1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
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21 | * |
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22 | * The authors can be reached via e-mail to <support@deliantra.net> |
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23 | */ |
20 | |
24 | |
21 | The author can be reached via e-mail to crossfire-devel@real-time.com |
25 | /* |
22 | |
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23 | Object (handling) commands |
26 | * Object (handling) commands |
24 | */ |
27 | */ |
25 | |
28 | |
26 | #include <global.h> |
29 | #include <global.h> |
27 | #include <loader.h> |
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28 | #include <skills.h> |
30 | #include <skills.h> |
29 | #ifndef __CEXTRACT__ |
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30 | # include <sproto.h> |
31 | #include <sproto.h> |
31 | #endif |
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32 | #include <living.h> |
32 | #include <living.h> |
33 | #include <math.h> |
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34 | |
33 | |
35 | /* |
34 | /* |
36 | * Object id parsing functions |
35 | * Object id parsing functions |
37 | */ |
36 | */ |
38 | |
37 | |
39 | #define OBLINKMALLOC(p) if(!((p)=(objectlink *)malloc(sizeof(objectlink))))\ |
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40 | fatal(OUT_OF_MEMORY); |
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41 | |
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42 | #define ADD_ITEM(NEW,COUNT)\ |
38 | #define ADD_ITEM(NEW,COUNT)\ |
43 | if(!first) {\ |
39 | if(!first) {\ |
44 | OBLINKMALLOC(first);\ |
40 | first = new objectlink;\ |
45 | last=first;\ |
41 | last=first;\ |
46 | } else {\ |
42 | } else {\ |
47 | OBLINKMALLOC(last->next);\ |
43 | last->next = new objectlink;\ |
48 | last=last->next;\ |
44 | last=last->next;\ |
49 | }\ |
45 | }\ |
50 | last->next=NULL;\ |
46 | last->next=0;\ |
51 | last->ob=(NEW);\ |
47 | last->ob=(NEW);\ |
52 | last->id=(COUNT); |
48 | last->id=(COUNT); |
53 | |
49 | |
54 | /** |
50 | /** |
55 | * Search the inventory of 'pl' for what matches best with params. |
51 | * Search the inventory of 'pl' for what matches best with params. |
… | |
… | |
59 | * only unapply applied, or apply unapplied objects |
55 | * only unapply applied, or apply unapplied objects |
60 | **/ |
56 | **/ |
61 | static object * |
57 | static object * |
62 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
58 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
63 | { |
59 | { |
64 | object *tmp, *best = NULL; |
60 | object *best = 0; |
65 | int match_val = 0, tmpmatch; |
61 | int match_val = 0; |
66 | |
62 | |
67 | for (tmp = pl->inv; tmp; tmp = tmp->below) |
63 | for (object *tmp = pl->inv; tmp; tmp = tmp->below) |
68 | { |
64 | { |
69 | if (tmp->invisible) |
65 | if (tmp->invisible) |
70 | continue; |
66 | continue; |
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67 | |
71 | if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) |
68 | int tmpmatch = item_matched_string (pl, tmp, params); |
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69 | |
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70 | if (tmpmatch > match_val) |
72 | { |
71 | { |
73 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
72 | if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED])) |
74 | continue; |
73 | continue; |
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|
74 | |
75 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
75 | if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED])) |
76 | continue; |
76 | continue; |
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77 | |
77 | match_val = tmpmatch; |
78 | match_val = tmpmatch; |
78 | best = tmp; |
79 | best = tmp; |
79 | } |
80 | } |
80 | } |
81 | } |
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82 | |
81 | return best; |
83 | return best; |
82 | } |
84 | } |
83 | |
85 | |
84 | /** |
86 | /** |
85 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
87 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
86 | **/ |
88 | **/ |
87 | object * |
89 | object * |
88 | find_best_object_match (object *pl, const char *params) |
90 | find_best_object_match (object *pl, const char *params) |
89 | { |
91 | { |
90 | return find_best_apply_object_match (pl, params, AP_NULL); |
92 | return find_best_apply_object_match (pl, params, AP_TOGGLE); |
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93 | } |
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94 | |
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95 | static bool |
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96 | can_split (object *pl, object *&op, sint32 nrof) |
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97 | { |
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98 | if (object *tmp = op->split (nrof ? nrof : op->number_of ())) |
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99 | { |
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100 | op = tmp; |
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101 | return true; |
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102 | } |
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103 | else |
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104 | { |
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105 | if (op->nrof > 1) |
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106 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl); |
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107 | else |
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108 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name); |
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109 | |
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110 | return false; |
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111 | } |
91 | } |
112 | } |
92 | |
113 | |
93 | int |
114 | int |
94 | command_uskill (object *pl, char *params) |
115 | command_uskill (object *pl, char *params) |
95 | { |
116 | { |
96 | if (!params) |
117 | if (!params) |
97 | { |
118 | { |
98 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
119 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
99 | return 0; |
120 | return 0; |
100 | } |
121 | } |
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122 | |
101 | return use_skill (pl, params); |
123 | return use_skill (pl, params); |
102 | } |
124 | } |
103 | |
125 | |
104 | int |
126 | int |
105 | command_rskill (object *pl, char *params) |
127 | command_rskill (object *pl, char *params) |
… | |
… | |
109 | if (!params) |
131 | if (!params) |
110 | { |
132 | { |
111 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
133 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
112 | return 0; |
134 | return 0; |
113 | } |
135 | } |
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136 | |
114 | skill = find_skill_by_name (pl, params); |
137 | skill = find_skill_by_name_fuzzy (pl, params); |
115 | |
138 | |
116 | if (!skill) |
139 | if (!skill) |
117 | { |
140 | { |
118 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
141 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params); |
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142 | return 0; |
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143 | } |
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144 | |
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145 | pl->apply (skill); |
119 | return 0; |
146 | return 1; |
120 | } |
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121 | return change_skill (pl, skill, 0); |
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122 | } |
147 | } |
123 | |
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124 | |
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125 | /* These functions (command_search, command_disarm) are really just wrappers for |
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126 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
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127 | * and replaced with those. |
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128 | */ |
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129 | int |
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130 | command_search (object *op, char *params) |
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131 | { |
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132 | return use_skill (op, skill_names[SK_FIND_TRAPS]); |
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133 | } |
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134 | |
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135 | int |
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136 | command_disarm (object *op, char *params) |
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137 | { |
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138 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
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139 | } |
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140 | |
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141 | |
148 | |
142 | /* A little special because we do want to pass the full params along |
149 | /* A little special because we do want to pass the full params along |
143 | * as it includes the object to throw. |
150 | * as it includes the object to throw. |
144 | */ |
151 | */ |
145 | int |
152 | int |
146 | command_throw (object *op, char *params) |
153 | command_throw (object *op, char *params) |
147 | { |
154 | { |
148 | object *skop; |
155 | if (object *skop = find_skill_by_name (op, shstr_throwing)) |
149 | |
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150 | skop = find_skill_by_name (op, skill_names[SK_THROWING]); |
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151 | if (skop) |
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152 | return do_skill (op, op, skop, op->facing, params); |
156 | return do_skill (op, op, skop, op->facing, params); |
153 | else |
157 | else |
154 | { |
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155 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
158 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill."); |
156 | } |
159 | |
157 | return 0; |
160 | return 0; |
158 | } |
161 | } |
159 | |
162 | |
160 | |
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161 | int |
163 | int |
162 | command_apply (object *op, char *params) |
164 | command_apply (object *op, char *params) |
163 | { |
165 | { |
164 | if (!params) |
166 | if (!params) |
165 | { |
167 | { |
166 | player_apply_below (op); |
168 | player_apply_below (op); |
167 | return 0; |
169 | return 0; |
168 | } |
170 | } |
169 | else |
171 | else |
170 | { |
172 | { |
171 | apply_flag aflag = (apply_flag) 0; |
173 | apply_flag aflag = (apply_flag)0; |
172 | object *inv; |
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173 | |
174 | |
174 | while (*params == ' ') |
175 | while (*params == ' ') |
175 | params++; |
176 | params++; |
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177 | |
176 | if (!strncmp (params, "-a ", 3)) |
178 | if (!strncmp (params, "-a ", 3)) |
177 | { |
179 | { |
178 | aflag = AP_APPLY; |
180 | aflag = AP_APPLY; |
