1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* |
25 | /* |
26 | * Object (handling) commands |
26 | * Object (handling) commands |
… | |
… | |
67 | |
67 | |
68 | int tmpmatch = item_matched_string (pl, tmp, params); |
68 | int tmpmatch = item_matched_string (pl, tmp, params); |
69 | |
69 | |
70 | if (tmpmatch > match_val) |
70 | if (tmpmatch > match_val) |
71 | { |
71 | { |
72 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
72 | if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED])) |
73 | continue; |
73 | continue; |
74 | |
74 | |
75 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
75 | if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED])) |
76 | continue; |
76 | continue; |
77 | |
77 | |
78 | match_val = tmpmatch; |
78 | match_val = tmpmatch; |
79 | best = tmp; |
79 | best = tmp; |
80 | } |
80 | } |
… | |
… | |
136 | |
136 | |
137 | skill = find_skill_by_name_fuzzy (pl, params); |
137 | skill = find_skill_by_name_fuzzy (pl, params); |
138 | |
138 | |
139 | if (!skill) |
139 | if (!skill) |
140 | { |
140 | { |
141 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
141 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params); |
142 | return 0; |
142 | return 0; |
143 | } |
143 | } |
144 | |
144 | |
145 | pl->apply (skill); |
145 | pl->apply (skill); |
146 | return 1; |
146 | return 1; |
… | |
… | |
150 | * as it includes the object to throw. |
150 | * as it includes the object to throw. |
151 | */ |
151 | */ |
152 | int |
152 | int |
153 | command_throw (object *op, char *params) |
153 | command_throw (object *op, char *params) |
154 | { |
154 | { |
155 | if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) |
155 | if (object *skop = find_skill_by_name (op, shstr_throwing)) |
156 | return do_skill (op, op, skop, op->facing, params); |
156 | return do_skill (op, op, skop, op->facing, params); |
157 | else |
157 | else |
158 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
158 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill."); |
159 | |
159 | |
160 | return 0; |
160 | return 0; |
161 | } |
161 | } |
162 | |
162 | |
163 | int |
163 | int |
… | |
… | |
189 | |
189 | |
190 | while (*params == ' ') |
190 | while (*params == ' ') |
191 | params++; |
191 | params++; |
192 | |
192 | |
193 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
193 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
194 | player_apply (op, inv, aflag, 0); |
194 | op->apply (inv, aflag); |
195 | else |
195 | else |
196 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
196 | op->failmsgf ("Could not find any match to the %s.", params); |
197 | } |
197 | } |
198 | |
198 | |
199 | return 0; |
199 | return 0; |
200 | } |
200 | } |
201 | |
201 | |
… | |
… | |
209 | * not need to use split_ob and stuff. |
209 | * not need to use split_ob and stuff. |
210 | */ |
210 | */ |
211 | int |
211 | int |
212 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
212 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
213 | { |
213 | { |
214 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
214 | if (!sack->flag [FLAG_APPLIED]) |
215 | { |
215 | { |
216 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
216 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
217 | return 0; |
217 | return 0; |
218 | } |
218 | } |
219 | |
219 | |
… | |
… | |
233 | { |
233 | { |
234 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
234 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
235 | return 0; |
235 | return 0; |
236 | } |
236 | } |
237 | |
237 | |
238 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
238 | if (sack->weight_limit |
|
|
239 | && weight_t (sack->carrying |
|
|
240 | + sack->number_of () |
239 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
241 | * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
240 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
242 | * (100 - sack->stats.Str) / 100) |
|
|
243 | > sack->weight_limit) |
241 | { |
244 | { |
242 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
245 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
243 | return 0; |
246 | return 0; |
244 | } |
247 | } |
245 | |
248 | |
… | |
… | |
248 | } |
