1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | (at your option) any later version. |
11 | * option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
|
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21 | * |
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22 | * The authors can be reached via e-mail to <support@deliantra.net> |
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23 | */ |
21 | |
24 | |
22 | The author can be reached via e-mail to <crossfire@schmorp.de> |
25 | /* |
23 | |
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24 | Object (handling) commands |
26 | * Object (handling) commands |
25 | */ |
27 | */ |
26 | |
28 | |
27 | #include <global.h> |
29 | #include <global.h> |
28 | #include <loader.h> |
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|
29 | #include <skills.h> |
30 | #include <skills.h> |
30 | #include <sproto.h> |
31 | #include <sproto.h> |
31 | #include <living.h> |
32 | #include <living.h> |
32 | #include <math.h> |
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33 | |
33 | |
34 | /* |
34 | /* |
35 | * Object id parsing functions |
35 | * Object id parsing functions |
36 | */ |
36 | */ |
37 | |
37 | |
… | |
… | |
55 | * only unapply applied, or apply unapplied objects |
55 | * only unapply applied, or apply unapplied objects |
56 | **/ |
56 | **/ |
57 | static object * |
57 | static object * |
58 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
58 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
59 | { |
59 | { |
60 | object *tmp, *best = NULL; |
60 | object *best = 0; |
61 | int match_val = 0, tmpmatch; |
61 | int match_val = 0; |
62 | |
62 | |
63 | for (tmp = pl->inv; tmp; tmp = tmp->below) |
63 | for (object *tmp = pl->inv; tmp; tmp = tmp->below) |
64 | { |
64 | { |
65 | if (tmp->invisible) |
65 | if (tmp->invisible) |
66 | continue; |
66 | continue; |
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|
67 | |
67 | if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) |
68 | int tmpmatch = item_matched_string (pl, tmp, params); |
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69 | |
|
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70 | if (tmpmatch > match_val) |
68 | { |
71 | { |
69 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
72 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
70 | continue; |
73 | continue; |
|
|
74 | |
71 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
75 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
72 | continue; |
76 | continue; |
|
|
77 | |
73 | match_val = tmpmatch; |
78 | match_val = tmpmatch; |
74 | best = tmp; |
79 | best = tmp; |
75 | } |
80 | } |
76 | } |
81 | } |
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|
82 | |
77 | return best; |
83 | return best; |
78 | } |
84 | } |
79 | |
85 | |
80 | /** |
86 | /** |
81 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
87 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
82 | **/ |
88 | **/ |
83 | object * |
89 | object * |
84 | find_best_object_match (object *pl, const char *params) |
90 | find_best_object_match (object *pl, const char *params) |
85 | { |
91 | { |
86 | return find_best_apply_object_match (pl, params, AP_NULL); |
92 | return find_best_apply_object_match (pl, params, AP_TOGGLE); |
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93 | } |
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94 | |
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95 | static bool |
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96 | can_split (object *pl, object *&op, sint32 nrof) |
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97 | { |
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98 | if (object *tmp = op->split (nrof ? nrof : op->number_of ())) |
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99 | { |
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100 | op = tmp; |
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101 | return true; |
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102 | } |
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103 | else |
|
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104 | { |
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105 | if (op->nrof > 1) |
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106 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl); |
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107 | else |
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108 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name); |
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109 | |
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110 | return false; |
|
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111 | } |
87 | } |
112 | } |
88 | |
113 | |
89 | int |
114 | int |
90 | command_uskill (object *pl, char *params) |
115 | command_uskill (object *pl, char *params) |
91 | { |
116 | { |
92 | if (!params) |
117 | if (!params) |
93 | { |
118 | { |
94 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
119 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
95 | return 0; |
120 | return 0; |
96 | } |
121 | } |
|
|
122 | |
97 | return use_skill (pl, params); |
123 | return use_skill (pl, params); |
98 | } |
124 | } |
99 | |
125 | |
100 | int |
126 | int |
101 | command_rskill (object *pl, char *params) |
127 | command_rskill (object *pl, char *params) |
… | |
… | |
105 | if (!params) |
131 | if (!params) |
106 | { |
132 | { |
107 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
133 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
108 | return 0; |
134 | return 0; |
109 | } |
135 | } |
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136 | |
110 | skill = find_skill_by_name (pl, params); |
137 | skill = find_skill_by_name_fuzzy (pl, params); |
111 | |
138 | |
112 | if (!skill) |
139 | if (!skill) |
113 | { |
140 | { |
114 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
141 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params); |
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142 | return 0; |
|
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143 | } |
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144 | |
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145 | pl->apply (skill); |
115 | return 0; |
146 | return 1; |
116 | } |
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117 | return change_skill (pl, skill, 0); |
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118 | } |
147 | } |
119 | |
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120 | |
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121 | /* These functions (command_search, command_disarm) are really just wrappers for |
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122 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
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123 | * and replaced with those. |
|
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124 | */ |
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125 | int |
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126 | command_search (object *op, char *params) |
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127 | { |
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128 | return use_skill (op, skill_names[SK_FIND_TRAPS]); |
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129 | } |
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130 | |
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131 | int |
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132 | command_disarm (object *op, char *params) |
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133 | { |
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134 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
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135 | } |
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136 | |
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137 | |
148 | |
138 | /* A little special because we do want to pass the full params along |
149 | /* A little special because we do want to pass the full params along |
139 | * as it includes the object to throw. |
150 | * as it includes the object to throw. |
140 | */ |
151 | */ |
141 | int |
152 | int |
142 | command_throw (object *op, char *params) |
153 | command_throw (object *op, char *params) |
143 | { |
154 | { |
144 | object *skop; |
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145 | |
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146 | skop = find_skill_by_name (op, skill_names[SK_THROWING]); |
155 | if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) |
147 | if (skop) |
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148 | return do_skill (op, op, skop, op->facing, params); |
156 | return do_skill (op, op, skop, op->facing, params); |
149 | else |
157 | else |
150 | { |
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151 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
158 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill."); |
152 | } |
159 | |
153 | return 0; |
160 | return 0; |
154 | } |
161 | } |
155 | |
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156 | |
162 | |
157 | int |
163 | int |
158 | command_apply (object *op, char *params) |
164 | command_apply (object *op, char *params) |
159 | { |
165 | { |
160 | if (!params) |
166 | if (!params) |
