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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.68 by root, Tue Apr 22 02:46:18 2008 UTC vs.
Revision 1.119 by root, Sat Apr 10 04:54:09 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* 25/*
25 * Object (handling) commands 26 * Object (handling) commands
26 */ 27 */
27 28
28#include <global.h> 29#include <global.h>
29#include <loader.h>
30#include <skills.h> 30#include <skills.h>
31#include <sproto.h> 31#include <sproto.h>
32#include <living.h> 32#include <living.h>
33#include <math.h>
34 33
35/* 34/*
36 * Object id parsing functions 35 * Object id parsing functions
37 */ 36 */
38 37
94} 93}
95 94
96static bool 95static bool
97can_split (object *pl, object *&op, sint32 nrof) 96can_split (object *pl, object *&op, sint32 nrof)
98{ 97{
99 if (object *tmp = op->split (nrof)) 98 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 { 99 {
101 op = tmp; 100 op = tmp;
102 return true; 101 return true;
103 } 102 }
104 else 103 else
133 { 132 {
134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 133 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
135 return 0; 134 return 0;
136 } 135 }
137 136
138 skill = find_skill_by_name (pl, params); 137 skill = find_skill_by_name_fuzzy (pl, params);
139 138
140 if (!skill) 139 if (!skill)
141 { 140 {
142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 141 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
143 return 0; 142 return 0;
144 } 143 }
145 144
146 pl->change_skill (0); 145 pl->apply (skill);
147 apply_special (pl, skill, AP_APPLY);
148 return 1; 146 return 1;
149}
150
151/* These functions (command_search, command_disarm) are really just wrappers for
152 * things like 'use_skill ...'). In fact, they should really be obsoleted
153 * and replaced with those.
154 */
155int
156command_search (object *op, char *params)
157{
158 return use_skill (op, skill_names[SK_FIND_TRAPS]);
159}
160
161int
162command_disarm (object *op, char *params)
163{
164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
165} 147}
166 148
167/* A little special because we do want to pass the full params along 149/* A little special because we do want to pass the full params along
168 * as it includes the object to throw. 150 * as it includes the object to throw.
169 */ 151 */
171command_throw (object *op, char *params) 153command_throw (object *op, char *params)
172{ 154{
173 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) 155 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
174 return do_skill (op, op, skop, op->facing, params); 156 return do_skill (op, op, skop, op->facing, params);
175 else 157 else
176 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 158 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
177 159
178 return 0; 160 return 0;
179} 161}
180 162
181int 163int
207 189
208 while (*params == ' ') 190 while (*params == ' ')
209 params++; 191 params++;
210 192
211 if (object *inv = find_best_apply_object_match (op, params, aflag)) 193 if (object *inv = find_best_apply_object_match (op, params, aflag))
212 player_apply (op, inv, aflag, 0); 194 op->apply (inv, aflag);
213 else 195 else
214 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 196 op->failmsgf ("Could not find any match to the %s.", params);
215 } 197 }
216 198
217 return 0; 199 return 0;
218} 200}
219 201
241 return 0; 223 return 0;
242 } 224 }
243 225
244 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 226 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
245 { 227 {
246 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 228 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
247 return 0; 229 return 0;
248 } 230 }
249 231
250 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 232 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
251 { 233 {
284 * (sack, luggage, etc), tmp->env->env then points to the player (nested 266 * (sack, luggage, etc), tmp->env->env then points to the player (nested
285 * containers not allowed as of now) 267 * containers not allowed as of now)
286 */ 268 */
287 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 269 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
288 { 270 {
289 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 271 pl->failmsg ("You are levitating, you can't reach the ground! "
272 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
273 "or waiting till the levitation effect wears off.>");
290 return; 274 return;
291 } 275 }
292 276
293 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 277 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
294 return; 278 return;
311 295
312 if (!can_split (pl, tmp, nrof)) 296 if (!can_split (pl, tmp, nrof))
313 return; 297 return;
314 298
315 if (QUERY_FLAG (tmp, FLAG_UNPAID)) 299 if (QUERY_FLAG (tmp, FLAG_UNPAID))
300 {
301 tmp->flag.reset (FLAG_UNPAID);
316 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); 302 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
303 tmp->flag.set (FLAG_UNPAID);
304 }
317 else 305 else
318 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); 306 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
319 307
320 tmp = insert_ob_in_ob (tmp, op); 308 op->insert (tmp);
321
322 /* All the stuff below deals with client/server code, and is only
323 * usable by players
324 */
325 if (pl->contr)
326 {
327 esrv_send_item (pl, tmp);
328
329 /* These are needed to update the weight for the container we
330 * are putting the object in.
