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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.66 by root, Mon Apr 21 07:01:40 2008 UTC vs.
Revision 1.119 by root, Sat Apr 10 04:54:09 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* 25/*
25 * Object (handling) commands 26 * Object (handling) commands
26 */ 27 */
27 28
28#include <global.h> 29#include <global.h>
29#include <loader.h>
30#include <skills.h> 30#include <skills.h>
31#include <sproto.h> 31#include <sproto.h>
32#include <living.h> 32#include <living.h>
33#include <math.h>
34 33
35/* 34/*
36 * Object id parsing functions 35 * Object id parsing functions
37 */ 36 */
38 37
94} 93}
95 94
96static bool 95static bool
97can_split (object *pl, object *&op, sint32 nrof) 96can_split (object *pl, object *&op, sint32 nrof)
98{ 97{
99 if (object *tmp = op->split (nrof)) 98 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 { 99 {
101 op = tmp; 100 op = tmp;
102 return true; 101 return true;
103 } 102 }
104 else 103 else
105 { 104 {
105 if (op->nrof > 1)
106 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %ss.", op->number_of (), &op->name); 106 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
107 else
108 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
109
107 return false; 110 return false;
108 } 111 }
109} 112}
110 113
111int 114int
129 { 132 {
130 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 133 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
131 return 0; 134 return 0;
132 } 135 }
133 136
134 skill = find_skill_by_name (pl, params); 137 skill = find_skill_by_name_fuzzy (pl, params);
135 138
136 if (!skill) 139 if (!skill)
137 { 140 {
138 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 141 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
139 return 0; 142 return 0;
140 } 143 }
141 144
142 pl->change_skill (0); 145 pl->apply (skill);
143 apply_special (pl, skill, AP_APPLY);
144 return 1; 146 return 1;
145}
146
147/* These functions (command_search, command_disarm) are really just wrappers for
148 * things like 'use_skill ...'). In fact, they should really be obsoleted
149 * and replaced with those.
150 */
151int
152command_search (object *op, char *params)
153{
154 return use_skill (op, skill_names[SK_FIND_TRAPS]);
155}
156
157int
158command_disarm (object *op, char *params)
159{
160 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
161} 147}
162 148
163/* A little special because we do want to pass the full params along 149/* A little special because we do want to pass the full params along
164 * as it includes the object to throw. 150 * as it includes the object to throw.
165 */ 151 */
167command_throw (object *op, char *params) 153command_throw (object *op, char *params)
168{ 154{
169 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) 155 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
170 return do_skill (op, op, skop, op->facing, params); 156 return do_skill (op, op, skop, op->facing, params);
171 else 157 else
172 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 158 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
173 159
174 return 0; 160 return 0;
175} 161}
176 162
177int 163int
203 189
204 while (*params == ' ') 190 while (*params == ' ')
205 params++; 191 params++;
206 192
207 if (object *inv = find_best_apply_object_match (op, params, aflag)) 193 if (object *inv = find_best_apply_object_match (op, params, aflag))
208 player_apply (op, inv, aflag, 0); 194 op->apply (inv, aflag);
209 else 195 else
210 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 196 op->failmsgf ("Could not find any match to the %s.", params);
211 } 197 }
212 198
213 return 0; 199 return 0;
214} 200}
215 201
237 return 0; 223 return 0;
238 } 224 }
239 225
240 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 226 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
241 { 227 {
242 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 228 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
243 return 0; 229 return 0;
244 } 230 }
245 231
246 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 232 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
247 { 233 {
280 * (sack, luggage, etc), tmp->env->env then points to the player (nested 266 * (sack, luggage, etc), tmp->env->env then points to the player (nested
281 * containers not allowed as of now) 267 * containers not allowed as of now)
282 */ 268 */
283 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 269 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
284 { 270 {
285 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 271 pl->failmsg ("You are levitating, you can't reach the ground! "
272 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
273 "or waiting till the levitation effect wears off.>");
286 return; 274 return;
287 } 275 }
288 276
289 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 277 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
290 return; 278 return;
291 279
292 if (nrof > tmp_nrof || nrof == 0) 280 if (nrof > tmp_nrof || nrof <= 0)
293 nrof = tmp_nrof; 281 nrof = tmp_nrof;
294 282
295 /* Figure out how much weight this object will add to the player */ 283 /* Figure out how much weight this object will add to the player */
296 weight = tmp->weight * nrof; 284 weight = tmp->weight * nrof;
297 if (tmp->inv) 285 if (tmp->inv)
307 295
308 if (!can_split (pl, tmp, nrof)) 296 if (!can_split (pl, tmp, nrof))
309 return; 297 return;
310 298
311 if (QUERY_FLAG (tmp, FLAG_UNPAID)) 299 if (QUERY_FLAG (tmp, FLAG_UNPAID))
300 {
301 tmp->flag.reset (FLAG_UNPAID);
312 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); 302 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
303 tmp->flag.set (FLAG_UNPAID);
304 }
313 else 305 else
314 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); 306 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
315 307
316 tmp = insert_ob_in_ob (tmp, op); 308 op->insert (tmp);
317
318 /* All the stuff below deals with client/server code, and is only
319 * usable by players
320 */
321 if (pl->contr)
322 {
323 esrv_send_item (pl, tmp);
324
325 /* These are needed to update the weight for the container we
326 * are putting the object in.
