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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.72 by root, Tue May 6 16:32:34 2008 UTC vs.
Revision 1.119 by root, Sat Apr 10 04:54:09 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* 25/*
25 * Object (handling) commands 26 * Object (handling) commands
26 */ 27 */
27 28
28#include <global.h> 29#include <global.h>
29#include <loader.h>
30#include <skills.h> 30#include <skills.h>
31#include <sproto.h> 31#include <sproto.h>
32#include <living.h> 32#include <living.h>
33#include <math.h>
34 33
35/* 34/*
36 * Object id parsing functions 35 * Object id parsing functions
37 */ 36 */
38 37
133 { 132 {
134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 133 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
135 return 0; 134 return 0;
136 } 135 }
137 136
138 skill = find_skill_by_name (pl, params); 137 skill = find_skill_by_name_fuzzy (pl, params);
139 138
140 if (!skill) 139 if (!skill)
141 { 140 {
142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 141 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
143 return 0; 142 return 0;
144 } 143 }
145 144
146 pl->change_skill (0); 145 pl->apply (skill);
147 apply_special (pl, skill, AP_APPLY);
148 return 1; 146 return 1;
149}
150
151/* These functions (command_search, command_disarm) are really just wrappers for
152 * things like 'use_skill ...'). In fact, they should really be obsoleted
153 * and replaced with those.
154 */
155int
156command_search (object *op, char *params)
157{
158 return use_skill (op, skill_names[SK_FIND_TRAPS]);
159}
160
161int
162command_disarm (object *op, char *params)
163{
164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
165} 147}
166 148
167/* A little special because we do want to pass the full params along 149/* A little special because we do want to pass the full params along
168 * as it includes the object to throw. 150 * as it includes the object to throw.
169 */ 151 */
171command_throw (object *op, char *params) 153command_throw (object *op, char *params)
172{ 154{
173 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) 155 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
174 return do_skill (op, op, skop, op->facing, params); 156 return do_skill (op, op, skop, op->facing, params);
175 else 157 else
176 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 158 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
177 159
178 return 0; 160 return 0;
179} 161}
180 162
181int 163int
207 189
208 while (*params == ' ') 190 while (*params == ' ')
209 params++; 191 params++;
210 192
211 if (object *inv = find_best_apply_object_match (op, params, aflag)) 193 if (object *inv = find_best_apply_object_match (op, params, aflag))
212 player_apply (op, inv, aflag, 0); 194 op->apply (inv, aflag);
213 else 195 else
214 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 196 op->failmsgf ("Could not find any match to the %s.", params);
215 } 197 }
216 198
217 return 0; 199 return 0;
218} 200}
219 201
241 return 0; 223 return 0;
242 } 224 }
243 225
244 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 226 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
245 { 227 {
246 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 228 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
247 return 0; 229 return 0;
248 } 230 }
249 231
250 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 232 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
251 { 233 {
377 count = tmp->nrof; 359 count = tmp->nrof;
378 360
379 /* container is open, so use it */ 361 /* container is open, so use it */
380 if (tmp->flag [FLAG_STARTEQUIP]) 362 if (tmp->flag [FLAG_STARTEQUIP])
381 alt = op; 363 alt = op;
382 else if (op->container) 364 else if ((alt = op->container_ ()))
383 { 365 {
384 alt = op->container;
385 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 366 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
386 goto leave; 367 goto leave;
387 } 368 }
388 else 369 else
389 { /* non container pickup */ 370 { /* non container pickup */
443int 424int
444command_take (object *op, char *params) 425command_take (object *op, char *params)
445{ 426{
446 object *tmp, *next; 427 object *tmp, *next;
447 428
448 if (op->container) 429 if (op->container_ ())
449 tmp = op->container->inv; 430 tmp = op->container_ ()->inv;
450 else 431 else
451 { 432 {
452 tmp = op->above; 433 tmp = op->above;
453 if (tmp) 434 if (tmp)
454 while (tmp->above) 435 while (tmp->above)
466 447
467 /* Makes processing easier */ 448 /* Makes processing easier */
468 if (params && *params == '\0') 449 if (params && *params == '\0')
469 params = 0; 450 params = 0;
470 451
471 int cnt = MAX_ITEM_PER_DROP; 452 int cnt = MAX_ITEM_PER_ACTION;
472 453
473 while (tmp) 454 while (tmp)
474 { 455 {
475 next = tmp->below; 456 next = tmp->below;
476 457
484 * but that probably will make it more difficult to read, and 465 * but that probably will make it more difficult to read, and
485 * not make it any more efficient 466 * not make it any more efficient
486 */ 467 */
487 if (params && item_matched_string (op, tmp, params)) 468 if (params && item_matched_string (op, tmp, params))
