1 | /* |
1 | /* |
2 | * static char *rcsid_c_object_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: c_object.C,v 1.10 2006/08/29 08:01:37 root Exp $"; |
|
|
4 | */ |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
|
|
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
|
|
6 | * Copyright (©) 1992 Frank Tore Johansen |
|
|
7 | * |
|
|
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
|
|
9 | * the terms of the Affero GNU General Public License as published by the |
|
|
10 | * Free Software Foundation, either version 3 of the License, or (at your |
|
|
11 | * option) any later version. |
|
|
12 | * |
|
|
13 | * This program is distributed in the hope that it will be useful, |
|
|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
|
16 | * GNU General Public License for more details. |
|
|
17 | * |
|
|
18 | * You should have received a copy of the Affero GNU General Public License |
|
|
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
|
|
21 | * |
|
|
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
|
|
23 | */ |
|
|
24 | |
5 | /* |
25 | /* |
6 | CrossFire, A Multiplayer game for X-windows |
|
|
7 | |
|
|
8 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
|
|
9 | Copyright (C) 1992 Frank Tore Johansen |
|
|
10 | |
|
|
11 | This program is free software; you can redistribute it and/or modify |
|
|
12 | it under the terms of the GNU General Public License as published by |
|
|
13 | the Free Software Foundation; either version 2 of the License, or |
|
|
14 | (at your option) any later version. |
|
|
15 | |
|
|
16 | This program is distributed in the hope that it will be useful, |
|
|
17 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
|
18 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
|
19 | GNU General Public License for more details. |
|
|
20 | |
|
|
21 | You should have received a copy of the GNU General Public License |
|
|
22 | along with this program; if not, write to the Free Software |
|
|
23 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
24 | |
|
|
25 | The author can be reached via e-mail to crossfire-devel@real-time.com |
|
|
26 | |
|
|
27 | Object (handling) commands |
26 | * Object (handling) commands |
28 | */ |
27 | */ |
29 | |
28 | |
30 | #include <global.h> |
29 | #include <global.h> |
31 | #include <loader.h> |
|
|
32 | #include <skills.h> |
30 | #include <skills.h> |
33 | #ifndef __CEXTRACT__ |
|
|
34 | #include <sproto.h> |
31 | #include <sproto.h> |
35 | #endif |
|
|
36 | #include <living.h> |
32 | #include <living.h> |
37 | #include <math.h> |
33 | |
38 | /* |
34 | /* |
39 | * Object id parsing functions |
35 | * Object id parsing functions |
40 | */ |
36 | */ |
41 | |
37 | |
42 | #define OBLINKMALLOC(p) if(!((p)=(objectlink *)malloc(sizeof(objectlink))))\ |
|
|
43 | fatal(OUT_OF_MEMORY); |
|
|
44 | |
|
|
45 | #define ADD_ITEM(NEW,COUNT)\ |
38 | #define ADD_ITEM(NEW,COUNT)\ |
46 | if(!first) {\ |
39 | if(!first) {\ |
47 | OBLINKMALLOC(first);\ |
40 | first = new objectlink;\ |
48 | last=first;\ |
41 | last=first;\ |
49 | } else {\ |
42 | } else {\ |
50 | OBLINKMALLOC(last->next);\ |
43 | last->next = new objectlink;\ |
51 | last=last->next;\ |
44 | last=last->next;\ |
52 | }\ |
45 | }\ |
53 | last->next=NULL;\ |
46 | last->next=0;\ |
54 | last->ob=(NEW);\ |
47 | last->ob=(NEW);\ |
55 | last->id=(COUNT); |
48 | last->id=(COUNT); |
56 | |
49 | |
57 | /** |
50 | /** |
58 | * Search the inventory of 'pl' for what matches best with params. |
51 | * Search the inventory of 'pl' for what matches best with params. |
59 | * we use item_matched_string above - this gives us consistent behaviour |
52 | * we use item_matched_string above - this gives us consistent behaviour |
60 | * between many commands. Return the best match, or NULL if no match. |
53 | * between many commands. Return the best match, or NULL if no match. |
61 | * aflag is used with apply -u , and apply -a to |
54 | * aflag is used with apply -u , and apply -a to |
62 | * only unapply applied, or apply unapplied objects |
55 | * only unapply applied, or apply unapplied objects |
63 | **/ |
56 | **/ |
|
|
57 | static object * |
64 | static object *find_best_apply_object_match(object *pl, const char *params, enum apply_flag aflag) |
58 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
65 | { |
59 | { |
66 | object *tmp, *best=NULL; |
60 | object *best = 0; |
67 | int match_val=0,tmpmatch; |
61 | int match_val = 0; |
68 | |
62 | |
69 | for (tmp=pl->inv; tmp; tmp=tmp->below) { |
63 | for (object *tmp = pl->inv; tmp; tmp = tmp->below) |
|
|
64 | { |
70 | if (tmp->invisible) continue; |
65 | if (tmp->invisible) |
|
|
66 | continue; |
|
|
67 | |
71 | if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val) { |
68 | int tmpmatch = item_matched_string (pl, tmp, params); |
72 | if ((aflag==AP_APPLY) && (QUERY_FLAG(tmp,FLAG_APPLIED))) continue; |
69 | |
|
|
70 | if (tmpmatch > match_val) |
|
|
71 | { |
|
|
72 | if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED])) |
|
|
73 | continue; |
|
|
74 | |
73 | if ((aflag==AP_UNAPPLY) && (!QUERY_FLAG(tmp,FLAG_APPLIED))) continue; |
75 | if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED])) |
|
|
76 | continue; |
|
|
77 | |
74 | match_val=tmpmatch; |
78 | match_val = tmpmatch; |
75 | best=tmp; |
79 | best = tmp; |
76 | } |
80 | } |
77 | } |
81 | } |
|
|
82 | |
78 | return best; |
83 | return best; |
79 | } |
84 | } |
80 | |
85 | |
81 | /** |
86 | /** |
82 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
87 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
83 | **/ |
88 | **/ |
|
|
89 | object * |
84 | object *find_best_object_match(object *pl, const char *params) |
90 | find_best_object_match (object *pl, const char *params) |
85 | { |
91 | { |
86 | return find_best_apply_object_match(pl, params, AP_NULL); |
92 | return find_best_apply_object_match (pl, params, AP_TOGGLE); |
87 | } |
93 | } |
88 | |
94 | |
|
|
95 | static bool |
|
|
96 | can_split (object *pl, object *&op, sint32 nrof) |
|
|
97 | { |
|
|
98 | if (object *tmp = op->split (nrof ? nrof : op->number_of ())) |
|
|
99 | { |
|
|
100 | op = tmp; |
|
|
101 | return true; |
|
|
102 | } |
|
|
103 | else |
|
|
104 | { |
|
|
105 | if (op->nrof > 1) |
|
|
106 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl); |
|
|
107 | else |
|
|
108 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name); |
|
|
109 | |
|
|
110 | return false; |
|
|
111 | } |
|
|
112 | } |
|
|
113 | |
|
|
114 | int |
89 | int command_uskill ( object *pl, char *params) { |
115 | command_uskill (object *pl, char *params) |
|
|
116 | { |
90 | if (!params) { |
117 | if (!params) |
|
|
118 | { |
91 | new_draw_info(NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
119 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
92 | return 0; |
120 | return 0; |
93 | } |
121 | } |
|
|
122 | |
94 | return use_skill(pl,params); |
123 | return use_skill (pl, params); |
95 | } |
124 | } |
96 | |
125 | |
|
|
126 | int |
97 | int command_rskill ( object *pl, char *params) { |
127 | command_rskill (object *pl, char *params) |
|
|
128 | { |
98 | object *skill; |
129 | object *skill; |
99 | |
130 | |
100 | if (!params) { |
131 | if (!params) |
|
|
132 | { |
101 | new_draw_info(NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
133 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
102 | return 0; |
134 | return 0; |
103 | } |
135 | } |
|
|
136 | |
104 | skill = find_skill_by_name(pl, params); |
137 | skill = find_skill_by_name_fuzzy (pl, params); |
105 | |
138 | |
106 | if (!skill) { |
139 | if (!skill) |
|
|
140 | { |
107 | new_draw_info_format(NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
141 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params); |
108 | return 0; |
142 | return 0; |
109 | } |
143 | } |
110 | return change_skill(pl,skill, 0); |
|
|
111 | } |
|
|
112 | |
144 | |
113 | |
145 | pl->apply (skill); |
114 | /* These functions (command_search, command_disarm) are really just wrappers for |
146 | return 1; |
115 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
|
|
116 | * and replaced with those. |
|
|
117 | */ |
|
|
118 | int command_search (object *op, char *params) { |
|
|
119 | return use_skill(op, skill_names[SK_FIND_TRAPS]); |
|
|
120 | } |
147 | } |
121 | |
|
|
122 | int command_disarm (object *op, char *params) { |
|
|
123 | return use_skill(op, skill_names[SK_DISARM_TRAPS]); |
|
|
124 | } |
|
|
125 | |
|
|
126 | |
148 | |
127 | /* A little special because we do want to pass the full params along |
149 | /* A little special because we do want to pass the full params along |
128 | * as it includes the object to throw. |
150 | * as it includes the object to throw. |
129 | */ |
151 | */ |
|
|
152 | int |
130 | int command_throw (object *op, char *params) |
153 | command_throw (object *op, char *params) |
131 | { |
154 | { |
132 | object *skop; |
155 | if (object *skop = find_skill_by_name (op, shstr_throwing)) |
133 | |
|
|
134 | skop = find_skill_by_name(op, skill_names[SK_THROWING]); |
|
|
135 | if (skop) return do_skill(op, op, skop, op->facing,params); |
156 | return do_skill (op, op, skop, op->facing, params); |
136 | else { |
157 | else |
137 | new_draw_info(NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
158 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill."); |
138 | } |
159 | |
139 | return 0; |
160 | return 0; |
140 | } |
161 | } |
141 | |
162 | |
142 | |
163 | int |
143 | int command_apply (object *op, char *params) |
164 | command_apply (object *op, char *params) |
144 | { |
165 | { |
145 | if (!params) { |
166 | if (!params) |
|
|
167 | { |
146 | player_apply_below(op); |
168 | player_apply_below (op); |
147 | return 0; |
169 | return 0; |
148 | } |
170 | } |
149 | else { |
171 | else |
|
|
172 | { |
150 | apply_flag aflag = (apply_flag) 0; |
173 | apply_flag aflag = (apply_flag)0; |
151 | object *inv; |
|
|
152 | |
174 | |
153 | while (*params==' ') params++; |
175 | while (*params == ' ') |
|
|
176 | params++; |
|
|
177 | |
154 | if (!strncmp(params,"-a ",3)) { |
178 | if (!strncmp (params, "-a ", 3)) |
|
|
179 | { |
155 | aflag=AP_APPLY; |
180 | aflag = AP_APPLY; |
156 | params+=3; |
181 | params += 3; |
157 | } |
182 | } |
|
|
183 | |
158 | if (!strncmp(params,"-u ",3)) { |
184 | if (!strncmp (params, "-u ", 3)) |
|
|
185 | { |
159 | aflag=AP_UNAPPLY; |
186 | aflag = AP_UNAPPLY; |
|
|
187 | params += 3; |
|
|
188 | } |
|
|
189 | |
|
|
190 | while (*params == ' ') |
160 | params+=3; |
191 | params++; |
161 | } |
|
|
162 | while (*params==' ') params++; |
|
|
163 | |
192 | |
164 | inv=find_best_apply_object_match(op, params, aflag); |
193 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
165 | if (inv) { |
|
|
166 | player_apply(op,inv,aflag,0); |
194 | op->apply (inv, aflag); |
167 | } else |
195 | else |
168 | new_draw_info_format(NDI_UNIQUE, 0, op, |
|
|
169 | "Could not find any match to the %s.",params); |
196 | op->failmsgf ("Could not find any match to the %s.", params); |
170 | } |
197 | } |
|
|
198 | |
171 | return 0; |
199 | return 0; |
172 | } |
200 | } |
173 | |
201 | |
174 | /* |
202 | /* |
175 | * Check if an item op can be put into a sack. If pl exists then tell |
203 | * Check if an item op can be put into a sack. If pl exists then tell |
… | |
… | |
178 | * objects (op) we want to put in. We specify it separately instead of |
206 | * objects (op) we want to put in. We specify it separately instead of |
179 | * using op->nrof because often times, a player may have specified a |
207 | * using op->nrof because often times, a player may have specified a |
180 | * certain number of objects to drop, so we can pass that number, and |
208 | * certain number of objects to drop, so we can pass that number, and |
181 | * not need to use split_ob and stuff. |
209 | * not need to use split_ob and stuff. |
182 | */ |
210 | */ |
|
|
211 | int |
183 | int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) { |
212 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
184 | |
213 | { |
185 | if (! QUERY_FLAG (sack, FLAG_APPLIED)) { |
214 | if (!sack->flag [FLAG_APPLIED]) |
186 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
215 | { |