327 */
328 if (op != pl)
329 {
330 esrv_update_item (UPD_WEIGHT, pl, op);
331 esrv_send_item (pl, pl);
332 }
333
334 /* Update the container the object was in */
335 if (env && env != pl && env != op)
336 esrv_update_item (UPD_WEIGHT, pl, env);
337 }
338} 309}
339 310
340/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 311/* modified slightly to allow monsters use this -b.t. 5-31-95 */
341void 312void
342pick_up (object *op, object *alt) 313pick_up (object *op, object *alt)
388 count = tmp->nrof; 359 count = tmp->nrof;
389 360
390 /* container is open, so use it */ 361 /* container is open, so use it */
391 if (tmp->flag [FLAG_STARTEQUIP]) 362 if (tmp->flag [FLAG_STARTEQUIP])
392 alt = op; 363 alt = op;
393 else if (op->container) 364 else if ((alt = op->container_ ()))
394 { 365 {
395 alt = op->container;
396 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 366 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
397 goto leave; 367 goto leave;
398 } 368 }
399 else 369 else
400 { /* non container pickup */ 370 { /* non container pickup */
454int 424int
455command_take (object *op, char *params) 425command_take (object *op, char *params)
456{ 426{
457 object *tmp, *next; 427 object *tmp, *next;
458 428
459 if (op->container) 429 if (op->container_ ())
460 tmp = op->container->inv; 430 tmp = op->container_ ()->inv;
461 else 431 else
462 { 432 {
463 tmp = op->above; 433 tmp = op->above;
464 if (tmp) 434 if (tmp)
465 while (tmp->above) 435 while (tmp->above)
477 447
478 /* Makes processing easier */ 448 /* Makes processing easier */
479 if (params && *params == '\0') 449 if (params && *params == '\0')
480 params = 0; 450 params = 0;
481 451
482 int cnt = MAX_ITEM_PER_DROP; 452 int cnt = MAX_ITEM_PER_ACTION;
483 453
484 while (tmp) 454 while (tmp)
485 { 455 {
486 next = tmp->below; 456 next = tmp->below;
487 457
495 * but that probably will make it more difficult to read, and 465 * but that probably will make it more difficult to read, and
496 * not make it any more efficient 466 * not make it any more efficient
497 */ 467 */
498 if (params && item_matched_string (op, tmp, params)) 468 if (params && item_matched_string (op, tmp, params))
499 { 469 {
470 if (--cnt < 0) break;
500 pick_up (op, tmp); 471 pick_up (op, tmp);
501 if (--cnt <= 0) break;
502 } 472 }
503 else if (can_pick (op, tmp) && !params) 473 else if (can_pick (op, tmp) && !params)
504 { 474 {
475 if (--cnt < 0) break;
505 pick_up (op, tmp); 476 pick_up (op, tmp);
506 break; 477 break;
507 } 478 }
508 479
509 tmp = next; 480 tmp = next;
510 } 481 }
511 482
512 if (cnt <= 0) 483 if (cnt < 0)
513 { 484 {
514 op->failmsg ("Couldn't pick up so many items at once."); 485 op->failmsg ("Couldn't pick up so many items at once.");
515 return 0; 486 return 0;
516 } 487 }
517 488
530 501
531 return 0; 502 return 0;
532} 503}
533 504
534/* 505/*
535 * This function was part of drop, now is own function. 506 * This function was part of drop, now is own function.
536 * Player 'op' tries to put object 'tmp' into sack 'sack', 507 * Player 'op' tries to put object 'tmp' into sack 'sack',
537 * if nrof is non zero, then nrof objects is tried to put into sack. 508 * if nrof is non zero, then nrof objects is tried to put into sack.
509 *
538 * Note that the 'sack' in question can now be a transport, 510 * Note that the 'sack' in question can now be a transport,
539 * so this function isn't named very good anymore. 511 * so this function isn't named very good anymore.