488 { 469 {
470 if (--cnt < 0) break;
489 pick_up (op, tmp); 471 pick_up (op, tmp);
490 if (--cnt <= 0) break;
491 } 472 }
492 else if (can_pick (op, tmp) && !params) 473 else if (can_pick (op, tmp) && !params)
493 { 474 {
475 if (--cnt < 0) break;
494 pick_up (op, tmp); 476 pick_up (op, tmp);
495 break; 477 break;
496 } 478 }
497 479
498 tmp = next; 480 tmp = next;
499 } 481 }
500 482
501 if (cnt <= 0) 483 if (cnt < 0)
502 { 484 {
503 op->failmsg ("Couldn't pick up so many items at once."); 485 op->failmsg ("Couldn't pick up so many items at once.");
504 return 0; 486 return 0;
505 } 487 }
506 488
519 501
520 return 0; 502 return 0;
521} 503}
522 504
523/* 505/*
524 * This function was part of drop, now is own function. 506 * This function was part of drop, now is own function.
525 * Player 'op' tries to put object 'tmp' into sack 'sack', 507 * Player 'op' tries to put object 'tmp' into sack 'sack',
526 * if nrof is non zero, then nrof objects is tried to put into sack. 508 * if nrof is non zero, then nrof objects is tried to put into sack.
509 *
527 * Note that the 'sack' in question can now be a transport, 510 * Note that the 'sack' in question can now be a transport,
528 * so this function isn't named very good anymore. 511 * so this function isn't named very good anymore.
529 */ 512 */
530void 513void
531put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 514put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
534 char buf[MAX_BUF]; 517 char buf[MAX_BUF];
535 518
536 if (sack == tmp) 519 if (sack == tmp)
537 return; /* Can't put an object in itself */ 520 return; /* Can't put an object in itself */
538 521
539 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 522 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP))
540 { 523 {
541 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 524 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
542 return; 525 return;
543 } 526 }
544 527
553 536
554 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 537 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
555 { 538 {
556 tmp = tmp2->below; 539 tmp = tmp2->below;
557 540
558 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 541 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
559 put_object_in_sack (op, sack, tmp2, 0); 542 put_object_in_sack (op, sack, tmp2, 0);
560 else 543 else
561 { 544 {
562 sprintf (buf, "Your %s fills up.", query_name (sack)); 545 sprintf (buf, "Your %s fills up.", query_name (sack));
563 new_draw_info (NDI_UNIQUE, 0, op, buf); 546 new_draw_info (NDI_UNIQUE, 0, op, buf);
573 */ 556 */
574 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 557 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
575 return; 558 return;
576 559
577 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 560 if (QUERY_FLAG (tmp, FLAG_APPLIED))
578 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 561 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
579 return; 562 return;
580 563
581 /* we want to put some portion of the item into the container */ 564 /* we want to put some portion of the item into the container */
582 if (!can_split (op, tmp, nrof)) 565 if (!can_split (op, tmp, nrof))
583 return; 566 return;
584 567
585 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 568 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
586 sack->insert (tmp); 569 sack->insert (tmp);
587} 570}
588 571
572/* In contrast to drop_object (op, tmp, nrof) above this function takes the
573 * already split off object, and feeds it to the event handlers and does
574 * other magic with it.
575 *
576 * <droppper> is the object that dropped this object and <obj> is the
577 * object that was dropped.
578 *
579 * Make sure to check what happened with <obj> after this function returns!
580 * Otherwise you may leak this object.
581 */
582void
583drop_object (object *dropper, object *obj)
584{
585 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
586 return;
587
588 if (obj->destroyed () || obj->is_inserted ())
589 return;
590
591 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
592 {
593 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
594 dropper->statusmsg ("The god who lent it to you retrieves it.");
595
596 obj->destroy ();
597 dropper->update_stats ();
598 return;
599 }
600
601 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
602 floor;
603 floor = floor->above)
604 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
605 return;
606
607 if (obj->destroyed () || obj->is_inserted ())
608 return;
609
610 if (dropper->is_in_shop () && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
611 if (!sell_item (obj, dropper))
612 return;
613
614 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
615 return;
616
617 /* If nothing special happened with this object, the default action is to
618 * insert it below the dropper:
619 */
620
621 obj->x = dropper->x;
622 obj->y = dropper->y;
623
624 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
625}
626
589/* 627/*
590 * This function was part of drop, now is own function. 628 * This function was part of drop, now is own function.
