1 | /* |
1 | /* |
2 | * static char *rcsid_c_object_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: c_object.C,v 1.5 2006/08/20 21:26:03 elmex Exp $"; |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
|
|
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
|
|
6 | * Copyright (©) 1992 Frank Tore Johansen |
|
|
7 | * |
|
|
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
|
|
9 | * the terms of the Affero GNU General Public License as published by the |
|
|
10 | * Free Software Foundation, either version 3 of the License, or (at your |
|
|
11 | * option) any later version. |
|
|
12 | * |
|
|
13 | * This program is distributed in the hope that it will be useful, |
|
|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
|
16 | * GNU General Public License for more details. |
|
|
17 | * |
|
|
18 | * You should have received a copy of the Affero GNU General Public License |
|
|
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
|
|
21 | * |
|
|
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
4 | */ |
23 | */ |
|
|
24 | |
5 | /* |
25 | /* |
6 | CrossFire, A Multiplayer game for X-windows |
|
|
7 | |
|
|
8 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
|
|
9 | Copyright (C) 1992 Frank Tore Johansen |
|
|
10 | |
|
|
11 | This program is free software; you can redistribute it and/or modify |
|
|
12 | it under the terms of the GNU General Public License as published by |
|
|
13 | the Free Software Foundation; either version 2 of the License, or |
|
|
14 | (at your option) any later version. |
|
|
15 | |
|
|
16 | This program is distributed in the hope that it will be useful, |
|
|
17 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
|
18 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
|
19 | GNU General Public License for more details. |
|
|
20 | |
|
|
21 | You should have received a copy of the GNU General Public License |
|
|
22 | along with this program; if not, write to the Free Software |
|
|
23 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
24 | |
|
|
25 | The author can be reached via e-mail to crossfire-devel@real-time.com |
|
|
26 | |
|
|
27 | Object (handling) commands |
26 | * Object (handling) commands |
28 | */ |
27 | */ |
29 | |
28 | |
30 | #include <global.h> |
29 | #include <global.h> |
31 | #include <loader.h> |
|
|
32 | #include <skills.h> |
30 | #include <skills.h> |
33 | #ifndef __CEXTRACT__ |
|
|
34 | #include <sproto.h> |
31 | #include <sproto.h> |
35 | #endif |
|
|
36 | #include <living.h> |
32 | #include <living.h> |
37 | #include <math.h> |
33 | |
38 | /* |
34 | /* |
39 | * Object id parsing functions |
35 | * Object id parsing functions |
40 | */ |
36 | */ |
41 | |
37 | |
42 | #define OBLINKMALLOC(p) if(!((p)=(objectlink *)malloc(sizeof(objectlink))))\ |
|
|
43 | fatal(OUT_OF_MEMORY); |
|
|
44 | |
|
|
45 | #define ADD_ITEM(NEW,COUNT)\ |
38 | #define ADD_ITEM(NEW,COUNT)\ |
46 | if(!first) {\ |
39 | if(!first) {\ |
47 | OBLINKMALLOC(first);\ |
40 | first = new objectlink;\ |
48 | last=first;\ |
41 | last=first;\ |
49 | } else {\ |
42 | } else {\ |
50 | OBLINKMALLOC(last->next);\ |
43 | last->next = new objectlink;\ |
51 | last=last->next;\ |
44 | last=last->next;\ |
52 | }\ |
45 | }\ |
53 | last->next=NULL;\ |
46 | last->next=0;\ |
54 | last->ob=(NEW);\ |
47 | last->ob=(NEW);\ |
55 | last->id=(COUNT); |
48 | last->id=(COUNT); |
56 | |
49 | |
57 | /** |
50 | /** |
58 | * Search the inventory of 'pl' for what matches best with params. |
51 | * Search the inventory of 'pl' for what matches best with params. |
59 | * we use item_matched_string above - this gives us consistent behaviour |
52 | * we use item_matched_string above - this gives us consistent behaviour |
60 | * between many commands. Return the best match, or NULL if no match. |
53 | * between many commands. Return the best match, or NULL if no match. |
61 | * aflag is used with apply -u , and apply -a to |
54 | * aflag is used with apply -u , and apply -a to |
62 | * only unapply applied, or apply unapplied objects |
55 | * only unapply applied, or apply unapplied objects |
63 | **/ |
56 | **/ |
|
|
57 | static object * |
64 | static object *find_best_apply_object_match(object *pl, const char *params, enum apply_flag aflag) |
58 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
65 | { |
59 | { |
66 | object *tmp, *best=NULL; |
60 | object *best = 0; |
67 | int match_val=0,tmpmatch; |
61 | int match_val = 0; |
68 | |
62 | |
69 | for (tmp=pl->inv; tmp; tmp=tmp->below) { |
63 | for (object *tmp = pl->inv; tmp; tmp = tmp->below) |
|
|
64 | { |
70 | if (tmp->invisible) continue; |
65 | if (tmp->invisible) |
|
|
66 | continue; |
|
|
67 | |
71 | if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val) { |
68 | int tmpmatch = item_matched_string (pl, tmp, params); |
|
|
69 | |
|
|
70 | if (tmpmatch > match_val) |
|
|
71 | { |
72 | if ((aflag==AP_APPLY) && (QUERY_FLAG(tmp,FLAG_APPLIED))) continue; |
72 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
|
|
73 | continue; |
|
|
74 | |
73 | if ((aflag==AP_UNAPPLY) && (!QUERY_FLAG(tmp,FLAG_APPLIED))) continue; |
75 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
|
|
76 | continue; |
|
|
77 | |
74 | match_val=tmpmatch; |
78 | match_val = tmpmatch; |
75 | best=tmp; |
79 | best = tmp; |
76 | } |
80 | } |
77 | } |
81 | } |
|
|
82 | |
78 | return best; |
83 | return best; |
79 | } |
84 | } |
80 | |
85 | |
81 | /** |
86 | /** |
82 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
87 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
83 | **/ |
88 | **/ |
|
|
89 | object * |
84 | object *find_best_object_match(object *pl, const char *params) |
90 | find_best_object_match (object *pl, const char *params) |
85 | { |
91 | { |
86 | return find_best_apply_object_match(pl, params, AP_NULL); |
92 | return find_best_apply_object_match (pl, params, AP_TOGGLE); |
87 | } |
93 | } |
88 | |
94 | |
89 | /* |
95 | static bool |
90 | * Notes about item creation: |
96 | can_split (object *pl, object *&op, sint32 nrof) |
91 | * 1) It is similar in syntax to the dm create command. |
97 | { |
92 | * 2) It requires a player to have a buildfacility below him, a tool in his |
98 | if (object *tmp = op->split (nrof ? nrof : op->number_of ())) |
93 | * possesion, and materials to build with. |
|
|
94 | * 3) The random roll is done in a loop, so if the player tries to make 100, |
|
|
95 | * he makes 100 checks. |
|
|
96 | * 4) Exp is given only on succ. creations, but materials are used regardless. |
|
|
97 | * 5) The properties of the tool are stored in tooltype and weapontype. |
|
|
98 | * 6) The properties of the buildfacilities are stored in tooltype. |
|
|
99 | * 7) For now, all ingredients must be type 73 INORGANIC. |
|
|
100 | * 8) The player can attempt to create any arch, but item_power and value |
|
|
101 | * will prevent most artifacts from being built. |
|
|
102 | * 9) The code allows magic bonuses up to +5. It is not trivial to make a +5 |
|
|
103 | * item. |
|
|
104 | *10) If you ever extend it beyond +5, add more gemtypes. Currently the code |
|
|
105 | * looks for gemcost gems per item, per plus. So a +5 item requires |
|
|
106 | * gemcost pearls,rubies,emeralds,sapphires and diamonds. Not cheap. |
|
|
107 | *11) There are a zillion if statements in this code. Alot of checking takes |
|
|
108 | * place here. All of them are needed. |
|
|
109 | */ |
|
|
110 | |
|
|
111 | int command_build (object *pl, char *params) { |
|
|
112 | return 0; |
|
|
113 | #if 0 |
|
|
114 | object *marked, *facility, *tool, *newobj, *tmp; |
|
|
115 | archetype *at; |
|
|
116 | int skillnr, obpow, number, bonus, mneed, nrof, magic, i, nummade, found; |
|
|
117 | int gemcost; |
|
|
118 | char *bp; |
|
|
119 | materialtype_t *mt; |
|
|
120 | |
|
|
121 | /* NOTE THIS FUNCTION IS CURRENTLY DISABLED */ |
|
|
122 | |
|
|
123 | /* Given this is currently disabled, I'm not going to bother updating |
|
|
124 | * it with the new skill system. IT really needs to get the skill object |
|
|
125 | * pointer in a better fashion than it is currently doing. |
|
|
126 | */ |
|
|
127 | if (!params) { |
|
|
128 | new_draw_info(NDI_UNIQUE, 0, pl, "Usage:build [nr] [+magic] <object>"); |
|
|
129 | return 0; |
|
|
130 | } |
|
|
131 | marked = find_marked_object(pl); |
|
|
132 | if (marked == NULL || !marked->material || marked->materialname == NULL || |
|
|
133 | marked->type != INORGANIC) { |
|
|
134 | new_draw_info(NDI_UNIQUE, 0, pl, "You must mark some ingredients."); |
|
|
135 | return 0; |
|
|
136 | } |
|
|
137 | while (*params==' ') |
|
|
138 | params++; |
|
|
139 | bp = params; |
|
|
140 | nrof = 1; |
|
|
141 | magic = 0; |
|
|
142 | |
|
|
143 | if (sscanf(bp, "%d ", &nrof)) { |
|
|
144 | if ((bp = strchr(params, ' ')) == NULL) { |
|
|
145 | new_draw_info(NDI_UNIQUE, 0, pl, |
|
|
146 | "Usage: build [nr] [+magic] <object>"); |
|
|
147 | return 0; |
|
|
148 | } |
|
|
149 | bp++; |
|
|
150 | } |
|
|
151 | if (sscanf(bp, "+%d ", &magic)) { |
|
|
152 | if ((bp = strchr(bp, ' ')) == NULL) { |
|
|
153 | new_draw_info(NDI_UNIQUE, 0, pl, |
|
|
154 | "Usage: build [nr] [+magic] <object>"); |
|
|
155 | return 0; |
|
|
156 | } |
|
|
157 | bp++; |
|
|
158 | } |
|
|
159 | while (*bp==' ') |
|
|
160 | bp++; |
|
|
161 | at=find_archetype_by_object_name(bp); |
|
|
162 | if (at == NULL) { |
|
|
163 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
|
|
164 | "You don't know how to make a %s.", bp); |
|
|
165 | return 0; |
|
|
166 | } |
|
|
167 | newobj = get_object(); |
|
|
168 | copy_object(&at->clone, newobj); |
|
|
169 | |
|
|
170 | skillnr = -1; |
|
|
171 | |
|
|
172 | if ((IS_ARMOR(newobj) && newobj->material != M_LEATHER) || |
|
|
173 | newobj->type == WEAPON) |
|
|
174 | skillnr = SK_SMITH; |
|
|
175 | |
|
|
176 | if (IS_ARMOR(newobj) && newobj->material == M_LEATHER) |
|
|
177 | skillnr = SK_WOODSMAN; |
|
|
178 | |
99 | { |
179 | if (newobj->type == BOW || newobj->type == ARROW) |
100 | op = tmp; |
180 | skillnr = SK_BOWYER; |
|
|
181 | |
|
|
182 | if (skillnr == -1) { |
|
|
183 | new_draw_info(NDI_UNIQUE, 0, pl, "You don't know how to create that."); |
|
|
184 | return 0; |
|
|
185 | } |
|
|
186 | |
|
|
187 | if (!change_skill(pl, skillnr, 0)) { |
|
|
188 | new_draw_info(NDI_UNIQUE, 0, pl, |
|
|
189 | "You lack the needed skill to make that item."); |
|
|
190 | return 0; |
|
|
191 | } |
|
|
192 | facility = NULL; |
|
|
193 | for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
|
|
194 | if (tmp->type == BUILDFAC && tmp->tooltype == newobj->type) |
|
|
195 | facility=tmp; |
|
|
196 | if (facility == NULL) { |
|
|
197 | new_draw_info(NDI_UNIQUE, 0, pl, "You lack a suitable workspace."); |
|
|
198 | return 0; |
|
|
199 | } |
|
|
200 | if (magic && !(IS_ARMOR(newobj) || IS_WEAPON(newobj))) { |
|
|
201 | new_draw_info(NDI_UNIQUE, 0, pl, "A magical bonus is only valid with " |
|
|
202 | "armour and weapons."); |
|
|
203 | return 0; |
|
|
204 | } |
|
|
205 | |
|
|
206 | /* use newobj->weapontype == tool->weapontype for building weapons */ |
|
|
207 | /* use newobj->material == tool->weapontype for building armour */ |
|
|
208 | /* newobj->type == tool->tooltype */ |
|
|
209 | tool = NULL; |
|
|
210 | for (tmp=pl->inv; tmp; tmp=tmp->below) { |
|
|
211 | if (tmp->type != TOOL) |
|
|
212 | continue; |
|
|
213 | if (IS_ARMOR(newobj) && (newobj->material & tmp->weapontype) && |
|
|
214 | newobj->type == tmp->tooltype) { |
|
|
215 | if (tool == NULL || |
|
|
216 | (tool->level + tool->magic) < (tmp->level + tmp->magic)) |
|
|
217 | tool = tmp; |
|
|
218 | } else if (IS_WEAPON(newobj) && (newobj->weapontype&tmp->weapontype) && |
|
|
219 | newobj->type == tmp->tooltype) { |
|
|
220 | if (tool == NULL || |
|
|
221 | (tool->level + tool->magic) < (tmp->level + tmp->magic)) |
|
|
222 | tool = tmp; |
|
|
223 | } |
|
|
224 | /* should split off bows arrows and probably bolts around here */ |
|
|
225 | } |
|
|
226 | if (tool == NULL) { |
|
|
227 | new_draw_info(NDI_UNIQUE, 0, pl, "You lack the required tools."); |
|
|
228 | return 0; |
|
|
229 | } |
|
|
230 | |
|
|
231 | mt = name_to_material(marked->materialname); |
|
|
232 | if (mt == NULL) { |
|
|
233 | new_draw_info(NDI_UNIQUE, 0, pl, "Your raw materials are garbage."); |
|
|
234 | return 0; |
|
|
235 | } |
|
|
236 | if (magic < 0) { |
|
|
237 | new_draw_info(NDI_UNIQUE, 0, pl, "You cannot create cursed objects."); |
|
|
238 | return 0; |
|
|
239 | } |
|
|
240 | if (magic > 0 && SK_level(pl)/20 < magic) { |
|
|
241 | new_draw_info(NDI_UNIQUE, 0, pl, "You are not powerful enough to " |
|
|
242 | "create such a magical item."); |
|
|
243 | return 0; |
|
|
244 | } |
|
|
245 | |
|
|
246 | gemcost = 100; |
|
|
247 | if (newobj->type == ARROW) |
|
|
248 | gemcost = 1; |
|
|
249 | if (magic > 0) { |
|
|
250 | found = 0; |
|
|
251 | for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
|
|
252 | if (tmp->type == GEM && !strcmp(tmp->arch->name, "pearl") && |
|
|
253 | tmp->nrof >= gemcost*nrof*mt->value/100) |
|
|
254 | found++; |
|
|
255 | if (magic > 1) |
|
|
256 | for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
|
|
257 | if (tmp->type == GEM && !strcmp(tmp->arch->name, "emerald") && |
|
|
258 | tmp->nrof >= gemcost*nrof*mt->value/100) |
|
|
259 | found++; |
|
|
260 | if (magic > 2) |
|
|
261 | for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
|
|
262 | if (tmp->type == GEM && !strcmp(tmp->arch->name, "sapphire") && |
|
|
263 | tmp->nrof >= gemcost*nrof*mt->value/100) |
|
|
264 | found++; |
|
|
265 | if (magic > 3) |
|
|
266 | for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
|
|
267 | if (tmp->type == GEM && !strcmp(tmp->arch->name, "ruby") && |
|
|
268 | tmp->nrof >= gemcost*nrof*mt->value/100) |
|
|
269 | found++; |
|
|
270 | if (magic > 4) |
|
|
271 | for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
|
|
272 | if (tmp->type == GEM && !strcmp(tmp->arch->name, "diamond") && |
|
|
273 | tmp->nrof >= gemcost*nrof*mt->value/100) |
|
|
274 | found++; |
|
|
275 | if (found < magic) { |
|
|
276 | new_draw_info(NDI_UNIQUE, 0, pl, "You did not provide a suitable " |
|
|
277 | "sacrifice of gems on the ground to add this much magic."); |
|
|
278 | return 0; |