540 */ 512 */
541void 513void
542put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 514put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
545 char buf[MAX_BUF]; 517 char buf[MAX_BUF];
546 518
547 if (sack == tmp) 519 if (sack == tmp)
548 return; /* Can't put an object in itself */ 520 return; /* Can't put an object in itself */
549 521
550 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 522 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP))
551 { 523 {
552 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 524 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
553 return; 525 return;
554 } 526 }
555 527
564 536
565 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 537 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
566 { 538 {
567 tmp = tmp2->below; 539 tmp = tmp2->below;
568 540
569 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 541 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
570 {
571 put_object_in_sack (op, sack, tmp2, 0); 542 put_object_in_sack (op, sack, tmp2, 0);
572 }
573 else 543 else
574 { 544 {
575 sprintf (buf, "Your %s fills up.", query_name (sack)); 545 sprintf (buf, "Your %s fills up.", query_name (sack));
576 new_draw_info (NDI_UNIQUE, 0, op, buf); 546 new_draw_info (NDI_UNIQUE, 0, op, buf);
577 break; 547 break;
578 } 548 }
579 } 549 }
580 550
581 esrv_update_item (UPD_WEIGHT, op, sack2);
582 return; 551 return;
583 } 552 }
584 553
585 /* Don't worry about this for containers - our caller should have 554 /* Don't worry about this for containers - our caller should have
586 * already checked this. 555 * already checked this.
587 */ 556 */
588 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 557 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
589 return; 558 return;
590 559
591 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 560 if (QUERY_FLAG (tmp, FLAG_APPLIED))
592 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 561 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
593 return; 562 return;
594 563
595 /* we want to put some portion of the item into the container */ 564 /* we want to put some portion of the item into the container */
596 if (nrof && tmp->nrof != nrof)
597 {
598 if (!can_split (op, tmp, nrof)) 565 if (!can_split (op, tmp, nrof))
599 return; 566 return;
600 }
601 else
602 tmp->remove ();
603 567
604 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 568 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
605 tmp2 = insert_ob_in_ob (tmp, sack); 569 sack->insert (tmp);
570}
606 571
607 // elmex: 2007-11-26: removed update_stats and replaced 572/* In contrast to drop_object (op, tmp, nrof) above this function takes the
608 // it by update_after_inventory_change () in the caller 573 * already split off object, and feeds it to the event handlers and does
609 // of this function 574 * other magic with it.
575 *
576 * <droppper> is the object that dropped this object and <obj> is the
577 * object that was dropped.
578 *
579 * Make sure to check what happened with <obj> after this function returns!
580 * Otherwise you may leak this object.
581 */
582void
583drop_object (object *dropper, object *obj)
584{
585 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
586 return;
587
588 if (obj->destroyed () || obj->is_inserted ())
589 return;
610 590
611 /* If an object merged (and thus, different object), we need to 591 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
612 * delete the original. 592 {
593 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
594 dropper->statusmsg ("The god who lent it to you retrieves it.");
595
596 obj->destroy ();
597 dropper->update_stats ();
598 return;
599 }
600
601 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
602 floor;
603 floor = floor->above)
604 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
605 return;
606
607 if (obj->destroyed () || obj->is_inserted ())
608 return;
609
610 if (dropper->is_in_shop () && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
611 if (!sell_item (obj, dropper))
612 return;
613
614 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
615 return;
616
617 /* If nothing special happened with this object, the default action is to
618 * insert it below the dropper:
613 */ 619 */
614 if (tmp2 != tmp)
615 esrv_del_item (op->contr, tmp->count);
616 620
617 esrv_send_item (op, tmp2); 621 obj->x = dropper->x;
622 obj->y = dropper->y;
618 623
619 /* update the sacks weight */ 624 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
620 esrv_update_item (UPD_WEIGHT, op, sack);
621} 625}
622 626
623/* 627/*
624 * This function was part of drop, now is own function. 628 * This function was part of drop, now is own function.
625 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 629 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
626 * nrof objects is tried to dropped. 630 * nrof objects are tried to drop.
627 * This is used when dropping objects onto the floor. 631 * This is used when dropping objects onto the floor.
628 */ 632 */
629void 633void
630drop_object (object *op, object *tmp, uint32 nrof) 634drop_object (object *op, object *tmp, uint32 nrof)
631{ 635{
632 object *floor;
633
634 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 636 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
635 return; 637 return;
636 638
637 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 639 if (QUERY_FLAG (tmp, FLAG_APPLIED))
638 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 640 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
639 return; /* can't unapply it */ 641 return; /* can't unapply it */
640
641 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
642 642
643 /* We are only dropping some of the items. We split the current object 643 /* We are only dropping some of the items. We split the current object
644 * off 644 * off
645 */ 645 */
646 if (nrof && tmp->nrof != nrof)
647 {
648 if (!can_split (op, tmp, nrof)) 646 if (!can_split (op, tmp, nrof))
649 return;
650 }
651 else
652 tmp->remove ();
653
654 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
655 return; 647 return;
656 648
657 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 649 drop_object (op, tmp);
658 {
659 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
660 op->statusmsg ("The gods who lent it to you retrieves it.");
661 650
662 if (op->type == PLAYER) 651 if (!tmp->destroyed () && !tmp->is_inserted ())
663 esrv_del_item (op->contr, tmp->count);
664
665 tmp->destroy ();
666 op->update_stats ();
667 return;
668 } 652 {
669 653 // if nothing happened with the object we give it back
670 if (op->type == PLAYER) 654 op->insert (tmp);
671 esrv_del_item (op->contr, tmp->count);
672
673 /* Call this before we update the various windows/players. At least
674 * that we, we know the weight is correct.