331 */
332 if (op != pl)
333 {
334 esrv_update_item (UPD_WEIGHT, pl, op);
335 esrv_send_item (pl, pl);
336 }
337
338 /* Update the container the object was in */
339 if (env && env != pl && env != op)
340 esrv_update_item (UPD_WEIGHT, pl, env);
341 }
342} 309}
343 310
344/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 311/* modified slightly to allow monsters use this -b.t. 5-31-95 */
345void 312void
346pick_up (object *op, object *alt) 313pick_up (object *op, object *alt)
392 count = tmp->nrof; 359 count = tmp->nrof;
393 360
394 /* container is open, so use it */ 361 /* container is open, so use it */
395 if (tmp->flag [FLAG_STARTEQUIP]) 362 if (tmp->flag [FLAG_STARTEQUIP])
396 alt = op; 363 alt = op;
397 else if (op->container) 364 else if ((alt = op->container_ ()))
398 { 365 {
399 alt = op->container;
400 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 366 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
401 goto leave; 367 goto leave;
402 } 368 }
403 else 369 else
404 { /* non container pickup */ 370 { /* non container pickup */
458int 424int
459command_take (object *op, char *params) 425command_take (object *op, char *params)
460{ 426{
461 object *tmp, *next; 427 object *tmp, *next;
462 428
463 if (op->container) 429 if (op->container_ ())
464 tmp = op->container->inv; 430 tmp = op->container_ ()->inv;
465 else 431 else
466 { 432 {
467 tmp = op->above; 433 tmp = op->above;
468 if (tmp) 434 if (tmp)
469 while (tmp->above) 435 while (tmp->above)
481 447
482 /* Makes processing easier */ 448 /* Makes processing easier */
483 if (params && *params == '\0') 449 if (params && *params == '\0')
484 params = 0; 450 params = 0;
485 451
486 int cnt = MAX_ITEM_PER_DROP; 452 int cnt = MAX_ITEM_PER_ACTION;
487 453
488 while (tmp) 454 while (tmp)
489 { 455 {
490 next = tmp->below; 456 next = tmp->below;
491 457
499 * but that probably will make it more difficult to read, and 465 * but that probably will make it more difficult to read, and
500 * not make it any more efficient 466 * not make it any more efficient
501 */ 467 */
502 if (params && item_matched_string (op, tmp, params)) 468 if (params && item_matched_string (op, tmp, params))
503 { 469 {
470 if (--cnt < 0) break;
504 pick_up (op, tmp); 471 pick_up (op, tmp);
505 if (--cnt <= 0) break;
506 } 472 }
507 else if (can_pick (op, tmp) && !params) 473 else if (can_pick (op, tmp) && !params)
508 { 474 {
475 if (--cnt < 0) break;
509 pick_up (op, tmp); 476 pick_up (op, tmp);
510 break; 477 break;
511 } 478 }
512 479
513 tmp = next; 480 tmp = next;
514 } 481 }
515 482
516 if (cnt <= 0) 483 if (cnt < 0)
517 { 484 {
518 op->failmsg ("Couldn't pick up so many items at once."); 485 op->failmsg ("Couldn't pick up so many items at once.");
519 return 0; 486 return 0;
520 } 487 }
521 488
534 501
535 return 0; 502 return 0;
536} 503}
537 504
538/* 505/*
539 * This function was part of drop, now is own function. 506 * This function was part of drop, now is own function.
540 * Player 'op' tries to put object 'tmp' into sack 'sack', 507 * Player 'op' tries to put object 'tmp' into sack 'sack',
541 * if nrof is non zero, then nrof objects is tried to put into sack. 508 * if nrof is non zero, then nrof objects is tried to put into sack.
509 *
542 * Note that the 'sack' in question can now be a transport, 510 * Note that the 'sack' in question can now be a transport,
543 * so this function isn't named very good anymore. 511 * so this function isn't named very good anymore.
544 */ 512 */
545void 513void
546put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 514put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
549 char buf[MAX_BUF]; 517 char buf[MAX_BUF];
550 518
551 if (sack == tmp) 519 if (sack == tmp)
552 return; /* Can't put an object in itself */ 520 return; /* Can't put an object in itself */
553 521
554 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 522 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP))
555 { 523 {
556 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 524 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
557 return; 525 return;
558 } 526 }
559 527
568 536
569 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 537 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
570 { 538 {
571 tmp = tmp2->below; 539 tmp = tmp2->below;
572 540
573 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 541 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
574 {
575 put_object_in_sack (op, sack, tmp2, 0); 542 put_object_in_sack (op, sack, tmp2, 0);
576 }
577 else 543 else
578 { 544 {
579 sprintf (buf, "Your %s fills up.", query_name (sack)); 545 sprintf (buf, "Your %s fills up.", query_name (sack));
580 new_draw_info (NDI_UNIQUE, 0, op, buf); 546 new_draw_info (NDI_UNIQUE, 0, op, buf);
581 break; 547 break;
582 } 548 }
583 } 549 }
584 550
585 esrv_update_item (UPD_WEIGHT, op, sack2);
586 return; 551 return;
587 } 552 }
588 553
589 /* Don't worry about this for containers - our caller should have 554 /* Don't worry about this for containers - our caller should have
590 * already checked this. 555 * already checked this.