187 | "The %s is not active.", query_name(sack)); |
216 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
188 | return 0; |
217 | return 0; |
189 | } |
218 | } |
|
|
219 | |
190 | if (sack == op) { |
220 | if (sack == op) |
191 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
221 | { |
192 | "You can't put the %s into itself.", query_name(sack)); |
222 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
193 | return 0; |
223 | return 0; |
|
|
224 | } |
|
|
225 | |
|
|
226 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
194 | } |
227 | { |
195 | if (sack->race && (sack->race != op->race || op->type == CONTAINER |
228 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack)); |
196 | || (sack->stats.food && sack->stats.food != op->type))) { |
|
|
197 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
|
|
198 | "You can put only %s into the %s.", sack->race, query_name(sack)); |
|
|
199 | return 0; |
229 | return 0; |
200 | } |
230 | } |
|
|
231 | |
201 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) { |
232 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
202 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
233 | { |
203 | "You can't put the key into %s.", query_name(sack)); |
234 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
204 | return 0; |
235 | return 0; |
205 | } |
236 | } |
206 | if (sack->weight_limit && sack->carrying + (nrof ? nrof : 1) * |
237 | |
|
|
238 | if (sack->weight_limit |
|
|
239 | && weight_t (sack->carrying |
|
|
240 | + sack->number_of () |
207 | (op->weight + (op->type==CONTAINER?(op->carrying*op->stats.Str):0)) |
241 | * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
208 | * (100 - sack->stats.Str) / 100 > sack->weight_limit) { |
242 | * (100 - sack->stats.Str) / 100) |
209 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
243 | > sack->weight_limit) |
210 | "That won't fit in the %s!", query_name(sack)); |
244 | { |
|
|
245 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
211 | return 0; |
246 | return 0; |
212 | } |
247 | } |
|
|
248 | |
213 | /* All other checks pass, must be OK */ |
249 | /* All other checks pass, must be OK */ |
214 | return 1; |
250 | return 1; |
215 | } |
251 | } |
216 | |
252 | |
217 | /* Pick up commands follow */ |
253 | /* Pick up commands follow */ |
|
|
254 | |
218 | /* pl = player (not always - monsters can use this now) |
255 | /* pl = player (not always - monsters can use this now) |
219 | * op is the object to put tmp into, |
256 | * op is the object to put tmp into, |
220 | * tmp is the object to pick up, nrof is the number to |
257 | * tmp is the object to pick up, nrof is the number to |
221 | * pick up (0 means all of them) |
258 | * pick up (0 means all of them) |
222 | */ |
259 | */ |
|
|
260 | static void |
223 | static void pick_up_object (object *pl, object *op, object *tmp, int nrof) |
261 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
224 | { |
262 | { |
225 | /* buf needs to be big (more than 256 chars) because you can get |
|
|
226 | * very long item names. |
|
|
227 | */ |
|
|
228 | char buf[HUGE_BUF]; |
|
|
229 | object *env=tmp->env; |
|
|
230 | uint32 weight, effective_weight_limit; |
263 | weight_t weight, effective_weight_limit; |
231 | int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
264 | int tmp_nrof = tmp->number_of (); |
232 | |
265 | |
233 | /* IF the player is flying & trying to take the item out of a container |
266 | /* IF the player is flying & trying to take the item out of a container |
234 | * that is in his inventory, let him. tmp->env points to the container |
267 | * that is in his inventory, let him. tmp->env points to the container |
235 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
268 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
236 | * containers not allowed as of now) |
269 | * containers not allowed as of now) |
237 | */ |
270 | */ |
238 | if((pl->move_type & MOVE_FLYING) && !QUERY_FLAG(pl, FLAG_WIZ) && |
271 | if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl) |
239 | is_player_inv(tmp)!=pl) { |
272 | { |
240 | new_draw_info(NDI_UNIQUE, 0,pl, "You are levitating, you can't reach the ground!"); |
273 | pl->failmsg ("You are levitating, you can't reach the ground! " |
|
|
274 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
|
|
275 | "or waiting till the levitation effect wears off.>"); |
241 | return; |
276 | return; |
242 | } |
|
|
243 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
|
|
244 | return; |
|
|
245 | if(QUERY_FLAG(tmp,FLAG_WAS_WIZ) && !QUERY_FLAG(pl, FLAG_WAS_WIZ)) { |
|
|
246 | new_draw_info(NDI_UNIQUE, 0,pl, "The object disappears in a puff of smoke!"); |
|
|
247 | new_draw_info(NDI_UNIQUE, 0,pl, "It must have been an illusion."); |
|
|
248 | if (pl->type==PLAYER) esrv_del_item (pl->contr, tmp->count); |
|
|
249 | if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
250 | remove_ob (tmp); |
|
|
251 | free_object(tmp); |
|
|
252 | return; |
|
|
253 | } |
|
|
254 | |
277 | } |
|
|
278 | |
|
|
279 | if (tmp->flag [FLAG_NO_DROP]) |
|
|
280 | return; |
|
|
281 | |
255 | if (nrof > tmp_nrof || nrof == 0) |
282 | if (nrof > tmp_nrof || nrof <= 0) |
256 | nrof = tmp_nrof; |
283 | nrof = tmp_nrof; |
|
|
284 | |
257 | /* Figure out how much weight this object will add to the player */ |
285 | /* Figure out how much weight this object will add to the player */ |
258 | weight = tmp->weight * nrof; |
286 | weight = tmp->weight * nrof; |
|
|
287 | if (tmp->inv) |
259 | if (tmp->inv) weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
288 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
260 | if (pl->stats.Str <= MAX_STAT) |
289 | |
261 | effective_weight_limit = weight_limit[pl->stats.Str]; |
290 | effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)]; |
262 | else |
291 | |
263 | effective_weight_limit = weight_limit[MAX_STAT]; |
|
|
264 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) { |
292 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
|
|
293 | { |
265 | new_draw_info(0, 0,pl,"That item is too heavy for you to pick up."); |
294 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
266 | return; |
295 | return; |
|
|
296 | } |
|
|
297 | |
|
|
298 | if (!can_split (pl, tmp, nrof)) |
|
|
299 | return; |
|
|
300 | |
|
|
301 | if (tmp->flag [FLAG_UNPAID]) |
267 | } |
302 | { |
268 | if (settings.real_wiz == FALSE && QUERY_FLAG(pl, FLAG_WAS_WIZ)) |
303 | tmp->flag.reset (FLAG_UNPAID); |
269 | SET_FLAG(tmp, FLAG_WAS_WIZ); |
304 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
270 | if (nrof != tmp_nrof) { |
305 | tmp->flag.set (FLAG_UNPAID); |
271 | object *tmp2 = tmp; |
|
|
272 | tag_t tmp2_tag = tmp2->count; |
|
|
273 | tmp = get_split_ob (tmp, nrof); |
|
|
274 | if(!tmp) { |
|
|
275 | new_draw_info(NDI_UNIQUE, 0,pl, errmsg); |
|
|
276 | return; |
|
|
277 | } |
|
|
278 | /* Tell a client what happened rest of objects */ |
|
|
279 | if (pl->type == PLAYER) { |
|
|
280 | if (was_destroyed (tmp2, tmp2_tag)) |
|
|
281 | esrv_del_item (pl->contr, tmp2_tag); |
|
|
282 | else |
|
|
283 | esrv_send_item (pl, tmp2); |
|
|
284 | } |
|
|
285 | } else { |
|
|
286 | /* If the object is in a container, send a delete to the client. |
|
|
287 | * - we are moving all the items from the container to elsewhere, |
|
|
288 | * so it needs to be deleted. |
|
|
289 | */ |
|
|
290 | if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) { |
|
|
291 | if (tmp->env && pl->type==PLAYER) |
|
|
292 | esrv_del_item (pl->contr, tmp->count); |
|
|
293 | remove_ob(tmp); /* Unlink it */ |
|
|
294 | } |
|
|
295 | } |
306 | } |
296 | if(QUERY_FLAG(tmp, FLAG_UNPAID)) |
|
|
297 | (void) sprintf(buf,"%s will cost you %s.", query_name(tmp), |
|
|
298 | query_cost_string(tmp,pl,F_BUY | F_SHOP)); |
|
|
299 | else |
307 | else |
300 | (void) sprintf(buf,"You pick up the %s.", query_name(tmp)); |
308 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); |
301 | new_draw_info(NDI_UNIQUE, 0,pl,buf); |
|
|
302 | |
309 | |
303 | tmp = insert_ob_in_ob(tmp, op); |
310 | op->insert (tmp); |
304 | |
|
|
305 | /* All the stuff below deals with client/server code, and is only |
|
|
306 | * usable by players |
|
|
307 | */ |
|
|
308 | if(pl->type!=PLAYER) return; |
|
|
309 | |
|
|
310 | esrv_send_item (pl, tmp); |
|
|
311 | /* These are needed to update the weight for the container we |
|
|
312 | * are putting the object in. |
|
|
313 | */ |
|
|
314 | if (op!=pl) { |
|
|
315 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
316 | esrv_send_item (pl, pl); |
|
|
317 | } |
|
|
318 | |
|
|
319 | /* Update the container the object was in */ |
|
|
320 | if (env && env!=pl && env!=op) esrv_update_item (UPD_WEIGHT, pl, env); |
|
|
321 | } |
311 | } |
322 | |
312 | |
323 | |
|
|
324 | void pick_up(object *op,object *alt) |
|
|
325 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
313 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
|
|
314 | void |
|
|
315 | pick_up (object *op, object *alt) |
326 | { |
316 | { |
327 | int need_fix_tmp = 0; |
317 | int need_fix_tmp = 0; |
328 | object *tmp=NULL; |
318 | object *tmp = NULL; |
329 | mapstruct *tmp_map=NULL; |
319 | maptile *tmp_map = NULL; |
330 | int count; |
320 | int count; |
331 | tag_t tag; |
|
|
332 | |
321 | |
333 | /* Decide which object to pick. */ |
322 | /* Decide which object to pick. */ |
334 | if (alt) |
323 | if (alt) |
335 | { |
324 | { |
336 | if ( ! can_pick (op, alt)) { |
325 | if (!can_pick (op, alt)) |
|
|
326 | { |
337 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", |
327 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
338 | alt->name); |
|
|
339 | goto leave; |
328 | goto leave; |
340 | } |
329 | } |
|
|
330 | |
341 | tmp = alt; |
331 | tmp = alt; |
342 | } |
332 | } |
343 | else |
333 | else |
344 | { |
334 | { |
345 | if (op->below == NULL || ! can_pick (op, op->below)) { |
335 | if (op->below == NULL || !can_pick (op, op->below)) |
346 | new_draw_info (NDI_UNIQUE, 0, op, |
336 | { |
347 | "There is nothing to pick up here."); |
337 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here."); |
348 | goto leave; |
338 | goto leave; |
349 | } |
339 | } |
|
|
340 | |
350 | tmp = op->below; |
341 | tmp = op->below; |
351 | } |
342 | } |
352 | |
343 | |
353 | /* Try to catch it. */ |
344 | /* Try to catch it. */ |
354 | tmp_map = tmp->map; |
345 | tmp_map = tmp->map; |
355 | tmp = stop_item (tmp); |
346 | tmp = stop_item (tmp); |
356 | if (tmp == NULL) |
347 | if (tmp == NULL) |
|
|
348 | goto leave; |
|
|
349 | |
|
|
350 | need_fix_tmp = 1; |
|
|
351 | if (!can_pick (op, tmp)) |
|
|
352 | goto leave; |
|
|
353 | |
|
|
354 | if (op->type == PLAYER) |
|
|
355 | { |
|
|
356 | count = op->contr->count; |
|
|
357 | if (count == 0) |
|
|
358 | count = tmp->nrof; |
|
|
359 | } |
|
|
360 | else |
|
|
361 | count = tmp->nrof; |
|
|
362 | |
|
|
363 | /* container is open, so use it */ |
|
|
364 | if (tmp->flag [FLAG_STARTEQUIP]) |
|
|
365 | alt = op; |
|
|
366 | else if ((alt = op->container_ ())) |
|
|
367 | { |
|
|
368 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
357 | goto leave; |
369 | goto leave; |
358 | need_fix_tmp = 1; |
|
|
359 | if ( ! can_pick (op, tmp)) |
|
|
360 | goto leave; |
|
|
361 | |
|
|
362 | if (op->type==PLAYER) { |
|
|
363 | count=op->contr->count; |
|
|
364 | if (count==0) count = tmp->nrof; |
|
|
365 | } |
370 | } |
366 | else |
371 | else |
367 | count=tmp->nrof; |
372 | { /* non container pickup */ |
|
|
373 | for (alt = op->inv; alt; alt = alt->below) |
|
|
374 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && |
|
|
375 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
|
|
376 | break; /* perfect match */ |
368 | |
377 | |
369 | /* container is open, so use it */ |
378 | if (!alt) |
370 | if (op->container) { |
|
|
371 | alt = op->container; |
|
|
372 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp,count)) |
|
|
373 | goto leave; |
|
|
374 | } else { /* non container pickup */ |
|
|
375 | for (alt=op->inv; alt; alt=alt->below) |
379 | for (alt = op->inv; alt; alt = alt->below) |
376 | if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && |
380 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count)) |
