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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.69 by root, Tue Apr 22 07:01:47 2008 UTC vs.
Revision 1.119 by root, Sat Apr 10 04:54:09 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* 25/*
25 * Object (handling) commands 26 * Object (handling) commands
26 */ 27 */
27 28
28#include <global.h> 29#include <global.h>
29#include <loader.h>
30#include <skills.h> 30#include <skills.h>
31#include <sproto.h> 31#include <sproto.h>
32#include <living.h> 32#include <living.h>
33#include <math.h>
34 33
35/* 34/*
36 * Object id parsing functions 35 * Object id parsing functions
37 */ 36 */
38 37
133 { 132 {
134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 133 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
135 return 0; 134 return 0;
136 } 135 }
137 136
138 skill = find_skill_by_name (pl, params); 137 skill = find_skill_by_name_fuzzy (pl, params);
139 138
140 if (!skill) 139 if (!skill)
141 { 140 {
142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 141 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
143 return 0; 142 return 0;
144 } 143 }
145 144
146 pl->change_skill (0); 145 pl->apply (skill);
147 apply_special (pl, skill, AP_APPLY);
148 return 1; 146 return 1;
149}
150
151/* These functions (command_search, command_disarm) are really just wrappers for
152 * things like 'use_skill ...'). In fact, they should really be obsoleted
153 * and replaced with those.
154 */
155int
156command_search (object *op, char *params)
157{
158 return use_skill (op, skill_names[SK_FIND_TRAPS]);
159}
160
161int
162command_disarm (object *op, char *params)
163{
164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
165} 147}
166 148
167/* A little special because we do want to pass the full params along 149/* A little special because we do want to pass the full params along
168 * as it includes the object to throw. 150 * as it includes the object to throw.
169 */ 151 */
171command_throw (object *op, char *params) 153command_throw (object *op, char *params)
172{ 154{
173 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) 155 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
174 return do_skill (op, op, skop, op->facing, params); 156 return do_skill (op, op, skop, op->facing, params);
175 else 157 else
176 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 158 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
177 159
178 return 0; 160 return 0;
179} 161}
180 162
181int 163int
207 189
208 while (*params == ' ') 190 while (*params == ' ')
209 params++; 191 params++;
210 192
211 if (object *inv = find_best_apply_object_match (op, params, aflag)) 193 if (object *inv = find_best_apply_object_match (op, params, aflag))
212 player_apply (op, inv, aflag, 0); 194 op->apply (inv, aflag);
213 else 195 else
214 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 196 op->failmsgf ("Could not find any match to the %s.", params);
215 } 197 }
216 198
217 return 0; 199 return 0;
218} 200}
219 201
241 return 0; 223 return 0;
242 } 224 }
243 225
244 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 226 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
245 { 227 {
246 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 228 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
247 return 0; 229 return 0;
248 } 230 }
249 231
250 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 232 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
251 { 233 {
284 * (sack, luggage, etc), tmp->env->env then points to the player (nested 266 * (sack, luggage, etc), tmp->env->env then points to the player (nested
285 * containers not allowed as of now) 267 * containers not allowed as of now)
286 */ 268 */
287 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 269 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
288 { 270 {
289 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 271 pl->failmsg ("You are levitating, you can't reach the ground! "
272 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
273 "or waiting till the levitation effect wears off.>");
290 return; 274 return;
291 } 275 }
292 276
293 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 277 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
294 return; 278 return;
375 count = tmp->nrof; 359 count = tmp->nrof;
376 360
377 /* container is open, so use it */ 361 /* container is open, so use it */
378 if (tmp->flag [FLAG_STARTEQUIP]) 362 if (tmp->flag [FLAG_STARTEQUIP])
379 alt = op; 363 alt = op;
380 else if (op->container) 364 else if ((alt = op->container_ ()))
381 { 365 {
382 alt = op->container;
383 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 366 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
384 goto leave; 367 goto leave;
385 } 368 }
386 else 369 else
387 { /* non container pickup */ 370 { /* non container pickup */
441int 424int
442command_take (object *op, char *params) 425command_take (object *op, char *params)
443{ 426{
