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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.109 by root, Sat Jan 16 13:41:37 2010 UTC vs.
Revision 1.133 by root, Sun Jan 29 02:47:05 2017 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* 25/*
26 * Object (handling) commands 26 * Object (handling) commands
67 67
68 int tmpmatch = item_matched_string (pl, tmp, params); 68 int tmpmatch = item_matched_string (pl, tmp, params);
69 69
70 if (tmpmatch > match_val) 70 if (tmpmatch > match_val)
71 { 71 {
72 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 72 if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED]))
73 continue; 73 continue;
74 74
75 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 75 if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED]))
76 continue; 76 continue;
77 77
78 match_val = tmpmatch; 78 match_val = tmpmatch;
79 best = tmp; 79 best = tmp;
80 } 80 }
136 136
137 skill = find_skill_by_name_fuzzy (pl, params); 137 skill = find_skill_by_name_fuzzy (pl, params);
138 138
139 if (!skill) 139 if (!skill)
140 { 140 {
141 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 141 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
142 return 0; 142 return 0;
143 } 143 }
144 144
145 pl->change_skill (0); 145 pl->apply (skill);
146 apply_special (pl, skill, AP_APPLY);
147 return 1; 146 return 1;
148} 147}
149 148
150/* A little special because we do want to pass the full params along 149/* A little special because we do want to pass the full params along
151 * as it includes the object to throw. 150 * as it includes the object to throw.
152 */ 151 */
153int 152int
154command_throw (object *op, char *params) 153command_throw (object *op, char *params)
155{ 154{
156 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) 155 if (object *skop = find_skill_by_name (op, shstr_throwing))
157 return do_skill (op, op, skop, op->facing, params); 156 return do_skill (op, op, skop, op->facing, params);
158 else 157 else
159 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 158 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
160 159
161 return 0; 160 return 0;
162} 161}
163 162
164int 163int
190 189
191 while (*params == ' ') 190 while (*params == ' ')
192 params++; 191 params++;
193 192
194 if (object *inv = find_best_apply_object_match (op, params, aflag)) 193 if (object *inv = find_best_apply_object_match (op, params, aflag))
195 player_apply (op, inv, aflag, 0); 194 op->apply (inv, aflag);
196 else 195 else
197 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 196 op->failmsgf ("Could not find any match to the %s.", params);
198 } 197 }
199 198
200 return 0; 199 return 0;
201} 200}
202 201
210 * not need to use split_ob and stuff. 209 * not need to use split_ob and stuff.
211 */ 210 */
212int 211int
213sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 212sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
214{ 213{
215 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 214 if (!sack->flag [FLAG_APPLIED])
216 { 215 {
217 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 216 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
218 return 0; 217 return 0;
219 } 218 }
220 219
234 { 233 {
235 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 234 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
236 return 0; 235 return 0;
237 } 236 }
238 237
239 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 238 if (sack->weight_limit
239 && weight_t (sack->carrying
240 + sack->number_of ()
240 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 241 * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
241 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 242 * (100 - sack->stats.Str) / 100)
243 > sack->weight_limit)
242 { 244 {
243 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 245 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
244 return 0; 246 return 0;
245 } 247 }
246 248
249} 251}
250 252
251/* Pick up commands follow */ 253/* Pick up commands follow */
252 254
253/* pl = player (not always - monsters can use this now) 255/* pl = player (not always - monsters can use this now)
254 * op is the object to put tmp into, 256 * op is the object to put tmp into,
255 * tmp is the object to pick up, nrof is the number to 257 * tmp is the object to pick up, nrof is the number to
256 * pick up (0 means all of them) 258 * pick up (0 means all of them)
257 */ 259 */
258static void 260static void
259pick_up_object (object *pl, object *op, object *tmp, int nrof) 261pick_up_object (object *pl, object *op, object *tmp, int nrof)
260{ 262{
261 object *env = tmp->env;
262 uint32 weight, effective_weight_limit; 263 weight_t weight, effective_weight_limit;
263 int tmp_nrof = tmp->number_of (); 264 int tmp_nrof = tmp->number_of ();
264 265
265 /* IF the player is flying & trying to take the item out of a container 266 /* IF the player is flying & trying to take the item out of a container
266 * that is in his inventory, let him. tmp->env points to the container 267 * that is in his inventory, let him. tmp->env points to the container
267 * (sack, luggage, etc), tmp->env->env then points to the player (nested 268 * (sack, luggage, etc), tmp->env->env then points to the player (nested
