1 |
/* |
2 |
* static char *rcsid_c_object_c = |
3 |
* "$Id: c_object.C,v 1.11 2006-08-29 10:51:43 elmex Exp $"; |
4 |
*/ |
5 |
/* |
6 |
CrossFire, A Multiplayer game for X-windows |
7 |
|
8 |
Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
9 |
Copyright (C) 1992 Frank Tore Johansen |
10 |
|
11 |
This program is free software; you can redistribute it and/or modify |
12 |
it under the terms of the GNU General Public License as published by |
13 |
the Free Software Foundation; either version 2 of the License, or |
14 |
(at your option) any later version. |
15 |
|
16 |
This program is distributed in the hope that it will be useful, |
17 |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
18 |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
19 |
GNU General Public License for more details. |
20 |
|
21 |
You should have received a copy of the GNU General Public License |
22 |
along with this program; if not, write to the Free Software |
23 |
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
24 |
|
25 |
The author can be reached via e-mail to crossfire-devel@real-time.com |
26 |
|
27 |
Object (handling) commands |
28 |
*/ |
29 |
|
30 |
#include <global.h> |
31 |
#include <loader.h> |
32 |
#include <skills.h> |
33 |
#ifndef __CEXTRACT__ |
34 |
#include <sproto.h> |
35 |
#endif |
36 |
#include <living.h> |
37 |
#include <math.h> |
38 |
/* |
39 |
* Object id parsing functions |
40 |
*/ |
41 |
|
42 |
#define OBLINKMALLOC(p) if(!((p)=(objectlink *)malloc(sizeof(objectlink))))\ |
43 |
fatal(OUT_OF_MEMORY); |
44 |
|
45 |
#define ADD_ITEM(NEW,COUNT)\ |
46 |
if(!first) {\ |
47 |
OBLINKMALLOC(first);\ |
48 |
last=first;\ |
49 |
} else {\ |
50 |
OBLINKMALLOC(last->next);\ |
51 |
last=last->next;\ |
52 |
}\ |
53 |
last->next=NULL;\ |
54 |
last->ob=(NEW);\ |
55 |
last->id=(COUNT); |
56 |
|
57 |
/** |
58 |
* Search the inventory of 'pl' for what matches best with params. |
59 |
* we use item_matched_string above - this gives us consistent behaviour |
60 |
* between many commands. Return the best match, or NULL if no match. |
61 |
* aflag is used with apply -u , and apply -a to |
62 |
* only unapply applied, or apply unapplied objects |
63 |
**/ |
64 |
static object *find_best_apply_object_match(object *pl, const char *params, enum apply_flag aflag) |
65 |
{ |
66 |
object *tmp, *best=NULL; |
67 |
int match_val=0,tmpmatch; |
68 |
|
69 |
for (tmp=pl->inv; tmp; tmp=tmp->below) { |
70 |
if (tmp->invisible) continue; |
71 |
if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val) { |
72 |
if ((aflag==AP_APPLY) && (QUERY_FLAG(tmp,FLAG_APPLIED))) continue; |
73 |
if ((aflag==AP_UNAPPLY) && (!QUERY_FLAG(tmp,FLAG_APPLIED))) continue; |
74 |
match_val=tmpmatch; |
75 |
best=tmp; |
76 |
} |
77 |
} |
78 |
return best; |
79 |
} |
80 |
|
81 |
/** |
82 |
* Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
83 |
**/ |
84 |
object *find_best_object_match(object *pl, const char *params) |
85 |
{ |
86 |
return find_best_apply_object_match(pl, params, AP_NULL); |
87 |
} |
88 |
|
89 |
int command_uskill ( object *pl, char *params) { |
90 |
if (!params) { |
91 |
new_draw_info(NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
92 |
return 0; |
93 |
} |
94 |
return use_skill(pl,params); |
95 |
} |
96 |
|
97 |
int command_rskill ( object *pl, char *params) { |
98 |
object *skill; |
99 |
|
100 |
if (!params) { |
101 |
new_draw_info(NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
102 |
return 0; |
103 |
} |
104 |
skill = find_skill_by_name(pl, params); |
105 |
|
106 |
if (!skill) { |
107 |
new_draw_info_format(NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
108 |
return 0; |
109 |
} |
110 |
return change_skill(pl,skill, 0); |
111 |
} |
112 |
|
113 |
|
114 |
/* These functions (command_search, command_disarm) are really just wrappers for |
115 |
* things like 'use_skill ...'). In fact, they should really be obsoleted |
116 |
* and replaced with those. |
117 |
*/ |
118 |
int command_search (object *op, char *params) { |
119 |
return use_skill(op, skill_names[SK_FIND_TRAPS]); |
120 |
} |
121 |
|
122 |
int command_disarm (object *op, char *params) { |
123 |
return use_skill(op, skill_names[SK_DISARM_TRAPS]); |
124 |
} |
125 |
|
126 |
|
127 |
/* A little special because we do want to pass the full params along |
128 |
* as it includes the object to throw. |
129 |
*/ |
130 |
int command_throw (object *op, char *params) |
131 |
{ |
132 |
object *skop; |
133 |
|
134 |
skop = find_skill_by_name(op, skill_names[SK_THROWING]); |
135 |
if (skop) return do_skill(op, op, skop, op->facing,params); |
136 |
else { |
137 |
new_draw_info(NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
138 |
} |
139 |
return 0; |
140 |
} |
141 |
|
142 |
|
143 |
int command_apply (object *op, char *params) |
144 |
{ |
145 |
if (!params) { |
146 |
player_apply_below(op); |
147 |
return 0; |
148 |
} |
149 |
else { |
150 |
apply_flag aflag = (apply_flag) 0; |
151 |
object *inv; |
152 |
|
153 |
while (*params==' ') params++; |
154 |
if (!strncmp(params,"-a ",3)) { |
155 |
aflag=AP_APPLY; |
156 |
params+=3; |
157 |
} |
158 |
if (!strncmp(params,"-u ",3)) { |
159 |
aflag=AP_UNAPPLY; |
160 |
params+=3; |
161 |
} |
162 |
while (*params==' ') params++; |
163 |
|
164 |
inv=find_best_apply_object_match(op, params, aflag); |
165 |
if (inv) { |
166 |
player_apply(op,inv,aflag,0); |
167 |
} else |
168 |
new_draw_info_format(NDI_UNIQUE, 0, op, |
169 |
"Could not find any match to the %s.",params); |
170 |
} |
171 |
return 0; |
172 |
} |
173 |
|
174 |
/* |
175 |
* Check if an item op can be put into a sack. If pl exists then tell |
176 |
* a player the reason of failure. |
177 |
* returns 1 if it will fit, 0 if it will not. nrof is the number of |
178 |
* objects (op) we want to put in. We specify it separately instead of |
179 |
* using op->nrof because often times, a player may have specified a |
180 |
* certain number of objects to drop, so we can pass that number, and |
181 |
* not need to use split_ob and stuff. |
182 |
*/ |
183 |
int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) { |
184 |
|
185 |
if (! QUERY_FLAG (sack, FLAG_APPLIED)) { |
186 |
new_draw_info_format(NDI_UNIQUE, 0, pl, |
187 |
"The %s is not active.", query_name(sack)); |
188 |
return 0; |
189 |
} |
190 |
if (sack == op) { |
191 |
new_draw_info_format(NDI_UNIQUE, 0, pl, |
192 |
"You can't put the %s into itself.", query_name(sack)); |
193 |
return 0; |
194 |
} |
195 |
if (sack->race && (sack->race != op->race || op->type == CONTAINER |
196 |
|| (sack->stats.food && sack->stats.food != op->type))) { |
197 |
new_draw_info_format(NDI_UNIQUE, 0, pl, |
198 |
"You can put only %s into the %s.", &sack->race, query_name(sack)); |
199 |
return 0; |
200 |
} |
201 |