251 | } |
249 | |
252 | |
250 | /* Pick up commands follow */ |
253 | /* Pick up commands follow */ |
251 | |
254 | |
252 | /* pl = player (not always - monsters can use this now) |
255 | /* pl = player (not always - monsters can use this now) |
253 | * op is the object to put tmp into, |
256 | * op is the object to put tmp into, |
254 | * tmp is the object to pick up, nrof is the number to |
257 | * tmp is the object to pick up, nrof is the number to |
255 | * pick up (0 means all of them) |
258 | * pick up (0 means all of them) |
256 | */ |
259 | */ |
257 | static void |
260 | static void |
258 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
261 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
259 | { |
262 | { |
260 | object *env = tmp->env; |
|
|
261 | uint32 weight, effective_weight_limit; |
263 | weight_t weight, effective_weight_limit; |
262 | int tmp_nrof = tmp->number_of (); |
264 | int tmp_nrof = tmp->number_of (); |
263 | |
265 | |
264 | /* IF the player is flying & trying to take the item out of a container |
266 | /* IF the player is flying & trying to take the item out of a container |
265 | * that is in his inventory, let him. tmp->env points to the container |
267 | * that is in his inventory, let him. tmp->env points to the container |
266 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
268 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
267 | * containers not allowed as of now) |
269 | * containers not allowed as of now) |
268 | */ |
270 | */ |
269 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
271 | if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl) |
270 | { |
272 | { |
271 | pl->failmsg ("You are levitating, you can't reach the ground! " |
273 | pl->failmsg ("You are levitating, you can't reach the ground! " |
272 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
274 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
273 | "or waiting till the levitation effect wears off.>"); |
275 | "or waiting till the levitation effect wears off.>"); |
274 | return; |
276 | return; |
275 | } |
277 | } |
276 | |
278 | |
277 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
279 | if (tmp->flag [FLAG_NO_DROP]) |
278 | return; |
280 | return; |
279 | |
281 | |
280 | if (nrof > tmp_nrof || nrof <= 0) |
282 | if (nrof > tmp_nrof || nrof <= 0) |
281 | nrof = tmp_nrof; |
283 | nrof = tmp_nrof; |
282 | |
284 | |
… | |
… | |
294 | } |
296 | } |
295 | |
297 | |
296 | if (!can_split (pl, tmp, nrof)) |
298 | if (!can_split (pl, tmp, nrof)) |
297 | return; |
299 | return; |
298 | |
300 | |
299 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
301 | if (tmp->flag [FLAG_UNPAID]) |
300 | { |
302 | { |
301 | tmp->flag.reset (FLAG_UNPAID); |
303 | tmp->flag.reset (FLAG_UNPAID); |
302 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
304 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
303 | tmp->flag.set (FLAG_UNPAID); |
305 | tmp->flag.set (FLAG_UNPAID); |
304 | } |
306 | } |
… | |
… | |
367 | goto leave; |
369 | goto leave; |
368 | } |
370 | } |
369 | else |
371 | else |
370 | { /* non container pickup */ |
372 | { /* non container pickup */ |
371 | for (alt = op->inv; alt; alt = alt->below) |
373 | for (alt = op->inv; alt; alt = alt->below) |
372 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && |
374 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && |
373 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
375 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
374 | break; /* perfect match */ |
376 | break; /* perfect match */ |
375 | |
377 | |
376 | if (!alt) |
378 | if (!alt) |
377 | for (alt = op->inv; alt; alt = alt->below) |
379 | for (alt = op->inv; alt; alt = alt->below) |
378 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
380 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count)) |
379 | break; /* General container comes next */ |
381 | break; /* General container comes next */ |
380 | |
382 | |
381 | if (!alt) |
383 | if (!alt) |
382 | alt = op; /* No free containers */ |
384 | alt = op; /* No free containers */ |
383 | } |
385 | } |
… | |
… | |
393 | #ifdef PICKUP_DEBUG |
395 | #ifdef PICKUP_DEBUG |