… | |
… | |
162 | player_apply_below (op); |
168 | player_apply_below (op); |
163 | return 0; |
169 | return 0; |
164 | } |
170 | } |
165 | else |
171 | else |
166 | { |
172 | { |
167 | apply_flag aflag = (apply_flag) 0; |
173 | apply_flag aflag = (apply_flag)0; |
168 | object *inv; |
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169 | |
174 | |
170 | while (*params == ' ') |
175 | while (*params == ' ') |
171 | params++; |
176 | params++; |
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177 | |
172 | if (!strncmp (params, "-a ", 3)) |
178 | if (!strncmp (params, "-a ", 3)) |
173 | { |
179 | { |
174 | aflag = AP_APPLY; |
180 | aflag = AP_APPLY; |
175 | params += 3; |
181 | params += 3; |
176 | } |
182 | } |
|
|
183 | |
177 | if (!strncmp (params, "-u ", 3)) |
184 | if (!strncmp (params, "-u ", 3)) |
178 | { |
185 | { |
179 | aflag = AP_UNAPPLY; |
186 | aflag = AP_UNAPPLY; |
180 | params += 3; |
187 | params += 3; |
181 | } |
188 | } |
|
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189 | |
182 | while (*params == ' ') |
190 | while (*params == ' ') |
183 | params++; |
191 | params++; |
184 | |
192 | |
185 | inv = find_best_apply_object_match (op, params, aflag); |
193 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
186 | if (inv) |
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187 | { |
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188 | player_apply (op, inv, aflag, 0); |
194 | op->apply (inv, aflag); |
189 | } |
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190 | else |
195 | else |
191 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
196 | op->failmsgf ("Could not find any match to the %s.", params); |
192 | } |
197 | } |
|
|
198 | |
193 | return 0; |
199 | return 0; |
194 | } |
200 | } |
195 | |
201 | |
196 | /* |
202 | /* |
197 | * Check if an item op can be put into a sack. If pl exists then tell |
203 | * Check if an item op can be put into a sack. If pl exists then tell |
… | |
… | |
203 | * not need to use split_ob and stuff. |
209 | * not need to use split_ob and stuff. |
204 | */ |
210 | */ |
205 | int |
211 | int |
206 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
212 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
207 | { |
213 | { |
208 | |
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209 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
214 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
210 | { |
215 | { |
211 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
216 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
212 | return 0; |
217 | return 0; |
213 | } |
218 | } |
|
|
219 | |
214 | if (sack == op) |
220 | if (sack == op) |
215 | { |
221 | { |
216 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
222 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
217 | return 0; |
223 | return 0; |
218 | } |
224 | } |
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225 | |
219 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
226 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
220 | { |
227 | { |
221 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
228 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack)); |
222 | return 0; |
229 | return 0; |
223 | } |
230 | } |
|
|
231 | |
224 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
232 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
225 | { |
233 | { |
226 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
234 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
227 | return 0; |
235 | return 0; |
228 | } |
236 | } |
|
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237 | |
229 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
238 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
230 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
239 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
231 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
240 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
232 | { |
241 | { |
233 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
242 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
234 | return 0; |
243 | return 0; |
235 | } |
244 | } |
|
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245 | |
236 | /* All other checks pass, must be OK */ |
246 | /* All other checks pass, must be OK */ |
237 | return 1; |
247 | return 1; |
238 | } |
248 | } |
239 | |
249 | |
240 | /* Pick up commands follow */ |
250 | /* Pick up commands follow */ |
… | |
… | |
245 | * pick up (0 means all of them) |
255 | * pick up (0 means all of them) |
246 | */ |
256 | */ |
247 | static void |
257 | static void |
248 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
258 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
249 | { |
259 | { |
250 | /* buf needs to be big (more than 256 chars) because you can get |
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251 | * very long item names. |
|
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252 | */ |
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253 | char buf[HUGE_BUF]; |
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254 | object *env = tmp->env; |
260 | object *env = tmp->env; |
255 | uint32 weight, effective_weight_limit; |
261 | uint32 weight, effective_weight_limit; |
256 | int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
262 | int tmp_nrof = tmp->number_of (); |
257 | |
263 | |
258 | /* IF the player is flying & trying to take the item out of a container |
264 | /* IF the player is flying & trying to take the item out of a container |
259 | * that is in his inventory, let him. tmp->env points to the container |
265 | * that is in his inventory, let him. tmp->env points to the container |
260 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
266 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
261 | * containers not allowed as of now) |
267 | * containers not allowed as of now) |
262 | */ |
268 | */ |
263 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
269 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
264 | { |
270 | { |
265 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
271 | pl->failmsg ("You are levitating, you can't reach the ground! " |
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272 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
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273 | "or waiting till the levitation effect wears off.>"); |
266 | return; |
274 | return; |
267 | } |
275 | } |
268 | |
276 | |
269 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
277 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
270 | return; |
278 | return; |
271 | |
279 | |
272 | if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
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273 | { |
|
|
274 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!"); |
|
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275 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
|
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276 | |
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277 | if (pl->type == PLAYER) |
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278 | esrv_del_item (pl->contr, tmp->count); |
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279 | |
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280 | tmp->destroy (); |
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281 | return; |
|
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282 | } |
|
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283 | |
|
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284 | if (nrof > tmp_nrof || nrof == 0) |
280 | if (nrof > tmp_nrof || nrof <= 0) |
285 | nrof = tmp_nrof; |
281 | nrof = tmp_nrof; |
286 | |
282 | |
287 | /* Figure out how much weight this object will add to the player */ |
283 | /* Figure out how much weight this object will add to the player */ |
288 | weight = tmp->weight * nrof; |
284 | weight = tmp->weight * nrof; |
289 | if (tmp->inv) |
285 | if (tmp->inv) |
290 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
286 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
291 | |
287 | |
292 | if (pl->stats.Str <= MAX_STAT) |
|
|
293 | effective_weight_limit = weight_limit[pl->stats.Str]; |
288 | effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)]; |
294 | else |
|
|
295 | effective_weight_limit = weight_limit[MAX_STAT]; |
|
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296 | |
289 | |
297 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
290 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
298 | { |
291 | { |
299 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
292 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
300 | return; |
293 | return; |
301 | } |
294 | } |
302 | |
295 | |
303 | if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
296 | if (!can_split (pl, tmp, nrof)) |
304 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
|
305 | |
|
|
306 | if (nrof != tmp_nrof) |
|
|
307 | { |
|
|
308 | object *tmp2 = tmp; |
|
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309 | |
|
|
310 | tmp = get_split_ob (tmp, nrof); |
|
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311 | if (!tmp) |
|
|
312 | { |
|
|
313 | new_draw_info (NDI_UNIQUE, 0, pl, errmsg); |
|
|
314 | return; |
297 | return; |
315 | } |
|
|
316 | |
298 | |
