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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.56 by root, Tue Jun 5 13:05:02 2007 UTC vs.
Revision 1.133 by root, Sun Jan 29 02:47:05 2017 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * under the terms of the GNU General Public License as published by the Free 9 * the terms of the Affero GNU General Public License as published by the
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the Affero GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * and the GNU General Public License along with this program. If not, see
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* 25/*
26 * Object (handling) commands 26 * Object (handling) commands
27 */ 27 */
28 28
29#include <global.h> 29#include <global.h>
30#include <loader.h>
31#include <skills.h> 30#include <skills.h>
32#include <sproto.h> 31#include <sproto.h>
33#include <living.h> 32#include <living.h>
34#include <math.h>
35 33
36/* 34/*
37 * Object id parsing functions 35 * Object id parsing functions
38 */ 36 */
39 37
69 67
70 int tmpmatch = item_matched_string (pl, tmp, params); 68 int tmpmatch = item_matched_string (pl, tmp, params);
71 69
72 if (tmpmatch > match_val) 70 if (tmpmatch > match_val)
73 { 71 {
74 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 72 if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED]))
75 continue; 73 continue;
76 74
77 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 75 if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED]))
78 continue; 76 continue;
79 77
80 match_val = tmpmatch; 78 match_val = tmpmatch;
81 best = tmp; 79 best = tmp;
82 } 80 }
92find_best_object_match (object *pl, const char *params) 90find_best_object_match (object *pl, const char *params)
93{ 91{
94 return find_best_apply_object_match (pl, params, AP_TOGGLE); 92 return find_best_apply_object_match (pl, params, AP_TOGGLE);
95} 93}
96 94
95static bool
96can_split (object *pl, object *&op, sint32 nrof)
97{
98 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
99 {
100 op = tmp;
101 return true;
102 }
103 else
104 {
105 if (op->nrof > 1)
106 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
107 else
108 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
109
110 return false;
111 }
112}
113
97int 114int
98command_uskill (object *pl, char *params) 115command_uskill (object *pl, char *params)
99{ 116{
100 if (!params) 117 if (!params)
101 { 118 {
115 { 132 {
116 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 133 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
117 return 0; 134 return 0;
118 } 135 }
119 136
120 skill = find_skill_by_name (pl, params); 137 skill = find_skill_by_name_fuzzy (pl, params);
121 138
122 if (!skill) 139 if (!skill)
123 { 140 {
124 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 141 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
125 return 0; 142 return 0;
126 } 143 }
127 144
128 pl->change_skill (0); 145 pl->apply (skill);
129 apply_special (pl, skill, AP_APPLY);
130 return 1; 146 return 1;
131}
132
133/* These functions (command_search, command_disarm) are really just wrappers for
134 * things like 'use_skill ...'). In fact, they should really be obsoleted
135 * and replaced with those.
136 */
137int
138command_search (object *op, char *params)
139{
140 return use_skill (op, skill_names[SK_FIND_TRAPS]);
141}
142
143int
144command_disarm (object *op, char *params)
145{
146 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
147} 147}
148 148
149/* A little special because we do want to pass the full params along 149/* A little special because we do want to pass the full params along
150 * as it includes the object to throw. 150 * as it includes the object to throw.
151 */ 151 */
152int 152int
153command_throw (object *op, char *params) 153command_throw (object *op, char *params)
154{ 154{
155 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) 155 if (object *skop = find_skill_by_name (op, shstr_throwing))
156 return do_skill (op, op, skop, op->facing, params); 156 return do_skill (op, op, skop, op->facing, params);
157 else 157 else
158 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 158 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
159 159
160 return 0; 160 return 0;
161} 161}
162 162
163int 163int
189 189
190 while (*params == ' ') 190 while (*params == ' ')
191 params++; 191 params++;
192 192
193 if (object *inv = find_best_apply_object_match (op, params, aflag)) 193 if (object *inv = find_best_apply_object_match (op, params, aflag))
194 player_apply (op, inv, aflag, 0); 194 op->apply (inv, aflag);
195 else 195 else
196 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 196 op->failmsgf ("Could not find any match to the %s.", params);
197 } 197 }
198 198
199 return 0; 199 return 0;
200} 200}
201 201
209 * not need to use split_ob and stuff. 209 * not need to use split_ob and stuff.
210 */ 210 */
211int 211int
212sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 212sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
213{ 213{
214 214 if (!sack->flag [FLAG_APPLIED])
215 if (!QUERY_FLAG (sack, FLAG_APPLIED))
216 { 215 {
217 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 216 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
218 return 0; 217 return 0;
219 } 218 }
219
220 if (sack == op) 220 if (sack == op)
221 { 221 {
222 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 222 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
223 return 0; 223 return 0;
224 } 224 }
225
225 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 226 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
226 { 227 {
227 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 228 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
228 return 0; 229 return 0;
229 } 230 }
231
230 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 232 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
231 { 233 {
232 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 234 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
233 return 0; 235 return 0;
234 } 236 }
235 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 237
238 if (sack->weight_limit
239 && weight_t (sack->carrying
240 + sack->number_of ()
236 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 241 * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
237 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 242 * (100 - sack->stats.Str) / 100)
243 > sack->weight_limit)
238 { 244 {
239 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 245 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
240 return 0; 246 return 0;
241 } 247 }
248
242 /* All other checks pass, must be OK */ 249 /* All other checks pass, must be OK */
243 return 1; 250 return 1;
244} 251}
245 252
246/* Pick up commands follow */ 253/* Pick up commands follow */
247 254
248/* pl = player (not always - monsters can use this now) 255/* pl = player (not always - monsters can use this now)
249 * op is the object to put tmp into, 256 * op is the object to put tmp into,
250 * tmp is the object to pick up, nrof is the number to 257 * tmp is the object to pick up, nrof is the number to
251 * pick up (0 means all of them) 258 * pick up (0 means all of them)
252 */ 259 */
253static void 260static void
254pick_up_object (object *pl, object *op, object *tmp, int nrof) 261pick_up_object (object *pl, object *op, object *tmp, int nrof)
255{ 262{
256 /* buf needs to be big (more than 256 chars) because you can get
257 * very long item names.