179 | params += 3; |
181 | params += 3; |
180 | } |
182 | } |
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183 | |
181 | if (!strncmp (params, "-u ", 3)) |
184 | if (!strncmp (params, "-u ", 3)) |
182 | { |
185 | { |
183 | aflag = AP_UNAPPLY; |
186 | aflag = AP_UNAPPLY; |
184 | params += 3; |
187 | params += 3; |
185 | } |
188 | } |
|
|
189 | |
186 | while (*params == ' ') |
190 | while (*params == ' ') |
187 | params++; |
191 | params++; |
188 | |
192 | |
189 | inv = find_best_apply_object_match (op, params, aflag); |
193 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
190 | if (inv) |
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191 | { |
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192 | player_apply (op, inv, aflag, 0); |
194 | op->apply (inv, aflag); |
193 | } |
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194 | else |
195 | else |
195 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
196 | op->failmsgf ("Could not find any match to the %s.", params); |
196 | } |
197 | } |
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198 | |
197 | return 0; |
199 | return 0; |
198 | } |
200 | } |
199 | |
201 | |
200 | /* |
202 | /* |
201 | * Check if an item op can be put into a sack. If pl exists then tell |
203 | * Check if an item op can be put into a sack. If pl exists then tell |
… | |
… | |
207 | * not need to use split_ob and stuff. |
209 | * not need to use split_ob and stuff. |
208 | */ |
210 | */ |
209 | int |
211 | int |
210 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
212 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
211 | { |
213 | { |
212 | |
214 | if (!sack->flag [FLAG_APPLIED]) |
213 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
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|
214 | { |
215 | { |
215 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
216 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
216 | return 0; |
217 | return 0; |
217 | } |
218 | } |
|
|
219 | |
218 | if (sack == op) |
220 | if (sack == op) |
219 | { |
221 | { |
220 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
222 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
221 | return 0; |
223 | return 0; |
222 | } |
224 | } |
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225 | |
223 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
226 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
224 | { |
227 | { |
225 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
228 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack)); |
226 | return 0; |
229 | return 0; |
227 | } |
230 | } |
|
|
231 | |
228 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
232 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
229 | { |
233 | { |
230 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
234 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
231 | return 0; |
235 | return 0; |
232 | } |
236 | } |
233 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
237 | |
|
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238 | if (sack->weight_limit |
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239 | && weight_t (sack->carrying |
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240 | + sack->number_of () |
234 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
241 | * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
235 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
242 | * (100 - sack->stats.Str) / 100) |
|
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243 | > sack->weight_limit) |
236 | { |
244 | { |
237 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
245 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
238 | return 0; |
246 | return 0; |
239 | } |
247 | } |
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248 | |
240 | /* All other checks pass, must be OK */ |
249 | /* All other checks pass, must be OK */ |
241 | return 1; |
250 | return 1; |
242 | } |
251 | } |
243 | |
252 | |
244 | /* Pick up commands follow */ |
253 | /* Pick up commands follow */ |
245 | |
254 | |
246 | /* pl = player (not always - monsters can use this now) |
255 | /* pl = player (not always - monsters can use this now) |
247 | * op is the object to put tmp into, |
256 | * op is the object to put tmp into, |
248 | * tmp is the object to pick up, nrof is the number to |
257 | * tmp is the object to pick up, nrof is the number to |
249 | * pick up (0 means all of them) |
258 | * pick up (0 means all of them) |
250 | */ |
259 | */ |
251 | static void |
260 | static void |
252 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
261 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
253 | { |
262 | { |
254 | /* buf needs to be big (more than 256 chars) because you can get |
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255 | * very long item names. |
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256 | */ |
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257 | char buf[HUGE_BUF]; |
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258 | object *env = tmp->env; |
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259 | uint32 weight, effective_weight_limit; |
263 | weight_t weight, effective_weight_limit; |
260 | int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
264 | int tmp_nrof = tmp->number_of (); |
261 | |
265 | |
262 | /* IF the player is flying & trying to take the item out of a container |
266 | /* IF the player is flying & trying to take the item out of a container |
263 | * that is in his inventory, let him. tmp->env points to the container |
267 | * that is in his inventory, let him. tmp->env points to the container |
264 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
268 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
265 | * containers not allowed as of now) |
269 | * containers not allowed as of now) |
266 | */ |
270 | */ |
267 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && is_player_inv (tmp) != pl) |
271 | if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl) |
268 | { |
272 | { |
269 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
273 | pl->failmsg ("You are levitating, you can't reach the ground! " |
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274 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
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275 | "or waiting till the levitation effect wears off.>"); |
270 | return; |
276 | return; |
271 | } |
277 | } |
272 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
278 | |
|
|
279 | if (tmp->flag [FLAG_NO_DROP]) |
273 | return; |
280 | return; |
274 | if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
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275 | { |
|
|
276 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!"); |
|
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277 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
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278 | if (pl->type == PLAYER) |
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279 | esrv_del_item (pl->contr, tmp->count); |
|
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280 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
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281 | remove_ob (tmp); |
|
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282 | free_object (tmp); |
|
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283 | return; |
|
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284 | } |
|
|
285 | |
281 | |
286 | if (nrof > tmp_nrof || nrof == 0) |
282 | if (nrof > tmp_nrof || nrof <= 0) |
287 | nrof = tmp_nrof; |
283 | nrof = tmp_nrof; |
|
|
284 | |
288 | /* Figure out how much weight this object will add to the player */ |
285 | /* Figure out how much weight this object will add to the player */ |
289 | weight = tmp->weight * nrof; |
286 | weight = tmp->weight * nrof; |
290 | if (tmp->inv) |
287 | if (tmp->inv) |
291 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
288 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
292 | if (pl->stats.Str <= MAX_STAT) |
289 | |
293 | effective_weight_limit = weight_limit[pl->stats.Str]; |
290 | effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)]; |
294 | else |
291 | |
295 | effective_weight_limit = weight_limit[MAX_STAT]; |
|
|
296 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
292 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
297 | { |
293 | { |
298 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
294 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
299 | return; |
295 | return; |
300 | } |
296 | } |
301 | if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
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302 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
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303 | if (nrof != tmp_nrof) |
|
|
304 | { |
|
|
305 | object *tmp2 = tmp; |
|
|
306 | tag_t tmp2_tag = tmp2->count; |
|
|
307 | |
297 | |
308 | tmp = get_split_ob (tmp, nrof); |
298 | if (!can_split (pl, tmp, nrof)) |
309 | if (!tmp) |
|
|
310 | { |
|
|
311 | new_draw_info (NDI_UNIQUE, 0, pl, errmsg); |
|
|
312 | return; |
299 | return; |
313 | } |
300 | |
314 | /* Tell a client what happened rest of objects */ |
301 | if (tmp->flag [FLAG_UNPAID]) |
315 | if (pl->type == PLAYER) |
302 | { |
316 | { |
303 | tmp->flag.reset (FLAG_UNPAID); |
317 | if (was_destroyed (tmp2, tmp2_tag)) |
304 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
318 | esrv_del_item (pl->contr, tmp2_tag); |
305 | tmp->flag.set (FLAG_UNPAID); |
319 | else |
|
|
320 | esrv_send_item (pl, tmp2); |
|
|
321 | } |
|
|
322 | } |
306 | } |
323 | else |
307 | else |
324 | { |
308 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); |
325 | /* If the object is in a container, send a delete to the client. |
|
|
326 | * - we are moving all the items from the container to elsewhere, |
|
|
327 | * so it needs to be deleted. |
|
|
328 | */ |
|
|
329 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
330 | { |
|
|
331 | if (tmp->env && pl->type == PLAYER) |
|
|
332 | esrv_del_item (pl->contr, tmp->count); |
|
|
333 | remove_ob (tmp); /* Unlink it */ |
|
|
334 | } |
|
|
335 | } |
|
|
336 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
337 | (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
|
|
338 | else |
|
|
339 | (void) sprintf (buf, "You pick up the %s.", query_name (tmp)); |
|
|
340 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
|
|
341 | |
309 | |
342 | tmp = insert_ob_in_ob (tmp, op); |
310 | op->insert (tmp); |
343 | |
|
|
344 | /* All the stuff below deals with client/server code, and is only |
|
|
345 | * usable by players |
|
|
346 | */ |
|
|
347 | if (pl->type != PLAYER) |
|
|
348 | return; |
|
|
349 | |
|
|
350 | esrv_send_item (pl, tmp); |
|
|
351 | /* These are needed to update the weight for the container we |
|
|
352 | * are putting the object in. |
|
|
353 | */ |
|
|
354 | if (op != pl) |
|
|
355 | { |
|
|
356 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
357 | esrv_send_item (pl, pl); |
|
|
358 | } |
|
|
359 | |
|
|
360 | /* Update the container the object was in */ |
|
|
361 | if (env && env != pl && env != op) |
|
|
362 | esrv_update_item (UPD_WEIGHT, pl, env); |
