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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.51 by root, Sat May 12 16:06:42 2007 UTC vs.
Revision 1.133 by root, Sun Jan 29 02:47:05 2017 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 17 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
23 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 23 */
25 24
26/* 25/*
27 * Object (handling) commands 26 * Object (handling) commands
28 */ 27 */
29 28
30#include <global.h> 29#include <global.h>
31#include <loader.h>
32#include <skills.h> 30#include <skills.h>
33#include <sproto.h> 31#include <sproto.h>
34#include <living.h> 32#include <living.h>
35#include <math.h>
36 33
37/* 34/*
38 * Object id parsing functions 35 * Object id parsing functions
39 */ 36 */
40 37
58 * only unapply applied, or apply unapplied objects 55 * only unapply applied, or apply unapplied objects
59 **/ 56 **/
60static object * 57static object *
61find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) 58find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
62{ 59{
63 object *tmp, *best = NULL; 60 object *best = 0;
64 int match_val = 0, tmpmatch; 61 int match_val = 0;
65 62
66 for (tmp = pl->inv; tmp; tmp = tmp->below) 63 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
67 { 64 {
68 if (tmp->invisible) 65 if (tmp->invisible)
69 continue; 66 continue;
67
70 if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) 68 int tmpmatch = item_matched_string (pl, tmp, params);
69
70 if (tmpmatch > match_val)
71 { 71 {
72 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 72 if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED]))
73 continue; 73 continue;
74
74 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 75 if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED]))
75 continue; 76 continue;
77
76 match_val = tmpmatch; 78 match_val = tmpmatch;
77 best = tmp; 79 best = tmp;
78 } 80 }
79 } 81 }
82
80 return best; 83 return best;
81} 84}
82 85
83/** 86/**
84 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); 87 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
85 **/ 88 **/
86object * 89object *
87find_best_object_match (object *pl, const char *params) 90find_best_object_match (object *pl, const char *params)
88{ 91{
89 return find_best_apply_object_match (pl, params, AP_NULL); 92 return find_best_apply_object_match (pl, params, AP_TOGGLE);
93}
94
95static bool
96can_split (object *pl, object *&op, sint32 nrof)
97{
98 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
99 {
100 op = tmp;
101 return true;
102 }
103 else
104 {
105 if (op->nrof > 1)
106 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
107 else
108 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
109
110 return false;
111 }
90} 112}
91 113
92int 114int
93command_uskill (object *pl, char *params) 115command_uskill (object *pl, char *params)
94{ 116{
110 { 132 {
111 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 133 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
112 return 0; 134 return 0;
113 } 135 }
114 136
115 skill = find_skill_by_name (pl, params); 137 skill = find_skill_by_name_fuzzy (pl, params);
116 138
117 if (!skill) 139 if (!skill)
118 { 140 {
119 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 141 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
142 return 0;
143 }
144
145 pl->apply (skill);
120 return 0; 146 return 1;
121 }
122
123 return change_skill (pl, skill, 0);
124}
125
126/* These functions (command_search, command_disarm) are really just wrappers for
127 * things like 'use_skill ...'). In fact, they should really be obsoleted
128 * and replaced with those.
129 */
130int
131command_search (object *op, char *params)
132{
133 return use_skill (op, skill_names[SK_FIND_TRAPS]);
134}
135
136int
137command_disarm (object *op, char *params)
138{
139 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
140} 147}
141 148
142/* A little special because we do want to pass the full params along 149/* A little special because we do want to pass the full params along
143 * as it includes the object to throw. 150 * as it includes the object to throw.
144 */ 151 */
145int 152int
146command_throw (object *op, char *params) 153command_throw (object *op, char *params)
147{ 154{
148 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) 155 if (object *skop = find_skill_by_name (op, shstr_throwing))
149 return do_skill (op, op, skop, op->facing, params); 156 return do_skill (op, op, skop, op->facing, params);
150 else 157 else
151 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 158 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
152 159
153 return 0; 160 return 0;
154} 161}
155 162
156int 163int
182 189
183 while (*params == ' ') 190 while (*params == ' ')
184 params++; 191 params++;
185 192
186 if (object *inv = find_best_apply_object_match (op, params, aflag)) 193 if (object *inv = find_best_apply_object_match (op, params, aflag))
187 player_apply (op, inv, aflag, 0); 194 op->apply (inv, aflag);
188 else 195 else
189 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 196 op->failmsgf ("Could not find any match to the %s.", params);
190 } 197 }
191 198
192 return 0; 199 return 0;
193} 200}
194 201
202 * not need to use split_ob and stuff. 209 * not need to use split_ob and stuff.
203 */ 210 */
204int 211int
205sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 212sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
206{ 213{
207 214 if (!sack->flag [FLAG_APPLIED])
208 if (!QUERY_FLAG (sack, FLAG_APPLIED))
209 { 215 {
210 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 216 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
211 return 0; 217 return 0;
212 } 218 }
219
213 if (sack == op) 220 if (sack == op)
214 { 221 {
215 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 222 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
216 return 0; 223 return 0;
217 } 224 }
225
218 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 226 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
219 { 227 {
220 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 228 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
221 return 0; 229 return 0;
222 } 230 }
231
223 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 232 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
224 { 233 {
225 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 234 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
226 return 0; 235 return 0;
227 } 236 }
228 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 237
238 if (sack->weight_limit
239 && weight_t (sack->carrying
240 + sack->number_of ()
229 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 241 * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
230 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 242 * (100 - sack->stats.Str) / 100)
243 > sack->weight_limit)
231 { 244 {
232 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 245 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
233 return 0; 246 return 0;
234 } 247 }
248
235 /* All other checks pass, must be OK */ 249 /* All other checks pass, must be OK */
236 return 1; 250 return 1;
237} 251}
238 252
239/* Pick up commands follow */ 253/* Pick up commands follow */
240 254
241/* pl = player (not always - monsters can use this now) 255/* pl = player (not always - monsters can use this now)
242 * op is the object to put tmp into, 256 * op is the object to put tmp into,
243 * tmp is the object to pick up, nrof is the number to 257 * tmp is the object to pick up, nrof is the number to
244 * pick up (0 means all of them) 258 * pick up (0 means all of them)
245 */ 259 */
246static void 260static void
247pick_up_object (object *pl, object *op, object *tmp, int nrof) 261pick_up_object (object *pl, object *op, object *tmp, int nrof)
248{ 262{
249 /* buf needs to be big (more than 256 chars) because you can get
250 * very long item names.
