1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
25 | * Object (handling) commands |
26 | * Object (handling) commands |
26 | */ |
27 | */ |
27 | |
28 | |
28 | #include <global.h> |
29 | #include <global.h> |
29 | #include <loader.h> |
|
|
30 | #include <skills.h> |
30 | #include <skills.h> |
31 | #include <sproto.h> |
31 | #include <sproto.h> |
32 | #include <living.h> |
32 | #include <living.h> |
33 | #include <math.h> |
|
|
34 | |
33 | |
35 | /* |
34 | /* |
36 | * Object id parsing functions |
35 | * Object id parsing functions |
37 | */ |
36 | */ |
38 | |
37 | |
… | |
… | |
91 | find_best_object_match (object *pl, const char *params) |
90 | find_best_object_match (object *pl, const char *params) |
92 | { |
91 | { |
93 | return find_best_apply_object_match (pl, params, AP_TOGGLE); |
92 | return find_best_apply_object_match (pl, params, AP_TOGGLE); |
94 | } |
93 | } |
95 | |
94 | |
|
|
95 | static bool |
|
|
96 | can_split (object *pl, object *&op, sint32 nrof) |
|
|
97 | { |
|
|
98 | if (object *tmp = op->split (nrof ? nrof : op->number_of ())) |
|
|
99 | { |
|
|
100 | op = tmp; |
|
|
101 | return true; |
|
|
102 | } |
|
|
103 | else |
|
|
104 | { |
|
|
105 | if (op->nrof > 1) |
|
|
106 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl); |
|
|
107 | else |
|
|
108 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name); |
|
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109 | |
|
|
110 | return false; |
|
|
111 | } |
|
|
112 | } |
|
|
113 | |
96 | int |
114 | int |
97 | command_uskill (object *pl, char *params) |
115 | command_uskill (object *pl, char *params) |
98 | { |
116 | { |
99 | if (!params) |
117 | if (!params) |
100 | { |
118 | { |
… | |
… | |
114 | { |
132 | { |
115 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
133 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
116 | return 0; |
134 | return 0; |
117 | } |
135 | } |
118 | |
136 | |
119 | skill = find_skill_by_name (pl, params); |
137 | skill = find_skill_by_name_fuzzy (pl, params); |
120 | |
138 | |
121 | if (!skill) |
139 | if (!skill) |
122 | { |
140 | { |
123 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
141 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params); |
124 | return 0; |
142 | return 0; |
125 | } |
143 | } |
126 | |
144 | |
127 | pl->change_skill (0); |
145 | pl->apply (skill); |
128 | apply_special (pl, skill, AP_APPLY); |
|
|
129 | return 1; |
146 | return 1; |
130 | } |
|
|
131 | |
|
|
132 | /* These functions (command_search, command_disarm) are really just wrappers for |
|
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133 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
|
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134 | * and replaced with those. |
|
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135 | */ |
|
|
136 | int |
|
|
137 | command_search (object *op, char *params) |
|
|
138 | { |
|
|
139 | return use_skill (op, skill_names[SK_FIND_TRAPS]); |
|
|
140 | } |
|
|
141 | |
|
|
142 | int |
|
|
143 | command_disarm (object *op, char *params) |
|
|
144 | { |
|
|
145 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
|
|
146 | } |
147 | } |
147 | |
148 | |
148 | /* A little special because we do want to pass the full params along |
149 | /* A little special because we do want to pass the full params along |
149 | * as it includes the object to throw. |
150 | * as it includes the object to throw. |
150 | */ |
151 | */ |
… | |
… | |
152 | command_throw (object *op, char *params) |
153 | command_throw (object *op, char *params) |
153 | { |
154 | { |
154 | if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) |
155 | if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) |
155 | return do_skill (op, op, skop, op->facing, params); |
156 | return do_skill (op, op, skop, op->facing, params); |
156 | else |
157 | else |
157 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
158 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill."); |
158 | |
159 | |
159 | return 0; |
160 | return 0; |
160 | } |
161 | } |
161 | |
162 | |
162 | int |
163 | int |
… | |
… | |
188 | |
189 | |
189 | while (*params == ' ') |
190 | while (*params == ' ') |
190 | params++; |
191 | params++; |
191 | |
192 | |
192 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
193 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
193 | player_apply (op, inv, aflag, 0); |
194 | op->apply (inv, aflag); |
194 | else |
195 | else |
195 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
196 | op->failmsgf ("Could not find any match to the %s.", params); |
196 | } |
197 | } |
197 | |
198 | |
198 | return 0; |
199 | return 0; |
199 | } |
200 | } |
200 | |
201 | |
… | |
… | |
208 | * not need to use split_ob and stuff. |
209 | * not need to use split_ob and stuff. |
209 | */ |
210 | */ |
210 | int |
211 | int |
211 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
212 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
212 | { |
213 | { |
213 | |
|
|
214 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
214 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
215 | { |
215 | { |
216 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
216 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
217 | return 0; |
217 | return 0; |
218 | } |
218 | } |
|
|
219 | |
219 | if (sack == op) |
220 | if (sack == op) |
220 | { |
221 | { |
221 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
222 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
222 | return 0; |
223 | return 0; |
223 | } |
224 | } |
|
|
225 | |
224 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
226 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
225 | { |
227 | { |
226 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
228 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack)); |
227 | return 0; |
229 | return 0; |
228 | } |
230 | } |
|
|
231 | |
229 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
232 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
230 | { |
233 | { |
231 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
234 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
232 | return 0; |
235 | return 0; |
233 | } |
236 | } |
|
|
237 | |
234 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
238 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
235 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
239 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
236 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
240 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
237 | { |
241 | { |
238 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
242 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
239 | return 0; |
243 | return 0; |
240 | } |
244 | } |
|
|
245 | |
241 | /* All other checks pass, must be OK */ |
246 | /* All other checks pass, must be OK */ |
242 | return 1; |
247 | return 1; |
243 | } |
248 | } |
244 | |
249 | |
245 | /* Pick up commands follow */ |
250 | /* Pick up commands follow */ |
… | |
… | |
250 | * pick up (0 means all of them) |
255 | * pick up (0 means all of them) |
251 | */ |
256 | */ |
252 | static void |
257 | static void |
253 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
258 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
254 | { |
259 | { |
255 | /* buf needs to be big (more than 256 chars) because you can get |
|
|
256 | * very long item names. |
|
|
257 | */ |
|
|
258 | char buf[HUGE_BUF]; |
|
|
