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1 | |
1 | /* |
2 | /* |
2 | * static char *rcsid_c_object_c = |
3 | * static char *rcsid_c_object_c = |
3 | * "$Id: c_object.C,v 1.13 2006/09/07 10:01:57 pippijn Exp $"; |
4 | * "$Id: c_object.C,v 1.14 2006/09/10 15:59:57 root Exp $"; |
4 | */ |
5 | */ |
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6 | |
5 | /* |
7 | /* |
6 | CrossFire, A Multiplayer game for X-windows |
8 | CrossFire, A Multiplayer game for X-windows |
7 | |
9 | |
8 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
9 | Copyright (C) 1992 Frank Tore Johansen |
11 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
29 | |
31 | |
30 | #include <global.h> |
32 | #include <global.h> |
31 | #include <loader.h> |
33 | #include <loader.h> |
32 | #include <skills.h> |
34 | #include <skills.h> |
33 | #ifndef __CEXTRACT__ |
35 | #ifndef __CEXTRACT__ |
34 | #include <sproto.h> |
36 | # include <sproto.h> |
35 | #endif |
37 | #endif |
36 | #include <living.h> |
38 | #include <living.h> |
37 | #include <math.h> |
39 | #include <math.h> |
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40 | |
38 | /* |
41 | /* |
39 | * Object id parsing functions |
42 | * Object id parsing functions |
40 | */ |
43 | */ |
41 | |
44 | |
42 | #define OBLINKMALLOC(p) if(!((p)=(objectlink *)malloc(sizeof(objectlink))))\ |
45 | #define OBLINKMALLOC(p) if(!((p)=(objectlink *)malloc(sizeof(objectlink))))\ |
… | |
… | |
59 | * we use item_matched_string above - this gives us consistent behaviour |
62 | * we use item_matched_string above - this gives us consistent behaviour |
60 | * between many commands. Return the best match, or NULL if no match. |
63 | * between many commands. Return the best match, or NULL if no match. |
61 | * aflag is used with apply -u , and apply -a to |
64 | * aflag is used with apply -u , and apply -a to |
62 | * only unapply applied, or apply unapplied objects |
65 | * only unapply applied, or apply unapplied objects |
63 | **/ |
66 | **/ |
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67 | static object * |
64 | static object *find_best_apply_object_match(object *pl, const char *params, enum apply_flag aflag) |
68 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
65 | { |
69 | { |
66 | object *tmp, *best=NULL; |
70 | object *tmp, *best = NULL; |
67 | int match_val=0,tmpmatch; |
71 | int match_val = 0, tmpmatch; |
68 | |
72 | |
69 | for (tmp=pl->inv; tmp; tmp=tmp->below) { |
73 | for (tmp = pl->inv; tmp; tmp = tmp->below) |
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74 | { |
70 | if (tmp->invisible) continue; |
75 | if (tmp->invisible) |
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76 | continue; |
71 | if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val) { |
77 | if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) |
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78 | { |
72 | if ((aflag==AP_APPLY) && (QUERY_FLAG(tmp,FLAG_APPLIED))) continue; |
79 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
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80 | continue; |
73 | if ((aflag==AP_UNAPPLY) && (!QUERY_FLAG(tmp,FLAG_APPLIED))) continue; |
81 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
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82 | continue; |
74 | match_val=tmpmatch; |
83 | match_val = tmpmatch; |
75 | best=tmp; |
84 | best = tmp; |
76 | } |
85 | } |
77 | } |
86 | } |
78 | return best; |
87 | return best; |
79 | } |
88 | } |
80 | |
89 | |
81 | /** |
90 | /** |
82 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
91 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
83 | **/ |
92 | **/ |
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93 | object * |
84 | object *find_best_object_match(object *pl, const char *params) |
94 | find_best_object_match (object *pl, const char *params) |
85 | { |
95 | { |
86 | return find_best_apply_object_match(pl, params, AP_NULL); |
96 | return find_best_apply_object_match (pl, params, AP_NULL); |
87 | } |
97 | } |
88 | |
98 | |
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99 | int |
89 | int command_uskill ( object *pl, char *params) { |
100 | command_uskill (object *pl, char *params) |
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101 | { |
90 | if (!params) { |
102 | if (!params) |
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103 | { |
91 | new_draw_info(NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
104 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
92 | return 0; |
105 | return 0; |
93 | } |
106 | } |
94 | return use_skill(pl,params); |
107 | return use_skill (pl, params); |
95 | } |
108 | } |
96 | |
109 | |
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110 | int |
97 | int command_rskill ( object *pl, char *params) { |
111 | command_rskill (object *pl, char *params) |
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112 | { |
98 | object *skill; |
113 | object *skill; |
99 | |
114 | |
100 | if (!params) { |
115 | if (!params) |
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116 | { |
101 | new_draw_info(NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
117 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
102 | return 0; |
118 | return 0; |
103 | } |
119 | } |
104 | skill = find_skill_by_name(pl, params); |
120 | skill = find_skill_by_name (pl, params); |
105 | |
121 | |
106 | if (!skill) { |
122 | if (!skill) |
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123 | { |
107 | new_draw_info_format(NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
124 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
108 | return 0; |
125 | return 0; |
109 | } |
126 | } |
110 | return change_skill(pl,skill, 0); |
127 | return change_skill (pl, skill, 0); |
111 | } |
128 | } |
112 | |
129 | |
113 | |
130 | |
114 | /* These functions (command_search, command_disarm) are really just wrappers for |
131 | /* These functions (command_search, command_disarm) are really just wrappers for |
115 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
132 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
116 | * and replaced with those. |
133 | * and replaced with those. |
117 | */ |
134 | */ |
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135 | int |
118 | int command_search (object *op, char *params) { |
136 | command_search (object *op, char *params) |
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137 | { |
119 | return use_skill(op, skill_names[SK_FIND_TRAPS]); |
138 | return use_skill (op, skill_names[SK_FIND_TRAPS]); |
120 | } |
139 | } |
121 | |
140 | |
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141 | int |
122 | int command_disarm (object *op, char *params) { |
142 | command_disarm (object *op, char *params) |
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143 | { |
123 | return use_skill(op, skill_names[SK_DISARM_TRAPS]); |
144 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
124 | } |
145 | } |
125 | |
146 | |
126 | |
147 | |
127 | /* A little special because we do want to pass the full params along |
148 | /* A little special because we do want to pass the full params along |
128 | * as it includes the object to throw. |
149 | * as it includes the object to throw. |
129 | */ |
150 | */ |
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151 | int |
130 | int command_throw (object *op, char *params) |
152 | command_throw (object *op, char *params) |
131 | { |
153 | { |
132 | object *skop; |
154 | object *skop; |
133 | |
155 | |
134 | skop = find_skill_by_name(op, skill_names[SK_THROWING]); |
156 | skop = find_skill_by_name (op, skill_names[SK_THROWING]); |
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157 | if (skop) |
135 | if (skop) return do_skill(op, op, skop, op->facing,params); |
158 | return do_skill (op, op, skop, op->facing, params); |
136 | else { |
159 | else |
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160 | { |
137 | new_draw_info(NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
161 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
138 | } |
162 | } |
139 | return 0; |
163 | return 0; |
140 | } |
164 | } |
141 | |
165 | |
142 | |
166 | |
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167 | int |
143 | int command_apply (object *op, char *params) |
168 | command_apply (object *op, char *params) |
144 | { |
169 | { |
145 | if (!params) { |
170 | if (!params) |
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171 | { |
146 | player_apply_below(op); |
172 | player_apply_below (op); |
147 | return 0; |
173 | return 0; |
148 | } |
174 | } |
149 | else { |
175 | else |
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176 | { |
150 | apply_flag aflag = (apply_flag) 0; |
177 | apply_flag aflag = (apply_flag) 0; |
151 | object *inv; |
178 | object *inv; |
152 | |
179 | |
153 | while (*params==' ') params++; |
180 | while (*params == ' ') |
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181 | params++; |
154 | if (!strncmp(params,"-a ",3)) { |
182 | if (!strncmp (params, "-a ", 3)) |
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183 | { |
155 | aflag=AP_APPLY; |
184 | aflag = AP_APPLY; |
156 | params+=3; |
185 | params += 3; |
157 | } |
186 | } |
158 | if (!strncmp(params,"-u ",3)) { |
187 | if (!strncmp (params, "-u ", 3)) |
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188 | { |
159 | aflag=AP_UNAPPLY; |
189 | aflag = AP_UNAPPLY; |
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190 | params += 3; |
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191 | } |
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192 | while (*params == ' ') |
160 | params+=3; |
193 | params++; |
161 | } |
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162 | while (*params==' ') params++; |
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163 | |
194 | |
164 | inv=find_best_apply_object_match(op, params, aflag); |
195 | inv = find_best_apply_object_match (op, params, aflag); |
165 | if (inv) { |
196 | if (inv) |
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197 | { |
166 | player_apply(op,inv,aflag,0); |
198 | player_apply (op, inv, aflag, 0); |
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199 | } |
167 | } else |
200 | else |
168 | new_draw_info_format(NDI_UNIQUE, 0, op, |
201 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
169 | "Could not find any match to the %s.",params); |
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170 | } |
202 | } |
171 | return 0; |
203 | return 0; |
172 | } |
204 | } |
173 | |
205 | |
174 | /* |
206 | /* |
175 | * Check if an item op can be put into a sack. If pl exists then tell |
207 | * Check if an item op can be put into a sack. If pl exists then tell |
… | |
… | |
178 | * objects (op) we want to put in. We specify it separately instead of |
210 | * objects (op) we want to put in. We specify it separately instead of |
179 | * using op->nrof because often times, a player may have specified a |
211 | * using op->nrof because often times, a player may have specified a |
180 | * certain number of objects to drop, so we can pass that number, and |
212 | * certain number of objects to drop, so we can pass that number, and |
181 | * not need to use split_ob and stuff. |
213 | * not need to use split_ob and stuff. |
182 | */ |
214 | */ |
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215 | int |
183 | int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) { |
216 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
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217 | { |
184 | |
218 | |
185 | if (! QUERY_FLAG (sack, FLAG_APPLIED)) { |
219 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
186 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
220 | { |
187 | "The %s is not active.", query_name(sack)); |
221 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
188 | return 0; |
222 | return 0; |
189 | } |
223 | } |
190 | if (sack == op) { |
224 | if (sack == op) |
191 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
225 | { |
192 | "You can't put the %s into itself.", query_name(sack)); |
226 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
193 | return 0; |
227 | return 0; |
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228 | } |
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229 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
194 | } |
230 | { |
195 | if (sack->race && (sack->race != op->race || op->type == CONTAINER |
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196 | || (sack->stats.food && sack->stats.food != op->type))) { |
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197 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
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198 | "You can put only %s into the %s.", &sack->race, query_name(sack)); |
231 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
199 | return 0; |
232 | return 0; |
200 | } |
233 | } |
201 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) { |
234 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
202 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
235 | { |
203 | "You can't put the key into %s.", query_name(sack)); |
236 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
204 | return 0; |
237 | return 0; |
205 | } |
238 | } |
206 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
239 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
207 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
240 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
208 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) { |
241 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