|
|
363 | } |
311 | } |
364 | |
312 | |
365 | |
313 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
366 | void |
314 | void |
367 | pick_up (object *op, object *alt) |
315 | pick_up (object *op, object *alt) |
368 | |
|
|
369 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
|
|
370 | { |
316 | { |
371 | int need_fix_tmp = 0; |
317 | int need_fix_tmp = 0; |
372 | object *tmp = NULL; |
318 | object *tmp = NULL; |
373 | mapstruct *tmp_map = NULL; |
319 | maptile *tmp_map = NULL; |
374 | int count; |
320 | int count; |
375 | tag_t tag; |
|
|
376 | |
321 | |
377 | /* Decide which object to pick. */ |
322 | /* Decide which object to pick. */ |
378 | if (alt) |
323 | if (alt) |
379 | { |
324 | { |
380 | if (!can_pick (op, alt)) |
325 | if (!can_pick (op, alt)) |
381 | { |
326 | { |
382 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
327 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
383 | goto leave; |
328 | goto leave; |
384 | } |
329 | } |
|
|
330 | |
385 | tmp = alt; |
331 | tmp = alt; |
386 | } |
332 | } |
387 | else |
333 | else |
388 | { |
334 | { |
389 | if (op->below == NULL || !can_pick (op, op->below)) |
335 | if (op->below == NULL || !can_pick (op, op->below)) |
390 | { |
336 | { |
391 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here."); |
337 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here."); |
392 | goto leave; |
338 | goto leave; |
393 | } |
339 | } |
|
|
340 | |
394 | tmp = op->below; |
341 | tmp = op->below; |
395 | } |
342 | } |
396 | |
343 | |
397 | /* Try to catch it. */ |
344 | /* Try to catch it. */ |
398 | tmp_map = tmp->map; |
345 | tmp_map = tmp->map; |
399 | tmp = stop_item (tmp); |
346 | tmp = stop_item (tmp); |
400 | if (tmp == NULL) |
347 | if (tmp == NULL) |
401 | goto leave; |
348 | goto leave; |
|
|
349 | |
402 | need_fix_tmp = 1; |
350 | need_fix_tmp = 1; |
403 | if (!can_pick (op, tmp)) |
351 | if (!can_pick (op, tmp)) |
404 | goto leave; |
352 | goto leave; |
405 | |
353 | |
406 | if (op->type == PLAYER) |
354 | if (op->type == PLAYER) |
… | |
… | |
411 | } |
359 | } |
412 | else |
360 | else |
413 | count = tmp->nrof; |
361 | count = tmp->nrof; |
414 | |
362 | |
415 | /* container is open, so use it */ |
363 | /* container is open, so use it */ |
416 | if (op->container) |
364 | if (tmp->flag [FLAG_STARTEQUIP]) |
|
|
365 | alt = op; |
|
|
366 | else if ((alt = op->container_ ())) |
417 | { |
367 | { |
418 | alt = op->container; |
|
|
419 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
368 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
420 | goto leave; |
369 | goto leave; |
421 | } |
370 | } |
422 | else |
371 | else |
423 | { /* non container pickup */ |
372 | { /* non container pickup */ |
424 | for (alt = op->inv; alt; alt = alt->below) |
373 | for (alt = op->inv; alt; alt = alt->below) |
425 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && |
374 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && |
426 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
375 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
427 | break; /* perfect match */ |
376 | break; /* perfect match */ |
428 | |
377 | |
429 | if (!alt) |
378 | if (!alt) |
430 | for (alt = op->inv; alt; alt = alt->below) |
379 | for (alt = op->inv; alt; alt = alt->below) |
431 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
380 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count)) |
432 | break; /* General container comes next */ |
381 | break; /* General container comes next */ |
|
|
382 | |
433 | if (!alt) |
383 | if (!alt) |
434 | alt = op; /* No free containers */ |
384 | alt = op; /* No free containers */ |
435 | } |
385 | } |
|
|
386 | |
436 | if (tmp->env == alt) |
387 | if (tmp->env == alt) |
437 | { |
388 | { |
438 | /* here it could be possible to check rent, |
389 | /* here it could be possible to check rent, |
439 | * if someone wants to implement it |
390 | * if someone wants to implement it |
440 | */ |
391 | */ |
441 | alt = op; |
392 | alt = op; |
442 | } |
393 | } |
|
|
394 | |
443 | #ifdef PICKUP_DEBUG |
395 | #ifdef PICKUP_DEBUG |
444 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
396 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
445 | #endif |
397 | #endif |
446 | |
398 | |
447 | /* startequip items are not allowed to be put into containers: */ |
399 | /* startequip items are not allowed to be put into containers: */ |
448 | if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
400 | if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP]) |
449 | { |
401 | { |
450 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
402 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
451 | goto leave; |
403 | goto leave; |
452 | } |
404 | } |
453 | |
405 | |
454 | tag = tmp->count; |
|
|
455 | pick_up_object (op, alt, tmp, count); |
406 | pick_up_object (op, alt, tmp, count); |
|
|
407 | |
456 | if (was_destroyed (tmp, tag) || tmp->env) |
408 | if (tmp->destroyed () || tmp->env) |
457 | need_fix_tmp = 0; |
409 | need_fix_tmp = 0; |
|
|
410 | |
458 | if (op->type == PLAYER) |
411 | if (op->type == PLAYER) |
459 | op->contr->count = 0; |
412 | op->contr->count = 0; |
|
|
413 | |
460 | goto leave; |
414 | goto leave; |
461 | |
415 | |
462 | leave: |
416 | leave: |
463 | if (need_fix_tmp) |
417 | if (need_fix_tmp) |
464 | fix_stopped_item (tmp, tmp_map, op); |
418 | fix_stopped_item (tmp, tmp_map, op); |
465 | } |
419 | } |
466 | |
|
|
467 | |
420 | |
468 | /* This takes (picks up) and item. op is the player |
421 | /* This takes (picks up) and item. op is the player |
469 | * who issued the command. params is a string to |
422 | * who issued the command. params is a string to |
470 | * match against the item name. Basically, always |
423 | * match against the item name. Basically, always |
471 | * returns zero, but that should be improved. |
424 | * returns zero, but that should be improved. |
… | |
… | |
473 | int |
426 | int |
474 | command_take (object *op, char *params) |
427 | command_take (object *op, char *params) |
475 | { |
428 | { |
476 | object *tmp, *next; |
429 | object *tmp, *next; |
477 | |
430 | |
478 | if (op->container) |
431 | if (op->container_ ()) |
479 | tmp = op->container->inv; |
432 | tmp = op->container_ ()->inv; |
480 | else |
433 | else |
481 | { |
434 | { |
482 | tmp = op->above; |
435 | tmp = op->above; |
483 | if (tmp) |
436 | if (tmp) |
484 | while (tmp->above) |
437 | while (tmp->above) |
485 | { |
|
|
486 | tmp = tmp->above; |
438 | tmp = tmp->above; |
487 | } |
439 | |
488 | if (!tmp) |
440 | if (!tmp) |
489 | tmp = op->below; |
441 | tmp = op->below; |
490 | } |
442 | } |
491 | |
443 | |
492 | if (tmp == NULL) |
444 | if (!tmp) |
493 | { |
445 | { |
494 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
446 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
495 | return 0; |
447 | return 0; |
496 | } |
448 | } |
497 | |
449 | |
498 | /* Makes processing easier */ |
450 | /* Makes processing easier */ |
499 | if (params && *params == '\0') |
451 | if (params && *params == '\0') |
500 | params = NULL; |
452 | params = 0; |
|
|
453 | |
|
|
454 | int cnt = MAX_ITEM_PER_ACTION; |
501 | |
455 | |
502 | while (tmp) |
456 | while (tmp) |
503 | { |
457 | { |
504 | next = tmp->below; |
458 | next = tmp->below; |
505 | |
459 | |
506 | if (tmp->invisible) |
460 | if (tmp->invisible) |
507 | { |
461 | { |
508 | tmp = next; |
462 | tmp = next; |
509 | continue; |
463 | continue; |
510 | } |
464 | } |
|
|
465 | |
511 | /* This following two if and else if could be merged into line |
466 | /* This following two if and else if could be merged into line |
512 | * but that probably will make it more difficult to read, and |
467 | * but that probably will make it more difficult to read, and |
513 | * not make it any more efficient |
468 | * not make it any more efficient |
514 | */ |
469 | */ |
515 | if (params && item_matched_string (op, tmp, params)) |
470 | if (params && item_matched_string (op, tmp, params)) |
516 | { |
471 | { |
|
|
472 | if (--cnt < 0) break; |
517 | pick_up (op, tmp); |
473 | pick_up (op, tmp); |
518 | } |
474 | } |
519 | else if (can_pick (op, tmp) && !params) |
475 | else if (can_pick (op, tmp) && !params) |
520 | { |
476 | { |
|
|
477 | if (--cnt < 0) break; |
521 | pick_up (op, tmp); |
478 | pick_up (op, tmp); |
522 | break; |
479 | break; |
523 | } |
480 | } |
|
|
481 | |
524 | tmp = next; |
482 | tmp = next; |
525 | /* Might as well just skip over the player immediately - |
483 | } |
526 | * we know it can't be picked up |
484 | |
527 | */ |
485 | if (cnt < 0) |
528 | if (tmp == op) |
|
|
529 | tmp = tmp->below; |
|
|
530 | } |
486 | { |
|
|
487 | op->failmsg ("Couldn't pick up so many items at once."); |
|
|
488 | return 0; |
|
|
489 | } |
|
|
490 | |
531 | if (!params && !tmp) |
491 | if (!params && !tmp) |
532 | { |
492 | { |
533 | for (tmp = op->below; tmp != NULL; tmp = tmp->next) |
493 | for (tmp = op->below; tmp; tmp = tmp->below) |
534 | if (!tmp->invisible) |
494 | if (!tmp->invisible) |
535 | { |
495 | { |
536 | char buf[MAX_BUF]; |
|
|
537 | |
|
|
538 | sprintf (buf, "You can't pick up a %s.", &tmp->name); |
496 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name); |
539 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
540 | break; |
497 | break; |
541 | } |
498 | } |
|
|
499 | |
542 | if (!tmp) |
500 | if (!tmp) |
543 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
501 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
544 | } |
502 | } |
|
|
503 | |
545 | return 0; |
504 | return 0; |
546 | } |
505 | } |
547 | |
506 | |
548 | |
|
|
549 | /* |
507 | /* |
550 | * This function was part of drop, now is own function. |
508 | * This function was part of drop, now is own function. |
551 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
509 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
552 | * if nrof is non zero, then nrof objects is tried to put into sack. |
510 | * if nrof is non zero, then nrof objects is tried to put into sack. |
|
|
511 | * |
553 | * Note that the 'sack' in question can now be a transport, |
512 | * Note that the 'sack' in question can now be a transport, |
554 | * so this function isn't named very good anymore. |
513 | * so this function isn't named very good anymore. |
555 | */ |
514 | */ |
556 | void |
515 | void |
557 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
516 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
558 | { |
517 | { |
559 | tag_t tmp_tag, tmp2_tag; |
|
|
560 | object *tmp2, *sack2; |
518 | object *tmp2; |
561 | char buf[MAX_BUF]; |
519 | char buf[MAX_BUF]; |
562 | |
520 | |
563 | if (sack == tmp) |
521 | if (sack == tmp) |
564 | return; /* Can't put an object in itself */ |
522 | return; /* Can't put an object in itself */ |
565 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
523 | |
|
|
524 | if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP]) |
566 | { |
525 | { |
567 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
526 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
568 | return; |
527 | return; |
569 | } |
528 | } |
|
|
529 | |
570 | if (tmp->type == CONTAINER && tmp->inv) |
530 | if (tmp->type == CONTAINER && tmp->inv) |
571 | { |
531 | { |
572 | |
|
|
