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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.62 by elmex, Mon Nov 26 12:54:32 2007 UTC vs.
Revision 1.133 by root, Sun Jan 29 02:47:05 2017 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* 25/*
25 * Object (handling) commands 26 * Object (handling) commands
26 */ 27 */
27 28
28#include <global.h> 29#include <global.h>
29#include <loader.h>
30#include <skills.h> 30#include <skills.h>
31#include <sproto.h> 31#include <sproto.h>
32#include <living.h> 32#include <living.h>
33#include <math.h>
34 33
35/* 34/*
36 * Object id parsing functions 35 * Object id parsing functions
37 */ 36 */
38 37
68 67
69 int tmpmatch = item_matched_string (pl, tmp, params); 68 int tmpmatch = item_matched_string (pl, tmp, params);
70 69
71 if (tmpmatch > match_val) 70 if (tmpmatch > match_val)
72 { 71 {
73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 72 if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED]))
74 continue; 73 continue;
75 74
76 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 75 if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED]))
77 continue; 76 continue;
78 77
79 match_val = tmpmatch; 78 match_val = tmpmatch;
80 best = tmp; 79 best = tmp;
81 } 80 }
91find_best_object_match (object *pl, const char *params) 90find_best_object_match (object *pl, const char *params)
92{ 91{
93 return find_best_apply_object_match (pl, params, AP_TOGGLE); 92 return find_best_apply_object_match (pl, params, AP_TOGGLE);
94} 93}
95 94
95static bool
96can_split (object *pl, object *&op, sint32 nrof)
97{
98 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
99 {
100 op = tmp;
101 return true;
102 }
103 else
104 {
105 if (op->nrof > 1)
106 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
107 else
108 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
109
110 return false;
111 }
112}
113
96int 114int
97command_uskill (object *pl, char *params) 115command_uskill (object *pl, char *params)
98{ 116{
99 if (!params) 117 if (!params)
100 { 118 {
114 { 132 {
115 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 133 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
116 return 0; 134 return 0;
117 } 135 }
118 136
119 skill = find_skill_by_name (pl, params); 137 skill = find_skill_by_name_fuzzy (pl, params);
120 138
121 if (!skill) 139 if (!skill)
122 { 140 {
123 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 141 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
124 return 0; 142 return 0;
125 } 143 }
126 144
127 pl->change_skill (0); 145 pl->apply (skill);
128 apply_special (pl, skill, AP_APPLY);
129 return 1; 146 return 1;
130}
131
132/* These functions (command_search, command_disarm) are really just wrappers for
133 * things like 'use_skill ...'). In fact, they should really be obsoleted
134 * and replaced with those.
135 */
136int
137command_search (object *op, char *params)
138{
139 return use_skill (op, skill_names[SK_FIND_TRAPS]);
140}
141
142int
143command_disarm (object *op, char *params)
144{
145 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
146} 147}
147 148
148/* A little special because we do want to pass the full params along 149/* A little special because we do want to pass the full params along
149 * as it includes the object to throw. 150 * as it includes the object to throw.
150 */ 151 */
151int 152int
152command_throw (object *op, char *params) 153command_throw (object *op, char *params)
153{ 154{
154 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) 155 if (object *skop = find_skill_by_name (op, shstr_throwing))
155 return do_skill (op, op, skop, op->facing, params); 156 return do_skill (op, op, skop, op->facing, params);
156 else 157 else
157 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 158 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
158 159
159 return 0; 160 return 0;
160} 161}
161 162
162int 163int
188 189
189 while (*params == ' ') 190 while (*params == ' ')
190 params++; 191 params++;
191 192
192 if (object *inv = find_best_apply_object_match (op, params, aflag)) 193 if (object *inv = find_best_apply_object_match (op, params, aflag))
193 player_apply (op, inv, aflag, 0); 194 op->apply (inv, aflag);
194 else 195 else
195 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 196 op->failmsgf ("Could not find any match to the %s.", params);
196 } 197 }
197 198
198 return 0; 199 return 0;
199} 200}
200 201
208 * not need to use split_ob and stuff. 209 * not need to use split_ob and stuff.
209 */ 210 */
210int 211int
211sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 212sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
212{ 213{
213 214 if (!sack->flag [FLAG_APPLIED])
214 if (!QUERY_FLAG (sack, FLAG_APPLIED))
215 { 215 {
216 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 216 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
217 return 0; 217 return 0;
218 } 218 }
219
219 if (sack == op) 220 if (sack == op)
220 { 221 {
221 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 222 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
222 return 0; 223 return 0;
223 } 224 }
225
224 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 226 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
225 { 227 {
226 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 228 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
227 return 0; 229 return 0;
228 } 230 }
231
229 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 232 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
230 { 233 {
231 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 234 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
232 return 0; 235 return 0;
233 } 236 }
234 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 237
238 if (sack->weight_limit
239 && weight_t (sack->carrying
240 + sack->number_of ()
235 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 241 * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
236 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 242 * (100 - sack->stats.Str) / 100)
243 > sack->weight_limit)
237 { 244 {
238 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 245 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
239 return 0; 246 return 0;
240 } 247 }
248
241 /* All other checks pass, must be OK */ 249 /* All other checks pass, must be OK */
242 return 1; 250 return 1;
243} 251}
244 252
245/* Pick up commands follow */ 253/* Pick up commands follow */
246 254
247/* pl = player (not always - monsters can use this now) 255/* pl = player (not always - monsters can use this now)
248 * op is the object to put tmp into, 256 * op is the object to put tmp into,
249 * tmp is the object to pick up, nrof is the number to 257 * tmp is the object to pick up, nrof is the number to
250 * pick up (0 means all of them) 258 * pick up (0 means all of them)
251 */ 259 */
252static void 260static void
253pick_up_object (object *pl, object *op, object *tmp, int nrof) 261pick_up_object (object *pl, object *op, object *tmp, int nrof)
254{ 262{
255 /* buf needs to be big (more than 256 chars) because you can get
256 * very long item names.