101 | return true; |
279 | } |
|
|
280 | if (25*pow(3, magic)*mt->value/100 > pl->stats.sp) { |
|
|
281 | new_draw_info(NDI_UNIQUE, 0, pl, "You do not have enough mana " |
|
|
282 | "to create this object."); |
|
|
283 | return 0; |
|
|
284 | } |
|
|
285 | } |
|
|
286 | |
|
|
287 | /* good lord. Now we have a tool, facilites, materials (marked) and an |
|
|
288 | object we want to create. Thats alot of if's */ |
|
|
289 | |
|
|
290 | obpow = (newobj->item_power + newobj->value/1000 + 1)*mt->value/100; |
|
|
291 | mneed = nrof*((newobj->weight * mt->weight)/80); |
|
|
292 | /* cost can be balanced out by cost to disassemble items for materials */ |
|
|
293 | if ((marked->weight * MAX(1, marked->nrof)) < mneed) { |
|
|
294 | new_draw_info_format(NDI_UNIQUE, 0, pl, "You do not have enough %s.", |
|
|
295 | marked->name); |
|
|
296 | return 0; |
|
|
297 | } |
|
|
298 | if (obpow > (tool->level+tool->magic)) { |
|
|
299 | new_draw_info_format(NDI_UNIQUE, 0, pl, "Your %s is not capable of " |
|
|
300 | "crafting such a complex item.", tool->name); |
|
|
301 | return 0; |
|
|
302 | } |
|
|
303 | set_abs_magic(newobj, magic); |
|
|
304 | set_materialname(newobj, 1, mt); |
|
|
305 | for (i=0, nummade=0; i< nrof; i++) { |
|
|
306 | bonus = tool->level+tool->magic - obpow; |
|
|
307 | number = rndm(1, 3*obpow*magic); |
|
|
308 | LOG(llevDebug, "command_build: skill:%d obpow:%d rndm:%d tool:%s " |
|
|
309 | "newobj:%s marked:%s magic:%d\n", SK_level(pl)+bonus, obpow, |
|
|
310 | number, tool->name, newobj->name, marked->name, magic); |
|
|
311 | if (SK_level(pl)+bonus > number) { |
|
|
312 | /* wow, we actually created something */ |
|
|
313 | newobj->x = pl->x; |
|
|
314 | newobj->y = pl->y; |
|
|
315 | newobj->map = pl->map; |
|
|
316 | SET_FLAG(newobj, FLAG_IDENTIFIED); |
|
|
317 | if (i == 0) |
|
|
318 | newobj = insert_ob_in_ob(newobj, pl); |
|
|
319 | else |
|
|
320 | newobj->nrof++; |
|
|
321 | esrv_send_item(pl, newobj); |
|
|
322 | nummade++; |
|
|
323 | } else { |
|
|
324 | free_object(newobj); |
|
|
325 | if (bonus < rndm(1, number-SK_level(pl)+bonus)) { |
|
|
326 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
|
|
327 | "You broke your %s!\n", tool->name); |
|
|
328 | esrv_del_item(pl->contr, tool->count); |
|
|
329 | remove_ob(tool); |
|
|
330 | free_object(tool); |
|
|
331 | break; |
|
|
332 | } |
102 | } |
333 | } |
103 | else |
334 | /* take away materials too */ |
|
|
335 | tmp = get_split_ob(marked, MAX(1, mneed/marked->weight)); |
|
|
336 | if (tmp) |
|
|
337 | free_object(tmp); |
|
|
338 | if (marked->nrof < 1) |
|
|
339 | esrv_del_item(pl->contr, marked->count); |
|
|
340 | else |
|
|
341 | esrv_send_item(pl, marked); |
|
|
342 | } |
104 | { |
343 | if (magic) |
105 | if (op->nrof > 1) |
344 | for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
106 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl); |
345 | if (tmp->type == GEM && !strcmp(tmp->arch->name, "pearl") && |
107 | else |
346 | tmp->nrof >= gemcost*nrof*mt->value/100) |
108 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name); |
347 | tmp->nrof -= gemcost*nrof*mt->value/100; |
109 | |
348 | if (magic > 1) |
110 | return false; |
349 | for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
|
|
350 | if (tmp->type == GEM && !strcmp(tmp->arch->name, "emerald") && |
|
|
351 | tmp->nrof >= gemcost*nrof*mt->value/100) |
|
|
352 | tmp->nrof -= gemcost*nrof*mt->value/100; |
|
|
353 | if (magic > 2) |
|
|
354 | for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
|
|
355 | if (tmp->type == GEM && !strcmp(tmp->arch->name, "sapphire") && |
|
|
356 | tmp->nrof >= gemcost*nrof*mt->value/100) |
|
|
357 | tmp->nrof -= gemcost*nrof*mt->value/100; |
|
|
358 | if (magic > 3) |
|
|
359 | for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
|
|
360 | if (tmp->type == GEM && !strcmp(tmp->arch->name, "ruby") && |
|
|
361 | tmp->nrof >= gemcost*nrof*mt->value/100) |
|
|
362 | tmp->nrof -= gemcost*nrof*mt->value/100; |
|
|
363 | if (magic > 4) |
|
|
364 | for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
|
|
365 | if (tmp->type == GEM && !strcmp(tmp->arch->name, "diamond") && |
|
|
366 | tmp->nrof >= gemcost*nrof*mt->value/100) |
|
|
367 | tmp->nrof -= gemcost*nrof*mt->value/100; |
|
|
368 | if (magic) |
|
|
369 | for (tmp=GET_MAP_OB(pl->map, pl->x, pl->y); tmp; tmp=tmp->above) |
|
|
370 | if (tmp->type == GEM && |
|
|
371 | (!strcmp(tmp->arch->name, "diamond") || |
|
|
372 | !strcmp(tmp->arch->name, "ruby") || |
|
|
373 | !strcmp(tmp->arch->name, "sapphire") || |
|
|
374 | !strcmp(tmp->arch->name, "emerald") || |
|
|
375 | !strcmp(tmp->arch->name, "pearl"))) { |
|
|
376 | if (tmp->nrof == 0) { |
|
|
377 | remove_ob(tmp); |
|
|
378 | free_object(tmp); |
|
|
379 | } |
|
|
380 | if (pl->contr) |
|
|
381 | pl->contr->socket.update_look=1; |
|
|
382 | } |
111 | } |
383 | pl->stats.sp -= 25*pow(3, magic)*mt->value/100; |
|
|
384 | fix_player(pl); |
|
|
385 | if (nummade > 1) { |
|
|
386 | new_draw_info_format(NDI_UNIQUE, 0, pl, "You have created %d %s.", |
|
|
387 | nummade, query_base_name(newobj, 1)); |
|
|
388 | } else if (nummade == 1) { |
|
|
389 | new_draw_info_format(NDI_UNIQUE, 0, pl, "You have created a %s.", |
|
|
390 | query_base_name(newobj, 0)); |
|
|
391 | } else { |
|
|
392 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
|
|
393 | "You have failed to craft a %s.", query_base_name(newobj, 0)); |
|
|
394 | return 0; |
|
|
395 | } |
|
|
396 | if (skills[skillnr].category != EXP_NONE) |
|
|
397 | add_exp(pl, obpow*nummade); |
|
|
398 | return 1; |
|
|
399 | #endif |
|
|
400 | } |
112 | } |
401 | |
113 | |
402 | |
114 | int |
403 | |
|
|
404 | int command_uskill ( object *pl, char *params) { |
115 | command_uskill (object *pl, char *params) |
|
|
116 | { |
405 | if (!params) { |
117 | if (!params) |
|
|
118 | { |
406 | new_draw_info(NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
119 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
407 | return 0; |
120 | return 0; |
408 | } |
121 | } |
|
|
122 | |
409 | return use_skill(pl,params); |
123 | return use_skill (pl, params); |
410 | } |
124 | } |
411 | |
125 | |
|
|
126 | int |
412 | int command_rskill ( object *pl, char *params) { |
127 | command_rskill (object *pl, char *params) |
|
|
128 | { |
413 | object *skill; |
129 | object *skill; |
414 | |
130 | |
415 | if (!params) { |
131 | if (!params) |
|
|
132 | { |
416 | new_draw_info(NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
133 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
417 | return 0; |
134 | return 0; |
418 | } |
135 | } |
|
|
136 | |
419 | skill = find_skill_by_name(pl, params); |
137 | skill = find_skill_by_name_fuzzy (pl, params); |
420 | |
138 | |
421 | if (!skill) { |
139 | if (!skill) |
|
|
140 | { |
422 | new_draw_info_format(NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
141 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params); |
|
|
142 | return 0; |
|
|
143 | } |
|
|
144 | |
|
|
145 | pl->apply (skill); |
423 | return 0; |
146 | return 1; |
424 | } |
|
|
425 | return change_skill(pl,skill, 0); |
|
|
426 | } |
147 | } |
427 | |
|
|
428 | |
|
|
429 | /* These functions (command_search, command_disarm) are really just wrappers for |
|
|
430 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
|
|
431 | * and replaced with those. |
|
|
432 | */ |
|
|
433 | int command_search (object *op, char *params) { |
|
|
434 | return use_skill(op, skill_names[SK_FIND_TRAPS]); |
|
|
435 | } |
|
|
436 | |
|
|
437 | int command_disarm (object *op, char *params) { |
|
|
438 | return use_skill(op, skill_names[SK_DISARM_TRAPS]); |
|
|
439 | } |
|
|
440 | |
|
|
441 | |
148 | |
442 | /* A little special because we do want to pass the full params along |
149 | /* A little special because we do want to pass the full params along |
443 | * as it includes the object to throw. |
150 | * as it includes the object to throw. |
444 | */ |
151 | */ |
|
|
152 | int |
445 | int command_throw (object *op, char *params) |
153 | command_throw (object *op, char *params) |
446 | { |
154 | { |
447 | object *skop; |
|
|
448 | |
|
|
449 | skop = find_skill_by_name(op, skill_names[SK_THROWING]); |
155 | if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) |
450 | if (skop) return do_skill(op, op, skop, op->facing,params); |
156 | return do_skill (op, op, skop, op->facing, params); |
451 | else { |
157 | else |
452 | new_draw_info(NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
158 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill."); |
453 | } |
159 | |
454 | return 0; |
160 | return 0; |
455 | } |
161 | } |
456 | |
162 | |
457 | |
163 | int |
458 | int command_apply (object *op, char *params) |
164 | command_apply (object *op, char *params) |
459 | { |
165 | { |
460 | if (!params) { |
166 | if (!params) |
|
|
167 | { |
461 | player_apply_below(op); |
168 | player_apply_below (op); |
462 | return 0; |
169 | return 0; |
463 | } |
170 | } |
464 | else { |
171 | else |
|
|
172 | { |
465 | apply_flag aflag = (apply_flag) 0; |
173 | apply_flag aflag = (apply_flag)0; |
466 | object *inv; |
|
|
467 | |
174 | |
468 | while (*params==' ') params++; |
175 | while (*params == ' ') |
|
|
176 | params++; |
|
|
177 | |
469 | if (!strncmp(params,"-a ",3)) { |
178 | if (!strncmp (params, "-a ", 3)) |
470 | aflag=AP_APPLY; |
179 | { |
471 | params+=3; |
180 | aflag = AP_APPLY; |
472 | } |
181 | params += 3; |
|
|
182 | } |
|
|
183 | |
473 | if (!strncmp(params,"-u ",3)) { |
184 | if (!strncmp (params, "-u ", 3)) |
474 | aflag=AP_UNAPPLY; |
185 | { |
475 | params+=3; |
186 | aflag = AP_UNAPPLY; |
476 | } |
187 | params += 3; |
|
|
188 | } |
|
|
189 | |
477 | while (*params==' ') params++; |
190 | while (*params == ' ') |
|
|
191 | params++; |
478 | |
192 | |
479 | inv=find_best_apply_object_match(op, params, aflag); |
193 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
480 | if (inv) { |
194 | op->apply (inv, aflag); |
481 | player_apply(op,inv,aflag,0); |
|
|
482 | } else |
195 | else |
483 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
484 | "Could not find any match to the %s.",params); |
196 | op->failmsgf ("Could not find any match to the %s.", params); |
485 | } |
197 | } |
|
|
198 | |
486 | return 0; |
199 | return 0; |
487 | } |
200 | } |
488 | |
201 | |
489 | /* |
202 | /* |
490 | * Check if an item op can be put into a sack. If pl exists then tell |
203 | * Check if an item op can be put into a sack. If pl exists then tell |
… | |
… | |
493 | * objects (op) we want to put in. We specify it separately instead of |
206 | * objects (op) we want to put in. We specify it separately instead of |
494 | * using op->nrof because often times, a player may have specified a |
207 | * using op->nrof because often times, a player may have specified a |
495 | * certain number of objects to drop, so we can pass that number, and |
208 | * certain number of objects to drop, so we can pass that number, and |
496 | * not need to use split_ob and stuff. |
209 | * not need to use split_ob and stuff. |
497 | */ |
210 | */ |
|
|
211 | int |
498 | int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) { |
212 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
499 | |
213 | { |
500 | if (! QUERY_FLAG (sack, FLAG_APPLIED)) { |
214 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
501 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
|
|
502 | "The %s is not active.", query_name(sack)); |
|
|
503 | return 0; |
|
|
504 | } |
215 | { |
|
|
216 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
|
|
217 | return 0; |
|
|
218 | } |
|
|
219 | |
505 | if (sack == op) { |
220 | if (sack == op) |
506 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
|
|
507 | "You can't put the %s into itself.", query_name(sack)); |
|
|
508 | return 0; |
|
|
509 | } |
221 | { |
510 | if (sack->race && (sack->race != op->race || op->type == CONTAINER |
222 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
511 | || (sack->stats.food && sack->stats.food != op->type))) { |
223 | return 0; |
512 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
224 | } |
513 | "You can put only %s into the %s.", sack->race, query_name(sack)); |
225 | |
514 | return 0; |
226 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
515 | } |
227 | { |
|
|
228 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack)); |
|
|
229 | return 0; |
|
|
230 | } |
|
|
231 | |
516 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) { |
232 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
517 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
|
|
518 | "You can't put the key into %s.", query_name(sack)); |
|
|
519 | return 0; |
|
|
520 | } |
233 | { |
521 | if (sack->weight_limit && sack->carrying + (nrof ? nrof : 1) * |
234 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
522 | (op->weight + (op->type==CONTAINER?(op->carrying*op->stats.Str):0)) |
|
|
523 | * (100 - sack->stats.Str) / 100 > sack->weight_limit) { |
|
|
524 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
|
|
525 | "That won't fit in the %s!", query_name(sack)); |
|
|
526 | return 0; |
235 | return 0; |
|
|
236 | } |
|
|
237 | |
|
|
238 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
|
|
239 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
|
|
240 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
527 | } |
241 | { |
|
|
242 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
|
|
243 | return 0; |
|
|
244 | } |
|
|
245 | |
528 | /* All other checks pass, must be OK */ |
246 | /* All other checks pass, must be OK */ |
529 | return 1; |
247 | return 1; |
530 | } |
248 | } |
531 | |
249 | |
532 | /* Pick up commands follow */ |
250 | /* Pick up commands follow */ |
|
|
251 | |
533 | /* pl = player (not always - monsters can use this now) |
252 | /* pl = player (not always - monsters can use this now) |
534 | * op is the object to put tmp into, |
253 | * op is the object to put tmp into, |
535 | * tmp is the object to pick up, nrof is the number to |
254 | * tmp is the object to pick up, nrof is the number to |
536 | * pick up (0 means all of them) |