258 */
259 char buf[HUGE_BUF];
260 object *env = tmp->env;
261 uint32 weight, effective_weight_limit; 263 weight_t weight, effective_weight_limit;
262 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 264 int tmp_nrof = tmp->number_of ();
263 265
264 /* IF the player is flying & trying to take the item out of a container 266 /* IF the player is flying & trying to take the item out of a container
265 * that is in his inventory, let him. tmp->env points to the container 267 * that is in his inventory, let him. tmp->env points to the container
266 * (sack, luggage, etc), tmp->env->env then points to the player (nested 268 * (sack, luggage, etc), tmp->env->env then points to the player (nested
267 * containers not allowed as of now) 269 * containers not allowed as of now)
268 */ 270 */
269 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 271 if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl)
270 { 272 {
271 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 273 pl->failmsg ("You are levitating, you can't reach the ground! "
274 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
275 "or waiting till the levitation effect wears off.>");
272 return; 276 return;
273 } 277 }
274 278
275 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 279 if (tmp->flag [FLAG_NO_DROP])
276 return; 280 return;
277 281
278 if (nrof > tmp_nrof || nrof == 0) 282 if (nrof > tmp_nrof || nrof <= 0)
279 nrof = tmp_nrof; 283 nrof = tmp_nrof;
280 284
281 /* Figure out how much weight this object will add to the player */ 285 /* Figure out how much weight this object will add to the player */
282 weight = tmp->weight * nrof; 286 weight = tmp->weight * nrof;
283 if (tmp->inv) 287 if (tmp->inv)
284 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 288 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
285 289
286 if (pl->stats.Str <= MAX_STAT)
287 effective_weight_limit = weight_limit[pl->stats.Str]; 290 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
288 else
289 effective_weight_limit = weight_limit[MAX_STAT];
290 291
291 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 292 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
292 { 293 {
293 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 294 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
294 return; 295 return;
295 } 296 }
296 297
297 if (nrof != tmp_nrof) 298 if (!can_split (pl, tmp, nrof))
298 {
299 object *tmp2 = tmp;
300
301 tmp = get_split_ob (tmp, nrof);
302 if (!tmp)
303 {
304 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
305 return; 299 return;
306 }
307 300
308 /* Tell the client what happened to the rest of objects */ 301 if (tmp->flag [FLAG_UNPAID])
309 if (pl->contr) 302 {
310 if (tmp2->destroyed ()) 303 tmp->flag.reset (FLAG_UNPAID);
311 esrv_del_item (pl->contr, tmp2->count); 304 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
312 else 305 tmp->flag.set (FLAG_UNPAID);
313 esrv_update_item (UPD_NROF, pl, tmp2);
314 } 306 }
315 else 307 else
316 { 308 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
317 /* If the object is in a container, send a delete to the client.
318 * - we are moving all the items from the container to elsewhere,
319 * so it needs to be deleted.
320 */
321 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
322 {
323 if (tmp->env && pl->type == PLAYER)
324 esrv_del_item (pl->contr, tmp->count);
325 309
326 tmp->remove (); /* Unlink it */ 310 op->insert (tmp);
327 }
328 }
329
330 if (QUERY_FLAG (tmp, FLAG_UNPAID))
331 sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
332 else
333 sprintf (buf, "You pick up the %s.", query_name (tmp));
334
335 new_draw_info (NDI_UNIQUE, 0, pl, buf);
336
337 tmp = insert_ob_in_ob (tmp, op);
338
339 /* All the stuff below deals with client/server code, and is only
340 * usable by players
341 */
342 if (pl->contr)
343 {
344 esrv_send_item (pl, tmp);
345
346 /* These are needed to update the weight for the container we
347 * are putting the object in.
348 */
349 if (op != pl)
350 {
351 esrv_update_item (UPD_WEIGHT, pl, op);
352 esrv_send_item (pl, pl);
353 }
354
355 /* Update the container the object was in */
356 if (env && env != pl && env != op)
357 esrv_update_item (UPD_WEIGHT, pl, env);
358 }
359} 311}
360 312
361/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 313/* modified slightly to allow monsters use this -b.t. 5-31-95 */
362void 314void
363pick_up (object *op, object *alt) 315pick_up (object *op, object *alt)
373 if (!can_pick (op, alt)) 325 if (!can_pick (op, alt))
374 { 326 {
375 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 327 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
376 goto leave; 328 goto leave;
377 } 329 }
330
378 tmp = alt; 331 tmp = alt;
379 } 332 }
380 else 333 else
381 { 334 {
382 if (op->below == NULL || !can_pick (op, op->below)) 335 if (op->below == NULL || !can_pick (op, op->below))
391 /* Try to catch it. */ 344 /* Try to catch it. */
392 tmp_map = tmp->map; 345 tmp_map = tmp->map;
393 tmp = stop_item (tmp); 346 tmp = stop_item (tmp);
394 if (tmp == NULL) 347 if (tmp == NULL)
395 goto leave; 348 goto leave;
349
396 need_fix_tmp = 1; 350 need_fix_tmp = 1;
397 if (!can_pick (op, tmp)) 351 if (!can_pick (op, tmp))
398 goto leave; 352 goto leave;
399 353
400 if (op->type == PLAYER) 354 if (op->type == PLAYER)
405 } 359 }
406 else 360 else
407 count = tmp->nrof; 361 count = tmp->nrof;
408 362
409 /* container is open, so use it */ 363 /* container is open, so use it */
410 if (op->container) 364 if (tmp->flag [FLAG_STARTEQUIP])
365 alt = op;
366 else if ((alt = op->container_ ()))
411 { 367 {
412 alt = op->container;
413 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 368 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
414 goto leave; 369 goto leave;
415 } 370 }
416 else 371 else
417 { /* non container pickup */ 372 { /* non container pickup */
418 for (alt = op->inv; alt; alt = alt->below) 373 for (alt = op->inv; alt; alt = alt->below)
419 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && 374 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] &&
420 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) 375 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
421 break; /* perfect match */ 376 break; /* perfect match */
422 377
423 if (!alt) 378 if (!alt)
424 for (alt = op->inv; alt; alt = alt->below) 379 for (alt = op->inv; alt; alt = alt->below)
425 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 380 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count))
426 break; /* General container comes next */ 381 break; /* General container comes next */
427 382
428 if (!alt) 383 if (!alt)
429 alt = op; /* No free containers */ 384 alt = op; /* No free containers */
430 } 385 }
434 /* here it could be possible to check rent, 389 /* here it could be possible to check rent,
435 * if someone wants to implement it 390 * if someone wants to implement it
436 */ 391 */
437 alt = op; 392 alt = op;
438 } 393 }
394
439#ifdef PICKUP_DEBUG 395#ifdef PICKUP_DEBUG
440 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 396 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
441#endif 397#endif
442 398
443 /* startequip items are not allowed to be put into containers: */ 399 /* startequip items are not allowed to be put into containers: */
