1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
17 | * |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
18 | * You should have received a copy of the Affero GNU General Public License |
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19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
23 | * |
21 | * |
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22 | * The authors can be reached via e-mail to <support@deliantra.net> |
24 | */ |
23 | */ |
25 | |
24 | |
26 | /* |
25 | /* |
27 | * Object (handling) commands |
26 | * Object (handling) commands |
28 | */ |
27 | */ |
29 | |
28 | |
30 | #include <global.h> |
29 | #include <global.h> |
31 | #include <loader.h> |
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32 | #include <skills.h> |
30 | #include <skills.h> |
33 | #include <sproto.h> |
31 | #include <sproto.h> |
34 | #include <living.h> |
32 | #include <living.h> |
35 | #include <math.h> |
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36 | |
33 | |
37 | /* |
34 | /* |
38 | * Object id parsing functions |
35 | * Object id parsing functions |
39 | */ |
36 | */ |
40 | |
37 | |
… | |
… | |
58 | * only unapply applied, or apply unapplied objects |
55 | * only unapply applied, or apply unapplied objects |
59 | **/ |
56 | **/ |
60 | static object * |
57 | static object * |
61 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
58 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
62 | { |
59 | { |
63 | object *tmp, *best = NULL; |
60 | object *best = 0; |
64 | int match_val = 0, tmpmatch; |
61 | int match_val = 0; |
65 | |
62 | |
66 | for (tmp = pl->inv; tmp; tmp = tmp->below) |
63 | for (object *tmp = pl->inv; tmp; tmp = tmp->below) |
67 | { |
64 | { |
68 | if (tmp->invisible) |
65 | if (tmp->invisible) |
69 | continue; |
66 | continue; |
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67 | |
70 | if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) |
68 | int tmpmatch = item_matched_string (pl, tmp, params); |
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69 | |
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70 | if (tmpmatch > match_val) |
71 | { |
71 | { |
72 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
72 | if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED])) |
73 | continue; |
73 | continue; |
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74 | |
74 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
75 | if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED])) |
75 | continue; |
76 | continue; |
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77 | |
76 | match_val = tmpmatch; |
78 | match_val = tmpmatch; |
77 | best = tmp; |
79 | best = tmp; |
78 | } |
80 | } |
79 | } |
81 | } |
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82 | |
80 | return best; |
83 | return best; |
81 | } |
84 | } |
82 | |
85 | |
83 | /** |
86 | /** |
84 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
87 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
85 | **/ |
88 | **/ |
86 | object * |
89 | object * |
87 | find_best_object_match (object *pl, const char *params) |
90 | find_best_object_match (object *pl, const char *params) |
88 | { |
91 | { |
89 | return find_best_apply_object_match (pl, params, AP_NULL); |
92 | return find_best_apply_object_match (pl, params, AP_TOGGLE); |
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93 | } |
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94 | |
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95 | static bool |
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96 | can_split (object *pl, object *&op, sint32 nrof) |
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97 | { |
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98 | if (object *tmp = op->split (nrof ? nrof : op->number_of ())) |
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99 | { |
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100 | op = tmp; |
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101 | return true; |
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102 | } |
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103 | else |
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104 | { |
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105 | if (op->nrof > 1) |
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106 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl); |
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107 | else |
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108 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name); |
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109 | |
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110 | return false; |
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111 | } |
90 | } |
112 | } |
91 | |
113 | |
92 | int |
114 | int |
93 | command_uskill (object *pl, char *params) |
115 | command_uskill (object *pl, char *params) |
94 | { |
116 | { |
95 | if (!params) |
117 | if (!params) |
96 | { |
118 | { |
97 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
119 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
98 | return 0; |
120 | return 0; |
99 | } |
121 | } |
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122 | |
100 | return use_skill (pl, params); |
123 | return use_skill (pl, params); |
101 | } |
124 | } |
102 | |
125 | |
103 | int |
126 | int |
104 | command_rskill (object *pl, char *params) |
127 | command_rskill (object *pl, char *params) |
… | |
… | |
108 | if (!params) |
131 | if (!params) |
109 | { |
132 | { |
110 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
133 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
111 | return 0; |
134 | return 0; |
112 | } |
135 | } |
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136 | |
113 | skill = find_skill_by_name (pl, params); |
137 | skill = find_skill_by_name_fuzzy (pl, params); |
114 | |
138 | |
115 | if (!skill) |
139 | if (!skill) |
116 | { |
140 | { |
117 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
141 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params); |
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142 | return 0; |
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143 | } |
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144 | |
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145 | pl->apply (skill); |
118 | return 0; |
146 | return 1; |
119 | } |
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120 | return change_skill (pl, skill, 0); |
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121 | } |
147 | } |
122 | |
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123 | |
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124 | /* These functions (command_search, command_disarm) are really just wrappers for |
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125 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
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126 | * and replaced with those. |
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127 | */ |
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128 | int |
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129 | command_search (object *op, char *params) |
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130 | { |
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131 | return use_skill (op, skill_names[SK_FIND_TRAPS]); |
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132 | } |
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133 | |
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134 | int |
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135 | command_disarm (object *op, char *params) |
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136 | { |
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137 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
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138 | } |
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139 | |
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140 | |
148 | |
141 | /* A little special because we do want to pass the full params along |
149 | /* A little special because we do want to pass the full params along |
142 | * as it includes the object to throw. |
150 | * as it includes the object to throw. |
143 | */ |
151 | */ |
144 | int |
152 | int |
145 | command_throw (object *op, char *params) |
153 | command_throw (object *op, char *params) |
146 | { |
154 | { |
147 | object *skop; |
155 | if (object *skop = find_skill_by_name (op, shstr_throwing)) |
148 | |
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149 | skop = find_skill_by_name (op, skill_names[SK_THROWING]); |
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150 | if (skop) |
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151 | return do_skill (op, op, skop, op->facing, params); |
156 | return do_skill (op, op, skop, op->facing, params); |
152 | else |
157 | else |
153 | { |
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154 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
158 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill."); |
155 | } |
159 | |
156 | return 0; |
160 | return 0; |
157 | } |
161 | } |
158 | |
162 | |
159 | |
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160 | int |
163 | int |
161 | command_apply (object *op, char *params) |
164 | command_apply (object *op, char *params) |
162 | { |
165 | { |
163 | if (!params) |
166 | if (!params) |
164 | { |
167 | { |
165 | player_apply_below (op); |
168 | player_apply_below (op); |
166 | return 0; |
169 | return 0; |
167 | } |
170 | } |
168 | else |
171 | else |
169 | { |
172 | { |
170 | apply_flag aflag = (apply_flag) 0; |
173 | apply_flag aflag = (apply_flag)0; |
171 | object *inv; |
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172 | |
174 | |