209 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
242 | { |
210 | "That won't fit in the %s!", query_name(sack)); |
243 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
211 | return 0; |
244 | return 0; |
212 | } |
245 | } |
213 | /* All other checks pass, must be OK */ |
246 | /* All other checks pass, must be OK */ |
214 | return 1; |
247 | return 1; |
215 | } |
248 | } |
216 | |
249 | |
217 | /* Pick up commands follow */ |
250 | /* Pick up commands follow */ |
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251 | |
218 | /* pl = player (not always - monsters can use this now) |
252 | /* pl = player (not always - monsters can use this now) |
219 | * op is the object to put tmp into, |
253 | * op is the object to put tmp into, |
220 | * tmp is the object to pick up, nrof is the number to |
254 | * tmp is the object to pick up, nrof is the number to |
221 | * pick up (0 means all of them) |
255 | * pick up (0 means all of them) |
222 | */ |
256 | */ |
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257 | static void |
223 | static void pick_up_object (object *pl, object *op, object *tmp, int nrof) |
258 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
224 | { |
259 | { |
225 | /* buf needs to be big (more than 256 chars) because you can get |
260 | /* buf needs to be big (more than 256 chars) because you can get |
226 | * very long item names. |
261 | * very long item names. |
227 | */ |
262 | */ |
228 | char buf[HUGE_BUF]; |
263 | char buf[HUGE_BUF]; |
229 | object *env=tmp->env; |
264 | object *env = tmp->env; |
230 | uint32 weight, effective_weight_limit; |
265 | uint32 weight, effective_weight_limit; |
231 | int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
266 | int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
232 | |
267 | |
233 | /* IF the player is flying & trying to take the item out of a container |
268 | /* IF the player is flying & trying to take the item out of a container |
234 | * that is in his inventory, let him. tmp->env points to the container |
269 | * that is in his inventory, let him. tmp->env points to the container |
235 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
270 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
236 | * containers not allowed as of now) |
271 | * containers not allowed as of now) |
237 | */ |
272 | */ |
238 | if((pl->move_type & MOVE_FLYING) && !QUERY_FLAG(pl, FLAG_WIZ) && |
273 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && is_player_inv (tmp) != pl) |
239 | is_player_inv(tmp)!=pl) { |
274 | { |
240 | new_draw_info(NDI_UNIQUE, 0,pl, "You are levitating, you can't reach the ground!"); |
275 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
241 | return; |
276 | return; |
242 | } |
277 | } |
243 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
278 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
244 | return; |
279 | return; |
245 | if(QUERY_FLAG(tmp,FLAG_WAS_WIZ) && !QUERY_FLAG(pl, FLAG_WAS_WIZ)) { |
280 | if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
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281 | { |
246 | new_draw_info(NDI_UNIQUE, 0,pl, "The object disappears in a puff of smoke!"); |
282 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!"); |
247 | new_draw_info(NDI_UNIQUE, 0,pl, "It must have been an illusion."); |
283 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
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284 | if (pl->type == PLAYER) |
248 | if (pl->type==PLAYER) esrv_del_item (pl->contr, tmp->count); |
285 | esrv_del_item (pl->contr, tmp->count); |
249 | if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) |
286 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
250 | remove_ob (tmp); |
287 | remove_ob (tmp); |
251 | free_object(tmp); |
288 | free_object (tmp); |
252 | return; |
289 | return; |
253 | } |
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254 | |
290 | } |
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291 | |
255 | if (nrof > tmp_nrof || nrof == 0) |
292 | if (nrof > tmp_nrof || nrof == 0) |
256 | nrof = tmp_nrof; |
293 | nrof = tmp_nrof; |
257 | /* Figure out how much weight this object will add to the player */ |
294 | /* Figure out how much weight this object will add to the player */ |
258 | weight = tmp->weight * nrof; |
295 | weight = tmp->weight * nrof; |
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|
296 | if (tmp->inv) |
259 | if (tmp->inv) weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
297 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
260 | if (pl->stats.Str <= MAX_STAT) |
298 | if (pl->stats.Str <= MAX_STAT) |
261 | effective_weight_limit = weight_limit[pl->stats.Str]; |
299 | effective_weight_limit = weight_limit[pl->stats.Str]; |
262 | else |
300 | else |
263 | effective_weight_limit = weight_limit[MAX_STAT]; |
301 | effective_weight_limit = weight_limit[MAX_STAT]; |
264 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) { |
302 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
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|
303 | { |
265 | new_draw_info(0, 0,pl,"That item is too heavy for you to pick up."); |
304 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
266 | return; |
305 | return; |
267 | } |
306 | } |
268 | if (settings.real_wiz == FALSE && QUERY_FLAG(pl, FLAG_WAS_WIZ)) |
307 | if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
269 | SET_FLAG(tmp, FLAG_WAS_WIZ); |
308 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
270 | if (nrof != tmp_nrof) { |
309 | if (nrof != tmp_nrof) |
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|
310 | { |
271 | object *tmp2 = tmp; |
311 | object *tmp2 = tmp; |
272 | tag_t tmp2_tag = tmp2->count; |
312 | tag_t tmp2_tag = tmp2->count; |
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313 | |
273 | tmp = get_split_ob (tmp, nrof); |
314 | tmp = get_split_ob (tmp, nrof); |
274 | if(!tmp) { |
315 | if (!tmp) |
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|
316 | { |
275 | new_draw_info(NDI_UNIQUE, 0,pl, errmsg); |
317 | new_draw_info (NDI_UNIQUE, 0, pl, errmsg); |
276 | return; |
318 | return; |
277 | } |
319 | } |
278 | /* Tell a client what happened rest of objects */ |
320 | /* Tell a client what happened rest of objects */ |
279 | if (pl->type == PLAYER) { |
321 | if (pl->type == PLAYER) |
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322 | { |
280 | if (was_destroyed (tmp2, tmp2_tag)) |
323 | if (was_destroyed (tmp2, tmp2_tag)) |
281 | esrv_del_item (pl->contr, tmp2_tag); |
324 | esrv_del_item (pl->contr, tmp2_tag); |
282 | else |
325 | else |
283 | esrv_send_item (pl, tmp2); |
326 | esrv_send_item (pl, tmp2); |
284 | } |
327 | } |
285 | } else { |
328 | } |
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329 | else |
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330 | { |
286 | /* If the object is in a container, send a delete to the client. |
331 | /* If the object is in a container, send a delete to the client. |
287 | * - we are moving all the items from the container to elsewhere, |
332 | * - we are moving all the items from the container to elsewhere, |
288 | * so it needs to be deleted. |
333 | * so it needs to be deleted. |
289 | */ |
334 | */ |
290 | if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) { |
335 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
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336 | { |
291 | if (tmp->env && pl->type==PLAYER) |
337 | if (tmp->env && pl->type == PLAYER) |
292 | esrv_del_item (pl->contr, tmp->count); |
338 | esrv_del_item (pl->contr, tmp->count); |
293 | remove_ob(tmp); /* Unlink it */ |
339 | remove_ob (tmp); /* Unlink it */ |
294 | } |
340 | } |
295 | } |
341 | } |
296 | if(QUERY_FLAG(tmp, FLAG_UNPAID)) |
342 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
297 | (void) sprintf(buf,"%s will cost you %s.", query_name(tmp), |
343 | (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
298 | query_cost_string(tmp,pl,F_BUY | F_SHOP)); |
|
|
299 | else |
344 | else |
300 | (void) sprintf(buf,"You pick up the %s.", query_name(tmp)); |
345 | (void) sprintf (buf, "You pick up the %s.", query_name (tmp)); |
301 | new_draw_info(NDI_UNIQUE, 0,pl,buf); |
346 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
302 | |
347 | |
303 | tmp = insert_ob_in_ob(tmp, op); |
348 | tmp = insert_ob_in_ob (tmp, op); |
304 | |
349 | |
305 | /* All the stuff below deals with client/server code, and is only |
350 | /* All the stuff below deals with client/server code, and is only |
306 | * usable by players |
351 | * usable by players |
307 | */ |
352 | */ |
308 | if(pl->type!=PLAYER) return; |
353 | if (pl->type != PLAYER) |
|
|
354 | return; |
309 | |
355 | |
310 | esrv_send_item (pl, tmp); |
356 | esrv_send_item (pl, tmp); |
311 | /* These are needed to update the weight for the container we |
357 | /* These are needed to update the weight for the container we |
312 | * are putting the object in. |
358 | * are putting the object in. |
313 | */ |
359 | */ |
314 | if (op!=pl) { |
360 | if (op != pl) |
|
|
361 | { |
315 | esrv_update_item (UPD_WEIGHT, pl, op); |
362 | esrv_update_item (UPD_WEIGHT, pl, op); |
316 | esrv_send_item (pl, pl); |
363 | esrv_send_item (pl, pl); |
317 | } |
364 | } |
318 | |
365 | |
319 | /* Update the container the object was in */ |
366 | /* Update the container the object was in */ |
320 | if (env && env!=pl && env!=op) esrv_update_item (UPD_WEIGHT, pl, env); |
367 | if (env && env != pl && env != op) |
|
|
368 | esrv_update_item (UPD_WEIGHT, pl, env); |
321 | } |
369 | } |
322 | |
370 | |
323 | |
371 | |
|
|
372 | void |
324 | void pick_up(object *op,object *alt) |
373 | pick_up (object *op, object *alt) |
|
|
374 | |
325 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
375 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
326 | { |
376 | { |
327 | int need_fix_tmp = 0; |
377 | int need_fix_tmp = 0; |
328 | object *tmp=NULL; |
378 | object *tmp = NULL; |
329 | mapstruct *tmp_map=NULL; |
379 | mapstruct *tmp_map = NULL; |
330 | int count; |
380 | int count; |
331 | tag_t tag; |
381 | tag_t tag; |
332 | |
382 | |
333 | /* Decide which object to pick. */ |
383 | /* Decide which object to pick. */ |
334 | if (alt) |
384 | if (alt) |
335 | { |
385 | { |
336 | if ( ! can_pick (op, alt)) { |
386 | if (!can_pick (op, alt)) |
|
|
387 | { |
337 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
388 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
338 | goto leave; |
389 | goto leave; |
339 | } |
390 | } |
340 | tmp = alt; |
391 | tmp = alt; |
341 | } |
392 | } |
342 | else |
393 | else |
343 | { |
394 | { |
344 | if (op->below == NULL || ! can_pick (op, op->below)) { |
395 | if (op->below == NULL || !can_pick (op, op->below)) |
345 | new_draw_info (NDI_UNIQUE, 0, op, |
396 | { |
346 | "There is nothing to pick up here."); |
397 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here."); |
347 | goto leave; |
398 | goto leave; |
348 | } |
399 | } |
349 | tmp = op->below; |
400 | tmp = op->below; |
350 | } |
401 | } |
351 | |
402 | |
352 | /* Try to catch it. */ |
403 | /* Try to catch it. */ |
353 | tmp_map = tmp->map; |
404 | tmp_map = tmp->map; |
354 | tmp = stop_item (tmp); |
405 | tmp = stop_item (tmp); |
355 | if (tmp == NULL) |
406 | if (tmp == NULL) |
|
|
407 | goto leave; |
|
|
408 | need_fix_tmp = 1; |
|
|
409 | if (!can_pick (op, tmp)) |
|
|
410 | goto leave; |
|
|
411 | |
|
|
412 | if (op->type == PLAYER) |
|
|
413 | { |
|
|
414 | count = op->contr->count; |
|
|
415 | if (count == 0) |
|
|
416 | count = tmp->nrof; |
|
|
417 | } |
|
|
418 | else |
|
|
419 | count = tmp->nrof; |
|
|
420 | |
|
|
421 | /* container is open, so use it */ |
|
|
422 | if (op->container) |
|
|
423 | { |
|
|
424 | alt = op->container; |
|
|
425 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
356 | goto leave; |
426 | goto leave; |
357 | need_fix_tmp = 1; |
|
|
358 | if ( ! can_pick (op, tmp)) |
|
|
359 | goto leave; |
|
|
360 | |
|
|
361 | if (op->type==PLAYER) { |
|
|
362 | count=op->contr->count; |
|
|
363 | if (count==0) count = tmp->nrof; |
|
|
364 | } |
427 | } |
365 | else |
428 | else |
366 | count=tmp->nrof; |
429 | { /* non container pickup */ |
|
|
430 | for (alt = op->inv; alt; alt = alt->below) |
|
|
431 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && |
|
|
432 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
|
|
433 | break; /* perfect match */ |
367 | |
434 | |
368 | /* container is open, so use it */ |
435 | if (!alt) |
369 | if (op->container) { |
|
|
370 | alt = op->container; |
|
|
371 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp,count)) |
|
|
372 | goto leave; |
|
|
373 | } else { /* non container pickup */ |
|
|
374 | for (alt=op->inv; alt; alt=alt->below) |
436 | for (alt = op->inv; alt; alt = alt->below) |
375 | if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && |
437 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
376 | alt->race && alt->race==tmp->race && |
438 | break; /* General container comes next */ |
377 | sack_can_hold (NULL, alt, tmp,count)) |
|
|
378 | break; /* perfect match */ |
|
|
379 | |
|
|
380 | if (!alt) |
439 | if (!alt) |
381 | for (alt=op->inv; alt; alt=alt->below) |
|
|
382 | if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && |
|
|
383 | sack_can_hold (NULL, alt, tmp,count)) |
|
|
384 | break; /* General container comes next */ |
|
|
385 | if (!alt) |
|
|
386 | alt = op; /* No free containers */ |
440 | alt = op; /* No free containers */ |
387 | } |
441 | } |
388 | if(tmp->env == alt) { |
442 | if (tmp->env == alt) |
|
|
443 | { |
389 | /* here it could be possible to check rent, |