444 object *tmp, *next; 427 object *tmp, *next;
445 428
446 if (op->container) 429 if (op->container_ ())
447 tmp = op->container->inv; 430 tmp = op->container_ ()->inv;
448 else 431 else
449 { 432 {
450 tmp = op->above; 433 tmp = op->above;
451 if (tmp) 434 if (tmp)
452 while (tmp->above) 435 while (tmp->above)
464 447
465 /* Makes processing easier */ 448 /* Makes processing easier */
466 if (params && *params == '\0') 449 if (params && *params == '\0')
467 params = 0; 450 params = 0;
468 451
469 int cnt = MAX_ITEM_PER_DROP; 452 int cnt = MAX_ITEM_PER_ACTION;
470 453
471 while (tmp) 454 while (tmp)
472 { 455 {
473 next = tmp->below; 456 next = tmp->below;
474 457
482 * but that probably will make it more difficult to read, and 465 * but that probably will make it more difficult to read, and
483 * not make it any more efficient 466 * not make it any more efficient
484 */ 467 */
485 if (params && item_matched_string (op, tmp, params)) 468 if (params && item_matched_string (op, tmp, params))
486 { 469 {
470 if (--cnt < 0) break;
487 pick_up (op, tmp); 471 pick_up (op, tmp);
488 if (--cnt <= 0) break;
489 } 472 }
490 else if (can_pick (op, tmp) && !params) 473 else if (can_pick (op, tmp) && !params)
491 { 474 {
475 if (--cnt < 0) break;
492 pick_up (op, tmp); 476 pick_up (op, tmp);
493 break; 477 break;
494 } 478 }
495 479
496 tmp = next; 480 tmp = next;
497 } 481 }
498 482
499 if (cnt <= 0) 483 if (cnt < 0)
500 { 484 {
501 op->failmsg ("Couldn't pick up so many items at once."); 485 op->failmsg ("Couldn't pick up so many items at once.");
502 return 0; 486 return 0;
503 } 487 }
504 488
517 501
518 return 0; 502 return 0;
519} 503}
520 504
521/* 505/*
522 * This function was part of drop, now is own function. 506 * This function was part of drop, now is own function.
523 * Player 'op' tries to put object 'tmp' into sack 'sack', 507 * Player 'op' tries to put object 'tmp' into sack 'sack',
524 * if nrof is non zero, then nrof objects is tried to put into sack. 508 * if nrof is non zero, then nrof objects is tried to put into sack.
509 *
525 * Note that the 'sack' in question can now be a transport, 510 * Note that the 'sack' in question can now be a transport,
526 * so this function isn't named very good anymore. 511 * so this function isn't named very good anymore.
527 */ 512 */
528void 513void
529put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 514put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
532 char buf[MAX_BUF]; 517 char buf[MAX_BUF];
533 518
534 if (sack == tmp) 519 if (sack == tmp)
535 return; /* Can't put an object in itself */ 520 return; /* Can't put an object in itself */
536 521
537 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 522 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP))
538 { 523 {
539 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 524 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
540 return; 525 return;
541 } 526 }
542 527
551 536
552 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 537 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
553 { 538 {
554 tmp = tmp2->below; 539 tmp = tmp2->below;
555 540
556 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 541 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
557 put_object_in_sack (op, sack, tmp2, 0); 542 put_object_in_sack (op, sack, tmp2, 0);
558 else 543 else
559 { 544 {
560 sprintf (buf, "Your %s fills up.", query_name (sack)); 545 sprintf (buf, "Your %s fills up.", query_name (sack));
561 new_draw_info (NDI_UNIQUE, 0, op, buf); 546 new_draw_info (NDI_UNIQUE, 0, op, buf);
571 */ 556 */
572 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 557 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
573 return; 558 return;
574 559
575 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 560 if (QUERY_FLAG (tmp, FLAG_APPLIED))
576 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 561 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
577 return; 562 return;
578 563
579 /* we want to put some portion of the item into the container */ 564 /* we want to put some portion of the item into the container */
580 if (!can_split (op, tmp, nrof)) 565 if (!can_split (op, tmp, nrof))
581 return; 566 return;
582 567
583 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 568 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
584 sack->insert (tmp); 569 sack->insert (tmp);
570}
585 571
586 // elmex: 2007-11-26: removed update_stats and replaced 572/* In contrast to drop_object (op, tmp, nrof) above this function takes the
587 // it by update_after_inventory_change () in the caller 573 * already split off object, and feeds it to the event handlers and does
588 // of this function 574 * other magic with it.
575 *
576 * <droppper> is the object that dropped this object and <obj> is the
577 * object that was dropped.
578 *
579 * Make sure to check what happened with <obj> after this function returns!
580 * Otherwise you may leak this object.
