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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.77 by root, Mon Sep 22 01:46:52 2008 UTC vs.
Revision 1.119 by root, Sat Apr 10 04:54:09 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* 25/*
25 * Object (handling) commands 26 * Object (handling) commands
26 */ 27 */
27 28
28#include <global.h> 29#include <global.h>
29#include <loader.h>
30#include <skills.h> 30#include <skills.h>
31#include <sproto.h> 31#include <sproto.h>
32#include <living.h> 32#include <living.h>
33#include <math.h>
34 33
35/* 34/*
36 * Object id parsing functions 35 * Object id parsing functions
37 */ 36 */
38 37
133 { 132 {
134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 133 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
135 return 0; 134 return 0;
136 } 135 }
137 136
138 skill = find_skill_by_name (pl, params); 137 skill = find_skill_by_name_fuzzy (pl, params);
139 138
140 if (!skill) 139 if (!skill)
141 { 140 {
142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 141 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
143 return 0; 142 return 0;
144 } 143 }
145 144
146 pl->change_skill (0); 145 pl->apply (skill);
147 apply_special (pl, skill, AP_APPLY);
148 return 1; 146 return 1;
149}
150
151/* These functions (command_search, command_disarm) are really just wrappers for
152 * things like 'use_skill ...'). In fact, they should really be obsoleted
153 * and replaced with those.
154 */
155int
156command_search (object *op, char *params)
157{
158 return use_skill (op, skill_names[SK_FIND_TRAPS]);
159}
160
161int
162command_disarm (object *op, char *params)
163{
164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
165} 147}
166 148
167/* A little special because we do want to pass the full params along 149/* A little special because we do want to pass the full params along
168 * as it includes the object to throw. 150 * as it includes the object to throw.
169 */ 151 */
171command_throw (object *op, char *params) 153command_throw (object *op, char *params)
172{ 154{
173 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) 155 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
174 return do_skill (op, op, skop, op->facing, params); 156 return do_skill (op, op, skop, op->facing, params);
175 else 157 else
176 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 158 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
177 159
178 return 0; 160 return 0;
179} 161}
180 162
181int 163int
207 189
208 while (*params == ' ') 190 while (*params == ' ')
209 params++; 191 params++;
210 192
211 if (object *inv = find_best_apply_object_match (op, params, aflag)) 193 if (object *inv = find_best_apply_object_match (op, params, aflag))
212 player_apply (op, inv, aflag, 0); 194 op->apply (inv, aflag);
213 else 195 else
214 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 196 op->failmsgf ("Could not find any match to the %s.", params);
215 } 197 }
216 198
217 return 0; 199 return 0;
218} 200}
219 201
241 return 0; 223 return 0;
242 } 224 }
243 225
244 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 226 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
245 { 227 {
246 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 228 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
247 return 0; 229 return 0;
248 } 230 }
249 231
250 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 232 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
251 { 233 {
377 count = tmp->nrof; 359 count = tmp->nrof;
378 360
379 /* container is open, so use it */ 361 /* container is open, so use it */
380 if (tmp->flag [FLAG_STARTEQUIP]) 362 if (tmp->flag [FLAG_STARTEQUIP])
381 alt = op; 363 alt = op;
382 else if (op->container) 364 else if ((alt = op->container_ ()))
383 { 365 {
384 alt = op->container;
385 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 366 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
386 goto leave; 367 goto leave;
387 } 368 }
388 else 369 else
389 { /* non container pickup */ 370 { /* non container pickup */
443int 424int
444command_take (object *op, char *params) 425command_take (object *op, char *params)
445{ 426{
446 object *tmp, *next; 427 object *tmp, *next;
447 428
448 if (op->container) 429 if (op->container_ ())
449 tmp = op->container->inv; 430 tmp = op->container_ ()->inv;
450 else 431 else
451 { 432 {
452 tmp = op->above; 433 tmp = op->above;
453 if (tmp) 434 if (tmp)
454 while (tmp->above) 435 while (tmp->above)
466 447
467 /* Makes processing easier */ 448 /* Makes processing easier */
468 if (params && *params == '\0') 449 if (params && *params == '\0')
469 params = 0; 450 params = 0;
470 451
471 int cnt = MAX_ITEM_PER_DROP; 452 int cnt = MAX_ITEM_PER_ACTION;
472 453
473 while (tmp) 454 while (tmp)
474 { 455 {
475 next = tmp->below; 456 next = tmp->below;
476 457
520 501
521 return 0; 502 return 0;
522} 503}
523 504
524/* 505/*
525 * This function was part of drop, now is own function. 506 * This function was part of drop, now is own function.