if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) { |
202 |
new_draw_info_format(NDI_UNIQUE, 0, pl, |
203 |
"You can't put the key into %s.", query_name(sack)); |
204 |
return 0; |
205 |
} |
206 |
if (sack->weight_limit && sack->carrying + (nrof ? nrof : 1) * |
207 |
(op->weight + (op->type==CONTAINER?(op->carrying*op->stats.Str):0)) |
208 |
* (100 - sack->stats.Str) / 100 > sack->weight_limit) { |
209 |
new_draw_info_format(NDI_UNIQUE, 0, pl, |
210 |
"That won't fit in the %s!", query_name(sack)); |
211 |
return 0; |
212 |
} |
213 |
/* All other checks pass, must be OK */ |
214 |
return 1; |
215 |
} |
216 |
|
217 |
/* Pick up commands follow */ |
218 |
/* pl = player (not always - monsters can use this now) |
219 |
* op is the object to put tmp into, |
220 |
* tmp is the object to pick up, nrof is the number to |
221 |
* pick up (0 means all of them) |
222 |
*/ |
223 |
static void pick_up_object (object *pl, object *op, object *tmp, int nrof) |
224 |
{ |
225 |
/* buf needs to be big (more than 256 chars) because you can get |
226 |
* very long item names. |
227 |
*/ |
228 |
char buf[HUGE_BUF]; |
229 |
object *env=tmp->env; |
230 |
uint32 weight, effective_weight_limit; |
231 |
int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
232 |
|
233 |
/* IF the player is flying & trying to take the item out of a container |
234 |
* that is in his inventory, let him. tmp->env points to the container |
235 |
* (sack, luggage, etc), tmp->env->env then points to the player (nested |
236 |
* containers not allowed as of now) |
237 |
*/ |
238 |
if((pl->move_type & MOVE_FLYING) && !QUERY_FLAG(pl, FLAG_WIZ) && |
239 |
is_player_inv(tmp)!=pl) { |
240 |
new_draw_info(NDI_UNIQUE, 0,pl, "You are levitating, you can't reach the ground!"); |
241 |
return; |
242 |
} |
243 |
if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
244 |
return; |
245 |
if(QUERY_FLAG(tmp,FLAG_WAS_WIZ) && !QUERY_FLAG(pl, FLAG_WAS_WIZ)) { |
246 |
new_draw_info(NDI_UNIQUE, 0,pl, "The object disappears in a puff of smoke!"); |
247 |
new_draw_info(NDI_UNIQUE, 0,pl, "It must have been an illusion."); |
248 |
if (pl->type==PLAYER) esrv_del_item (pl->contr, tmp->count); |
249 |
if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) |
250 |
remove_ob (tmp); |
251 |
free_object(tmp); |
252 |
return; |
253 |
} |
254 |
|
255 |
if (nrof > tmp_nrof || nrof == 0) |
256 |
nrof = tmp_nrof; |
257 |
/* Figure out how much weight this object will add to the player */ |
258 |
weight = tmp->weight * nrof; |
259 |
if (tmp->inv) weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
260 |
if (pl->stats.Str <= MAX_STAT) |
261 |
effective_weight_limit = weight_limit[pl->stats.Str]; |
262 |
else |
263 |
effective_weight_limit = weight_limit[MAX_STAT]; |
264 |
if ((pl->weight + pl->carrying + weight) > effective_weight_limit) { |
265 |
new_draw_info(0, 0,pl,"That item is too heavy for you to pick up."); |
266 |
return; |
267 |
} |
268 |
if (settings.real_wiz == FALSE && QUERY_FLAG(pl, FLAG_WAS_WIZ)) |
269 |
SET_FLAG(tmp, FLAG_WAS_WIZ); |
270 |
if (nrof != tmp_nrof) { |
271 |
object *tmp2 = tmp; |
272 |
tag_t tmp2_tag = tmp2->count; |
273 |
tmp = get_split_ob (tmp, nrof); |
274 |
if(!tmp) { |
275 |
new_draw_info(NDI_UNIQUE, 0,pl, errmsg); |
276 |
return; |
277 |
} |
278 |
/* Tell a client what happened rest of objects */ |
279 |
if (pl->type == PLAYER) { |
280 |
if (was_destroyed (tmp2, tmp2_tag)) |
281 |
esrv_del_item (pl->contr, tmp2_tag); |
282 |
else |
283 |
esrv_send_item (pl, tmp2); |
284 |
} |
285 |
} else { |
286 |
/* If the object is in a container, send a delete to the client. |
287 |
* - we are moving all the items from the container to elsewhere, |
288 |
* so it needs to be deleted. |
289 |
*/ |
290 |
if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) { |
291 |
if (tmp->env && pl->type==PLAYER) |
292 |
esrv_del_item (pl->contr, tmp->count); |
293 |
remove_ob(tmp); /* Unlink it */ |
294 |
} |
295 |
} |
296 |
if(QUERY_FLAG(tmp, FLAG_UNPAID)) |
297 |
(void) sprintf(buf,"%s will cost you %s.", query_name(tmp), |
298 |
query_cost_string(tmp,pl,F_BUY | F_SHOP)); |
299 |
else |
300 |
(void) sprintf(buf,"You pick up the %s.", query_name(tmp)); |
301 |
new_draw_info(NDI_UNIQUE, 0,pl,buf); |
302 |
|
303 |
tmp = insert_ob_in_ob(tmp, op); |
304 |
|
305 |
/* All the stuff below deals with client/server code, and is only |
306 |
* usable by players |
307 |
*/ |
308 |
if(pl->type!=PLAYER) return; |
309 |
|
310 |
esrv_send_item (pl, tmp); |
311 |
/* These are needed to update the weight for the container we |
312 |
* are putting the object in. |
313 |
*/ |
314 |
if (op!=pl) { |
315 |
esrv_update_item (UPD_WEIGHT, pl, op); |
316 |
esrv_send_item (pl, pl); |
317 |
} |
318 |
|
319 |
/* Update the container the object was in */ |
320 |
if (env && env!=pl && env!=op) esrv_update_item (UPD_WEIGHT, pl, env); |
321 |
} |
322 |
|
323 |
|
324 |
void pick_up(object *op,object *alt) |
325 |
/* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
326 |
{ |
327 |
int need_fix_tmp = 0; |
328 |
object *tmp=NULL; |
329 |
mapstruct *tmp_map=NULL; |
330 |
int count; |
331 |
tag_t tag; |
332 |
|
333 |
/* Decide which object to pick. */ |
334 |
if (alt) |
335 |
{ |
336 |
if ( ! can_pick (op, alt)) { |
337 |
new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
338 |
goto leave; |
339 |
} |
340 |
tmp = alt; |
341 |
} |
342 |
else |
343 |
{ |
344 |
if (op->below == NULL || ! can_pick (op, op->below)) { |
345 |
new_draw_info (NDI_UNIQUE, 0, op, |
346 |
"There is nothing to pick up here."); |
347 |
goto leave; |
348 |
} |
349 |
tmp = op->below; |
350 |
} |
351 |
|
352 |
/* Try to catch it. */ |
353 |
tmp_map = tmp->map; |
354 |
tmp = stop_item (tmp); |
355 |
if (tmp == NULL) |
356 |
goto leave; |
357 |
need_fix_tmp = 1; |
358 |
if ( ! can_pick (op, tmp)) |
359 |
goto leave; |
360 |
|
361 |
if (op->type==PLAYER) { |
362 |
count=op->contr->count; |
363 |
if (count==0) count = tmp->nrof; |
364 |
} |
365 |
else |
366 |
count=tmp->nrof; |
367 |
|
368 |
/* container is open, so use it */ |
369 |
if (op->container) { |
370 |
alt = op->container; |
371 |
if (alt != tmp->env && !sack_can_hold (op, alt, tmp,count)) |
372 |
goto leave; |
373 |
} else { /* non container pickup */ |
374 |
for (alt=op->inv; alt; alt=alt->below) |
375 |
if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && |
376 |
alt->race && alt->race==tmp->race && |
377 |
sack_can_hold (NULL, alt, tmp,count)) |
378 |
break; /* perfect match */ |
379 |
|
380 |
if (!alt) |
381 |
for (alt=op->inv; alt; alt=alt->below) |
382 |
if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && |
383 |
sack_can_hold (NULL, alt, tmp,count)) |
384 |
break; /* General container comes next */ |
385 |
if (!alt) |
386 |
alt = op; /* No free containers */ |
