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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.56 by root, Tue Jun 5 13:05:02 2007 UTC vs.
Revision 1.119 by root, Sat Apr 10 04:54:09 2010 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * under the terms of the GNU General Public License as published by the Free 9 * the terms of the Affero GNU General Public License as published by the
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the Affero GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * and the GNU General Public License along with this program. If not, see
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* 25/*
26 * Object (handling) commands 26 * Object (handling) commands
27 */ 27 */
28 28
29#include <global.h> 29#include <global.h>
30#include <loader.h>
31#include <skills.h> 30#include <skills.h>
32#include <sproto.h> 31#include <sproto.h>
33#include <living.h> 32#include <living.h>
34#include <math.h>
35 33
36/* 34/*
37 * Object id parsing functions 35 * Object id parsing functions
38 */ 36 */
39 37
92find_best_object_match (object *pl, const char *params) 90find_best_object_match (object *pl, const char *params)
93{ 91{
94 return find_best_apply_object_match (pl, params, AP_TOGGLE); 92 return find_best_apply_object_match (pl, params, AP_TOGGLE);
95} 93}
96 94
95static bool
96can_split (object *pl, object *&op, sint32 nrof)
97{
98 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
99 {
100 op = tmp;
101 return true;
102 }
103 else
104 {
105 if (op->nrof > 1)
106 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
107 else
108 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
109
110 return false;
111 }
112}
113
97int 114int
98command_uskill (object *pl, char *params) 115command_uskill (object *pl, char *params)
99{ 116{
100 if (!params) 117 if (!params)
101 { 118 {
115 { 132 {
116 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 133 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
117 return 0; 134 return 0;
118 } 135 }
119 136
120 skill = find_skill_by_name (pl, params); 137 skill = find_skill_by_name_fuzzy (pl, params);
121 138
122 if (!skill) 139 if (!skill)
123 { 140 {
124 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 141 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
125 return 0; 142 return 0;
126 } 143 }
127 144
128 pl->change_skill (0); 145 pl->apply (skill);
129 apply_special (pl, skill, AP_APPLY);
130 return 1; 146 return 1;
131}
132
133/* These functions (command_search, command_disarm) are really just wrappers for
134 * things like 'use_skill ...'). In fact, they should really be obsoleted
135 * and replaced with those.
136 */
137int
138command_search (object *op, char *params)
139{
140 return use_skill (op, skill_names[SK_FIND_TRAPS]);
141}
142
143int
144command_disarm (object *op, char *params)
145{
146 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
147} 147}
148 148
149/* A little special because we do want to pass the full params along 149/* A little special because we do want to pass the full params along
150 * as it includes the object to throw. 150 * as it includes the object to throw.
151 */ 151 */
153command_throw (object *op, char *params) 153command_throw (object *op, char *params)
154{ 154{
155 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) 155 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
156 return do_skill (op, op, skop, op->facing, params); 156 return do_skill (op, op, skop, op->facing, params);
157 else 157 else
158 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 158 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
159 159
160 return 0; 160 return 0;
161} 161}
162 162
163int 163int
189 189
190 while (*params == ' ') 190 while (*params == ' ')
191 params++; 191 params++;
192 192
193 if (object *inv = find_best_apply_object_match (op, params, aflag)) 193 if (object *inv = find_best_apply_object_match (op, params, aflag))
194 player_apply (op, inv, aflag, 0); 194 op->apply (inv, aflag);
195 else 195 else
196 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 196 op->failmsgf ("Could not find any match to the %s.", params);
197 } 197 }
198 198
199 return 0; 199 return 0;
200} 200}
201 201
209 * not need to use split_ob and stuff. 209 * not need to use split_ob and stuff.
210 */ 210 */
211int 211int
212sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 212sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
213{ 213{
214
215 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 214 if (!QUERY_FLAG (sack, FLAG_APPLIED))
216 { 215 {
217 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 216 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
218 return 0; 217 return 0;
219 } 218 }
219
220 if (sack == op) 220 if (sack == op)
221 { 221 {
222 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 222 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
223 return 0; 223 return 0;
224 } 224 }
225
225 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 226 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
226 { 227 {
227 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 228 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
228 return 0; 229 return 0;
229 } 230 }
231
230 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 232 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
231 { 233 {
232 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 234 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
233 return 0; 235 return 0;
234 } 236 }
237
235 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 238 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
236 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 239 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
237 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 240 * (100 - sack->stats.Str) / 100) > sack->weight_limit)
238 { 241 {
239 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 242 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
240 return 0; 243 return 0;
241 } 244 }
245
242 /* All other checks pass, must be OK */ 246 /* All other checks pass, must be OK */
243 return 1; 247 return 1;
244} 248}
245 249
246/* Pick up commands follow */ 250/* Pick up commands follow */
251 * pick up (0 means all of them) 255 * pick up (0 means all of them)
252 */ 256 */
253static void 257static void
254pick_up_object (object *pl, object *op, object *tmp, int nrof) 258pick_up_object (object *pl, object *op, object *tmp, int nrof)
255{ 259{
256 /* buf needs to be big (more than 256 chars) because you can get
257 * very long item names.