268 * containers not allowed as of now) 269 * containers not allowed as of now)
269 */ 270 */
270 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 271 if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl)
271 { 272 {
272 pl->failmsg ("You are levitating, you can't reach the ground! " 273 pl->failmsg ("You are levitating, you can't reach the ground! "
273 "H<You have to stop levitating first, if you can, either by using your levitation skill, " 274 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
274 "or waiting till the levitation effect wears off.>"); 275 "or waiting till the levitation effect wears off.>");
275 return; 276 return;
276 } 277 }
277 278
278 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 279 if (tmp->flag [FLAG_NO_DROP])
279 return; 280 return;
280 281
281 if (nrof > tmp_nrof || nrof <= 0) 282 if (nrof > tmp_nrof || nrof <= 0)
282 nrof = tmp_nrof; 283 nrof = tmp_nrof;
283 284
295 } 296 }
296 297
297 if (!can_split (pl, tmp, nrof)) 298 if (!can_split (pl, tmp, nrof))
298 return; 299 return;
299 300
300 if (QUERY_FLAG (tmp, FLAG_UNPAID)) 301 if (tmp->flag [FLAG_UNPAID])
301 { 302 {
302 tmp->flag.reset (FLAG_UNPAID); 303 tmp->flag.reset (FLAG_UNPAID);
303 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); 304 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
304 tmp->flag.set (FLAG_UNPAID); 305 tmp->flag.set (FLAG_UNPAID);
305 } 306 }
368 goto leave; 369 goto leave;
369 } 370 }
370 else 371 else
371 { /* non container pickup */ 372 { /* non container pickup */
372 for (alt = op->inv; alt; alt = alt->below) 373 for (alt = op->inv; alt; alt = alt->below)
373 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && 374 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] &&
374 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) 375 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
375 break; /* perfect match */ 376 break; /* perfect match */
376 377
377 if (!alt) 378 if (!alt)
378 for (alt = op->inv; alt; alt = alt->below) 379 for (alt = op->inv; alt; alt = alt->below)
379 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 380 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count))
380 break; /* General container comes next */ 381 break; /* General container comes next */
381 382
382 if (!alt) 383 if (!alt)
383 alt = op; /* No free containers */ 384 alt = op; /* No free containers */
384 } 385 }
394#ifdef PICKUP_DEBUG 395#ifdef PICKUP_DEBUG
395 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 396 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
396#endif 397#endif
397 398
398 /* startequip items are not allowed to be put into containers: */ 399 /* startequip items are not allowed to be put into containers: */
399 if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 400 if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP])
400 { 401 {
401 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); 402 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
402 goto leave; 403 goto leave;
403 } 404 }
404 405
502 503
503 return 0; 504 return 0;
504} 505}
505 506
506/* 507/*
507 * This function was part of drop, now is own function. 508 * This function was part of drop, now is own function.
508 * Player 'op' tries to put object 'tmp' into sack 'sack', 509 * Player 'op' tries to put object 'tmp' into sack 'sack',
509 * if nrof is non zero, then nrof objects is tried to put into sack. 510 * if nrof is non zero, then nrof objects is tried to put into sack.
510 * 511 *
511 * Note that the 'sack' in question can now be a transport, 512 * Note that the 'sack' in question can now be a transport,
512 * so this function isn't named very good anymore. 513 * so this function isn't named very good anymore.
513 */ 514 */
514void 515void
515put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 516put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
516{ 517{
517 object *tmp2, *sack2; 518 object *tmp2;
518 char buf[MAX_BUF]; 519 char buf[MAX_BUF];
519 520
520 if (sack == tmp) 521 if (sack == tmp)
521 return; /* Can't put an object in itself */ 522 return; /* Can't put an object in itself */
522 523
523 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP)) 524 if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP])
524 { 525 {
525 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 526 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
526 return; 527 return;
527 } 528 }
528 529
530 { 531 {
531 /* Eneq(@csd.uu.se): If the object to be dropped is a container 532 /* Eneq(@csd.uu.se): If the object to be dropped is a container
532 * we instead move the contents of that container into the active 533 * we instead move the contents of that container into the active
533 * container, this is only done if the object has something in it. 534 * container, this is only done if the object has something in it.
534 */ 535 */
535 sack2 = tmp;
536 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); 536 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
537 537
538 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 538 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
539 { 539 {
540 tmp = tmp2->below; 540 tmp = tmp2->below;
556 * already checked this. 556 * already checked this.
