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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.51 by root, Sat May 12 16:06:42 2007 UTC vs.
Revision 1.119 by root, Sat Apr 10 04:54:09 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 *
24 */ 23 */
25 24
26/* 25/*
27 * Object (handling) commands 26 * Object (handling) commands
28 */ 27 */
29 28
30#include <global.h> 29#include <global.h>
31#include <loader.h>
32#include <skills.h> 30#include <skills.h>
33#include <sproto.h> 31#include <sproto.h>
34#include <living.h> 32#include <living.h>
35#include <math.h>
36 33
37/* 34/*
38 * Object id parsing functions 35 * Object id parsing functions
39 */ 36 */
40 37
58 * only unapply applied, or apply unapplied objects 55 * only unapply applied, or apply unapplied objects
59 **/ 56 **/
60static object * 57static object *
61find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) 58find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
62{ 59{
63 object *tmp, *best = NULL; 60 object *best = 0;
64 int match_val = 0, tmpmatch; 61 int match_val = 0;
65 62
66 for (tmp = pl->inv; tmp; tmp = tmp->below) 63 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
67 { 64 {
68 if (tmp->invisible) 65 if (tmp->invisible)
69 continue; 66 continue;
67
70 if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) 68 int tmpmatch = item_matched_string (pl, tmp, params);
69
70 if (tmpmatch > match_val)
71 { 71 {
72 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 72 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
73 continue; 73 continue;
74
74 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 75 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
75 continue; 76 continue;
77
76 match_val = tmpmatch; 78 match_val = tmpmatch;
77 best = tmp; 79 best = tmp;
78 } 80 }
79 } 81 }
82
80 return best; 83 return best;
81} 84}
82 85
83/** 86/**
84 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); 87 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
85 **/ 88 **/
86object * 89object *
87find_best_object_match (object *pl, const char *params) 90find_best_object_match (object *pl, const char *params)
88{ 91{
89 return find_best_apply_object_match (pl, params, AP_NULL); 92 return find_best_apply_object_match (pl, params, AP_TOGGLE);
93}
94
95static bool
96can_split (object *pl, object *&op, sint32 nrof)
97{
98 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
99 {
100 op = tmp;
101 return true;
102 }
103 else
104 {
105 if (op->nrof > 1)
106 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
107 else
108 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
109
110 return false;
111 }
90} 112}
91 113
92int 114int
93command_uskill (object *pl, char *params) 115command_uskill (object *pl, char *params)
94{ 116{
110 { 132 {
111 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 133 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
112 return 0; 134 return 0;
113 } 135 }
114 136
115 skill = find_skill_by_name (pl, params); 137 skill = find_skill_by_name_fuzzy (pl, params);
116 138
117 if (!skill) 139 if (!skill)
118 { 140 {
119 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 141 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
142 return 0;
143 }
144
145 pl->apply (skill);
120 return 0; 146 return 1;
121 }
122
123 return change_skill (pl, skill, 0);
124}
125
126/* These functions (command_search, command_disarm) are really just wrappers for
127 * things like 'use_skill ...'). In fact, they should really be obsoleted
128 * and replaced with those.
129 */
130int
131command_search (object *op, char *params)
132{
133 return use_skill (op, skill_names[SK_FIND_TRAPS]);
134}
135
136int
137command_disarm (object *op, char *params)
138{
139 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
140} 147}
141 148
142/* A little special because we do want to pass the full params along 149/* A little special because we do want to pass the full params along
143 * as it includes the object to throw. 150 * as it includes the object to throw.
144 */ 151 */
146command_throw (object *op, char *params) 153command_throw (object *op, char *params)
147{ 154{
148 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) 155 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
149 return do_skill (op, op, skop, op->facing, params); 156 return do_skill (op, op, skop, op->facing, params);
150 else 157 else
151 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 158 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
152 159
153 return 0; 160 return 0;
154} 161}
155 162
156int 163int
182 189
183 while (*params == ' ') 190 while (*params == ' ')
184 params++; 191 params++;
185 192
186 if (object *inv = find_best_apply_object_match (op, params, aflag)) 193 if (object *inv = find_best_apply_object_match (op, params, aflag))
187 player_apply (op, inv, aflag, 0); 194 op->apply (inv, aflag);
188 else 195 else
189 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 196 op->failmsgf ("Could not find any match to the %s.", params);
190 } 197 }
191 198
192 return 0; 199 return 0;
193} 200}
194 201
202 * not need to use split_ob and stuff. 209 * not need to use split_ob and stuff.
203 */ 210 */
204int 211int
205sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 212sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
206{ 213{
207
208 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 214 if (!QUERY_FLAG (sack, FLAG_APPLIED))
209 { 215 {
210 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 216 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
211 return 0; 217 return 0;
212 } 218 }
219
213 if (sack == op) 220 if (sack == op)
214 { 221 {
215 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 222 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
216 return 0; 223 return 0;
217 } 224 }
225
218 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 226 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
219 { 227 {
220 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 228 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
221 return 0; 229 return 0;
222 } 230 }
231
223 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 232 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
224 { 233 {
225 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 234 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
226 return 0; 235 return 0;
227 } 236 }
237
228 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 238 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
229 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 239 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
230 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 240 * (100 - sack->stats.Str) / 100) > sack->weight_limit)
231 { 241 {
232 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 242 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
233 return 0; 243 return 0;
234 } 244 }
245
235 /* All other checks pass, must be OK */ 246 /* All other checks pass, must be OK */
236 return 1; 247 return 1;
237} 248}
238 249
239/* Pick up commands follow */ 250/* Pick up commands follow */
244 * pick up (0 means all of them) 255 * pick up (0 means all of them)
245 */ 256 */
246static void 257static void
247pick_up_object (object *pl, object *op, object *tmp, int nrof) 258pick_up_object (object *pl, object *op, object *tmp, int nrof)
248{ 259{
249 /* buf needs to be big (more than 256 chars) because you can get
250 * very long item names.