581 */
582void
583drop_object (object *dropper, object *obj)
584{
585 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
586 return;
587
588 if (obj->destroyed () || obj->is_inserted ())
589 return;
590
591 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
592 {
593 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
594 dropper->statusmsg ("The god who lent it to you retrieves it.");
595
596 obj->destroy ();
597 dropper->update_stats ();
598 return;
599 }
600
601 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
602 floor;
603 floor = floor->above)
604 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
605 return;
606
607 if (obj->destroyed () || obj->is_inserted ())
608 return;
609
610 if (dropper->is_in_shop () && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
611 if (!sell_item (obj, dropper))
612 return;
613
614 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
615 return;
616
617 /* If nothing special happened with this object, the default action is to
618 * insert it below the dropper:
619 */
620
621 obj->x = dropper->x;
622 obj->y = dropper->y;
623
624 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
589} 625}
590 626
591/* 627/*
592 * This function was part of drop, now is own function. 628 * This function was part of drop, now is own function.
593 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 629 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
594 * nrof objects is tried to dropped. 630 * nrof objects are tried to drop.
595 * This is used when dropping objects onto the floor. 631 * This is used when dropping objects onto the floor.
596 */ 632 */
597void 633void
598drop_object (object *op, object *tmp, uint32 nrof) 634drop_object (object *op, object *tmp, uint32 nrof)
599{ 635{
600 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 636 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
601 return; 637 return;
602 638
603 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 639 if (QUERY_FLAG (tmp, FLAG_APPLIED))
604 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 640 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
605 return; /* can't unapply it */ 641 return; /* can't unapply it */
606
607 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
608 642
609 /* We are only dropping some of the items. We split the current object 643 /* We are only dropping some of the items. We split the current object
610 * off 644 * off
611 */ 645 */
612 if (!can_split (op, tmp, nrof)) 646 if (!can_split (op, tmp, nrof))
613
614 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
615 return; 647 return;
616 648
617 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 649 drop_object (op, tmp);
618 {
619 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
620 op->statusmsg ("The gods who lent it to you retrieves it.");
621 650
622 tmp->destroy (); 651 if (!tmp->destroyed () && !tmp->is_inserted ())
623 op->update_stats ();
624 return;
625 } 652 {
626 653 // if nothing happened with the object we give it back
627 /* Call this before we update the various windows/players. At least 654 op->insert (tmp);
628 * that we, we know the weight is correct.
629 */
630 // 2007-11-26: moved op->update_stats away and calling it later after
631 // all items of a drop command have been processed.
632
633 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
634 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
635 return;
636
637 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
638 sell_item (tmp, op);
639
640 tmp->x = op->x;
641 tmp->y = op->y;
642
643 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
644}
645
646void
647update_after_inventory_change (object *op)
648{
649 /* Call this before we update the various windows/players. At least
650 * that we, we know the weight is correct.
651 */
652 op->update_stats ();
653
654 // elmex: kept this for now, i have no idea what happens when i remove it:
655 if (op->type == PLAYER)
656 {
657 /* Need to update the weight for the player */
658 esrv_send_item (op, op);
659 op->contr->ns->floorbox_update ();
660 } 655 }
661} 656}
662 657
663void 658void
664drop (object *op, object *tmp) 659drop (object *op, object *tmp)
674 if (tmp->env && tmp->env->type != PLAYER) 669 if (tmp->env && tmp->env->type != PLAYER)
675 { 670 {
676 /* Just toss the object - probably shouldn't be hanging 671 /* Just toss the object - probably shouldn't be hanging
677 * around anyways 672 * around anyways
678 */ 673 */
679 tmp->remove ();
680 tmp->destroy (); 674 tmp->destroy ();
681 return; 675 return;
682 } 676 }
683 else 677 else
684 {
685 while (tmp != NULL && tmp->invisible) 678 while (tmp && tmp->invisible)
686 tmp = tmp->below; 679 tmp = tmp->below;
687 }
688 } 680 }
689 681
690 if (tmp == NULL) 682 if (!tmp)
691 { 683 {
692 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 684 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
693 return; 685 return;
694 } 686 }
687
695 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 688 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
696 { 689 {
