1 |
|
2 |
/* |
3 |
* static char *rcsid_c_object_c = |
4 |
* "$Id: c_object.C,v 1.13 2006-09-07 10:01:57 pippijn Exp $"; |
5 |
*/ |
6 |
|
7 |
/* |
8 |
CrossFire, A Multiplayer game for X-windows |
9 |
|
10 |
Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 |
Copyright (C) 1992 Frank Tore Johansen |
12 |
|
13 |
This program is free software; you can redistribute it and/or modify |
14 |
it under the terms of the GNU General Public License as published by |
15 |
the Free Software Foundation; either version 2 of the License, or |
16 |
(at your option) any later version. |
17 |
|
18 |
This program is distributed in the hope that it will be useful, |
19 |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 |
GNU General Public License for more details. |
22 |
|
23 |
You should have received a copy of the GNU General Public License |
24 |
along with this program; if not, write to the Free Software |
25 |
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 |
|
27 |
The author can be reached via e-mail to crossfire-devel@real-time.com |
28 |
|
29 |
Object (handling) commands |
30 |
*/ |
31 |
|
32 |
#include <global.h> |
33 |
#include <loader.h> |
34 |
#include <skills.h> |
35 |
#ifndef __CEXTRACT__ |
36 |
# include <sproto.h> |
37 |
#endif |
38 |
#include <living.h> |
39 |
#include <math.h> |
40 |
|
41 |
/* |
42 |
* Object id parsing functions |
43 |
*/ |
44 |
|
45 |
#define OBLINKMALLOC(p) if(!((p)=(objectlink *)malloc(sizeof(objectlink))))\ |
46 |
fatal(OUT_OF_MEMORY); |
47 |
|
48 |
#define ADD_ITEM(NEW,COUNT)\ |
49 |
if(!first) {\ |
50 |
OBLINKMALLOC(first);\ |
51 |
last=first;\ |
52 |
} else {\ |
53 |
OBLINKMALLOC(last->next);\ |
54 |
last=last->next;\ |
55 |
}\ |
56 |
last->next=NULL;\ |
57 |
last->ob=(NEW);\ |
58 |
last->id=(COUNT); |
59 |
|
60 |
/** |
61 |
* Search the inventory of 'pl' for what matches best with params. |
62 |
* we use item_matched_string above - this gives us consistent behaviour |
63 |
* between many commands. Return the best match, or NULL if no match. |
64 |
* aflag is used with apply -u , and apply -a to |
65 |
* only unapply applied, or apply unapplied objects |
66 |
**/ |
67 |
static object * |
68 |
find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
69 |
{ |
70 |
object *tmp, *best = NULL; |
71 |
int match_val = 0, tmpmatch; |
72 |
|
73 |
for (tmp = pl->inv; tmp; tmp = tmp->below) |
74 |
{ |
75 |
if (tmp->invisible) |
76 |
continue; |
77 |
if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) |
78 |
{ |
79 |
if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
80 |
continue; |
81 |
if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
82 |
continue; |
83 |
match_val = tmpmatch; |
84 |
best = tmp; |
85 |
} |
86 |
} |
87 |
return best; |
88 |
} |
89 |
|
90 |
/** |
91 |
* Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
92 |
**/ |
93 |
object * |
94 |
find_best_object_match (object *pl, const char *params) |
95 |
{ |
96 |
return find_best_apply_object_match (pl, params, AP_NULL); |
97 |
} |
98 |
|
99 |
int |
100 |
command_uskill (object *pl, char *params) |
101 |
{ |
102 |
if (!params) |
103 |
{ |
104 |
new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
105 |
return 0; |
106 |
} |
107 |
return use_skill (pl, params); |
108 |
} |
109 |
|
110 |
int |
111 |
command_rskill (object *pl, char *params) |
112 |
{ |
113 |
object *skill; |
114 |
|
115 |
if (!params) |
116 |
{ |
117 |
new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
118 |
return 0; |
119 |
} |
120 |
skill = find_skill_by_name (pl, params); |
121 |
|
122 |
if (!skill) |
123 |
{ |
124 |
new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
125 |
return 0; |
126 |
} |
127 |
return change_skill (pl, skill, 0); |
128 |
} |
129 |
|
130 |
|
131 |
/* These functions (command_search, command_disarm) are really just wrappers for |
132 |
* things like 'use_skill ...'). In fact, they should really be obsoleted |
133 |
* and replaced with those. |
134 |
*/ |
135 |
int |
136 |
command_search (object *op, char *params) |
137 |
{ |
138 |
return use_skill (op, skill_names[SK_FIND_TRAPS]); |
139 |
} |
140 |
|
141 |
int |
142 |
command_disarm (object *op, char *params) |
143 |
{ |
144 |
return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
145 |
} |
146 |
|
147 |
|
148 |
/* A little special because we do want to pass the full params along |
149 |
* as it includes the object to throw. |
150 |
*/ |
151 |
int |
152 |
command_throw (object *op, char *params) |
153 |
{ |
154 |
object *skop; |
155 |
|
156 |
skop = find_skill_by_name (op, skill_names[SK_THROWING]); |
157 |
if (skop) |
158 |
return do_skill (op, op, skop, op->facing, params); |
159 |
else |
160 |
{ |
161 |
new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
162 |
} |
163 |
return 0; |
164 |
} |
165 |
|
166 |
|
167 |
int |
168 |
command_apply (object *op, char *params) |
169 |
{ |
170 |
if (!params) |
171 |
{ |
172 |
player_apply_below (op); |
173 |
return 0; |
174 |
} |
175 |
else |
176 |
{ |
177 |
apply_flag aflag = (apply_flag) 0; |
178 |
object *inv; |
179 |
|
180 |
while (*params == ' ') |
181 |
params++; |
182 |
if (!strncmp (params, "-a ", 3)) |
183 |
{ |
184 |
aflag = AP_APPLY; |
185 |
params += 3; |
186 |
} |
187 |
if (!strncmp (params, "-u ", 3)) |
188 |
{ |
189 |
aflag = AP_UNAPPLY; |
190 |
params += 3; |
191 |
} |
192 |
while (*params == ' ') |
193 |
params++; |
194 |
|
195 |
inv = find_best_apply_object_match (op, params, aflag); |
196 |
if (inv) |
197 |
{ |
198 |
player_apply (op, inv, aflag, 0); |
199 |
} |
200 |
else |
201 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
202 |
} |
203 |
return 0; |
204 |
} |
205 |
|
206 |
/* |
207 |
* Check if an item op can be put into a sack. If pl exists then tell |
208 |
* a player the reason of failure. |
209 |
* returns 1 if it will fit, 0 if it will not. nrof is the number of |
210 |
* objects (op) we want to put in. We specify it separately instead of |
211 |
* using op->nrof because often times, a player may have specified a |
212 |
* certain number of objects to drop, so we can pass that number, and |
213 |
* not need to use split_ob and stuff. |
214 |
*/ |
215 |
int |
216 |
sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
217 |
{ |
218 |
|
219 |
if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
220 |
{ |
221 |
new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
222 |
return 0; |
223 |
} |
224 |
if (sack == op) |
225 |
{ |
226 |
new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
227 |
return 0; |
228 |
} |
229 |
if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
230 |
{ |
231 |
new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
232 |
return 0; |
233 |
} |
234 |
if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
235 |
{ |
236 |
new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