591 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 629 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
592 * nrof objects is tried to dropped. 630 * nrof objects are tried to drop.
593 * This is used when dropping objects onto the floor. 631 * This is used when dropping objects onto the floor.
594 */ 632 */
595void 633void
596drop_object (object *op, object *tmp, uint32 nrof) 634drop_object (object *op, object *tmp, uint32 nrof)
597{ 635{
598 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 636 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
599 return; 637 return;
600 638
601 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 639 if (QUERY_FLAG (tmp, FLAG_APPLIED))
602 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 640 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
603 return; /* can't unapply it */ 641 return; /* can't unapply it */
604
605 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
606 642
607 /* We are only dropping some of the items. We split the current object 643 /* We are only dropping some of the items. We split the current object
608 * off 644 * off
609 */ 645 */
610 if (!can_split (op, tmp, nrof)) 646 if (!can_split (op, tmp, nrof))
611
612 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
613 return; 647 return;
614 648
615 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 649 drop_object (op, tmp);
616 {
617 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
618 op->statusmsg ("The gods who lent it to you retrieves it.");
619 650
620 tmp->destroy (); 651 if (!tmp->destroyed () && !tmp->is_inserted ())
621 op->update_stats ();
622 return;
623 } 652 {
624 653 // if nothing happened with the object we give it back
625 /* Call this before we update the various windows/players. At least 654 op->insert (tmp);
626 * that we, we know the weight is correct.
627 */
628 // 2007-11-26: moved op->update_stats away and calling it later after
629 // all items of a drop command have been processed.
630
631 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
632 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
633 return;
634
635 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
636 { 655 }
637 if (!sell_item (tmp, op))
638 return; // if we can't sell it we don't drop it
639 }
640
641 tmp->x = op->x;
642 tmp->y = op->y;
643
644 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
645} 656}
646 657
647void 658void
648drop (object *op, object *tmp) 659drop (object *op, object *tmp)
649{ 660{
658 if (tmp->env && tmp->env->type != PLAYER) 669 if (tmp->env && tmp->env->type != PLAYER)
659 { 670 {
660 /* Just toss the object - probably shouldn't be hanging 671 /* Just toss the object - probably shouldn't be hanging
661 * around anyways 672 * around anyways
662 */ 673 */
663 tmp->remove ();
664 tmp->destroy (); 674 tmp->destroy ();
665 return; 675 return;
666 } 676 }
667 else 677 else
668 {
669 while (tmp && tmp->invisible) 678 while (tmp && tmp->invisible)
670 tmp = tmp->below; 679 tmp = tmp->below;
671 }
672 } 680 }
673 681
674 if (tmp == NULL) 682 if (!tmp)
675 { 683 {
676 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 684 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
677 return; 685 return;
678 } 686 }
679 687
693 } 701 }
694 702
695 if (op->type == PLAYER && op->contr->last_used == tmp) 703 if (op->type == PLAYER && op->contr->last_used == tmp)
696 op->contr->last_used = tmp->below ? tmp->below 704 op->contr->last_used = tmp->below ? tmp->below
697 : tmp->above ? tmp->above 705 : tmp->above ? tmp->above
698 : 0; 706 : (object *)0;
699 707
700 if (op->container) 708 if (op->container_ ())
701 { 709 {
702 if (op->type == PLAYER) 710 if (op->type == PLAYER)
703 put_object_in_sack (op, op->container, tmp, op->contr->count); 711 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
704 else 712 else
705 put_object_in_sack (op, op->container, tmp, 0); 713 put_object_in_sack (op, op->container_ (), tmp, 0);
706 } 714 }
707 else 715 else
708 { 716 {
709 if (op->type == PLAYER) 717 if (op->type == PLAYER)
710 drop_object (op, tmp, op->contr->count); 718 drop_object (op, tmp, op->contr->count);
737 /* 745 /*
738 Care must be taken that the next item pointer is not to money as 746 Care must be taken that the next item pointer is not to money as
739 the drop() routine will do unknown things to it when dropping 747 the drop() routine will do unknown things to it when dropping
740 in a shop. --Tero.Pelander@utu.fi 748 in a shop. --Tero.Pelander@utu.fi
741 */ 749 */
742
743 int cnt = MAX_ITEM_PER_DROP; 750 int cnt = MAX_ITEM_PER_ACTION;