251 */
252 char buf[HUGE_BUF];
253 object *env = tmp->env;
254 uint32 weight, effective_weight_limit; 263 weight_t weight, effective_weight_limit;
255 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 264 int tmp_nrof = tmp->number_of ();
256 265
257 /* IF the player is flying & trying to take the item out of a container 266 /* IF the player is flying & trying to take the item out of a container
258 * that is in his inventory, let him. tmp->env points to the container 267 * that is in his inventory, let him. tmp->env points to the container
259 * (sack, luggage, etc), tmp->env->env then points to the player (nested 268 * (sack, luggage, etc), tmp->env->env then points to the player (nested
260 * containers not allowed as of now) 269 * containers not allowed as of now)
261 */ 270 */
262 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 271 if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl)
263 { 272 {
264 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 273 pl->failmsg ("You are levitating, you can't reach the ground! "
274 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
275 "or waiting till the levitation effect wears off.>");
265 return; 276 return;
266 } 277 }
267 278
268 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 279 if (tmp->flag [FLAG_NO_DROP])
269 return; 280 return;
270 281
271 if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ))
272 {
273 new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!");
274 new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion.");
275
276 if (pl->contr)
277 esrv_del_item (pl->contr, tmp->count);
278
279 tmp->destroy ();
280 return;
281 }
282
283 if (nrof > tmp_nrof || nrof == 0) 282 if (nrof > tmp_nrof || nrof <= 0)
284 nrof = tmp_nrof; 283 nrof = tmp_nrof;
285 284
286 /* Figure out how much weight this object will add to the player */ 285 /* Figure out how much weight this object will add to the player */
287 weight = tmp->weight * nrof; 286 weight = tmp->weight * nrof;
288 if (tmp->inv) 287 if (tmp->inv)
289 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 288 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
290 289
291 if (pl->stats.Str <= MAX_STAT)
292 effective_weight_limit = weight_limit[pl->stats.Str]; 290 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
293 else
294 effective_weight_limit = weight_limit[MAX_STAT];
295 291
296 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 292 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
297 { 293 {
298 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 294 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
299 return; 295 return;
300 } 296 }
301 297
302 if (nrof != tmp_nrof) 298 if (!can_split (pl, tmp, nrof))
303 {
304 object *tmp2 = tmp;
305
306 tmp = get_split_ob (tmp, nrof);
307 if (!tmp)
308 {
309 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
310 return; 299 return;
311 }
312 300
313 /* Tell the client what happened to the rest of objects */ 301 if (tmp->flag [FLAG_UNPAID])
314 if (pl->contr) 302 {
315 if (tmp2->destroyed ()) 303 tmp->flag.reset (FLAG_UNPAID);
316 esrv_del_item (pl->contr, tmp2->count); 304 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
317 else 305 tmp->flag.set (FLAG_UNPAID);
318 esrv_update_item (UPD_NROF, pl, tmp2);
319 } 306 }
320 else 307 else
321 { 308 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
322 /* If the object is in a container, send a delete to the client.
323 * - we are moving all the items from the container to elsewhere,
324 * so it needs to be deleted.
325 */
326 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
327 {
328 if (tmp->env && pl->type == PLAYER)
329 esrv_del_item (pl->contr, tmp->count);
330 309
331 tmp->remove (); /* Unlink it */ 310 op->insert (tmp);
332 }
333 }
334
335 if (QUERY_FLAG (tmp, FLAG_UNPAID))
336 sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
337 else
338 sprintf (buf, "You pick up the %s.", query_name (tmp));
339
340 new_draw_info (NDI_UNIQUE, 0, pl, buf);
341
342 tmp = insert_ob_in_ob (tmp, op);
343
344 /* All the stuff below deals with client/server code, and is only
345 * usable by players
346 */
347 if (pl->contr)
348 {
349 esrv_send_item (pl, tmp);
350
351 /* These are needed to update the weight for the container we
352 * are putting the object in.
353 */
354 if (op != pl)
355 {
356 esrv_update_item (UPD_WEIGHT, pl, op);
357 esrv_send_item (pl, pl);
358 }
359
360 /* Update the container the object was in */
361 if (env && env != pl && env != op)
362 esrv_update_item (UPD_WEIGHT, pl, env);
363 }
364} 311}
365 312
366/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 313/* modified slightly to allow monsters use this -b.t. 5-31-95 */
367void 314void
368pick_up (object *op, object *alt) 315pick_up (object *op, object *alt)
378 if (!can_pick (op, alt)) 325 if (!can_pick (op, alt))
379 { 326 {
380 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 327 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
381 goto leave; 328 goto leave;
382 } 329 }
330
383 tmp = alt; 331 tmp = alt;
384 } 332 }
385 else 333 else
386 { 334 {
387 if (op->below == NULL || !can_pick (op, op->below)) 335 if (op->below == NULL || !can_pick (op, op->below))
396 /* Try to catch it. */ 344 /* Try to catch it. */
397 tmp_map = tmp->map; 345 tmp_map = tmp->map;
398 tmp = stop_item (tmp); 346 tmp = stop_item (tmp);
399 if (tmp == NULL) 347 if (tmp == NULL)
400 goto leave; 348 goto leave;
349
401 need_fix_tmp = 1; 350 need_fix_tmp = 1;
402 if (!can_pick (op, tmp)) 351 if (!can_pick (op, tmp))
403 goto leave; 352 goto leave;
404 353
405 if (op->type == PLAYER) 354 if (op->type == PLAYER)
410 } 359 }
411 else 360 else
412 count = tmp->nrof; 361 count = tmp->nrof;
413 362
414 /* container is open, so use it */ 363 /* container is open, so use it */
415 if (op->container) 364 if (tmp->flag [FLAG_STARTEQUIP])
365 alt = op;
366 else if ((alt = op->container_ ()))
416 { 367 {
417 alt = op->container;
418 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 368 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
419 goto leave; 369 goto leave;
420 } 370 }
421 else 371 else
422 { /* non container pickup */ 372 { /* non container pickup */
423 for (alt = op->inv; alt; alt = alt->below) 373 for (alt = op->inv; alt; alt = alt->below)
424 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && 374 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] &&
425 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) 375 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
426 break; /* perfect match */ 376 break; /* perfect match */
427 377
428 if (!alt) 378 if (!alt)
