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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.50 by root, Mon May 7 07:47:33 2007 UTC vs.
Revision 1.119 by root, Sat Apr 10 04:54:09 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 *
24 */ 23 */
25 24
26/* 25/*
27 * Object (handling) commands 26 * Object (handling) commands
28 */ 27 */
29 28
30#include <global.h> 29#include <global.h>
31#include <loader.h>
32#include <skills.h> 30#include <skills.h>
33#include <sproto.h> 31#include <sproto.h>
34#include <living.h> 32#include <living.h>
35#include <math.h>
36 33
37/* 34/*
38 * Object id parsing functions 35 * Object id parsing functions
39 */ 36 */
40 37
58 * only unapply applied, or apply unapplied objects 55 * only unapply applied, or apply unapplied objects
59 **/ 56 **/
60static object * 57static object *
61find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) 58find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
62{ 59{
63 object *tmp, *best = NULL; 60 object *best = 0;
64 int match_val = 0, tmpmatch; 61 int match_val = 0;
65 62
66 for (tmp = pl->inv; tmp; tmp = tmp->below) 63 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
67 { 64 {
68 if (tmp->invisible) 65 if (tmp->invisible)
69 continue; 66 continue;
67
70 if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) 68 int tmpmatch = item_matched_string (pl, tmp, params);
69
70 if (tmpmatch > match_val)
71 { 71 {
72 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 72 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
73 continue; 73 continue;
74
74 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 75 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
75 continue; 76 continue;
77
76 match_val = tmpmatch; 78 match_val = tmpmatch;
77 best = tmp; 79 best = tmp;
78 } 80 }
79 } 81 }
82
80 return best; 83 return best;
81} 84}
82 85
83/** 86/**
84 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); 87 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
85 **/ 88 **/
86object * 89object *
87find_best_object_match (object *pl, const char *params) 90find_best_object_match (object *pl, const char *params)
88{ 91{
89 return find_best_apply_object_match (pl, params, AP_NULL); 92 return find_best_apply_object_match (pl, params, AP_TOGGLE);
93}
94
95static bool
96can_split (object *pl, object *&op, sint32 nrof)
97{
98 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
99 {
100 op = tmp;
101 return true;
102 }
103 else
104 {
105 if (op->nrof > 1)
106 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
107 else
108 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
109
110 return false;
111 }
90} 112}
91 113
92int 114int
93command_uskill (object *pl, char *params) 115command_uskill (object *pl, char *params)
94{ 116{
110 { 132 {
111 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 133 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
112 return 0; 134 return 0;
113 } 135 }
114 136
115 skill = find_skill_by_name (pl, params); 137 skill = find_skill_by_name_fuzzy (pl, params);
116 138
117 if (!skill) 139 if (!skill)
118 { 140 {
119 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 141 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
142 return 0;
143 }
144
145 pl->apply (skill);
120 return 0; 146 return 1;
121 }
122
123 return change_skill (pl, skill, 0);
124} 147}
125
126
127/* These functions (command_search, command_disarm) are really just wrappers for
128 * things like 'use_skill ...'). In fact, they should really be obsoleted
129 * and replaced with those.
130 */
131int
132command_search (object *op, char *params)
133{
134 return use_skill (op, skill_names[SK_FIND_TRAPS]);
135}
136
137int
138command_disarm (object *op, char *params)
139{
140 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
141}
142
143 148
144/* A little special because we do want to pass the full params along 149/* A little special because we do want to pass the full params along
145 * as it includes the object to throw. 150 * as it includes the object to throw.
146 */ 151 */
147int 152int
148command_throw (object *op, char *params) 153command_throw (object *op, char *params)
149{ 154{
150 object *skop;
151
152 skop = find_skill_by_name (op, skill_names[SK_THROWING]); 155 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
153 if (skop)
154 return do_skill (op, op, skop, op->facing, params); 156 return do_skill (op, op, skop, op->facing, params);
155 else 157 else
156 {
157 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 158 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
158 } 159
159 return 0; 160 return 0;
160} 161}
161
162 162
163int 163int
164command_apply (object *op, char *params) 164command_apply (object *op, char *params)
165{ 165{
166 if (!params) 166 if (!params)
168 player_apply_below (op); 168 player_apply_below (op);
169 return 0; 169 return 0;
170 } 170 }
171 else 171 else
172 { 172 {
173 apply_flag aflag = (apply_flag) 0; 173 apply_flag aflag = (apply_flag)0;
174 object *inv;
175 174
176 while (*params == ' ') 175 while (*params == ' ')
177 params++; 176 params++;
177
178 if (!strncmp (params, "-a ", 3)) 178 if (!strncmp (params, "-a ", 3))
179 { 179 {
180 aflag = AP_APPLY; 180 aflag = AP_APPLY;
181 params += 3; 181 params += 3;
182 } 182 }
183
183 if (!strncmp (params, "-u ", 3)) 184 if (!strncmp (params, "-u ", 3))
184 { 185 {
185 aflag = AP_UNAPPLY; 186 aflag = AP_UNAPPLY;
186 params += 3; 187 params += 3;
187 } 188 }
189
188 while (*params == ' ') 190 while (*params == ' ')
189 params++; 191 params++;
190 192
191 inv = find_best_apply_object_match (op, params, aflag); 193 if (object *inv = find_best_apply_object_match (op, params, aflag))
192 if (inv)
193 {
194 player_apply (op, inv, aflag, 0); 194 op->apply (inv, aflag);
195 }
196 else 195 else
197 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 196 op->failmsgf ("Could not find any match to the %s.", params);
198 } 197 }
198
199 return 0; 199 return 0;
200} 200}
201 201
202/* 202/*
203 * Check if an item op can be put into a sack. If pl exists then tell 203 * Check if an item op can be put into a sack. If pl exists then tell
209 * not need to use split_ob and stuff. 209 * not need to use split_ob and stuff.