237 |
return 0; |
238 |
} |
239 |
if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
240 |
(op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
241 |
* (100 - sack->stats.Str) / 100) > sack->weight_limit) |
242 |
{ |
243 |
new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
244 |
return 0; |
245 |
} |
246 |
/* All other checks pass, must be OK */ |
247 |
return 1; |
248 |
} |
249 |
|
250 |
/* Pick up commands follow */ |
251 |
|
252 |
/* pl = player (not always - monsters can use this now) |
253 |
* op is the object to put tmp into, |
254 |
* tmp is the object to pick up, nrof is the number to |
255 |
* pick up (0 means all of them) |
256 |
*/ |
257 |
static void |
258 |
pick_up_object (object *pl, object *op, object *tmp, int nrof) |
259 |
{ |
260 |
/* buf needs to be big (more than 256 chars) because you can get |
261 |
* very long item names. |
262 |
*/ |
263 |
char buf[HUGE_BUF]; |
264 |
object *env = tmp->env; |
265 |
uint32 weight, effective_weight_limit; |
266 |
int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
267 |
|
268 |
/* IF the player is flying & trying to take the item out of a container |
269 |
* that is in his inventory, let him. tmp->env points to the container |
270 |
* (sack, luggage, etc), tmp->env->env then points to the player (nested |
271 |
* containers not allowed as of now) |
272 |
*/ |
273 |
if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && is_player_inv (tmp) != pl) |
274 |
{ |
275 |
new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
276 |
return; |
277 |
} |
278 |
if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
279 |
return; |
280 |
if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
281 |
{ |
282 |
new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!"); |
283 |
new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
284 |
if (pl->type == PLAYER) |
285 |
esrv_del_item (pl->contr, tmp->count); |
286 |
if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
287 |
remove_ob (tmp); |
288 |
free_object (tmp); |
289 |
return; |
290 |
} |
291 |
|
292 |
if (nrof > tmp_nrof || nrof == 0) |
293 |
nrof = tmp_nrof; |
294 |
/* Figure out how much weight this object will add to the player */ |
295 |
weight = tmp->weight * nrof; |
296 |
if (tmp->inv) |
297 |
weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
298 |
if (pl->stats.Str <= MAX_STAT) |
299 |
effective_weight_limit = weight_limit[pl->stats.Str]; |
300 |
else |
301 |
effective_weight_limit = weight_limit[MAX_STAT]; |
302 |
if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
303 |
{ |
304 |
new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
305 |
return; |
306 |
} |
307 |
if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
308 |
SET_FLAG (tmp, FLAG_WAS_WIZ); |
309 |
if (nrof != tmp_nrof) |
310 |
{ |
311 |
object *tmp2 = tmp; |
312 |
tag_t tmp2_tag = tmp2->count; |
313 |
|
314 |
tmp = get_split_ob (tmp, nrof); |
315 |
if (!tmp) |
316 |
{ |
317 |
new_draw_info (NDI_UNIQUE, 0, pl, errmsg); |
318 |
return; |
319 |
} |
320 |
/* Tell a client what happened rest of objects */ |
321 |
if (pl->type == PLAYER) |
322 |
{ |
323 |
if (was_destroyed (tmp2, tmp2_tag)) |
324 |
esrv_del_item (pl->contr, tmp2_tag); |
325 |
else |
326 |
esrv_send_item (pl, tmp2); |
327 |
} |
328 |
} |
329 |
else |
330 |
{ |
331 |
/* If the object is in a container, send a delete to the client. |
332 |
* - we are moving all the items from the container to elsewhere, |
333 |
* so it needs to be deleted. |
334 |
*/ |
335 |
if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
336 |
{ |
337 |
if (tmp->env && pl->type == PLAYER) |
338 |
esrv_del_item (pl->contr, tmp->count); |
339 |
remove_ob (tmp); /* Unlink it */ |
340 |
} |
341 |
} |
342 |
if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
343 |
(void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
344 |
else |
345 |
(void) sprintf (buf, "You pick up the %s.", query_name (tmp)); |
346 |
new_draw_info (NDI_UNIQUE, 0, pl, buf); |
347 |
|
348 |
tmp = insert_ob_in_ob (tmp, op); |
349 |
|
350 |
/* All the stuff below deals with client/server code, and is only |
351 |
* usable by players |
352 |
*/ |
353 |
if (pl->type != PLAYER) |
354 |
return; |
355 |
|
356 |
esrv_send_item (pl, tmp); |
357 |
/* These are needed to update the weight for the container we |
358 |
* are putting the object in. |
359 |
*/ |
360 |
if (op != pl) |
361 |
{ |
362 |
esrv_update_item (UPD_WEIGHT, pl, op); |
363 |
esrv_send_item (pl, pl); |
364 |
} |
365 |
|
366 |
/* Update the container the object was in */ |
367 |
if (env && env != pl && env != op) |
368 |
esrv_update_item (UPD_WEIGHT, pl, env); |
369 |
} |
370 |
|
371 |
|
372 |
void |
373 |
pick_up (object *op, object *alt) |
374 |
|
375 |
/* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
376 |
{ |
377 |
int need_fix_tmp = 0; |
378 |
object *tmp = NULL; |
379 |
mapstruct *tmp_map = NULL; |
380 |
int count; |
381 |
tag_t tag; |
382 |
|
383 |
/* Decide which object to pick. */ |
384 |
if (alt) |
385 |
{ |
386 |
if (!can_pick (op, alt)) |
387 |
{ |
388 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
389 |
goto leave; |
390 |
} |
391 |
tmp = alt; |
392 |
} |
393 |
else |
394 |
{ |
395 |
if (op->below == NULL || !can_pick (op, op->below)) |
396 |
{ |
397 |
new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here."); |
398 |
goto leave; |
399 |
} |
400 |
tmp = op->below; |
401 |
} |
402 |
|
403 |
/* Try to catch it. */ |
404 |
tmp_map = tmp->map; |
405 |
tmp = stop_item (tmp); |
406 |
if (tmp == NULL) |
407 |
goto leave; |
408 |
need_fix_tmp = 1; |
409 |
if (!can_pick (op, tmp)) |
410 |
goto leave; |
411 |
|
412 |
if (op->type == PLAYER) |
413 |
{ |
414 |
count = op->contr->count; |
415 |
if (count == 0) |
416 |
count = tmp->nrof; |
417 |
} |
418 |
else |
419 |
count = tmp->nrof; |
420 |
|
421 |
/* container is open, so use it */ |
422 |
if (op->container) |
423 |
{ |
424 |
alt = op->container; |
425 |
if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
426 |
goto leave; |
427 |
} |
428 |
else |
429 |
{ /* non container pickup */ |
430 |
for (alt = op->inv; alt; alt = alt->below) |
431 |
if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && |
432 |
alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
433 |
break; /* perfect match */ |
434 |
|
435 |
if (!alt) |
436 |
for (alt = op->inv; alt; alt = alt->below) |
437 |
if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
438 |
break; /* General container comes next */ |
439 |
if (!alt) |
440 |
alt = op; /* No free containers */ |
441 |
} |
442 |
if (tmp->env == alt) |
443 |
{ |
444 |
/* here it could be possible to check rent, |
445 |
* if someone wants to implement it |
446 |
*/ |
447 |
alt = op; |
448 |
} |
449 |
#ifdef PICKUP_DEBUG |
450 |
LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
451 |
#endif |
452 |
|
453 |
/* startequip items are not allowed to be put into containers: */ |
454 |
if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
455 |
{ |
456 |
new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
457 |
goto leave; |
458 |
} |
459 |
|
460 |
tag = tmp->count; |
461 |
pick_up_object (op, alt, tmp, count); |
462 |
if (was_destroyed (tmp, tag) || tmp->env) |
463 |
need_fix_tmp = 0; |
464 |
if (op->type == PLAYER) |
465 |
op->contr->count = 0; |
466 |
goto leave; |
467 |
|
468 |
leave: |
469 |
if (need_fix_tmp) |
470 |
fix_stopped_item (tmp, tmp_map, op); |
471 |
} |
472 |
|
473 |
|
474 |
/* This takes (picks up) and item. op is the player |
475 |
* who issued the command. params is a string to |
476 |
* match against the item name. Basically, always |
477 |
* returns zero, but that should be improved. |
478 |
*/ |
479 |
int |
480 |
command_take (object *op, char *params) |
481 |
{ |
482 |
object *tmp, *next; |
483 |
|
484 |
if (op->container) |
485 |
tmp = op->container->inv; |
486 |
else |
487 |
{ |
488 |
tmp = op->above; |
489 |
if (tmp) |
490 |
while (tmp->above) |
491 |
{ |
492 |
tmp = tmp->above; |
493 |
} |
494 |
if (!tmp) |
495 |
tmp = op->below; |
496 |
} |
497 |
|
498 |
if (tmp == NULL) |
499 |
{ |
500 |
new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
501 |
return 0; |
502 |
} |
503 |
|
504 |
/* Makes processing easier */ |
505 |
if (params && *params == '\0') |
506 |
params = NULL; |
507 |
|
508 |
while (tmp) |
509 |
{ |
510 |
next = tmp->below; |
511 |
|
512 |
if (tmp->invisible) |
513 |
{ |
514 |
tmp = next; |
515 |
continue; |
516 |
} |
517 |
/* This following two if and else if could be merged into line |
518 |
* but that probably will make it more difficult to read, and |
519 |
* not make it any more efficient |
520 |
*/ |
521 |
if (params && item_matched_string (op, tmp, params)) |
522 |
{ |
523 |
pick_up (op, tmp); |
524 |
} |
525 |
else if (can_pick (op, tmp) && !params) |
526 |
{ |
527 |
pick_up (op, tmp); |
528 |
break; |
529 |
} |
530 |
tmp = next; |
531 |
/* Might as well just skip over the player immediately - |
532 |
* we know it can't be picked up |
533 |
*/ |
534 |
if (tmp == op) |
535 |
tmp = tmp->below; |
536 |
} |
537 |
if (!params && !tmp) |
538 |
{ |
539 |
for (tmp = op->below; tmp != NULL; tmp = tmp->next) |
540 |
if (!tmp->invisible) |
541 |
{ |
542 |
char buf[MAX_BUF]; |
543 |
|
544 |
sprintf (buf, "You can't pick up a %s.", &tmp->name); |
545 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
546 |
break; |
547 |
} |
548 |
if (!tmp) |
549 |
new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
550 |
} |
551 |
return 0; |
552 |
} |
553 |
|
554 |
|
555 |
/* |
556 |
* This function was part of drop, now is own function. |
557 |
* Player 'op' tries to put object 'tmp' into sack 'sack', |
558 |
* if nrof is non zero, then nrof objects is tried to put into sack. |
559 |
* Note that the 'sack' in question can now be a transport, |
560 |
* so this function isn't named very good anymore. |
561 |
*/ |
562 |
void |
563 |
put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
564 |
{ |
565 |
tag_t tmp_tag, tmp2_tag; |
566 |
object *tmp2, *sack2; |
567 |
char buf[MAX_BUF]; |
568 |
|
569 |
if (sack == tmp) |
570 |
return; /* Can't put an object in itself */ |
571 |
if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
572 |
{ |
573 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
574 |
return; |
575 |
} |
576 |
if (tmp->type == CONTAINER && tmp->inv) |
577 |
{ |
578 |
|
579 |
/* Eneq(@csd.uu.se): If the object to be dropped is a container |
580 |
* we instead move the contents of that container into the active |
581 |
* container, this is only done if the object has something in it. |
582 |
*/ |
583 |
sack2 = tmp; |
584 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
585 |
for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
586 |
{ |
587 |
tmp = tmp2->below; |
588 |
if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
589 |
{ |
590 |
put_object_in_sack (op, sack, tmp2, 0); |
591 |
} |
592 |
else |
593 |
{ |
594 |
sprintf (buf, "Your %s fills up.", query_name (sack)); |
595 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
596 |
break; |
597 |
} |
598 |
} |
599 |
esrv_update_item (UPD_WEIGHT, op, sack2); |
600 |
return; |
601 |
} |
602 |
|
603 |
/* Don't worry about this for containers - our caller should have |
604 |
* already checked this. |
605 |
*/ |
606 |
if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
607 |
return; |
608 |
|
609 |
if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
610 |
{ |
611 |
if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
612 |
return; |
613 |
} |
614 |
|
615 |
/* we want to put some portion of the item into the container */ |
616 |
if (nrof && tmp->nrof != nrof) |
617 |
{ |
618 |
object *tmp2 = tmp; |
619 |
|
620 |
tmp2_tag = tmp2->count; |
621 |
tmp = get_split_ob (tmp, nrof); |
622 |
|
623 |
if (!tmp) |
624 |
{ |
625 |
new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
626 |
return; |
627 |
} |
628 |
/* Tell a client what happened other objects */ |
629 |
if (was_destroyed (tmp2, tmp2_tag)) |
630 |
esrv_del_item (op->contr, tmp2_tag); |
631 |
else /* this can proably be replaced with an update */ |
632 |
esrv_send_item (op, tmp2); |
633 |
} |
634 |
else |
635 |
remove_ob (tmp); |
636 |
|
637 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
638 |
tmp_tag = tmp->count; |
639 |
tmp2 = insert_ob_in_ob (tmp, sack); |
640 |
fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
641 |
/* in object.c */ |
642 |
|
643 |
/* If an object merged (and thus, different object), we need to |
644 |
* delete the original. |
645 |
*/ |
646 |
if (tmp2 != tmp) |
647 |
esrv_del_item (op->contr, tmp_tag); |
648 |
|
649 |
esrv_send_item (op, tmp2); |
650 |
|
651 |
/* update the sacks weight */ |
652 |
esrv_update_item (UPD_WEIGHT, op, sack); |
653 |
} |
654 |
|
655 |
/* |
656 |
* This function was part of drop, now is own function. |
657 |
* Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
658 |
* nrof objects is tried to dropped. |
659 |
* This is used when dropping objects onto the floor. |
660 |
*/ |
661 |
void |
662 |
drop_object (object *op, object *tmp, uint32 nrof) |
663 |
{ |
664 |
char buf[MAX_BUF]; |
665 |
object *floor; |
666 |
|
667 |
if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
668 |
return; |
669 |
|
670 |
if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
671 |
if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
672 |
return; /* can't unapply it */ |
673 |
|
674 |
/* We are only dropping some of the items. We split the current objec |
675 |
* off |
676 |
*/ |
677 |
if (nrof && tmp->nrof != nrof) |
678 |
{ |
679 |
object *tmp2 = tmp; |