173 | while (*params == ' ') |
175 | while (*params == ' ') |
174 | params++; |
176 | params++; |
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177 | |
175 | if (!strncmp (params, "-a ", 3)) |
178 | if (!strncmp (params, "-a ", 3)) |
176 | { |
179 | { |
177 | aflag = AP_APPLY; |
180 | aflag = AP_APPLY; |
178 | params += 3; |
181 | params += 3; |
179 | } |
182 | } |
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183 | |
180 | if (!strncmp (params, "-u ", 3)) |
184 | if (!strncmp (params, "-u ", 3)) |
181 | { |
185 | { |
182 | aflag = AP_UNAPPLY; |
186 | aflag = AP_UNAPPLY; |
183 | params += 3; |
187 | params += 3; |
184 | } |
188 | } |
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189 | |
185 | while (*params == ' ') |
190 | while (*params == ' ') |
186 | params++; |
191 | params++; |
187 | |
192 | |
188 | inv = find_best_apply_object_match (op, params, aflag); |
193 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
189 | if (inv) |
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190 | { |
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191 | player_apply (op, inv, aflag, 0); |
194 | op->apply (inv, aflag); |
192 | } |
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193 | else |
195 | else |
194 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
196 | op->failmsgf ("Could not find any match to the %s.", params); |
195 | } |
197 | } |
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198 | |
196 | return 0; |
199 | return 0; |
197 | } |
200 | } |
198 | |
201 | |
199 | /* |
202 | /* |
200 | * Check if an item op can be put into a sack. If pl exists then tell |
203 | * Check if an item op can be put into a sack. If pl exists then tell |
… | |
… | |
206 | * not need to use split_ob and stuff. |
209 | * not need to use split_ob and stuff. |
207 | */ |
210 | */ |
208 | int |
211 | int |
209 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
212 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
210 | { |
213 | { |
211 | |
214 | if (!sack->flag [FLAG_APPLIED]) |
212 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
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213 | { |
215 | { |
214 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
216 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
215 | return 0; |
217 | return 0; |
216 | } |
218 | } |
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219 | |
217 | if (sack == op) |
220 | if (sack == op) |
218 | { |
221 | { |
219 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
222 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
220 | return 0; |
223 | return 0; |
221 | } |
224 | } |
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225 | |
222 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
226 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
223 | { |
227 | { |
224 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
228 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack)); |
225 | return 0; |
229 | return 0; |
226 | } |
230 | } |
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231 | |
227 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
232 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
228 | { |
233 | { |
229 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
234 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
230 | return 0; |
235 | return 0; |
231 | } |
236 | } |
232 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
237 | |
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238 | if (sack->weight_limit |
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239 | && weight_t (sack->carrying |
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240 | + sack->number_of () |
233 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
241 | * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
234 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
242 | * (100 - sack->stats.Str) / 100) |
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243 | > sack->weight_limit) |
235 | { |
244 | { |
236 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
245 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
237 | return 0; |
246 | return 0; |
238 | } |
247 | } |
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248 | |
239 | /* All other checks pass, must be OK */ |
249 | /* All other checks pass, must be OK */ |
240 | return 1; |
250 | return 1; |
241 | } |
251 | } |
242 | |
252 | |
243 | /* Pick up commands follow */ |
253 | /* Pick up commands follow */ |
244 | |
254 | |
245 | /* pl = player (not always - monsters can use this now) |
255 | /* pl = player (not always - monsters can use this now) |
246 | * op is the object to put tmp into, |
256 | * op is the object to put tmp into, |
247 | * tmp is the object to pick up, nrof is the number to |
257 | * tmp is the object to pick up, nrof is the number to |
248 | * pick up (0 means all of them) |
258 | * pick up (0 means all of them) |
249 | */ |
259 | */ |
250 | static void |
260 | static void |
251 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
261 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
252 | { |
262 | { |
253 | /* buf needs to be big (more than 256 chars) because you can get |
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254 | * very long item names. |
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255 | */ |
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256 | char buf[HUGE_BUF]; |
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257 | object *env = tmp->env; |
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258 | uint32 weight, effective_weight_limit; |
263 | weight_t weight, effective_weight_limit; |
259 | int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
264 | int tmp_nrof = tmp->number_of (); |
260 | |
265 | |
261 | /* IF the player is flying & trying to take the item out of a container |
266 | /* IF the player is flying & trying to take the item out of a container |
262 | * that is in his inventory, let him. tmp->env points to the container |
267 | * that is in his inventory, let him. tmp->env points to the container |
263 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
268 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
264 | * containers not allowed as of now) |
269 | * containers not allowed as of now) |
265 | */ |
270 | */ |
266 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
271 | if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl) |
267 | { |
272 | { |
268 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
273 | pl->failmsg ("You are levitating, you can't reach the ground! " |
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274 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
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275 | "or waiting till the levitation effect wears off.>"); |
269 | return; |
276 | return; |
270 | } |
277 | } |
271 | |
278 | |
272 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
279 | if (tmp->flag [FLAG_NO_DROP]) |
273 | return; |
280 | return; |
274 | |
281 | |
275 | if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
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276 | { |
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277 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!"); |
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278 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
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279 | |
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280 | if (pl->type == PLAYER) |
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281 | esrv_del_item (pl->contr, tmp->count); |
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282 | |
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283 | tmp->destroy (); |
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284 | return; |
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285 | } |
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286 | |
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287 | if (nrof > tmp_nrof || nrof == 0) |
282 | if (nrof > tmp_nrof || nrof <= 0) |
288 | nrof = tmp_nrof; |
283 | nrof = tmp_nrof; |
289 | |
284 | |
290 | /* Figure out how much weight this object will add to the player */ |
285 | /* Figure out how much weight this object will add to the player */ |
291 | weight = tmp->weight * nrof; |
286 | weight = tmp->weight * nrof; |
292 | if (tmp->inv) |
287 | if (tmp->inv) |
293 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
288 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
294 | |
289 | |
295 | if (pl->stats.Str <= MAX_STAT) |
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296 | effective_weight_limit = weight_limit[pl->stats.Str]; |
290 | effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)]; |
297 | else |
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298 | effective_weight_limit = weight_limit[MAX_STAT]; |
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299 | |
291 | |
300 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
292 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
301 | { |
293 | { |
302 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
294 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
303 | return; |
295 | return; |
304 | } |
296 | } |
305 | |
297 | |
306 | if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
298 | if (!can_split (pl, tmp, nrof)) |
307 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
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308 | |
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309 | if (nrof != tmp_nrof) |
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310 | { |
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311 | object *tmp2 = tmp; |
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312 | |