251 */
252 char buf[HUGE_BUF];
253 object *env = tmp->env; 260 object *env = tmp->env;
254 uint32 weight, effective_weight_limit; 261 uint32 weight, effective_weight_limit;
255 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 262 int tmp_nrof = tmp->number_of ();
256 263
257 /* IF the player is flying & trying to take the item out of a container 264 /* IF the player is flying & trying to take the item out of a container
258 * that is in his inventory, let him. tmp->env points to the container 265 * that is in his inventory, let him. tmp->env points to the container
259 * (sack, luggage, etc), tmp->env->env then points to the player (nested 266 * (sack, luggage, etc), tmp->env->env then points to the player (nested
260 * containers not allowed as of now) 267 * containers not allowed as of now)
261 */ 268 */
262 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 269 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
263 { 270 {
264 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 271 pl->failmsg ("You are levitating, you can't reach the ground! "
272 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
273 "or waiting till the levitation effect wears off.>");
265 return; 274 return;
266 } 275 }
267 276
268 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 277 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
269 return; 278 return;
270 279
271 if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ))
272 {
273 new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!");
274 new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion.");
275
276 if (pl->contr)
277 esrv_del_item (pl->contr, tmp->count);
278
279 tmp->destroy ();
280 return;
281 }
282
283 if (nrof > tmp_nrof || nrof == 0) 280 if (nrof > tmp_nrof || nrof <= 0)
284 nrof = tmp_nrof; 281 nrof = tmp_nrof;
285 282
286 /* Figure out how much weight this object will add to the player */ 283 /* Figure out how much weight this object will add to the player */
287 weight = tmp->weight * nrof; 284 weight = tmp->weight * nrof;
288 if (tmp->inv) 285 if (tmp->inv)
289 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 286 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
290 287
291 if (pl->stats.Str <= MAX_STAT)
292 effective_weight_limit = weight_limit[pl->stats.Str]; 288 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
293 else
294 effective_weight_limit = weight_limit[MAX_STAT];
295 289
296 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 290 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
297 { 291 {
298 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 292 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
299 return; 293 return;
300 } 294 }
301 295
302 if (nrof != tmp_nrof) 296 if (!can_split (pl, tmp, nrof))
303 {
304 object *tmp2 = tmp;
305
306 tmp = get_split_ob (tmp, nrof);
307 if (!tmp)
308 {
309 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
310 return; 297 return;
311 }
312 298
313 /* Tell the client what happened to the rest of objects */ 299 if (QUERY_FLAG (tmp, FLAG_UNPAID))
314 if (pl->contr) 300 {
315 if (tmp2->destroyed ()) 301 tmp->flag.reset (FLAG_UNPAID);
316 esrv_del_item (pl->contr, tmp2->count); 302 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
317 else 303 tmp->flag.set (FLAG_UNPAID);
318 esrv_update_item (UPD_NROF, pl, tmp2);
319 } 304 }
320 else 305 else
321 { 306 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
322 /* If the object is in a container, send a delete to the client.
323 * - we are moving all the items from the container to elsewhere,
324 * so it needs to be deleted.
325 */
326 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
327 {
328 if (tmp->env && pl->type == PLAYER)
329 esrv_del_item (pl->contr, tmp->count);
330 307
331 tmp->remove (); /* Unlink it */ 308 op->insert (tmp);
332 }
333 }
334
335 if (QUERY_FLAG (tmp, FLAG_UNPAID))
336 sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
337 else
338 sprintf (buf, "You pick up the %s.", query_name (tmp));
339
340 new_draw_info (NDI_UNIQUE, 0, pl, buf);
341
342 tmp = insert_ob_in_ob (tmp, op);
343
344 /* All the stuff below deals with client/server code, and is only
345 * usable by players
346 */
347 if (pl->contr)
348 {
349 esrv_send_item (pl, tmp);
350
351 /* These are needed to update the weight for the container we
352 * are putting the object in.
353 */
354 if (op != pl)
355 {
356 esrv_update_item (UPD_WEIGHT, pl, op);
357 esrv_send_item (pl, pl);
358 }
359
360 /* Update the container the object was in */
361 if (env && env != pl && env != op)
362 esrv_update_item (UPD_WEIGHT, pl, env);
363 }
364} 309}
365 310
366/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 311/* modified slightly to allow monsters use this -b.t. 5-31-95 */
367void 312void
368pick_up (object *op, object *alt) 313pick_up (object *op, object *alt)
378 if (!can_pick (op, alt)) 323 if (!can_pick (op, alt))
379 { 324 {
380 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 325 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
381 goto leave; 326 goto leave;
382 } 327 }
328
383 tmp = alt; 329 tmp = alt;
384 } 330 }
385 else 331 else
386 { 332 {
387 if (op->below == NULL || !can_pick (op, op->below)) 333 if (op->below == NULL || !can_pick (op, op->below))
396 /* Try to catch it. */ 342 /* Try to catch it. */
397 tmp_map = tmp->map; 343 tmp_map = tmp->map;
398 tmp = stop_item (tmp); 344 tmp = stop_item (tmp);
399 if (tmp == NULL) 345 if (tmp == NULL)
400 goto leave; 346 goto leave;
347
401 need_fix_tmp = 1; 348 need_fix_tmp = 1;
402 if (!can_pick (op, tmp)) 349 if (!can_pick (op, tmp))
403 goto leave; 350 goto leave;
404 351
405 if (op->type == PLAYER) 352 if (op->type == PLAYER)
410 } 357 }
411 else 358 else
412 count = tmp->nrof; 359 count = tmp->nrof;
413 360
414 /* container is open, so use it */ 361 /* container is open, so use it */
415 if (op->container) 362 if (tmp->flag [FLAG_STARTEQUIP])
363 alt = op;
364 else if ((alt = op->container_ ()))
416 { 365 {
417 alt = op->container;
418 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 366 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
419 goto leave; 367 goto leave;
420 } 368 }
421 else 369 else
422 { /* non container pickup */ 370 { /* non container pickup */
439 /* here it could be possible to check rent, 387 /* here it could be possible to check rent,
440 * if someone wants to implement it 388 * if someone wants to implement it
441 */ 389 */
442 alt = op; 390 alt = op;
443 } 391 }
392
444#ifdef PICKUP_DEBUG 393#ifdef PICKUP_DEBUG
445 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 394 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
446#endif 395#endif
447 396
448 /* startequip items are not allowed to be put into containers: */ 397 /* startequip items are not allowed to be put into containers: */