429 for (alt = op->inv; alt; alt = alt->below) 379 for (alt = op->inv; alt; alt = alt->below)
430 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 380 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count))
431 break; /* General container comes next */ 381 break; /* General container comes next */
432 382
433 if (!alt) 383 if (!alt)
434 alt = op; /* No free containers */ 384 alt = op; /* No free containers */
435 } 385 }
439 /* here it could be possible to check rent, 389 /* here it could be possible to check rent,
440 * if someone wants to implement it 390 * if someone wants to implement it
441 */ 391 */
442 alt = op; 392 alt = op;
443 } 393 }
394
444#ifdef PICKUP_DEBUG 395#ifdef PICKUP_DEBUG
445 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 396 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
446#endif 397#endif
447 398
448 /* startequip items are not allowed to be put into containers: */ 399 /* startequip items are not allowed to be put into containers: */
449 if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 400 if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP])
450 { 401 {
451 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); 402 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
452 goto leave; 403 goto leave;
453 } 404 }
454 405
475int 426int
476command_take (object *op, char *params) 427command_take (object *op, char *params)
477{ 428{
478 object *tmp, *next; 429 object *tmp, *next;
479 430
480 if (op->container) 431 if (op->container_ ())
481 tmp = op->container->inv; 432 tmp = op->container_ ()->inv;
482 else 433 else
483 { 434 {
484 tmp = op->above; 435 tmp = op->above;
485 if (tmp) 436 if (tmp)
486 while (tmp->above) 437 while (tmp->above)
497 } 448 }
498 449
499 /* Makes processing easier */ 450 /* Makes processing easier */
500 if (params && *params == '\0') 451 if (params && *params == '\0')
501 params = 0; 452 params = 0;
453
454 int cnt = MAX_ITEM_PER_ACTION;
502 455
503 while (tmp) 456 while (tmp)
504 { 457 {
505 next = tmp->below; 458 next = tmp->below;
506 459
513 /* This following two if and else if could be merged into line 466 /* This following two if and else if could be merged into line
514 * but that probably will make it more difficult to read, and 467 * but that probably will make it more difficult to read, and
515 * not make it any more efficient 468 * not make it any more efficient
516 */ 469 */
517 if (params && item_matched_string (op, tmp, params)) 470 if (params && item_matched_string (op, tmp, params))
471 {
472 if (--cnt < 0) break;
518 pick_up (op, tmp); 473 pick_up (op, tmp);
474 }
519 else if (can_pick (op, tmp) && !params) 475 else if (can_pick (op, tmp) && !params)
520 { 476 {
477 if (--cnt < 0) break;
521 pick_up (op, tmp); 478 pick_up (op, tmp);
522 break; 479 break;
523 } 480 }
524 481
525 tmp = next; 482 tmp = next;
483 }
484
485 if (cnt < 0)
486 {
487 op->failmsg ("Couldn't pick up so many items at once.");
488 return 0;
526 } 489 }
527 490
528 if (!params && !tmp) 491 if (!params && !tmp)
529 { 492 {
530 for (tmp = op->below; tmp; tmp = tmp->below) 493 for (tmp = op->below; tmp; tmp = tmp->below)
531 if (!tmp->invisible) 494 if (!tmp->invisible)
532 { 495 {
533 char buf[MAX_BUF];
534
535 sprintf (buf, "You can't pick up a %s.", &tmp->name); 496 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
536 new_draw_info (NDI_UNIQUE, 0, op, buf);
537 break; 497 break;
538 } 498 }
539 499
540 if (!tmp) 500 if (!tmp)
541 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 501 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
542 } 502 }
543 503
544 return 0; 504 return 0;
545} 505}
546 506
547
548/* 507/*
549 * This function was part of drop, now is own function. 508 * This function was part of drop, now is own function.
550 * Player 'op' tries to put object 'tmp' into sack 'sack', 509 * Player 'op' tries to put object 'tmp' into sack 'sack',
551 * if nrof is non zero, then nrof objects is tried to put into sack. 510 * if nrof is non zero, then nrof objects is tried to put into sack.
511 *
552 * Note that the 'sack' in question can now be a transport, 512 * Note that the 'sack' in question can now be a transport,
553 * so this function isn't named very good anymore. 513 * so this function isn't named very good anymore.
554 */ 514 */
555void 515void
556put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 516put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
557{ 517{
558 object *tmp2, *sack2; 518 object *tmp2;
559 char buf[MAX_BUF]; 519 char buf[MAX_BUF];
560 520
561 if (sack == tmp) 521 if (sack == tmp)
562 return; /* Can't put an object in itself */ 522 return; /* Can't put an object in itself */
563 523
564 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 524 if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP])
565 { 525 {
566 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 526 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
567 return; 527 return;
568 } 528 }
569 529
570 if (tmp->type == CONTAINER && tmp->inv) 530 if (tmp->type == CONTAINER && tmp->inv)
571 { 531 {
572
573 /* Eneq(@csd.uu.se): If the object to be dropped is a container 532 /* Eneq(@csd.uu.se): If the object to be dropped is a container
574 * we instead move the contents of that container into the active 533 * we instead move the contents of that container into the active
575 * container, this is only done if the object has something in it. 534 * container, this is only done if the object has something in it.
576 */ 535 */
577 sack2 = tmp;
578 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); 536 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
579 537
580 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 538 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
581 { 539 {
582 tmp = tmp2->below; 540 tmp = tmp2->below;
583 541
584 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 542 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
585 {
586 put_object_in_sack (op, sack, tmp2, 0); 543 put_object_in_sack (op, sack, tmp2, 0);
587 }
588 else 544 else
589 { 545 {
590 sprintf (buf, "Your %s fills up.", query_name (sack)); 546 sprintf (buf, "Your %s fills up.", query_name (sack));
591 new_draw_info (NDI_UNIQUE, 0, op, buf); 547 new_draw_info (NDI_UNIQUE, 0, op, buf);
592 break; 548 break;
593 } 549 }
594 } 550 }
595 551
596 esrv_update_item (UPD_WEIGHT, op, sack2);
597 return; 552 return;
598 } 553 }
599 554
600 /* Don't worry about this for containers - our caller should have 555 /* Don't worry about this for containers - our caller should have
601 * already checked this. 556 * already checked this.