387 |
} |
388 |
if(tmp->env == alt) { |
389 |
/* here it could be possible to check rent, |
390 |
* if someone wants to implement it |
391 |
*/ |
392 |
alt = op; |
393 |
} |
394 |
#ifdef PICKUP_DEBUG |
395 |
LOG(llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
396 |
#endif |
397 |
|
398 |
/* startequip items are not allowed to be put into containers: */ |
399 |
if (op->type == PLAYER && alt->type == CONTAINER |
400 |
&& QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
401 |
{ |
402 |
new_draw_info (NDI_UNIQUE, 0, op, |
403 |
"This object cannot be put into containers!"); |
404 |
goto leave; |
405 |
} |
406 |
|
407 |
tag = tmp->count; |
408 |
pick_up_object (op, alt, tmp, count); |
409 |
if (was_destroyed (tmp, tag) || tmp->env) |
410 |
need_fix_tmp = 0; |
411 |
if (op->type == PLAYER) |
412 |
op->contr->count=0; |
413 |
goto leave; |
414 |
|
415 |
leave: |
416 |
if (need_fix_tmp) |
417 |
fix_stopped_item (tmp, tmp_map, op); |
418 |
} |
419 |
|
420 |
|
421 |
/* This takes (picks up) and item. op is the player |
422 |
* who issued the command. params is a string to |
423 |
* match against the item name. Basically, always |
424 |
* returns zero, but that should be improved. |
425 |
*/ |
426 |
int command_take (object *op, char *params) |
427 |
{ |
428 |
object *tmp, *next; |
429 |
|
430 |
if (op->container) |
431 |
tmp=op->container->inv; |
432 |
else { |
433 |
tmp=op->above; |
434 |
if (tmp) while (tmp->above) { |
435 |
tmp=tmp->above; |
436 |
} |
437 |
if (!tmp) |
438 |
tmp=op->below; |
439 |
} |
440 |
|
441 |
if (tmp==NULL) { |
442 |
new_draw_info(NDI_UNIQUE, 0,op,"Nothing to take!"); |
443 |
return 0; |
444 |
} |
445 |
|
446 |
/* Makes processing easier */ |
447 |
if (params && *params=='\0') params=NULL; |
448 |
|
449 |
while (tmp) { |
450 |
next=tmp->below; |
451 |
|
452 |
if (tmp->invisible) { |
453 |
tmp=next; |
454 |
continue; |
455 |
} |
456 |
/* This following two if and else if could be merged into line |
457 |
* but that probably will make it more difficult to read, and |
458 |
* not make it any more efficient |
459 |
*/ |
460 |
if (params && item_matched_string(op, tmp, params)) { |
461 |
pick_up(op, tmp); |
462 |
} |
463 |
else if (can_pick(op, tmp) && !params) { |
464 |
pick_up(op,tmp); |
465 |
break; |
466 |
} |
467 |
tmp=next; |
468 |
/* Might as well just skip over the player immediately - |
469 |
* we know it can't be picked up |
470 |
*/ |
471 |
if (tmp == op) tmp=tmp->below; |
472 |
} |
473 |
if (!params && !tmp) { |
474 |
for (tmp=op->below; tmp!=NULL; tmp=tmp->next) |
475 |
if (!tmp->invisible) { |
476 |
char buf[MAX_BUF]; |
477 |
sprintf(buf,"You can't pick up a %s.", &tmp->name); |
478 |
new_draw_info(NDI_UNIQUE, 0, op, buf); |
479 |
break; |
480 |
} |
481 |
if (!tmp) new_draw_info(NDI_UNIQUE, 0,op, "There is nothing to pick up."); |
482 |
} |
483 |
return 0; |
484 |
} |
485 |
|
486 |
|
487 |
/* |
488 |
* This function was part of drop, now is own function. |
489 |
* Player 'op' tries to put object 'tmp' into sack 'sack', |
490 |
* if nrof is non zero, then nrof objects is tried to put into sack. |
491 |
* Note that the 'sack' in question can now be a transport, |
492 |
* so this function isn't named very good anymore. |
493 |
*/ |
494 |
void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
495 |
{ |
496 |
tag_t tmp_tag, tmp2_tag; |
497 |
object *tmp2, *sack2; |
498 |
char buf[MAX_BUF]; |
499 |
|
500 |
if (sack==tmp) return; /* Can't put an object in itself */ |
501 |
if (QUERY_FLAG(tmp,FLAG_STARTEQUIP)) { |
502 |
new_draw_info_format(NDI_UNIQUE, 0,op, |
503 |
"You cannot put the %s in the %s.", query_name(tmp), |
504 |
query_name(sack)); |
505 |
return; |
506 |
} |
507 |
if (tmp->type == CONTAINER && tmp->inv) { |
508 |
|
509 |
/* Eneq(@csd.uu.se): If the object to be dropped is a container |
510 |
* we instead move the contents of that container into the active |
511 |
* container, this is only done if the object has something in it. |
512 |
*/ |
513 |
sack2 = tmp; |
514 |
new_draw_info_format(NDI_UNIQUE, 0,op, "You move the items from %s into %s.", |
515 |
query_name(tmp), query_name(sack)); |
516 |
for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) { |
517 |
tmp = tmp2->below; |
518 |
if ((sack->type == CONTAINER && sack_can_hold(op, op->container, tmp2,tmp2->nrof))) { |
519 |
put_object_in_sack (op, sack, tmp2, 0); |
520 |
} else { |
521 |
sprintf(buf,"Your %s fills up.", query_name(sack)); |
522 |
new_draw_info(NDI_UNIQUE, 0,op, buf); |
523 |
break; |
524 |
} |
525 |
} |
526 |
esrv_update_item (UPD_WEIGHT, op, sack2); |
527 |
return; |
528 |
} |
529 |
|
530 |
/* Don't worry about this for containers - our caller should have |
531 |
* already checked this. |
532 |
*/ |
533 |
if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp,(nrof?nrof:tmp->nrof))) |
534 |
return; |
535 |
|
536 |
if(QUERY_FLAG(tmp, FLAG_APPLIED)) { |
537 |
if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
538 |
return; |
539 |
} |
540 |
|
541 |
/* we want to put some portion of the item into the container */ |
542 |
if (nrof && tmp->nrof != nrof) { |
543 |
object *tmp2 = tmp; |
544 |
tmp2_tag = tmp2->count; |
545 |
tmp = get_split_ob (tmp, nrof); |
546 |
|
547 |
if(!tmp) { |
548 |
new_draw_info(NDI_UNIQUE, 0,op, errmsg); |
549 |
return; |
550 |
} |
551 |
/* Tell a client what happened other objects */ |
552 |
if (was_destroyed (tmp2, tmp2_tag)) |
553 |
esrv_del_item (op->contr, tmp2_tag); |
554 |
else /* this can proably be replaced with an update */ |
555 |
esrv_send_item (op, tmp2); |
556 |
} else |
557 |
remove_ob(tmp); |
558 |
|
559 |
new_draw_info_format(NDI_UNIQUE, 0,op, "You put the %s in %s.", |
560 |
query_name(tmp), query_name(sack)); |
561 |
tmp_tag = tmp->count; |
562 |
tmp2 = insert_ob_in_ob(tmp, sack); |
563 |
fix_player(op); /* This is overkill, fix_player() is called somewhere */ |
564 |
/* in object.c */ |
565 |
|
566 |
/* If an object merged (and thus, different object), we need to |
567 |
* delete the original. |
568 |
*/ |
569 |
if (tmp2 != tmp) |
570 |
esrv_del_item (op->contr, tmp_tag); |
571 |
|
572 |
esrv_send_item (op, tmp2); |
573 |
|
574 |
/* update the sacks weight */ |
575 |
esrv_update_item (UPD_WEIGHT, op, sack); |
576 |
} |
577 |
|
578 |
/* |
579 |
* This function was part of drop, now is own function. |
580 |
* Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
581 |
* nrof objects is tried to dropped. |
582 |
* This is used when dropping objects onto the floor. |
583 |
*/ |
584 |
void |
585 |
drop_object (object * op, object * tmp, uint32 nrof) |
586 |
{ |
587 |
char buf[MAX_BUF]; |
588 |
object *floor; |
589 |
|
590 |
if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
591 |
return; |
592 |
|
593 |