591 */ 556 */
592 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 557 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
593 return; 558 return;
594 559
595 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 560 if (QUERY_FLAG (tmp, FLAG_APPLIED))
596 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 561 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
597 return; 562 return;
598 563
599 /* we want to put some portion of the item into the container */ 564 /* we want to put some portion of the item into the container */
600 if (nrof && tmp->nrof != nrof)
601 {
602 if (!can_split (op, tmp, nrof)) 565 if (!can_split (op, tmp, nrof))
603 return; 566 return;
604 }
605 else
606 tmp->remove ();
607 567
608 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 568 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
609 tmp2 = insert_ob_in_ob (tmp, sack); 569 sack->insert (tmp);
570}
610 571
611 // elmex: 2007-11-26: removed update_stats and replaced 572/* In contrast to drop_object (op, tmp, nrof) above this function takes the
612 // it by update_after_inventory_change () in the caller 573 * already split off object, and feeds it to the event handlers and does
613 // of this function 574 * other magic with it.
575 *
576 * <droppper> is the object that dropped this object and <obj> is the
577 * object that was dropped.
578 *
579 * Make sure to check what happened with <obj> after this function returns!
580 * Otherwise you may leak this object.
581 */
582void
583drop_object (object *dropper, object *obj)
584{
585 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
586 return;
587
588 if (obj->destroyed () || obj->is_inserted ())
589 return;
614 590
615 /* If an object merged (and thus, different object), we need to 591 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
616 * delete the original. 592 {
593 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
594 dropper->statusmsg ("The god who lent it to you retrieves it.");
595
596 obj->destroy ();
597 dropper->update_stats ();
598 return;
599 }
600
601 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
602 floor;
603 floor = floor->above)
604 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
605 return;
606
607 if (obj->destroyed () || obj->is_inserted ())
608 return;
609
610 if (dropper->is_in_shop () && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
611 if (!sell_item (obj, dropper))
612 return;
613
614 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
615 return;
616
617 /* If nothing special happened with this object, the default action is to
618 * insert it below the dropper:
617 */ 619 */
618 if (tmp2 != tmp)
619 esrv_del_item (op->contr, tmp->count);
620 620
621 esrv_send_item (op, tmp2); 621 obj->x = dropper->x;
622 obj->y = dropper->y;
622 623
623 /* update the sacks weight */ 624 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
624 esrv_update_item (UPD_WEIGHT, op, sack);
625} 625}
626 626
627/* 627/*
628 * This function was part of drop, now is own function. 628 * This function was part of drop, now is own function.
629 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 629 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
630 * nrof objects is tried to dropped. 630 * nrof objects are tried to drop.
631 * This is used when dropping objects onto the floor. 631 * This is used when dropping objects onto the floor.
632 */ 632 */
633void 633void
634drop_object (object *op, object *tmp, uint32 nrof) 634drop_object (object *op, object *tmp, uint32 nrof)
635{ 635{
636 object *floor;
637
638 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 636 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
639 return; 637 return;
640 638
641 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 639 if (QUERY_FLAG (tmp, FLAG_APPLIED))
642 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 640 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
643 return; /* can't unapply it */ 641 return; /* can't unapply it */
644
645 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
646 642
647 /* We are only dropping some of the items. We split the current object 643 /* We are only dropping some of the items. We split the current object
648 * off 644 * off
649 */ 645 */
650 if (nrof && tmp->nrof != nrof)
651 {
652 if (!can_split (op, tmp, nrof)) 646 if (!can_split (op, tmp, nrof))
653 return;
654 }
655 else
656 tmp->remove ();
657
658 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
659 return; 647 return;
660 648
661 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 649 drop_object (op, tmp);
662 {
663 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
664 op->statusmsg ("The gods who lent it to you retrieves it.");
665 650
666 tmp->destroy (); 651 if (!tmp->destroyed () && !tmp->is_inserted ())
667 op->update_stats ();
668 return;
669 } 652 {
670 653 // if nothing happened with the object we give it back
671 if (op->type == PLAYER) 654 op->insert (tmp);
672 esrv_del_item (op->contr, tmp->count);
673
674 /* Call this before we update the various windows/players. At least
675 * that we, we know the weight is correct.
676 */
677 // 2007-11-26: moved op->update_stats away and calling it later after
678 // all items of a drop command have been processed.
679
680 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
681 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
682 return;
683
684 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
685 sell_item (tmp, op);
686
687 tmp->x = op->x;
688 tmp->y = op->y;
689
690 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
691}
692
693void update_after_inventory_change (object *op)
694{
695 /* Call this before we update the various windows/players. At least
696 * that we, we know the weight is correct.