475int 424int
476command_take (object *op, char *params) 425command_take (object *op, char *params)
477{ 426{
478 object *tmp, *next; 427 object *tmp, *next;
479 428
480 if (op->container) 429 if (op->container_ ())
481 tmp = op->container->inv; 430 tmp = op->container_ ()->inv;
482 else 431 else
483 { 432 {
484 tmp = op->above; 433 tmp = op->above;
485 if (tmp) 434 if (tmp)
486 while (tmp->above) 435 while (tmp->above)
497 } 446 }
498 447
499 /* Makes processing easier */ 448 /* Makes processing easier */
500 if (params && *params == '\0') 449 if (params && *params == '\0')
501 params = 0; 450 params = 0;
451
452 int cnt = MAX_ITEM_PER_ACTION;
502 453
503 while (tmp) 454 while (tmp)
504 { 455 {
505 next = tmp->below; 456 next = tmp->below;
506 457
513 /* This following two if and else if could be merged into line 464 /* This following two if and else if could be merged into line
514 * but that probably will make it more difficult to read, and 465 * but that probably will make it more difficult to read, and
515 * not make it any more efficient 466 * not make it any more efficient
516 */ 467 */
517 if (params && item_matched_string (op, tmp, params)) 468 if (params && item_matched_string (op, tmp, params))
469 {
470 if (--cnt < 0) break;
518 pick_up (op, tmp); 471 pick_up (op, tmp);
472 }
519 else if (can_pick (op, tmp) && !params) 473 else if (can_pick (op, tmp) && !params)
520 { 474 {
475 if (--cnt < 0) break;
521 pick_up (op, tmp); 476 pick_up (op, tmp);
522 break; 477 break;
523 } 478 }
524 479
525 tmp = next; 480 tmp = next;
481 }
482
483 if (cnt < 0)
484 {
485 op->failmsg ("Couldn't pick up so many items at once.");
486 return 0;
526 } 487 }
527 488
528 if (!params && !tmp) 489 if (!params && !tmp)
529 { 490 {
530 for (tmp = op->below; tmp; tmp = tmp->below) 491 for (tmp = op->below; tmp; tmp = tmp->below)
531 if (!tmp->invisible) 492 if (!tmp->invisible)
532 { 493 {
533 char buf[MAX_BUF];
534
535 sprintf (buf, "You can't pick up a %s.", &tmp->name); 494 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
536 new_draw_info (NDI_UNIQUE, 0, op, buf);
537 break; 495 break;
538 } 496 }
539 497
540 if (!tmp) 498 if (!tmp)
541 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 499 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
542 } 500 }
543 501
544 return 0; 502 return 0;
545} 503}
546 504
547
548/* 505/*
549 * This function was part of drop, now is own function. 506 * This function was part of drop, now is own function.
550 * Player 'op' tries to put object 'tmp' into sack 'sack', 507 * Player 'op' tries to put object 'tmp' into sack 'sack',
551 * if nrof is non zero, then nrof objects is tried to put into sack. 508 * if nrof is non zero, then nrof objects is tried to put into sack.
509 *
552 * Note that the 'sack' in question can now be a transport, 510 * Note that the 'sack' in question can now be a transport,
553 * so this function isn't named very good anymore. 511 * so this function isn't named very good anymore.
554 */ 512 */
555void 513void
556put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 514put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
559 char buf[MAX_BUF]; 517 char buf[MAX_BUF];
560 518
561 if (sack == tmp) 519 if (sack == tmp)
562 return; /* Can't put an object in itself */ 520 return; /* Can't put an object in itself */
563 521
564 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 522 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP))
565 { 523 {
566 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 524 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
567 return; 525 return;
568 } 526 }
569 527
570 if (tmp->type == CONTAINER && tmp->inv) 528 if (tmp->type == CONTAINER && tmp->inv)
571 { 529 {
572
573 /* Eneq(@csd.uu.se): If the object to be dropped is a container 530 /* Eneq(@csd.uu.se): If the object to be dropped is a container
574 * we instead move the contents of that container into the active 531 * we instead move the contents of that container into the active
575 * container, this is only done if the object has something in it. 532 * container, this is only done if the object has something in it.
576 */ 533 */
577 sack2 = tmp; 534 sack2 = tmp;
579 536
580 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 537 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
581 { 538 {
582 tmp = tmp2->below; 539 tmp = tmp2->below;
583 540
584 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 541 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
585 {
586 put_object_in_sack (op, sack, tmp2, 0); 542 put_object_in_sack (op, sack, tmp2, 0);
587 }
588 else 543 else
589 { 544 {
590 sprintf (buf, "Your %s fills up.", query_name (sack)); 545 sprintf (buf, "Your %s fills up.", query_name (sack));
591 new_draw_info (NDI_UNIQUE, 0, op, buf); 546 new_draw_info (NDI_UNIQUE, 0, op, buf);
592 break; 547 break;
593 } 548 }
594 } 549 }
595 550
596 esrv_update_item (UPD_WEIGHT, op, sack2);
597 return; 551 return;
598 } 552 }
599 553
600 /* Don't worry about this for containers - our caller should have 554 /* Don't worry about this for containers - our caller should have
601 * already checked this. 555 * already checked this.
602 */ 556 */
603 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 557 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
604 return; 558 return;
605 559
606 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 560 if (QUERY_FLAG (tmp, FLAG_APPLIED))
607 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 561 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
608 return; 562 return;
609 563
610 /* we want to put some portion of the item into the container */ 564 /* we want to put some portion of the item into the container */
611 if (nrof && tmp->nrof != nrof) 565 if (!can_split (op, tmp, nrof))
612 {
613 object *tmp2 = tmp;
614
615 tmp = get_split_ob (tmp, nrof);
616
617 if (!tmp)
618 {
619 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
620 return; 566 return;
621 }
622 /* Tell a client what happened other objects */
623 if (tmp2->destroyed ())
624 esrv_del_item (op->contr, tmp2->count);
625 else /* this can proably be replaced with an update */
626 esrv_send_item (op, tmp2);
627 }
628 else
629 tmp->remove ();
630 567
631 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 568 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
632 tmp2 = insert_ob_in_ob (tmp, sack); 569 sack->insert (tmp);
633 op->update_stats (); /* This is overkill, fix_player() is called somewhere */ 570}
634 /* in object.c */
635 571
636 /* If an object merged (and thus, different object), we need to 572/* In contrast to drop_object (op, tmp, nrof) above this function takes the
637 * delete the original. 573 * already split off object, and feeds it to the event handlers and does
574 * other magic with it.