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313 | tmp = get_split_ob (tmp, nrof); |
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314 | if (!tmp) |
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315 | { |
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316 | new_draw_info (NDI_UNIQUE, 0, pl, errmsg); |
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317 | return; |
299 | return; |
318 | } |
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319 | |
300 | |
320 | /* Tell a client what happened rest of objects */ |
301 | if (tmp->flag [FLAG_UNPAID]) |
321 | if (pl->type == PLAYER) |
302 | { |
322 | { |
303 | tmp->flag.reset (FLAG_UNPAID); |
323 | if (tmp2->destroyed ()) |
304 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
324 | esrv_del_item (pl->contr, tmp2->count); |
305 | tmp->flag.set (FLAG_UNPAID); |
325 | else |
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326 | esrv_send_item (pl, tmp2); |
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327 | } |
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328 | } |
306 | } |
329 | else |
307 | else |
330 | { |
308 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); |
331 | /* If the object is in a container, send a delete to the client. |
|
|
332 | * - we are moving all the items from the container to elsewhere, |
|
|
333 | * so it needs to be deleted. |
|
|
334 | */ |
|
|
335 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
336 | { |
|
|
337 | if (tmp->env && pl->type == PLAYER) |
|
|
338 | esrv_del_item (pl->contr, tmp->count); |
|
|
339 | tmp->remove (); /* Unlink it */ |
|
|
340 | } |
|
|
341 | } |
|
|
342 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
343 | (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
|
|
344 | else |
|
|
345 | (void) sprintf (buf, "You pick up the %s.", query_name (tmp)); |
|
|
346 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
|
|
347 | |
309 | |
348 | tmp = insert_ob_in_ob (tmp, op); |
310 | op->insert (tmp); |
349 | |
|
|
350 | /* All the stuff below deals with client/server code, and is only |
|
|
351 | * usable by players |
|
|
352 | */ |
|
|
353 | if (pl->type != PLAYER) |
|
|
354 | return; |
|
|
355 | |
|
|
356 | esrv_send_item (pl, tmp); |
|
|
357 | /* These are needed to update the weight for the container we |
|
|
358 | * are putting the object in. |
|
|
359 | */ |
|
|
360 | if (op != pl) |
|
|
361 | { |
|
|
362 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
363 | esrv_send_item (pl, pl); |
|
|
364 | } |
|
|
365 | |
|
|
366 | /* Update the container the object was in */ |
|
|
367 | if (env && env != pl && env != op) |
|
|
368 | esrv_update_item (UPD_WEIGHT, pl, env); |
|
|
369 | } |
311 | } |
370 | |
312 | |
371 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
313 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
372 | void |
314 | void |
373 | pick_up (object *op, object *alt) |
315 | pick_up (object *op, object *alt) |
… | |
… | |
383 | if (!can_pick (op, alt)) |
325 | if (!can_pick (op, alt)) |
384 | { |
326 | { |
385 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
327 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
386 | goto leave; |
328 | goto leave; |
387 | } |
329 | } |
|
|
330 | |
388 | tmp = alt; |
331 | tmp = alt; |
389 | } |
332 | } |
390 | else |
333 | else |
391 | { |
334 | { |
392 | if (op->below == NULL || !can_pick (op, op->below)) |
335 | if (op->below == NULL || !can_pick (op, op->below)) |
… | |
… | |
401 | /* Try to catch it. */ |
344 | /* Try to catch it. */ |
402 | tmp_map = tmp->map; |
345 | tmp_map = tmp->map; |
403 | tmp = stop_item (tmp); |
346 | tmp = stop_item (tmp); |
404 | if (tmp == NULL) |
347 | if (tmp == NULL) |
405 | goto leave; |
348 | goto leave; |
|
|
349 | |
406 | need_fix_tmp = 1; |
350 | need_fix_tmp = 1; |
407 | if (!can_pick (op, tmp)) |
351 | if (!can_pick (op, tmp)) |
408 | goto leave; |
352 | goto leave; |
409 | |
353 | |
410 | if (op->type == PLAYER) |
354 | if (op->type == PLAYER) |
… | |
… | |
415 | } |
359 | } |
416 | else |
360 | else |
417 | count = tmp->nrof; |
361 | count = tmp->nrof; |
418 | |
362 | |
419 | /* container is open, so use it */ |
363 | /* container is open, so use it */ |
420 | if (op->container) |
364 | if (tmp->flag [FLAG_STARTEQUIP]) |
|
|
365 | alt = op; |
|
|
366 | else if ((alt = op->container_ ())) |
421 | { |
367 | { |
422 | alt = op->container; |
|
|
423 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
368 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
424 | goto leave; |
369 | goto leave; |
425 | } |
370 | } |
426 | else |
371 | else |
427 | { /* non container pickup */ |
372 | { /* non container pickup */ |
428 | for (alt = op->inv; alt; alt = alt->below) |
373 | for (alt = op->inv; alt; alt = alt->below) |
429 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && |
374 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && |
430 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
375 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
431 | break; /* perfect match */ |
376 | break; /* perfect match */ |
432 | |
377 | |
433 | if (!alt) |
378 | if (!alt) |
434 | for (alt = op->inv; alt; alt = alt->below) |
379 | for (alt = op->inv; alt; alt = alt->below) |
435 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
380 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count)) |
436 | break; /* General container comes next */ |
381 | break; /* General container comes next */ |
|
|
382 | |
437 | if (!alt) |
383 | if (!alt) |
438 | alt = op; /* No free containers */ |
384 | alt = op; /* No free containers */ |
439 | } |
385 | } |
440 | |
386 | |
441 | if (tmp->env == alt) |
387 | if (tmp->env == alt) |
… | |
… | |
443 | /* here it could be possible to check rent, |
389 | /* here it could be possible to check rent, |
444 | * if someone wants to implement it |
390 | * if someone wants to implement it |
445 | */ |
391 | */ |
446 | alt = op; |
392 | alt = op; |
447 | } |
393 | } |
|
|
394 | |
448 | #ifdef PICKUP_DEBUG |
395 | #ifdef PICKUP_DEBUG |
449 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
396 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
450 | #endif |
397 | #endif |
451 | |
398 | |
452 | /* startequip items are not allowed to be put into containers: */ |
399 | /* startequip items are not allowed to be put into containers: */ |
453 | if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
400 | if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP]) |
454 | { |
401 | { |
455 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
402 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
456 | goto leave; |
403 | goto leave; |
457 | } |
404 | } |
458 | |
405 | |
… | |
… | |
468 | |
415 | |
469 | leave: |
416 | leave: |
470 | if (need_fix_tmp) |
417 | if (need_fix_tmp) |
471 | fix_stopped_item (tmp, tmp_map, op); |
418 | fix_stopped_item (tmp, tmp_map, op); |
472 | } |
419 | } |
473 | |
|
|
474 | |
420 | |
475 | /* This takes (picks up) and item. op is the player |
421 | /* This takes (picks up) and item. op is the player |
476 | * who issued the command. params is a string to |
422 | * who issued the command. params is a string to |
477 | * match against the item name. Basically, always |
423 | * match against the item name. Basically, always |
478 | * returns zero, but that should be improved. |
424 | * returns zero, but that should be improved. |
… | |
… | |
480 | int |
426 | int |
481 | command_take (object *op, char *params) |
427 | command_take (object *op, char *params) |
482 | { |
428 | { |
483 | object *tmp, *next; |
429 | object *tmp, *next; |
484 | |
430 | |
485 | if (op->container) |
431 | if (op->container_ ()) |
486 | tmp = op->container->inv; |
432 | tmp = op->container_ ()->inv; |
487 | else |
433 | else |
488 | { |
434 | { |
489 | tmp = op->above; |
435 | tmp = op->above; |
490 | if (tmp) |
436 | if (tmp) |
491 | while (tmp->above) |
437 | while (tmp->above) |
… | |
… | |
493 | |
439 | |
494 | if (!tmp) |
440 | if (!tmp) |
495 | tmp = op->below; |
441 | tmp = op->below; |
496 | } |
442 | } |
497 | |
443 | |
498 | if (tmp == NULL) |
444 | if (!tmp) |
499 | { |
445 | { |
500 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
446 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
501 | return 0; |
447 | return 0; |
502 | } |
448 | } |
503 | |
449 | |
504 | /* Makes processing easier */ |
450 | /* Makes processing easier */ |
505 | if (params && *params == '\0') |
451 | if (params && *params == '\0') |
506 | params = NULL; |
452 | params = 0; |
|
|
453 | |
|
|
454 | int cnt = MAX_ITEM_PER_ACTION; |
507 | |
455 | |
508 | while (tmp) |
456 | while (tmp) |
509 | { |
457 | { |
510 | next = tmp->below; |
458 | next = tmp->below; |
511 | |
459 | |
… | |
… | |
518 | /* This following two if and else if could be merged into line |
466 | /* This following two if and else if could be merged into line |
519 | * but that probably will make it more difficult to read, and |
467 | * but that probably will make it more difficult to read, and |
520 | * not make it any more efficient |
468 | * not make it any more efficient |
521 | */ |
469 | */ |
522 | if (params && item_matched_string (op, tmp, params)) |
470 | if (params && item_matched_string (op, tmp, params)) |
|
|
471 | { |
|
|
472 | if (--cnt < 0) break; |
523 | pick_up (op, tmp); |
473 | pick_up (op, tmp); |
|
|
474 | } |
524 | else if (can_pick (op, tmp) && !params) |
475 | else if (can_pick (op, tmp) && !params) |
525 | { |
476 | { |
|
|
477 | if (--cnt < 0) break; |
526 | pick_up (op, tmp); |
478 | pick_up (op, tmp); |
527 | break; |
479 | break; |
528 | } |
480 | } |
529 | |
481 | |
530 | tmp = next; |
482 | tmp = next; |
|
|
483 | } |
|
|
484 | |
|
|
485 | if (cnt < 0) |
|
|
486 | { |
|
|
487 | op->failmsg ("Couldn't pick up so many items at once."); |
|
|
488 | return 0; |
531 | } |
489 | } |
532 | |
490 | |
533 | if (!params && !tmp) |