444 | /* here it could be possible to check rent, |
390 | * if someone wants to implement it |
445 | * if someone wants to implement it |
391 | */ |
446 | */ |
392 | alt = op; |
447 | alt = op; |
393 | } |
448 | } |
394 | #ifdef PICKUP_DEBUG |
449 | #ifdef PICKUP_DEBUG |
395 | LOG(llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
450 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
396 | #endif |
451 | #endif |
397 | |
452 | |
398 | /* startequip items are not allowed to be put into containers: */ |
453 | /* startequip items are not allowed to be put into containers: */ |
399 | if (op->type == PLAYER && alt->type == CONTAINER |
454 | if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
400 | && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
|
|
401 | { |
455 | { |
402 | new_draw_info (NDI_UNIQUE, 0, op, |
456 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
403 | "This object cannot be put into containers!"); |
|
|
404 | goto leave; |
457 | goto leave; |
405 | } |
458 | } |
406 | |
459 | |
407 | tag = tmp->count; |
460 | tag = tmp->count; |
408 | pick_up_object (op, alt, tmp, count); |
461 | pick_up_object (op, alt, tmp, count); |
409 | if (was_destroyed (tmp, tag) || tmp->env) |
462 | if (was_destroyed (tmp, tag) || tmp->env) |
410 | need_fix_tmp = 0; |
463 | need_fix_tmp = 0; |
411 | if (op->type == PLAYER) |
464 | if (op->type == PLAYER) |
412 | op->contr->count=0; |
465 | op->contr->count = 0; |
413 | goto leave; |
466 | goto leave; |
414 | |
467 | |
415 | leave: |
468 | leave: |
416 | if (need_fix_tmp) |
469 | if (need_fix_tmp) |
417 | fix_stopped_item (tmp, tmp_map, op); |
470 | fix_stopped_item (tmp, tmp_map, op); |
418 | } |
471 | } |
419 | |
472 | |
420 | |
473 | |
421 | /* This takes (picks up) and item. op is the player |
474 | /* This takes (picks up) and item. op is the player |
422 | * who issued the command. params is a string to |
475 | * who issued the command. params is a string to |
423 | * match against the item name. Basically, always |
476 | * match against the item name. Basically, always |
424 | * returns zero, but that should be improved. |
477 | * returns zero, but that should be improved. |
425 | */ |
478 | */ |
|
|
479 | int |
426 | int command_take (object *op, char *params) |
480 | command_take (object *op, char *params) |
427 | { |
481 | { |
428 | object *tmp, *next; |
482 | object *tmp, *next; |
429 | |
483 | |
430 | if (op->container) |
484 | if (op->container) |
431 | tmp=op->container->inv; |
485 | tmp = op->container->inv; |
432 | else { |
486 | else |
|
|
487 | { |
433 | tmp=op->above; |
488 | tmp = op->above; |
|
|
489 | if (tmp) |
434 | if (tmp) while (tmp->above) { |
490 | while (tmp->above) |
|
|
491 | { |
435 | tmp=tmp->above; |
492 | tmp = tmp->above; |
436 | } |
493 | } |
437 | if (!tmp) |
494 | if (!tmp) |
438 | tmp=op->below; |
495 | tmp = op->below; |
439 | } |
496 | } |
440 | |
497 | |
441 | if (tmp==NULL) { |
498 | if (tmp == NULL) |
|
|
499 | { |
442 | new_draw_info(NDI_UNIQUE, 0,op,"Nothing to take!"); |
500 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
443 | return 0; |
501 | return 0; |
444 | } |
502 | } |
445 | |
503 | |
446 | /* Makes processing easier */ |
504 | /* Makes processing easier */ |
447 | if (params && *params=='\0') params=NULL; |
505 | if (params && *params == '\0') |
|
|
506 | params = NULL; |
448 | |
507 | |
449 | while (tmp) { |
508 | while (tmp) |
|
|
509 | { |
450 | next=tmp->below; |
510 | next = tmp->below; |
451 | |
511 | |
452 | if (tmp->invisible) { |
512 | if (tmp->invisible) |
|
|
513 | { |
453 | tmp=next; |
514 | tmp = next; |
454 | continue; |
515 | continue; |
455 | } |
516 | } |
456 | /* This following two if and else if could be merged into line |
517 | /* This following two if and else if could be merged into line |
457 | * but that probably will make it more difficult to read, and |
518 | * but that probably will make it more difficult to read, and |
458 | * not make it any more efficient |
519 | * not make it any more efficient |
459 | */ |
520 | */ |
460 | if (params && item_matched_string(op, tmp, params)) { |
521 | if (params && item_matched_string (op, tmp, params)) |
|
|
522 | { |
461 | pick_up(op, tmp); |
523 | pick_up (op, tmp); |
462 | } |
524 | } |
463 | else if (can_pick(op, tmp) && !params) { |
525 | else if (can_pick (op, tmp) && !params) |
|
|
526 | { |
464 | pick_up(op,tmp); |
527 | pick_up (op, tmp); |
|
|
528 | break; |
|
|
529 | } |
|
|
530 | tmp = next; |
|
|
531 | /* Might as well just skip over the player immediately - |
|
|
532 | * we know it can't be picked up |
|
|
533 | */ |
|
|
534 | if (tmp == op) |
|
|
535 | tmp = tmp->below; |
|
|
536 | } |
|
|
537 | if (!params && !tmp) |
|
|
538 | { |
|
|
539 | for (tmp = op->below; tmp != NULL; tmp = tmp->next) |
|
|
540 | if (!tmp->invisible) |
|
|
541 | { |
|
|
542 | char buf[MAX_BUF]; |
|
|
543 | |
|
|
544 | sprintf (buf, "You can't pick up a %s.", &tmp->name); |
|
|
545 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
465 | break; |
546 | break; |
466 | } |
|
|
467 | tmp=next; |
|
|
468 | /* Might as well just skip over the player immediately - |
|
|
469 | * we know it can't be picked up |
|
|
470 | */ |
|
|
471 | if (tmp == op) tmp=tmp->below; |
|
|
472 | } |
|
|
473 | if (!params && !tmp) { |
|
|
474 | for (tmp=op->below; tmp!=NULL; tmp=tmp->next) |
|
|
475 | if (!tmp->invisible) { |
|
|
476 | char buf[MAX_BUF]; |
|
|
477 | sprintf(buf,"You can't pick up a %s.", &tmp->name); |
|
|
478 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
479 | break; |
|
|
480 | } |
547 | } |
|
|
548 | if (!tmp) |
481 | if (!tmp) new_draw_info(NDI_UNIQUE, 0,op, "There is nothing to pick up."); |
549 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
482 | } |
550 | } |
483 | return 0; |
551 | return 0; |
484 | } |
552 | } |
485 | |
553 | |
486 | |
554 | |
487 | /* |
555 | /* |
488 | * This function was part of drop, now is own function. |
556 | * This function was part of drop, now is own function. |
489 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
557 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
490 | * if nrof is non zero, then nrof objects is tried to put into sack. |
558 | * if nrof is non zero, then nrof objects is tried to put into sack. |
491 | * Note that the 'sack' in question can now be a transport, |
559 | * Note that the 'sack' in question can now be a transport, |
492 | * so this function isn't named very good anymore. |
560 | * so this function isn't named very good anymore. |
493 | */ |
561 | */ |
|
|
562 | void |
494 | void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
563 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
495 | { |
564 | { |
496 | tag_t tmp_tag, tmp2_tag; |
565 | tag_t tmp_tag, tmp2_tag; |
497 | object *tmp2, *sack2; |
566 | object *tmp2, *sack2; |
498 | char buf[MAX_BUF]; |
567 | char buf[MAX_BUF]; |
499 | |
568 | |
500 | if (sack==tmp) return; /* Can't put an object in itself */ |
569 | if (sack == tmp) |
|
|
570 | return; /* Can't put an object in itself */ |
501 | if (QUERY_FLAG(tmp,FLAG_STARTEQUIP)) { |
571 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
|
|
572 | { |
|
|
573 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
|
|
574 | return; |
|
|
575 | } |
|
|
576 | if (tmp->type == CONTAINER && tmp->inv) |
|
|
577 | { |
|
|
578 | |
|
|
579 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
|
|
580 | * we instead move the contents of that container into the active |
|
|
581 | * container, this is only done if the object has something in it. |
|
|
582 | */ |
|
|
583 | sack2 = tmp; |
|
|
584 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
|
|
585 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
|
|
586 | { |
|
|
587 | tmp = tmp2->below; |
|
|
588 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
|
|
589 | { |
|
|
590 | put_object_in_sack (op, sack, tmp2, 0); |
|
|
591 | } |
|
|
592 | else |
|
|
593 | { |
|
|
594 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
502 | new_draw_info_format(NDI_UNIQUE, 0,op, |
595 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
503 | "You cannot put the %s in the %s.", query_name(tmp), |
596 | break; |
504 | query_name(sack)); |
597 | } |
|
|
598 | } |
|
|
599 | esrv_update_item (UPD_WEIGHT, op, sack2); |
|
|
600 | return; |
|
|
601 | } |
|
|
602 | |
|
|
603 | /* Don't worry about this for containers - our caller should have |
|
|
604 | * already checked this. |
|
|
605 | */ |
|
|
606 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
|
|
607 | return; |
|
|
608 | |
|
|
609 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
|
|
610 | { |
|
|
611 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
505 | return; |
612 | return; |
506 | } |
613 | } |
507 | if (tmp->type == CONTAINER && tmp->inv) { |
|
|
508 | |
614 | |
509 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
|
|
510 | * we instead move the contents of that container into the active |
|
|
511 | * container, this is only done if the object has something in it. |
|
|
512 | */ |
|
|
513 | sack2 = tmp; |
|
|
514 | new_draw_info_format(NDI_UNIQUE, 0,op, "You move the items from %s into %s.", |
|
|
515 | query_name(tmp), query_name(sack)); |
|
|
516 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) { |
|
|
517 | tmp = tmp2->below; |
|
|
518 | if ((sack->type == CONTAINER && sack_can_hold(op, op->container, tmp2,tmp2->nrof))) { |
|
|
519 | put_object_in_sack (op, sack, tmp2, 0); |
|
|
520 | } else { |
|
|
521 | sprintf(buf,"Your %s fills up.", query_name(sack)); |
|
|
522 | new_draw_info(NDI_UNIQUE, 0,op, buf); |
|
|
523 | break; |
|
|
524 | } |
|
|
525 | } |
|
|
526 | esrv_update_item (UPD_WEIGHT, op, sack2); |
|
|
527 | return; |
|
|
528 | } |
|
|
529 | |
|
|
530 | /* Don't worry about this for containers - our caller should have |
|
|
531 | * already checked this. |
|
|
532 | */ |
|
|
533 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp,(nrof?nrof:tmp->nrof))) |
|
|
534 | return; |
|
|
535 | |
|
|
536 | if(QUERY_FLAG(tmp, FLAG_APPLIED)) { |
|
|
537 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
|
|
538 | return; |
|
|
539 | } |
|
|
540 | |
|
|
541 | /* we want to put some portion of the item into the container */ |
615 | /* we want to put some portion of the item into the container */ |
542 | if (nrof && tmp->nrof != nrof) { |
616 | if (nrof && tmp->nrof != nrof) |
|
|
617 | { |
543 | object *tmp2 = tmp; |
618 | object *tmp2 = tmp; |
|
|
619 | |
544 | tmp2_tag = tmp2->count; |
620 | tmp2_tag = tmp2->count; |
545 | tmp = get_split_ob (tmp, nrof); |
621 | tmp = get_split_ob (tmp, nrof); |
546 | |
622 | |
547 | if(!tmp) { |
623 | if (!tmp) |
|
|
624 | { |
548 | new_draw_info(NDI_UNIQUE, 0,op, errmsg); |
625 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
549 | return; |
626 | return; |
550 | } |
627 | } |
551 | /* Tell a client what happened other objects */ |
628 | /* Tell a client what happened other objects */ |
552 | if (was_destroyed (tmp2, tmp2_tag)) |
629 | if (was_destroyed (tmp2, tmp2_tag)) |
553 | esrv_del_item (op->contr, tmp2_tag); |
|
|
554 | else /* this can proably be replaced with an update */ |
|
|
555 | esrv_send_item (op, tmp2); |
|
|
556 | } else |
|
|
557 | remove_ob(tmp); |
|
|
558 | |
|
|
559 | new_draw_info_format(NDI_UNIQUE, 0,op, "You put the %s in %s.", |
|
|
560 | query_name(tmp), query_name(sack)); |
|
|
561 | tmp_tag = tmp->count; |
|
|
562 | tmp2 = insert_ob_in_ob(tmp, sack); |
|
|
563 | fix_player(op); /* This is overkill, fix_player() is called somewhere */ |
|
|
564 | /* in object.c */ |
|
|
565 | |
|
|
566 | /* If an object merged (and thus, different object), we need to |
|
|
567 | * delete the original. |
|
|
568 | */ |
|
|
569 | if (tmp2 != tmp) |
|
|
570 | esrv_del_item (op->contr, tmp_tag); |
630 | esrv_del_item (op->contr, tmp2_tag); |
|
|
631 | else /* this can proably be replaced with an update */ |
|
|
632 | esrv_send_item (op, tmp2); |
|
|
633 | } |
|
|
634 | else |
|
|
635 | remove_ob (tmp); |
571 | |
636 | |
|
|
637 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
|
|
638 | tmp_tag = tmp->count; |
|
|
639 | tmp2 = insert_ob_in_ob (tmp, sack); |
|
|
640 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
|
|
641 | /* in object.c */ |
|
|
642 | |
|
|
643 | /* If an object merged (and thus, different object), we need to |
|
|
644 | * delete the original. |
|
|
645 | */ |
|
|
646 | if (tmp2 != tmp) |
|
|
647 | esrv_del_item (op->contr, tmp_tag); |
|
|
648 | |
572 | esrv_send_item (op, tmp2); |
649 | esrv_send_item (op, tmp2); |
573 | |
650 | |
574 | /* update the sacks weight */ |
651 | /* update the sacks weight */ |
575 | esrv_update_item (UPD_WEIGHT, op, sack); |
652 | esrv_update_item (UPD_WEIGHT, op, sack); |
576 | } |
653 | } |
577 | |
654 | |
578 | /* |
655 | /* |
579 | * This function was part of drop, now is own function. |
656 | * This function was part of drop, now is own function. |
580 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
657 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
581 | * nrof objects is tried to dropped. |
658 | * nrof objects is tried to dropped. |
582 | * This is used when dropping objects onto the floor. |
659 | * This is used when dropping objects onto the floor. |
583 | */ |
660 | */ |
584 | void |
661 | void |
585 | drop_object (object * op, object * tmp, uint32 nrof) |
662 | drop_object (object *op, object *tmp, uint32 nrof) |
586 | { |
663 | { |
587 | char buf[MAX_BUF]; |
664 | char buf[MAX_BUF]; |
588 | object *floor; |
665 | object *floor; |
589 | |
666 | |
590 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
667 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
591 | return; |
668 | return; |