697 */
698 op->update_stats ();
699
700 // elmex: kept this for now, i have no idea what happens when i remove it:
701 if (op->type == PLAYER)
702 {
703 /* Need to update the weight for the player */
704 esrv_send_item (op, op);
705 op->contr->ns->floorbox_update ();
706 } 655 }
707} 656}
708 657
709void 658void
710drop (object *op, object *tmp) 659drop (object *op, object *tmp)
720 if (tmp->env && tmp->env->type != PLAYER) 669 if (tmp->env && tmp->env->type != PLAYER)
721 { 670 {
722 /* Just toss the object - probably shouldn't be hanging 671 /* Just toss the object - probably shouldn't be hanging
723 * around anyways 672 * around anyways
724 */ 673 */
725 tmp->remove ();
726 tmp->destroy (); 674 tmp->destroy ();
727 return; 675 return;
728 } 676 }
729 else 677 else
730 {
731 while (tmp != NULL && tmp->invisible) 678 while (tmp && tmp->invisible)
732 tmp = tmp->below; 679 tmp = tmp->below;
733 }
734 } 680 }
735 681
736 if (tmp == NULL) 682 if (!tmp)
737 { 683 {
738 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 684 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
739 return; 685 return;
740 } 686 }
687
741 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 688 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
742 { 689 {
743 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 690 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
744 return; 691 return;
745 } 692 }
693
746 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 694 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
747 { 695 {
748#if 0 696#if 0
749 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 697 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
750 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 698 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
753 } 701 }
754 702
755 if (op->type == PLAYER && op->contr->last_used == tmp) 703 if (op->type == PLAYER && op->contr->last_used == tmp)
756 op->contr->last_used = tmp->below ? tmp->below 704 op->contr->last_used = tmp->below ? tmp->below
757 : tmp->above ? tmp->above 705 : tmp->above ? tmp->above
758 : 0; 706 : (object *)0;
759 707
760 if (op->container) 708 if (op->container_ ())
761 { 709 {
762 if (op->type == PLAYER) 710 if (op->type == PLAYER)
763 put_object_in_sack (op, op->container, tmp, op->contr->count); 711 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
764 else 712 else
765 put_object_in_sack (op, op->container, tmp, 0); 713 put_object_in_sack (op, op->container_ (), tmp, 0);
766 } 714 }
767 else 715 else
768 { 716 {
769 if (op->type == PLAYER) 717 if (op->type == PLAYER)
770 drop_object (op, tmp, op->contr->count); 718 drop_object (op, tmp, op->contr->count);
774 722
775 if (op->type == PLAYER) 723 if (op->type == PLAYER)
776 op->contr->count = 0; 724 op->contr->count = 0;
777} 725}
778 726
779
780
781/* Command will drop all items that have not been locked */ 727/* Command will drop all items that have not been locked */
782int 728int
783command_dropall (object *op, char *params) 729command_dropall (object *op, char *params)
784{ 730{
785 731
786 object *curinv, *nextinv;
787
788 if (op->inv == NULL) 732 if (op->inv == NULL)
789 { 733 {
790 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 734 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
791 return 0; 735 return 0;
792 } 736 }
793 737
794 curinv = op->inv; 738 object *curinv = op->inv;
739 object *nextinv;
795 740
796 /* 741 /*
797 This is the default. Drops everything not locked or considered 742 This is the default. Drops everything not locked or considered
798 not something that should be dropped. 743 not something that should be dropped.
