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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.107 by elmex, Fri Nov 13 15:41:39 2009 UTC vs.
Revision 1.133 by root, Sun Jan 29 02:47:05 2017 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* 25/*
26 * Object (handling) commands 26 * Object (handling) commands
27 */ 27 */
28 28
29#include <global.h> 29#include <global.h>
30#include <loader.h>
31#include <skills.h> 30#include <skills.h>
32#include <sproto.h> 31#include <sproto.h>
33#include <living.h> 32#include <living.h>
34 33
35/* 34/*
68 67
69 int tmpmatch = item_matched_string (pl, tmp, params); 68 int tmpmatch = item_matched_string (pl, tmp, params);
70 69
71 if (tmpmatch > match_val) 70 if (tmpmatch > match_val)
72 { 71 {
73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 72 if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED]))
74 continue; 73 continue;
75 74
76 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 75 if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED]))
77 continue; 76 continue;
78 77
79 match_val = tmpmatch; 78 match_val = tmpmatch;
80 best = tmp; 79 best = tmp;
81 } 80 }
137 136
138 skill = find_skill_by_name_fuzzy (pl, params); 137 skill = find_skill_by_name_fuzzy (pl, params);
139 138
140 if (!skill) 139 if (!skill)
141 { 140 {
142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 141 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
143 return 0; 142 return 0;
144 } 143 }
145 144
146 pl->change_skill (0); 145 pl->apply (skill);
147 apply_special (pl, skill, AP_APPLY);
148 return 1; 146 return 1;
149} 147}
150 148
151/* A little special because we do want to pass the full params along 149/* A little special because we do want to pass the full params along
152 * as it includes the object to throw. 150 * as it includes the object to throw.
153 */ 151 */
154int 152int
155command_throw (object *op, char *params) 153command_throw (object *op, char *params)
156{ 154{
157 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) 155 if (object *skop = find_skill_by_name (op, shstr_throwing))
158 return do_skill (op, op, skop, op->facing, params); 156 return do_skill (op, op, skop, op->facing, params);
159 else 157 else
160 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 158 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
161 159
162 return 0; 160 return 0;
163} 161}
164 162
165int 163int
191 189
192 while (*params == ' ') 190 while (*params == ' ')
193 params++; 191 params++;
194 192
195 if (object *inv = find_best_apply_object_match (op, params, aflag)) 193 if (object *inv = find_best_apply_object_match (op, params, aflag))
196 player_apply (op, inv, aflag, 0); 194 op->apply (inv, aflag);
197 else 195 else
198 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 196 op->failmsgf ("Could not find any match to the %s.", params);
199 } 197 }
200 198
201 return 0; 199 return 0;
202} 200}
203 201
211 * not need to use split_ob and stuff. 209 * not need to use split_ob and stuff.