444 if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 400 if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP])
445 { 401 {
446 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); 402 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
447 goto leave; 403 goto leave;
448 } 404 }
449 405
470int 426int
471command_take (object *op, char *params) 427command_take (object *op, char *params)
472{ 428{
473 object *tmp, *next; 429 object *tmp, *next;
474 430
475 if (op->container) 431 if (op->container_ ())
476 tmp = op->container->inv; 432 tmp = op->container_ ()->inv;
477 else 433 else
478 { 434 {
479 tmp = op->above; 435 tmp = op->above;
480 if (tmp) 436 if (tmp)
481 while (tmp->above) 437 while (tmp->above)
492 } 448 }
493 449
494 /* Makes processing easier */ 450 /* Makes processing easier */
495 if (params && *params == '\0') 451 if (params && *params == '\0')
496 params = 0; 452 params = 0;
453
454 int cnt = MAX_ITEM_PER_ACTION;
497 455
498 while (tmp) 456 while (tmp)
499 { 457 {
500 next = tmp->below; 458 next = tmp->below;
501 459
508 /* This following two if and else if could be merged into line 466 /* This following two if and else if could be merged into line
509 * but that probably will make it more difficult to read, and 467 * but that probably will make it more difficult to read, and
510 * not make it any more efficient 468 * not make it any more efficient
511 */ 469 */
512 if (params && item_matched_string (op, tmp, params)) 470 if (params && item_matched_string (op, tmp, params))
471 {
472 if (--cnt < 0) break;
513 pick_up (op, tmp); 473 pick_up (op, tmp);
474 }
514 else if (can_pick (op, tmp) && !params) 475 else if (can_pick (op, tmp) && !params)
515 { 476 {
477 if (--cnt < 0) break;
516 pick_up (op, tmp); 478 pick_up (op, tmp);
517 break; 479 break;
518 } 480 }
519 481
520 tmp = next; 482 tmp = next;
483 }
484
485 if (cnt < 0)
486 {
487 op->failmsg ("Couldn't pick up so many items at once.");
488 return 0;
521 } 489 }
522 490
523 if (!params && !tmp) 491 if (!params && !tmp)
524 { 492 {
525 for (tmp = op->below; tmp; tmp = tmp->below) 493 for (tmp = op->below; tmp; tmp = tmp->below)
526 if (!tmp->invisible) 494 if (!tmp->invisible)
527 { 495 {
528 char buf[MAX_BUF];
529
530 sprintf (buf, "You can't pick up a %s.", &tmp->name); 496 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
531 new_draw_info (NDI_UNIQUE, 0, op, buf);
532 break; 497 break;
533 } 498 }
534 499
535 if (!tmp) 500 if (!tmp)
536 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 501 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
537 } 502 }
538 503
539 return 0; 504 return 0;
540} 505}
541 506
542
543/* 507/*
544 * This function was part of drop, now is own function. 508 * This function was part of drop, now is own function.
545 * Player 'op' tries to put object 'tmp' into sack 'sack', 509 * Player 'op' tries to put object 'tmp' into sack 'sack',
546 * if nrof is non zero, then nrof objects is tried to put into sack. 510 * if nrof is non zero, then nrof objects is tried to put into sack.
511 *
547 * Note that the 'sack' in question can now be a transport, 512 * Note that the 'sack' in question can now be a transport,
548 * so this function isn't named very good anymore. 513 * so this function isn't named very good anymore.
549 */ 514 */
550void 515void
551put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 516put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
552{ 517{
553 object *tmp2, *sack2; 518 object *tmp2;
554 char buf[MAX_BUF]; 519 char buf[MAX_BUF];
555 520
556 if (sack == tmp) 521 if (sack == tmp)
557 return; /* Can't put an object in itself */ 522 return; /* Can't put an object in itself */
558 523
559 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 524 if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP])
560 { 525 {
561 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 526 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
562 return; 527 return;
563 } 528 }
564 529
565 if (tmp->type == CONTAINER && tmp->inv) 530 if (tmp->type == CONTAINER && tmp->inv)
566 { 531 {
567
568 /* Eneq(@csd.uu.se): If the object to be dropped is a container 532 /* Eneq(@csd.uu.se): If the object to be dropped is a container
569 * we instead move the contents of that container into the active 533 * we instead move the contents of that container into the active
570 * container, this is only done if the object has something in it. 534 * container, this is only done if the object has something in it.
571 */ 535 */
572 sack2 = tmp;
573 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); 536 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
574 537
575 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 538 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
576 { 539 {
577 tmp = tmp2->below; 540 tmp = tmp2->below;
578 541
579 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 542 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
580 {
581 put_object_in_sack (op, sack, tmp2, 0); 543 put_object_in_sack (op, sack, tmp2, 0);
582 }
583 else 544 else
584 { 545 {
585 sprintf (buf, "Your %s fills up.", query_name (sack)); 546 sprintf (buf, "Your %s fills up.", query_name (sack));
586 new_draw_info (NDI_UNIQUE, 0, op, buf); 547 new_draw_info (NDI_UNIQUE, 0, op, buf);
587 break; 548 break;
588 } 549 }
589 } 550 }
590 551
591 esrv_update_item (UPD_WEIGHT, op, sack2);
592 return; 552 return;
593 } 553 }
594 554
595 /* Don't worry about this for containers - our caller should have 555 /* Don't worry about this for containers - our caller should have
596 * already checked this. 556 * already checked this.
597 */ 557 */
598 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 558 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
599 return; 559 return;
600 560
601 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 561 if (tmp->flag [FLAG_APPLIED])
602 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 562 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
603 return; 563 return;
604 564
605 /* we want to put some portion of the item into the container */ 565 /* we want to put some portion of the item into the container */
606 if (nrof && tmp->nrof != nrof) 566 if (!can_split (op, tmp, nrof))
607 {
608 object *tmp2 = tmp;
609
610 tmp = get_split_ob (tmp, nrof);
611
612 if (!tmp)
613 {
614 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
615 return; 567 return;
616 }
617 /* Tell a client what happened other objects */
618 if (tmp2->destroyed ())
619 esrv_del_item (op->contr, tmp2->count);
620 else /* this can proably be replaced with an update */
621 esrv_send_item (op, tmp2);
622 }
623 else
624 tmp->remove ();
625 568
626 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 569 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
627 tmp2 = insert_ob_in_ob (tmp, sack); 570 sack->insert (tmp);
628 op->update_stats (); /* This is overkill, fix_player() is called somewhere */ 571}
629 /* in object.c */
630 572
631 /* If an object merged (and thus, different object), we need to 573/* In contrast to drop_object (op, tmp, nrof) above this function takes the
632 * delete the original. 574 * already split off object, and feeds it to the event handlers and does
575 * other magic with it.