259 | object *env = tmp->env; |
260 | object *env = tmp->env; |
260 | uint32 weight, effective_weight_limit; |
261 | uint32 weight, effective_weight_limit; |
261 | int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
262 | int tmp_nrof = tmp->number_of (); |
262 | |
263 | |
263 | /* IF the player is flying & trying to take the item out of a container |
264 | /* IF the player is flying & trying to take the item out of a container |
264 | * that is in his inventory, let him. tmp->env points to the container |
265 | * that is in his inventory, let him. tmp->env points to the container |
265 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
266 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
266 | * containers not allowed as of now) |
267 | * containers not allowed as of now) |
267 | */ |
268 | */ |
268 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
269 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
269 | { |
270 | { |
270 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
271 | pl->failmsg ("You are levitating, you can't reach the ground! " |
|
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272 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
|
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273 | "or waiting till the levitation effect wears off.>"); |
271 | return; |
274 | return; |
272 | } |
275 | } |
273 | |
276 | |
274 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
277 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
275 | return; |
278 | return; |
276 | |
279 | |
277 | if (nrof > tmp_nrof || nrof == 0) |
280 | if (nrof > tmp_nrof || nrof <= 0) |
278 | nrof = tmp_nrof; |
281 | nrof = tmp_nrof; |
279 | |
282 | |
280 | /* Figure out how much weight this object will add to the player */ |
283 | /* Figure out how much weight this object will add to the player */ |
281 | weight = tmp->weight * nrof; |
284 | weight = tmp->weight * nrof; |
282 | if (tmp->inv) |
285 | if (tmp->inv) |
283 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
286 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
284 | |
287 | |
285 | if (pl->stats.Str <= MAX_STAT) |
|
|
286 | effective_weight_limit = weight_limit[pl->stats.Str]; |
288 | effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)]; |
287 | else |
|
|
288 | effective_weight_limit = weight_limit[MAX_STAT]; |
|
|
289 | |
289 | |
290 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
290 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
291 | { |
291 | { |
292 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
292 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
293 | return; |
293 | return; |
294 | } |
294 | } |
295 | |
295 | |
296 | if (nrof != tmp_nrof) |
296 | if (!can_split (pl, tmp, nrof)) |
297 | { |
|
|
298 | object *tmp2 = tmp; |
|
|
299 | |
|
|
300 | tmp = get_split_ob (tmp, nrof); |
|
|
301 | if (!tmp) |
|
|
302 | { |
|
|
303 | new_draw_info (NDI_UNIQUE, 0, pl, errmsg); |
|
|
304 | return; |
297 | return; |
305 | } |
|
|
306 | |
298 | |
307 | /* Tell the client what happened to the rest of objects */ |
299 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
308 | if (pl->contr) |
300 | { |
309 | if (tmp2->destroyed ()) |
301 | tmp->flag.reset (FLAG_UNPAID); |
310 | esrv_del_item (pl->contr, tmp2->count); |
302 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
311 | else |
303 | tmp->flag.set (FLAG_UNPAID); |
312 | esrv_update_item (UPD_NROF, pl, tmp2); |
|
|
313 | } |
304 | } |
314 | else |
305 | else |
315 | { |
306 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); |
316 | /* If the object is in a container, send a delete to the client. |
|
|
317 | * - we are moving all the items from the container to elsewhere, |
|
|
318 | * so it needs to be deleted. |
|
|
319 | */ |
|
|
320 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
321 | { |
|
|
322 | if (tmp->env && pl->type == PLAYER) |
|
|
323 | esrv_del_item (pl->contr, tmp->count); |
|
|
324 | |
307 | |
325 | tmp->remove (); /* Unlink it */ |
308 | op->insert (tmp); |
326 | } |
|
|
327 | } |
|
|
328 | |
|
|
329 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
330 | sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
|
|
331 | else |
|
|
332 | sprintf (buf, "You pick up the %s.", query_name (tmp)); |
|
|
333 | |
|
|
334 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
|
|
335 | |
|
|
336 | tmp = insert_ob_in_ob (tmp, op); |
|
|
337 | |
|
|
338 | /* All the stuff below deals with client/server code, and is only |
|
|
339 | * usable by players |
|
|
340 | */ |
|
|
341 | if (pl->contr) |
|
|
342 | { |
|
|
343 | esrv_send_item (pl, tmp); |
|
|
344 | |
|
|
345 | /* These are needed to update the weight for the container we |
|
|
346 | * are putting the object in. |
|
|
347 | */ |
|
|
348 | if (op != pl) |
|
|
349 | { |
|
|
350 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
351 | esrv_send_item (pl, pl); |
|
|
352 | } |
|
|
353 | |
|
|
354 | /* Update the container the object was in */ |
|
|
355 | if (env && env != pl && env != op) |
|
|
356 | esrv_update_item (UPD_WEIGHT, pl, env); |
|
|
357 | } |
|
|
358 | } |
309 | } |
359 | |
310 | |
360 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
311 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
361 | void |
312 | void |
362 | pick_up (object *op, object *alt) |
313 | pick_up (object *op, object *alt) |
… | |
… | |
372 | if (!can_pick (op, alt)) |
323 | if (!can_pick (op, alt)) |
373 | { |
324 | { |
374 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
325 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
375 | goto leave; |
326 | goto leave; |
376 | } |
327 | } |
|
|
328 | |
377 | tmp = alt; |
329 | tmp = alt; |
378 | } |
330 | } |
379 | else |
331 | else |
380 | { |
332 | { |
381 | if (op->below == NULL || !can_pick (op, op->below)) |
333 | if (op->below == NULL || !can_pick (op, op->below)) |
… | |
… | |
390 | /* Try to catch it. */ |
342 | /* Try to catch it. */ |
391 | tmp_map = tmp->map; |
343 | tmp_map = tmp->map; |
392 | tmp = stop_item (tmp); |
344 | tmp = stop_item (tmp); |
393 | if (tmp == NULL) |
345 | if (tmp == NULL) |
394 | goto leave; |
346 | goto leave; |
|
|
347 | |
395 | need_fix_tmp = 1; |
348 | need_fix_tmp = 1; |
396 | if (!can_pick (op, tmp)) |
349 | if (!can_pick (op, tmp)) |
397 | goto leave; |
350 | goto leave; |
398 | |
351 | |
399 | if (op->type == PLAYER) |
352 | if (op->type == PLAYER) |
… | |
… | |
404 | } |
357 | } |
405 | else |
358 | else |
406 | count = tmp->nrof; |
359 | count = tmp->nrof; |
407 | |
360 | |
408 | /* container is open, so use it */ |
361 | /* container is open, so use it */ |
409 | if (op->container) |
362 | if (tmp->flag [FLAG_STARTEQUIP]) |
|
|
363 | alt = op; |
|
|
364 | else if ((alt = op->container_ ())) |
410 | { |
365 | { |
411 | alt = op->container; |
|
|
412 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
366 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
413 | goto leave; |
367 | goto leave; |
414 | } |
368 | } |
415 | else |
369 | else |
416 | { /* non container pickup */ |
370 | { /* non container pickup */ |
… | |
… | |
433 | /* here it could be possible to check rent, |
387 | /* here it could be possible to check rent, |
434 | * if someone wants to implement it |
388 | * if someone wants to implement it |
435 | */ |
389 | */ |
436 | alt = op; |
390 | alt = op; |
437 | } |
391 | } |
|
|
392 | |
438 | #ifdef PICKUP_DEBUG |
393 | #ifdef PICKUP_DEBUG |