212 */ 210 */
213int 211int
214sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 212sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
215{ 213{
216 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 214 if (!sack->flag [FLAG_APPLIED])
217 { 215 {
218 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 216 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
219 return 0; 217 return 0;
220 } 218 }
221 219
225 return 0; 223 return 0;
226 } 224 }
227 225
228 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 226 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
229 { 227 {
230 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 228 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
231 return 0; 229 return 0;
232 } 230 }
233 231
234 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 232 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
235 { 233 {
236 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 234 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
237 return 0; 235 return 0;
238 } 236 }
239 237
240 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 238 if (sack->weight_limit
239 && weight_t (sack->carrying
240 + sack->number_of ()
241 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 241 * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
242 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 242 * (100 - sack->stats.Str) / 100)
243 > sack->weight_limit)
243 { 244 {
244 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 245 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
245 return 0; 246 return 0;
246 } 247 }
247 248
250} 251}
251 252
252/* Pick up commands follow */ 253/* Pick up commands follow */
253 254
254/* pl = player (not always - monsters can use this now) 255/* pl = player (not always - monsters can use this now)
255 * op is the object to put tmp into, 256 * op is the object to put tmp into,
256 * tmp is the object to pick up, nrof is the number to 257 * tmp is the object to pick up, nrof is the number to
257 * pick up (0 means all of them) 258 * pick up (0 means all of them)
258 */ 259 */
259static void 260static void
260pick_up_object (object *pl, object *op, object *tmp, int nrof) 261pick_up_object (object *pl, object *op, object *tmp, int nrof)
261{ 262{
262 object *env = tmp->env;
263 uint32 weight, effective_weight_limit; 263 weight_t weight, effective_weight_limit;
264 int tmp_nrof = tmp->number_of (); 264 int tmp_nrof = tmp->number_of ();
265 265
266 /* IF the player is flying & trying to take the item out of a container 266 /* IF the player is flying & trying to take the item out of a container
267 * that is in his inventory, let him. tmp->env points to the container 267 * that is in his inventory, let him. tmp->env points to the container
268 * (sack, luggage, etc), tmp->env->env then points to the player (nested 268 * (sack, luggage, etc), tmp->env->env then points to the player (nested
269 * containers not allowed as of now) 269 * containers not allowed as of now)
270 */ 270 */
271 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 271 if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl)
272 { 272 {
273 pl->failmsg ("You are levitating, you can't reach the ground! " 273 pl->failmsg ("You are levitating, you can't reach the ground! "
274 "H<You have to stop levitating first, if you can, either by using your levitation skill, " 274 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
275 "or waiting till the levitation effect wears off.>"); 275 "or waiting till the levitation effect wears off.>");
276 return; 276 return;
277 } 277 }
278 278
279 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 279 if (tmp->flag [FLAG_NO_DROP])
280 return; 280 return;
281 281
282 if (nrof > tmp_nrof || nrof <= 0) 282 if (nrof > tmp_nrof || nrof <= 0)
283 nrof = tmp_nrof; 283 nrof = tmp_nrof;
284 284
296 } 296 }
297 297
298 if (!can_split (pl, tmp, nrof)) 298 if (!can_split (pl, tmp, nrof))
299 return; 299 return;
300 300
301 if (QUERY_FLAG (tmp, FLAG_UNPAID)) 301 if (tmp->flag [FLAG_UNPAID])
302 { 302 {
303 tmp->flag.reset (FLAG_UNPAID); 303 tmp->flag.reset (FLAG_UNPAID);
304 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); 304 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
305 tmp->flag.set (FLAG_UNPAID); 305 tmp->flag.set (FLAG_UNPAID);
306 } 306 }
369 goto leave; 369 goto leave;
370 } 370 }
371 else 371 else
372 { /* non container pickup */ 372 { /* non container pickup */
373 for (alt = op->inv; alt; alt = alt->below) 373 for (alt = op->inv; alt; alt = alt->below)
374 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && 374 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] &&
375 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) 375 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
376 break; /* perfect match */ 376 break; /* perfect match */
377 377
378 if (!alt) 378 if (!alt)
379 for (alt = op->inv; alt; alt = alt->below) 379 for (alt = op->inv; alt; alt = alt->below)
380 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 380 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count))
381 break; /* General container comes next */ 381 break; /* General container comes next */
382 382
383 if (!alt) 383 if (!alt)
384 alt = op; /* No free containers */ 384 alt = op; /* No free containers */
385 } 385 }
395#ifdef PICKUP_DEBUG 395#ifdef PICKUP_DEBUG
396 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 396 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
397#endif 397#endif
398 398
399 /* startequip items are not allowed to be put into containers: */ 399 /* startequip items are not allowed to be put into containers: */
400 if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 400 if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP])
401 { 401 {
402 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); 402 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
403 goto leave; 403 goto leave;
404 } 404 }
405 405
503 503
504 return 0; 504 return 0;
505} 505}
506 506
507/* 507/*
508 * This function was part of drop, now is own function. 508 * This function was part of drop, now is own function.