557 */ 557 */
558 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 558 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
559 return; 559 return;
560 560
561 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 561 if (tmp->flag [FLAG_APPLIED])
562 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 562 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
563 return; 563 return;
564 564
565 /* we want to put some portion of the item into the container */ 565 /* we want to put some portion of the item into the container */
566 if (!can_split (op, tmp, nrof)) 566 if (!can_split (op, tmp, nrof))
567 return; 567 return;
587 return; 587 return;
588 588
589 if (obj->destroyed () || obj->is_inserted ()) 589 if (obj->destroyed () || obj->is_inserted ())
590 return; 590 return;
591 591
592 if (QUERY_FLAG (obj, FLAG_STARTEQUIP)) 592 if (obj->flag [FLAG_STARTEQUIP])
593 { 593 {
594 dropper->statusmsg (format ("You drop the %s.", query_name (obj))); 594 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
595 dropper->statusmsg ("The god who lent it to you retrieves it."); 595 dropper->statusmsg ("The god who lent it to you retrieves it.");
596 596
597 obj->destroy (); 597 obj->destroy ();
606 return; 606 return;
607 607
608 if (obj->destroyed () || obj->is_inserted ()) 608 if (obj->destroyed () || obj->is_inserted ())
609 return; 609 return;
610 610
611 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY) 611 if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY)
612 if (!sell_item (obj, dropper)) 612 if (!sell_item (obj, dropper))
613 return; 613 return;
614 614
615 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) 615 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
616 return; 616 return;
617 617
618 /* If nothing special happened with this object, the default action is to 618 /* If nothing special happened with this object, the default action is to
632 * This is used when dropping objects onto the floor. 632 * This is used when dropping objects onto the floor.
633 */ 633 */
634void 634void
635drop_object (object *op, object *tmp, uint32 nrof) 635drop_object (object *op, object *tmp, uint32 nrof)
636{ 636{
637 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 637 if (tmp->flag [FLAG_NO_DROP])
638 return; 638 return;
639 639
640 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 640 if (tmp->flag [FLAG_APPLIED])
641 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 641 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
642 return; /* can't unapply it */ 642 return; /* can't unapply it */
643 643
644 /* We are only dropping some of the items. We split the current object 644 /* We are only dropping some of the items. We split the current object
645 * off 645 * off
646 */ 646 */
684 { 684 {
685 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 685 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
686 return; 686 return;
687 } 687 }
688 688
689 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 689 if (tmp->flag [FLAG_INV_LOCKED])
690 { 690 {
691 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 691 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
692 return; 692 return;
693 } 693 }
694 694
695 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 695 if (tmp->flag [FLAG_NO_DROP])
696 { 696 {
697#if 0 697#if 0
698 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 698 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
699 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 699 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
700#endif 700#endif
737 } 737 }
738 738
739 object *curinv = op->inv; 739 object *curinv = op->inv;
740 object *nextinv; 740 object *nextinv;
741 741
742 /* 742 /*
743 This is the default. Drops everything not locked or considered 743 This is the default. Drops everything not locked or considered
744 not something that should be dropped. 744 not something that should be dropped.
745 */ 745 */
746 /* 746 /*
747 Care must be taken that the next item pointer is not to money as 747 Care must be taken that the next item pointer is not to money as
757 nextinv = curinv->below; 757 nextinv = curinv->below;
758 758
759 while (nextinv && nextinv->type == MONEY) 759 while (nextinv && nextinv->type == MONEY)
760 nextinv = nextinv->below; 760 nextinv = nextinv->below;
761 761
762 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) 762 if (!curinv->flag [FLAG_INV_LOCKED]
763 && !curinv->invisible
763 && curinv->type != MONEY 764 && curinv->type != MONEY
764 && curinv->type != FOOD 765 && curinv->type != FOOD
765 && curinv->type != KEY 766 && curinv->type != KEY
