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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.79 by root, Mon Sep 29 10:32:50 2008 UTC vs.
Revision 1.119 by root, Sat Apr 10 04:54:09 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* 25/*
25 * Object (handling) commands 26 * Object (handling) commands
26 */ 27 */
27 28
28#include <global.h> 29#include <global.h>
29#include <loader.h>
30#include <skills.h> 30#include <skills.h>
31#include <sproto.h> 31#include <sproto.h>
32#include <living.h> 32#include <living.h>
33#include <math.h>
34 33
35/* 34/*
36 * Object id parsing functions 35 * Object id parsing functions
37 */ 36 */
38 37
133 { 132 {
134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 133 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
135 return 0; 134 return 0;
136 } 135 }
137 136
138 skill = find_skill_by_name (pl, params); 137 skill = find_skill_by_name_fuzzy (pl, params);
139 138
140 if (!skill) 139 if (!skill)
141 { 140 {
142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 141 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
143 return 0; 142 return 0;
144 } 143 }
145 144
146 pl->change_skill (0); 145 pl->apply (skill);
147 apply_special (pl, skill, AP_APPLY);
148 return 1; 146 return 1;
149}
150
151/* These functions (command_search, command_disarm) are really just wrappers for
152 * things like 'use_skill ...'). In fact, they should really be obsoleted
153 * and replaced with those.
154 */
155int
156command_search (object *op, char *params)
157{
158 return use_skill (op, skill_names[SK_FIND_TRAPS]);
159}
160
161int
162command_disarm (object *op, char *params)
163{
164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
165} 147}
166 148
167/* A little special because we do want to pass the full params along 149/* A little special because we do want to pass the full params along
168 * as it includes the object to throw. 150 * as it includes the object to throw.
169 */ 151 */
171command_throw (object *op, char *params) 153command_throw (object *op, char *params)
172{ 154{
173 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) 155 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
174 return do_skill (op, op, skop, op->facing, params); 156 return do_skill (op, op, skop, op->facing, params);
175 else 157 else
176 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 158 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
177 159
178 return 0; 160 return 0;
179} 161}
180 162
181int 163int
207 189
208 while (*params == ' ') 190 while (*params == ' ')
209 params++; 191 params++;
210 192
211 if (object *inv = find_best_apply_object_match (op, params, aflag)) 193 if (object *inv = find_best_apply_object_match (op, params, aflag))
212 player_apply (op, inv, aflag, 0); 194 op->apply (inv, aflag);
213 else 195 else
214 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 196 op->failmsgf ("Could not find any match to the %s.", params);
215 } 197 }
216 198
217 return 0; 199 return 0;
218} 200}
219 201
241 return 0; 223 return 0;
242 } 224 }
243 225
244 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 226 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
245 { 227 {
246 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 228 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
247 return 0; 229 return 0;
248 } 230 }
249 231
250 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 232 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
251 { 233 {
377 count = tmp->nrof; 359 count = tmp->nrof;
378 360
379 /* container is open, so use it */ 361 /* container is open, so use it */
380 if (tmp->flag [FLAG_STARTEQUIP]) 362 if (tmp->flag [FLAG_STARTEQUIP])
381 alt = op; 363 alt = op;
382 else if (op->container) 364 else if ((alt = op->container_ ()))
383 { 365 {
384 alt = op->container;
385 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 366 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
386 goto leave; 367 goto leave;
387 } 368 }
388 else 369 else
389 { /* non container pickup */ 370 { /* non container pickup */
443int 424int
444command_take (object *op, char *params) 425command_take (object *op, char *params)
445{ 426{
446 object *tmp, *next; 427 object *tmp, *next;
447 428
448 if (op->container) 429 if (op->container_ ())
449 tmp = op->container->inv; 430 tmp = op->container_ ()->inv;
450 else 431 else
451 { 432 {
452 tmp = op->above; 433 tmp = op->above;
453 if (tmp) 434 if (tmp)
454 while (tmp->above) 435 while (tmp->above)
466 447
467 /* Makes processing easier */ 448 /* Makes processing easier */
468 if (params && *params == '\0') 449 if (params && *params == '\0')
469 params = 0; 450 params = 0;
470 451
471 int cnt = MAX_ITEM_PER_DROP; 452 int cnt = MAX_ITEM_PER_ACTION;
472 453
473 while (tmp) 454 while (tmp)
474 { 455 {
475 next = tmp->below; 456 next = tmp->below;
476 457
520 501
521 return 0; 502 return 0;
522} 503}
523 504
524/* 505/*
525 * This function was part of drop, now is own function. 506 * This function was part of drop, now is own function.
