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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.99 by sf-marcmagus, Fri Oct 16 16:29:47 2009 UTC vs.
Revision 1.119 by root, Sat Apr 10 04:54:09 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
25/* 25/*
26 * Object (handling) commands 26 * Object (handling) commands
27 */ 27 */
28 28
29#include <global.h> 29#include <global.h>
30#include <loader.h>
31#include <skills.h> 30#include <skills.h>
32#include <sproto.h> 31#include <sproto.h>
33#include <living.h> 32#include <living.h>
34#include <math.h>
35 33
36/* 34/*
37 * Object id parsing functions 35 * Object id parsing functions
38 */ 36 */
39 37
138 136
139 skill = find_skill_by_name_fuzzy (pl, params); 137 skill = find_skill_by_name_fuzzy (pl, params);
140 138
141 if (!skill) 139 if (!skill)
142 { 140 {
143 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 141 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
144 return 0; 142 return 0;
145 } 143 }
146 144
147 pl->change_skill (0); 145 pl->apply (skill);
148 apply_special (pl, skill, AP_APPLY);
149 return 1; 146 return 1;
150} 147}
151 148
152/* A little special because we do want to pass the full params along 149/* A little special because we do want to pass the full params along
153 * as it includes the object to throw. 150 * as it includes the object to throw.
156command_throw (object *op, char *params) 153command_throw (object *op, char *params)
157{ 154{
158 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) 155 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
159 return do_skill (op, op, skop, op->facing, params); 156 return do_skill (op, op, skop, op->facing, params);
160 else 157 else
161 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 158 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
162 159
163 return 0; 160 return 0;
164} 161}
165 162
166int 163int
192 189
193 while (*params == ' ') 190 while (*params == ' ')
194 params++; 191 params++;
195 192
196 if (object *inv = find_best_apply_object_match (op, params, aflag)) 193 if (object *inv = find_best_apply_object_match (op, params, aflag))
197 player_apply (op, inv, aflag, 0); 194 op->apply (inv, aflag);
198 else 195 else
199 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 196 op->failmsgf ("Could not find any match to the %s.", params);
200 } 197 }
201 198
202 return 0; 199 return 0;
203} 200}
204 201
226 return 0; 223 return 0;
227 } 224 }
228 225
229 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 226 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
230 { 227 {
231 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 228 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
232 return 0; 229 return 0;
233 } 230 }
234 231
235 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 232 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
236 { 233 {
362 count = tmp->nrof; 359 count = tmp->nrof;
363 360
364 /* container is open, so use it */ 361 /* container is open, so use it */
365 if (tmp->flag [FLAG_STARTEQUIP]) 362 if (tmp->flag [FLAG_STARTEQUIP])
366 alt = op; 363 alt = op;
367 else if (op->container) 364 else if ((alt = op->container_ ()))
368 { 365 {
369 alt = op->container;
370 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 366 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
371 goto leave; 367 goto leave;
372 } 368 }
373 else 369 else
374 { /* non container pickup */ 370 { /* non container pickup */
428int 424int
429command_take (object *op, char *params) 425command_take (object *op, char *params)
430{ 426{
431 object *tmp, *next; 427 object *tmp, *next;
432 428
433 if (op->container) 429 if (op->container_ ())
434 tmp = op->container->inv; 430 tmp = op->container_ ()->inv;
435 else 431 else
436 { 432 {
437 tmp = op->above; 433 tmp = op->above;
438 if (tmp) 434 if (tmp)
439 while (tmp->above) 435 while (tmp->above)
451 447
452 /* Makes processing easier */ 448 /* Makes processing easier */
453 if (params && *params == '\0') 449 if (params && *params == '\0')
454 params = 0; 450 params = 0;
455 451
456 int cnt = MAX_ITEM_PER_DROP; 452 int cnt = MAX_ITEM_PER_ACTION;
457 453
458 while (tmp) 454 while (tmp)
459 { 455 {
460 next = tmp->below; 456 next = tmp->below;
461 457
540 536
541 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 537 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
542 { 538 {
543 tmp = tmp2->below; 539 tmp = tmp2->below;
544 540
545 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 541 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
546 put_object_in_sack (op, sack, tmp2, 0); 542 put_object_in_sack (op, sack, tmp2, 0);
547 else 543 else
548 { 544 {
549 sprintf (buf, "Your %s fills up.", query_name (sack)); 545 sprintf (buf, "Your %s fills up.", query_name (sack));
550 new_draw_info (NDI_UNIQUE, 0, op, buf); 546 new_draw_info (NDI_UNIQUE, 0, op, buf);
560 */ 556 */
561 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 557 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
562 return; 558 return;
563 559
564 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 560 if (QUERY_FLAG (tmp, FLAG_APPLIED))
565 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 561 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
566 return; 562 return;
567 563
568 /* we want to put some portion of the item into the container */ 564 /* we want to put some portion of the item into the container */
569 if (!can_split (op, tmp, nrof)) 565 if (!can_split (op, tmp, nrof))
570 return; 566 return;
571 567
572 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 568 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
573 sack->insert (tmp); 569 sack->insert (tmp);
574}
575
576/*
577 * This function was part of drop, now is own function.