258 */
259 char buf[HUGE_BUF];
260 object *env = tmp->env; 260 object *env = tmp->env;
261 uint32 weight, effective_weight_limit; 261 uint32 weight, effective_weight_limit;
262 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 262 int tmp_nrof = tmp->number_of ();
263 263
264 /* IF the player is flying & trying to take the item out of a container 264 /* IF the player is flying & trying to take the item out of a container
265 * that is in his inventory, let him. tmp->env points to the container 265 * that is in his inventory, let him. tmp->env points to the container
266 * (sack, luggage, etc), tmp->env->env then points to the player (nested 266 * (sack, luggage, etc), tmp->env->env then points to the player (nested
267 * containers not allowed as of now) 267 * containers not allowed as of now)
268 */ 268 */
269 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 269 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
270 { 270 {
271 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 271 pl->failmsg ("You are levitating, you can't reach the ground! "
272 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
273 "or waiting till the levitation effect wears off.>");
272 return; 274 return;
273 } 275 }
274 276
275 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 277 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
276 return; 278 return;
277 279
278 if (nrof > tmp_nrof || nrof == 0) 280 if (nrof > tmp_nrof || nrof <= 0)
279 nrof = tmp_nrof; 281 nrof = tmp_nrof;
280 282
281 /* Figure out how much weight this object will add to the player */ 283 /* Figure out how much weight this object will add to the player */
282 weight = tmp->weight * nrof; 284 weight = tmp->weight * nrof;
283 if (tmp->inv) 285 if (tmp->inv)
284 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 286 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
285 287
286 if (pl->stats.Str <= MAX_STAT)
287 effective_weight_limit = weight_limit[pl->stats.Str]; 288 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
288 else
289 effective_weight_limit = weight_limit[MAX_STAT];
290 289
291 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 290 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
292 { 291 {
293 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 292 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
294 return; 293 return;
295 } 294 }
296 295
297 if (nrof != tmp_nrof) 296 if (!can_split (pl, tmp, nrof))
298 {
299 object *tmp2 = tmp;
300
301 tmp = get_split_ob (tmp, nrof);
302 if (!tmp)
303 {
304 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
305 return; 297 return;
306 }
307 298
308 /* Tell the client what happened to the rest of objects */ 299 if (QUERY_FLAG (tmp, FLAG_UNPAID))
309 if (pl->contr) 300 {
310 if (tmp2->destroyed ()) 301 tmp->flag.reset (FLAG_UNPAID);
311 esrv_del_item (pl->contr, tmp2->count); 302 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
312 else 303 tmp->flag.set (FLAG_UNPAID);
313 esrv_update_item (UPD_NROF, pl, tmp2);
314 } 304 }
315 else 305 else
316 { 306 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
317 /* If the object is in a container, send a delete to the client.
318 * - we are moving all the items from the container to elsewhere,
319 * so it needs to be deleted.
320 */
321 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
322 {
323 if (tmp->env && pl->type == PLAYER)
324 esrv_del_item (pl->contr, tmp->count);
325 307
326 tmp->remove (); /* Unlink it */ 308 op->insert (tmp);
327 }
328 }
329
330 if (QUERY_FLAG (tmp, FLAG_UNPAID))
331 sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
332 else
333 sprintf (buf, "You pick up the %s.", query_name (tmp));
334
335 new_draw_info (NDI_UNIQUE, 0, pl, buf);
336
337 tmp = insert_ob_in_ob (tmp, op);
338
339 /* All the stuff below deals with client/server code, and is only
340 * usable by players
341 */
342 if (pl->contr)
343 {
344 esrv_send_item (pl, tmp);
345
346 /* These are needed to update the weight for the container we
347 * are putting the object in.
348 */
349 if (op != pl)
350 {
351 esrv_update_item (UPD_WEIGHT, pl, op);
352 esrv_send_item (pl, pl);
353 }
354
355 /* Update the container the object was in */
356 if (env && env != pl && env != op)
357 esrv_update_item (UPD_WEIGHT, pl, env);
358 }
359} 309}
360 310
361/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 311/* modified slightly to allow monsters use this -b.t. 5-31-95 */
362void 312void
363pick_up (object *op, object *alt) 313pick_up (object *op, object *alt)
373 if (!can_pick (op, alt)) 323 if (!can_pick (op, alt))
374 { 324 {
375 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 325 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
376 goto leave; 326 goto leave;
377 } 327 }
328
378 tmp = alt; 329 tmp = alt;
379 } 330 }
380 else 331 else
381 { 332 {
382 if (op->below == NULL || !can_pick (op, op->below)) 333 if (op->below == NULL || !can_pick (op, op->below))
391 /* Try to catch it. */ 342 /* Try to catch it. */
392 tmp_map = tmp->map; 343 tmp_map = tmp->map;
393 tmp = stop_item (tmp); 344 tmp = stop_item (tmp);
394 if (tmp == NULL) 345 if (tmp == NULL)
395 goto leave; 346 goto leave;
347
396 need_fix_tmp = 1; 348 need_fix_tmp = 1;
397 if (!can_pick (op, tmp)) 349 if (!can_pick (op, tmp))
398 goto leave; 350 goto leave;
399 351
400 if (op->type == PLAYER) 352 if (op->type == PLAYER)
405 } 357 }
406 else 358 else
407 count = tmp->nrof; 359 count = tmp->nrof;
408 360
409 /* container is open, so use it */ 361 /* container is open, so use it */
410 if (op->container) 362 if (tmp->flag [FLAG_STARTEQUIP])
363 alt = op;
364 else if ((alt = op->container_ ()))
411 { 365 {
412 alt = op->container;
413 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 366 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
414 goto leave; 367 goto leave;
415 } 368 }
416 else 369 else
417 { /* non container pickup */ 370 { /* non container pickup */
434 /* here it could be possible to check rent, 387 /* here it could be possible to check rent,
435 * if someone wants to implement it 388 * if someone wants to implement it
436 */ 389 */
437 alt = op; 390 alt = op;
438 } 391 }
392
439#ifdef PICKUP_DEBUG 393#ifdef PICKUP_DEBUG
440 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 394 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
441#endif 395#endif
442 396
443 /* startequip items are not allowed to be put into containers: */ 397 /* startequip items are not allowed to be put into containers: */
470int 424int
471command_take (object *op, char *params) 425command_take (object *op, char *params)
472{ 426{
473 object *tmp, *next; 427 object *tmp, *next;
474 428
475 if (op->container) 429 if (op->container_ ())