439 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
394 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
440 | #endif |
395 | #endif |
441 | |
396 | |
442 | /* startequip items are not allowed to be put into containers: */ |
397 | /* startequip items are not allowed to be put into containers: */ |
… | |
… | |
469 | int |
424 | int |
470 | command_take (object *op, char *params) |
425 | command_take (object *op, char *params) |
471 | { |
426 | { |
472 | object *tmp, *next; |
427 | object *tmp, *next; |
473 | |
428 | |
474 | if (op->container) |
429 | if (op->container_ ()) |
475 | tmp = op->container->inv; |
430 | tmp = op->container_ ()->inv; |
476 | else |
431 | else |
477 | { |
432 | { |
478 | tmp = op->above; |
433 | tmp = op->above; |
479 | if (tmp) |
434 | if (tmp) |
480 | while (tmp->above) |
435 | while (tmp->above) |
… | |
… | |
492 | |
447 | |
493 | /* Makes processing easier */ |
448 | /* Makes processing easier */ |
494 | if (params && *params == '\0') |
449 | if (params && *params == '\0') |
495 | params = 0; |
450 | params = 0; |
496 | |
451 | |
497 | int cnt = MAX_ITEM_PER_DROP; |
452 | int cnt = MAX_ITEM_PER_ACTION; |
498 | |
453 | |
499 | while (tmp) |
454 | while (tmp) |
500 | { |
455 | { |
501 | next = tmp->below; |
456 | next = tmp->below; |
502 | |
457 | |
… | |
… | |
510 | * but that probably will make it more difficult to read, and |
465 | * but that probably will make it more difficult to read, and |
511 | * not make it any more efficient |
466 | * not make it any more efficient |
512 | */ |
467 | */ |
513 | if (params && item_matched_string (op, tmp, params)) |
468 | if (params && item_matched_string (op, tmp, params)) |
514 | { |
469 | { |
|
|
470 | if (--cnt < 0) break; |
515 | pick_up (op, tmp); |
471 | pick_up (op, tmp); |
516 | if (--cnt <= 0) break; |
|
|
517 | } |
472 | } |
518 | else if (can_pick (op, tmp) && !params) |
473 | else if (can_pick (op, tmp) && !params) |
519 | { |
474 | { |
|
|
475 | if (--cnt < 0) break; |
520 | pick_up (op, tmp); |
476 | pick_up (op, tmp); |
521 | break; |
477 | break; |
522 | } |
478 | } |
523 | |
479 | |
524 | tmp = next; |
480 | tmp = next; |
525 | } |
481 | } |
526 | |
482 | |
527 | if (cnt <= 0) |
483 | if (cnt < 0) |
528 | { |
484 | { |
529 | op->failmsg ("Couldn't pick up so many items at once."); |
485 | op->failmsg ("Couldn't pick up so many items at once."); |
530 | return 0; |
486 | return 0; |
531 | } |
487 | } |
532 | |
488 | |
533 | if (!params && !tmp) |
489 | if (!params && !tmp) |
534 | { |
490 | { |
535 | for (tmp = op->below; tmp; tmp = tmp->below) |
491 | for (tmp = op->below; tmp; tmp = tmp->below) |
536 | if (!tmp->invisible) |
492 | if (!tmp->invisible) |
537 | { |
493 | { |
538 | char buf[MAX_BUF]; |
|
|
539 | |
|
|
540 | sprintf (buf, "You can't pick up a %s.", &tmp->name); |
494 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name); |
541 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
542 | break; |
495 | break; |
543 | } |
496 | } |
544 | |
497 | |
545 | if (!tmp) |
498 | if (!tmp) |
546 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
499 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
547 | } |
500 | } |
548 | |
501 | |
549 | return 0; |
502 | return 0; |
550 | } |
503 | } |
551 | |
504 | |
552 | |
|
|
553 | /* |
505 | /* |
554 | * This function was part of drop, now is own function. |
506 | * This function was part of drop, now is own function. |
555 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
507 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
556 | * if nrof is non zero, then nrof objects is tried to put into sack. |
508 | * if nrof is non zero, then nrof objects is tried to put into sack. |
|
|
509 | * |
557 | * Note that the 'sack' in question can now be a transport, |
510 | * Note that the 'sack' in question can now be a transport, |
558 | * so this function isn't named very good anymore. |
511 | * so this function isn't named very good anymore. |
559 | */ |
512 | */ |
560 | void |
513 | void |
561 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
514 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
… | |
… | |
564 | char buf[MAX_BUF]; |
517 | char buf[MAX_BUF]; |
565 | |
518 | |
566 | if (sack == tmp) |
519 | if (sack == tmp) |
567 | return; /* Can't put an object in itself */ |
520 | return; /* Can't put an object in itself */ |
568 | |
521 | |
569 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
522 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP)) |
570 | { |
523 | { |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
524 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
572 | return; |
525 | return; |
573 | } |
526 | } |
574 | |
527 | |
575 | if (tmp->type == CONTAINER && tmp->inv) |
528 | if (tmp->type == CONTAINER && tmp->inv) |
576 | { |
529 | { |
577 | |
|
|
578 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
530 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
579 | * we instead move the contents of that container into the active |
531 | * we instead move the contents of that container into the active |
580 | * container, this is only done if the object has something in it. |
532 | * container, this is only done if the object has something in it. |
581 | */ |
533 | */ |
582 | sack2 = tmp; |
534 | sack2 = tmp; |
… | |
… | |
584 | |
536 | |
585 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
537 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
586 | { |
538 | { |
587 | tmp = tmp2->below; |
539 | tmp = tmp2->below; |
588 | |
540 | |
589 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
541 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof))) |
590 | { |
|
|
591 | put_object_in_sack (op, sack, tmp2, 0); |
542 | put_object_in_sack (op, sack, tmp2, 0); |
592 | } |
|
|
593 | else |
543 | else |
594 | { |
544 | { |
595 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
545 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
596 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
546 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
597 | break; |
547 | break; |
598 | } |
548 | } |
599 | } |
549 | } |
600 | |
550 | |
601 | esrv_update_item (UPD_WEIGHT, op, sack2); |
|
|
602 | return; |
551 | return; |
603 | } |
552 | } |
604 | |
553 | |
605 | /* Don't worry about this for containers - our caller should have |
554 | /* Don't worry about this for containers - our caller should have |
606 | * already checked this. |
555 | * already checked this. |
607 | */ |
556 | */ |
608 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
557 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
609 | return; |
558 | return; |
610 | |
559 | |
611 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
560 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
612 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
561 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
613 | return; |
562 | return; |
614 | |
563 | |
615 | /* we want to put some portion of the item into the container */ |
564 | /* we want to put some portion of the item into the container */ |
616 | if (nrof && tmp->nrof != nrof) |
565 | if (!can_split (op, tmp, nrof)) |
617 | { |
|
|
618 | object *tmp2 = tmp; |
|
|
619 | |
|
|
620 | tmp = get_split_ob (tmp, nrof); |
|
|
621 | |
|
|
622 | if (!tmp) |
|
|
623 | { |
|
|
624 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
625 | return; |
566 | return; |
626 | } |
|
|