575 *
576 * <droppper> is the object that dropped this object and <obj> is the
577 * object that was dropped.
578 *
579 * Make sure to check what happened with <obj> after this function returns!
580 * Otherwise you may leak this object.
581 */
582void
583drop_object (object *dropper, object *obj)
584{
585 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
586 return;
587
588 if (obj->destroyed () || obj->is_inserted ())
589 return;
590
591 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
592 {
593 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
594 dropper->statusmsg ("The god who lent it to you retrieves it.");
595
596 obj->destroy ();
597 dropper->update_stats ();
598 return;
599 }
600
601 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
602 floor;
603 floor = floor->above)
604 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
605 return;
606
607 if (obj->destroyed () || obj->is_inserted ())
608 return;
609
610 if (dropper->is_in_shop () && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
611 if (!sell_item (obj, dropper))
612 return;
613
614 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
615 return;
616
617 /* If nothing special happened with this object, the default action is to
618 * insert it below the dropper:
638 */ 619 */
639 if (tmp2 != tmp)
640 esrv_del_item (op->contr, tmp->count);
641 620
642 esrv_send_item (op, tmp2); 621 obj->x = dropper->x;
622 obj->y = dropper->y;
643 623
644 /* update the sacks weight */ 624 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
645 esrv_update_item (UPD_WEIGHT, op, sack);
646} 625}
647 626
648/* 627/*
649 * This function was part of drop, now is own function. 628 * This function was part of drop, now is own function.
650 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 629 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
651 * nrof objects is tried to dropped. 630 * nrof objects are tried to drop.
652 * This is used when dropping objects onto the floor. 631 * This is used when dropping objects onto the floor.
653 */ 632 */
654void 633void
655drop_object (object *op, object *tmp, uint32 nrof) 634drop_object (object *op, object *tmp, uint32 nrof)
656{ 635{
657 char buf[MAX_BUF];
658 object *floor;
659
660 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 636 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
661 return; 637 return;
662 638
663 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 639 if (QUERY_FLAG (tmp, FLAG_APPLIED))
664 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 640 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
665 return; /* can't unapply it */ 641 return; /* can't unapply it */
666
667 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
668 642
669 /* We are only dropping some of the items. We split the current object 643 /* We are only dropping some of the items. We split the current object
670 * off 644 * off
671 */ 645 */
672 if (nrof && tmp->nrof != nrof) 646 if (!can_split (op, tmp, nrof))
673 {
674 object *tmp2 = tmp;
675
676 tmp = get_split_ob (tmp, nrof);
677 if (!tmp)
678 {
679 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
680 return;
681 }
682 /* Tell a client what happened rest of objects. tmp2 is now the
683 * original object
684 */
685 if (op->type == PLAYER)
686 {
687 if (tmp2->destroyed ())
688 esrv_del_item (op->contr, tmp2->count);
689 else
690 esrv_send_item (op, tmp2);
691 }
692 }
693 else
694 tmp->remove ();
695
696 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
697 return; 647 return;
698 648
699 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 649 drop_object (op, tmp);
700 {
701 sprintf (buf, "You drop the %s.", query_name (tmp));
702 new_draw_info (NDI_UNIQUE, 0, op, buf);
703 new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it.");
704 650
705 if (op->type == PLAYER) 651 if (!tmp->destroyed () && !tmp->is_inserted ())
706 esrv_del_item (op->contr, tmp->count);
707
708 tmp->destroy ();
709 op->update_stats ();
710 return;
711 } 652 {
712 653 // if nothing happened with the object we give it back
713 if (op->type == PLAYER) 654 op->insert (tmp);
714 esrv_del_item (op->contr, tmp->count);
715
716 /* Call this before we update the various windows/players. At least
717 * that we, we know the weight is correct.
718 */
719 op->update_stats (); /* This is overkill, fix_player() is called somewhere */
720 /* in object.c */
721
722 if (op->type == PLAYER)
723 { 655 }
724 /* Need to update the weight for the player */
725 esrv_send_item (op, op);
726 op->contr->ns->floorbox_update ();
727 }
728
729 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
730 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
731 return;
732
733 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
734 sell_item (tmp, op);
735
736 tmp->x = op->x;
737 tmp->y = op->y;
738
739 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
740} 656}
741 657
742void 658void
743drop (object *op, object *tmp) 659drop (object *op, object *tmp)
744{ 660{
753 if (tmp->env && tmp->env->type != PLAYER) 669 if (tmp->env && tmp->env->type != PLAYER)
754 { 670 {
755 /* Just toss the object - probably shouldn't be hanging 671 /* Just toss the object - probably shouldn't be hanging
756 * around anyways 672 * around anyways
757 */ 673 */
758 tmp->remove ();
759 tmp->destroy (); 674 tmp->destroy ();
760 return; 675 return;
761 } 676 }
762 else 677 else
763 {
764 while (tmp != NULL && tmp->invisible) 678 while (tmp && tmp->invisible)
765 tmp = tmp->below; 679 tmp = tmp->below;
766 }
767 } 680 }
768 681
769 if (tmp == NULL) 682 if (!tmp)
770 { 683 {
771 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 684 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
772 return; 685 return;
773 } 686 }
687
774 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 688 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
775 { 689 {
776 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 690 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
777 return; 691 return;
778 } 692 }
693
779 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 694 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
780 { 695 {
781#if 0 696#if 0
782 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 697 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
783 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 698 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
786 } 701 }
787 702
788 if (op->type == PLAYER && op->contr->last_used == tmp) 703 if (op->type == PLAYER && op->contr->last_used == tmp)
789 op->contr->last_used = tmp->below ? tmp->below 704 op->contr->last_used = tmp->below ? tmp->below
790 : tmp->above ? tmp->above 705 : tmp->above ? tmp->above
791 : 0; 706 : (object *)0;
792 707
793 if (op->container) 708 if (op->container_ ())
794 { 709 {
795 if (op->type == PLAYER) 710 if (op->type == PLAYER)
796 put_object_in_sack (op, op->container, tmp, op->contr->count); 711 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
797 else 712 else
798 put_object_in_sack (op, op->container, tmp, 0); 713 put_object_in_sack (op, op->container_ (), tmp, 0);
799 } 714 }
800 else 715 else
801 { 716 {
802 if (op->type == PLAYER) 717 if (op->type == PLAYER)
803 drop_object (op, tmp, op->contr->count); 718 drop_object (op, tmp, op->contr->count);
807 722
808 if (op->type == PLAYER) 723 if (op->type == PLAYER)
809 op->contr->count = 0; 724 op->contr->count = 0;
810} 725}
811 726
812
813
814/* Command will drop all items that have not been locked */ 727/* Command will drop all items that have not been locked */
815int 728int
816command_dropall (object *op, char *params) 729command_dropall (object *op, char *params)
817{ 730{
818 731
819 object *curinv, *nextinv;
820
821 if (op->inv == NULL) 732 if (op->inv == NULL)
822 { 733 {
823 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 734 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
824 return 0; 735 return 0;
825 } 736 }
826 737
827 curinv = op->inv; 738 object *curinv = op->inv;
739 object *nextinv;
828 740
829 /* 741 /*
830 This is the default. Drops everything not locked or considered 742 This is the default. Drops everything not locked or considered
831 not something that should be dropped. 743 not something that should be dropped.