476 tmp = op->container->inv; 430 tmp = op->container_ ()->inv;
477 else 431 else
478 { 432 {
479 tmp = op->above; 433 tmp = op->above;
480 if (tmp) 434 if (tmp)
481 while (tmp->above) 435 while (tmp->above)
492 } 446 }
493 447
494 /* Makes processing easier */ 448 /* Makes processing easier */
495 if (params && *params == '\0') 449 if (params && *params == '\0')
496 params = 0; 450 params = 0;
451
452 int cnt = MAX_ITEM_PER_ACTION;
497 453
498 while (tmp) 454 while (tmp)
499 { 455 {
500 next = tmp->below; 456 next = tmp->below;
501 457
508 /* This following two if and else if could be merged into line 464 /* This following two if and else if could be merged into line
509 * but that probably will make it more difficult to read, and 465 * but that probably will make it more difficult to read, and
510 * not make it any more efficient 466 * not make it any more efficient
511 */ 467 */
512 if (params && item_matched_string (op, tmp, params)) 468 if (params && item_matched_string (op, tmp, params))
469 {
470 if (--cnt < 0) break;
513 pick_up (op, tmp); 471 pick_up (op, tmp);
472 }
514 else if (can_pick (op, tmp) && !params) 473 else if (can_pick (op, tmp) && !params)
515 { 474 {
475 if (--cnt < 0) break;
516 pick_up (op, tmp); 476 pick_up (op, tmp);
517 break; 477 break;
518 } 478 }
519 479
520 tmp = next; 480 tmp = next;
481 }
482
483 if (cnt < 0)
484 {
485 op->failmsg ("Couldn't pick up so many items at once.");
486 return 0;
521 } 487 }
522 488
523 if (!params && !tmp) 489 if (!params && !tmp)
524 { 490 {
525 for (tmp = op->below; tmp; tmp = tmp->below) 491 for (tmp = op->below; tmp; tmp = tmp->below)
526 if (!tmp->invisible) 492 if (!tmp->invisible)
527 { 493 {
528 char buf[MAX_BUF];
529
530 sprintf (buf, "You can't pick up a %s.", &tmp->name); 494 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
531 new_draw_info (NDI_UNIQUE, 0, op, buf);
532 break; 495 break;
533 } 496 }
534 497
535 if (!tmp) 498 if (!tmp)
536 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 499 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
537 } 500 }
538 501
539 return 0; 502 return 0;
540} 503}
541 504
542
543/* 505/*
544 * This function was part of drop, now is own function. 506 * This function was part of drop, now is own function.
545 * Player 'op' tries to put object 'tmp' into sack 'sack', 507 * Player 'op' tries to put object 'tmp' into sack 'sack',
546 * if nrof is non zero, then nrof objects is tried to put into sack. 508 * if nrof is non zero, then nrof objects is tried to put into sack.
509 *
547 * Note that the 'sack' in question can now be a transport, 510 * Note that the 'sack' in question can now be a transport,
548 * so this function isn't named very good anymore. 511 * so this function isn't named very good anymore.
549 */ 512 */
550void 513void
551put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 514put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
554 char buf[MAX_BUF]; 517 char buf[MAX_BUF];
555 518
556 if (sack == tmp) 519 if (sack == tmp)
557 return; /* Can't put an object in itself */ 520 return; /* Can't put an object in itself */
558 521
559 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 522 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP))
560 { 523 {
561 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 524 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
562 return; 525 return;
563 } 526 }
564 527
565 if (tmp->type == CONTAINER && tmp->inv) 528 if (tmp->type == CONTAINER && tmp->inv)
566 { 529 {
567
568 /* Eneq(@csd.uu.se): If the object to be dropped is a container 530 /* Eneq(@csd.uu.se): If the object to be dropped is a container
569 * we instead move the contents of that container into the active 531 * we instead move the contents of that container into the active
570 * container, this is only done if the object has something in it. 532 * container, this is only done if the object has something in it.
571 */ 533 */
572 sack2 = tmp; 534 sack2 = tmp;
574 536
575 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 537 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
576 { 538 {
577 tmp = tmp2->below; 539 tmp = tmp2->below;
578 540
579 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 541 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
580 {
581 put_object_in_sack (op, sack, tmp2, 0); 542 put_object_in_sack (op, sack, tmp2, 0);
582 }
583 else 543 else
584 { 544 {
585 sprintf (buf, "Your %s fills up.", query_name (sack)); 545 sprintf (buf, "Your %s fills up.", query_name (sack));
586 new_draw_info (NDI_UNIQUE, 0, op, buf); 546 new_draw_info (NDI_UNIQUE, 0, op, buf);
587 break; 547 break;
588 } 548 }
589 } 549 }
590 550
591 esrv_update_item (UPD_WEIGHT, op, sack2);
592 return; 551 return;
593 } 552 }
594 553
595 /* Don't worry about this for containers - our caller should have 554 /* Don't worry about this for containers - our caller should have
596 * already checked this. 555 * already checked this.
597 */ 556 */
598 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 557 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
599 return; 558 return;
600 559
601 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 560 if (QUERY_FLAG (tmp, FLAG_APPLIED))
602 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 561 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
603 return; 562 return;
604 563
605 /* we want to put some portion of the item into the container */ 564 /* we want to put some portion of the item into the container */
606 if (nrof && tmp->nrof != nrof) 565 if (!can_split (op, tmp, nrof))
607 {
608 object *tmp2 = tmp;
609
610 tmp = get_split_ob (tmp, nrof);
611
612 if (!tmp)
613 {
614 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
615 return; 566 return;
616 }
617 /* Tell a client what happened other objects */
618 if (tmp2->destroyed ())
619 esrv_del_item (op->contr, tmp2->count);
620 else /* this can proably be replaced with an update */
621 esrv_send_item (op, tmp2);
622 }
623 else
624 tmp->remove ();
625 567
626 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 568 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
627 tmp2 = insert_ob_in_ob (tmp, sack); 569 sack->insert (tmp);
628 op->update_stats (); /* This is overkill, fix_player() is called somewhere */ 570}
629 /* in object.c */
630 571
631 /* If an object merged (and thus, different object), we need to 572/* In contrast to drop_object (op, tmp, nrof) above this function takes the
632 * delete the original. 573 * already split off object, and feeds it to the event handlers and does
574 * other magic with it.
575 *
576 * <droppper> is the object that dropped this object and <obj> is the
577 * object that was dropped.