210 */ 210 */
211int 211int
212sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 212sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
213{ 213{
214
215 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 214 if (!QUERY_FLAG (sack, FLAG_APPLIED))
216 { 215 {
217 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 216 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
218 return 0; 217 return 0;
219 } 218 }
219
220 if (sack == op) 220 if (sack == op)
221 { 221 {
222 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 222 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
223 return 0; 223 return 0;
224 } 224 }
225
225 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 226 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
226 { 227 {
227 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 228 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
228 return 0; 229 return 0;
229 } 230 }
231
230 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 232 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
231 { 233 {
232 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 234 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
233 return 0; 235 return 0;
234 } 236 }
237
235 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 238 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
236 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 239 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
237 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 240 * (100 - sack->stats.Str) / 100) > sack->weight_limit)
238 { 241 {
239 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 242 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
240 return 0; 243 return 0;
241 } 244 }
245
242 /* All other checks pass, must be OK */ 246 /* All other checks pass, must be OK */
243 return 1; 247 return 1;
244} 248}
245 249
246/* Pick up commands follow */ 250/* Pick up commands follow */
251 * pick up (0 means all of them) 255 * pick up (0 means all of them)
252 */ 256 */
253static void 257static void
254pick_up_object (object *pl, object *op, object *tmp, int nrof) 258pick_up_object (object *pl, object *op, object *tmp, int nrof)
255{ 259{
256 /* buf needs to be big (more than 256 chars) because you can get
257 * very long item names.
258 */
259 char buf[HUGE_BUF];
260 object *env = tmp->env; 260 object *env = tmp->env;
261 uint32 weight, effective_weight_limit; 261 uint32 weight, effective_weight_limit;
262 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 262 int tmp_nrof = tmp->number_of ();
263 263
264 /* IF the player is flying & trying to take the item out of a container 264 /* IF the player is flying & trying to take the item out of a container
265 * that is in his inventory, let him. tmp->env points to the container 265 * that is in his inventory, let him. tmp->env points to the container
266 * (sack, luggage, etc), tmp->env->env then points to the player (nested 266 * (sack, luggage, etc), tmp->env->env then points to the player (nested
267 * containers not allowed as of now) 267 * containers not allowed as of now)
268 */ 268 */
269 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 269 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
270 { 270 {
271 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 271 pl->failmsg ("You are levitating, you can't reach the ground! "
272 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
273 "or waiting till the levitation effect wears off.>");
272 return; 274 return;
273 } 275 }
274 276
275 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 277 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
276 return; 278 return;
277 279
278 if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ))
279 {
280 new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!");
281 new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion.");
282
283 if (pl->contr)
284 esrv_del_item (pl->contr, tmp->count);
285
286 tmp->destroy ();
287 return;
288 }
289
290 if (nrof > tmp_nrof || nrof == 0) 280 if (nrof > tmp_nrof || nrof <= 0)
291 nrof = tmp_nrof; 281 nrof = tmp_nrof;
292 282
293 /* Figure out how much weight this object will add to the player */ 283 /* Figure out how much weight this object will add to the player */
294 weight = tmp->weight * nrof; 284 weight = tmp->weight * nrof;
295 if (tmp->inv) 285 if (tmp->inv)
296 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 286 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
297 287
298 if (pl->stats.Str <= MAX_STAT)
299 effective_weight_limit = weight_limit[pl->stats.Str]; 288 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
300 else
301 effective_weight_limit = weight_limit[MAX_STAT];
302 289
303 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 290 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
304 { 291 {
305 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 292 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
306 return; 293 return;
307 } 294 }
308 295
309 if (nrof != tmp_nrof) 296 if (!can_split (pl, tmp, nrof))
310 {
311 object *tmp2 = tmp;
312
313 tmp = get_split_ob (tmp, nrof);
314 if (!tmp)
315 {
316 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
317 return; 297 return;
318 }
319 298
320 /* Tell the client what happened to the rest of objects */ 299 if (QUERY_FLAG (tmp, FLAG_UNPAID))
321 if (pl->contr) 300 {
322 if (tmp2->destroyed ()) 301 tmp->flag.reset (FLAG_UNPAID);
323 esrv_del_item (pl->contr, tmp2->count); 302 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
324 else 303 tmp->flag.set (FLAG_UNPAID);
325 esrv_update_item (UPD_NROF, pl, tmp2);
326 } 304 }
327 else 305 else
328 { 306 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
329 /* If the object is in a container, send a delete to the client.
330 * - we are moving all the items from the container to elsewhere,
331 * so it needs to be deleted.
332 */
333 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
334 {
335 if (tmp->env && pl->type == PLAYER)
336 esrv_del_item (pl->contr, tmp->count);
337 307
338 tmp->remove (); /* Unlink it */ 308 op->insert (tmp);
339 }
340 }
341
342 if (QUERY_FLAG (tmp, FLAG_UNPAID))
343 sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
344 else
345 sprintf (buf, "You pick up the %s.", query_name (tmp));
346
347 new_draw_info (NDI_UNIQUE, 0, pl, buf);
348
349 tmp = insert_ob_in_ob (tmp, op);
350
351 /* All the stuff below deals with client/server code, and is only
352 * usable by players
353 */
354 if (pl->contr)
355 {
356 esrv_send_item (pl, tmp);
357
358 /* These are needed to update the weight for the container we
359 * are putting the object in.