832 */ 744 */
833 /* 745 /*
834 Care must be taken that the next item pointer is not to money as 746 Care must be taken that the next item pointer is not to money as
835 the drop() routine will do unknown things to it when dropping 747 the drop() routine will do unknown things to it when dropping
836 in a shop. --Tero.Pelander@utu.fi 748 in a shop. --Tero.Pelander@utu.fi
837 */ 749 */
750 int cnt = MAX_ITEM_PER_ACTION;
838 751
839 if (params == NULL) 752 if (!params)
840 { 753 {
841 while (curinv != NULL) 754 while (curinv)
842 { 755 {
843 nextinv = curinv->below; 756 nextinv = curinv->below;
757
844 while (nextinv && nextinv->type == MONEY) 758 while (nextinv && nextinv->type == MONEY)
845 nextinv = nextinv->below; 759 nextinv = nextinv->below;
760
846 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 761 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED)
847 curinv->type != FOOD && curinv->type != KEY && 762 && curinv->type != MONEY
848 curinv->type != SPECIAL_KEY && curinv->type != GEM && 763 && curinv->type != FOOD
764 && curinv->type != KEY
765 && curinv->type != SPECIAL_KEY
766 && curinv->type != GEM
767 && !curinv->invisible
849 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 768 && (curinv->type != CONTAINER || op->container_ () != curinv))
850 { 769 {
851 drop (op, curinv); 770 drop (op, curinv);
771 if (--cnt <= 0) break;
852 } 772 }
773
853 curinv = nextinv; 774 curinv = nextinv;
854 } 775 }
855 } 776 }
856
857 else if (strcmp (params, "weapons") == 0) 777 else if (strcmp (params, "weapons") == 0)
858 { 778 {
859 while (curinv != NULL) 779 while (curinv)
860 { 780 {
861 nextinv = curinv->below; 781 nextinv = curinv->below;
782
862 while (nextinv && nextinv->type == MONEY) 783 while (nextinv && nextinv->type == MONEY)
863 nextinv = nextinv->below; 784 nextinv = nextinv->below;
785
864 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 786 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
865 { 787 {
866 drop (op, curinv); 788 drop (op, curinv);
789 if (--cnt <= 0) break;
867 } 790 }
791
868 curinv = nextinv; 792 curinv = nextinv;
869 } 793 }
870 } 794 }
871
872 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 795 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
873 { 796 {
874 while (curinv != NULL) 797 while (curinv)
875 { 798 {
876 nextinv = curinv->below; 799 nextinv = curinv->below;
800
877 while (nextinv && nextinv->type == MONEY) 801 while (nextinv && nextinv->type == MONEY)
878 nextinv = nextinv->below; 802 nextinv = nextinv->below;
803
879 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 804 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
880 { 805 {
881 drop (op, curinv); 806 drop (op, curinv);
807 if (--cnt <= 0) break;
882 } 808 }
809
883 curinv = nextinv; 810 curinv = nextinv;
884 } 811 }
885 } 812 }
886
887 else if (strcmp (params, "misc") == 0) 813 else if (strcmp (params, "misc") == 0)
888 { 814 {
889 while (curinv != NULL) 815 while (curinv)
890 { 816 {
891 nextinv = curinv->below; 817 nextinv = curinv->below;
818
892 while (nextinv && nextinv->type == MONEY) 819 while (nextinv && nextinv->type == MONEY)
893 nextinv = nextinv->below; 820 nextinv = nextinv->below;
821
894 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 822 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
895 { 823 {
896 switch (curinv->type) 824 switch (curinv->type)
897 { 825 {
898 case HORN: 826 case HORN:
916 break; 844 break;
917 default: 845 default:
918 curinv = nextinv; 846 curinv = nextinv;
919 break; 847 break;
920 } 848 }
849
850 if (--cnt <= 0) break;
921 } 851 }
852
922 curinv = nextinv; 853 curinv = nextinv;
923 } 854 }
924 } 855 }
925 856
926 op->contr->ns->floorbox_update (); 857 if (cnt <= 0)
858 op->failmsg ("Only dropped some items, can't drop that many items at once.");
927 859
928/* draw_look(op);*/ 860/* draw_look(op);*/
929 return 0; 861 return 0;
930} 862}
931 863
864
865/* This function tries to drop all objects in the <objs> vector.
866 * <dropper> is the object that wants to drop them.
867 * <cnt> can be a 0 pointer or a pointer to the maximum number of
868 * drop operations to perform.
869 *
870 * Returns true if at least one item was dropped.