799 */ 744 */
800 /* 745 /*
801 Care must be taken that the next item pointer is not to money as 746 Care must be taken that the next item pointer is not to money as
802 the drop() routine will do unknown things to it when dropping 747 the drop() routine will do unknown things to it when dropping
803 in a shop. --Tero.Pelander@utu.fi 748 in a shop. --Tero.Pelander@utu.fi
804 */ 749 */
805
806 int cnt = MAX_ITEM_PER_DROP; 750 int cnt = MAX_ITEM_PER_ACTION;
807 751
808 if (params == NULL) 752 if (!params)
809 { 753 {
810 while (curinv != NULL) 754 while (curinv)
811 { 755 {
812 nextinv = curinv->below; 756 nextinv = curinv->below;
757
813 while (nextinv && nextinv->type == MONEY) 758 while (nextinv && nextinv->type == MONEY)
814 nextinv = nextinv->below; 759 nextinv = nextinv->below;
760
815 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 761 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED)
816 curinv->type != FOOD && curinv->type != KEY && 762 && curinv->type != MONEY
817 curinv->type != SPECIAL_KEY && curinv->type != GEM && 763 && curinv->type != FOOD
764 && curinv->type != KEY
765 && curinv->type != SPECIAL_KEY
766 && curinv->type != GEM
767 && !curinv->invisible
818 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 768 && (curinv->type != CONTAINER || op->container_ () != curinv))
819 { 769 {
820 drop (op, curinv); 770 drop (op, curinv);
821 if (--cnt <= 0) break; 771 if (--cnt <= 0) break;
822 } 772 }
773
823 curinv = nextinv; 774 curinv = nextinv;
824 } 775 }
825 } 776 }
826
827 else if (strcmp (params, "weapons") == 0) 777 else if (strcmp (params, "weapons") == 0)
828 { 778 {
829 while (curinv != NULL) 779 while (curinv)
830 { 780 {
831 nextinv = curinv->below; 781 nextinv = curinv->below;
782
832 while (nextinv && nextinv->type == MONEY) 783 while (nextinv && nextinv->type == MONEY)
833 nextinv = nextinv->below; 784 nextinv = nextinv->below;
785
834 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 786 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
835 { 787 {
836 drop (op, curinv); 788 drop (op, curinv);
837 if (--cnt <= 0) break; 789 if (--cnt <= 0) break;
838 } 790 }
791
839 curinv = nextinv; 792 curinv = nextinv;
840 } 793 }
841 } 794 }
842
843 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 795 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
844 { 796 {
845 while (curinv != NULL) 797 while (curinv)
846 { 798 {
847 nextinv = curinv->below; 799 nextinv = curinv->below;
800
848 while (nextinv && nextinv->type == MONEY) 801 while (nextinv && nextinv->type == MONEY)
849 nextinv = nextinv->below; 802 nextinv = nextinv->below;
803
850 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 804 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
851 { 805 {
852 drop (op, curinv); 806 drop (op, curinv);
853 if (--cnt <= 0) break; 807 if (--cnt <= 0) break;
854 } 808 }
809
855 curinv = nextinv; 810 curinv = nextinv;
856 } 811 }
857 } 812 }
858
859 else if (strcmp (params, "misc") == 0) 813 else if (strcmp (params, "misc") == 0)
860 { 814 {
861 while (curinv != NULL) 815 while (curinv)
862 { 816 {
863 nextinv = curinv->below; 817 nextinv = curinv->below;
818
864 while (nextinv && nextinv->type == MONEY) 819 while (nextinv && nextinv->type == MONEY)
865 nextinv = nextinv->below; 820 nextinv = nextinv->below;
821
866 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 822 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
867 { 823 {
868 switch (curinv->type) 824 switch (curinv->type)
869 { 825 {
870 case HORN: 826 case HORN:
888 break; 844 break;
889 default: 845 default:
890 curinv = nextinv; 846 curinv = nextinv;
891 break; 847 break;
892 } 848 }
849
893 if (--cnt <= 0) break; 850 if (--cnt <= 0) break;
894 } 851 }
852
895 curinv = nextinv; 853 curinv = nextinv;
896 } 854 }
897 } 855 }
898 856
899 if (cnt <= 0) 857 if (cnt <= 0)
900 op->failmsg ("Only dropped some items, can't drop that many items at once."); 858 op->failmsg ("Only dropped some items, can't drop that many items at once.");
901 859
902 update_after_inventory_change (op);
903
904/* draw_look(op);*/ 860/* draw_look(op);*/
905 return 0; 861 return 0;
906} 862}
907 863
864
865/* This function tries to drop all objects in the <objs> vector.
866 * <dropper> is the object that wants to drop them.
867 * <cnt> can be a 0 pointer or a pointer to the maximum number of
868 * drop operations to perform.
869 *
870 * Returns true if at least one item was dropped.
871 */
872static bool
873drop_vector (object *dropper, vector<object *> &objs, int *cnt)
874{
875 vector<object *>::iterator i;
876
877 bool did_one = false;
878
879 for (i = objs.begin (); i != objs.end (); i++)
880 {
881 drop (dropper, *i);
882 if (cnt && --*cnt <= 0) break;
883 did_one = true;
884 }
885
886 return did_one;
887}
888
908/* Object op wants to drop object(s) params. params can be a 889/* Object op wants to drop object(s) params. params can be a
909 * comma seperated list. 890 * comma seperated list.