573 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
532 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
574 | * we instead move the contents of that container into the active |
533 | * we instead move the contents of that container into the active |
575 | * container, this is only done if the object has something in it. |
534 | * container, this is only done if the object has something in it. |
576 | */ |
535 | */ |
577 | sack2 = tmp; |
|
|
578 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
536 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
|
|
537 | |
579 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
538 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
580 | { |
539 | { |
581 | tmp = tmp2->below; |
540 | tmp = tmp2->below; |
|
|
541 | |
582 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
542 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof))) |
583 | { |
|
|
584 | put_object_in_sack (op, sack, tmp2, 0); |
543 | put_object_in_sack (op, sack, tmp2, 0); |
585 | } |
|
|
586 | else |
544 | else |
587 | { |
545 | { |
588 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
546 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
589 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
547 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
590 | break; |
548 | break; |
591 | } |
549 | } |
592 | } |
550 | } |
593 | esrv_update_item (UPD_WEIGHT, op, sack2); |
551 | |
594 | return; |
552 | return; |
595 | } |
553 | } |
596 | |
554 | |
597 | /* Don't worry about this for containers - our caller should have |
555 | /* Don't worry about this for containers - our caller should have |
598 | * already checked this. |
556 | * already checked this. |
599 | */ |
557 | */ |
600 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
558 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
601 | return; |
559 | return; |
602 | |
560 | |
603 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
561 | if (tmp->flag [FLAG_APPLIED]) |
604 | { |
|
|
605 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
562 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
606 | return; |
563 | return; |
607 | } |
|
|
608 | |
564 | |
609 | /* we want to put some portion of the item into the container */ |
565 | /* we want to put some portion of the item into the container */ |
610 | if (nrof && tmp->nrof != nrof) |
566 | if (!can_split (op, tmp, nrof)) |
611 | { |
|
|
612 | object *tmp2 = tmp; |
|
|
613 | |
|
|
614 | tmp2_tag = tmp2->count; |
|
|
615 | tmp = get_split_ob (tmp, nrof); |
|
|
616 | |
|
|
617 | if (!tmp) |
|
|
618 | { |
|
|
619 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
620 | return; |
567 | return; |
621 | } |
|
|
622 | /* Tell a client what happened other objects */ |
|
|
623 | if (was_destroyed (tmp2, tmp2_tag)) |
|
|
624 | esrv_del_item (op->contr, tmp2_tag); |
|
|
625 | else /* this can proably be replaced with an update */ |
|
|
626 | esrv_send_item (op, tmp2); |
|
|
627 | } |
|
|
628 | else |
|
|
629 | remove_ob (tmp); |
|
|
630 | |
568 | |
631 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
569 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
632 | tmp_tag = tmp->count; |
570 | sack->insert (tmp); |
633 | tmp2 = insert_ob_in_ob (tmp, sack); |
571 | } |
634 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
|
|
635 | /* in object.c */ |
|
|
636 | |
572 | |
637 | /* If an object merged (and thus, different object), we need to |
573 | /* In contrast to drop_object (op, tmp, nrof) above this function takes the |
638 | * delete the original. |
574 | * already split off object, and feeds it to the event handlers and does |
|
|
575 | * other magic with it. |
|
|
576 | * |
|
|
577 | * <droppper> is the object that dropped this object and <obj> is the |
|
|
578 | * object that was dropped. |
|
|
579 | * |
|
|
580 | * Make sure to check what happened with <obj> after this function returns! |
|
|
581 | * Otherwise you may leak this object. |
|
|
582 | */ |
|
|
583 | void |
|
|
584 | drop_object (object *dropper, object *obj) |
|
|
585 | { |
|
|
586 | if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) |
|
|
587 | return; |
|
|
588 | |
|
|
589 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
590 | return; |
|
|
591 | |
|
|
592 | if (obj->flag [FLAG_STARTEQUIP]) |
|
|
593 | { |
|
|
594 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
|
|
595 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
|
|
596 | |
|
|
597 | obj->destroy (); |
|
|
598 | dropper->update_stats (); |
|
|
599 | return; |
|
|
600 | } |
|
|
601 | |
|
|
602 | for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y); |
|
|
603 | floor; |
|
|
604 | floor = floor->above) |
|
|
605 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper))) |
|
|
606 | return; |
|
|
607 | |
|
|
608 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
609 | return; |
|
|
610 | |
|
|
611 | if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY) |
|
|
612 | if (!sell_item (obj, dropper)) |
|
|
613 | return; |
|
|
614 | |
|
|
615 | if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) |
|
|
616 | return; |
|
|
617 | |
|
|
618 | /* If nothing special happened with this object, the default action is to |
|
|
619 | * insert it below the dropper: |
639 | */ |
620 | */ |
640 | if (tmp2 != tmp) |
|
|
641 | esrv_del_item (op->contr, tmp_tag); |
|
|
642 | |
621 | |
643 | esrv_send_item (op, tmp2); |
622 | obj->x = dropper->x; |
|
|
623 | obj->y = dropper->y; |
644 | |
624 | |
645 | /* update the sacks weight */ |
625 | insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); |
646 | esrv_update_item (UPD_WEIGHT, op, sack); |
|
|
647 | } |
626 | } |
648 | |
627 | |
649 | /* |
628 | /* |
650 | * This function was part of drop, now is own function. |
629 | * This function was part of drop, now is own function. |
651 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
630 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
652 | * nrof objects is tried to dropped. |
631 | * nrof objects are tried to drop. |
653 | * This is used when dropping objects onto the floor. |
632 | * This is used when dropping objects onto the floor. |
654 | */ |
633 | */ |
655 | void |
634 | void |
656 | drop_object (object *op, object *tmp, uint32 nrof) |
635 | drop_object (object *op, object *tmp, uint32 nrof) |
657 | { |
636 | { |
658 | char buf[MAX_BUF]; |
637 | if (tmp->flag [FLAG_NO_DROP]) |
659 | object *floor; |
|
|
660 | |
|
|
661 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
|
|
662 | return; |
638 | return; |
663 | |
639 | |
664 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
640 | if (tmp->flag [FLAG_APPLIED]) |
665 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
641 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
666 | return; /* can't unapply it */ |
642 | return; /* can't unapply it */ |
667 | |
643 | |
668 | /* We are only dropping some of the items. We split the current objec |
644 | /* We are only dropping some of the items. We split the current object |
669 | * off |
645 | * off |
670 | */ |
646 | */ |
671 | if (nrof && tmp->nrof != nrof) |
647 | if (!can_split (op, tmp, nrof)) |
672 | { |
|
|
673 | object *tmp2 = tmp; |
|
|
674 | tag_t tmp2_tag = tmp2->count; |
|
|
675 | |
|
|
676 | tmp = get_split_ob (tmp, nrof); |
|
|
677 | if (!tmp) |
|
|
678 | { |
|
|
679 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
680 | return; |
|
|
681 | } |
|
|
682 | /* Tell a client what happened rest of objects. tmp2 is now the |
|
|
683 | * original object |
|
|
684 | */ |
|
|
685 | if (op->type == PLAYER) |
|
|
686 | { |
|
|
687 | if (was_destroyed (tmp2, tmp2_tag)) |
|
|
688 | esrv_del_item (op->contr, tmp2_tag); |
|
|
689 | else |
|
|
690 | esrv_send_item (op, tmp2); |
|
|
691 | } |
|
|
692 | } |
|
|
693 | else |
|
|
694 | remove_ob (tmp); |
|
|
695 | |
|
|
696 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
|
|
697 | return; |
648 | return; |
698 | |
649 | |
699 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
650 | drop_object (op, tmp); |
700 | { |
651 | |
701 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
652 | if (!tmp->destroyed () && !tmp->is_inserted ()) |
702 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
703 | new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); |
|
|
704 | if (op->type == PLAYER) |
|
|
705 | esrv_del_item (op->contr, tmp->count); |
|
|
706 | free_object (tmp); |
|
|
707 | fix_player (op); |
|
|
708 | return; |
|
|
709 | } |
653 | { |
710 | |
654 | // if nothing happened with the object we give it back |
711 | /* If SAVE_INTERVAL is commented out, we never want to save |
655 | op->insert (tmp); |
712 | * the player here. |
|
|
713 | */ |
|
|
714 | #ifdef SAVE_INTERVAL |
|
|
715 | /* I'm not sure why there is a value check - since the save |
|
|
716 | * is done every SAVE_INTERVAL seconds, why care the value |
|
|
717 | * of what he is dropping? |
|
|
718 | */ |
|
|
719 | if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) && |
|
|
720 | (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL)) |
|
|
721 | { |
656 | } |
722 | save_player (op, 1); |
|
|
723 | op->contr->last_save_time = time (NULL); |
|
|
724 | } |
|
|
725 | #endif /* SAVE_INTERVAL */ |
|
|
726 | |
|
|
727 | if (op->type == PLAYER) |
|
|
728 | esrv_del_item (op->contr, tmp->count); |
|
|
729 | |
|
|
730 | /* Call this before we update the various windows/players. At least |
|
|
731 | * that we, we know the weight is correct. |
|
|
732 | */ |
|
|
733 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
|
|
734 | /* in object.c */ |
|
|
735 | |
|
|
736 | if (op->type == PLAYER) |
|
|
737 | { |
|
|
738 | op->contr->socket.update_look = 1; |
|
|
739 | /* Need to update the weight for the player */ |
|
|
740 | esrv_send_item (op, op); |
|
|
741 | } |
|
|
742 | |
|
|
743 | for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) |
|
|
744 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
|
|
745 | return; |
|
|
746 | |
|
|
747 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
|
|
748 | sell_item (tmp, op); |
|
|
749 | |
|
|
750 | tmp->x = op->x; |
|
|
751 | tmp->y = op->y; |
|
|
752 | |
|
|
753 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
754 | } |
657 | } |
755 | |
658 | |
756 | void |
659 | void |
757 | drop (object *op, object *tmp) |
660 | drop (object *op, object *tmp) |
758 | { |
661 | { |
… | |
… | |
767 | if (tmp->env && tmp->env->type != PLAYER) |
670 | if (tmp->env && tmp->env->type != PLAYER) |
768 | { |
671 | { |
769 | /* Just toss the object - probably shouldn't be hanging |
672 | /* Just toss the object - probably shouldn't be hanging |
770 | * around anyways |
673 | * around anyways |
771 | */ |
674 | */ |
772 | remove_ob (tmp); |
675 | tmp->destroy (); |
773 | free_object (tmp); |
|
|
774 | return; |
676 | return; |
775 | } |
677 | } |
776 | else |
678 | else |
777 | { |
|
|
778 | while (tmp != NULL && tmp->invisible) |
679 | while (tmp && tmp->invisible) |
779 | tmp = tmp->below; |
680 | tmp = tmp->below; |
780 | } |
|
|
781 | } |
681 | } |
782 | |
682 | |
783 | if (tmp == NULL) |
683 | if (!tmp) |
784 | { |
684 | { |
785 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
685 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
786 | return; |
686 | return; |
787 | } |
687 | } |