526 * Player 'op' tries to put object 'tmp' into sack 'sack', 507 * Player 'op' tries to put object 'tmp' into sack 'sack',
527 * if nrof is non zero, then nrof objects is tried to put into sack. 508 * if nrof is non zero, then nrof objects is tried to put into sack.
509 *
528 * Note that the 'sack' in question can now be a transport, 510 * Note that the 'sack' in question can now be a transport,
529 * so this function isn't named very good anymore. 511 * so this function isn't named very good anymore.
530 */ 512 */
531void 513void
532put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 514put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
535 char buf[MAX_BUF]; 517 char buf[MAX_BUF];
536 518
537 if (sack == tmp) 519 if (sack == tmp)
538 return; /* Can't put an object in itself */ 520 return; /* Can't put an object in itself */
539 521
540 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 522 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP))
541 { 523 {
542 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 524 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
543 return; 525 return;
544 } 526 }
545 527
554 536
555 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 537 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
556 { 538 {
557 tmp = tmp2->below; 539 tmp = tmp2->below;
558 540
559 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 541 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
560 put_object_in_sack (op, sack, tmp2, 0); 542 put_object_in_sack (op, sack, tmp2, 0);
561 else 543 else
562 { 544 {
563 sprintf (buf, "Your %s fills up.", query_name (sack)); 545 sprintf (buf, "Your %s fills up.", query_name (sack));
564 new_draw_info (NDI_UNIQUE, 0, op, buf); 546 new_draw_info (NDI_UNIQUE, 0, op, buf);
574 */ 556 */
575 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 557 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
576 return; 558 return;
577 559
578 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 560 if (QUERY_FLAG (tmp, FLAG_APPLIED))
579 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 561 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
580 return; 562 return;
581 563
582 /* we want to put some portion of the item into the container */ 564 /* we want to put some portion of the item into the container */
583 if (!can_split (op, tmp, nrof)) 565 if (!can_split (op, tmp, nrof))
584 return; 566 return;
585 567
586 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 568 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
587 sack->insert (tmp); 569 sack->insert (tmp);
588} 570}
589 571
572/* In contrast to drop_object (op, tmp, nrof) above this function takes the
573 * already split off object, and feeds it to the event handlers and does
574 * other magic with it.
575 *
576 * <droppper> is the object that dropped this object and <obj> is the
577 * object that was dropped.
578 *
579 * Make sure to check what happened with <obj> after this function returns!
580 * Otherwise you may leak this object.
581 */
582void
583drop_object (object *dropper, object *obj)
584{
585 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
586 return;
587
588 if (obj->destroyed () || obj->is_inserted ())
589 return;
590
591 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
592 {
593 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
594 dropper->statusmsg ("The god who lent it to you retrieves it.");
595
596 obj->destroy ();
597 dropper->update_stats ();
598 return;
599 }
600
601 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
602 floor;
603 floor = floor->above)
604 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
605 return;
606
607 if (obj->destroyed () || obj->is_inserted ())
608 return;
609
610 if (dropper->is_in_shop () && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
611 if (!sell_item (obj, dropper))
612 return;
613
614 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
615 return;
616
617 /* If nothing special happened with this object, the default action is to
618 * insert it below the dropper:
619 */
620
621 obj->x = dropper->x;
622 obj->y = dropper->y;
623
624 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
625}
626
590/* 627/*
591 * This function was part of drop, now is own function. 628 * This function was part of drop, now is own function.
592 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 629 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
593 * nrof objects is tried to dropped. 630 * nrof objects are tried to drop.
594 * This is used when dropping objects onto the floor. 631 * This is used when dropping objects onto the floor.