680 |
tag_t tmp2_tag = tmp2->count; |
681 |
|
682 |
tmp = get_split_ob (tmp, nrof); |
683 |
if (!tmp) |
684 |
{ |
685 |
new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
686 |
return; |
687 |
} |
688 |
/* Tell a client what happened rest of objects. tmp2 is now the |
689 |
* original object |
690 |
*/ |
691 |
if (op->type == PLAYER) |
692 |
{ |
693 |
if (was_destroyed (tmp2, tmp2_tag)) |
694 |
esrv_del_item (op->contr, tmp2_tag); |
695 |
else |
696 |
esrv_send_item (op, tmp2); |
697 |
} |
698 |
} |
699 |
else |
700 |
remove_ob (tmp); |
701 |
|
702 |
if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
703 |
return; |
704 |
|
705 |
if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
706 |
{ |
707 |
sprintf (buf, "You drop the %s.", query_name (tmp)); |
708 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
709 |
new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); |
710 |
if (op->type == PLAYER) |
711 |
esrv_del_item (op->contr, tmp->count); |
712 |
free_object (tmp); |
713 |
fix_player (op); |
714 |
return; |
715 |
} |
716 |
|
717 |
/* If SAVE_INTERVAL is commented out, we never want to save |
718 |
* the player here. |
719 |
*/ |
720 |
#ifdef SAVE_INTERVAL |
721 |
/* I'm not sure why there is a value check - since the save |
722 |
* is done every SAVE_INTERVAL seconds, why care the value |
723 |
* of what he is dropping? |
724 |
*/ |
725 |
if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) && |
726 |
(tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL)) |
727 |
{ |
728 |
save_player (op, 1); |
729 |
op->contr->last_save_time = time (NULL); |
730 |
} |
731 |
#endif /* SAVE_INTERVAL */ |
732 |
|
733 |
if (op->type == PLAYER) |
734 |
esrv_del_item (op->contr, tmp->count); |
735 |
|
736 |
/* Call this before we update the various windows/players. At least |
737 |
* that we, we know the weight is correct. |
738 |
*/ |
739 |
fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
740 |
/* in object.c */ |
741 |
|
742 |
if (op->type == PLAYER) |
743 |
{ |
744 |
op->contr->socket.update_look = 1; |
745 |
/* Need to update the weight for the player */ |
746 |
esrv_send_item (op, op); |
747 |
} |
748 |
|
749 |
for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) |
750 |
if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
751 |
return; |
752 |
|
753 |
if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
754 |
sell_item (tmp, op); |
755 |
|
756 |
tmp->x = op->x; |
757 |
tmp->y = op->y; |
758 |
|
759 |
insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
760 |
} |
761 |
|
762 |
void |
763 |
drop (object *op, object *tmp) |
764 |
{ |
765 |
/* Hopeful fix for disappearing objects when dropping from a container - |
766 |
* somehow, players get an invisible object in the container, and the |
767 |
* old logic would skip over invisible objects - works fine for the |
768 |
* playes inventory, but drop inventory wants to use the next value. |
769 |
*/ |
770 |
if (tmp->invisible) |
771 |
{ |
772 |
/* if the following is the case, it must be in an container. */ |
773 |
if (tmp->env && tmp->env->type != PLAYER) |
774 |
{ |
775 |
/* Just toss the object - probably shouldn't be hanging |
776 |
* around anyways |
777 |
*/ |
778 |
remove_ob (tmp); |
779 |
free_object (tmp); |
780 |
return; |
781 |
} |
782 |
else |
783 |
{ |
784 |
while (tmp != NULL && tmp->invisible) |
785 |
tmp = tmp->below; |
786 |
} |
787 |
} |
788 |
|
789 |
if (tmp == NULL) |
790 |
{ |
791 |
new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
792 |
return; |
793 |
} |
794 |
if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
795 |
{ |
796 |
new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
797 |
return; |
798 |
} |
799 |
if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
800 |
{ |
801 |
#if 0 |
802 |
/* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
803 |
new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
804 |
#endif |
805 |
return; |
806 |
} |
807 |
|
808 |
if (op->type == PLAYER) |
809 |
{ |
810 |
if (op->contr->last_used == tmp && op->contr->last_used_id == tmp->count) |
811 |
{ |
812 |
object *n = NULL; |
813 |
|
814 |
if (tmp->below != NULL) |
815 |
n = tmp->below; |
816 |
else if (tmp->above != NULL) |
817 |
n = tmp->above; |
818 |
op->contr->last_used = n; |
819 |
if (n != NULL) |
820 |
op->contr->last_used_id = n->count; |
821 |
else |
822 |
op->contr->last_used_id = 0; |
823 |
} |
824 |
}; |
825 |
|
826 |
if (op->container) |
827 |
{ |
828 |
if (op->type == PLAYER) |
829 |
{ |
830 |
put_object_in_sack (op, op->container, tmp, op->contr->count); |
831 |
} |
832 |
else |
833 |
{ |
834 |
put_object_in_sack (op, op->container, tmp, 0); |
835 |
}; |
836 |
} |
837 |
else |
838 |
{ |
839 |
if (op->type == PLAYER) |
840 |
{ |
841 |
drop_object (op, tmp, op->contr->count); |
842 |
} |
843 |
else |
844 |
{ |
845 |
drop_object (op, tmp, 0); |
846 |
}; |
847 |
} |
848 |
if (op->type == PLAYER) |
849 |
op->contr->count = 0; |
850 |
} |
851 |
|
852 |
|
853 |
|
854 |
/* Command will drop all items that have not been locked */ |
855 |
int |
856 |
command_dropall (object *op, char *params) |
857 |
{ |
858 |
|
859 |
object *curinv, *nextinv; |
860 |
|
861 |
if (op->inv == NULL) |
862 |
{ |
863 |
new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
864 |
return 0; |
865 |
} |
866 |
|
867 |
curinv = op->inv; |
868 |
|
869 |
/* |
870 |
This is the default. Drops everything not locked or considered |
871 |
not something that should be dropped. |
872 |
*/ |
873 |
/* |
874 |
Care must be taken that the next item pointer is not to money as |
875 |
the drop() routine will do unknown things to it when dropping |
876 |
in a shop. --Tero.Pelander@utu.fi |
877 |
*/ |
878 |
|
879 |
if (params == NULL) |
880 |
{ |
881 |
while (curinv != NULL) |
882 |
{ |
883 |
nextinv = curinv->below; |
884 |
while (nextinv && nextinv->type == MONEY) |
885 |
nextinv = nextinv->below; |
886 |
if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
887 |
curinv->type != FOOD && curinv->type != KEY && |
888 |
curinv->type != SPECIAL_KEY && curinv->type != GEM && |
889 |
!curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
890 |
{ |
891 |
drop (op, curinv); |
892 |
} |
893 |
curinv = nextinv; |
894 |
} |
895 |
} |
896 |
|
897 |
else if (strcmp (params, "weapons") == 0) |
898 |
{ |
899 |
while (curinv != NULL) |
900 |
{ |
901 |
nextinv = curinv->below; |
902 |
while (nextinv && nextinv->type == MONEY) |
903 |
nextinv = nextinv->below; |
904 |
if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
905 |
{ |
906 |
drop (op, curinv); |
907 |
} |
908 |
curinv = nextinv; |
909 |
} |
910 |
} |
911 |
|
912 |
else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
913 |
{ |
914 |
while (curinv != NULL) |
915 |
{ |
916 |
nextinv = curinv->below; |
917 |