788 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
688 | |
|
|
689 | if (tmp->flag [FLAG_INV_LOCKED]) |
789 | { |
690 | { |
790 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
691 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
791 | return; |
692 | return; |
792 | } |
693 | } |
793 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
694 | |
|
|
695 | if (tmp->flag [FLAG_NO_DROP]) |
794 | { |
696 | { |
795 | #if 0 |
697 | #if 0 |
796 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
698 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
797 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
699 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
798 | #endif |
700 | #endif |
799 | return; |
701 | return; |
800 | } |
702 | } |
801 | |
703 | |
802 | if (op->type == PLAYER) |
704 | if (op->type == PLAYER && op->contr->last_used == tmp) |
803 | { |
705 | op->contr->last_used = tmp->below ? tmp->below |
804 | if (op->contr->last_used == tmp && op->contr->last_used_id == tmp->count) |
706 | : tmp->above ? tmp->above |
805 | { |
707 | : (object *)0; |
806 | object *n = NULL; |
|
|
807 | |
708 | |
808 | if (tmp->below != NULL) |
|
|
809 | n = tmp->below; |
|
|
810 | else if (tmp->above != NULL) |
|
|
811 | n = tmp->above; |
|
|
812 | op->contr->last_used = n; |
|
|
813 | if (n != NULL) |
|
|
814 | op->contr->last_used_id = n->count; |
|
|
815 | else |
|
|
816 | op->contr->last_used_id = 0; |
|
|
817 | } |
|
|
818 | }; |
|
|
819 | |
|
|
820 | if (op->container) |
709 | if (op->container_ ()) |
821 | { |
710 | { |
822 | if (op->type == PLAYER) |
711 | if (op->type == PLAYER) |
823 | { |
|
|
824 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
712 | put_object_in_sack (op, op->container_ (), tmp, op->contr->count); |
825 | } |
|
|
826 | else |
713 | else |
827 | { |
|
|
828 | put_object_in_sack (op, op->container, tmp, 0); |
714 | put_object_in_sack (op, op->container_ (), tmp, 0); |
829 | }; |
|
|
830 | } |
715 | } |
831 | else |
716 | else |
832 | { |
717 | { |
833 | if (op->type == PLAYER) |
718 | if (op->type == PLAYER) |
834 | { |
|
|
835 | drop_object (op, tmp, op->contr->count); |
719 | drop_object (op, tmp, op->contr->count); |
836 | } |
|
|
837 | else |
720 | else |
838 | { |
|
|
839 | drop_object (op, tmp, 0); |
721 | drop_object (op, tmp, 0); |
840 | }; |
|
|
841 | } |
722 | } |
|
|
723 | |
842 | if (op->type == PLAYER) |
724 | if (op->type == PLAYER) |
843 | op->contr->count = 0; |
725 | op->contr->count = 0; |
844 | } |
726 | } |
845 | |
727 | |
846 | |
|
|
847 | |
|
|
848 | /* Command will drop all items that have not been locked */ |
728 | /* Command will drop all items that have not been locked */ |
849 | int |
729 | int |
850 | command_dropall (object *op, char *params) |
730 | command_dropall (object *op, char *params) |
851 | { |
731 | { |
852 | |
732 | |
853 | object *curinv, *nextinv; |
|
|
854 | |
|
|
855 | if (op->inv == NULL) |
733 | if (op->inv == NULL) |
856 | { |
734 | { |
857 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
735 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
858 | return 0; |
736 | return 0; |
859 | } |
737 | } |
860 | |
738 | |
861 | curinv = op->inv; |
739 | object *curinv = op->inv; |
|
|
740 | object *nextinv; |
862 | |
741 | |
863 | /* |
742 | /* |
864 | This is the default. Drops everything not locked or considered |
743 | This is the default. Drops everything not locked or considered |
865 | not something that should be dropped. |
744 | not something that should be dropped. |
866 | */ |
745 | */ |
867 | /* |
746 | /* |
868 | Care must be taken that the next item pointer is not to money as |
747 | Care must be taken that the next item pointer is not to money as |
869 | the drop() routine will do unknown things to it when dropping |
748 | the drop() routine will do unknown things to it when dropping |
870 | in a shop. --Tero.Pelander@utu.fi |
749 | in a shop. --Tero.Pelander@utu.fi |
871 | */ |
750 | */ |
|
|
751 | int cnt = MAX_ITEM_PER_ACTION; |
872 | |
752 | |
873 | if (params == NULL) |
753 | if (!params) |
874 | { |
754 | { |
875 | while (curinv != NULL) |
755 | while (curinv) |
876 | { |
756 | { |
877 | nextinv = curinv->below; |
757 | nextinv = curinv->below; |
|
|
758 | |
878 | while (nextinv && nextinv->type == MONEY) |
759 | while (nextinv && nextinv->type == MONEY) |
879 | nextinv = nextinv->below; |
760 | nextinv = nextinv->below; |
880 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
761 | |
881 | curinv->type != FOOD && curinv->type != KEY && |
762 | if (!curinv->flag [FLAG_INV_LOCKED] |
882 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
763 | && !curinv->invisible |
883 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
764 | && curinv->type != MONEY |
|
|
765 | && curinv->type != FOOD |
|
|
766 | && curinv->type != KEY |
|
|
767 | && curinv->type != SPECIAL_KEY |
|
|
768 | && curinv->type != GEM |
|
|
769 | && curinv->type != CONTAINER) |
884 | { |
770 | { |
885 | drop (op, curinv); |
771 | drop (op, curinv); |
|
|
772 | if (--cnt <= 0) break; |
886 | } |
773 | } |
|
|
774 | |
887 | curinv = nextinv; |
775 | curinv = nextinv; |
888 | } |
776 | } |
889 | } |
777 | } |
890 | |
|
|
891 | else if (strcmp (params, "weapons") == 0) |
778 | else if (strcmp (params, "weapons") == 0) |
892 | { |
779 | { |
893 | while (curinv != NULL) |
780 | while (curinv) |
894 | { |
781 | { |
895 | nextinv = curinv->below; |
782 | nextinv = curinv->below; |
|
|
783 | |
896 | while (nextinv && nextinv->type == MONEY) |
784 | while (nextinv && nextinv->type == MONEY) |
897 | nextinv = nextinv->below; |
785 | nextinv = nextinv->below; |
|
|
786 | |
898 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
787 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
899 | { |
788 | { |
900 | drop (op, curinv); |
789 | drop (op, curinv); |
|
|
790 | if (--cnt <= 0) break; |
901 | } |
791 | } |
|
|
792 | |
902 | curinv = nextinv; |
793 | curinv = nextinv; |
903 | } |
794 | } |
904 | } |
795 | } |
905 | |
|
|
906 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
796 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
907 | { |
797 | { |
908 | while (curinv != NULL) |
798 | while (curinv) |
909 | { |
799 | { |
910 | nextinv = curinv->below; |
800 | nextinv = curinv->below; |
|
|
801 | |
911 | while (nextinv && nextinv->type == MONEY) |
802 | while (nextinv && nextinv->type == MONEY) |
912 | nextinv = nextinv->below; |
803 | nextinv = nextinv->below; |
|
|
804 | |
913 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
805 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
914 | { |
806 | { |
915 | drop (op, curinv); |
807 | drop (op, curinv); |
|
|
808 | if (--cnt <= 0) break; |
916 | } |
809 | } |
|
|
810 | |
917 | curinv = nextinv; |
811 | curinv = nextinv; |
918 | } |
812 | } |
919 | } |
813 | } |
920 | |
|
|
921 | else if (strcmp (params, "misc") == 0) |
814 | else if (strcmp (params, "misc") == 0) |
922 | { |
815 | { |
923 | while (curinv != NULL) |
816 | while (curinv) |
924 | { |
817 | { |
925 | nextinv = curinv->below; |
818 | nextinv = curinv->below; |
|
|
819 | |
926 | while (nextinv && nextinv->type == MONEY) |
820 | while (nextinv && nextinv->type == MONEY) |
927 | nextinv = nextinv->below; |
821 | nextinv = nextinv->below; |
928 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
822 | |
|
|
823 | if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED]) |
929 | { |
824 | { |
930 | switch (curinv->type) |
825 | switch (curinv->type) |
931 | { |
826 | { |
932 | case HORN: |
827 | case HORN: |
933 | case BOOK: |
828 | case BOOK: |
… | |
… | |
950 | break; |
845 | break; |
951 | default: |
846 | default: |
952 | curinv = nextinv; |
847 | curinv = nextinv; |
953 | break; |
848 | break; |
954 | } |
849 | } |
|
|
850 | |
|
|
851 | if (--cnt <= 0) break; |
955 | } |
852 | } |
|
|
853 | |
956 | curinv = nextinv; |
854 | curinv = nextinv; |
957 | } |
855 | } |
958 | } |
856 | } |
959 | op->contr->socket.update_look = 1; |
857 | |
|
|
858 | if (cnt <= 0) |
|
|
859 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
960 | |
860 | |
961 | /* draw_look(op);*/ |
861 | /* draw_look(op);*/ |
962 | return 0; |
862 | return 0; |
963 | } |
863 | } |
964 | |
864 | |
|
|
865 | |
|
|
866 | /* This function tries to drop all objects in the <objs> vector. |
|
|
867 | * <dropper> is the object that wants to drop them. |
|
|
868 | * <cnt> can be a 0 pointer or a pointer to the maximum number of |
|
|
869 | * drop operations to perform. |
|
|
870 | * |
|
|
871 | * Returns true if at least one item was dropped. |
|
|
872 | */ |
|
|
873 | static bool |
|
|
874 | drop_vector (object *dropper, vector<object *> &objs, int *cnt) |
|
|
875 | { |
|
|
876 | vector<object *>::iterator i; |
|
|
877 | |
|
|
878 | bool did_one = false; |
|
|
879 | |
|
|
880 | for (i = objs.begin (); i != objs.end (); i++) |
|
|
881 | { |
|
|
882 | drop (dropper, *i); |
|
|
883 | if (cnt && --*cnt <= 0) break; |
|
|
884 | did_one = true; |
|
|
885 | } |
|
|
886 | |
|
|
887 | return did_one; |
|
|
888 | } |
|
|
889 | |
965 | /* Object op wants to drop object(s) params. params can be a |
890 | /* Object op wants to drop object(s) params. params can be a |
966 | * comma seperated list. |
891 | * comma seperated list. |
967 | */ |
892 | */ |
968 | |
|
|
969 | int |
893 | int |
970 | command_drop (object *op, char *params) |
894 | command_drop (object *op, char *params) |
971 | { |
895 | { |
972 | object *tmp, *next; |
896 | object *tmp, *next; |
973 | int did_one = 0; |
|
|
974 | |
897 | |
975 | if (!params) |
898 | if (!params) |
976 | { |
899 | { |
977 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
900 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
978 | return 0; |
901 | return 0; |
979 | } |
902 | } |
980 | else |
903 | else |
981 | { |
904 | { |
|
|
905 | vector<object *> matched_objs; |
|
|
906 | |
982 | for (tmp = op->inv; tmp; tmp = next) |
907 | for (tmp = op->inv; tmp; tmp = next) |
983 | { |
908 | { |
984 | next = tmp->below; |
909 | next = tmp->below; |
985 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
910 | if (tmp->flag [FLAG_NO_DROP] || tmp->invisible) |
986 | continue; |
911 | continue; |
|
|
912 | |
987 | if (item_matched_string (op, tmp, params)) |
913 | if (item_matched_string (op, tmp, params)) |
988 | { |
914 | matched_objs.push_back (tmp); |
989 | drop (op, tmp); |
|
|
990 | did_one = 1; |
|
|
991 | } |
915 | } |
992 | } |
916 | |
993 | if (!did_one) |
917 | int cnt = MAX_ITEM_PER_ACTION; |
|
|
918 | |
|
|
919 | if (!drop_vector (op, matched_objs, &cnt)) |
994 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
920 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
995 | } |
921 | |
996 | if (op->type == PLAYER) |
922 | if (cnt <= 0) |
997 | { |
923 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
998 | op->contr->count = 0; |
|
|
999 | op->contr->socket.update_look = 1; |
|
|
1000 | }; |
924 | } |
1001 | |
925 | |
1002 | /* draw_look(op);*/ |
|
|
1003 | return 0; |
926 | return 0; |
1004 | } |
927 | } |
1005 | |
928 | |
1006 | int |
929 | int |
1007 | command_examine (object *op, char *params) |
930 | command_examine (object *op, char *params) |
1008 | { |
931 | { |
1009 | if (!params) |
932 | if (!params) |
1010 | { |
933 | { |
1011 | object *tmp = op->below; |