317 | /* Tell a client what happened rest of objects */ |
299 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
318 | if (pl->type == PLAYER) |
300 | { |
319 | { |
301 | tmp->flag.reset (FLAG_UNPAID); |
320 | if (tmp2->destroyed ()) |
302 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
321 | esrv_del_item (pl->contr, tmp2->count); |
303 | tmp->flag.set (FLAG_UNPAID); |
322 | else |
|
|
323 | esrv_send_item (pl, tmp2); |
|
|
324 | } |
|
|
325 | } |
304 | } |
326 | else |
305 | else |
327 | { |
306 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); |
328 | /* If the object is in a container, send a delete to the client. |
|
|
329 | * - we are moving all the items from the container to elsewhere, |
|
|
330 | * so it needs to be deleted. |
|
|
331 | */ |
|
|
332 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
333 | { |
|
|
334 | if (tmp->env && pl->type == PLAYER) |
|
|
335 | esrv_del_item (pl->contr, tmp->count); |
|
|
336 | tmp->remove (); /* Unlink it */ |
|
|
337 | } |
|
|
338 | } |
|
|
339 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
340 | (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
|
|
341 | else |
|
|
342 | (void) sprintf (buf, "You pick up the %s.", query_name (tmp)); |
|
|
343 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
|
|
344 | |
307 | |
345 | tmp = insert_ob_in_ob (tmp, op); |
308 | op->insert (tmp); |
346 | |
|
|
347 | /* All the stuff below deals with client/server code, and is only |
|
|
348 | * usable by players |
|
|
349 | */ |
|
|
350 | if (pl->type != PLAYER) |
|
|
351 | return; |
|
|
352 | |
|
|
353 | esrv_send_item (pl, tmp); |
|
|
354 | /* These are needed to update the weight for the container we |
|
|
355 | * are putting the object in. |
|
|
356 | */ |
|
|
357 | if (op != pl) |
|
|
358 | { |
|
|
359 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
360 | esrv_send_item (pl, pl); |
|
|
361 | } |
|
|
362 | |
|
|
363 | /* Update the container the object was in */ |
|
|
364 | if (env && env != pl && env != op) |
|
|
365 | esrv_update_item (UPD_WEIGHT, pl, env); |
|
|
366 | } |
309 | } |
367 | |
310 | |
368 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
311 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
369 | void |
312 | void |
370 | pick_up (object *op, object *alt) |
313 | pick_up (object *op, object *alt) |
… | |
… | |
380 | if (!can_pick (op, alt)) |
323 | if (!can_pick (op, alt)) |
381 | { |
324 | { |
382 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
325 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
383 | goto leave; |
326 | goto leave; |
384 | } |
327 | } |
|
|
328 | |
385 | tmp = alt; |
329 | tmp = alt; |
386 | } |
330 | } |
387 | else |
331 | else |
388 | { |
332 | { |
389 | if (op->below == NULL || !can_pick (op, op->below)) |
333 | if (op->below == NULL || !can_pick (op, op->below)) |
… | |
… | |
398 | /* Try to catch it. */ |
342 | /* Try to catch it. */ |
399 | tmp_map = tmp->map; |
343 | tmp_map = tmp->map; |
400 | tmp = stop_item (tmp); |
344 | tmp = stop_item (tmp); |
401 | if (tmp == NULL) |
345 | if (tmp == NULL) |
402 | goto leave; |
346 | goto leave; |
|
|
347 | |
403 | need_fix_tmp = 1; |
348 | need_fix_tmp = 1; |
404 | if (!can_pick (op, tmp)) |
349 | if (!can_pick (op, tmp)) |
405 | goto leave; |
350 | goto leave; |
406 | |
351 | |
407 | if (op->type == PLAYER) |
352 | if (op->type == PLAYER) |
… | |
… | |
412 | } |
357 | } |
413 | else |
358 | else |
414 | count = tmp->nrof; |
359 | count = tmp->nrof; |
415 | |
360 | |
416 | /* container is open, so use it */ |
361 | /* container is open, so use it */ |
417 | if (op->container) |
362 | if (tmp->flag [FLAG_STARTEQUIP]) |
|
|
363 | alt = op; |
|
|
364 | else if ((alt = op->container_ ())) |
418 | { |
365 | { |
419 | alt = op->container; |
|
|
420 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
366 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
421 | goto leave; |
367 | goto leave; |
422 | } |
368 | } |
423 | else |
369 | else |
424 | { /* non container pickup */ |
370 | { /* non container pickup */ |
… | |
… | |
429 | |
375 | |
430 | if (!alt) |
376 | if (!alt) |
431 | for (alt = op->inv; alt; alt = alt->below) |
377 | for (alt = op->inv; alt; alt = alt->below) |
432 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
378 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
433 | break; /* General container comes next */ |
379 | break; /* General container comes next */ |
|
|
380 | |
434 | if (!alt) |
381 | if (!alt) |
435 | alt = op; /* No free containers */ |
382 | alt = op; /* No free containers */ |
436 | } |
383 | } |
437 | |
384 | |
438 | if (tmp->env == alt) |
385 | if (tmp->env == alt) |
… | |
… | |
440 | /* here it could be possible to check rent, |
387 | /* here it could be possible to check rent, |
441 | * if someone wants to implement it |
388 | * if someone wants to implement it |
442 | */ |
389 | */ |
443 | alt = op; |
390 | alt = op; |
444 | } |
391 | } |
|
|
392 | |
445 | #ifdef PICKUP_DEBUG |
393 | #ifdef PICKUP_DEBUG |
446 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
394 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
447 | #endif |
395 | #endif |
448 | |
396 | |
449 | /* startequip items are not allowed to be put into containers: */ |
397 | /* startequip items are not allowed to be put into containers: */ |
… | |
… | |
465 | |
413 | |
466 | leave: |
414 | leave: |
467 | if (need_fix_tmp) |
415 | if (need_fix_tmp) |
468 | fix_stopped_item (tmp, tmp_map, op); |
416 | fix_stopped_item (tmp, tmp_map, op); |
469 | } |
417 | } |
470 | |
|
|
471 | |
418 | |
472 | /* This takes (picks up) and item. op is the player |
419 | /* This takes (picks up) and item. op is the player |
473 | * who issued the command. params is a string to |
420 | * who issued the command. params is a string to |
474 | * match against the item name. Basically, always |
421 | * match against the item name. Basically, always |
475 | * returns zero, but that should be improved. |
422 | * returns zero, but that should be improved. |
… | |
… | |
477 | int |
424 | int |
478 | command_take (object *op, char *params) |
425 | command_take (object *op, char *params) |
479 | { |
426 | { |
480 | object *tmp, *next; |
427 | object *tmp, *next; |
481 | |
428 | |
482 | if (op->container) |
429 | if (op->container_ ()) |
483 | tmp = op->container->inv; |
430 | tmp = op->container_ ()->inv; |
484 | else |
431 | else |
485 | { |
432 | { |
486 | tmp = op->above; |
433 | tmp = op->above; |
487 | if (tmp) |
434 | if (tmp) |
488 | while (tmp->above) |
435 | while (tmp->above) |
… | |
… | |
490 | |
437 | |
491 | if (!tmp) |
438 | if (!tmp) |
492 | tmp = op->below; |
439 | tmp = op->below; |
493 | } |
440 | } |
494 | |
441 | |
495 | if (tmp == NULL) |
442 | if (!tmp) |
496 | { |
443 | { |
497 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
444 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
498 | return 0; |
445 | return 0; |
499 | } |
446 | } |
500 | |
447 | |
501 | /* Makes processing easier */ |
448 | /* Makes processing easier */ |
502 | if (params && *params == '\0') |
449 | if (params && *params == '\0') |
503 | params = NULL; |
450 | params = 0; |
|
|
451 | |
|
|
452 | int cnt = MAX_ITEM_PER_ACTION; |
504 | |
453 | |
505 | while (tmp) |
454 | while (tmp) |
506 | { |
455 | { |
507 | next = tmp->below; |
456 | next = tmp->below; |
508 | |
457 | |
… | |
… | |
515 | /* This following two if and else if could be merged into line |
464 | /* This following two if and else if could be merged into line |
516 | * but that probably will make it more difficult to read, and |
465 | * but that probably will make it more difficult to read, and |
517 | * not make it any more efficient |
466 | * not make it any more efficient |
518 | */ |
467 | */ |
519 | if (params && item_matched_string (op, tmp, params)) |
468 | if (params && item_matched_string (op, tmp, params)) |
|
|
469 | { |
|
|
470 | if (--cnt < 0) break; |
520 | pick_up (op, tmp); |
471 | pick_up (op, tmp); |
|
|
472 | } |
521 | else if (can_pick (op, tmp) && !params) |
473 | else if (can_pick (op, tmp) && !params) |
522 | { |
474 | { |
|
|
475 | if (--cnt < 0) break; |
523 | pick_up (op, tmp); |
476 | pick_up (op, tmp); |
524 | break; |
477 | break; |
525 | } |
478 | } |
526 | |
479 | |
527 | tmp = next; |
480 | tmp = next; |
|
|
481 | } |
|
|
482 | |
|
|
483 | if (cnt < 0) |
|
|
484 | { |
|
|
485 | op->failmsg ("Couldn't pick up so many items at once."); |
|
|
486 | return 0; |
528 | } |
487 | } |
529 | |
488 | |
530 | if (!params && !tmp) |
489 | if (!params && !tmp) |
531 | { |
490 | { |
532 | for (tmp = op->below; tmp; tmp = tmp->below) |
491 | for (tmp = op->below; tmp; tmp = tmp->below) |
533 | if (!tmp->invisible) |
492 | if (!tmp->invisible) |
534 | { |
493 | { |
535 | char buf[MAX_BUF]; |
|
|
536 | |
|
|
537 | sprintf (buf, "You can't pick up a %s.", &tmp->name); |
494 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name); |
538 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
539 | break; |
495 | break; |
540 | } |
496 | } |
541 | |
497 | |
542 | if (!tmp) |
498 | if (!tmp) |
543 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
499 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
544 | } |
500 | } |
545 | |
501 | |
546 | return 0; |
502 | return 0; |
547 | } |
503 | } |
548 | |
504 | |
549 | |
|
|
550 | /* |
505 | /* |
551 | * This function was part of drop, now is own function. |