257 */
258 char buf[HUGE_BUF];
259 object *env = tmp->env;
260 uint32 weight, effective_weight_limit; 263 weight_t weight, effective_weight_limit;
261 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 264 int tmp_nrof = tmp->number_of ();
262 265
263 /* IF the player is flying & trying to take the item out of a container 266 /* IF the player is flying & trying to take the item out of a container
264 * that is in his inventory, let him. tmp->env points to the container 267 * that is in his inventory, let him. tmp->env points to the container
265 * (sack, luggage, etc), tmp->env->env then points to the player (nested 268 * (sack, luggage, etc), tmp->env->env then points to the player (nested
266 * containers not allowed as of now) 269 * containers not allowed as of now)
267 */ 270 */
268 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 271 if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl)
269 { 272 {
270 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 273 pl->failmsg ("You are levitating, you can't reach the ground! "
274 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
275 "or waiting till the levitation effect wears off.>");
271 return; 276 return;
272 } 277 }
273 278
274 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 279 if (tmp->flag [FLAG_NO_DROP])
275 return; 280 return;
276 281
277 if (nrof > tmp_nrof || nrof == 0) 282 if (nrof > tmp_nrof || nrof <= 0)
278 nrof = tmp_nrof; 283 nrof = tmp_nrof;
279 284
280 /* Figure out how much weight this object will add to the player */ 285 /* Figure out how much weight this object will add to the player */
281 weight = tmp->weight * nrof; 286 weight = tmp->weight * nrof;
282 if (tmp->inv) 287 if (tmp->inv)
283 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 288 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
284 289
285 if (pl->stats.Str <= MAX_STAT)
286 effective_weight_limit = weight_limit[pl->stats.Str]; 290 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
287 else
288 effective_weight_limit = weight_limit[MAX_STAT];
289 291
290 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 292 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
291 { 293 {
292 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 294 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
293 return; 295 return;
294 } 296 }
295 297
296 if (nrof != tmp_nrof) 298 if (!can_split (pl, tmp, nrof))
297 {
298 object *tmp2 = tmp;
299
300 tmp = get_split_ob (tmp, nrof);
301 if (!tmp)
302 {
303 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
304 return; 299 return;
305 }
306 300
307 /* Tell the client what happened to the rest of objects */ 301 if (tmp->flag [FLAG_UNPAID])
308 if (pl->contr) 302 {
309 if (tmp2->destroyed ()) 303 tmp->flag.reset (FLAG_UNPAID);
310 esrv_del_item (pl->contr, tmp2->count); 304 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
311 else 305 tmp->flag.set (FLAG_UNPAID);
312 esrv_update_item (UPD_NROF, pl, tmp2);
313 } 306 }
314 else 307 else
315 { 308 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
316 /* If the object is in a container, send a delete to the client.
317 * - we are moving all the items from the container to elsewhere,
318 * so it needs to be deleted.
319 */
320 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
321 {
322 if (tmp->env && pl->type == PLAYER)
323 esrv_del_item (pl->contr, tmp->count);
324 309
325 tmp->remove (); /* Unlink it */ 310 op->insert (tmp);
326 }
327 }
328
329 if (QUERY_FLAG (tmp, FLAG_UNPAID))
330 sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
331 else
332 sprintf (buf, "You pick up the %s.", query_name (tmp));
333
334 new_draw_info (NDI_UNIQUE, 0, pl, buf);
335
336 tmp = insert_ob_in_ob (tmp, op);
337
338 /* All the stuff below deals with client/server code, and is only
339 * usable by players
340 */
341 if (pl->contr)
342 {
343 esrv_send_item (pl, tmp);
344
345 /* These are needed to update the weight for the container we
346 * are putting the object in.
347 */
348 if (op != pl)
349 {
350 esrv_update_item (UPD_WEIGHT, pl, op);
351 esrv_send_item (pl, pl);
352 }
353
354 /* Update the container the object was in */
355 if (env && env != pl && env != op)
356 esrv_update_item (UPD_WEIGHT, pl, env);
357 }
358} 311}
359 312
360/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 313/* modified slightly to allow monsters use this -b.t. 5-31-95 */
361void 314void
362pick_up (object *op, object *alt) 315pick_up (object *op, object *alt)
372 if (!can_pick (op, alt)) 325 if (!can_pick (op, alt))
373 { 326 {
374 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 327 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
375 goto leave; 328 goto leave;
376 } 329 }
330
377 tmp = alt; 331 tmp = alt;
378 } 332 }
379 else 333 else
380 { 334 {
381 if (op->below == NULL || !can_pick (op, op->below)) 335 if (op->below == NULL || !can_pick (op, op->below))
390 /* Try to catch it. */ 344 /* Try to catch it. */
391 tmp_map = tmp->map; 345 tmp_map = tmp->map;
392 tmp = stop_item (tmp); 346 tmp = stop_item (tmp);
393 if (tmp == NULL) 347 if (tmp == NULL)
394 goto leave; 348 goto leave;
349
395 need_fix_tmp = 1; 350 need_fix_tmp = 1;
396 if (!can_pick (op, tmp)) 351 if (!can_pick (op, tmp))
397 goto leave; 352 goto leave;
398 353
399 if (op->type == PLAYER) 354 if (op->type == PLAYER)
404 } 359 }
405 else 360 else
406 count = tmp->nrof; 361 count = tmp->nrof;
407 362
408 /* container is open, so use it */ 363 /* container is open, so use it */
409 if (op->container) 364 if (tmp->flag [FLAG_STARTEQUIP])
365 alt = op;
366 else if ((alt = op->container_ ()))
410 { 367 {
411 alt = op->container;
412 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 368 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
413 goto leave; 369 goto leave;
414 } 370 }
415 else 371 else
416 { /* non container pickup */ 372 { /* non container pickup */
417 for (alt = op->inv; alt; alt = alt->below) 373 for (alt = op->inv; alt; alt = alt->below)