491 | if (!params && !tmp) |
534 | { |
492 | { |
535 | for (tmp = op->below; tmp; tmp = tmp->below) |
493 | for (tmp = op->below; tmp; tmp = tmp->below) |
536 | if (!tmp->invisible) |
494 | if (!tmp->invisible) |
537 | { |
495 | { |
538 | char buf[MAX_BUF]; |
|
|
539 | |
|
|
540 | sprintf (buf, "You can't pick up a %s.", &tmp->name); |
496 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name); |
541 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
542 | break; |
497 | break; |
543 | } |
498 | } |
544 | |
499 | |
545 | if (!tmp) |
500 | if (!tmp) |
546 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
501 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
547 | } |
502 | } |
548 | |
503 | |
549 | return 0; |
504 | return 0; |
550 | } |
505 | } |
551 | |
506 | |
552 | |
|
|
553 | /* |
507 | /* |
554 | * This function was part of drop, now is own function. |
508 | * This function was part of drop, now is own function. |
555 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
509 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
556 | * if nrof is non zero, then nrof objects is tried to put into sack. |
510 | * if nrof is non zero, then nrof objects is tried to put into sack. |
|
|
511 | * |
557 | * Note that the 'sack' in question can now be a transport, |
512 | * Note that the 'sack' in question can now be a transport, |
558 | * so this function isn't named very good anymore. |
513 | * so this function isn't named very good anymore. |
559 | */ |
514 | */ |
560 | void |
515 | void |
561 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
516 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
562 | { |
517 | { |
563 | object *tmp2, *sack2; |
518 | object *tmp2; |
564 | char buf[MAX_BUF]; |
519 | char buf[MAX_BUF]; |
565 | |
520 | |
566 | if (sack == tmp) |
521 | if (sack == tmp) |
567 | return; /* Can't put an object in itself */ |
522 | return; /* Can't put an object in itself */ |
568 | |
523 | |
569 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
524 | if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP]) |
570 | { |
525 | { |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
526 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
572 | return; |
527 | return; |
573 | } |
528 | } |
574 | |
529 | |
575 | if (tmp->type == CONTAINER && tmp->inv) |
530 | if (tmp->type == CONTAINER && tmp->inv) |
576 | { |
531 | { |
577 | |
|
|
578 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
532 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
579 | * we instead move the contents of that container into the active |
533 | * we instead move the contents of that container into the active |
580 | * container, this is only done if the object has something in it. |
534 | * container, this is only done if the object has something in it. |
581 | */ |
535 | */ |
582 | sack2 = tmp; |
|
|
583 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
536 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
584 | |
537 | |
585 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
538 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
586 | { |
539 | { |
587 | tmp = tmp2->below; |
540 | tmp = tmp2->below; |
588 | |
541 | |
589 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
542 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof))) |
590 | { |
|
|
591 | put_object_in_sack (op, sack, tmp2, 0); |
543 | put_object_in_sack (op, sack, tmp2, 0); |
592 | } |
|
|
593 | else |
544 | else |
594 | { |
545 | { |
595 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
546 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
596 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
547 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
597 | break; |
548 | break; |
598 | } |
549 | } |
599 | } |
550 | } |
600 | |
551 | |
601 | esrv_update_item (UPD_WEIGHT, op, sack2); |
|
|
602 | return; |
552 | return; |
603 | } |
553 | } |
604 | |
554 | |
605 | /* Don't worry about this for containers - our caller should have |
555 | /* Don't worry about this for containers - our caller should have |
606 | * already checked this. |
556 | * already checked this. |
607 | */ |
557 | */ |
608 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
558 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
609 | return; |
559 | return; |
610 | |
560 | |
611 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
561 | if (tmp->flag [FLAG_APPLIED]) |
612 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
562 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
613 | return; |
563 | return; |
614 | |
564 | |
615 | /* we want to put some portion of the item into the container */ |
565 | /* we want to put some portion of the item into the container */ |
616 | if (nrof && tmp->nrof != nrof) |
566 | if (!can_split (op, tmp, nrof)) |
617 | { |
|
|
618 | object *tmp2 = tmp; |
|
|
619 | |
|
|
620 | tmp = get_split_ob (tmp, nrof); |
|
|
621 | |
|
|
622 | if (!tmp) |
|
|
623 | { |
|
|
624 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
625 | return; |
567 | return; |
626 | } |
|
|
627 | /* Tell a client what happened other objects */ |
|
|
628 | if (tmp2->destroyed ()) |
|
|
629 | esrv_del_item (op->contr, tmp2->count); |
|
|
630 | else /* this can proably be replaced with an update */ |
|
|
631 | esrv_send_item (op, tmp2); |
|
|
632 | } |
|
|
633 | else |
|
|
634 | tmp->remove (); |
|
|
635 | |
568 | |
636 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
569 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
637 | tmp2 = insert_ob_in_ob (tmp, sack); |
570 | sack->insert (tmp); |
638 | op->update_stats (); /* This is overkill, fix_player() is called somewhere */ |
571 | } |
639 | /* in object.c */ |
|
|
640 | |
572 | |
641 | /* If an object merged (and thus, different object), we need to |
573 | /* In contrast to drop_object (op, tmp, nrof) above this function takes the |
642 | * delete the original. |
574 | * already split off object, and feeds it to the event handlers and does |
|
|
575 | * other magic with it. |
|
|
576 | * |
|
|
577 | * <droppper> is the object that dropped this object and <obj> is the |
|
|
578 | * object that was dropped. |
|
|
579 | * |
|
|
580 | * Make sure to check what happened with <obj> after this function returns! |
|
|
581 | * Otherwise you may leak this object. |
|
|
582 | */ |
|
|
583 | void |
|
|
584 | drop_object (object *dropper, object *obj) |
|
|
585 | { |
|
|
586 | if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) |
|
|
587 | return; |
|
|
588 | |
|
|
589 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
590 | return; |
|
|
591 | |
|
|
592 | if (obj->flag [FLAG_STARTEQUIP]) |
|
|
593 | { |
|
|
594 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
|
|
595 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
|
|
596 | |
|
|
597 | obj->destroy (); |
|
|
598 | dropper->update_stats (); |
|
|
599 | return; |
|
|
600 | } |
|
|
601 | |
|
|
602 | for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y); |
|
|
603 | floor; |
|
|
604 | floor = floor->above) |
|
|
605 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper))) |
|
|
606 | return; |
|
|
607 | |
|
|
608 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
609 | return; |
|
|
610 | |
|
|
611 | if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY) |
|
|
612 | if (!sell_item (obj, dropper)) |
|
|
613 | return; |
|
|
614 | |
|
|
615 | if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) |
|
|
616 | return; |
|
|
617 | |
|
|
618 | /* If nothing special happened with this object, the default action is to |
|
|
619 | * insert it below the dropper: |
643 | */ |
620 | */ |
644 | if (tmp2 != tmp) |
|
|
645 | esrv_del_item (op->contr, tmp->count); |
|
|
646 | |
621 | |
647 | esrv_send_item (op, tmp2); |
622 | obj->x = dropper->x; |
|
|
623 | obj->y = dropper->y; |
648 | |
624 | |
649 | /* update the sacks weight */ |
625 | insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); |
650 | esrv_update_item (UPD_WEIGHT, op, sack); |
|
|
651 | } |
626 | } |
652 | |
627 | |
653 | /* |
628 | /* |
654 | * This function was part of drop, now is own function. |
629 | * This function was part of drop, now is own function. |
655 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
630 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
656 | * nrof objects is tried to dropped. |
631 | * nrof objects are tried to drop. |
657 | * This is used when dropping objects onto the floor. |
632 | * This is used when dropping objects onto the floor. |
658 | */ |
633 | */ |
659 | void |
634 | void |
660 | drop_object (object *op, object *tmp, uint32 nrof) |
635 | drop_object (object *op, object *tmp, uint32 nrof) |
661 | { |
636 | { |
662 | char buf[MAX_BUF]; |
637 | if (tmp->flag [FLAG_NO_DROP]) |
663 | object *floor; |
|
|
664 | |
|
|
665 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
|
|
666 | return; |
638 | return; |
667 | |
639 | |
668 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
640 | if (tmp->flag [FLAG_APPLIED]) |
669 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
641 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
670 | return; /* can't unapply it */ |
642 | return; /* can't unapply it */ |
671 | |
|
|
672 | //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D |
|
|
673 | |
643 | |
674 | /* We are only dropping some of the items. We split the current object |
644 | /* We are only dropping some of the items. We split the current object |
675 | * off |
645 | * off |
676 | */ |
646 | */ |
677 | if (nrof && tmp->nrof != nrof) |
647 | if (!can_split (op, tmp, nrof)) |
678 | { |
|
|
679 | object *tmp2 = tmp; |
|
|
680 | |
|
|
681 | tmp = get_split_ob (tmp, nrof); |
|
|
682 | if (!tmp) |
|
|
683 | { |
|
|
684 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
685 | return; |
|
|
686 | } |
|
|
687 | /* Tell a client what happened rest of objects. tmp2 is now the |