360 */
361 if (op != pl)
362 {
363 esrv_update_item (UPD_WEIGHT, pl, op);
364 esrv_send_item (pl, pl);
365 }
366
367 /* Update the container the object was in */
368 if (env && env != pl && env != op)
369 esrv_update_item (UPD_WEIGHT, pl, env);
370 }
371} 309}
372 310
373/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 311/* modified slightly to allow monsters use this -b.t. 5-31-95 */
374void 312void
375pick_up (object *op, object *alt) 313pick_up (object *op, object *alt)
385 if (!can_pick (op, alt)) 323 if (!can_pick (op, alt))
386 { 324 {
387 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 325 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
388 goto leave; 326 goto leave;
389 } 327 }
328
390 tmp = alt; 329 tmp = alt;
391 } 330 }
392 else 331 else
393 { 332 {
394 if (op->below == NULL || !can_pick (op, op->below)) 333 if (op->below == NULL || !can_pick (op, op->below))
403 /* Try to catch it. */ 342 /* Try to catch it. */
404 tmp_map = tmp->map; 343 tmp_map = tmp->map;
405 tmp = stop_item (tmp); 344 tmp = stop_item (tmp);
406 if (tmp == NULL) 345 if (tmp == NULL)
407 goto leave; 346 goto leave;
347
408 need_fix_tmp = 1; 348 need_fix_tmp = 1;
409 if (!can_pick (op, tmp)) 349 if (!can_pick (op, tmp))
410 goto leave; 350 goto leave;
411 351
412 if (op->type == PLAYER) 352 if (op->type == PLAYER)
417 } 357 }
418 else 358 else
419 count = tmp->nrof; 359 count = tmp->nrof;
420 360
421 /* container is open, so use it */ 361 /* container is open, so use it */
422 if (op->container) 362 if (tmp->flag [FLAG_STARTEQUIP])
363 alt = op;
364 else if ((alt = op->container_ ()))
423 { 365 {
424 alt = op->container;
425 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 366 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
426 goto leave; 367 goto leave;
427 } 368 }
428 else 369 else
429 { /* non container pickup */ 370 { /* non container pickup */
446 /* here it could be possible to check rent, 387 /* here it could be possible to check rent,
447 * if someone wants to implement it 388 * if someone wants to implement it
448 */ 389 */
449 alt = op; 390 alt = op;
450 } 391 }
392
451#ifdef PICKUP_DEBUG 393#ifdef PICKUP_DEBUG
452 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 394 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
453#endif 395#endif
454 396
455 /* startequip items are not allowed to be put into containers: */ 397 /* startequip items are not allowed to be put into containers: */
482int 424int
483command_take (object *op, char *params) 425command_take (object *op, char *params)
484{ 426{
485 object *tmp, *next; 427 object *tmp, *next;
486 428
487 if (op->container) 429 if (op->container_ ())
488 tmp = op->container->inv; 430 tmp = op->container_ ()->inv;
489 else 431 else
490 { 432 {
491 tmp = op->above; 433 tmp = op->above;
492 if (tmp) 434 if (tmp)
493 while (tmp->above) 435 while (tmp->above)
504 } 446 }
505 447
506 /* Makes processing easier */ 448 /* Makes processing easier */
507 if (params && *params == '\0') 449 if (params && *params == '\0')
508 params = 0; 450 params = 0;
451
452 int cnt = MAX_ITEM_PER_ACTION;
509 453
510 while (tmp) 454 while (tmp)
511 { 455 {
512 next = tmp->below; 456 next = tmp->below;
513 457
520 /* This following two if and else if could be merged into line 464 /* This following two if and else if could be merged into line
521 * but that probably will make it more difficult to read, and 465 * but that probably will make it more difficult to read, and
522 * not make it any more efficient 466 * not make it any more efficient
523 */ 467 */
524 if (params && item_matched_string (op, tmp, params)) 468 if (params && item_matched_string (op, tmp, params))
469 {
470 if (--cnt < 0) break;
525 pick_up (op, tmp); 471 pick_up (op, tmp);
472 }
526 else if (can_pick (op, tmp) && !params) 473 else if (can_pick (op, tmp) && !params)
527 { 474 {
475 if (--cnt < 0) break;
528 pick_up (op, tmp); 476 pick_up (op, tmp);
529 break; 477 break;
530 } 478 }
531 479
532 tmp = next; 480 tmp = next;
481 }
482
483 if (cnt < 0)
484 {
485 op->failmsg ("Couldn't pick up so many items at once.");
486 return 0;
533 } 487 }
534 488
535 if (!params && !tmp) 489 if (!params && !tmp)
536 { 490 {
537 for (tmp = op->below; tmp; tmp = tmp->below) 491 for (tmp = op->below; tmp; tmp = tmp->below)
538 if (!tmp->invisible) 492 if (!tmp->invisible)
539 { 493 {
540 char buf[MAX_BUF];
541
542 sprintf (buf, "You can't pick up a %s.", &tmp->name); 494 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
543 new_draw_info (NDI_UNIQUE, 0, op, buf);
544 break; 495 break;
545 } 496 }
546 497
547 if (!tmp) 498 if (!tmp)
548 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 499 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
549 } 500 }
550 501
551 return 0; 502 return 0;
552} 503}
553 504
554
555/* 505/*
556 * This function was part of drop, now is own function. 506 * This function was part of drop, now is own function.
557 * Player 'op' tries to put object 'tmp' into sack 'sack', 507 * Player 'op' tries to put object 'tmp' into sack 'sack',
558 * if nrof is non zero, then nrof objects is tried to put into sack. 508 * if nrof is non zero, then nrof objects is tried to put into sack.
509 *
559 * Note that the 'sack' in question can now be a transport, 510 * Note that the 'sack' in question can now be a transport,
560 * so this function isn't named very good anymore. 511 * so this function isn't named very good anymore.
561 */ 512 */
562void 513void
563put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 514put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
566 char buf[MAX_BUF]; 517 char buf[MAX_BUF];
567 518
568 if (sack == tmp) 519 if (sack == tmp)
569 return; /* Can't put an object in itself */ 520 return; /* Can't put an object in itself */
570 521
571 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 522 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP))
572 { 523 {
573 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 524 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
574 return; 525 return;
575 } 526 }
576 527
577 if (tmp->type == CONTAINER && tmp->inv) 528 if (tmp->type == CONTAINER && tmp->inv)
578 { 529 {
579
580 /* Eneq(@csd.uu.se): If the object to be dropped is a container 530 /* Eneq(@csd.uu.se): If the object to be dropped is a container
581 * we instead move the contents of that container into the active 531 * we instead move the contents of that container into the active
582 * container, this is only done if the object has something in it. 532 * container, this is only done if the object has something in it.
583 */ 533 */
584 sack2 = tmp; 534 sack2 = tmp;
586 536
587 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 537 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
588 { 538 {
589 tmp = tmp2->below; 539 tmp = tmp2->below;
590 540
591 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 541 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
592 {
593 put_object_in_sack (op, sack, tmp2, 0); 542 put_object_in_sack (op, sack, tmp2, 0);
594 }
595 else 543 else
596 { 544 {
597 sprintf (buf, "Your %s fills up.", query_name (sack)); 545 sprintf (buf, "Your %s fills up.", query_name (sack));
598 new_draw_info (NDI_UNIQUE, 0, op, buf); 546 new_draw_info (NDI_UNIQUE, 0, op, buf);
599 break; 547 break;
600 } 548 }
601 } 549 }
602 550
603 esrv_update_item (UPD_WEIGHT, op, sack2);
604 return; 551 return;
605 } 552 }
606 553
607 /* Don't worry about this for containers - our caller should have 554 /* Don't worry about this for containers - our caller should have
608 * already checked this. 555 * already checked this.
