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/cvs/deliantra/server/server/c_object.C
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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.92 by root, Mon Feb 23 01:57:15 2009 UTC vs.
Revision 1.93 by root, Wed Sep 16 22:50:50 2009 UTC

1185 buf << "This is a buildable item.\r"; 1185 buf << "This is a buildable item.\r";
1186 1186
1187 /* Does the object have a message? Don't show message for all object 1187 /* Does the object have a message? Don't show message for all object
1188 * types - especially if the first entry is a match 1188 * types - especially if the first entry is a match
1189 */ 1189 */
1190 if (msg)
1191 {
1190 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) 1192 if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1191 { 1193 {
1192 buf << '\r'; 1194 buf << '\r';
1193 1195
1194 /* This is just a hack so when identifying the items, we print 1196 /* This is just a hack so when identifying the items, we print
1195 * out the extra message 1197 * out the extra message
1196 */ 1198 */
1197 if (need_identify (this) && flag [FLAG_IDENTIFIED]) 1199 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1198 buf << "The object has a story:\r"; 1200 buf << "The object has a story:\r";
1199 1201
1200 buf << msg << '\n'; 1202 buf << msg << '\n';
1203 }
1201 } 1204 }
1205 else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1206 && (type == SPELLBOOK || type == ROD || type == WAND
1207 || type == ROD || type == POTION || type == SCROLL))
1208 // for spellbooks and other stuff that conatisn spells, print the spell message,
1209 // unless the object has a custom message
1210 buf << '\r' << inv->msg << '\n';
1202 1211
1203 buf << '\n'; 1212 buf << '\n';
1204 1213
1205 return std::string (buf.linearise (), buf.size ()); 1214 return std::string (buf.linearise (), buf.size ());
1206} 1215}

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