if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
594 |
if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
595 |
return; /* can't unapply it */ |
596 |
|
597 |
/* We are only dropping some of the items. We split the current objec |
598 |
* off |
599 |
*/ |
600 |
if (nrof && tmp->nrof != nrof) |
601 |
{ |
602 |
object *tmp2 = tmp; |
603 |
tag_t tmp2_tag = tmp2->count; |
604 |
tmp = get_split_ob (tmp, nrof); |
605 |
if (!tmp) |
606 |
{ |
607 |
new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
608 |
return; |
609 |
} |
610 |
/* Tell a client what happened rest of objects. tmp2 is now the |
611 |
* original object |
612 |
*/ |
613 |
if (op->type == PLAYER) |
614 |
{ |
615 |
if (was_destroyed (tmp2, tmp2_tag)) |
616 |
esrv_del_item (op->contr, tmp2_tag); |
617 |
else |
618 |
esrv_send_item (op, tmp2); |
619 |
} |
620 |
} |
621 |
else |
622 |
remove_ob (tmp); |
623 |
|
624 |
if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
625 |
return; |
626 |
|
627 |
if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
628 |
{ |
629 |
sprintf (buf, "You drop the %s.", query_name (tmp)); |
630 |
new_draw_info (NDI_UNIQUE, 0, op, buf); |
631 |
new_draw_info (NDI_UNIQUE, 0, op, |
632 |
"The gods who lent it to you retrieves it."); |
633 |
if (op->type == PLAYER) |
634 |
esrv_del_item (op->contr, tmp->count); |
635 |
free_object (tmp); |
636 |
fix_player (op); |
637 |
return; |
638 |
} |
639 |
|
640 |
/* If SAVE_INTERVAL is commented out, we never want to save |
641 |
* the player here. |
642 |
*/ |
643 |
#ifdef SAVE_INTERVAL |
644 |
/* I'm not sure why there is a value check - since the save |
645 |
* is done every SAVE_INTERVAL seconds, why care the value |
646 |
* of what he is dropping? |
647 |
*/ |
648 |
if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) && |
649 |
(tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && |
650 |
(op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL)) |
651 |
{ |
652 |
save_player (op, 1); |
653 |
op->contr->last_save_time = time (NULL); |
654 |
} |
655 |
#endif /* SAVE_INTERVAL */ |
656 |
|
657 |
if (op->type == PLAYER) |
658 |
esrv_del_item (op->contr, tmp->count); |
659 |
|
660 |
/* Call this before we update the various windows/players. At least |
661 |
* that we, we know the weight is correct. |
662 |
*/ |
663 |
fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
664 |
/* in object.c */ |
665 |
|
666 |
if (op->type == PLAYER) |
667 |
{ |
668 |
op->contr->socket.update_look = 1; |
669 |
/* Need to update the weight for the player */ |
670 |
esrv_send_item (op, op); |
671 |
} |
672 |
|
673 |
for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) |
674 |
if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
675 |
return; |
676 |
|
677 |
if (is_in_shop (op) |
678 |
&& !QUERY_FLAG (tmp, FLAG_UNPAID) |
679 |
&& tmp->type != MONEY) |
680 |
sell_item (tmp, op); |
681 |
|
682 |
tmp->x = op->x; |
683 |
tmp->y = op->y; |
684 |
|
685 |
insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
686 |
} |
687 |
|
688 |
void drop(object *op, object *tmp) |
689 |
{ |
690 |
/* Hopeful fix for disappearing objects when dropping from a container - |
691 |
* somehow, players get an invisible object in the container, and the |
692 |
* old logic would skip over invisible objects - works fine for the |
693 |
* playes inventory, but drop inventory wants to use the next value. |
694 |
*/ |
695 |
if (tmp->invisible) { |
696 |
/* if the following is the case, it must be in an container. */ |
697 |
if (tmp->env && tmp->env->type != PLAYER) { |
698 |
/* Just toss the object - probably shouldn't be hanging |
699 |
* around anyways |
700 |
*/ |
701 |
remove_ob(tmp); |
702 |
free_object(tmp); |
703 |
return; |
704 |
} else { |
705 |
while(tmp!=NULL && tmp->invisible) |
706 |
tmp=tmp->below; |
707 |
} |
708 |
} |
709 |
|
710 |
if (tmp==NULL) { |
711 |
new_draw_info(NDI_UNIQUE, 0,op,"You don't have anything to drop."); |
712 |
return; |
713 |
} |
714 |
if (QUERY_FLAG(tmp, FLAG_INV_LOCKED)) { |
715 |
new_draw_info(NDI_UNIQUE, 0,op,"This item is locked"); |
716 |
return; |
717 |
} |
718 |
if (QUERY_FLAG(tmp, FLAG_NO_DROP)) { |
719 |
#if 0 |
720 |
/* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
721 |
new_draw_info(NDI_UNIQUE, 0,op, "This item can't be dropped."); |
722 |
#endif |
723 |
return; |
724 |
} |
725 |
|
726 |
if (op->type == PLAYER) |
727 |
{ |
728 |
if (op->contr->last_used==tmp && op->contr->last_used_id == tmp->count) { |
729 |
object *n=NULL; |
730 |
if(tmp->below != NULL) |
731 |
n = tmp->below; |
732 |
else if(tmp->above != NULL) |
733 |
n = tmp->above; |
734 |
op->contr->last_used = n; |
735 |
if (n != NULL) |
736 |
op->contr->last_used_id = n->count; |
737 |
else |
738 |
op->contr->last_used_id = 0; |
739 |
} |
740 |
}; |
741 |
|
742 |
if (op->container) { |
743 |
if (op->type == PLAYER) |
744 |
{ |
745 |
put_object_in_sack (op, op->container, tmp, op->contr->count); |
746 |
} else { |
747 |
put_object_in_sack(op, op->container, tmp, 0); |
748 |
}; |
749 |
} else { |
750 |
if (op->type == PLAYER) |
751 |
{ |
752 |
drop_object (op, tmp, op->contr->count); |
753 |
} else { |
754 |
drop_object(op,tmp,0); |
755 |
}; |
756 |
} |
757 |
if (op->type == PLAYER) |
758 |
op->contr->count = 0; |
759 |
} |
760 |
|
761 |
|
762 |
|
763 |
/* Command will drop all items that have not been locked */ |
764 |
int command_dropall (object *op, char *params) { |
765 |
|
766 |
object * curinv, *nextinv; |
767 |
|
768 |
if(op->inv == NULL) { |
769 |
new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop!"); |
770 |
return 0; |
771 |
} |
772 |
|
773 |
curinv = op->inv; |
774 |
|
775 |
/* |
776 |
This is the default. Drops everything not locked or considered |
777 |
not something that should be dropped. |
778 |
*/ |
779 |
/* |
780 |
Care must be taken that the next item pointer is not to money as |
781 |
the drop() routine will do unknown things to it when dropping |
782 |
in a shop. --Tero.Pelander@utu.fi |
783 |
*/ |
784 |
|
785 |
if(params==NULL) { |
786 |
while(curinv != NULL) { |
787 |
nextinv = curinv->below; |
788 |
while (nextinv && nextinv->type==MONEY) |
789 |
nextinv = nextinv->below; |
790 |
if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && curinv->type != MONEY && |
791 |
curinv->type != FOOD && curinv->type != KEY && |
792 |
curinv->type != SPECIAL_KEY && curinv->type != GEM && |
793 |
!curinv->invisible && |
794 |
(curinv->type!=CONTAINER || op->container!=curinv)) |
795 |
{ |
796 |
drop(op,curinv); |
797 |
} |
798 |
curinv = nextinv; |
799 |
} |
800 |
} |
801 |
|
802 |
else if(strcmp(params, "weapons") == 0) { |
803 |
while(curinv != NULL) { |
804 |
nextinv = curinv->below; |
805 |
while (nextinv && nextinv->type==MONEY) |
806 |
nextinv = nextinv->below; |
807 |