255 | * pick up (0 means all of them) |
537 | */ |
256 | */ |
|
|
257 | static void |
538 | static void pick_up_object (object *pl, object *op, object *tmp, int nrof) |
258 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
539 | { |
259 | { |
540 | /* buf needs to be big (more than 256 chars) because you can get |
|
|
541 | * very long item names. |
|
|
542 | */ |
|
|
543 | char buf[HUGE_BUF]; |
|
|
544 | object *env=tmp->env; |
260 | object *env = tmp->env; |
545 | uint32 weight, effective_weight_limit; |
261 | uint32 weight, effective_weight_limit; |
546 | int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
262 | int tmp_nrof = tmp->number_of (); |
547 | |
263 | |
548 | /* IF the player is flying & trying to take the item out of a container |
264 | /* IF the player is flying & trying to take the item out of a container |
549 | * that is in his inventory, let him. tmp->env points to the container |
265 | * that is in his inventory, let him. tmp->env points to the container |
550 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
266 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
551 | * containers not allowed as of now) |
267 | * containers not allowed as of now) |
552 | */ |
268 | */ |
553 | if((pl->move_type & MOVE_FLYING) && !QUERY_FLAG(pl, FLAG_WIZ) && |
269 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
554 | is_player_inv(tmp)!=pl) { |
|
|
555 | new_draw_info(NDI_UNIQUE, 0,pl, "You are levitating, you can't reach the ground!"); |
|
|
556 | return; |
|
|
557 | } |
270 | { |
|
|
271 | pl->failmsg ("You are levitating, you can't reach the ground! " |
|
|
272 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
|
|
273 | "or waiting till the levitation effect wears off.>"); |
|
|
274 | return; |
|
|
275 | } |
|
|
276 | |
558 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
277 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
559 | return; |
278 | return; |
560 | if(QUERY_FLAG(tmp,FLAG_WAS_WIZ) && !QUERY_FLAG(pl, FLAG_WAS_WIZ)) { |
279 | |
561 | new_draw_info(NDI_UNIQUE, 0,pl, "The object disappears in a puff of smoke!"); |
|
|
562 | new_draw_info(NDI_UNIQUE, 0,pl, "It must have been an illusion."); |
|
|
563 | if (pl->type==PLAYER) esrv_del_item (pl->contr, tmp->count); |
|
|
564 | if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
565 | remove_ob (tmp); |
|
|
566 | free_object(tmp); |
|
|
567 | return; |
|
|
568 | } |
|
|
569 | |
|
|
570 | if (nrof > tmp_nrof || nrof == 0) |
280 | if (nrof > tmp_nrof || nrof <= 0) |
571 | nrof = tmp_nrof; |
281 | nrof = tmp_nrof; |
|
|
282 | |
572 | /* Figure out how much weight this object will add to the player */ |
283 | /* Figure out how much weight this object will add to the player */ |
573 | weight = tmp->weight * nrof; |
284 | weight = tmp->weight * nrof; |
|
|
285 | if (tmp->inv) |
574 | if (tmp->inv) weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
286 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
575 | if (pl->stats.Str <= MAX_STAT) |
287 | |
576 | effective_weight_limit = weight_limit[pl->stats.Str]; |
288 | effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)]; |
577 | else |
289 | |
578 | effective_weight_limit = weight_limit[MAX_STAT]; |
|
|
579 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) { |
290 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
|
|
291 | { |
580 | new_draw_info(0, 0,pl,"That item is too heavy for you to pick up."); |
292 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
581 | return; |
293 | return; |
582 | } |
294 | } |
583 | if (settings.real_wiz == FALSE && QUERY_FLAG(pl, FLAG_WAS_WIZ)) |
295 | |
584 | SET_FLAG(tmp, FLAG_WAS_WIZ); |
296 | if (!can_split (pl, tmp, nrof)) |
585 | if (nrof != tmp_nrof) { |
|
|
586 | object *tmp2 = tmp; |
|
|
587 | tag_t tmp2_tag = tmp2->count; |
|
|
588 | tmp = get_split_ob (tmp, nrof); |
|
|
589 | if(!tmp) { |
|
|
590 | new_draw_info(NDI_UNIQUE, 0,pl, errmsg); |
|
|
591 | return; |
297 | return; |
592 | } |
298 | |
593 | /* Tell a client what happened rest of objects */ |
|
|
594 | if (pl->type == PLAYER) { |
|
|
595 | if (was_destroyed (tmp2, tmp2_tag)) |
|
|
596 | esrv_del_item (pl->contr, tmp2_tag); |
|
|
597 | else |
|
|
598 | esrv_send_item (pl, tmp2); |
|
|
599 | } |
|
|
600 | } else { |
|
|
601 | /* If the object is in a container, send a delete to the client. |
|
|
602 | * - we are moving all the items from the container to elsewhere, |
|
|
603 | * so it needs to be deleted. |
|
|
604 | */ |
|
|
605 | if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) { |
|
|
606 | if (tmp->env && pl->type==PLAYER) |
|
|
607 | esrv_del_item (pl->contr, tmp->count); |
|
|
608 | remove_ob(tmp); /* Unlink it */ |
|
|
609 | } |
|
|
610 | } |
|
|
611 | if(QUERY_FLAG(tmp, FLAG_UNPAID)) |
299 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
612 | (void) sprintf(buf,"%s will cost you %s.", query_name(tmp), |
300 | { |
613 | query_cost_string(tmp,pl,F_BUY | F_SHOP)); |
301 | tmp->flag.reset (FLAG_UNPAID); |
|
|
302 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
|
|
303 | tmp->flag.set (FLAG_UNPAID); |
|
|
304 | } |
614 | else |
305 | else |
615 | (void) sprintf(buf,"You pick up the %s.", query_name(tmp)); |
306 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); |
616 | new_draw_info(NDI_UNIQUE, 0,pl,buf); |
|
|
617 | |
307 | |
618 | tmp = insert_ob_in_ob(tmp, op); |
308 | op->insert (tmp); |
619 | |
|
|
620 | /* All the stuff below deals with client/server code, and is only |
|
|
621 | * usable by players |
|
|
622 | */ |
|
|
623 | if(pl->type!=PLAYER) return; |
|
|
624 | |
|
|
625 | esrv_send_item (pl, tmp); |
|
|
626 | /* These are needed to update the weight for the container we |
|
|
627 | * are putting the object in. |
|
|
628 | */ |
|
|
629 | if (op!=pl) { |
|
|
630 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
631 | esrv_send_item (pl, pl); |
|
|
632 | } |
|
|
633 | |
|
|
634 | /* Update the container the object was in */ |
|
|
635 | if (env && env!=pl && env!=op) esrv_update_item (UPD_WEIGHT, pl, env); |
|
|
636 | } |
309 | } |
637 | |
310 | |
638 | |
|
|
639 | void pick_up(object *op,object *alt) |
|
|
640 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
311 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
|
|
312 | void |
|
|
313 | pick_up (object *op, object *alt) |
641 | { |
314 | { |
642 | int need_fix_tmp = 0; |
315 | int need_fix_tmp = 0; |
643 | object *tmp=NULL; |
316 | object *tmp = NULL; |
644 | mapstruct *tmp_map=NULL; |
317 | maptile *tmp_map = NULL; |
645 | int count; |
318 | int count; |
646 | tag_t tag; |
|
|
647 | |
319 | |
648 | /* Decide which object to pick. */ |
320 | /* Decide which object to pick. */ |
649 | if (alt) |
321 | if (alt) |
650 | { |
322 | { |
651 | if ( ! can_pick (op, alt)) { |
323 | if (!can_pick (op, alt)) |
|
|
324 | { |
652 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", |
325 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
653 | alt->name); |
326 | goto leave; |
|
|
327 | } |
|
|
328 | |
|
|
329 | tmp = alt; |
|
|
330 | } |
|
|
331 | else |
|
|
332 | { |
|
|
333 | if (op->below == NULL || !can_pick (op, op->below)) |
|
|
334 | { |
|
|
335 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here."); |
|
|
336 | goto leave; |
|
|
337 | } |
|
|
338 | |
|
|
339 | tmp = op->below; |
|
|
340 | } |
|
|
341 | |
|
|
342 | /* Try to catch it. */ |
|
|
343 | tmp_map = tmp->map; |
|
|
344 | tmp = stop_item (tmp); |
|
|
345 | if (tmp == NULL) |
654 | goto leave; |
346 | goto leave; |
655 | } |
347 | |
656 | tmp = alt; |
348 | need_fix_tmp = 1; |
|
|
349 | if (!can_pick (op, tmp)) |
|
|
350 | goto leave; |
|
|
351 | |
|
|
352 | if (op->type == PLAYER) |
657 | } |
353 | { |
|
|
354 | count = op->contr->count; |
|
|
355 | if (count == 0) |
|
|
356 | count = tmp->nrof; |
|
|
357 | } |
658 | else |
358 | else |
659 | { |
359 | count = tmp->nrof; |
660 | if (op->below == NULL || ! can_pick (op, op->below)) { |
360 | |
661 | new_draw_info (NDI_UNIQUE, 0, op, |
361 | /* container is open, so use it */ |
662 | "There is nothing to pick up here."); |
362 | if (tmp->flag [FLAG_STARTEQUIP]) |
663 | goto leave; |
363 | alt = op; |
664 | } |
364 | else if ((alt = op->container_ ())) |
665 | tmp = op->below; |
|
|
666 | } |
365 | { |
667 | |
366 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
668 | /* Try to catch it. */ |
|
|
669 | tmp_map = tmp->map; |
|
|
670 | tmp = stop_item (tmp); |
|
|
671 | if (tmp == NULL) |
|
|
672 | goto leave; |
367 | goto leave; |
673 | need_fix_tmp = 1; |
|
|
674 | if ( ! can_pick (op, tmp)) |
|
|
675 | goto leave; |
|
|
676 | |
|
|
677 | if (op->type==PLAYER) { |
|
|
678 | count=op->contr->count; |
|
|
679 | if (count==0) count = tmp->nrof; |
|
|
680 | } |
368 | } |
681 | else |
369 | else |
682 | count=tmp->nrof; |
370 | { /* non container pickup */ |
683 | |
|
|
684 | /* container is open, so use it */ |
|
|
685 | if (op->container) { |
|
|
686 | alt = op->container; |
|
|
687 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp,count)) |
|
|
688 | goto leave; |
|
|
689 | } else { /* non container pickup */ |
|
|
690 | for (alt=op->inv; alt; alt=alt->below) |
371 | for (alt = op->inv; alt; alt = alt->below) |
691 | if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && |
372 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && |
692 | alt->race && alt->race==tmp->race && |
373 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
693 | sack_can_hold (NULL, alt, tmp,count)) |
374 | break; /* perfect match */ |
694 | break; /* perfect match */ |
375 | |
695 | |
376 | if (!alt) |
696 | if (!alt) |
|
|
697 | for (alt=op->inv; alt; alt=alt->below) |
377 | for (alt = op->inv; alt; alt = alt->below) |
698 | if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && |
378 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
699 | sack_can_hold (NULL, alt, tmp,count)) |
|
|
700 | break; /* General container comes next */ |
379 | break; /* General container comes next */ |
701 | if (!alt) |
380 | |
|
|
381 | if (!alt) |
702 | alt = op; /* No free containers */ |
382 | alt = op; /* No free containers */ |
703 | } |
383 | } |
|
|
384 | |
704 | if(tmp->env == alt) { |
385 | if (tmp->env == alt) |
|
|
386 | { |
705 | /* here it could be possible to check rent, |
387 | /* here it could be possible to check rent, |
706 | * if someone wants to implement it |
388 | * if someone wants to implement it |
707 | */ |
389 | */ |
708 | alt = op; |
390 | alt = op; |
709 | } |
391 | } |
|
|
392 | |
710 | #ifdef PICKUP_DEBUG |
393 | #ifdef PICKUP_DEBUG |
711 | LOG(llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
394 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
712 | #endif |
395 | #endif |
713 | |
396 | |
714 | /* startequip items are not allowed to be put into containers: */ |
397 | /* startequip items are not allowed to be put into containers: */ |
715 | if (op->type == PLAYER && alt->type == CONTAINER |
398 | if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
716 | && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
|
|
717 | { |
399 | { |
718 | new_draw_info (NDI_UNIQUE, 0, op, |
400 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
719 | "This object cannot be put into containers!"); |
|
|
720 | goto leave; |
401 | goto leave; |
721 | } |
402 | } |
722 | |
403 | |
723 | tag = tmp->count; |
|
|
724 | pick_up_object (op, alt, tmp, count); |
404 | pick_up_object (op, alt, tmp, count); |
|
|
405 | |
725 | if (was_destroyed (tmp, tag) || tmp->env) |
406 | if (tmp->destroyed () || tmp->env) |
726 | need_fix_tmp = 0; |
407 | need_fix_tmp = 0; |
|
|
408 | |
727 | if (op->type == PLAYER) |
409 | if (op->type == PLAYER) |
728 | op->contr->count=0; |
410 | op->contr->count = 0; |
|
|
411 | |
729 | goto leave; |
412 | goto leave; |
730 | |
413 | |
731 | leave: |
414 | leave: |
732 | if (need_fix_tmp) |
415 | if (need_fix_tmp) |
733 | fix_stopped_item (tmp, tmp_map, op); |
416 | fix_stopped_item (tmp, tmp_map, op); |
734 | } |
417 | } |
735 | |
|
|
736 | |
418 | |
737 | /* This takes (picks up) and item. op is the player |
419 | /* This takes (picks up) and item. op is the player |
738 | * who issued the command. params is a string to |
420 | * who issued the command. params is a string to |
739 | * match against the item name. Basically, always |
421 | * match against the item name. Basically, always |
740 | * returns zero, but that should be improved. |
422 | * returns zero, but that should be improved. |
741 | */ |
423 | */ |
|
|
424 | int |
742 | int command_take (object *op, char *params) |
425 | command_take (object *op, char *params) |
743 | { |
426 | { |
744 | object *tmp, *next; |
427 | object *tmp, *next; |
745 | |
428 | |
746 | if (op->container) |
429 | if (op->container_ ()) |
747 | tmp=op->container->inv; |
430 | tmp = op->container_ ()->inv; |
748 | else { |
431 | else |
749 | tmp=op->above; |
432 | { |
750 | if (tmp) while (tmp->above) { |
|
|
751 | tmp=tmp->above; |
433 | tmp = op->above; |
752 | } |
434 | if (tmp) |
|
|
435 | while (tmp->above) |
|
|
436 | tmp = tmp->above; |
|
|
437 | |
|
|
438 | if (!tmp) |
|
|
439 | tmp = op->below; |
|
|
440 | } |
|
|
441 | |
753 | if (!tmp) |
442 | if (!tmp) |
754 | tmp=op->below; |
|
|
755 | } |
443 | { |
756 | |
|
|
757 | if (tmp==NULL) { |
|
|
758 | new_draw_info(NDI_UNIQUE, 0,op,"Nothing to take!"); |
444 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
759 | return 0; |
445 | return 0; |
760 | } |
446 | } |
761 | |
447 | |
762 | /* Makes processing easier */ |
448 | /* Makes processing easier */ |
763 | if (params && *params=='\0') params=NULL; |
449 | if (params && *params == '\0') |
|
|
450 | params = 0; |
764 | |
451 | |
|
|
452 | int cnt = MAX_ITEM_PER_ACTION; |
|
|
453 | |
765 | while (tmp) { |
454 | while (tmp) |
|
|
455 | { |
766 | next=tmp->below; |
456 | next = tmp->below; |
767 | |
457 | |
768 | if (tmp->invisible) { |
458 | if (tmp->invisible) |
769 | tmp=next; |
459 | { |
|
|
460 | tmp = next; |
770 | continue; |
461 | continue; |
771 | } |
462 | } |
|
|
463 | |
772 | /* This following two if and else if could be merged into line |
464 | /* This following two if and else if could be merged into line |
