… | |
… | |
970 | dynbuf_text buf (512, 512); |
970 | dynbuf_text buf (512, 512); |
971 | |
971 | |
972 | object *mon = head ? head : this; |
972 | object *mon = head ? head : this; |
973 | |
973 | |
974 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
974 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
975 | buf << " - It is an undead force.\n"; |
975 | buf << "It is an undead force.\r"; |
976 | |
976 | |
977 | if (mon->level > who->level) |
977 | if (mon->level > who->level) |
978 | buf << " - It is likely more powerful than you.\n"; |
978 | buf << "It is likely more powerful than you.\r"; |
979 | else if (mon->level < who->level) |
979 | else if (mon->level < who->level) |
980 | buf << " - It is likely less powerful than you.\n"; |
980 | buf << "It is likely less powerful than you.\r"; |
981 | else |
981 | else |
982 | buf << " - It is probably as powerful as you.\n"; |
982 | buf << "It is probably as powerful as you.\r"; |
983 | |
983 | |
984 | if (mon->attacktype & AT_ACID) |
984 | if (mon->attacktype & AT_ACID) |
985 | buf << " - You seem to smell an acrid odor.\n"; |
985 | buf << "You seem to smell an acrid odor.\r"; |
986 | |
986 | |
987 | /* Anyone know why this used to use the clone value instead of the |
987 | /* Anyone know why this used to use the clone value instead of the |
988 | * maxhp field? This seems that it should give more accurate results. |
988 | * maxhp field? This seems that it should give more accurate results. |
989 | */ |
989 | */ |
990 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
990 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
991 | { /* From 1-4 */ |
991 | { /* From 1-4 */ |
992 | case 1: |
992 | case 1: |
993 | buf << " - It is in a bad shape.\n"; |
993 | buf << "It is in a bad shape.\r"; |
994 | break; |
994 | break; |
995 | case 2: |
995 | case 2: |
996 | buf << " - It is hurt.\n"; |
996 | buf << "It is hurt.\r"; |
997 | break; |
997 | break; |
998 | case 3: |
998 | case 3: |
999 | buf << " - It is somewhat hurt.\n"; |
999 | buf << "It is somewhat hurt.\r"; |
1000 | break; |
1000 | break; |
1001 | case 4: |
1001 | case 4: |
1002 | buf << " - It is in excellent shape.\n"; |
1002 | buf << "It is in excellent shape.\r"; |
1003 | break; |
1003 | break; |
1004 | } |
1004 | } |
1005 | |
1005 | |
1006 | if (present_in_ob (POISONING, mon)) |
1006 | if (present_in_ob (POISONING, mon)) |
1007 | buf << " - It looks very ill.\n"; |
1007 | buf << "It looks very ill.\r"; |
|
|
1008 | |
|
|
1009 | buf << '\n'; |
1008 | |
1010 | |
1009 | return buf; |
1011 | return buf; |
1010 | } |
1012 | } |
1011 | |
1013 | |
1012 | /* tmp is the object being described, pl is who is examing it. */ |
1014 | /* tmp is the object being described, pl is who is examing it. */ |
… | |
… | |
1070 | std::string |
1072 | std::string |
1071 | object::describe (object *who) |
1073 | object::describe (object *who) |
1072 | { |
1074 | { |
1073 | dynbuf_text buf (1024, 1024); |
1075 | dynbuf_text buf (1024, 1024); |
1074 | |
1076 | |
1075 | buf.printf ("That is: %s.\n\n", long_desc (who).c_str ()); |
1077 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
1076 | |
1078 | |
1077 | if (custom_name) |
1079 | if (custom_name) |
1078 | buf.printf ("You call it %s.\n\n", &custom_name); |
1080 | buf.printf ("You call it %s.\r", &custom_name); |
1079 | |
1081 | |
1080 | switch (type) |
1082 | switch (type) |
1081 | { |
1083 | { |
1082 | case SPELLBOOK: |
1084 | case SPELLBOOK: |
1083 | if (flag [FLAG_IDENTIFIED] && inv) |
1085 | if (flag [FLAG_IDENTIFIED] && inv) |
1084 | buf.printf ("%s is a %s %s spell.\n", &inv->name, get_levelnumber (inv->level), &inv->skill); |
1086 | buf.printf ("%s is a %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill); |
1085 | break; |
1087 | break; |
1086 | |
1088 | |
1087 | case BOOK: |
1089 | case BOOK: |
1088 | if (msg) |
1090 | if (msg) |
1089 | buf << "Something is written in it.\n"; |
1091 | buf << "Something is written in it.\r"; |
1090 | break; |
1092 | break; |
1091 | |
1093 | |
1092 | case CONTAINER: |
1094 | case CONTAINER: |
1093 | if (race != NULL) |
1095 | if (race) |
1094 | { |
1096 | { |
1095 | if (weight_limit && stats.Str < 100) |
1097 | if (weight_limit && stats.Str < 100) |
1096 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", |