592 | |
669 | |
593 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
670 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
594 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
671 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
595 | return; /* can't unapply it */ |
672 | return; /* can't unapply it */ |
596 | |
673 | |
597 | /* We are only dropping some of the items. We split the current objec |
674 | /* We are only dropping some of the items. We split the current objec |
598 | * off |
675 | * off |
599 | */ |
676 | */ |
600 | if (nrof && tmp->nrof != nrof) |
677 | if (nrof && tmp->nrof != nrof) |
601 | { |
678 | { |
602 | object *tmp2 = tmp; |
679 | object *tmp2 = tmp; |
603 | tag_t tmp2_tag = tmp2->count; |
680 | tag_t tmp2_tag = tmp2->count; |
|
|
681 | |
604 | tmp = get_split_ob (tmp, nrof); |
682 | tmp = get_split_ob (tmp, nrof); |
605 | if (!tmp) |
683 | if (!tmp) |
606 | { |
684 | { |
607 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
685 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
608 | return; |
686 | return; |
… | |
… | |
626 | |
704 | |
627 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
705 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
628 | { |
706 | { |
629 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
707 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
630 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
708 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
631 | new_draw_info (NDI_UNIQUE, 0, op, |
709 | new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); |
632 | "The gods who lent it to you retrieves it."); |
|
|
633 | if (op->type == PLAYER) |
710 | if (op->type == PLAYER) |
634 | esrv_del_item (op->contr, tmp->count); |
711 | esrv_del_item (op->contr, tmp->count); |
635 | free_object (tmp); |
712 | free_object (tmp); |
636 | fix_player (op); |
713 | fix_player (op); |
637 | return; |
714 | return; |
… | |
… | |
644 | /* I'm not sure why there is a value check - since the save |
721 | /* I'm not sure why there is a value check - since the save |
645 | * is done every SAVE_INTERVAL seconds, why care the value |
722 | * is done every SAVE_INTERVAL seconds, why care the value |
646 | * of what he is dropping? |
723 | * of what he is dropping? |
647 | */ |
724 | */ |
648 | if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) && |
725 | if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) && |
649 | (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && |
726 | (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL)) |
650 | (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL)) |
|
|
651 | { |
727 | { |
652 | save_player (op, 1); |
728 | save_player (op, 1); |
653 | op->contr->last_save_time = time (NULL); |
729 | op->contr->last_save_time = time (NULL); |
654 | } |
730 | } |
655 | #endif /* SAVE_INTERVAL */ |
731 | #endif /* SAVE_INTERVAL */ |
… | |
… | |
658 | esrv_del_item (op->contr, tmp->count); |
734 | esrv_del_item (op->contr, tmp->count); |
659 | |
735 | |
660 | /* Call this before we update the various windows/players. At least |
736 | /* Call this before we update the various windows/players. At least |
661 | * that we, we know the weight is correct. |
737 | * that we, we know the weight is correct. |
662 | */ |
738 | */ |
663 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
739 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
664 | /* in object.c */ |
740 | /* in object.c */ |
665 | |
741 | |
666 | if (op->type == PLAYER) |
742 | if (op->type == PLAYER) |
667 | { |
743 | { |
668 | op->contr->socket.update_look = 1; |
744 | op->contr->socket.update_look = 1; |
669 | /* Need to update the weight for the player */ |
745 | /* Need to update the weight for the player */ |
… | |
… | |
672 | |
748 | |
673 | for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) |
749 | for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) |
674 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
750 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
675 | return; |
751 | return; |
676 | |
752 | |
677 | if (is_in_shop (op) |
753 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
678 | && !QUERY_FLAG (tmp, FLAG_UNPAID) |
|
|
679 | && tmp->type != MONEY) |
|
|
680 | sell_item (tmp, op); |
754 | sell_item (tmp, op); |
681 | |
755 | |
682 | tmp->x = op->x; |
756 | tmp->x = op->x; |
683 | tmp->y = op->y; |
757 | tmp->y = op->y; |
684 | |
758 | |
685 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
759 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
686 | } |
760 | } |
687 | |
761 | |
|
|
762 | void |
688 | void drop(object *op, object *tmp) |
763 | drop (object *op, object *tmp) |
689 | { |
764 | { |
690 | /* Hopeful fix for disappearing objects when dropping from a container - |
765 | /* Hopeful fix for disappearing objects when dropping from a container - |
691 | * somehow, players get an invisible object in the container, and the |
766 | * somehow, players get an invisible object in the container, and the |
692 | * old logic would skip over invisible objects - works fine for the |
767 | * old logic would skip over invisible objects - works fine for the |
693 | * playes inventory, but drop inventory wants to use the next value. |
768 | * playes inventory, but drop inventory wants to use the next value. |
694 | */ |
769 | */ |
695 | if (tmp->invisible) { |
770 | if (tmp->invisible) |
|
|
771 | { |
696 | /* if the following is the case, it must be in an container. */ |
772 | /* if the following is the case, it must be in an container. */ |
697 | if (tmp->env && tmp->env->type != PLAYER) { |
773 | if (tmp->env && tmp->env->type != PLAYER) |
|
|
774 | { |
698 | /* Just toss the object - probably shouldn't be hanging |
775 | /* Just toss the object - probably shouldn't be hanging |
699 | * around anyways |
776 | * around anyways |
700 | */ |
777 | */ |
701 | remove_ob(tmp); |
778 | remove_ob (tmp); |
702 | free_object(tmp); |
779 | free_object (tmp); |
703 | return; |
780 | return; |
|
|
781 | } |
704 | } else { |
782 | else |
|
|
783 | { |
705 | while(tmp!=NULL && tmp->invisible) |
784 | while (tmp != NULL && tmp->invisible) |
706 | tmp=tmp->below; |
785 | tmp = tmp->below; |
707 | } |
786 | } |
708 | } |
787 | } |
709 | |
788 | |
710 | if (tmp==NULL) { |
789 | if (tmp == NULL) |
|
|
790 | { |
711 | new_draw_info(NDI_UNIQUE, 0,op,"You don't have anything to drop."); |
791 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
712 | return; |
792 | return; |
713 | } |
793 | } |
714 | if (QUERY_FLAG(tmp, FLAG_INV_LOCKED)) { |
794 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
|
|
795 | { |
715 | new_draw_info(NDI_UNIQUE, 0,op,"This item is locked"); |
796 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
716 | return; |
797 | return; |
717 | } |
798 | } |
718 | if (QUERY_FLAG(tmp, FLAG_NO_DROP)) { |
799 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
|
|
800 | { |
719 | #if 0 |
801 | #if 0 |
720 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
802 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
721 | new_draw_info(NDI_UNIQUE, 0,op, "This item can't be dropped."); |
803 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
722 | #endif |
804 | #endif |
723 | return; |
805 | return; |
724 | } |
806 | } |
725 | |
807 | |
726 | if (op->type == PLAYER) |
808 | if (op->type == PLAYER) |
727 | { |
809 | { |
728 | if (op->contr->last_used==tmp && op->contr->last_used_id == tmp->count) { |
810 | if (op->contr->last_used == tmp && op->contr->last_used_id == tmp->count) |
|
|
811 | { |
729 | object *n=NULL; |
812 | object *n = NULL; |
|
|
813 | |
730 | if(tmp->below != NULL) |
814 | if (tmp->below != NULL) |
731 | n = tmp->below; |
815 | n = tmp->below; |
732 | else if(tmp->above != NULL) |
816 | else if (tmp->above != NULL) |
733 | n = tmp->above; |
817 | n = tmp->above; |
734 | op->contr->last_used = n; |
818 | op->contr->last_used = n; |
735 | if (n != NULL) |
819 | if (n != NULL) |
736 | op->contr->last_used_id = n->count; |
820 | op->contr->last_used_id = n->count; |
|
|
821 | else |
|
|
822 | op->contr->last_used_id = 0; |
|
|
823 | } |
|
|
824 | }; |
|
|
825 | |
|
|
826 | if (op->container) |
|
|
827 | { |
|
|
828 | if (op->type == PLAYER) |
|
|
829 | { |
|
|
830 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
|
|
831 | } |
737 | else |
832 | else |
738 | op->contr->last_used_id = 0; |
|
|
739 | } |
|
|
740 | }; |
|
|
741 | |
|
|
742 | if (op->container) { |
|
|
743 | if (op->type == PLAYER) |
|
|
744 | { |
833 | { |
745 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
|
|
746 | } else { |
|
|
747 | put_object_in_sack(op, op->container, tmp, 0); |
834 | put_object_in_sack (op, op->container, tmp, 0); |
748 | }; |
835 | }; |
749 | } else { |
836 | } |
|
|
837 | else |
|
|
838 | { |
750 | if (op->type == PLAYER) |
839 | if (op->type == PLAYER) |
751 | { |
840 | { |
752 | drop_object (op, tmp, op->contr->count); |
841 | drop_object (op, tmp, op->contr->count); |
|
|
842 | } |
753 | } else { |
843 | else |
|
|
844 | { |
754 | drop_object(op,tmp,0); |
845 | drop_object (op, tmp, 0); |
755 | }; |
846 | }; |
756 | } |
847 | } |
757 | if (op->type == PLAYER) |
848 | if (op->type == PLAYER) |
758 | op->contr->count = 0; |
849 | op->contr->count = 0; |
759 | } |
850 | } |
760 | |
851 | |
761 | |
852 | |
762 | |
853 | |
763 | /* Command will drop all items that have not been locked */ |
854 | /* Command will drop all items that have not been locked */ |
|
|
855 | int |
764 | int command_dropall (object *op, char *params) { |
856 | command_dropall (object *op, char *params) |
|
|
857 | { |
765 | |
858 | |
766 | object * curinv, *nextinv; |
859 | object *curinv, *nextinv; |
767 | |
860 | |
768 | if(op->inv == NULL) { |
861 | if (op->inv == NULL) |
|
|
862 | { |
769 | new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop!"); |
863 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
770 | return 0; |
864 | return 0; |
771 | } |
865 | } |
772 | |
866 | |
773 | curinv = op->inv; |
867 | curinv = op->inv; |
774 | |
868 | |
775 | /* |
869 | /* |
776 | This is the default. Drops everything not locked or considered |
870 | This is the default. Drops everything not locked or considered |
777 | not something that should be dropped. |
871 | not something that should be dropped. |
778 | */ |
872 | */ |
779 | /* |
873 | /* |
780 | Care must be taken that the next item pointer is not to money as |
874 | Care must be taken that the next item pointer is not to money as |
781 | the drop() routine will do unknown things to it when dropping |
875 | the drop() routine will do unknown things to it when dropping |
782 | in a shop. --Tero.Pelander@utu.fi |
876 | in a shop. --Tero.Pelander@utu.fi |
783 | */ |
877 | */ |
784 | |
878 | |
785 | if(params==NULL) { |
879 | if (params == NULL) |
|
|
880 | { |
786 | while(curinv != NULL) { |
881 | while (curinv != NULL) |
|
|
882 | { |
787 | nextinv = curinv->below; |
883 | nextinv = curinv->below; |
788 | while (nextinv && nextinv->type==MONEY) |
884 | while (nextinv && nextinv->type == MONEY) |
789 | nextinv = nextinv->below; |
885 | nextinv = nextinv->below; |
790 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && curinv->type != MONEY && |
886 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
791 | curinv->type != FOOD && curinv->type != KEY && |
887 | curinv->type != FOOD && curinv->type != KEY && |
792 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
888 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
793 | !curinv->invisible && |
|
|
794 | (curinv->type!=CONTAINER || op->container!=curinv)) |
889 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
795 | { |
890 | { |
796 | drop(op,curinv); |
|
|
797 | } |
|
|
798 | curinv = nextinv; |
|
|
799 | } |
|
|
800 | } |
|
|
801 | |
|
|
802 | else if(strcmp(params, "weapons") == 0) { |
|
|
803 | while(curinv != NULL) { |
|
|
804 | nextinv = curinv->below; |
|
|
805 | while (nextinv && nextinv->type==MONEY) |
|
|
806 | nextinv = nextinv->below; |
|
|
807 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || |
|
|
808 | (curinv->type == BOW) || (curinv->type == ARROW))) |
|
|
809 | { |
|
|
810 | drop(op,curinv); |
891 | drop (op, curinv); |
811 | } |
892 | } |
812 | curinv = nextinv; |
|
|
813 | } |
|
|
814 | } |
|
|
815 | |
|
|
816 | else if(strcmp(params, "armor") == 0 || strcmp(params, "armour") == 0) { |
|
|
817 | while(curinv != NULL) { |
|
|
818 | nextinv = curinv->below; |
|
|
819 | while (nextinv && nextinv->type==MONEY) |
|
|
820 | nextinv = nextinv->below; |
|
|
821 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || |
|
|
822 | curinv->type == SHIELD || curinv->type==HELMET)) |
|
|
823 | { |
|
|
824 | drop(op,curinv); |
|
|
825 | } |
|
|
826 | curinv = nextinv; |
|
|
827 | } |
|
|
828 | } |
|
|
829 | |
|
|
830 | else if(strcmp(params, "misc") == 0) { |
|
|
831 | while(curinv != NULL) { |
|
|
832 | nextinv = curinv->below; |
|
|
833 | while (nextinv && nextinv->type==MONEY) |
|
|
834 | nextinv = nextinv->below; |
|
|
835 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ! QUERY_FLAG(curinv,FLAG_APPLIED)) { |
|
|
836 | switch(curinv->type) { |
|
|
837 | case HORN: |
|
|
838 | case BOOK: |
|
|
839 | case SPELLBOOK: |
|
|
840 | case GIRDLE: |
|
|
841 | case AMULET: |
|
|
842 | case RING: |
|
|
843 | case CLOAK: |
|
|
844 | case BOOTS: |
|
|
845 | case GLOVES: |
|
|
846 | case BRACERS: |
|
|
847 | case SCROLL: |
|
|
848 | case ARMOUR_IMPROVER: |
|
|
849 | case WEAPON_IMPROVER: |
|
|
850 | case WAND: |
|
|
851 | case ROD: |
|
|
852 | case POTION: |
|
|
853 | drop(op,curinv); |
|
|
854 | curinv = nextinv; |
893 | curinv = nextinv; |
855 | break; |