744 751
745 if (!params) 752 if (!params)
746 { 753 {
747 while (curinv) 754 while (curinv)
748 { 755 {
749 nextinv = curinv->below; 756 nextinv = curinv->below;
750 757
751 while (nextinv && nextinv->type == MONEY) 758 while (nextinv && nextinv->type == MONEY)
752 nextinv = nextinv->below; 759 nextinv = nextinv->below;
753 760
754 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 761 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED)
755 curinv->type != FOOD && curinv->type != KEY && 762 && curinv->type != MONEY
756 curinv->type != SPECIAL_KEY && curinv->type != GEM && 763 && curinv->type != FOOD
764 && curinv->type != KEY
765 && curinv->type != SPECIAL_KEY
766 && curinv->type != GEM
767 && !curinv->invisible
757 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 768 && (curinv->type != CONTAINER || op->container_ () != curinv))
758 { 769 {
759 drop (op, curinv); 770 drop (op, curinv);
760 if (--cnt <= 0) break; 771 if (--cnt <= 0) break;
761 } 772 }
762 773
848 859
849/* draw_look(op);*/ 860/* draw_look(op);*/
850 return 0; 861 return 0;
851} 862}
852 863
864
865/* This function tries to drop all objects in the <objs> vector.
866 * <dropper> is the object that wants to drop them.
867 * <cnt> can be a 0 pointer or a pointer to the maximum number of
868 * drop operations to perform.
869 *
870 * Returns true if at least one item was dropped.
871 */
872static bool
873drop_vector (object *dropper, vector<object *> &objs, int *cnt)
874{
875 vector<object *>::iterator i;
876
877 bool did_one = false;
878
879 for (i = objs.begin (); i != objs.end (); i++)
880 {
881 drop (dropper, *i);
882 if (cnt && --*cnt <= 0) break;
883 did_one = true;
884 }
885
886 return did_one;
887}
888
853/* Object op wants to drop object(s) params. params can be a 889/* Object op wants to drop object(s) params. params can be a
854 * comma seperated list. 890 * comma seperated list.
855 */ 891 */
856int 892int
857command_drop (object *op, char *params) 893command_drop (object *op, char *params)
864 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 900 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
865 return 0; 901 return 0;
866 } 902 }
867 else 903 else
868 { 904 {
869 int cnt = MAX_ITEM_PER_DROP; 905 vector<object *> matched_objs;
870 906
871 for (tmp = op->inv; tmp; tmp = next) 907 for (tmp = op->inv; tmp; tmp = next)
872 { 908 {
873 next = tmp->below; 909 next = tmp->below;
874 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 910 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
875 continue; 911 continue;
876 912
877 if (item_matched_string (op, tmp, params)) 913 if (item_matched_string (op, tmp, params))
878 { 914 matched_objs.push_back (tmp);
879 drop (op, tmp);
880 if (--cnt <= 0) break;
881 did_one = 1;
882 } 915 }
883 }
884 916
885 if (!did_one) 917 int cnt = MAX_ITEM_PER_ACTION;
918
919 if (!drop_vector (op, matched_objs, &cnt))
886 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 920 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
887 921
888 if (cnt <= 0) 922 if (cnt <= 0)
889 op->failmsg ("Only dropped some items, can't drop that many items at once."); 923 op->failmsg ("Only dropped some items, can't drop that many items at once.");
890 } 924 }
969 dynbuf_text buf (512, 512); 1003 dynbuf_text buf (512, 512);
970 1004
971 object *mon = head ? head : this; 1005 object *mon = head ? head : this;
972 1006
973 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 1007 if (QUERY_FLAG (mon, FLAG_UNDEAD))
974 buf << "It is an undead force.\n"; 1008 buf << "It is an undead force.\r";
975 1009
976 if (mon->level > who->level) 1010 if (mon->level > who->level)
977 buf << "It is likely more powerful than you.\n"; 1011 buf << "It is likely more powerful than you.\r";
978 else if (mon->level < who->level) 1012 else if (mon->level < who->level)
979 buf << "It is likely less powerful than you.\n"; 1013 buf << "It is likely less powerful than you.\r";
980 else 1014 else
981 buf << "It is probably as powerful as you.\n"; 1015 buf << "It is probably as powerful as you.\r";
982 1016
983 if (mon->attacktype & AT_ACID) 1017 if (mon->attacktype & AT_ACID)
984 buf << "You seem to smell an acrid odor.\n"; 1018 buf << "You seem to smell an acrid odor.\r";
985 1019
986 /* Anyone know why this used to use the clone value instead of the 1020 /* Anyone know why this used to use the clone value instead of the
987 * maxhp field? This seems that it should give more accurate results. 1021 * maxhp field? This seems that it should give more accurate results.