|
|
688 | * original object |
|
|
689 | */ |
|
|
690 | if (op->type == PLAYER) |
|
|
691 | { |
|
|
692 | if (tmp2->destroyed ()) |
|
|
693 | esrv_del_item (op->contr, tmp2->count); |
|
|
694 | else |
|
|
695 | esrv_send_item (op, tmp2); |
|
|
696 | } |
|
|
697 | } |
|
|
698 | else |
|
|
699 | tmp->remove (); |
|
|
700 | |
|
|
701 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
|
|
702 | return; |
648 | return; |
703 | |
649 | |
704 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
650 | drop_object (op, tmp); |
705 | { |
|
|
706 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
|
|
707 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
708 | new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); |
|
|
709 | |
651 | |
710 | if (op->type == PLAYER) |
652 | if (!tmp->destroyed () && !tmp->is_inserted ()) |
711 | esrv_del_item (op->contr, tmp->count); |
|
|
712 | |
|
|
713 | tmp->destroy (); |
|
|
714 | op->update_stats (); |
|
|
715 | return; |
|
|
716 | } |
653 | { |
717 | |
654 | // if nothing happened with the object we give it back |
718 | if (op->type == PLAYER) |
655 | op->insert (tmp); |
719 | esrv_del_item (op->contr, tmp->count); |
|
|
720 | |
|
|
721 | /* Call this before we update the various windows/players. At least |
|
|
722 | * that we, we know the weight is correct. |
|
|
723 | */ |
|
|
724 | op->update_stats (); /* This is overkill, fix_player() is called somewhere */ |
|
|
725 | /* in object.c */ |
|
|
726 | |
|
|
727 | if (op->type == PLAYER) |
|
|
728 | { |
656 | } |
729 | /* Need to update the weight for the player */ |
|
|
730 | esrv_send_item (op, op); |
|
|
731 | op->contr->ns->floorbox_update (); |
|
|
732 | } |
|
|
733 | |
|
|
734 | for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) |
|
|
735 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
|
|
736 | return; |
|
|
737 | |
|
|
738 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
|
|
739 | sell_item (tmp, op); |
|
|
740 | |
|
|
741 | tmp->x = op->x; |
|
|
742 | tmp->y = op->y; |
|
|
743 | |
|
|
744 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
745 | } |
657 | } |
746 | |
658 | |
747 | void |
659 | void |
748 | drop (object *op, object *tmp) |
660 | drop (object *op, object *tmp) |
749 | { |
661 | { |
… | |
… | |
758 | if (tmp->env && tmp->env->type != PLAYER) |
670 | if (tmp->env && tmp->env->type != PLAYER) |
759 | { |
671 | { |
760 | /* Just toss the object - probably shouldn't be hanging |
672 | /* Just toss the object - probably shouldn't be hanging |
761 | * around anyways |
673 | * around anyways |
762 | */ |
674 | */ |
763 | tmp->remove (); |
|
|
764 | tmp->destroy (); |
675 | tmp->destroy (); |
765 | return; |
676 | return; |
766 | } |
677 | } |
767 | else |
678 | else |
768 | { |
|
|
769 | while (tmp != NULL && tmp->invisible) |
679 | while (tmp && tmp->invisible) |
770 | tmp = tmp->below; |
680 | tmp = tmp->below; |
771 | } |
|
|
772 | } |
681 | } |
773 | |
682 | |
774 | if (tmp == NULL) |
683 | if (!tmp) |
775 | { |
684 | { |
776 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
685 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
777 | return; |
686 | return; |
778 | } |
687 | } |
779 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
688 | |
|
|
689 | if (tmp->flag [FLAG_INV_LOCKED]) |
780 | { |
690 | { |
781 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
691 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
782 | return; |
692 | return; |
783 | } |
693 | } |
784 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
694 | |
|
|
695 | if (tmp->flag [FLAG_NO_DROP]) |
785 | { |
696 | { |
786 | #if 0 |
697 | #if 0 |
787 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
698 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
788 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
699 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
789 | #endif |
700 | #endif |
… | |
… | |
791 | } |
702 | } |
792 | |
703 | |
793 | if (op->type == PLAYER && op->contr->last_used == tmp) |
704 | if (op->type == PLAYER && op->contr->last_used == tmp) |
794 | op->contr->last_used = tmp->below ? tmp->below |
705 | op->contr->last_used = tmp->below ? tmp->below |
795 | : tmp->above ? tmp->above |
706 | : tmp->above ? tmp->above |
796 | : 0; |
707 | : (object *)0; |
797 | |
708 | |
798 | if (op->container) |
709 | if (op->container_ ()) |
799 | { |
710 | { |
800 | if (op->type == PLAYER) |
711 | if (op->type == PLAYER) |
801 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
712 | put_object_in_sack (op, op->container_ (), tmp, op->contr->count); |
802 | else |
713 | else |
803 | put_object_in_sack (op, op->container, tmp, 0); |
714 | put_object_in_sack (op, op->container_ (), tmp, 0); |
804 | } |
715 | } |
805 | else |
716 | else |
806 | { |
717 | { |
807 | if (op->type == PLAYER) |
718 | if (op->type == PLAYER) |
808 | drop_object (op, tmp, op->contr->count); |
719 | drop_object (op, tmp, op->contr->count); |
… | |
… | |
812 | |
723 | |
813 | if (op->type == PLAYER) |
724 | if (op->type == PLAYER) |
814 | op->contr->count = 0; |
725 | op->contr->count = 0; |
815 | } |
726 | } |
816 | |
727 | |
817 | |
|
|
818 | |
|
|
819 | /* Command will drop all items that have not been locked */ |
728 | /* Command will drop all items that have not been locked */ |
820 | int |
729 | int |
821 | command_dropall (object *op, char *params) |
730 | command_dropall (object *op, char *params) |
822 | { |
731 | { |
823 | |
732 | |
824 | object *curinv, *nextinv; |
|
|
825 | |
|
|
826 | if (op->inv == NULL) |
733 | if (op->inv == NULL) |
827 | { |
734 | { |
828 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
735 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
829 | return 0; |
736 | return 0; |
830 | } |
737 | } |
831 | |
738 | |
832 | curinv = op->inv; |
739 | object *curinv = op->inv; |
|
|
740 | object *nextinv; |
833 | |
741 | |
834 | /* |
742 | /* |
835 | This is the default. Drops everything not locked or considered |
743 | This is the default. Drops everything not locked or considered |
836 | not something that should be dropped. |
744 | not something that should be dropped. |
837 | */ |
745 | */ |
838 | /* |
746 | /* |
839 | Care must be taken that the next item pointer is not to money as |
747 | Care must be taken that the next item pointer is not to money as |
840 | the drop() routine will do unknown things to it when dropping |
748 | the drop() routine will do unknown things to it when dropping |
841 | in a shop. --Tero.Pelander@utu.fi |
749 | in a shop. --Tero.Pelander@utu.fi |
842 | */ |
750 | */ |
|
|
751 | int cnt = MAX_ITEM_PER_ACTION; |
843 | |
752 | |
844 | if (params == NULL) |
753 | if (!params) |
845 | { |
754 | { |
846 | while (curinv != NULL) |
755 | while (curinv) |
847 | { |
756 | { |
848 | nextinv = curinv->below; |
757 | nextinv = curinv->below; |
|
|
758 | |
849 | while (nextinv && nextinv->type == MONEY) |
759 | while (nextinv && nextinv->type == MONEY) |
850 | nextinv = nextinv->below; |
760 | nextinv = nextinv->below; |
851 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
761 | |
852 | curinv->type != FOOD && curinv->type != KEY && |
762 | if (!curinv->flag [FLAG_INV_LOCKED] |
853 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
763 | && !curinv->invisible |
854 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
764 | && curinv->type != MONEY |
|
|
765 | && curinv->type != FOOD |
|
|
766 | && curinv->type != KEY |
|
|
767 | && curinv->type != SPECIAL_KEY |
|
|
768 | && curinv->type != GEM |
|
|
769 | && curinv->type != CONTAINER) |
855 | { |
770 | { |
856 | drop (op, curinv); |
771 | drop (op, curinv); |
|
|
772 | if (--cnt <= 0) break; |
857 | } |
773 | } |
|
|
774 | |
858 | curinv = nextinv; |
775 | curinv = nextinv; |
859 | } |
776 | } |
860 | } |
777 | } |
861 | |
|
|
862 | else if (strcmp (params, "weapons") == 0) |
778 | else if (strcmp (params, "weapons") == 0) |
863 | { |
779 | { |
864 | while (curinv != NULL) |
780 | while (curinv) |
865 | { |
781 | { |
866 | nextinv = curinv->below; |
782 | nextinv = curinv->below; |
|
|
783 | |
867 | while (nextinv && nextinv->type == MONEY) |
784 | while (nextinv && nextinv->type == MONEY) |
868 | nextinv = nextinv->below; |
785 | nextinv = nextinv->below; |
|
|
786 | |
869 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
787 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
870 | { |
788 | { |
871 | drop (op, curinv); |
789 | drop (op, curinv); |
|
|
790 | if (--cnt <= 0) break; |
872 | } |
791 | } |
|
|
792 | |
873 | curinv = nextinv; |
793 | curinv = nextinv; |
874 | } |
794 | } |
875 | } |
795 | } |
876 | |
|
|
877 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
796 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
878 | { |
797 | { |
879 | while (curinv != NULL) |
798 | while (curinv) |
880 | { |
799 | { |
881 | nextinv = curinv->below; |
800 | nextinv = curinv->below; |
|
|
801 | |
882 | while (nextinv && nextinv->type == MONEY) |
802 | while (nextinv && nextinv->type == MONEY) |
883 | nextinv = nextinv->below; |
803 | nextinv = nextinv->below; |
|
|
804 | |
884 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
805 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
885 | { |
806 | { |
886 | drop (op, curinv); |
807 | drop (op, curinv); |
|
|
808 | if (--cnt <= 0) break; |
887 | } |
809 | } |
|
|
810 | |
888 | curinv = nextinv; |
811 | curinv = nextinv; |
889 | } |
812 | } |
890 | } |
813 | } |
891 | |
|
|
892 | else if (strcmp (params, "misc") == 0) |
814 | else if (strcmp (params, "misc") == 0) |
893 | { |
815 | { |
894 | while (curinv != NULL) |
816 | while (curinv) |
895 | { |
817 | { |
896 | nextinv = curinv->below; |
818 | nextinv = curinv->below; |
|
|
819 | |
897 | while (nextinv && nextinv->type == MONEY) |
820 | while (nextinv && nextinv->type == MONEY) |
898 | nextinv = nextinv->below; |