578 *
579 * Make sure to check what happened with <obj> after this function returns!
580 * Otherwise you may leak this object.
581 */
582void
583drop_object (object *dropper, object *obj)
584{
585 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
586 return;
587
588 if (obj->destroyed () || obj->is_inserted ())
589 return;
590
591 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
592 {
593 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
594 dropper->statusmsg ("The god who lent it to you retrieves it.");
595
596 obj->destroy ();
597 dropper->update_stats ();
598 return;
599 }
600
601 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
602 floor;
603 floor = floor->above)
604 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
605 return;
606
607 if (obj->destroyed () || obj->is_inserted ())
608 return;
609
610 if (dropper->is_in_shop () && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
611 if (!sell_item (obj, dropper))
612 return;
613
614 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
615 return;
616
617 /* If nothing special happened with this object, the default action is to
618 * insert it below the dropper:
633 */ 619 */
634 if (tmp2 != tmp)
635 esrv_del_item (op->contr, tmp->count);
636 620
637 esrv_send_item (op, tmp2); 621 obj->x = dropper->x;
622 obj->y = dropper->y;
638 623
639 /* update the sacks weight */ 624 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
640 esrv_update_item (UPD_WEIGHT, op, sack);
641} 625}
642 626
643/* 627/*
644 * This function was part of drop, now is own function. 628 * This function was part of drop, now is own function.
645 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 629 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
646 * nrof objects is tried to dropped. 630 * nrof objects are tried to drop.
647 * This is used when dropping objects onto the floor. 631 * This is used when dropping objects onto the floor.
648 */ 632 */
649void 633void
650drop_object (object *op, object *tmp, uint32 nrof) 634drop_object (object *op, object *tmp, uint32 nrof)
651{ 635{
652 char buf[MAX_BUF];
653 object *floor;
654
655 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 636 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
656 return; 637 return;
657 638
658 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 639 if (QUERY_FLAG (tmp, FLAG_APPLIED))
659 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 640 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
660 return; /* can't unapply it */ 641 return; /* can't unapply it */
661
662 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
663 642
664 /* We are only dropping some of the items. We split the current object 643 /* We are only dropping some of the items. We split the current object
665 * off 644 * off
666 */ 645 */
667 if (nrof && tmp->nrof != nrof) 646 if (!can_split (op, tmp, nrof))
668 {
669 object *tmp2 = tmp;
670
671 tmp = get_split_ob (tmp, nrof);
672 if (!tmp)
673 {
674 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
675 return;
676 }
677 /* Tell a client what happened rest of objects. tmp2 is now the
678 * original object
679 */
680 if (op->type == PLAYER)
681 {
682 if (tmp2->destroyed ())
683 esrv_del_item (op->contr, tmp2->count);
684 else
685 esrv_send_item (op, tmp2);
686 }
687 }
688 else
689 tmp->remove ();
690
691 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
692 return; 647 return;
693 648
694 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 649 drop_object (op, tmp);
695 {
696 sprintf (buf, "You drop the %s.", query_name (tmp));
697 new_draw_info (NDI_UNIQUE, 0, op, buf);
698 new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it.");
699 650
700 if (op->type == PLAYER) 651 if (!tmp->destroyed () && !tmp->is_inserted ())
701 esrv_del_item (op->contr, tmp->count);
702
703 tmp->destroy ();
704 op->update_stats ();
705 return;
706 } 652 {
707 653 // if nothing happened with the object we give it back
708 if (op->type == PLAYER) 654 op->insert (tmp);
709 esrv_del_item (op->contr, tmp->count);
710
711 /* Call this before we update the various windows/players. At least
712 * that we, we know the weight is correct.
713 */
714 op->update_stats (); /* This is overkill, fix_player() is called somewhere */
715 /* in object.c */
716
717 if (op->type == PLAYER)
718 { 655 }
719 /* Need to update the weight for the player */
720 esrv_send_item (op, op);
721 op->contr->ns->floorbox_update ();
722 }
723
724 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
725 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
726 return;
727
728 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
729 sell_item (tmp, op);
730
731 tmp->x = op->x;
732 tmp->y = op->y;
733
734 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
735} 656}
736 657
737void 658void
738drop (object *op, object *tmp) 659drop (object *op, object *tmp)
739{ 660{
748 if (tmp->env && tmp->env->type != PLAYER) 669 if (tmp->env && tmp->env->type != PLAYER)
749 { 670 {
750 /* Just toss the object - probably shouldn't be hanging 671 /* Just toss the object - probably shouldn't be hanging
751 * around anyways 672 * around anyways
752 */ 673 */
753 tmp->remove ();
754 tmp->destroy (); 674 tmp->destroy ();
755 return; 675 return;
756 } 676 }
757 else 677 else
758 {
759 while (tmp != NULL && tmp->invisible) 678 while (tmp && tmp->invisible)
760 tmp = tmp->below; 679 tmp = tmp->below;
761 }
762 } 680 }
763 681
764 if (tmp == NULL) 682 if (!tmp)
765 { 683 {
766 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 684 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
767 return; 685 return;
768 } 686 }
687
769 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 688 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
770 { 689 {
771 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 690 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
772 return; 691 return;
773 } 692 }
693
774 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 694 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
775 { 695 {
776#if 0 696#if 0
777 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 697 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
778 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 698 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
781 } 701 }
782 702
783 if (op->type == PLAYER && op->contr->last_used == tmp) 703 if (op->type == PLAYER && op->contr->last_used == tmp)
784 op->contr->last_used = tmp->below ? tmp->below 704 op->contr->last_used = tmp->below ? tmp->below
785 : tmp->above ? tmp->above 705 : tmp->above ? tmp->above
786 : 0; 706 : (object *)0;
787 707
788 if (op->container) 708 if (op->container_ ())
789 { 709 {
790 if (op->type == PLAYER) 710 if (op->type == PLAYER)
791 put_object_in_sack (op, op->container, tmp, op->contr->count); 711 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
792 else 712 else
793 put_object_in_sack (op, op->container, tmp, 0); 713 put_object_in_sack (op, op->container_ (), tmp, 0);
794 } 714 }
795 else 715 else
796 { 716 {
797 if (op->type == PLAYER) 717 if (op->type == PLAYER)
798 drop_object (op, tmp, op->contr->count); 718 drop_object (op, tmp, op->contr->count);
802 722
803 if (op->type == PLAYER) 723 if (op->type == PLAYER)
804 op->contr->count = 0; 724 op->contr->count = 0;
805} 725}
806 726
807
808
809/* Command will drop all items that have not been locked */ 727/* Command will drop all items that have not been locked */
810int 728int
811command_dropall (object *op, char *params) 729command_dropall (object *op, char *params)
812{ 730{
813 731
814 object *curinv, *nextinv;
815
816 if (op->inv == NULL) 732 if (op->inv == NULL)
817 { 733 {
818 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 734 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
819 return 0; 735 return 0;
820 } 736 }
821 737
822 curinv = op->inv; 738 object *curinv = op->inv;
739 object *nextinv;
823 740
824 /* 741 /*
825 This is the default. Drops everything not locked or considered 742 This is the default. Drops everything not locked or considered
826 not something that should be dropped. 743 not something that should be dropped.