418 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && 374 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] &&
419 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) 375 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
420 break; /* perfect match */ 376 break; /* perfect match */
421 377
422 if (!alt) 378 if (!alt)
423 for (alt = op->inv; alt; alt = alt->below) 379 for (alt = op->inv; alt; alt = alt->below)
424 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 380 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count))
425 break; /* General container comes next */ 381 break; /* General container comes next */
426 382
427 if (!alt) 383 if (!alt)
428 alt = op; /* No free containers */ 384 alt = op; /* No free containers */
429 } 385 }
433 /* here it could be possible to check rent, 389 /* here it could be possible to check rent,
434 * if someone wants to implement it 390 * if someone wants to implement it
435 */ 391 */
436 alt = op; 392 alt = op;
437 } 393 }
394
438#ifdef PICKUP_DEBUG 395#ifdef PICKUP_DEBUG
439 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 396 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
440#endif 397#endif
441 398
442 /* startequip items are not allowed to be put into containers: */ 399 /* startequip items are not allowed to be put into containers: */
443 if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 400 if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP])
444 { 401 {
445 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); 402 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
446 goto leave; 403 goto leave;
447 } 404 }
448 405
469int 426int
470command_take (object *op, char *params) 427command_take (object *op, char *params)
471{ 428{
472 object *tmp, *next; 429 object *tmp, *next;
473 430
474 if (op->container) 431 if (op->container_ ())
475 tmp = op->container->inv; 432 tmp = op->container_ ()->inv;
476 else 433 else
477 { 434 {
478 tmp = op->above; 435 tmp = op->above;
479 if (tmp) 436 if (tmp)
480 while (tmp->above) 437 while (tmp->above)
492 449
493 /* Makes processing easier */ 450 /* Makes processing easier */
494 if (params && *params == '\0') 451 if (params && *params == '\0')
495 params = 0; 452 params = 0;
496 453
497 int cnt = MAX_ITEM_PER_DROP; 454 int cnt = MAX_ITEM_PER_ACTION;
498 455
499 while (tmp) 456 while (tmp)
500 { 457 {
501 next = tmp->below; 458 next = tmp->below;
502 459
510 * but that probably will make it more difficult to read, and 467 * but that probably will make it more difficult to read, and
511 * not make it any more efficient 468 * not make it any more efficient
512 */ 469 */
513 if (params && item_matched_string (op, tmp, params)) 470 if (params && item_matched_string (op, tmp, params))
514 { 471 {
472 if (--cnt < 0) break;
515 pick_up (op, tmp); 473 pick_up (op, tmp);
516 if (--cnt <= 0) break;
517 } 474 }
518 else if (can_pick (op, tmp) && !params) 475 else if (can_pick (op, tmp) && !params)
519 { 476 {
477 if (--cnt < 0) break;
520 pick_up (op, tmp); 478 pick_up (op, tmp);
521 break; 479 break;
522 } 480 }
523 481
524 tmp = next; 482 tmp = next;
525 } 483 }
526 484
527 if (cnt <= 0) 485 if (cnt < 0)
528 { 486 {
529 op->failmsg ("Couldn't pick up so many items at once."); 487 op->failmsg ("Couldn't pick up so many items at once.");
530 return 0; 488 return 0;
531 } 489 }
532 490
533 if (!params && !tmp) 491 if (!params && !tmp)
534 { 492 {
535 for (tmp = op->below; tmp; tmp = tmp->below) 493 for (tmp = op->below; tmp; tmp = tmp->below)
536 if (!tmp->invisible) 494 if (!tmp->invisible)
537 { 495 {
538 char buf[MAX_BUF];
539
540 sprintf (buf, "You can't pick up a %s.", &tmp->name); 496 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
541 new_draw_info (NDI_UNIQUE, 0, op, buf);
542 break; 497 break;
543 } 498 }
544 499
545 if (!tmp) 500 if (!tmp)
546 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 501 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
547 } 502 }
548 503
549 return 0; 504 return 0;
550} 505}
551 506
552
553/* 507/*
554 * This function was part of drop, now is own function. 508 * This function was part of drop, now is own function.
555 * Player 'op' tries to put object 'tmp' into sack 'sack', 509 * Player 'op' tries to put object 'tmp' into sack 'sack',
556 * if nrof is non zero, then nrof objects is tried to put into sack. 510 * if nrof is non zero, then nrof objects is tried to put into sack.
511 *
557 * Note that the 'sack' in question can now be a transport, 512 * Note that the 'sack' in question can now be a transport,
558 * so this function isn't named very good anymore. 513 * so this function isn't named very good anymore.
559 */ 514 */
560void 515void
561put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 516put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
562{ 517{
563 object *tmp2, *sack2; 518 object *tmp2;
564 char buf[MAX_BUF]; 519 char buf[MAX_BUF];
565 520
566 if (sack == tmp) 521 if (sack == tmp)
567 return; /* Can't put an object in itself */ 522 return; /* Can't put an object in itself */
568 523
569 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 524 if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP])
570 { 525 {
571 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 526 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
572 return; 527 return;
573 } 528 }
574 529
575 if (tmp->type == CONTAINER && tmp->inv) 530 if (tmp->type == CONTAINER && tmp->inv)
576 { 531 {
577
578 /* Eneq(@csd.uu.se): If the object to be dropped is a container 532 /* Eneq(@csd.uu.se): If the object to be dropped is a container
579 * we instead move the contents of that container into the active 533 * we instead move the contents of that container into the active
580 * container, this is only done if the object has something in it. 534 * container, this is only done if the object has something in it.