871 */
872static bool
873drop_vector (object *dropper, vector<object *> &objs, int *cnt)
874{
875 vector<object *>::iterator i;
876
877 bool did_one = false;
878
879 for (i = objs.begin (); i != objs.end (); i++)
880 {
881 drop (dropper, *i);
882 if (cnt && --*cnt <= 0) break;
883 did_one = true;
884 }
885
886 return did_one;
887}
888
932/* Object op wants to drop object(s) params. params can be a 889/* Object op wants to drop object(s) params. params can be a
933 * comma seperated list. 890 * comma seperated list.
934 */ 891 */
935
936int 892int
937command_drop (object *op, char *params) 893command_drop (object *op, char *params)
938{ 894{
939 object *tmp, *next; 895 object *tmp, *next;
940 int did_one = 0; 896 int did_one = 0;
944 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 900 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
945 return 0; 901 return 0;
946 } 902 }
947 else 903 else
948 { 904 {
905 vector<object *> matched_objs;
906
949 for (tmp = op->inv; tmp; tmp = next) 907 for (tmp = op->inv; tmp; tmp = next)
950 { 908 {
951 next = tmp->below; 909 next = tmp->below;
952 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 910 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
953 continue; 911 continue;
912
954 if (item_matched_string (op, tmp, params)) 913 if (item_matched_string (op, tmp, params))
955 { 914 matched_objs.push_back (tmp);
956 drop (op, tmp);
957 did_one = 1;
958 } 915 }
959 } 916
960 if (!did_one) 917 int cnt = MAX_ITEM_PER_ACTION;
918
919 if (!drop_vector (op, matched_objs, &cnt))
961 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 920 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
962 } 921
963 if (op->type == PLAYER) 922 if (cnt <= 0)
964 { 923 op->failmsg ("Only dropped some items, can't drop that many items at once.");
965 op->contr->count = 0;
966 op->contr->ns->floorbox_update ();
967 }; 924 }
968 925
969/* draw_look(op);*/
970 return 0; 926 return 0;
971} 927}
972 928
973int 929int
974command_examine (object *op, char *params) 930command_examine (object *op, char *params)
977 { 933 {
978 object *tmp = op->below; 934 object *tmp = op->below;
979 935
980 while (tmp && !tmp->client_visible ()) 936 while (tmp && !tmp->client_visible ())
981 tmp = tmp->below; 937 tmp = tmp->below;
938
982 if (tmp) 939 if (tmp)
983 examine (op, tmp); 940 examine (op, tmp);
984 } 941 }
985 else 942 else
986 { 943 {
987 object *tmp = find_best_object_match (op, params); 944 object *tmp = find_best_object_match (op, params);
988 945
989 if (tmp) 946 if (tmp)
990 examine (op, tmp); 947 examine (op, tmp);
991 else 948 else
992 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 949 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
993 } 950 }
951
994 return 0; 952 return 0;
995} 953}
996 954
997/* op should be a player. 955/* op should be a player.
998 * we return the object the player has marked with the 'mark' command 956 * we return the object the player has marked with the 'mark' command
1045 dynbuf_text buf (512, 512); 1003 dynbuf_text buf (512, 512);
1046 1004
1047 object *mon = head ? head : this; 1005 object *mon = head ? head : this;
1048 1006
1049 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 1007 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1050 buf << "It is an undead force.\n"; 1008 buf << "It is an undead force.\r";
1051 1009
1052 if (mon->level > who->level) 1010 if (mon->level > who->level)
1053 buf << "It is likely more powerful than you.\n"; 1011 buf << "It is likely more powerful than you.\r";
1054 else if (mon->level < who->level) 1012 else if (mon->level < who->level)
1055 buf << "It is likely less powerful than you.\n"; 1013 buf << "It is likely less powerful than you.\r";
1056 else 1014 else
1057 buf << "It is probably as powerful as you.\n"; 1015 buf << "It is probably as powerful as you.\r";
1058 1016
1059 if (mon->attacktype & AT_ACID) 1017 if (mon->attacktype & AT_ACID)
1060 buf << "You seem to smell an acrid odor.\n"; 1018 buf << "You seem to smell an acrid odor.\r";
1061 1019
1062 /* Anyone know why this used to use the clone value instead of the 1020 /* Anyone know why this used to use the clone value instead of the
1063 * maxhp field? This seems that it should give more accurate results. 1021 * maxhp field? This seems that it should give more accurate results.