595 */ 632 */
596void 633void
597drop_object (object *op, object *tmp, uint32 nrof) 634drop_object (object *op, object *tmp, uint32 nrof)
598{ 635{
599 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 636 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
600 return; 637 return;
601 638
602 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 639 if (QUERY_FLAG (tmp, FLAG_APPLIED))
603 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 640 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
604 return; /* can't unapply it */ 641 return; /* can't unapply it */
605
606 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
607 642
608 /* We are only dropping some of the items. We split the current object 643 /* We are only dropping some of the items. We split the current object
609 * off 644 * off
610 */ 645 */
611 if (!can_split (op, tmp, nrof)) 646 if (!can_split (op, tmp, nrof))
612
613 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
614 return; 647 return;
615 648
616 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 649 drop_object (op, tmp);
617 {
618 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
619 op->statusmsg ("The god who lent it to you retrieves it.");
620 650
621 tmp->destroy (); 651 if (!tmp->destroyed () && !tmp->is_inserted ())
622 op->update_stats ();
623 return;
624 } 652 {
625 653 // if nothing happened with the object we give it back
626 /* Call this before we update the various windows/players. At least 654 op->insert (tmp);
627 * that we, we know the weight is correct.
628 */
629 // 2007-11-26: moved op->update_stats away and calling it later after
630 // all items of a drop command have been processed.
631
632 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
633 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
634 return;
635
636 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
637 { 655 }
638 if (!sell_item (tmp, op))
639 return; // if we can't sell it we don't drop it
640 }
641
642 tmp->x = op->x;
643 tmp->y = op->y;
644
645 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
646} 656}
647 657
648void 658void
649drop (object *op, object *tmp) 659drop (object *op, object *tmp)
650{ 660{
663 */ 673 */
664 tmp->destroy (); 674 tmp->destroy ();
665 return; 675 return;
666 } 676 }
667 else 677 else
668 {
669 while (tmp && tmp->invisible) 678 while (tmp && tmp->invisible)
670 tmp = tmp->below; 679 tmp = tmp->below;
671 }
672 } 680 }
673 681
674 if (tmp == NULL) 682 if (!tmp)
675 { 683 {
676 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 684 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
677 return; 685 return;
678 } 686 }
679 687
693 } 701 }
694 702
695 if (op->type == PLAYER && op->contr->last_used == tmp) 703 if (op->type == PLAYER && op->contr->last_used == tmp)
696 op->contr->last_used = tmp->below ? tmp->below 704 op->contr->last_used = tmp->below ? tmp->below
697 : tmp->above ? tmp->above 705 : tmp->above ? tmp->above
698 : 0; 706 : (object *)0;
699 707
700 if (op->container) 708 if (op->container_ ())
701 { 709 {
702 if (op->type == PLAYER) 710 if (op->type == PLAYER)
703 put_object_in_sack (op, op->container, tmp, op->contr->count); 711 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
704 else 712 else
705 put_object_in_sack (op, op->container, tmp, 0); 713 put_object_in_sack (op, op->container_ (), tmp, 0);
706 } 714 }
707 else 715 else
708 { 716 {
709 if (op->type == PLAYER) 717 if (op->type == PLAYER)
710 drop_object (op, tmp, op->contr->count); 718 drop_object (op, tmp, op->contr->count);
737 /* 745 /*
738 Care must be taken that the next item pointer is not to money as 746 Care must be taken that the next item pointer is not to money as
739 the drop() routine will do unknown things to it when dropping 747 the drop() routine will do unknown things to it when dropping
740 in a shop. --Tero.Pelander@utu.fi 748 in a shop. --Tero.Pelander@utu.fi
741 */ 749 */
742
743 int cnt = MAX_ITEM_PER_DROP; 750 int cnt = MAX_ITEM_PER_ACTION;
744 751
745 if (!params) 752 if (!params)
746 { 753 {
747 while (curinv) 754 while (curinv)
748 { 755 {
749 nextinv = curinv->below; 756 nextinv = curinv->below;
750 757
751 while (nextinv && nextinv->type == MONEY) 758 while (nextinv && nextinv->type == MONEY)
752 nextinv = nextinv->below; 759 nextinv = nextinv->below;
753 760
754 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 761 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED)
755 curinv->type != FOOD && curinv->type != KEY && 762 && curinv->type != MONEY
756 curinv->type != SPECIAL_KEY && curinv->type != GEM && 763 && curinv->type != FOOD
764 && curinv->type != KEY
765 && curinv->type != SPECIAL_KEY
766 && curinv->type != GEM
767 && !curinv->invisible
757 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 768 && (curinv->type != CONTAINER || op->container_ () != curinv))
758 { 769 {
759 drop (op, curinv); 770 drop (op, curinv);
760 if (--cnt <= 0) break; 771 if (--cnt <= 0) break;
761 } 772 }
762 773
848 859
849/* draw_look(op);*/ 860/* draw_look(op);*/
850 return 0; 861 return 0;
851} 862}
852 863
864
865/* This function tries to drop all objects in the <objs> vector.