581 */ 535 */
582 sack2 = tmp;
583 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); 536 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
584 537
585 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 538 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
586 { 539 {
587 tmp = tmp2->below; 540 tmp = tmp2->below;
588 541
589 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 542 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
590 {
591 put_object_in_sack (op, sack, tmp2, 0); 543 put_object_in_sack (op, sack, tmp2, 0);
592 }
593 else 544 else
594 { 545 {
595 sprintf (buf, "Your %s fills up.", query_name (sack)); 546 sprintf (buf, "Your %s fills up.", query_name (sack));
596 new_draw_info (NDI_UNIQUE, 0, op, buf); 547 new_draw_info (NDI_UNIQUE, 0, op, buf);
597 break; 548 break;
598 } 549 }
599 } 550 }
600 551
601 esrv_update_item (UPD_WEIGHT, op, sack2);
602 return; 552 return;
603 } 553 }
604 554
605 /* Don't worry about this for containers - our caller should have 555 /* Don't worry about this for containers - our caller should have
606 * already checked this. 556 * already checked this.
607 */ 557 */
608 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 558 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
609 return; 559 return;
610 560
611 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 561 if (tmp->flag [FLAG_APPLIED])
612 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 562 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
613 return; 563 return;
614 564
615 /* we want to put some portion of the item into the container */ 565 /* we want to put some portion of the item into the container */
616 if (nrof && tmp->nrof != nrof) 566 if (!can_split (op, tmp, nrof))
617 {
618 object *tmp2 = tmp;
619
620 tmp = get_split_ob (tmp, nrof);
621
622 if (!tmp)
623 {
624 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
625 return; 567 return;
626 }
627 /* Tell a client what happened other objects */
628 if (tmp2->destroyed ())
629 esrv_del_item (op->contr, tmp2->count);
630 else /* this can proably be replaced with an update */
631 esrv_send_item (op, tmp2);
632 }
633 else
634 tmp->remove ();
635 568
636 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 569 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
637 tmp2 = insert_ob_in_ob (tmp, sack); 570 sack->insert (tmp);
571}
638 572
639 // elmex: 2007-11-26: removed update_stats and replaced 573/* In contrast to drop_object (op, tmp, nrof) above this function takes the
640 // it by update_after_inventory_change () in the caller 574 * already split off object, and feeds it to the event handlers and does
641 // of this function 575 * other magic with it.
576 *
577 * <droppper> is the object that dropped this object and <obj> is the
578 * object that was dropped.
579 *
580 * Make sure to check what happened with <obj> after this function returns!
581 * Otherwise you may leak this object.
582 */
583void
584drop_object (object *dropper, object *obj)
585{
586 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
587 return;
588
589 if (obj->destroyed () || obj->is_inserted ())
590 return;
642 591
643 /* If an object merged (and thus, different object), we need to 592 if (obj->flag [FLAG_STARTEQUIP])
644 * delete the original. 593 {
594 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
595 dropper->statusmsg ("The god who lent it to you retrieves it.");
596
597 obj->destroy ();
598 dropper->update_stats ();
599 return;
600 }
601
602 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
603 floor;
604 floor = floor->above)
605 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
606 return;
607
608 if (obj->destroyed () || obj->is_inserted ())
609 return;
610
611 if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY)
612 if (!sell_item (obj, dropper))
613 return;
614
615 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
616 return;
617
618 /* If nothing special happened with this object, the default action is to
619 * insert it below the dropper:
645 */ 620 */
646 if (tmp2 != tmp)
647 esrv_del_item (op->contr, tmp->count);
648 621
649 esrv_send_item (op, tmp2); 622 obj->x = dropper->x;
623 obj->y = dropper->y;
650 624
651 /* update the sacks weight */ 625 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
652 esrv_update_item (UPD_WEIGHT, op, sack);
653} 626}
654 627
655/* 628/*
656 * This function was part of drop, now is own function. 629 * This function was part of drop, now is own function.
657 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 630 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
658 * nrof objects is tried to dropped. 631 * nrof objects are tried to drop.
659 * This is used when dropping objects onto the floor. 632 * This is used when dropping objects onto the floor.
660 */ 633 */
661void 634void
662drop_object (object *op, object *tmp, uint32 nrof) 635drop_object (object *op, object *tmp, uint32 nrof)
663{ 636{
664 object *floor; 637 if (tmp->flag [FLAG_NO_DROP])
665
666 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
667 return; 638 return;
668 639
669 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 640 if (tmp->flag [FLAG_APPLIED])
670 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 641 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
671 return; /* can't unapply it */ 642 return; /* can't unapply it */
672
673 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
674 643
675 /* We are only dropping some of the items. We split the current object 644 /* We are only dropping some of the items. We split the current object
676 * off 645 * off
677 */ 646 */
678 if (nrof && tmp->nrof != nrof) 647 if (!can_split (op, tmp, nrof))
679 {
680 object *tmp2 = tmp;
681
682 tmp = get_split_ob (tmp, nrof);
683 if (!tmp)
684 {
685 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
686 return;
687 }
688 /* Tell a client what happened rest of objects. tmp2 is now the
689 * original object
690 */
691 if (op->type == PLAYER)
692 {
693 if (tmp2->destroyed ())
694 esrv_del_item (op->contr, tmp2->count);
695 else
696 esrv_send_item (op, tmp2);
697 }
698 }
699 else
700 tmp->remove ();
701
702 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
703 return; 648 return;
704 649
705 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 650 drop_object (op, tmp);
706 {
707 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
708 op->statusmsg ("The gods who lent it to you retrieves it.");
709 651
710 if (op->type == PLAYER) 652 if (!tmp->destroyed () && !tmp->is_inserted ())
711 esrv_del_item (op->contr, tmp->count);
712
713 tmp->destroy ();
714 op->update_stats ();
715 return;
716 } 653 {
717 654 // if nothing happened with the object we give it back
718 if (op->type == PLAYER) 655 op->insert (tmp);
719 esrv_del_item (op->contr, tmp->count);
720
721 /* Call this before we update the various windows/players. At least
722 * that we, we know the weight is correct.