394 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
396 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
395 | #endif |
397 | #endif |
396 | |
398 | |
397 | /* startequip items are not allowed to be put into containers: */ |
399 | /* startequip items are not allowed to be put into containers: */ |
398 | if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
400 | if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP]) |
399 | { |
401 | { |
400 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
402 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
401 | goto leave; |
403 | goto leave; |
402 | } |
404 | } |
403 | |
405 | |
… | |
… | |
501 | |
503 | |
502 | return 0; |
504 | return 0; |
503 | } |
505 | } |
504 | |
506 | |
505 | /* |
507 | /* |
506 | * This function was part of drop, now is own function. |
508 | * This function was part of drop, now is own function. |
507 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
509 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
508 | * if nrof is non zero, then nrof objects is tried to put into sack. |
510 | * if nrof is non zero, then nrof objects is tried to put into sack. |
509 | * |
511 | * |
510 | * Note that the 'sack' in question can now be a transport, |
512 | * Note that the 'sack' in question can now be a transport, |
511 | * so this function isn't named very good anymore. |
513 | * so this function isn't named very good anymore. |
512 | */ |
514 | */ |
513 | void |
515 | void |
514 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
516 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
515 | { |
517 | { |
516 | object *tmp2, *sack2; |
518 | object *tmp2; |
517 | char buf[MAX_BUF]; |
519 | char buf[MAX_BUF]; |
518 | |
520 | |
519 | if (sack == tmp) |
521 | if (sack == tmp) |
520 | return; /* Can't put an object in itself */ |
522 | return; /* Can't put an object in itself */ |
521 | |
523 | |
522 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP)) |
524 | if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP]) |
523 | { |
525 | { |
524 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
526 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
525 | return; |
527 | return; |
526 | } |
528 | } |
527 | |
529 | |
… | |
… | |
529 | { |
531 | { |
530 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
532 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
531 | * we instead move the contents of that container into the active |
533 | * we instead move the contents of that container into the active |
532 | * container, this is only done if the object has something in it. |
534 | * container, this is only done if the object has something in it. |
533 | */ |
535 | */ |
534 | sack2 = tmp; |
|
|
535 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
536 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
536 | |
537 | |
537 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
538 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
538 | { |
539 | { |
539 | tmp = tmp2->below; |
540 | tmp = tmp2->below; |
… | |
… | |
555 | * already checked this. |
556 | * already checked this. |
556 | */ |
557 | */ |
557 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
558 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
558 | return; |
559 | return; |
559 | |
560 | |
560 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
561 | if (tmp->flag [FLAG_APPLIED]) |
561 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
562 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
562 | return; |
563 | return; |
563 | |
564 | |
564 | /* we want to put some portion of the item into the container */ |
565 | /* we want to put some portion of the item into the container */ |
565 | if (!can_split (op, tmp, nrof)) |
566 | if (!can_split (op, tmp, nrof)) |
566 | return; |
567 | return; |
… | |
… | |
586 | return; |
587 | return; |
587 | |
588 | |
588 | if (obj->destroyed () || obj->is_inserted ()) |
589 | if (obj->destroyed () || obj->is_inserted ()) |
589 | return; |
590 | return; |
590 | |
591 | |
591 | if (QUERY_FLAG (obj, FLAG_STARTEQUIP)) |
592 | if (obj->flag [FLAG_STARTEQUIP]) |
592 | { |
593 | { |
593 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