675 */
676 // 2007-11-26: moved op->update_stats away and calling it later after
677 // all items of a drop command have been processed.
678
679 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
680 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
681 return;
682
683 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
684 sell_item (tmp, op);
685
686 tmp->x = op->x;
687 tmp->y = op->y;
688
689 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
690}
691
692void update_after_inventory_change (object *op)
693{
694 /* Call this before we update the various windows/players. At least
695 * that we, we know the weight is correct.
696 */
697 op->update_stats ();
698
699 // elmex: kept this for now, i have no idea what happens when i remove it:
700 if (op->type == PLAYER)
701 {
702 /* Need to update the weight for the player */
703 esrv_send_item (op, op);
704 op->contr->ns->floorbox_update ();
705 } 655 }
706} 656}
707 657
708void 658void
709drop (object *op, object *tmp) 659drop (object *op, object *tmp)
719 if (tmp->env && tmp->env->type != PLAYER) 669 if (tmp->env && tmp->env->type != PLAYER)
720 { 670 {
721 /* Just toss the object - probably shouldn't be hanging 671 /* Just toss the object - probably shouldn't be hanging
722 * around anyways 672 * around anyways
723 */ 673 */
724 tmp->remove ();
725 tmp->destroy (); 674 tmp->destroy ();
726 return; 675 return;
727 } 676 }
728 else 677 else
729 {
730 while (tmp != NULL && tmp->invisible) 678 while (tmp && tmp->invisible)
731 tmp = tmp->below; 679 tmp = tmp->below;
732 }
733 } 680 }
734 681
735 if (tmp == NULL) 682 if (!tmp)
736 { 683 {
737 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 684 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
738 return; 685 return;
739 } 686 }
687
740 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 688 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
741 { 689 {
742 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 690 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
743 return; 691 return;
744 } 692 }
693
745 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 694 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
746 { 695 {
747#if 0 696#if 0
748 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 697 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
749 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 698 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
752 } 701 }
753 702
754 if (op->type == PLAYER && op->contr->last_used == tmp) 703 if (op->type == PLAYER && op->contr->last_used == tmp)
755 op->contr->last_used = tmp->below ? tmp->below 704 op->contr->last_used = tmp->below ? tmp->below
756 : tmp->above ? tmp->above 705 : tmp->above ? tmp->above
757 : 0; 706 : (object *)0;
758 707
759 if (op->container) 708 if (op->container_ ())
760 { 709 {
761 if (op->type == PLAYER) 710 if (op->type == PLAYER)
762 put_object_in_sack (op, op->container, tmp, op->contr->count); 711 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
763 else 712 else
764 put_object_in_sack (op, op->container, tmp, 0); 713 put_object_in_sack (op, op->container_ (), tmp, 0);
765 } 714 }
766 else 715 else
767 { 716 {
768 if (op->type == PLAYER) 717 if (op->type == PLAYER)
769 drop_object (op, tmp, op->contr->count); 718 drop_object (op, tmp, op->contr->count);
773 722
774 if (op->type == PLAYER) 723 if (op->type == PLAYER)
775 op->contr->count = 0; 724 op->contr->count = 0;
776} 725}
777 726
778
779
780/* Command will drop all items that have not been locked */ 727/* Command will drop all items that have not been locked */
781int 728int
782command_dropall (object *op, char *params) 729command_dropall (object *op, char *params)
783{ 730{
784 731
785 object *curinv, *nextinv;
786
787 if (op->inv == NULL) 732 if (op->inv == NULL)
788 { 733 {
789 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 734 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
790 return 0; 735 return 0;
791 } 736 }
792 737
793 curinv = op->inv; 738 object *curinv = op->inv;
739 object *nextinv;
794 740
795 /* 741 /*
796 This is the default. Drops everything not locked or considered 742 This is the default. Drops everything not locked or considered
797 not something that should be dropped. 743 not something that should be dropped.