766 && curinv->type != SPECIAL_KEY 767 && curinv->type != SPECIAL_KEY
767 && curinv->type != GEM 768 && curinv->type != GEM
768 && !curinv->invisible 769 && curinv->type != CONTAINER)
769 && (curinv->type != CONTAINER || op->container_ () != curinv))
770 { 770 {
771 drop (op, curinv); 771 drop (op, curinv);
772 if (--cnt <= 0) break; 772 if (--cnt <= 0) break;
773 } 773 }
774 774
782 nextinv = curinv->below; 782 nextinv = curinv->below;
783 783
784 while (nextinv && nextinv->type == MONEY) 784 while (nextinv && nextinv->type == MONEY)
785 nextinv = nextinv->below; 785 nextinv = nextinv->below;
786 786
787 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 787 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
788 { 788 {
789 drop (op, curinv); 789 drop (op, curinv);
790 if (--cnt <= 0) break; 790 if (--cnt <= 0) break;
791 } 791 }
792 792
800 nextinv = curinv->below; 800 nextinv = curinv->below;
801 801
802 while (nextinv && nextinv->type == MONEY) 802 while (nextinv && nextinv->type == MONEY)
803 nextinv = nextinv->below; 803 nextinv = nextinv->below;
804 804
805 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 805 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
806 { 806 {
807 drop (op, curinv); 807 drop (op, curinv);
808 if (--cnt <= 0) break; 808 if (--cnt <= 0) break;
809 } 809 }
810 810
818 nextinv = curinv->below; 818 nextinv = curinv->below;
819 819
820 while (nextinv && nextinv->type == MONEY) 820 while (nextinv && nextinv->type == MONEY)
821 nextinv = nextinv->below; 821 nextinv = nextinv->below;
822 822
823 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 823 if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED])
824 { 824 {
825 switch (curinv->type) 825 switch (curinv->type)
826 { 826 {
827 case HORN: 827 case HORN:
828 case BOOK: 828 case BOOK:
892 */ 892 */
893int 893int
894command_drop (object *op, char *params) 894command_drop (object *op, char *params)
895{ 895{
896 object *tmp, *next; 896 object *tmp, *next;
897 int did_one = 0;
898 897
899 if (!params) 898 if (!params)
900 { 899 {
901 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 900 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
902 return 0; 901 return 0;
906 vector<object *> matched_objs; 905 vector<object *> matched_objs;
907 906
908 for (tmp = op->inv; tmp; tmp = next) 907 for (tmp = op->inv; tmp; tmp = next)
909 { 908 {
910 next = tmp->below; 909 next = tmp->below;
911 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 910 if (tmp->flag [FLAG_NO_DROP] || tmp->invisible)
912 continue; 911 continue;
913 912
914 if (item_matched_string (op, tmp, params)) 913 if (item_matched_string (op, tmp, params))
915 matched_objs.push_back (tmp); 914 matched_objs.push_back (tmp);
916 } 915 }
951 } 950 }
952 951
953 return 0; 952 return 0;
954} 953}
955 954
956/* op should be a player.
957 * we return the object the player has marked with the 'mark' command
958 * below. If no match is found (or object has changed), we return
959 * NULL. We leave it up to the calling function to print messages if
960 * nothing is found.
961 */
962object *
963find_marked_object (object *op)
964{
965 object *tmp;
966
967 if (!op || !op->contr)
968 return NULL;
969
970 if (!op->contr->mark)
971 {
972/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
973 return 0;
974 }
975
976 /* This may seem like overkill, but we need to make sure that they
977 * player hasn't dropped the item. We use count on the off chance that
978 * an item got reincarnated at some point.
979 */
980 for (tmp = op->inv; tmp; tmp = tmp->below)
981 {
982 if (tmp->invisible)
983 continue;
984
985 if (tmp == op->contr->mark)
986 {
987 if (!tmp->destroyed ())
988 return tmp;
989 else
990 {
991 op->contr->mark = 0;
992/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
993 return 0;
994 }
995 }
996 }
997
998 return 0;
999}
1000
1001std::string 955std::string
1002object::describe_monster (object *who) 956object::describe_monster (object *who)
1003{ 957{
1004 dynbuf_text buf (512, 512); 958 dynbuf_text buf (512, 512);
1005 959
1006 object *mon = head ? head : this; 960 object *mon = head ? head : this;
1007 961
1008 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 962 if (mon->flag [FLAG_UNDEAD])
1009 buf << "It is an undead force.\r"; 963 buf << "It is an undead force.\r";
1010 964
1011 if (mon->level > who->level) 965 if (mon->level > who->level)
1012 buf << "It is likely more powerful than you.\r"; 966 buf << "It is likely more powerful than you.\r";
1013 else if (mon->level < who->level) 967 else if (mon->level < who->level)
1070 case SHIELD: 1024 case SHIELD:
1071 case BOOTS: 1025 case BOOTS:
1072 case GLOVES: 1026 case GLOVES:
1073 case AMULET: 1027 case AMULET:
1074 case GIRDLE: 1028 case GIRDLE:
1029 case RANGED:
1075 case BOW: 1030 case BOW:
1076 case ARROW: 1031 case ARROW:
1077 case CLOAK: 1032 case CLOAK:
1078 case FOOD: 1033 case FOOD:
1079 case DRINK: 1034 case DRINK:
1100 */ 1055 */
1101void 1056void
1102examine_monster (object *op, object *tmp) 1057examine_monster (object *op, object *tmp)
1103{ 1058{
1104 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1059 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1105}
1106
1107static void
1108describe_dump_object (dynbuf &buf, object *ob)
1109{
1110 char *txt = dump_object (ob);
1111 for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r';
1112 buf << "\n" << txt << "\n";
1113
1114 if (!ob->is_arch ())
1115 describe_dump_object (buf, ob->arch);
1116}
1117
1118std::string
1119object::describe (object *who)
1120{
1121 dynbuf_text buf (1024, 1024);
1122
1123 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1124
1125 if (custom_name)
1126 buf.printf ("You call it %s.\r", &custom_name);
1127
1128 switch (type)
1129 {
1130 case SPELLBOOK:
1131 if (flag [FLAG_IDENTIFIED] && inv)
1132 buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1133 break;
1134
1135 case BOOK:
1136 if (msg)
1137 buf << "Something is written in it.\r";
1138 break;
1139
1140 case CONTAINER:
1141 if (race)
1142 {
1143 if (weight_limit && stats.Str < 100)
1144 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1145 &race, weight_limit / (10.0 * (100 - stats.Str)));
1146 else
1147 buf.printf ("It can hold only %s.\r", &race);
1148 }
1149 else if (weight_limit && stats.Str < 100)
1150 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1151 break;
1152
1153 case WAND:
1154 if (flag [FLAG_IDENTIFIED])
1155 buf.printf ("It has %d charges left.\r", stats.food);
1156 break;
1157 }
1158
1159 if (material != MATERIAL_NULL && !msg)
1160 buf << (nrof > 1 ? "They are made of " : "It is made of ")
1161 << material->description
1162 << ".\r";
1163
1164 if (who)
1165 /* Where to wear this item */
1166 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1167 if (slot[i].info)
1168 {
1169 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1170
1171 if (slot[i].info < -1 && who->slot[i].info)
1172 buf.printf ("(%d)", -slot[i].info);
1173
1174 buf << ".\r";
1175 }
1176
1177 if (weight)
1178 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1179
1180 if (flag [FLAG_STARTEQUIP])
1181 buf << (nrof > 1 ? "They were" : "It was")
1182 << " given by a god and will vanish when dropped.\r";
1183
1184 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1185 {
1186 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1187
1188 if (is_in_shop (who))
1189 {
1190 if (flag [FLAG_UNPAID])
1191 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1192 else
1193 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1194 }
1195 }
1196
1197 if (flag [FLAG_MONSTER])
1198 buf << describe_monster (who);
1199
1200 /* Is this item buildable? */
1201 if (flag [FLAG_IS_BUILDABLE])
1202 buf << "This is a buildable item.\r";
1203
1204 /* Does the object have a message? Don't show message for all object
1205 * types - especially if the first entry is a match
1206 */
1207 if (msg)
1208 {
1209 if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1210 {
1211 buf << '\r';
1212
1213 /* This is just a hack so when identifying the items, we print
1214 * out the extra message
1215 */
1216 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1217 buf << "The object has a story:\r";
1218
1219 buf << msg << '\n';
1220 }
1221 }
1222 else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1223 && (type == SPELLBOOK || type == ROD || type == WAND
1224 || type == ROD || type == POTION || type == SCROLL))
1225 // for spellbooks and other stuff that contains spells, print the spell message,
1226 // unless the object has a custom message handled above.
1227 buf << '\r' << inv->msg << '\n';
1228
1229 // try to display the duration for some potions and scrolls
1230 // this includes change ability potions and group spells,
1231 // but does not handle protection potions
1232 if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1233 && (type == POTION || type == SCROLL))
1234 {
1235 object *spell = inv;
1236
1237 if (spell->subtype == SP_PARTY_SPELL)
1238 spell = spell->other_arch;
1239
1240 if (spell->subtype == SP_CHANGE_ABILITY)
1241 buf.printf ("\nH<The effect will last about %.10g seconds.>",
1242 TICK2TIME (change_ability_duration (spell, this)));
1243 }
1244
1245 // Display a hint about inscribable items [empty books]
1246 // This includes the amount of text they can hold.