697 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 690 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
698 return; 691 return;
699 } 692 }
693
700 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 694 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
701 { 695 {
702#if 0 696#if 0
703 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 697 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
704 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 698 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
707 } 701 }
708 702
709 if (op->type == PLAYER && op->contr->last_used == tmp) 703 if (op->type == PLAYER && op->contr->last_used == tmp)
710 op->contr->last_used = tmp->below ? tmp->below 704 op->contr->last_used = tmp->below ? tmp->below
711 : tmp->above ? tmp->above 705 : tmp->above ? tmp->above
712 : 0; 706 : (object *)0;
713 707
714 if (op->container) 708 if (op->container_ ())
715 { 709 {
716 if (op->type == PLAYER) 710 if (op->type == PLAYER)
717 put_object_in_sack (op, op->container, tmp, op->contr->count); 711 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
718 else 712 else
719 put_object_in_sack (op, op->container, tmp, 0); 713 put_object_in_sack (op, op->container_ (), tmp, 0);
720 } 714 }
721 else 715 else
722 { 716 {
723 if (op->type == PLAYER) 717 if (op->type == PLAYER)
724 drop_object (op, tmp, op->contr->count); 718 drop_object (op, tmp, op->contr->count);
728 722
729 if (op->type == PLAYER) 723 if (op->type == PLAYER)
730 op->contr->count = 0; 724 op->contr->count = 0;
731} 725}
732 726
733
734
735/* Command will drop all items that have not been locked */ 727/* Command will drop all items that have not been locked */
736int 728int
737command_dropall (object *op, char *params) 729command_dropall (object *op, char *params)
738{ 730{
739 731
740 object *curinv, *nextinv;
741
742 if (op->inv == NULL) 732 if (op->inv == NULL)
743 { 733 {
744 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 734 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
745 return 0; 735 return 0;
746 } 736 }
747 737
748 curinv = op->inv; 738 object *curinv = op->inv;
739 object *nextinv;
749 740
750 /* 741 /*
751 This is the default. Drops everything not locked or considered 742 This is the default. Drops everything not locked or considered
752 not something that should be dropped. 743 not something that should be dropped.
753 */ 744 */
754 /* 745 /*
755 Care must be taken that the next item pointer is not to money as 746 Care must be taken that the next item pointer is not to money as
756 the drop() routine will do unknown things to it when dropping 747 the drop() routine will do unknown things to it when dropping
757 in a shop. --Tero.Pelander@utu.fi 748 in a shop. --Tero.Pelander@utu.fi
758 */ 749 */
759
760 int cnt = MAX_ITEM_PER_DROP; 750 int cnt = MAX_ITEM_PER_ACTION;
761 751
762 if (params == NULL) 752 if (!params)
763 { 753 {
764 while (curinv != NULL) 754 while (curinv)
765 { 755 {
766 nextinv = curinv->below; 756 nextinv = curinv->below;
757
767 while (nextinv && nextinv->type == MONEY) 758 while (nextinv && nextinv->type == MONEY)
768 nextinv = nextinv->below; 759 nextinv = nextinv->below;
760
769 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 761 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED)
770 curinv->type != FOOD && curinv->type != KEY && 762 && curinv->type != MONEY
771 curinv->type != SPECIAL_KEY && curinv->type != GEM && 763 && curinv->type != FOOD
764 && curinv->type != KEY
765 && curinv->type != SPECIAL_KEY
766 && curinv->type != GEM
767 && !curinv->invisible
772 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 768 && (curinv->type != CONTAINER || op->container_ () != curinv))
773 { 769 {
774 drop (op, curinv); 770 drop (op, curinv);
775 if (--cnt <= 0) break; 771 if (--cnt <= 0) break;
776 } 772 }
773
777 curinv = nextinv; 774 curinv = nextinv;
778 } 775 }
779 } 776 }
780
781 else if (strcmp (params, "weapons") == 0) 777 else if (strcmp (params, "weapons") == 0)
782 { 778 {
783 while (curinv != NULL) 779 while (curinv)
784 { 780 {
785 nextinv = curinv->below; 781 nextinv = curinv->below;
782
786 while (nextinv && nextinv->type == MONEY) 783 while (nextinv && nextinv->type == MONEY)
787 nextinv = nextinv->below; 784 nextinv = nextinv->below;
785
788 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 786 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
789 { 787 {
790 drop (op, curinv); 788 drop (op, curinv);
791 if (--cnt <= 0) break; 789 if (--cnt <= 0) break;
792 } 790 }
791
793 curinv = nextinv; 792 curinv = nextinv;
794 } 793 }
795 } 794 }
796
797 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 795 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
798 { 796 {
799 while (curinv != NULL) 797 while (curinv)
800 { 798 {
801 nextinv = curinv->below; 799 nextinv = curinv->below;
800
802 while (nextinv && nextinv->type == MONEY) 801 while (nextinv && nextinv->type == MONEY)
803 nextinv = nextinv->below; 802 nextinv = nextinv->below;
803
804 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 804 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