798 */ 744 */
799 /* 745 /*
800 Care must be taken that the next item pointer is not to money as 746 Care must be taken that the next item pointer is not to money as
801 the drop() routine will do unknown things to it when dropping 747 the drop() routine will do unknown things to it when dropping
802 in a shop. --Tero.Pelander@utu.fi 748 in a shop. --Tero.Pelander@utu.fi
803 */ 749 */
804
805 int cnt = MAX_ITEM_PER_DROP; 750 int cnt = MAX_ITEM_PER_ACTION;
806 751
807 if (params == NULL) 752 if (!params)
808 { 753 {
809 while (curinv != NULL) 754 while (curinv)
810 { 755 {
811 nextinv = curinv->below; 756 nextinv = curinv->below;
757
812 while (nextinv && nextinv->type == MONEY) 758 while (nextinv && nextinv->type == MONEY)
813 nextinv = nextinv->below; 759 nextinv = nextinv->below;
760
814 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 761 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED)
815 curinv->type != FOOD && curinv->type != KEY && 762 && curinv->type != MONEY
816 curinv->type != SPECIAL_KEY && curinv->type != GEM && 763 && curinv->type != FOOD
764 && curinv->type != KEY
765 && curinv->type != SPECIAL_KEY
766 && curinv->type != GEM
767 && !curinv->invisible
817 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 768 && (curinv->type != CONTAINER || op->container_ () != curinv))
818 { 769 {
819 drop (op, curinv); 770 drop (op, curinv);
820 if (--cnt <= 0) break; 771 if (--cnt <= 0) break;
821 } 772 }
773
822 curinv = nextinv; 774 curinv = nextinv;
823 } 775 }
824 } 776 }
825
826 else if (strcmp (params, "weapons") == 0) 777 else if (strcmp (params, "weapons") == 0)
827 { 778 {
828 while (curinv != NULL) 779 while (curinv)
829 { 780 {
830 nextinv = curinv->below; 781 nextinv = curinv->below;
782
831 while (nextinv && nextinv->type == MONEY) 783 while (nextinv && nextinv->type == MONEY)
832 nextinv = nextinv->below; 784 nextinv = nextinv->below;
785
833 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 786 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
834 { 787 {
835 drop (op, curinv); 788 drop (op, curinv);
836 if (--cnt <= 0) break; 789 if (--cnt <= 0) break;
837 } 790 }
791
838 curinv = nextinv; 792 curinv = nextinv;
839 } 793 }
840 } 794 }
841
842 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 795 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
843 { 796 {
844 while (curinv != NULL) 797 while (curinv)
845 { 798 {
846 nextinv = curinv->below; 799 nextinv = curinv->below;
800
847 while (nextinv && nextinv->type == MONEY) 801 while (nextinv && nextinv->type == MONEY)
848 nextinv = nextinv->below; 802 nextinv = nextinv->below;
803
849 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 804 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
850 { 805 {
851 drop (op, curinv); 806 drop (op, curinv);
852 if (--cnt <= 0) break; 807 if (--cnt <= 0) break;
853 } 808 }
809
854 curinv = nextinv; 810 curinv = nextinv;
855 } 811 }
856 } 812 }
857
858 else if (strcmp (params, "misc") == 0) 813 else if (strcmp (params, "misc") == 0)
859 { 814 {
860 while (curinv != NULL) 815 while (curinv)
861 { 816 {
862 nextinv = curinv->below; 817 nextinv = curinv->below;
818
863 while (nextinv && nextinv->type == MONEY) 819 while (nextinv && nextinv->type == MONEY)
864 nextinv = nextinv->below; 820 nextinv = nextinv->below;
821
865 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 822 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
866 { 823 {
867 switch (curinv->type) 824 switch (curinv->type)
868 { 825 {
869 case HORN: 826 case HORN:
887 break; 844 break;
888 default: 845 default:
889 curinv = nextinv; 846 curinv = nextinv;
890 break; 847 break;
891 } 848 }
849
892 if (--cnt <= 0) break; 850 if (--cnt <= 0) break;
893 } 851 }
852
894 curinv = nextinv; 853 curinv = nextinv;
895 } 854 }
896 } 855 }
897 856
898 if (cnt <= 0) 857 if (cnt <= 0)
899 op->failmsg ("Only dropped some items, can't drop that many items at once."); 858 op->failmsg ("Only dropped some items, can't drop that many items at once.");
900 859
901 update_after_inventory_change (op);
902
903/* draw_look(op);*/ 860/* draw_look(op);*/
904 return 0; 861 return 0;
905} 862}
906 863
864
865/* This function tries to drop all objects in the <objs> vector.
866 * <dropper> is the object that wants to drop them.
867 * <cnt> can be a 0 pointer or a pointer to the maximum number of
868 * drop operations to perform.
869 *
870 * Returns true if at least one item was dropped.
871 */
872static bool
873drop_vector (object *dropper, vector<object *> &objs, int *cnt)
874{
875 vector<object *>::iterator i;
876
877 bool did_one = false;
878
879 for (i = objs.begin (); i != objs.end (); i++)
880 {
881 drop (dropper, *i);
882 if (cnt && --*cnt <= 0) break;
883 did_one = true;
884 }
885
886 return did_one;
887}
888
907/* Object op wants to drop object(s) params. params can be a 889/* Object op wants to drop object(s) params. params can be a
908 * comma seperated list. 890 * comma seperated list.