if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || |
808 |
(curinv->type == BOW) || (curinv->type == ARROW))) |
809 |
{ |
810 |
drop(op,curinv); |
811 |
} |
812 |
curinv = nextinv; |
813 |
} |
814 |
} |
815 |
|
816 |
else if(strcmp(params, "armor") == 0 || strcmp(params, "armour") == 0) { |
817 |
while(curinv != NULL) { |
818 |
nextinv = curinv->below; |
819 |
while (nextinv && nextinv->type==MONEY) |
820 |
nextinv = nextinv->below; |
821 |
if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || |
822 |
curinv->type == SHIELD || curinv->type==HELMET)) |
823 |
{ |
824 |
drop(op,curinv); |
825 |
} |
826 |
curinv = nextinv; |
827 |
} |
828 |
} |
829 |
|
830 |
else if(strcmp(params, "misc") == 0) { |
831 |
while(curinv != NULL) { |
832 |
nextinv = curinv->below; |
833 |
while (nextinv && nextinv->type==MONEY) |
834 |
nextinv = nextinv->below; |
835 |
if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ! QUERY_FLAG(curinv,FLAG_APPLIED)) { |
836 |
switch(curinv->type) { |
837 |
case HORN: |
838 |
case BOOK: |
839 |
case SPELLBOOK: |
840 |
case GIRDLE: |
841 |
case AMULET: |
842 |
case RING: |
843 |
case CLOAK: |
844 |
case BOOTS: |
845 |
case GLOVES: |
846 |
case BRACERS: |
847 |
case SCROLL: |
848 |
case ARMOUR_IMPROVER: |
849 |
case WEAPON_IMPROVER: |
850 |
case WAND: |
851 |
case ROD: |
852 |
case POTION: |
853 |
drop(op,curinv); |
854 |
curinv = nextinv; |
855 |
break; |
856 |
default: |
857 |
curinv = nextinv; |
858 |
break; |
859 |
} |
860 |
} |
861 |
curinv = nextinv; |
862 |
} |
863 |
} |
864 |
op->contr->socket.update_look=1; |
865 |
/* draw_look(op);*/ |
866 |
return 0; |
867 |
} |
868 |
|
869 |
/* Object op wants to drop object(s) params. params can be a |
870 |
* comma seperated list. |
871 |
*/ |
872 |
|
873 |
int command_drop (object *op, char *params) |
874 |
{ |
875 |
object *tmp, *next; |
876 |
int did_one=0; |
877 |
|
878 |
if (!params) { |
879 |
new_draw_info(NDI_UNIQUE,0, op, "Drop what?"); |
880 |
return 0; |
881 |
} else { |
882 |
for (tmp=op->inv; tmp; tmp=next) { |
883 |
next=tmp->below; |
884 |
if (QUERY_FLAG(tmp,FLAG_NO_DROP) || |
885 |
tmp->invisible) continue; |
886 |
if (item_matched_string(op,tmp,params)) { |
887 |
drop(op, tmp); |
888 |
did_one=1; |
889 |
} |
890 |
} |
891 |
if (!did_one) new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop."); |
892 |
} |
893 |
if (op->type==PLAYER) |
894 |
{ |
895 |
op->contr->count=0; |
896 |
op->contr->socket.update_look=1; |
897 |
}; |
898 |
/* draw_look(op);*/ |
899 |
return 0; |
900 |
} |
901 |
|
902 |
int command_examine (object *op, char *params) |
903 |
{ |
904 |
if (!params) { |
905 |
object *tmp=op->below; |
906 |
while (tmp && !LOOK_OBJ(tmp)) tmp=tmp->below; |
907 |
if (tmp) examine(op,tmp); |
908 |
} |
909 |
else { |
910 |
object *tmp=find_best_object_match(op,params); |
911 |
if (tmp) |
912 |
examine(op,tmp); |
913 |
else |
914 |
new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); |
915 |
} |
916 |
return 0; |
917 |
} |
918 |
|
919 |
/* op should be a player. |
920 |
* we return the object the player has marked with the 'mark' command |
921 |
* below. If no match is found (or object has changed), we return |
922 |
* NULL. We leave it up to the calling function to print messages if |
923 |
* nothing is found. |
924 |
*/ |
925 |
object *find_marked_object(object *op) |
926 |
{ |
927 |
object *tmp; |
928 |
|
929 |
if (!op || !op->contr) return NULL; |
930 |
if (!op->contr->mark) { |
931 |
/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
932 |
return NULL; |
933 |
} |
934 |
/* This may seem like overkill, but we need to make sure that they |
935 |
* player hasn't dropped the item. We use count on the off chance that |
936 |
* an item got reincarnated at some point. |
937 |
*/ |
938 |
for (tmp=op->inv; tmp; tmp=tmp->below) { |
939 |
if (tmp->invisible) continue; |
940 |
if (tmp == op->contr->mark) { |
941 |
if (tmp->count == op->contr->mark_count) |
942 |
return tmp; |
943 |
else { |
944 |
op->contr->mark=NULL; |
945 |
op->contr->mark_count=0; |
946 |
/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
947 |
return NULL; |
948 |
} |
949 |
} |
950 |
} |
951 |
return NULL; |
952 |
} |
953 |
|
954 |
|
955 |
/* op should be a player, params is any params. |
956 |
* If no params given, we print out the currently marked object. |
957 |
* otherwise, try to find a matching object - try best match first. |
958 |
*/ |
959 |
int command_mark(object *op, char *params) |
960 |
{ |
961 |
if (!op->contr) return 1; |
962 |
if (!params) { |
963 |
object *mark=find_marked_object(op); |
964 |
if (!mark) new_draw_info(NDI_UNIQUE,0,op,"You have no marked object."); |
965 |
else new_draw_info_format(NDI_UNIQUE,0,op,"%s is marked.", query_name(mark)); |
966 |
} |
967 |
else { |
968 |
object *mark1=find_best_object_match(op, params); |
969 |
if (!mark1) { |
970 |
new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); |
971 |
return 1; |
972 |
} |
973 |
else { |
974 |
op->contr->mark=mark1; |
975 |
op->contr->mark_count=mark1->count; |
976 |
new_draw_info_format(NDI_UNIQUE,0,op,"Marked item %s", query_name(mark1)); |
977 |
return 0; |
978 |
} |
979 |
} |
980 |
return 0; /*shouldnt get here */ |
981 |
} |
982 |
|
983 |
|
984 |
/* op is the player |
985 |
* tmp is the monster being examined. |
986 |
*/ |
987 |
void examine_monster(object *op,object *tmp) { |
988 |
object *mon=tmp->head?tmp->head:tmp; |
989 |
|
990 |
if(QUERY_FLAG(mon,FLAG_UNDEAD)) |
991 |
new_draw_info(NDI_UNIQUE, 0,op,"It is an undead force."); |
992 |
if(mon->level>op->level) |
993 |
new_draw_info(NDI_UNIQUE, 0,op,"It is likely more powerful than you."); |
994 |
else if(mon->level<op->level) |
995 |
new_draw_info(NDI_UNIQUE, 0,op,"It is likely less powerful than you."); |
996 |
else |
997 |
new_draw_info(NDI_UNIQUE, 0,op,"It is probably as powerful as you."); |
998 |
if(mon->attacktype&AT_ACID) |
999 |
new_draw_info(NDI_UNIQUE, 0,op,"You seem to smell an acrid odor."); |
1000 |
|
1001 |
/* Anyone know why this used to use the clone value instead of the |
1002 |
* maxhp field? This seems that it should give more accurate results. |
1003 |
*/ |
1004 |
switch((mon->stats.hp+1)*4/(mon->stats.maxhp+1)) { /* From 1-4 */ |
1005 |
case 1: |
1006 |
new_draw_info(NDI_UNIQUE, 0,op,"It is in a bad shape."); |
1007 |
break; |
1008 |
case 2: |
1009 |
new_draw_info(NDI_UNIQUE, 0,op,"It is hurt."); |
1010 |
break; |
1011 |
case 3: |
1012 |
new_draw_info(NDI_UNIQUE, 0,op,"It is somewhat hurt."); |
1013 |
break; |
1014 |
case 4: |
1015 |
new_draw_info(NDI_UNIQUE, 0,op,"It is in excellent shape."); |
1016 |
break; |
1017 |
} |
1018 |
if(present_in_ob(POISONING,mon)!=NULL) |
1019 |
new_draw_info(NDI_UNIQUE, 0,op,"It looks very ill."); |
1020 |
} |
1021 |
|
1022 |
|
1023 |