578 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
579 * nrof objects is tried to dropped.
580 * This is used when dropping objects onto the floor.
581 */
582void
583drop_object (object *op, object *tmp, uint32 nrof)
584{
585 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
586 return;
587
588 if (QUERY_FLAG (tmp, FLAG_APPLIED))
589 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
590 return; /* can't unapply it */
591
592 /* We are only dropping some of the items. We split the current object
593 * off
594 */
595 if (!can_split (op, tmp, nrof))
596 return;
597
598 drop_object (op, tmp);
599
600 if (!tmp->destroyed () && !tmp->is_inserted ())
601 {
602 // if nothing happened with the object we give it back
603 op->insert (tmp);
604 }
605} 570}
606 571
607/* In contrast to drop_object (op, tmp, nrof) above this function takes the 572/* In contrast to drop_object (op, tmp, nrof) above this function takes the
608 * already split off object, and feeds it to the event handlers and does 573 * already split off object, and feeds it to the event handlers and does
609 * other magic with it. 574 * other magic with it.
640 return; 605 return;
641 606
642 if (obj->destroyed () || obj->is_inserted ()) 607 if (obj->destroyed () || obj->is_inserted ())
643 return; 608 return;
644 609
645 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY) 610 if (dropper->is_in_shop () && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
646 if (!sell_item (obj, dropper)) 611 if (!sell_item (obj, dropper))
647 return; 612 return;
613
614 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
615 return;
648 616
649 /* If nothing special happened with this object, the default action is to 617 /* If nothing special happened with this object, the default action is to
650 * insert it below the dropper: 618 * insert it below the dropper:
651 */ 619 */
652 620
653 obj->x = dropper->x; 621 obj->x = dropper->x;
654 obj->y = dropper->y; 622 obj->y = dropper->y;
655 623
656 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); 624 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
625}
626
627/*
628 * This function was part of drop, now is own function.
629 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
630 * nrof objects are tried to drop.
631 * This is used when dropping objects onto the floor.
632 */
633void
634drop_object (object *op, object *tmp, uint32 nrof)
635{
636 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
637 return;
638
639 if (QUERY_FLAG (tmp, FLAG_APPLIED))
640 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
641 return; /* can't unapply it */
642
643 /* We are only dropping some of the items. We split the current object
644 * off
645 */
646 if (!can_split (op, tmp, nrof))
647 return;
648
649 drop_object (op, tmp);
650
651 if (!tmp->destroyed () && !tmp->is_inserted ())
652 {
653 // if nothing happened with the object we give it back
654 op->insert (tmp);
655 }
657} 656}
658 657
659void 658void
660drop (object *op, object *tmp) 659drop (object *op, object *tmp)
661{ 660{
674 */ 673 */
675 tmp->destroy (); 674 tmp->destroy ();
676 return; 675 return;
677 } 676 }
678 else 677 else
679 {
680 while (tmp && tmp->invisible) 678 while (tmp && tmp->invisible)
681 tmp = tmp->below; 679 tmp = tmp->below;
682 }
683 } 680 }
684 681
685 if (tmp == NULL) 682 if (!tmp)
686 { 683 {
687 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 684 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
688 return; 685 return;
689 } 686 }
690 687
706 if (op->type == PLAYER && op->contr->last_used == tmp) 703 if (op->type == PLAYER && op->contr->last_used == tmp)
707 op->contr->last_used = tmp->below ? tmp->below 704 op->contr->last_used = tmp->below ? tmp->below