909 */ 891 */
910
911int 892int
912command_drop (object *op, char *params) 893command_drop (object *op, char *params)
913{ 894{
914 object *tmp, *next; 895 object *tmp, *next;
915 int did_one = 0; 896 int did_one = 0;
919 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 900 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
920 return 0; 901 return 0;
921 } 902 }
922 else 903 else
923 { 904 {
924 int cnt = MAX_ITEM_PER_DROP; 905 vector<object *> matched_objs;
925 906
926 for (tmp = op->inv; tmp; tmp = next) 907 for (tmp = op->inv; tmp; tmp = next)
927 { 908 {
928 next = tmp->below; 909 next = tmp->below;
929 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 910 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
930 continue; 911 continue;
931 912
932 if (item_matched_string (op, tmp, params)) 913 if (item_matched_string (op, tmp, params))
933 { 914 matched_objs.push_back (tmp);
934 drop (op, tmp);
935 if (--cnt <= 0) break;
936 did_one = 1;
937 } 915 }
938 }
939 916
940 if (!did_one) 917 int cnt = MAX_ITEM_PER_ACTION;
918
919 if (!drop_vector (op, matched_objs, &cnt))
941 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 920 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
942 921
943 if (cnt <= 0) 922 if (cnt <= 0)
944 op->failmsg ("Only dropped some items, can't drop that many items at once."); 923 op->failmsg ("Only dropped some items, can't drop that many items at once.");
945
946 update_after_inventory_change (op);
947 } 924 }
948 925
949 return 0; 926 return 0;
950} 927}
951 928
1026 dynbuf_text buf (512, 512); 1003 dynbuf_text buf (512, 512);
1027 1004
1028 object *mon = head ? head : this; 1005 object *mon = head ? head : this;
1029 1006
1030 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 1007 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1031 buf << "It is an undead force.\n"; 1008 buf << "It is an undead force.\r";
1032 1009
1033 if (mon->level > who->level) 1010 if (mon->level > who->level)
1034 buf << "It is likely more powerful than you.\n"; 1011 buf << "It is likely more powerful than you.\r";
1035 else if (mon->level < who->level) 1012 else if (mon->level < who->level)
1036 buf << "It is likely less powerful than you.\n"; 1013 buf << "It is likely less powerful than you.\r";
1037 else 1014 else
1038 buf << "It is probably as powerful as you.\n"; 1015 buf << "It is probably as powerful as you.\r";
1039 1016
1040 if (mon->attacktype & AT_ACID) 1017 if (mon->attacktype & AT_ACID)
1041 buf << "You seem to smell an acrid odor.\n"; 1018 buf << "You seem to smell an acrid odor.\r";
1042 1019
1043 /* Anyone know why this used to use the clone value instead of the 1020 /* Anyone know why this used to use the clone value instead of the
1044 * maxhp field? This seems that it should give more accurate results. 1021 * maxhp field? This seems that it should give more accurate results.
1045 */ 1022 */
1046 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1023 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1047 { /* From 1-4 */ 1024 { /* From 1-4 */
1048 case 1: 1025 case 1:
1049 buf << "It is in a bad shape.\n"; 1026 buf << "It is in a bad shape.\r";
1050 break; 1027 break;
1051 case 2: 1028 case 2:
1052 buf << "It is hurt.\n"; 1029 buf << "It is hurt.\r";
1053 break; 1030 break;
1054 case 3: 1031 case 3:
1055 buf << "It is somewhat hurt.\n"; 1032 buf << "It is somewhat hurt.\r";
1056 break; 1033 break;
1057 case 4: 1034 case 4:
1058 buf << "It is in excellent shape.\n"; 1035 buf << "It is in excellent shape.\r";
1059 break; 1036 break;
1060 } 1037 }
1061 1038
1062 if (present_in_ob (POISONING, mon)) 1039 if (present_in_ob (POISONING, mon))
1063 buf << "It looks very ill.\n"; 1040 buf << "It looks very ill.\r";
1041
1042 buf << '\n';
1064 1043
1065 return buf; 1044 return buf;
1066} 1045}
1067 1046
1068/* tmp is the object being described, pl is who is examing it. */ 1047/* tmp is the object being described, pl is who is examing it. */
1075} 1054}
1076 1055
1077std::string 1056std::string
1078object::long_desc (object *who) 1057object::long_desc (object *who)
1079{ 1058{
1080 std::string buf (query_name (this)); 1059 std::string buf (query_name ());
1081 1060
1082 switch (type) 1061 switch (type)
1083 { 1062 {
1084 case RING: 1063 case RING:
1085 case SKILL: 1064 case SKILL:
1097 case CLOAK: 1076 case CLOAK:
1098 case FOOD: 1077 case FOOD:
1099 case DRINK: 1078 case DRINK:
1100 case FLESH: 1079 case FLESH:
1101 case SKILL_TOOL: 1080 case SKILL_TOOL:
1081 case LAMP:
1102 case POWER_CRYSTAL: 1082 case POWER_CRYSTAL:
1103 { 1083 {
1104 const char *cp = ::describe_item (this, who); 1084 const char *cp = ::describe_item (this, who);
1105 1085
1106 if (*cp) 1086 if (*cp)
1121examine_monster (object *op, object *tmp) 1101examine_monster (object *op, object *tmp)
1122{ 1102{
1123 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1103 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1124} 1104}
1125 1105
1126std::string
1127object::describe (object *who)
1128{
1129 dynbuf_text buf (1024, 1024);
1130
1131 buf.printf ("That is: %s.\n", long_desc (who).c_str ());
