1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* |
25 | /* |
26 | * Object (handling) commands |
26 | * Object (handling) commands |
… | |
… | |
150 | * as it includes the object to throw. |
150 | * as it includes the object to throw. |
151 | */ |
151 | */ |
152 | int |
152 | int |
153 | command_throw (object *op, char *params) |
153 | command_throw (object *op, char *params) |
154 | { |
154 | { |
155 | if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) |
155 | if (object *skop = find_skill_by_name (op, shstr_throwing)) |
156 | return do_skill (op, op, skop, op->facing, params); |
156 | return do_skill (op, op, skop, op->facing, params); |
157 | else |
157 | else |
158 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill."); |
158 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill."); |
159 | |
159 | |
160 | return 0; |
160 | return 0; |
… | |
… | |
233 | { |
233 | { |
234 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
234 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
235 | return 0; |
235 | return 0; |
236 | } |
236 | } |
237 | |
237 | |
238 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
238 | if (sack->weight_limit |
|
|
239 | && weight_t (sack->carrying |
|
|
240 | + sack->number_of () |
239 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
241 | * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
240 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
242 | * (100 - sack->stats.Str) / 100) |
|
|
243 | > sack->weight_limit) |
241 | { |
244 | { |
242 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
245 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
243 | return 0; |
246 | return 0; |
244 | } |
247 | } |
245 | |
248 | |
… | |
… | |
248 | } |
251 | } |
249 | |
252 | |
250 | /* Pick up commands follow */ |
253 | /* Pick up commands follow */ |
251 | |
254 | |
252 | /* pl = player (not always - monsters can use this now) |
255 | /* pl = player (not always - monsters can use this now) |
253 | * op is the object to put tmp into, |
256 | * op is the object to put tmp into, |
254 | * tmp is the object to pick up, nrof is the number to |
257 | * tmp is the object to pick up, nrof is the number to |
255 | * pick up (0 means all of them) |
258 | * pick up (0 means all of them) |
256 | */ |
259 | */ |
257 | static void |
260 | static void |
258 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
261 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
259 | { |
262 | { |
260 | object *env = tmp->env; |
|
|
261 | uint32 weight, effective_weight_limit; |
263 | weight_t weight, effective_weight_limit; |
262 | int tmp_nrof = tmp->number_of (); |
264 | int tmp_nrof = tmp->number_of (); |
263 | |
265 | |
264 | /* IF the player is flying & trying to take the item out of a container |
266 | /* IF the player is flying & trying to take the item out of a container |
265 | * that is in his inventory, let him. tmp->env points to the container |
267 | * that is in his inventory, let him. tmp->env points to the container |
266 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
268 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
267 | * containers not allowed as of now) |
269 | * containers not allowed as of now) |
268 | */ |
270 | */ |
269 | if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl) |
271 | if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl) |
270 | { |
272 | { |
271 | pl->failmsg ("You are levitating, you can't reach the ground! " |
273 | pl->failmsg ("You are levitating, you can't reach the ground! " |
… | |
… | |
501 | |
503 | |
502 | return 0; |
504 | return 0; |
503 | } |
505 | } |
504 | |
506 | |
505 | /* |
507 | /* |
506 | * This function was part of drop, now is own function. |
508 | * This function was part of drop, now is own function. |
507 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
509 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
508 | * if nrof is non zero, then nrof objects is tried to put into sack. |
510 | * if nrof is non zero, then nrof objects is tried to put into sack. |
509 | * |
511 | * |
510 | * Note that the 'sack' in question can now be a transport, |
512 | * Note that the 'sack' in question can now be a transport, |
511 | * so this function isn't named very good anymore. |
513 | * so this function isn't named very good anymore. |
512 | */ |
514 | */ |
513 | void |
515 | void |
514 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
516 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
515 | { |
517 | { |
516 | object *tmp2, *sack2; |
518 | object *tmp2; |
517 | char buf[MAX_BUF]; |
519 | char buf[MAX_BUF]; |
518 | |
520 | |
519 | if (sack == tmp) |
521 | if (sack == tmp) |
520 | return; /* Can't put an object in itself */ |
522 | return; /* Can't put an object in itself */ |
521 | |
523 | |
… | |
… | |
529 | { |
531 | { |
530 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
532 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
531 | * we instead move the contents of that container into the active |
533 | * we instead move the contents of that container into the active |
532 | * container, this is only done if the object has something in it. |
534 | * container, this is only done if the object has something in it. |
533 | */ |
535 | */ |
534 | sack2 = tmp; |
|
|
535 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
536 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
536 | |
537 | |
537 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
538 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
538 | { |
539 | { |
539 | tmp = tmp2->below; |
540 | tmp = tmp2->below; |
… | |
… | |
607 | if (obj->destroyed () || obj->is_inserted ()) |