934 | object *tmp = op->below; |
1012 | |
935 | |
1013 | while (tmp && !LOOK_OBJ (tmp)) |
936 | while (tmp && !tmp->client_visible ()) |
1014 | tmp = tmp->below; |
937 | tmp = tmp->below; |
|
|
938 | |
1015 | if (tmp) |
939 | if (tmp) |
1016 | examine (op, tmp); |
940 | examine (op, tmp); |
1017 | } |
941 | } |
1018 | else |
942 | else |
1019 | { |
943 | { |
1020 | object *tmp = find_best_object_match (op, params); |
944 | object *tmp = find_best_object_match (op, params); |
1021 | |
945 | |
1022 | if (tmp) |
946 | if (tmp) |
1023 | examine (op, tmp); |
947 | examine (op, tmp); |
1024 | else |
948 | else |
1025 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
949 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params)); |
1026 | } |
950 | } |
|
|
951 | |
1027 | return 0; |
952 | return 0; |
1028 | } |
953 | } |
1029 | |
954 | |
1030 | /* op should be a player. |
955 | std::string |
1031 | * we return the object the player has marked with the 'mark' command |
956 | object::describe_monster (object *who) |
1032 | * below. If no match is found (or object has changed), we return |
|
|
1033 | * NULL. We leave it up to the calling function to print messages if |
|
|
1034 | * nothing is found. |
|
|
1035 | */ |
|
|
1036 | object * |
|
|
1037 | find_marked_object (object *op) |
|
|
1038 | { |
957 | { |
1039 | object *tmp; |
958 | dynbuf_text buf (512, 512); |
1040 | |
959 | |
1041 | if (!op || !op->contr) |
960 | object *mon = head ? head : this; |
1042 | return NULL; |
|
|
1043 | if (!op->contr->mark) |
|
|
1044 | { |
|
|
1045 | |
961 | |
1046 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
962 | if (mon->flag [FLAG_UNDEAD]) |
1047 | return NULL; |
963 | buf << "It is an undead force.\r"; |
1048 | } |
|
|
1049 | /* This may seem like overkill, but we need to make sure that they |
|
|
1050 | * player hasn't dropped the item. We use count on the off chance that |
|
|
1051 | * an item got reincarnated at some point. |
|
|
1052 | */ |
|
|
1053 | for (tmp = op->inv; tmp; tmp = tmp->below) |
|
|
1054 | { |
|
|
1055 | if (tmp->invisible) |
|
|
1056 | continue; |
|
|
1057 | if (tmp == op->contr->mark) |
|
|
1058 | { |
|
|
1059 | if (tmp->count == op->contr->mark_count) |
|
|
1060 | return tmp; |
|
|
1061 | else |
|
|
1062 | { |
|
|
1063 | op->contr->mark = NULL; |
|
|
1064 | op->contr->mark_count = 0; |
|
|
1065 | |
964 | |
1066 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
965 | if (mon->level > who->level) |
1067 | return NULL; |
966 | buf << "It is likely more powerful than you.\r"; |
1068 | } |
967 | else if (mon->level < who->level) |
1069 | } |
968 | buf << "It is likely less powerful than you.\r"; |
1070 | } |
|
|
1071 | return NULL; |
|
|
1072 | } |
|
|
1073 | |
|
|
1074 | |
|
|
1075 | /* op should be a player, params is any params. |
|
|
1076 | * If no params given, we print out the currently marked object. |
|
|
1077 | * otherwise, try to find a matching object - try best match first. |
|
|
1078 | */ |
|
|
1079 | int |
|
|
1080 | command_mark (object *op, char *params) |
|
|
1081 | { |
|
|
1082 | if (!op->contr) |
|
|
1083 | return 1; |
|
|
1084 | if (!params) |
|
|
1085 | { |
|
|
1086 | object *mark = find_marked_object (op); |
|
|
1087 | |
|
|
1088 | if (!mark) |
|
|
1089 | new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); |
|
|
1090 | else |
|
|
1091 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); |
|
|
1092 | } |
|
|
1093 | else |
969 | else |
1094 | { |
970 | buf << "It is probably as powerful as you.\r"; |
1095 | object *mark1 = find_best_object_match (op, params); |
|
|
1096 | |
971 | |
1097 | if (!mark1) |
|
|
1098 | { |
|
|
1099 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
|
|
1100 | return 1; |
|
|
1101 | } |
|
|
1102 | else |
|
|
1103 | { |
|
|
1104 | op->contr->mark = mark1; |
|
|
1105 | op->contr->mark_count = mark1->count; |
|
|
1106 | new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1)); |
|
|
1107 | return 0; |
|
|
1108 | } |
|
|
1109 | } |
|
|
1110 | return 0; /*shouldnt get here */ |
|
|
1111 | } |
|
|
1112 | |
|
|
1113 | |
|
|
1114 | /* op is the player |
|
|
1115 | * tmp is the monster being examined. |
|
|
1116 | */ |
|
|
1117 | void |
|
|
1118 | examine_monster (object *op, object *tmp) |
|
|
1119 | { |
|
|
1120 | object *mon = tmp->head ? tmp->head : tmp; |
|
|
1121 | |
|
|
1122 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
|
|
1123 | new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force."); |
|
|
1124 | if (mon->level > op->level) |
|
|
1125 | new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you."); |
|
|
1126 | else if (mon->level < op->level) |
|
|
1127 | new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you."); |
|
|
1128 | else |
|
|
1129 | new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you."); |
|
|
1130 | if (mon->attacktype & AT_ACID) |
972 | if (mon->attacktype & AT_ACID) |
1131 | new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); |
973 | buf << "You seem to smell an acrid odor.\r"; |
1132 | |
974 | |
1133 | /* Anyone know why this used to use the clone value instead of the |
975 | /* Anyone know why this used to use the clone value instead of the |
1134 | * maxhp field? This seems that it should give more accurate results. |
976 | * maxhp field? This seems that it should give more accurate results. |
1135 | */ |
977 | */ |
1136 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
978 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1137 | { /* From 1-4 */ |
979 | { /* From 1-4 */ |
1138 | case 1: |
980 | case 1: |
1139 | new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); |
981 | buf << "It is in a bad shape.\r"; |
1140 | break; |
982 | break; |
1141 | case 2: |
983 | case 2: |
1142 | new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); |
984 | buf << "It is hurt.\r"; |
1143 | break; |
985 | break; |
1144 | case 3: |
986 | case 3: |
1145 | new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); |
987 | buf << "It is somewhat hurt.\r"; |
1146 | break; |
988 | break; |
1147 | case 4: |
989 | case 4: |
1148 | new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); |
990 | buf << "It is in excellent shape.\r"; |
1149 | break; |
991 | break; |
1150 | } |
992 | } |
|
|
993 | |
1151 | if (present_in_ob (POISONING, mon) != NULL) |
994 | if (present_in_ob (POISONING, mon)) |
1152 | new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); |
995 | buf << "It looks very ill.\r"; |
1153 | } |
|
|
1154 | |
996 | |
|
|
997 | buf << '\n'; |
|
|
998 | |
|
|
999 | return buf; |
|
|
1000 | } |
1155 | |
1001 | |
1156 | /* tmp is the object being described, pl is who is examing it. */ |
1002 | /* tmp is the object being described, pl is who is examing it. */ |
1157 | char * |
1003 | const char * |
1158 | long_desc (object *tmp, object *pl) |
1004 | long_desc (object *tmp, object *pl) |
1159 | { |
1005 | { |
1160 | static char buf[VERY_BIG_BUF]; |
1006 | static std::string s; |
1161 | char *cp; |
|
|
1162 | |
1007 | |
1163 | if (tmp == NULL) |
1008 | return (s = tmp->long_desc (pl)).c_str (); |
1164 | return ""; |
1009 | } |
1165 | |
1010 | |
1166 | buf[0] = '\0'; |
1011 | std::string |
|
|
1012 | object::long_desc (object *who) |
|
|
1013 | { |
|
|
1014 | std::string buf (query_name ()); |
|
|
1015 | |
1167 | switch (tmp->type) |
1016 | switch (type) |
1168 | { |
1017 | { |
1169 | case RING: |
1018 | case RING: |
1170 | case SKILL: |
1019 | case SKILL: |
1171 | case WEAPON: |
1020 | case WEAPON: |
1172 | case ARMOUR: |
1021 | case ARMOUR: |
… | |
… | |
1175 | case SHIELD: |
1024 | case SHIELD: |
1176 | case BOOTS: |
1025 | case BOOTS: |
1177 | case GLOVES: |
1026 | case GLOVES: |
1178 | case AMULET: |
1027 | case AMULET: |
1179 | case GIRDLE: |
1028 | case GIRDLE: |
|
|
1029 | case RANGED: |
1180 | case BOW: |
1030 | case BOW: |
1181 | case ARROW: |
1031 | case ARROW: |
1182 | case CLOAK: |
1032 | case CLOAK: |
1183 | case FOOD: |
1033 | case FOOD: |
1184 | case DRINK: |
1034 | case DRINK: |
1185 | case FLESH: |
1035 | case FLESH: |
1186 | case SKILL_TOOL: |
1036 | case SKILL_TOOL: |
|
|
1037 | case LAMP: |
1187 | case POWER_CRYSTAL: |
1038 | case POWER_CRYSTAL: |
1188 | if (*(cp = describe_item (tmp, pl)) != '\0') |
|
|
1189 | { |
1039 | { |
1190 | int len; |
1040 | const char *cp = ::describe_item (this, who); |
1191 | |
1041 | |
1192 | assign (buf, query_name (tmp)); |
1042 | if (*cp) |
1193 | len = strlen (buf); |
|
|
1194 | if (len < VERY_BIG_BUF - 5) |
|
|
1195 | { |
1043 | { |
1196 | /* Since we know the length, we save a few cpu cycles by using |
1044 | buf.append (" "); |
1197 | * it instead of calling strcat */ |
1045 | buf.append (cp); |
1198 | strcpy (buf + len, " "); |
|
|
1199 | len++; |
|
|
1200 | assign (buf + len, cp, VERY_BIG_BUF - len - 1); |
|
|
1201 | } |
1046 | } |
1202 | } |
1047 | } |
1203 | } |
1048 | } |
1204 | |
|
|
1205 | if (buf[0] == '\0') |
|
|
1206 | assign (buf, query_name (tmp)); |
|
|
1207 | |
1049 | |
1208 | return buf; |
1050 | return buf; |
1209 | } |
1051 | } |
1210 | |
1052 | |
|
|
1053 | /* op is the player |
|
|
1054 | * tmp is the monster being examined. |
|
|
1055 | */ |
1211 | void |
1056 | void |
1212 | examine (object *op, object *tmp) |
1057 | examine_monster (object *op, object *tmp) |
1213 | { |
1058 | { |
1214 | char buf[VERY_BIG_BUF]; |
1059 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1215 | int i; |
|
|
1216 | |
|
|
1217 | if (tmp == NULL || tmp->type == CLOSE_CON) |
|
|
1218 | return; |
|
|
1219 | |
|
|
1220 | strcpy (buf, "That is "); |
|
|
1221 | strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1); |
|
|
1222 | buf[VERY_BIG_BUF - 1] = 0; |
|
|
1223 | |
|
|
1224 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1225 | buf[0] = '\0'; |
|
|
1226 | |
|
|
1227 | if (tmp->custom_name) |
|
|
1228 | { |
|
|
1229 | strcpy (buf, "You call it "); |
|
|
1230 | strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1); |
|
|
1231 | buf[VERY_BIG_BUF - 1] = 0; |
|
|
1232 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1233 | buf[0] = '\0'; |
|
|
1234 | } |
|
|
1235 | |
|
|
1236 | switch (tmp->type) |
|
|
1237 | { |
|
|
1238 | case SPELLBOOK: |
|
|
1239 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv) |
|
|
1240 | { |
|
|
1241 | sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill); |
|
|
1242 | } |
|
|
1243 | break; |
|
|
1244 | |
|
|
1245 | case BOOK: |
|
|
1246 | if (tmp->msg != NULL) |
|
|
1247 | strcpy (buf, "Something is written in it."); |
|
|
1248 | break; |
|
|
1249 | |
|
|
1250 | case CONTAINER: |
|
|
1251 | if (tmp->race != NULL) |
|
|
1252 | { |
|
|
1253 | if (tmp->weight_limit && tmp->stats.Str < 100) |
|
|
1254 | sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.", |
|
|
1255 | &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
|
|
1256 | else |
|
|
1257 | sprintf (buf, "It can hold only %s.", &tmp->race); |
|
|
1258 | } |
|
|
1259 | else if (tmp->weight_limit && tmp->stats.Str < 100) |
|
|
1260 | sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
|
|
1261 | break; |
|
|
1262 | |
|
|
1263 | case WAND: |
|
|
1264 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
|
|
1265 | sprintf (buf, "It has %d charges left.", tmp->stats.food); |
|
|
1266 | break; |
|
|
1267 | } |
|
|
1268 | |
|
|
1269 | if (buf[0] != '\0') |