576 *
577 * <droppper> is the object that dropped this object and <obj> is the
578 * object that was dropped.
579 *
580 * Make sure to check what happened with <obj> after this function returns!
581 * Otherwise you may leak this object.
582 */
583void
584drop_object (object *dropper, object *obj)
585{
586 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
587 return;
588
589 if (obj->destroyed () || obj->is_inserted ())
590 return;
591
592 if (obj->flag [FLAG_STARTEQUIP])
593 {
594 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
595 dropper->statusmsg ("The god who lent it to you retrieves it.");
596
597 obj->destroy ();
598 dropper->update_stats ();
599 return;
600 }
601
602 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
603 floor;
604 floor = floor->above)
605 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
606 return;
607
608 if (obj->destroyed () || obj->is_inserted ())
609 return;
610
611 if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY)
612 if (!sell_item (obj, dropper))
613 return;
614
615 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
616 return;
617
618 /* If nothing special happened with this object, the default action is to
619 * insert it below the dropper:
633 */ 620 */
634 if (tmp2 != tmp)
635 esrv_del_item (op->contr, tmp->count);
636 621
637 esrv_send_item (op, tmp2); 622 obj->x = dropper->x;
623 obj->y = dropper->y;
638 624
639 /* update the sacks weight */ 625 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
640 esrv_update_item (UPD_WEIGHT, op, sack);
641} 626}
642 627
643/* 628/*
644 * This function was part of drop, now is own function. 629 * This function was part of drop, now is own function.
645 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 630 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
646 * nrof objects is tried to dropped. 631 * nrof objects are tried to drop.
647 * This is used when dropping objects onto the floor. 632 * This is used when dropping objects onto the floor.
648 */ 633 */
649void 634void
650drop_object (object *op, object *tmp, uint32 nrof) 635drop_object (object *op, object *tmp, uint32 nrof)
651{ 636{
652 char buf[MAX_BUF]; 637 if (tmp->flag [FLAG_NO_DROP])
653 object *floor;
654
655 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
656 return; 638 return;
657 639
658 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 640 if (tmp->flag [FLAG_APPLIED])
659 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 641 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
660 return; /* can't unapply it */ 642 return; /* can't unapply it */
661
662 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
663 643
664 /* We are only dropping some of the items. We split the current object 644 /* We are only dropping some of the items. We split the current object
665 * off 645 * off
666 */ 646 */
667 if (nrof && tmp->nrof != nrof) 647 if (!can_split (op, tmp, nrof))
668 {
669 object *tmp2 = tmp;
670
671 tmp = get_split_ob (tmp, nrof);
672 if (!tmp)
673 {
674 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
675 return;
676 }
677 /* Tell a client what happened rest of objects. tmp2 is now the
678 * original object
679 */
680 if (op->type == PLAYER)
681 {
682 if (tmp2->destroyed ())
683 esrv_del_item (op->contr, tmp2->count);
684 else
685 esrv_send_item (op, tmp2);
686 }
687 }
688 else
689 tmp->remove ();
690
691 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
692 return; 648 return;
693 649
694 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 650 drop_object (op, tmp);
695 {
696 sprintf (buf, "You drop the %s.", query_name (tmp));
697 new_draw_info (NDI_UNIQUE, 0, op, buf);
698 new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it.");
699 651
700 if (op->type == PLAYER) 652 if (!tmp->destroyed () && !tmp->is_inserted ())
701 esrv_del_item (op->contr, tmp->count);
702
703 tmp->destroy ();
704 op->update_stats ();
705 return;
706 } 653 {
707 654 // if nothing happened with the object we give it back
708 if (op->type == PLAYER) 655 op->insert (tmp);
709 esrv_del_item (op->contr, tmp->count);
710
711 /* Call this before we update the various windows/players. At least
712 * that we, we know the weight is correct.
713 */
714 op->update_stats (); /* This is overkill, fix_player() is called somewhere */
715 /* in object.c */
716
717 if (op->type == PLAYER)
718 { 656 }
719 /* Need to update the weight for the player */
720 esrv_send_item (op, op);
721 op->contr->ns->floorbox_update ();
722 }
723
724 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
725 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
726 return;
727
728 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
729 sell_item (tmp, op);
730
731 tmp->x = op->x;
732 tmp->y = op->y;
733
734 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
735} 657}
736 658
737void 659void
738drop (object *op, object *tmp) 660drop (object *op, object *tmp)
739{ 661{
748 if (tmp->env && tmp->env->type != PLAYER) 670 if (tmp->env && tmp->env->type != PLAYER)
749 { 671 {
750 /* Just toss the object - probably shouldn't be hanging 672 /* Just toss the object - probably shouldn't be hanging
751 * around anyways 673 * around anyways
752 */ 674 */
753 tmp->remove ();
754 tmp->destroy (); 675 tmp->destroy ();
755 return; 676 return;
756 } 677 }
757 else 678 else
758 {
759 while (tmp != NULL && tmp->invisible) 679 while (tmp && tmp->invisible)
760 tmp = tmp->below; 680 tmp = tmp->below;
761 }
762 } 681 }
763 682
764 if (tmp == NULL) 683 if (!tmp)
765 { 684 {
766 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 685 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
767 return; 686 return;
768 } 687 }
769 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 688
689 if (tmp->flag [FLAG_INV_LOCKED])
770 { 690 {
771 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 691 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
772 return; 692 return;
773 } 693 }
774 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 694
695 if (tmp->flag [FLAG_NO_DROP])
775 { 696 {
776#if 0 697#if 0
777 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 698 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
778 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 699 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
779#endif 700#endif
781 } 702 }
782 703
783 if (op->type == PLAYER && op->contr->last_used == tmp) 704 if (op->type == PLAYER && op->contr->last_used == tmp)
784 op->contr->last_used = tmp->below ? tmp->below 705 op->contr->last_used = tmp->below ? tmp->below
785 : tmp->above ? tmp->above 706 : tmp->above ? tmp->above
786 : 0; 707 : (object *)0;
787 708
788 if (op->container) 709 if (op->container_ ())
789 { 710 {
790 if (op->type == PLAYER) 711 if (op->type == PLAYER)
791 put_object_in_sack (op, op->container, tmp, op->contr->count); 712 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
792 else 713 else
793 put_object_in_sack (op, op->container, tmp, 0); 714 put_object_in_sack (op, op->container_ (), tmp, 0);
794 } 715 }
795 else 716 else
796 { 717 {
797 if (op->type == PLAYER) 718 if (op->type == PLAYER)
798 drop_object (op, tmp, op->contr->count); 719 drop_object (op, tmp, op->contr->count);
802 723
803 if (op->type == PLAYER) 724 if (op->type == PLAYER)
804 op->contr->count = 0; 725 op->contr->count = 0;
805} 726}
806 727
807
808
809/* Command will drop all items that have not been locked */ 728/* Command will drop all items that have not been locked */
810int 729int
811command_dropall (object *op, char *params) 730command_dropall (object *op, char *params)
812{ 731{
813 732
814 object *curinv, *nextinv;
815
816 if (op->inv == NULL) 733 if (op->inv == NULL)
817 { 734 {
818 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 735 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
819 return 0; 736 return 0;
820 } 737 }
821 738
822 curinv = op->inv; 739 object *curinv = op->inv;
740 object *nextinv;
823 741
824 /* 742 /*
825 This is the default. Drops everything not locked or considered 743 This is the default. Drops everything not locked or considered
826 not something that should be dropped. 744 not something that should be dropped.