608 | if (obj->destroyed () || obj->is_inserted ()) |
608 | return; |
609 | return; |
609 | |
610 | |
610 | if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY) |
611 | if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY) |
611 | if (!sell_item (obj, dropper)) |
612 | if (!sell_item (obj, dropper)) |
612 | return; |
613 | return; |
613 | |
614 | |
614 | if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) |
615 | if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) |
615 | return; |
616 | return; |
616 | |
617 | |
617 | /* If nothing special happened with this object, the default action is to |
618 | /* If nothing special happened with this object, the default action is to |
… | |
… | |
736 | } |
737 | } |
737 | |
738 | |
738 | object *curinv = op->inv; |
739 | object *curinv = op->inv; |
739 | object *nextinv; |
740 | object *nextinv; |
740 | |
741 | |
741 | /* |
742 | /* |
742 | This is the default. Drops everything not locked or considered |
743 | This is the default. Drops everything not locked or considered |
743 | not something that should be dropped. |
744 | not something that should be dropped. |
744 | */ |
745 | */ |
745 | /* |
746 | /* |
746 | Care must be taken that the next item pointer is not to money as |
747 | Care must be taken that the next item pointer is not to money as |
… | |
… | |
757 | |
758 | |
758 | while (nextinv && nextinv->type == MONEY) |
759 | while (nextinv && nextinv->type == MONEY) |
759 | nextinv = nextinv->below; |
760 | nextinv = nextinv->below; |
760 | |
761 | |
761 | if (!curinv->flag [FLAG_INV_LOCKED] |
762 | if (!curinv->flag [FLAG_INV_LOCKED] |
|
|
763 | && !curinv->invisible |
762 | && curinv->type != MONEY |
764 | && curinv->type != MONEY |
763 | && curinv->type != FOOD |
765 | && curinv->type != FOOD |
764 | && curinv->type != KEY |
766 | && curinv->type != KEY |
765 | && curinv->type != SPECIAL_KEY |
767 | && curinv->type != SPECIAL_KEY |
766 | && curinv->type != GEM |
768 | && curinv->type != GEM |
767 | && !curinv->invisible |
769 | && curinv->type != CONTAINER) |
768 | && (curinv->type != CONTAINER || op->container_ () != curinv)) |
|
|
769 | { |
770 | { |
770 | drop (op, curinv); |
771 | drop (op, curinv); |
771 | if (--cnt <= 0) break; |
772 | if (--cnt <= 0) break; |
772 | } |
773 | } |
773 | |
774 | |
… | |
… | |
891 | */ |
892 | */ |
892 | int |
893 | int |
893 | command_drop (object *op, char *params) |
894 | command_drop (object *op, char *params) |
894 | { |
895 | { |
895 | object *tmp, *next; |
896 | object *tmp, *next; |
896 | int did_one = 0; |
|
|
897 | |
897 | |
898 | if (!params) |
898 | if (!params) |
899 | { |
899 | { |
900 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
900 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
901 | return 0; |
901 | return 0; |
… | |
… | |
945 | |
945 | |
946 | if (tmp) |
946 | if (tmp) |
947 | examine (op, tmp); |
947 | examine (op, tmp); |
948 | else |
948 | else |
949 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params)); |
949 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params)); |
950 | } |
|
|
951 | |
|
|
952 | return 0; |
|
|
953 | } |
|
|
954 | |
|
|
955 | /* op should be a player. |
|
|
956 | * we return the object the player has marked with the 'mark' command |
|
|
957 | * below. If no match is found (or object has changed), we return |
|
|
958 | * NULL. We leave it up to the calling function to print messages if |
|
|
959 | * nothing is found. |
|
|
960 | */ |
|
|
961 | object * |
|
|
962 | find_marked_object (object *op) |
|
|
963 | { |
|
|
964 | object *tmp; |
|
|
965 | |
|
|
966 | if (!op || !op->contr) |
|
|
967 | return NULL; |
|
|
968 | |
|
|
969 | if (!op->contr->mark) |
|
|
970 | { |
|
|
971 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
|
|
972 | return 0; |
|
|
973 | } |
|
|
974 | |
|
|
975 | /* This may seem like overkill, but we need to make sure that they |
|
|
976 | * player hasn't dropped the item. We use count on the off chance that |
|
|
977 | * an item got reincarnated at some point. |
|
|
978 | */ |
|
|
979 | for (tmp = op->inv; tmp; tmp = tmp->below) |
|
|
980 | { |
|
|
981 | if (tmp->invisible) |
|
|
982 | continue; |
|
|
983 | |
|
|
984 | if (tmp == op->contr->mark) |
|
|
985 | { |
|
|
986 | if (!tmp->destroyed ()) |
|
|
987 | return tmp; |
|
|
988 | else |
|
|
989 | { |
|
|
990 | op->contr->mark = 0; |
|
|
991 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
|
|
992 | return 0; |
|
|
993 | } |
|
|
994 | } |
|
|
995 | } |
950 | } |
996 | |
951 | |
997 | return 0; |
952 | return 0; |
998 | } |
953 | } |
999 | |
954 | |
… | |
… | |
1069 | case SHIELD: |
1024 | case SHIELD: |
1070 | case BOOTS: |
1025 | case BOOTS: |
1071 | case GLOVES: |
1026 | case GLOVES: |
1072 | case AMULET: |
1027 | case AMULET: |
1073 | case GIRDLE: |
1028 | case GIRDLE: |
|
|
1029 | case RANGED: |
1074 | case BOW: |
1030 | case BOW: |
1075 | case ARROW: |
1031 | case ARROW: |
1076 | case CLOAK: |
1032 | case CLOAK: |
1077 | case FOOD: |
1033 | case FOOD: |
1078 | case DRINK: |
1034 | case DRINK: |
… | |
… | |
1313 | int |
1269 | int |
1314 | command_mark (object *op, char *params) |
1270 | command_mark (object *op, char *params) |
1315 | { |
1271 | { |
1316 | if (!params) |
1272 | if (!params) |
1317 | { |
1273 | { |
1318 | if (object *mark = find_marked_object (op)) |
1274 | if (object *mark = op->mark ()) |
1319 | op->statusmsg (format ("%s is marked.", query_name (mark))); |
1275 | op->statusmsg (format ("%s is marked.", query_name (mark))); |
1320 | else |
1276 | else |
1321 | op->failmsg ("You have no marked object."); |
1277 | op->failmsg ("You have no marked object."); |
1322 | } |
1278 | } |
1323 | else |
1279 | else |