821 | nextinv = nextinv->below; |
899 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
822 | |
|
|
823 | if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED]) |
900 | { |
824 | { |
901 | switch (curinv->type) |
825 | switch (curinv->type) |
902 | { |
826 | { |
903 | case HORN: |
827 | case HORN: |
904 | case BOOK: |
828 | case BOOK: |
… | |
… | |
921 | break; |
845 | break; |
922 | default: |
846 | default: |
923 | curinv = nextinv; |
847 | curinv = nextinv; |
924 | break; |
848 | break; |
925 | } |
849 | } |
|
|
850 | |
|
|
851 | if (--cnt <= 0) break; |
926 | } |
852 | } |
|
|
853 | |
927 | curinv = nextinv; |
854 | curinv = nextinv; |
928 | } |
855 | } |
929 | } |
856 | } |
930 | |
857 | |
931 | op->contr->ns->floorbox_update (); |
858 | if (cnt <= 0) |
|
|
859 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
932 | |
860 | |
933 | /* draw_look(op);*/ |
861 | /* draw_look(op);*/ |
934 | return 0; |
862 | return 0; |
935 | } |
863 | } |
936 | |
864 | |
|
|
865 | |
|
|
866 | /* This function tries to drop all objects in the <objs> vector. |
|
|
867 | * <dropper> is the object that wants to drop them. |
|
|
868 | * <cnt> can be a 0 pointer or a pointer to the maximum number of |
|
|
869 | * drop operations to perform. |
|
|
870 | * |
|
|
871 | * Returns true if at least one item was dropped. |
|
|
872 | */ |
|
|
873 | static bool |
|
|
874 | drop_vector (object *dropper, vector<object *> &objs, int *cnt) |
|
|
875 | { |
|
|
876 | vector<object *>::iterator i; |
|
|
877 | |
|
|
878 | bool did_one = false; |
|
|
879 | |
|
|
880 | for (i = objs.begin (); i != objs.end (); i++) |
|
|
881 | { |
|
|
882 | drop (dropper, *i); |
|
|
883 | if (cnt && --*cnt <= 0) break; |
|
|
884 | did_one = true; |
|
|
885 | } |
|
|
886 | |
|
|
887 | return did_one; |
|
|
888 | } |
|
|
889 | |
937 | /* Object op wants to drop object(s) params. params can be a |
890 | /* Object op wants to drop object(s) params. params can be a |
938 | * comma seperated list. |
891 | * comma seperated list. |
939 | */ |
892 | */ |
940 | |
|
|
941 | int |
893 | int |
942 | command_drop (object *op, char *params) |
894 | command_drop (object *op, char *params) |
943 | { |
895 | { |
944 | object *tmp, *next; |
896 | object *tmp, *next; |
945 | int did_one = 0; |
|
|
946 | |
897 | |
947 | if (!params) |
898 | if (!params) |
948 | { |
899 | { |
949 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
900 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
950 | return 0; |
901 | return 0; |
951 | } |
902 | } |
952 | else |
903 | else |
953 | { |
904 | { |
|
|
905 | vector<object *> matched_objs; |
|
|
906 | |
954 | for (tmp = op->inv; tmp; tmp = next) |
907 | for (tmp = op->inv; tmp; tmp = next) |
955 | { |
908 | { |
956 | next = tmp->below; |
909 | next = tmp->below; |
957 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
910 | if (tmp->flag [FLAG_NO_DROP] || tmp->invisible) |
958 | continue; |
911 | continue; |
|
|
912 | |
959 | if (item_matched_string (op, tmp, params)) |
913 | if (item_matched_string (op, tmp, params)) |
960 | { |
914 | matched_objs.push_back (tmp); |
961 | drop (op, tmp); |
|
|
962 | did_one = 1; |
|
|
963 | } |
915 | } |
964 | } |
916 | |
965 | if (!did_one) |
917 | int cnt = MAX_ITEM_PER_ACTION; |
|
|
918 | |
|
|
919 | if (!drop_vector (op, matched_objs, &cnt)) |
966 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
920 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
967 | } |
921 | |
968 | if (op->type == PLAYER) |
922 | if (cnt <= 0) |
969 | { |
923 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
970 | op->contr->count = 0; |
|
|
971 | op->contr->ns->floorbox_update (); |
|
|
972 | }; |
924 | } |
973 | |
925 | |
974 | /* draw_look(op);*/ |
|
|
975 | return 0; |
926 | return 0; |
976 | } |
927 | } |
977 | |
928 | |
978 | int |
929 | int |
979 | command_examine (object *op, char *params) |
930 | command_examine (object *op, char *params) |
… | |
… | |
982 | { |
933 | { |
983 | object *tmp = op->below; |
934 | object *tmp = op->below; |
984 | |
935 | |
985 | while (tmp && !tmp->client_visible ()) |
936 | while (tmp && !tmp->client_visible ()) |
986 | tmp = tmp->below; |
937 | tmp = tmp->below; |
|
|
938 | |
987 | if (tmp) |
939 | if (tmp) |
988 | examine (op, tmp); |
940 | examine (op, tmp); |
989 | } |
941 | } |
990 | else |
942 | else |
991 | { |
943 | { |
992 | object *tmp = find_best_object_match (op, params); |
944 | object *tmp = find_best_object_match (op, params); |
993 | |
945 | |
994 | if (tmp) |
946 | if (tmp) |
995 | examine (op, tmp); |
947 | examine (op, tmp); |
996 | else |
948 | else |
997 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
949 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params)); |
998 | } |
950 | } |
|
|
951 | |
999 | return 0; |
952 | return 0; |
1000 | } |
953 | } |
1001 | |
954 | |
1002 | /* op should be a player. |
955 | std::string |
1003 | * we return the object the player has marked with the 'mark' command |
956 | object::describe_monster (object *who) |
1004 | * below. If no match is found (or object has changed), we return |
|
|
1005 | * NULL. We leave it up to the calling function to print messages if |
|
|
1006 | * nothing is found. |
|
|
1007 | */ |
|
|
1008 | object * |
|
|
1009 | find_marked_object (object *op) |
|
|
1010 | { |
957 | { |
1011 | object *tmp; |
958 | dynbuf_text buf (512, 512); |
1012 | |
959 | |
1013 | if (!op || !op->contr) |
960 | object *mon = head ? head : this; |
1014 | return NULL; |
|
|
1015 | |
961 | |
1016 | if (!op->contr->mark) |
962 | if (mon->flag [FLAG_UNDEAD]) |
1017 | { |
963 | buf << "It is an undead force.\r"; |
1018 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
|
|
1019 | return 0; |
|
|
1020 | } |
|
|
1021 | |
964 | |
1022 | /* This may seem like overkill, but we need to make sure that they |
965 | if (mon->level > who->level) |
1023 | * player hasn't dropped the item. We use count on the off chance that |
966 | buf << "It is likely more powerful than you.\r"; |
1024 | * an item got reincarnated at some point. |
967 | else if (mon->level < who->level) |
1025 | */ |
968 | buf << "It is likely less powerful than you.\r"; |
1026 | for (tmp = op->inv; tmp; tmp = tmp->below) |
|
|
1027 | { |
|
|
1028 | if (tmp->invisible) |
|
|
1029 | continue; |
|
|
1030 | |
|
|
1031 | if (tmp == op->contr->mark) |
|
|
1032 | { |
|
|
1033 | if (!tmp->destroyed ()) |
|
|
1034 | return tmp; |
|
|
1035 | else |
|
|
1036 | { |
|
|
1037 | op->contr->mark = 0; |
|
|
1038 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
|
|
1039 | return 0; |
|
|
1040 | } |
|
|
1041 | } |
|
|
1042 | } |
|
|
1043 | |
|
|
1044 | return 0; |
|
|
1045 | } |
|
|
1046 | |
|
|
1047 | |
|
|
1048 | /* op should be a player, params is any params. |
|
|
1049 | * If no params given, we print out the currently marked object. |
|
|
1050 | * otherwise, try to find a matching object - try best match first. |
|
|
1051 | */ |
|
|
1052 | int |
|
|
1053 | command_mark (object *op, char *params) |
|
|
1054 | { |
|
|
1055 | if (!op->contr) |
|
|
1056 | return 1; |
|
|
1057 | |
|
|
1058 | if (!params) |
|
|
1059 | { |
|
|
1060 | object *mark = find_marked_object (op); |
|
|
1061 | |
|
|
1062 | if (!mark) |
|
|
1063 | new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); |
|
|
1064 | else |
|
|
1065 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); |
|
|
1066 | } |
|
|
1067 | else |
969 | else |
1068 | { |
970 | buf << "It is probably as powerful as you.\r"; |
1069 | object *mark1 = find_best_object_match (op, params); |
|
|
1070 | |
971 | |
1071 | if (!mark1) |
|
|
1072 | { |
|
|
1073 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
|
|
1074 | return 1; |
|
|
1075 | } |
|
|
1076 | else |
|
|
1077 | { |
|
|
1078 | op->contr->mark = mark1; |
|
|
1079 | new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1)); |
|
|
1080 | return 0; |
|
|
1081 | } |
|
|
1082 | } |
|
|
1083 | |
|
|
1084 | return 0; /*shouldnt get here */ |
|
|
1085 | } |
|
|
1086 | |
|
|
1087 | |
|
|
1088 | /* op is the player |
|
|
1089 | * tmp is the monster being examined. |
|
|
1090 | */ |
|
|
1091 | void |
|
|
1092 | examine_monster (object *op, object *tmp) |
|
|
1093 | { |
|
|
1094 | object *mon = tmp->head ? tmp->head : tmp; |
|
|
1095 | |
|
|
1096 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
|
|
1097 | new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force."); |
|
|
1098 | if (mon->level > op->level) |
|
|
1099 | new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you."); |
|
|
1100 | else if (mon->level < op->level) |
|
|
1101 | new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you."); |
|
|
1102 | else |
|
|
1103 | new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you."); |
|
|
1104 | if (mon->attacktype & AT_ACID) |
972 | if (mon->attacktype & AT_ACID) |
1105 | new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); |
973 | buf << "You seem to smell an acrid odor.\r"; |
1106 | |
974 | |
1107 | /* Anyone know why this used to use the clone value instead of the |
975 | /* Anyone know why this used to use the clone value instead of the |
1108 | * maxhp field? This seems that it should give more accurate results. |
976 | * maxhp field? This seems that it should give more accurate results. |
1109 | */ |
977 | */ |
1110 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
978 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1111 | { /* From 1-4 */ |
979 | { /* From 1-4 */ |
1112 | case 1: |
980 | case 1: |
1113 | new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); |
981 | buf << "It is in a bad shape.\r"; |
1114 | break; |
982 | break; |
1115 | case 2: |
983 | case 2: |
1116 | new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); |
984 | buf << "It is hurt.\r"; |
1117 | break; |
985 | break; |
1118 | case 3: |
986 | case 3: |
1119 | new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); |