377 | alt->race && alt->race==tmp->race && |
381 | break; /* General container comes next */ |
378 | sack_can_hold (NULL, alt, tmp,count)) |
382 | |
379 | break; /* perfect match */ |
|
|
380 | |
|
|
381 | if (!alt) |
383 | if (!alt) |
382 | for (alt=op->inv; alt; alt=alt->below) |
|
|
383 | if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && |
|
|
384 | sack_can_hold (NULL, alt, tmp,count)) |
|
|
385 | break; /* General container comes next */ |
|
|
386 | if (!alt) |
|
|
387 | alt = op; /* No free containers */ |
384 | alt = op; /* No free containers */ |
388 | } |
385 | } |
|
|
386 | |
389 | if(tmp->env == alt) { |
387 | if (tmp->env == alt) |
|
|
388 | { |
390 | /* here it could be possible to check rent, |
389 | /* here it could be possible to check rent, |
391 | * if someone wants to implement it |
390 | * if someone wants to implement it |
392 | */ |
391 | */ |
393 | alt = op; |
392 | alt = op; |
394 | } |
393 | } |
|
|
394 | |
395 | #ifdef PICKUP_DEBUG |
395 | #ifdef PICKUP_DEBUG |
396 | LOG(llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
396 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
397 | #endif |
397 | #endif |
398 | |
398 | |
399 | /* startequip items are not allowed to be put into containers: */ |
399 | /* startequip items are not allowed to be put into containers: */ |
400 | if (op->type == PLAYER && alt->type == CONTAINER |
400 | if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP]) |
401 | && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
|
|
402 | { |
401 | { |
403 | new_draw_info (NDI_UNIQUE, 0, op, |
402 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
404 | "This object cannot be put into containers!"); |
|
|
405 | goto leave; |
403 | goto leave; |
406 | } |
404 | } |
407 | |
405 | |
408 | tag = tmp->count; |
|
|
409 | pick_up_object (op, alt, tmp, count); |
406 | pick_up_object (op, alt, tmp, count); |
|
|
407 | |
410 | if (was_destroyed (tmp, tag) || tmp->env) |
408 | if (tmp->destroyed () || tmp->env) |
411 | need_fix_tmp = 0; |
409 | need_fix_tmp = 0; |
|
|
410 | |
412 | if (op->type == PLAYER) |
411 | if (op->type == PLAYER) |
413 | op->contr->count=0; |
412 | op->contr->count = 0; |
|
|
413 | |
414 | goto leave; |
414 | goto leave; |
415 | |
415 | |
416 | leave: |
416 | leave: |
417 | if (need_fix_tmp) |
417 | if (need_fix_tmp) |
418 | fix_stopped_item (tmp, tmp_map, op); |
418 | fix_stopped_item (tmp, tmp_map, op); |
419 | } |
419 | } |
420 | |
|
|
421 | |
420 | |
422 | /* This takes (picks up) and item. op is the player |
421 | /* This takes (picks up) and item. op is the player |
423 | * who issued the command. params is a string to |
422 | * who issued the command. params is a string to |
424 | * match against the item name. Basically, always |
423 | * match against the item name. Basically, always |
425 | * returns zero, but that should be improved. |
424 | * returns zero, but that should be improved. |
426 | */ |
425 | */ |
|
|
426 | int |
427 | int command_take (object *op, char *params) |
427 | command_take (object *op, char *params) |
428 | { |
428 | { |
429 | object *tmp, *next; |
429 | object *tmp, *next; |
430 | |
430 | |
431 | if (op->container) |
431 | if (op->container_ ()) |
432 | tmp=op->container->inv; |
432 | tmp = op->container_ ()->inv; |
433 | else { |
433 | else |
|
|
434 | { |
434 | tmp=op->above; |
435 | tmp = op->above; |
|
|
436 | if (tmp) |
435 | if (tmp) while (tmp->above) { |
437 | while (tmp->above) |
436 | tmp=tmp->above; |
438 | tmp = tmp->above; |
437 | } |
439 | |
438 | if (!tmp) |
440 | if (!tmp) |
439 | tmp=op->below; |
441 | tmp = op->below; |
|
|
442 | } |
|
|
443 | |
|
|
444 | if (!tmp) |
440 | } |
445 | { |
441 | |
|
|
442 | if (tmp==NULL) { |
|
|
443 | new_draw_info(NDI_UNIQUE, 0,op,"Nothing to take!"); |
446 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
444 | return 0; |
447 | return 0; |
445 | } |
448 | } |
446 | |
449 | |
447 | /* Makes processing easier */ |
450 | /* Makes processing easier */ |
448 | if (params && *params=='\0') params=NULL; |
451 | if (params && *params == '\0') |
|
|
452 | params = 0; |
449 | |
453 | |
|
|
454 | int cnt = MAX_ITEM_PER_ACTION; |
|
|
455 | |
450 | while (tmp) { |
456 | while (tmp) |
|
|
457 | { |
451 | next=tmp->below; |
458 | next = tmp->below; |
452 | |
459 | |
453 | if (tmp->invisible) { |
460 | if (tmp->invisible) |
|
|
461 | { |
454 | tmp=next; |
462 | tmp = next; |
455 | continue; |
463 | continue; |
456 | } |
464 | } |
|
|
465 | |
457 | /* This following two if and else if could be merged into line |
466 | /* This following two if and else if could be merged into line |
458 | * but that probably will make it more difficult to read, and |
467 | * but that probably will make it more difficult to read, and |
459 | * not make it any more efficient |
468 | * not make it any more efficient |
460 | */ |
469 | */ |
461 | if (params && item_matched_string(op, tmp, params)) { |
470 | if (params && item_matched_string (op, tmp, params)) |
|
|
471 | { |
|
|
472 | if (--cnt < 0) break; |
462 | pick_up(op, tmp); |
473 | pick_up (op, tmp); |
463 | } |
474 | } |
464 | else if (can_pick(op, tmp) && !params) { |
475 | else if (can_pick (op, tmp) && !params) |
|
|
476 | { |
|
|
477 | if (--cnt < 0) break; |
465 | pick_up(op,tmp); |
478 | pick_up (op, tmp); |
|
|
479 | break; |
|
|
480 | } |
|
|
481 | |
|
|
482 | tmp = next; |
|
|
483 | } |
|
|
484 | |
|
|
485 | if (cnt < 0) |
|
|
486 | { |
|
|
487 | op->failmsg ("Couldn't pick up so many items at once."); |
|
|
488 | return 0; |
|
|
489 | } |
|
|
490 | |
|
|
491 | if (!params && !tmp) |
|
|
492 | { |
|
|
493 | for (tmp = op->below; tmp; tmp = tmp->below) |
|
|
494 | if (!tmp->invisible) |
|
|
495 | { |
|
|
496 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name); |
466 | break; |
497 | break; |
467 | } |
|
|
468 | tmp=next; |
|
|
469 | /* Might as well just skip over the player immediately - |
|
|
470 | * we know it can't be picked up |
|
|
471 | */ |
|
|
472 | if (tmp == op) tmp=tmp->below; |
|
|
473 | } |
|
|
474 | if (!params && !tmp) { |
|
|
475 | for (tmp=op->below; tmp!=NULL; tmp=tmp->next) |
|
|
476 | if (!tmp->invisible) { |
|
|
477 | char buf[MAX_BUF]; |
|
|
478 | sprintf(buf,"You can't pick up a %s.", |
|
|
479 | tmp->name? tmp->name:"null"); |
|
|
480 | new_draw_info(NDI_UNIQUE, 0,op, buf); |
|
|
481 | break; |
|
|
482 | } |
498 | } |
|
|
499 | |
|
|
500 | if (!tmp) |
483 | if (!tmp) new_draw_info(NDI_UNIQUE, 0,op, "There is nothing to pick up."); |
501 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
484 | } |
502 | } |
|
|
503 | |
485 | return 0; |
504 | return 0; |
486 | } |
505 | } |
487 | |
|
|
488 | |
506 | |
489 | /* |
507 | /* |
490 | * This function was part of drop, now is own function. |
508 | * This function was part of drop, now is own function. |
491 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
509 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
492 | * if nrof is non zero, then nrof objects is tried to put into sack. |
510 | * if nrof is non zero, then nrof objects is tried to put into sack. |
|
|
511 | * |
493 | * Note that the 'sack' in question can now be a transport, |
512 | * Note that the 'sack' in question can now be a transport, |
494 | * so this function isn't named very good anymore. |
513 | * so this function isn't named very good anymore. |
495 | */ |
514 | */ |
|
|
515 | void |
496 | void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
516 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
497 | { |
517 | { |
498 | tag_t tmp_tag, tmp2_tag; |
|
|
499 | object *tmp2, *sack2; |
518 | object *tmp2; |
500 | char buf[MAX_BUF]; |
519 | char buf[MAX_BUF]; |
501 | |
520 | |
502 | if (sack==tmp) return; /* Can't put an object in itself */ |
521 | if (sack == tmp) |
503 | if (QUERY_FLAG(tmp,FLAG_STARTEQUIP)) { |
522 | return; /* Can't put an object in itself */ |
504 | new_draw_info_format(NDI_UNIQUE, 0,op, |
523 | |
505 | "You cannot put the %s in the %s.", query_name(tmp), |
524 | if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP]) |
506 | query_name(sack)); |
525 | { |
|
|
526 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
507 | return; |
527 | return; |
508 | } |
528 | } |
|
|
529 | |
509 | if (tmp->type == CONTAINER && tmp->inv) { |
530 | if (tmp->type == CONTAINER && tmp->inv) |
510 | |
531 | { |
511 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
532 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
512 | * we instead move the contents of that container into the active |
533 | * we instead move the contents of that container into the active |
513 | * container, this is only done if the object has something in it. |
534 | * container, this is only done if the object has something in it. |
514 | */ |
535 | */ |
515 | sack2 = tmp; |
|
|
516 | new_draw_info_format(NDI_UNIQUE, 0,op, "You move the items from %s into %s.", |
536 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
517 | query_name(tmp), query_name(sack)); |
537 | |
518 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) { |
538 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
|
|
539 | { |
519 | tmp = tmp2->below; |
540 | tmp = tmp2->below; |
|
|
541 | |
520 | if ((sack->type == CONTAINER && sack_can_hold(op, op->container, tmp2,tmp2->nrof))) { |
542 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof))) |
521 | put_object_in_sack (op, sack, tmp2, 0); |
543 | put_object_in_sack (op, sack, tmp2, 0); |
522 | } else { |
544 | else |
|
|
545 | { |
523 | sprintf(buf,"Your %s fills up.", query_name(sack)); |
546 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
524 | new_draw_info(NDI_UNIQUE, 0,op, buf); |
547 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
525 | break; |
548 | break; |
526 | } |
549 | } |
527 | } |
550 | } |
528 | esrv_update_item (UPD_WEIGHT, op, sack2); |
551 | |
529 | return; |
552 | return; |
530 | } |
553 | } |
531 | |
554 | |
532 | /* Don't worry about this for containers - our caller should have |
555 | /* Don't worry about this for containers - our caller should have |
533 | * already checked this. |
556 | * already checked this. |
534 | */ |
557 | */ |
535 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp,(nrof?nrof:tmp->nrof))) |
558 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
|
|
559 | return; |
|
|
560 | |
|
|
561 | if (tmp->flag [FLAG_APPLIED]) |
|
|
562 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
536 | return; |
563 | return; |
537 | |
564 | |
538 | if(QUERY_FLAG(tmp, FLAG_APPLIED)) { |
|
|
539 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
|
|
540 | return; |
|
|
541 | } |
|
|
542 | |
|
|
543 | /* we want to put some portion of the item into the container */ |
565 | /* we want to put some portion of the item into the container */ |
544 | if (nrof && tmp->nrof != nrof) { |
566 | if (!can_split (op, tmp, nrof)) |
545 | object *tmp2 = tmp; |
567 | return; |
546 | tmp2_tag = tmp2->count; |
|
|
547 | tmp = get_split_ob (tmp, nrof); |
|
|
548 | |
568 | |
549 | if(!tmp) { |
569 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
550 | new_draw_info(NDI_UNIQUE, 0,op, errmsg); |
570 | sack->insert (tmp); |
|
|
571 | } |
|
|
572 | |
|
|
573 | /* In contrast to drop_object (op, tmp, nrof) above this function takes the |
|
|
574 | * already split off object, and feeds it to the event handlers and does |
|
|
575 | * other magic with it. |
|
|
576 | * |
|
|
577 | * <droppper> is the object that dropped this object and <obj> is the |
|
|
578 | * object that was dropped. |
|
|
579 | * |
|
|
580 | * Make sure to check what happened with <obj> after this function returns! |
|
|
581 | * Otherwise you may leak this object. |
|
|
582 | */ |
|
|
583 | void |
|
|
584 | drop_object (object *dropper, object *obj) |
|
|
585 | { |
|
|
586 | if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) |
|
|
587 | return; |
|
|
588 | |
|
|
589 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
590 | return; |
|
|
591 | |
|
|
592 | if (obj->flag [FLAG_STARTEQUIP]) |
|
|
593 | { |
|
|
594 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
|
|
595 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
|
|
596 | |
|
|