594 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
594 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
595 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
595 | |
596 | |
596 | obj->destroy (); |
597 | obj->destroy (); |
… | |
… | |
605 | return; |
606 | return; |
606 | |
607 | |
607 | if (obj->destroyed () || obj->is_inserted ()) |
608 | if (obj->destroyed () || obj->is_inserted ()) |
608 | return; |
609 | return; |
609 | |
610 | |
610 | if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY) |
611 | if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY) |
611 | if (!sell_item (obj, dropper)) |
612 | if (!sell_item (obj, dropper)) |
612 | return; |
613 | return; |
613 | |
614 | |
614 | if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) |
615 | if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) |
615 | return; |
616 | return; |
616 | |
617 | |
617 | /* If nothing special happened with this object, the default action is to |
618 | /* If nothing special happened with this object, the default action is to |
… | |
… | |
631 | * This is used when dropping objects onto the floor. |
632 | * This is used when dropping objects onto the floor. |
632 | */ |
633 | */ |
633 | void |
634 | void |
634 | drop_object (object *op, object *tmp, uint32 nrof) |
635 | drop_object (object *op, object *tmp, uint32 nrof) |
635 | { |
636 | { |
636 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
637 | if (tmp->flag [FLAG_NO_DROP]) |
637 | return; |
638 | return; |
638 | |
639 | |
639 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
640 | if (tmp->flag [FLAG_APPLIED]) |
640 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
641 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
641 | return; /* can't unapply it */ |
642 | return; /* can't unapply it */ |
642 | |
643 | |
643 | /* We are only dropping some of the items. We split the current object |
644 | /* We are only dropping some of the items. We split the current object |
644 | * off |
645 | * off |
645 | */ |
646 | */ |
… | |
… | |
683 | { |
684 | { |
684 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
685 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
685 | return; |
686 | return; |
686 | } |
687 | } |
687 | |
688 | |
688 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
689 | if (tmp->flag [FLAG_INV_LOCKED]) |
689 | { |
690 | { |
690 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
691 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
691 | return; |
692 | return; |
692 | } |
693 | } |
693 | |
694 | |
694 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
695 | if (tmp->flag [FLAG_NO_DROP]) |
695 | { |
696 | { |
696 | #if 0 |
697 | #if 0 |
697 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
698 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
698 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
699 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
699 | #endif |
700 | #endif |
… | |
… | |
736 | } |
737 | } |
737 | |
738 | |
738 | object *curinv = op->inv; |
739 | object *curinv = op->inv; |
739 | object *nextinv; |
740 | object *nextinv; |
740 | |
741 | |
741 | /* |
742 | /* |
742 | This is the default. Drops everything not locked or considered |
743 | This is the default. Drops everything not locked or considered |
743 | not something that should be dropped. |
744 | not something that should be dropped. |
744 | */ |
745 | */ |
745 | /* |
746 | /* |
746 | Care must be taken that the next item pointer is not to money as |
747 | Care must be taken that the next item pointer is not to money as |
… | |
… | |
756 | nextinv = curinv->below; |
757 | nextinv = curinv->below; |
757 | |
758 | |
758 | while (nextinv && nextinv->type == MONEY) |
759 | while (nextinv && nextinv->type == MONEY) |
759 | nextinv = nextinv->below; |
760 | nextinv = nextinv->below; |
760 | |
761 | |
761 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) |
762 | if (!curinv->flag [FLAG_INV_LOCKED] |
|
|
763 | && !curinv->invisible |
762 | && curinv->type != MONEY |
764 | && curinv->type != MONEY |
763 | && curinv->type != FOOD |
765 | && curinv->type != FOOD |
764 | && curinv->type != KEY |