506 | * This function was part of drop, now is own function. |
552 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
507 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
553 | * if nrof is non zero, then nrof objects is tried to put into sack. |
508 | * if nrof is non zero, then nrof objects is tried to put into sack. |
|
|
509 | * |
554 | * Note that the 'sack' in question can now be a transport, |
510 | * Note that the 'sack' in question can now be a transport, |
555 | * so this function isn't named very good anymore. |
511 | * so this function isn't named very good anymore. |
556 | */ |
512 | */ |
557 | void |
513 | void |
558 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
514 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
… | |
… | |
561 | char buf[MAX_BUF]; |
517 | char buf[MAX_BUF]; |
562 | |
518 | |
563 | if (sack == tmp) |
519 | if (sack == tmp) |
564 | return; /* Can't put an object in itself */ |
520 | return; /* Can't put an object in itself */ |
565 | |
521 | |
566 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
522 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP)) |
567 | { |
523 | { |
568 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
524 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
569 | return; |
525 | return; |
570 | } |
526 | } |
571 | |
527 | |
572 | if (tmp->type == CONTAINER && tmp->inv) |
528 | if (tmp->type == CONTAINER && tmp->inv) |
573 | { |
529 | { |
574 | |
|
|
575 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
530 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
576 | * we instead move the contents of that container into the active |
531 | * we instead move the contents of that container into the active |
577 | * container, this is only done if the object has something in it. |
532 | * container, this is only done if the object has something in it. |
578 | */ |
533 | */ |
579 | sack2 = tmp; |
534 | sack2 = tmp; |
… | |
… | |
581 | |
536 | |
582 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
537 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
583 | { |
538 | { |
584 | tmp = tmp2->below; |
539 | tmp = tmp2->below; |
585 | |
540 | |
586 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
541 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof))) |
587 | { |
|
|
588 | put_object_in_sack (op, sack, tmp2, 0); |
542 | put_object_in_sack (op, sack, tmp2, 0); |
589 | } |
|
|
590 | else |
543 | else |
591 | { |
544 | { |
592 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
545 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
593 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
546 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
594 | break; |
547 | break; |
595 | } |
548 | } |
596 | } |
549 | } |
597 | |
550 | |
598 | esrv_update_item (UPD_WEIGHT, op, sack2); |
|
|
599 | return; |
551 | return; |
600 | } |
552 | } |
601 | |
553 | |
602 | /* Don't worry about this for containers - our caller should have |
554 | /* Don't worry about this for containers - our caller should have |
603 | * already checked this. |
555 | * already checked this. |
604 | */ |
556 | */ |
605 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
557 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
606 | return; |
558 | return; |
607 | |
559 | |
608 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
560 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
609 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
561 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
610 | return; |
562 | return; |
611 | |
563 | |
612 | /* we want to put some portion of the item into the container */ |
564 | /* we want to put some portion of the item into the container */ |
613 | if (nrof && tmp->nrof != nrof) |
565 | if (!can_split (op, tmp, nrof)) |
614 | { |
|
|
615 | object *tmp2 = tmp; |
|
|
616 | |
|
|
617 | tmp = get_split_ob (tmp, nrof); |
|
|
618 | |
|
|
619 | if (!tmp) |
|
|
620 | { |
|
|
621 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
622 | return; |
566 | return; |
623 | } |
|
|
624 | /* Tell a client what happened other objects */ |
|
|
625 | if (tmp2->destroyed ()) |
|
|
626 | esrv_del_item (op->contr, tmp2->count); |
|
|
627 | else /* this can proably be replaced with an update */ |
|
|
628 | esrv_send_item (op, tmp2); |
|
|
629 | } |
|
|
630 | else |
|
|
631 | tmp->remove (); |
|
|
632 | |
567 | |
633 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
568 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
634 | tmp2 = insert_ob_in_ob (tmp, sack); |
569 | sack->insert (tmp); |
635 | op->update_stats (); /* This is overkill, fix_player() is called somewhere */ |
570 | } |
636 | /* in object.c */ |
|
|
637 | |
571 | |
638 | /* If an object merged (and thus, different object), we need to |
572 | /* In contrast to drop_object (op, tmp, nrof) above this function takes the |
639 | * delete the original. |
573 | * already split off object, and feeds it to the event handlers and does |
|
|
574 | * other magic with it. |
|
|
575 | * |
|
|
576 | * <droppper> is the object that dropped this object and <obj> is the |
|
|
577 | * object that was dropped. |
|
|
578 | * |
|
|
579 | * Make sure to check what happened with <obj> after this function returns! |
|
|
580 | * Otherwise you may leak this object. |
|
|
581 | */ |
|
|
582 | void |
|
|
583 | drop_object (object *dropper, object *obj) |
|
|
584 | { |
|
|
585 | if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) |
|
|
586 | return; |
|
|
587 | |
|
|
588 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
589 | return; |
|
|
590 | |
|
|
591 | if (QUERY_FLAG (obj, FLAG_STARTEQUIP)) |
|
|
592 | { |
|
|
593 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
|
|
594 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
|
|
595 | |
|
|
596 | obj->destroy (); |
|
|
597 | dropper->update_stats (); |
|
|
598 | return; |
|
|
599 | } |
|
|
600 | |
|
|
601 | for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y); |
|
|
602 | floor; |
|
|
603 | floor = floor->above) |
|
|
604 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper))) |
|
|
605 | return; |
|
|
606 | |
|
|
607 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
608 | return; |
|
|
609 | |
|
|
610 | if (dropper->is_in_shop () && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY) |
|
|
611 | if (!sell_item (obj, dropper)) |
|
|
612 | return; |
|
|
613 | |
|
|
614 | if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) |
|
|
615 | return; |
|
|
616 | |
|
|
617 | /* If nothing special happened with this object, the default action is to |
|
|
618 | * insert it below the dropper: |
640 | */ |
619 | */ |
641 | if (tmp2 != tmp) |
|
|
642 | esrv_del_item (op->contr, tmp->count); |
|
|
643 | |
620 | |
644 | esrv_send_item (op, tmp2); |
621 | obj->x = dropper->x; |
|
|
622 | obj->y = dropper->y; |
645 | |
623 | |
646 | /* update the sacks weight */ |
624 | insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); |
647 | esrv_update_item (UPD_WEIGHT, op, sack); |
|
|
648 | } |
625 | } |
649 | |
626 | |
650 | /* |
627 | /* |
651 | * This function was part of drop, now is own function. |
628 | * This function was part of drop, now is own function. |
652 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
629 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
653 | * nrof objects is tried to dropped. |
630 | * nrof objects are tried to drop. |
654 | * This is used when dropping objects onto the floor. |
631 | * This is used when dropping objects onto the floor. |
655 | */ |
632 | */ |
656 | void |
633 | void |
657 | drop_object (object *op, object *tmp, uint32 nrof) |
634 | drop_object (object *op, object *tmp, uint32 nrof) |
658 | { |
635 | { |
659 | char buf[MAX_BUF]; |
|
|
660 | object *floor; |
|
|
661 | |
|
|
662 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
636 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
663 | return; |
637 | return; |
664 | |
638 | |
665 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
639 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
666 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
640 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
667 | return; /* can't unapply it */ |
641 | return; /* can't unapply it */ |
668 | |
642 | |
669 | /* We are only dropping some of the items. We split the current object |
643 | /* We are only dropping some of the items. We split the current object |
670 | * off |
644 | * off |
671 | */ |
645 | */ |
672 | if (nrof && tmp->nrof != nrof) |
646 | if (!can_split (op, tmp, nrof)) |
673 | { |
|
|
674 | object *tmp2 = tmp; |
|
|
675 | |
|
|
676 | tmp = get_split_ob (tmp, nrof); |
|
|
677 | if (!tmp) |
|
|
678 | { |
|
|
679 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
680 | return; |
|
|
681 | } |
|
|
682 | /* Tell a client what happened rest of objects. tmp2 is now the |
|
|
683 | * original object |
|
|
684 | */ |
|
|
685 | if (op->type == PLAYER) |
|
|
686 | { |
|
|
687 | if (tmp2->destroyed ()) |
|
|
688 | esrv_del_item (op->contr, tmp2->count); |
|
|
689 | else |
|
|
690 | esrv_send_item (op, tmp2); |
|
|
691 | } |
|
|
692 | } |
|
|
693 | else |
|
|
694 | tmp->remove (); |
|
|
695 | |
|
|
696 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
|
|
697 | return; |
647 | return; |
698 | |
648 | |
699 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