987 | buf << "It is somewhat hurt.\r"; |
1120 | break; |
988 | break; |
1121 | case 4: |
989 | case 4: |
1122 | new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); |
990 | buf << "It is in excellent shape.\r"; |
1123 | break; |
991 | break; |
1124 | } |
992 | } |
|
|
993 | |
1125 | if (present_in_ob (POISONING, mon) != NULL) |
994 | if (present_in_ob (POISONING, mon)) |
1126 | new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); |
995 | buf << "It looks very ill.\r"; |
1127 | } |
|
|
1128 | |
996 | |
|
|
997 | buf << '\n'; |
|
|
998 | |
|
|
999 | return buf; |
|
|
1000 | } |
1129 | |
1001 | |
1130 | /* tmp is the object being described, pl is who is examing it. */ |
1002 | /* tmp is the object being described, pl is who is examing it. */ |
1131 | char * |
1003 | const char * |
1132 | long_desc (object *tmp, object *pl) |
1004 | long_desc (object *tmp, object *pl) |
1133 | { |
1005 | { |
1134 | static char buf[VERY_BIG_BUF]; |
1006 | static std::string s; |
1135 | char *cp; |
|
|
1136 | |
1007 | |
1137 | if (tmp == NULL) |
1008 | return (s = tmp->long_desc (pl)).c_str (); |
1138 | return ""; |
1009 | } |
1139 | |
1010 | |
1140 | buf[0] = '\0'; |
1011 | std::string |
|
|
1012 | object::long_desc (object *who) |
|
|
1013 | { |
|
|
1014 | std::string buf (query_name ()); |
|
|
1015 | |
1141 | switch (tmp->type) |
1016 | switch (type) |
1142 | { |
1017 | { |
1143 | case RING: |
1018 | case RING: |
1144 | case SKILL: |
1019 | case SKILL: |
1145 | case WEAPON: |
1020 | case WEAPON: |
1146 | case ARMOUR: |
1021 | case ARMOUR: |
… | |
… | |
1149 | case SHIELD: |
1024 | case SHIELD: |
1150 | case BOOTS: |
1025 | case BOOTS: |
1151 | case GLOVES: |
1026 | case GLOVES: |
1152 | case AMULET: |
1027 | case AMULET: |
1153 | case GIRDLE: |
1028 | case GIRDLE: |
|
|
1029 | case RANGED: |
1154 | case BOW: |
1030 | case BOW: |
1155 | case ARROW: |
1031 | case ARROW: |
1156 | case CLOAK: |
1032 | case CLOAK: |
1157 | case FOOD: |
1033 | case FOOD: |
1158 | case DRINK: |
1034 | case DRINK: |
1159 | case FLESH: |
1035 | case FLESH: |
1160 | case SKILL_TOOL: |
1036 | case SKILL_TOOL: |
|
|
1037 | case LAMP: |
1161 | case POWER_CRYSTAL: |
1038 | case POWER_CRYSTAL: |
1162 | if (*(cp = describe_item (tmp, pl)) != '\0') |
|
|
1163 | { |
1039 | { |
1164 | int len; |
1040 | const char *cp = ::describe_item (this, who); |
1165 | |
1041 | |
1166 | assign (buf, query_name (tmp)); |
1042 | if (*cp) |
1167 | len = strlen (buf); |
|
|
1168 | if (len < VERY_BIG_BUF - 5) |
|
|
1169 | { |
1043 | { |
1170 | /* Since we know the length, we save a few cpu cycles by using |
1044 | buf.append (" "); |
1171 | * it instead of calling strcat */ |
1045 | buf.append (cp); |
1172 | strcpy (buf + len, " "); |
|
|
1173 | len++; |
|
|
1174 | assign (buf + len, cp, VERY_BIG_BUF - len - 1); |
|
|
1175 | } |
1046 | } |
1176 | } |
1047 | } |
1177 | } |
1048 | } |
1178 | |
|
|
1179 | if (buf[0] == '\0') |
|
|
1180 | assign (buf, query_name (tmp)); |
|
|
1181 | |
1049 | |
1182 | return buf; |
1050 | return buf; |
1183 | } |
1051 | } |
1184 | |
1052 | |
|
|
1053 | /* op is the player |
|
|
1054 | * tmp is the monster being examined. |
|
|
1055 | */ |
1185 | void |
1056 | void |
1186 | examine (object *op, object *tmp) |
1057 | examine_monster (object *op, object *tmp) |
1187 | { |
1058 | { |
1188 | char buf[VERY_BIG_BUF]; |
1059 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1189 | int i; |
|
|
1190 | |
|
|
1191 | if (tmp == NULL || tmp->type == CLOSE_CON) |
|
|
1192 | return; |
|
|
1193 | |
|
|
1194 | strcpy (buf, "That is "); |
|
|
1195 | strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1); |
|
|
1196 | buf[VERY_BIG_BUF - 1] = 0; |
|
|
1197 | |
|
|
1198 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1199 | buf[0] = '\0'; |
|
|
1200 | |
|
|
1201 | if (tmp->custom_name) |
|
|
1202 | { |
|
|
1203 | strcpy (buf, "You call it "); |
|
|
1204 | strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1); |
|
|
1205 | buf[VERY_BIG_BUF - 1] = 0; |
|
|
1206 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1207 | buf[0] = '\0'; |
|
|
1208 | } |
|
|
1209 | |
|
|
1210 | switch (tmp->type) |
|
|
1211 | { |
|
|
1212 | case SPELLBOOK: |
|
|
1213 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv) |
|
|
1214 | { |
|
|
1215 | sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill); |
|
|
1216 | } |
|
|
1217 | break; |
|
|
1218 | |
|
|
1219 | case BOOK: |
|
|
1220 | if (tmp->msg != NULL) |
|
|
1221 | strcpy (buf, "Something is written in it."); |
|
|
1222 | break; |
|
|
1223 | |
|
|
1224 | case CONTAINER: |
|
|
1225 | if (tmp->race != NULL) |
|
|
1226 | { |
|
|
1227 | if (tmp->weight_limit && tmp->stats.Str < 100) |
|
|
1228 | sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.", |
|
|
1229 | &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
|
|
1230 | else |
|
|
1231 | sprintf (buf, "It can hold only %s.", &tmp->race); |
|
|
1232 | } |
|
|
1233 | else if (tmp->weight_limit && tmp->stats.Str < 100) |
|
|
1234 | sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
|
|
1235 | break; |
|
|
1236 | |
|
|
1237 | case WAND: |
|
|
1238 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
|
|
1239 | sprintf (buf, "It has %d charges left.", tmp->stats.food); |
|
|
1240 | break; |
|
|
1241 | } |
|
|
1242 | |
|
|
1243 | if (buf[0] != '\0') |
|
|
1244 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1245 | |
|
|
1246 | if (tmp->materialname != NULL && !tmp->msg) |
|
|
1247 | { |
|
|
1248 | sprintf (buf, "It is made of: %s.", &tmp->materialname); |
|
|
1249 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1250 | } |
|
|
1251 | /* Where to wear this item */ |
|
|
1252 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1253 | { |
|
|
1254 | if (tmp->body_info[i] < -1) |
|
|
1255 | { |
|
|
1256 | if (op->body_info[i]) |
|
|
1257 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); |
|
|
1258 | else |
|
|
1259 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
|
|
1260 | } |
|
|
1261 | else if (tmp->body_info[i]) |
|
|
1262 | { |
|
|
1263 | if (op->body_info[i]) |
|
|
1264 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name); |
|
|
1265 | else |
|
|
1266 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
|
|
1267 | } |
|
|
1268 | } |
|
|
1269 | |
|
|
1270 | if (tmp->weight) |
|
|
1271 | { |
|
|
1272 | sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0); |
|
|
1273 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1274 | } |
|
|
1275 | |
|
|
1276 | if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1277 | { |
|
|
1278 | sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX)); |
|
|
1279 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1280 | if (is_in_shop (op)) |
|
|
1281 | { |
|
|
1282 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
1283 | sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP)); |
|
|
1284 | else |
|
|
1285 | sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); |
|
|
1286 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1287 | } |
|
|
1288 | } |
|
|
1289 | |
|
|
1290 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
|
|
1291 | examine_monster (op, tmp); |
|
|
1292 | |
|
|
1293 | /* Is this item buildable? */ |
|
|
1294 | if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) |
|
|
1295 | new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); |
|
|
1296 | |
|
|
1297 | /* Does the object have a message? Don't show message for all object |
|
|
1298 | * types - especially if the first entry is a match |
|
|
1299 | */ |
|
|
1300 | if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) |
|
|
1301 | { |
|
|
1302 | |
|
|
1303 | /* This is just a hack so when identifying the items, we print |
|
|
1304 | * out the extra message |
|
|
1305 | */ |
|
|
1306 | if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
|
|
1307 | new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); |
|
|
1308 | |
|
|
1309 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1310 | } |
|
|
1311 | new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */ |
|
|
1312 | } |
|
|
1313 | |
|
|
1314 | /* |
|
|
1315 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1316 | * inventory. |
|
|
1317 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1318 | */ |
|
|
1319 | void |
|
|
1320 | inventory (object *op, object *inv) |
|
|
1321 | { |
|
|
1322 | object *tmp; |
|
|
1323 | char *in; |
|
|
1324 | int items = 0, length; |
|
|
1325 | |
|
|
1326 | if (inv == NULL && op == NULL) |
|
|
1327 | { |
|
|
1328 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?"); |
|
|
1329 | return; |
|
|
1330 | } |
|
|
1331 | tmp = inv ? inv->inv : op->inv; |
|
|
1332 | |
|
|
1333 | while (tmp) |
|
|
1334 | { |
|
|
1335 | if ((!tmp->invisible && |
|
|
1336 | (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1337 | items++; |
|
|
1338 | tmp = tmp->below; |
|
|
1339 | } |
|
|
1340 | if (inv == NULL) |
|
|
1341 | { /* player's inventory */ |
|
|
1342 | if (items == 0) |
|
|
1343 | { |
|
|
1344 | new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing."); |
|
|
1345 | return; |
|
|
1346 | } |
|
|
1347 | else |
|
|
1348 | { |
|
|
1349 | length = 28; |
|
|
1350 | in = ""; |
|
|
1351 | if (op) |
|
|
1352 | clear_win_info (op); |
|
|
1353 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory:"); |
|
|
1354 | } |
|
|
1355 | } |
|
|
1356 | else |
|
|
1357 | { |
|
|
1358 | if (items == 0) |
|
|
1359 | return; |
|
|
1360 | else |
|
|
1361 | { |
|
|
1362 | length = 28; |
|
|
1363 | in = " "; |
|
|
1364 | } |
|
|
1365 | } |
|
|
1366 | for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below) |
|
|
1367 | { |
|
|
1368 | if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED)))) |
|
|
1369 | continue; |
|
|
1370 | if ((!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1371 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length, |
|
|