602 */ 557 */
603 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 558 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
604 return; 559 return;
605 560
606 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 561 if (tmp->flag [FLAG_APPLIED])
607 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 562 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
608 return; 563 return;
609 564
610 /* we want to put some portion of the item into the container */ 565 /* we want to put some portion of the item into the container */
611 if (nrof && tmp->nrof != nrof) 566 if (!can_split (op, tmp, nrof))
612 {
613 object *tmp2 = tmp;
614
615 tmp = get_split_ob (tmp, nrof);
616
617 if (!tmp)
618 {
619 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
620 return; 567 return;
621 }
622 /* Tell a client what happened other objects */
623 if (tmp2->destroyed ())
624 esrv_del_item (op->contr, tmp2->count);
625 else /* this can proably be replaced with an update */
626 esrv_send_item (op, tmp2);
627 }
628 else
629 tmp->remove ();
630 568
631 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 569 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
632 tmp2 = insert_ob_in_ob (tmp, sack); 570 sack->insert (tmp);
633 op->update_stats (); /* This is overkill, fix_player() is called somewhere */ 571}
634 /* in object.c */
635 572
636 /* If an object merged (and thus, different object), we need to 573/* In contrast to drop_object (op, tmp, nrof) above this function takes the
637 * delete the original. 574 * already split off object, and feeds it to the event handlers and does
575 * other magic with it.
576 *
577 * <droppper> is the object that dropped this object and <obj> is the
578 * object that was dropped.
579 *
580 * Make sure to check what happened with <obj> after this function returns!
581 * Otherwise you may leak this object.
582 */
583void
584drop_object (object *dropper, object *obj)
585{
586 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
587 return;
588
589 if (obj->destroyed () || obj->is_inserted ())
590 return;
591
592 if (obj->flag [FLAG_STARTEQUIP])
593 {
594 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
595 dropper->statusmsg ("The god who lent it to you retrieves it.");
596
597 obj->destroy ();
598 dropper->update_stats ();
599 return;
600 }
601
602 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
603 floor;
604 floor = floor->above)
605 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
606 return;
607
608 if (obj->destroyed () || obj->is_inserted ())
609 return;
610
611 if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY)
612 if (!sell_item (obj, dropper))
613 return;
614
615 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
616 return;
617
618 /* If nothing special happened with this object, the default action is to
619 * insert it below the dropper:
638 */ 620 */
639 if (tmp2 != tmp)
640 esrv_del_item (op->contr, tmp->count);
641 621
642 esrv_send_item (op, tmp2); 622 obj->x = dropper->x;
623 obj->y = dropper->y;
643 624
644 /* update the sacks weight */ 625 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
645 esrv_update_item (UPD_WEIGHT, op, sack);
646} 626}
647 627
648/* 628/*
649 * This function was part of drop, now is own function. 629 * This function was part of drop, now is own function.
650 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 630 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
651 * nrof objects is tried to dropped. 631 * nrof objects are tried to drop.
652 * This is used when dropping objects onto the floor. 632 * This is used when dropping objects onto the floor.
653 */ 633 */
654void 634void
655drop_object (object *op, object *tmp, uint32 nrof) 635drop_object (object *op, object *tmp, uint32 nrof)
656{ 636{
657 char buf[MAX_BUF]; 637 if (tmp->flag [FLAG_NO_DROP])
658 object *floor;
659
660 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
661 return; 638 return;
662 639
663 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 640 if (tmp->flag [FLAG_APPLIED])
664 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 641 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
665 return; /* can't unapply it */ 642 return; /* can't unapply it */
666
667 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
668 643
669 /* We are only dropping some of the items. We split the current object 644 /* We are only dropping some of the items. We split the current object
670 * off 645 * off
671 */ 646 */
672 if (nrof && tmp->nrof != nrof) 647 if (!can_split (op, tmp, nrof))
673 {
674 object *tmp2 = tmp;
675
676 tmp = get_split_ob (tmp, nrof);
677 if (!tmp)
678 {
679 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
680 return;
681 }
682 /* Tell a client what happened rest of objects. tmp2 is now the
683 * original object
684 */
685 if (op->type == PLAYER)
686 {
687 if (tmp2->destroyed ())
688 esrv_del_item (op->contr, tmp2->count);
689 else
690 esrv_send_item (op, tmp2);
691 }
692 }
693 else
694 tmp->remove ();
695
696 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
697 return; 648 return;
698 649
699 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 650 drop_object (op, tmp);
700 {
701 sprintf (buf, "You drop the %s.", query_name (tmp));
702 new_draw_info (NDI_UNIQUE, 0, op, buf);
703 new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it.");
704 651
705 if (op->type == PLAYER) 652 if (!tmp->destroyed () && !tmp->is_inserted ())
706 esrv_del_item (op->contr, tmp->count);
707
708 tmp->destroy ();
709 op->update_stats ();
710 return;
711 } 653 {
712 654 // if nothing happened with the object we give it back
713 if (op->type == PLAYER) 655 op->insert (tmp);
714 esrv_del_item (op->contr, tmp->count);
715
716 /* Call this before we update the various windows/players. At least
717 * that we, we know the weight is correct.
718 */
719 op->update_stats (); /* This is overkill, fix_player() is called somewhere */
720 /* in object.c */
721
722 if (op->type == PLAYER)
723 { 656 }
724 /* Need to update the weight for the player */
725 esrv_send_item (op, op);
726 op->contr->ns->floorbox_update ();
727 }
728
729 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
730 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
731 return;
732
733 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
734 sell_item (tmp, op);
735
736 tmp->x = op->x;
737 tmp->y = op->y;
738
739 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
740} 657}
741 658
742void 659void
743drop (object *op, object *tmp) 660drop (object *op, object *tmp)
744{ 661{
753 if (tmp->env && tmp->env->type != PLAYER) 670 if (tmp->env && tmp->env->type != PLAYER)
754 { 671 {
755 /* Just toss the object - probably shouldn't be hanging 672 /* Just toss the object - probably shouldn't be hanging
756 * around anyways 673 * around anyways
757 */ 674 */
758 tmp->remove ();
759 tmp->destroy (); 675 tmp->destroy ();
760 return; 676 return;
761 } 677 }
762 else 678 else
763 {
764 while (tmp != NULL && tmp->invisible) 679 while (tmp && tmp->invisible)
765 tmp = tmp->below; 680 tmp = tmp->below;
766 }
767 } 681 }
768 682
769 if (tmp == NULL) 683 if (!tmp)
770 { 684 {
771 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 685 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
772 return; 686 return;
773 } 687 }
774 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 688
689 if (tmp->flag [FLAG_INV_LOCKED])
775 { 690 {
776 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 691 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
777 return; 692 return;
778 } 693 }
779 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 694
695 if (tmp->flag [FLAG_NO_DROP])
780 { 696 {
781#if 0 697#if 0
782 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 698 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
783 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 699 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
784#endif 700#endif
786 } 702 }
787 703
788 if (op->type == PLAYER && op->contr->last_used == tmp) 704 if (op->type == PLAYER && op->contr->last_used == tmp)
789 op->contr->last_used = tmp->below ? tmp->below 705 op->contr->last_used = tmp->below ? tmp->below
790 : tmp->above ? tmp->above 706 : tmp->above ? tmp->above
791 : 0; 707 : (object *)0;
792 708
793 if (op->container) 709 if (op->container_ ())
794 { 710 {
795 if (op->type == PLAYER) 711 if (op->type == PLAYER)
796 put_object_in_sack (op, op->container, tmp, op->contr->count); 712 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
797 else 713 else
798 put_object_in_sack (op, op->container, tmp, 0); 714 put_object_in_sack (op, op->container_ (), tmp, 0);
799 } 715 }
800 else 716 else
801 { 717 {
802 if (op->type == PLAYER) 718 if (op->type == PLAYER)
803 drop_object (op, tmp, op->contr->count); 719 drop_object (op, tmp, op->contr->count);
807 723
808 if (op->type == PLAYER) 724 if (op->type == PLAYER)
809 op->contr->count = 0; 725 op->contr->count = 0;
810} 726}
811 727
812
813
814/* Command will drop all items that have not been locked */ 728/* Command will drop all items that have not been locked */
815int 729int
816command_dropall (object *op, char *params) 730command_dropall (object *op, char *params)
817{ 731{
818 732
819 object *curinv, *nextinv;
820
821 if (op->inv == NULL) 733 if (op->inv == NULL)
822 { 734 {
823 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 735 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
824 return 0; 736 return 0;
825 } 737 }
826 738
827 curinv = op->inv; 739 object *curinv = op->inv;
740 object *nextinv;
828 741
829 /* 742 /*
830 This is the default. Drops everything not locked or considered 743 This is the default. Drops everything not locked or considered
831 not something that should be dropped. 744 not something that should be dropped.