894 | } |
856 | default: |
895 | } |
|
|
896 | |
|
|
897 | else if (strcmp (params, "weapons") == 0) |
|
|
898 | { |
|
|
899 | while (curinv != NULL) |
|
|
900 | { |
|
|
901 | nextinv = curinv->below; |
|
|
902 | while (nextinv && nextinv->type == MONEY) |
|
|
903 | nextinv = nextinv->below; |
|
|
904 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
|
|
905 | { |
|
|
906 | drop (op, curinv); |
|
|
907 | } |
857 | curinv = nextinv; |
908 | curinv = nextinv; |
858 | break; |
909 | } |
|
|
910 | } |
|
|
911 | |
|
|
912 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
|
|
913 | { |
|
|
914 | while (curinv != NULL) |
859 | } |
915 | { |
860 | } |
916 | nextinv = curinv->below; |
|
|
917 | while (nextinv && nextinv->type == MONEY) |
|
|
918 | nextinv = nextinv->below; |
|
|
919 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
|
|
920 | { |
|
|
921 | drop (op, curinv); |
|
|
922 | } |
861 | curinv = nextinv; |
923 | curinv = nextinv; |
|
|
924 | } |
|
|
925 | } |
|
|
926 | |
|
|
927 | else if (strcmp (params, "misc") == 0) |
862 | } |
928 | { |
|
|
929 | while (curinv != NULL) |
|
|
930 | { |
|
|
931 | nextinv = curinv->below; |
|
|
932 | while (nextinv && nextinv->type == MONEY) |
|
|
933 | nextinv = nextinv->below; |
|
|
934 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
|
|
935 | { |
|
|
936 | switch (curinv->type) |
|
|
937 | { |
|
|
938 | case HORN: |
|
|
939 | case BOOK: |
|
|
940 | case SPELLBOOK: |
|
|
941 | case GIRDLE: |
|
|
942 | case AMULET: |
|
|
943 | case RING: |
|
|
944 | case CLOAK: |
|
|
945 | case BOOTS: |
|
|
946 | case GLOVES: |
|
|
947 | case BRACERS: |
|
|
948 | case SCROLL: |
|
|
949 | case ARMOUR_IMPROVER: |
|
|
950 | case WEAPON_IMPROVER: |
|
|
951 | case WAND: |
|
|
952 | case ROD: |
|
|
953 | case POTION: |
|
|
954 | drop (op, curinv); |
|
|
955 | curinv = nextinv; |
|
|
956 | break; |
|
|
957 | default: |
|
|
958 | curinv = nextinv; |
|
|
959 | break; |
|
|
960 | } |
|
|
961 | } |
|
|
962 | curinv = nextinv; |
|
|
963 | } |
863 | } |
964 | } |
864 | op->contr->socket.update_look=1; |
965 | op->contr->socket.update_look = 1; |
|
|
966 | |
865 | /* draw_look(op);*/ |
967 | /* draw_look(op);*/ |
866 | return 0; |
968 | return 0; |
867 | } |
969 | } |
868 | |
970 | |
869 | /* Object op wants to drop object(s) params. params can be a |
971 | /* Object op wants to drop object(s) params. params can be a |
870 | * comma seperated list. |
972 | * comma seperated list. |
871 | */ |
973 | */ |
872 | |
974 | |
|
|
975 | int |
873 | int command_drop (object *op, char *params) |
976 | command_drop (object *op, char *params) |
874 | { |
977 | { |
875 | object *tmp, *next; |
978 | object *tmp, *next; |
876 | int did_one=0; |
979 | int did_one = 0; |
877 | |
980 | |
878 | if (!params) { |
981 | if (!params) |
|
|
982 | { |
879 | new_draw_info(NDI_UNIQUE,0, op, "Drop what?"); |
983 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
880 | return 0; |
984 | return 0; |
881 | } else { |
985 | } |
|
|
986 | else |
|
|
987 | { |
882 | for (tmp=op->inv; tmp; tmp=next) { |
988 | for (tmp = op->inv; tmp; tmp = next) |
|
|
989 | { |
883 | next=tmp->below; |
990 | next = tmp->below; |
884 | if (QUERY_FLAG(tmp,FLAG_NO_DROP) || |
991 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
885 | tmp->invisible) continue; |
992 | continue; |
886 | if (item_matched_string(op,tmp,params)) { |
993 | if (item_matched_string (op, tmp, params)) |
|
|
994 | { |
887 | drop(op, tmp); |
995 | drop (op, tmp); |
888 | did_one=1; |
996 | did_one = 1; |
889 | } |
|
|
890 | } |
997 | } |
|
|
998 | } |
|
|
999 | if (!did_one) |
891 | if (!did_one) new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop."); |
1000 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
892 | } |
1001 | } |
893 | if (op->type==PLAYER) |
1002 | if (op->type == PLAYER) |
894 | { |
1003 | { |
895 | op->contr->count=0; |
1004 | op->contr->count = 0; |
896 | op->contr->socket.update_look=1; |
1005 | op->contr->socket.update_look = 1; |
897 | }; |
1006 | }; |
|
|
1007 | |
898 | /* draw_look(op);*/ |
1008 | /* draw_look(op);*/ |
899 | return 0; |
1009 | return 0; |
900 | } |
1010 | } |
901 | |
1011 | |
|
|
1012 | int |
902 | int command_examine (object *op, char *params) |
1013 | command_examine (object *op, char *params) |
903 | { |
1014 | { |
904 | if (!params) { |
1015 | if (!params) |
|
|
1016 | { |
905 | object *tmp=op->below; |
1017 | object *tmp = op->below; |
|
|
1018 | |
906 | while (tmp && !LOOK_OBJ(tmp)) tmp=tmp->below; |
1019 | while (tmp && !LOOK_OBJ (tmp)) |
907 | if (tmp) examine(op,tmp); |
1020 | tmp = tmp->below; |
908 | } |
|
|
909 | else { |
|
|
910 | object *tmp=find_best_object_match(op,params); |
|
|
911 | if (tmp) |
1021 | if (tmp) |
912 | examine(op,tmp); |
1022 | examine (op, tmp); |
|
|
1023 | } |
|
|
1024 | else |
|
|
1025 | { |
|
|
1026 | object *tmp = find_best_object_match (op, params); |
|
|
1027 | |
|
|
1028 | if (tmp) |
|
|
1029 | examine (op, tmp); |
913 | else |
1030 | else |
914 | new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); |
1031 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
915 | } |
1032 | } |
916 | return 0; |
1033 | return 0; |
917 | } |
1034 | } |
918 | |
1035 | |
919 | /* op should be a player. |
1036 | /* op should be a player. |
920 | * we return the object the player has marked with the 'mark' command |
1037 | * we return the object the player has marked with the 'mark' command |
921 | * below. If no match is found (or object has changed), we return |
1038 | * below. If no match is found (or object has changed), we return |
922 | * NULL. We leave it up to the calling function to print messages if |
1039 | * NULL. We leave it up to the calling function to print messages if |
923 | * nothing is found. |
1040 | * nothing is found. |
924 | */ |
1041 | */ |
|
|
1042 | object * |
925 | object *find_marked_object(object *op) |
1043 | find_marked_object (object *op) |
926 | { |
1044 | { |
927 | object *tmp; |
1045 | object *tmp; |
928 | |
1046 | |
929 | if (!op || !op->contr) return NULL; |
1047 | if (!op || !op->contr) |
|
|
1048 | return NULL; |
930 | if (!op->contr->mark) { |
1049 | if (!op->contr->mark) |
|
|
1050 | { |
|
|
1051 | |
931 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
1052 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
932 | return NULL; |
1053 | return NULL; |
933 | } |
1054 | } |
934 | /* This may seem like overkill, but we need to make sure that they |
1055 | /* This may seem like overkill, but we need to make sure that they |
935 | * player hasn't dropped the item. We use count on the off chance that |
1056 | * player hasn't dropped the item. We use count on the off chance that |
936 | * an item got reincarnated at some point. |
1057 | * an item got reincarnated at some point. |
937 | */ |
1058 | */ |
938 | for (tmp=op->inv; tmp; tmp=tmp->below) { |
1059 | for (tmp = op->inv; tmp; tmp = tmp->below) |
|
|
1060 | { |
939 | if (tmp->invisible) continue; |
1061 | if (tmp->invisible) |
|
|
1062 | continue; |
940 | if (tmp == op->contr->mark) { |
1063 | if (tmp == op->contr->mark) |
|
|
1064 | { |
941 | if (tmp->count == op->contr->mark_count) |
1065 | if (tmp->count == op->contr->mark_count) |
942 | return tmp; |
1066 | return tmp; |
943 | else { |
1067 | else |
|
|
1068 | { |
944 | op->contr->mark=NULL; |
1069 | op->contr->mark = NULL; |
945 | op->contr->mark_count=0; |
1070 | op->contr->mark_count = 0; |
|
|
1071 | |
946 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
1072 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
947 | return NULL; |
1073 | return NULL; |
948 | } |
|
|
949 | } |
1074 | } |
|
|
1075 | } |
950 | } |
1076 | } |
951 | return NULL; |
1077 | return NULL; |
952 | } |
1078 | } |
953 | |
1079 | |
954 | |
1080 | |
955 | /* op should be a player, params is any params. |
1081 | /* op should be a player, params is any params. |
956 | * If no params given, we print out the currently marked object. |
1082 | * If no params given, we print out the currently marked object. |
957 | * otherwise, try to find a matching object - try best match first. |
1083 | * otherwise, try to find a matching object - try best match first. |
958 | */ |
1084 | */ |
|
|
1085 | int |
959 | int command_mark(object *op, char *params) |
1086 | command_mark (object *op, char *params) |
960 | { |
1087 | { |
961 | if (!op->contr) return 1; |
1088 | if (!op->contr) |
|
|
1089 | return 1; |
962 | if (!params) { |
1090 | if (!params) |
|
|
1091 | { |
963 | object *mark=find_marked_object(op); |
1092 | object *mark = find_marked_object (op); |
|
|
1093 | |
|
|
1094 | if (!mark) |
964 | if (!mark) new_draw_info(NDI_UNIQUE,0,op,"You have no marked object."); |
1095 | new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); |
|
|
1096 | else |
965 | else new_draw_info_format(NDI_UNIQUE,0,op,"%s is marked.", query_name(mark)); |
1097 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); |
|
|
1098 | } |
|
|
1099 | else |
966 | } |
1100 | { |
967 | else { |
|
|
968 | object *mark1=find_best_object_match(op, params); |
1101 | object *mark1 = find_best_object_match (op, params); |
|
|
1102 | |
969 | if (!mark1) { |
1103 | if (!mark1) |
|
|
1104 | { |
970 | new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); |
1105 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
971 | return 1; |
1106 | return 1; |
|
|
1107 | } |
|
|
1108 | else |
972 | } |
1109 | { |
973 | else { |
|
|
974 | op->contr->mark=mark1; |
1110 | op->contr->mark = mark1; |
975 | op->contr->mark_count=mark1->count; |
1111 | op->contr->mark_count = mark1->count; |
976 | new_draw_info_format(NDI_UNIQUE,0,op,"Marked item %s", query_name(mark1)); |
1112 | new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1)); |
977 | return 0; |
1113 | return 0; |
978 | } |
1114 | } |
979 | } |
1115 | } |
980 | return 0; /*shouldnt get here */ |
1116 | return 0; /*shouldnt get here */ |
981 | } |
1117 | } |
982 | |
1118 | |
983 | |
1119 | |
984 | /* op is the player |
1120 | /* op is the player |
985 | * tmp is the monster being examined. |
1121 | * tmp is the monster being examined. |
986 | */ |
1122 | */ |
|
|
1123 | void |
987 | void examine_monster(object *op,object *tmp) { |
1124 | examine_monster (object *op, object *tmp) |
|
|
1125 | { |
988 | object *mon=tmp->head?tmp->head:tmp; |
1126 | object *mon = tmp->head ? tmp->head : tmp; |
989 | |
1127 | |
990 | if(QUERY_FLAG(mon,FLAG_UNDEAD)) |
1128 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
991 | new_draw_info(NDI_UNIQUE, 0,op,"It is an undead force."); |
1129 | new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force."); |
992 | if(mon->level>op->level) |
1130 | if (mon->level > op->level) |
993 | new_draw_info(NDI_UNIQUE, 0,op,"It is likely more powerful than you."); |
1131 | new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you."); |
994 | else if(mon->level<op->level) |
1132 | else if (mon->level < op->level) |
995 | new_draw_info(NDI_UNIQUE, 0,op,"It is likely less powerful than you."); |
1133 | new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you."); |
996 | else |
1134 | else |
997 | new_draw_info(NDI_UNIQUE, 0,op,"It is probably as powerful as you."); |
1135 | new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you."); |
998 | if(mon->attacktype&AT_ACID) |
1136 | if (mon->attacktype & AT_ACID) |
999 | new_draw_info(NDI_UNIQUE, 0,op,"You seem to smell an acrid odor."); |
1137 | new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); |
1000 | |
1138 | |
1001 | /* Anyone know why this used to use the clone value instead of the |
1139 | /* Anyone know why this used to use the clone value instead of the |
1002 | * maxhp field? This seems that it should give more accurate results. |
1140 | * maxhp field? This seems that it should give more accurate results. |
1003 | */ |
1141 | */ |
1004 | switch((mon->stats.hp+1)*4/(mon->stats.maxhp+1)) { /* From 1-4 */ |
1142 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
|
|
1143 | { /* From 1-4 */ |
1005 | case 1: |
1144 | case 1: |
1006 | new_draw_info(NDI_UNIQUE, 0,op,"It is in a bad shape."); |
1145 | new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); |
1007 | break; |
1146 | break; |
1008 | case 2: |
1147 | case 2: |
1009 | new_draw_info(NDI_UNIQUE, 0,op,"It is hurt."); |
1148 | new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); |
1010 | break; |
1149 | break; |
1011 | case 3: |
1150 | case 3: |
1012 | new_draw_info(NDI_UNIQUE, 0,op,"It is somewhat hurt."); |
1151 | new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); |
1013 | break; |
1152 | break; |
1014 | case 4: |
1153 | case 4: |
1015 | new_draw_info(NDI_UNIQUE, 0,op,"It is in excellent shape."); |
1154 | new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); |
1016 | break; |
1155 | break; |
1017 | } |
1156 | } |
1018 | if(present_in_ob(POISONING,mon)!=NULL) |
1157 | if (present_in_ob (POISONING, mon) != NULL) |
1019 | new_draw_info(NDI_UNIQUE, 0,op,"It looks very ill."); |
1158 | new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); |
1020 | } |
1159 | } |
1021 | |
1160 | |
1022 | |
1161 | |
1023 | /* tmp is the object being described, pl is who is examing it. */ |
1162 | /* tmp is the object being described, pl is who is examing it. */ |
|
|
1163 | char * |
1024 | char *long_desc(object *tmp, object *pl) { |
1164 | long_desc (object *tmp, object *pl) |
|
|
1165 | { |
1025 | static char buf[VERY_BIG_BUF]; |
1166 | static char buf[VERY_BIG_BUF]; |
1026 | char *cp; |
1167 | char *cp; |
1027 | |
1168 | |
1028 | if(tmp==NULL) |
1169 | if (tmp == NULL) |
1029 | return ""; |
1170 | return ""; |
1030 | |
1171 | |
1031 | buf[0]='\0'; |
1172 | buf[0] = '\0'; |
1032 | switch(tmp->type) { |