910 */ 891 */
911
912int 892int
913command_drop (object *op, char *params) 893command_drop (object *op, char *params)
914{ 894{
915 object *tmp, *next; 895 object *tmp, *next;
916 int did_one = 0; 896 int did_one = 0;
920 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 900 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
921 return 0; 901 return 0;
922 } 902 }
923 else 903 else
924 { 904 {
925 int cnt = MAX_ITEM_PER_DROP; 905 vector<object *> matched_objs;
926 906
927 for (tmp = op->inv; tmp; tmp = next) 907 for (tmp = op->inv; tmp; tmp = next)
928 { 908 {
929 next = tmp->below; 909 next = tmp->below;
930 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 910 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
931 continue; 911 continue;
932 912
933 if (item_matched_string (op, tmp, params)) 913 if (item_matched_string (op, tmp, params))
934 { 914 matched_objs.push_back (tmp);
935 drop (op, tmp);
936 if (--cnt <= 0) break;
937 did_one = 1;
938 } 915 }
939 }
940 916
941 if (!did_one) 917 int cnt = MAX_ITEM_PER_ACTION;
918
919 if (!drop_vector (op, matched_objs, &cnt))
942 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 920 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
943 921
944 if (cnt <= 0) 922 if (cnt <= 0)
945 op->failmsg ("Only dropped some items, can't drop that many items at once."); 923 op->failmsg ("Only dropped some items, can't drop that many items at once.");
946
947 update_after_inventory_change (op);
948 } 924 }
949 925
950 return 0; 926 return 0;
951} 927}
952 928
1027 dynbuf_text buf (512, 512); 1003 dynbuf_text buf (512, 512);
1028 1004
1029 object *mon = head ? head : this; 1005 object *mon = head ? head : this;
1030 1006
1031 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 1007 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1032 buf << "It is an undead force.\n"; 1008 buf << "It is an undead force.\r";
1033 1009
1034 if (mon->level > who->level) 1010 if (mon->level > who->level)
1035 buf << "It is likely more powerful than you.\n"; 1011 buf << "It is likely more powerful than you.\r";
1036 else if (mon->level < who->level) 1012 else if (mon->level < who->level)
1037 buf << "It is likely less powerful than you.\n"; 1013 buf << "It is likely less powerful than you.\r";
1038 else 1014 else
1039 buf << "It is probably as powerful as you.\n"; 1015 buf << "It is probably as powerful as you.\r";
1040 1016
1041 if (mon->attacktype & AT_ACID) 1017 if (mon->attacktype & AT_ACID)
1042 buf << "You seem to smell an acrid odor.\n"; 1018 buf << "You seem to smell an acrid odor.\r";
1043 1019
1044 /* Anyone know why this used to use the clone value instead of the 1020 /* Anyone know why this used to use the clone value instead of the
1045 * maxhp field? This seems that it should give more accurate results. 1021 * maxhp field? This seems that it should give more accurate results.
1046 */ 1022 */
1047 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1023 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1048 { /* From 1-4 */ 1024 { /* From 1-4 */
1049 case 1: 1025 case 1:
1050 buf << "It is in a bad shape.\n"; 1026 buf << "It is in a bad shape.\r";
1051 break; 1027 break;
1052 case 2: 1028 case 2:
1053 buf << "It is hurt.\n"; 1029 buf << "It is hurt.\r";
1054 break; 1030 break;
1055 case 3: 1031 case 3:
1056 buf << "It is somewhat hurt.\n"; 1032 buf << "It is somewhat hurt.\r";
1057 break; 1033 break;
1058 case 4: 1034 case 4:
1059 buf << "It is in excellent shape.\n"; 1035 buf << "It is in excellent shape.\r";
1060 break; 1036 break;
1061 } 1037 }
1062 1038
1063 if (present_in_ob (POISONING, mon)) 1039 if (present_in_ob (POISONING, mon))
1064 buf << "It looks very ill.\n"; 1040 buf << "It looks very ill.\r";
1041
1042 buf << '\n';
1065 1043
1066 return buf; 1044 return buf;
1067} 1045}
1068 1046
1069/* tmp is the object being described, pl is who is examing it. */ 1047/* tmp is the object being described, pl is who is examing it. */
1076} 1054}
1077 1055
1078std::string 1056std::string
1079object::long_desc (object *who) 1057object::long_desc (object *who)
1080{ 1058{
1081 std::string buf (query_name (this)); 1059 std::string buf (query_name ());
1082 1060
1083 switch (type) 1061 switch (type)
1084 { 1062 {
1085 case RING: 1063 case RING:
1086 case SKILL: 1064 case SKILL:
1098 case CLOAK: 1076 case CLOAK:
1099 case FOOD: 1077 case FOOD:
1100 case DRINK: 1078 case DRINK:
1101 case FLESH: 1079 case FLESH:
1102 case SKILL_TOOL: 1080 case SKILL_TOOL:
1081 case LAMP:
1103 case POWER_CRYSTAL: 1082 case POWER_CRYSTAL:
1104 { 1083 {
1105 const char *cp = ::describe_item (this, who); 1084 const char *cp = ::describe_item (this, who);
1106 1085
1107 if (*cp) 1086 if (*cp)
1122examine_monster (object *op, object *tmp) 1101examine_monster (object *op, object *tmp)
1123{ 1102{
1124 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1103 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1125} 1104}
1126 1105
1127std::string
1128object::describe (object *who)
1129{
1130 dynbuf_text buf (1024, 1024);
1131
1132 buf.printf ("That is: %s.\n", long_desc (who).c_str ());