708 : tmp->above ? tmp->above 705 : tmp->above ? tmp->above
709 : (object *)0; 706 : (object *)0;
710 707
711 if (op->container) 708 if (op->container_ ())
712 { 709 {
713 if (op->type == PLAYER) 710 if (op->type == PLAYER)
714 put_object_in_sack (op, op->container, tmp, op->contr->count); 711 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
715 else 712 else
716 put_object_in_sack (op, op->container, tmp, 0); 713 put_object_in_sack (op, op->container_ (), tmp, 0);
717 } 714 }
718 else 715 else
719 { 716 {
720 if (op->type == PLAYER) 717 if (op->type == PLAYER)
721 drop_object (op, tmp, op->contr->count); 718 drop_object (op, tmp, op->contr->count);
748 /* 745 /*
749 Care must be taken that the next item pointer is not to money as 746 Care must be taken that the next item pointer is not to money as
750 the drop() routine will do unknown things to it when dropping 747 the drop() routine will do unknown things to it when dropping
751 in a shop. --Tero.Pelander@utu.fi 748 in a shop. --Tero.Pelander@utu.fi
752 */ 749 */
753
754 int cnt = MAX_ITEM_PER_DROP; 750 int cnt = MAX_ITEM_PER_ACTION;
755 751
756 if (!params) 752 if (!params)
757 { 753 {
758 while (curinv) 754 while (curinv)
759 { 755 {
760 nextinv = curinv->below; 756 nextinv = curinv->below;
761 757
762 while (nextinv && nextinv->type == MONEY) 758 while (nextinv && nextinv->type == MONEY)
763 nextinv = nextinv->below; 759 nextinv = nextinv->below;
764 760
765 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 761 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED)
766 curinv->type != FOOD && curinv->type != KEY && 762 && curinv->type != MONEY
767 curinv->type != SPECIAL_KEY && curinv->type != GEM && 763 && curinv->type != FOOD
764 && curinv->type != KEY
765 && curinv->type != SPECIAL_KEY
766 && curinv->type != GEM
767 && !curinv->invisible
768 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 768 && (curinv->type != CONTAINER || op->container_ () != curinv))
769 { 769 {
770 drop (op, curinv); 770 drop (op, curinv);
771 if (--cnt <= 0) break; 771 if (--cnt <= 0) break;
772 } 772 }
773 773
867 * <cnt> can be a 0 pointer or a pointer to the maximum number of 867 * <cnt> can be a 0 pointer or a pointer to the maximum number of
868 * drop operations to perform. 868 * drop operations to perform.
869 * 869 *
870 * Returns true if at least one item was dropped. 870 * Returns true if at least one item was dropped.
871 */ 871 */
872bool 872static bool
873drop_vector (object *dropper, vector<object *> &objs, int *cnt) 873drop_vector (object *dropper, vector<object *> &objs, int *cnt)
874{ 874{
875 vector<object *>::iterator i; 875 vector<object *>::iterator i;
876 876
877 bool did_one = false; 877 bool did_one = false;
912 912
913 if (item_matched_string (op, tmp, params)) 913 if (item_matched_string (op, tmp, params))
914 matched_objs.push_back (tmp); 914 matched_objs.push_back (tmp);
915 } 915 }
916 916
917 int cnt = MAX_ITEM_PER_DROP; 917 int cnt = MAX_ITEM_PER_ACTION;
918 918
919 if (!drop_vector (op, matched_objs, &cnt)) 919 if (!drop_vector (op, matched_objs, &cnt))
920 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 920 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
921 921
922 if (cnt <= 0) 922 if (cnt <= 0)
1102{ 1102{
1103 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1103 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1104} 1104}
1105 1105
1106static void 1106static void
1107describe_dump_object (dynbuf &buf, object *ob)
1108{
1109 char *txt = dump_object (ob);
1110 for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r';
1111 buf << "\n" << txt << "\n";
1112
1113 if (!ob->is_arch ())