866 * <dropper> is the object that wants to drop them.
867 * <cnt> can be a 0 pointer or a pointer to the maximum number of
868 * drop operations to perform.
869 *
870 * Returns true if at least one item was dropped.
871 */
872static bool
873drop_vector (object *dropper, vector<object *> &objs, int *cnt)
874{
875 vector<object *>::iterator i;
876
877 bool did_one = false;
878
879 for (i = objs.begin (); i != objs.end (); i++)
880 {
881 drop (dropper, *i);
882 if (cnt && --*cnt <= 0) break;
883 did_one = true;
884 }
885
886 return did_one;
887}
888
853/* Object op wants to drop object(s) params. params can be a 889/* Object op wants to drop object(s) params. params can be a
854 * comma seperated list. 890 * comma seperated list.
855 */ 891 */
856int 892int
857command_drop (object *op, char *params) 893command_drop (object *op, char *params)
864 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 900 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
865 return 0; 901 return 0;
866 } 902 }
867 else 903 else
868 { 904 {
869 int cnt = MAX_ITEM_PER_DROP; 905 vector<object *> matched_objs;
870 906
871 for (tmp = op->inv; tmp; tmp = next) 907 for (tmp = op->inv; tmp; tmp = next)
872 { 908 {
873 next = tmp->below; 909 next = tmp->below;
874 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 910 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
875 continue; 911 continue;
876 912
877 if (item_matched_string (op, tmp, params)) 913 if (item_matched_string (op, tmp, params))
878 { 914 matched_objs.push_back (tmp);
879 drop (op, tmp);
880 if (--cnt <= 0) break;
881 did_one = 1;
882 } 915 }
883 }
884 916
885 if (!did_one) 917 int cnt = MAX_ITEM_PER_ACTION;
918
919 if (!drop_vector (op, matched_objs, &cnt))
886 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 920 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
887 921
888 if (cnt <= 0) 922 if (cnt <= 0)
889 op->failmsg ("Only dropped some items, can't drop that many items at once."); 923 op->failmsg ("Only dropped some items, can't drop that many items at once.");
890 } 924 }
1020} 1054}
1021 1055
1022std::string 1056std::string
1023object::long_desc (object *who) 1057object::long_desc (object *who)
1024{ 1058{
1025 std::string buf (query_name (this)); 1059 std::string buf (query_name ());
1026 1060
1027 switch (type) 1061 switch (type)
1028 { 1062 {
1029 case RING: 1063 case RING:
1030 case SKILL: 1064 case SKILL:
1042 case CLOAK: 1076 case CLOAK:
1043 case FOOD: 1077 case FOOD:
1044 case DRINK: 1078 case DRINK:
1045 case FLESH: 1079 case FLESH:
1046 case SKILL_TOOL: 1080 case SKILL_TOOL:
1081 case LAMP:
1047 case POWER_CRYSTAL: 1082 case POWER_CRYSTAL:
1048 { 1083 {
1049 const char *cp = ::describe_item (this, who); 1084 const char *cp = ::describe_item (this, who);
1050 1085
1051 if (*cp) 1086 if (*cp)
1066examine_monster (object *op, object *tmp) 1101examine_monster (object *op, object *tmp)
1067{ 1102{
1068 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1103 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1069} 1104}
1070 1105
1071std::string
1072object::describe (object *who)
1073{
1074 dynbuf_text buf (1024, 1024);
1075
1076 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1077
1078 if (custom_name)
1079 buf.printf ("You call it %s.\r", &custom_name);
1080
1081 switch (type)
1082 {
1083 case SPELLBOOK:
1084 if (flag [FLAG_IDENTIFIED] && inv)
1085 buf.printf ("%s is a %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1086 break;
1087
1088 case BOOK:
1089 if (msg)
1090 buf << "Something is written in it.\r";
1091 break;
1092
1093 case CONTAINER:
1094 if (race)
1095 {
1096 if (weight_limit && stats.Str < 100)
1097 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1098 &race, weight_limit / (10.0 * (100 - stats.Str)));
1099 else
1100 buf.printf ("It can hold only %s.\r", &race);
1101 }
1102 else if (weight_limit && stats.Str < 100)
1103 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1104 break;
1105
1106 case WAND:
1107 if (flag [FLAG_IDENTIFIED])
1108 buf.printf ("It has %d charges left.\r", stats.food);
1109 break;
1110 }
1111
1112 if (materialname && !msg)
1113 buf.printf ("It is made of: %s.\r", &materialname);
1114
1115 if (who)
1116 /* Where to wear this item */
1117 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1118 if (slot[i].info)
1119 {
1120 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1121
1122 if (slot[i].info < -1 && who->slot[i].info)