627 | /* Tell a client what happened other objects */ |
|
|
628 | if (tmp2->destroyed ()) |
|
|
629 | esrv_del_item (op->contr, tmp2->count); |
|
|
630 | else /* this can proably be replaced with an update */ |
|
|
631 | esrv_send_item (op, tmp2); |
|
|
632 | } |
|
|
633 | else |
|
|
634 | tmp->remove (); |
|
|
635 | |
567 | |
636 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
568 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
637 | tmp2 = insert_ob_in_ob (tmp, sack); |
569 | sack->insert (tmp); |
|
|
570 | } |
638 | |
571 | |
639 | // elmex: 2007-11-26: removed update_stats and replaced |
572 | /* In contrast to drop_object (op, tmp, nrof) above this function takes the |
640 | // it by update_after_inventory_change () in the caller |
573 | * already split off object, and feeds it to the event handlers and does |
641 | // of this function |
574 | * other magic with it. |
|
|
575 | * |
|
|
576 | * <droppper> is the object that dropped this object and <obj> is the |
|
|
577 | * object that was dropped. |
|
|
578 | * |
|
|
579 | * Make sure to check what happened with <obj> after this function returns! |
|
|
580 | * Otherwise you may leak this object. |
|
|
581 | */ |
|
|
582 | void |
|
|
583 | drop_object (object *dropper, object *obj) |
|
|
584 | { |
|
|
585 | if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) |
|
|
586 | return; |
|
|
587 | |
|
|
588 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
589 | return; |
642 | |
590 | |
643 | /* If an object merged (and thus, different object), we need to |
591 | if (QUERY_FLAG (obj, FLAG_STARTEQUIP)) |
644 | * delete the original. |
592 | { |
|
|
593 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
|
|
594 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
|
|
595 | |
|
|
596 | obj->destroy (); |
|
|
597 | dropper->update_stats (); |
|
|
598 | return; |
|
|
599 | } |
|
|
600 | |
|
|
601 | for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y); |
|
|
602 | floor; |
|
|
603 | floor = floor->above) |
|
|
604 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper))) |
|
|
605 | return; |
|
|
606 | |
|
|
607 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
608 | return; |
|
|
609 | |
|
|
610 | if (dropper->is_in_shop () && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY) |
|
|
611 | if (!sell_item (obj, dropper)) |
|
|
612 | return; |
|
|
613 | |
|
|
614 | if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) |
|
|
615 | return; |
|
|
616 | |
|
|
617 | /* If nothing special happened with this object, the default action is to |
|
|
618 | * insert it below the dropper: |
645 | */ |
619 | */ |
646 | if (tmp2 != tmp) |
|
|
647 | esrv_del_item (op->contr, tmp->count); |
|
|
648 | |
620 | |
649 | esrv_send_item (op, tmp2); |
621 | obj->x = dropper->x; |
|
|
622 | obj->y = dropper->y; |
650 | |
623 | |
651 | /* update the sacks weight */ |
624 | insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); |
652 | esrv_update_item (UPD_WEIGHT, op, sack); |
|
|
653 | } |
625 | } |
654 | |
626 | |
655 | /* |
627 | /* |
656 | * This function was part of drop, now is own function. |
628 | * This function was part of drop, now is own function. |
657 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
629 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
658 | * nrof objects is tried to dropped. |
630 | * nrof objects are tried to drop. |
659 | * This is used when dropping objects onto the floor. |
631 | * This is used when dropping objects onto the floor. |
660 | */ |
632 | */ |
661 | void |
633 | void |
662 | drop_object (object *op, object *tmp, uint32 nrof) |
634 | drop_object (object *op, object *tmp, uint32 nrof) |
663 | { |
635 | { |
664 | object *floor; |
|
|
665 | |
|
|
666 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
636 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
667 | return; |
637 | return; |
668 | |
638 | |
669 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
639 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
670 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
640 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
671 | return; /* can't unapply it */ |
641 | return; /* can't unapply it */ |
672 | |
|
|
673 | //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D |
|
|
674 | |
642 | |
675 | /* We are only dropping some of the items. We split the current object |
643 | /* We are only dropping some of the items. We split the current object |
676 | * off |
644 | * off |
677 | */ |
645 | */ |
678 | if (nrof && tmp->nrof != nrof) |
646 | if (!can_split (op, tmp, nrof)) |
679 | { |
|
|
680 | object *tmp2 = tmp; |
|
|
681 | |
|
|
682 | tmp = get_split_ob (tmp, nrof); |
|
|
683 | if (!tmp) |
|
|
684 | { |
|
|
685 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
686 | return; |
|
|
687 | } |
|
|
688 | /* Tell a client what happened rest of objects. tmp2 is now the |
|
|
689 | * original object |
|
|
690 | */ |
|
|
691 | if (op->type == PLAYER) |
|
|
692 | { |
|
|
693 | if (tmp2->destroyed ()) |
|
|
694 | esrv_del_item (op->contr, tmp2->count); |
|
|
695 | else |
|
|
696 | esrv_send_item (op, tmp2); |
|
|
697 | } |
|
|
698 | } |
|
|
699 | else |
|
|
700 | tmp->remove (); |
|
|
701 | |
|
|
702 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
|
|
703 | return; |
647 | return; |
704 | |
648 | |
705 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
649 | drop_object (op, tmp); |
706 | { |
|
|
707 | op->statusmsg (format ("You drop the %s.", query_name (tmp))); |
|
|
708 | op->statusmsg ("The gods who lent it to you retrieves it."); |
|
|
709 | |
650 | |
710 | if (op->type == PLAYER) |
651 | if (!tmp->destroyed () && !tmp->is_inserted ()) |
711 | esrv_del_item (op->contr, tmp->count); |
|
|
712 | |
|
|
713 | tmp->destroy (); |
|
|
714 | op->update_stats (); |
|
|
715 | return; |
|
|
716 | } |
652 | { |
717 | |
653 | // if nothing happened with the object we give it back |
718 | if (op->type == PLAYER) |
654 | op->insert (tmp); |
719 | esrv_del_item (op->contr, tmp->count); |
|
|
720 | |
|
|
721 | /* Call this before we update the various windows/players. At least |
|
|
722 | * that we, we know the weight is correct. |
|
|
723 | */ |
|
|
724 | // 2007-11-26: moved op->update_stats away and calling it later after |
|
|
725 | // all items of a drop command have been processed. |
|
|
726 | |
|
|
727 | for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) |
|
|
728 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
|
|
729 | return; |
|
|
730 | |
|
|
731 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
|
|
732 | sell_item (tmp, op); |
|
|
733 | |
|
|
734 | tmp->x = op->x; |
|
|
735 | tmp->y = op->y; |
|
|
736 | |
|
|
737 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
738 | } |
|
|
739 | |
|
|
740 | void update_after_inventory_change (object *op) |
|
|
741 | { |
|
|
742 | /* Call this before we update the various windows/players. At least |
|
|
743 | * that we, we know the weight is correct. |
|
|
744 | */ |
|
|
745 | op->update_stats (); |
|
|
746 | |
|
|
747 | // elmex: kept this for now, i have no idea what happens when i remove it: |
|
|
748 | if (op->type == PLAYER) |
|
|
749 | { |
|
|
750 | /* Need to update the weight for the player */ |
|
|
751 | esrv_send_item (op, op); |
|
|
752 | op->contr->ns->floorbox_update (); |
|
|
753 | } |
655 | } |
754 | } |
656 | } |
755 | |
657 | |
756 | void |
658 | void |
757 | drop (object *op, object *tmp) |
659 | drop (object *op, object *tmp) |