773 | * but that probably will make it more difficult to read, and |
465 | * but that probably will make it more difficult to read, and |
774 | * not make it any more efficient |
466 | * not make it any more efficient |
775 | */ |
467 | */ |
776 | if (params && item_matched_string(op, tmp, params)) { |
468 | if (params && item_matched_string (op, tmp, params)) |
|
|
469 | { |
|
|
470 | if (--cnt < 0) break; |
777 | pick_up(op, tmp); |
471 | pick_up (op, tmp); |
778 | } |
472 | } |
779 | else if (can_pick(op, tmp) && !params) { |
473 | else if (can_pick (op, tmp) && !params) |
|
|
474 | { |
|
|
475 | if (--cnt < 0) break; |
780 | pick_up(op,tmp); |
476 | pick_up (op, tmp); |
781 | break; |
477 | break; |
782 | } |
478 | } |
783 | tmp=next; |
479 | |
784 | /* Might as well just skip over the player immediately - |
480 | tmp = next; |
785 | * we know it can't be picked up |
|
|
786 | */ |
|
|
787 | if (tmp == op) tmp=tmp->below; |
|
|
788 | } |
|
|
789 | if (!params && !tmp) { |
|
|
790 | for (tmp=op->below; tmp!=NULL; tmp=tmp->next) |
|
|
791 | if (!tmp->invisible) { |
|
|
792 | char buf[MAX_BUF]; |
|
|
793 | sprintf(buf,"You can't pick up a %s.", |
|
|
794 | tmp->name? tmp->name:"null"); |
|
|
795 | new_draw_info(NDI_UNIQUE, 0,op, buf); |
|
|
796 | break; |
|
|
797 | } |
481 | } |
798 | if (!tmp) new_draw_info(NDI_UNIQUE, 0,op, "There is nothing to pick up."); |
482 | |
|
|
483 | if (cnt < 0) |
799 | } |
484 | { |
|
|
485 | op->failmsg ("Couldn't pick up so many items at once."); |
800 | return 0; |
486 | return 0; |
801 | } |
487 | } |
802 | |
488 | |
|
|
489 | if (!params && !tmp) |
|
|
490 | { |
|
|
491 | for (tmp = op->below; tmp; tmp = tmp->below) |
|
|
492 | if (!tmp->invisible) |
|
|
493 | { |
|
|
494 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name); |
|
|
495 | break; |
|
|
496 | } |
|
|
497 | |
|
|
498 | if (!tmp) |
|
|
499 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
|
|
500 | } |
|
|
501 | |
|
|
502 | return 0; |
|
|
503 | } |
803 | |
504 | |
804 | /* |
505 | /* |
805 | * This function was part of drop, now is own function. |
506 | * This function was part of drop, now is own function. |
806 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
507 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
807 | * if nrof is non zero, then nrof objects is tried to put into sack. |
508 | * if nrof is non zero, then nrof objects is tried to put into sack. |
|
|
509 | * |
808 | * Note that the 'sack' in question can now be a transport, |
510 | * Note that the 'sack' in question can now be a transport, |
809 | * so this function isn't named very good anymore. |
511 | * so this function isn't named very good anymore. |
810 | */ |
512 | */ |
|
|
513 | void |
811 | void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
514 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
812 | { |
515 | { |
813 | tag_t tmp_tag, tmp2_tag; |
|
|
814 | object *tmp2, *sack2; |
516 | object *tmp2, *sack2; |
815 | char buf[MAX_BUF]; |
517 | char buf[MAX_BUF]; |
816 | |
518 | |
817 | if (sack==tmp) return; /* Can't put an object in itself */ |
519 | if (sack == tmp) |
818 | if (sack->type != CONTAINER && sack->type != TRANSPORT) { |
520 | return; /* Can't put an object in itself */ |
819 | new_draw_info_format(NDI_UNIQUE, 0,op, |
521 | |
820 | "The %s is not a container.", query_name(sack)); |
522 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP)) |
821 | return; |
|
|
822 | } |
523 | { |
823 | if (QUERY_FLAG(tmp,FLAG_STARTEQUIP)) { |
524 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
824 | new_draw_info_format(NDI_UNIQUE, 0,op, |
525 | return; |
825 | "You cannot put the %s in the %s.", query_name(tmp), |
|
|
826 | query_name(sack)); |
|
|
827 | return; |
|
|
828 | } |
526 | } |
|
|
527 | |
829 | if (tmp->type == CONTAINER && tmp->inv) { |
528 | if (tmp->type == CONTAINER && tmp->inv) |
830 | |
529 | { |
831 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
530 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
832 | * we instead move the contents of that container into the active |
531 | * we instead move the contents of that container into the active |
833 | * container, this is only done if the object has something in it. |
532 | * container, this is only done if the object has something in it. |
834 | */ |
533 | */ |
835 | sack2 = tmp; |
534 | sack2 = tmp; |
836 | new_draw_info_format(NDI_UNIQUE, 0,op, "You move the items from %s into %s.", |
535 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
837 | query_name(tmp), query_name(sack)); |
536 | |
838 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) { |
537 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
|
|
538 | { |
839 | tmp = tmp2->below; |
539 | tmp = tmp2->below; |
|
|
540 | |
840 | if ((sack->type == CONTAINER && sack_can_hold(op, op->container, tmp2,tmp2->nrof)) || |
541 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof))) |
841 | (sack->type == TRANSPORT && transport_can_hold(sack, tmp2, tmp2->nrof))) { |
|
|
842 | put_object_in_sack (op, sack, tmp2, 0); |
542 | put_object_in_sack (op, sack, tmp2, 0); |
843 | } else { |
543 | else |
|
|
544 | { |
844 | sprintf(buf,"Your %s fills up.", query_name(sack)); |
545 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
845 | new_draw_info(NDI_UNIQUE, 0,op, buf); |
546 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
846 | break; |
547 | break; |
|
|
548 | } |
|
|
549 | } |
|
|
550 | |
|
|
551 | return; |
847 | } |
552 | } |
848 | } |
|
|
849 | esrv_update_item (UPD_WEIGHT, op, sack2); |
|
|
850 | return; |
|
|
851 | } |
|
|
852 | |
553 | |
853 | /* Don't worry about this for containers - our caller should have |
554 | /* Don't worry about this for containers - our caller should have |
854 | * already checked this. |
555 | * already checked this. |
855 | */ |
556 | */ |
856 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp,(nrof?nrof:tmp->nrof))) |
557 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
857 | return; |
|
|
858 | |
|
|
859 | if(QUERY_FLAG(tmp, FLAG_APPLIED)) { |
|
|
860 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
|
|
861 | return; |
558 | return; |
862 | } |
|
|
863 | |
559 | |
|
|
560 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
|
|
561 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
|
|
562 | return; |
|
|
563 | |
864 | /* we want to put some portion of the item into the container */ |
564 | /* we want to put some portion of the item into the container */ |
865 | if (nrof && tmp->nrof != nrof) { |
565 | if (!can_split (op, tmp, nrof)) |
866 | object *tmp2 = tmp; |
|
|
867 | tmp2_tag = tmp2->count; |
|
|
868 | tmp = get_split_ob (tmp, nrof); |
|
|
869 | |
|
|
870 | if(!tmp) { |
|
|
871 | new_draw_info(NDI_UNIQUE, 0,op, errmsg); |
|
|
872 | return; |
566 | return; |
873 | } |
|
|
874 | /* Tell a client what happened other objects */ |
|
|
875 | if (was_destroyed (tmp2, tmp2_tag)) |
|
|
876 | esrv_del_item (op->contr, tmp2_tag); |
|
|
877 | else /* this can proably be replaced with an update */ |
|
|
878 | esrv_send_item (op, tmp2); |
|
|
879 | } else |
|
|
880 | remove_ob(tmp); |
|
|
881 | |
567 | |
882 | new_draw_info_format(NDI_UNIQUE, 0,op, "You put the %s in %s.", |
568 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
883 | query_name(tmp), query_name(sack)); |
569 | sack->insert (tmp); |
884 | tmp_tag = tmp->count; |
570 | } |
885 | tmp2 = insert_ob_in_ob(tmp, sack); |
|
|
886 | fix_player(op); /* This is overkill, fix_player() is called somewhere */ |
|
|
887 | /* in object.c */ |
|
|
888 | |
571 | |
889 | /* If an object merged (and thus, different object), we need to |
572 | /* In contrast to drop_object (op, tmp, nrof) above this function takes the |
890 | * delete the original. |
573 | * already split off object, and feeds it to the event handlers and does |
|
|
574 | * other magic with it. |
|
|
575 | * |
|
|
576 | * <droppper> is the object that dropped this object and <obj> is the |
|
|
577 | * object that was dropped. |
|
|
578 | * |
|
|
579 | * Make sure to check what happened with <obj> after this function returns! |
|
|
580 | * Otherwise you may leak this object. |
|
|
581 | */ |
|
|
582 | void |
|
|
583 | drop_object (object *dropper, object *obj) |
|
|
584 | { |
|
|
585 | if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) |
|
|
586 | return; |
|
|
587 | |
|
|
588 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
589 | return; |
|
|
590 | |
|
|
591 | if (QUERY_FLAG (obj, FLAG_STARTEQUIP)) |
|
|
592 | { |
|
|
593 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
|
|
594 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
|
|
595 | |
|
|
596 | obj->destroy (); |
|
|
597 | dropper->update_stats (); |
|
|
598 | return; |
|
|
599 | } |
|
|
600 | |
|
|
601 | for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y); |
|
|
602 | floor; |
|
|
603 | floor = floor->above) |
|
|
604 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper))) |
|
|
605 | return; |
|
|
606 | |
|
|
607 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
608 | return; |
|
|
609 | |
|
|
610 | if (dropper->is_in_shop () && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY) |
|
|
611 | if (!sell_item (obj, dropper)) |
|
|
612 | return; |
|
|
613 | |
|
|
614 | if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) |
|
|
615 | return; |
|
|
616 | |
|
|
617 | /* If nothing special happened with this object, the default action is to |
|
|
618 | * insert it below the dropper: |
891 | */ |
619 | */ |
892 | if (tmp2 != tmp) |
|
|
893 | esrv_del_item (op->contr, tmp_tag); |
|
|
894 | |
620 | |
895 | esrv_send_item (op, tmp2); |
621 | obj->x = dropper->x; |
|
|
622 | obj->y = dropper->y; |
896 | |
623 | |
897 | /* If a transport, need to update all the players in the transport |
624 | insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); |
898 | * the view of what is in it. |
|
|
899 | */ |
|
|
900 | if (sack->type == TRANSPORT) { |
|
|
901 | for (tmp=sack->inv; tmp; tmp=tmp->below) { |
|
|
902 | if (tmp->type == PLAYER) tmp->contr->socket.update_look=1; |
|
|
903 | } |
|
|
904 | } else { |
|
|
905 | /* update the sacks weight */ |
|
|
906 | esrv_update_item (UPD_WEIGHT, op, sack); |
|
|
907 | } |
|
|
908 | } |
625 | } |
909 | |
626 | |
910 | /* |
627 | /* |
911 | * This function was part of drop, now is own function. |
628 | * This function was part of drop, now is own function. |
912 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
629 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
913 | * nrof objects is tried to dropped. |
630 | * nrof objects are tried to drop. |
914 | * This is used when dropping objects onto the floor. |
631 | * This is used when dropping objects onto the floor. |
915 | */ |
632 | */ |
916 | void |
633 | void |
917 | drop_object (object * op, object * tmp, uint32 nrof) |
634 | drop_object (object *op, object *tmp, uint32 nrof) |
918 | { |
635 | { |
919 | char buf[MAX_BUF]; |
|
|
920 | object *floor; |
|
|
921 | |
|
|
922 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
636 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
923 | return; |
637 | return; |
924 | |
638 | |
925 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
639 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
926 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
640 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
927 | return; /* can't unapply it */ |
641 | return; /* can't unapply it */ |
928 | |
642 | |
929 | /* We are only dropping some of the items. We split the current objec |
643 | /* We are only dropping some of the items. We split the current object |
930 | * off |
644 | * off |
931 | */ |
645 | */ |
932 | if (nrof && tmp->nrof != nrof) |
646 | if (!can_split (op, tmp, nrof)) |
|
|
647 | return; |
|
|
648 | |
|
|
649 | drop_object (op, tmp); |
|
|
650 | |
|
|
651 | if (!tmp->destroyed () && !tmp->is_inserted ()) |
|
|
652 | { |
|
|
653 | // if nothing happened with the object we give it back |
|
|
654 | op->insert (tmp); |
933 | { |
655 | } |
934 | object *tmp2 = tmp; |
656 | } |
935 | tag_t tmp2_tag = tmp2->count; |
657 | |
936 | tmp = get_split_ob (tmp, nrof); |
658 | void |
937 | if (!tmp) |
659 | drop (object *op, object *tmp) |
|
|
660 | { |
|
|
661 | /* Hopeful fix for disappearing objects when dropping from a container - |
|
|
662 | * somehow, players get an invisible object in the container, and the |
|
|
663 | * old logic would skip over invisible objects - works fine for the |
|
|
664 | * playes inventory, but drop inventory wants to use the next value. |
|
|
665 | */ |
|
|
666 | if (tmp->invisible) |
|
|
667 | { |
|
|
668 | /* if the following is the case, it must be in an container. */ |
|
|
669 | if (tmp->env && tmp->env->type != PLAYER) |
938 | { |
670 | { |
939 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
671 | /* Just toss the object - probably shouldn't be hanging |
|
|
672 | * around anyways |
|
|
673 | */ |
|
|
674 | tmp->destroy (); |
940 | return; |
675 | return; |
941 | } |
676 | } |
942 | /* Tell a client what happened rest of objects. tmp2 is now the |
|
|
943 | * original object |
|
|
944 | */ |
|
|
945 | if (op->type == PLAYER) |
|
|
946 | { |
|
|
947 | if (was_destroyed (tmp2, tmp2_tag)) |
|
|
948 | esrv_del_item (op->contr, tmp2_tag); |
|
|
949 | else |
677 | else |
950 | esrv_send_item (op, tmp2); |
678 | while (tmp && tmp->invisible) |
951 | } |
679 | tmp = tmp->below; |
952 | } |
|
|
953 | else |
|
|
954 | remove_ob (tmp); |
|
|
955 | |
|
|
956 | /* Lauwenmark: Handle for plugin drop event */ |
|
|
957 | if (execute_event (tmp, EVENT_DROP, op, NULL, NULL, SCRIPT_FIX_ALL) != 0) |
|
|
958 | return; |
|
|
959 | |
|
|
960 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
|
|
961 | { |
680 | } |
962 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
681 | |
963 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
682 | if (!tmp) |
964 | new_draw_info (NDI_UNIQUE, 0, op, |
683 | { |
965 | "The gods who lent it to you retrieves it."); |
684 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
966 | if (op->type == PLAYER) |