526 * Player 'op' tries to put object 'tmp' into sack 'sack', 507 * Player 'op' tries to put object 'tmp' into sack 'sack',
527 * if nrof is non zero, then nrof objects is tried to put into sack. 508 * if nrof is non zero, then nrof objects is tried to put into sack.
509 *
528 * Note that the 'sack' in question can now be a transport, 510 * Note that the 'sack' in question can now be a transport,
529 * so this function isn't named very good anymore. 511 * so this function isn't named very good anymore.
530 */ 512 */
531void 513void
532put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 514put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
535 char buf[MAX_BUF]; 517 char buf[MAX_BUF];
536 518
537 if (sack == tmp) 519 if (sack == tmp)
538 return; /* Can't put an object in itself */ 520 return; /* Can't put an object in itself */
539 521
540 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 522 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP))
541 { 523 {
542 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 524 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
543 return; 525 return;
544 } 526 }
545 527
554 536
555 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 537 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
556 { 538 {
557 tmp = tmp2->below; 539 tmp = tmp2->below;
558 540
559 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 541 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
560 put_object_in_sack (op, sack, tmp2, 0); 542 put_object_in_sack (op, sack, tmp2, 0);
561 else 543 else
562 { 544 {
563 sprintf (buf, "Your %s fills up.", query_name (sack)); 545 sprintf (buf, "Your %s fills up.", query_name (sack));
564 new_draw_info (NDI_UNIQUE, 0, op, buf); 546 new_draw_info (NDI_UNIQUE, 0, op, buf);
574 */ 556 */
575 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 557 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
576 return; 558 return;
577 559
578 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 560 if (QUERY_FLAG (tmp, FLAG_APPLIED))
579 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 561 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
580 return; 562 return;
581 563
582 /* we want to put some portion of the item into the container */ 564 /* we want to put some portion of the item into the container */
583 if (!can_split (op, tmp, nrof)) 565 if (!can_split (op, tmp, nrof))
584 return; 566 return;
585 567
586 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 568 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
587 sack->insert (tmp); 569 sack->insert (tmp);
588} 570}
589 571
572/* In contrast to drop_object (op, tmp, nrof) above this function takes the
573 * already split off object, and feeds it to the event handlers and does
574 * other magic with it.
575 *
576 * <droppper> is the object that dropped this object and <obj> is the
577 * object that was dropped.
578 *
579 * Make sure to check what happened with <obj> after this function returns!
580 * Otherwise you may leak this object.
581 */
582void
583drop_object (object *dropper, object *obj)
584{
585 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
586 return;
587
588 if (obj->destroyed () || obj->is_inserted ())
589 return;
590
591 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
592 {
593 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
594 dropper->statusmsg ("The god who lent it to you retrieves it.");
595
596 obj->destroy ();
597 dropper->update_stats ();
598 return;
599 }
600
601 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
602 floor;
603 floor = floor->above)
604 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
605 return;
606
607 if (obj->destroyed () || obj->is_inserted ())
608 return;
609
610 if (dropper->is_in_shop () && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
611 if (!sell_item (obj, dropper))
612 return;
613
614 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
615 return;
616
617 /* If nothing special happened with this object, the default action is to
618 * insert it below the dropper:
619 */
620
621 obj->x = dropper->x;
622 obj->y = dropper->y;
623
624 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
625}
626
590/* 627/*
591 * This function was part of drop, now is own function. 628 * This function was part of drop, now is own function.
592 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 629 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
593 * nrof objects is tried to dropped. 630 * nrof objects are tried to drop.
594 * This is used when dropping objects onto the floor. 631 * This is used when dropping objects onto the floor.
595 */ 632 */
596void 633void
597drop_object (object *op, object *tmp, uint32 nrof) 634drop_object (object *op, object *tmp, uint32 nrof)
598{ 635{
599 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 636 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
600 return; 637 return;
601 638
602 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 639 if (QUERY_FLAG (tmp, FLAG_APPLIED))
603 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 640 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
604 return; /* can't unapply it */ 641 return; /* can't unapply it */
605
606 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
607 642
608 /* We are only dropping some of the items. We split the current object 643 /* We are only dropping some of the items. We split the current object
609 * off 644 * off
610 */ 645 */
611 if (!can_split (op, tmp, nrof)) 646 if (!can_split (op, tmp, nrof))
612
613 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
614 return; 647 return;
615 648
616 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 649 drop_object (op, tmp);
617 {
618 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
619 op->statusmsg ("The gods who lent it to you retrieves it.");
620 650
621 tmp->destroy (); 651 if (!tmp->destroyed () && !tmp->is_inserted ())
622 op->update_stats ();
623 return;
624 } 652 {
625 653 // if nothing happened with the object we give it back
626 /* Call this before we update the various windows/players. At least 654 op->insert (tmp);
627 * that we, we know the weight is correct.