609 */ 556 */
610 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 557 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
611 return; 558 return;
612 559
613 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 560 if (QUERY_FLAG (tmp, FLAG_APPLIED))
614 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 561 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
615 return; 562 return;
616 563
617 /* we want to put some portion of the item into the container */ 564 /* we want to put some portion of the item into the container */
618 if (nrof && tmp->nrof != nrof) 565 if (!can_split (op, tmp, nrof))
619 {
620 object *tmp2 = tmp;
621
622 tmp = get_split_ob (tmp, nrof);
623
624 if (!tmp)
625 {
626 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
627 return; 566 return;
628 }
629 /* Tell a client what happened other objects */
630 if (tmp2->destroyed ())
631 esrv_del_item (op->contr, tmp2->count);
632 else /* this can proably be replaced with an update */
633 esrv_send_item (op, tmp2);
634 }
635 else
636 tmp->remove ();
637 567
638 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 568 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
639 tmp2 = insert_ob_in_ob (tmp, sack); 569 sack->insert (tmp);
640 op->update_stats (); /* This is overkill, fix_player() is called somewhere */ 570}
641 /* in object.c */
642 571
643 /* If an object merged (and thus, different object), we need to 572/* In contrast to drop_object (op, tmp, nrof) above this function takes the
644 * delete the original. 573 * already split off object, and feeds it to the event handlers and does
574 * other magic with it.
575 *
576 * <droppper> is the object that dropped this object and <obj> is the
577 * object that was dropped.
578 *
579 * Make sure to check what happened with <obj> after this function returns!
580 * Otherwise you may leak this object.
581 */
582void
583drop_object (object *dropper, object *obj)
584{
585 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
586 return;
587
588 if (obj->destroyed () || obj->is_inserted ())
589 return;
590
591 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
592 {
593 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
594 dropper->statusmsg ("The god who lent it to you retrieves it.");
595
596 obj->destroy ();
597 dropper->update_stats ();
598 return;
599 }
600
601 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
602 floor;
603 floor = floor->above)
604 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
605 return;
606
607 if (obj->destroyed () || obj->is_inserted ())
608 return;
609
610 if (dropper->is_in_shop () && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
611 if (!sell_item (obj, dropper))
612 return;
613
614 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
615 return;
616
617 /* If nothing special happened with this object, the default action is to
618 * insert it below the dropper:
645 */ 619 */
646 if (tmp2 != tmp)
647 esrv_del_item (op->contr, tmp->count);
648 620
649 esrv_send_item (op, tmp2); 621 obj->x = dropper->x;
622 obj->y = dropper->y;
650 623
651 /* update the sacks weight */ 624 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
652 esrv_update_item (UPD_WEIGHT, op, sack);
653} 625}
654 626
655/* 627/*
656 * This function was part of drop, now is own function. 628 * This function was part of drop, now is own function.
657 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 629 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
658 * nrof objects is tried to dropped. 630 * nrof objects are tried to drop.
659 * This is used when dropping objects onto the floor. 631 * This is used when dropping objects onto the floor.
660 */ 632 */
661void 633void
662drop_object (object *op, object *tmp, uint32 nrof) 634drop_object (object *op, object *tmp, uint32 nrof)
663{ 635{
664 char buf[MAX_BUF];
665 object *floor;
666
667 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 636 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
668 return; 637 return;
669 638
670 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 639 if (QUERY_FLAG (tmp, FLAG_APPLIED))
671 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 640 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
672 return; /* can't unapply it */ 641 return; /* can't unapply it */
673
674 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
675 642
676 /* We are only dropping some of the items. We split the current object 643 /* We are only dropping some of the items. We split the current object
677 * off 644 * off
678 */ 645 */
679 if (nrof && tmp->nrof != nrof) 646 if (!can_split (op, tmp, nrof))
680 {
681 object *tmp2 = tmp;
682
683 tmp = get_split_ob (tmp, nrof);
684 if (!tmp)
685 {
686 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
687 return;
688 }
689 /* Tell a client what happened rest of objects. tmp2 is now the
690 * original object
691 */
692 if (op->type == PLAYER)
693 {
694 if (tmp2->destroyed ())
695 esrv_del_item (op->contr, tmp2->count);
696 else
697 esrv_send_item (op, tmp2);
698 }
699 }
700 else
701 tmp->remove ();
702
703 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
704 return; 647 return;
705 648
706 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 649 drop_object (op, tmp);
707 {
708 sprintf (buf, "You drop the %s.", query_name (tmp));
709 new_draw_info (NDI_UNIQUE, 0, op, buf);
710 new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it.");
711 650
712 if (op->type == PLAYER) 651 if (!tmp->destroyed () && !tmp->is_inserted ())
713 esrv_del_item (op->contr, tmp->count);
714
715 tmp->destroy ();
716 op->update_stats ();
717 return;
718 } 652 {
719 653 // if nothing happened with the object we give it back
720 if (op->type == PLAYER) 654 op->insert (tmp);
721 esrv_del_item (op->contr, tmp->count);
722
723 /* Call this before we update the various windows/players. At least
724 * that we, we know the weight is correct.