1133
1134 if (custom_name)
1135 buf.printf ("You call it %s\n", &custom_name);
1136
1137 switch (type)
1138 {
1139 case SPELLBOOK:
1140 if (flag [FLAG_IDENTIFIED] && inv)
1141 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1142 break;
1143
1144 case BOOK:
1145 if (msg)
1146 buf << "Something is written in it.\n";
1147 break;
1148
1149 case CONTAINER:
1150 if (race != NULL)
1151 {
1152 if (weight_limit && stats.Str < 100)
1153 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1154 &race, weight_limit / (10.0 * (100 - stats.Str)));
1155 else
1156 buf.printf ("It can hold only %s.\n", &race);
1157 }
1158 else if (weight_limit && stats.Str < 100)
1159 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1160 break;
1161
1162 case WAND:
1163 if (flag [FLAG_IDENTIFIED])
1164 buf.printf ("It has %d charges left.\n", stats.food);
1165 break;
1166 }
1167
1168 if (materialname && !msg)
1169 buf.printf ("It is made of: %s.\n", &materialname);
1170
1171 if (who)
1172 /* Where to wear this item */
1173 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1174 if (slot[i].info)
1175 {
1176 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1177
1178 if (slot[i].info < -1 && who->slot[i].info)
1179 buf.printf ("(%d)", -slot[i].info);
1180
1181 buf << ".\n";
1182 }
1183
1184 if (weight)
1185 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1186
1187 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1188 {
1189 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1190
1191 if (is_in_shop (who))
1192 {
1193 if (flag [FLAG_UNPAID])
1194 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1195 else
1196 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1197 }
1198 }
1199
1200 if (flag [FLAG_MONSTER])
1201 buf << describe_monster (who);
1202
1203 /* Is this item buildable? */
1204 if (flag [FLAG_IS_BUILDABLE])
1205 buf << "This is a buildable item.\n";
1206
1207 /* Does the object have a message? Don't show message for all object
1208 * types - especially if the first entry is a match
1209 */
1210 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@')
1211 {
1212 /* This is just a hack so when identifying the items, we print
1213 * out the extra message
1214 */
1215 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1216 buf << "The object has a story:\n";
1217
1218 buf << msg << '\n';
1219 }
1220
1221 buf << '\n';
1222
1223 return std::string (buf.linearise (), buf.size ());
1224}
1225
1226static void 1106static void
1227display_new_pickup (object *op) 1107display_new_pickup (object *op)
1228{ 1108{
1229 int i = op->contr->mode; 1109 int i = op->contr->mode;
1230 1110
1231 if (!(i & PU_NEWMODE))
1232 return;
1233
1234 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1235 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1111 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1236 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1112 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1237 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1113 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1238 1114
1239 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1115 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1290 }; 1166 };
1291 1167
1292 if (!params) 1168 if (!params)
1293 { 1169 {
1294 /* if the new mode is used, just print the settings */ 1170 /* if the new mode is used, just print the settings */
1295 if (op->contr->mode & PU_NEWMODE)
1296 {
1297 display_new_pickup (op); 1171 display_new_pickup (op);
1298 return 1;
1299 }
1300 if (1)
1301 LOG (llevDebug, "command_pickup: !params\n");
1302 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1303 return 0; 1172 return 0;
1304 } 1173 }
1305 1174
1306 while (*params == ' ' && *params) 1175 while (*params == ' ' && *params)
1307 params++; 1176 params++;
1313 for (mode = 0; names[mode]; mode++) 1182 for (mode = 0; names[mode]; mode++)
1314 { 1183 {
1315 if (!strcmp (names[mode], params + 1)) 1184 if (!strcmp (names[mode], params + 1))
1316 { 1185 {
1317 i = op->contr->mode; 1186 i = op->contr->mode;
1318 if (!(i & PU_NEWMODE)) 1187
1319 i = PU_NEWMODE;
1320 if (*params == '+') 1188 if (*params == '+')
1321 i = i | modes[mode]; 1189 i = i | modes[mode];
1322 else 1190 else
1323 i = i & ~modes[mode]; 1191 i = i & ~modes[mode];
1192
1324 op->contr->mode = i; 1193 op->contr->mode = i;
1325 display_new_pickup (op); 1194 display_new_pickup (op);
1326 return 1; 1195 return 1;
1327 } 1196 }
1328 } 1197 }
1330 return 1; 1199 return 1;
1331 } 1200 }
1332 1201
1333 if (sscanf (params, "%u", &i) != 1) 1202 if (sscanf (params, "%u", &i) != 1)
1334 { 1203 {
1335 if (1)
1336 LOG (llevDebug, "command_pickup: params==NULL\n");
1337 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1204 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1338 return 1; 1205 return 1;
1339 } 1206 }
1340 set_pickup_mode (op, i); 1207
1208 if (i <= PU_RATIO)
1209 i |= op->contr->mode & ~PU_RATIO;
1210
1211 op->contr->mode = i;
1341 1212
1342 return 1; 1213 return 1;
1343}
1344
1345void