628 */
629 // 2007-11-26: moved op->update_stats away and calling it later after
630 // all items of a drop command have been processed.
631
632 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
633 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
634 return;
635
636 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
637 { 655 }
638 if (!sell_item (tmp, op))
639 return; // if we can't sell it we don't drop it
640 }
641
642 tmp->x = op->x;
643 tmp->y = op->y;
644
645 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
646} 656}
647 657
648void 658void
649drop (object *op, object *tmp) 659drop (object *op, object *tmp)
650{ 660{
659 if (tmp->env && tmp->env->type != PLAYER) 669 if (tmp->env && tmp->env->type != PLAYER)
660 { 670 {
661 /* Just toss the object - probably shouldn't be hanging 671 /* Just toss the object - probably shouldn't be hanging
662 * around anyways 672 * around anyways
663 */ 673 */
664 tmp->remove ();
665 tmp->destroy (); 674 tmp->destroy ();
666 return; 675 return;
667 } 676 }
668 else 677 else
669 {
670 while (tmp && tmp->invisible) 678 while (tmp && tmp->invisible)
671 tmp = tmp->below; 679 tmp = tmp->below;
672 }
673 } 680 }
674 681
675 if (tmp == NULL) 682 if (!tmp)
676 { 683 {
677 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 684 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
678 return; 685 return;
679 } 686 }
680 687
694 } 701 }
695 702
696 if (op->type == PLAYER && op->contr->last_used == tmp) 703 if (op->type == PLAYER && op->contr->last_used == tmp)
697 op->contr->last_used = tmp->below ? tmp->below 704 op->contr->last_used = tmp->below ? tmp->below
698 : tmp->above ? tmp->above 705 : tmp->above ? tmp->above
699 : 0; 706 : (object *)0;
700 707
701 if (op->container) 708 if (op->container_ ())
702 { 709 {
703 if (op->type == PLAYER) 710 if (op->type == PLAYER)
704 put_object_in_sack (op, op->container, tmp, op->contr->count); 711 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
705 else 712 else
706 put_object_in_sack (op, op->container, tmp, 0); 713 put_object_in_sack (op, op->container_ (), tmp, 0);
707 } 714 }
708 else 715 else
709 { 716 {
710 if (op->type == PLAYER) 717 if (op->type == PLAYER)
711 drop_object (op, tmp, op->contr->count); 718 drop_object (op, tmp, op->contr->count);
738 /* 745 /*
739 Care must be taken that the next item pointer is not to money as 746 Care must be taken that the next item pointer is not to money as
740 the drop() routine will do unknown things to it when dropping 747 the drop() routine will do unknown things to it when dropping
741 in a shop. --Tero.Pelander@utu.fi 748 in a shop. --Tero.Pelander@utu.fi
742 */ 749 */
743
744 int cnt = MAX_ITEM_PER_DROP; 750 int cnt = MAX_ITEM_PER_ACTION;
745 751
746 if (!params) 752 if (!params)
747 { 753 {
748 while (curinv) 754 while (curinv)
749 { 755 {
750 nextinv = curinv->below; 756 nextinv = curinv->below;
751 757
752 while (nextinv && nextinv->type == MONEY) 758 while (nextinv && nextinv->type == MONEY)
753 nextinv = nextinv->below; 759 nextinv = nextinv->below;
754 760
755 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 761 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED)
756 curinv->type != FOOD && curinv->type != KEY && 762 && curinv->type != MONEY
757 curinv->type != SPECIAL_KEY && curinv->type != GEM && 763 && curinv->type != FOOD
764 && curinv->type != KEY
765 && curinv->type != SPECIAL_KEY
766 && curinv->type != GEM
767 && !curinv->invisible
758 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 768 && (curinv->type != CONTAINER || op->container_ () != curinv))
759 { 769 {
760 drop (op, curinv); 770 drop (op, curinv);
761 if (--cnt <= 0) break; 771 if (--cnt <= 0) break;
762 } 772 }
763 773
849 859
850/* draw_look(op);*/ 860/* draw_look(op);*/
851 return 0; 861 return 0;
852} 862}
853 863
864
865/* This function tries to drop all objects in the <objs> vector.