1173 | switch (tmp->type) |
|
|
1174 | { |
1033 | case RING: |
1175 | case RING: |
1034 | case SKILL: |
1176 | case SKILL: |
1035 | case WEAPON: |
1177 | case WEAPON: |
1036 | case ARMOUR: |
1178 | case ARMOUR: |
1037 | case BRACERS: |
1179 | case BRACERS: |
… | |
… | |
1047 | case FOOD: |
1189 | case FOOD: |
1048 | case DRINK: |
1190 | case DRINK: |
1049 | case FLESH: |
1191 | case FLESH: |
1050 | case SKILL_TOOL: |
1192 | case SKILL_TOOL: |
1051 | case POWER_CRYSTAL: |
1193 | case POWER_CRYSTAL: |
1052 | if(*(cp=describe_item(tmp, pl))!='\0') { |
1194 | if (*(cp = describe_item (tmp, pl)) != '\0') |
|
|
1195 | { |
1053 | int len; |
1196 | int len; |
1054 | |
1197 | |
1055 | strncpy(buf,query_name(tmp), VERY_BIG_BUF-1); |
1198 | strncpy (buf, query_name (tmp), VERY_BIG_BUF - 1); |
1056 | buf[VERY_BIG_BUF-1]=0; |
1199 | buf[VERY_BIG_BUF - 1] = 0; |
1057 | len=strlen(buf); |
1200 | len = strlen (buf); |
1058 | if (len<VERY_BIG_BUF-5) { |
1201 | if (len < VERY_BIG_BUF - 5) |
|
|
1202 | { |
1059 | /* Since we know the length, we save a few cpu cycles by using |
1203 | /* Since we know the length, we save a few cpu cycles by using |
1060 | * it instead of calling strcat */ |
1204 | * it instead of calling strcat */ |
1061 | strcpy(buf+len," "); |
1205 | strcpy (buf + len, " "); |
1062 | len++; |
1206 | len++; |
1063 | strncpy(buf+len, cp, VERY_BIG_BUF-len-1); |
1207 | strncpy (buf + len, cp, VERY_BIG_BUF - len - 1); |
1064 | buf[VERY_BIG_BUF-1]=0; |
1208 | buf[VERY_BIG_BUF - 1] = 0; |
1065 | } |
1209 | } |
1066 | } |
1210 | } |
1067 | } |
1211 | } |
1068 | if(buf[0]=='\0') { |
1212 | if (buf[0] == '\0') |
|
|
1213 | { |
1069 | strncpy(buf,query_name(tmp), VERY_BIG_BUF-1); |
1214 | strncpy (buf, query_name (tmp), VERY_BIG_BUF - 1); |
1070 | buf[VERY_BIG_BUF-1]=0; |
1215 | buf[VERY_BIG_BUF - 1] = 0; |
1071 | } |
1216 | } |
1072 | |
1217 | |
1073 | return buf; |
1218 | return buf; |
1074 | } |
1219 | } |
1075 | |
1220 | |
|
|
1221 | void |
1076 | void examine(object *op, object *tmp) { |
1222 | examine (object *op, object *tmp) |
|
|
1223 | { |
1077 | char buf[VERY_BIG_BUF]; |
1224 | char buf[VERY_BIG_BUF]; |
1078 | int i; |
1225 | int i; |
1079 | |
1226 | |
1080 | if (tmp == NULL || tmp->type == CLOSE_CON) |
1227 | if (tmp == NULL || tmp->type == CLOSE_CON) |
1081 | return; |
1228 | return; |
1082 | |
1229 | |
1083 | strcpy(buf,"That is "); |
1230 | strcpy (buf, "That is "); |
1084 | strncat(buf, long_desc(tmp, op), VERY_BIG_BUF-strlen(buf)-1); |
1231 | strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1); |
1085 | buf[VERY_BIG_BUF-1]=0; |
1232 | buf[VERY_BIG_BUF - 1] = 0; |
1086 | |
1233 | |
1087 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
1234 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1088 | buf[0]='\0'; |
1235 | buf[0] = '\0'; |
1089 | |
1236 | |
1090 | if(tmp->custom_name) { |
1237 | if (tmp->custom_name) |
|
|
1238 | { |
1091 | strcpy(buf,"You call it "); |
1239 | strcpy (buf, "You call it "); |
1092 | strncat(buf, tmp->custom_name, VERY_BIG_BUF-strlen(buf)-1); |
1240 | strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1); |
1093 | buf[VERY_BIG_BUF-1]=0; |
1241 | buf[VERY_BIG_BUF - 1] = 0; |
1094 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
1242 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1095 | buf[0]='\0'; |
1243 | buf[0] = '\0'; |
1096 | } |
1244 | } |
1097 | |
1245 | |
1098 | switch(tmp->type) { |
1246 | switch (tmp->type) |
|
|
1247 | { |
1099 | case SPELLBOOK: |
1248 | case SPELLBOOK: |
1100 | if(QUERY_FLAG(tmp, FLAG_IDENTIFIED) && tmp->inv ) { |
1249 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv) |
1101 | sprintf(buf,"%s is a %s level %s spell", |
|
|
1102 | &tmp->inv->name, get_levelnumber(tmp->inv->level), |
|
|
1103 | &tmp->inv->skill); |
|
|
1104 | } |
1250 | { |
|
|
1251 | sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill); |
|
|
1252 | } |
1105 | break; |
1253 | break; |
1106 | |
1254 | |
1107 | case BOOK: |
1255 | case BOOK: |
1108 | if(tmp->msg!=NULL) |
1256 | if (tmp->msg != NULL) |
1109 | strcpy(buf,"Something is written in it."); |
1257 | strcpy (buf, "Something is written in it."); |
1110 | break; |
1258 | break; |
1111 | |
1259 | |
1112 | case CONTAINER: |
1260 | case CONTAINER: |
1113 | if(tmp->race!=NULL) { |
1261 | if (tmp->race != NULL) |
|
|
1262 | { |
1114 | if(tmp->weight_limit && tmp->stats.Str<100) |
1263 | if (tmp->weight_limit && tmp->stats.Str < 100) |
1115 | sprintf (buf,"It can hold only %s and its weight limit is %.1f kg.", |
1264 | sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.", |
1116 | &tmp->race, tmp->weight_limit/(10.0 * (100 - tmp->stats.Str))); |
1265 | &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
1117 | else |
1266 | else |
1118 | sprintf (buf,"It can hold only %s.", &tmp->race); |
1267 | sprintf (buf, "It can hold only %s.", &tmp->race); |
1119 | } else |
1268 | } |
1120 | if(tmp->weight_limit && tmp->stats.Str<100) |
1269 | else if (tmp->weight_limit && tmp->stats.Str < 100) |
1121 | sprintf (buf,"Its weight limit is %.1f kg.", |
1270 | sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
1122 | tmp->weight_limit/(10.0 * (100 - tmp->stats.Str))); |
|
|
1123 | break; |
1271 | break; |
1124 | |
1272 | |
1125 | case WAND: |
1273 | case WAND: |
1126 | if(QUERY_FLAG(tmp, FLAG_IDENTIFIED)) |
1274 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1127 | sprintf(buf,"It has %d charges left.",tmp->stats.food); |
1275 | sprintf (buf, "It has %d charges left.", tmp->stats.food); |
1128 | break; |
1276 | break; |
1129 | } |
1277 | } |
1130 | |
1278 | |
1131 | if(buf[0]!='\0') |
1279 | if (buf[0] != '\0') |
1132 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
1280 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1133 | |
1281 | |
1134 | if(tmp->materialname != NULL && !tmp->msg) { |
1282 | if (tmp->materialname != NULL && !tmp->msg) |
|
|
1283 | { |
1135 | sprintf(buf, "It is made of: %s.", &tmp->materialname); |
1284 | sprintf (buf, "It is made of: %s.", &tmp->materialname); |
1136 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
1285 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1137 | } |
1286 | } |
1138 | /* Where to wear this item */ |
1287 | /* Where to wear this item */ |
1139 | for (i=0; i < NUM_BODY_LOCATIONS; i++) { |
1288 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1289 | { |
1140 | if (tmp->body_info[i]<-1) { |
1290 | if (tmp->body_info[i] < -1) |
|
|
1291 | { |
1141 | if (op->body_info[i]) |
1292 | if (op->body_info[i]) |
1142 | new_draw_info_format(NDI_UNIQUE, 0,op, |
|
|
1143 | "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); |
1293 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); |
1144 | else |
1294 | else |
1145 | new_draw_info_format(NDI_UNIQUE, 0,op, |
1295 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
1146 | "It goes %s", body_locations[i].nonuse_name); |
1296 | } |
1147 | } else if (tmp->body_info[i]) { |
1297 | else if (tmp->body_info[i]) |
|
|
1298 | { |
1148 | if (op->body_info[i]) |
1299 | if (op->body_info[i]) |
1149 | new_draw_info_format(NDI_UNIQUE, 0,op, |
1300 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name); |
1150 | "It goes %s", body_locations[i].use_name); |
|
|
1151 | else |
1301 | else |
1152 | new_draw_info_format(NDI_UNIQUE, 0,op, |
1302 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
1153 | "It goes %s", body_locations[i].nonuse_name); |
|
|
1154 | } |
1303 | } |
1155 | } |
1304 | } |
1156 | |
1305 | |
1157 | if(tmp->weight) { |
1306 | if (tmp->weight) |
1158 | sprintf(buf,tmp->nrof>1?"They weigh %3.3f kg.":"It weighs %3.3f kg.", |
1307 | { |
1159 | tmp->weight*(tmp->nrof?tmp->nrof:1)/1000.0); |
1308 | sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0); |
1160 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
1309 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1161 | } |
1310 | } |
1162 | |
1311 | |
1163 | if (tmp->value && !QUERY_FLAG(tmp, FLAG_STARTEQUIP) && !QUERY_FLAG(tmp, FLAG_NO_PICK)) { |
1312 | if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK)) |
1164 | sprintf(buf,"You reckon %s worth %s.", |
1313 | { |
1165 | tmp->nrof>1?"they are":"it is",query_cost_string(tmp,op, F_TRUE | F_APPROX)); |
1314 | sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX)); |
1166 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
1315 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1167 | if (is_in_shop (op)) { |
1316 | if (is_in_shop (op)) |
|
|
1317 | { |
1168 | if(QUERY_FLAG(tmp, FLAG_UNPAID)) |
1318 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1169 | sprintf(buf,"%s would cost you %s.", |
1319 | sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP)); |
1170 | tmp->nrof>1?"They":"It",query_cost_string(tmp,op,F_BUY | F_SHOP)); |
|
|
1171 | else |
1320 | else |
1172 | sprintf(buf,"You are offered %s for %s.", |
1321 | sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); |
1173 | query_cost_string(tmp,op,F_SELL+F_SHOP), tmp->nrof>1?"them":"it"); |
|
|
1174 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
1322 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1175 | } |
1323 | } |
1176 | } |
1324 | } |
1177 | |
1325 | |
1178 | if(QUERY_FLAG(tmp, FLAG_MONSTER)) |
1326 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1179 | examine_monster(op,tmp); |
1327 | examine_monster (op, tmp); |
1180 | |
1328 | |
1181 | /* Is this item buildable? */ |
1329 | /* Is this item buildable? */ |
1182 | if ( QUERY_FLAG( tmp, FLAG_IS_BUILDABLE ) ) |
1330 | if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) |
1183 | new_draw_info( NDI_UNIQUE, 0, op, "This is a buildable item." ); |
1331 | new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); |
1184 | |
1332 | |
1185 | /* Does the object have a message? Don't show message for all object |
1333 | /* Does the object have a message? Don't show message for all object |
1186 | * types - especially if the first entry is a match |
1334 | * types - especially if the first entry is a match |
1187 | */ |
1335 | */ |
1188 | if(tmp->msg && tmp->type != EXIT && tmp->type != BOOK && |
1336 | if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) |
1189 | tmp->type != CORPSE && !tmp->move_on && |
1337 | { |
1190 | strncasecmp(tmp->msg, "@match",7)) { |
|
|
1191 | |
1338 | |
1192 | /* This is just a hack so when identifying the items, we print |
1339 | /* This is just a hack so when identifying the items, we print |
1193 | * out the extra message |
1340 | * out the extra message |
1194 | */ |
1341 | */ |
1195 | if (need_identify(tmp) && QUERY_FLAG(tmp, FLAG_IDENTIFIED)) |
1342 | if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1196 | new_draw_info(NDI_UNIQUE, 0,op, "The object has a story:"); |
1343 | new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); |
1197 | |
1344 | |
1198 | new_draw_info(NDI_UNIQUE, 0,op,tmp->msg); |
1345 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1199 | } |
1346 | } |
1200 | new_draw_info(NDI_UNIQUE, 0,op," "); /* Blank line */ |
1347 | new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */ |
1201 | } |
1348 | } |
1202 | |
1349 | |
1203 | /* |
1350 | /* |
1204 | * inventory prints object's inventory. If inv==NULL then print player's |
1351 | * inventory prints object's inventory. If inv==NULL then print player's |
1205 | * inventory. |
1352 | * inventory. |
1206 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
1353 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
1207 | */ |
1354 | */ |
|
|
1355 | void |
1208 | void inventory(object *op,object *inv) { |
1356 | inventory (object *op, object *inv) |
|
|
1357 | { |
1209 | object *tmp; |
1358 | object *tmp; |
1210 | char *in; |
1359 | char *in; |
1211 | int items = 0, length; |
1360 | int items = 0, length; |
1212 | |
1361 | |
1213 | if (inv==NULL && op==NULL) { |
1362 | if (inv == NULL && op == NULL) |
|
|
1363 | { |
1214 | new_draw_info(NDI_UNIQUE, 0,op,"Inventory of what object?"); |
1364 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?"); |
|
|
1365 | return; |
|
|
1366 | } |
|
|
1367 | tmp = inv ? inv->inv : op->inv; |
|
|
1368 | |
|
|
1369 | while (tmp) |
|
|
1370 | { |
|
|
1371 | if ((!tmp->invisible && |
|
|
1372 | (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1373 | items++; |
|
|
1374 | tmp = tmp->below; |
|
|
1375 | } |
|
|
1376 | if (inv == NULL) |
|
|
1377 | { /* player's inventory */ |
|
|
1378 | if (items == 0) |
|
|
1379 | { |
|
|
1380 | new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing."); |
|
|
1381 | return; |
|
|
1382 | } |
|
|
1383 | else |
|
|
1384 | { |
|
|
1385 | length = 28; |
|
|
1386 | in = ""; |
|
|
1387 | if (op) |
|
|
1388 | clear_win_info (op); |
|
|
1389 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory:"); |
|
|
1390 | } |
|
|
1391 | } |
|
|
1392 | else |
|
|
1393 | { |
|
|
1394 | if (items == 0) |
|
|
1395 | return; |
|
|
1396 | else |
|
|
1397 | { |
|
|
1398 | length = 28; |
|
|
1399 | in = " "; |
|
|
1400 | } |
|
|
1401 | } |
|
|
1402 | for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below) |
|
|
1403 | { |
|
|
1404 | if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED)))) |
|
|
1405 | continue; |
|
|
1406 | if ((!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1407 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length, |
|
|
1408 | query_name (tmp), tmp->count, query_weight (tmp)); |
|
|
1409 | else |
|
|
1410 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp)); |
|
|
1411 | } |
|
|
1412 | if (!inv && op) |
|
|
1413 | { |
|
|
1414 | new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op)); |
|
|
1415 | } |
|
|
1416 | } |
|
|
1417 | |
|
|
1418 | static void |
|
|