509 * Player 'op' tries to put object 'tmp' into sack 'sack', 509 * Player 'op' tries to put object 'tmp' into sack 'sack',
510 * if nrof is non zero, then nrof objects is tried to put into sack. 510 * if nrof is non zero, then nrof objects is tried to put into sack.
511 * 511 *
512 * Note that the 'sack' in question can now be a transport, 512 * Note that the 'sack' in question can now be a transport,
513 * so this function isn't named very good anymore. 513 * so this function isn't named very good anymore.
514 */ 514 */
515void 515void
516put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 516put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
517{ 517{
518 object *tmp2, *sack2; 518 object *tmp2;
519 char buf[MAX_BUF]; 519 char buf[MAX_BUF];
520 520
521 if (sack == tmp) 521 if (sack == tmp)
522 return; /* Can't put an object in itself */ 522 return; /* Can't put an object in itself */
523 523
524 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP)) 524 if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP])
525 { 525 {
526 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 526 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
527 return; 527 return;
528 } 528 }
529 529
531 { 531 {
532 /* Eneq(@csd.uu.se): If the object to be dropped is a container 532 /* Eneq(@csd.uu.se): If the object to be dropped is a container
533 * we instead move the contents of that container into the active 533 * we instead move the contents of that container into the active
534 * container, this is only done if the object has something in it. 534 * container, this is only done if the object has something in it.
535 */ 535 */
536 sack2 = tmp;
537 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); 536 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
538 537
539 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 538 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
540 { 539 {
541 tmp = tmp2->below; 540 tmp = tmp2->below;
557 * already checked this. 556 * already checked this.
558 */ 557 */
559 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 558 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
560 return; 559 return;
561 560
562 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 561 if (tmp->flag [FLAG_APPLIED])
563 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 562 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
564 return; 563 return;
565 564
566 /* we want to put some portion of the item into the container */ 565 /* we want to put some portion of the item into the container */
567 if (!can_split (op, tmp, nrof)) 566 if (!can_split (op, tmp, nrof))
568 return; 567 return;
588 return; 587 return;
589 588
590 if (obj->destroyed () || obj->is_inserted ()) 589 if (obj->destroyed () || obj->is_inserted ())
591 return; 590 return;
592 591
593 if (QUERY_FLAG (obj, FLAG_STARTEQUIP)) 592 if (obj->flag [FLAG_STARTEQUIP])
594 { 593 {
595 dropper->statusmsg (format ("You drop the %s.", query_name (obj))); 594 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
596 dropper->statusmsg ("The god who lent it to you retrieves it."); 595 dropper->statusmsg ("The god who lent it to you retrieves it.");
597 596
598 obj->destroy (); 597 obj->destroy ();
607 return; 606 return;
608 607
609 if (obj->destroyed () || obj->is_inserted ()) 608 if (obj->destroyed () || obj->is_inserted ())
610 return; 609 return;
611 610
612 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY) 611 if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY)
613 if (!sell_item (obj, dropper)) 612 if (!sell_item (obj, dropper))
614 return; 613 return;
615 614
616 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) 615 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
617 return; 616 return;
618 617
619 /* If nothing special happened with this object, the default action is to 618 /* If nothing special happened with this object, the default action is to
633 * This is used when dropping objects onto the floor. 632 * This is used when dropping objects onto the floor.