725 */
726 op->update_stats (); /* This is overkill, fix_player() is called somewhere */
727 /* in object.c */
728
729 if (op->type == PLAYER)
730 { 655 }
731 /* Need to update the weight for the player */
732 esrv_send_item (op, op);
733 op->contr->ns->floorbox_update ();
734 }
735
736 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
737 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
738 return;
739
740 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
741 sell_item (tmp, op);
742
743 tmp->x = op->x;
744 tmp->y = op->y;
745
746 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
747} 656}
748 657
749void 658void
750drop (object *op, object *tmp) 659drop (object *op, object *tmp)
751{ 660{
760 if (tmp->env && tmp->env->type != PLAYER) 669 if (tmp->env && tmp->env->type != PLAYER)
761 { 670 {
762 /* Just toss the object - probably shouldn't be hanging 671 /* Just toss the object - probably shouldn't be hanging
763 * around anyways 672 * around anyways
764 */ 673 */
765 tmp->remove ();
766 tmp->destroy (); 674 tmp->destroy ();
767 return; 675 return;
768 } 676 }
769 else 677 else
770 {
771 while (tmp != NULL && tmp->invisible) 678 while (tmp && tmp->invisible)
772 tmp = tmp->below; 679 tmp = tmp->below;
773 }
774 } 680 }
775 681
776 if (tmp == NULL) 682 if (!tmp)
777 { 683 {
778 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 684 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
779 return; 685 return;
780 } 686 }
687
781 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 688 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
782 { 689 {
783 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 690 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
784 return; 691 return;
785 } 692 }
693
786 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 694 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
787 { 695 {
788#if 0 696#if 0
789 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 697 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
790 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 698 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
793 } 701 }
794 702
795 if (op->type == PLAYER && op->contr->last_used == tmp) 703 if (op->type == PLAYER && op->contr->last_used == tmp)
796 op->contr->last_used = tmp->below ? tmp->below 704 op->contr->last_used = tmp->below ? tmp->below
797 : tmp->above ? tmp->above 705 : tmp->above ? tmp->above
798 : 0; 706 : (object *)0;
799 707
800 if (op->container) 708 if (op->container_ ())
801 { 709 {
802 if (op->type == PLAYER) 710 if (op->type == PLAYER)
803 put_object_in_sack (op, op->container, tmp, op->contr->count); 711 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
804 else 712 else
805 put_object_in_sack (op, op->container, tmp, 0); 713 put_object_in_sack (op, op->container_ (), tmp, 0);
806 } 714 }
807 else 715 else
808 { 716 {
809 if (op->type == PLAYER) 717 if (op->type == PLAYER)
810 drop_object (op, tmp, op->contr->count); 718 drop_object (op, tmp, op->contr->count);
814 722
815 if (op->type == PLAYER) 723 if (op->type == PLAYER)
816 op->contr->count = 0; 724 op->contr->count = 0;
817} 725}
818 726
819
820
821/* Command will drop all items that have not been locked */ 727/* Command will drop all items that have not been locked */
822int 728int
823command_dropall (object *op, char *params) 729command_dropall (object *op, char *params)
824{ 730{
825 731
826 object *curinv, *nextinv;
827
828 if (op->inv == NULL) 732 if (op->inv == NULL)
829 { 733 {
830 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 734 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
831 return 0; 735 return 0;
832 } 736 }
833 737
834 curinv = op->inv; 738 object *curinv = op->inv;
739 object *nextinv;
835 740
836 /* 741 /*
837 This is the default. Drops everything not locked or considered 742 This is the default. Drops everything not locked or considered
838 not something that should be dropped. 743 not something that should be dropped.
839 */ 744 */
840 /* 745 /*
841 Care must be taken that the next item pointer is not to money as 746 Care must be taken that the next item pointer is not to money as
842 the drop() routine will do unknown things to it when dropping 747 the drop() routine will do unknown things to it when dropping
843 in a shop. --Tero.Pelander@utu.fi 748 in a shop. --Tero.Pelander@utu.fi
844 */ 749 */
750 int cnt = MAX_ITEM_PER_ACTION;
845 751
846 if (params == NULL) 752 if (!params)
847 { 753 {
848 while (curinv != NULL) 754 while (curinv)
849 { 755 {
850 nextinv = curinv->below; 756 nextinv = curinv->below;
757
851 while (nextinv && nextinv->type == MONEY) 758 while (nextinv && nextinv->type == MONEY)
852 nextinv = nextinv->below; 759 nextinv = nextinv->below;
760
853 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 761 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED)
854 curinv->type != FOOD && curinv->type != KEY && 762 && curinv->type != MONEY
855 curinv->type != SPECIAL_KEY && curinv->type != GEM && 763 && curinv->type != FOOD
764 && curinv->type != KEY
765 && curinv->type != SPECIAL_KEY
766 && curinv->type != GEM
767 && !curinv->invisible
856 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 768 && (curinv->type != CONTAINER || op->container_ () != curinv))
857 { 769 {
858 drop (op, curinv); 770 drop (op, curinv);
771 if (--cnt <= 0) break;
859 } 772 }
773
860 curinv = nextinv; 774 curinv = nextinv;
861 } 775 }
862 } 776 }
863
864 else if (strcmp (params, "weapons") == 0) 777 else if (strcmp (params, "weapons") == 0)
865 { 778 {
866 while (curinv != NULL) 779 while (curinv)
867 { 780 {
868 nextinv = curinv->below; 781 nextinv = curinv->below;
782
869 while (nextinv && nextinv->type == MONEY) 783 while (nextinv && nextinv->type == MONEY)
870 nextinv = nextinv->below; 784 nextinv = nextinv->below;
785
871 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 786 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
872 { 787 {
873 drop (op, curinv); 788 drop (op, curinv);
789 if (--cnt <= 0) break;
874 } 790 }
791
875 curinv = nextinv; 792 curinv = nextinv;
876 } 793 }
877 } 794 }
878
879 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 795 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
880 { 796 {
881 while (curinv != NULL) 797 while (curinv)
882 { 798 {
883 nextinv = curinv->below; 799 nextinv = curinv->below;
800
884 while (nextinv && nextinv->type == MONEY) 801 while (nextinv && nextinv->type == MONEY)
885 nextinv = nextinv->below; 802 nextinv = nextinv->below;
803
886 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 804 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
887 { 805 {
888 drop (op, curinv); 806 drop (op, curinv);
807 if (--cnt <= 0) break;
889 } 808 }
809
890 curinv = nextinv; 810 curinv = nextinv;
891 } 811 }
892 } 812 }
893
894 else if (strcmp (params, "misc") == 0) 813 else if (strcmp (params, "misc") == 0)
895 { 814 {
896 while (curinv != NULL) 815 while (curinv)
897 { 816 {
898 nextinv = curinv->below; 817 nextinv = curinv->below;
818
899 while (nextinv && nextinv->type == MONEY) 819 while (nextinv && nextinv->type == MONEY)
900 nextinv = nextinv->below; 820 nextinv = nextinv->below;
821
901 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 822 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
902 { 823 {
903 switch (curinv->type) 824 switch (curinv->type)
904 { 825 {
905 case HORN: 826 case HORN:
923 break; 844 break;
924 default: 845 default:
925 curinv = nextinv; 846 curinv = nextinv;
926 break; 847 break;
927 } 848 }
849
850 if (--cnt <= 0) break;
928 } 851 }
852
929 curinv = nextinv; 853 curinv = nextinv;
930 } 854 }
931 } 855 }
932 856
933 op->contr->ns->floorbox_update (); 857 if (cnt <= 0)
858 op->failmsg ("Only dropped some items, can't drop that many items at once.");
934 859
935/* draw_look(op);*/ 860/* draw_look(op);*/
936 return 0; 861 return 0;
937} 862}
938 863
864
865/* This function tries to drop all objects in the <objs> vector.