805 { 805 {
806 drop (op, curinv); 806 drop (op, curinv);
807 if (--cnt <= 0) break; 807 if (--cnt <= 0) break;
808 } 808 }
809
809 curinv = nextinv; 810 curinv = nextinv;
810 } 811 }
811 } 812 }
812
813 else if (strcmp (params, "misc") == 0) 813 else if (strcmp (params, "misc") == 0)
814 { 814 {
815 while (curinv != NULL) 815 while (curinv)
816 { 816 {
817 nextinv = curinv->below; 817 nextinv = curinv->below;
818
818 while (nextinv && nextinv->type == MONEY) 819 while (nextinv && nextinv->type == MONEY)
819 nextinv = nextinv->below; 820 nextinv = nextinv->below;
821
820 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 822 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
821 { 823 {
822 switch (curinv->type) 824 switch (curinv->type)
823 { 825 {
824 case HORN: 826 case HORN:
842 break; 844 break;
843 default: 845 default:
844 curinv = nextinv; 846 curinv = nextinv;
845 break; 847 break;
846 } 848 }
849
847 if (--cnt <= 0) break; 850 if (--cnt <= 0) break;
848 } 851 }
852
849 curinv = nextinv; 853 curinv = nextinv;
850 } 854 }
851 } 855 }
852 856
853 if (cnt <= 0) 857 if (cnt <= 0)
854 op->failmsg ("Only dropped some items, can't drop that many items at once."); 858 op->failmsg ("Only dropped some items, can't drop that many items at once.");
855 859
856 update_after_inventory_change (op);
857
858/* draw_look(op);*/ 860/* draw_look(op);*/
859 return 0; 861 return 0;
860} 862}
861 863
864
865/* This function tries to drop all objects in the <objs> vector.
866 * <dropper> is the object that wants to drop them.
867 * <cnt> can be a 0 pointer or a pointer to the maximum number of
868 * drop operations to perform.
869 *
870 * Returns true if at least one item was dropped.
871 */
872static bool
873drop_vector (object *dropper, vector<object *> &objs, int *cnt)
874{
875 vector<object *>::iterator i;
876
877 bool did_one = false;
878
879 for (i = objs.begin (); i != objs.end (); i++)
880 {
881 drop (dropper, *i);
882 if (cnt && --*cnt <= 0) break;
883 did_one = true;
884 }
885
886 return did_one;
887}
888
862/* Object op wants to drop object(s) params. params can be a 889/* Object op wants to drop object(s) params. params can be a
863 * comma seperated list. 890 * comma seperated list.
864 */ 891 */
865
866int 892int
867command_drop (object *op, char *params) 893command_drop (object *op, char *params)
868{ 894{
869 object *tmp, *next; 895 object *tmp, *next;
870 int did_one = 0; 896 int did_one = 0;
874 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 900 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
875 return 0; 901 return 0;
876 } 902 }
877 else 903 else
878 { 904 {
879 int cnt = MAX_ITEM_PER_DROP; 905 vector<object *> matched_objs;
880 906
881 for (tmp = op->inv; tmp; tmp = next) 907 for (tmp = op->inv; tmp; tmp = next)
882 { 908 {
883 next = tmp->below; 909 next = tmp->below;
884 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 910 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
885 continue; 911 continue;
886 912
887 if (item_matched_string (op, tmp, params)) 913 if (item_matched_string (op, tmp, params))
888 { 914 matched_objs.push_back (tmp);
889 drop (op, tmp);
890 if (--cnt <= 0) break;
891 did_one = 1;
892 } 915 }
893 }
894 916
895 if (!did_one) 917 int cnt = MAX_ITEM_PER_ACTION;
918
919 if (!drop_vector (op, matched_objs, &cnt))
896 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 920 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
897 921
898 if (cnt <= 0) 922 if (cnt <= 0)
899 op->failmsg ("Only dropped some items, can't drop that many items at once."); 923 op->failmsg ("Only dropped some items, can't drop that many items at once.");
900
901 update_after_inventory_change (op);
902 } 924 }
903 925
904 return 0; 926 return 0;
905} 927}
906 928
981 dynbuf_text buf (512, 512); 1003 dynbuf_text buf (512, 512);
982 1004
983 object *mon = head ? head : this; 1005 object *mon = head ? head : this;
984 1006
985 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 1007 if (QUERY_FLAG (mon, FLAG_UNDEAD))
986 buf << "It is an undead force.\n"; 1008 buf << "It is an undead force.\r";
987 1009
988 if (mon->level > who->level) 1010 if (mon->level > who->level)
989 buf << "It is likely more powerful than you.\n"; 1011 buf << "It is likely more powerful than you.\r";
990 else if (mon->level < who->level) 1012 else if (mon->level < who->level)
991 buf << "It is likely less powerful than you.\n"; 1013 buf << "It is likely less powerful than you.\r";
992 else 1014 else
993 buf << "It is probably as powerful as you.\n"; 1015 buf << "It is probably as powerful as you.\r";
994 1016
995 if (mon->attacktype & AT_ACID) 1017 if (mon->attacktype & AT_ACID)
996 buf << "You seem to smell an acrid odor.\n"; 1018 buf << "You seem to smell an acrid odor.\r";
997 1019
998 /* Anyone know why this used to use the clone value instead of the 1020 /* Anyone know why this used to use the clone value instead of the
999 * maxhp field? This seems that it should give more accurate results. 1021 * maxhp field? This seems that it should give more accurate results.