1372 | query_name (tmp), tmp->count, query_weight (tmp)); |
|
|
1373 | else |
|
|
1374 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp)); |
|
|
1375 | } |
|
|
1376 | if (!inv && op) |
|
|
1377 | { |
|
|
1378 | new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op)); |
|
|
1379 | } |
|
|
1380 | } |
1060 | } |
1381 | |
1061 | |
1382 | static void |
1062 | static void |
1383 | display_new_pickup (object *op) |
1063 | display_new_pickup (object *op) |
1384 | { |
1064 | { |
1385 | int i = op->contr->mode; |
1065 | int i = op->contr->mode; |
1386 | |
1066 | |
1387 | if (!(i & PU_NEWMODE)) |
|
|
1388 | return; |
|
|
1389 | |
|
|
1390 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0); |
|
|
1391 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1067 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1392 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1068 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1393 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1069 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1394 | |
1070 | |
1395 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
1071 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
… | |
… | |
1446 | }; |
1122 | }; |
1447 | |
1123 | |
1448 | if (!params) |
1124 | if (!params) |
1449 | { |
1125 | { |
1450 | /* if the new mode is used, just print the settings */ |
1126 | /* if the new mode is used, just print the settings */ |
1451 | if (op->contr->mode & PU_NEWMODE) |
|
|
1452 | { |
|
|
1453 | display_new_pickup (op); |
1127 | display_new_pickup (op); |
1454 | return 1; |
|
|
1455 | } |
|
|
1456 | if (1) |
|
|
1457 | LOG (llevDebug, "command_pickup: !params\n"); |
|
|
1458 | set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1); |
|
|
1459 | return 0; |
1128 | return 0; |
1460 | } |
1129 | } |
1461 | |
1130 | |
1462 | while (*params == ' ' && *params) |
1131 | while (*params == ' ' && *params) |
1463 | params++; |
1132 | params++; |
… | |
… | |
1469 | for (mode = 0; names[mode]; mode++) |
1138 | for (mode = 0; names[mode]; mode++) |
1470 | { |
1139 | { |
1471 | if (!strcmp (names[mode], params + 1)) |
1140 | if (!strcmp (names[mode], params + 1)) |
1472 | { |
1141 | { |
1473 | i = op->contr->mode; |
1142 | i = op->contr->mode; |
1474 | if (!(i & PU_NEWMODE)) |
1143 | |
1475 | i = PU_NEWMODE; |
|
|
1476 | if (*params == '+') |
1144 | if (*params == '+') |
1477 | i = i | modes[mode]; |
1145 | i = i | modes[mode]; |
1478 | else |
1146 | else |
1479 | i = i & ~modes[mode]; |
1147 | i = i & ~modes[mode]; |
|
|
1148 | |
1480 | op->contr->mode = i; |
1149 | op->contr->mode = i; |
1481 | display_new_pickup (op); |
1150 | display_new_pickup (op); |
1482 | return 1; |
1151 | return 1; |
1483 | } |
1152 | } |
1484 | } |
1153 | } |
… | |
… | |
1486 | return 1; |
1155 | return 1; |
1487 | } |
1156 | } |
1488 | |
1157 | |
1489 | if (sscanf (params, "%u", &i) != 1) |
1158 | if (sscanf (params, "%u", &i) != 1) |
1490 | { |
1159 | { |
1491 | if (1) |
|
|
1492 | LOG (llevDebug, "command_pickup: params==NULL\n"); |
|
|
1493 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); |
1160 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type."); |
1494 | return 1; |
1161 | return 1; |
1495 | } |
1162 | } |
1496 | set_pickup_mode (op, i); |
1163 | |
|
|
1164 | if (i <= PU_RATIO) |
|
|
1165 | i |= op->contr->mode & ~PU_RATIO; |
|
|
1166 | |
|
|
1167 | op->contr->mode = i; |
1497 | |
1168 | |
1498 | return 1; |
1169 | return 1; |
1499 | } |
1170 | } |
1500 | |
1171 | |
1501 | void |
|
|
1502 | set_pickup_mode (object *op, int i) |
|
|
1503 | { |
|
|
1504 | switch (op->contr->mode = i) |
|
|
1505 | { |
|
|
1506 | case 0: |
|
|
1507 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up."); |
|
|
1508 | break; |
|
|
1509 | case 1: |
|
|
1510 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item."); |
|
|
1511 | break; |
|
|
1512 | case 2: |
|
|
1513 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop."); |
|
|
1514 | break; |
|
|
1515 | case 3: |
|
|
1516 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up."); |
|
|
1517 | break; |
|
|
1518 | case 4: |
|
|
1519 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items."); |
|
|
1520 | break; |
|
|
1521 | case 5: |
|
|
1522 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop."); |
|
|
1523 | break; |
|
|
1524 | case 6: |
|
|
1525 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items."); |
|
|
1526 | break; |
|
|
1527 | case 7: |
|
|
1528 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems"); |
|
|
1529 | break; |
|
|
1530 | } |
|
|
1531 | } |
|
|
1532 | |
|
|
1533 | int |
1172 | int |
1534 | command_search_items (object *op, char *params) |
1173 | command_search_items (object *op, char *params) |
1535 | { |
1174 | { |
1536 | char buf[MAX_BUF]; |
|
|
1537 | |
|
|
1538 | if (settings.search_items == FALSE) |
|
|
1539 | return 1; |
|
|
1540 | |
|
|
1541 | if (params == NULL) |
1175 | if (params == NULL) |
1542 | { |
1176 | { |
1543 | if (op->contr->search_str[0] == '\0') |
1177 | if (op->contr->search_str[0] == '\0') |
1544 | { |
1178 | { |
1545 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
1179 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); |
1546 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1180 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1547 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1181 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1548 | return 1; |
1182 | return 1; |
1549 | } |
1183 | } |
|
|
1184 | |
1550 | op->contr->search_str[0] = '\0'; |
1185 | op->contr->search_str[0] = '\0'; |
1551 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1186 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1552 | op->update_stats (); |
1187 | op->contr->queue_stats_update (); |
1553 | return 1; |
1188 | return 1; |
1554 | } |
1189 | } |
1555 | if ((int) strlen (params) >= MAX_BUF) |
1190 | |
|
|
1191 | if (strlen (params) >= sizeof (op->contr->search_str)) |
1556 | { |
1192 | { |
1557 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1193 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1558 | return 1; |
1194 | return 1; |
1559 | } |
1195 | } |
|
|
1196 | |
1560 | strcpy (op->contr->search_str, params); |
1197 | strcpy (op->contr->search_str, params); |
1561 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1198 | new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str)); |
1562 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1199 | op->contr->queue_stats_update (); |
1563 | op->update_stats (); |
1200 | |
1564 | return 1; |
1201 | return 1; |
1565 | } |
1202 | } |
1566 | |
1203 | |
|
|
1204 | int |
|
|
1205 | command_unlock (object *op, char *params) |
|
|
1206 | { |
|
|
1207 | /* if the unlock command typed with nothing, unlock everything, |
|
|
1208 | * this might be bad |
|
|
1209 | */ |
|
|
1210 | if (params == NULL) |
|
|
1211 | { |
|
|
1212 | for (object *item = op->inv; item; item = item->below) |
|
|
1213 | { |
|
|
1214 | item->clr_flag (FLAG_INV_LOCKED); |
|
|
1215 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param."); |
|
|
1216 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1217 | } |
|
|
1218 | return 0; |
|
|
1219 | } |
|
|
1220 | |
|
|
1221 | /* if the unlock command is used with a param, |
|
|
1222 | * unlock what matches. i.e. unlock material, should unlock all the materials |
|
|
1223 | */ |
|
|
1224 | for (object *item = op->inv; item; item = item->below) |
|
|
1225 | if (item->name.contains (params)) |
|
|
1226 | { |
|
|
1227 | item->clr_flag (FLAG_INV_LOCKED); |
|
|
1228 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param."); |
|
|
1229 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1230 | } |
|
|
1231 | |
|
|
1232 | return 0; |
|
|
1233 | } |
|
|
1234 | |
|
|
1235 | int |
|
|
1236 | command_lock (object *op, char *params) |
|
|
1237 | { |
|
|
1238 | /* if the lock command is typed by itself, lock everything |
|
|
1239 | */ |
|
|
1240 | if (params == NULL) |
|
|
1241 | { |
|
|
1242 | for (object *item = op->inv; item; item = item->below) |
|
|
1243 | { |
|
|
1244 | item->set_flag (FLAG_INV_LOCKED); |
|
|
1245 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param."); |
|
|
1246 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1247 | } |
|
|
1248 | return 0; |
|
|
1249 | } |
|
|
1250 | |
|
|
1251 | /* if the lock command is used with a param, lock what matches. |
|
|
1252 | * i.e. lock material, should lock all the materials |
|
|
1253 | */ |
|
|
1254 | for (object *item = op->inv; item; item = item->below) |
|
|
1255 | if (item->name.contains (params)) |
|
|
1256 | { |
|
|
1257 | item->set_flag (FLAG_INV_LOCKED); |
|
|
1258 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param."); |
|
|
1259 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1260 | } |
|
|
1261 | |
|
|
1262 | return 0; |
|
|
1263 | } |
|
|
1264 | |
|
|
1265 | /* op should be a player, params is any params. |
|
|
1266 | * If no params given, we print out the currently marked object. |
|
|
1267 | * otherwise, try to find a matching object - try best match first. |
|
|
1268 | */ |
|
|
1269 | int |
|
|
1270 | command_mark (object *op, char *params) |
|
|
1271 | { |
|
|
1272 | if (!params) |
|
|
1273 | { |
|
|
1274 | if (object *mark = op->mark ()) |
|
|
1275 | op->statusmsg (format ("%s is marked.", query_name (mark))); |
|
|
1276 | else |
|
|
1277 | op->failmsg ("You have no marked object."); |
|
|
1278 | } |
|
|
1279 | else |
|
|
1280 | { |
|
|
1281 | if (object *mark = find_best_object_match (op, params)) |
|
|
1282 | { |
|
|
1283 | op->contr->mark = mark; |
|
|
1284 | op->statusmsg (format ("Marked item %s", query_name (mark))); |
|
|
1285 | } |
|
|
1286 | else |
|
|
1287 | op->failmsgf ("Could not find an object that matches %s", params); |
|
|
1288 | } |
|
|
1289 | |
|
|
1290 | return 0; /*shouldnt get here */ |
|
|
1291 | } |
|
|
1292 | |