866 * <dropper> is the object that wants to drop them.
867 * <cnt> can be a 0 pointer or a pointer to the maximum number of
868 * drop operations to perform.
869 *
870 * Returns true if at least one item was dropped.
871 */
872static bool
873drop_vector (object *dropper, vector<object *> &objs, int *cnt)
874{
875 vector<object *>::iterator i;
876
877 bool did_one = false;
878
879 for (i = objs.begin (); i != objs.end (); i++)
880 {
881 drop (dropper, *i);
882 if (cnt && --*cnt <= 0) break;
883 did_one = true;
884 }
885
886 return did_one;
887}
888
939/* Object op wants to drop object(s) params. params can be a 889/* Object op wants to drop object(s) params. params can be a
940 * comma seperated list. 890 * comma seperated list.
941 */ 891 */
942
943int 892int
944command_drop (object *op, char *params) 893command_drop (object *op, char *params)
945{ 894{
946 object *tmp, *next; 895 object *tmp, *next;
947 int did_one = 0; 896 int did_one = 0;
951 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 900 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
952 return 0; 901 return 0;
953 } 902 }
954 else 903 else
955 { 904 {
905 vector<object *> matched_objs;
906
956 for (tmp = op->inv; tmp; tmp = next) 907 for (tmp = op->inv; tmp; tmp = next)
957 { 908 {
958 next = tmp->below; 909 next = tmp->below;
959 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 910 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
960 continue; 911 continue;
912
961 if (item_matched_string (op, tmp, params)) 913 if (item_matched_string (op, tmp, params))
962 { 914 matched_objs.push_back (tmp);
963 drop (op, tmp);
964 did_one = 1;
965 } 915 }
966 } 916
967 if (!did_one) 917 int cnt = MAX_ITEM_PER_ACTION;
918
919 if (!drop_vector (op, matched_objs, &cnt))
968 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 920 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
969 } 921
970 if (op->type == PLAYER) 922 if (cnt <= 0)
971 { 923 op->failmsg ("Only dropped some items, can't drop that many items at once.");
972 op->contr->count = 0;
973 op->contr->ns->floorbox_update ();
974 }; 924 }
975 925
976/* draw_look(op);*/
977 return 0; 926 return 0;
978} 927}
979 928
980int 929int
981command_examine (object *op, char *params) 930command_examine (object *op, char *params)
984 { 933 {
985 object *tmp = op->below; 934 object *tmp = op->below;
986 935
987 while (tmp && !tmp->client_visible ()) 936 while (tmp && !tmp->client_visible ())
988 tmp = tmp->below; 937 tmp = tmp->below;
938
989 if (tmp) 939 if (tmp)
990 examine (op, tmp); 940 examine (op, tmp);
991 } 941 }
992 else 942 else
993 { 943 {
994 object *tmp = find_best_object_match (op, params); 944 object *tmp = find_best_object_match (op, params);
995 945
996 if (tmp) 946 if (tmp)
997 examine (op, tmp); 947 examine (op, tmp);
998 else 948 else
999 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 949 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
1000 } 950 }
951
1001 return 0; 952 return 0;
1002} 953}
1003 954
1004/* op should be a player. 955/* op should be a player.
1005 * we return the object the player has marked with the 'mark' command 956 * we return the object the player has marked with the 'mark' command
1052 dynbuf_text buf (512, 512); 1003 dynbuf_text buf (512, 512);
1053 1004
1054 object *mon = head ? head : this; 1005 object *mon = head ? head : this;
1055 1006
1056 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 1007 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1057 buf << "It is an undead force.\n"; 1008 buf << "It is an undead force.\r";
1058 1009
1059 if (mon->level > who->level) 1010 if (mon->level > who->level)
1060 buf << "It is likely more powerful than you.\n"; 1011 buf << "It is likely more powerful than you.\r";
1061 else if (mon->level < who->level) 1012 else if (mon->level < who->level)
1062 buf << "It is likely less powerful than you.\n"; 1013 buf << "It is likely less powerful than you.\r";
1063 else 1014 else
1064 buf << "It is probably as powerful as you.\n"; 1015 buf << "It is probably as powerful as you.\r";
1065 1016
1066 if (mon->attacktype & AT_ACID) 1017 if (mon->attacktype & AT_ACID)
1067 buf << "You seem to smell an acrid odor.\n"; 1018 buf << "You seem to smell an acrid odor.\r";
1068 1019
1069 /* Anyone know why this used to use the clone value instead of the 1020 /* Anyone know why this used to use the clone value instead of the
1070 * maxhp field? This seems that it should give more accurate results. 1021 * maxhp field? This seems that it should give more accurate results.