597 | obj->destroy (); |
|
|
598 | dropper->update_stats (); |
551 | return; |
599 | return; |
552 | } |
600 | } |
553 | /* Tell a client what happened other objects */ |
|
|
554 | if (was_destroyed (tmp2, tmp2_tag)) |
|
|
555 | esrv_del_item (op->contr, tmp2_tag); |
|
|
556 | else /* this can proably be replaced with an update */ |
|
|
557 | esrv_send_item (op, tmp2); |
|
|
558 | } else |
|
|
559 | remove_ob(tmp); |
|
|
560 | |
601 | |
561 | new_draw_info_format(NDI_UNIQUE, 0,op, "You put the %s in %s.", |
602 | for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y); |
562 | query_name(tmp), query_name(sack)); |
603 | floor; |
563 | tmp_tag = tmp->count; |
604 | floor = floor->above) |
564 | tmp2 = insert_ob_in_ob(tmp, sack); |
605 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper))) |
565 | fix_player(op); /* This is overkill, fix_player() is called somewhere */ |
606 | return; |
566 | /* in object.c */ |
|
|
567 | |
607 | |
568 | /* If an object merged (and thus, different object), we need to |
608 | if (obj->destroyed () || obj->is_inserted ()) |
569 | * delete the original. |
609 | return; |
|
|
610 | |
|
|
611 | if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY) |
|
|
612 | if (!sell_item (obj, dropper)) |
|
|
613 | return; |
|
|
614 | |
|
|
615 | if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) |
|
|
616 | return; |
|
|
617 | |
|
|
618 | /* If nothing special happened with this object, the default action is to |
|
|
619 | * insert it below the dropper: |
570 | */ |
620 | */ |
571 | if (tmp2 != tmp) |
|
|
572 | esrv_del_item (op->contr, tmp_tag); |
|
|
573 | |
621 | |
574 | esrv_send_item (op, tmp2); |
622 | obj->x = dropper->x; |
|
|
623 | obj->y = dropper->y; |
575 | |
624 | |
576 | /* update the sacks weight */ |
625 | insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); |
577 | esrv_update_item (UPD_WEIGHT, op, sack); |
|
|
578 | } |
626 | } |
579 | |
627 | |
580 | /* |
628 | /* |
581 | * This function was part of drop, now is own function. |
629 | * This function was part of drop, now is own function. |
582 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
630 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
583 | * nrof objects is tried to dropped. |
631 | * nrof objects are tried to drop. |
584 | * This is used when dropping objects onto the floor. |
632 | * This is used when dropping objects onto the floor. |
585 | */ |
633 | */ |
586 | void |
634 | void |
587 | drop_object (object * op, object * tmp, uint32 nrof) |
635 | drop_object (object *op, object *tmp, uint32 nrof) |
588 | { |
636 | { |
589 | char buf[MAX_BUF]; |
637 | if (tmp->flag [FLAG_NO_DROP]) |
590 | object *floor; |
|
|
591 | |
|
|
592 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
|
|
593 | return; |
638 | return; |
594 | |
639 | |
595 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
640 | if (tmp->flag [FLAG_APPLIED]) |
596 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
641 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
597 | return; /* can't unapply it */ |
642 | return; /* can't unapply it */ |
598 | |
643 | |
599 | /* We are only dropping some of the items. We split the current objec |
644 | /* We are only dropping some of the items. We split the current object |
600 | * off |
645 | * off |
601 | */ |
646 | */ |
602 | if (nrof && tmp->nrof != nrof) |
647 | if (!can_split (op, tmp, nrof)) |
|
|
648 | return; |
|
|
649 | |
|
|
650 | drop_object (op, tmp); |
|
|
651 | |
|
|
652 | if (!tmp->destroyed () && !tmp->is_inserted ()) |
|
|
653 | { |
|
|
654 | // if nothing happened with the object we give it back |
|
|
655 | op->insert (tmp); |
603 | { |
656 | } |
604 | object *tmp2 = tmp; |
657 | } |
605 | tag_t tmp2_tag = tmp2->count; |
658 | |
606 | tmp = get_split_ob (tmp, nrof); |
659 | void |
607 | if (!tmp) |
660 | drop (object *op, object *tmp) |
|
|
661 | { |
|
|
662 | /* Hopeful fix for disappearing objects when dropping from a container - |
|
|
663 | * somehow, players get an invisible object in the container, and the |
|
|
664 | * old logic would skip over invisible objects - works fine for the |
|
|
665 | * playes inventory, but drop inventory wants to use the next value. |
|
|
666 | */ |
|
|
667 | if (tmp->invisible) |
|
|
668 | { |
|
|
669 | /* if the following is the case, it must be in an container. */ |
|
|
670 | if (tmp->env && tmp->env->type != PLAYER) |
608 | { |
671 | { |
609 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
672 | /* Just toss the object - probably shouldn't be hanging |
|
|
673 | * around anyways |
|
|
674 | */ |
|
|
675 | tmp->destroy (); |
610 | return; |
676 | return; |
611 | } |
677 | } |
612 | /* Tell a client what happened rest of objects. tmp2 is now the |
|
|
613 | * original object |
|
|
614 | */ |
|
|
615 | if (op->type == PLAYER) |
|
|
616 | { |
|
|
617 | if (was_destroyed (tmp2, tmp2_tag)) |
|
|
618 | esrv_del_item (op->contr, tmp2_tag); |
|
|
619 | else |
678 | else |
620 | esrv_send_item (op, tmp2); |
679 | while (tmp && tmp->invisible) |
621 | } |
680 | tmp = tmp->below; |
622 | } |
|
|
623 | else |
|
|
624 | remove_ob (tmp); |
|
|
625 | |
|
|
626 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
|
|
627 | return; |
|
|
628 | |
|
|
629 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
|
|
630 | { |
681 | } |
631 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
682 | |
632 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
683 | if (!tmp) |
633 | new_draw_info (NDI_UNIQUE, 0, op, |
684 | { |
634 | "The gods who lent it to you retrieves it."); |
685 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
635 | if (op->type == PLAYER) |
|
|
636 | esrv_del_item (op->contr, tmp->count); |
|
|
637 | free_object (tmp); |
|
|
638 | fix_player (op); |
|
|
639 | return; |
686 | return; |
640 | } |
687 | } |
641 | |
688 | |
642 | /* If SAVE_INTERVAL is commented out, we never want to save |
689 | if (tmp->flag [FLAG_INV_LOCKED]) |
643 | * the player here. |
|
|
644 | */ |
|
|
645 | #ifdef SAVE_INTERVAL |
|
|
646 | /* I'm not sure why there is a value check - since the save |
|
|
647 | * is done every SAVE_INTERVAL seconds, why care the value |
|
|
648 | * of what he is dropping? |
|
|
649 | */ |
|
|
650 | if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) && |
|
|
651 | (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && |
|
|
652 | (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL)) |
|
|
653 | { |
|
|
654 | save_player (op, 1); |
|
|
655 | op->contr->last_save_time = time (NULL); |
|
|
656 | } |
690 | { |
657 | #endif /* SAVE_INTERVAL */ |
691 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
658 | |
|
|
659 | if (op->type == PLAYER) |
|
|
660 | esrv_del_item (op->contr, tmp->count); |
|
|
661 | |
|
|
662 | /* Call this before we update the various windows/players. At least |
|
|
663 | * that we, we know the weight is correct. |
|
|
664 | */ |
|
|
665 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
|
|
666 | /* in object.c */ |
|
|
667 | |
|
|
668 | if (op->type == PLAYER) |
|
|
669 | { |
|
|
670 | op->contr->socket.update_look = 1; |
|
|
671 | /* Need to update the weight for the player */ |
|
|
672 | esrv_send_item (op, op); |
|
|
673 | } |
|
|
674 | |
|
|
675 | for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) |
|
|
676 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
|
|
677 | return; |
692 | return; |
|
|
693 | } |
678 | |
694 | |
679 | floor = get_map_ob (op->map, op->x, op->y); |
695 | if (tmp->flag [FLAG_NO_DROP]) |
680 | |
|
|
681 | if (floor |
|
|
682 | && floor->type == SHOP_FLOOR |
|
|
683 | && !QUERY_FLAG (tmp, FLAG_UNPAID) |
|
|
684 | && tmp->type != MONEY) |
|
|
685 | sell_item (tmp, op); |
|
|
686 | |
|
|
687 | tmp->x = op->x; |
|
|
688 | tmp->y = op->y; |
|
|
689 | |
|
|
690 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
691 | } |
|
|
692 | |
|
|
693 | void drop(object *op, object *tmp) |
|
|
694 | { |
|
|
695 | /* Hopeful fix for disappearing objects when dropping from a container - |
|
|
696 | * somehow, players get an invisible object in the container, and the |
|
|
697 | * old logic would skip over invisible objects - works fine for the |
|
|
698 | * playes inventory, but drop inventory wants to use the next value. |
|
|
699 | */ |
|
|
700 | if (tmp->invisible) { |
|
|
701 | /* if the following is the case, it must be in an container. */ |
|
|
702 | if (tmp->env && tmp->env->type != PLAYER) { |
|
|
703 | /* Just toss the object - probably shouldn't be hanging |
|
|
704 | * around anyways |
|
|
705 | */ |
|
|
706 | remove_ob(tmp); |
|
|
707 | free_object(tmp); |
|
|
708 | return; |
|
|
709 | } else { |
|
|
710 | while(tmp!=NULL && tmp->invisible) |
|
|
711 | tmp=tmp->below; |
|
|
712 | } |
|
|
713 | } |
696 | { |
714 | |
|
|
715 | if (tmp==NULL) { |
|
|
716 | new_draw_info(NDI_UNIQUE, 0,op,"You don't have anything to drop."); |
|
|
717 | return; |
|
|
718 | } |
|
|
719 | if (QUERY_FLAG(tmp, FLAG_INV_LOCKED)) { |
|
|
720 | new_draw_info(NDI_UNIQUE, 0,op,"This item is locked"); |
|
|
721 | return; |
|
|
722 | } |
|
|
723 | if (QUERY_FLAG(tmp, FLAG_NO_DROP)) { |
|
|
724 | #if 0 |
697 | #if 0 |
725 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
698 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
726 | new_draw_info(NDI_UNIQUE, 0,op, "This item can't be dropped."); |
699 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
727 | #endif |
700 | #endif |
728 | return; |
701 | return; |
729 | } |
702 | } |
730 | |
703 | |
|
|
704 | if (op->type == PLAYER && op->contr->last_used == tmp) |
|
|
705 | op->contr->last_used = tmp->below ? tmp->below |
|
|
706 | : tmp->above ? tmp->above |
|
|
707 | : (object *)0; |
|
|
708 | |
|
|
709 | if (op->container_ ()) |
|
|
710 | { |
731 | if (op->type == PLAYER) |
711 | if (op->type == PLAYER) |
732 | { |
712 | put_object_in_sack (op, op->container_ (), tmp, op->contr->count); |
733 | if (op->contr->last_used==tmp && op->contr->last_used_id == tmp->count) { |
|
|
734 | object *n=NULL; |
|
|
735 | if(tmp->below != NULL) |
|
|
736 | n = tmp->below; |
|
|
737 | else if(tmp->above != NULL) |
|
|
738 | n = tmp->above; |
|
|
739 | op->contr->last_used = n; |
|
|
740 | if (n != NULL) |
|
|
741 | op->contr->last_used_id = n->count; |
|
|
742 | else |
713 | else |
743 | op->contr->last_used_id = 0; |
714 | put_object_in_sack (op, op->container_ (), tmp, 0); |
744 | } |
|
|
745 | }; |
715 | } |
746 | |
716 | else |
747 | if (op->container) { |
717 | { |
748 | if (op->type == PLAYER) |
718 | if (op->type == PLAYER) |
749 | { |
|
|
750 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
|
|
751 | } else { |
|
|
752 | put_object_in_sack(op, op->container, tmp, 0); |
|
|
753 | }; |
|
|
754 | } else { |
|
|
755 | if (op->type == PLAYER) |
|
|
756 | { |
|
|
757 | drop_object (op, tmp, op->contr->count); |
719 | drop_object (op, tmp, op->contr->count); |
758 | } else { |
720 | else |
759 | drop_object(op,tmp,0); |
721 | drop_object (op, tmp, 0); |
760 | }; |
|
|
761 | } |
722 | } |
|
|
723 | |
762 | if (op->type == PLAYER) |
724 | if (op->type == PLAYER) |
763 | op->contr->count = 0; |
725 | op->contr->count = 0; |
764 | } |
726 | } |
765 | |
|
|
766 | |
|
|
767 | |
727 | |
768 | /* Command will drop all items that have not been locked */ |
728 | /* Command will drop all items that have not been locked */ |
|
|
729 | int |
769 | int command_dropall (object *op, char *params) { |
730 | command_dropall (object *op, char *params) |
|
|
731 | { |
770 | |
732 | |
771 | object * curinv, *nextinv; |
|
|
772 | |
|
|
773 | if(op->inv == NULL) { |
733 | if (op->inv == NULL) |
|
|
734 | { |
774 | new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop!"); |
735 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
775 | return 0; |
736 | return 0; |
776 | } |
737 | } |
777 | |
738 | |
778 | curinv = op->inv; |
739 | object *curinv = op->inv; |
|
|
740 | object *nextinv; |
779 | |
741 | |
780 | /* |
|
|
781 | This is the default. Drops everything not locked or considered |
|
|
782 | not something that should be dropped. |
|
|
783 | */ |
|
|
784 | /* |
742 | /* |
|
|
743 | This is the default. Drops everything not locked or considered |
|
|