827 */ 744 */
828 /* 745 /*
829 Care must be taken that the next item pointer is not to money as 746 Care must be taken that the next item pointer is not to money as
830 the drop() routine will do unknown things to it when dropping 747 the drop() routine will do unknown things to it when dropping
831 in a shop. --Tero.Pelander@utu.fi 748 in a shop. --Tero.Pelander@utu.fi
832 */ 749 */
750 int cnt = MAX_ITEM_PER_ACTION;
833 751
834 if (params == NULL) 752 if (!params)
835 { 753 {
836 while (curinv != NULL) 754 while (curinv)
837 { 755 {
838 nextinv = curinv->below; 756 nextinv = curinv->below;
757
839 while (nextinv && nextinv->type == MONEY) 758 while (nextinv && nextinv->type == MONEY)
840 nextinv = nextinv->below; 759 nextinv = nextinv->below;
760
841 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 761 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED)
842 curinv->type != FOOD && curinv->type != KEY && 762 && curinv->type != MONEY
843 curinv->type != SPECIAL_KEY && curinv->type != GEM && 763 && curinv->type != FOOD
764 && curinv->type != KEY
765 && curinv->type != SPECIAL_KEY
766 && curinv->type != GEM
767 && !curinv->invisible
844 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 768 && (curinv->type != CONTAINER || op->container_ () != curinv))
845 { 769 {
846 drop (op, curinv); 770 drop (op, curinv);
771 if (--cnt <= 0) break;
847 } 772 }
773
848 curinv = nextinv; 774 curinv = nextinv;
849 } 775 }
850 } 776 }
851
852 else if (strcmp (params, "weapons") == 0) 777 else if (strcmp (params, "weapons") == 0)
853 { 778 {
854 while (curinv != NULL) 779 while (curinv)
855 { 780 {
856 nextinv = curinv->below; 781 nextinv = curinv->below;
782
857 while (nextinv && nextinv->type == MONEY) 783 while (nextinv && nextinv->type == MONEY)
858 nextinv = nextinv->below; 784 nextinv = nextinv->below;
785
859 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 786 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
860 { 787 {
861 drop (op, curinv); 788 drop (op, curinv);
789 if (--cnt <= 0) break;
862 } 790 }
791
863 curinv = nextinv; 792 curinv = nextinv;
864 } 793 }
865 } 794 }
866
867 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 795 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
868 { 796 {
869 while (curinv != NULL) 797 while (curinv)
870 { 798 {
871 nextinv = curinv->below; 799 nextinv = curinv->below;
800
872 while (nextinv && nextinv->type == MONEY) 801 while (nextinv && nextinv->type == MONEY)
873 nextinv = nextinv->below; 802 nextinv = nextinv->below;
803
874 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 804 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
875 { 805 {
876 drop (op, curinv); 806 drop (op, curinv);
807 if (--cnt <= 0) break;
877 } 808 }
809
878 curinv = nextinv; 810 curinv = nextinv;
879 } 811 }
880 } 812 }
881
882 else if (strcmp (params, "misc") == 0) 813 else if (strcmp (params, "misc") == 0)
883 { 814 {
884 while (curinv != NULL) 815 while (curinv)
885 { 816 {
886 nextinv = curinv->below; 817 nextinv = curinv->below;
818
887 while (nextinv && nextinv->type == MONEY) 819 while (nextinv && nextinv->type == MONEY)
888 nextinv = nextinv->below; 820 nextinv = nextinv->below;
821
889 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 822 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
890 { 823 {
891 switch (curinv->type) 824 switch (curinv->type)
892 { 825 {
893 case HORN: 826 case HORN:
911 break; 844 break;
912 default: 845 default:
913 curinv = nextinv; 846 curinv = nextinv;
914 break; 847 break;
915 } 848 }
849
850 if (--cnt <= 0) break;
916 } 851 }
852
917 curinv = nextinv; 853 curinv = nextinv;
918 } 854 }
919 } 855 }
920 856
921 op->contr->ns->floorbox_update (); 857 if (cnt <= 0)
858 op->failmsg ("Only dropped some items, can't drop that many items at once.");
922 859
923/* draw_look(op);*/ 860/* draw_look(op);*/
924 return 0; 861 return 0;
925} 862}
926 863
864
865/* This function tries to drop all objects in the <objs> vector.
866 * <dropper> is the object that wants to drop them.
867 * <cnt> can be a 0 pointer or a pointer to the maximum number of
868 * drop operations to perform.
869 *
870 * Returns true if at least one item was dropped.
871 */
872static bool
873drop_vector (object *dropper, vector<object *> &objs, int *cnt)
874{
875 vector<object *>::iterator i;
876
877 bool did_one = false;
878
879 for (i = objs.begin (); i != objs.end (); i++)
880 {
881 drop (dropper, *i);
882 if (cnt && --*cnt <= 0) break;
883 did_one = true;
884 }
885
886 return did_one;
887}
888
927/* Object op wants to drop object(s) params. params can be a 889/* Object op wants to drop object(s) params. params can be a
928 * comma seperated list. 890 * comma seperated list.