1123 buf.printf ("(%d)", -slot[i].info);
1124
1125 buf << ".\r";
1126 }
1127
1128 if (weight)
1129 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1130
1131 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1132 {
1133 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1134
1135 if (is_in_shop (who))
1136 {
1137 if (flag [FLAG_UNPAID])
1138 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1139 else
1140 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1141 }
1142 }
1143
1144 if (flag [FLAG_MONSTER])
1145 buf << describe_monster (who);
1146
1147 /* Is this item buildable? */
1148 if (flag [FLAG_IS_BUILDABLE])
1149 buf << "This is a buildable item.\r";
1150
1151 /* Does the object have a message? Don't show message for all object
1152 * types - especially if the first entry is a match
1153 */
1154 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1155 {
1156 /* This is just a hack so when identifying the items, we print
1157 * out the extra message
1158 */
1159 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1160 buf << "The object has a story:\r";
1161
1162 buf << msg << '\n';
1163 }
1164
1165 buf << '\n';
1166
1167 return std::string (buf.linearise (), buf.size ());
1168}
1169
1170static void 1106static void
1171display_new_pickup (object *op) 1107display_new_pickup (object *op)
1172{ 1108{
1173 int i = op->contr->mode; 1109 int i = op->contr->mode;
1174 1110
1175 if (!(i & PU_NEWMODE))
1176 return;
1177
1178 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1179 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1111 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1180 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1112 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1181 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1113 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1182 1114
1183 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1115 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1234 }; 1166 };
1235 1167
1236 if (!params) 1168 if (!params)
1237 { 1169 {
1238 /* if the new mode is used, just print the settings */ 1170 /* if the new mode is used, just print the settings */
1239 if (op->contr->mode & PU_NEWMODE)
1240 {
1241 display_new_pickup (op); 1171 display_new_pickup (op);
1242 return 1;
1243 }
1244 if (1)
1245 LOG (llevDebug, "command_pickup: !params\n");
1246 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1247 return 0; 1172 return 0;
1248 } 1173 }
1249 1174
1250 while (*params == ' ' && *params) 1175 while (*params == ' ' && *params)
1251 params++; 1176 params++;
1257 for (mode = 0; names[mode]; mode++) 1182 for (mode = 0; names[mode]; mode++)
1258 { 1183 {
1259 if (!strcmp (names[mode], params + 1)) 1184 if (!strcmp (names[mode], params + 1))
1260 { 1185 {
1261 i = op->contr->mode; 1186 i = op->contr->mode;
1262 if (!(i & PU_NEWMODE)) 1187
1263 i = PU_NEWMODE;
1264 if (*params == '+') 1188 if (*params == '+')
1265 i = i | modes[mode]; 1189 i = i | modes[mode];
1266 else 1190 else
1267 i = i & ~modes[mode]; 1191 i = i & ~modes[mode];
1192
1268 op->contr->mode = i; 1193 op->contr->mode = i;
1269 display_new_pickup (op); 1194 display_new_pickup (op);
1270 return 1; 1195 return 1;
1271 } 1196 }
1272 } 1197 }
1274 return 1; 1199 return 1;
1275 } 1200 }
1276 1201
1277 if (sscanf (params, "%u", &i) != 1) 1202 if (sscanf (params, "%u", &i) != 1)
1278 { 1203 {
1279 if (1)
1280 LOG (llevDebug, "command_pickup: params==NULL\n");
1281 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1204 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1282 return 1; 1205 return 1;
1283 } 1206 }
1284 set_pickup_mode (op, i); 1207
1208 if (i <= PU_RATIO)
1209 i |= op->contr->mode & ~PU_RATIO;
1210
1211 op->contr->mode = i;
1285 1212
1286 return 1; 1213 return 1;
1287}
1288
1289void
1290set_pickup_mode (object *op, int i)
1291{
1292 switch (op->contr->mode = i)
1293 {
1294 case 0:
1295 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1296 break;
1297 case 1:
1298 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1299 break;
1300 case 2:
1301 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1302 break;
1303 case 3:
1304 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1305 break;
1306 case 4:
1307 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1308 break;
1309 case 5:
1310 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1311 break;
1312 case 6:
1313 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1314 break;