827 */ 745 */
828 /* 746 /*
829 Care must be taken that the next item pointer is not to money as 747 Care must be taken that the next item pointer is not to money as
830 the drop() routine will do unknown things to it when dropping 748 the drop() routine will do unknown things to it when dropping
831 in a shop. --Tero.Pelander@utu.fi 749 in a shop. --Tero.Pelander@utu.fi
832 */ 750 */
751 int cnt = MAX_ITEM_PER_ACTION;
833 752
834 if (params == NULL) 753 if (!params)
835 { 754 {
836 while (curinv != NULL) 755 while (curinv)
837 { 756 {
838 nextinv = curinv->below; 757 nextinv = curinv->below;
758
839 while (nextinv && nextinv->type == MONEY) 759 while (nextinv && nextinv->type == MONEY)
840 nextinv = nextinv->below; 760 nextinv = nextinv->below;
841 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 761
842 curinv->type != FOOD && curinv->type != KEY && 762 if (!curinv->flag [FLAG_INV_LOCKED]
843 curinv->type != SPECIAL_KEY && curinv->type != GEM && 763 && !curinv->invisible
844 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 764 && curinv->type != MONEY
765 && curinv->type != FOOD
766 && curinv->type != KEY
767 && curinv->type != SPECIAL_KEY
768 && curinv->type != GEM
769 && curinv->type != CONTAINER)
845 { 770 {
846 drop (op, curinv); 771 drop (op, curinv);
772 if (--cnt <= 0) break;
847 } 773 }
774
848 curinv = nextinv; 775 curinv = nextinv;
849 } 776 }
850 } 777 }
851
852 else if (strcmp (params, "weapons") == 0) 778 else if (strcmp (params, "weapons") == 0)
853 { 779 {
854 while (curinv != NULL) 780 while (curinv)
855 { 781 {
856 nextinv = curinv->below; 782 nextinv = curinv->below;
783
857 while (nextinv && nextinv->type == MONEY) 784 while (nextinv && nextinv->type == MONEY)
858 nextinv = nextinv->below; 785 nextinv = nextinv->below;
786
859 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 787 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
860 { 788 {
861 drop (op, curinv); 789 drop (op, curinv);
790 if (--cnt <= 0) break;
862 } 791 }
792
863 curinv = nextinv; 793 curinv = nextinv;
864 } 794 }
865 } 795 }
866
867 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 796 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
868 { 797 {
869 while (curinv != NULL) 798 while (curinv)
870 { 799 {
871 nextinv = curinv->below; 800 nextinv = curinv->below;
801
872 while (nextinv && nextinv->type == MONEY) 802 while (nextinv && nextinv->type == MONEY)
873 nextinv = nextinv->below; 803 nextinv = nextinv->below;
804
874 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 805 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
875 { 806 {
876 drop (op, curinv); 807 drop (op, curinv);
808 if (--cnt <= 0) break;
877 } 809 }
810
878 curinv = nextinv; 811 curinv = nextinv;
879 } 812 }
880 } 813 }
881
882 else if (strcmp (params, "misc") == 0) 814 else if (strcmp (params, "misc") == 0)
883 { 815 {
884 while (curinv != NULL) 816 while (curinv)
885 { 817 {
886 nextinv = curinv->below; 818 nextinv = curinv->below;
819
887 while (nextinv && nextinv->type == MONEY) 820 while (nextinv && nextinv->type == MONEY)
888 nextinv = nextinv->below; 821 nextinv = nextinv->below;
889 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 822
823 if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED])
890 { 824 {
891 switch (curinv->type) 825 switch (curinv->type)
892 { 826 {
893 case HORN: 827 case HORN:
894 case BOOK: 828 case BOOK:
911 break; 845 break;
912 default: 846 default:
913 curinv = nextinv; 847 curinv = nextinv;
914 break; 848 break;
915 } 849 }
850
851 if (--cnt <= 0) break;
916 } 852 }
853
917 curinv = nextinv; 854 curinv = nextinv;
918 } 855 }
919 } 856 }
920 857
921 op->contr->ns->floorbox_update (); 858 if (cnt <= 0)
859 op->failmsg ("Only dropped some items, can't drop that many items at once.");
922 860
923/* draw_look(op);*/ 861/* draw_look(op);*/
924 return 0; 862 return 0;
925} 863}
926 864
865
866/* This function tries to drop all objects in the <objs> vector.
867 * <dropper> is the object that wants to drop them.
868 * <cnt> can be a 0 pointer or a pointer to the maximum number of
869 * drop operations to perform.
870 *
871 * Returns true if at least one item was dropped.
872 */
873static bool
874drop_vector (object *dropper, vector<object *> &objs, int *cnt)
875{
876 vector<object *>::iterator i;
877
878 bool did_one = false;
879
880 for (i = objs.begin (); i != objs.end (); i++)
881 {
882 drop (dropper, *i);
883 if (cnt && --*cnt <= 0) break;
884 did_one = true;
885 }
886
887 return did_one;
888}
889
927/* Object op wants to drop object(s) params. params can be a 890/* Object op wants to drop object(s) params. params can be a
928 * comma seperated list. 891 * comma seperated list.