744 | not something that should be dropped. |
|
|
745 | */ |
|
|
746 | /* |
785 | Care must be taken that the next item pointer is not to money as |
747 | Care must be taken that the next item pointer is not to money as |
786 | the drop() routine will do unknown things to it when dropping |
748 | the drop() routine will do unknown things to it when dropping |
787 | in a shop. --Tero.Pelander@utu.fi |
749 | in a shop. --Tero.Pelander@utu.fi |
788 | */ |
750 | */ |
|
|
751 | int cnt = MAX_ITEM_PER_ACTION; |
789 | |
752 | |
790 | if(params==NULL) { |
753 | if (!params) |
791 | while(curinv != NULL) { |
754 | { |
|
|
755 | while (curinv) |
|
|
756 | { |
792 | nextinv = curinv->below; |
757 | nextinv = curinv->below; |
|
|
758 | |
793 | while (nextinv && nextinv->type==MONEY) |
759 | while (nextinv && nextinv->type == MONEY) |
794 | nextinv = nextinv->below; |
760 | nextinv = nextinv->below; |
795 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && curinv->type != MONEY && |
761 | |
796 | curinv->type != FOOD && curinv->type != KEY && |
762 | if (!curinv->flag [FLAG_INV_LOCKED] |
797 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
|
|
798 | !curinv->invisible && |
763 | && !curinv->invisible |
799 | (curinv->type!=CONTAINER || op->container!=curinv)) |
764 | && curinv->type != MONEY |
|
|
765 | && curinv->type != FOOD |
|
|
766 | && curinv->type != KEY |
|
|
767 | && curinv->type != SPECIAL_KEY |
|
|
768 | && curinv->type != GEM |
|
|
769 | && curinv->type != CONTAINER) |
800 | { |
770 | { |
801 | drop(op,curinv); |
|
|
802 | } |
|
|
803 | curinv = nextinv; |
|
|
804 | } |
|
|
805 | } |
|
|
806 | |
|
|
807 | else if(strcmp(params, "weapons") == 0) { |
|
|
808 | while(curinv != NULL) { |
|
|
809 | nextinv = curinv->below; |
|
|
810 | while (nextinv && nextinv->type==MONEY) |
|
|
811 | nextinv = nextinv->below; |
|
|
812 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || |
|
|
813 | (curinv->type == BOW) || (curinv->type == ARROW))) |
|
|
814 | { |
|
|
815 | drop(op,curinv); |
771 | drop (op, curinv); |
|
|
772 | if (--cnt <= 0) break; |
816 | } |
773 | } |
817 | curinv = nextinv; |
|
|
818 | } |
|
|
819 | } |
|
|
820 | |
|
|
821 | else if(strcmp(params, "armor") == 0 || strcmp(params, "armour") == 0) { |
|
|
822 | while(curinv != NULL) { |
|
|
823 | nextinv = curinv->below; |
|
|
824 | while (nextinv && nextinv->type==MONEY) |
|
|
825 | nextinv = nextinv->below; |
|
|
826 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || |
|
|
827 | curinv->type == SHIELD || curinv->type==HELMET)) |
|
|
828 | { |
|
|
829 | drop(op,curinv); |
|
|
830 | } |
|
|
831 | curinv = nextinv; |
|
|
832 | } |
|
|
833 | } |
|
|
834 | |
774 | |
835 | else if(strcmp(params, "misc") == 0) { |
|
|
836 | while(curinv != NULL) { |
|
|
837 | nextinv = curinv->below; |
|
|
838 | while (nextinv && nextinv->type==MONEY) |
|
|
839 | nextinv = nextinv->below; |
|
|
840 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ! QUERY_FLAG(curinv,FLAG_APPLIED)) { |
|
|
841 | switch(curinv->type) { |
|
|
842 | case HORN: |
|
|
843 | case BOOK: |
|
|
844 | case SPELLBOOK: |
|
|
845 | case GIRDLE: |
|
|
846 | case AMULET: |
|
|
847 | case RING: |
|
|
848 | case CLOAK: |
|
|
849 | case BOOTS: |
|
|
850 | case GLOVES: |
|
|
851 | case BRACERS: |
|
|
852 | case SCROLL: |
|
|
853 | case ARMOUR_IMPROVER: |
|
|
854 | case WEAPON_IMPROVER: |
|
|
855 | case WAND: |
|
|
856 | case ROD: |
|
|
857 | case POTION: |
|
|
858 | drop(op,curinv); |
|
|
859 | curinv = nextinv; |
775 | curinv = nextinv; |
860 | break; |
776 | } |
861 | default: |
777 | } |
|
|
778 | else if (strcmp (params, "weapons") == 0) |
|
|
779 | { |
|
|
780 | while (curinv) |
|
|
781 | { |
|
|
782 | nextinv = curinv->below; |
|
|
783 | |
|
|
784 | while (nextinv && nextinv->type == MONEY) |
|
|
785 | nextinv = nextinv->below; |
|
|
786 | |
|
|
787 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
|
|
788 | { |
|
|
789 | drop (op, curinv); |
|
|
790 | if (--cnt <= 0) break; |
|
|
791 | } |
|
|
792 | |
862 | curinv = nextinv; |
793 | curinv = nextinv; |
863 | break; |
794 | } |
|
|
795 | } |
|
|
796 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
|
|
797 | { |
|
|
798 | while (curinv) |
864 | } |
799 | { |
865 | } |
800 | nextinv = curinv->below; |
|
|
801 | |
|
|
802 | while (nextinv && nextinv->type == MONEY) |
|
|
803 | nextinv = nextinv->below; |
|
|
804 | |
|
|
805 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
|
|
806 | { |
|
|
807 | drop (op, curinv); |
|
|
808 | if (--cnt <= 0) break; |
|
|
809 | } |
|
|
810 | |
866 | curinv = nextinv; |
811 | curinv = nextinv; |
|
|
812 | } |
|
|
813 | } |
|
|
814 | else if (strcmp (params, "misc") == 0) |
867 | } |
815 | { |
|
|
816 | while (curinv) |
|
|
817 | { |
|
|
818 | nextinv = curinv->below; |
|
|
819 | |
|
|
820 | while (nextinv && nextinv->type == MONEY) |
|
|
821 | nextinv = nextinv->below; |
|
|
822 | |
|
|
823 | if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED]) |
|
|
824 | { |
|
|
825 | switch (curinv->type) |
|
|
826 | { |
|
|
827 | case HORN: |
|
|
828 | case BOOK: |
|
|
829 | case SPELLBOOK: |
|
|
830 | case GIRDLE: |
|
|
831 | case AMULET: |
|
|
832 | case RING: |
|
|
833 | case CLOAK: |
|
|
834 | case BOOTS: |
|
|
835 | case GLOVES: |
|
|
836 | case BRACERS: |
|
|
837 | case SCROLL: |
|
|
838 | case ARMOUR_IMPROVER: |
|
|
839 | case WEAPON_IMPROVER: |
|
|
840 | case WAND: |
|
|
841 | case ROD: |
|
|
842 | case POTION: |
|
|
843 | drop (op, curinv); |
|
|
844 | curinv = nextinv; |
|
|
845 | break; |
|
|
846 | default: |
|
|
847 | curinv = nextinv; |
|
|
848 | break; |
|
|
849 | } |
|
|
850 | |
|
|
851 | if (--cnt <= 0) break; |
|
|
852 | } |
|
|
853 | |
|
|
854 | curinv = nextinv; |
|
|
855 | } |
868 | } |
856 | } |
869 | op->contr->socket.update_look=1; |
857 | |
|
|
858 | if (cnt <= 0) |
|
|
859 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
|
|
860 | |
870 | /* draw_look(op);*/ |
861 | /* draw_look(op);*/ |
871 | return 0; |
862 | return 0; |
872 | } |
863 | } |
873 | |
864 | |
|
|
865 | |
|
|
866 | /* This function tries to drop all objects in the <objs> vector. |
|
|
867 | * <dropper> is the object that wants to drop them. |
|
|
868 | * <cnt> can be a 0 pointer or a pointer to the maximum number of |
|
|
869 | * drop operations to perform. |
|
|
870 | * |
|
|
871 | * Returns true if at least one item was dropped. |
|
|
872 | */ |
|
|
873 | static bool |
|
|
874 | drop_vector (object *dropper, vector<object *> &objs, int *cnt) |
|
|
875 | { |
|
|
876 | vector<object *>::iterator i; |
|
|
877 | |
|
|
878 | bool did_one = false; |
|
|
879 | |
|
|
880 | for (i = objs.begin (); i != objs.end (); i++) |
|
|
881 | { |
|
|
882 | drop (dropper, *i); |
|
|
883 | if (cnt && --*cnt <= 0) break; |
|
|
884 | did_one = true; |
|
|
885 | } |
|
|
886 | |
|
|
887 | return did_one; |
|
|
888 | } |
|
|
889 | |
874 | /* Object op wants to drop object(s) params. params can be a |
890 | /* Object op wants to drop object(s) params. params can be a |
875 | * comma seperated list. |
891 | * comma seperated list. |
876 | */ |
892 | */ |
877 | |
893 | int |
878 | int command_drop (object *op, char *params) |
894 | command_drop (object *op, char *params) |
879 | { |
895 | { |
880 | object *tmp, *next; |
896 | object *tmp, *next; |
881 | int did_one=0; |
|
|
882 | |
897 | |
883 | if (!params) { |
898 | if (!params) |
|
|
899 | { |
884 | new_draw_info(NDI_UNIQUE,0, op, "Drop what?"); |
900 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
885 | return 0; |
901 | return 0; |
886 | } else { |
902 | } |
|
|
903 | else |
|
|
904 | { |
|
|
905 | vector<object *> matched_objs; |
|
|
906 | |
887 | for (tmp=op->inv; tmp; tmp=next) { |
907 | for (tmp = op->inv; tmp; tmp = next) |
|
|
908 | { |
888 | next=tmp->below; |
909 | next = tmp->below; |
889 | if (QUERY_FLAG(tmp,FLAG_NO_DROP) || |
910 | if (tmp->flag [FLAG_NO_DROP] || tmp->invisible) |
890 | tmp->invisible) continue; |
911 | continue; |
|
|
912 | |
891 | if (item_matched_string(op,tmp,params)) { |
913 | if (item_matched_string (op, tmp, params)) |
892 | drop(op, tmp); |
914 | matched_objs.push_back (tmp); |
893 | did_one=1; |
915 | } |
|
|
916 | |
|
|
917 | int cnt = MAX_ITEM_PER_ACTION; |
|
|
918 | |
|
|
919 | if (!drop_vector (op, matched_objs, &cnt)) |
|
|
920 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
|
|
921 | |
|
|
922 | if (cnt <= 0) |
|
|
923 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
|
|
924 | } |
|
|
925 | |
|
|
926 | return 0; |
|
|
927 | } |
|
|
928 | |
|
|
929 | int |
|
|
930 | command_examine (object *op, char *params) |
|
|
931 | { |
|
|
932 | if (!params) |
|
|
933 | { |
|
|
934 | object *tmp = op->below; |
|
|
935 | |
|
|
936 | while (tmp && !tmp->client_visible ()) |
|
|
937 | tmp = tmp->below; |
|
|
938 | |
|
|
939 | if (tmp) |
|
|
940 | examine (op, tmp); |
|
|
941 | } |
|
|
942 | else |
|
|
943 | { |
|
|
944 | object *tmp = find_best_object_match (op, params); |
|
|
945 | |
|
|
946 | if (tmp) |
|
|
947 | examine (op, tmp); |
|
|
948 | else |
|
|
949 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params)); |
|
|
950 | } |
|
|
951 | |
|
|
952 | return 0; |
|
|
953 | } |
|
|
954 | |
|
|
955 | std::string |
|
|
956 | object::describe_monster (object *who) |
|
|
957 | { |
|
|
958 | dynbuf_text buf (512, 512); |
|
|
959 | |
|
|
960 | object *mon = head ? head : this; |
|
|
961 | |
|
|
962 | if (mon->flag [FLAG_UNDEAD]) |
|
|
963 | buf << "It is an undead force.\r"; |
|
|
964 | |
|
|
965 | if (mon->level > who->level) |
|
|
966 | buf << "It is likely more powerful than you.\r"; |
|
|
967 | else if (mon->level < who->level) |
|
|
968 | buf << "It is likely less powerful than you.\r"; |
|
|
969 | else |
|
|
970 | buf << "It is probably as powerful as you.\r"; |
|
|
971 | |
|
|
972 | if (mon->attacktype & AT_ACID) |
|
|
973 | buf << "You seem to smell an acrid odor.\r"; |
|
|
974 | |
|
|
975 | /* Anyone know why this used to use the clone value instead of the |
|
|
976 | * maxhp field? This seems that it should give more accurate results. |
|
|
977 | */ |
|
|
978 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
|
|
979 | { /* From 1-4 */ |
|
|
980 | case 1: |
|
|
981 | buf << "It is in a bad shape.\r"; |
|
|
982 | break; |
|
|
983 | case 2: |
|
|
984 | buf << "It is hurt.\r"; |
|
|
985 | break; |
|
|
986 | case 3: |
|
|
987 | buf << "It is somewhat hurt.\r"; |
|
|
988 | break; |
|
|
989 | case 4: |
|
|
990 | buf << "It is in excellent shape.\r"; |
|
|
991 | break; |
|
|
992 | } |
|
|
993 | |
|
|
994 | if (present_in_ob (POISONING, mon)) |
|
|
995 | buf << "It looks very ill.\r"; |
|
|
996 | |
|
|
997 | buf << '\n'; |
|
|
998 | |
|
|
999 | return buf; |
|
|
1000 | } |
|
|
1001 | |
|
|
1002 | /* tmp is the object being described, pl is who is examing it. */ |
|
|
1003 | const char * |
|
|
1004 | long_desc (object *tmp, object *pl) |
|
|
1005 | { |
|
|
1006 | static std::string s; |
|
|
1007 | |
|
|
1008 | return (s = tmp->long_desc (pl)).c_str (); |
|
|
1009 | } |
|
|
1010 | |
|
|
1011 | std::string |
|
|
1012 | object::long_desc (object *who) |
|
|
1013 | { |
|
|
1014 | std::string buf (query_name ()); |
|
|
1015 | |
|
|
1016 | switch (type) |
|
|
1017 | { |
|
|
1018 | case RING: |
|
|
1019 | case SKILL: |
|
|
1020 | case WEAPON: |
|
|
1021 | case ARMOUR: |
|
|
1022 | case BRACERS: |
|
|
1023 | case HELMET: |
|
|
1024 | case SHIELD: |
|
|
1025 | case BOOTS: |
|
|
1026 | case GLOVES: |
|
|
1027 | case AMULET: |
|
|
1028 | case GIRDLE: |
|
|
1029 | case RANGED: |
|
|
1030 | case BOW: |
|
|
1031 | case ARROW: |
|
|
1032 | case CLOAK: |
|
|
1033 | case FOOD: |
|
|
1034 | case DRINK: |
|
|
1035 | case FLESH: |
|
|
1036 | case SKILL_TOOL: |
|
|
1037 | case LAMP: |
|
|
1038 | case POWER_CRYSTAL: |
|
|
1039 | { |
|
|
1040 | const char *cp = ::describe_item (this, who); |
|
|
1041 | |
|
|
1042 | if (*cp) |
|
|
1043 | { |
|
|
1044 | buf.append (" "); |
|
|
1045 | buf.append (cp); |
894 | } |
1046 | } |
895 | } |
1047 | } |
896 | if (!did_one) new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop."); |
|
|
897 | } |
|
|
898 | if (op->type==PLAYER) |
|
|
899 | { |
|
|
900 | op->contr->count=0; |
|
|
901 | op->contr->socket.update_look=1; |
|
|
902 | }; |