1114 describe_dump_object (buf, ob->arch);
1115}
1116
1117std::string
1118object::describe (object *who)
1119{
1120 dynbuf_text buf (1024, 1024);
1121
1122 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1123
1124 if (custom_name)
1125 buf.printf ("You call it %s.\r", &custom_name);
1126
1127 switch (type)
1128 {
1129 case SPELLBOOK:
1130 if (flag [FLAG_IDENTIFIED] && inv)
1131 buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1132 break;
1133
1134 case BOOK:
1135 if (msg)
1136 buf << "Something is written in it.\r";
1137 break;
1138
1139 case CONTAINER:
1140 if (race)
1141 {
1142 if (weight_limit && stats.Str < 100)
1143 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1144 &race, weight_limit / (10.0 * (100 - stats.Str)));
1145 else
1146 buf.printf ("It can hold only %s.\r", &race);
1147 }
1148 else if (weight_limit && stats.Str < 100)
1149 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1150 break;
1151
1152 case WAND:
1153 if (flag [FLAG_IDENTIFIED])
1154 buf.printf ("It has %d charges left.\r", stats.food);
1155 break;
1156 }
1157
1158 if (materialname && !msg)
1159 buf << (nrof > 1 ? "They are made of " : "It is made of ")
1160 << materialname
1161 << '\r';
1162
1163 if (who)
1164 /* Where to wear this item */
1165 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1166 if (slot[i].info)
1167 {
1168 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1169
1170 if (slot[i].info < -1 && who->slot[i].info)
1171 buf.printf ("(%d)", -slot[i].info);
1172
1173 buf << ".\r";
1174 }
1175
1176 if (weight)
1177 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1178
1179 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1180 {
1181 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1182
1183 if (is_in_shop (who))
1184 {
1185 if (flag [FLAG_UNPAID])
1186 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1187 else
1188 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1189 }
1190 }
1191
1192 if (flag [FLAG_MONSTER])
1193 buf << describe_monster (who);
1194
1195 /* Is this item buildable? */
1196 if (flag [FLAG_IS_BUILDABLE])
1197 buf << "This is a buildable item.\r";
1198
1199 /* Does the object have a message? Don't show message for all object
1200 * types - especially if the first entry is a match
1201 */
1202 if (msg)
1203 {
1204 if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1205 {
1206 buf << '\r';
1207
1208 /* This is just a hack so when identifying the items, we print
1209 * out the extra message
1210 */
1211 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1212 buf << "The object has a story:\r";
1213
1214 buf << msg << '\n';
1215 }
1216 }
1217 else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1218 && (type == SPELLBOOK || type == ROD || type == WAND
1219 || type == ROD || type == POTION || type == SCROLL))
1220 // for spellbooks and other stuff that contains spells, print the spell message,
1221 // unless the object has a custom message handled above.
1222 buf << '\r' << inv->msg << '\n';
1223
1224 // try to display the duration for some potions and scrolls
1225 // this includes change ability potions and group spells,
1226 // but does not handle protection potions
1227 if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1228 && (type == POTION || type == SCROLL))
1229 {
1230 object *spell = inv;
1231
1232 if (spell->subtype == SP_PARTY_SPELL)
1233 spell = spell->other_arch;
1234
1235 if (spell->subtype == SP_CHANGE_ABILITY)
1236 buf.printf ("\nH<The effect will last about %.10g seconds.>",
1237 TICK2TIME (change_ability_duration (spell, this)));
1238 }
1239
1240 // Display a hint about inscribable items [empty books]
1241 // This includes the amount of text they can hold.