866 * <dropper> is the object that wants to drop them.
867 * <cnt> can be a 0 pointer or a pointer to the maximum number of
868 * drop operations to perform.
869 *
870 * Returns true if at least one item was dropped.
871 */
872static bool
873drop_vector (object *dropper, vector<object *> &objs, int *cnt)
874{
875 vector<object *>::iterator i;
876
877 bool did_one = false;
878
879 for (i = objs.begin (); i != objs.end (); i++)
880 {
881 drop (dropper, *i);
882 if (cnt && --*cnt <= 0) break;
883 did_one = true;
884 }
885
886 return did_one;
887}
888
854/* Object op wants to drop object(s) params. params can be a 889/* Object op wants to drop object(s) params. params can be a
855 * comma seperated list. 890 * comma seperated list.
856 */ 891 */
857int 892int
858command_drop (object *op, char *params) 893command_drop (object *op, char *params)
865 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 900 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
866 return 0; 901 return 0;
867 } 902 }
868 else 903 else
869 { 904 {
870 int cnt = MAX_ITEM_PER_DROP; 905 vector<object *> matched_objs;
871 906
872 for (tmp = op->inv; tmp; tmp = next) 907 for (tmp = op->inv; tmp; tmp = next)
873 { 908 {
874 next = tmp->below; 909 next = tmp->below;
875 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 910 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
876 continue; 911 continue;
877 912
878 if (item_matched_string (op, tmp, params)) 913 if (item_matched_string (op, tmp, params))
879 { 914 matched_objs.push_back (tmp);
880 drop (op, tmp);
881 if (--cnt <= 0) break;
882 did_one = 1;
883 } 915 }
884 }
885 916
886 if (!did_one) 917 int cnt = MAX_ITEM_PER_ACTION;
918
919 if (!drop_vector (op, matched_objs, &cnt))
887 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 920 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
888 921
889 if (cnt <= 0) 922 if (cnt <= 0)
890 op->failmsg ("Only dropped some items, can't drop that many items at once."); 923 op->failmsg ("Only dropped some items, can't drop that many items at once.");
891 } 924 }
1021} 1054}
1022 1055
1023std::string 1056std::string
1024object::long_desc (object *who) 1057object::long_desc (object *who)
1025{ 1058{
1026 std::string buf (query_name (this)); 1059 std::string buf (query_name ());
1027 1060
1028 switch (type) 1061 switch (type)
1029 { 1062 {
1030 case RING: 1063 case RING:
1031 case SKILL: 1064 case SKILL:
1043 case CLOAK: 1076 case CLOAK:
1044 case FOOD: 1077 case FOOD:
1045 case DRINK: 1078 case DRINK:
1046 case FLESH: 1079 case FLESH:
1047 case SKILL_TOOL: 1080 case SKILL_TOOL:
1081 case LAMP:
1048 case POWER_CRYSTAL: 1082 case POWER_CRYSTAL:
1049 { 1083 {
1050 const char *cp = ::describe_item (this, who); 1084 const char *cp = ::describe_item (this, who);
1051 1085
1052 if (*cp) 1086 if (*cp)
1067examine_monster (object *op, object *tmp) 1101examine_monster (object *op, object *tmp)
1068{ 1102{
1069 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1103 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1070} 1104}
1071 1105
1072std::string
1073object::describe (object *who)
1074{
1075 dynbuf_text buf (1024, 1024);
1076
1077 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1078
1079 if (custom_name)
1080 buf.printf ("You call it %s.\r", &custom_name);
1081
1082 switch (type)
1083 {
1084 case SPELLBOOK:
1085 if (flag [FLAG_IDENTIFIED] && inv)
1086 buf.printf ("%s is a %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1087 break;
1088
1089 case BOOK:
1090 if (msg)
1091 buf << "Something is written in it.\r";
1092 break;
1093
1094 case CONTAINER:
1095 if (race)
1096 {
1097 if (weight_limit && stats.Str < 100)
1098 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1099 &race, weight_limit / (10.0 * (100 - stats.Str)));
1100 else
1101 buf.printf ("It can hold only %s.\r", &race);
1102 }
1103 else if (weight_limit && stats.Str < 100)
1104 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1105 break;
1106
1107 case WAND:
1108 if (flag [FLAG_IDENTIFIED])
1109 buf.printf ("It has %d charges left.\r", stats.food);
1110 break;
1111 }
1112
1113 if (materialname && !msg)
1114 buf.printf ("It is made of: %s.\r", &materialname);
1115
1116 if (who)
1117 /* Where to wear this item */
1118 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1119 if (slot[i].info)
1120 {
1121 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1122
1123 if (slot[i].info < -1 && who->slot[i].info)