1048 | } |
903 | /* draw_look(op);*/ |
1049 | |
904 | return 0; |
1050 | return buf; |
905 | } |
1051 | } |
906 | |
1052 | |
|
|
1053 | /* op is the player |
|
|
1054 | * tmp is the monster being examined. |
|
|
1055 | */ |
|
|
1056 | void |
|
|
1057 | examine_monster (object *op, object *tmp) |
|
|
1058 | { |
|
|
1059 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
|
|
1060 | } |
|
|
1061 | |
|
|
1062 | static void |
|
|
1063 | display_new_pickup (object *op) |
|
|
1064 | { |
|
|
1065 | int i = op->contr->mode; |
|
|
1066 | |
|
|
1067 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
|
|
1068 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
|
|
1069 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
|
|
1070 | |
|
|
1071 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
|
|
1072 | |
|
|
1073 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d FOOD", i & PU_FOOD ? 1 : 0); |
|
|
1074 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DRINK", i & PU_DRINK ? 1 : 0); |
|
|
1075 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d VALUABLES", i & PU_VALUABLES ? 1 : 0); |
|
|
1076 | |
|
|
1077 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOW", i & PU_BOW ? 1 : 0); |
|
|
1078 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARROW", i & PU_ARROW ? 1 : 0); |
|
|
1079 | |
|
|
1080 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d HELMET", i & PU_HELMET ? 1 : 0); |
|
|
1081 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d SHIELD", i & PU_SHIELD ? 1 : 0); |
|
|
1082 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARMOUR", i & PU_ARMOUR ? 1 : 0); |
|
|
1083 | |
|
|
1084 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOOTS", i & PU_BOOTS ? 1 : 0); |
|
|
1085 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d GLOVES", i & PU_GLOVES ? 1 : 0); |
|
|
1086 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d CLOAK", i & PU_CLOAK ? 1 : 0); |
|
|
1087 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d KEY", i & PU_KEY ? 1 : 0); |
|
|
1088 | |
|
|
1089 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MISSILEWEAPON", i & PU_MISSILEWEAPON ? 1 : 0); |
|
|
1090 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d ALLWEAPON", i & PU_ALLWEAPON ? 1 : 0); |
|
|
1091 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICAL", i & PU_MAGICAL ? 1 : 0); |
|
|
1092 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d POTION", i & PU_POTION ? 1 : 0); |
|
|
1093 | |
|
|
1094 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d SPELLBOOK", i & PU_SPELLBOOK ? 1 : 0); |
|
|
1095 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d SKILLSCROLL", i & PU_SKILLSCROLL ? 1 : 0); |
|
|
1096 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d READABLES", i & PU_READABLES ? 1 : 0); |
|
|
1097 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0); |
|
|
1098 | |
|
|
1099 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0); |
|
|
1100 | |
|
|
1101 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0); |
|
|
1102 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d FLESH", i & PU_FLESH ? 1 : 0); |
|
|
1103 | |
|
|
1104 | new_draw_info_format (NDI_UNIQUE, 0, op, ""); |
|
|
1105 | } |
|
|
1106 | |
|
|
1107 | int |
907 | int command_examine (object *op, char *params) |
1108 | command_pickup (object *op, char *params) |
908 | { |
1109 | { |
|
|
1110 | uint32 i; |
|
|
1111 | static const char *names[] = { |
|
|
1112 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", |
|
|
1113 | "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", |
|
|
1114 | "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", |
|
|
1115 | "jewels", "flesh", NULL |
|
|
1116 | }; |
|
|
1117 | static uint32 modes[] = { |
|
|
1118 | PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, |
|
|
1119 | PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, |
|
|
1120 | PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, |
|
|
1121 | PU_JEWELS, PU_FLESH, 0 |
|
|
1122 | }; |
|
|
1123 | |
909 | if (!params) { |
1124 | if (!params) |
910 | object *tmp=op->below; |
1125 | { |
911 | while (tmp && !LOOK_OBJ(tmp)) tmp=tmp->below; |
1126 | /* if the new mode is used, just print the settings */ |
912 | if (tmp) examine(op,tmp); |
1127 | display_new_pickup (op); |
|
|
1128 | return 0; |
913 | } |
1129 | } |
914 | else { |
1130 | |
915 | object *tmp=find_best_object_match(op,params); |
1131 | while (*params == ' ' && *params) |
916 | if (tmp) |
1132 | params++; |
917 | examine(op,tmp); |
1133 | |
918 | else |
1134 | if (*params == '+' || *params == '-') |
919 | new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); |
1135 | { |
|
|
1136 | int mode; |
|
|
1137 | |
|
|
1138 | for (mode = 0; names[mode]; mode++) |
|
|
1139 | { |
|
|
1140 | if (!strcmp (names[mode], params + 1)) |
|
|
1141 | { |
|
|
1142 | i = op->contr->mode; |
|
|
1143 | |
|
|
1144 | if (*params == '+') |
|
|
1145 | i = i | modes[mode]; |
|
|
1146 | else |
|
|
1147 | i = i & ~modes[mode]; |
|
|
1148 | |
|
|
1149 | op->contr->mode = i; |
|
|
1150 | display_new_pickup (op); |
|
|
1151 | return 1; |
|
|
1152 | } |
|
|
1153 | } |
|
|
1154 | new_draw_info_format (NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params); |
|
|
1155 | return 1; |
920 | } |
1156 | } |
|
|
1157 | |
|
|
1158 | if (sscanf (params, "%u", &i) != 1) |
|
|
1159 | { |
|
|
1160 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type."); |
|
|
1161 | return 1; |
|
|
1162 | } |
|
|
1163 | |
|
|
1164 | if (i <= PU_RATIO) |
|
|
1165 | i |= op->contr->mode & ~PU_RATIO; |
|
|
1166 | |
|
|
1167 | op->contr->mode = i; |
|
|
1168 | |
|
|
1169 | return 1; |
|
|
1170 | } |
|
|
1171 | |
|
|
1172 | int |
|
|
1173 | command_search_items (object *op, char *params) |
|
|
1174 | { |
|
|
1175 | if (params == NULL) |
|
|
1176 | { |
|
|
1177 | if (op->contr->search_str[0] == '\0') |
|
|
1178 | { |
|
|
1179 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); |
|
|
1180 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
|
|
1181 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
|
|
1182 | return 1; |
|
|
1183 | } |
|
|
1184 | |
|
|
1185 | op->contr->search_str[0] = '\0'; |
|
|
1186 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
|
|
1187 | op->contr->queue_stats_update (); |
|
|
1188 | return 1; |
|
|
1189 | } |
|
|
1190 | |
|
|
1191 | if (strlen (params) >= sizeof (op->contr->search_str)) |
|
|
1192 | { |
|
|
1193 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
|
|
1194 | return 1; |
|
|
1195 | } |
|
|
1196 | |
|
|
1197 | strcpy (op->contr->search_str, params); |
|
|
1198 | new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str)); |
|
|
1199 | op->contr->queue_stats_update (); |
|
|
1200 | |
|
|
1201 | return 1; |
|
|
1202 | } |
|
|
1203 | |
|
|
1204 | int |
|
|
1205 | command_unlock (object *op, char *params) |
|
|
1206 | { |
|
|
1207 | /* if the unlock command typed with nothing, unlock everything, |
|
|
1208 | * this might be bad |
|
|
1209 | */ |
|
|
1210 | if (params == NULL) |
|
|
1211 | { |
|
|
1212 | for (object *item = op->inv; item; item = item->below) |
|
|
1213 | { |
|
|
1214 | item->clr_flag (FLAG_INV_LOCKED); |
|
|
1215 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param."); |
|
|
1216 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1217 | } |
|
|
1218 | return 0; |
|
|
1219 | } |
|
|
1220 | |
|
|
1221 | /* if the unlock command is used with a param, |
|
|
1222 | * unlock what matches. i.e. unlock material, should unlock all the materials |
|
|
1223 | */ |
|
|
1224 | for (object *item = op->inv; item; item = item->below) |
|
|
1225 | if (item->name.contains (params)) |
|
|
1226 | { |
|
|
1227 | item->clr_flag (FLAG_INV_LOCKED); |
|
|
1228 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param."); |
|
|
1229 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1230 | } |
|
|
1231 | |
921 | return 0; |
1232 | return 0; |
922 | } |
1233 | } |
923 | |
1234 | |
924 | /* op should be a player. |
1235 | int |
925 | * we return the object the player has marked with the 'mark' command |
1236 | command_lock (object *op, char *params) |
926 | * below. If no match is found (or object has changed), we return |
|
|
927 | * NULL. We leave it up to the calling function to print messages if |
|
|
928 | * nothing is found. |
|
|
929 | */ |
|
|
930 | object *find_marked_object(object *op) |
|
|
931 | { |
1237 | { |
932 | object *tmp; |
1238 | /* if the lock command is typed by itself, lock everything |
933 | |
|
|
934 | if (!op || !op->contr) return NULL; |
|
|
935 | if (!op->contr->mark) { |
|
|
936 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
|
|
937 | return NULL; |
|
|
938 | } |
|
|
939 | /* This may seem like overkill, but we need to make sure that they |
|
|
940 | * player hasn't dropped the item. We use count on the off chance that |
|
|
941 | * an item got reincarnated at some point. |
|
|
942 | */ |
1239 | */ |
943 | for (tmp=op->inv; tmp; tmp=tmp->below) { |
1240 | if (params == NULL) |
944 | if (tmp->invisible) continue; |
|
|
945 | if (tmp == op->contr->mark) { |
|
|
946 | if (tmp->count == op->contr->mark_count) |
|
|
947 | return tmp; |
|
|
948 | else { |
|
|
949 | op->contr->mark=NULL; |
|
|
950 | op->contr->mark_count=0; |
|
|
951 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
|
|
952 | return NULL; |
|
|
953 | } |
|
|
954 | } |
|
|
955 | } |
|
|
956 | return NULL; |
|
|
957 | } |
|
|
958 | |
1241 | { |
|
|
1242 | for (object *item = op->inv; item; item = item->below) |
|
|
1243 | { |
|
|
1244 | item->set_flag (FLAG_INV_LOCKED); |
|
|
1245 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param."); |
|
|
1246 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1247 | } |
|
|
1248 | return 0; |
|
|
1249 | } |
|
|
1250 | |
|
|
1251 | /* if the lock command is used with a param, lock what matches. |
|
|
1252 | * i.e. lock material, should lock all the materials |
|
|
1253 | */ |
|
|
1254 | for (object *item = op->inv; item; item = item->below) |
|
|
1255 | if (item->name.contains (params)) |
|
|
1256 | { |
|
|
1257 | item->set_flag (FLAG_INV_LOCKED); |
|
|
1258 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param."); |
|
|
1259 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1260 | } |
|
|
1261 | |
|
|
1262 | return 0; |
|
|
1263 | } |
959 | |
1264 | |
960 | /* op should be a player, params is any params. |
1265 | /* op should be a player, params is any params. |
961 | * If no params given, we print out the currently marked object. |
1266 | * If no params given, we print out the currently marked object. |
962 | * otherwise, try to find a matching object - try best match first. |
1267 | * otherwise, try to find a matching object - try best match first. |
963 | */ |
1268 | */ |
|
|
1269 | int |
964 | int command_mark(object *op, char *params) |
1270 | command_mark (object *op, char *params) |
965 | { |
1271 | { |
966 | if (!op->contr) return 1; |
|
|
967 | if (!params) { |
1272 | if (!params) |
968 | object *mark=find_marked_object(op); |
|
|
969 | if (!mark) new_draw_info(NDI_UNIQUE,0,op,"You have no marked object."); |
|
|
970 | else new_draw_info_format(NDI_UNIQUE,0,op,"%s is marked.", query_name(mark)); |
|
|
971 | } |
1273 | { |
|
|
1274 | if (object *mark = op->mark ()) |
|
|
1275 | op->statusmsg (format ("%s is marked.", query_name (mark))); |
972 | else { |
1276 | else |
|
|
1277 | op->failmsg ("You have no marked object."); |
|
|
1278 | } |
|
|
1279 | else |
|
|
1280 | { |
973 | object *mark1=find_best_object_match(op, params); |
1281 | if (object *mark = find_best_object_match (op, params)) |
974 | if (!mark1) { |
|
|
975 | new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); |
|
|
976 | return 1; |
|
|
977 | } |
1282 | { |
978 | else { |
|
|
979 | op->contr->mark=mark1; |
1283 | op->contr->mark = mark; |
980 | op->contr->mark_count=mark1->count; |
1284 | op->statusmsg (format ("Marked item %s", query_name (mark))); |
981 | new_draw_info_format(NDI_UNIQUE,0,op,"Marked item %s", query_name(mark1)); |
|
|
982 | return 0; |
|
|
983 | } |
|
|
984 | } |
|
|
985 | return 0; /*shouldnt get here */ |
|
|
986 | } |
|
|
987 | |
|
|
988 | |
|
|
989 | /* op is the player |
|
|
990 | * tmp is the monster being examined. |