1242 if (type == INSCRIBABLE)
1243 {
1244 if (other_arch && other_arch->type == SCROLL)
1245 buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>");
1246 else
1247 buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>",
1248 weight_limit);
1249 }
1250
1251 buf << '\n';
1252
1253 // the dungeon master additionally gets a complete dump
1254 if (who && who->flag [FLAG_WIZLOOK])
1255 {
1256 buf << "\nT<Object>\n";
1257 describe_dump_object (buf, this);
1258
1259 if (inv)
1260 {
1261 buf << "\nT<Top Inventory>\n";
1262 describe_dump_object (buf, inv);
1263 }
1264 }
1265
1266 return std::string (buf.linearise (), buf.size ());
1267}
1268
1269static void
1270display_new_pickup (object *op) 1107display_new_pickup (object *op)
1271{ 1108{
1272 int i = op->contr->mode; 1109 int i = op->contr->mode;
1273 1110
1274 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1111 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1377} 1214}
1378 1215
1379int 1216int
1380command_search_items (object *op, char *params) 1217command_search_items (object *op, char *params)
1381{ 1218{
1382 char buf[MAX_BUF];
1383
1384 if (params == NULL) 1219 if (params == NULL)
1385 { 1220 {
1386 if (op->contr->search_str[0] == '\0') 1221 if (op->contr->search_str[0] == '\0')
1387 { 1222 {
1388 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); 1223 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1391 return 1; 1226 return 1;
1392 } 1227 }
1393 1228
1394 op->contr->search_str[0] = '\0'; 1229 op->contr->search_str[0] = '\0';
1395 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1230 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1396 op->update_stats (); 1231 op->contr->queue_stats_update ();
1397 return 1; 1232 return 1;
1398 } 1233 }
1399 1234
1400 if (strlen (params) >= MAX_BUF) 1235 if (strlen (params) >= sizeof (op->contr->search_str))
1401 { 1236 {
1402 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1237 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1403 return 1; 1238 return 1;
1404 } 1239 }
1405 1240
1406 strcpy (op->contr->search_str, params); 1241 strcpy (op->contr->search_str, params);
1407 sprintf (buf, "Now searching for '%s'.", op->contr->search_str); 1242 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1408 new_draw_info (NDI_UNIQUE, 0, op, buf); 1243 op->contr->queue_stats_update ();
1409 op->update_stats ();
1410 1244
1411 return 1; 1245 return 1;
1412} 1246}
1413 1247
1248int
1249command_unlock (object *op, char *params)
1250{
1251 /* if the unlock command typed with nothing, unlock everything,
1252 * this might be bad
1253 */
1254 if (params == NULL)
1255 {
1256 for (object *item = op->inv; item; item = item->below)
1257 {
1258 CLEAR_FLAG(item, FLAG_INV_LOCKED);
1259 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1260 esrv_update_item (UPD_FLAGS, op, item);
1261 }
1262 return 0;
1263 }
1264
1265 /* if the unlock command is used with a param,
1266 * unlock what matches. i.e. unlock material, should unlock all the materials
1267 */
1268 for (object *item = op->inv; item; item = item->below)
1269 if (item->name.contains (params))
1270 {
1271 CLEAR_FLAG (item, FLAG_INV_LOCKED);
1272 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1273 esrv_update_item (UPD_FLAGS, op, item);
1274 }
1275
1276 return 0;
1277}
1278
1279int
1280command_lock (object *op, char *params)
1281{
1282 /* if the lock command is typed by itself, lock everything
1283 */
1284 if (params == NULL)
1285 {
1286 for (object *item = op->inv; item; item = item->below)
1287 {
1288 SET_FLAG (item, FLAG_INV_LOCKED);
1289 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1290 esrv_update_item (UPD_FLAGS, op, item);
1291 }
1292 return 0;
1293 }
1294
1295 /* if the lock command is used with a param, lock what matches.
1296 * i.e. lock material, should lock all the materials
1297 */
1298 for (object *item = op->inv; item; item = item->below)
1299 if (item->name.contains (params))
1300 {
1301 SET_FLAG (item, FLAG_INV_LOCKED);
1302 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1303 esrv_update_item (UPD_FLAGS, op, item);
1304 }
1305
1306 return 0;
1307}
1308
1309/* op should be a player, params is any params.
1310 * If no params given, we print out the currently marked object.
1311 * otherwise, try to find a matching object - try best match first.
1312 */
1313int
1314command_mark (object *op, char *params)
1315{
1316 if (!params)
1317 {
1318 if (object *mark = find_marked_object (op))
1319 op->statusmsg (format ("%s is marked.", query_name (mark)));
1320 else
1321 op->failmsg ("You have no marked object.");
1322 }
1323 else
1324 {
1325 if (object *mark = find_best_object_match (op, params))
1326 {
1327 op->contr->mark = mark;
1328 op->statusmsg (format ("Marked item %s", query_name (mark)));
1329 }
1330 else
1331 op->failmsgf ("Could not find an object that matches %s", params);
1332 }
1333
1334 return 0; /*shouldnt get here */
1335}
1336

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