… | |
… | |
767 | if (tmp->env && tmp->env->type != PLAYER) |
669 | if (tmp->env && tmp->env->type != PLAYER) |
768 | { |
670 | { |
769 | /* Just toss the object - probably shouldn't be hanging |
671 | /* Just toss the object - probably shouldn't be hanging |
770 | * around anyways |
672 | * around anyways |
771 | */ |
673 | */ |
772 | tmp->remove (); |
|
|
773 | tmp->destroy (); |
674 | tmp->destroy (); |
774 | return; |
675 | return; |
775 | } |
676 | } |
776 | else |
677 | else |
777 | { |
|
|
778 | while (tmp != NULL && tmp->invisible) |
678 | while (tmp && tmp->invisible) |
779 | tmp = tmp->below; |
679 | tmp = tmp->below; |
780 | } |
|
|
781 | } |
680 | } |
782 | |
681 | |
783 | if (tmp == NULL) |
682 | if (!tmp) |
784 | { |
683 | { |
785 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
684 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
786 | return; |
685 | return; |
787 | } |
686 | } |
|
|
687 | |
788 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
688 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
789 | { |
689 | { |
790 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
690 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
791 | return; |
691 | return; |
792 | } |
692 | } |
|
|
693 | |
793 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
694 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
794 | { |
695 | { |
795 | #if 0 |
696 | #if 0 |
796 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
697 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
797 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
698 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
… | |
… | |
800 | } |
701 | } |
801 | |
702 | |
802 | if (op->type == PLAYER && op->contr->last_used == tmp) |
703 | if (op->type == PLAYER && op->contr->last_used == tmp) |
803 | op->contr->last_used = tmp->below ? tmp->below |
704 | op->contr->last_used = tmp->below ? tmp->below |
804 | : tmp->above ? tmp->above |
705 | : tmp->above ? tmp->above |
805 | : 0; |
706 | : (object *)0; |
806 | |
707 | |
807 | if (op->container) |
708 | if (op->container_ ()) |
808 | { |
709 | { |
809 | if (op->type == PLAYER) |
710 | if (op->type == PLAYER) |
810 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
711 | put_object_in_sack (op, op->container_ (), tmp, op->contr->count); |
811 | else |
712 | else |
812 | put_object_in_sack (op, op->container, tmp, 0); |
713 | put_object_in_sack (op, op->container_ (), tmp, 0); |
813 | } |
714 | } |
814 | else |
715 | else |
815 | { |
716 | { |
816 | if (op->type == PLAYER) |
717 | if (op->type == PLAYER) |
817 | drop_object (op, tmp, op->contr->count); |
718 | drop_object (op, tmp, op->contr->count); |
… | |
… | |
821 | |
722 | |
822 | if (op->type == PLAYER) |
723 | if (op->type == PLAYER) |
823 | op->contr->count = 0; |
724 | op->contr->count = 0; |
824 | } |
725 | } |
825 | |
726 | |
826 | |
|
|
827 | |
|
|
828 | /* Command will drop all items that have not been locked */ |
727 | /* Command will drop all items that have not been locked */ |
829 | int |
728 | int |
830 | command_dropall (object *op, char *params) |
729 | command_dropall (object *op, char *params) |
831 | { |
730 | { |
832 | |
731 | |
833 | object *curinv, *nextinv; |
|
|
834 | |
|
|
835 | if (op->inv == NULL) |
732 | if (op->inv == NULL) |
836 | { |
733 | { |
837 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
734 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
838 | return 0; |
735 | return 0; |
839 | } |
736 | } |
840 | |
737 | |
841 | curinv = op->inv; |
738 | object *curinv = op->inv; |
|
|
739 | object *nextinv; |
842 | |
740 | |
843 | /* |
741 | /* |
844 | This is the default. Drops everything not locked or considered |
742 | This is the default. Drops everything not locked or considered |
845 | not something that should be dropped. |
743 | not something that should be dropped. |
846 | */ |
744 | */ |
847 | /* |
745 | /* |
848 | Care must be taken that the next item pointer is not to money as |
746 | Care must be taken that the next item pointer is not to money as |
849 | the drop() routine will do unknown things to it when dropping |
747 | the drop() routine will do unknown things to it when dropping |
850 | in a shop. --Tero.Pelander@utu.fi |
748 | in a shop. --Tero.Pelander@utu.fi |
851 | */ |
749 | */ |
852 | |
|
|
853 | int cnt = MAX_ITEM_PER_DROP; |
750 | int cnt = MAX_ITEM_PER_ACTION; |
854 | |
751 | |
855 | if (params == NULL) |
752 | if (!params) |
856 | { |
753 | { |
857 | while (curinv != NULL) |
754 | while (curinv) |
858 | { |
755 | { |
859 | nextinv = curinv->below; |
756 | nextinv = curinv->below; |
|
|
757 | |
860 | while (nextinv && nextinv->type == MONEY) |
758 | while (nextinv && nextinv->type == MONEY) |
861 | nextinv = nextinv->below; |
759 | nextinv = nextinv->below; |
|
|
760 | |
862 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
761 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) |
863 | curinv->type != FOOD && curinv->type != KEY && |
762 | && curinv->type != MONEY |
864 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
763 | && curinv->type != FOOD |
|
|
764 | && curinv->type != KEY |
|
|
765 | && curinv->type != SPECIAL_KEY |
|
|
766 | && curinv->type != GEM |
|
|
767 | && !curinv->invisible |
865 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
768 | && (curinv->type != CONTAINER || op->container_ () != curinv)) |
866 | { |
769 | { |
867 | drop (op, curinv); |
770 | drop (op, curinv); |
868 | if (--cnt <= 0) break; |
771 | if (--cnt <= 0) break; |
869 | } |
772 | } |
|
|
773 | |
870 | curinv = nextinv; |
774 | curinv = nextinv; |
871 | } |
775 | } |
872 | } |
776 | } |
873 | |
|
|
874 | else if (strcmp (params, "weapons") == 0) |
777 | else if (strcmp (params, "weapons") == 0) |
875 | { |
778 | { |
876 | while (curinv != NULL) |
779 | while (curinv) |
877 | { |
780 | { |
878 | nextinv = curinv->below; |
781 | nextinv = curinv->below; |
|
|
782 | |
879 | while (nextinv && nextinv->type == MONEY) |
783 | while (nextinv && nextinv->type == MONEY) |
880 | nextinv = nextinv->below; |
784 | nextinv = nextinv->below; |
|
|
785 | |
881 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
786 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
882 | { |
787 | { |
883 | drop (op, curinv); |
788 | drop (op, curinv); |
884 | if (--cnt <= 0) break; |
789 | if (--cnt <= 0) break; |
885 | } |
790 | } |
|
|
791 | |
886 | curinv = nextinv; |
792 | curinv = nextinv; |
887 | } |
793 | } |
888 | } |
794 | } |
889 | |
|
|
890 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
795 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
891 | { |
796 | { |
892 | while (curinv != NULL) |
797 | while (curinv) |
893 | { |
798 | { |
894 | nextinv = curinv->below; |
799 | nextinv = curinv->below; |
|
|
800 | |
895 | while (nextinv && nextinv->type == MONEY) |
801 | while (nextinv && nextinv->type == MONEY) |
896 | nextinv = nextinv->below; |
802 | nextinv = nextinv->below; |
|
|
803 | |
897 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
804 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
898 | { |
805 | { |
899 | drop (op, curinv); |
806 | drop (op, curinv); |
900 | if (--cnt <= 0) break; |
807 | if (--cnt <= 0) break; |
901 | } |
808 | } |
|
|
809 | |
902 | curinv = nextinv; |
810 | curinv = nextinv; |
903 | } |
811 | } |
904 | } |
812 | } |
905 | |
|
|
906 | else if (strcmp (params, "misc") == 0) |
813 | else if (strcmp (params, "misc") == 0) |