766 | && curinv->type != KEY |
765 | && curinv->type != SPECIAL_KEY |
767 | && curinv->type != SPECIAL_KEY |
766 | && curinv->type != GEM |
768 | && curinv->type != GEM |
767 | && !curinv->invisible |
769 | && curinv->type != CONTAINER) |
768 | && (curinv->type != CONTAINER || op->container_ () != curinv)) |
|
|
769 | { |
770 | { |
770 | drop (op, curinv); |
771 | drop (op, curinv); |
771 | if (--cnt <= 0) break; |
772 | if (--cnt <= 0) break; |
772 | } |
773 | } |
773 | |
774 | |
… | |
… | |
781 | nextinv = curinv->below; |
782 | nextinv = curinv->below; |
782 | |
783 | |
783 | while (nextinv && nextinv->type == MONEY) |
784 | while (nextinv && nextinv->type == MONEY) |
784 | nextinv = nextinv->below; |
785 | nextinv = nextinv->below; |
785 | |
786 | |
786 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
787 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
787 | { |
788 | { |
788 | drop (op, curinv); |
789 | drop (op, curinv); |
789 | if (--cnt <= 0) break; |
790 | if (--cnt <= 0) break; |
790 | } |
791 | } |
791 | |
792 | |
… | |
… | |
799 | nextinv = curinv->below; |
800 | nextinv = curinv->below; |
800 | |
801 | |
801 | while (nextinv && nextinv->type == MONEY) |
802 | while (nextinv && nextinv->type == MONEY) |
802 | nextinv = nextinv->below; |
803 | nextinv = nextinv->below; |
803 | |
804 | |
804 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
805 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
805 | { |
806 | { |
806 | drop (op, curinv); |
807 | drop (op, curinv); |
807 | if (--cnt <= 0) break; |
808 | if (--cnt <= 0) break; |
808 | } |
809 | } |
809 | |
810 | |
… | |
… | |
817 | nextinv = curinv->below; |
818 | nextinv = curinv->below; |
818 | |
819 | |
819 | while (nextinv && nextinv->type == MONEY) |
820 | while (nextinv && nextinv->type == MONEY) |
820 | nextinv = nextinv->below; |
821 | nextinv = nextinv->below; |
821 | |
822 | |
822 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
823 | if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED]) |
823 | { |
824 | { |
824 | switch (curinv->type) |
825 | switch (curinv->type) |
825 | { |
826 | { |
826 | case HORN: |
827 | case HORN: |
827 | case BOOK: |
828 | case BOOK: |
… | |
… | |
891 | */ |
892 | */ |
892 | int |
893 | int |
893 | command_drop (object *op, char *params) |
894 | command_drop (object *op, char *params) |
894 | { |
895 | { |
895 | object *tmp, *next; |
896 | object *tmp, *next; |
896 | int did_one = 0; |
|
|
897 | |
897 | |
898 | if (!params) |
898 | if (!params) |
899 | { |
899 | { |
900 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
900 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
901 | return 0; |
901 | return 0; |
… | |
… | |
905 | vector<object *> matched_objs; |
905 | vector<object *> matched_objs; |
906 | |
906 | |
907 | for (tmp = op->inv; tmp; tmp = next) |
907 | for (tmp = op->inv; tmp; tmp = next) |
908 | { |
908 | { |
909 | next = tmp->below; |
909 | next = tmp->below; |
910 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
910 | if (tmp->flag [FLAG_NO_DROP] || tmp->invisible) |
911 | continue; |
911 | continue; |
912 | |
912 | |
913 | if (item_matched_string (op, tmp, params)) |
913 | if (item_matched_string (op, tmp, params)) |
914 | matched_objs.push_back (tmp); |
914 | matched_objs.push_back (tmp); |
915 | } |
915 | } |
… | |
… | |
950 | } |
950 | } |
951 | |
951 | |
952 | return 0; |
952 | return 0; |
953 | } |
953 | } |
954 | |
954 | |
955 | /* op should be a player. |
|
|
956 | * we return the object the player has marked with the 'mark' command |
|
|
957 | * below. If no match is found (or object has changed), we return |
|
|
958 | * NULL. We leave it up to the calling function to print messages if |
|
|
959 | * nothing is found. |
|
|
960 | */ |
|
|
961 | object * |
|
|
962 | find_marked_object (object *op) |
|
|
963 | { |
|
|
964 | object *tmp; |
|
|
965 | |
|
|
966 | if (!op || !op->contr) |
|
|
967 | return NULL; |
|
|
968 | |
|
|
969 | if (!op->contr->mark) |
|
|
970 | { |
|
|
971 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
|
|
972 | return 0; |
|
|
973 | } |
|
|
974 | |
|
|
975 | /* This may seem like overkill, but we need to make sure that they |