832 */ 745 */
833 /* 746 /*
834 Care must be taken that the next item pointer is not to money as 747 Care must be taken that the next item pointer is not to money as
835 the drop() routine will do unknown things to it when dropping 748 the drop() routine will do unknown things to it when dropping
836 in a shop. --Tero.Pelander@utu.fi 749 in a shop. --Tero.Pelander@utu.fi
837 */ 750 */
751 int cnt = MAX_ITEM_PER_ACTION;
838 752
839 if (params == NULL) 753 if (!params)
840 { 754 {
841 while (curinv != NULL) 755 while (curinv)
842 { 756 {
843 nextinv = curinv->below; 757 nextinv = curinv->below;
758
844 while (nextinv && nextinv->type == MONEY) 759 while (nextinv && nextinv->type == MONEY)
845 nextinv = nextinv->below; 760 nextinv = nextinv->below;
846 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 761
847 curinv->type != FOOD && curinv->type != KEY && 762 if (!curinv->flag [FLAG_INV_LOCKED]
848 curinv->type != SPECIAL_KEY && curinv->type != GEM && 763 && !curinv->invisible
849 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 764 && curinv->type != MONEY
765 && curinv->type != FOOD
766 && curinv->type != KEY
767 && curinv->type != SPECIAL_KEY
768 && curinv->type != GEM
769 && curinv->type != CONTAINER)
850 { 770 {
851 drop (op, curinv); 771 drop (op, curinv);
772 if (--cnt <= 0) break;
852 } 773 }
774
853 curinv = nextinv; 775 curinv = nextinv;
854 } 776 }
855 } 777 }
856
857 else if (strcmp (params, "weapons") == 0) 778 else if (strcmp (params, "weapons") == 0)
858 { 779 {
859 while (curinv != NULL) 780 while (curinv)
860 { 781 {
861 nextinv = curinv->below; 782 nextinv = curinv->below;
783
862 while (nextinv && nextinv->type == MONEY) 784 while (nextinv && nextinv->type == MONEY)
863 nextinv = nextinv->below; 785 nextinv = nextinv->below;
786
864 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 787 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
865 { 788 {
866 drop (op, curinv); 789 drop (op, curinv);
790 if (--cnt <= 0) break;
867 } 791 }
792
868 curinv = nextinv; 793 curinv = nextinv;
869 } 794 }
870 } 795 }
871
872 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 796 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
873 { 797 {
874 while (curinv != NULL) 798 while (curinv)
875 { 799 {
876 nextinv = curinv->below; 800 nextinv = curinv->below;
801
877 while (nextinv && nextinv->type == MONEY) 802 while (nextinv && nextinv->type == MONEY)
878 nextinv = nextinv->below; 803 nextinv = nextinv->below;
804
879 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 805 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
880 { 806 {
881 drop (op, curinv); 807 drop (op, curinv);
808 if (--cnt <= 0) break;
882 } 809 }
810
883 curinv = nextinv; 811 curinv = nextinv;
884 } 812 }
885 } 813 }
886
887 else if (strcmp (params, "misc") == 0) 814 else if (strcmp (params, "misc") == 0)
888 { 815 {
889 while (curinv != NULL) 816 while (curinv)
890 { 817 {
891 nextinv = curinv->below; 818 nextinv = curinv->below;
819
892 while (nextinv && nextinv->type == MONEY) 820 while (nextinv && nextinv->type == MONEY)
893 nextinv = nextinv->below; 821 nextinv = nextinv->below;
894 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 822
823 if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED])
895 { 824 {
896 switch (curinv->type) 825 switch (curinv->type)
897 { 826 {
898 case HORN: 827 case HORN:
899 case BOOK: 828 case BOOK:
916 break; 845 break;
917 default: 846 default:
918 curinv = nextinv; 847 curinv = nextinv;
919 break; 848 break;
920 } 849 }
850
851 if (--cnt <= 0) break;
921 } 852 }
853
922 curinv = nextinv; 854 curinv = nextinv;
923 } 855 }
924 } 856 }
925 857
926 op->contr->ns->floorbox_update (); 858 if (cnt <= 0)
859 op->failmsg ("Only dropped some items, can't drop that many items at once.");
927 860
928/* draw_look(op);*/ 861/* draw_look(op);*/
929 return 0; 862 return 0;
930} 863}
931 864
865
866/* This function tries to drop all objects in the <objs> vector.
867 * <dropper> is the object that wants to drop them.
868 * <cnt> can be a 0 pointer or a pointer to the maximum number of
869 * drop operations to perform.
870 *
871 * Returns true if at least one item was dropped.