|
|
967 | esrv_del_item (op->contr, tmp->count); |
|
|
968 | free_object (tmp); |
|
|
969 | fix_player (op); |
|
|
970 | return; |
685 | return; |
971 | } |
686 | } |
972 | |
687 | |
973 | /* If SAVE_INTERVAL is commented out, we never want to save |
688 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
974 | * the player here. |
|
|
975 | */ |
|
|
976 | #ifdef SAVE_INTERVAL |
|
|
977 | /* I'm not sure why there is a value check - since the save |
|
|
978 | * is done every SAVE_INTERVAL seconds, why care the value |
|
|
979 | * of what he is dropping? |
|
|
980 | */ |
|
|
981 | if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) && |
|
|
982 | (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && |
|
|
983 | (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL)) |
|
|
984 | { |
|
|
985 | save_player (op, 1); |
|
|
986 | op->contr->last_save_time = time (NULL); |
|
|
987 | } |
689 | { |
988 | #endif /* SAVE_INTERVAL */ |
690 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
989 | |
|
|
990 | if (op->type == PLAYER) |
|
|
991 | esrv_del_item (op->contr, tmp->count); |
|
|
992 | |
|
|
993 | /* Call this before we update the various windows/players. At least |
|
|
994 | * that we, we know the weight is correct. |
|
|
995 | */ |
|
|
996 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
|
|
997 | /* in object.c */ |
|
|
998 | |
|
|
999 | if (op->type == PLAYER) |
|
|
1000 | { |
|
|
1001 | op->contr->socket.update_look = 1; |
|
|
1002 | /* Need to update the weight for the player */ |
|
|
1003 | esrv_send_item (op, op); |
|
|
1004 | } |
|
|
1005 | |
|
|
1006 | for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) |
|
|
1007 | if (execute_event (floor, EVENT_DROP_ON, op, tmp, NULL, SCRIPT_FIX_ALL)) |
|
|
1008 | return; |
691 | return; |
1009 | |
|
|
1010 | if (floor |
|
|
1011 | && floor->type == SHOP_FLOOR |
|
|
1012 | && !QUERY_FLAG (tmp, FLAG_UNPAID) |
|
|
1013 | && tmp->type != MONEY) |
|
|
1014 | sell_item (tmp, op); |
|
|
1015 | |
|
|
1016 | tmp->x = op->x; |
|
|
1017 | tmp->y = op->y; |
|
|
1018 | |
|
|
1019 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
1020 | } |
|
|
1021 | |
|
|
1022 | void drop(object *op, object *tmp) |
|
|
1023 | { |
|
|
1024 | /* Hopeful fix for disappearing objects when dropping from a container - |
|
|
1025 | * somehow, players get an invisible object in the container, and the |
|
|
1026 | * old logic would skip over invisible objects - works fine for the |
|
|
1027 | * playes inventory, but drop inventory wants to use the next value. |
|
|
1028 | */ |
|
|
1029 | if (tmp->invisible) { |
|
|
1030 | /* if the following is the case, it must be in an container. */ |
|
|
1031 | if (tmp->env && tmp->env->type != PLAYER) { |
|
|
1032 | /* Just toss the object - probably shouldn't be hanging |
|
|
1033 | * around anyways |
|
|
1034 | */ |
|
|
1035 | remove_ob(tmp); |
|
|
1036 | free_object(tmp); |
|
|
1037 | return; |
|
|
1038 | } else { |
|
|
1039 | while(tmp!=NULL && tmp->invisible) |
|
|
1040 | tmp=tmp->below; |
|
|
1041 | } |
|
|
1042 | } |
692 | } |
1043 | |
693 | |
1044 | if (tmp==NULL) { |
|
|
1045 | new_draw_info(NDI_UNIQUE, 0,op,"You don't have anything to drop."); |
|
|
1046 | return; |
|
|
1047 | } |
|
|
1048 | if (QUERY_FLAG(tmp, FLAG_INV_LOCKED)) { |
|
|
1049 | new_draw_info(NDI_UNIQUE, 0,op,"This item is locked"); |
|
|
1050 | return; |
|
|
1051 | } |
|
|
1052 | if (QUERY_FLAG(tmp, FLAG_NO_DROP)) { |
694 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
|
|
695 | { |
1053 | #if 0 |
696 | #if 0 |
1054 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
697 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
1055 | new_draw_info(NDI_UNIQUE, 0,op, "This item can't be dropped."); |
698 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
1056 | #endif |
699 | #endif |
1057 | return; |
700 | return; |
1058 | } |
701 | } |
1059 | |
702 | |
|
|
703 | if (op->type == PLAYER && op->contr->last_used == tmp) |
|
|
704 | op->contr->last_used = tmp->below ? tmp->below |
|
|
705 | : tmp->above ? tmp->above |
|
|
706 | : (object *)0; |
|
|
707 | |
|
|
708 | if (op->container_ ()) |
|
|
709 | { |
1060 | if (op->type == PLAYER) |
710 | if (op->type == PLAYER) |
1061 | { |
711 | put_object_in_sack (op, op->container_ (), tmp, op->contr->count); |
1062 | if (op->contr->last_used==tmp && op->contr->last_used_id == tmp->count) { |
|
|
1063 | object *n=NULL; |
|
|
1064 | if(tmp->below != NULL) |
|
|
1065 | n = tmp->below; |
|
|
1066 | else if(tmp->above != NULL) |
|
|
1067 | n = tmp->above; |
|
|
1068 | op->contr->last_used = n; |
|
|
1069 | if (n != NULL) |
|
|
1070 | op->contr->last_used_id = n->count; |
|
|
1071 | else |
712 | else |
1072 | op->contr->last_used_id = 0; |
713 | put_object_in_sack (op, op->container_ (), tmp, 0); |
1073 | } |
|
|
1074 | }; |
714 | } |
1075 | |
715 | else |
1076 | if (op->container) { |
716 | { |
1077 | if (op->type == PLAYER) |
717 | if (op->type == PLAYER) |
1078 | { |
|
|
1079 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
|
|
1080 | } else { |
|
|
1081 | put_object_in_sack(op, op->container, tmp, 0); |
|
|
1082 | }; |
|
|
1083 | } else { |
|
|
1084 | if (op->type == PLAYER) |
|
|
1085 | { |
|
|
1086 | drop_object (op, tmp, op->contr->count); |
718 | drop_object (op, tmp, op->contr->count); |
1087 | } else { |
719 | else |
1088 | drop_object(op,tmp,0); |
720 | drop_object (op, tmp, 0); |
1089 | }; |
|
|
1090 | } |
721 | } |
|
|
722 | |
1091 | if (op->type == PLAYER) |
723 | if (op->type == PLAYER) |
1092 | op->contr->count = 0; |
724 | op->contr->count = 0; |
1093 | } |
725 | } |
1094 | |
|
|
1095 | |
|
|
1096 | |
726 | |
1097 | /* Command will drop all items that have not been locked */ |
727 | /* Command will drop all items that have not been locked */ |
|
|
728 | int |
1098 | int command_dropall (object *op, char *params) { |
729 | command_dropall (object *op, char *params) |
|
|
730 | { |
1099 | |
731 | |
1100 | object * curinv, *nextinv; |
|
|
1101 | |
|
|
1102 | if(op->inv == NULL) { |
732 | if (op->inv == NULL) |
|
|
733 | { |
1103 | new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop!"); |
734 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
1104 | return 0; |
735 | return 0; |
1105 | } |
736 | } |
1106 | |
737 | |
1107 | curinv = op->inv; |
738 | object *curinv = op->inv; |
|
|
739 | object *nextinv; |
1108 | |
740 | |
1109 | /* |
741 | /* |
1110 | This is the default. Drops everything not locked or considered |
742 | This is the default. Drops everything not locked or considered |
1111 | not something that should be dropped. |
743 | not something that should be dropped. |
1112 | */ |
744 | */ |
1113 | /* |
745 | /* |
1114 | Care must be taken that the next item pointer is not to money as |
746 | Care must be taken that the next item pointer is not to money as |
1115 | the drop() routine will do unknown things to it when dropping |
747 | the drop() routine will do unknown things to it when dropping |
1116 | in a shop. --Tero.Pelander@utu.fi |
748 | in a shop. --Tero.Pelander@utu.fi |
1117 | */ |
749 | */ |
|
|
750 | int cnt = MAX_ITEM_PER_ACTION; |
1118 | |
751 | |
1119 | if(params==NULL) { |
752 | if (!params) |
1120 | while(curinv != NULL) { |
753 | { |
|
|
754 | while (curinv) |
|
|
755 | { |
1121 | nextinv = curinv->below; |
756 | nextinv = curinv->below; |
|
|
757 | |
1122 | while (nextinv && nextinv->type==MONEY) |
758 | while (nextinv && nextinv->type == MONEY) |
1123 | nextinv = nextinv->below; |
759 | nextinv = nextinv->below; |
1124 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && curinv->type != MONEY && |
760 | |
1125 | curinv->type != FOOD && curinv->type != KEY && |
761 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) |
1126 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
762 | && curinv->type != MONEY |
1127 | !curinv->invisible && |
763 | && curinv->type != FOOD |
|
|
764 | && curinv->type != KEY |
|
|
765 | && curinv->type != SPECIAL_KEY |
|
|
766 | && curinv->type != GEM |
|
|
767 | && !curinv->invisible |
1128 | (curinv->type!=CONTAINER || op->container!=curinv)) |
768 | && (curinv->type != CONTAINER || op->container_ () != curinv)) |
1129 | { |
769 | { |
1130 | drop(op,curinv); |
770 | drop (op, curinv); |
|
|
771 | if (--cnt <= 0) break; |
|
|
772 | } |
|
|
773 | |
|
|
774 | curinv = nextinv; |
1131 | } |
775 | } |
1132 | curinv = nextinv; |
|
|
1133 | } |
|
|
1134 | } |
776 | } |
1135 | |
|
|
1136 | else if(strcmp(params, "weapons") == 0) { |
777 | else if (strcmp (params, "weapons") == 0) |
1137 | while(curinv != NULL) { |
778 | { |
|
|
779 | while (curinv) |
|
|
780 | { |
1138 | nextinv = curinv->below; |
781 | nextinv = curinv->below; |
|
|
782 | |
1139 | while (nextinv && nextinv->type==MONEY) |
783 | while (nextinv && nextinv->type == MONEY) |
1140 | nextinv = nextinv->below; |
784 | nextinv = nextinv->below; |
1141 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || |
785 | |
1142 | (curinv->type == BOW) || (curinv->type == ARROW))) |
786 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
1143 | { |
787 | { |
1144 | drop(op,curinv); |
788 | drop (op, curinv); |
1145 | } |
789 | if (--cnt <= 0) break; |
|
|
790 | } |
|
|
791 | |
1146 | curinv = nextinv; |
792 | curinv = nextinv; |
1147 | } |
793 | } |
1148 | } |
794 | } |
1149 | |
|
|
1150 | else if(strcmp(params, "armor") == 0 || strcmp(params, "armour") == 0) { |
795 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
1151 | while(curinv != NULL) { |
796 | { |
|
|
797 | while (curinv) |
|
|
798 | { |
1152 | nextinv = curinv->below; |
799 | nextinv = curinv->below; |
|
|
800 | |
1153 | while (nextinv && nextinv->type==MONEY) |
801 | while (nextinv && nextinv->type == MONEY) |
1154 | nextinv = nextinv->below; |
802 | nextinv = nextinv->below; |
1155 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || |
803 | |
1156 | curinv->type == SHIELD || curinv->type==HELMET)) |
804 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
1157 | { |
805 | { |
1158 | drop(op,curinv); |
806 | drop (op, curinv); |
1159 | } |
807 | if (--cnt <= 0) break; |
|
|
808 | } |
|
|
809 | |
1160 | curinv = nextinv; |
810 | curinv = nextinv; |
1161 | } |
811 | } |
1162 | } |
812 | } |
1163 | |
|
|
1164 | else if(strcmp(params, "misc") == 0) { |
813 | else if (strcmp (params, "misc") == 0) |
1165 | while(curinv != NULL) { |
814 | { |
|
|
815 | while (curinv) |
|
|
816 | { |
1166 | nextinv = curinv->below; |
817 | nextinv = curinv->below; |
|
|
818 | |
1167 | while (nextinv && nextinv->type==MONEY) |
819 | while (nextinv && nextinv->type == MONEY) |
1168 | nextinv = nextinv->below; |
820 | nextinv = nextinv->below; |
|
|
821 | |
1169 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ! QUERY_FLAG(curinv,FLAG_APPLIED)) { |
822 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
1170 | switch(curinv->type) { |
823 | { |
1171 | case HORN: |
824 | switch (curinv->type) |
1172 | case BOOK: |
825 | { |
1173 | case SPELLBOOK: |
826 | case HORN: |
1174 | case GIRDLE: |
827 | case BOOK: |
1175 | case AMULET: |
828 | case SPELLBOOK: |
1176 | case RING: |
829 | case GIRDLE: |
1177 | case CLOAK: |
830 | case AMULET: |
1178 | case BOOTS: |
831 | case RING: |
1179 | case GLOVES: |
832 | case CLOAK: |
1180 | case BRACERS: |
833 | case BOOTS: |
1181 | case SCROLL: |
834 | case GLOVES: |
1182 | case ARMOUR_IMPROVER: |
835 | case BRACERS: |
1183 | case WEAPON_IMPROVER: |
836 | case SCROLL: |
1184 | case WAND: |
837 | case ARMOUR_IMPROVER: |
1185 | case ROD: |
838 | case WEAPON_IMPROVER: |
1186 | case POTION: |
839 | case WAND: |
1187 | drop(op,curinv); |
840 | case ROD: |
1188 | curinv = nextinv; |
841 | case POTION: |
1189 | break; |
842 | drop (op, curinv); |
1190 | default: |
843 | curinv = nextinv; |
1191 | curinv = nextinv; |
844 | break; |
1192 | break; |
845 | default: |
1193 | } |
846 | curinv = nextinv; |
1194 | } |
847 | break; |
|
|
848 | } |
|
|
849 | |
|
|
850 | if (--cnt <= 0) break; |
|
|
851 | } |
|
|
852 | |
1195 | curinv = nextinv; |
853 | curinv = nextinv; |
1196 | } |
854 | } |
1197 | } |
855 | } |
1198 | op->contr->socket.update_look=1; |
856 | |
|
|
857 | if (cnt <= 0) |
|
|
858 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
|
|
859 | |
1199 | /* draw_look(op);*/ |
860 | /* draw_look(op);*/ |
1200 | return 0; |
861 | return 0; |
1201 | } |
862 | } |
1202 | |
863 | |
|
|
864 | |
|
|
865 | /* This function tries to drop all objects in the <objs> vector. |
|
|
866 | * <dropper> is the object that wants to drop them. |
|
|
867 | * <cnt> can be a 0 pointer or a pointer to the maximum number of |
|
|
868 | * drop operations to perform. |
|
|
869 | * |
|
|
870 | * Returns true if at least one item was dropped. |
|
|
871 | */ |
|
|
872 | static bool |
|
|
873 | drop_vector (object *dropper, vector<object *> &objs, int *cnt) |
|
|
874 | { |
|
|
875 | vector<object *>::iterator i; |
|
|
876 | |
|
|
877 | bool did_one = false; |
|
|
878 | |
|
|
879 | for (i = objs.begin (); i != objs.end (); i++) |
|
|
880 | { |
|
|
881 | drop (dropper, *i); |
|
|
882 | if (cnt && --*cnt <= 0) break; |
|
|
883 | did_one = true; |
|
|
884 | } |
|
|
885 | |
|
|
886 | return did_one; |
|
|
887 | } |
|
|
888 | |
1203 | /* Object op wants to drop object(s) params. params can be a |
889 | /* Object op wants to drop object(s) params. params can be a |
1204 | * comma seperated list. |
890 | * comma seperated list. |
1205 | */ |
891 | */ |
1206 | |
892 | int |
1207 | int command_drop (object *op, char *params) |
893 | command_drop (object *op, char *params) |
1208 | { |
894 | { |
1209 | object *tmp, *next; |
895 | object *tmp, *next; |
1210 | int did_one=0; |
896 | int did_one = 0; |
1211 | |
897 | |
1212 | if (!params) { |
898 | if (!params) |
|
|
899 | { |
1213 | new_draw_info(NDI_UNIQUE,0, op, "Drop what?"); |
900 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
1214 | return 0; |
|
|
1215 | } else { |
|
|
1216 | for (tmp=op->inv; tmp; tmp=next) { |
|
|
1217 | next=tmp->below; |
|
|
1218 | if (QUERY_FLAG(tmp,FLAG_NO_DROP) || |
|
|
1219 | tmp->invisible) continue; |
|
|
1220 | if (item_matched_string(op,tmp,params)) { |
|
|
1221 | drop(op, tmp); |