1000 */ 1022 */
1001 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1023 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1002 { /* From 1-4 */ 1024 { /* From 1-4 */
1003 case 1: 1025 case 1:
1004 buf << "It is in a bad shape.\n"; 1026 buf << "It is in a bad shape.\r";
1005 break; 1027 break;
1006 case 2: 1028 case 2:
1007 buf << "It is hurt.\n"; 1029 buf << "It is hurt.\r";
1008 break; 1030 break;
1009 case 3: 1031 case 3:
1010 buf << "It is somewhat hurt.\n"; 1032 buf << "It is somewhat hurt.\r";
1011 break; 1033 break;
1012 case 4: 1034 case 4:
1013 buf << "It is in excellent shape.\n"; 1035 buf << "It is in excellent shape.\r";
1014 break; 1036 break;
1015 } 1037 }
1016 1038
1017 if (present_in_ob (POISONING, mon)) 1039 if (present_in_ob (POISONING, mon))
1018 buf << "It looks very ill.\n"; 1040 buf << "It looks very ill.\r";
1041
1042 buf << '\n';
1019 1043
1020 return buf; 1044 return buf;
1021} 1045}
1022 1046
1023/* tmp is the object being described, pl is who is examing it. */ 1047/* tmp is the object being described, pl is who is examing it. */
1030} 1054}
1031 1055
1032std::string 1056std::string
1033object::long_desc (object *who) 1057object::long_desc (object *who)
1034{ 1058{
1035 std::string buf (query_name (this)); 1059 std::string buf (query_name ());
1036 1060
1037 switch (type) 1061 switch (type)
1038 { 1062 {
1039 case RING: 1063 case RING:
1040 case SKILL: 1064 case SKILL:
1052 case CLOAK: 1076 case CLOAK:
1053 case FOOD: 1077 case FOOD:
1054 case DRINK: 1078 case DRINK:
1055 case FLESH: 1079 case FLESH:
1056 case SKILL_TOOL: 1080 case SKILL_TOOL:
1081 case LAMP:
1057 case POWER_CRYSTAL: 1082 case POWER_CRYSTAL:
1058 { 1083 {
1059 const char *cp = ::describe_item (this, who); 1084 const char *cp = ::describe_item (this, who);
1060 1085
1061 if (*cp) 1086 if (*cp)
1076examine_monster (object *op, object *tmp) 1101examine_monster (object *op, object *tmp)
1077{ 1102{
1078 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1103 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1079} 1104}
1080 1105
1081std::string
1082object::describe (object *who)
1083{
1084 dynbuf_text buf (1024, 1024);
1085
1086 buf.printf ("That is: %s.\n", long_desc (who).c_str ());
1087
1088 if (custom_name)
1089 buf.printf ("You call it %s\n", &custom_name);
1090
1091 switch (type)
1092 {
1093 case SPELLBOOK:
1094 if (flag [FLAG_IDENTIFIED] && inv)
1095 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1096 break;
1097
1098 case BOOK:
1099 if (msg)
1100 buf << "Something is written in it.\n";
1101 break;
1102
1103 case CONTAINER:
1104 if (race != NULL)
1105 {
1106 if (weight_limit && stats.Str < 100)
1107 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1108 &race, weight_limit / (10.0 * (100 - stats.Str)));
1109 else
1110 buf.printf ("It can hold only %s.\n", &race);
1111 }
1112 else if (weight_limit && stats.Str < 100)
1113 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1114 break;
1115
1116 case WAND:
1117 if (flag [FLAG_IDENTIFIED])
1118 buf.printf ("It has %d charges left.\n", stats.food);
1119 break;
1120 }
1121
1122 if (materialname && !msg)
1123 buf.printf ("It is made of: %s.\n", &materialname);
1124
1125 if (who)
1126 /* Where to wear this item */
1127 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1128 if (slot[i].info)
1129 {
1130 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1131
1132 if (slot[i].info < -1 && who->slot[i].info)
1133 buf.printf ("(%d)", -slot[i].info);
1134
1135 buf << ".\n";
1136 }
1137
1138 if (weight)
1139 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1140
1141 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1142 {
1143 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1144
1145 if (is_in_shop (who))
1146 {
1147 if (flag [FLAG_UNPAID])
1148 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1149 else
1150 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1151 }
1152 }
1153
1154 if (flag [FLAG_MONSTER])
1155 buf << describe_monster (who);
1156
1157 /* Is this item buildable? */
1158 if (flag [FLAG_IS_BUILDABLE])
1159 buf << "This is a buildable item.\n";