1071 */ 1022 */
1072 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1023 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1073 { /* From 1-4 */ 1024 { /* From 1-4 */
1074 case 1: 1025 case 1:
1075 buf << "It is in a bad shape.\n"; 1026 buf << "It is in a bad shape.\r";
1076 break; 1027 break;
1077 case 2: 1028 case 2:
1078 buf << "It is hurt.\n"; 1029 buf << "It is hurt.\r";
1079 break; 1030 break;
1080 case 3: 1031 case 3:
1081 buf << "It is somewhat hurt.\n"; 1032 buf << "It is somewhat hurt.\r";
1082 break; 1033 break;
1083 case 4: 1034 case 4:
1084 buf << "It is in excellent shape.\n"; 1035 buf << "It is in excellent shape.\r";
1085 break; 1036 break;
1086 } 1037 }
1087 1038
1088 if (present_in_ob (POISONING, mon)) 1039 if (present_in_ob (POISONING, mon))
1089 buf << "It looks very ill.\n"; 1040 buf << "It looks very ill.\r";
1041
1042 buf << '\n';
1090 1043
1091 return buf; 1044 return buf;
1092} 1045}
1093 1046
1094/* tmp is the object being described, pl is who is examing it. */ 1047/* tmp is the object being described, pl is who is examing it. */
1101} 1054}
1102 1055
1103std::string 1056std::string
1104object::long_desc (object *who) 1057object::long_desc (object *who)
1105{ 1058{
1106 std::string buf (query_name (this)); 1059 std::string buf (query_name ());
1107 1060
1108 switch (type) 1061 switch (type)
1109 { 1062 {
1110 case RING: 1063 case RING:
1111 case SKILL: 1064 case SKILL:
1123 case CLOAK: 1076 case CLOAK:
1124 case FOOD: 1077 case FOOD:
1125 case DRINK: 1078 case DRINK:
1126 case FLESH: 1079 case FLESH:
1127 case SKILL_TOOL: 1080 case SKILL_TOOL:
1081 case LAMP:
1128 case POWER_CRYSTAL: 1082 case POWER_CRYSTAL:
1129 { 1083 {
1130 const char *cp = ::describe_item (this, who); 1084 const char *cp = ::describe_item (this, who);
1131 1085
1132 if (*cp) 1086 if (*cp)
1147examine_monster (object *op, object *tmp) 1101examine_monster (object *op, object *tmp)
1148{ 1102{
1149 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1103 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1150} 1104}
1151 1105
1152std::string
1153object::describe (object *who)
1154{
1155 dynbuf_text buf (1024, 1024);
1156
1157 buf.printf ("That is: %s.\n", long_desc (who).c_str ());
1158
1159 if (custom_name)
1160 buf,printf ("You call it %s\n", &custom_name);
1161
1162 switch (type)
1163 {
1164 case SPELLBOOK:
1165 if (flag [FLAG_IDENTIFIED] && inv)
1166 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1167 break;
1168
1169 case BOOK:
1170 if (msg)
1171 buf << "Something is written in it.\n";
1172 break;
1173
1174 case CONTAINER:
1175 if (race != NULL)
1176 {
1177 if (weight_limit && stats.Str < 100)
1178 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1179 &race, weight_limit / (10.0 * (100 - stats.Str)));
1180 else
1181 buf.printf ("It can hold only %s.\n", &race);
1182 }
1183 else if (weight_limit && stats.Str < 100)
1184 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1185 break;
1186
1187 case WAND:
1188 if (flag [FLAG_IDENTIFIED])
1189 buf.printf ("It has %d charges left.\n", stats.food);
1190 break;
1191 }
1192
1193 if (materialname && !msg)
1194 buf.printf ("It is made of: %s.\n", &materialname);
1195
1196 if (who)
1197 /* Where to wear this item */
1198 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1199 if (slot[i].info)
1200 {
1201 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1202
1203 if (slot[i].info < -1 && who->slot[i].info)
1204 buf.printf ("(%d)", -slot[i].info);
1205
1206 buf << ".\n";
1207 }
1208
1209 if (weight)
1210 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1211
1212 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1213 {
1214 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1215
1216 if (is_in_shop (who))
1217 {
1218 if (flag [FLAG_UNPAID])
1219 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1220 else
1221 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1222 }
1223 }
1224
1225 if (flag [FLAG_MONSTER])
1226 buf << describe_monster (who);
1227
1228 /* Is this item buildable? */
1229 if (flag [FLAG_IS_BUILDABLE])
1230 buf << "This is a buildable item.\n";
1231
1232 /* Does the object have a message? Don't show message for all object
1233 * types - especially if the first entry is a match
1234 */
1235 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && strncasecmp (msg, "@match", 7))
1236 {
1237 /* This is just a hack so when identifying the items, we print
1238 * out the extra message
1239 */
1240 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1241 buf << "The object has a story:\n";
1242
1243 buf << msg << '\n';
1244 }
1245
1246 buf << '\n';
1247
1248 return std::string (buf.linearise (), buf.size ());
1249}
1250
1251void
1252examine (object *op, object *tmp)
1253{
1254 std::string s = tmp->describe (op);
1255
1256 new_draw_info (NDI_UNIQUE, 0, op, s.c_str ());
1257}
1258
1259/*
1260 * inventory prints object's inventory. If inv==NULL then print player's
1261 * inventory.
1262 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1263 */
1264void
1265inventory (object *op, object *inv)
1266{
1267 object *tmp;
1268 const char *in;
1269 int items = 0, length;
1270
1271 if (inv == NULL && op == NULL)
1272 {
1273 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?");
1274 return;
1275 }
1276
1277 tmp = inv ? inv->inv : op->inv;
1278
1279 while (tmp)
1280 {
1281 if ((!tmp->invisible &&
1282 (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ)))
1283 items++;
1284 tmp = tmp->below;
1285 }
1286
1287 if (inv == NULL)
1288 { /* player's inventory */
1289 if (items == 0)
1290 {
1291 new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing.");
1292 return;
1293 }
1294 else
1295 {
1296 length = 28;
1297 in = "";
1298 if (op)
1299 clear_win_info (op);
1300 new_draw_info (NDI_UNIQUE, 0, op, "Inventory:");
1301 }
1302 }
1303 else
1304 {
1305 if (items == 0)
1306 return;
1307 else
1308 {
1309 length = 28;
1310 in = " ";
1311 }
1312 }
1313
1314 for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below)
1315 {
1316 if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED))))
1317 continue;
1318 if ((!op || QUERY_FLAG (op, FLAG_WIZ)))
1319 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length,
1320 query_name (tmp), tmp->count, query_weight (tmp));
1321 else
1322 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp));
1323 }
1324
1325 if (!inv && op)
1326 new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op));
1327}
1328
1329static void 1106static void
1330display_new_pickup (object *op) 1107display_new_pickup (object *op)
1331{ 1108{
1332 int i = op->contr->mode; 1109 int i = op->contr->mode;
1333 1110
1334 if (!(i & PU_NEWMODE))
1335 return;
1336
1337 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1338 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1111 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1339 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1112 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1340 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1113 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1341 1114