872 */
873static bool
874drop_vector (object *dropper, vector<object *> &objs, int *cnt)
875{
876 vector<object *>::iterator i;
877
878 bool did_one = false;
879
880 for (i = objs.begin (); i != objs.end (); i++)
881 {
882 drop (dropper, *i);
883 if (cnt && --*cnt <= 0) break;
884 did_one = true;
885 }
886
887 return did_one;
888}
889
932/* Object op wants to drop object(s) params. params can be a 890/* Object op wants to drop object(s) params. params can be a
933 * comma seperated list. 891 * comma seperated list.
934 */ 892 */
935
936int 893int
937command_drop (object *op, char *params) 894command_drop (object *op, char *params)
938{ 895{
939 object *tmp, *next; 896 object *tmp, *next;
940 int did_one = 0;
941 897
942 if (!params) 898 if (!params)
943 { 899 {
944 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 900 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
945 return 0; 901 return 0;
946 } 902 }
947 else 903 else
948 { 904 {
905 vector<object *> matched_objs;
906
949 for (tmp = op->inv; tmp; tmp = next) 907 for (tmp = op->inv; tmp; tmp = next)
950 { 908 {
951 next = tmp->below; 909 next = tmp->below;
952 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 910 if (tmp->flag [FLAG_NO_DROP] || tmp->invisible)
953 continue; 911 continue;
912
954 if (item_matched_string (op, tmp, params)) 913 if (item_matched_string (op, tmp, params))
955 { 914 matched_objs.push_back (tmp);
956 drop (op, tmp);
957 did_one = 1;
958 } 915 }
959 } 916
960 if (!did_one) 917 int cnt = MAX_ITEM_PER_ACTION;
918
919 if (!drop_vector (op, matched_objs, &cnt))
961 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 920 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
962 } 921
963 if (op->type == PLAYER) 922 if (cnt <= 0)
964 { 923 op->failmsg ("Only dropped some items, can't drop that many items at once.");
965 op->contr->count = 0;
966 op->contr->ns->floorbox_update ();
967 }; 924 }
968 925
969/* draw_look(op);*/
970 return 0; 926 return 0;
971} 927}
972 928
973int 929int
974command_examine (object *op, char *params) 930command_examine (object *op, char *params)
977 { 933 {
978 object *tmp = op->below; 934 object *tmp = op->below;
979 935
980 while (tmp && !tmp->client_visible ()) 936 while (tmp && !tmp->client_visible ())
981 tmp = tmp->below; 937 tmp = tmp->below;
938
982 if (tmp) 939 if (tmp)
983 examine (op, tmp); 940 examine (op, tmp);
984 } 941 }
985 else 942 else
986 { 943 {
987 object *tmp = find_best_object_match (op, params); 944 object *tmp = find_best_object_match (op, params);
988 945
989 if (tmp) 946 if (tmp)
990 examine (op, tmp); 947 examine (op, tmp);
991 else 948 else
992 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 949 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
993 }
994 return 0;
995}
996
997/* op should be a player.
998 * we return the object the player has marked with the 'mark' command
999 * below. If no match is found (or object has changed), we return
1000 * NULL. We leave it up to the calling function to print messages if
1001 * nothing is found.
1002 */
1003object *
1004find_marked_object (object *op)
1005{
1006 object *tmp;
1007
1008 if (!op || !op->contr)
1009 return NULL;
1010
1011 if (!op->contr->mark)
1012 {
1013/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1014 return 0;
1015 }
1016
1017 /* This may seem like overkill, but we need to make sure that they
1018 * player hasn't dropped the item. We use count on the off chance that
1019 * an item got reincarnated at some point.
1020 */
1021 for (tmp = op->inv; tmp; tmp = tmp->below)
1022 {
1023 if (tmp->invisible)
1024 continue;
1025
1026 if (tmp == op->contr->mark)
1027 {
1028 if (!tmp->destroyed ())
1029 return tmp;
1030 else
1031 {
1032 op->contr->mark = 0;
1033/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1034 return 0;
1035 }
1036 }
1037 } 950 }
1038 951
1039 return 0; 952 return 0;
1040} 953}
1041 954
1044{ 957{
1045 dynbuf_text buf (512, 512); 958 dynbuf_text buf (512, 512);
1046 959
1047 object *mon = head ? head : this; 960 object *mon = head ? head : this;
1048 961
1049 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 962 if (mon->flag [FLAG_UNDEAD])
1050 buf << "It is an undead force.\n"; 963 buf << "It is an undead force.\r";
1051 964
1052 if (mon->level > who->level) 965 if (mon->level > who->level)
1053 buf << "It is likely more powerful than you.\n"; 966 buf << "It is likely more powerful than you.\r";
1054 else if (mon->level < who->level) 967 else if (mon->level < who->level)
1055 buf << "It is likely less powerful than you.\n"; 968 buf << "It is likely less powerful than you.\r";
1056 else 969 else
1057 buf << "It is probably as powerful as you.\n"; 970 buf << "It is probably as powerful as you.\r";
1058 971
1059 if (mon->attacktype & AT_ACID) 972 if (mon->attacktype & AT_ACID)
1060 buf << "You seem to smell an acrid odor.\n"; 973 buf << "You seem to smell an acrid odor.\r";
1061 974
1062 /* Anyone know why this used to use the clone value instead of the 975 /* Anyone know why this used to use the clone value instead of the
1063 * maxhp field? This seems that it should give more accurate results. 976 * maxhp field? This seems that it should give more accurate results.