929 */ 891 */
930
931int 892int
932command_drop (object *op, char *params) 893command_drop (object *op, char *params)
933{ 894{
934 object *tmp, *next; 895 object *tmp, *next;
935 int did_one = 0; 896 int did_one = 0;
939 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 900 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
940 return 0; 901 return 0;
941 } 902 }
942 else 903 else
943 { 904 {
905 vector<object *> matched_objs;
906
944 for (tmp = op->inv; tmp; tmp = next) 907 for (tmp = op->inv; tmp; tmp = next)
945 { 908 {
946 next = tmp->below; 909 next = tmp->below;
947 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 910 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
948 continue; 911 continue;
912
949 if (item_matched_string (op, tmp, params)) 913 if (item_matched_string (op, tmp, params))
950 { 914 matched_objs.push_back (tmp);
951 drop (op, tmp);
952 did_one = 1;
953 } 915 }
954 } 916
955 if (!did_one) 917 int cnt = MAX_ITEM_PER_ACTION;
918
919 if (!drop_vector (op, matched_objs, &cnt))
956 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 920 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
957 } 921
958 if (op->type == PLAYER) 922 if (cnt <= 0)
959 { 923 op->failmsg ("Only dropped some items, can't drop that many items at once.");
960 op->contr->count = 0;
961 op->contr->ns->floorbox_update ();
962 }; 924 }
963 925
964/* draw_look(op);*/
965 return 0; 926 return 0;
966} 927}
967 928
968int 929int
969command_examine (object *op, char *params) 930command_examine (object *op, char *params)
972 { 933 {
973 object *tmp = op->below; 934 object *tmp = op->below;
974 935
975 while (tmp && !tmp->client_visible ()) 936 while (tmp && !tmp->client_visible ())
976 tmp = tmp->below; 937 tmp = tmp->below;
938
977 if (tmp) 939 if (tmp)
978 examine (op, tmp); 940 examine (op, tmp);
979 } 941 }
980 else 942 else
981 { 943 {
982 object *tmp = find_best_object_match (op, params); 944 object *tmp = find_best_object_match (op, params);
983 945
984 if (tmp) 946 if (tmp)
985 examine (op, tmp); 947 examine (op, tmp);
986 else 948 else
987 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 949 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
988 } 950 }
951
989 return 0; 952 return 0;
990} 953}
991 954
992/* op should be a player. 955/* op should be a player.
993 * we return the object the player has marked with the 'mark' command 956 * we return the object the player has marked with the 'mark' command
1040 dynbuf_text buf (512, 512); 1003 dynbuf_text buf (512, 512);
1041 1004
1042 object *mon = head ? head : this; 1005 object *mon = head ? head : this;
1043 1006
1044 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 1007 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1045 buf << "It is an undead force.\n"; 1008 buf << "It is an undead force.\r";
1046 1009
1047 if (mon->level > who->level) 1010 if (mon->level > who->level)
1048 buf << "It is likely more powerful than you.\n"; 1011 buf << "It is likely more powerful than you.\r";
1049 else if (mon->level < who->level) 1012 else if (mon->level < who->level)
1050 buf << "It is likely less powerful than you.\n"; 1013 buf << "It is likely less powerful than you.\r";
1051 else 1014 else
1052 buf << "It is probably as powerful as you.\n"; 1015 buf << "It is probably as powerful as you.\r";
1053 1016
1054 if (mon->attacktype & AT_ACID) 1017 if (mon->attacktype & AT_ACID)
1055 buf << "You seem to smell an acrid odor.\n"; 1018 buf << "You seem to smell an acrid odor.\r";
1056 1019
1057 /* Anyone know why this used to use the clone value instead of the 1020 /* Anyone know why this used to use the clone value instead of the
1058 * maxhp field? This seems that it should give more accurate results. 1021 * maxhp field? This seems that it should give more accurate results.
1059 */ 1022 */
1060 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1023 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1061 { /* From 1-4 */ 1024 { /* From 1-4 */
1062 case 1: 1025 case 1:
1063 buf << "It is in a bad shape.\n"; 1026 buf << "It is in a bad shape.\r";
1064 break; 1027 break;
1065 case 2: 1028 case 2:
1066 buf << "It is hurt.\n"; 1029 buf << "It is hurt.\r";
1067 break; 1030 break;
1068 case 3: 1031 case 3:
1069 buf << "It is somewhat hurt.\n"; 1032 buf << "It is somewhat hurt.\r";
1070 break; 1033 break;
1071 case 4: 1034 case 4:
1072 buf << "It is in excellent shape.\n"; 1035 buf << "It is in excellent shape.\r";
1073 break; 1036 break;
1074 } 1037 }
1075 1038
1076 if (present_in_ob (POISONING, mon)) 1039 if (present_in_ob (POISONING, mon))
1077 buf << "It looks very ill.\n"; 1040 buf << "It looks very ill.\r";
1041
1042 buf << '\n';
1078 1043
1079 return buf; 1044 return buf;
1080} 1045}
1081 1046
1082/* tmp is the object being described, pl is who is examing it. */ 1047/* tmp is the object being described, pl is who is examing it. */
1089} 1054}
1090 1055
1091std::string 1056std::string
1092object::long_desc (object *who) 1057object::long_desc (object *who)
1093{ 1058{
1094 std::string buf (query_name (this)); 1059 std::string buf (query_name ());
1095 1060
1096 switch (type) 1061 switch (type)
1097 { 1062 {
1098 case RING: 1063 case RING:
1099 case SKILL: 1064 case SKILL:
1111 case CLOAK: 1076 case CLOAK:
1112 case FOOD: 1077 case FOOD:
1113 case DRINK: 1078 case DRINK:
1114 case FLESH: 1079 case FLESH:
1115 case SKILL_TOOL: 1080 case SKILL_TOOL:
1081 case LAMP:
1116 case POWER_CRYSTAL: 1082 case POWER_CRYSTAL:
1117 { 1083 {
1118 const char *cp = ::describe_item (this, who); 1084 const char *cp = ::describe_item (this, who);
1119 1085
1120 if (*cp) 1086 if (*cp)
1135examine_monster (object *op, object *tmp) 1101examine_monster (object *op, object *tmp)
1136{ 1102{
1137 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1103 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1138} 1104}
1139 1105
1140std::string
1141object::describe (object *who)
1142{
1143 dynbuf_text buf (1024, 1024);