while (nextinv && nextinv->type == MONEY) |
918 |
nextinv = nextinv->below; |
919 |
if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
920 |
{ |
921 |
drop (op, curinv); |
922 |
} |
923 |
curinv = nextinv; |
924 |
} |
925 |
} |
926 |
|
927 |
else if (strcmp (params, "misc") == 0) |
928 |
{ |
929 |
while (curinv != NULL) |
930 |
{ |
931 |
nextinv = curinv->below; |
932 |
while (nextinv && nextinv->type == MONEY) |
933 |
nextinv = nextinv->below; |
934 |
if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
935 |
{ |
936 |
switch (curinv->type) |
937 |
{ |
938 |
case HORN: |
939 |
case BOOK: |
940 |
case SPELLBOOK: |
941 |
case GIRDLE: |
942 |
case AMULET: |
943 |
case RING: |
944 |
case CLOAK: |
945 |
case BOOTS: |
946 |
case GLOVES: |
947 |
case BRACERS: |
948 |
case SCROLL: |
949 |
case ARMOUR_IMPROVER: |
950 |
case WEAPON_IMPROVER: |
951 |
case WAND: |
952 |
case ROD: |
953 |
case POTION: |
954 |
drop (op, curinv); |
955 |
curinv = nextinv; |
956 |
break; |
957 |
default: |
958 |
curinv = nextinv; |
959 |
break; |
960 |
} |
961 |
} |
962 |
curinv = nextinv; |
963 |
} |
964 |
} |
965 |
op->contr->socket.update_look = 1; |
966 |
|
967 |
/* draw_look(op);*/ |
968 |
return 0; |
969 |
} |
970 |
|
971 |
/* Object op wants to drop object(s) params. params can be a |
972 |
* comma seperated list. |
973 |
*/ |
974 |
|
975 |
int |
976 |
command_drop (object *op, char *params) |
977 |
{ |
978 |
object *tmp, *next; |
979 |
int did_one = 0; |
980 |
|
981 |
if (!params) |
982 |
{ |
983 |
new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
984 |
return 0; |
985 |
} |
986 |
else |
987 |
{ |
988 |
for (tmp = op->inv; tmp; tmp = next) |
989 |
{ |
990 |
next = tmp->below; |
991 |
if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
992 |
continue; |
993 |
if (item_matched_string (op, tmp, params)) |
994 |
{ |
995 |
drop (op, tmp); |
996 |
did_one = 1; |
997 |
} |
998 |
} |
999 |
if (!did_one) |
1000 |
new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
1001 |
} |
1002 |
if (op->type == PLAYER) |
1003 |
{ |
1004 |
op->contr->count = 0; |
1005 |
op->contr->socket.update_look = 1; |
1006 |
}; |
1007 |
|
1008 |
/* draw_look(op);*/ |
1009 |
return 0; |
1010 |
} |
1011 |
|
1012 |
int |
1013 |
command_examine (object *op, char *params) |
1014 |
{ |
1015 |
if (!params) |
1016 |
{ |
1017 |
object *tmp = op->below; |
1018 |
|
1019 |
while (tmp && !LOOK_OBJ (tmp)) |
1020 |
tmp = tmp->below; |
1021 |
if (tmp) |
1022 |
examine (op, tmp); |
1023 |
} |
1024 |
else |
1025 |
{ |
1026 |
object *tmp = find_best_object_match (op, params); |
1027 |
|
1028 |
if (tmp) |
1029 |
examine (op, tmp); |
1030 |
else |
1031 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
1032 |
} |
1033 |
return 0; |
1034 |
} |
1035 |
|
1036 |
/* op should be a player. |
1037 |
* we return the object the player has marked with the 'mark' command |
1038 |
* below. If no match is found (or object has changed), we return |
1039 |
* NULL. We leave it up to the calling function to print messages if |
1040 |
* nothing is found. |
1041 |
*/ |
1042 |
object * |
1043 |
find_marked_object (object *op) |
1044 |
{ |
1045 |
object *tmp; |
1046 |
|
1047 |
if (!op || !op->contr) |
1048 |
return NULL; |
1049 |
if (!op->contr->mark) |
1050 |
{ |
1051 |
|
1052 |
/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
1053 |
return NULL; |
1054 |
} |
1055 |
/* This may seem like overkill, but we need to make sure that they |
1056 |
* player hasn't dropped the item. We use count on the off chance that |
1057 |
* an item got reincarnated at some point. |
1058 |
*/ |
1059 |
for (tmp = op->inv; tmp; tmp = tmp->below) |
1060 |
{ |
1061 |
if (tmp->invisible) |
1062 |
continue; |
1063 |
if (tmp == op->contr->mark) |
1064 |
{ |
1065 |
if (tmp->count == op->contr->mark_count) |
1066 |
return tmp; |
1067 |
else |
1068 |
{ |
1069 |
op->contr->mark = NULL; |
1070 |
op->contr->mark_count = 0; |
1071 |
|
1072 |
/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
1073 |
return NULL; |
1074 |
} |
1075 |
} |
1076 |
} |
1077 |
return NULL; |
1078 |
} |
1079 |
|
1080 |
|
1081 |
/* op should be a player, params is any params. |
1082 |
* If no params given, we print out the currently marked object. |
1083 |
* otherwise, try to find a matching object - try best match first. |
1084 |
*/ |
1085 |
int |
1086 |
command_mark (object *op, char *params) |
1087 |
{ |
1088 |
if (!op->contr) |
1089 |
return 1; |
1090 |
if (!params) |
1091 |
{ |
1092 |
object *mark = find_marked_object (op); |
1093 |
|
1094 |
if (!mark) |
1095 |
new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); |
1096 |
else |
1097 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); |
1098 |
} |
1099 |
else |
1100 |
{ |
1101 |
object *mark1 = find_best_object_match (op, params); |
1102 |
|
1103 |
if (!mark1) |
1104 |
{ |
1105 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
1106 |
return 1; |
1107 |
} |
1108 |
else |
1109 |
{ |
1110 |
op->contr->mark = mark1; |
1111 |
op->contr->mark_count = mark1->count; |
1112 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1)); |
1113 |
return 0; |
1114 |
} |
1115 |
} |
1116 |
return 0; /*shouldnt get here */ |
1117 |
} |
1118 |
|
1119 |
|
1120 |
/* op is the player |
1121 |
* tmp is the monster being examined. |
1122 |
*/ |
1123 |
void |
1124 |
examine_monster (object *op, object *tmp) |
1125 |
{ |
1126 |
object *mon = tmp->head ? tmp->head : tmp; |
1127 |
|
1128 |
if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
1129 |
new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force."); |
1130 |
if (mon->level > op->level) |
1131 |
new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you."); |
1132 |
else if (mon->level < op->level) |
1133 |
new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you."); |
1134 |
else |
1135 |
new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you."); |
1136 |
if (mon->attacktype & AT_ACID) |
1137 |
new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); |
1138 |
|
1139 |
/* Anyone know why this used to use the clone value instead of the |
1140 |
* maxhp field? This seems that it should give more accurate results. |
1141 |
*/ |
1142 |
switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1143 |
{ /* From 1-4 */ |
1144 |
case 1: |
1145 |
new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); |
1146 |
break; |
1147 |
case 2: |
1148 |
new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); |
1149 |
break; |
1150 |
case 3: |
1151 |
new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); |
1152 |
break; |
1153 |
case 4: |
1154 |
new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); |
1155 |
break; |
1156 |
} |
1157 |
if (present_in_ob (POISONING, mon) != NULL) |
1158 |
new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); |
1159 |