634 */ 633 */
635void 634void
636drop_object (object *op, object *tmp, uint32 nrof) 635drop_object (object *op, object *tmp, uint32 nrof)
637{ 636{
638 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 637 if (tmp->flag [FLAG_NO_DROP])
639 return; 638 return;
640 639
641 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 640 if (tmp->flag [FLAG_APPLIED])
642 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 641 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
643 return; /* can't unapply it */ 642 return; /* can't unapply it */
644 643
645 /* We are only dropping some of the items. We split the current object 644 /* We are only dropping some of the items. We split the current object
646 * off 645 * off
647 */ 646 */
685 { 684 {
686 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 685 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
687 return; 686 return;
688 } 687 }
689 688
690 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 689 if (tmp->flag [FLAG_INV_LOCKED])
691 { 690 {
692 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 691 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
693 return; 692 return;
694 } 693 }
695 694
696 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 695 if (tmp->flag [FLAG_NO_DROP])
697 { 696 {
698#if 0 697#if 0
699 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 698 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
700 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 699 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
701#endif 700#endif
738 } 737 }
739 738
740 object *curinv = op->inv; 739 object *curinv = op->inv;
741 object *nextinv; 740 object *nextinv;
742 741
743 /* 742 /*
744 This is the default. Drops everything not locked or considered 743 This is the default. Drops everything not locked or considered
745 not something that should be dropped. 744 not something that should be dropped.
746 */ 745 */
747 /* 746 /*
748 Care must be taken that the next item pointer is not to money as 747 Care must be taken that the next item pointer is not to money as
758 nextinv = curinv->below; 757 nextinv = curinv->below;
759 758
760 while (nextinv && nextinv->type == MONEY) 759 while (nextinv && nextinv->type == MONEY)
761 nextinv = nextinv->below; 760 nextinv = nextinv->below;
762 761
763 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) 762 if (!curinv->flag [FLAG_INV_LOCKED]
763 && !curinv->invisible
764 && curinv->type != MONEY 764 && curinv->type != MONEY
765 && curinv->type != FOOD 765 && curinv->type != FOOD
766 && curinv->type != KEY 766 && curinv->type != KEY
767 && curinv->type != SPECIAL_KEY 767 && curinv->type != SPECIAL_KEY
768 && curinv->type != GEM 768 && curinv->type != GEM
769 && !curinv->invisible 769 && curinv->type != CONTAINER)
770 && (curinv->type != CONTAINER || op->container_ () != curinv))
771 { 770 {
772 drop (op, curinv); 771 drop (op, curinv);
773 if (--cnt <= 0) break; 772 if (--cnt <= 0) break;
774 } 773 }
775 774
783 nextinv = curinv->below; 782 nextinv = curinv->below;
784 783
785 while (nextinv && nextinv->type == MONEY) 784 while (nextinv && nextinv->type == MONEY)
786 nextinv = nextinv->below; 785 nextinv = nextinv->below;
787 786
788 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 787 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
789 { 788 {
790 drop (op, curinv); 789 drop (op, curinv);
791 if (--cnt <= 0) break; 790 if (--cnt <= 0) break;
792 } 791 }
793 792
801 nextinv = curinv->below; 800 nextinv = curinv->below;
802 801
803 while (nextinv && nextinv->type == MONEY) 802 while (nextinv && nextinv->type == MONEY)
804 nextinv = nextinv->below; 803 nextinv = nextinv->below;
805 804
806 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 805 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
807 { 806 {
808 drop (op, curinv); 807 drop (op, curinv);
809 if (--cnt <= 0) break; 808 if (--cnt <= 0) break;
810 } 809 }
811 810
819 nextinv = curinv->below; 818 nextinv = curinv->below;
820 819
821 while (nextinv && nextinv->type == MONEY) 820 while (nextinv && nextinv->type == MONEY)
822 nextinv = nextinv->below; 821 nextinv = nextinv->below;
823 822
824 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 823 if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED])
825 { 824 {
826 switch (curinv->type) 825 switch (curinv->type)
827 { 826 {
828 case HORN: 827 case HORN:
829 case BOOK: 828 case BOOK:
893 */ 892 */
894int 893int
895command_drop (object *op, char *params) 894command_drop (object *op, char *params)
896{ 895{
897 object *tmp, *next; 896 object *tmp, *next;
898 int did_one = 0;
899 897
900 if (!params) 898 if (!params)
901 { 899 {
902 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 900 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
903 return 0; 901 return 0;
907 vector<object *> matched_objs; 905 vector<object *> matched_objs;
908 906
909 for (tmp = op->inv; tmp; tmp = next) 907 for (tmp = op->inv; tmp; tmp = next)
910 { 908 {
911 next = tmp->below; 909 next = tmp->below;
912 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 910 if (tmp->flag [FLAG_NO_DROP] || tmp->invisible)
913 continue; 911 continue;
914 912
915 if (item_matched_string (op, tmp, params)) 913 if (item_matched_string (op, tmp, params))
916 matched_objs.push_back (tmp); 914 matched_objs.push_back (tmp);
917 } 915 }
952 } 950 }
953 951
954 return 0; 952 return 0;
955} 953}
956 954
957/* op should be a player.