|
|
991 | */ |
|
|
992 | void examine_monster(object *op,object *tmp) { |
|
|
993 | object *mon=tmp->head?tmp->head:tmp; |
|
|
994 | |
|
|
995 | if(QUERY_FLAG(mon,FLAG_UNDEAD)) |
|
|
996 | new_draw_info(NDI_UNIQUE, 0,op,"It is an undead force."); |
|
|
997 | if(mon->level>op->level) |
|
|
998 | new_draw_info(NDI_UNIQUE, 0,op,"It is likely more powerful than you."); |
|
|
999 | else if(mon->level<op->level) |
|
|
1000 | new_draw_info(NDI_UNIQUE, 0,op,"It is likely less powerful than you."); |
|
|
1001 | else |
|
|
1002 | new_draw_info(NDI_UNIQUE, 0,op,"It is probably as powerful as you."); |
|
|
1003 | if(mon->attacktype&AT_ACID) |
|
|
1004 | new_draw_info(NDI_UNIQUE, 0,op,"You seem to smell an acrid odor."); |
|
|
1005 | |
|
|
1006 | /* Anyone know why this used to use the clone value instead of the |
|
|
1007 | * maxhp field? This seems that it should give more accurate results. |
|
|
1008 | */ |
|
|
1009 | switch((mon->stats.hp+1)*4/(mon->stats.maxhp+1)) { /* From 1-4 */ |
|
|
1010 | case 1: |
|
|
1011 | new_draw_info(NDI_UNIQUE, 0,op,"It is in a bad shape."); |
|
|
1012 | break; |
|
|
1013 | case 2: |
|
|
1014 | new_draw_info(NDI_UNIQUE, 0,op,"It is hurt."); |
|
|
1015 | break; |
|
|
1016 | case 3: |
|
|
1017 | new_draw_info(NDI_UNIQUE, 0,op,"It is somewhat hurt."); |
|
|
1018 | break; |
|
|
1019 | case 4: |
|
|
1020 | new_draw_info(NDI_UNIQUE, 0,op,"It is in excellent shape."); |
|
|
1021 | break; |
|
|
1022 | } |
|
|
1023 | if(present_in_ob(POISONING,mon)!=NULL) |
|
|
1024 | new_draw_info(NDI_UNIQUE, 0,op,"It looks very ill."); |
|
|
1025 | } |
|
|
1026 | |
|
|
1027 | |
|
|
1028 | /* tmp is the object being described, pl is who is examing it. */ |
|
|
1029 | char *long_desc(object *tmp, object *pl) { |
|
|
1030 | static char buf[VERY_BIG_BUF]; |
|
|
1031 | char *cp; |
|
|
1032 | |
|
|
1033 | if(tmp==NULL) |
|
|
1034 | return ""; |
|
|
1035 | |
|
|
1036 | buf[0]='\0'; |
|
|
1037 | switch(tmp->type) { |
|
|
1038 | case RING: |
|
|
1039 | case SKILL: |
|
|
1040 | case WEAPON: |
|
|
1041 | case ARMOUR: |
|
|
1042 | case BRACERS: |
|
|
1043 | case HELMET: |
|
|
1044 | case SHIELD: |
|
|
1045 | case BOOTS: |
|
|
1046 | case GLOVES: |
|
|
1047 | case AMULET: |
|
|
1048 | case GIRDLE: |
|
|
1049 | case BOW: |
|
|
1050 | case ARROW: |
|
|
1051 | case CLOAK: |
|
|
1052 | case FOOD: |
|
|
1053 | case DRINK: |
|
|
1054 | case FLESH: |
|
|
1055 | case SKILL_TOOL: |
|
|
1056 | case POWER_CRYSTAL: |
|
|
1057 | if(*(cp=describe_item(tmp, pl))!='\0') { |
|
|
1058 | int len; |
|
|
1059 | |
|
|
1060 | strncpy(buf,query_name(tmp), VERY_BIG_BUF-1); |
|
|
1061 | buf[VERY_BIG_BUF-1]=0; |
|
|
1062 | len=strlen(buf); |
|
|
1063 | if (len<VERY_BIG_BUF-5) { |
|
|
1064 | /* Since we know the length, we save a few cpu cycles by using |
|
|
1065 | * it instead of calling strcat */ |
|
|
1066 | strcpy(buf+len," "); |
|
|
1067 | len++; |
|
|
1068 | strncpy(buf+len, cp, VERY_BIG_BUF-len-1); |
|
|
1069 | buf[VERY_BIG_BUF-1]=0; |
|
|
1070 | } |
|
|
1071 | } |
|
|
1072 | } |
|
|
1073 | if(buf[0]=='\0') { |
|
|
1074 | strncpy(buf,query_name(tmp), VERY_BIG_BUF-1); |
|
|
1075 | buf[VERY_BIG_BUF-1]=0; |
|
|
1076 | } |
|
|
1077 | |
|
|
1078 | return buf; |
|
|
1079 | } |
|
|
1080 | |
|
|
1081 | void examine(object *op, object *tmp) { |
|
|
1082 | char buf[VERY_BIG_BUF]; |
|
|
1083 | int i; |
|
|
1084 | |
|
|
1085 | if (tmp == NULL || tmp->type == CLOSE_CON) |
|
|
1086 | return; |
|
|
1087 | |
|
|
1088 | strcpy(buf,"That is "); |
|
|
1089 | strncat(buf, long_desc(tmp, op), VERY_BIG_BUF-strlen(buf)-1); |
|
|
1090 | buf[VERY_BIG_BUF-1]=0; |
|
|
1091 | |
|
|
1092 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1093 | buf[0]='\0'; |
|
|
1094 | |
|
|
1095 | if(tmp->custom_name) { |
|
|
1096 | strcpy(buf,"You call it "); |
|
|
1097 | strncat(buf, tmp->custom_name, VERY_BIG_BUF-strlen(buf)-1); |
|
|
1098 | buf[VERY_BIG_BUF-1]=0; |
|
|
1099 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1100 | buf[0]='\0'; |
|
|
1101 | } |
|
|
1102 | |
|
|
1103 | switch(tmp->type) { |
|
|
1104 | case SPELLBOOK: |
|
|
1105 | if(QUERY_FLAG(tmp, FLAG_IDENTIFIED) && tmp->inv ) { |
|
|
1106 | sprintf(buf,"%s is a %s level %s spell", |
|
|
1107 | tmp->inv->name, get_levelnumber(tmp->inv->level), |
|
|
1108 | tmp->inv->skill); |
|
|
1109 | } |
|
|
1110 | break; |
|
|
1111 | |
|
|
1112 | case BOOK: |
|
|
1113 | if(tmp->msg!=NULL) |
|
|
1114 | strcpy(buf,"Something is written in it."); |
|
|
1115 | break; |
|
|
1116 | |
|
|
1117 | case CONTAINER: |
|
|
1118 | if(tmp->race!=NULL) { |
|
|
1119 | if(tmp->weight_limit && tmp->stats.Str<100) |
|
|
1120 | sprintf (buf,"It can hold only %s and its weight limit is %.1f kg.", |
|
|
1121 | tmp->race, tmp->weight_limit/(10.0 * (100 - tmp->stats.Str))); |
|
|
1122 | else |
|
|
1123 | sprintf (buf,"It can hold only %s.", tmp->race); |
|
|
1124 | } else |
|
|
1125 | if(tmp->weight_limit && tmp->stats.Str<100) |
|
|
1126 | sprintf (buf,"Its weight limit is %.1f kg.", |
|
|
1127 | tmp->weight_limit/(10.0 * (100 - tmp->stats.Str))); |
|
|
1128 | break; |
|
|
1129 | |
|
|
1130 | case WAND: |
|
|
1131 | if(QUERY_FLAG(tmp, FLAG_IDENTIFIED)) |
|
|
1132 | sprintf(buf,"It has %d charges left.",tmp->stats.food); |
|
|
1133 | break; |
|
|
1134 | } |
|
|
1135 | |
|
|
1136 | if(buf[0]!='\0') |
|
|
1137 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1138 | |
|
|
1139 | if(tmp->materialname != NULL && !tmp->msg) { |
|
|
1140 | sprintf(buf, "It is made of: %s.", tmp->materialname); |
|
|
1141 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1142 | } |
|
|
1143 | /* Where to wear this item */ |
|
|
1144 | for (i=0; i < NUM_BODY_LOCATIONS; i++) { |
|
|
1145 | if (tmp->body_info[i]<-1) { |
|
|
1146 | if (op->body_info[i]) |
|
|
1147 | new_draw_info_format(NDI_UNIQUE, 0,op, |
|
|
1148 | "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); |
|
|
1149 | else |
|
|
1150 | new_draw_info_format(NDI_UNIQUE, 0,op, |
|
|
1151 | "It goes %s", body_locations[i].nonuse_name); |
|
|
1152 | } else if (tmp->body_info[i]) { |
|
|
1153 | if (op->body_info[i]) |
|
|
1154 | new_draw_info_format(NDI_UNIQUE, 0,op, |
|
|
1155 | "It goes %s", body_locations[i].use_name); |
|
|
1156 | else |
|
|
1157 | new_draw_info_format(NDI_UNIQUE, 0,op, |
|
|
1158 | "It goes %s", body_locations[i].nonuse_name); |
|
|
1159 | } |
|
|
1160 | } |
|
|
1161 | |
|
|
1162 | if(tmp->weight) { |
|
|
1163 | sprintf(buf,tmp->nrof>1?"They weigh %3.3f kg.":"It weighs %3.3f kg.", |
|
|
1164 | tmp->weight*(tmp->nrof?tmp->nrof:1)/1000.0); |
|
|
1165 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1166 | } |
|
|
1167 | |
|
|
1168 | if (tmp->value && !QUERY_FLAG(tmp, FLAG_STARTEQUIP) && !QUERY_FLAG(tmp, FLAG_NO_PICK)) { |
|
|
1169 | object *floor; |
|
|
1170 | sprintf(buf,"You reckon %s worth %s.", |
|
|
1171 | tmp->nrof>1?"they are":"it is",query_cost_string(tmp,op, F_TRUE | F_APPROX)); |
|
|
1172 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1173 | floor = get_map_ob (op->map, op->x, op->y); |
|
|
1174 | if (floor && floor->type == SHOP_FLOOR) { |
|
|
1175 | if(QUERY_FLAG(tmp, FLAG_UNPAID)) |
|
|
1176 | sprintf(buf,"%s would cost you %s.", |
|
|
1177 | tmp->nrof>1?"They":"It",query_cost_string(tmp,op,F_BUY | F_SHOP)); |
|
|
1178 | else |
|
|
1179 | sprintf(buf,"You are offered %s for %s.", |
|
|
1180 | query_cost_string(tmp,op,F_SELL+F_SHOP), tmp->nrof>1?"them":"it"); |
|
|
1181 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1182 | } |
|
|
1183 | } |
|
|
1184 | |
|
|
1185 | if(QUERY_FLAG(tmp, FLAG_MONSTER)) |
|
|
1186 | examine_monster(op,tmp); |
|
|
1187 | |
|
|
1188 | /* Is this item buildable? */ |
|
|
1189 | if ( QUERY_FLAG( tmp, FLAG_IS_BUILDABLE ) ) |
|
|
1190 | new_draw_info( NDI_UNIQUE, 0, op, "This is a buildable item." ); |
|
|
1191 | |
|
|
1192 | /* Does the object have a message? Don't show message for all object |
|
|
1193 | * types - especially if the first entry is a match |
|
|
1194 | */ |
|
|
1195 | if(tmp->msg && tmp->type != EXIT && tmp->type != BOOK && |
|
|
1196 | tmp->type != CORPSE && !tmp->move_on && |
|
|
1197 | strncasecmp(tmp->msg, "@match",7)) { |
|
|
1198 | |
|
|
1199 | /* This is just a hack so when identifying the items, we print |
|
|
1200 | * out the extra message |
|
|
1201 | */ |
|
|
1202 | if (need_identify(tmp) && QUERY_FLAG(tmp, FLAG_IDENTIFIED)) |
|
|
1203 | new_draw_info(NDI_UNIQUE, 0,op, "The object has a story:"); |
|
|
1204 | |
|
|
1205 | new_draw_info(NDI_UNIQUE, 0,op,tmp->msg); |
|
|
1206 | } |
|
|
1207 | new_draw_info(NDI_UNIQUE, 0,op," "); /* Blank line */ |
|
|
1208 | } |
|
|
1209 | |
|
|
1210 | /* |
|
|
1211 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1212 | * inventory. |
|
|
1213 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1214 | */ |
|
|
1215 | void inventory(object *op,object *inv) { |
|
|
1216 | object *tmp; |
|
|
1217 | char *in; |
|
|
1218 | int items = 0, length; |
|
|
1219 | |
|
|
1220 | if (inv==NULL && op==NULL) { |
|
|
1221 | new_draw_info(NDI_UNIQUE, 0,op,"Inventory of what object?"); |
|
|
1222 | return; |
|
|
1223 | } |
|
|
1224 | tmp = inv ? inv->inv : op->inv; |
|
|
1225 | |
|
|
1226 | while (tmp) { |
|
|
1227 | if ((!tmp->invisible && |
|
|
1228 | (inv==NULL || inv->type == CONTAINER || QUERY_FLAG(tmp, FLAG_APPLIED))) |
|
|
1229 | || (!op || QUERY_FLAG(op, FLAG_WIZ))) |
|
|
1230 | items++; |
|
|
1231 | tmp=tmp->below; |
|
|
1232 | } |
|
|
1233 | if (inv==NULL) { /* player's inventory */ |
|
|
1234 | if (items==0) { |
|
|
1235 | new_draw_info(NDI_UNIQUE, 0,op,"You carry nothing."); |
|
|
1236 | return; |
|
|
1237 | } else { |
|
|
1238 | length = 28; |
|
|
1239 | in = ""; |
|
|
1240 | if (op) |
|
|
1241 | clear_win_info(op); |
|
|
1242 | new_draw_info(NDI_UNIQUE, 0,op,"Inventory:"); |
|
|
1243 | } |
|
|
1244 | } else { |
|
|
1245 | if (items==0) |
|
|
1246 | return; |
|
|
1247 | else { |
|
|
1248 | length = 28; |
|
|
1249 | in = " "; |
|
|
1250 | } |
|
|
1251 | } |
|
|
1252 | for (tmp=inv?inv->inv:op->inv; tmp; tmp=tmp->below) { |
|
|
1253 | if((!op||!QUERY_FLAG(op, FLAG_WIZ)) && (tmp->invisible || |
|
|
1254 | (inv && inv->type != CONTAINER && !QUERY_FLAG(tmp, FLAG_APPLIED)))) |
|
|
1255 | continue; |
|
|
1256 | if((!op || QUERY_FLAG(op, FLAG_WIZ))) |
|
|
1257 | new_draw_info_format(NDI_UNIQUE, 0,op ,"%s- %-*.*s (%5d) %-8s", in, length, length, |
|
|
1258 | query_name(tmp), tmp->count,query_weight(tmp)); |
|
|
1259 | else |
|
|
1260 | new_draw_info_format(NDI_UNIQUE,0, op, "%s- %-*.*s %-8s", in, length+8, |
|
|
1261 | length+8, query_name(tmp), |
|
|
1262 | query_weight(tmp)); |
|
|
1263 | } |
|
|
1264 | if(!inv && op) { |
|
|
1265 | new_draw_info_format(NDI_UNIQUE,0, op ,"%-*s %-8s", |
|
|
1266 | 41,"Total weight :",query_weight(op)); |
|
|
1267 | } |
|
|
1268 | } |
|
|
1269 | |
|
|
1270 | static void display_new_pickup( object* op ) |
|
|
1271 | { |
|
|
1272 | int i = op->contr->mode; |
|
|
1273 | |
|
|
1274 | if(!(i & PU_NEWMODE)) return; |
|
|
1275 | |
|
|
1276 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d NEWMODE",i & PU_NEWMODE?1:0); |
|
|
1277 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d DEBUG",i & PU_DEBUG?1:0); |
|
|
1278 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d INHIBIT",i & PU_INHIBIT?1:0); |
|
|
1279 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d STOP",i & PU_STOP?1:0); |
|
|
1280 | |
|
|
1281 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d <= x pickup weight/value RATIO (0==off)",(i & PU_RATIO)*5); |
|
|
1282 | |
|
|
1283 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d FOOD",i & PU_FOOD?1:0); |
|
|
1284 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d DRINK",i & PU_DRINK?1:0); |
|
|
1285 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d VALUABLES",i & PU_VALUABLES?1:0); |
|
|
1286 | |
|
|
1287 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOW",i & PU_BOW?1:0); |
|
|
1288 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARROW",i & PU_ARROW?1:0); |
|
|
1289 | |
|
|
1290 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d HELMET",i & PU_HELMET?1:0); |
|
|
1291 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d SHIELD",i & PU_SHIELD?1:0); |
|
|
1292 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARMOUR",i & PU_ARMOUR?1:0); |