} |
1160 |
|
1161 |
|
1162 |
/* tmp is the object being described, pl is who is examing it. */ |
1163 |
char * |
1164 |
long_desc (object *tmp, object *pl) |
1165 |
{ |
1166 |
static char buf[VERY_BIG_BUF]; |
1167 |
char *cp; |
1168 |
|
1169 |
if (tmp == NULL) |
1170 |
return ""; |
1171 |
|
1172 |
buf[0] = '\0'; |
1173 |
switch (tmp->type) |
1174 |
{ |
1175 |
case RING: |
1176 |
case SKILL: |
1177 |
case WEAPON: |
1178 |
case ARMOUR: |
1179 |
case BRACERS: |
1180 |
case HELMET: |
1181 |
case SHIELD: |
1182 |
case BOOTS: |
1183 |
case GLOVES: |
1184 |
case AMULET: |
1185 |
case GIRDLE: |
1186 |
case BOW: |
1187 |
case ARROW: |
1188 |
case CLOAK: |
1189 |
case FOOD: |
1190 |
case DRINK: |
1191 |
case FLESH: |
1192 |
case SKILL_TOOL: |
1193 |
case POWER_CRYSTAL: |
1194 |
if (*(cp = describe_item (tmp, pl)) != '\0') |
1195 |
{ |
1196 |
int len; |
1197 |
|
1198 |
strncpy (buf, query_name (tmp), VERY_BIG_BUF - 1); |
1199 |
buf[VERY_BIG_BUF - 1] = 0; |
1200 |
len = strlen (buf); |
1201 |
if (len < VERY_BIG_BUF - 5) |
1202 |
{ |
1203 |
/* Since we know the length, we save a few cpu cycles by using |
1204 |
* it instead of calling strcat */ |
1205 |
strcpy (buf + len, " "); |
1206 |
len++; |
1207 |
strncpy (buf + len, cp, VERY_BIG_BUF - len - 1); |
1208 |
buf[VERY_BIG_BUF - 1] = 0; |
1209 |
} |
1210 |
} |
1211 |
} |
1212 |
if (buf[0] == '\0') |
1213 |
{ |
1214 |
strncpy (buf, query_name (tmp), VERY_BIG_BUF - 1); |
1215 |
buf[VERY_BIG_BUF - 1] = 0; |
1216 |
} |
1217 |
|
1218 |
return buf; |
1219 |
} |
1220 |
|
1221 |
void |
1222 |
examine (object *op, object *tmp) |
1223 |
{ |
1224 |
char buf[VERY_BIG_BUF]; |
1225 |
int i; |
1226 |
|
1227 |
if (tmp == NULL || tmp->type == CLOSE_CON) |
1228 |
return; |
1229 |
|
1230 |
strcpy (buf, "That is "); |
1231 |
strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1); |
1232 |
buf[VERY_BIG_BUF - 1] = 0; |
1233 |
|
1234 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1235 |
buf[0] = '\0'; |
1236 |
|
1237 |
if (tmp->custom_name) |
1238 |
{ |
1239 |
strcpy (buf, "You call it "); |
1240 |
strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1); |
1241 |
buf[VERY_BIG_BUF - 1] = 0; |
1242 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1243 |
buf[0] = '\0'; |
1244 |
} |
1245 |
|
1246 |
switch (tmp->type) |
1247 |
{ |
1248 |
case SPELLBOOK: |
1249 |
if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv) |
1250 |
{ |
1251 |
sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill); |
1252 |
} |
1253 |
break; |
1254 |
|
1255 |
case BOOK: |
1256 |
if (tmp->msg != NULL) |
1257 |
strcpy (buf, "Something is written in it."); |
1258 |
break; |
1259 |
|
1260 |
case CONTAINER: |
1261 |
if (tmp->race != NULL) |
1262 |
{ |
1263 |
if (tmp->weight_limit && tmp->stats.Str < 100) |
1264 |
sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.", |
1265 |
&tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
1266 |
else |
1267 |
sprintf (buf, "It can hold only %s.", &tmp->race); |
1268 |
} |
1269 |
else if (tmp->weight_limit && tmp->stats.Str < 100) |
1270 |
sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
1271 |
break; |
1272 |
|
1273 |
case WAND: |
1274 |
if (QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1275 |
sprintf (buf, "It has %d charges left.", tmp->stats.food); |
1276 |
break; |
1277 |
} |
1278 |
|
1279 |
if (buf[0] != '\0') |
1280 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1281 |
|
1282 |
if (tmp->materialname != NULL && !tmp->msg) |
1283 |
{ |
1284 |
sprintf (buf, "It is made of: %s.", &tmp->materialname); |
1285 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1286 |
} |
1287 |
/* Where to wear this item */ |
1288 |
for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1289 |
{ |
1290 |
if (tmp->body_info[i] < -1) |
1291 |
{ |
1292 |
if (op->body_info[i]) |
1293 |
new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); |
1294 |
else |
1295 |
new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
1296 |
} |
1297 |
else if (tmp->body_info[i]) |
1298 |
{ |
1299 |
if (op->body_info[i]) |
1300 |
new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name); |
1301 |
else |
1302 |
new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
1303 |
} |
1304 |
} |
1305 |
|
1306 |
if (tmp->weight) |
1307 |
{ |
1308 |
sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0); |
1309 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1310 |
} |
1311 |
|
1312 |
if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK)) |
1313 |
{ |
1314 |
sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX)); |
1315 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1316 |
if (is_in_shop (op)) |
1317 |
{ |
1318 |
if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1319 |
sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP)); |
1320 |
else |
1321 |
sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); |
1322 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1323 |
} |
1324 |
} |
1325 |
|
1326 |
if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1327 |
examine_monster (op, tmp); |
1328 |
|
1329 |
/* Is this item buildable? */ |
1330 |
if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) |
1331 |
new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); |
1332 |
|
1333 |
/* Does the object have a message? Don't show message for all object |
1334 |
* types - especially if the first entry is a match |
1335 |
*/ |
1336 |
if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) |
1337 |
{ |
1338 |
|
1339 |
/* This is just a hack so when identifying the items, we print |
1340 |
* out the extra message |
1341 |
*/ |
1342 |
if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1343 |
new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); |
1344 |
|
1345 |
new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1346 |
} |
1347 |
new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */ |
1348 |
} |
1349 |
|
1350 |
/* |
1351 |
* inventory prints object's inventory. If inv==NULL then print player's |
1352 |
* inventory. |
1353 |
* [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
1354 |
*/ |
1355 |
void |
1356 |
inventory (object *op, object *inv) |
1357 |
{ |
1358 |
object *tmp; |
1359 |
char *in; |
1360 |
int items = 0, length; |
1361 |
|
1362 |
if (inv == NULL && op == NULL) |
1363 |
{ |
1364 |
new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?"); |
1365 |
return; |
1366 |
} |
1367 |
tmp = inv ? inv->inv : op->inv; |
1368 |
|
1369 |
while (tmp) |
1370 |
{ |
1371 |
if ((!tmp->invisible && |
1372 |
(inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ))) |
1373 |
items++; |
1374 |
tmp = tmp->below; |
1375 |
} |
1376 |
if (inv == NULL) |
1377 |
{ /* player's inventory */ |
1378 |
if (items == 0) |
1379 |
{ |
1380 |
new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing."); |