|
|
976 | * player hasn't dropped the item. We use count on the off chance that |
|
|
977 | * an item got reincarnated at some point. |
|
|
978 | */ |
|
|
979 | for (tmp = op->inv; tmp; tmp = tmp->below) |
|
|
980 | { |
|
|
981 | if (tmp->invisible) |
|
|
982 | continue; |
|
|
983 | |
|
|
984 | if (tmp == op->contr->mark) |
|
|
985 | { |
|
|
986 | if (!tmp->destroyed ()) |
|
|
987 | return tmp; |
|
|
988 | else |
|
|
989 | { |
|
|
990 | op->contr->mark = 0; |
|
|
991 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
|
|
992 | return 0; |
|
|
993 | } |
|
|
994 | } |
|
|
995 | } |
|
|
996 | |
|
|
997 | return 0; |
|
|
998 | } |
|
|
999 | |
|
|
1000 | std::string |
955 | std::string |
1001 | object::describe_monster (object *who) |
956 | object::describe_monster (object *who) |
1002 | { |
957 | { |
1003 | dynbuf_text buf (512, 512); |
958 | dynbuf_text buf (512, 512); |
1004 | |
959 | |
1005 | object *mon = head ? head : this; |
960 | object *mon = head ? head : this; |
1006 | |
961 | |
1007 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
962 | if (mon->flag [FLAG_UNDEAD]) |
1008 | buf << "It is an undead force.\r"; |
963 | buf << "It is an undead force.\r"; |
1009 | |
964 | |
1010 | if (mon->level > who->level) |
965 | if (mon->level > who->level) |
1011 | buf << "It is likely more powerful than you.\r"; |
966 | buf << "It is likely more powerful than you.\r"; |
1012 | else if (mon->level < who->level) |
967 | else if (mon->level < who->level) |
… | |
… | |
1069 | case SHIELD: |
1024 | case SHIELD: |
1070 | case BOOTS: |
1025 | case BOOTS: |
1071 | case GLOVES: |
1026 | case GLOVES: |
1072 | case AMULET: |
1027 | case AMULET: |
1073 | case GIRDLE: |
1028 | case GIRDLE: |
|
|
1029 | case RANGED: |
1074 | case BOW: |
1030 | case BOW: |
1075 | case ARROW: |
1031 | case ARROW: |
1076 | case CLOAK: |
1032 | case CLOAK: |
1077 | case FOOD: |
1033 | case FOOD: |
1078 | case DRINK: |
1034 | case DRINK: |
… | |
… | |
1099 | */ |
1055 | */ |
1100 | void |
1056 | void |
1101 | examine_monster (object *op, object *tmp) |
1057 | examine_monster (object *op, object *tmp) |
1102 | { |
1058 | { |
1103 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1059 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1104 | } |
|
|
1105 | |
|
|
1106 | static void |
|
|
1107 | describe_dump_object (dynbuf &buf, object *ob) |
|
|
1108 | { |
|
|
1109 | char *txt = dump_object (ob); |
|
|
1110 | for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r'; |
|
|
1111 | buf << "\n" << txt << "\n"; |
|
|
1112 | |
|
|
1113 | if (!ob->is_arch ()) |
|
|
1114 | describe_dump_object (buf, ob->arch); |
|
|
1115 | } |
|
|
1116 | |
|
|
1117 | std::string |
|
|
1118 | object::describe (object *who) |
|
|
1119 | { |
|
|
1120 | dynbuf_text buf (1024, 1024); |
|
|
1121 | |
|
|
1122 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
|
|
1123 | |
|
|
1124 | if (custom_name) |
|
|
1125 | buf.printf ("You call it %s.\r", &custom_name); |
|
|
1126 | |
|
|
1127 | switch (type) |
|
|
1128 | { |
|
|
1129 | case SPELLBOOK: |
|
|
1130 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1131 | buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill); |
|
|
1132 | break; |
|
|
1133 | |
|
|
1134 | case BOOK: |
|
|
1135 | if (msg) |
|
|
1136 | buf << "Something is written in it.\r"; |
|
|
1137 | break; |
|
|
1138 | |
|
|
1139 | case CONTAINER: |
|
|
1140 | if (race) |
|
|
1141 | { |
|
|
1142 | if (weight_limit && stats.Str < 100) |
|
|
1143 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
|
|
1144 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1145 | else |
|
|
1146 | buf.printf ("It can hold only %s.\r", &race); |
|
|
1147 | } |
|
|
1148 | else if (weight_limit && stats.Str < 100) |
|
|
1149 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1150 | break; |
|
|
1151 | |
|
|
1152 | case WAND: |
|
|
1153 | if (flag [FLAG_IDENTIFIED]) |
|
|
1154 | buf.printf ("It has %d %s left.\r", stats.food, stats.food == 1 ? "charge" : "charges"); |
|
|
1155 | break; |
|
|
1156 | } |
|
|
1157 | |
|
|
1158 | if (material != MATERIAL_NULL && !msg) |
|
|
1159 | buf << (nrof > 1 ? "They are made of " : "It is made of ") |
|
|