649 | drop_object (op, tmp); |
700 | { |
|
|
701 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
|
|
702 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
703 | new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); |
|
|
704 | |
650 | |
705 | if (op->type == PLAYER) |
651 | if (!tmp->destroyed () && !tmp->is_inserted ()) |
706 | esrv_del_item (op->contr, tmp->count); |
|
|
707 | |
|
|
708 | tmp->destroy (); |
|
|
709 | op->update_stats (); |
|
|
710 | return; |
|
|
711 | } |
652 | { |
712 | |
653 | // if nothing happened with the object we give it back |
713 | if (op->type == PLAYER) |
654 | op->insert (tmp); |
714 | esrv_del_item (op->contr, tmp->count); |
|
|
715 | |
|
|
716 | /* Call this before we update the various windows/players. At least |
|
|
717 | * that we, we know the weight is correct. |
|
|
718 | */ |
|
|
719 | op->update_stats (); /* This is overkill, fix_player() is called somewhere */ |
|
|
720 | /* in object.c */ |
|
|
721 | |
|
|
722 | if (op->type == PLAYER) |
|
|
723 | { |
655 | } |
724 | /* Need to update the weight for the player */ |
|
|
725 | esrv_send_item (op, op); |
|
|
726 | op->contr->ns->floorbox_update (); |
|
|
727 | } |
|
|
728 | |
|
|
729 | for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) |
|
|
730 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
|
|
731 | return; |
|
|
732 | |
|
|
733 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
|
|
734 | sell_item (tmp, op); |
|
|
735 | |
|
|
736 | tmp->x = op->x; |
|
|
737 | tmp->y = op->y; |
|
|
738 | |
|
|
739 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
740 | } |
656 | } |
741 | |
657 | |
742 | void |
658 | void |
743 | drop (object *op, object *tmp) |
659 | drop (object *op, object *tmp) |
744 | { |
660 | { |
… | |
… | |
753 | if (tmp->env && tmp->env->type != PLAYER) |
669 | if (tmp->env && tmp->env->type != PLAYER) |
754 | { |
670 | { |
755 | /* Just toss the object - probably shouldn't be hanging |
671 | /* Just toss the object - probably shouldn't be hanging |
756 | * around anyways |
672 | * around anyways |
757 | */ |
673 | */ |
758 | tmp->remove (); |
|
|
759 | tmp->destroy (); |
674 | tmp->destroy (); |
760 | return; |
675 | return; |
761 | } |
676 | } |
762 | else |
677 | else |
763 | { |
|
|
764 | while (tmp != NULL && tmp->invisible) |
678 | while (tmp && tmp->invisible) |
765 | tmp = tmp->below; |
679 | tmp = tmp->below; |
766 | } |
|
|
767 | } |
680 | } |
768 | |
681 | |
769 | if (tmp == NULL) |
682 | if (!tmp) |
770 | { |
683 | { |
771 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
684 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
772 | return; |
685 | return; |
773 | } |
686 | } |
|
|
687 | |
774 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
688 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
775 | { |
689 | { |
776 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
690 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
777 | return; |
691 | return; |
778 | } |
692 | } |
|
|
693 | |
779 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
694 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
780 | { |
695 | { |
781 | #if 0 |
696 | #if 0 |
782 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
697 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
783 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
698 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
… | |
… | |
786 | } |
701 | } |
787 | |
702 | |
788 | if (op->type == PLAYER && op->contr->last_used == tmp) |
703 | if (op->type == PLAYER && op->contr->last_used == tmp) |
789 | op->contr->last_used = tmp->below ? tmp->below |
704 | op->contr->last_used = tmp->below ? tmp->below |
790 | : tmp->above ? tmp->above |
705 | : tmp->above ? tmp->above |
791 | : 0; |
706 | : (object *)0; |
792 | |
707 | |
793 | if (op->container) |
708 | if (op->container_ ()) |
794 | { |
709 | { |
795 | if (op->type == PLAYER) |
710 | if (op->type == PLAYER) |
796 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
711 | put_object_in_sack (op, op->container_ (), tmp, op->contr->count); |
797 | else |
712 | else |
798 | put_object_in_sack (op, op->container, tmp, 0); |
713 | put_object_in_sack (op, op->container_ (), tmp, 0); |
799 | } |
714 | } |
800 | else |
715 | else |
801 | { |
716 | { |
802 | if (op->type == PLAYER) |
717 | if (op->type == PLAYER) |
803 | drop_object (op, tmp, op->contr->count); |
718 | drop_object (op, tmp, op->contr->count); |
… | |
… | |
807 | |
722 | |
808 | if (op->type == PLAYER) |
723 | if (op->type == PLAYER) |
809 | op->contr->count = 0; |
724 | op->contr->count = 0; |
810 | } |
725 | } |
811 | |
726 | |
812 | |
|
|
813 | |
|
|
814 | /* Command will drop all items that have not been locked */ |
727 | /* Command will drop all items that have not been locked */ |
815 | int |
728 | int |
816 | command_dropall (object *op, char *params) |
729 | command_dropall (object *op, char *params) |
817 | { |
730 | { |
818 | |
731 | |
819 | object *curinv, *nextinv; |
|
|
820 | |
|
|
821 | if (op->inv == NULL) |
732 | if (op->inv == NULL) |
822 | { |
733 | { |
823 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
734 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
824 | return 0; |
735 | return 0; |
825 | } |
736 | } |
826 | |
737 | |
827 | curinv = op->inv; |
738 | object *curinv = op->inv; |
|
|
739 | object *nextinv; |
828 | |
740 | |
829 | /* |
741 | /* |
830 | This is the default. Drops everything not locked or considered |
742 | This is the default. Drops everything not locked or considered |
831 | not something that should be dropped. |
743 | not something that should be dropped. |
832 | */ |
744 | */ |
833 | /* |
745 | /* |
834 | Care must be taken that the next item pointer is not to money as |
746 | Care must be taken that the next item pointer is not to money as |
835 | the drop() routine will do unknown things to it when dropping |
747 | the drop() routine will do unknown things to it when dropping |
836 | in a shop. --Tero.Pelander@utu.fi |
748 | in a shop. --Tero.Pelander@utu.fi |
837 | */ |
749 | */ |
|
|
750 | int cnt = MAX_ITEM_PER_ACTION; |
838 | |
751 | |
839 | if (params == NULL) |
752 | if (!params) |
840 | { |
753 | { |
841 | while (curinv != NULL) |
754 | while (curinv) |
842 | { |
755 | { |
843 | nextinv = curinv->below; |
756 | nextinv = curinv->below; |
|
|
757 | |
844 | while (nextinv && nextinv->type == MONEY) |
758 | while (nextinv && nextinv->type == MONEY) |
845 | nextinv = nextinv->below; |
759 | nextinv = nextinv->below; |
|
|
760 | |
846 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
761 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) |
847 | curinv->type != FOOD && curinv->type != KEY && |
762 | && curinv->type != MONEY |
848 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
763 | && curinv->type != FOOD |
|
|
764 | && curinv->type != KEY |
|
|
765 | && curinv->type != SPECIAL_KEY |
|
|
766 | && curinv->type != GEM |
|
|
767 | && !curinv->invisible |
849 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
768 | && (curinv->type != CONTAINER || op->container_ () != curinv)) |
850 | { |
769 | { |
851 | drop (op, curinv); |
770 | drop (op, curinv); |
|
|
771 | if (--cnt <= 0) break; |
852 | } |
772 | } |
|
|
773 | |
853 | curinv = nextinv; |
774 | curinv = nextinv; |
854 | } |
775 | } |
855 | } |
776 | } |
856 | |
|
|
857 | else if (strcmp (params, "weapons") == 0) |
777 | else if (strcmp (params, "weapons") == 0) |
858 | { |
778 | { |
859 | while (curinv != NULL) |
779 | while (curinv) |
860 | { |
780 | { |
861 | nextinv = curinv->below; |
781 | nextinv = curinv->below; |
|
|
782 | |
862 | while (nextinv && nextinv->type == MONEY) |
783 | while (nextinv && nextinv->type == MONEY) |
863 | nextinv = nextinv->below; |
784 | nextinv = nextinv->below; |
|
|
785 | |
864 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
786 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
865 | { |
787 | { |
866 | drop (op, curinv); |
788 | drop (op, curinv); |
|
|
789 | if (--cnt <= 0) break; |
867 | } |
790 | } |
|
|
791 | |
868 | curinv = nextinv; |
792 | curinv = nextinv; |
869 | } |
793 | } |
870 | } |
794 | } |
871 | |
|
|
872 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
795 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
873 | { |
796 | { |
874 | while (curinv != NULL) |
797 | while (curinv) |
875 | { |
798 | { |
876 | nextinv = curinv->below; |
799 | nextinv = curinv->below; |
|
|
800 | |
877 | while (nextinv && nextinv->type == MONEY) |
801 | while (nextinv && nextinv->type == MONEY) |
878 | nextinv = nextinv->below; |
802 | nextinv = nextinv->below; |
|
|
803 | |
879 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
804 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
880 | { |
805 | { |
881 | drop (op, curinv); |
806 | drop (op, curinv); |
|
|
807 | if (--cnt <= 0) break; |
882 | } |
808 | } |
|
|
809 | |
883 | curinv = nextinv; |
810 | curinv = nextinv; |
884 | } |
811 | } |
885 | } |
812 | } |
886 | |
|
|
887 | else if (strcmp (params, "misc") == 0) |
813 | else if (strcmp (params, "misc") == 0) |
888 | { |
814 | { |
889 | while (curinv != NULL) |
815 | while (curinv) |
890 | { |
816 | { |
891 | nextinv = curinv->below; |
817 | nextinv = curinv->below; |
|
|
818 | |
892 | while (nextinv && nextinv->type == MONEY) |
819 | while (nextinv && nextinv->type == MONEY) |
893 | nextinv = nextinv->below; |