1247 if (type == INSCRIBABLE)
1248 {
1249 if (other_arch && other_arch->type == SCROLL)
1250 buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>");
1251 else
1252 buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>",
1253 weight_limit);
1254 }
1255
1256 buf << '\n';
1257
1258 // the dungeon master additionally gets a complete dump
1259 if (who && who->flag [FLAG_WIZLOOK])
1260 {
1261 buf << "\nT<Object>\n";
1262 describe_dump_object (buf, this);
1263
1264 if (inv)
1265 {
1266 buf << "\nT<Top Inventory>\n";
1267 describe_dump_object (buf, inv);
1268 }
1269 }
1270
1271 return std::string (buf.linearise (), buf.size ());
1272} 1060}
1273 1061
1274static void 1062static void
1275display_new_pickup (object *op) 1063display_new_pickup (object *op)
1276{ 1064{
1421 */ 1209 */
1422 if (params == NULL) 1210 if (params == NULL)
1423 { 1211 {
1424 for (object *item = op->inv; item; item = item->below) 1212 for (object *item = op->inv; item; item = item->below)
1425 { 1213 {
1426 CLEAR_FLAG(item, FLAG_INV_LOCKED); 1214 item->clr_flag (FLAG_INV_LOCKED);
1427 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param."); 1215 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1428 esrv_update_item (UPD_FLAGS, op, item); 1216 esrv_update_item (UPD_FLAGS, op, item);
1429 } 1217 }
1430 return 0; 1218 return 0;
1431 } 1219 }
1434 * unlock what matches. i.e. unlock material, should unlock all the materials 1222 * unlock what matches. i.e. unlock material, should unlock all the materials
1435 */ 1223 */
1436 for (object *item = op->inv; item; item = item->below) 1224 for (object *item = op->inv; item; item = item->below)
1437 if (item->name.contains (params)) 1225 if (item->name.contains (params))
1438 { 1226 {
1439 CLEAR_FLAG (item, FLAG_INV_LOCKED); 1227 item->clr_flag (FLAG_INV_LOCKED);
1440 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param."); 1228 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1441 esrv_update_item (UPD_FLAGS, op, item); 1229 esrv_update_item (UPD_FLAGS, op, item);
1442 } 1230 }
1443 1231
1444 return 0; 1232 return 0;
1451 */ 1239 */
1452 if (params == NULL) 1240 if (params == NULL)
1453 { 1241 {
1454 for (object *item = op->inv; item; item = item->below) 1242 for (object *item = op->inv; item; item = item->below)
1455 { 1243 {
1456 SET_FLAG (item, FLAG_INV_LOCKED); 1244 item->set_flag (FLAG_INV_LOCKED);
1457 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param."); 1245 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1458 esrv_update_item (UPD_FLAGS, op, item); 1246 esrv_update_item (UPD_FLAGS, op, item);
1459 } 1247 }
1460 return 0; 1248 return 0;
1461 } 1249 }
1464 * i.e. lock material, should lock all the materials 1252 * i.e. lock material, should lock all the materials
1465 */ 1253 */
1466 for (object *item = op->inv; item; item = item->below) 1254 for (object *item = op->inv; item; item = item->below)
1467 if (item->name.contains (params)) 1255 if (item->name.contains (params))
1468 { 1256 {
1469 SET_FLAG (item, FLAG_INV_LOCKED); 1257 item->set_flag (FLAG_INV_LOCKED);
1470 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param."); 1258 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1471 esrv_update_item (UPD_FLAGS, op, item); 1259 esrv_update_item (UPD_FLAGS, op, item);
1472 } 1260 }
1473 1261
1474 return 0; 1262 return 0;
1475} 1263}
1264
1265/* op should be a player, params is any params.
1266 * If no params given, we print out the currently marked object.
1267 * otherwise, try to find a matching object - try best match first.
1268 */
1269int
1270command_mark (object *op, char *params)
1271{
1272 if (!params)
1273 {
1274 if (object *mark = op->mark ())
1275 op->statusmsg (format ("%s is marked.", query_name (mark)));
1276 else
1277 op->failmsg ("You have no marked object.");
1278 }
1279 else
1280 {
1281 if (object *mark = find_best_object_match (op, params))
1282 {
1283 op->contr->mark = mark;
1284 op->statusmsg (format ("Marked item %s", query_name (mark)));
1285 }
1286 else
1287 op->failmsgf ("Could not find an object that matches %s", params);
1288 }
1289
1290 return 0; /*shouldnt get here */
1291}
1292

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