|
|
1222 | did_one=1; |
|
|
1223 | } |
|
|
1224 | } |
|
|
1225 | if (!did_one) new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop."); |
|
|
1226 | } |
|
|
1227 | if (op->type==PLAYER) |
|
|
1228 | { |
|
|
1229 | op->contr->count=0; |
|
|
1230 | op->contr->socket.update_look=1; |
|
|
1231 | }; |
|
|
1232 | /* draw_look(op);*/ |
|
|
1233 | return 0; |
901 | return 0; |
1234 | } |
902 | } |
|
|
903 | else |
|
|
904 | { |
|
|
905 | vector<object *> matched_objs; |
1235 | |
906 | |
|
|
907 | for (tmp = op->inv; tmp; tmp = next) |
|
|
908 | { |
|
|
909 | next = tmp->below; |
|
|
910 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
|
|
911 | continue; |
|
|
912 | |
|
|
913 | if (item_matched_string (op, tmp, params)) |
|
|
914 | matched_objs.push_back (tmp); |
|
|
915 | } |
|
|
916 | |
|
|
917 | int cnt = MAX_ITEM_PER_ACTION; |
|
|
918 | |
|
|
919 | if (!drop_vector (op, matched_objs, &cnt)) |
|
|
920 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
|
|
921 | |
|
|
922 | if (cnt <= 0) |
|
|
923 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
|
|
924 | } |
|
|
925 | |
|
|
926 | return 0; |
|
|
927 | } |
|
|
928 | |
|
|
929 | int |
1236 | int command_examine (object *op, char *params) |
930 | command_examine (object *op, char *params) |
1237 | { |
931 | { |
1238 | if (!params) { |
932 | if (!params) |
|
|
933 | { |
1239 | object *tmp=op->below; |
934 | object *tmp = op->below; |
1240 | while (tmp && !LOOK_OBJ(tmp)) tmp=tmp->below; |
935 | |
1241 | if (tmp) examine(op,tmp); |
936 | while (tmp && !tmp->client_visible ()) |
1242 | } |
937 | tmp = tmp->below; |
1243 | else { |
938 | |
1244 | object *tmp=find_best_object_match(op,params); |
|
|
1245 | if (tmp) |
939 | if (tmp) |
1246 | examine(op,tmp); |
940 | examine (op, tmp); |
|
|
941 | } |
|
|
942 | else |
|
|
943 | { |
|
|
944 | object *tmp = find_best_object_match (op, params); |
|
|
945 | |
|
|
946 | if (tmp) |
|
|
947 | examine (op, tmp); |
1247 | else |
948 | else |
1248 | new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); |
949 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params)); |
1249 | } |
950 | } |
|
|
951 | |
1250 | return 0; |
952 | return 0; |
1251 | } |
953 | } |
1252 | |
954 | |
1253 | /* op should be a player. |
955 | /* op should be a player. |
1254 | * we return the object the player has marked with the 'mark' command |
956 | * we return the object the player has marked with the 'mark' command |
1255 | * below. If no match is found (or object has changed), we return |
957 | * below. If no match is found (or object has changed), we return |
1256 | * NULL. We leave it up to the calling function to print messages if |
958 | * NULL. We leave it up to the calling function to print messages if |
1257 | * nothing is found. |
959 | * nothing is found. |
1258 | */ |
960 | */ |
|
|
961 | object * |
1259 | object *find_marked_object(object *op) |
962 | find_marked_object (object *op) |
1260 | { |
963 | { |
1261 | object *tmp; |
964 | object *tmp; |
1262 | |
965 | |
1263 | if (!op || !op->contr) return NULL; |
966 | if (!op || !op->contr) |
|
|
967 | return NULL; |
|
|
968 | |
1264 | if (!op->contr->mark) { |
969 | if (!op->contr->mark) |
|
|
970 | { |
1265 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
971 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
1266 | return NULL; |
972 | return 0; |
1267 | } |
973 | } |
|
|
974 | |
1268 | /* This may seem like overkill, but we need to make sure that they |
975 | /* This may seem like overkill, but we need to make sure that they |
1269 | * player hasn't dropped the item. We use count on the off chance that |
976 | * player hasn't dropped the item. We use count on the off chance that |
1270 | * an item got reincarnated at some point. |
977 | * an item got reincarnated at some point. |
1271 | */ |
978 | */ |
1272 | for (tmp=op->inv; tmp; tmp=tmp->below) { |
979 | for (tmp = op->inv; tmp; tmp = tmp->below) |
1273 | if (tmp->invisible) continue; |
980 | { |
|
|
981 | if (tmp->invisible) |
|
|
982 | continue; |
|
|
983 | |
1274 | if (tmp == op->contr->mark) { |
984 | if (tmp == op->contr->mark) |
1275 | if (tmp->count == op->contr->mark_count) |
985 | { |
1276 | return tmp; |
986 | if (!tmp->destroyed ()) |
1277 | else { |
987 | return tmp; |
1278 | op->contr->mark=NULL; |
988 | else |
1279 | op->contr->mark_count=0; |
989 | { |
|
|
990 | op->contr->mark = 0; |
1280 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
991 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
1281 | return NULL; |
992 | return 0; |
|
|
993 | } |
|
|
994 | } |
1282 | } |
995 | } |
1283 | } |
996 | |
1284 | } |
997 | return 0; |
1285 | return NULL; |
|
|
1286 | } |
998 | } |
|
|
999 | |
|
|
1000 | std::string |
|
|
1001 | object::describe_monster (object *who) |
|
|
1002 | { |
|
|
1003 | dynbuf_text buf (512, 512); |
|
|
1004 | |
|
|
1005 | object *mon = head ? head : this; |
|
|
1006 | |
|
|
1007 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
|
|
1008 | buf << "It is an undead force.\r"; |
|
|
1009 | |
|
|
1010 | if (mon->level > who->level) |
|
|
1011 | buf << "It is likely more powerful than you.\r"; |
|
|
1012 | else if (mon->level < who->level) |
|
|
1013 | buf << "It is likely less powerful than you.\r"; |
|
|
1014 | else |
|
|
1015 | buf << "It is probably as powerful as you.\r"; |
|
|
1016 | |
|
|
1017 | if (mon->attacktype & AT_ACID) |
|
|
1018 | buf << "You seem to smell an acrid odor.\r"; |
|
|
1019 | |
|
|
1020 | /* Anyone know why this used to use the clone value instead of the |
|
|
1021 | * maxhp field? This seems that it should give more accurate results. |
|
|
1022 | */ |
|
|
1023 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
|
|
1024 | { /* From 1-4 */ |
|
|
1025 | case 1: |
|
|
1026 | buf << "It is in a bad shape.\r"; |
|
|
1027 | break; |
|
|
1028 | case 2: |
|
|
1029 | buf << "It is hurt.\r"; |
|
|
1030 | break; |
|
|
1031 | case 3: |
|
|
1032 | buf << "It is somewhat hurt.\r"; |
|
|
1033 | break; |
|
|
1034 | case 4: |
|
|
1035 | buf << "It is in excellent shape.\r"; |
|
|
1036 | break; |
1287 | |
1037 | } |
|
|
1038 | |
|
|
1039 | if (present_in_ob (POISONING, mon)) |
|
|
1040 | buf << "It looks very ill.\r"; |
|
|
1041 | |
|
|
1042 | buf << '\n'; |
|
|
1043 | |
|
|
1044 | return buf; |
|
|
1045 | } |
|
|
1046 | |
|
|
1047 | /* tmp is the object being described, pl is who is examing it. */ |
|
|
1048 | const char * |
|
|
1049 | long_desc (object *tmp, object *pl) |
|
|
1050 | { |
|
|
1051 | static std::string s; |
|
|
1052 | |
|
|
1053 | return (s = tmp->long_desc (pl)).c_str (); |
|
|
1054 | } |
|
|
1055 | |
|
|
1056 | std::string |
|
|
1057 | object::long_desc (object *who) |
|
|
1058 | { |
|
|
1059 | std::string buf (query_name ()); |
|
|
1060 | |
|
|
1061 | switch (type) |
|
|
1062 | { |
|
|
1063 | case RING: |
|
|
1064 | case SKILL: |
|
|
1065 | case WEAPON: |
|
|
1066 | case ARMOUR: |
|
|
1067 | case BRACERS: |
|
|
1068 | case HELMET: |
|
|
1069 | case SHIELD: |
|
|
1070 | case BOOTS: |
|
|
1071 | case GLOVES: |
|
|
1072 | case AMULET: |
|
|
1073 | case GIRDLE: |
|
|
1074 | case BOW: |
|
|
1075 | case ARROW: |
|
|
1076 | case CLOAK: |
|
|
1077 | case FOOD: |
|
|
1078 | case DRINK: |
|
|
1079 | case FLESH: |
|
|
1080 | case SKILL_TOOL: |
|
|
1081 | case LAMP: |
|
|
1082 | case POWER_CRYSTAL: |
|
|
1083 | { |
|
|
1084 | const char *cp = ::describe_item (this, who); |
|
|
1085 | |
|
|
1086 | if (*cp) |
|
|
1087 | { |
|
|
1088 | buf.append (" "); |
|
|
1089 | buf.append (cp); |
|
|
1090 | } |
|
|
1091 | } |
|
|
1092 | } |
|
|
1093 | |
|
|
1094 | return buf; |
|
|
1095 | } |
|
|
1096 | |
|
|
1097 | /* op is the player |
|
|
1098 | * tmp is the monster being examined. |
|
|
1099 | */ |
|
|
1100 | void |
|
|
1101 | examine_monster (object *op, object *tmp) |
|
|
1102 | { |
|
|
1103 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
|
|
1104 | } |
|
|
1105 | |
|
|
1106 | static void |
|
|
1107 | display_new_pickup (object *op) |
|
|
1108 | { |
|
|
1109 | int i = op->contr->mode; |
|
|
1110 | |
|
|
1111 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
|
|
1112 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
|
|
1113 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
|
|
1114 | |
|
|
1115 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
|
|
1116 | |
|
|
1117 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d FOOD", i & PU_FOOD ? 1 : 0); |
|
|
1118 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DRINK", i & PU_DRINK ? 1 : 0); |
|
|
1119 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d VALUABLES", i & PU_VALUABLES ? 1 : 0); |
|
|
1120 | |
|
|
1121 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOW", i & PU_BOW ? 1 : 0); |
|
|
1122 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARROW", i & PU_ARROW ? 1 : 0); |
|
|
1123 | |
|
|
1124 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d HELMET", i & PU_HELMET ? 1 : 0); |
|
|
1125 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d SHIELD", i & PU_SHIELD ? 1 : 0); |
|
|
1126 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARMOUR", i & PU_ARMOUR ? 1 : 0); |
|
|
1127 | |
|
|
1128 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOOTS", i & PU_BOOTS ? 1 : 0); |
|
|
1129 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d GLOVES", i & PU_GLOVES ? 1 : 0); |
|
|
1130 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d CLOAK", i & PU_CLOAK ? 1 : 0); |
|
|
1131 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d KEY", i & PU_KEY ? 1 : 0); |
|
|
1132 | |
|
|
1133 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MISSILEWEAPON", i & PU_MISSILEWEAPON ? 1 : 0); |
|
|
1134 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d ALLWEAPON", i & PU_ALLWEAPON ? 1 : 0); |
|
|
1135 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICAL", i & PU_MAGICAL ? 1 : 0); |
|
|
1136 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d POTION", i & PU_POTION ? 1 : 0); |
|
|
1137 | |
|
|
1138 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d SPELLBOOK", i & PU_SPELLBOOK ? 1 : 0); |
|
|
1139 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d SKILLSCROLL", i & PU_SKILLSCROLL ? 1 : 0); |
|
|
1140 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d READABLES", i & PU_READABLES ? 1 : 0); |
|
|
1141 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0); |
|
|
1142 | |
|
|
1143 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0); |
|
|
1144 | |
|
|
1145 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0); |
|
|
1146 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d FLESH", i & PU_FLESH ? 1 : 0); |
|
|
1147 | |
|
|
1148 | new_draw_info_format (NDI_UNIQUE, 0, op, ""); |
|
|
1149 | } |
|
|
1150 | |
|
|
1151 | int |
|
|
1152 | command_pickup (object *op, char *params) |
|
|
1153 | { |
|
|
1154 | uint32 i; |
|
|
1155 | static const char *names[] = { |
|
|
1156 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", |
|
|
1157 | "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", |
|
|
1158 | "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", |
|
|
1159 | "jewels", "flesh", NULL |
|
|
1160 | }; |
|
|
1161 | static uint32 modes[] = { |
|
|
1162 | PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, |
|
|
1163 | PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, |
|
|
1164 | PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, |
|
|
1165 | PU_JEWELS, PU_FLESH, 0 |
|
|
1166 | }; |
|
|
1167 | |
|
|
1168 | if (!params) |
|
|
1169 | { |
|
|
1170 | /* if the new mode is used, just print the settings */ |
|
|
1171 | display_new_pickup (op); |
|
|
1172 | return 0; |
|
|
1173 | } |
|
|
1174 | |
|
|
1175 | while (*params == ' ' && *params) |
|
|
1176 | params++; |
|
|
1177 | |
|
|
1178 | if (*params == '+' || *params == '-') |
|
|
1179 | { |
|
|
1180 | int mode; |
|
|
1181 | |
|
|
1182 | for (mode = 0; names[mode]; mode++) |
|
|
1183 | { |
|
|
1184 | if (!strcmp (names[mode], params + 1)) |
|
|
1185 | { |
|
|
1186 | i = op->contr->mode; |
|
|
1187 | |
|
|
1188 | if (*params == '+') |
|
|
1189 | i = i | modes[mode]; |
|
|
1190 | else |
|
|
1191 | i = i & ~modes[mode]; |
|
|
1192 | |
|
|
1193 | op->contr->mode = i; |
|
|
1194 | display_new_pickup (op); |
|
|
1195 | return 1; |
|
|
1196 | } |
|
|
1197 | } |
|
|
1198 | new_draw_info_format (NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params); |
|
|
1199 | return 1; |
|
|
1200 | } |
|
|
1201 | |
|
|
1202 | if (sscanf (params, "%u", &i) != 1) |
|
|
1203 | { |
|
|
1204 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type."); |
|
|
1205 | return 1; |
|
|
1206 | } |
|
|
1207 | |
|
|
1208 | if (i <= PU_RATIO) |
|
|
1209 | i |= op->contr->mode & ~PU_RATIO; |
|
|
1210 | |
|
|
1211 | op->contr->mode = i; |
|
|
1212 | |
|
|
1213 | return 1; |
|
|
1214 | } |
|
|
1215 | |
|
|
1216 | int |
|
|
1217 | command_search_items (object *op, char *params) |
|
|
1218 | { |
|
|
1219 | if (params == NULL) |
|
|
1220 | { |
|
|
1221 | if (op->contr->search_str[0] == '\0') |
|
|
1222 | { |
|
|
1223 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); |
|
|
1224 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
|
|
1225 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
|
|
1226 | return 1; |
|
|
1227 | } |
|
|
1228 | |
|
|
1229 | op->contr->search_str[0] = '\0'; |
|
|
1230 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
|
|
1231 | op->contr->queue_stats_update (); |
|
|
1232 | return 1; |
|
|
1233 | } |
|
|
1234 | |
|
|
1235 | if (strlen (params) >= sizeof (op->contr->search_str)) |
|
|
1236 | { |
|
|
1237 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
|
|
1238 | return 1; |
|
|
1239 | } |
|
|
1240 | |
|
|
1241 | strcpy (op->contr->search_str, params); |
|
|
1242 | new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str)); |
|
|
1243 | op->contr->queue_stats_update (); |
|
|
1244 | |
|
|
1245 | return 1; |
|
|
1246 | } |
|
|
1247 | |
|
|
1248 | int |
|
|
1249 | command_unlock (object *op, char *params) |
|
|
1250 | { |
|
|
1251 | /* if the unlock command typed with nothing, unlock everything, |
|
|
1252 | * this might be bad |
|
|
1253 | */ |
|
|
1254 | if (params == NULL) |
|
|
1255 | { |
|
|