1160 | << material->description |
|
|
1161 | << ".\r"; |
|
|
1162 | |
|
|
1163 | if (who) |
|
|
1164 | /* Where to wear this item */ |
|
|
1165 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1166 | if (slot[i].info) |
|
|
1167 | { |
|
|
1168 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1169 | |
|
|
1170 | if (slot[i].info < -1 && who->slot[i].info) |
|
|
1171 | buf.printf ("(%d)", -slot[i].info); |
|
|
1172 | |
|
|
1173 | buf << ".\r"; |
|
|
1174 | } |
|
|
1175 | |
|
|
1176 | if (weight) |
|
|
1177 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1178 | |
|
|
1179 | if (flag [FLAG_STARTEQUIP]) |
|
|
1180 | buf << (nrof > 1 ? "They were" : "It was") |
|
|
1181 | << " given by a god and will vanish when dropped.\r"; |
|
|
1182 | |
|
|
1183 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1184 | { |
|
|
1185 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
|
|
1186 | |
|
|
1187 | if (is_in_shop (who)) |
|
|
1188 | { |
|
|
1189 | if (flag [FLAG_UNPAID]) |
|
|
1190 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
|
|
1191 | else |
|
|
1192 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
|
|
1193 | } |
|
|
1194 | } |
|
|
1195 | |
|
|
1196 | if (flag [FLAG_MONSTER]) |
|
|
1197 | buf << describe_monster (who); |
|
|
1198 | |
|
|
1199 | /* Is this item buildable? */ |
|
|
1200 | if (flag [FLAG_IS_BUILDABLE]) |
|
|
1201 | buf << "This is a buildable item.\r"; |
|
|
1202 | |
|
|
1203 | /* Does the object have a message? Don't show message for all object |
|
|
1204 | * types - especially if the first entry is a match |
|
|
1205 | */ |
|
|
1206 | if (msg) |
|
|
1207 | { |
|
|
1208 | if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
|
|
1209 | { |
|
|
1210 | buf << '\r'; |
|
|
1211 | |
|
|
1212 | /* This is just a hack so when identifying the items, we print |
|
|
1213 | * out the extra message |
|
|
1214 | */ |
|
|
1215 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
|
|
1216 | buf << "The object has a story:\r"; |
|
|
1217 | |
|
|
1218 | buf << msg << '\n'; |
|
|
1219 | } |
|
|
1220 | } |
|
|
1221 | else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1222 | && (type == SPELLBOOK || type == ROD || type == WAND |
|
|
1223 | || type == ROD || type == POTION || type == SCROLL)) |
|
|
1224 | // for spellbooks and other stuff that contains spells, print the spell message, |
|
|
1225 | // unless the object has a custom message handled above. |
|
|
1226 | buf << '\r' << inv->msg << '\n'; |
|
|
1227 | |
|
|
1228 | // try to display the duration for some potions and scrolls |
|
|
1229 | // this includes change ability potions and group spells, |
|
|
1230 | // but does not handle protection potions |
|
|
1231 | if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1232 | && (type == POTION || type == SCROLL)) |
|
|
1233 | { |
|
|
1234 | object *spell = inv; |
|
|
1235 | |
|
|
1236 | if (spell->subtype == SP_PARTY_SPELL) |
|
|
1237 | spell = spell->other_arch; |
|
|
1238 | |
|
|
1239 | if (spell->subtype == SP_CHANGE_ABILITY) |
|
|
1240 | buf.printf ("\nH<The effect will last about %.10g seconds.>", |
|
|
1241 | TICK2TIME (change_ability_duration (spell, this))); |
|
|
1242 | } |
|
|
1243 | |
|
|
1244 | // Display a hint about inscribable items [empty books] |
|
|
1245 | // This includes the amount of text they can hold. |
|
|
1246 | if (type == INSCRIBABLE) |
|
|
1247 | { |
|
|
1248 | if (other_arch && other_arch->type == SCROLL) |
|
|
1249 | buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>"); |
|
|
1250 | else |
|
|
1251 | buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>", |
|
|
1252 | weight_limit); |
|
|
1253 | } |
|
|
1254 | |
|
|
1255 | buf << '\n'; |
|
|
1256 | |
|
|
1257 | // the dungeon master additionally gets a complete dump |
|
|
1258 | if (who && who->flag [FLAG_WIZLOOK]) |
|
|
1259 | { |
|
|
1260 | buf << "\nT<Object>\n"; |
|
|
1261 | describe_dump_object (buf, this); |
|
|
1262 | |
|
|
1263 | if (inv) |
|
|
1264 | { |
|
|
1265 | buf << "\nT<Top Inventory>\n"; |
|
|
1266 | describe_dump_object (buf, inv); |
|
|
1267 | } |
|
|
1268 | } |
|
|
1269 | |
|
|
1270 | return std::string (buf.linearise (), buf.size ()); |
|
|
1271 | } |
1060 | } |
1272 | |
1061 | |