907 | { |
814 | { |
908 | while (curinv != NULL) |
815 | while (curinv) |
909 | { |
816 | { |
910 | nextinv = curinv->below; |
817 | nextinv = curinv->below; |
|
|
818 | |
911 | while (nextinv && nextinv->type == MONEY) |
819 | while (nextinv && nextinv->type == MONEY) |
912 | nextinv = nextinv->below; |
820 | nextinv = nextinv->below; |
|
|
821 | |
913 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
822 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
914 | { |
823 | { |
915 | switch (curinv->type) |
824 | switch (curinv->type) |
916 | { |
825 | { |
917 | case HORN: |
826 | case HORN: |
… | |
… | |
935 | break; |
844 | break; |
936 | default: |
845 | default: |
937 | curinv = nextinv; |
846 | curinv = nextinv; |
938 | break; |
847 | break; |
939 | } |
848 | } |
|
|
849 | |
940 | if (--cnt <= 0) break; |
850 | if (--cnt <= 0) break; |
941 | } |
851 | } |
|
|
852 | |
942 | curinv = nextinv; |
853 | curinv = nextinv; |
943 | } |
854 | } |
944 | } |
855 | } |
945 | |
856 | |
946 | if (cnt <= 0) |
857 | if (cnt <= 0) |
947 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
858 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
948 | |
859 | |
949 | update_after_inventory_change (op); |
|
|
950 | |
|
|
951 | /* draw_look(op);*/ |
860 | /* draw_look(op);*/ |
952 | return 0; |
861 | return 0; |
953 | } |
862 | } |
954 | |
863 | |
|
|
864 | |
|
|
865 | /* This function tries to drop all objects in the <objs> vector. |
|
|
866 | * <dropper> is the object that wants to drop them. |
|
|
867 | * <cnt> can be a 0 pointer or a pointer to the maximum number of |
|
|
868 | * drop operations to perform. |
|
|
869 | * |
|
|
870 | * Returns true if at least one item was dropped. |
|
|
871 | */ |
|
|
872 | static bool |
|
|
873 | drop_vector (object *dropper, vector<object *> &objs, int *cnt) |
|
|
874 | { |
|
|
875 | vector<object *>::iterator i; |
|
|
876 | |
|
|
877 | bool did_one = false; |
|
|
878 | |
|
|
879 | for (i = objs.begin (); i != objs.end (); i++) |
|
|
880 | { |
|
|
881 | drop (dropper, *i); |
|
|
882 | if (cnt && --*cnt <= 0) break; |
|
|
883 | did_one = true; |
|
|
884 | } |
|
|
885 | |
|
|
886 | return did_one; |
|
|
887 | } |
|
|
888 | |
955 | /* Object op wants to drop object(s) params. params can be a |
889 | /* Object op wants to drop object(s) params. params can be a |
956 | * comma seperated list. |
890 | * comma seperated list. |
957 | */ |
891 | */ |
958 | |
|
|
959 | int |
892 | int |
960 | command_drop (object *op, char *params) |
893 | command_drop (object *op, char *params) |
961 | { |
894 | { |
962 | object *tmp, *next; |
895 | object *tmp, *next; |
963 | int did_one = 0; |
896 | int did_one = 0; |
… | |
… | |
967 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
900 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
968 | return 0; |
901 | return 0; |
969 | } |
902 | } |
970 | else |
903 | else |
971 | { |
904 | { |
972 | int cnt = MAX_ITEM_PER_DROP; |
905 | vector<object *> matched_objs; |
973 | |
906 | |
974 | for (tmp = op->inv; tmp; tmp = next) |
907 | for (tmp = op->inv; tmp; tmp = next) |
975 | { |
908 | { |
976 | next = tmp->below; |
909 | next = tmp->below; |
977 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
910 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
978 | continue; |
911 | continue; |
979 | |
912 | |
980 | if (item_matched_string (op, tmp, params)) |
913 | if (item_matched_string (op, tmp, params)) |
981 | { |
914 | matched_objs.push_back (tmp); |
982 | drop (op, tmp); |
|
|
983 | if (--cnt <= 0) break; |
|
|
984 | did_one = 1; |
|
|
985 | } |
915 | } |
986 | } |
|
|
987 | |
916 | |
988 | if (!did_one) |
917 | int cnt = MAX_ITEM_PER_ACTION; |
|
|
918 | |
|
|
919 | if (!drop_vector (op, matched_objs, &cnt)) |
989 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
920 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
990 | |
921 | |
991 | if (cnt <= 0) |
922 | if (cnt <= 0) |
992 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
923 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
993 | |
|
|
994 | update_after_inventory_change (op); |
|
|
995 | } |
924 | } |
996 | |
925 | |
997 | return 0; |
926 | return 0; |
998 | } |
927 | } |
999 | |
928 | |
… | |
… | |
1004 | { |
933 | { |
1005 | object *tmp = op->below; |
934 | object *tmp = op->below; |
1006 | |
935 | |
1007 | while (tmp && !tmp->client_visible ()) |
936 | while (tmp && !tmp->client_visible ()) |
1008 | tmp = tmp->below; |
937 | tmp = tmp->below; |
|
|
938 | |
1009 | if (tmp) |
939 | if (tmp) |
1010 | examine (op, tmp); |
940 | examine (op, tmp); |
1011 | } |
941 | } |
1012 | else |
942 | else |
1013 | { |
943 | { |
1014 | object *tmp = find_best_object_match (op, params); |
944 | object *tmp = find_best_object_match (op, params); |
1015 | |
945 | |
1016 | if (tmp) |
946 | if (tmp) |
1017 | examine (op, tmp); |
947 | examine (op, tmp); |
1018 | else |
948 | else |
1019 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
949 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params)); |
1020 | } |
950 | } |
|
|
951 | |
1021 | return 0; |
952 | return 0; |
1022 | } |
953 | } |
1023 | |
954 | |
1024 | /* op should be a player. |
955 | /* op should be a player. |
1025 | * we return the object the player has marked with the 'mark' command |
956 | * we return the object the player has marked with the 'mark' command |
… | |
… | |
1072 | dynbuf_text buf (512, 512); |
1003 | dynbuf_text buf (512, 512); |
1073 | |
1004 | |
1074 | object *mon = head ? head : this; |
1005 | object *mon = head ? head : this; |
1075 | |
1006 | |
1076 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
1007 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
1077 | buf << "It is an undead force.\n"; |
1008 | buf << "It is an undead force.\r"; |
1078 | |
1009 | |
1079 | if (mon->level > who->level) |
1010 | if (mon->level > who->level) |
1080 | buf << "It is likely more powerful than you.\n"; |
1011 | buf << "It is likely more powerful than you.\r"; |
1081 | else if (mon->level < who->level) |
1012 | else if (mon->level < who->level) |
1082 | buf << "It is likely less powerful than you.\n"; |
1013 | buf << "It is likely less powerful than you.\r"; |
1083 | else |
1014 | else |
1084 | buf << "It is probably as powerful as you.\n"; |
1015 | buf << "It is probably as powerful as you.\r"; |
1085 | |
1016 | |
1086 | if (mon->attacktype & AT_ACID) |
1017 | if (mon->attacktype & AT_ACID) |
1087 | buf << "You seem to smell an acrid odor.\n"; |
1018 | buf << "You seem to smell an acrid odor.\r"; |
1088 | |
1019 | |
1089 | /* Anyone know why this used to use the clone value instead of the |
1020 | /* Anyone know why this used to use the clone value instead of the |
1090 | * maxhp field? This seems that it should give more accurate results. |
1021 | * maxhp field? This seems that it should give more accurate results. |
1091 | */ |
1022 | */ |
1092 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1023 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1093 | { /* From 1-4 */ |
1024 | { /* From 1-4 */ |
1094 | case 1: |
1025 | case 1: |
1095 | buf << "It is in a bad shape.\n"; |
1026 | buf << "It is in a bad shape.\r"; |
1096 | break; |
1027 | break; |
1097 | case 2: |
1028 | case 2: |
1098 | buf << "It is hurt.\n"; |
1029 | buf << "It is hurt.\r"; |
1099 | break; |
1030 | break; |
1100 | case 3: |
1031 | case 3: |
1101 | buf << "It is somewhat hurt.\n"; |
1032 | buf << "It is somewhat hurt.\r"; |