1144
1145 buf.printf ("That is: %s.\n", long_desc (who).c_str ());
1146
1147 if (custom_name)
1148 buf,printf ("You call it %s\n", &custom_name);
1149
1150 switch (type)
1151 {
1152 case SPELLBOOK:
1153 if (flag [FLAG_IDENTIFIED] && inv)
1154 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1155 break;
1156
1157 case BOOK:
1158 if (msg)
1159 buf << "Something is written in it.\n";
1160 break;
1161
1162 case CONTAINER:
1163 if (race != NULL)
1164 {
1165 if (weight_limit && stats.Str < 100)
1166 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1167 &race, weight_limit / (10.0 * (100 - stats.Str)));
1168 else
1169 buf.printf ("It can hold only %s.\n", &race);
1170 }
1171 else if (weight_limit && stats.Str < 100)
1172 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1173 break;
1174
1175 case WAND:
1176 if (flag [FLAG_IDENTIFIED])
1177 buf.printf ("It has %d charges left.\n", stats.food);
1178 break;
1179 }
1180
1181 if (materialname && !msg)
1182 buf.printf ("It is made of: %s.\n", &materialname);
1183
1184 if (who)
1185 /* Where to wear this item */
1186 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1187 if (slot[i].info)
1188 {
1189 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1190
1191 if (slot[i].info < -1 && who->slot[i].info)
1192 buf.printf ("(%d)", -slot[i].info);
1193
1194 buf << ".\n";
1195 }
1196
1197 if (weight)
1198 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1199
1200 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1201 {
1202 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1203
1204 if (is_in_shop (who))
1205 {
1206 if (flag [FLAG_UNPAID])
1207 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1208 else
1209 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1210 }
1211 }
1212
1213 if (flag [FLAG_MONSTER])
1214 buf << describe_monster (who);
1215
1216 /* Is this item buildable? */
1217 if (flag [FLAG_IS_BUILDABLE])
1218 buf << "This is a buildable item.\n";
1219
1220 /* Does the object have a message? Don't show message for all object
1221 * types - especially if the first entry is a match
1222 */
1223 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && strncasecmp (msg, "@match", 7))
1224 {
1225 /* This is just a hack so when identifying the items, we print
1226 * out the extra message
1227 */
1228 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1229 buf << "The object has a story:\n";
1230
1231 buf << msg << '\n';
1232 }
1233
1234 buf << '\n';
1235
1236 return std::string (buf.linearise (), buf.size ());
1237}
1238
1239void
1240examine (object *op, object *tmp)
1241{
1242 std::string s = tmp->describe (op);
1243
1244 new_draw_info (NDI_UNIQUE, 0, op, s.c_str ());
1245}
1246
1247/*
1248 * inventory prints object's inventory. If inv==NULL then print player's
1249 * inventory.
1250 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1251 */
1252void
1253inventory (object *op, object *inv)
1254{
1255 object *tmp;
1256 const char *in;
1257 int items = 0, length;
1258
1259 if (inv == NULL && op == NULL)
1260 {
1261 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?");
1262 return;
1263 }
1264
1265 tmp = inv ? inv->inv : op->inv;
1266
1267 while (tmp)
1268 {
1269 if ((!tmp->invisible &&
1270 (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ)))
1271 items++;
1272 tmp = tmp->below;
1273 }
1274
1275 if (inv == NULL)
1276 { /* player's inventory */
1277 if (items == 0)
1278 {
1279 new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing.");
1280 return;
1281 }
1282 else
1283 {
1284 length = 28;
1285 in = "";
1286 new_draw_info (NDI_UNIQUE, 0, op, "Inventory:");
1287 }
1288 }
1289 else
1290 {
1291 if (items == 0)
1292 return;
1293 else
1294 {
1295 length = 28;
1296 in = " ";
1297 }
1298 }
1299
1300 for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below)
1301 {
1302 if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED))))
1303 continue;
1304 if ((!op || QUERY_FLAG (op, FLAG_WIZ)))
1305 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length,
1306 query_name (tmp), tmp->count, query_weight (tmp));
1307 else
1308 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp));
1309 }
1310
1311 if (!inv && op)
1312 new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op));
1313}
1314
1315static void 1106static void
1316display_new_pickup (object *op) 1107display_new_pickup (object *op)
1317{ 1108{
1318 int i = op->contr->mode; 1109 int i = op->contr->mode;
1319 1110
1320 if (!(i & PU_NEWMODE))
1321 return;
1322
1323 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1324 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1111 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1325 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1112 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1326 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1113 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1327 1114
1328 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1115 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1379 }; 1166 };
1380 1167
1381 if (!params) 1168 if (!params)
1382 { 1169 {
1383 /* if the new mode is used, just print the settings */ 1170 /* if the new mode is used, just print the settings */
1384 if (op->contr->mode & PU_NEWMODE)
1385 {
1386 display_new_pickup (op); 1171 display_new_pickup (op);
1387 return 1;
1388 }
1389 if (1)
1390 LOG (llevDebug, "command_pickup: !params\n");
1391 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1392 return 0; 1172 return 0;
1393 } 1173 }
1394 1174
1395 while (*params == ' ' && *params) 1175 while (*params == ' ' && *params)
1396 params++; 1176 params++;
1402 for (mode = 0; names[mode]; mode++) 1182 for (mode = 0; names[mode]; mode++)
1403 { 1183 {
1404 if (!strcmp (names[mode], params + 1)) 1184 if (!strcmp (names[mode], params + 1))
1405 { 1185 {
1406 i = op->contr->mode; 1186 i = op->contr->mode;
1407 if (!(i & PU_NEWMODE)) 1187
1408 i = PU_NEWMODE;
1409 if (*params == '+') 1188 if (*params == '+')