988 */ 1022 */
989 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1023 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
990 { /* From 1-4 */ 1024 { /* From 1-4 */
991 case 1: 1025 case 1:
992 buf << "It is in a bad shape.\n"; 1026 buf << "It is in a bad shape.\r";
993 break; 1027 break;
994 case 2: 1028 case 2:
995 buf << "It is hurt.\n"; 1029 buf << "It is hurt.\r";
996 break; 1030 break;
997 case 3: 1031 case 3:
998 buf << "It is somewhat hurt.\n"; 1032 buf << "It is somewhat hurt.\r";
999 break; 1033 break;
1000 case 4: 1034 case 4:
1001 buf << "It is in excellent shape.\n"; 1035 buf << "It is in excellent shape.\r";
1002 break; 1036 break;
1003 } 1037 }
1004 1038
1005 if (present_in_ob (POISONING, mon)) 1039 if (present_in_ob (POISONING, mon))
1006 buf << "It looks very ill.\n"; 1040 buf << "It looks very ill.\r";
1041
1042 buf << '\n';
1007 1043
1008 return buf; 1044 return buf;
1009} 1045}
1010 1046
1011/* tmp is the object being described, pl is who is examing it. */ 1047/* tmp is the object being described, pl is who is examing it. */
1018} 1054}
1019 1055
1020std::string 1056std::string
1021object::long_desc (object *who) 1057object::long_desc (object *who)
1022{ 1058{
1023 std::string buf (query_name (this)); 1059 std::string buf (query_name ());
1024 1060
1025 switch (type) 1061 switch (type)
1026 { 1062 {
1027 case RING: 1063 case RING:
1028 case SKILL: 1064 case SKILL:
1040 case CLOAK: 1076 case CLOAK:
1041 case FOOD: 1077 case FOOD:
1042 case DRINK: 1078 case DRINK:
1043 case FLESH: 1079 case FLESH:
1044 case SKILL_TOOL: 1080 case SKILL_TOOL:
1081 case LAMP:
1045 case POWER_CRYSTAL: 1082 case POWER_CRYSTAL:
1046 { 1083 {
1047 const char *cp = ::describe_item (this, who); 1084 const char *cp = ::describe_item (this, who);
1048 1085
1049 if (*cp) 1086 if (*cp)
1064examine_monster (object *op, object *tmp) 1101examine_monster (object *op, object *tmp)
1065{ 1102{
1066 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1103 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1067} 1104}
1068 1105
1069std::string
1070object::describe (object *who)
1071{
1072 dynbuf_text buf (1024, 1024);
1073
1074 buf.printf ("That is: %s.\n", long_desc (who).c_str ());
1075
1076 if (custom_name)
1077 buf.printf ("You call it %s\n", &custom_name);
1078
1079 switch (type)
1080 {
1081 case SPELLBOOK:
1082 if (flag [FLAG_IDENTIFIED] && inv)
1083 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1084 break;
1085
1086 case BOOK:
1087 if (msg)
1088 buf << "Something is written in it.\n";
1089 break;
1090
1091 case CONTAINER:
1092 if (race != NULL)
1093 {
1094 if (weight_limit && stats.Str < 100)
1095 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1096 &race, weight_limit / (10.0 * (100 - stats.Str)));
1097 else
1098 buf.printf ("It can hold only %s.\n", &race);
1099 }
1100 else if (weight_limit && stats.Str < 100)
1101 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1102 break;
1103
1104 case WAND:
1105 if (flag [FLAG_IDENTIFIED])
1106 buf.printf ("It has %d charges left.\n", stats.food);
1107 break;
1108 }
1109
1110 if (materialname && !msg)
1111 buf.printf ("It is made of: %s.\n", &materialname);
1112
1113 if (who)
1114 /* Where to wear this item */
1115 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1116 if (slot[i].info)
1117 {
1118 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1119
1120 if (slot[i].info < -1 && who->slot[i].info)
1121 buf.printf ("(%d)", -slot[i].info);
1122
1123 buf << ".\n";
1124 }
1125
1126 if (weight)
1127 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1128
1129 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1130 {
1131 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1132
1133 if (is_in_shop (who))
1134 {
1135 if (flag [FLAG_UNPAID])
1136 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1137 else
1138 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1139 }
1140 }
1141
1142 if (flag [FLAG_MONSTER])
1143 buf << describe_monster (who);
1144
1145 /* Is this item buildable? */
1146 if (flag [FLAG_IS_BUILDABLE])
1147 buf << "This is a buildable item.\n";
1148