820 | nextinv = nextinv->below; |
|
|
821 | |
894 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
822 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
895 | { |
823 | { |
896 | switch (curinv->type) |
824 | switch (curinv->type) |
897 | { |
825 | { |
898 | case HORN: |
826 | case HORN: |
… | |
… | |
916 | break; |
844 | break; |
917 | default: |
845 | default: |
918 | curinv = nextinv; |
846 | curinv = nextinv; |
919 | break; |
847 | break; |
920 | } |
848 | } |
|
|
849 | |
|
|
850 | if (--cnt <= 0) break; |
921 | } |
851 | } |
|
|
852 | |
922 | curinv = nextinv; |
853 | curinv = nextinv; |
923 | } |
854 | } |
924 | } |
855 | } |
925 | |
856 | |
926 | op->contr->ns->floorbox_update (); |
857 | if (cnt <= 0) |
|
|
858 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
927 | |
859 | |
928 | /* draw_look(op);*/ |
860 | /* draw_look(op);*/ |
929 | return 0; |
861 | return 0; |
930 | } |
862 | } |
931 | |
863 | |
|
|
864 | |
|
|
865 | /* This function tries to drop all objects in the <objs> vector. |
|
|
866 | * <dropper> is the object that wants to drop them. |
|
|
867 | * <cnt> can be a 0 pointer or a pointer to the maximum number of |
|
|
868 | * drop operations to perform. |
|
|
869 | * |
|
|
870 | * Returns true if at least one item was dropped. |
|
|
871 | */ |
|
|
872 | static bool |
|
|
873 | drop_vector (object *dropper, vector<object *> &objs, int *cnt) |
|
|
874 | { |
|
|
875 | vector<object *>::iterator i; |
|
|
876 | |
|
|
877 | bool did_one = false; |
|
|
878 | |
|
|
879 | for (i = objs.begin (); i != objs.end (); i++) |
|
|
880 | { |
|
|
881 | drop (dropper, *i); |
|
|
882 | if (cnt && --*cnt <= 0) break; |
|
|
883 | did_one = true; |
|
|
884 | } |
|
|
885 | |
|
|
886 | return did_one; |
|
|
887 | } |
|
|
888 | |
932 | /* Object op wants to drop object(s) params. params can be a |
889 | /* Object op wants to drop object(s) params. params can be a |
933 | * comma seperated list. |
890 | * comma seperated list. |
934 | */ |
891 | */ |
935 | |
|
|
936 | int |
892 | int |
937 | command_drop (object *op, char *params) |
893 | command_drop (object *op, char *params) |
938 | { |
894 | { |
939 | object *tmp, *next; |
895 | object *tmp, *next; |
940 | int did_one = 0; |
896 | int did_one = 0; |
… | |
… | |
944 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
900 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
945 | return 0; |
901 | return 0; |
946 | } |
902 | } |
947 | else |
903 | else |
948 | { |
904 | { |
|
|
905 | vector<object *> matched_objs; |
|
|
906 | |
949 | for (tmp = op->inv; tmp; tmp = next) |
907 | for (tmp = op->inv; tmp; tmp = next) |
950 | { |
908 | { |
951 | next = tmp->below; |
909 | next = tmp->below; |
952 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
910 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
953 | continue; |
911 | continue; |
|
|
912 | |
954 | if (item_matched_string (op, tmp, params)) |
913 | if (item_matched_string (op, tmp, params)) |
955 | { |
914 | matched_objs.push_back (tmp); |
956 | drop (op, tmp); |
|
|
957 | did_one = 1; |
|
|
958 | } |
915 | } |
959 | } |
916 | |
960 | if (!did_one) |
917 | int cnt = MAX_ITEM_PER_ACTION; |
|
|
918 | |
|
|
919 | if (!drop_vector (op, matched_objs, &cnt)) |
961 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
920 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
962 | } |
921 | |
963 | if (op->type == PLAYER) |
922 | if (cnt <= 0) |
964 | { |
923 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
965 | op->contr->count = 0; |
|
|
966 | op->contr->ns->floorbox_update (); |
|
|
967 | }; |
924 | } |
968 | |
925 | |
969 | /* draw_look(op);*/ |
|
|
970 | return 0; |
926 | return 0; |
971 | } |
927 | } |
972 | |
928 | |
973 | int |
929 | int |
974 | command_examine (object *op, char *params) |
930 | command_examine (object *op, char *params) |
… | |
… | |
977 | { |
933 | { |
978 | object *tmp = op->below; |
934 | object *tmp = op->below; |
979 | |
935 | |
980 | while (tmp && !tmp->client_visible ()) |
936 | while (tmp && !tmp->client_visible ()) |
981 | tmp = tmp->below; |
937 | tmp = tmp->below; |
|
|
938 | |
982 | if (tmp) |
939 | if (tmp) |
983 | examine (op, tmp); |
940 | examine (op, tmp); |
984 | } |
941 | } |
985 | else |
942 | else |
986 | { |
943 | { |
987 | object *tmp = find_best_object_match (op, params); |
944 | object *tmp = find_best_object_match (op, params); |
988 | |
945 | |
989 | if (tmp) |
946 | if (tmp) |
990 | examine (op, tmp); |
947 | examine (op, tmp); |
991 | else |
948 | else |
992 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
949 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params)); |
993 | } |
950 | } |
|
|
951 | |
994 | return 0; |
952 | return 0; |
995 | } |
953 | } |
996 | |
954 | |
997 | /* op should be a player. |
955 | /* op should be a player. |
998 | * we return the object the player has marked with the 'mark' command |
956 | * we return the object the player has marked with the 'mark' command |
… | |
… | |
1037 | } |
995 | } |
1038 | |
996 | |
1039 | return 0; |
997 | return 0; |
1040 | } |
998 | } |
1041 | |
999 | |
1042 | |
1000 | std::string |
1043 | /* op should be a player, params is any params. |
1001 | object::describe_monster (object *who) |
1044 | * If no params given, we print out the currently marked object. |
|
|
1045 | * otherwise, try to find a matching object - try best match first. |
|
|
1046 | */ |
|
|
1047 | int |
|
|
1048 | command_mark (object *op, char *params) |
|
|
1049 | { |
1002 | { |
1050 | if (!op->contr) |
1003 | dynbuf_text buf (512, 512); |
1051 | return 1; |
|
|
1052 | |
1004 | |
1053 | if (!params) |
1005 | object *mon = head ? head : this; |
1054 | { |
|
|
1055 | object *mark = find_marked_object (op); |
|
|
1056 | |
1006 | |
1057 | if (!mark) |
1007 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
1058 | new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); |
1008 | buf << "It is an undead force.\r"; |
1059 | else |
1009 | |
1060 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); |
1010 | if (mon->level > who->level) |
1061 | } |
1011 | buf << "It is likely more powerful than you.\r"; |
|
|
1012 | else if (mon->level < who->level) |
|
|
1013 | buf << "It is likely less powerful than you.\r"; |
1062 | else |
1014 | else |
1063 | { |
1015 | buf << "It is probably as powerful as you.\r"; |
1064 | object *mark1 = find_best_object_match (op, params); |
|
|
1065 | |
1016 | |
1066 | if (!mark1) |
|
|
1067 | { |
|
|
1068 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
|
|
1069 | return 1; |
|
|
1070 | } |
|
|
1071 | else |
|
|
1072 | { |
|
|
1073 | op->contr->mark = mark1; |
|
|
1074 | new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1)); |
|
|
1075 | return 0; |
|
|
1076 | } |
|
|
1077 | } |
|
|
1078 | |
|
|
1079 | return 0; /*shouldnt get here */ |
|
|
1080 | } |
|
|
1081 | |
|
|
1082 | |
|
|
1083 | /* op is the player |
|
|
1084 | * tmp is the monster being examined. |
|
|
1085 | */ |
|
|
1086 | void |
|
|
1087 | examine_monster (object *op, object *tmp) |
|
|
1088 | { |
|
|
1089 | object *mon = tmp->head ? tmp->head : tmp; |
|
|
1090 | |
|
|
1091 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
|
|
1092 | new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force."); |
|
|
1093 | if (mon->level > op->level) |
|
|
1094 | new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you."); |
|
|
1095 | else if (mon->level < op->level) |
|
|
1096 | new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you."); |
|
|
1097 | else |
|
|
1098 | new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you."); |
|
|
1099 | if (mon->attacktype & AT_ACID) |
1017 | if (mon->attacktype & AT_ACID) |
1100 | new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); |
1018 | buf << "You seem to smell an acrid odor.\r"; |
1101 | |
1019 | |
1102 | /* Anyone know why this used to use the clone value instead of the |
1020 | /* Anyone know why this used to use the clone value instead of the |
1103 | * maxhp field? This seems that it should give more accurate results. |
1021 | * maxhp field? This seems that it should give more accurate results. |
1104 | */ |
1022 | */ |
1105 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1023 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1106 | { /* From 1-4 */ |
1024 | { /* From 1-4 */ |
1107 | case 1: |
1025 | case 1: |
1108 | new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); |
1026 | buf << "It is in a bad shape.\r"; |
1109 | break; |
1027 | break; |
1110 | case 2: |
1028 | case 2: |
1111 | new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); |
1029 | buf << "It is hurt.\r"; |
1112 | break; |
1030 | break; |
1113 | case 3: |
1031 | case 3: |
1114 | new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); |
1032 | buf << "It is somewhat hurt.\r"; |
1115 | break; |
1033 | break; |
1116 | case 4: |
1034 | case 4: |
1117 | new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); |
1035 | buf << "It is in excellent shape.\r"; |
1118 | break; |
1036 | break; |
1119 | } |
1037 | } |
|
|
1038 | |
1120 | if (present_in_ob (POISONING, mon) != NULL) |
1039 | if (present_in_ob (POISONING, mon)) |
1121 | new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); |
1040 | buf << "It looks very ill.\r"; |
1122 | } |
|
|
1123 | |
1041 | |
|
|
1042 | buf << '\n'; |
|
|
1043 | |
|
|
1044 | return buf; |
|
|
1045 | } |
1124 | |
1046 | |