1160
1161 /* Does the object have a message? Don't show message for all object
1162 * types - especially if the first entry is a match
1163 */
1164 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@')
1165 {
1166 /* This is just a hack so when identifying the items, we print
1167 * out the extra message
1168 */
1169 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1170 buf << "The object has a story:\n";
1171
1172 buf << msg << '\n';
1173 }
1174
1175 buf << '\n';
1176
1177 return std::string (buf.linearise (), buf.size ());
1178}
1179
1180static void 1106static void
1181display_new_pickup (object *op) 1107display_new_pickup (object *op)
1182{ 1108{
1183 int i = op->contr->mode; 1109 int i = op->contr->mode;
1184 1110
1185 if (!(i & PU_NEWMODE))
1186 return;
1187
1188 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1189 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1111 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1190 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1112 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1191 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1113 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1192 1114
1193 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1115 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1244 }; 1166 };
1245 1167
1246 if (!params) 1168 if (!params)
1247 { 1169 {
1248 /* if the new mode is used, just print the settings */ 1170 /* if the new mode is used, just print the settings */
1249 if (op->contr->mode & PU_NEWMODE)
1250 {
1251 display_new_pickup (op); 1171 display_new_pickup (op);
1252 return 1;
1253 }
1254 if (1)
1255 LOG (llevDebug, "command_pickup: !params\n");
1256 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1257 return 0; 1172 return 0;
1258 } 1173 }
1259 1174
1260 while (*params == ' ' && *params) 1175 while (*params == ' ' && *params)
1261 params++; 1176 params++;
1267 for (mode = 0; names[mode]; mode++) 1182 for (mode = 0; names[mode]; mode++)
1268 { 1183 {
1269 if (!strcmp (names[mode], params + 1)) 1184 if (!strcmp (names[mode], params + 1))
1270 { 1185 {
1271 i = op->contr->mode; 1186 i = op->contr->mode;
1272 if (!(i & PU_NEWMODE)) 1187
1273 i = PU_NEWMODE;
1274 if (*params == '+') 1188 if (*params == '+')
1275 i = i | modes[mode]; 1189 i = i | modes[mode];
1276 else 1190 else
1277 i = i & ~modes[mode]; 1191 i = i & ~modes[mode];
1192
1278 op->contr->mode = i; 1193 op->contr->mode = i;
1279 display_new_pickup (op); 1194 display_new_pickup (op);
1280 return 1; 1195 return 1;
1281 } 1196 }
1282 } 1197 }
1284 return 1; 1199 return 1;
1285 } 1200 }
1286 1201
1287 if (sscanf (params, "%u", &i) != 1) 1202 if (sscanf (params, "%u", &i) != 1)
1288 { 1203 {
1289 if (1)
1290 LOG (llevDebug, "command_pickup: params==NULL\n");
1291 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1204 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1292 return 1; 1205 return 1;
1293 } 1206 }
1294 set_pickup_mode (op, i); 1207
1208 if (i <= PU_RATIO)
1209 i |= op->contr->mode & ~PU_RATIO;
1210
1211 op->contr->mode = i;
1295 1212
1296 return 1; 1213 return 1;
1297}
1298
1299void
1300set_pickup_mode (object *op, int i)
1301{
1302 switch (op->contr->mode = i)
1303 {
1304 case 0:
1305 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1306 break;
1307 case 1:
1308 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1309 break;
1310 case 2:
1311 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1312 break;
1313 case 3:
1314 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1315 break;
1316 case 4:
1317 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1318 break;
1319 case 5:
1320 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1321 break;
1322 case 6:
1323 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1324 break;
1325 case 7:
1326 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1327 break;
1328 }
1329} 1214}
1330 1215
1331int 1216int
1332command_search_items (object *op, char *params) 1217command_search_items (object *op, char *params)
1333{ 1218{
1334 char buf[MAX_BUF];
1335
1336 if (settings.search_items == FALSE)