929 */ 892 */
930
931int 893int
932command_drop (object *op, char *params) 894command_drop (object *op, char *params)
933{ 895{
934 object *tmp, *next; 896 object *tmp, *next;
935 int did_one = 0;
936 897
937 if (!params) 898 if (!params)
938 { 899 {
939 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 900 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
940 return 0; 901 return 0;
941 } 902 }
942 else 903 else
943 { 904 {
905 vector<object *> matched_objs;
906
944 for (tmp = op->inv; tmp; tmp = next) 907 for (tmp = op->inv; tmp; tmp = next)
945 { 908 {
946 next = tmp->below; 909 next = tmp->below;
947 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 910 if (tmp->flag [FLAG_NO_DROP] || tmp->invisible)
948 continue; 911 continue;
912
949 if (item_matched_string (op, tmp, params)) 913 if (item_matched_string (op, tmp, params))
950 { 914 matched_objs.push_back (tmp);
951 drop (op, tmp);
952 did_one = 1;
953 } 915 }
954 } 916
955 if (!did_one) 917 int cnt = MAX_ITEM_PER_ACTION;
918
919 if (!drop_vector (op, matched_objs, &cnt))
956 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 920 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
957 } 921
958 if (op->type == PLAYER) 922 if (cnt <= 0)
959 { 923 op->failmsg ("Only dropped some items, can't drop that many items at once.");
960 op->contr->count = 0;
961 op->contr->ns->floorbox_update ();
962 }; 924 }
963 925
964/* draw_look(op);*/
965 return 0; 926 return 0;
966} 927}
967 928
968int 929int
969command_examine (object *op, char *params) 930command_examine (object *op, char *params)
972 { 933 {
973 object *tmp = op->below; 934 object *tmp = op->below;
974 935
975 while (tmp && !tmp->client_visible ()) 936 while (tmp && !tmp->client_visible ())
976 tmp = tmp->below; 937 tmp = tmp->below;
938
977 if (tmp) 939 if (tmp)
978 examine (op, tmp); 940 examine (op, tmp);
979 } 941 }
980 else 942 else
981 { 943 {
982 object *tmp = find_best_object_match (op, params); 944 object *tmp = find_best_object_match (op, params);
983 945
984 if (tmp) 946 if (tmp)
985 examine (op, tmp); 947 examine (op, tmp);
986 else 948 else
987 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 949 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
988 }
989 return 0;
990}
991
992/* op should be a player.
993 * we return the object the player has marked with the 'mark' command
994 * below. If no match is found (or object has changed), we return
995 * NULL. We leave it up to the calling function to print messages if
996 * nothing is found.
997 */
998object *
999find_marked_object (object *op)
1000{
1001 object *tmp;
1002
1003 if (!op || !op->contr)
1004 return NULL;
1005
1006 if (!op->contr->mark)
1007 {
1008/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1009 return 0;
1010 }
1011
1012 /* This may seem like overkill, but we need to make sure that they
1013 * player hasn't dropped the item. We use count on the off chance that
1014 * an item got reincarnated at some point.
1015 */
1016 for (tmp = op->inv; tmp; tmp = tmp->below)
1017 {
1018 if (tmp->invisible)
1019 continue;
1020
1021 if (tmp == op->contr->mark)
1022 {
1023 if (!tmp->destroyed ())
1024 return tmp;
1025 else
1026 {
1027 op->contr->mark = 0;
1028/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1029 return 0;
1030 }
1031 }
1032 } 950 }
1033 951
1034 return 0; 952 return 0;
1035} 953}
1036 954
1039{ 957{
1040 dynbuf_text buf (512, 512); 958 dynbuf_text buf (512, 512);
1041 959
1042 object *mon = head ? head : this; 960 object *mon = head ? head : this;
1043 961
1044 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 962 if (mon->flag [FLAG_UNDEAD])
1045 buf << "It is an undead force.\n"; 963 buf << "It is an undead force.\r";
1046 964
1047 if (mon->level > who->level) 965 if (mon->level > who->level)
1048 buf << "It is likely more powerful than you.\n"; 966 buf << "It is likely more powerful than you.\r";
1049 else if (mon->level < who->level) 967 else if (mon->level < who->level)
1050 buf << "It is likely less powerful than you.\n"; 968 buf << "It is likely less powerful than you.\r";
1051 else 969 else
1052 buf << "It is probably as powerful as you.\n"; 970 buf << "It is probably as powerful as you.\r";
1053 971
1054 if (mon->attacktype & AT_ACID) 972 if (mon->attacktype & AT_ACID)
1055 buf << "You seem to smell an acrid odor.\n"; 973 buf << "You seem to smell an acrid odor.\r";
1056 974
1057 /* Anyone know why this used to use the clone value instead of the 975 /* Anyone know why this used to use the clone value instead of the
1058 * maxhp field? This seems that it should give more accurate results. 976 * maxhp field? This seems that it should give more accurate results.