|
|
1293 | |
|
|
1294 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOOTS",i & PU_BOOTS?1:0); |
|
|
1295 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d GLOVES",i & PU_GLOVES?1:0); |
|
|
1296 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d CLOAK",i & PU_CLOAK?1:0); |
|
|
1297 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d KEY",i & PU_KEY?1:0); |
|
|
1298 | |
|
|
1299 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d MISSILEWEAPON",i & PU_MISSILEWEAPON?1:0); |
|
|
1300 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d ALLWEAPON",i & PU_ALLWEAPON?1:0); |
|
|
1301 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICAL",i & PU_MAGICAL?1:0); |
|
|
1302 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d POTION",i & PU_POTION?1:0); |
|
|
1303 | |
|
|
1304 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d SPELLBOOK",i & PU_SPELLBOOK?1:0); |
|
|
1305 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d SKILLSCROLL",i & PU_SKILLSCROLL?1:0); |
|
|
1306 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d READABLES",i & PU_READABLES?1:0); |
|
|
1307 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICDEVICE", i & PU_MAGIC_DEVICE?1:0); |
|
|
1308 | |
|
|
1309 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d NOT CURSED", i & PU_NOT_CURSED?1:0); |
|
|
1310 | |
|
|
1311 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d JEWELS", i & PU_JEWELS?1:0); |
|
|
1312 | |
|
|
1313 | new_draw_info_format(NDI_UNIQUE, 0,op,""); |
|
|
1314 | } |
|
|
1315 | |
|
|
1316 | int command_pickup (object *op, char *params) |
|
|
1317 | { |
|
|
1318 | uint32 i; |
|
|
1319 | static const char* names[ ] = { |
|
|
1320 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", |
|
|
1321 | "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", |
|
|
1322 | "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", "jewels", NULL }; |
|
|
1323 | static uint32 modes[ ] = { |
|
|
1324 | PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, |
|
|
1325 | PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, |
|
|
1326 | PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, PU_JEWELS, 0 }; |
|
|
1327 | |
|
|
1328 | if(!params) { |
|
|
1329 | /* if the new mode is used, just print the settings */ |
|
|
1330 | if(op->contr->mode & PU_NEWMODE) |
|
|
1331 | { |
|
|
1332 | display_new_pickup( op ); |
|
|
1333 | return 1; |
|
|
1334 | } |
|
|
1335 | if(1) LOG(llevDebug, "command_pickup: !params\n"); |
|
|
1336 | set_pickup_mode(op, (op->contr->mode > 6)? 0: op->contr->mode+1); |
|
|
1337 | return 0; |
|
|
1338 | } |
|
|
1339 | |
|
|
1340 | while ( *params == ' ' && *params ) |
|
|
1341 | params++; |
|
|
1342 | |
|
|
1343 | if ( *params == '+' || *params == '-' ) |
|
|
1344 | { |
|
|
1345 | int mode; |
|
|
1346 | for ( mode = 0; names[ mode ]; mode++ ) |
|
|
1347 | { |
|
|
1348 | if ( !strcmp( names[ mode ], params + 1 ) ) |
|
|
1349 | { |
|
|
1350 | i = op->contr->mode; |
|
|
1351 | if ( !( i & PU_NEWMODE ) ) |
|
|
1352 | i = PU_NEWMODE; |
|
|
1353 | if ( *params == '+' ) |
|
|
1354 | i = i | modes[ mode ]; |
|
|
1355 | else |
|
|
1356 | i = i & ~modes[ mode ]; |
|
|
1357 | op->contr->mode = i; |
|
|
1358 | display_new_pickup( op ); |
|
|
1359 | return 1; |
|
|
1360 | } |
|
|
1361 | } |
1285 | } |
1362 | new_draw_info_format( NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params ); |
1286 | else |
1363 | return 1; |
1287 | op->failmsgf ("Could not find an object that matches %s", params); |
1364 | } |
1288 | } |
1365 | |
1289 | |
1366 | if(sscanf(params, "%u", &i) != 1) { |
1290 | return 0; /*shouldnt get here */ |
1367 | if(1) LOG(llevDebug, "command_pickup: params==NULL\n"); |
|
|
1368 | new_draw_info(NDI_UNIQUE, 0,op,"Usage: pickup <0-7> or <value_density> ."); |
|
|
1369 | return 1; |
|
|
1370 | } |
|
|
1371 | set_pickup_mode(op,i); |
|
|
1372 | |
|
|
1373 | return 1; |
|
|
1374 | } |
1291 | } |
1375 | |
1292 | |
1376 | void set_pickup_mode(object *op,int i) { |
|
|
1377 | switch(op->contr->mode=i) { |
|
|
1378 | case 0: |
|
|
1379 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Don't pick up."); |
|
|
1380 | break; |
|
|
1381 | case 1: |
|
|
1382 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item."); |
|
|
1383 | break; |
|
|
1384 | case 2: |
|
|
1385 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item and stop."); |
|
|
1386 | break; |
|
|
1387 | case 3: |
|
|
1388 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Stop before picking up."); |
|
|
1389 | break; |
|
|
1390 | case 4: |
|
|
1391 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items."); |
|
|
1392 | break; |
|
|
1393 | case 5: |
|
|
1394 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items and stop."); |
|
|
1395 | break; |
|
|
1396 | case 6: |
|
|
1397 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all magic items."); |
|
|
1398 | break; |
|
|
1399 | case 7: |
|
|
1400 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all coins and gems"); |
|
|
1401 | break; |
|
|
1402 | } |
|
|
1403 | } |
|
|
1404 | |
|
|
1405 | int command_search_items (object *op, char *params) |
|
|
1406 | { |
|
|
1407 | char buf[MAX_BUF]; |
|
|
1408 | |
|
|
1409 | if (settings.search_items == FALSE) |
|
|
1410 | return 1; |
|
|
1411 | |
|
|
1412 | if(params == NULL) { |
|
|
1413 | if(op->contr->search_str[0]=='\0') { |
|
|
1414 | new_draw_info(NDI_UNIQUE, 0,op,"Example: search magic+1"); |
|
|
1415 | new_draw_info(NDI_UNIQUE, 0,op,"Would automatically pick up all"); |
|
|
1416 | new_draw_info(NDI_UNIQUE, 0,op,"items containing the word 'magic+1'."); |
|
|
1417 | return 1; |
|
|
1418 | } |
|
|
1419 | op->contr->search_str[0]='\0'; |
|
|
1420 | new_draw_info(NDI_UNIQUE, 0,op,"Search mode turned off."); |
|
|
1421 | fix_player(op); |
|
|
1422 | return 1; |
|
|
1423 | } |
|
|
1424 | if((int)strlen(params) >= MAX_BUF) { |
|
|
1425 | new_draw_info(NDI_UNIQUE, 0,op,"Search string too long."); |
|
|
1426 | return 1; |
|
|
1427 | } |
|
|
1428 | strcpy(op->contr->search_str, params); |
|
|
1429 | sprintf(buf,"Searching for '%s'.",op->contr->search_str); |
|
|
1430 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1431 | fix_player(op); |
|
|
1432 | return 1; |
|
|
1433 | } |
|
|
1434 | |
|
|
1435 | /* |
|
|
1436 | * Changing the custom name of an item |
|
|
1437 | * |
|
|
1438 | * Syntax is: rename <what object> to <new name> |
|
|
1439 | * if '<what object>' is omitted, marked object is used |
|
|
1440 | * if 'to <new name>' is omitted, custom name is cleared |
|
|
1441 | * |
|
|
1442 | * Names are considered for all purpose having a length <=127 (max length sent to client |
|
|
1443 | * by server) */ |
|
|
1444 | |
|
|
1445 | int command_rename_item(object *op, char *params) |
|
|
1446 | { |
|
|
1447 | char buf[VERY_BIG_BUF]; |
|
|
1448 | int itemnumber; |
|
|
1449 | object *item=NULL; |
|
|
1450 | char *closebrace; |
|
|
1451 | size_t counter; |
|
|
1452 | |
|
|
1453 | if (params) { |
|
|
1454 | /* Let's skip white spaces */ |
|
|
1455 | while(' '==*params) params++; |
|
|
1456 | |
|
|
1457 | /* Checking the first part */ |
|
|
1458 | if ((itemnumber = atoi(params))!=0) { |
|
|
1459 | for (item=op->inv; item && ((item->count != itemnumber) || item->invisible); item=item->below); |
|
|
1460 | if (!item) { |
|
|
1461 | new_draw_info(NDI_UNIQUE,0,op,"Tried to rename an invalid item."); |
|
|
1462 | return 1; |
|
|
1463 | } |
|
|
1464 | while(isdigit(*params) || ' '==*params) params++; |
|
|
1465 | } |
|
|
1466 | else if ('<'==*params) { |
|
|
1467 | /* Got old name, let's get it & find appropriate matching item */ |
|
|
1468 | closebrace=strchr(params,'>'); |
|
|
1469 | if(!closebrace) { |
|
|
1470 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error!"); |
|
|
1471 | return 1; |
|
|
1472 | } |
|
|
1473 | /* Sanity check for buffer overruns */ |
|
|
1474 | if((closebrace-params)>127) { |
|
|
1475 | new_draw_info(NDI_UNIQUE,0,op,"Old name too long (up to 127 characters allowed)!"); |
|
|
1476 | return 1; |
|
|
1477 | } |
|
|
1478 | /* Copy the old name */ |
|
|
1479 | strncpy(buf,params+1,closebrace-params-1); |
|
|
1480 | buf[closebrace-params-1]='\0'; |
|
|
1481 | |
|
|
1482 | /* Find best matching item */ |
|
|
1483 | item=find_best_object_match(op,buf); |
|
|
1484 | if(!item) { |
|
|
1485 | new_draw_info(NDI_UNIQUE,0,op,"Could not find a matching item to rename."); |
|
|
1486 | return 1; |
|
|
1487 | } |
|
|
1488 | |
|
|
1489 | /* Now need to move pointer to just after > */ |
|
|
1490 | params=closebrace+1; |
|
|
1491 | while(' '==*params) params++; |
|
|
1492 | |
|
|
1493 | } else { |
|
|
1494 | /* Use marked item */ |
|
|
1495 | item=find_marked_object(op); |
|
|
1496 | if(!item) { |
|
|
1497 | new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename."); |
|
|
1498 | return 1; |
|
|
1499 | } |
|
|
1500 | } |
|
|
1501 | |
|
|
1502 | /* Now let's find the new name */ |
|
|
1503 | if(!strncmp(params,"to ",3)) { |
|
|
1504 | params+=3; |
|
|
1505 | while(' '==*params) params++; |
|
|
1506 | if('<'!=*params) { |
|
|
1507 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting < at start of new name!"); |
|
|
1508 | return 1; |
|
|
1509 | } |
|
|
1510 | closebrace=strchr(params+1,'>'); |
|
|
1511 | if(!closebrace) { |
|
|
1512 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting > at end of new name!"); |
|
|
1513 | return 1; |
|
|
1514 | } |
|
|
1515 | |
|
|
1516 | /* Sanity check for buffer overruns */ |
|
|
1517 | if((closebrace-params)>127) { |
|
|
1518 | new_draw_info(NDI_UNIQUE,0,op,"New name too long (up to 127 characters allowed)!"); |
|
|
1519 | return 1; |
|
|
1520 | } |
|
|
1521 | |
|
|
1522 | /* Copy the new name */ |
|
|
1523 | strncpy(buf,params+1,closebrace-params-1); |
|
|
1524 | buf[closebrace-params-1]='\0'; |
|
|
1525 | |
|
|
1526 | /* Let's check it for weird characters */ |
|
|
1527 | for(counter=0;counter<strlen(buf);counter++) { |
|
|
1528 | if(isalnum(buf[counter])) continue; |
|
|
1529 | if(' '==buf[counter]) continue; |
|
|
1530 | if('\''==buf[counter]) continue; |
|
|
1531 | if('+'==buf[counter]) continue; |
|
|
1532 | if('_'==buf[counter]) continue; |
|
|
1533 | if('-'==buf[counter]) continue; |
|
|
1534 | |
|
|
1535 | /* If we come here, then the name contains an invalid character... |
|
|
1536 | tell the player & exit */ |
|
|
1537 | new_draw_info(NDI_UNIQUE,0,op,"Invalid new name!"); |
|
|
1538 | return 1; |
|
|
1539 | } |
|
|
1540 | |
|
|
1541 | } else { |
|
|
1542 | /* If param contains something, then syntax error... */ |
|
|
1543 | if(strlen(params)) { |
|
|
1544 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expected 'to <' after old name!"); |
|
|
1545 | return 1; |
|
|
1546 | } |
|
|
1547 | /* New name is empty */ |
|
|
1548 | buf[0]='\0'; |
|
|
1549 | } |
|
|
1550 | } else { |
|
|
1551 | /* Last case: params==NULL */ |
|
|
1552 | item=find_marked_object(op); |
|
|
1553 | if(!item) { |
|
|
1554 | new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename."); |
|
|
1555 | return 1; |
|
|
1556 | } |
|
|
1557 | buf[0]='\0'; |
|
|
1558 | } |
|
|
1559 | |
|
|
1560 | if (QUERY_FLAG(item, FLAG_UNPAID)) { |
|
|
1561 | new_draw_info(NDI_UNIQUE,0,op,"You can't rename an unpaid item! You should pay for it first."); |
|
|
1562 | return 1; |
|
|
1563 | } |
|
|
1564 | |
|
|
1565 | /* Coming here, everything is fine... */ |
|
|
1566 | if(!strlen(buf)) { |
|
|
1567 | /* Clear custom name */ |
|
|
1568 | if(item->custom_name) { |
|
|
1569 | FREE_AND_CLEAR_STR(item->custom_name); |
|
|
1570 | |
|
|
1571 | new_draw_info_format(NDI_UNIQUE, 0, op,"You stop calling your %s with weird names.",query_base_name(item,item->nrof>1?1:0)); |
|
|
1572 | esrv_update_item(UPD_NAME,op,item); |
|
|
1573 | } else { |
|
|
1574 | new_draw_info(NDI_UNIQUE,0,op,"This item has no custom name."); |
|
|
1575 | } |
|
|
1576 | } else { |
|
|
1577 | /* Set custom name */ |
|
|
1578 | FREE_AND_COPY(item->custom_name,buf); |
|
|
1579 | |
|
|
1580 | new_draw_info_format(NDI_UNIQUE, 0, op,"Your %s will now be called %s.",query_base_name(item,item->nrof>1?1:0),buf); |
|
|
1581 | esrv_update_item(UPD_NAME,op,item); |
|
|
1582 | } |
|
|
1583 | |
|
|
1584 | return 1; |
|
|
1585 | } |
|
|