1337 return 1;
1338
1339 if (params == NULL) 1219 if (params == NULL)
1340 { 1220 {
1341 if (op->contr->search_str[0] == '\0') 1221 if (op->contr->search_str[0] == '\0')
1342 { 1222 {
1343 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1223 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1344 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1224 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1345 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1225 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1346 return 1; 1226 return 1;
1347 } 1227 }
1348 1228
1349 op->contr->search_str[0] = '\0'; 1229 op->contr->search_str[0] = '\0';
1350 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1230 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1351 op->update_stats (); 1231 op->contr->queue_stats_update ();
1352 return 1; 1232 return 1;
1353 } 1233 }
1354 1234
1355 if ((int) strlen (params) >= MAX_BUF) 1235 if (strlen (params) >= sizeof (op->contr->search_str))
1356 { 1236 {
1357 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1237 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1358 return 1; 1238 return 1;
1359 } 1239 }
1360 1240
1361 strcpy (op->contr->search_str, params); 1241 strcpy (op->contr->search_str, params);
1362 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1242 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1363 new_draw_info (NDI_UNIQUE, 0, op, buf); 1243 op->contr->queue_stats_update ();
1364 op->update_stats (); 1244
1365 return 1; 1245 return 1;
1366} 1246}
1367 1247
1248int
1249command_unlock (object *op, char *params)
1250{
1251 /* if the unlock command typed with nothing, unlock everything,
1252 * this might be bad
1253 */
1254 if (params == NULL)
1255 {
1256 for (object *item = op->inv; item; item = item->below)
1257 {
1258 CLEAR_FLAG(item, FLAG_INV_LOCKED);
1259 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1260 esrv_update_item (UPD_FLAGS, op, item);
1261 }
1262 return 0;
1263 }
1264
1265 /* if the unlock command is used with a param,
1266 * unlock what matches. i.e. unlock material, should unlock all the materials
1267 */
1268 for (object *item = op->inv; item; item = item->below)
1269 if (item->name.contains (params))
1270 {
1271 CLEAR_FLAG (item, FLAG_INV_LOCKED);
1272 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1273 esrv_update_item (UPD_FLAGS, op, item);
1274 }
1275
1276 return 0;
1277}
1278
1279int
1280command_lock (object *op, char *params)
1281{
1282 /* if the lock command is typed by itself, lock everything
1283 */
1284 if (params == NULL)
1285 {
1286 for (object *item = op->inv; item; item = item->below)
1287 {
1288 SET_FLAG (item, FLAG_INV_LOCKED);
1289 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1290 esrv_update_item (UPD_FLAGS, op, item);
1291 }
1292 return 0;
1293 }
1294
1295 /* if the lock command is used with a param, lock what matches.
1296 * i.e. lock material, should lock all the materials
1297 */
1298 for (object *item = op->inv; item; item = item->below)
1299 if (item->name.contains (params))
1300 {
1301 SET_FLAG (item, FLAG_INV_LOCKED);
1302 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1303 esrv_update_item (UPD_FLAGS, op, item);
1304 }
1305
1306 return 0;
1307}
1308
1309/* op should be a player, params is any params.
1310 * If no params given, we print out the currently marked object.
1311 * otherwise, try to find a matching object - try best match first.
1312 */
1313int
1314command_mark (object *op, char *params)
1315{
1316 if (!params)
1317 {
1318 if (object *mark = find_marked_object (op))
1319 op->statusmsg (format ("%s is marked.", query_name (mark)));
1320 else
1321 op->failmsg ("You have no marked object.");
1322 }
1323 else
1324 {
1325 if (object *mark = find_best_object_match (op, params))
1326 {
1327 op->contr->mark = mark;
1328 op->statusmsg (format ("Marked item %s", query_name (mark)));
1329 }
1330 else
1331 op->failmsgf ("Could not find an object that matches %s", params);
1332 }
1333
1334 return 0; /*shouldnt get here */
1335}
1336

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