1059 */ 977 */
1060 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 978 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1061 { /* From 1-4 */ 979 { /* From 1-4 */
1062 case 1: 980 case 1:
1063 buf << "It is in a bad shape.\n"; 981 buf << "It is in a bad shape.\r";
1064 break; 982 break;
1065 case 2: 983 case 2:
1066 buf << "It is hurt.\n"; 984 buf << "It is hurt.\r";
1067 break; 985 break;
1068 case 3: 986 case 3:
1069 buf << "It is somewhat hurt.\n"; 987 buf << "It is somewhat hurt.\r";
1070 break; 988 break;
1071 case 4: 989 case 4:
1072 buf << "It is in excellent shape.\n"; 990 buf << "It is in excellent shape.\r";
1073 break; 991 break;
1074 } 992 }
1075 993
1076 if (present_in_ob (POISONING, mon)) 994 if (present_in_ob (POISONING, mon))
1077 buf << "It looks very ill.\n"; 995 buf << "It looks very ill.\r";
996
997 buf << '\n';
1078 998
1079 return buf; 999 return buf;
1080} 1000}
1081 1001
1082/* tmp is the object being described, pl is who is examing it. */ 1002/* tmp is the object being described, pl is who is examing it. */
1089} 1009}
1090 1010
1091std::string 1011std::string
1092object::long_desc (object *who) 1012object::long_desc (object *who)
1093{ 1013{
1094 std::string buf (query_name (this)); 1014 std::string buf (query_name ());
1095 1015
1096 switch (type) 1016 switch (type)
1097 { 1017 {
1098 case RING: 1018 case RING:
1099 case SKILL: 1019 case SKILL:
1104 case SHIELD: 1024 case SHIELD:
1105 case BOOTS: 1025 case BOOTS:
1106 case GLOVES: 1026 case GLOVES:
1107 case AMULET: 1027 case AMULET:
1108 case GIRDLE: 1028 case GIRDLE:
1029 case RANGED:
1109 case BOW: 1030 case BOW:
1110 case ARROW: 1031 case ARROW:
1111 case CLOAK: 1032 case CLOAK:
1112 case FOOD: 1033 case FOOD:
1113 case DRINK: 1034 case DRINK:
1114 case FLESH: 1035 case FLESH:
1115 case SKILL_TOOL: 1036 case SKILL_TOOL:
1037 case LAMP:
1116 case POWER_CRYSTAL: 1038 case POWER_CRYSTAL:
1117 { 1039 {
1118 const char *cp = ::describe_item (this, who); 1040 const char *cp = ::describe_item (this, who);
1119 1041
1120 if (*cp) 1042 if (*cp)
1135examine_monster (object *op, object *tmp) 1057examine_monster (object *op, object *tmp)
1136{ 1058{
1137 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1059 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1138} 1060}
1139 1061
1140std::string
1141object::describe (object *who)
1142{
1143 dynbuf_text buf (1024, 1024);
1144
1145 buf.printf ("That is: %s.\n", long_desc (who).c_str ());
1146
1147 if (custom_name)
1148 buf,printf ("You call it %s\n", &custom_name);
1149
1150 switch (type)
1151 {
1152 case SPELLBOOK:
1153 if (flag [FLAG_IDENTIFIED] && inv)
1154 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1155 break;
1156
1157 case BOOK:
1158 if (msg)
1159 buf << "Something is written in it.\n";
1160 break;
1161
1162 case CONTAINER:
1163 if (race != NULL)
1164 {
1165 if (weight_limit && stats.Str < 100)
1166 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1167 &race, weight_limit / (10.0 * (100 - stats.Str)));
1168 else
1169 buf.printf ("It can hold only %s.\n", &race);
1170 }
1171 else if (weight_limit && stats.Str < 100)
1172 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1173 break;
1174
1175 case WAND:
1176 if (flag [FLAG_IDENTIFIED])
1177 buf.printf ("It has %d charges left.\n", stats.food);
1178 break;
1179 }
1180
1181 if (materialname && !msg)
1182 buf.printf ("It is made of: %s.\n", &materialname);
1183
1184 if (who)
1185 /* Where to wear this item */
1186 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1187 if (slot[i].info)
1188 {
1189 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1190
1191 if (slot[i].info < -1 && who->slot[i].info)
1192 buf.printf ("(%d)", -slot[i].info);
1193
1194 buf << ".\n";
1195 }
1196
1197 if (weight)
1198 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1199
1200 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1201 {
1202 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1203
1204 if (is_in_shop (who))
1205 {
1206 if (flag [FLAG_UNPAID])
1207 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1208 else
1209 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1210 }
1211 }
1212
1213 if (flag [FLAG_MONSTER])
1214 buf << describe_monster (who);
1215
1216 /* Is this item buildable? */
1217 if (flag [FLAG_IS_BUILDABLE])
1218 buf << "This is a buildable item.\n";
1219
1220 /* Does the object have a message? Don't show message for all object
1221 * types - especially if the first entry is a match
1222 */
1223 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && strncasecmp (msg, "@match", 7))
1224 {
1225 /* This is just a hack so when identifying the items, we print
1226 * out the extra message
1227 */
1228 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1229 buf << "The object has a story:\n";
1230
1231 buf << msg << '\n';
1232 }
1233
1234 buf << '\n';
1235
1236 return std::string (buf.linearise (), buf.size ());
1237}
1238
1239void
1240examine (object *op, object *tmp)
1241{
1242 std::string s = tmp->describe (op);
1243
1244 new_draw_info (NDI_UNIQUE, 0, op, s.c_str ());
1245}
1246
1247/*
1248 * inventory prints object's inventory. If inv==NULL then print player's
1249 * inventory.
1250 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1251 */
1252void
1253inventory (object *op, object *inv)
1254{
1255 object *tmp;
1256 const char *in;
1257 int items = 0, length;
1258
1259 if (inv == NULL && op == NULL)
1260 {
1261 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?");
1262 return;
1263 }
1264
1265 tmp = inv ? inv->inv : op->inv;
1266
1267 while (tmp)
1268 {
1269 if ((!tmp->invisible &&
1270 (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ)))
1271 items++;
1272 tmp = tmp->below;
1273 }
1274
1275 if (inv == NULL)
1276 { /* player's inventory */
1277 if (items == 0)
1278 {
1279 new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing.");
1280 return;
1281 }
1282 else
1283 {
1284 length = 28;
1285 in = "";
1286 new_draw_info (NDI_UNIQUE, 0, op, "Inventory:");
1287 }
1288 }
1289 else
1290 {
1291 if (items == 0)
1292 return;
1293 else
1294 {
1295 length = 28;
1296 in = " ";
1297 }
1298 }
1299
1300 for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below)
1301 {
1302 if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED))))
1303 continue;
1304 if ((!op || QUERY_FLAG (op, FLAG_WIZ)))
1305 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length,
1306 query_name (tmp), tmp->count, query_weight (tmp));
1307 else
1308 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp));
1309 }
1310
1311 if (!inv && op)
1312 new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op));
1313}
1314
1315static void 1062static void
1316display_new_pickup (object *op) 1063display_new_pickup (object *op)
1317{ 1064{
1318 int i = op->contr->mode; 1065 int i = op->contr->mode;
1319 1066
1320 if (!(i & PU_NEWMODE))
1321 return;
1322
1323 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1324 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1067 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1325 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1068 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1326 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1069 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1327 1070