958 * we return the object the player has marked with the 'mark' command
959 * below. If no match is found (or object has changed), we return
960 * NULL. We leave it up to the calling function to print messages if
961 * nothing is found.
962 */
963object *
964find_marked_object (object *op)
965{
966 object *tmp;
967
968 if (!op || !op->contr)
969 return NULL;
970
971 if (!op->contr->mark)
972 {
973/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
974 return 0;
975 }
976
977 /* This may seem like overkill, but we need to make sure that they
978 * player hasn't dropped the item. We use count on the off chance that
979 * an item got reincarnated at some point.
980 */
981 for (tmp = op->inv; tmp; tmp = tmp->below)
982 {
983 if (tmp->invisible)
984 continue;
985
986 if (tmp == op->contr->mark)
987 {
988 if (!tmp->destroyed ())
989 return tmp;
990 else
991 {
992 op->contr->mark = 0;
993/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
994 return 0;
995 }
996 }
997 }
998
999 return 0;
1000}
1001
1002std::string 955std::string
1003object::describe_monster (object *who) 956object::describe_monster (object *who)
1004{ 957{
1005 dynbuf_text buf (512, 512); 958 dynbuf_text buf (512, 512);
1006 959
1007 object *mon = head ? head : this; 960 object *mon = head ? head : this;
1008 961
1009 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 962 if (mon->flag [FLAG_UNDEAD])
1010 buf << "It is an undead force.\r"; 963 buf << "It is an undead force.\r";
1011 964
1012 if (mon->level > who->level) 965 if (mon->level > who->level)
1013 buf << "It is likely more powerful than you.\r"; 966 buf << "It is likely more powerful than you.\r";
1014 else if (mon->level < who->level) 967 else if (mon->level < who->level)
1071 case SHIELD: 1024 case SHIELD:
1072 case BOOTS: 1025 case BOOTS:
1073 case GLOVES: 1026 case GLOVES:
1074 case AMULET: 1027 case AMULET:
1075 case GIRDLE: 1028 case GIRDLE:
1029 case RANGED:
1076 case BOW: 1030 case BOW:
1077 case ARROW: 1031 case ARROW:
1078 case CLOAK: 1032 case CLOAK:
1079 case FOOD: 1033 case FOOD:
1080 case DRINK: 1034 case DRINK:
1101 */ 1055 */
1102void 1056void
1103examine_monster (object *op, object *tmp) 1057examine_monster (object *op, object *tmp)
1104{ 1058{
1105 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1059 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1106}
1107
1108static void
1109describe_dump_object (dynbuf &buf, object *ob)
1110{
1111 char *txt = dump_object (ob);
1112 for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r';
1113 buf << "\n" << txt << "\n";
1114
1115 if (!ob->is_arch ())
1116 describe_dump_object (buf, ob->arch);
1117}
1118
1119std::string
1120object::describe (object *who)
1121{
1122 dynbuf_text buf (1024, 1024);
1123
1124 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1125
1126 if (custom_name)
1127 buf.printf ("You call it %s.\r", &custom_name);
1128
1129 switch (type)
1130 {
1131 case SPELLBOOK:
1132 if (flag [FLAG_IDENTIFIED] && inv)
1133 buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1134 break;
1135
1136 case BOOK:
1137 if (msg)
1138 buf << "Something is written in it.\r";
1139 break;
1140
1141 case CONTAINER:
1142 if (race)
1143 {
1144 if (weight_limit && stats.Str < 100)