1064 */ 977 */
1065 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 978 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1066 { /* From 1-4 */ 979 { /* From 1-4 */
1067 case 1: 980 case 1:
1068 buf << "It is in a bad shape.\n"; 981 buf << "It is in a bad shape.\r";
1069 break; 982 break;
1070 case 2: 983 case 2:
1071 buf << "It is hurt.\n"; 984 buf << "It is hurt.\r";
1072 break; 985 break;
1073 case 3: 986 case 3:
1074 buf << "It is somewhat hurt.\n"; 987 buf << "It is somewhat hurt.\r";
1075 break; 988 break;
1076 case 4: 989 case 4:
1077 buf << "It is in excellent shape.\n"; 990 buf << "It is in excellent shape.\r";
1078 break; 991 break;
1079 } 992 }
1080 993
1081 if (present_in_ob (POISONING, mon)) 994 if (present_in_ob (POISONING, mon))
1082 buf << "It looks very ill.\n"; 995 buf << "It looks very ill.\r";
996
997 buf << '\n';
1083 998
1084 return buf; 999 return buf;
1085} 1000}
1086 1001
1087/* tmp is the object being described, pl is who is examing it. */ 1002/* tmp is the object being described, pl is who is examing it. */
1094} 1009}
1095 1010
1096std::string 1011std::string
1097object::long_desc (object *who) 1012object::long_desc (object *who)
1098{ 1013{
1099 std::string buf (query_name (this)); 1014 std::string buf (query_name ());
1100 1015
1101 switch (type) 1016 switch (type)
1102 { 1017 {
1103 case RING: 1018 case RING:
1104 case SKILL: 1019 case SKILL:
1109 case SHIELD: 1024 case SHIELD:
1110 case BOOTS: 1025 case BOOTS:
1111 case GLOVES: 1026 case GLOVES:
1112 case AMULET: 1027 case AMULET:
1113 case GIRDLE: 1028 case GIRDLE:
1029 case RANGED:
1114 case BOW: 1030 case BOW:
1115 case ARROW: 1031 case ARROW:
1116 case CLOAK: 1032 case CLOAK:
1117 case FOOD: 1033 case FOOD:
1118 case DRINK: 1034 case DRINK:
1119 case FLESH: 1035 case FLESH:
1120 case SKILL_TOOL: 1036 case SKILL_TOOL:
1037 case LAMP:
1121 case POWER_CRYSTAL: 1038 case POWER_CRYSTAL:
1122 { 1039 {
1123 const char *cp = ::describe_item (this, who); 1040 const char *cp = ::describe_item (this, who);
1124 1041
1125 if (*cp) 1042 if (*cp)
1140examine_monster (object *op, object *tmp) 1057examine_monster (object *op, object *tmp)
1141{ 1058{
1142 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1059 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1143} 1060}
1144 1061
1145std::string
1146object::describe (object *who)
1147{
1148 dynbuf_text buf (1024, 1024);
1149
1150 buf.printf ("That is: %s.\n", long_desc (who).c_str ());
1151
1152 if (custom_name)
1153 buf,printf ("You call it %s\n", &custom_name);
1154
1155 switch (type)
1156 {
1157 case SPELLBOOK:
1158 if (flag [FLAG_IDENTIFIED] && inv)
1159 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1160 break;
1161
1162 case BOOK:
1163 if (msg)
1164 buf << "Something is written in it.\n";
1165 break;
1166
1167 case CONTAINER:
1168 if (race != NULL)
1169 {
1170 if (weight_limit && stats.Str < 100)
1171 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1172 &race, weight_limit / (10.0 * (100 - stats.Str)));
1173 else
1174 buf.printf ("It can hold only %s.\n", &race);
1175 }
1176 else if (weight_limit && stats.Str < 100)
1177 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1178 break;
1179
1180 case WAND:
1181 if (flag [FLAG_IDENTIFIED])
1182 buf.printf ("It has %d charges left.\n", stats.food);
1183 break;
1184 }
1185
1186 if (materialname && !msg)
1187 buf.printf ("It is made of: %s.\n", &materialname);
1188
1189 if (who)
1190 /* Where to wear this item */
1191 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1192 if (slot[i].info)
1193 {
1194 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1195
1196 if (slot[i].info < -1 && who->slot[i].info)
1197 buf.printf ("(%d)", -slot[i].info);
1198
1199 buf << ".\n";
1200 }
1201
1202 if (weight)
1203 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1204
1205 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1206 {
1207 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1208
1209 if (is_in_shop (who))
1210 {
1211 if (flag [FLAG_UNPAID])
1212 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1213 else
1214 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1215 }
1216 }
1217
1218 if (flag [FLAG_MONSTER])
1219 buf << describe_monster (who);
1220
1221 /* Is this item buildable? */
1222 if (flag [FLAG_IS_BUILDABLE])
1223 buf << "This is a buildable item.\n";
1224
1225 /* Does the object have a message? Don't show message for all object
1226 * types - especially if the first entry is a match
1227 */
1228 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && strncasecmp (msg, "@match", 7))
1229 {
1230 /* This is just a hack so when identifying the items, we print
1231 * out the extra message
1232 */
1233 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1234 buf << "The object has a story:\n";
1235
1236 buf << msg << '\n';
1237 }
1238
1239 buf << '\n';
1240
1241 return std::string (buf.linearise (), buf.size ());
1242}
1243
1244void
1245examine (object *op, object *tmp)
1246{
1247 std::string s = tmp->describe (op);
1248
1249 new_draw_info (NDI_UNIQUE, 0, op, s.c_str ());
1250}
1251
1252/*
1253 * inventory prints object's inventory. If inv==NULL then print player's
1254 * inventory.
1255 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1256 */
1257void
1258inventory (object *op, object *inv)
1259{
1260 object *tmp;
1261 const char *in;
1262 int items = 0, length;
1263
1264 if (inv == NULL && op == NULL)
1265 {
1266 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?");
1267 return;
1268 }
1269
1270 tmp = inv ? inv->inv : op->inv;
1271
1272 while (tmp)
1273 {
1274 if ((!tmp->invisible &&
1275 (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ)))
1276 items++;
1277 tmp = tmp->below;
1278 }
1279
1280 if (inv == NULL)
1281 { /* player's inventory */
1282 if (items == 0)
1283 {
1284 new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing.");
1285 return;
1286 }
1287 else
1288 {
1289 length = 28;
1290 in = "";
1291 if (op)
1292 clear_win_info (op);
1293 new_draw_info (NDI_UNIQUE, 0, op, "Inventory:");
1294 }
1295 }
1296 else
1297 {
1298 if (items == 0)
1299 return;
1300 else
1301 {
1302 length = 28;
1303 in = " ";
1304 }
1305 }
1306
1307 for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below)
1308 {
1309 if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED))))
1310 continue;
1311 if ((!op || QUERY_FLAG (op, FLAG_WIZ)))
1312 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length,
1313 query_name (tmp), tmp->count, query_weight (tmp));
1314 else
1315 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp));
1316 }
1317
1318 if (!inv && op)
1319 new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op));
1320}
1321
1322static void 1062static void
1323display_new_pickup (object *op) 1063display_new_pickup (object *op)
1324{ 1064{
1325 int i = op->contr->mode; 1065 int i = op->contr->mode;
1326 1066
1327 if (!(i & PU_NEWMODE))
1328 return;
1329
1330 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1331 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1067 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1332 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1068 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1333 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1069 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1334 1070