1410 i = i | modes[mode]; 1189 i = i | modes[mode];
1411 else 1190 else
1412 i = i & ~modes[mode]; 1191 i = i & ~modes[mode];
1192
1413 op->contr->mode = i; 1193 op->contr->mode = i;
1414 display_new_pickup (op); 1194 display_new_pickup (op);
1415 return 1; 1195 return 1;
1416 } 1196 }
1417 } 1197 }
1419 return 1; 1199 return 1;
1420 } 1200 }
1421 1201
1422 if (sscanf (params, "%u", &i) != 1) 1202 if (sscanf (params, "%u", &i) != 1)
1423 { 1203 {
1424 if (1)
1425 LOG (llevDebug, "command_pickup: params==NULL\n");
1426 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1204 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1427 return 1; 1205 return 1;
1428 } 1206 }
1429 set_pickup_mode (op, i); 1207
1208 if (i <= PU_RATIO)
1209 i |= op->contr->mode & ~PU_RATIO;
1210
1211 op->contr->mode = i;
1430 1212
1431 return 1; 1213 return 1;
1432}
1433
1434void
1435set_pickup_mode (object *op, int i)
1436{
1437 switch (op->contr->mode = i)
1438 {
1439 case 0:
1440 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1441 break;
1442 case 1:
1443 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1444 break;
1445 case 2:
1446 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1447 break;
1448 case 3:
1449 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1450 break;
1451 case 4:
1452 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1453 break;
1454 case 5:
1455 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1456 break;
1457 case 6:
1458 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1459 break;
1460 case 7:
1461 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1462 break;
1463 }
1464} 1214}
1465 1215
1466int 1216int
1467command_search_items (object *op, char *params) 1217command_search_items (object *op, char *params)
1468{ 1218{
1469 char buf[MAX_BUF];
1470
1471 if (settings.search_items == FALSE)
1472 return 1;
1473
1474 if (params == NULL) 1219 if (params == NULL)
1475 { 1220 {
1476 if (op->contr->search_str[0] == '\0') 1221 if (op->contr->search_str[0] == '\0')
1477 { 1222 {
1478 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1223 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1479 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1224 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1480 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1225 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1481 return 1; 1226 return 1;
1482 } 1227 }
1483 1228
1484 op->contr->search_str[0] = '\0'; 1229 op->contr->search_str[0] = '\0';
1485 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1230 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1486 op->update_stats (); 1231 op->contr->queue_stats_update ();
1487 return 1; 1232 return 1;
1488 } 1233 }
1489 1234
1490 if ((int) strlen (params) >= MAX_BUF) 1235 if (strlen (params) >= sizeof (op->contr->search_str))
1491 { 1236 {
1492 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1237 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1493 return 1; 1238 return 1;
1494 } 1239 }
1495 1240
1496 strcpy (op->contr->search_str, params); 1241 strcpy (op->contr->search_str, params);
1497 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1242 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1498 new_draw_info (NDI_UNIQUE, 0, op, buf); 1243 op->contr->queue_stats_update ();
1499 op->update_stats (); 1244
1500 return 1; 1245 return 1;
1501} 1246}
1502 1247
1248int
1249command_unlock (object *op, char *params)
1250{
1251 /* if the unlock command typed with nothing, unlock everything,
1252 * this might be bad
1253 */
1254 if (params == NULL)
1255 {
1256 for (object *item = op->inv; item; item = item->below)
1257 {
1258 CLEAR_FLAG(item, FLAG_INV_LOCKED);
1259 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1260 esrv_update_item (UPD_FLAGS, op, item);
1261 }
1262 return 0;
1263 }
1264
1265 /* if the unlock command is used with a param,
1266 * unlock what matches. i.e. unlock material, should unlock all the materials
1267 */
1268 for (object *item = op->inv; item; item = item->below)
1269 if (item->name.contains (params))
1270 {
1271 CLEAR_FLAG (item, FLAG_INV_LOCKED);
1272 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1273 esrv_update_item (UPD_FLAGS, op, item);
1274 }
1275
1276 return 0;
1277}
1278
1279int
1280command_lock (object *op, char *params)
1281{
1282 /* if the lock command is typed by itself, lock everything
1283 */
1284 if (params == NULL)
1285 {
1286 for (object *item = op->inv; item; item = item->below)
1287 {
1288 SET_FLAG (item, FLAG_INV_LOCKED);
1289 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1290 esrv_update_item (UPD_FLAGS, op, item);
1291 }
1292 return 0;
1293 }
1294
1295 /* if the lock command is used with a param, lock what matches.
1296 * i.e. lock material, should lock all the materials
1297 */
1298 for (object *item = op->inv; item; item = item->below)
1299 if (item->name.contains (params))
1300 {
1301 SET_FLAG (item, FLAG_INV_LOCKED);
1302 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1303 esrv_update_item (UPD_FLAGS, op, item);
1304 }
1305
1306 return 0;
1307}
1308
1309/* op should be a player, params is any params.
1310 * If no params given, we print out the currently marked object.
1311 * otherwise, try to find a matching object - try best match first.
1312 */
1313int
1314command_mark (object *op, char *params)
1315{
1316 if (!params)
1317 {
1318 if (object *mark = find_marked_object (op))
1319 op->statusmsg (format ("%s is marked.", query_name (mark)));
1320 else
1321 op->failmsg ("You have no marked object.");
1322 }
1323 else
1324 {
1325 if (object *mark = find_best_object_match (op, params))
1326 {
1327 op->contr->mark = mark;
1328 op->statusmsg (format ("Marked item %s", query_name (mark)));
1329 }
1330 else
1331 op->failmsgf ("Could not find an object that matches %s", params);
1332 }
1333
1334 return 0; /*shouldnt get here */
1335}
1336

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