1132
1133 if (custom_name)
1134 buf.printf ("You call it %s\n", &custom_name);
1135
1136 switch (type)
1137 {
1138 case SPELLBOOK:
1139 if (flag [FLAG_IDENTIFIED] && inv)
1140 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1141 break;
1142
1143 case BOOK:
1144 if (msg)
1145 buf << "Something is written in it.\n";
1146 break;
1147
1148 case CONTAINER:
1149 if (race != NULL)
1150 {
1151 if (weight_limit && stats.Str < 100)
1152 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1153 &race, weight_limit / (10.0 * (100 - stats.Str)));
1154 else
1155 buf.printf ("It can hold only %s.\n", &race);
1156 }
1157 else if (weight_limit && stats.Str < 100)
1158 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1159 break;
1160
1161 case WAND:
1162 if (flag [FLAG_IDENTIFIED])
1163 buf.printf ("It has %d charges left.\n", stats.food);
1164 break;
1165 }
1166
1167 if (materialname && !msg)
1168 buf.printf ("It is made of: %s.\n", &materialname);
1169
1170 if (who)
1171 /* Where to wear this item */
1172 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1173 if (slot[i].info)
1174 {
1175 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1176
1177 if (slot[i].info < -1 && who->slot[i].info)
1178 buf.printf ("(%d)", -slot[i].info);
1179
1180 buf << ".\n";
1181 }
1182
1183 if (weight)
1184 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1185
1186 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1187 {
1188 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1189
1190 if (is_in_shop (who))
1191 {
1192 if (flag [FLAG_UNPAID])
1193 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1194 else
1195 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1196 }
1197 }
1198
1199 if (flag [FLAG_MONSTER])
1200 buf << describe_monster (who);
1201
1202 /* Is this item buildable? */
1203 if (flag [FLAG_IS_BUILDABLE])
1204 buf << "This is a buildable item.\n";
1205
1206 /* Does the object have a message? Don't show message for all object
1207 * types - especially if the first entry is a match
1208 */
1209 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@')
1210 {
1211 /* This is just a hack so when identifying the items, we print
1212 * out the extra message
1213 */
1214 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1215 buf << "The object has a story:\n";
1216
1217 buf << msg << '\n';
1218 }
1219
1220 buf << '\n';
1221
1222 return std::string (buf.linearise (), buf.size ());
1223}
1224
1225static void 1106static void
1226display_new_pickup (object *op) 1107display_new_pickup (object *op)
1227{ 1108{
1228 int i = op->contr->mode; 1109 int i = op->contr->mode;
1229 1110
1230 if (!(i & PU_NEWMODE))
1231 return;
1232
1233 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1234 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1111 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1235 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1112 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1236 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1113 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1237 1114
1238 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1115 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1289 }; 1166 };
1290 1167
1291 if (!params) 1168 if (!params)
1292 { 1169 {
1293 /* if the new mode is used, just print the settings */ 1170 /* if the new mode is used, just print the settings */
1294 if (op->contr->mode & PU_NEWMODE)
1295 {
1296 display_new_pickup (op); 1171 display_new_pickup (op);
1297 return 1;
1298 }
1299 if (1)
1300 LOG (llevDebug, "command_pickup: !params\n");
1301 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1302 return 0; 1172 return 0;
1303 } 1173 }
1304 1174
1305 while (*params == ' ' && *params) 1175 while (*params == ' ' && *params)
1306 params++; 1176 params++;
1312 for (mode = 0; names[mode]; mode++) 1182 for (mode = 0; names[mode]; mode++)
1313 { 1183 {
1314 if (!strcmp (names[mode], params + 1)) 1184 if (!strcmp (names[mode], params + 1))
1315 { 1185 {
1316 i = op->contr->mode; 1186 i = op->contr->mode;
1317 if (!(i & PU_NEWMODE)) 1187
1318 i = PU_NEWMODE;
1319 if (*params == '+') 1188 if (*params == '+')
1320 i = i | modes[mode]; 1189 i = i | modes[mode];
1321 else 1190 else
1322 i = i & ~modes[mode]; 1191 i = i & ~modes[mode];
1192
1323 op->contr->mode = i; 1193 op->contr->mode = i;
1324 display_new_pickup (op); 1194 display_new_pickup (op);
1325 return 1; 1195 return 1;
1326 } 1196 }
1327 } 1197 }
1329 return 1; 1199 return 1;
1330 } 1200 }
1331 1201
1332 if (sscanf (params, "%u", &i) != 1) 1202 if (sscanf (params, "%u", &i) != 1)
1333 { 1203 {
1334 if (1)
1335 LOG (llevDebug, "command_pickup: params==NULL\n");
1336 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1204 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1337 return 1; 1205 return 1;
1338 } 1206 }
1339 set_pickup_mode (op, i); 1207
1208 if (i <= PU_RATIO)
1209 i |= op->contr->mode & ~PU_RATIO;
1210
1211 op->contr->mode = i;
1340 1212
1341 return 1; 1213 return 1;
1342}
1343
1344void