/* tmp is the object being described, pl is who is examing it. */ |
1024 |
char *long_desc(object *tmp, object *pl) { |
1025 |
static char buf[VERY_BIG_BUF]; |
1026 |
char *cp; |
1027 |
|
1028 |
if(tmp==NULL) |
1029 |
return ""; |
1030 |
|
1031 |
buf[0]='\0'; |
1032 |
switch(tmp->type) { |
1033 |
case RING: |
1034 |
case SKILL: |
1035 |
case WEAPON: |
1036 |
case ARMOUR: |
1037 |
case BRACERS: |
1038 |
case HELMET: |
1039 |
case SHIELD: |
1040 |
case BOOTS: |
1041 |
case GLOVES: |
1042 |
case AMULET: |
1043 |
case GIRDLE: |
1044 |
case BOW: |
1045 |
case ARROW: |
1046 |
case CLOAK: |
1047 |
case FOOD: |
1048 |
case DRINK: |
1049 |
case FLESH: |
1050 |
case SKILL_TOOL: |
1051 |
case POWER_CRYSTAL: |
1052 |
if(*(cp=describe_item(tmp, pl))!='\0') { |
1053 |
int len; |
1054 |
|
1055 |
strncpy(buf,query_name(tmp), VERY_BIG_BUF-1); |
1056 |
buf[VERY_BIG_BUF-1]=0; |
1057 |
len=strlen(buf); |
1058 |
if (len<VERY_BIG_BUF-5) { |
1059 |
/* Since we know the length, we save a few cpu cycles by using |
1060 |
* it instead of calling strcat */ |
1061 |
strcpy(buf+len," "); |
1062 |
len++; |
1063 |
strncpy(buf+len, cp, VERY_BIG_BUF-len-1); |
1064 |
buf[VERY_BIG_BUF-1]=0; |
1065 |
} |
1066 |
} |
1067 |
} |
1068 |
if(buf[0]=='\0') { |
1069 |
strncpy(buf,query_name(tmp), VERY_BIG_BUF-1); |
1070 |
buf[VERY_BIG_BUF-1]=0; |
1071 |
} |
1072 |
|
1073 |
return buf; |
1074 |
} |
1075 |
|
1076 |
void examine(object *op, object *tmp) { |
1077 |
char buf[VERY_BIG_BUF]; |
1078 |
int i; |
1079 |
|
1080 |
if (tmp == NULL || tmp->type == CLOSE_CON) |
1081 |
return; |
1082 |
|
1083 |
strcpy(buf,"That is "); |
1084 |
strncat(buf, long_desc(tmp, op), VERY_BIG_BUF-strlen(buf)-1); |
1085 |
buf[VERY_BIG_BUF-1]=0; |
1086 |
|
1087 |
new_draw_info(NDI_UNIQUE, 0,op,buf); |
1088 |
buf[0]='\0'; |
1089 |
|
1090 |
if(tmp->custom_name) { |
1091 |
strcpy(buf,"You call it "); |
1092 |
strncat(buf, tmp->custom_name, VERY_BIG_BUF-strlen(buf)-1); |
1093 |
buf[VERY_BIG_BUF-1]=0; |
1094 |
new_draw_info(NDI_UNIQUE, 0,op,buf); |
1095 |
buf[0]='\0'; |
1096 |
} |
1097 |
|
1098 |
switch(tmp->type) { |
1099 |
case SPELLBOOK: |
1100 |
if(QUERY_FLAG(tmp, FLAG_IDENTIFIED) && tmp->inv ) { |
1101 |
sprintf(buf,"%s is a %s level %s spell", |
1102 |
&tmp->inv->name, get_levelnumber(tmp->inv->level), |
1103 |
&tmp->inv->skill); |
1104 |
} |
1105 |
break; |
1106 |
|
1107 |
case BOOK: |
1108 |
if(tmp->msg!=NULL) |
1109 |
strcpy(buf,"Something is written in it."); |
1110 |
break; |
1111 |
|
1112 |
case CONTAINER: |
1113 |
if(tmp->race!=NULL) { |
1114 |
if(tmp->weight_limit && tmp->stats.Str<100) |
1115 |
sprintf (buf,"It can hold only %s and its weight limit is %.1f kg.", |
1116 |
&tmp->race, tmp->weight_limit/(10.0 * (100 - tmp->stats.Str))); |
1117 |
else |
1118 |
sprintf (buf,"It can hold only %s.", &tmp->race); |
1119 |
} else |
1120 |
if(tmp->weight_limit && tmp->stats.Str<100) |
1121 |
sprintf (buf,"Its weight limit is %.1f kg.", |
1122 |
tmp->weight_limit/(10.0 * (100 - tmp->stats.Str))); |
1123 |
break; |
1124 |
|
1125 |
case WAND: |
1126 |
if(QUERY_FLAG(tmp, FLAG_IDENTIFIED)) |
1127 |
sprintf(buf,"It has %d charges left.",tmp->stats.food); |
1128 |
break; |
1129 |
} |
1130 |
|
1131 |
if(buf[0]!='\0') |
1132 |
new_draw_info(NDI_UNIQUE, 0,op,buf); |
1133 |
|
1134 |
if(tmp->materialname != NULL && !tmp->msg) { |
1135 |
sprintf(buf, "It is made of: %s.", &tmp->materialname); |
1136 |
new_draw_info(NDI_UNIQUE, 0, op, buf); |
1137 |
} |
1138 |
/* Where to wear this item */ |
1139 |
for (i=0; i < NUM_BODY_LOCATIONS; i++) { |
1140 |
if (tmp->body_info[i]<-1) { |
1141 |
if (op->body_info[i]) |
1142 |
new_draw_info_format(NDI_UNIQUE, 0,op, |
1143 |
"It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); |
1144 |
else |
1145 |
new_draw_info_format(NDI_UNIQUE, 0,op, |
1146 |
"It goes %s", body_locations[i].nonuse_name); |
1147 |
} else if (tmp->body_info[i]) { |
1148 |
if (op->body_info[i]) |
1149 |
new_draw_info_format(NDI_UNIQUE, 0,op, |
1150 |
"It goes %s", body_locations[i].use_name); |
1151 |
else |
1152 |
new_draw_info_format(NDI_UNIQUE, 0,op, |
1153 |
"It goes %s", body_locations[i].nonuse_name); |
1154 |
} |
1155 |
} |
1156 |
|
1157 |
if(tmp->weight) { |
1158 |
sprintf(buf,tmp->nrof>1?"They weigh %3.3f kg.":"It weighs %3.3f kg.", |
1159 |
tmp->weight*(tmp->nrof?tmp->nrof:1)/1000.0); |
1160 |
new_draw_info(NDI_UNIQUE, 0,op,buf); |
1161 |
} |
1162 |
|
1163 |
if (tmp->value && !QUERY_FLAG(tmp, FLAG_STARTEQUIP) && !QUERY_FLAG(tmp, FLAG_NO_PICK)) { |
1164 |
sprintf(buf,"You reckon %s worth %s.", |
1165 |
tmp->nrof>1?"they are":"it is",query_cost_string(tmp,op, F_TRUE | F_APPROX)); |
1166 |
new_draw_info(NDI_UNIQUE, 0,op,buf); |
1167 |
if (is_in_shop (op)) { |
1168 |
if(QUERY_FLAG(tmp, FLAG_UNPAID)) |
1169 |
sprintf(buf,"%s would cost you %s.", |
1170 |
tmp->nrof>1?"They":"It",query_cost_string(tmp,op,F_BUY | F_SHOP)); |
1171 |
else |
1172 |
sprintf(buf,"You are offered %s for %s.", |
1173 |
query_cost_string(tmp,op,F_SELL+F_SHOP), tmp->nrof>1?"them":"it"); |
1174 |
new_draw_info(NDI_UNIQUE, 0,op,buf); |
1175 |
} |
1176 |
} |
1177 |
|
1178 |
if(QUERY_FLAG(tmp, FLAG_MONSTER)) |
1179 |
examine_monster(op,tmp); |
1180 |
|
1181 |
/* Is this item buildable? */ |
1182 |
if ( QUERY_FLAG( tmp, FLAG_IS_BUILDABLE ) ) |
1183 |
new_draw_info( NDI_UNIQUE, 0, op, "This is a buildable item." ); |
1184 |
|
1185 |
/* Does the object have a message? Don't show message for all object |
1186 |
* types - especially if the first entry is a match |
1187 |
*/ |
1188 |
if(tmp->msg && tmp->type != EXIT && tmp->type != BOOK && |
1189 |
tmp->type != CORPSE && !tmp->move_on && |
1190 |
strncasecmp(tmp->msg, "@match",7)) { |
1191 |
|
1192 |
/* This is just a hack so when identifying the items, we print |
1193 |
* out the extra message |
1194 |
*/ |
1195 |
if (need_identify(tmp) && QUERY_FLAG(tmp, FLAG_IDENTIFIED)) |
1196 |
new_draw_info(NDI_UNIQUE, 0,op, "The object has a story:"); |
1197 |
|
1198 |
new_draw_info(NDI_UNIQUE, 0,op,tmp->msg); |
1199 |
} |
1200 |
new_draw_info(NDI_UNIQUE, 0,op," "); /* Blank line */ |
1201 |
} |
1202 |
|
1203 |
/* |
1204 |
* inventory prints object's inventory. If inv==NULL then print player's |
1205 |
* inventory. |
1206 |
* [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
1207 |
*/ |
1208 |
void inventory(object *op,object *inv) { |
1209 |
object *tmp; |
1210 |
char *in; |
1211 |
int items = 0, length; |
1212 |
|
1213 |
if (inv==NULL && op==NULL) { |
1214 |
new_draw_info(NDI_UNIQUE, 0,op,"Inventory of what object?"); |
1215 |
return; |
1216 |
} |
1217 |
tmp = inv ? inv->inv : op->inv; |
1218 |
|
1219 |
while (tmp) { |
1220 |
if ((!tmp->invisible && |
1221 |
(inv==NULL || inv->type == CONTAINER || QUERY_FLAG(tmp, FLAG_APPLIED))) |
1222 |