1124 buf.printf ("(%d)", -slot[i].info);
1125
1126 buf << ".\r";
1127 }
1128
1129 if (weight)
1130 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1131
1132 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1133 {
1134 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1135
1136 if (is_in_shop (who))
1137 {
1138 if (flag [FLAG_UNPAID])
1139 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1140 else
1141 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1142 }
1143 }
1144
1145 if (flag [FLAG_MONSTER])
1146 buf << describe_monster (who);
1147
1148 /* Is this item buildable? */
1149 if (flag [FLAG_IS_BUILDABLE])
1150 buf << "This is a buildable item.\r";
1151
1152 /* Does the object have a message? Don't show message for all object
1153 * types - especially if the first entry is a match
1154 */
1155 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1156 {
1157 /* This is just a hack so when identifying the items, we print
1158 * out the extra message
1159 */
1160 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1161 buf << "The object has a story:\r";
1162
1163 buf << msg << '\n';
1164 }
1165
1166 buf << '\n';
1167
1168 return std::string (buf.linearise (), buf.size ());
1169}
1170
1171static void 1106static void
1172display_new_pickup (object *op) 1107display_new_pickup (object *op)
1173{ 1108{
1174 int i = op->contr->mode; 1109 int i = op->contr->mode;
1175 1110
1176 if (!(i & PU_NEWMODE))
1177 return;
1178
1179 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1180 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1111 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1181 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1112 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1182 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1113 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1183 1114
1184 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1115 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1235 }; 1166 };
1236 1167
1237 if (!params) 1168 if (!params)
1238 { 1169 {
1239 /* if the new mode is used, just print the settings */ 1170 /* if the new mode is used, just print the settings */
1240 if (op->contr->mode & PU_NEWMODE)
1241 {
1242 display_new_pickup (op); 1171 display_new_pickup (op);
1243 return 1;
1244 }
1245 if (1)
1246 LOG (llevDebug, "command_pickup: !params\n");
1247 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1248 return 0; 1172 return 0;
1249 } 1173 }
1250 1174
1251 while (*params == ' ' && *params) 1175 while (*params == ' ' && *params)
1252 params++; 1176 params++;
1258 for (mode = 0; names[mode]; mode++) 1182 for (mode = 0; names[mode]; mode++)
1259 { 1183 {
1260 if (!strcmp (names[mode], params + 1)) 1184 if (!strcmp (names[mode], params + 1))
1261 { 1185 {
1262 i = op->contr->mode; 1186 i = op->contr->mode;
1263 if (!(i & PU_NEWMODE)) 1187
1264 i = PU_NEWMODE;
1265 if (*params == '+') 1188 if (*params == '+')
1266 i = i | modes[mode]; 1189 i = i | modes[mode];
1267 else 1190 else
1268 i = i & ~modes[mode]; 1191 i = i & ~modes[mode];
1192
1269 op->contr->mode = i; 1193 op->contr->mode = i;
1270 display_new_pickup (op); 1194 display_new_pickup (op);
1271 return 1; 1195 return 1;
1272 } 1196 }
1273 } 1197 }
1275 return 1; 1199 return 1;
1276 } 1200 }
1277 1201
1278 if (sscanf (params, "%u", &i) != 1) 1202 if (sscanf (params, "%u", &i) != 1)
1279 { 1203 {
1280 if (1)
1281 LOG (llevDebug, "command_pickup: params==NULL\n");
1282 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1204 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1283 return 1; 1205 return 1;
1284 } 1206 }
1285 set_pickup_mode (op, i); 1207
1208 if (i <= PU_RATIO)
1209 i |= op->contr->mode & ~PU_RATIO;
1210
1211 op->contr->mode = i;
1286 1212
1287 return 1; 1213 return 1;
1288}
1289
1290void
1291set_pickup_mode (object *op, int i)
1292{
1293 switch (op->contr->mode = i)
1294 {
1295 case 0:
1296 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1297 break;
1298 case 1:
1299 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1300 break;
1301 case 2:
1302 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1303 break;
1304 case 3:
1305 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1306 break;
1307 case 4:
1308 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1309 break;
1310 case 5:
1311 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1312 break;
1313 case 6:
1314 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1315 break;