1345set_pickup_mode (object *op, int i)
1346{
1347 switch (op->contr->mode = i)
1348 {
1349 case 0:
1350 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1351 break;
1352 case 1:
1353 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1354 break;
1355 case 2:
1356 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1357 break;
1358 case 3:
1359 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1360 break;
1361 case 4:
1362 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1363 break;
1364 case 5:
1365 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1366 break;
1367 case 6:
1368 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1369 break;
1370 case 7:
1371 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1372 break;
1373 }
1374} 1214}
1375 1215
1376int 1216int
1377command_search_items (object *op, char *params) 1217command_search_items (object *op, char *params)
1378{ 1218{
1379 char buf[MAX_BUF];
1380
1381 if (settings.search_items == FALSE)
1382 return 1;
1383
1384 if (params == NULL) 1219 if (params == NULL)
1385 { 1220 {
1386 if (op->contr->search_str[0] == '\0') 1221 if (op->contr->search_str[0] == '\0')
1387 { 1222 {
1388 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1223 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1389 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1224 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1390 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1225 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1391 return 1; 1226 return 1;
1392 } 1227 }
1393 1228
1394 op->contr->search_str[0] = '\0'; 1229 op->contr->search_str[0] = '\0';
1395 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1230 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1396 op->update_stats (); 1231 op->contr->queue_stats_update ();
1397 return 1; 1232 return 1;
1398 } 1233 }
1399 1234
1400 if ((int) strlen (params) >= MAX_BUF) 1235 if (strlen (params) >= sizeof (op->contr->search_str))
1401 { 1236 {
1402 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1237 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1403 return 1; 1238 return 1;
1404 } 1239 }
1405 1240
1406 strcpy (op->contr->search_str, params); 1241 strcpy (op->contr->search_str, params);
1407 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1242 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1408 new_draw_info (NDI_UNIQUE, 0, op, buf); 1243 op->contr->queue_stats_update ();
1409 op->update_stats (); 1244
1410 return 1; 1245 return 1;
1411} 1246}
1412 1247
1248int
1249command_unlock (object *op, char *params)
1250{
1251 /* if the unlock command typed with nothing, unlock everything,
1252 * this might be bad
1253 */
1254 if (params == NULL)
1255 {
1256 for (object *item = op->inv; item; item = item->below)
1257 {
1258 CLEAR_FLAG(item, FLAG_INV_LOCKED);
1259 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1260 esrv_update_item (UPD_FLAGS, op, item);
1261 }
1262 return 0;
1263 }
1264
1265 /* if the unlock command is used with a param,
1266 * unlock what matches. i.e. unlock material, should unlock all the materials
1267 */
1268 for (object *item = op->inv; item; item = item->below)
1269 if (item->name.contains (params))
1270 {
1271 CLEAR_FLAG (item, FLAG_INV_LOCKED);
1272 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1273 esrv_update_item (UPD_FLAGS, op, item);
1274 }
1275
1276 return 0;
1277}
1278
1279int
1280command_lock (object *op, char *params)
1281{
1282 /* if the lock command is typed by itself, lock everything
1283 */
1284 if (params == NULL)
1285 {
1286 for (object *item = op->inv; item; item = item->below)
1287 {
1288 SET_FLAG (item, FLAG_INV_LOCKED);
1289 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1290 esrv_update_item (UPD_FLAGS, op, item);
1291 }
1292 return 0;
1293 }
1294
1295 /* if the lock command is used with a param, lock what matches.
1296 * i.e. lock material, should lock all the materials
1297 */
1298 for (object *item = op->inv; item; item = item->below)
1299 if (item->name.contains (params))
1300 {
1301 SET_FLAG (item, FLAG_INV_LOCKED);
1302 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1303 esrv_update_item (UPD_FLAGS, op, item);
1304 }
1305
1306 return 0;
1307}
1308
1309/* op should be a player, params is any params.
1310 * If no params given, we print out the currently marked object.
1311 * otherwise, try to find a matching object - try best match first.
1312 */
1313int
1314command_mark (object *op, char *params)
1315{
1316 if (!params)
1317 {
1318 if (object *mark = find_marked_object (op))
1319 op->statusmsg (format ("%s is marked.", query_name (mark)));
1320 else
1321 op->failmsg ("You have no marked object.");
1322 }
1323 else
1324 {
1325 if (object *mark = find_best_object_match (op, params))
1326 {
1327 op->contr->mark = mark;
1328 op->statusmsg (format ("Marked item %s", query_name (mark)));
1329 }
1330 else
1331 op->failmsgf ("Could not find an object that matches %s", params);
1332 }
1333
1334 return 0; /*shouldnt get here */
1335}
1336

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