1328 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1071 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1379 }; 1122 };
1380 1123
1381 if (!params) 1124 if (!params)
1382 { 1125 {
1383 /* if the new mode is used, just print the settings */ 1126 /* if the new mode is used, just print the settings */
1384 if (op->contr->mode & PU_NEWMODE)
1385 {
1386 display_new_pickup (op); 1127 display_new_pickup (op);
1387 return 1;
1388 }
1389 if (1)
1390 LOG (llevDebug, "command_pickup: !params\n");
1391 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1392 return 0; 1128 return 0;
1393 } 1129 }
1394 1130
1395 while (*params == ' ' && *params) 1131 while (*params == ' ' && *params)
1396 params++; 1132 params++;
1402 for (mode = 0; names[mode]; mode++) 1138 for (mode = 0; names[mode]; mode++)
1403 { 1139 {
1404 if (!strcmp (names[mode], params + 1)) 1140 if (!strcmp (names[mode], params + 1))
1405 { 1141 {
1406 i = op->contr->mode; 1142 i = op->contr->mode;
1407 if (!(i & PU_NEWMODE)) 1143
1408 i = PU_NEWMODE;
1409 if (*params == '+') 1144 if (*params == '+')
1410 i = i | modes[mode]; 1145 i = i | modes[mode];
1411 else 1146 else
1412 i = i & ~modes[mode]; 1147 i = i & ~modes[mode];
1148
1413 op->contr->mode = i; 1149 op->contr->mode = i;
1414 display_new_pickup (op); 1150 display_new_pickup (op);
1415 return 1; 1151 return 1;
1416 } 1152 }
1417 } 1153 }
1419 return 1; 1155 return 1;
1420 } 1156 }
1421 1157
1422 if (sscanf (params, "%u", &i) != 1) 1158 if (sscanf (params, "%u", &i) != 1)
1423 { 1159 {
1424 if (1)
1425 LOG (llevDebug, "command_pickup: params==NULL\n");
1426 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1160 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1427 return 1; 1161 return 1;
1428 } 1162 }
1429 set_pickup_mode (op, i); 1163
1164 if (i <= PU_RATIO)
1165 i |= op->contr->mode & ~PU_RATIO;
1166
1167 op->contr->mode = i;
1430 1168
1431 return 1; 1169 return 1;
1432} 1170}
1433 1171
1434void
1435set_pickup_mode (object *op, int i)
1436{
1437 switch (op->contr->mode = i)
1438 {
1439 case 0:
1440 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1441 break;
1442 case 1:
1443 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1444 break;
1445 case 2:
1446 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1447 break;
1448 case 3:
1449 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1450 break;
1451 case 4:
1452 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1453 break;
1454 case 5:
1455 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1456 break;
1457 case 6:
1458 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1459 break;
1460 case 7:
1461 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1462 break;
1463 }
1464}
1465
1466int 1172int
1467command_search_items (object *op, char *params) 1173command_search_items (object *op, char *params)
1468{ 1174{
1469 char buf[MAX_BUF];
1470
1471 if (settings.search_items == FALSE)
1472 return 1;
1473
1474 if (params == NULL) 1175 if (params == NULL)
1475 { 1176 {
1476 if (op->contr->search_str[0] == '\0') 1177 if (op->contr->search_str[0] == '\0')
1477 { 1178 {
1478 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1179 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1479 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1180 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1480 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1181 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1481 return 1; 1182 return 1;
1482 } 1183 }
1483 1184
1484 op->contr->search_str[0] = '\0'; 1185 op->contr->search_str[0] = '\0';
1485 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1186 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1486 op->update_stats (); 1187 op->contr->queue_stats_update ();
1487 return 1; 1188 return 1;
1488 } 1189 }
1489 1190
1490 if ((int) strlen (params) >= MAX_BUF) 1191 if (strlen (params) >= sizeof (op->contr->search_str))
1491 { 1192 {
1492 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1193 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1493 return 1; 1194 return 1;
1494 } 1195 }
1495 1196
1496 strcpy (op->contr->search_str, params); 1197 strcpy (op->contr->search_str, params);
1497 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1198 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1498 new_draw_info (NDI_UNIQUE, 0, op, buf); 1199 op->contr->queue_stats_update ();
1499 op->update_stats (); 1200
1500 return 1; 1201 return 1;
1501} 1202}
1502 1203
1204int
1205command_unlock (object *op, char *params)
1206{
1207 /* if the unlock command typed with nothing, unlock everything,
1208 * this might be bad
1209 */
1210 if (params == NULL)
1211 {
1212 for (object *item = op->inv; item; item = item->below)
1213 {
1214 item->clr_flag (FLAG_INV_LOCKED);
1215 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1216 esrv_update_item (UPD_FLAGS, op, item);
1217 }
1218 return 0;
1219 }
1220
1221 /* if the unlock command is used with a param,
1222 * unlock what matches. i.e. unlock material, should unlock all the materials
1223 */
1224 for (object *item = op->inv; item; item = item->below)
1225 if (item->name.contains (params))
1226 {
1227 item->clr_flag (FLAG_INV_LOCKED);
1228 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1229 esrv_update_item (UPD_FLAGS, op, item);
1230 }
1231
1232 return 0;
1233}
1234
1235int
1236command_lock (object *op, char *params)
1237{
1238 /* if the lock command is typed by itself, lock everything
1239 */
1240 if (params == NULL)
1241 {
1242 for (object *item = op->inv; item; item = item->below)
1243 {
1244 item->set_flag (FLAG_INV_LOCKED);
1245 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1246 esrv_update_item (UPD_FLAGS, op, item);
1247 }
1248 return 0;
1249 }
1250
1251 /* if the lock command is used with a param, lock what matches.
1252 * i.e. lock material, should lock all the materials
1253 */
1254 for (object *item = op->inv; item; item = item->below)
1255 if (item->name.contains (params))
1256 {
1257 item->set_flag (FLAG_INV_LOCKED);
1258 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1259 esrv_update_item (UPD_FLAGS, op, item);
1260 }
1261
1262 return 0;
1263}
1264
1265/* op should be a player, params is any params.
1266 * If no params given, we print out the currently marked object.
1267 * otherwise, try to find a matching object - try best match first.
1268 */
1269int
1270command_mark (object *op, char *params)
1271{
1272 if (!params)
1273 {
1274 if (object *mark = op->mark ())
1275 op->statusmsg (format ("%s is marked.", query_name (mark)));
1276 else
1277 op->failmsg ("You have no marked object.");
1278 }
1279 else
1280 {
1281 if (object *mark = find_best_object_match (op, params))
1282 {
1283 op->contr->mark = mark;
1284 op->statusmsg (format ("Marked item %s", query_name (mark)));
1285 }
1286 else
1287 op->failmsgf ("Could not find an object that matches %s", params);
1288 }
1289
1290 return 0; /*shouldnt get here */
1291}
1292

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