|
|
1270 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1271 | |
|
|
1272 | if (tmp->materialname != NULL && !tmp->msg) |
|
|
1273 | { |
|
|
1274 | sprintf (buf, "It is made of: %s.", &tmp->materialname); |
|
|
1275 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1276 | } |
|
|
1277 | /* Where to wear this item */ |
|
|
1278 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1279 | { |
|
|
1280 | if (tmp->body_info[i] < -1) |
|
|
1281 | { |
|
|
1282 | if (op->body_info[i]) |
|
|
1283 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); |
|
|
1284 | else |
|
|
1285 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
|
|
1286 | } |
|
|
1287 | else if (tmp->body_info[i]) |
|
|
1288 | { |
|
|
1289 | if (op->body_info[i]) |
|
|
1290 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name); |
|
|
1291 | else |
|
|
1292 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
|
|
1293 | } |
|
|
1294 | } |
|
|
1295 | |
|
|
1296 | if (tmp->weight) |
|
|
1297 | { |
|
|
1298 | sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0); |
|
|
1299 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1300 | } |
|
|
1301 | |
|
|
1302 | if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1303 | { |
|
|
1304 | sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX)); |
|
|
1305 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1306 | if (is_in_shop (op)) |
|
|
1307 | { |
|
|
1308 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
1309 | sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP)); |
|
|
1310 | else |
|
|
1311 | sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); |
|
|
1312 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1313 | } |
|
|
1314 | } |
|
|
1315 | |
|
|
1316 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
|
|
1317 | examine_monster (op, tmp); |
|
|
1318 | |
|
|
1319 | /* Is this item buildable? */ |
|
|
1320 | if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) |
|
|
1321 | new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); |
|
|
1322 | |
|
|
1323 | /* Does the object have a message? Don't show message for all object |
|
|
1324 | * types - especially if the first entry is a match |
|
|
1325 | */ |
|
|
1326 | if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) |
|
|
1327 | { |
|
|
1328 | |
|
|
1329 | /* This is just a hack so when identifying the items, we print |
|
|
1330 | * out the extra message |
|
|
1331 | */ |
|
|
1332 | if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
|
|
1333 | new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); |
|
|
1334 | |
|
|
1335 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1336 | } |
|
|
1337 | new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */ |
|
|
1338 | } |
|
|
1339 | |
|
|
1340 | /* |
|
|
1341 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1342 | * inventory. |
|
|
1343 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1344 | */ |
|
|
1345 | void |
|
|
1346 | inventory (object *op, object *inv) |
|
|
1347 | { |
|
|
1348 | object *tmp; |
|
|
1349 | char *in; |
|
|
1350 | int items = 0, length; |
|
|
1351 | |
|
|
1352 | if (inv == NULL && op == NULL) |
|
|
1353 | { |
|
|
1354 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?"); |
|
|
1355 | return; |
|
|
1356 | } |
|
|
1357 | tmp = inv ? inv->inv : op->inv; |
|
|
1358 | |
|
|
1359 | while (tmp) |
|
|
1360 | { |
|
|
1361 | if ((!tmp->invisible && |
|
|
1362 | (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1363 | items++; |
|
|
1364 | tmp = tmp->below; |
|
|
1365 | } |
|
|
1366 | if (inv == NULL) |
|
|
1367 | { /* player's inventory */ |
|
|
1368 | if (items == 0) |
|
|
1369 | { |
|
|
1370 | new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing."); |
|
|
1371 | return; |
|
|
1372 | } |
|
|
1373 | else |
|
|
1374 | { |
|
|
1375 | length = 28; |
|
|
1376 | in = ""; |
|
|
1377 | if (op) |
|
|
1378 | clear_win_info (op); |
|
|
1379 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory:"); |
|
|
1380 | } |
|
|
1381 | } |
|
|
1382 | else |
|
|
1383 | { |
|
|
1384 | if (items == 0) |
|
|
1385 | return; |
|
|
1386 | else |
|
|
1387 | { |
|
|
1388 | length = 28; |
|
|
1389 | in = " "; |
|
|
1390 | } |
|
|
1391 | } |
|
|
1392 | for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below) |
|
|
1393 | { |
|
|
1394 | if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED)))) |
|
|
1395 | continue; |
|
|
1396 | if ((!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1397 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length, |
|
|
1398 | query_name (tmp), tmp->count, query_weight (tmp)); |
|
|
1399 | else |
|
|
1400 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp)); |
|
|
1401 | } |
|
|
1402 | if (!inv && op) |
|
|
1403 | { |
|
|
1404 | new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op)); |
|
|
1405 | } |
|
|
1406 | } |
1060 | } |
1407 | |
1061 | |
1408 | static void |
1062 | static void |
1409 | display_new_pickup (object *op) |
1063 | display_new_pickup (object *op) |
1410 | { |
1064 | { |
1411 | int i = op->contr->mode; |
1065 | int i = op->contr->mode; |
1412 | |
1066 | |
1413 | if (!(i & PU_NEWMODE)) |
|
|
1414 | return; |
|
|
1415 | |
|
|
1416 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0); |
|
|
1417 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1067 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1418 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1068 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1419 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1069 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1420 | |
1070 | |
1421 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
1071 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
… | |
… | |
1447 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0); |
1097 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0); |
1448 | |
1098 | |
1449 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0); |
1099 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0); |
1450 | |
1100 | |
1451 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0); |
1101 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0); |
|
|
1102 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d FLESH", i & PU_FLESH ? 1 : 0); |
1452 | |
1103 | |
1453 | new_draw_info_format (NDI_UNIQUE, 0, op, ""); |
1104 | new_draw_info_format (NDI_UNIQUE, 0, op, ""); |
1454 | } |
1105 | } |
1455 | |
1106 | |
1456 | int |
1107 | int |
… | |
… | |
1458 | { |
1109 | { |
1459 | uint32 i; |
1110 | uint32 i; |
1460 | static const char *names[] = { |
1111 | static const char *names[] = { |
1461 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", |
1112 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", |
1462 | "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", |
1113 | "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", |
1463 | "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", "jewels", NULL |
1114 | "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", |
|
|
1115 | "jewels", "flesh", NULL |
1464 | }; |
1116 | }; |
1465 | static uint32 modes[] = { |
1117 | static uint32 modes[] = { |
1466 | PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, |
1118 | PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, |
1467 | PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, |
1119 | PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, |
1468 | PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, PU_JEWELS, 0 |
1120 | PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, |
|
|
1121 | PU_JEWELS, PU_FLESH, 0 |
1469 | }; |
1122 | }; |
1470 | |
1123 | |
1471 | if (!params) |
1124 | if (!params) |
1472 | { |
1125 | { |
1473 | /* if the new mode is used, just print the settings */ |
1126 | /* if the new mode is used, just print the settings */ |
1474 | if (op->contr->mode & PU_NEWMODE) |
|
|
1475 | { |
|
|
1476 | display_new_pickup (op); |
1127 | display_new_pickup (op); |
1477 | return 1; |
|
|
1478 | } |
|
|
1479 | if (1) |
|
|
1480 | LOG (llevDebug, "command_pickup: !params\n"); |
|
|
1481 | set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1); |
|
|
1482 | return 0; |
1128 | return 0; |
1483 | } |
1129 | } |
1484 | |
1130 | |
1485 | while (*params == ' ' && *params) |
1131 | while (*params == ' ' && *params) |
1486 | params++; |
1132 | params++; |
… | |
… | |
1492 | for (mode = 0; names[mode]; mode++) |
1138 | for (mode = 0; names[mode]; mode++) |
1493 | { |
1139 | { |
1494 | if (!strcmp (names[mode], params + 1)) |
1140 | if (!strcmp (names[mode], params + 1)) |
1495 | { |
1141 | { |
1496 | i = op->contr->mode; |
1142 | i = op->contr->mode; |
1497 | if (!(i & PU_NEWMODE)) |
1143 | |
1498 | i = PU_NEWMODE; |
|
|
1499 | if (*params == '+') |
1144 | if (*params == '+') |
1500 | i = i | modes[mode]; |
1145 | i = i | modes[mode]; |
1501 | else |
1146 | else |
1502 | i = i & ~modes[mode]; |
1147 | i = i & ~modes[mode]; |
|
|
1148 | |
1503 | op->contr->mode = i; |
1149 | op->contr->mode = i; |
1504 | display_new_pickup (op); |
1150 | display_new_pickup (op); |
1505 | return 1; |
1151 | return 1; |
1506 | } |
1152 | } |
1507 | } |
1153 | } |
… | |
… | |
1509 | return 1; |
1155 | return 1; |
1510 | } |
1156 | } |
1511 | |
1157 | |
1512 | if (sscanf (params, "%u", &i) != 1) |
1158 | if (sscanf (params, "%u", &i) != 1) |
1513 | { |
1159 | { |
1514 | if (1) |
|
|
1515 | LOG (llevDebug, "command_pickup: params==NULL\n"); |
|
|
1516 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); |
1160 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type."); |
1517 | return 1; |
1161 | return 1; |
1518 | } |
1162 | } |
1519 | set_pickup_mode (op, i); |
1163 | |
|
|
1164 | if (i <= PU_RATIO) |
|
|
1165 | i |= op->contr->mode & ~PU_RATIO; |
|
|
1166 | |
|
|
1167 | op->contr->mode = i; |
1520 | |
1168 | |
1521 | return 1; |
1169 | return 1; |
1522 | } |
1170 | } |
1523 | |
1171 | |
1524 | void |
|
|
1525 | set_pickup_mode (object *op, int i) |
|
|
1526 | { |
|
|
1527 | switch (op->contr->mode = i) |
|
|
1528 | { |
|
|
1529 | case 0: |
|
|
1530 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up."); |
|
|
1531 | break; |
|
|
1532 | case 1: |
|
|
1533 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item."); |
|
|
1534 | break; |
|
|
1535 | case 2: |
|
|
1536 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop."); |
|
|
1537 | break; |
|
|
1538 | case 3: |
|
|
1539 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up."); |
|
|
1540 | break; |
|
|
1541 | case 4: |
|
|
1542 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items."); |
|
|
1543 | break; |
|
|
1544 | case 5: |
|
|
1545 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop."); |
|
|
1546 | break; |
|
|
1547 | case 6: |
|
|
1548 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items."); |
|
|
1549 | break; |
|
|
1550 | case 7: |
|
|
1551 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems"); |
|
|
1552 | break; |
|
|
1553 | } |
|
|
1554 | } |
|
|
1555 | |
|
|
1556 | int |
1172 | int |
1557 | command_search_items (object *op, char *params) |
1173 | command_search_items (object *op, char *params) |
1558 | { |
1174 | { |
1559 | char buf[MAX_BUF]; |
|
|
1560 | |
|
|
1561 | if (settings.search_items == FALSE) |
|
|
1562 | return 1; |
|
|
1563 | |
|
|