1335 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1071 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1386 }; 1122 };
1387 1123
1388 if (!params) 1124 if (!params)
1389 { 1125 {
1390 /* if the new mode is used, just print the settings */ 1126 /* if the new mode is used, just print the settings */
1391 if (op->contr->mode & PU_NEWMODE)
1392 {
1393 display_new_pickup (op); 1127 display_new_pickup (op);
1394 return 1;
1395 }
1396 if (1)
1397 LOG (llevDebug, "command_pickup: !params\n");
1398 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1399 return 0; 1128 return 0;
1400 } 1129 }
1401 1130
1402 while (*params == ' ' && *params) 1131 while (*params == ' ' && *params)
1403 params++; 1132 params++;
1409 for (mode = 0; names[mode]; mode++) 1138 for (mode = 0; names[mode]; mode++)
1410 { 1139 {
1411 if (!strcmp (names[mode], params + 1)) 1140 if (!strcmp (names[mode], params + 1))
1412 { 1141 {
1413 i = op->contr->mode; 1142 i = op->contr->mode;
1414 if (!(i & PU_NEWMODE)) 1143
1415 i = PU_NEWMODE;
1416 if (*params == '+') 1144 if (*params == '+')
1417 i = i | modes[mode]; 1145 i = i | modes[mode];
1418 else 1146 else
1419 i = i & ~modes[mode]; 1147 i = i & ~modes[mode];
1148
1420 op->contr->mode = i; 1149 op->contr->mode = i;
1421 display_new_pickup (op); 1150 display_new_pickup (op);
1422 return 1; 1151 return 1;
1423 } 1152 }
1424 } 1153 }
1426 return 1; 1155 return 1;
1427 } 1156 }
1428 1157
1429 if (sscanf (params, "%u", &i) != 1) 1158 if (sscanf (params, "%u", &i) != 1)
1430 { 1159 {
1431 if (1)
1432 LOG (llevDebug, "command_pickup: params==NULL\n");
1433 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1160 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1434 return 1; 1161 return 1;
1435 } 1162 }
1436 set_pickup_mode (op, i); 1163
1164 if (i <= PU_RATIO)
1165 i |= op->contr->mode & ~PU_RATIO;
1166
1167 op->contr->mode = i;
1437 1168
1438 return 1; 1169 return 1;
1439} 1170}
1440 1171
1441void
1442set_pickup_mode (object *op, int i)
1443{
1444 switch (op->contr->mode = i)
1445 {
1446 case 0:
1447 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1448 break;
1449 case 1:
1450 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1451 break;
1452 case 2:
1453 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1454 break;
1455 case 3:
1456 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1457 break;
1458 case 4:
1459 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1460 break;
1461 case 5:
1462 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1463 break;
1464 case 6:
1465 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1466 break;
1467 case 7:
1468 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1469 break;
1470 }
1471}
1472
1473int 1172int
1474command_search_items (object *op, char *params) 1173command_search_items (object *op, char *params)
1475{ 1174{
1476 char buf[MAX_BUF];
1477
1478 if (settings.search_items == FALSE)
1479 return 1;
1480
1481 if (params == NULL) 1175 if (params == NULL)
1482 { 1176 {
1483 if (op->contr->search_str[0] == '\0') 1177 if (op->contr->search_str[0] == '\0')
1484 { 1178 {
1485 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1179 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1486 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1180 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1487 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1181 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1488 return 1; 1182 return 1;
1489 } 1183 }
1490 1184
1491 op->contr->search_str[0] = '\0'; 1185 op->contr->search_str[0] = '\0';
1492 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1186 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1493 op->update_stats (); 1187 op->contr->queue_stats_update ();
1494 return 1; 1188 return 1;
1495 } 1189 }
1496 1190
1497 if ((int) strlen (params) >= MAX_BUF) 1191 if (strlen (params) >= sizeof (op->contr->search_str))
1498 { 1192 {
1499 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1193 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1500 return 1; 1194 return 1;
1501 } 1195 }
1502 1196
1503 strcpy (op->contr->search_str, params); 1197 strcpy (op->contr->search_str, params);
1504 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1198 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1505 new_draw_info (NDI_UNIQUE, 0, op, buf); 1199 op->contr->queue_stats_update ();
1506 op->update_stats (); 1200
1507 return 1; 1201 return 1;
1508} 1202}
1509 1203
1204int
1205command_unlock (object *op, char *params)
1206{
1207 /* if the unlock command typed with nothing, unlock everything,
1208 * this might be bad
1209 */
1210 if (params == NULL)
1211 {
1212 for (object *item = op->inv; item; item = item->below)
1213 {
1214 item->clr_flag (FLAG_INV_LOCKED);
1215 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1216 esrv_update_item (UPD_FLAGS, op, item);
1217 }
1218 return 0;
1219 }
1220
1221 /* if the unlock command is used with a param,
1222 * unlock what matches. i.e. unlock material, should unlock all the materials
1223 */
1224 for (object *item = op->inv; item; item = item->below)
1225 if (item->name.contains (params))
1226 {
1227 item->clr_flag (FLAG_INV_LOCKED);
1228 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1229 esrv_update_item (UPD_FLAGS, op, item);
1230 }
1231
1232 return 0;
1233}
1234
1235int
1236command_lock (object *op, char *params)
1237{
1238 /* if the lock command is typed by itself, lock everything
1239 */
1240 if (params == NULL)
1241 {
1242 for (object *item = op->inv; item; item = item->below)
1243 {
1244 item->set_flag (FLAG_INV_LOCKED);
1245 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1246 esrv_update_item (UPD_FLAGS, op, item);
1247 }
1248 return 0;
1249 }
1250
1251 /* if the lock command is used with a param, lock what matches.
1252 * i.e. lock material, should lock all the materials
1253 */
1254 for (object *item = op->inv; item; item = item->below)
1255 if (item->name.contains (params))
1256 {
1257 item->set_flag (FLAG_INV_LOCKED);
1258 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1259 esrv_update_item (UPD_FLAGS, op, item);
1260 }
1261
1262 return 0;
1263}
1264
1265/* op should be a player, params is any params.
1266 * If no params given, we print out the currently marked object.
1267 * otherwise, try to find a matching object - try best match first.
1268 */
1269int
1270command_mark (object *op, char *params)
1271{
1272 if (!params)
1273 {
1274 if (object *mark = op->mark ())
1275 op->statusmsg (format ("%s is marked.", query_name (mark)));
1276 else
1277 op->failmsg ("You have no marked object.");
1278 }
1279 else
1280 {
1281 if (object *mark = find_best_object_match (op, params))
1282 {
1283 op->contr->mark = mark;
1284 op->statusmsg (format ("Marked item %s", query_name (mark)));
1285 }
1286 else
1287 op->failmsgf ("Could not find an object that matches %s", params);
1288 }
1289
1290 return 0; /*shouldnt get here */
1291}
1292

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