1346set_pickup_mode (object *op, int i)
1347{
1348 switch (op->contr->mode = i)
1349 {
1350 case 0:
1351 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1352 break;
1353 case 1:
1354 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1355 break;
1356 case 2:
1357 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1358 break;
1359 case 3:
1360 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1361 break;
1362 case 4:
1363 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1364 break;
1365 case 5:
1366 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1367 break;
1368 case 6:
1369 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1370 break;
1371 case 7:
1372 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1373 break;
1374 }
1375} 1214}
1376 1215
1377int 1216int
1378command_search_items (object *op, char *params) 1217command_search_items (object *op, char *params)
1379{ 1218{
1380 char buf[MAX_BUF];
1381
1382 if (settings.search_items == FALSE)
1383 return 1;
1384
1385 if (params == NULL) 1219 if (params == NULL)
1386 { 1220 {
1387 if (op->contr->search_str[0] == '\0') 1221 if (op->contr->search_str[0] == '\0')
1388 { 1222 {
1389 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1223 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1390 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1224 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1391 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1225 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1392 return 1; 1226 return 1;
1393 } 1227 }
1394 1228
1395 op->contr->search_str[0] = '\0'; 1229 op->contr->search_str[0] = '\0';
1396 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1230 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1397 op->update_stats (); 1231 op->contr->queue_stats_update ();
1398 return 1; 1232 return 1;
1399 } 1233 }
1400 1234
1401 if ((int) strlen (params) >= MAX_BUF) 1235 if (strlen (params) >= sizeof (op->contr->search_str))
1402 { 1236 {
1403 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1237 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1404 return 1; 1238 return 1;
1405 } 1239 }
1406 1240
1407 strcpy (op->contr->search_str, params); 1241 strcpy (op->contr->search_str, params);
1408 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1242 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1409 new_draw_info (NDI_UNIQUE, 0, op, buf); 1243 op->contr->queue_stats_update ();
1410 op->update_stats (); 1244
1411 return 1; 1245 return 1;
1412} 1246}
1413 1247
1248int
1249command_unlock (object *op, char *params)
1250{
1251 /* if the unlock command typed with nothing, unlock everything,
1252 * this might be bad
1253 */
1254 if (params == NULL)
1255 {
1256 for (object *item = op->inv; item; item = item->below)
1257 {
1258 CLEAR_FLAG(item, FLAG_INV_LOCKED);
1259 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1260 esrv_update_item (UPD_FLAGS, op, item);
1261 }
1262 return 0;
1263 }
1264
1265 /* if the unlock command is used with a param,
1266 * unlock what matches. i.e. unlock material, should unlock all the materials
1267 */
1268 for (object *item = op->inv; item; item = item->below)
1269 if (item->name.contains (params))
1270 {
1271 CLEAR_FLAG (item, FLAG_INV_LOCKED);
1272 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1273 esrv_update_item (UPD_FLAGS, op, item);
1274 }
1275
1276 return 0;
1277}
1278
1279int
1280command_lock (object *op, char *params)
1281{
1282 /* if the lock command is typed by itself, lock everything
1283 */
1284 if (params == NULL)
1285 {
1286 for (object *item = op->inv; item; item = item->below)
1287 {
1288 SET_FLAG (item, FLAG_INV_LOCKED);
1289 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1290 esrv_update_item (UPD_FLAGS, op, item);
1291 }
1292 return 0;
1293 }
1294
1295 /* if the lock command is used with a param, lock what matches.
1296 * i.e. lock material, should lock all the materials
1297 */
1298 for (object *item = op->inv; item; item = item->below)
1299 if (item->name.contains (params))
1300 {
1301 SET_FLAG (item, FLAG_INV_LOCKED);
1302 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1303 esrv_update_item (UPD_FLAGS, op, item);
1304 }
1305
1306 return 0;
1307}
1308
1309/* op should be a player, params is any params.
1310 * If no params given, we print out the currently marked object.
1311 * otherwise, try to find a matching object - try best match first.
1312 */
1313int
1314command_mark (object *op, char *params)
1315{
1316 if (!params)
1317 {
1318 if (object *mark = find_marked_object (op))
1319 op->statusmsg (format ("%s is marked.", query_name (mark)));
1320 else
1321 op->failmsg ("You have no marked object.");
1322 }
1323 else
1324 {
1325 if (object *mark = find_best_object_match (op, params))
1326 {
1327 op->contr->mark = mark;
1328 op->statusmsg (format ("Marked item %s", query_name (mark)));
1329 }
1330 else
1331 op->failmsgf ("Could not find an object that matches %s", params);
1332 }
1333
1334 return 0; /*shouldnt get here */
1335}
1336

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