|| (!op || QUERY_FLAG(op, FLAG_WIZ))) |
1223 |
items++; |
1224 |
tmp=tmp->below; |
1225 |
} |
1226 |
if (inv==NULL) { /* player's inventory */ |
1227 |
if (items==0) { |
1228 |
new_draw_info(NDI_UNIQUE, 0,op,"You carry nothing."); |
1229 |
return; |
1230 |
} else { |
1231 |
length = 28; |
1232 |
in = ""; |
1233 |
if (op) |
1234 |
clear_win_info(op); |
1235 |
new_draw_info(NDI_UNIQUE, 0,op,"Inventory:"); |
1236 |
} |
1237 |
} else { |
1238 |
if (items==0) |
1239 |
return; |
1240 |
else { |
1241 |
length = 28; |
1242 |
in = " "; |
1243 |
} |
1244 |
} |
1245 |
for (tmp=inv?inv->inv:op->inv; tmp; tmp=tmp->below) { |
1246 |
if((!op||!QUERY_FLAG(op, FLAG_WIZ)) && (tmp->invisible || |
1247 |
(inv && inv->type != CONTAINER && !QUERY_FLAG(tmp, FLAG_APPLIED)))) |
1248 |
continue; |
1249 |
if((!op || QUERY_FLAG(op, FLAG_WIZ))) |
1250 |
new_draw_info_format(NDI_UNIQUE, 0,op ,"%s- %-*.*s (%5d) %-8s", in, length, length, |
1251 |
query_name(tmp), tmp->count,query_weight(tmp)); |
1252 |
else |
1253 |
new_draw_info_format(NDI_UNIQUE,0, op, "%s- %-*.*s %-8s", in, length+8, |
1254 |
length+8, query_name(tmp), |
1255 |
query_weight(tmp)); |
1256 |
} |
1257 |
if(!inv && op) { |
1258 |
new_draw_info_format(NDI_UNIQUE,0, op ,"%-*s %-8s", |
1259 |
41,"Total weight :",query_weight(op)); |
1260 |
} |
1261 |
} |
1262 |
|
1263 |
static void display_new_pickup( object* op ) |
1264 |
{ |
1265 |
int i = op->contr->mode; |
1266 |
|
1267 |
if(!(i & PU_NEWMODE)) return; |
1268 |
|
1269 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d NEWMODE",i & PU_NEWMODE?1:0); |
1270 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d DEBUG",i & PU_DEBUG?1:0); |
1271 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d INHIBIT",i & PU_INHIBIT?1:0); |
1272 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d STOP",i & PU_STOP?1:0); |
1273 |
|
1274 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d <= x pickup weight/value RATIO (0==off)",(i & PU_RATIO)*5); |
1275 |
|
1276 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d FOOD",i & PU_FOOD?1:0); |
1277 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d DRINK",i & PU_DRINK?1:0); |
1278 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d VALUABLES",i & PU_VALUABLES?1:0); |
1279 |
|
1280 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOW",i & PU_BOW?1:0); |
1281 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARROW",i & PU_ARROW?1:0); |
1282 |
|
1283 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d HELMET",i & PU_HELMET?1:0); |
1284 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d SHIELD",i & PU_SHIELD?1:0); |
1285 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARMOUR",i & PU_ARMOUR?1:0); |
1286 |
|
1287 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOOTS",i & PU_BOOTS?1:0); |
1288 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d GLOVES",i & PU_GLOVES?1:0); |
1289 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d CLOAK",i & PU_CLOAK?1:0); |
1290 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d KEY",i & PU_KEY?1:0); |
1291 |
|
1292 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d MISSILEWEAPON",i & PU_MISSILEWEAPON?1:0); |
1293 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d ALLWEAPON",i & PU_ALLWEAPON?1:0); |
1294 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICAL",i & PU_MAGICAL?1:0); |
1295 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d POTION",i & PU_POTION?1:0); |
1296 |
|
1297 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d SPELLBOOK",i & PU_SPELLBOOK?1:0); |
1298 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d SKILLSCROLL",i & PU_SKILLSCROLL?1:0); |
1299 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d READABLES",i & PU_READABLES?1:0); |
1300 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICDEVICE", i & PU_MAGIC_DEVICE?1:0); |
1301 |
|
1302 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d NOT CURSED", i & PU_NOT_CURSED?1:0); |
1303 |
|
1304 |
new_draw_info_format(NDI_UNIQUE, 0,op,"%d JEWELS", i & PU_JEWELS?1:0); |
1305 |
|
1306 |
new_draw_info_format(NDI_UNIQUE, 0,op,""); |
1307 |
} |
1308 |
|
1309 |
int command_pickup (object *op, char *params) |
1310 |
{ |
1311 |
uint32 i; |
1312 |
static const char* names[ ] = { |
1313 |
"debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", |
1314 |
"shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", |
1315 |
"magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", "jewels", NULL }; |
1316 |
static uint32 modes[ ] = { |
1317 |
PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, |
1318 |
PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, |
1319 |
PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, PU_JEWELS, 0 }; |
1320 |
|
1321 |
if(!params) { |
1322 |
/* if the new mode is used, just print the settings */ |
1323 |
if(op->contr->mode & PU_NEWMODE) |
1324 |
{ |
1325 |
display_new_pickup( op ); |
1326 |
return 1; |
1327 |
} |
1328 |
if(1) LOG(llevDebug, "command_pickup: !params\n"); |
1329 |
set_pickup_mode(op, (op->contr->mode > 6)? 0: op->contr->mode+1); |
1330 |
return 0; |
1331 |
} |
1332 |
|
1333 |
while ( *params == ' ' && *params ) |
1334 |
params++; |
1335 |
|
1336 |
if ( *params == '+' || *params == '-' ) |
1337 |
{ |
1338 |
int mode; |
1339 |
for ( mode = 0; names[ mode ]; mode++ ) |
1340 |
{ |
1341 |
if ( !strcmp( names[ mode ], params + 1 ) ) |
1342 |
{ |
1343 |
i = op->contr->mode; |
1344 |
if ( !( i & PU_NEWMODE ) ) |
1345 |
i = PU_NEWMODE; |
1346 |
if ( *params == '+' ) |
1347 |
i = i | modes[ mode ]; |
1348 |
else |
1349 |
i = i & ~modes[ mode ]; |
1350 |
op->contr->mode = i; |
1351 |
display_new_pickup( op ); |
1352 |
return 1; |
1353 |
} |
1354 |
} |
1355 |
new_draw_info_format( NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params ); |
1356 |
return 1; |
1357 |
} |
1358 |
|
1359 |
if(sscanf(params, "%u", &i) != 1) { |
1360 |
if(1) LOG(llevDebug, "command_pickup: params==NULL\n"); |
1361 |
new_draw_info(NDI_UNIQUE, 0,op,"Usage: pickup <0-7> or <value_density> ."); |
1362 |
return 1; |
1363 |
} |
1364 |
set_pickup_mode(op,i); |
1365 |
|
1366 |
return 1; |
1367 |
} |
1368 |
|
1369 |
void set_pickup_mode(object *op,int i) { |
1370 |
switch(op->contr->mode=i) { |
1371 |
case 0: |
1372 |
new_draw_info(NDI_UNIQUE, 0,op,"Mode: Don't pick up."); |
1373 |
break; |
1374 |
case 1: |
1375 |
new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item."); |
1376 |
break; |
1377 |
case 2: |
1378 |
new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item and stop."); |
1379 |
break; |
1380 |
case 3: |
1381 |
new_draw_info(NDI_UNIQUE, 0,op,"Mode: Stop before picking up."); |
1382 |
break; |
1383 |
case 4: |
1384 |
new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items."); |
1385 |
break; |