1064 */ 1022 */
1065 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1023 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1066 { /* From 1-4 */ 1024 { /* From 1-4 */
1067 case 1: 1025 case 1:
1068 buf << "It is in a bad shape.\n"; 1026 buf << "It is in a bad shape.\r";
1069 break; 1027 break;
1070 case 2: 1028 case 2:
1071 buf << "It is hurt.\n"; 1029 buf << "It is hurt.\r";
1072 break; 1030 break;
1073 case 3: 1031 case 3:
1074 buf << "It is somewhat hurt.\n"; 1032 buf << "It is somewhat hurt.\r";
1075 break; 1033 break;
1076 case 4: 1034 case 4:
1077 buf << "It is in excellent shape.\n"; 1035 buf << "It is in excellent shape.\r";
1078 break; 1036 break;
1079 } 1037 }
1080 1038
1081 if (present_in_ob (POISONING, mon)) 1039 if (present_in_ob (POISONING, mon))
1082 buf << "It looks very ill.\n"; 1040 buf << "It looks very ill.\r";
1041
1042 buf << '\n';
1083 1043
1084 return buf; 1044 return buf;
1085} 1045}
1086 1046
1087/* tmp is the object being described, pl is who is examing it. */ 1047/* tmp is the object being described, pl is who is examing it. */
1094} 1054}
1095 1055
1096std::string 1056std::string
1097object::long_desc (object *who) 1057object::long_desc (object *who)
1098{ 1058{
1099 std::string buf (query_name (this)); 1059 std::string buf (query_name ());
1100 1060
1101 switch (type) 1061 switch (type)
1102 { 1062 {
1103 case RING: 1063 case RING:
1104 case SKILL: 1064 case SKILL:
1116 case CLOAK: 1076 case CLOAK:
1117 case FOOD: 1077 case FOOD:
1118 case DRINK: 1078 case DRINK:
1119 case FLESH: 1079 case FLESH:
1120 case SKILL_TOOL: 1080 case SKILL_TOOL:
1081 case LAMP:
1121 case POWER_CRYSTAL: 1082 case POWER_CRYSTAL:
1122 { 1083 {
1123 const char *cp = ::describe_item (this, who); 1084 const char *cp = ::describe_item (this, who);
1124 1085
1125 if (*cp) 1086 if (*cp)
1140examine_monster (object *op, object *tmp) 1101examine_monster (object *op, object *tmp)
1141{ 1102{
1142 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1103 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1143} 1104}
1144 1105
1145std::string
1146object::describe (object *who)
1147{
1148 dynbuf_text buf (1024, 1024);
1149
1150 buf.printf ("That is: %s.\n", long_desc (who).c_str ());
1151
1152 if (custom_name)
1153 buf,printf ("You call it %s\n", &custom_name);
1154
1155 switch (type)
1156 {
1157 case SPELLBOOK:
1158 if (flag [FLAG_IDENTIFIED] && inv)
1159 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1160 break;
1161
1162 case BOOK:
1163 if (msg)
1164 buf << "Something is written in it.\n";
1165 break;
1166
1167 case CONTAINER:
1168 if (race != NULL)
1169 {
1170 if (weight_limit && stats.Str < 100)
1171 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1172 &race, weight_limit / (10.0 * (100 - stats.Str)));
1173 else
1174 buf.printf ("It can hold only %s.\n", &race);
1175 }
1176 else if (weight_limit && stats.Str < 100)
1177 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1178 break;
1179
1180 case WAND:
1181 if (flag [FLAG_IDENTIFIED])
1182 buf.printf ("It has %d charges left.\n", stats.food);
1183 break;
1184 }
1185
1186 if (materialname && !msg)
1187 buf.printf ("It is made of: %s.\n", &materialname);
1188
1189 if (who)
1190 /* Where to wear this item */
1191 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1192 if (slot[i].info)
1193 {
1194 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1195
1196 if (slot[i].info < -1 && who->slot[i].info)
1197 buf.printf ("(%d)", -slot[i].info);
1198
1199 buf << ".\n";
1200 }
1201
1202 if (weight)
1203 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1204
1205 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1206 {
1207 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1208
1209 if (is_in_shop (who))
1210 {
1211 if (flag [FLAG_UNPAID])
1212 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1213 else
1214 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1215 }
1216 }
1217
1218 if (flag [FLAG_MONSTER])
1219 buf << describe_monster (who);
1220
1221 /* Is this item buildable? */
1222 if (flag [FLAG_IS_BUILDABLE])
1223 buf << "This is a buildable item.\n";
1224
1225 /* Does the object have a message? Don't show message for all object
1226 * types - especially if the first entry is a match
1227 */
1228 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && strncasecmp (msg, "@match", 7))
1229 {
1230 /* This is just a hack so when identifying the items, we print
1231 * out the extra message
1232 */
1233 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1234 buf << "The object has a story:\n";
1235
1236 buf << msg << '\n';
1237 }
1238
1239 buf << '\n';
1240
1241 return std::string (buf.linearise (), buf.size ());
1242}
1243
1244void
1245examine (object *op, object *tmp)
1246{
1247 std::string s = tmp->describe (op);
1248
1249 new_draw_info (NDI_UNIQUE, 0, op, s.c_str ());
1250}
1251
1252/*
1253 * inventory prints object's inventory. If inv==NULL then print player's
1254 * inventory.
1255 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1256 */
1257void
1258inventory (object *op, object *inv)
1259{
1260 object *tmp;
1261 const char *in;
1262 int items = 0, length;
1263
1264 if (inv == NULL && op == NULL)
1265 {
1266 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?");
1267 return;
1268 }
1269
1270 tmp = inv ? inv->inv : op->inv;
1271
1272 while (tmp)
1273 {
1274 if ((!tmp->invisible &&
1275 (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ)))
1276 items++;
1277 tmp = tmp->below;
1278 }
1279
1280 if (inv == NULL)
1281 { /* player's inventory */
1282 if (items == 0)
1283 {
1284 new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing.");
1285 return;
1286 }
1287 else
1288 {
1289 length = 28;
1290 in = "";
1291 if (op)
1292 clear_win_info (op);
1293 new_draw_info (NDI_UNIQUE, 0, op, "Inventory:");
1294 }
1295 }
1296 else
1297 {
1298 if (items == 0)
1299 return;
1300 else
1301 {
1302 length = 28;
1303 in = " ";
1304 }
1305 }
1306
1307 for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below)
1308 {
1309 if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED))))
1310 continue;
1311 if ((!op || QUERY_FLAG (op, FLAG_WIZ)))
1312 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length,
1313 query_name (tmp), tmp->count, query_weight (tmp));
1314 else
1315 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp));
1316 }
1317
1318 if (!inv && op)
1319 new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op));
1320}
1321
1322static void 1106static void
1323display_new_pickup (object *op) 1107display_new_pickup (object *op)
1324{ 1108{
1325 int i = op->contr->mode; 1109 int i = op->contr->mode;
1326 1110
1327 if (!(i & PU_NEWMODE))
1328 return;
1329
1330 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1331 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1111 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1332 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1112 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1333 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1113 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1334 1114