1419 | display_new_pickup (object *op) |
|
|
1420 | { |
|
|
1421 | int i = op->contr->mode; |
|
|
1422 | |
|
|
1423 | if (!(i & PU_NEWMODE)) |
1215 | return; |
1424 | return; |
1216 | } |
|
|
1217 | tmp = inv ? inv->inv : op->inv; |
|
|
1218 | |
1425 | |
1219 | while (tmp) { |
|
|
1220 | if ((!tmp->invisible && |
|
|
1221 | (inv==NULL || inv->type == CONTAINER || QUERY_FLAG(tmp, FLAG_APPLIED))) |
|
|
1222 | || (!op || QUERY_FLAG(op, FLAG_WIZ))) |
|
|
1223 | items++; |
|
|
1224 | tmp=tmp->below; |
|
|
1225 | } |
|
|
1226 | if (inv==NULL) { /* player's inventory */ |
|
|
1227 | if (items==0) { |
|
|
1228 | new_draw_info(NDI_UNIQUE, 0,op,"You carry nothing."); |
|
|
1229 | return; |
|
|
1230 | } else { |
|
|
1231 | length = 28; |
|
|
1232 | in = ""; |
|
|
1233 | if (op) |
|
|
1234 | clear_win_info(op); |
|
|
1235 | new_draw_info(NDI_UNIQUE, 0,op,"Inventory:"); |
|
|
1236 | } |
|
|
1237 | } else { |
|
|
1238 | if (items==0) |
|
|
1239 | return; |
|
|
1240 | else { |
|
|
1241 | length = 28; |
|
|
1242 | in = " "; |
|
|
1243 | } |
|
|
1244 | } |
|
|
1245 | for (tmp=inv?inv->inv:op->inv; tmp; tmp=tmp->below) { |
|
|
1246 | if((!op||!QUERY_FLAG(op, FLAG_WIZ)) && (tmp->invisible || |
|
|
1247 | (inv && inv->type != CONTAINER && !QUERY_FLAG(tmp, FLAG_APPLIED)))) |
|
|
1248 | continue; |
|
|
1249 | if((!op || QUERY_FLAG(op, FLAG_WIZ))) |
|
|
1250 | new_draw_info_format(NDI_UNIQUE, 0,op ,"%s- %-*.*s (%5d) %-8s", in, length, length, |
|
|
1251 | query_name(tmp), tmp->count,query_weight(tmp)); |
|
|
1252 | else |
|
|
1253 | new_draw_info_format(NDI_UNIQUE,0, op, "%s- %-*.*s %-8s", in, length+8, |
|
|
1254 | length+8, query_name(tmp), |
|
|
1255 | query_weight(tmp)); |
|
|
1256 | } |
|
|
1257 | if(!inv && op) { |
|
|
1258 | new_draw_info_format(NDI_UNIQUE,0, op ,"%-*s %-8s", |
|
|
1259 | 41,"Total weight :",query_weight(op)); |
|
|
1260 | } |
|
|
1261 | } |
|
|
1262 | |
|
|
1263 | static void display_new_pickup( object* op ) |
|
|
1264 | { |
|
|
1265 | int i = op->contr->mode; |
|
|
1266 | |
|
|
1267 | if(!(i & PU_NEWMODE)) return; |
|
|
1268 | |
|
|
1269 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d NEWMODE",i & PU_NEWMODE?1:0); |
1426 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0); |
1270 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d DEBUG",i & PU_DEBUG?1:0); |
1427 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1271 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d INHIBIT",i & PU_INHIBIT?1:0); |
1428 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1272 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d STOP",i & PU_STOP?1:0); |
1429 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1273 | |
1430 | |
1274 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d <= x pickup weight/value RATIO (0==off)",(i & PU_RATIO)*5); |
1431 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
1275 | |
1432 | |
1276 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d FOOD",i & PU_FOOD?1:0); |
1433 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d FOOD", i & PU_FOOD ? 1 : 0); |
1277 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d DRINK",i & PU_DRINK?1:0); |
1434 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DRINK", i & PU_DRINK ? 1 : 0); |
1278 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d VALUABLES",i & PU_VALUABLES?1:0); |
1435 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d VALUABLES", i & PU_VALUABLES ? 1 : 0); |
1279 | |
1436 | |
1280 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOW",i & PU_BOW?1:0); |
1437 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOW", i & PU_BOW ? 1 : 0); |
1281 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARROW",i & PU_ARROW?1:0); |
1438 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARROW", i & PU_ARROW ? 1 : 0); |
1282 | |
1439 | |
1283 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d HELMET",i & PU_HELMET?1:0); |
1440 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d HELMET", i & PU_HELMET ? 1 : 0); |
1284 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d SHIELD",i & PU_SHIELD?1:0); |
1441 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d SHIELD", i & PU_SHIELD ? 1 : 0); |
1285 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARMOUR",i & PU_ARMOUR?1:0); |
1442 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARMOUR", i & PU_ARMOUR ? 1 : 0); |
1286 | |
1443 | |
1287 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOOTS",i & PU_BOOTS?1:0); |
1444 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOOTS", i & PU_BOOTS ? 1 : 0); |
1288 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d GLOVES",i & PU_GLOVES?1:0); |
1445 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d GLOVES", i & PU_GLOVES ? 1 : 0); |
1289 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d CLOAK",i & PU_CLOAK?1:0); |
1446 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d CLOAK", i & PU_CLOAK ? 1 : 0); |
1290 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d KEY",i & PU_KEY?1:0); |
1447 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d KEY", i & PU_KEY ? 1 : 0); |
1291 | |
1448 | |
1292 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d MISSILEWEAPON",i & PU_MISSILEWEAPON?1:0); |
1449 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MISSILEWEAPON", i & PU_MISSILEWEAPON ? 1 : 0); |
1293 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d ALLWEAPON",i & PU_ALLWEAPON?1:0); |
1450 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d ALLWEAPON", i & PU_ALLWEAPON ? 1 : 0); |
1294 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICAL",i & PU_MAGICAL?1:0); |
1451 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICAL", i & PU_MAGICAL ? 1 : 0); |
1295 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d POTION",i & PU_POTION?1:0); |
1452 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d POTION", i & PU_POTION ? 1 : 0); |
1296 | |
1453 | |
1297 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d SPELLBOOK",i & PU_SPELLBOOK?1:0); |
1454 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d SPELLBOOK", i & PU_SPELLBOOK ? 1 : 0); |
1298 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d SKILLSCROLL",i & PU_SKILLSCROLL?1:0); |
1455 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d SKILLSCROLL", i & PU_SKILLSCROLL ? 1 : 0); |
1299 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d READABLES",i & PU_READABLES?1:0); |
1456 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d READABLES", i & PU_READABLES ? 1 : 0); |
1300 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICDEVICE", i & PU_MAGIC_DEVICE?1:0); |
1457 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0); |
1301 | |
1458 | |
1302 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d NOT CURSED", i & PU_NOT_CURSED?1:0); |
1459 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0); |
1303 | |
1460 | |
1304 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d JEWELS", i & PU_JEWELS?1:0); |
1461 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0); |
1305 | |
1462 | |
1306 | new_draw_info_format(NDI_UNIQUE, 0,op,""); |
1463 | new_draw_info_format (NDI_UNIQUE, 0, op, ""); |
1307 | } |
1464 | } |
1308 | |
1465 | |
|
|
1466 | int |
1309 | int command_pickup (object *op, char *params) |
1467 | command_pickup (object *op, char *params) |
1310 | { |
1468 | { |
1311 | uint32 i; |
1469 | uint32 i; |
1312 | static const char* names[ ] = { |
1470 | static const char *names[] = { |
1313 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", |
1471 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", |
1314 | "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", |
1472 | "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", |
1315 | "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", "jewels", NULL }; |
1473 | "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", "jewels", NULL |
|
|
1474 | }; |
1316 | static uint32 modes[ ] = { |
1475 | static uint32 modes[] = { |
1317 | PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, |
1476 | PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, |
1318 | PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, |
1477 | PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, |
1319 | PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, PU_JEWELS, 0 }; |
1478 | PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, PU_JEWELS, 0 |
|
|
1479 | }; |
1320 | |
1480 | |
1321 | if(!params) { |
1481 | if (!params) |
|
|
1482 | { |
1322 | /* if the new mode is used, just print the settings */ |
1483 | /* if the new mode is used, just print the settings */ |
1323 | if(op->contr->mode & PU_NEWMODE) |
1484 | if (op->contr->mode & PU_NEWMODE) |
1324 | { |
1485 | { |
1325 | display_new_pickup( op ); |
1486 | display_new_pickup (op); |
1326 | return 1; |
1487 | return 1; |
1327 | } |
1488 | } |
|
|
1489 | if (1) |
1328 | if(1) LOG(llevDebug, "command_pickup: !params\n"); |
1490 | LOG (llevDebug, "command_pickup: !params\n"); |
1329 | set_pickup_mode(op, (op->contr->mode > 6)? 0: op->contr->mode+1); |
1491 | set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1); |
1330 | return 0; |
1492 | return 0; |
1331 | } |
1493 | } |
1332 | |
1494 | |
1333 | while ( *params == ' ' && *params ) |
1495 | while (*params == ' ' && *params) |
1334 | params++; |
1496 | params++; |
1335 | |
1497 | |
1336 | if ( *params == '+' || *params == '-' ) |
1498 | if (*params == '+' || *params == '-') |
1337 | { |
1499 | { |
1338 | int mode; |
1500 | int mode; |
|
|
1501 | |
1339 | for ( mode = 0; names[ mode ]; mode++ ) |
1502 | for (mode = 0; names[mode]; mode++) |
1340 | { |
1503 | { |
1341 | if ( !strcmp( names[ mode ], params + 1 ) ) |
1504 | if (!strcmp (names[mode], params + 1)) |
1342 | { |
1505 | { |
1343 | i = op->contr->mode; |
1506 | i = op->contr->mode; |
1344 | if ( !( i & PU_NEWMODE ) ) |
1507 | if (!(i & PU_NEWMODE)) |
1345 | i = PU_NEWMODE; |
1508 | i = PU_NEWMODE; |
1346 | if ( *params == '+' ) |
1509 | if (*params == '+') |
1347 | i = i | modes[ mode ]; |
1510 | i = i | modes[mode]; |
1348 | else |
1511 | else |
1349 | i = i & ~modes[ mode ]; |
1512 | i = i & ~modes[mode]; |
1350 | op->contr->mode = i; |
1513 | op->contr->mode = i; |
1351 | display_new_pickup( op ); |
1514 | display_new_pickup (op); |
1352 | return 1; |
1515 | return 1; |
1353 | } |
1516 | } |
1354 | } |
1517 | } |
1355 | new_draw_info_format( NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params ); |
1518 | new_draw_info_format (NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params); |
1356 | return 1; |
1519 | return 1; |
1357 | } |
1520 | } |
1358 | |
1521 | |
1359 | if(sscanf(params, "%u", &i) != 1) { |
1522 | if (sscanf (params, "%u", &i) != 1) |
|
|
1523 | { |
|
|
1524 | if (1) |
1360 | if(1) LOG(llevDebug, "command_pickup: params==NULL\n"); |
1525 | LOG (llevDebug, "command_pickup: params==NULL\n"); |
1361 | new_draw_info(NDI_UNIQUE, 0,op,"Usage: pickup <0-7> or <value_density> ."); |
1526 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); |
|
|
1527 | return 1; |
|
|
1528 | } |
|
|
1529 | set_pickup_mode (op, i); |
|
|
1530 | |
|
|
1531 | return 1; |
|
|
1532 | } |
|
|
1533 | |
|
|
1534 | void |
|
|
1535 | set_pickup_mode (object *op, int i) |
|
|
1536 | { |
|
|
1537 | switch (op->contr->mode = i) |
|
|
1538 | { |
|
|
1539 | case 0: |
|
|
1540 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up."); |
|
|
1541 | break; |
|
|
1542 | case 1: |
|
|
1543 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item."); |
|
|
1544 | break; |
|
|
1545 | case 2: |
|
|
1546 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop."); |
|
|
1547 | break; |
|
|
1548 | case 3: |
|
|
1549 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up."); |
|
|
1550 | break; |
|
|
1551 | case 4: |
|
|
1552 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items."); |
|
|
1553 | break; |
|
|
1554 | case 5: |
|
|
1555 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop."); |
|
|
1556 | break; |
|
|
1557 | case 6: |
|
|
1558 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items."); |
|
|
1559 | break; |
|
|
1560 | case 7: |
|
|
1561 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems"); |
|
|
1562 | break; |
|
|
1563 | } |
|
|
1564 | } |
|
|
1565 | |
|
|
1566 | int |
|
|
1567 | command_search_items (object *op, char *params) |
|
|
1568 | { |
|
|
1569 | char buf[MAX_BUF]; |
|
|
1570 | |
|
|
1571 | if (settings.search_items == FALSE) |
1362 | return 1; |
1572 | return 1; |
|
|
1573 | |
|
|
1574 | if (params == NULL) |
|
|
1575 | { |
|
|
1576 | if (op->contr->search_str[0] == '\0') |
|
|
1577 | { |
|
|
1578 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
|
|
1579 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
|
|
1580 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
|
|
1581 | return 1; |
|
|
1582 | } |
|
|
1583 | op->contr->search_str[0] = '\0'; |
|
|
1584 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
|
|
1585 | fix_player (op); |
|
|
1586 | return 1; |
1363 | } |
1587 | } |
1364 | set_pickup_mode(op,i); |
1588 | if ((int) strlen (params) >= MAX_BUF) |
1365 | |
1589 | { |
|
|
1590 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
|
|
1591 | return 1; |
|
|
1592 | } |
|
|
1593 | strcpy (op->contr->search_str, params); |
|
|
1594 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
|
|
1595 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1596 | fix_player (op); |
1366 | return 1; |
1597 | return 1; |
1367 | } |
|
|
1368 | |
|
|
1369 | void set_pickup_mode(object *op,int i) { |
|
|
1370 | switch(op->contr->mode=i) { |
|
|
1371 | case 0: |
|
|
1372 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Don't pick up."); |
|
|