1564 | if (params == NULL) |
1175 | if (params == NULL) |
1565 | { |
1176 | { |
1566 | if (op->contr->search_str[0] == '\0') |
1177 | if (op->contr->search_str[0] == '\0') |
1567 | { |
1178 | { |
1568 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
1179 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); |
1569 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1180 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1570 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1181 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1571 | return 1; |
1182 | return 1; |
1572 | } |
1183 | } |
|
|
1184 | |
1573 | op->contr->search_str[0] = '\0'; |
1185 | op->contr->search_str[0] = '\0'; |
1574 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1186 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1575 | fix_player (op); |
1187 | op->contr->queue_stats_update (); |
1576 | return 1; |
1188 | return 1; |
1577 | } |
1189 | } |
1578 | if ((int) strlen (params) >= MAX_BUF) |
1190 | |
|
|
1191 | if (strlen (params) >= sizeof (op->contr->search_str)) |
1579 | { |
1192 | { |
1580 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1193 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1581 | return 1; |
1194 | return 1; |
1582 | } |
1195 | } |
|
|
1196 | |
1583 | strcpy (op->contr->search_str, params); |
1197 | strcpy (op->contr->search_str, params); |
1584 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1198 | new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str)); |
1585 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1199 | op->contr->queue_stats_update (); |
1586 | fix_player (op); |
1200 | |
1587 | return 1; |
1201 | return 1; |
1588 | } |
1202 | } |
1589 | |
1203 | |
1590 | /* |
1204 | int |
1591 | * Changing the custom name of an item |
1205 | command_unlock (object *op, char *params) |
1592 | * |
1206 | { |
1593 | * Syntax is: rename <what object> to <new name> |
1207 | /* if the unlock command typed with nothing, unlock everything, |
1594 | * if '<what object>' is omitted, marked object is used |
1208 | * this might be bad |
1595 | * if 'to <new name>' is omitted, custom name is cleared |
1209 | */ |
|
|
1210 | if (params == NULL) |
|
|
1211 | { |
|
|
1212 | for (object *item = op->inv; item; item = item->below) |
|
|
1213 | { |
|
|
1214 | item->clr_flag (FLAG_INV_LOCKED); |
|
|
1215 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param."); |
|
|
1216 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1217 | } |
|
|
1218 | return 0; |
|
|
1219 | } |
|
|
1220 | |
|
|
1221 | /* if the unlock command is used with a param, |
|
|
1222 | * unlock what matches. i.e. unlock material, should unlock all the materials |
|
|
1223 | */ |
|
|
1224 | for (object *item = op->inv; item; item = item->below) |
|
|
1225 | if (item->name.contains (params)) |
|
|
1226 | { |
|
|
1227 | item->clr_flag (FLAG_INV_LOCKED); |
|
|
1228 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param."); |
|
|
1229 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1230 | } |
|
|
1231 | |
|
|
1232 | return 0; |
|
|
1233 | } |
|
|
1234 | |
|
|
1235 | int |
|
|
1236 | command_lock (object *op, char *params) |
|
|
1237 | { |
|
|
1238 | /* if the lock command is typed by itself, lock everything |
|
|
1239 | */ |
|
|
1240 | if (params == NULL) |
|
|
1241 | { |
|
|
1242 | for (object *item = op->inv; item; item = item->below) |
|
|
1243 | { |
|
|
1244 | item->set_flag (FLAG_INV_LOCKED); |
|
|
1245 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param."); |
|
|
1246 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1247 | } |
|
|
1248 | return 0; |
|
|
1249 | } |
|
|
1250 | |
|
|
1251 | /* if the lock command is used with a param, lock what matches. |
|
|
1252 | * i.e. lock material, should lock all the materials |
|
|
1253 | */ |
|
|
1254 | for (object *item = op->inv; item; item = item->below) |
|
|
1255 | if (item->name.contains (params)) |
|
|
1256 | { |
|
|
1257 | item->set_flag (FLAG_INV_LOCKED); |
|
|
1258 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param."); |
|
|
1259 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1260 | } |
|
|
1261 | |
|
|
1262 | return 0; |
|
|
1263 | } |
|
|
1264 | |
|
|
1265 | /* op should be a player, params is any params. |
|
|
1266 | * If no params given, we print out the currently marked object. |
|
|
1267 | * otherwise, try to find a matching object - try best match first. |
1596 | * |
1268 | */ |
1597 | * Names are considered for all purpose having a length <=127 (max length sent to client |
|
|
1598 | * by server) */ |
|
|
1599 | |
|
|
1600 | int |
1269 | int |
1601 | command_rename_item (object *op, char *params) |
1270 | command_mark (object *op, char *params) |
1602 | { |
1271 | { |
1603 | char buf[VERY_BIG_BUF]; |
|
|
1604 | int itemnumber; |
|
|
1605 | object *item = NULL; |
|
|
1606 | char *closebrace; |
|
|
1607 | size_t counter; |
|
|
1608 | |
|
|
1609 | if (params) |
1272 | if (!params) |
1610 | { |
1273 | { |
1611 | /* Let's skip white spaces */ |
1274 | if (object *mark = op->mark ()) |
1612 | while (' ' == *params) |
1275 | op->statusmsg (format ("%s is marked.", query_name (mark))); |
1613 | params++; |
|
|
1614 | |
|
|
1615 | /* Checking the first part */ |
|
|
1616 | if ((itemnumber = atoi (params)) != 0) |
|
|
1617 | { |
|
|
1618 | for (item = op->inv; item && ((item->count != (tag_t) itemnumber) || item->invisible); item = item->below); |
|
|
1619 | if (!item) |
|
|
1620 | { |
|
|
1621 | new_draw_info (NDI_UNIQUE, 0, op, "Tried to rename an invalid item."); |
|
|
1622 | return 1; |
|
|
1623 | } |
|
|
1624 | while (isdigit (*params) || ' ' == *params) |
|
|
1625 | params++; |
|
|
1626 | } |
|
|
1627 | else if ('<' == *params) |
|
|
1628 | { |
|
|
1629 | /* Got old name, let's get it & find appropriate matching item */ |
|
|
1630 | closebrace = strchr (params, '>'); |
|
|
1631 | if (!closebrace) |
|
|
1632 | { |
|
|
1633 | new_draw_info (NDI_UNIQUE, 0, op, "Syntax error!"); |
|
|
1634 | return 1; |
|
|
1635 | } |
|
|
1636 | |
|
|
1637 | /* Sanity check for buffer overruns */ |
|
|
1638 | if ((closebrace - params) > 127) |
|
|
1639 | { |
|
|
1640 | new_draw_info (NDI_UNIQUE, 0, op, "Old name too long (up to 127 characters allowed)!"); |
|
|
1641 | return 1; |
|
|
1642 | } |
|
|
1643 | |
|
|
1644 | /* Copy the old name */ |
|
|
1645 | assign (buf, params + 1, closebrace - params - 1); |
|
|
1646 | |
|
|
1647 | /* Find best matching item */ |
|
|
1648 | item = find_best_object_match (op, buf); |
|
|
1649 | if (!item) |
|
|
1650 | { |
|
|
1651 | new_draw_info (NDI_UNIQUE, 0, op, "Could not find a matching item to rename."); |
|
|
1652 | return 1; |
|
|
1653 | } |
|
|
1654 | |
|
|
1655 | /* Now need to move pointer to just after > */ |
|
|
1656 | params = closebrace + 1; |
|
|
1657 | while (' ' == *params) |
|
|
1658 | params++; |
|
|
1659 | |
|
|
1660 | } |
|
|
1661 | else |
1276 | else |
1662 | { |
1277 | op->failmsg ("You have no marked object."); |
1663 | /* Use marked item */ |
1278 | } |
1664 | item = find_marked_object (op); |
1279 | else |
1665 | if (!item) |
1280 | { |
1666 | { |
1281 | if (object *mark = find_best_object_match (op, params)) |
1667 | new_draw_info (NDI_UNIQUE, 0, op, "No marked item to rename."); |
|
|
1668 | return 1; |
|
|
1669 | } |
|
|
1670 | } |
1282 | { |
1671 | |
1283 | op->contr->mark = mark; |
1672 | /* Now let's find the new name */ |
1284 | op->statusmsg (format ("Marked item %s", query_name (mark))); |
1673 | if (!strncmp (params, "to ", 3)) |
|
|
1674 | { |
|
|
1675 | params += 3; |
|
|
1676 | while (' ' == *params) |
|
|
1677 | params++; |
|
|
1678 | if ('<' != *params) |
|
|
1679 | { |
|
|
1680 | new_draw_info (NDI_UNIQUE, 0, op, "Syntax error, expecting < at start of new name!"); |
|
|
1681 | return 1; |
|
|
1682 | } |
|
|
1683 | closebrace = strchr (params + 1, '>'); |
|
|
1684 | if (!closebrace) |
|
|
1685 | { |
|
|
1686 | new_draw_info (NDI_UNIQUE, 0, op, "Syntax error, expecting > at end of new name!"); |
|
|
1687 | return 1; |
|
|
1688 | } |
|
|
1689 | |
|
|
1690 | /* Sanity check for buffer overruns */ |
|
|
1691 | if ((closebrace - params) > 127) |
|
|
1692 | { |
|
|
1693 | new_draw_info (NDI_UNIQUE, 0, op, "New name too long (up to 127 characters allowed)!"); |
|
|
1694 | return 1; |
|
|
1695 | } |
|
|
1696 | |
|
|
1697 | /* Copy the new name */ |
|
|
1698 | assign (buf, params + 1, closebrace - params - 1); |
|
|
1699 | |
|
|
1700 | /* Let's check it for weird characters */ |
|
|
1701 | for (counter = 0; counter < strlen (buf); counter++) |
|
|
1702 | { |
|
|
1703 | if (isalnum (buf[counter])) |
|
|
1704 | continue; |
|
|
1705 | if (' ' == buf[counter]) |
|
|
1706 | continue; |
|
|
1707 | if ('\'' == buf[counter]) |
|
|
1708 | continue; |
|
|
1709 | if ('+' == buf[counter]) |
|
|
1710 | continue; |
|
|
1711 | if ('_' == buf[counter]) |
|
|
1712 | continue; |
|
|
1713 | if ('-' == buf[counter]) |
|
|
1714 | continue; |
|
|
1715 | |
|
|
1716 | /* If we come here, then the name contains an invalid character... |
|
|
1717 | tell the player & exit */ |
|
|
1718 | new_draw_info (NDI_UNIQUE, 0, op, "Invalid new name!"); |
|
|
1719 | return 1; |
|
|
1720 | } |
|
|
1721 | |
|
|
1722 | } |
1285 | } |
1723 | else |
1286 | else |
1724 | { |
1287 | op->failmsgf ("Could not find an object that matches %s", params); |
1725 | /* If param contains something, then syntax error... */ |
|
|
1726 | if (strlen (params)) |
|
|
1727 | { |
|
|
1728 | new_draw_info (NDI_UNIQUE, 0, op, "Syntax error, expected 'to <' after old name!"); |
|
|
1729 | return 1; |
|
|
1730 | } |
|
|
1731 | /* New name is empty */ |
|
|
1732 | buf[0] = '\0'; |
|
|
1733 | } |
|
|
1734 | } |
|
|
1735 | else |
|
|
1736 | { |
1288 | } |
1737 | /* Last case: params==NULL */ |
|
|
1738 | item = find_marked_object (op); |
|
|
1739 | if (!item) |
|
|
1740 | { |
|
|
1741 | new_draw_info (NDI_UNIQUE, 0, op, "No marked item to rename."); |
|
|
1742 | return 1; |
|
|
1743 | } |
|
|
1744 | buf[0] = '\0'; |
|
|
1745 | } |
|
|
1746 | |
1289 | |
1747 | if (QUERY_FLAG (item, FLAG_UNPAID)) |
1290 | return 0; /*shouldnt get here */ |
1748 | { |
|
|
1749 | new_draw_info (NDI_UNIQUE, 0, op, "You can't rename an unpaid item! You should pay for it first."); |
|
|
1750 | return 1; |
|
|
1751 | } |
|
|
1752 | |
|
|
1753 | /* Coming here, everything is fine... */ |
|
|
1754 | if (!strlen (buf)) |
|
|
1755 | { |
|
|
1756 | /* Clear custom name */ |
|
|
1757 | if (item->custom_name) |
|
|
1758 | { |
|
|
1759 | item->custom_name = 0; |
|
|
1760 | |
|
|
1761 | new_draw_info_format (NDI_UNIQUE, 0, op, "You stop calling your %s with weird names.", |
|
|
1762 | query_base_name (item, item->nrof > 1 ? 1 : 0)); |
|
|
1763 | esrv_update_item (UPD_NAME, op, item); |
|
|
1764 | } |
|
|
1765 | else |
|
|
1766 | { |
|
|
1767 | new_draw_info (NDI_UNIQUE, 0, op, "This item has no custom name."); |
|
|
1768 | } |
|
|
1769 | } |
|
|
1770 | else |
|
|
1771 | { |
|
|
1772 | /* Set custom name */ |
|
|
1773 | item->custom_name = buf; |
|
|
1774 | |
|
|
1775 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s will now be called %s.", query_base_name (item, item->nrof > 1 ? 1 : 0), buf); |
|
|
1776 | esrv_update_item (UPD_NAME, op, item); |
|
|
1777 | } |
|
|
1778 | |
|
|
1779 | return 1; |
|
|
1780 | } |
1291 | } |
|
|
1292 | |