1335 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1115 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1386 }; 1166 };
1387 1167
1388 if (!params) 1168 if (!params)
1389 { 1169 {
1390 /* if the new mode is used, just print the settings */ 1170 /* if the new mode is used, just print the settings */
1391 if (op->contr->mode & PU_NEWMODE)
1392 {
1393 display_new_pickup (op); 1171 display_new_pickup (op);
1394 return 1;
1395 }
1396 if (1)
1397 LOG (llevDebug, "command_pickup: !params\n");
1398 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1399 return 0; 1172 return 0;
1400 } 1173 }
1401 1174
1402 while (*params == ' ' && *params) 1175 while (*params == ' ' && *params)
1403 params++; 1176 params++;
1409 for (mode = 0; names[mode]; mode++) 1182 for (mode = 0; names[mode]; mode++)
1410 { 1183 {
1411 if (!strcmp (names[mode], params + 1)) 1184 if (!strcmp (names[mode], params + 1))
1412 { 1185 {
1413 i = op->contr->mode; 1186 i = op->contr->mode;
1414 if (!(i & PU_NEWMODE)) 1187
1415 i = PU_NEWMODE;
1416 if (*params == '+') 1188 if (*params == '+')
1417 i = i | modes[mode]; 1189 i = i | modes[mode];
1418 else 1190 else
1419 i = i & ~modes[mode]; 1191 i = i & ~modes[mode];
1192
1420 op->contr->mode = i; 1193 op->contr->mode = i;
1421 display_new_pickup (op); 1194 display_new_pickup (op);
1422 return 1; 1195 return 1;
1423 } 1196 }
1424 } 1197 }
1426 return 1; 1199 return 1;
1427 } 1200 }
1428 1201
1429 if (sscanf (params, "%u", &i) != 1) 1202 if (sscanf (params, "%u", &i) != 1)
1430 { 1203 {
1431 if (1)
1432 LOG (llevDebug, "command_pickup: params==NULL\n");
1433 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1204 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1434 return 1; 1205 return 1;
1435 } 1206 }
1436 set_pickup_mode (op, i); 1207
1208 if (i <= PU_RATIO)
1209 i |= op->contr->mode & ~PU_RATIO;
1210
1211 op->contr->mode = i;
1437 1212
1438 return 1; 1213 return 1;
1439}
1440
1441void
1442set_pickup_mode (object *op, int i)
1443{
1444 switch (op->contr->mode = i)
1445 {
1446 case 0:
1447 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1448 break;
1449 case 1:
1450 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1451 break;
1452 case 2:
1453 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1454 break;
1455 case 3:
1456 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1457 break;
1458 case 4:
1459 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1460 break;
1461 case 5:
1462 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1463 break;
1464 case 6:
1465 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1466 break;
1467 case 7:
1468 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1469 break;
1470 }
1471} 1214}
1472 1215
1473int 1216int
1474command_search_items (object *op, char *params) 1217command_search_items (object *op, char *params)
1475{ 1218{
1476 char buf[MAX_BUF];
1477
1478 if (settings.search_items == FALSE)
1479 return 1;
1480
1481 if (params == NULL) 1219 if (params == NULL)
1482 { 1220 {
1483 if (op->contr->search_str[0] == '\0') 1221 if (op->contr->search_str[0] == '\0')
1484 { 1222 {
1485 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1223 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1486 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1224 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1487 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1225 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1488 return 1; 1226 return 1;
1489 } 1227 }
1490 1228
1491 op->contr->search_str[0] = '\0'; 1229 op->contr->search_str[0] = '\0';
1492 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1230 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1493 op->update_stats (); 1231 op->contr->queue_stats_update ();
1494 return 1; 1232 return 1;
1495 } 1233 }
1496 1234
1497 if ((int) strlen (params) >= MAX_BUF) 1235 if (strlen (params) >= sizeof (op->contr->search_str))
1498 { 1236 {
1499 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1237 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1500 return 1; 1238 return 1;
1501 } 1239 }
1502 1240
1503 strcpy (op->contr->search_str, params); 1241 strcpy (op->contr->search_str, params);
1504 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1242 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1505 new_draw_info (NDI_UNIQUE, 0, op, buf); 1243 op->contr->queue_stats_update ();
1506 op->update_stats (); 1244
1507 return 1; 1245 return 1;
1508} 1246}
1509 1247
1248int
1249command_unlock (object *op, char *params)
1250{
1251 /* if the unlock command typed with nothing, unlock everything,
1252 * this might be bad
1253 */
1254 if (params == NULL)
1255 {
1256 for (object *item = op->inv; item; item = item->below)
1257 {
1258 CLEAR_FLAG(item, FLAG_INV_LOCKED);
1259 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1260 esrv_update_item (UPD_FLAGS, op, item);
1261 }
1262 return 0;
1263 }
1264
1265 /* if the unlock command is used with a param,
1266 * unlock what matches. i.e. unlock material, should unlock all the materials
1267 */
1268 for (object *item = op->inv; item; item = item->below)
1269 if (item->name.contains (params))
1270 {
1271 CLEAR_FLAG (item, FLAG_INV_LOCKED);
1272 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1273 esrv_update_item (UPD_FLAGS, op, item);
1274 }
1275
1276 return 0;
1277}
1278
1279int
1280command_lock (object *op, char *params)
1281{
1282 /* if the lock command is typed by itself, lock everything
1283 */
1284 if (params == NULL)
1285 {
1286 for (object *item = op->inv; item; item = item->below)
1287 {
1288 SET_FLAG (item, FLAG_INV_LOCKED);
1289 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1290 esrv_update_item (UPD_FLAGS, op, item);
1291 }
1292 return 0;
1293 }
1294
1295 /* if the lock command is used with a param, lock what matches.
1296 * i.e. lock material, should lock all the materials
1297 */
1298 for (object *item = op->inv; item; item = item->below)
1299 if (item->name.contains (params))
1300 {
1301 SET_FLAG (item, FLAG_INV_LOCKED);
1302 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1303 esrv_update_item (UPD_FLAGS, op, item);
1304 }
1305
1306 return 0;
1307}
1308
1309/* op should be a player, params is any params.
1310 * If no params given, we print out the currently marked object.
1311 * otherwise, try to find a matching object - try best match first.
1312 */
1313int
1314command_mark (object *op, char *params)
1315{
1316 if (!params)
1317 {
1318 if (object *mark = find_marked_object (op))
1319 op->statusmsg (format ("%s is marked.", query_name (mark)));
1320 else
1321 op->failmsg ("You have no marked object.");
1322 }
1323 else
1324 {
1325 if (object *mark = find_best_object_match (op, params))
1326 {
1327 op->contr->mark = mark;
1328 op->statusmsg (format ("Marked item %s", query_name (mark)));
1329 }
1330 else
1331 op->failmsgf ("Could not find an object that matches %s", params);
1332 }
1333
1334 return 0; /*shouldnt get here */
1335}
1336

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