1373 | break; |
|
|
1374 | case 1: |
|
|
1375 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item."); |
|
|
1376 | break; |
|
|
1377 | case 2: |
|
|
1378 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item and stop."); |
|
|
1379 | break; |
|
|
1380 | case 3: |
|
|
1381 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Stop before picking up."); |
|
|
1382 | break; |
|
|
1383 | case 4: |
|
|
1384 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items."); |
|
|
1385 | break; |
|
|
1386 | case 5: |
|
|
1387 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items and stop."); |
|
|
1388 | break; |
|
|
1389 | case 6: |
|
|
1390 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all magic items."); |
|
|
1391 | break; |
|
|
1392 | case 7: |
|
|
1393 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all coins and gems"); |
|
|
1394 | break; |
|
|
1395 | } |
|
|
1396 | } |
|
|
1397 | |
|
|
1398 | int command_search_items (object *op, char *params) |
|
|
1399 | { |
|
|
1400 | char buf[MAX_BUF]; |
|
|
1401 | |
|
|
1402 | if (settings.search_items == FALSE) |
|
|
1403 | return 1; |
|
|
1404 | |
|
|
1405 | if(params == NULL) { |
|
|
1406 | if(op->contr->search_str[0]=='\0') { |
|
|
1407 | new_draw_info(NDI_UNIQUE, 0,op,"Example: search magic+1"); |
|
|
1408 | new_draw_info(NDI_UNIQUE, 0,op,"Would automatically pick up all"); |
|
|
1409 | new_draw_info(NDI_UNIQUE, 0,op,"items containing the word 'magic+1'."); |
|
|
1410 | return 1; |
|
|
1411 | } |
|
|
1412 | op->contr->search_str[0]='\0'; |
|
|
1413 | new_draw_info(NDI_UNIQUE, 0,op,"Search mode turned off."); |
|
|
1414 | fix_player(op); |
|
|
1415 | return 1; |
|
|
1416 | } |
|
|
1417 | if((int)strlen(params) >= MAX_BUF) { |
|
|
1418 | new_draw_info(NDI_UNIQUE, 0,op,"Search string too long."); |
|
|
1419 | return 1; |
|
|
1420 | } |
|
|
1421 | strcpy(op->contr->search_str, params); |
|
|
1422 | sprintf(buf,"Searching for '%s'.",op->contr->search_str); |
|
|
1423 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1424 | fix_player(op); |
|
|
1425 | return 1; |
|
|
1426 | } |
1598 | } |
1427 | |
1599 | |
1428 | /* |
1600 | /* |
1429 | * Changing the custom name of an item |
1601 | * Changing the custom name of an item |
1430 | * |
1602 | * |
… | |
… | |
1433 | * if 'to <new name>' is omitted, custom name is cleared |
1605 | * if 'to <new name>' is omitted, custom name is cleared |
1434 | * |
1606 | * |
1435 | * Names are considered for all purpose having a length <=127 (max length sent to client |
1607 | * Names are considered for all purpose having a length <=127 (max length sent to client |
1436 | * by server) */ |
1608 | * by server) */ |
1437 | |
1609 | |
|
|
1610 | int |
1438 | int command_rename_item(object *op, char *params) |
1611 | command_rename_item (object *op, char *params) |
1439 | { |
1612 | { |
1440 | char buf[VERY_BIG_BUF]; |
1613 | char buf[VERY_BIG_BUF]; |
1441 | int itemnumber; |
1614 | int itemnumber; |
1442 | object *item = NULL; |
1615 | object *item = NULL; |
1443 | char *closebrace; |
1616 | char *closebrace; |
1444 | size_t counter; |
1617 | size_t counter; |
1445 | |
1618 | |
1446 | if (params) { |
1619 | if (params) |
|
|
1620 | { |
1447 | /* Let's skip white spaces */ |
1621 | /* Let's skip white spaces */ |
1448 | while(' '==*params) params++; |
1622 | while (' ' == *params) |
|
|
1623 | params++; |
1449 | |
1624 | |
1450 | /* Checking the first part */ |
1625 | /* Checking the first part */ |
1451 | if ((itemnumber = atoi(params))!=0) { |
1626 | if ((itemnumber = atoi (params)) != 0) |
|
|
1627 | { |
1452 | for (item = op->inv; item && ((item->count != (tag_t) itemnumber) || item->invisible); item = item->below); |
1628 | for (item = op->inv; item && ((item->count != (tag_t) itemnumber) || item->invisible); item = item->below); |
1453 | if (!item) { |
1629 | if (!item) |
|
|
1630 | { |
1454 | new_draw_info(NDI_UNIQUE,0,op,"Tried to rename an invalid item."); |
1631 | new_draw_info (NDI_UNIQUE, 0, op, "Tried to rename an invalid item."); |
1455 | return 1; |
1632 | return 1; |
1456 | } |
1633 | } |
1457 | while(isdigit(*params) || ' '==*params) params++; |
1634 | while (isdigit (*params) || ' ' == *params) |
1458 | } |
1635 | params++; |
|
|
1636 | } |
1459 | else if ('<'==*params) { |
1637 | else if ('<' == *params) |
|
|
1638 | { |
1460 | /* Got old name, let's get it & find appropriate matching item */ |
1639 | /* Got old name, let's get it & find appropriate matching item */ |
1461 | closebrace=strchr(params,'>'); |
1640 | closebrace = strchr (params, '>'); |
1462 | if(!closebrace) { |
1641 | if (!closebrace) |
|
|
1642 | { |
1463 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error!"); |
1643 | new_draw_info (NDI_UNIQUE, 0, op, "Syntax error!"); |
1464 | return 1; |
1644 | return 1; |
1465 | } |
1645 | } |
1466 | /* Sanity check for buffer overruns */ |
1646 | /* Sanity check for buffer overruns */ |
1467 | if((closebrace-params)>127) { |
1647 | if ((closebrace - params) > 127) |
|
|
1648 | { |
1468 | new_draw_info(NDI_UNIQUE,0,op,"Old name too long (up to 127 characters allowed)!"); |
1649 | new_draw_info (NDI_UNIQUE, 0, op, "Old name too long (up to 127 characters allowed)!"); |
1469 | return 1; |
1650 | return 1; |
1470 | } |
1651 | } |
1471 | /* Copy the old name */ |
1652 | /* Copy the old name */ |
1472 | strncpy(buf,params+1,closebrace-params-1); |
1653 | strncpy (buf, params + 1, closebrace - params - 1); |
1473 | buf[closebrace-params-1]='\0'; |
1654 | buf[closebrace - params - 1] = '\0'; |
1474 | |
1655 | |
1475 | /* Find best matching item */ |
1656 | /* Find best matching item */ |
1476 | item=find_best_object_match(op,buf); |
1657 | item = find_best_object_match (op, buf); |
1477 | if(!item) { |
1658 | if (!item) |
|
|
1659 | { |
1478 | new_draw_info(NDI_UNIQUE,0,op,"Could not find a matching item to rename."); |
1660 | new_draw_info (NDI_UNIQUE, 0, op, "Could not find a matching item to rename."); |
1479 | return 1; |
1661 | return 1; |
1480 | } |
1662 | } |
1481 | |
1663 | |
1482 | /* Now need to move pointer to just after > */ |
1664 | /* Now need to move pointer to just after > */ |
1483 | params=closebrace+1; |
1665 | params = closebrace + 1; |
1484 | while(' '==*params) params++; |
1666 | while (' ' == *params) |
|
|
1667 | params++; |
1485 | |
1668 | |
|
|
1669 | } |
1486 | } else { |
1670 | else |
|
|
1671 | { |
1487 | /* Use marked item */ |
1672 | /* Use marked item */ |
1488 | item=find_marked_object(op); |
1673 | item = find_marked_object (op); |
1489 | if(!item) { |
1674 | if (!item) |
|
|
1675 | { |
|
|
1676 | new_draw_info (NDI_UNIQUE, 0, op, "No marked item to rename."); |
|
|
1677 | return 1; |
|
|
1678 | } |
|
|
1679 | } |
|
|
1680 | |
|
|
1681 | /* Now let's find the new name */ |
|
|
1682 | if (!strncmp (params, "to ", 3)) |
|
|
1683 | { |
|
|
1684 | params += 3; |
|
|
1685 | while (' ' == *params) |
|
|
1686 | params++; |
|
|
1687 | if ('<' != *params) |
|
|
1688 | { |
|
|
1689 | new_draw_info (NDI_UNIQUE, 0, op, "Syntax error, expecting < at start of new name!"); |
|
|
1690 | return 1; |
|
|
1691 | } |
|
|
1692 | closebrace = strchr (params + 1, '>'); |
|
|
1693 | if (!closebrace) |
|
|
1694 | { |
|
|
1695 | new_draw_info (NDI_UNIQUE, 0, op, "Syntax error, expecting > at end of new name!"); |
|
|
1696 | return 1; |
|
|
1697 | } |
|
|
1698 | |
|
|
1699 | /* Sanity check for buffer overruns */ |
|
|
1700 | if ((closebrace - params) > 127) |
|
|
1701 | { |
|
|
1702 | new_draw_info (NDI_UNIQUE, 0, op, "New name too long (up to 127 characters allowed)!"); |
|
|
1703 | return 1; |
|
|
1704 | } |
|
|
1705 | |
|
|
1706 | /* Copy the new name */ |
|
|
1707 | strncpy (buf, params + 1, closebrace - params - 1); |
|
|
1708 | buf[closebrace - params - 1] = '\0'; |
|
|
1709 | |
|
|
1710 | /* Let's check it for weird characters */ |
|
|
1711 | for (counter = 0; counter < strlen (buf); counter++) |
|
|
1712 | { |
|
|
1713 | if (isalnum (buf[counter])) |
|
|
1714 | continue; |
|
|
1715 | if (' ' == buf[counter]) |
|
|
1716 | continue; |
|
|
1717 | if ('\'' == buf[counter]) |
|
|
1718 | continue; |
|
|
1719 | if ('+' == buf[counter]) |
|
|
1720 | continue; |
|
|
1721 | if ('_' == buf[counter]) |
|
|
1722 | continue; |
|
|
1723 | if ('-' == buf[counter]) |
|
|
1724 | continue; |
|
|
1725 | |
|
|
1726 | /* If we come here, then the name contains an invalid character... |
|
|
1727 | tell the player & exit */ |
|
|
1728 | new_draw_info (NDI_UNIQUE, 0, op, "Invalid new name!"); |
|
|
1729 | return 1; |
|
|
1730 | } |
|
|
1731 | |
|
|
1732 | } |
|
|
1733 | else |
|
|
1734 | { |
|
|
1735 | /* If param contains something, then syntax error... */ |
|
|
1736 | if (strlen (params)) |
|
|
1737 | { |
|
|
1738 | new_draw_info (NDI_UNIQUE, 0, op, "Syntax error, expected 'to <' after old name!"); |
|
|
1739 | return 1; |
|
|
1740 | } |
|
|
1741 | /* New name is empty */ |
|
|
1742 | buf[0] = '\0'; |
|
|
1743 | } |
|
|
1744 | } |
|
|
1745 | else |
|
|
1746 | { |
|
|
1747 | /* Last case: params==NULL */ |
|
|
1748 | item = find_marked_object (op); |
|
|
1749 | if (!item) |
|
|
1750 | { |
1490 | new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename."); |
1751 | new_draw_info (NDI_UNIQUE, 0, op, "No marked item to rename."); |
1491 | return 1; |
1752 | return 1; |
1492 | } |
1753 | } |
1493 | } |
|
|
1494 | |
|
|
1495 | /* Now let's find the new name */ |
|
|
1496 | if(!strncmp(params,"to ",3)) { |
|
|
1497 | params+=3; |
|
|
1498 | while(' '==*params) params++; |
|
|
1499 | if('<'!=*params) { |
|
|
1500 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting < at start of new name!"); |
|
|
1501 | return 1; |
|
|
1502 | } |
|
|
1503 | closebrace=strchr(params+1,'>'); |
|
|
1504 | if(!closebrace) { |
|
|
1505 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting > at end of new name!"); |
|
|
1506 | return 1; |
|
|
1507 | } |
|
|
1508 | |
|
|
1509 | /* Sanity check for buffer overruns */ |
|
|
1510 | if((closebrace-params)>127) { |
|
|
1511 | new_draw_info(NDI_UNIQUE,0,op,"New name too long (up to 127 characters allowed)!"); |
|
|
1512 | return 1; |
|
|
1513 | } |
|
|
1514 | |
|
|
1515 | /* Copy the new name */ |
|
|
1516 | strncpy(buf,params+1,closebrace-params-1); |
|
|
1517 | buf[closebrace-params-1]='\0'; |
|
|
1518 | |
|
|
1519 | /* Let's check it for weird characters */ |
|
|
1520 | for(counter=0;counter<strlen(buf);counter++) { |
|
|
1521 | if(isalnum(buf[counter])) continue; |
|
|
1522 | if(' '==buf[counter]) continue; |
|
|
1523 | if('\''==buf[counter]) continue; |
|
|
1524 | if('+'==buf[counter]) continue; |
|
|
1525 | if('_'==buf[counter]) continue; |
|
|
1526 | if('-'==buf[counter]) continue; |
|
|
1527 | |
|
|
1528 | /* If we come here, then the name contains an invalid character... |
|
|
1529 | tell the player & exit */ |
|
|
1530 | new_draw_info(NDI_UNIQUE,0,op,"Invalid new name!"); |
|
|
1531 | return 1; |
|
|
1532 | } |
|
|
1533 | |
|
|
1534 | } else { |
|
|
1535 | /* If param contains something, then syntax error... */ |
|
|
1536 | if(strlen(params)) { |
|
|
1537 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expected 'to <' after old name!"); |
|
|
1538 | return 1; |
|
|
1539 | } |
|
|
1540 | /* New name is empty */ |
|
|
1541 | buf[0]='\0'; |
1754 | buf[0] = '\0'; |
|
|
1755 | } |
|
|
1756 | |
|
|
1757 | if (QUERY_FLAG (item, FLAG_UNPAID)) |
1542 | } |
1758 | { |
1543 | } else { |
1759 | new_draw_info (NDI_UNIQUE, 0, op, "You can't rename an unpaid item! You should pay for it first."); |
1544 | /* Last case: params==NULL */ |
|
|
1545 | item=find_marked_object(op); |
|
|
1546 | if(!item) { |
|
|
1547 | new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename."); |
|
|
1548 | return 1; |
1760 | return 1; |
1549 | } |
1761 | } |
1550 | buf[0]='\0'; |
|
|
1551 | } |
|
|
1552 | |
|
|
1553 | if (QUERY_FLAG(item, FLAG_UNPAID)) { |
|
|
1554 | new_draw_info(NDI_UNIQUE,0,op,"You can't rename an unpaid item! You should pay for it first."); |
|
|
1555 | return 1; |
|
|
1556 | } |
|
|
1557 | |
1762 | |
1558 | /* Coming here, everything is fine... */ |
1763 | /* Coming here, everything is fine... */ |
1559 | if(!strlen(buf)) { |
1764 | if (!strlen (buf)) |
|
|
1765 | { |
1560 | /* Clear custom name */ |
1766 | /* Clear custom name */ |
1561 | if(item->custom_name) { |
1767 | if (item->custom_name) |
|
|
1768 | { |
1562 | item->custom_name = 0; |
1769 | item->custom_name = 0; |
1563 | |
1770 | |
1564 | new_draw_info_format(NDI_UNIQUE, 0, op,"You stop calling your %s with weird names.",query_base_name(item,item->nrof>1?1:0)); |
1771 | new_draw_info_format (NDI_UNIQUE, 0, op, "You stop calling your %s with weird names.", |
|
|
1772 | query_base_name (item, item->nrof > 1 ? 1 : 0)); |
1565 | esrv_update_item(UPD_NAME,op,item); |
1773 | esrv_update_item (UPD_NAME, op, item); |
|
|
1774 | } |
1566 | } else { |
1775 | else |
|
|
1776 | { |
1567 | new_draw_info(NDI_UNIQUE,0,op,"This item has no custom name."); |
1777 | new_draw_info (NDI_UNIQUE, 0, op, "This item has no custom name."); |
|
|
1778 | } |
|
|
1779 | } |
|
|
1780 | else |
1568 | } |
1781 | { |
1569 | } else { |
|
|
1570 | /* Set custom name */ |
1782 | /* Set custom name */ |
1571 | item->custom_name = buf; |
1783 | item->custom_name = buf; |
1572 | |
1784 | |
1573 | new_draw_info_format(NDI_UNIQUE, 0, op,"Your %s will now be called %s.",query_base_name(item,item->nrof>1?1:0),buf); |
1785 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s will now be called %s.", query_base_name (item, item->nrof > 1 ? 1 : 0), buf); |
1574 | esrv_update_item(UPD_NAME,op,item); |
1786 | esrv_update_item (UPD_NAME, op, item); |
1575 | } |
1787 | } |
1576 | |
1788 | |
1577 | return 1; |
1789 | return 1; |
1578 | } |
1790 | } |