1315 case 7:
1316 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1317 break;
1318 }
1319} 1214}
1320 1215
1321int 1216int
1322command_search_items (object *op, char *params) 1217command_search_items (object *op, char *params)
1323{ 1218{
1324 char buf[MAX_BUF];
1325
1326 if (settings.search_items == FALSE)
1327 return 1;
1328
1329 if (params == NULL) 1219 if (params == NULL)
1330 { 1220 {
1331 if (op->contr->search_str[0] == '\0') 1221 if (op->contr->search_str[0] == '\0')
1332 { 1222 {
1333 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1223 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1334 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1224 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1335 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1225 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1336 return 1; 1226 return 1;
1337 } 1227 }
1338 1228
1339 op->contr->search_str[0] = '\0'; 1229 op->contr->search_str[0] = '\0';
1340 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1230 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1341 op->update_stats (); 1231 op->contr->queue_stats_update ();
1342 return 1; 1232 return 1;
1343 } 1233 }
1344 1234
1345 if ((int) strlen (params) >= MAX_BUF) 1235 if (strlen (params) >= sizeof (op->contr->search_str))
1346 { 1236 {
1347 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1237 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1348 return 1; 1238 return 1;
1349 } 1239 }
1350 1240
1351 strcpy (op->contr->search_str, params); 1241 strcpy (op->contr->search_str, params);
1352 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1242 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1353 new_draw_info (NDI_UNIQUE, 0, op, buf); 1243 op->contr->queue_stats_update ();
1354 op->update_stats (); 1244
1355 return 1; 1245 return 1;
1356} 1246}
1357 1247
1248int
1249command_unlock (object *op, char *params)
1250{
1251 /* if the unlock command typed with nothing, unlock everything,
1252 * this might be bad
1253 */
1254 if (params == NULL)
1255 {
1256 for (object *item = op->inv; item; item = item->below)
1257 {
1258 CLEAR_FLAG(item, FLAG_INV_LOCKED);
1259 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1260 esrv_update_item (UPD_FLAGS, op, item);
1261 }
1262 return 0;
1263 }
1264
1265 /* if the unlock command is used with a param,
1266 * unlock what matches. i.e. unlock material, should unlock all the materials
1267 */
1268 for (object *item = op->inv; item; item = item->below)
1269 if (item->name.contains (params))
1270 {
1271 CLEAR_FLAG (item, FLAG_INV_LOCKED);
1272 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1273 esrv_update_item (UPD_FLAGS, op, item);
1274 }
1275
1276 return 0;
1277}
1278
1279int
1280command_lock (object *op, char *params)
1281{
1282 /* if the lock command is typed by itself, lock everything
1283 */
1284 if (params == NULL)
1285 {
1286 for (object *item = op->inv; item; item = item->below)
1287 {
1288 SET_FLAG (item, FLAG_INV_LOCKED);
1289 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1290 esrv_update_item (UPD_FLAGS, op, item);
1291 }
1292 return 0;
1293 }
1294
1295 /* if the lock command is used with a param, lock what matches.
1296 * i.e. lock material, should lock all the materials
1297 */
1298 for (object *item = op->inv; item; item = item->below)
1299 if (item->name.contains (params))
1300 {
1301 SET_FLAG (item, FLAG_INV_LOCKED);
1302 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1303 esrv_update_item (UPD_FLAGS, op, item);
1304 }
1305
1306 return 0;
1307}
1308
1309/* op should be a player, params is any params.
1310 * If no params given, we print out the currently marked object.
1311 * otherwise, try to find a matching object - try best match first.
1312 */
1313int
1314command_mark (object *op, char *params)
1315{
1316 if (!params)
1317 {
1318 if (object *mark = find_marked_object (op))
1319 op->statusmsg (format ("%s is marked.", query_name (mark)));
1320 else
1321 op->failmsg ("You have no marked object.");
1322 }
1323 else
1324 {
1325 if (object *mark = find_best_object_match (op, params))
1326 {
1327 op->contr->mark = mark;
1328 op->statusmsg (format ("Marked item %s", query_name (mark)));
1329 }
1330 else
1331 op->failmsgf ("Could not find an object that matches %s", params);
1332 }
1333
1334 return 0; /*shouldnt get here */
1335}
1336

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