1098 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
1097 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
1099 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
1098 | else |
1100 | else |
1099 | buf.printf ("It can hold only %s.\n", &race); |
1101 | buf.printf ("It can hold only %s.\r", &race); |
1100 | } |
1102 | } |
1101 | else if (weight_limit && stats.Str < 100) |
1103 | else if (weight_limit && stats.Str < 100) |
1102 | buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); |
1104 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
1103 | break; |
1105 | break; |
1104 | |
1106 | |
1105 | case WAND: |
1107 | case WAND: |
1106 | if (flag [FLAG_IDENTIFIED]) |
1108 | if (flag [FLAG_IDENTIFIED]) |
1107 | buf.printf ("It has %d charges left.\n", stats.food); |
1109 | buf.printf ("It has %d charges left.\r", stats.food); |
1108 | break; |
1110 | break; |
1109 | } |
1111 | } |
1110 | |
1112 | |
1111 | if (materialname && !msg) |
1113 | if (materialname && !msg) |
1112 | buf.printf ("It is made of: %s.\n", &materialname); |
1114 | buf.printf ("It is made of: %s.\r", &materialname); |
1113 | |
1115 | |
1114 | if (who) |
1116 | if (who) |
1115 | /* Where to wear this item */ |
1117 | /* Where to wear this item */ |
1116 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1118 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1117 | if (slot[i].info) |
1119 | if (slot[i].info) |
… | |
… | |
1119 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
1121 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
1120 | |
1122 | |
1121 | if (slot[i].info < -1 && who->slot[i].info) |
1123 | if (slot[i].info < -1 && who->slot[i].info) |
1122 | buf.printf ("(%d)", -slot[i].info); |
1124 | buf.printf ("(%d)", -slot[i].info); |
1123 | |
1125 | |
1124 | buf << ".\n"; |
1126 | buf << ".\r"; |
1125 | } |
1127 | } |
1126 | |
1128 | |
1127 | if (weight) |
1129 | if (weight) |
1128 | buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); |
1130 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
1129 | |
1131 | |
1130 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
1132 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
1131 | { |
1133 | { |
1132 | buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
1134 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
1133 | |
1135 | |
1134 | if (is_in_shop (who)) |
1136 | if (is_in_shop (who)) |
1135 | { |
1137 | { |
1136 | if (flag [FLAG_UNPAID]) |
1138 | if (flag [FLAG_UNPAID]) |
1137 | buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
1139 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
1138 | else |
1140 | else |
1139 | buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
1141 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
1140 | } |
1142 | } |
1141 | } |
1143 | } |
1142 | |
1144 | |
1143 | if (flag [FLAG_MONSTER]) |
1145 | if (flag [FLAG_MONSTER]) |
1144 | buf << describe_monster (who); |
1146 | buf << describe_monster (who); |
1145 | |
1147 | |
1146 | /* Is this item buildable? */ |
1148 | /* Is this item buildable? */ |
1147 | if (flag [FLAG_IS_BUILDABLE]) |
1149 | if (flag [FLAG_IS_BUILDABLE]) |
1148 | buf << "This is a buildable item.\n"; |
1150 | buf << "This is a buildable item.\r"; |
1149 | |
1151 | |
1150 | /* Does the object have a message? Don't show message for all object |
1152 | /* Does the object have a message? Don't show message for all object |
1151 | * types - especially if the first entry is a match |
1153 | * types - especially if the first entry is a match |
1152 | */ |
1154 | */ |
1153 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
1155 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
1154 | { |
1156 | { |
1155 | /* This is just a hack so when identifying the items, we print |
1157 | /* This is just a hack so when identifying the items, we print |
1156 | * out the extra message |
1158 | * out the extra message |
1157 | */ |
1159 | */ |
1158 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
1160 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
1159 | buf << "The object has a story:\n\n"; |
1161 | buf << "The object has a story:\r"; |
1160 | |
1162 | |
1161 | buf << msg << '\n'; |
1163 | buf << msg << '\n'; |
1162 | } |
1164 | } |
1163 | |
1165 | |
1164 | buf << '\n'; |
1166 | buf << '\n'; |