1381 |
return; |
1382 |
} |
1383 |
else |
1384 |
{ |
1385 |
length = 28; |
1386 |
in = ""; |
1387 |
if (op) |
1388 |
clear_win_info (op); |
1389 |
new_draw_info (NDI_UNIQUE, 0, op, "Inventory:"); |
1390 |
} |
1391 |
} |
1392 |
else |
1393 |
{ |
1394 |
if (items == 0) |
1395 |
return; |
1396 |
else |
1397 |
{ |
1398 |
length = 28; |
1399 |
in = " "; |
1400 |
} |
1401 |
} |
1402 |
for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below) |
1403 |
{ |
1404 |
if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED)))) |
1405 |
continue; |
1406 |
if ((!op || QUERY_FLAG (op, FLAG_WIZ))) |
1407 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length, |
1408 |
query_name (tmp), tmp->count, query_weight (tmp)); |
1409 |
else |
1410 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp)); |
1411 |
} |
1412 |
if (!inv && op) |
1413 |
{ |
1414 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op)); |
1415 |
} |
1416 |
} |
1417 |
|
1418 |
static void |
1419 |
display_new_pickup (object *op) |
1420 |
{ |
1421 |
int i = op->contr->mode; |
1422 |
|
1423 |
if (!(i & PU_NEWMODE)) |
1424 |
return; |
1425 |
|
1426 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0); |
1427 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1428 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1429 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1430 |
|
1431 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
1432 |
|
1433 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d FOOD", i & PU_FOOD ? 1 : 0); |
1434 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d DRINK", i & PU_DRINK ? 1 : 0); |
1435 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d VALUABLES", i & PU_VALUABLES ? 1 : 0); |
1436 |
|
1437 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOW", i & PU_BOW ? 1 : 0); |
1438 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARROW", i & PU_ARROW ? 1 : 0); |
1439 |
|
1440 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d HELMET", i & PU_HELMET ? 1 : 0); |
1441 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d SHIELD", i & PU_SHIELD ? 1 : 0); |
1442 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARMOUR", i & PU_ARMOUR ? 1 : 0); |
1443 |
|
1444 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOOTS", i & PU_BOOTS ? 1 : 0); |
1445 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d GLOVES", i & PU_GLOVES ? 1 : 0); |
1446 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d CLOAK", i & PU_CLOAK ? 1 : 0); |
1447 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d KEY", i & PU_KEY ? 1 : 0); |
1448 |
|
1449 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d MISSILEWEAPON", i & PU_MISSILEWEAPON ? 1 : 0); |
1450 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d ALLWEAPON", i & PU_ALLWEAPON ? 1 : 0); |
1451 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICAL", i & PU_MAGICAL ? 1 : 0); |
1452 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d POTION", i & PU_POTION ? 1 : 0); |
1453 |
|
1454 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d SPELLBOOK", i & PU_SPELLBOOK ? 1 : 0); |
1455 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d SKILLSCROLL", i & PU_SKILLSCROLL ? 1 : 0); |
1456 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d READABLES", i & PU_READABLES ? 1 : 0); |
1457 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0); |
1458 |
|
1459 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0); |
1460 |
|
1461 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0); |
1462 |
|
1463 |
new_draw_info_format (NDI_UNIQUE, 0, op, ""); |
1464 |
} |
1465 |
|
1466 |
int |
1467 |
command_pickup (object *op, char *params) |
1468 |
{ |
1469 |
uint32 i; |
1470 |
static const char *names[] = { |
1471 |
"debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", |
1472 |
"shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", |
1473 |
"magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", "jewels", NULL |
1474 |
}; |
1475 |
static uint32 modes[] = { |
1476 |
PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, |
1477 |
PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, |
1478 |
PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, PU_JEWELS, 0 |
1479 |
}; |
1480 |
|
1481 |
if (!params) |
1482 |
{ |
1483 |
/* if the new mode is used, just print the settings */ |
1484 |
if (op->contr->mode & PU_NEWMODE) |
1485 |
{ |
1486 |
display_new_pickup (op); |
1487 |
return 1; |
1488 |
} |
1489 |
if (1) |
1490 |
LOG (llevDebug, "command_pickup: !params\n"); |
1491 |
set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1); |
1492 |
return 0; |
1493 |
} |
1494 |
|
1495 |
while (*params == ' ' && *params) |
1496 |
params++; |
1497 |
|
1498 |
if (*params == '+' || *params == '-') |
1499 |
{ |
1500 |
int mode; |
1501 |
|
1502 |
for (mode = 0; names[mode]; mode++) |
1503 |
{ |
1504 |
if (!strcmp (names[mode], params + 1)) |
1505 |
{ |
1506 |
i = op->contr->mode; |
1507 |
if (!(i & PU_NEWMODE)) |
1508 |
i = PU_NEWMODE; |
1509 |
if (*params == '+') |
1510 |
i = i | modes[mode]; |
1511 |
else |
1512 |
i = i & ~modes[mode]; |
1513 |
op->contr->mode = i; |
1514 |
display_new_pickup (op); |
1515 |
return 1; |
1516 |
} |
1517 |
} |
1518 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params); |
1519 |
return 1; |
1520 |
} |
1521 |
|
1522 |
if (sscanf (params, "%u", &i) != 1) |
1523 |
{ |
1524 |
if (1) |
1525 |
LOG (llevDebug, "command_pickup: params==NULL\n"); |
1526 |
new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); |
1527 |
return 1; |
1528 |
} |
1529 |
set_pickup_mode (op, i); |
1530 |
|
1531 |
return 1; |
1532 |
} |
1533 |
|
1534 |
void |
1535 |
set_pickup_mode (object *op, int i) |
1536 |
{ |
1537 |
switch (op->contr->mode = i) |
1538 |
{ |
1539 |
case 0: |
1540 |
new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up."); |
1541 |
break; |
1542 |
case 1: |
1543 |
new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item."); |
1544 |
break; |
1545 |
case 2: |
1546 |
new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop."); |
1547 |
break; |
1548 |
case 3: |
1549 |
new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up."); |
1550 |
break; |
1551 |
case 4: |
1552 |
new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items."); |
1553 |
break; |
1554 |
case 5: |
1555 |
new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop."); |
1556 |
break; |
1557 |
case 6: |
1558 |
new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items."); |
1559 |
break; |
1560 |
case 7: |
1561 |
new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems"); |
1562 |
break; |
1563 |
} |
1564 |
} |
1565 |
|
1566 |
int |
1567 |
command_search_items (object *op, char *params) |
1568 |
{ |
1569 |
char buf[MAX_BUF]; |
1570 |
|
1571 |