1145 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1146 &race, weight_limit / (10.0 * (100 - stats.Str)));
1147 else
1148 buf.printf ("It can hold only %s.\r", &race);
1149 }
1150 else if (weight_limit && stats.Str < 100)
1151 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1152 break;
1153
1154 case WAND:
1155 if (flag [FLAG_IDENTIFIED])
1156 buf.printf ("It has %d charges left.\r", stats.food);
1157 break;
1158 }
1159
1160 if (material != MATERIAL_NULL && !msg)
1161 buf << (nrof > 1 ? "They are made of " : "It is made of ")
1162 << material->description
1163 << ".\r";
1164
1165 if (who)
1166 /* Where to wear this item */
1167 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1168 if (slot[i].info)
1169 {
1170 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1171
1172 if (slot[i].info < -1 && who->slot[i].info)
1173 buf.printf ("(%d)", -slot[i].info);
1174
1175 buf << ".\r";
1176 }
1177
1178 if (weight)
1179 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1180
1181 if (flag [FLAG_STARTEQUIP])
1182 buf << (nrof > 1 ? "They were" : "It was")
1183 << " given by a god and will vanish when dropped.\r";
1184
1185 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1186 {
1187 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1188
1189 if (is_in_shop (who))
1190 {
1191 if (flag [FLAG_UNPAID])
1192 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1193 else
1194 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1195 }
1196 }
1197
1198 if (flag [FLAG_MONSTER])
1199 buf << describe_monster (who);
1200
1201 /* Is this item buildable? */
1202 if (flag [FLAG_IS_BUILDABLE])
1203 buf << "This is a buildable item.\r";
1204
1205 /* Does the object have a message? Don't show message for all object
1206 * types - especially if the first entry is a match
1207 */
1208 if (msg)
1209 {
1210 if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1211 {
1212 buf << '\r';
1213
1214 /* This is just a hack so when identifying the items, we print
1215 * out the extra message
1216 */
1217 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1218 buf << "The object has a story:\r";
1219
1220 buf << msg << '\n';
1221 }
1222 }
1223 else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1224 && (type == SPELLBOOK || type == ROD || type == WAND
1225 || type == ROD || type == POTION || type == SCROLL))
1226 // for spellbooks and other stuff that contains spells, print the spell message,
1227 // unless the object has a custom message handled above.
1228 buf << '\r' << inv->msg << '\n';
1229
1230 // try to display the duration for some potions and scrolls
1231 // this includes change ability potions and group spells,
1232 // but does not handle protection potions
1233 if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1234 && (type == POTION || type == SCROLL))
1235 {
1236 object *spell = inv;
1237
1238 if (spell->subtype == SP_PARTY_SPELL)
1239 spell = spell->other_arch;
1240
1241 if (spell->subtype == SP_CHANGE_ABILITY)
1242 buf.printf ("\nH<The effect will last about %.10g seconds.>",
1243 TICK2TIME (change_ability_duration (spell, this)));
1244 }
1245
1246 // Display a hint about inscribable items [empty books]
1247 // This includes the amount of text they can hold.