723 */
724 // 2007-11-26: moved op->update_stats away and calling it later after
725 // all items of a drop command have been processed.
726
727 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
728 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
729 return;
730
731 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
732 sell_item (tmp, op);
733
734 tmp->x = op->x;
735 tmp->y = op->y;
736
737 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
738}
739
740void update_after_inventory_change (object *op)
741{
742 /* Call this before we update the various windows/players. At least
743 * that we, we know the weight is correct.
744 */
745 op->update_stats ();
746
747 // elmex: kept this for now, i have no idea what happens when i remove it:
748 if (op->type == PLAYER)
749 {
750 /* Need to update the weight for the player */
751 esrv_send_item (op, op);
752 op->contr->ns->floorbox_update ();
753 } 656 }
754} 657}
755 658
756void 659void
757drop (object *op, object *tmp) 660drop (object *op, object *tmp)
767 if (tmp->env && tmp->env->type != PLAYER) 670 if (tmp->env && tmp->env->type != PLAYER)
768 { 671 {
769 /* Just toss the object - probably shouldn't be hanging 672 /* Just toss the object - probably shouldn't be hanging
770 * around anyways 673 * around anyways
771 */ 674 */
772 tmp->remove ();
773 tmp->destroy (); 675 tmp->destroy ();
774 return; 676 return;
775 } 677 }
776 else 678 else
777 {
778 while (tmp != NULL && tmp->invisible) 679 while (tmp && tmp->invisible)
779 tmp = tmp->below; 680 tmp = tmp->below;
780 }
781 } 681 }
782 682
783 if (tmp == NULL) 683 if (!tmp)
784 { 684 {
785 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 685 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
786 return; 686 return;
787 } 687 }
788 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 688
689 if (tmp->flag [FLAG_INV_LOCKED])
789 { 690 {
790 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 691 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
791 return; 692 return;
792 } 693 }
793 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 694
695 if (tmp->flag [FLAG_NO_DROP])
794 { 696 {
795#if 0 697#if 0
796 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 698 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
797 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 699 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
798#endif 700#endif
800 } 702 }
801 703
802 if (op->type == PLAYER && op->contr->last_used == tmp) 704 if (op->type == PLAYER && op->contr->last_used == tmp)
803 op->contr->last_used = tmp->below ? tmp->below 705 op->contr->last_used = tmp->below ? tmp->below
804 : tmp->above ? tmp->above 706 : tmp->above ? tmp->above
805 : 0; 707 : (object *)0;
806 708
807 if (op->container) 709 if (op->container_ ())
808 { 710 {
809 if (op->type == PLAYER) 711 if (op->type == PLAYER)
810 put_object_in_sack (op, op->container, tmp, op->contr->count); 712 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
811 else 713 else
812 put_object_in_sack (op, op->container, tmp, 0); 714 put_object_in_sack (op, op->container_ (), tmp, 0);
813 } 715 }
814 else 716 else
815 { 717 {
816 if (op->type == PLAYER) 718 if (op->type == PLAYER)
817 drop_object (op, tmp, op->contr->count); 719 drop_object (op, tmp, op->contr->count);
821 723
822 if (op->type == PLAYER) 724 if (op->type == PLAYER)
823 op->contr->count = 0; 725 op->contr->count = 0;
824} 726}
825 727
826
827
828/* Command will drop all items that have not been locked */ 728/* Command will drop all items that have not been locked */
829int 729int
830command_dropall (object *op, char *params) 730command_dropall (object *op, char *params)
831{ 731{
832 732
833 object *curinv, *nextinv;
834
835 if (op->inv == NULL) 733 if (op->inv == NULL)
836 { 734 {
837 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 735 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
838 return 0; 736 return 0;
839 } 737 }
840 738
841 curinv = op->inv; 739 object *curinv = op->inv;
740 object *nextinv;
842 741
843 /* 742 /*
844 This is the default. Drops everything not locked or considered 743 This is the default. Drops everything not locked or considered
845 not something that should be dropped. 744 not something that should be dropped.