1102 | break; |
1033 | break; |
1103 | case 4: |
1034 | case 4: |
1104 | buf << "It is in excellent shape.\n"; |
1035 | buf << "It is in excellent shape.\r"; |
1105 | break; |
1036 | break; |
1106 | } |
1037 | } |
1107 | |
1038 | |
1108 | if (present_in_ob (POISONING, mon)) |
1039 | if (present_in_ob (POISONING, mon)) |
1109 | buf << "It looks very ill.\n"; |
1040 | buf << "It looks very ill.\r"; |
|
|
1041 | |
|
|
1042 | buf << '\n'; |
1110 | |
1043 | |
1111 | return buf; |
1044 | return buf; |
1112 | } |
1045 | } |
1113 | |
1046 | |
1114 | /* tmp is the object being described, pl is who is examing it. */ |
1047 | /* tmp is the object being described, pl is who is examing it. */ |
… | |
… | |
1121 | } |
1054 | } |
1122 | |
1055 | |
1123 | std::string |
1056 | std::string |
1124 | object::long_desc (object *who) |
1057 | object::long_desc (object *who) |
1125 | { |
1058 | { |
1126 | std::string buf (query_name (this)); |
1059 | std::string buf (query_name ()); |
1127 | |
1060 | |
1128 | switch (type) |
1061 | switch (type) |
1129 | { |
1062 | { |
1130 | case RING: |
1063 | case RING: |
1131 | case SKILL: |
1064 | case SKILL: |
… | |
… | |
1143 | case CLOAK: |
1076 | case CLOAK: |
1144 | case FOOD: |
1077 | case FOOD: |
1145 | case DRINK: |
1078 | case DRINK: |
1146 | case FLESH: |
1079 | case FLESH: |
1147 | case SKILL_TOOL: |
1080 | case SKILL_TOOL: |
|
|
1081 | case LAMP: |
1148 | case POWER_CRYSTAL: |
1082 | case POWER_CRYSTAL: |
1149 | { |
1083 | { |
1150 | const char *cp = ::describe_item (this, who); |
1084 | const char *cp = ::describe_item (this, who); |
1151 | |
1085 | |
1152 | if (*cp) |
1086 | if (*cp) |
… | |
… | |
1167 | examine_monster (object *op, object *tmp) |
1101 | examine_monster (object *op, object *tmp) |
1168 | { |
1102 | { |
1169 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1103 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1170 | } |
1104 | } |
1171 | |
1105 | |
1172 | std::string |
|
|
1173 | object::describe (object *who) |
|
|
1174 | { |
|
|
1175 | dynbuf_text buf (1024, 1024); |
|
|
1176 | |
|
|
1177 | buf.printf ("That is: %s.\n", long_desc (who).c_str ()); |
|
|
1178 | |
|
|
1179 | if (custom_name) |
|
|
1180 | buf.printf ("You call it %s\n", &custom_name); |
|
|
1181 | |
|
|
1182 | switch (type) |
|
|
1183 | { |
|
|
1184 | case SPELLBOOK: |
|
|
1185 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1186 | buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill); |
|
|
1187 | break; |
|
|
1188 | |
|
|
1189 | case BOOK: |
|
|
1190 | if (msg) |
|
|
1191 | buf << "Something is written in it.\n"; |
|
|
1192 | break; |
|
|
1193 | |
|
|
1194 | case CONTAINER: |
|
|
1195 | if (race != NULL) |
|
|
1196 | { |
|
|
1197 | if (weight_limit && stats.Str < 100) |
|
|
1198 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", |
|
|
1199 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1200 | else |
|
|
1201 | buf.printf ("It can hold only %s.\n", &race); |
|
|
1202 | } |
|
|
1203 | else if (weight_limit && stats.Str < 100) |
|
|
1204 | buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1205 | break; |
|
|
1206 | |
|
|
1207 | case WAND: |
|
|
1208 | if (flag [FLAG_IDENTIFIED]) |
|
|
1209 | buf.printf ("It has %d charges left.\n", stats.food); |
|
|
1210 | break; |
|
|
1211 | } |
|
|
1212 | |
|
|
1213 | if (materialname && !msg) |
|
|
1214 | buf.printf ("It is made of: %s.\n", &materialname); |
|
|
1215 | |
|
|
1216 | if (who) |
|
|
1217 | /* Where to wear this item */ |
|
|
1218 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1219 | if (slot[i].info) |
|
|
1220 | { |
|
|
1221 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1222 | |
|
|
1223 | if (slot[i].info < -1 && who->slot[i].info) |
|
|
1224 | buf.printf ("(%d)", -slot[i].info); |
|
|
1225 | |
|
|
1226 | buf << ".\n"; |
|
|
1227 | } |
|
|
1228 | |
|
|
1229 | if (weight) |
|
|
1230 | buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1231 | |
|
|
1232 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1233 | { |
|
|
1234 | buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
|
|
1235 | |
|
|
1236 | if (is_in_shop (who)) |
|
|
1237 | { |
|
|
1238 | if (flag [FLAG_UNPAID]) |
|
|
1239 | buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
|
|
1240 | else |
|
|
1241 | buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
|
|
1242 | } |
|
|
1243 | } |
|
|
1244 | |
|
|
1245 | if (flag [FLAG_MONSTER]) |
|
|
1246 | buf << describe_monster (who); |
|
|
1247 | |
|
|
1248 | /* Is this item buildable? */ |
|
|
1249 | if (flag [FLAG_IS_BUILDABLE]) |
|
|
1250 | buf << "This is a buildable item.\n"; |
|
|
1251 | |
|
|
1252 | /* Does the object have a message? Don't show message for all object |
|
|
1253 | * types - especially if the first entry is a match |
|
|
1254 | */ |
|
|
1255 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@') |
|
|
1256 | { |
|
|
1257 | /* This is just a hack so when identifying the items, we print |
|
|
1258 | * out the extra message |
|
|
1259 | */ |
|
|
1260 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
|
|
1261 | buf << "The object has a story:\n"; |
|
|
1262 | |
|
|
1263 | buf << msg << '\n'; |
|
|
1264 | } |
|
|
1265 | |
|
|
1266 | buf << '\n'; |
|
|
1267 | |
|
|
1268 | return std::string (buf.linearise (), buf.size ()); |
|
|
1269 | } |
|
|
1270 | |
|
|
1271 | static void |
1106 | static void |
1272 | display_new_pickup (object *op) |
1107 | display_new_pickup (object *op) |
1273 | { |
1108 | { |
1274 | int i = op->contr->mode; |
1109 | int i = op->contr->mode; |
1275 | |
1110 | |
1276 | if (!(i & PU_NEWMODE)) |
|
|
1277 | return; |
|
|
1278 | |
|
|
1279 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0); |
|
|
1280 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1111 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1281 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1112 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1282 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1113 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1283 | |
1114 | |
1284 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
1115 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
… | |
… | |
1335 | }; |
1166 | }; |
1336 | |
1167 | |
1337 | if (!params) |
1168 | if (!params) |
1338 | { |
1169 | { |
1339 | /* if the new mode is used, just print the settings */ |
1170 | /* if the new mode is used, just print the settings */ |
1340 | if (op->contr->mode & PU_NEWMODE) |
|
|
1341 | { |
|
|
1342 | display_new_pickup (op); |
1171 | display_new_pickup (op); |
1343 | return 1; |
|
|
1344 | } |
|
|
1345 | if (1) |
|
|
1346 | LOG (llevDebug, "command_pickup: !params\n"); |
|
|
1347 | set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1); |
|
|
1348 | return 0; |
1172 | return 0; |
1349 | } |
1173 | } |
1350 | |
1174 | |
1351 | while (*params == ' ' && *params) |
1175 | while (*params == ' ' && *params) |
1352 | params++; |
1176 | params++; |
… | |
… | |
1358 | for (mode = 0; names[mode]; mode++) |
1182 | for (mode = 0; names[mode]; mode++) |
1359 | { |
1183 | { |
1360 | if (!strcmp (names[mode], params + 1)) |
1184 | if (!strcmp (names[mode], params + 1)) |
1361 | { |
1185 | { |
1362 | i = op->contr->mode; |
1186 | i = op->contr->mode; |
1363 | if (!(i & PU_NEWMODE)) |
1187 | |
1364 | i = PU_NEWMODE; |
|
|
1365 | if (*params == '+') |
1188 | if (*params == '+') |
1366 | i = i | modes[mode]; |
1189 | i = i | modes[mode]; |
1367 | else |