1248 if (type == INSCRIBABLE)
1249 {
1250 if (other_arch && other_arch->type == SCROLL)
1251 buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>");
1252 else
1253 buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>",
1254 weight_limit);
1255 }
1256
1257 buf << '\n';
1258
1259 // the dungeon master additionally gets a complete dump
1260 if (who && who->flag [FLAG_WIZLOOK])
1261 {
1262 buf << "\nT<Object>\n";
1263 describe_dump_object (buf, this);
1264
1265 if (inv)
1266 {
1267 buf << "\nT<Top Inventory>\n";
1268 describe_dump_object (buf, inv);
1269 }
1270 }
1271
1272 return std::string (buf.linearise (), buf.size ());
1273} 1060}
1274 1061
1275static void 1062static void
1276display_new_pickup (object *op) 1063display_new_pickup (object *op)
1277{ 1064{
1422 */ 1209 */
1423 if (params == NULL) 1210 if (params == NULL)
1424 { 1211 {
1425 for (object *item = op->inv; item; item = item->below) 1212 for (object *item = op->inv; item; item = item->below)
1426 { 1213 {
1427 CLEAR_FLAG(item, FLAG_INV_LOCKED); 1214 item->clr_flag (FLAG_INV_LOCKED);
1428 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param."); 1215 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1429 esrv_update_item (UPD_FLAGS, op, item); 1216 esrv_update_item (UPD_FLAGS, op, item);
1430 } 1217 }
1431 return 0; 1218 return 0;
1432 } 1219 }
1435 * unlock what matches. i.e. unlock material, should unlock all the materials 1222 * unlock what matches. i.e. unlock material, should unlock all the materials
1436 */ 1223 */
1437 for (object *item = op->inv; item; item = item->below) 1224 for (object *item = op->inv; item; item = item->below)
1438 if (item->name.contains (params)) 1225 if (item->name.contains (params))
1439 { 1226 {
1440 CLEAR_FLAG (item, FLAG_INV_LOCKED); 1227 item->clr_flag (FLAG_INV_LOCKED);
1441 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param."); 1228 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1442 esrv_update_item (UPD_FLAGS, op, item); 1229 esrv_update_item (UPD_FLAGS, op, item);
1443 } 1230 }
1444 1231
1445 return 0; 1232 return 0;
1452 */ 1239 */
1453 if (params == NULL) 1240 if (params == NULL)
1454 { 1241 {
1455 for (object *item = op->inv; item; item = item->below) 1242 for (object *item = op->inv; item; item = item->below)
1456 { 1243 {
1457 SET_FLAG (item, FLAG_INV_LOCKED); 1244 item->set_flag (FLAG_INV_LOCKED);
1458 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param."); 1245 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1459 esrv_update_item (UPD_FLAGS, op, item); 1246 esrv_update_item (UPD_FLAGS, op, item);
1460 } 1247 }
1461 return 0; 1248 return 0;
1462 } 1249 }
1465 * i.e. lock material, should lock all the materials 1252 * i.e. lock material, should lock all the materials
1466 */ 1253 */
1467 for (object *item = op->inv; item; item = item->below) 1254 for (object *item = op->inv; item; item = item->below)
1468 if (item->name.contains (params)) 1255 if (item->name.contains (params))
1469 { 1256 {
1470 SET_FLAG (item, FLAG_INV_LOCKED); 1257 item->set_flag (FLAG_INV_LOCKED);
1471 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param."); 1258 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1472 esrv_update_item (UPD_FLAGS, op, item); 1259 esrv_update_item (UPD_FLAGS, op, item);
1473 } 1260 }
1474 1261
1475 return 0; 1262 return 0;
1476} 1263}
1264
1265/* op should be a player, params is any params.
1266 * If no params given, we print out the currently marked object.
1267 * otherwise, try to find a matching object - try best match first.
1268 */
1269int
1270command_mark (object *op, char *params)
1271{
1272 if (!params)
1273 {
1274 if (object *mark = op->mark ())
1275 op->statusmsg (format ("%s is marked.", query_name (mark)));
1276 else
1277 op->failmsg ("You have no marked object.");
1278 }
1279 else
1280 {
1281 if (object *mark = find_best_object_match (op, params))
1282 {
1283 op->contr->mark = mark;
1284 op->statusmsg (format ("Marked item %s", query_name (mark)));
1285 }
1286 else
1287 op->failmsgf ("Could not find an object that matches %s", params);
1288 }
1289
1290 return 0; /*shouldnt get here */
1291}
1292

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