846 */ 745 */
847 /* 746 /*
848 Care must be taken that the next item pointer is not to money as 747 Care must be taken that the next item pointer is not to money as
849 the drop() routine will do unknown things to it when dropping 748 the drop() routine will do unknown things to it when dropping
850 in a shop. --Tero.Pelander@utu.fi 749 in a shop. --Tero.Pelander@utu.fi
851 */ 750 */
852
853 int cnt = MAX_ITEM_PER_DROP; 751 int cnt = MAX_ITEM_PER_ACTION;
854 752
855 if (params == NULL) 753 if (!params)
856 { 754 {
857 while (curinv != NULL) 755 while (curinv)
858 { 756 {
859 nextinv = curinv->below; 757 nextinv = curinv->below;
758
860 while (nextinv && nextinv->type == MONEY) 759 while (nextinv && nextinv->type == MONEY)
861 nextinv = nextinv->below; 760 nextinv = nextinv->below;
862 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 761
863 curinv->type != FOOD && curinv->type != KEY && 762 if (!curinv->flag [FLAG_INV_LOCKED]
864 curinv->type != SPECIAL_KEY && curinv->type != GEM && 763 && !curinv->invisible
865 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 764 && curinv->type != MONEY
765 && curinv->type != FOOD
766 && curinv->type != KEY
767 && curinv->type != SPECIAL_KEY
768 && curinv->type != GEM
769 && curinv->type != CONTAINER)
866 { 770 {
867 drop (op, curinv); 771 drop (op, curinv);
868 if (--cnt <= 0) break; 772 if (--cnt <= 0) break;
869 } 773 }
774
870 curinv = nextinv; 775 curinv = nextinv;
871 } 776 }
872 } 777 }
873
874 else if (strcmp (params, "weapons") == 0) 778 else if (strcmp (params, "weapons") == 0)
875 { 779 {
876 while (curinv != NULL) 780 while (curinv)
877 { 781 {
878 nextinv = curinv->below; 782 nextinv = curinv->below;
783
879 while (nextinv && nextinv->type == MONEY) 784 while (nextinv && nextinv->type == MONEY)
880 nextinv = nextinv->below; 785 nextinv = nextinv->below;
786
881 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 787 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
882 { 788 {
883 drop (op, curinv); 789 drop (op, curinv);
884 if (--cnt <= 0) break; 790 if (--cnt <= 0) break;
885 } 791 }
792
886 curinv = nextinv; 793 curinv = nextinv;
887 } 794 }
888 } 795 }
889
890 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 796 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
891 { 797 {
892 while (curinv != NULL) 798 while (curinv)
893 { 799 {
894 nextinv = curinv->below; 800 nextinv = curinv->below;
801
895 while (nextinv && nextinv->type == MONEY) 802 while (nextinv && nextinv->type == MONEY)
896 nextinv = nextinv->below; 803 nextinv = nextinv->below;
804
897 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 805 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
898 { 806 {
899 drop (op, curinv); 807 drop (op, curinv);
900 if (--cnt <= 0) break; 808 if (--cnt <= 0) break;
901 } 809 }
810
902 curinv = nextinv; 811 curinv = nextinv;
903 } 812 }
904 } 813 }
905
906 else if (strcmp (params, "misc") == 0) 814 else if (strcmp (params, "misc") == 0)
907 { 815 {
908 while (curinv != NULL) 816 while (curinv)
909 { 817 {
910 nextinv = curinv->below; 818 nextinv = curinv->below;
819
911 while (nextinv && nextinv->type == MONEY) 820 while (nextinv && nextinv->type == MONEY)
912 nextinv = nextinv->below; 821 nextinv = nextinv->below;
913 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 822
823 if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED])
914 { 824 {
915 switch (curinv->type) 825 switch (curinv->type)
916 { 826 {
917 case HORN: 827 case HORN:
918 case BOOK: 828 case BOOK:
935 break; 845 break;
936 default: 846 default:
937 curinv = nextinv; 847 curinv = nextinv;
938 break; 848 break;
939 } 849 }
850
940 if (--cnt <= 0) break; 851 if (--cnt <= 0) break;
941 } 852 }
853
942 curinv = nextinv; 854 curinv = nextinv;
943 } 855 }
944 } 856 }
945 857
946 if (cnt <= 0) 858 if (cnt <= 0)
947 op->failmsg ("Only dropped some items, can't drop that many items at once."); 859 op->failmsg ("Only dropped some items, can't drop that many items at once.");
948 860
949 update_after_inventory_change (op);
950
951/* draw_look(op);*/ 861/* draw_look(op);*/
952 return 0; 862 return 0;
953} 863}
954 864
865
866/* This function tries to drop all objects in the <objs> vector.
867 * <dropper> is the object that wants to drop them.
868 * <cnt> can be a 0 pointer or a pointer to the maximum number of
869 * drop operations to perform.
870 *
871 * Returns true if at least one item was dropped.
872 */
873static bool
874drop_vector (object *dropper, vector<object *> &objs, int *cnt)
875{
876 vector<object *>::iterator i;
877
878 bool did_one = false;
879
880 for (i = objs.begin (); i != objs.end (); i++)
881 {
882 drop (dropper, *i);
883 if (cnt && --*cnt <= 0) break;
884 did_one = true;
885 }
886
887 return did_one;
888}
889
955/* Object op wants to drop object(s) params. params can be a 890/* Object op wants to drop object(s) params. params can be a
956 * comma seperated list. 891 * comma seperated list.
957 */ 892 */
958
959int 893int
960command_drop (object *op, char *params) 894command_drop (object *op, char *params)
961{ 895{
962 object *tmp, *next; 896 object *tmp, *next;
963 int did_one = 0;
964 897
965 if (!params) 898 if (!params)
966 { 899 {
967 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 900 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
968 return 0; 901 return 0;
969 } 902 }
970 else 903 else
971 { 904 {
972 int cnt = MAX_ITEM_PER_DROP; 905 vector<object *> matched_objs;
973 906
974 for (tmp = op->inv; tmp; tmp = next) 907 for (tmp = op->inv; tmp; tmp = next)
975 { 908 {
976 next = tmp->below; 909 next = tmp->below;
977 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 910 if (tmp->flag [FLAG_NO_DROP] || tmp->invisible)
978 continue; 911 continue;
979 912
980 if (item_matched_string (op, tmp, params)) 913 if (item_matched_string (op, tmp, params))
981 { 914 matched_objs.push_back (tmp);
982 drop (op, tmp);
983 if (--cnt <= 0) break;
984 did_one = 1;
985 } 915 }
986 }
987 916
988 if (!did_one) 917 int cnt = MAX_ITEM_PER_ACTION;
918
919 if (!drop_vector (op, matched_objs, &cnt))
989 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 920 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
990 921
991 if (cnt <= 0) 922 if (cnt <= 0)
992 op->failmsg ("Only dropped some items, can't drop that many items at once."); 923 op->failmsg ("Only dropped some items, can't drop that many items at once.");
993
994 update_after_inventory_change (op);
995 } 924 }
996 925
997 return 0; 926 return 0;
998} 927}
999 928
1004 { 933 {
1005 object *tmp = op->below; 934 object *tmp = op->below;
1006 935
1007 while (tmp && !tmp->client_visible ()) 936 while (tmp && !tmp->client_visible ())
1008 tmp = tmp->below; 937 tmp = tmp->below;
938
1009 if (tmp) 939 if (tmp)
1010 examine (op, tmp); 940 examine (op, tmp);
1011 } 941 }
1012 else 942 else
1013 { 943 {
1014 object *tmp = find_best_object_match (op, params); 944 object *tmp = find_best_object_match (op, params);
1015 945
1016 if (tmp) 946 if (tmp)
1017 examine (op, tmp); 947 examine (op, tmp);
1018 else 948 else
1019 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 949 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
1020 }
1021 return 0;
1022}
1023
1024/* op should be a player.