1190 | else |
1368 | i = i & ~modes[mode]; |
1191 | i = i & ~modes[mode]; |
|
|
1192 | |
1369 | op->contr->mode = i; |
1193 | op->contr->mode = i; |
1370 | display_new_pickup (op); |
1194 | display_new_pickup (op); |
1371 | return 1; |
1195 | return 1; |
1372 | } |
1196 | } |
1373 | } |
1197 | } |
… | |
… | |
1375 | return 1; |
1199 | return 1; |
1376 | } |
1200 | } |
1377 | |
1201 | |
1378 | if (sscanf (params, "%u", &i) != 1) |
1202 | if (sscanf (params, "%u", &i) != 1) |
1379 | { |
1203 | { |
1380 | if (1) |
|
|
1381 | LOG (llevDebug, "command_pickup: params==NULL\n"); |
|
|
1382 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); |
1204 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type."); |
1383 | return 1; |
1205 | return 1; |
1384 | } |
1206 | } |
1385 | set_pickup_mode (op, i); |
1207 | |
|
|
1208 | if (i <= PU_RATIO) |
|
|
1209 | i |= op->contr->mode & ~PU_RATIO; |
|
|
1210 | |
|
|
1211 | op->contr->mode = i; |
1386 | |
1212 | |
1387 | return 1; |
1213 | return 1; |
1388 | } |
|
|
1389 | |
|
|
1390 | void |
|
|
1391 | set_pickup_mode (object *op, int i) |
|
|
1392 | { |
|
|
1393 | switch (op->contr->mode = i) |
|
|
1394 | { |
|
|
1395 | case 0: |
|
|
1396 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up."); |
|
|
1397 | break; |
|
|
1398 | case 1: |
|
|
1399 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item."); |
|
|
1400 | break; |
|
|
1401 | case 2: |
|
|
1402 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop."); |
|
|
1403 | break; |
|
|
1404 | case 3: |
|
|
1405 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up."); |
|
|
1406 | break; |
|
|
1407 | case 4: |
|
|
1408 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items."); |
|
|
1409 | break; |
|
|
1410 | case 5: |
|
|
1411 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop."); |
|
|
1412 | break; |
|
|
1413 | case 6: |
|
|
1414 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items."); |
|
|
1415 | break; |
|
|
1416 | case 7: |
|
|
1417 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems"); |
|
|
1418 | break; |
|
|
1419 | } |
|
|
1420 | } |
1214 | } |
1421 | |
1215 | |
1422 | int |
1216 | int |
1423 | command_search_items (object *op, char *params) |
1217 | command_search_items (object *op, char *params) |
1424 | { |
1218 | { |
1425 | char buf[MAX_BUF]; |
|
|
1426 | |
|
|
1427 | if (settings.search_items == FALSE) |
|
|
1428 | return 1; |
|
|
1429 | |
|
|
1430 | if (params == NULL) |
1219 | if (params == NULL) |
1431 | { |
1220 | { |
1432 | if (op->contr->search_str[0] == '\0') |
1221 | if (op->contr->search_str[0] == '\0') |
1433 | { |
1222 | { |
1434 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
1223 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); |
1435 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1224 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1436 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1225 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1437 | return 1; |
1226 | return 1; |
1438 | } |
1227 | } |
1439 | |
1228 | |
1440 | op->contr->search_str[0] = '\0'; |
1229 | op->contr->search_str[0] = '\0'; |
1441 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1230 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1442 | op->update_stats (); |
1231 | op->contr->queue_stats_update (); |
1443 | return 1; |
1232 | return 1; |
1444 | } |
1233 | } |
1445 | |
1234 | |
1446 | if ((int) strlen (params) >= MAX_BUF) |
1235 | if (strlen (params) >= sizeof (op->contr->search_str)) |
1447 | { |
1236 | { |
1448 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1237 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1449 | return 1; |
1238 | return 1; |
1450 | } |
1239 | } |
1451 | |
1240 | |
1452 | strcpy (op->contr->search_str, params); |
1241 | strcpy (op->contr->search_str, params); |
1453 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1242 | new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str)); |
1454 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1243 | op->contr->queue_stats_update (); |
1455 | op->update_stats (); |
1244 | |
1456 | return 1; |
1245 | return 1; |
1457 | } |
1246 | } |
1458 | |
1247 | |
|
|
1248 | int |
|
|
1249 | command_unlock (object *op, char *params) |
|
|
1250 | { |
|
|
1251 | /* if the unlock command typed with nothing, unlock everything, |
|
|
1252 | * this might be bad |
|
|
1253 | */ |
|
|
1254 | if (params == NULL) |
|
|
1255 | { |
|
|
1256 | for (object *item = op->inv; item; item = item->below) |
|
|
1257 | { |
|
|
1258 | CLEAR_FLAG(item, FLAG_INV_LOCKED); |
|
|
1259 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param."); |
|
|
1260 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1261 | } |
|
|
1262 | return 0; |
|
|
1263 | } |
|
|
1264 | |
|
|
1265 | /* if the unlock command is used with a param, |
|
|
1266 | * unlock what matches. i.e. unlock material, should unlock all the materials |
|
|
1267 | */ |
|
|
1268 | for (object *item = op->inv; item; item = item->below) |
|
|
1269 | if (item->name.contains (params)) |
|
|
1270 | { |
|
|
1271 | CLEAR_FLAG (item, FLAG_INV_LOCKED); |
|
|
1272 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param."); |
|
|
1273 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1274 | } |
|
|
1275 | |
|
|
1276 | return 0; |
|
|
1277 | } |
|
|
1278 | |
|
|
1279 | int |
|
|
1280 | command_lock (object *op, char *params) |
|
|
1281 | { |
|
|
1282 | /* if the lock command is typed by itself, lock everything |
|
|
1283 | */ |
|
|
1284 | if (params == NULL) |
|
|
1285 | { |
|
|
1286 | for (object *item = op->inv; item; item = item->below) |
|
|
1287 | { |
|
|
1288 | SET_FLAG (item, FLAG_INV_LOCKED); |
|
|
1289 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param."); |
|
|
1290 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1291 | } |
|
|
1292 | return 0; |
|
|
1293 | } |
|
|
1294 | |
|
|
1295 | /* if the lock command is used with a param, lock what matches. |
|
|
1296 | * i.e. lock material, should lock all the materials |
|
|
1297 | */ |
|
|
1298 | for (object *item = op->inv; item; item = item->below) |
|
|
1299 | if (item->name.contains (params)) |
|
|
1300 | { |
|
|
1301 | SET_FLAG (item, FLAG_INV_LOCKED); |
|
|
1302 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param."); |
|
|
1303 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1304 | } |
|
|
1305 | |
|
|
1306 | return 0; |
|
|
1307 | } |
|
|
1308 | |
|
|
1309 | /* op should be a player, params is any params. |
|
|
1310 | * If no params given, we print out the currently marked object. |
|
|
1311 | * otherwise, try to find a matching object - try best match first. |
|
|
1312 | */ |
|
|
1313 | int |
|
|
1314 | command_mark (object *op, char *params) |
|
|
1315 | { |
|
|
1316 | if (!params) |
|
|
1317 | { |
|
|
1318 | if (object *mark = find_marked_object (op)) |
|
|
1319 | op->statusmsg (format ("%s is marked.", query_name (mark))); |
|
|
1320 | else |
|
|
1321 | op->failmsg ("You have no marked object."); |
|
|
1322 | } |
|
|
1323 | else |
|
|
1324 | { |
|
|
1325 | if (object *mark = find_best_object_match (op, params)) |
|
|
1326 | { |
|
|
1327 | op->contr->mark = mark; |
|
|
1328 | op->statusmsg (format ("Marked item %s", query_name (mark))); |
|
|
1329 | } |
|
|
1330 | else |
|
|
1331 | op->failmsgf ("Could not find an object that matches %s", params); |
|
|
1332 | } |
|
|
1333 | |
|
|
1334 | return 0; /*shouldnt get here */ |
|
|
1335 | } |
|
|
1336 | |