1149 /* Does the object have a message? Don't show message for all object
1150 * types - especially if the first entry is a match
1151 */
1152 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@')
1153 {
1154 /* This is just a hack so when identifying the items, we print
1155 * out the extra message
1156 */
1157 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1158 buf << "The object has a story:\n";
1159
1160 buf << msg << '\n';
1161 }
1162
1163 buf << '\n';
1164
1165 return std::string (buf.linearise (), buf.size ());
1166}
1167
1168static void 1106static void
1169display_new_pickup (object *op) 1107display_new_pickup (object *op)
1170{ 1108{
1171 int i = op->contr->mode; 1109 int i = op->contr->mode;
1172 1110
1173 if (!(i & PU_NEWMODE))
1174 return;
1175
1176 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1177 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1111 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1178 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1112 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1179 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1113 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1180 1114
1181 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1115 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1232 }; 1166 };
1233 1167
1234 if (!params) 1168 if (!params)
1235 { 1169 {
1236 /* if the new mode is used, just print the settings */ 1170 /* if the new mode is used, just print the settings */
1237 if (op->contr->mode & PU_NEWMODE)
1238 {
1239 display_new_pickup (op); 1171 display_new_pickup (op);
1240 return 1;
1241 }
1242 if (1)
1243 LOG (llevDebug, "command_pickup: !params\n");
1244 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1245 return 0; 1172 return 0;
1246 } 1173 }
1247 1174
1248 while (*params == ' ' && *params) 1175 while (*params == ' ' && *params)
1249 params++; 1176 params++;
1255 for (mode = 0; names[mode]; mode++) 1182 for (mode = 0; names[mode]; mode++)
1256 { 1183 {
1257 if (!strcmp (names[mode], params + 1)) 1184 if (!strcmp (names[mode], params + 1))
1258 { 1185 {
1259 i = op->contr->mode; 1186 i = op->contr->mode;
1260 if (!(i & PU_NEWMODE)) 1187
1261 i = PU_NEWMODE;
1262 if (*params == '+') 1188 if (*params == '+')
1263 i = i | modes[mode]; 1189 i = i | modes[mode];
1264 else 1190 else
1265 i = i & ~modes[mode]; 1191 i = i & ~modes[mode];
1192
1266 op->contr->mode = i; 1193 op->contr->mode = i;
1267 display_new_pickup (op); 1194 display_new_pickup (op);
1268 return 1; 1195 return 1;
1269 } 1196 }
1270 } 1197 }
1272 return 1; 1199 return 1;
1273 } 1200 }
1274 1201
1275 if (sscanf (params, "%u", &i) != 1) 1202 if (sscanf (params, "%u", &i) != 1)
1276 { 1203 {
1277 if (1)
1278 LOG (llevDebug, "command_pickup: params==NULL\n");
1279 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1204 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1280 return 1; 1205 return 1;
1281 } 1206 }
1282 set_pickup_mode (op, i); 1207
1208 if (i <= PU_RATIO)
1209 i |= op->contr->mode & ~PU_RATIO;
1210
1211 op->contr->mode = i;
1283 1212
1284 return 1; 1213 return 1;
1285}
1286
1287void
1288set_pickup_mode (object *op, int i)
1289{
1290 switch (op->contr->mode = i)
1291 {
1292 case 0:
1293 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1294 break;
1295 case 1:
1296 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1297 break;
1298 case 2:
1299 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1300 break;
1301 case 3:
1302 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1303 break;
1304 case 4:
1305 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1306 break;
1307 case 5:
1308 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1309 break;
1310 case 6:
1311 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1312 break;
1313 case 7:
1314 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1315 break;
1316 }
1317} 1214}
1318 1215
1319int 1216int
1320command_search_items (object *op, char *params) 1217command_search_items (object *op, char *params)
1321{ 1218{
1322 char buf[MAX_BUF];
1323
1324 if (settings.search_items == FALSE)