1316 case 7:
1317 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1318 break;
1319 }
1320} 1214}
1321 1215
1322int 1216int
1323command_search_items (object *op, char *params) 1217command_search_items (object *op, char *params)
1324{ 1218{
1325 char buf[MAX_BUF];
1326
1327 if (settings.search_items == FALSE)
1328 return 1;
1329
1330 if (params == NULL) 1219 if (params == NULL)
1331 { 1220 {
1332 if (op->contr->search_str[0] == '\0') 1221 if (op->contr->search_str[0] == '\0')
1333 { 1222 {
1334 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1223 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1335 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1224 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1336 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1225 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1337 return 1; 1226 return 1;
1338 } 1227 }
1339 1228
1340 op->contr->search_str[0] = '\0'; 1229 op->contr->search_str[0] = '\0';
1341 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1230 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1342 op->update_stats (); 1231 op->contr->queue_stats_update ();
1343 return 1; 1232 return 1;
1344 } 1233 }
1345 1234
1346 if ((int) strlen (params) >= MAX_BUF) 1235 if (strlen (params) >= sizeof (op->contr->search_str))
1347 { 1236 {
1348 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1237 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1349 return 1; 1238 return 1;
1350 } 1239 }
1351 1240
1352 strcpy (op->contr->search_str, params); 1241 strcpy (op->contr->search_str, params);
1353 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1242 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1354 new_draw_info (NDI_UNIQUE, 0, op, buf); 1243 op->contr->queue_stats_update ();
1355 op->update_stats (); 1244
1356 return 1; 1245 return 1;
1357} 1246}
1358 1247
1248int
1249command_unlock (object *op, char *params)
1250{
1251 /* if the unlock command typed with nothing, unlock everything,
1252 * this might be bad
1253 */
1254 if (params == NULL)
1255 {
1256 for (object *item = op->inv; item; item = item->below)
1257 {
1258 CLEAR_FLAG(item, FLAG_INV_LOCKED);
1259 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1260 esrv_update_item (UPD_FLAGS, op, item);
1261 }
1262 return 0;
1263 }
1264
1265 /* if the unlock command is used with a param,
1266 * unlock what matches. i.e. unlock material, should unlock all the materials
1267 */
1268 for (object *item = op->inv; item; item = item->below)
1269 if (item->name.contains (params))
1270 {
1271 CLEAR_FLAG (item, FLAG_INV_LOCKED);
1272 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1273 esrv_update_item (UPD_FLAGS, op, item);
1274 }
1275
1276 return 0;
1277}
1278
1279int
1280command_lock (object *op, char *params)
1281{
1282 /* if the lock command is typed by itself, lock everything
1283 */
1284 if (params == NULL)
1285 {
1286 for (object *item = op->inv; item; item = item->below)
1287 {
1288 SET_FLAG (item, FLAG_INV_LOCKED);
1289 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1290 esrv_update_item (UPD_FLAGS, op, item);
1291 }
1292 return 0;
1293 }
1294
1295 /* if the lock command is used with a param, lock what matches.
1296 * i.e. lock material, should lock all the materials
1297 */
1298 for (object *item = op->inv; item; item = item->below)
1299 if (item->name.contains (params))
1300 {
1301 SET_FLAG (item, FLAG_INV_LOCKED);
1302 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1303 esrv_update_item (UPD_FLAGS, op, item);
1304 }
1305
1306 return 0;
1307}
1308
1309/* op should be a player, params is any params.
1310 * If no params given, we print out the currently marked object.
1311 * otherwise, try to find a matching object - try best match first.
1312 */
1313int
1314command_mark (object *op, char *params)
1315{
1316 if (!params)
1317 {
1318 if (object *mark = find_marked_object (op))
1319 op->statusmsg (format ("%s is marked.", query_name (mark)));
1320 else
1321 op->failmsg ("You have no marked object.");
1322 }
1323 else
1324 {
1325 if (object *mark = find_best_object_match (op, params))
1326 {
1327 op->contr->mark = mark;
1328 op->statusmsg (format ("Marked item %s", query_name (mark)));
1329 }
1330 else
1331 op->failmsgf ("Could not find an object that matches %s", params);
1332 }
1333
1334 return 0; /*shouldnt get here */
1335}
1336

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