1256 | for (object *item = op->inv; item; item = item->below) |
|
|
1257 | { |
|
|
1258 | CLEAR_FLAG(item, FLAG_INV_LOCKED); |
|
|
1259 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param."); |
|
|
1260 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1261 | } |
|
|
1262 | return 0; |
|
|
1263 | } |
|
|
1264 | |
|
|
1265 | /* if the unlock command is used with a param, |
|
|
1266 | * unlock what matches. i.e. unlock material, should unlock all the materials |
|
|
1267 | */ |
|
|
1268 | for (object *item = op->inv; item; item = item->below) |
|
|
1269 | if (item->name.contains (params)) |
|
|
1270 | { |
|
|
1271 | CLEAR_FLAG (item, FLAG_INV_LOCKED); |
|
|
1272 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param."); |
|
|
1273 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1274 | } |
|
|
1275 | |
|
|
1276 | return 0; |
|
|
1277 | } |
|
|
1278 | |
|
|
1279 | int |
|
|
1280 | command_lock (object *op, char *params) |
|
|
1281 | { |
|
|
1282 | /* if the lock command is typed by itself, lock everything |
|
|
1283 | */ |
|
|
1284 | if (params == NULL) |
|
|
1285 | { |
|
|
1286 | for (object *item = op->inv; item; item = item->below) |
|
|
1287 | { |
|
|
1288 | SET_FLAG (item, FLAG_INV_LOCKED); |
|
|
1289 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param."); |
|
|
1290 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1291 | } |
|
|
1292 | return 0; |
|
|
1293 | } |
|
|
1294 | |
|
|
1295 | /* if the lock command is used with a param, lock what matches. |
|
|
1296 | * i.e. lock material, should lock all the materials |
|
|
1297 | */ |
|
|
1298 | for (object *item = op->inv; item; item = item->below) |
|
|
1299 | if (item->name.contains (params)) |
|
|
1300 | { |
|
|
1301 | SET_FLAG (item, FLAG_INV_LOCKED); |
|
|
1302 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param."); |
|
|
1303 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1304 | } |
|
|
1305 | |
|
|
1306 | return 0; |
|
|
1307 | } |
1288 | |
1308 | |
1289 | /* op should be a player, params is any params. |
1309 | /* op should be a player, params is any params. |
1290 | * If no params given, we print out the currently marked object. |
1310 | * If no params given, we print out the currently marked object. |
1291 | * otherwise, try to find a matching object - try best match first. |
1311 | * otherwise, try to find a matching object - try best match first. |
1292 | */ |
1312 | */ |
|
|
1313 | int |
1293 | int command_mark(object *op, char *params) |
1314 | command_mark (object *op, char *params) |
1294 | { |
1315 | { |
1295 | if (!op->contr) return 1; |
|
|
1296 | if (!params) { |
1316 | if (!params) |
|
|
1317 | { |
1297 | object *mark=find_marked_object(op); |
1318 | if (object *mark = find_marked_object (op)) |
1298 | if (!mark) new_draw_info(NDI_UNIQUE,0,op,"You have no marked object."); |
1319 | op->statusmsg (format ("%s is marked.", query_name (mark))); |
1299 | else new_draw_info_format(NDI_UNIQUE,0,op,"%s is marked.", query_name(mark)); |
|
|
1300 | } |
|
|
1301 | else { |
|
|
1302 | object *mark1=find_best_object_match(op, params); |
|
|
1303 | if (!mark1) { |
|
|
1304 | new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); |
|
|
1305 | return 1; |
|
|
1306 | } |
|
|
1307 | else { |
|
|
1308 | op->contr->mark=mark1; |
|
|
1309 | op->contr->mark_count=mark1->count; |
|
|
1310 | new_draw_info_format(NDI_UNIQUE,0,op,"Marked item %s", query_name(mark1)); |
|
|
1311 | return 0; |
|
|
1312 | } |
|
|
1313 | } |
|
|
1314 | return 0; /*shouldnt get here */ |
|
|
1315 | } |
|
|
1316 | |
|
|
1317 | |
|
|
1318 | /* op is the player |
|
|
1319 | * tmp is the monster being examined. |
|
|
1320 | */ |
|
|
1321 | void examine_monster(object *op,object *tmp) { |
|
|
1322 | object *mon=tmp->head?tmp->head:tmp; |
|
|
1323 | |
|
|
1324 | if(QUERY_FLAG(mon,FLAG_UNDEAD)) |
|
|
1325 | new_draw_info(NDI_UNIQUE, 0,op,"It is an undead force."); |
|
|
1326 | if(mon->level>op->level) |
|
|
1327 | new_draw_info(NDI_UNIQUE, 0,op,"It is likely more powerful than you."); |
|
|
1328 | else if(mon->level<op->level) |
|
|
1329 | new_draw_info(NDI_UNIQUE, 0,op,"It is likely less powerful than you."); |
|
|
1330 | else |
1320 | else |
1331 | new_draw_info(NDI_UNIQUE, 0,op,"It is probably as powerful as you."); |
1321 | op->failmsg ("You have no marked object."); |
1332 | if(mon->attacktype&AT_ACID) |
|
|
1333 | new_draw_info(NDI_UNIQUE, 0,op,"You seem to smell an acrid odor."); |
|
|
1334 | |
|
|
1335 | /* Anyone know why this used to use the clone value instead of the |
|
|
1336 | * maxhp field? This seems that it should give more accurate results. |
|
|
1337 | */ |
|
|
1338 | switch((mon->stats.hp+1)*4/(mon->stats.maxhp+1)) { /* From 1-4 */ |
|
|
1339 | case 1: |
|
|
1340 | new_draw_info(NDI_UNIQUE, 0,op,"It is in a bad shape."); |
|
|
1341 | break; |
|
|
1342 | case 2: |
|
|
1343 | new_draw_info(NDI_UNIQUE, 0,op,"It is hurt."); |
|
|
1344 | break; |
|
|
1345 | case 3: |
|
|
1346 | new_draw_info(NDI_UNIQUE, 0,op,"It is somewhat hurt."); |
|
|
1347 | break; |
|
|
1348 | case 4: |
|
|
1349 | new_draw_info(NDI_UNIQUE, 0,op,"It is in excellent shape."); |
|
|
1350 | break; |
|
|
1351 | } |
|
|
1352 | if(present_in_ob(POISONING,mon)!=NULL) |
|
|
1353 | new_draw_info(NDI_UNIQUE, 0,op,"It looks very ill."); |
|
|
1354 | } |
|
|
1355 | |
|
|
1356 | |
|
|
1357 | /* tmp is the object being described, pl is who is examing it. */ |
|
|
1358 | char *long_desc(object *tmp, object *pl) { |
|
|
1359 | static char buf[VERY_BIG_BUF]; |
|
|
1360 | char *cp; |
|
|
1361 | |
|
|
1362 | if(tmp==NULL) |
|
|
1363 | return ""; |
|
|
1364 | |
|
|
1365 | buf[0]='\0'; |
|
|
1366 | switch(tmp->type) { |
|
|
1367 | case RING: |
|
|
1368 | case SKILL: |
|
|
1369 | case WEAPON: |
|
|
1370 | case ARMOUR: |
|
|
1371 | case BRACERS: |
|
|
1372 | case HELMET: |
|
|
1373 | case SHIELD: |
|
|
1374 | case BOOTS: |
|
|
1375 | case GLOVES: |
|
|
1376 | case AMULET: |
|
|
1377 | case GIRDLE: |
|
|
1378 | case BOW: |
|
|
1379 | case ARROW: |
|
|
1380 | case CLOAK: |
|
|
1381 | case FOOD: |
|
|
1382 | case DRINK: |
|
|
1383 | case FLESH: |
|
|
1384 | case SKILL_TOOL: |
|
|
1385 | case POWER_CRYSTAL: |
|
|
1386 | if(*(cp=describe_item(tmp, pl))!='\0') { |
|
|
1387 | int len; |
|
|
1388 | |
|
|
1389 | strncpy(buf,query_name(tmp), VERY_BIG_BUF-1); |
|
|
1390 | buf[VERY_BIG_BUF-1]=0; |
|
|
1391 | len=strlen(buf); |
|
|
1392 | if (len<VERY_BIG_BUF-5) { |
|
|
1393 | /* Since we know the length, we save a few cpu cycles by using |
|
|
1394 | * it instead of calling strcat */ |
|
|
1395 | strcpy(buf+len," "); |
|
|
1396 | len++; |
|
|
1397 | strncpy(buf+len, cp, VERY_BIG_BUF-len-1); |
|
|
1398 | buf[VERY_BIG_BUF-1]=0; |
|
|
1399 | } |
|
|
1400 | } |
1322 | } |
|
|
1323 | else |
1401 | } |
1324 | { |
1402 | if(buf[0]=='\0') { |
1325 | if (object *mark = find_best_object_match (op, params)) |
1403 | strncpy(buf,query_name(tmp), VERY_BIG_BUF-1); |
1326 | { |
1404 | buf[VERY_BIG_BUF-1]=0; |
1327 | op->contr->mark = mark; |
1405 | } |
1328 | op->statusmsg (format ("Marked item %s", query_name (mark))); |
1406 | |
1329 | } |
1407 | return buf; |
1330 | else |
1408 | } |
1331 | op->failmsgf ("Could not find an object that matches %s", params); |
1409 | |
|
|
1410 | void examine(object *op, object *tmp) { |
|
|
1411 | char buf[VERY_BIG_BUF]; |
|
|
1412 | int i; |
|
|
1413 | |
|
|
1414 | if (tmp == NULL || tmp->type == CLOSE_CON) |
|
|
1415 | return; |
|
|
1416 | |
|
|
1417 | strcpy(buf,"That is "); |
|
|
1418 | strncat(buf, long_desc(tmp, op), VERY_BIG_BUF-strlen(buf)-1); |
|
|
1419 | buf[VERY_BIG_BUF-1]=0; |
|
|
1420 | |
|
|
1421 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1422 | buf[0]='\0'; |
|
|
1423 | |
|
|
1424 | if(tmp->custom_name) { |
|
|
1425 | strcpy(buf,"You call it "); |
|
|
1426 | strncat(buf, tmp->custom_name, VERY_BIG_BUF-strlen(buf)-1); |
|
|
1427 | buf[VERY_BIG_BUF-1]=0; |
|
|
1428 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1429 | buf[0]='\0'; |
|
|
1430 | } |
|
|
1431 | |
|
|
1432 | switch(tmp->type) { |
|
|
1433 | case SPELLBOOK: |
|
|
1434 | if(QUERY_FLAG(tmp, FLAG_IDENTIFIED) && tmp->inv ) { |
|
|
1435 | sprintf(buf,"%s is a %s level %s spell", |
|
|
1436 | tmp->inv->name, get_levelnumber(tmp->inv->level), |
|
|
1437 | tmp->inv->skill); |
|
|
1438 | } |
1332 | } |
1439 | break; |
|
|
1440 | |
1333 | |
1441 | case BOOK: |
1334 | return 0; /*shouldnt get here */ |
1442 | if(tmp->msg!=NULL) |
|
|
1443 | strcpy(buf,"Something is written in it."); |
|
|
1444 | break; |
|
|
1445 | |
|
|
1446 | case CONTAINER: |
|
|
1447 | if(tmp->race!=NULL) { |
|
|
1448 | if(tmp->weight_limit && tmp->stats.Str<100) |
|
|
1449 | sprintf (buf,"It can hold only %s and its weight limit is %.1f kg.", |
|
|
1450 | tmp->race, tmp->weight_limit/(10.0 * (100 - tmp->stats.Str))); |
|
|
1451 | else |
|
|
1452 | sprintf (buf,"It can hold only %s.", tmp->race); |
|
|
1453 | } else |
|
|
1454 | if(tmp->weight_limit && tmp->stats.Str<100) |
|
|
1455 | sprintf (buf,"Its weight limit is %.1f kg.", |
|
|
1456 | tmp->weight_limit/(10.0 * (100 - tmp->stats.Str))); |
|
|
1457 | break; |
|
|
1458 | |
|
|
1459 | case WAND: |
|
|
1460 | if(QUERY_FLAG(tmp, FLAG_IDENTIFIED)) |
|
|
1461 | sprintf(buf,"It has %d charges left.",tmp->stats.food); |
|
|
1462 | break; |
|
|
1463 | } |
|
|
1464 | |
|
|
1465 | if(buf[0]!='\0') |
|
|
1466 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1467 | |
|
|
1468 | if(tmp->materialname != NULL && !tmp->msg) { |
|
|
1469 | sprintf(buf, "It is made of: %s.", tmp->materialname); |
|
|
1470 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1471 | } |
|
|
1472 | /* Where to wear this item */ |
|
|
1473 | for (i=0; i < NUM_BODY_LOCATIONS; i++) { |
|
|
1474 | if (tmp->body_info[i]<-1) { |
|
|
1475 | if (op->body_info[i]) |
|
|
1476 | new_draw_info_format(NDI_UNIQUE, 0,op, |
|
|
1477 | "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); |
|
|
1478 | else |
|
|
1479 | new_draw_info_format(NDI_UNIQUE, 0,op, |
|
|
1480 | "It goes %s", body_locations[i].nonuse_name); |
|
|
1481 | } else if (tmp->body_info[i]) { |
|
|
1482 | if (op->body_info[i]) |
|
|
1483 | new_draw_info_format(NDI_UNIQUE, 0,op, |
|
|
1484 | "It goes %s", body_locations[i].use_name); |
|
|
1485 | else |
|
|
1486 | new_draw_info_format(NDI_UNIQUE, 0,op, |
|
|
1487 | "It goes %s", body_locations[i].nonuse_name); |
|
|
1488 | } |
|
|
1489 | } |
|
|
1490 | |
|
|
1491 | if(tmp->weight) { |
|
|
1492 | sprintf(buf,tmp->nrof>1?"They weigh %3.3f kg.":"It weighs %3.3f kg.", |
|
|
1493 | tmp->weight*(tmp->nrof?tmp->nrof:1)/1000.0); |
|
|
1494 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1495 | } |
|
|
1496 | |
|
|
1497 | if (tmp->value && !QUERY_FLAG(tmp, FLAG_STARTEQUIP) && !QUERY_FLAG(tmp, FLAG_NO_PICK)) { |
|
|
1498 | object *floor; |
|
|
1499 | sprintf(buf,"You reckon %s worth %s.", |
|
|
1500 | tmp->nrof>1?"they are":"it is",query_cost_string(tmp,op, F_TRUE | F_APPROX)); |
|
|
1501 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1502 | floor = get_map_ob (op->map, op->x, op->y); |
|
|
1503 | if (floor && floor->type == SHOP_FLOOR) { |
|
|
1504 | if(QUERY_FLAG(tmp, FLAG_UNPAID)) |
|
|
1505 | sprintf(buf,"%s would cost you %s.", |
|
|
1506 | tmp->nrof>1?"They":"It",query_cost_string(tmp,op,F_BUY | F_SHOP)); |
|
|
1507 | else |
|
|
1508 | sprintf(buf,"You are offered %s for %s.", |
|
|
1509 | query_cost_string(tmp,op,F_SELL+F_SHOP), tmp->nrof>1?"them":"it"); |
|
|
1510 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1511 | } |
|
|
1512 | } |
|
|
1513 | |
|
|
1514 | if(QUERY_FLAG(tmp, FLAG_MONSTER)) |
|
|
1515 | examine_monster(op,tmp); |
|
|
1516 | |
|
|
1517 | /* Is this item buildable? */ |
|
|
1518 | if ( QUERY_FLAG( tmp, FLAG_IS_BUILDABLE ) ) |
|
|
1519 | new_draw_info( NDI_UNIQUE, 0, op, "This is a buildable item." ); |
|
|
1520 | |
|
|
1521 | /* Does the object have a message? Don't show message for all object |
|
|
1522 | * types - especially if the first entry is a match |
|
|
1523 | */ |
|
|
1524 | if(tmp->msg && tmp->type != EXIT && tmp->type != BOOK && |
|
|
1525 | tmp->type != CORPSE && !tmp->move_on && |
|
|
1526 | strncasecmp(tmp->msg, "@match",7)) { |
|
|
1527 | |
|
|
1528 | /* This is just a hack so when identifying the items, we print |
|
|
1529 | * out the extra message |
|
|
1530 | */ |
|
|
1531 | if (need_identify(tmp) && QUERY_FLAG(tmp, FLAG_IDENTIFIED)) |
|
|
1532 | new_draw_info(NDI_UNIQUE, 0,op, "The object has a story:"); |
|
|
1533 | |
|
|
1534 | new_draw_info(NDI_UNIQUE, 0,op,tmp->msg); |
|
|
1535 | } |
|
|
1536 | new_draw_info(NDI_UNIQUE, 0,op," "); /* Blank line */ |
|
|
1537 | } |
1335 | } |
1538 | |
1336 | |
1539 | /* |
|
|
1540 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1541 | * inventory. |
|
|
1542 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1543 | */ |
|
|
1544 | void inventory(object *op,object *inv) { |
|
|
1545 | object *tmp; |
|
|
1546 | char *in; |
|
|
1547 | int items = 0, length; |
|
|
1548 | |
|
|
1549 | if (inv==NULL && op==NULL) { |
|
|
1550 | new_draw_info(NDI_UNIQUE, 0,op,"Inventory of what object?"); |
|
|
1551 | return; |
|
|
1552 | } |
|
|
1553 | tmp = inv ? inv->inv : op->inv; |
|
|
1554 | |
|
|
1555 | while (tmp) { |
|
|
1556 | if ((!tmp->invisible && |
|
|
1557 | (inv==NULL || inv->type == CONTAINER || QUERY_FLAG(tmp, FLAG_APPLIED))) |
|
|
1558 | || (!op || QUERY_FLAG(op, FLAG_WIZ))) |
|
|
1559 | items++; |
|
|
1560 | tmp=tmp->below; |
|
|
1561 | } |
|
|
1562 | if (inv==NULL) { /* player's inventory */ |
|
|
1563 | if (items==0) { |
|
|
1564 | new_draw_info(NDI_UNIQUE, 0,op,"You carry nothing."); |
|
|
1565 | return; |
|
|
1566 | } else { |
|
|
1567 | length = 28; |
|
|
1568 | in = ""; |
|
|
1569 | if (op) |
|
|
1570 | clear_win_info(op); |
|
|
1571 | new_draw_info(NDI_UNIQUE, 0,op,"Inventory:"); |
|
|
1572 | } |
|
|
1573 | } else { |
|
|
1574 | if (items==0) |
|
|
1575 | return; |
|
|
1576 | else { |
|
|
1577 | length = 28; |
|
|
1578 | in = " "; |
|
|
1579 | } |
|
|
1580 | } |
|
|
1581 | for (tmp=inv?inv->inv:op->inv; tmp; tmp=tmp->below) { |
|
|
1582 | if((!op||!QUERY_FLAG(op, FLAG_WIZ)) && (tmp->invisible || |
|
|