1025 * we return the object the player has marked with the 'mark' command
1026 * below. If no match is found (or object has changed), we return
1027 * NULL. We leave it up to the calling function to print messages if
1028 * nothing is found.
1029 */
1030object *
1031find_marked_object (object *op)
1032{
1033 object *tmp;
1034
1035 if (!op || !op->contr)
1036 return NULL;
1037
1038 if (!op->contr->mark)
1039 {
1040/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1041 return 0;
1042 }
1043
1044 /* This may seem like overkill, but we need to make sure that they
1045 * player hasn't dropped the item. We use count on the off chance that
1046 * an item got reincarnated at some point.
1047 */
1048 for (tmp = op->inv; tmp; tmp = tmp->below)
1049 {
1050 if (tmp->invisible)
1051 continue;
1052
1053 if (tmp == op->contr->mark)
1054 {
1055 if (!tmp->destroyed ())
1056 return tmp;
1057 else
1058 {
1059 op->contr->mark = 0;
1060/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1061 return 0;
1062 }
1063 }
1064 } 950 }
1065 951
1066 return 0; 952 return 0;
1067} 953}
1068 954
1071{ 957{
1072 dynbuf_text buf (512, 512); 958 dynbuf_text buf (512, 512);
1073 959
1074 object *mon = head ? head : this; 960 object *mon = head ? head : this;
1075 961
1076 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 962 if (mon->flag [FLAG_UNDEAD])
1077 buf << "It is an undead force.\n"; 963 buf << "It is an undead force.\r";
1078 964
1079 if (mon->level > who->level) 965 if (mon->level > who->level)
1080 buf << "It is likely more powerful than you.\n"; 966 buf << "It is likely more powerful than you.\r";
1081 else if (mon->level < who->level) 967 else if (mon->level < who->level)
1082 buf << "It is likely less powerful than you.\n"; 968 buf << "It is likely less powerful than you.\r";
1083 else 969 else
1084 buf << "It is probably as powerful as you.\n"; 970 buf << "It is probably as powerful as you.\r";
1085 971
1086 if (mon->attacktype & AT_ACID) 972 if (mon->attacktype & AT_ACID)
1087 buf << "You seem to smell an acrid odor.\n"; 973 buf << "You seem to smell an acrid odor.\r";
1088 974
1089 /* Anyone know why this used to use the clone value instead of the 975 /* Anyone know why this used to use the clone value instead of the
1090 * maxhp field? This seems that it should give more accurate results. 976 * maxhp field? This seems that it should give more accurate results.
1091 */ 977 */
1092 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 978 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1093 { /* From 1-4 */ 979 { /* From 1-4 */
1094 case 1: 980 case 1:
1095 buf << "It is in a bad shape.\n"; 981 buf << "It is in a bad shape.\r";
1096 break; 982 break;
1097 case 2: 983 case 2:
1098 buf << "It is hurt.\n"; 984 buf << "It is hurt.\r";
1099 break; 985 break;
1100 case 3: 986 case 3:
1101 buf << "It is somewhat hurt.\n"; 987 buf << "It is somewhat hurt.\r";
1102 break; 988 break;
1103 case 4: 989 case 4:
1104 buf << "It is in excellent shape.\n"; 990 buf << "It is in excellent shape.\r";
1105 break; 991 break;
1106 } 992 }
1107 993
1108 if (present_in_ob (POISONING, mon)) 994 if (present_in_ob (POISONING, mon))
1109 buf << "It looks very ill.\n"; 995 buf << "It looks very ill.\r";
996
997 buf << '\n';
1110 998
1111 return buf; 999 return buf;
1112} 1000}
1113 1001
1114/* tmp is the object being described, pl is who is examing it. */ 1002/* tmp is the object being described, pl is who is examing it. */
1121} 1009}
1122 1010
1123std::string 1011std::string
1124object::long_desc (object *who) 1012object::long_desc (object *who)
1125{ 1013{
1126 std::string buf (query_name (this)); 1014 std::string buf (query_name ());
1127 1015
1128 switch (type) 1016 switch (type)
1129 { 1017 {
1130 case RING: 1018 case RING:
1131 case SKILL: 1019 case SKILL:
1136 case SHIELD: 1024 case SHIELD:
1137 case BOOTS: 1025 case BOOTS:
1138 case GLOVES: 1026 case GLOVES:
1139 case AMULET: 1027 case AMULET:
1140 case GIRDLE: 1028 case GIRDLE:
1029 case RANGED:
1141 case BOW: 1030 case BOW:
1142 case ARROW: 1031 case ARROW:
1143 case CLOAK: 1032 case CLOAK:
1144 case FOOD: 1033 case FOOD:
1145 case DRINK: 1034 case DRINK:
1146 case FLESH: 1035 case FLESH:
1147 case SKILL_TOOL: 1036 case SKILL_TOOL:
1037 case LAMP:
1148 case POWER_CRYSTAL: 1038 case POWER_CRYSTAL:
1149 { 1039 {
1150 const char *cp = ::describe_item (this, who); 1040 const char *cp = ::describe_item (this, who);
1151 1041
1152 if (*cp) 1042 if (*cp)
1167examine_monster (object *op, object *tmp) 1057examine_monster (object *op, object *tmp)
1168{ 1058{
1169 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1059 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1170} 1060}
1171 1061
1172std::string
1173object::describe (object *who)
1174{
1175 dynbuf_text buf (1024, 1024);
1176
1177 buf.printf ("That is: %s.\n", long_desc (who).c_str ());
1178