1125 | /* tmp is the object being described, pl is who is examing it. */ |
1047 | /* tmp is the object being described, pl is who is examing it. */ |
1126 | char * |
1048 | const char * |
1127 | long_desc (object *tmp, object *pl) |
1049 | long_desc (object *tmp, object *pl) |
1128 | { |
1050 | { |
1129 | static char buf[VERY_BIG_BUF]; |
1051 | static std::string s; |
1130 | char *cp; |
|
|
1131 | |
1052 | |
1132 | if (tmp == NULL) |
1053 | return (s = tmp->long_desc (pl)).c_str (); |
1133 | return ""; |
1054 | } |
1134 | |
1055 | |
1135 | buf[0] = '\0'; |
1056 | std::string |
|
|
1057 | object::long_desc (object *who) |
|
|
1058 | { |
|
|
1059 | std::string buf (query_name ()); |
|
|
1060 | |
1136 | switch (tmp->type) |
1061 | switch (type) |
1137 | { |
1062 | { |
1138 | case RING: |
1063 | case RING: |
1139 | case SKILL: |
1064 | case SKILL: |
1140 | case WEAPON: |
1065 | case WEAPON: |
1141 | case ARMOUR: |
1066 | case ARMOUR: |
… | |
… | |
1151 | case CLOAK: |
1076 | case CLOAK: |
1152 | case FOOD: |
1077 | case FOOD: |
1153 | case DRINK: |
1078 | case DRINK: |
1154 | case FLESH: |
1079 | case FLESH: |
1155 | case SKILL_TOOL: |
1080 | case SKILL_TOOL: |
|
|
1081 | case LAMP: |
1156 | case POWER_CRYSTAL: |
1082 | case POWER_CRYSTAL: |
1157 | if (*(cp = describe_item (tmp, pl)) != '\0') |
|
|
1158 | { |
1083 | { |
1159 | int len; |
1084 | const char *cp = ::describe_item (this, who); |
1160 | |
1085 | |
1161 | assign (buf, query_name (tmp)); |
1086 | if (*cp) |
1162 | len = strlen (buf); |
|
|
1163 | if (len < VERY_BIG_BUF - 5) |
|
|
1164 | { |
1087 | { |
1165 | /* Since we know the length, we save a few cpu cycles by using |
1088 | buf.append (" "); |
1166 | * it instead of calling strcat */ |
1089 | buf.append (cp); |
1167 | strcpy (buf + len, " "); |
|
|
1168 | len++; |
|
|
1169 | assign (buf + len, cp, VERY_BIG_BUF - len - 1); |
|
|
1170 | } |
1090 | } |
1171 | } |
1091 | } |
1172 | } |
1092 | } |
1173 | |
|
|
1174 | if (buf[0] == '\0') |
|
|
1175 | assign (buf, query_name (tmp)); |
|
|
1176 | |
1093 | |
1177 | return buf; |
1094 | return buf; |
1178 | } |
1095 | } |
1179 | |
1096 | |
|
|
1097 | /* op is the player |
|
|
1098 | * tmp is the monster being examined. |
|
|
1099 | */ |
1180 | void |
1100 | void |
1181 | examine (object *op, object *tmp) |
1101 | examine_monster (object *op, object *tmp) |
1182 | { |
1102 | { |
1183 | char buf[VERY_BIG_BUF]; |
1103 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1184 | int i; |
|
|
1185 | |
|
|
1186 | if (tmp == NULL || tmp->type == CLOSE_CON) |
|
|
1187 | return; |
|
|
1188 | |
|
|
1189 | strcpy (buf, "That is "); |
|
|
1190 | strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1); |
|
|
1191 | buf[VERY_BIG_BUF - 1] = 0; |
|
|
1192 | |
|
|
1193 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1194 | buf[0] = '\0'; |
|
|
1195 | |
|
|
1196 | if (tmp->custom_name) |
|
|
1197 | { |
|
|
1198 | strcpy (buf, "You call it "); |
|
|
1199 | strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1); |
|
|
1200 | buf[VERY_BIG_BUF - 1] = 0; |
|
|
1201 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1202 | buf[0] = '\0'; |
|
|
1203 | } |
|
|
1204 | |
|
|
1205 | switch (tmp->type) |
|
|
1206 | { |
|
|
1207 | case SPELLBOOK: |
|
|
1208 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv) |
|
|
1209 | { |
|
|
1210 | sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill); |
|
|
1211 | } |
|
|
1212 | break; |
|
|
1213 | |
|
|
1214 | case BOOK: |
|
|
1215 | if (tmp->msg != NULL) |
|
|
1216 | strcpy (buf, "Something is written in it."); |
|
|
1217 | break; |
|
|
1218 | |
|
|
1219 | case CONTAINER: |
|
|
1220 | if (tmp->race != NULL) |
|
|
1221 | { |
|
|
1222 | if (tmp->weight_limit && tmp->stats.Str < 100) |
|
|
1223 | sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.", |
|
|
1224 | &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
|
|
1225 | else |
|
|
1226 | sprintf (buf, "It can hold only %s.", &tmp->race); |
|
|
1227 | } |
|
|
1228 | else if (tmp->weight_limit && tmp->stats.Str < 100) |
|
|
1229 | sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
|
|
1230 | break; |
|
|
1231 | |
|
|
1232 | case WAND: |
|
|
1233 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
|
|
1234 | sprintf (buf, "It has %d charges left.", tmp->stats.food); |
|
|
1235 | break; |
|
|
1236 | } |
|
|
1237 | |
|
|
1238 | if (buf[0] != '\0') |
|
|
1239 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1240 | |
|
|
1241 | if (tmp->materialname != NULL && !tmp->msg) |
|
|
1242 | { |
|
|
1243 | sprintf (buf, "It is made of: %s.", &tmp->materialname); |
|
|
1244 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1245 | } |
|
|
1246 | /* Where to wear this item */ |
|
|
1247 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1248 | { |
|
|
1249 | if (tmp->body_info[i] < -1) |
|
|
1250 | { |
|
|
1251 | if (op->body_info[i]) |
|
|
1252 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); |
|
|
1253 | else |
|
|
1254 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
|
|
1255 | } |
|
|
1256 | else if (tmp->body_info[i]) |
|
|
1257 | { |
|
|
1258 | if (op->body_info[i]) |
|
|
1259 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name); |
|
|
1260 | else |
|
|
1261 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
|
|
1262 | } |
|
|
1263 | } |
|
|
1264 | |
|
|
1265 | if (tmp->weight) |
|
|
1266 | { |
|
|
1267 | sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0); |
|
|
1268 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1269 | } |
|
|
1270 | |
|
|
1271 | if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1272 | { |
|
|
1273 | sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX)); |
|
|
1274 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1275 | if (is_in_shop (op)) |
|
|
1276 | { |
|
|
1277 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
1278 | sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP)); |
|
|
1279 | else |
|
|
1280 | sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); |
|
|
1281 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1282 | } |
|
|
1283 | } |
|
|
1284 | |
|
|
1285 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
|
|
1286 | examine_monster (op, tmp); |
|
|
1287 | |
|
|
1288 | /* Is this item buildable? */ |
|
|
1289 | if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) |
|
|
1290 | new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); |
|
|
1291 | |
|
|
1292 | /* Does the object have a message? Don't show message for all object |
|
|
1293 | * types - especially if the first entry is a match |
|
|
1294 | */ |
|
|
1295 | if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) |
|
|
1296 | { |
|
|
1297 | |
|
|
1298 | /* This is just a hack so when identifying the items, we print |
|
|
1299 | * out the extra message |
|
|
1300 | */ |
|
|
1301 | if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
|
|
1302 | new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); |
|
|
1303 | |
|
|
1304 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1305 | } |
|
|
1306 | new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */ |
|
|
1307 | } |
|
|
1308 | |
|
|
1309 | /* |
|
|
1310 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1311 | * inventory. |
|
|
1312 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1313 | */ |
|
|
1314 | void |
|
|
1315 | inventory (object *op, object *inv) |
|
|
1316 | { |
|
|
1317 | object *tmp; |
|
|
1318 | char *in; |
|
|
1319 | int items = 0, length; |
|
|
1320 | |
|
|
1321 | if (inv == NULL && op == NULL) |
|
|
1322 | { |
|
|
1323 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?"); |
|
|
1324 | return; |
|
|
1325 | } |
|
|
1326 | tmp = inv ? inv->inv : op->inv; |
|
|
1327 | |
|
|
1328 | while (tmp) |
|
|
1329 | { |
|
|
1330 | if ((!tmp->invisible && |
|
|
1331 | (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1332 | items++; |
|
|
1333 | tmp = tmp->below; |
|
|
1334 | } |
|
|
1335 | if (inv == NULL) |
|
|
1336 | { /* player's inventory */ |
|
|
1337 | if (items == 0) |
|
|
1338 | { |
|
|
1339 | new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing."); |
|
|
1340 | return; |
|
|
1341 | } |
|
|
1342 | else |
|
|
1343 | { |
|
|
1344 | length = 28; |
|
|
1345 | in = ""; |
|
|
1346 | if (op) |
|
|
1347 | clear_win_info (op); |
|
|
1348 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory:"); |
|
|
1349 | } |
|
|
1350 | } |
|
|
1351 | else |
|
|
1352 | { |
|
|
1353 | if (items == 0) |
|
|
1354 | return; |
|
|
1355 | else |
|
|
1356 | { |
|
|
1357 | length = 28; |
|
|
1358 | in = " "; |
|
|
1359 | } |
|
|
1360 | } |
|
|
1361 | for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below) |
|
|
1362 | { |
|
|
1363 | if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED)))) |
|
|
1364 | continue; |
|
|
1365 | if ((!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1366 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length, |
|
|
1367 | query_name (tmp), tmp->count, query_weight (tmp)); |
|
|
1368 | else |
|
|
1369 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp)); |
|
|
1370 | } |
|
|
1371 | if (!inv && op) |
|
|
1372 | { |
|
|
1373 | new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op)); |
|
|
1374 | } |
|
|
1375 | } |
1104 | } |
1376 | |
1105 | |
1377 | static void |
1106 | static void |
1378 | display_new_pickup (object *op) |
1107 | display_new_pickup (object *op) |
1379 | { |
1108 | { |