if (settings.search_items == FALSE) |
1572 |
return 1; |
1573 |
|
1574 |
if (params == NULL) |
1575 |
{ |
1576 |
if (op->contr->search_str[0] == '\0') |
1577 |
{ |
1578 |
new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
1579 |
new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1580 |
new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1581 |
return 1; |
1582 |
} |
1583 |
op->contr->search_str[0] = '\0'; |
1584 |
new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1585 |
fix_player (op); |
1586 |
return 1; |
1587 |
} |
1588 |
if ((int) strlen (params) >= MAX_BUF) |
1589 |
{ |
1590 |
new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1591 |
return 1; |
1592 |
} |
1593 |
strcpy (op->contr->search_str, params); |
1594 |
sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1595 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
1596 |
fix_player (op); |
1597 |
return 1; |
1598 |
} |
1599 |
|
1600 |
/* |
1601 |
* Changing the custom name of an item |
1602 |
* |
1603 |
* Syntax is: rename <what object> to <new name> |
1604 |
* if '<what object>' is omitted, marked object is used |
1605 |
* if 'to <new name>' is omitted, custom name is cleared |
1606 |
* |
1607 |
* Names are considered for all purpose having a length <=127 (max length sent to client |
1608 |
* by server) */ |
1609 |
|
1610 |
int |
1611 |
command_rename_item (object *op, char *params) |
1612 |
{ |
1613 |
char buf[VERY_BIG_BUF]; |
1614 |
int itemnumber; |
1615 |
object *item = NULL; |
1616 |
char *closebrace; |
1617 |
size_t counter; |
1618 |
|
1619 |
if (params) |
1620 |
{ |
1621 |
/* Let's skip white spaces */ |
1622 |
while (' ' == *params) |
1623 |
params++; |
1624 |
|
1625 |
/* Checking the first part */ |
1626 |
if ((itemnumber = atoi (params)) != 0) |
1627 |
{ |
1628 |
for (item = op->inv; item && ((item->count != (tag_t) itemnumber) || item->invisible); item = item->below); |
1629 |
if (!item) |
1630 |
{ |
1631 |
new_draw_info (NDI_UNIQUE, 0, op, "Tried to rename an invalid item."); |
1632 |
return 1; |
1633 |
} |
1634 |
while (isdigit (*params) || ' ' == *params) |
1635 |
params++; |
1636 |
} |
1637 |
else if ('<' == *params) |
1638 |
{ |
1639 |
/* Got old name, let's get it & find appropriate matching item */ |
1640 |
closebrace = strchr (params, '>'); |
1641 |
if (!closebrace) |
1642 |
{ |
1643 |
new_draw_info (NDI_UNIQUE, 0, op, "Syntax error!"); |
1644 |
return 1; |
1645 |
} |
1646 |
/* Sanity check for buffer overruns */ |
1647 |
if ((closebrace - params) > 127) |
1648 |
{ |
1649 |
new_draw_info (NDI_UNIQUE, 0, op, "Old name too long (up to 127 characters allowed)!"); |
1650 |
return 1; |
1651 |
} |
1652 |
/* Copy the old name */ |
1653 |
strncpy (buf, params + 1, closebrace - params - 1); |
1654 |
buf[closebrace - params - 1] = '\0'; |
1655 |
|
1656 |
/* Find best matching item */ |
1657 |
item = find_best_object_match (op, buf); |
1658 |
if (!item) |
1659 |
{ |
1660 |
new_draw_info (NDI_UNIQUE, 0, op, "Could not find a matching item to rename."); |
1661 |
return 1; |
1662 |
} |
1663 |
|
1664 |
/* Now need to move pointer to just after > */ |
1665 |
params = closebrace + 1; |
1666 |
while (' ' == *params) |
1667 |
params++; |
1668 |
|
1669 |
} |
1670 |
else |
1671 |
{ |
1672 |
/* Use marked item */ |
1673 |
item = find_marked_object (op); |
1674 |
if (!item) |
1675 |
{ |
1676 |
new_draw_info (NDI_UNIQUE, 0, op, "No marked item to rename."); |
1677 |
return 1; |
1678 |
} |
1679 |
} |
1680 |
|
1681 |
/* Now let's find the new name */ |
1682 |
if (!strncmp (params, "to ", 3)) |
1683 |
{ |
1684 |
params += 3; |
1685 |
while (' ' == *params) |
1686 |
params++; |
1687 |
if ('<' != *params) |
1688 |
{ |
1689 |
new_draw_info (NDI_UNIQUE, 0, op, "Syntax error, expecting < at start of new name!"); |
1690 |
return 1; |
1691 |
} |
1692 |
closebrace = strchr (params + 1, '>'); |
1693 |
if (!closebrace) |
1694 |
{ |
1695 |
new_draw_info (NDI_UNIQUE, 0, op, "Syntax error, expecting > at end of new name!"); |
1696 |
return 1; |
1697 |
} |
1698 |
|
1699 |
/* Sanity check for buffer overruns */ |
1700 |
if ((closebrace - params) > 127) |
1701 |
{ |
1702 |
new_draw_info (NDI_UNIQUE, 0, op, "New name too long (up to 127 characters allowed)!"); |
1703 |
return 1; |
1704 |
} |
1705 |
|
1706 |
/* Copy the new name */ |
1707 |
strncpy (buf, params + 1, closebrace - params - 1); |
1708 |
buf[closebrace - params - 1] = '\0'; |
1709 |
|
1710 |
/* Let's check it for weird characters */ |
1711 |
for (counter = 0; counter < strlen (buf); counter++) |
1712 |
{ |
1713 |
if (isalnum (buf[counter])) |
1714 |
continue; |
1715 |
if (' ' == buf[counter]) |
1716 |
continue; |
1717 |
if ('\'' == buf[counter]) |
1718 |
continue; |
1719 |
if ('+' == buf[counter]) |
1720 |
continue; |
1721 |
if ('_' == buf[counter]) |
1722 |
continue; |
1723 |
if ('-' == buf[counter]) |
1724 |
continue; |
1725 |
|
1726 |
/* If we come here, then the name contains an invalid character... |
1727 |
tell the player & exit */ |
1728 |
new_draw_info (NDI_UNIQUE, 0, op, "Invalid new name!"); |
1729 |
return 1; |
1730 |
} |
1731 |
|
1732 |
} |
1733 |
else |
1734 |
{ |
1735 |
/* If param contains something, then syntax error... */ |
1736 |
if (strlen (params)) |
1737 |
{ |
1738 |
new_draw_info (NDI_UNIQUE, 0, op, "Syntax error, expected 'to <' after old name!"); |
1739 |
return 1; |
1740 |
} |
1741 |
/* New name is empty */ |
1742 |
buf[0] = '\0'; |
1743 |
} |
1744 |
} |
1745 |
else |
1746 |
{ |
1747 |
/* Last case: params==NULL */ |
1748 |
item = find_marked_object (op); |
1749 |
if (!item) |
1750 |
{ |
1751 |
new_draw_info (NDI_UNIQUE, 0, op, "No marked item to rename."); |
1752 |
return 1; |
1753 |
} |
1754 |
buf[0] = '\0'; |
1755 |
} |
1756 |
|
1757 |
if (QUERY_FLAG (item, FLAG_UNPAID)) |
1758 |
{ |
1759 |
new_draw_info (NDI_UNIQUE, 0, op, "You can't rename an unpaid item! You should pay for it first."); |
1760 |
return 1; |
1761 |
} |
1762 |
|
1763 |
/* Coming here, everything is fine... */ |
1764 |
if (!strlen (buf)) |
1765 |
{ |
1766 |
/* Clear custom name */ |
1767 |
if (item->custom_name) |
1768 |
{ |
1769 |
item->custom_name = 0; |
1770 |
|
1771 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You stop calling your %s with weird names.", |
1772 |
query_base_name (item, item->nrof > 1 ? 1 : 0)); |
1773 |
esrv_update_item (UPD_NAME, op, item); |
1774 |
} |
1775 |
else |
1776 |
{ |
1777 |
new_draw_info (NDI_UNIQUE, 0, op, "This item has no custom name."); |
1778 |
} |
1779 |
} |
1780 |
else |
1781 |
{ |
1782 |
/* Set custom name */ |
1783 |
item->custom_name = buf; |
1784 |
|
1785 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s will now be called %s.", query_base_name (item, item->nrof > 1 ? 1 : 0), buf); |
1786 |
esrv_update_item (UPD_NAME, op, item); |
1787 |
} |
1788 |
|
1789 |
return 1; |
1790 |
} |