1386 |
case 5: |
1387 |
new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items and stop."); |
1388 |
break; |
1389 |
case 6: |
1390 |
new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all magic items."); |
1391 |
break; |
1392 |
case 7: |
1393 |
new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all coins and gems"); |
1394 |
break; |
1395 |
} |
1396 |
} |
1397 |
|
1398 |
int command_search_items (object *op, char *params) |
1399 |
{ |
1400 |
char buf[MAX_BUF]; |
1401 |
|
1402 |
if (settings.search_items == FALSE) |
1403 |
return 1; |
1404 |
|
1405 |
if(params == NULL) { |
1406 |
if(op->contr->search_str[0]=='\0') { |
1407 |
new_draw_info(NDI_UNIQUE, 0,op,"Example: search magic+1"); |
1408 |
new_draw_info(NDI_UNIQUE, 0,op,"Would automatically pick up all"); |
1409 |
new_draw_info(NDI_UNIQUE, 0,op,"items containing the word 'magic+1'."); |
1410 |
return 1; |
1411 |
} |
1412 |
op->contr->search_str[0]='\0'; |
1413 |
new_draw_info(NDI_UNIQUE, 0,op,"Search mode turned off."); |
1414 |
fix_player(op); |
1415 |
return 1; |
1416 |
} |
1417 |
if((int)strlen(params) >= MAX_BUF) { |
1418 |
new_draw_info(NDI_UNIQUE, 0,op,"Search string too long."); |
1419 |
return 1; |
1420 |
} |
1421 |
strcpy(op->contr->search_str, params); |
1422 |
sprintf(buf,"Searching for '%s'.",op->contr->search_str); |
1423 |
new_draw_info(NDI_UNIQUE, 0,op,buf); |
1424 |
fix_player(op); |
1425 |
return 1; |
1426 |
} |
1427 |
|
1428 |
/* |
1429 |
* Changing the custom name of an item |
1430 |
* |
1431 |
* Syntax is: rename <what object> to <new name> |
1432 |
* if '<what object>' is omitted, marked object is used |
1433 |
* if 'to <new name>' is omitted, custom name is cleared |
1434 |
* |
1435 |
* Names are considered for all purpose having a length <=127 (max length sent to client |
1436 |
* by server) */ |
1437 |
|
1438 |
int command_rename_item(object *op, char *params) |
1439 |
{ |
1440 |
char buf[VERY_BIG_BUF]; |
1441 |
int itemnumber; |
1442 |
object *item=NULL; |
1443 |
char *closebrace; |
1444 |
size_t counter; |
1445 |
|
1446 |
if (params) { |
1447 |
/* Let's skip white spaces */ |
1448 |
while(' '==*params) params++; |
1449 |
|
1450 |
/* Checking the first part */ |
1451 |
if ((itemnumber = atoi(params))!=0) { |
1452 |
for (item=op->inv; item && ((item->count != itemnumber) || item->invisible); item=item->below); |
1453 |
if (!item) { |
1454 |
new_draw_info(NDI_UNIQUE,0,op,"Tried to rename an invalid item."); |
1455 |
return 1; |
1456 |
} |
1457 |
while(isdigit(*params) || ' '==*params) params++; |
1458 |
} |
1459 |
else if ('<'==*params) { |
1460 |
/* Got old name, let's get it & find appropriate matching item */ |
1461 |
closebrace=strchr(params,'>'); |
1462 |
if(!closebrace) { |
1463 |
new_draw_info(NDI_UNIQUE,0,op,"Syntax error!"); |
1464 |
return 1; |
1465 |
} |
1466 |
/* Sanity check for buffer overruns */ |
1467 |
if((closebrace-params)>127) { |
1468 |
new_draw_info(NDI_UNIQUE,0,op,"Old name too long (up to 127 characters allowed)!"); |
1469 |
return 1; |
1470 |
} |
1471 |
/* Copy the old name */ |
1472 |
strncpy(buf,params+1,closebrace-params-1); |
1473 |
buf[closebrace-params-1]='\0'; |
1474 |
|
1475 |
/* Find best matching item */ |
1476 |
item=find_best_object_match(op,buf); |
1477 |
if(!item) { |
1478 |
new_draw_info(NDI_UNIQUE,0,op,"Could not find a matching item to rename."); |
1479 |
return 1; |
1480 |
} |
1481 |
|
1482 |
/* Now need to move pointer to just after > */ |
1483 |
params=closebrace+1; |
1484 |
while(' '==*params) params++; |
1485 |
|
1486 |
} else { |
1487 |
/* Use marked item */ |
1488 |
item=find_marked_object(op); |
1489 |
if(!item) { |
1490 |
new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename."); |
1491 |
return 1; |
1492 |
} |
1493 |
} |
1494 |
|
1495 |
/* Now let's find the new name */ |
1496 |
if(!strncmp(params,"to ",3)) { |
1497 |
params+=3; |
1498 |
while(' '==*params) params++; |
1499 |
if('<'!=*params) { |
1500 |
new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting < at start of new name!"); |
1501 |
return 1; |
1502 |
} |
1503 |
closebrace=strchr(params+1,'>'); |
1504 |
if(!closebrace) { |
1505 |
new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting > at end of new name!"); |
1506 |
return 1; |
1507 |
} |
1508 |
|
1509 |
/* Sanity check for buffer overruns */ |
1510 |
if((closebrace-params)>127) { |
1511 |
new_draw_info(NDI_UNIQUE,0,op,"New name too long (up to 127 characters allowed)!"); |
1512 |
return 1; |
1513 |
} |
1514 |
|
1515 |
/* Copy the new name */ |
1516 |
strncpy(buf,params+1,closebrace-params-1); |
1517 |
buf[closebrace-params-1]='\0'; |
1518 |
|
1519 |
/* Let's check it for weird characters */ |
1520 |
for(counter=0;counter<strlen(buf);counter++) { |
1521 |
if(isalnum(buf[counter])) continue; |
1522 |
if(' '==buf[counter]) continue; |
1523 |
if('\''==buf[counter]) continue; |
1524 |
if('+'==buf[counter]) continue; |
1525 |
if('_'==buf[counter]) continue; |
1526 |
if('-'==buf[counter]) continue; |
1527 |
|
1528 |
/* If we come here, then the name contains an invalid character... |
1529 |
tell the player & exit */ |
1530 |
new_draw_info(NDI_UNIQUE,0,op,"Invalid new name!"); |
1531 |
return 1; |
1532 |
} |
1533 |
|
1534 |
} else { |
1535 |
/* If param contains something, then syntax error... */ |
1536 |
if(strlen(params)) { |
1537 |
new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expected 'to <' after old name!"); |
1538 |
return 1; |
1539 |
} |
1540 |
/* New name is empty */ |
1541 |
buf[0]='\0'; |
1542 |
} |
1543 |
} else { |
1544 |
/* Last case: params==NULL */ |
1545 |
item=find_marked_object(op); |
1546 |
if(!item) { |
1547 |
new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename."); |
1548 |
return 1; |
1549 |
} |
1550 |
buf[0]='\0'; |
1551 |
} |
1552 |
|
1553 |
if (QUERY_FLAG(item, FLAG_UNPAID)) { |
1554 |
new_draw_info(NDI_UNIQUE,0,op,"You can't rename an unpaid item! You should pay for it first."); |
1555 |
return 1; |
1556 |
} |
1557 |
|
1558 |
/* Coming here, everything is fine... */ |
1559 |
if(!strlen(buf)) { |
1560 |
/* Clear custom name */ |
1561 |
if(item->custom_name) { |
1562 |
item->custom_name = 0; |
1563 |
|
1564 |
new_draw_info_format(NDI_UNIQUE, 0, op,"You stop calling your %s with weird names.",query_base_name(item,item->nrof>1?1:0)); |
1565 |
esrv_update_item(UPD_NAME,op,item); |
1566 |
} else { |
1567 |
new_draw_info(NDI_UNIQUE,0,op,"This item has no custom name."); |
1568 |
} |
1569 |
} else { |
1570 |
/* Set custom name */ |
1571 |
item->custom_name = buf; |
1572 |
|
1573 |
new_draw_info_format(NDI_UNIQUE, 0, op,"Your %s will now be called %s.",query_base_name(item,item->nrof>1?1:0),buf); |
1574 |
esrv_update_item(UPD_NAME,op,item); |
1575 |
} |
1576 |
|
1577 |
return 1; |
1578 |
} |