1380 | int i = op->contr->mode; |
1109 | int i = op->contr->mode; |
1381 | |
1110 | |
1382 | if (!(i & PU_NEWMODE)) |
|
|
1383 | return; |
|
|
1384 | |
|
|
1385 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0); |
|
|
1386 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1111 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1387 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1112 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1388 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1113 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1389 | |
1114 | |
1390 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
1115 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
… | |
… | |
1441 | }; |
1166 | }; |
1442 | |
1167 | |
1443 | if (!params) |
1168 | if (!params) |
1444 | { |
1169 | { |
1445 | /* if the new mode is used, just print the settings */ |
1170 | /* if the new mode is used, just print the settings */ |
1446 | if (op->contr->mode & PU_NEWMODE) |
|
|
1447 | { |
|
|
1448 | display_new_pickup (op); |
1171 | display_new_pickup (op); |
1449 | return 1; |
|
|
1450 | } |
|
|
1451 | if (1) |
|
|
1452 | LOG (llevDebug, "command_pickup: !params\n"); |
|
|
1453 | set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1); |
|
|
1454 | return 0; |
1172 | return 0; |
1455 | } |
1173 | } |
1456 | |
1174 | |
1457 | while (*params == ' ' && *params) |
1175 | while (*params == ' ' && *params) |
1458 | params++; |
1176 | params++; |
… | |
… | |
1464 | for (mode = 0; names[mode]; mode++) |
1182 | for (mode = 0; names[mode]; mode++) |
1465 | { |
1183 | { |
1466 | if (!strcmp (names[mode], params + 1)) |
1184 | if (!strcmp (names[mode], params + 1)) |
1467 | { |
1185 | { |
1468 | i = op->contr->mode; |
1186 | i = op->contr->mode; |
1469 | if (!(i & PU_NEWMODE)) |
1187 | |
1470 | i = PU_NEWMODE; |
|
|
1471 | if (*params == '+') |
1188 | if (*params == '+') |
1472 | i = i | modes[mode]; |
1189 | i = i | modes[mode]; |
1473 | else |
1190 | else |
1474 | i = i & ~modes[mode]; |
1191 | i = i & ~modes[mode]; |
|
|
1192 | |
1475 | op->contr->mode = i; |
1193 | op->contr->mode = i; |
1476 | display_new_pickup (op); |
1194 | display_new_pickup (op); |
1477 | return 1; |
1195 | return 1; |
1478 | } |
1196 | } |
1479 | } |
1197 | } |
… | |
… | |
1481 | return 1; |
1199 | return 1; |
1482 | } |
1200 | } |
1483 | |
1201 | |
1484 | if (sscanf (params, "%u", &i) != 1) |
1202 | if (sscanf (params, "%u", &i) != 1) |
1485 | { |
1203 | { |
1486 | if (1) |
|
|
1487 | LOG (llevDebug, "command_pickup: params==NULL\n"); |
|
|
1488 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); |
1204 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type."); |
1489 | return 1; |
1205 | return 1; |
1490 | } |
1206 | } |
1491 | set_pickup_mode (op, i); |
1207 | |
|
|
1208 | if (i <= PU_RATIO) |
|
|
1209 | i |= op->contr->mode & ~PU_RATIO; |
|
|
1210 | |
|
|
1211 | op->contr->mode = i; |
1492 | |
1212 | |
1493 | return 1; |
1213 | return 1; |
1494 | } |
|
|
1495 | |
|
|
1496 | void |
|
|
1497 | set_pickup_mode (object *op, int i) |
|
|
1498 | { |
|
|
1499 | switch (op->contr->mode = i) |
|
|
1500 | { |
|
|
1501 | case 0: |
|
|
1502 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up."); |
|
|
1503 | break; |
|
|
1504 | case 1: |
|
|
1505 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item."); |
|
|
1506 | break; |
|
|
1507 | case 2: |
|
|
1508 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop."); |
|
|
1509 | break; |
|
|
1510 | case 3: |
|
|
1511 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up."); |
|
|
1512 | break; |
|
|
1513 | case 4: |
|
|
1514 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items."); |
|
|
1515 | break; |
|
|
1516 | case 5: |
|
|
1517 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop."); |
|
|
1518 | break; |
|
|
1519 | case 6: |
|
|
1520 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items."); |
|
|
1521 | break; |
|
|
1522 | case 7: |
|
|
1523 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems"); |
|
|
1524 | break; |
|
|
1525 | } |
|
|
1526 | } |
1214 | } |
1527 | |
1215 | |
1528 | int |
1216 | int |
1529 | command_search_items (object *op, char *params) |
1217 | command_search_items (object *op, char *params) |
1530 | { |
1218 | { |
1531 | char buf[MAX_BUF]; |
|
|
1532 | |
|
|
1533 | if (settings.search_items == FALSE) |
|
|
1534 | return 1; |
|
|
1535 | |
|
|
1536 | if (params == NULL) |
1219 | if (params == NULL) |
1537 | { |
1220 | { |
1538 | if (op->contr->search_str[0] == '\0') |
1221 | if (op->contr->search_str[0] == '\0') |
1539 | { |
1222 | { |
1540 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
1223 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); |
1541 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1224 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1542 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1225 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1543 | return 1; |
1226 | return 1; |
1544 | } |
1227 | } |
|
|
1228 | |
1545 | op->contr->search_str[0] = '\0'; |
1229 | op->contr->search_str[0] = '\0'; |
1546 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1230 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1547 | op->update_stats (); |
1231 | op->contr->queue_stats_update (); |
1548 | return 1; |
1232 | return 1; |
1549 | } |
1233 | } |
1550 | if ((int) strlen (params) >= MAX_BUF) |
1234 | |
|
|
1235 | if (strlen (params) >= sizeof (op->contr->search_str)) |
1551 | { |
1236 | { |
1552 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1237 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1553 | return 1; |
1238 | return 1; |
1554 | } |
1239 | } |
|
|
1240 | |
1555 | strcpy (op->contr->search_str, params); |
1241 | strcpy (op->contr->search_str, params); |
1556 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1242 | new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str)); |
1557 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1243 | op->contr->queue_stats_update (); |
1558 | op->update_stats (); |
1244 | |
1559 | return 1; |
1245 | return 1; |
1560 | } |
1246 | } |
1561 | |
1247 | |
|
|
1248 | int |
|
|
1249 | command_unlock (object *op, char *params) |
|
|
1250 | { |
|
|
1251 | /* if the unlock command typed with nothing, unlock everything, |
|
|
1252 | * this might be bad |
|
|
1253 | */ |
|
|
1254 | if (params == NULL) |
|
|
1255 | { |
|
|
1256 | for (object *item = op->inv; item; item = item->below) |
|
|
1257 | { |
|
|
1258 | CLEAR_FLAG(item, FLAG_INV_LOCKED); |
|
|
1259 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param."); |
|
|
1260 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1261 | } |
|
|
1262 | return 0; |
|
|
1263 | } |
|
|
1264 | |
|
|
1265 | /* if the unlock command is used with a param, |
|
|
1266 | * unlock what matches. i.e. unlock material, should unlock all the materials |
|
|
1267 | */ |
|
|
1268 | for (object *item = op->inv; item; item = item->below) |
|
|
1269 | if (item->name.contains (params)) |
|
|
1270 | { |
|
|
1271 | CLEAR_FLAG (item, FLAG_INV_LOCKED); |
|
|
1272 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param."); |
|
|
1273 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1274 | } |
|
|
1275 | |
|
|
1276 | return 0; |
|
|
1277 | } |
|
|
1278 | |
|
|
1279 | int |
|
|
1280 | command_lock (object *op, char *params) |
|
|
1281 | { |
|
|
1282 | /* if the lock command is typed by itself, lock everything |
|
|
1283 | */ |
|
|
1284 | if (params == NULL) |
|
|
1285 | { |
|
|
1286 | for (object *item = op->inv; item; item = item->below) |
|
|
1287 | { |
|
|
1288 | SET_FLAG (item, FLAG_INV_LOCKED); |
|
|
1289 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param."); |
|
|
1290 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1291 | } |
|
|
1292 | return 0; |
|
|
1293 | } |
|
|
1294 | |
|
|
1295 | /* if the lock command is used with a param, lock what matches. |
|
|
1296 | * i.e. lock material, should lock all the materials |
|
|
1297 | */ |
|
|
1298 | for (object *item = op->inv; item; item = item->below) |
|
|
1299 | if (item->name.contains (params)) |
|
|
1300 | { |
|
|
1301 | SET_FLAG (item, FLAG_INV_LOCKED); |
|
|
1302 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param."); |
|
|
1303 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1304 | } |
|
|
1305 | |
|
|
1306 | return 0; |
|
|
1307 | } |
|
|
1308 | |
|
|
1309 | /* op should be a player, params is any params. |
|
|
1310 | * If no params given, we print out the currently marked object. |
|
|
1311 | * otherwise, try to find a matching object - try best match first. |
|
|
1312 | */ |
|
|
1313 | int |
|
|
1314 | command_mark (object *op, char *params) |
|
|
1315 | { |
|
|
1316 | if (!params) |
|
|
1317 | { |
|
|
1318 | if (object *mark = find_marked_object (op)) |
|
|
1319 | op->statusmsg (format ("%s is marked.", query_name (mark))); |
|
|
1320 | else |
|
|
1321 | op->failmsg ("You have no marked object."); |
|
|
1322 | } |
|
|
1323 | else |
|
|
1324 | { |
|
|
1325 | if (object *mark = find_best_object_match (op, params)) |
|
|
1326 | { |
|
|
1327 | op->contr->mark = mark; |
|
|
1328 | op->statusmsg (format ("Marked item %s", query_name (mark))); |
|
|
1329 | } |
|
|
1330 | else |
|
|
1331 | op->failmsgf ("Could not find an object that matches %s", params); |
|
|
1332 | } |
|
|
1333 | |
|
|
1334 | return 0; /*shouldnt get here */ |
|
|
1335 | } |
|
|
1336 | |