1583 | (inv && inv->type != CONTAINER && !QUERY_FLAG(tmp, FLAG_APPLIED)))) |
|
|
1584 | continue; |
|
|
1585 | if((!op || QUERY_FLAG(op, FLAG_WIZ))) |
|
|
1586 | new_draw_info_format(NDI_UNIQUE, 0,op ,"%s- %-*.*s (%5d) %-8s", in, length, length, |
|
|
1587 | query_name(tmp), tmp->count,query_weight(tmp)); |
|
|
1588 | else |
|
|
1589 | new_draw_info_format(NDI_UNIQUE,0, op, "%s- %-*.*s %-8s", in, length+8, |
|
|
1590 | length+8, query_name(tmp), |
|
|
1591 | query_weight(tmp)); |
|
|
1592 | } |
|
|
1593 | if(!inv && op) { |
|
|
1594 | new_draw_info_format(NDI_UNIQUE,0, op ,"%-*s %-8s", |
|
|
1595 | 41,"Total weight :",query_weight(op)); |
|
|
1596 | } |
|
|
1597 | } |
|
|
1598 | |
|
|
1599 | static void display_new_pickup( object* op ) |
|
|
1600 | { |
|
|
1601 | int i = op->contr->mode; |
|
|
1602 | |
|
|
1603 | if(!(i & PU_NEWMODE)) return; |
|
|
1604 | |
|
|
1605 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d NEWMODE",i & PU_NEWMODE?1:0); |
|
|
1606 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d DEBUG",i & PU_DEBUG?1:0); |
|
|
1607 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d INHIBIT",i & PU_INHIBIT?1:0); |
|
|
1608 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d STOP",i & PU_STOP?1:0); |
|
|
1609 | |
|
|
1610 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d <= x pickup weight/value RATIO (0==off)",(i & PU_RATIO)*5); |
|
|
1611 | |
|
|
1612 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d FOOD",i & PU_FOOD?1:0); |
|
|
1613 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d DRINK",i & PU_DRINK?1:0); |
|
|
1614 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d VALUABLES",i & PU_VALUABLES?1:0); |
|
|
1615 | |
|
|
1616 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOW",i & PU_BOW?1:0); |
|
|
1617 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARROW",i & PU_ARROW?1:0); |
|
|
1618 | |
|
|
1619 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d HELMET",i & PU_HELMET?1:0); |
|
|
1620 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d SHIELD",i & PU_SHIELD?1:0); |
|
|
1621 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARMOUR",i & PU_ARMOUR?1:0); |
|
|
1622 | |
|
|
1623 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOOTS",i & PU_BOOTS?1:0); |
|
|
1624 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d GLOVES",i & PU_GLOVES?1:0); |
|
|
1625 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d CLOAK",i & PU_CLOAK?1:0); |
|
|
1626 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d KEY",i & PU_KEY?1:0); |
|
|
1627 | |
|
|
1628 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d MISSILEWEAPON",i & PU_MISSILEWEAPON?1:0); |
|
|
1629 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d ALLWEAPON",i & PU_ALLWEAPON?1:0); |
|
|
1630 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICAL",i & PU_MAGICAL?1:0); |
|
|
1631 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d POTION",i & PU_POTION?1:0); |
|
|
1632 | |
|
|
1633 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d SPELLBOOK",i & PU_SPELLBOOK?1:0); |
|
|
1634 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d SKILLSCROLL",i & PU_SKILLSCROLL?1:0); |
|
|
1635 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d READABLES",i & PU_READABLES?1:0); |
|
|
1636 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICDEVICE", i & PU_MAGIC_DEVICE?1:0); |
|
|
1637 | |
|
|
1638 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d NOT CURSED", i & PU_NOT_CURSED?1:0); |
|
|
1639 | |
|
|
1640 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d JEWELS", i & PU_JEWELS?1:0); |
|
|
1641 | |
|
|
1642 | new_draw_info_format(NDI_UNIQUE, 0,op,""); |
|
|
1643 | } |
|
|
1644 | |
|
|
1645 | int command_pickup (object *op, char *params) |
|
|
1646 | { |
|
|
1647 | uint32 i; |
|
|
1648 | static const char* names[ ] = { |
|
|
1649 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", |
|
|
1650 | "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", |
|
|
1651 | "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", "jewels", NULL }; |
|
|
1652 | static uint32 modes[ ] = { |
|
|
1653 | PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, |
|
|
1654 | PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, |
|
|
1655 | PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, PU_JEWELS, 0 }; |
|
|
1656 | |
|
|
1657 | if(!params) { |
|
|
1658 | /* if the new mode is used, just print the settings */ |
|
|
1659 | if(op->contr->mode & PU_NEWMODE) |
|
|
1660 | { |
|
|
1661 | display_new_pickup( op ); |
|
|
1662 | return 1; |
|
|
1663 | } |
|
|
1664 | if(1) LOG(llevDebug, "command_pickup: !params\n"); |
|
|
1665 | set_pickup_mode(op, (op->contr->mode > 6)? 0: op->contr->mode+1); |
|
|
1666 | return 0; |
|
|
1667 | } |
|
|
1668 | |
|
|
1669 | while ( *params == ' ' && *params ) |
|
|
1670 | params++; |
|
|
1671 | |
|
|
1672 | if ( *params == '+' || *params == '-' ) |
|
|
1673 | { |
|
|
1674 | int mode; |
|
|
1675 | for ( mode = 0; names[ mode ]; mode++ ) |
|
|
1676 | { |
|
|
1677 | if ( !strcmp( names[ mode ], params + 1 ) ) |
|
|
1678 | { |
|
|
1679 | i = op->contr->mode; |
|
|
1680 | if ( !( i & PU_NEWMODE ) ) |
|
|
1681 | i = PU_NEWMODE; |
|
|
1682 | if ( *params == '+' ) |
|
|
1683 | i = i | modes[ mode ]; |
|
|
1684 | else |
|
|
1685 | i = i & ~modes[ mode ]; |
|
|
1686 | op->contr->mode = i; |
|
|
1687 | display_new_pickup( op ); |
|
|
1688 | return 1; |
|
|
1689 | } |
|
|
1690 | } |
|
|
1691 | new_draw_info_format( NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params ); |
|
|
1692 | return 1; |
|
|
1693 | } |
|
|
1694 | |
|
|
1695 | if(sscanf(params, "%u", &i) != 1) { |
|
|
1696 | if(1) LOG(llevDebug, "command_pickup: params==NULL\n"); |
|
|
1697 | new_draw_info(NDI_UNIQUE, 0,op,"Usage: pickup <0-7> or <value_density> ."); |
|
|
1698 | return 1; |
|
|
1699 | } |
|
|
1700 | set_pickup_mode(op,i); |
|
|
1701 | |
|
|
1702 | return 1; |
|
|
1703 | } |
|
|
1704 | |
|
|
1705 | void set_pickup_mode(object *op,int i) { |
|
|
1706 | switch(op->contr->mode=i) { |
|
|
1707 | case 0: |
|
|
1708 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Don't pick up."); |
|
|
1709 | break; |
|
|
1710 | case 1: |
|
|
1711 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item."); |
|
|
1712 | break; |
|
|
1713 | case 2: |
|
|
1714 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item and stop."); |
|
|
1715 | break; |
|
|
1716 | case 3: |
|
|
1717 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Stop before picking up."); |
|
|
1718 | break; |
|
|
1719 | case 4: |
|
|
1720 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items."); |
|
|
1721 | break; |
|
|
1722 | case 5: |
|
|
1723 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items and stop."); |
|
|
1724 | break; |
|
|
1725 | case 6: |
|
|
1726 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all magic items."); |
|
|
1727 | break; |
|
|
1728 | case 7: |
|
|
1729 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all coins and gems"); |
|
|
1730 | break; |
|
|
1731 | } |
|
|
1732 | } |
|
|
1733 | |
|
|
1734 | int command_search_items (object *op, char *params) |
|
|
1735 | { |
|
|
1736 | char buf[MAX_BUF]; |
|
|
1737 | |
|
|
1738 | if (settings.search_items == FALSE) |
|
|
1739 | return 1; |
|
|
1740 | |
|
|
1741 | if(params == NULL) { |
|
|
1742 | if(op->contr->search_str[0]=='\0') { |
|
|
1743 | new_draw_info(NDI_UNIQUE, 0,op,"Example: search magic+1"); |
|
|
1744 | new_draw_info(NDI_UNIQUE, 0,op,"Would automatically pick up all"); |
|
|
1745 | new_draw_info(NDI_UNIQUE, 0,op,"items containing the word 'magic+1'."); |
|
|
1746 | return 1; |
|
|
1747 | } |
|
|
1748 | op->contr->search_str[0]='\0'; |
|
|
1749 | new_draw_info(NDI_UNIQUE, 0,op,"Search mode turned off."); |
|
|
1750 | fix_player(op); |
|
|
1751 | return 1; |
|
|
1752 | } |
|
|
1753 | if((int)strlen(params) >= MAX_BUF) { |
|
|
1754 | new_draw_info(NDI_UNIQUE, 0,op,"Search string too long."); |
|
|
1755 | return 1; |
|
|
1756 | } |
|
|
1757 | strcpy(op->contr->search_str, params); |
|
|
1758 | sprintf(buf,"Searching for '%s'.",op->contr->search_str); |
|
|
1759 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1760 | fix_player(op); |
|
|
1761 | return 1; |
|
|
1762 | } |
|
|
1763 | |
|
|
1764 | /* |
|
|
1765 | * Changing the custom name of an item |
|
|
1766 | * |
|
|
1767 | * Syntax is: rename <what object> to <new name> |
|
|
1768 | * if '<what object>' is omitted, marked object is used |
|
|
1769 | * if 'to <new name>' is omitted, custom name is cleared |
|
|
1770 | * |
|
|
1771 | * Names are considered for all purpose having a length <=127 (max length sent to client |
|
|
1772 | * by server) */ |
|
|
1773 | |
|
|
1774 | int command_rename_item(object *op, char *params) |
|
|
1775 | { |
|
|
1776 | char buf[VERY_BIG_BUF]; |
|
|
1777 | int itemnumber; |
|
|
1778 | object *item=NULL; |
|
|
1779 | char *closebrace; |
|
|
1780 | size_t counter; |
|
|
1781 | |
|
|
1782 | if (params) { |
|
|
1783 | /* Let's skip white spaces */ |
|
|
1784 | while(' '==*params) params++; |
|
|
1785 | |
|
|
1786 | /* Checking the first part */ |
|
|
1787 | if ((itemnumber = atoi(params))!=0) { |
|
|
1788 | for (item=op->inv; item && ((item->count != itemnumber) || item->invisible); item=item->below); |
|
|
1789 | if (!item) { |
|
|
1790 | new_draw_info(NDI_UNIQUE,0,op,"Tried to rename an invalid item."); |
|
|
1791 | return 1; |
|
|
1792 | } |
|
|
1793 | while(isdigit(*params) || ' '==*params) params++; |
|
|
1794 | } |
|
|
1795 | else if ('<'==*params) { |
|
|
1796 | /* Got old name, let's get it & find appropriate matching item */ |
|
|
1797 | closebrace=strchr(params,'>'); |
|
|
1798 | if(!closebrace) { |
|
|
1799 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error!"); |
|
|
1800 | return 1; |
|
|
1801 | } |
|
|
1802 | /* Sanity check for buffer overruns */ |
|
|
1803 | if((closebrace-params)>127) { |
|
|
1804 | new_draw_info(NDI_UNIQUE,0,op,"Old name too long (up to 127 characters allowed)!"); |
|
|
1805 | return 1; |
|
|
1806 | } |
|
|
1807 | /* Copy the old name */ |
|
|
1808 | strncpy(buf,params+1,closebrace-params-1); |
|
|
1809 | buf[closebrace-params-1]='\0'; |
|
|
1810 | |
|
|
1811 | /* Find best matching item */ |
|
|
1812 | item=find_best_object_match(op,buf); |
|
|
1813 | if(!item) { |
|
|
1814 | new_draw_info(NDI_UNIQUE,0,op,"Could not find a matching item to rename."); |
|
|
1815 | return 1; |
|
|
1816 | } |
|
|
1817 | |
|
|
1818 | /* Now need to move pointer to just after > */ |
|
|
1819 | params=closebrace+1; |
|
|
1820 | while(' '==*params) params++; |
|
|
1821 | |
|
|
1822 | } else { |
|
|
1823 | /* Use marked item */ |
|
|
1824 | item=find_marked_object(op); |
|
|
1825 | if(!item) { |
|
|
1826 | new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename."); |
|
|
1827 | return 1; |
|
|
1828 | } |
|
|
1829 | } |
|
|
1830 | |
|
|
1831 | /* Now let's find the new name */ |
|
|
1832 | if(!strncmp(params,"to ",3)) { |
|
|
1833 | params+=3; |
|
|
1834 | while(' '==*params) params++; |
|
|
1835 | if('<'!=*params) { |
|
|
1836 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting < at start of new name!"); |
|
|
1837 | return 1; |
|
|
1838 | } |
|
|
1839 | closebrace=strchr(params+1,'>'); |
|
|
1840 | if(!closebrace) { |
|
|
1841 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting > at end of new name!"); |
|
|
1842 | return 1; |
|
|
1843 | } |
|
|
1844 | |
|
|
1845 | /* Sanity check for buffer overruns */ |
|
|
1846 | if((closebrace-params)>127) { |
|
|
1847 | new_draw_info(NDI_UNIQUE,0,op,"New name too long (up to 127 characters allowed)!"); |
|
|
1848 | return 1; |
|
|
1849 | } |
|
|
1850 | |
|
|
1851 | /* Copy the new name */ |
|
|
1852 | strncpy(buf,params+1,closebrace-params-1); |
|
|
1853 | buf[closebrace-params-1]='\0'; |
|
|
1854 | |
|
|
1855 | /* Let's check it for weird characters */ |
|
|
1856 | for(counter=0;counter<strlen(buf);counter++) { |
|
|
1857 | if(isalnum(buf[counter])) continue; |
|
|
1858 | if(' '==buf[counter]) continue; |
|
|
1859 | if('\''==buf[counter]) continue; |
|
|
1860 | if('+'==buf[counter]) continue; |
|
|
1861 | if('_'==buf[counter]) continue; |
|
|
1862 | if('-'==buf[counter]) continue; |
|
|
1863 | |
|
|
1864 | /* If we come here, then the name contains an invalid character... |
|
|
1865 | tell the player & exit */ |
|
|
1866 | new_draw_info(NDI_UNIQUE,0,op,"Invalid new name!"); |
|
|
1867 | return 1; |
|
|
1868 | } |
|
|
1869 | |
|
|
1870 | } else { |
|
|
1871 | /* If param contains something, then syntax error... */ |
|
|
1872 | if(strlen(params)) { |
|
|
1873 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expected 'to <' after old name!"); |
|
|
1874 | return 1; |
|
|
1875 | } |
|
|
1876 | /* New name is empty */ |
|
|
1877 | buf[0]='\0'; |
|
|
1878 | } |
|
|
1879 | } else { |
|
|
1880 | /* Last case: params==NULL */ |
|
|
1881 | item=find_marked_object(op); |
|
|
1882 | if(!item) { |
|
|
1883 | new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename."); |
|
|
1884 | return 1; |
|
|
1885 | } |
|
|
1886 | buf[0]='\0'; |
|
|
1887 | } |
|
|
1888 | |
|
|
1889 | if (QUERY_FLAG(item, FLAG_UNPAID)) { |
|
|
1890 | new_draw_info(NDI_UNIQUE,0,op,"You can't rename an unpaid item! You should pay for it first."); |
|
|
1891 | return 1; |
|
|
1892 | } |
|
|
1893 | |
|
|
1894 | /* Coming here, everything is fine... */ |
|
|
1895 | if(!strlen(buf)) { |
|
|
1896 | /* Clear custom name */ |
|
|
1897 | if(item->custom_name) { |
|
|
1898 | FREE_AND_CLEAR_STR(item->custom_name); |
|
|
1899 | |
|
|
1900 | new_draw_info_format(NDI_UNIQUE, 0, op,"You stop calling your %s with weird names.",query_base_name(item,item->nrof>1?1:0)); |
|
|
1901 | esrv_update_item(UPD_NAME,op,item); |
|
|
1902 | } else { |
|
|
1903 | new_draw_info(NDI_UNIQUE,0,op,"This item has no custom name."); |
|
|
1904 | } |
|
|
1905 | } else { |
|
|
1906 | /* Set custom name */ |
|
|
1907 | FREE_AND_COPY(item->custom_name,buf); |
|
|
1908 | |
|
|
1909 | new_draw_info_format(NDI_UNIQUE, 0, op,"Your %s will now be called %s.",query_base_name(item,item->nrof>1?1:0),buf); |
|
|
1910 | esrv_update_item(UPD_NAME,op,item); |
|
|
1911 | } |
|
|
1912 | |
|
|
1913 | return 1; |
|
|
1914 | } |
|
|