- run, fire, mark in perl - no more NewServerCommands
- avoid floorbox updates when client has container open, this completely confused gcfclient, although completely valid by the protocol (and of course, cfplus didn't even notice it).
interim check-in for server upgrade
comments
- added $cf::WAIT_FOR_TICK* - tuned map-scheduler and player-scheduler - added $op->inv_recursive - added objects_size/objects($index) and actives_size/actives($index) for access to the object and actives vector. - more robust player loader - removed _perl_data attribute support - SIGINT/TERM/HUP are now safe as they are handled synchronously. - replaced LOOK_OBJ by client_visible - cleanups
""
added some copyrights
add some robustness checks, add map find/load locking
replace update_ob_speed by ->set_speed
- preliminary check in, stuff is rudimentarily working - moved most of the player creation process into a perl coroutine - changed internal design of player management to not reuse and morph the object in funny ways. should be safer and much nicer to handle. - got rid of some annoying hacks, such as clear() (TODO: get rid of player_pod and other stuff now unnecessary?)
- made state a per-client variable (that does not magically make state a per-client thing!) - rename player->socket to player->ns. its not a good name for "client", but it is an historical artifact, and better than "socket".
- minor cleanups - minor optimisations (in_player vs. is_player_inv) - added P_PLAYER map flag - some (dead) concept code
- hide floorbox implementation details - use meaning (hopefully) names
- rewrote most of the socket loop code - moved connection accept into tcp.ext - no evil socket copying anymore, needs more cleanups
no generation counters anymore
- more ooficiation - removed now superfluous remove calls
replace some function- by method-calls
reduced dependencies on old plug-in api, fixed some bugs and renamed some methods while I was at it.
updated and applied newpickup flesh patch by benoƮt <bencha1969@yahoo.fr>
more now invalid tag_t uses replaced by refcounting. reduced codesize quite a bit.
added many accessors and mutators to struct player, including *title* and (hint, hint) *own_title*
mapstruct => maptile removed many ytypedefs in favor of structure tags
replace was_destroyed by much simpler and less expensive ->destroyed, which is valid, as objetc pointers are now reliable.
indent
remove rename command and implement lots of extra perl support
- improve assign to prepend "..." - make more use of assign - implement op->debug_desc() and make some more use of it
indent
Some cleanups.
THIS CODE WILL NOT COMPILE use the STABLE tag instead. - major changes in object lifetime and memory management - replaced manual refcounting by shstr class - removed quest system - many optimisations - major changes
removed all the broken SHOP_FLOOR checks and replaced them with the is_in_shop () check function.
expand initial tabs to spaces
nuke transports
better but more wasteful serialisation support, perl can invoke events, fixes
further refinements
intermediate check-in, per-object events work
for EVENT_DROP iterate through all objects on the space now.
preventing renaming of unpaid items.
removed debugging output
fixed bug in cf.pm when unloading extensions. added EVENT_DROP_ON for the trade shops and made query_cost using double
Made server compile with C++. Removed cfanim plugin and crossedit. C++ here we come.
This form allows you to request diffs between any two revisions of this file. For each of the two "sides" of the diff, select a symbolic revision name using the selection box, or choose 'Use Text Field' and enter a numeric revision.