1273 | static void |
1062 | static void |
1274 | display_new_pickup (object *op) |
1063 | display_new_pickup (object *op) |
1275 | { |
1064 | { |
… | |
… | |
1420 | */ |
1209 | */ |
1421 | if (params == NULL) |
1210 | if (params == NULL) |
1422 | { |
1211 | { |
1423 | for (object *item = op->inv; item; item = item->below) |
1212 | for (object *item = op->inv; item; item = item->below) |
1424 | { |
1213 | { |
1425 | CLEAR_FLAG(item, FLAG_INV_LOCKED); |
1214 | item->clr_flag (FLAG_INV_LOCKED); |
1426 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param."); |
1215 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param."); |
1427 | esrv_update_item (UPD_FLAGS, op, item); |
1216 | esrv_update_item (UPD_FLAGS, op, item); |
1428 | } |
1217 | } |
1429 | return 0; |
1218 | return 0; |
1430 | } |
1219 | } |
… | |
… | |
1433 | * unlock what matches. i.e. unlock material, should unlock all the materials |
1222 | * unlock what matches. i.e. unlock material, should unlock all the materials |
1434 | */ |
1223 | */ |
1435 | for (object *item = op->inv; item; item = item->below) |
1224 | for (object *item = op->inv; item; item = item->below) |
1436 | if (item->name.contains (params)) |
1225 | if (item->name.contains (params)) |
1437 | { |
1226 | { |
1438 | CLEAR_FLAG (item, FLAG_INV_LOCKED); |
1227 | item->clr_flag (FLAG_INV_LOCKED); |
1439 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param."); |
1228 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param."); |
1440 | esrv_update_item (UPD_FLAGS, op, item); |
1229 | esrv_update_item (UPD_FLAGS, op, item); |
1441 | } |
1230 | } |
1442 | |
1231 | |
1443 | return 0; |
1232 | return 0; |
… | |
… | |
1450 | */ |
1239 | */ |
1451 | if (params == NULL) |
1240 | if (params == NULL) |
1452 | { |
1241 | { |
1453 | for (object *item = op->inv; item; item = item->below) |
1242 | for (object *item = op->inv; item; item = item->below) |
1454 | { |
1243 | { |
1455 | SET_FLAG (item, FLAG_INV_LOCKED); |
1244 | item->set_flag (FLAG_INV_LOCKED); |
1456 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param."); |
1245 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param."); |
1457 | esrv_update_item (UPD_FLAGS, op, item); |
1246 | esrv_update_item (UPD_FLAGS, op, item); |
1458 | } |
1247 | } |
1459 | return 0; |
1248 | return 0; |
1460 | } |
1249 | } |
… | |
… | |
1463 | * i.e. lock material, should lock all the materials |
1252 | * i.e. lock material, should lock all the materials |
1464 | */ |
1253 | */ |
1465 | for (object *item = op->inv; item; item = item->below) |
1254 | for (object *item = op->inv; item; item = item->below) |
1466 | if (item->name.contains (params)) |
1255 | if (item->name.contains (params)) |
1467 | { |
1256 | { |
1468 | SET_FLAG (item, FLAG_INV_LOCKED); |
1257 | item->set_flag (FLAG_INV_LOCKED); |
1469 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param."); |
1258 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param."); |
1470 | esrv_update_item (UPD_FLAGS, op, item); |
1259 | esrv_update_item (UPD_FLAGS, op, item); |
1471 | } |
1260 | } |
1472 | |
1261 | |
1473 | return 0; |
1262 | return 0; |
1474 | } |
1263 | } |
|
|
1264 | |
|
|
1265 | /* op should be a player, params is any params. |
|
|
1266 | * If no params given, we print out the currently marked object. |
|
|
1267 | * otherwise, try to find a matching object - try best match first. |
|
|
1268 | */ |
|
|
1269 | int |
|
|
1270 | command_mark (object *op, char *params) |
|
|
1271 | { |
|
|
1272 | if (!params) |
|
|
1273 | { |
|
|
1274 | if (object *mark = op->mark ()) |
|
|
1275 | op->statusmsg (format ("%s is marked.", query_name (mark))); |
|
|
1276 | else |
|
|
1277 | op->failmsg ("You have no marked object."); |
|
|
1278 | } |
|
|
1279 | else |
|
|
1280 | { |
|
|
1281 | if (object *mark = find_best_object_match (op, params)) |
|
|
1282 | { |
|
|
1283 | op->contr->mark = mark; |
|
|
1284 | op->statusmsg (format ("Marked item %s", query_name (mark))); |
|
|
1285 | } |
|
|
1286 | else |
|
|
1287 | op->failmsgf ("Could not find an object that matches %s", params); |
|
|
1288 | } |
|
|
1289 | |
|
|
1290 | return 0; /*shouldnt get here */ |
|
|
1291 | } |
|
|
1292 | |