1342 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1115 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1393 }; 1166 };
1394 1167
1395 if (!params) 1168 if (!params)
1396 { 1169 {
1397 /* if the new mode is used, just print the settings */ 1170 /* if the new mode is used, just print the settings */
1398 if (op->contr->mode & PU_NEWMODE)
1399 {
1400 display_new_pickup (op); 1171 display_new_pickup (op);
1401 return 1;
1402 }
1403 if (1)
1404 LOG (llevDebug, "command_pickup: !params\n");
1405 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1406 return 0; 1172 return 0;
1407 } 1173 }
1408 1174
1409 while (*params == ' ' && *params) 1175 while (*params == ' ' && *params)
1410 params++; 1176 params++;
1416 for (mode = 0; names[mode]; mode++) 1182 for (mode = 0; names[mode]; mode++)
1417 { 1183 {
1418 if (!strcmp (names[mode], params + 1)) 1184 if (!strcmp (names[mode], params + 1))
1419 { 1185 {
1420 i = op->contr->mode; 1186 i = op->contr->mode;
1421 if (!(i & PU_NEWMODE)) 1187
1422 i = PU_NEWMODE;
1423 if (*params == '+') 1188 if (*params == '+')
1424 i = i | modes[mode]; 1189 i = i | modes[mode];
1425 else 1190 else
1426 i = i & ~modes[mode]; 1191 i = i & ~modes[mode];
1192
1427 op->contr->mode = i; 1193 op->contr->mode = i;
1428 display_new_pickup (op); 1194 display_new_pickup (op);
1429 return 1; 1195 return 1;
1430 } 1196 }
1431 } 1197 }
1433 return 1; 1199 return 1;
1434 } 1200 }
1435 1201
1436 if (sscanf (params, "%u", &i) != 1) 1202 if (sscanf (params, "%u", &i) != 1)
1437 { 1203 {
1438 if (1)
1439 LOG (llevDebug, "command_pickup: params==NULL\n");
1440 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1204 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1441 return 1; 1205 return 1;
1442 } 1206 }
1443 set_pickup_mode (op, i); 1207
1208 if (i <= PU_RATIO)
1209 i |= op->contr->mode & ~PU_RATIO;
1210
1211 op->contr->mode = i;
1444 1212
1445 return 1; 1213 return 1;
1446}
1447
1448void
1449set_pickup_mode (object *op, int i)
1450{
1451 switch (op->contr->mode = i)
1452 {
1453 case 0:
1454 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1455 break;
1456 case 1:
1457 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1458 break;
1459 case 2:
1460 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1461 break;
1462 case 3:
1463 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1464 break;
1465 case 4:
1466 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1467 break;
1468 case 5:
1469 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1470 break;
1471 case 6:
1472 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1473 break;
1474 case 7:
1475 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1476 break;
1477 }
1478} 1214}
1479 1215
1480int 1216int
1481command_search_items (object *op, char *params) 1217command_search_items (object *op, char *params)
1482{ 1218{
1483 char buf[MAX_BUF];
1484
1485 if (settings.search_items == FALSE)
1486 return 1;
1487
1488 if (params == NULL) 1219 if (params == NULL)
1489 { 1220 {
1490 if (op->contr->search_str[0] == '\0') 1221 if (op->contr->search_str[0] == '\0')
1491 { 1222 {
1492 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1223 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1493 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1224 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1494 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1225 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1495 return 1; 1226 return 1;
1496 } 1227 }
1497 1228
1498 op->contr->search_str[0] = '\0'; 1229 op->contr->search_str[0] = '\0';
1499 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1230 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1500 op->update_stats (); 1231 op->contr->queue_stats_update ();
1501 return 1; 1232 return 1;
1502 } 1233 }
1503 1234
1504 if ((int) strlen (params) >= MAX_BUF) 1235 if (strlen (params) >= sizeof (op->contr->search_str))
1505 { 1236 {
1506 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1237 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1507 return 1; 1238 return 1;
1508 } 1239 }
1509 1240
1510 strcpy (op->contr->search_str, params); 1241 strcpy (op->contr->search_str, params);
1511 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1242 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1512 new_draw_info (NDI_UNIQUE, 0, op, buf); 1243 op->contr->queue_stats_update ();
1513 op->update_stats (); 1244
1514 return 1; 1245 return 1;
1515} 1246}
1516 1247
1248int
1249command_unlock (object *op, char *params)
1250{
1251 /* if the unlock command typed with nothing, unlock everything,
1252 * this might be bad
1253 */
1254 if (params == NULL)
1255 {
1256 for (object *item = op->inv; item; item = item->below)
1257 {
1258 CLEAR_FLAG(item, FLAG_INV_LOCKED);
1259 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1260 esrv_update_item (UPD_FLAGS, op, item);
1261 }
1262 return 0;
1263 }
1264
1265 /* if the unlock command is used with a param,
1266 * unlock what matches. i.e. unlock material, should unlock all the materials
1267 */
1268 for (object *item = op->inv; item; item = item->below)
1269 if (item->name.contains (params))
1270 {
1271 CLEAR_FLAG (item, FLAG_INV_LOCKED);
1272 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1273 esrv_update_item (UPD_FLAGS, op, item);
1274 }
1275
1276 return 0;
1277}
1278
1279int
1280command_lock (object *op, char *params)
1281{
1282 /* if the lock command is typed by itself, lock everything
1283 */
1284 if (params == NULL)
1285 {
1286 for (object *item = op->inv; item; item = item->below)
1287 {
1288 SET_FLAG (item, FLAG_INV_LOCKED);
1289 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1290 esrv_update_item (UPD_FLAGS, op, item);
1291 }
1292 return 0;
1293 }
1294
1295 /* if the lock command is used with a param, lock what matches.
1296 * i.e. lock material, should lock all the materials
1297 */
1298 for (object *item = op->inv; item; item = item->below)
1299 if (item->name.contains (params))
1300 {
1301 SET_FLAG (item, FLAG_INV_LOCKED);
1302 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1303 esrv_update_item (UPD_FLAGS, op, item);
1304 }
1305
1306 return 0;
1307}
1308
1309/* op should be a player, params is any params.
1310 * If no params given, we print out the currently marked object.
1311 * otherwise, try to find a matching object - try best match first.
1312 */
1313int
1314command_mark (object *op, char *params)
1315{
1316 if (!params)
1317 {
1318 if (object *mark = find_marked_object (op))
1319 op->statusmsg (format ("%s is marked.", query_name (mark)));
1320 else
1321 op->failmsg ("You have no marked object.");
1322 }
1323 else
1324 {
1325 if (object *mark = find_best_object_match (op, params))
1326 {
1327 op->contr->mark = mark;
1328 op->statusmsg (format ("Marked item %s", query_name (mark)));
1329 }
1330 else
1331 op->failmsgf ("Could not find an object that matches %s", params);
1332 }
1333
1334 return 0; /*shouldnt get here */
1335}
1336

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