1325 return 1;
1326
1327 if (params == NULL) 1219 if (params == NULL)
1328 { 1220 {
1329 if (op->contr->search_str[0] == '\0') 1221 if (op->contr->search_str[0] == '\0')
1330 { 1222 {
1331 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1223 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1332 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1224 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1333 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1225 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1334 return 1; 1226 return 1;
1335 } 1227 }
1336 1228
1337 op->contr->search_str[0] = '\0'; 1229 op->contr->search_str[0] = '\0';
1338 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1230 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1339 op->update_stats (); 1231 op->contr->queue_stats_update ();
1340 return 1; 1232 return 1;
1341 } 1233 }
1342 1234
1343 if ((int) strlen (params) >= MAX_BUF) 1235 if (strlen (params) >= sizeof (op->contr->search_str))
1344 { 1236 {
1345 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1237 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1346 return 1; 1238 return 1;
1347 } 1239 }
1348 1240
1349 strcpy (op->contr->search_str, params); 1241 strcpy (op->contr->search_str, params);
1350 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1242 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1351 new_draw_info (NDI_UNIQUE, 0, op, buf); 1243 op->contr->queue_stats_update ();
1352 op->update_stats (); 1244
1353 return 1; 1245 return 1;
1354} 1246}
1355 1247
1248int
1249command_unlock (object *op, char *params)
1250{
1251 /* if the unlock command typed with nothing, unlock everything,
1252 * this might be bad
1253 */
1254 if (params == NULL)
1255 {
1256 for (object *item = op->inv; item; item = item->below)
1257 {
1258 CLEAR_FLAG(item, FLAG_INV_LOCKED);
1259 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1260 esrv_update_item (UPD_FLAGS, op, item);
1261 }
1262 return 0;
1263 }
1264
1265 /* if the unlock command is used with a param,
1266 * unlock what matches. i.e. unlock material, should unlock all the materials
1267 */
1268 for (object *item = op->inv; item; item = item->below)
1269 if (item->name.contains (params))
1270 {
1271 CLEAR_FLAG (item, FLAG_INV_LOCKED);
1272 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1273 esrv_update_item (UPD_FLAGS, op, item);
1274 }
1275
1276 return 0;
1277}
1278
1279int
1280command_lock (object *op, char *params)
1281{
1282 /* if the lock command is typed by itself, lock everything
1283 */
1284 if (params == NULL)
1285 {
1286 for (object *item = op->inv; item; item = item->below)
1287 {
1288 SET_FLAG (item, FLAG_INV_LOCKED);
1289 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1290 esrv_update_item (UPD_FLAGS, op, item);
1291 }
1292 return 0;
1293 }
1294
1295 /* if the lock command is used with a param, lock what matches.
1296 * i.e. lock material, should lock all the materials
1297 */
1298 for (object *item = op->inv; item; item = item->below)
1299 if (item->name.contains (params))
1300 {
1301 SET_FLAG (item, FLAG_INV_LOCKED);
1302 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1303 esrv_update_item (UPD_FLAGS, op, item);
1304 }
1305
1306 return 0;
1307}
1308
1309/* op should be a player, params is any params.
1310 * If no params given, we print out the currently marked object.
1311 * otherwise, try to find a matching object - try best match first.
1312 */
1313int
1314command_mark (object *op, char *params)
1315{
1316 if (!params)
1317 {
1318 if (object *mark = find_marked_object (op))
1319 op->statusmsg (format ("%s is marked.", query_name (mark)));
1320 else
1321 op->failmsg ("You have no marked object.");
1322 }
1323 else
1324 {
1325 if (object *mark = find_best_object_match (op, params))
1326 {
1327 op->contr->mark = mark;
1328 op->statusmsg (format ("Marked item %s", query_name (mark)));
1329 }
1330 else
1331 op->failmsgf ("Could not find an object that matches %s", params);
1332 }
1333
1334 return 0; /*shouldnt get here */
1335}
1336

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