1179 if (custom_name)
1180 buf.printf ("You call it %s\n", &custom_name);
1181
1182 switch (type)
1183 {
1184 case SPELLBOOK:
1185 if (flag [FLAG_IDENTIFIED] && inv)
1186 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1187 break;
1188
1189 case BOOK:
1190 if (msg)
1191 buf << "Something is written in it.\n";
1192 break;
1193
1194 case CONTAINER:
1195 if (race != NULL)
1196 {
1197 if (weight_limit && stats.Str < 100)
1198 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1199 &race, weight_limit / (10.0 * (100 - stats.Str)));
1200 else
1201 buf.printf ("It can hold only %s.\n", &race);
1202 }
1203 else if (weight_limit && stats.Str < 100)
1204 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1205 break;
1206
1207 case WAND:
1208 if (flag [FLAG_IDENTIFIED])
1209 buf.printf ("It has %d charges left.\n", stats.food);
1210 break;
1211 }
1212
1213 if (materialname && !msg)
1214 buf.printf ("It is made of: %s.\n", &materialname);
1215
1216 if (who)
1217 /* Where to wear this item */
1218 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1219 if (slot[i].info)
1220 {
1221 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1222
1223 if (slot[i].info < -1 && who->slot[i].info)
1224 buf.printf ("(%d)", -slot[i].info);
1225
1226 buf << ".\n";
1227 }
1228
1229 if (weight)
1230 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1231
1232 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1233 {
1234 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1235
1236 if (is_in_shop (who))
1237 {
1238 if (flag [FLAG_UNPAID])
1239 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1240 else
1241 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1242 }
1243 }
1244
1245 if (flag [FLAG_MONSTER])
1246 buf << describe_monster (who);
1247
1248 /* Is this item buildable? */
1249 if (flag [FLAG_IS_BUILDABLE])
1250 buf << "This is a buildable item.\n";
1251
1252 /* Does the object have a message? Don't show message for all object
1253 * types - especially if the first entry is a match
1254 */
1255 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && strncasecmp (msg, "@match", 7))
1256 {
1257 /* This is just a hack so when identifying the items, we print
1258 * out the extra message
1259 */
1260 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1261 buf << "The object has a story:\n";
1262
1263 buf << msg << '\n';
1264 }
1265
1266 buf << '\n';
1267
1268 return std::string (buf.linearise (), buf.size ());
1269}
1270
1271static void 1062static void
1272display_new_pickup (object *op) 1063display_new_pickup (object *op)
1273{ 1064{
1274 int i = op->contr->mode; 1065 int i = op->contr->mode;
1275 1066
1276 if (!(i & PU_NEWMODE))
1277 return;
1278
1279 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1280 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1067 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1281 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1068 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1282 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1069 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1283 1070
1284 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1071 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1335 }; 1122 };
1336 1123
1337 if (!params) 1124 if (!params)
1338 { 1125 {
1339 /* if the new mode is used, just print the settings */ 1126 /* if the new mode is used, just print the settings */
1340 if (op->contr->mode & PU_NEWMODE)
1341 {
1342 display_new_pickup (op); 1127 display_new_pickup (op);
1343 return 1;
1344 }
1345 if (1)
1346 LOG (llevDebug, "command_pickup: !params\n");
1347 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1348 return 0; 1128 return 0;
1349 } 1129 }
1350 1130
1351 while (*params == ' ' && *params) 1131 while (*params == ' ' && *params)
1352 params++; 1132 params++;
1358 for (mode = 0; names[mode]; mode++) 1138 for (mode = 0; names[mode]; mode++)
1359 { 1139 {
1360 if (!strcmp (names[mode], params + 1)) 1140 if (!strcmp (names[mode], params + 1))
1361 { 1141 {
1362 i = op->contr->mode; 1142 i = op->contr->mode;
1363 if (!(i & PU_NEWMODE)) 1143
1364 i = PU_NEWMODE;
1365 if (*params == '+') 1144 if (*params == '+')
1366 i = i | modes[mode]; 1145 i = i | modes[mode];
1367 else 1146 else
1368 i = i & ~modes[mode]; 1147 i = i & ~modes[mode];
1148
1369 op->contr->mode = i; 1149 op->contr->mode = i;
1370 display_new_pickup (op); 1150 display_new_pickup (op);
1371 return 1; 1151 return 1;
1372 } 1152 }
1373 } 1153 }
1375 return 1; 1155 return 1;
1376 } 1156 }
1377 1157
1378 if (sscanf (params, "%u", &i) != 1) 1158 if (sscanf (params, "%u", &i) != 1)
1379 { 1159 {
1380 if (1)
1381 LOG (llevDebug, "command_pickup: params==NULL\n");
1382 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1160 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1383 return 1; 1161 return 1;
1384 } 1162 }
1385 set_pickup_mode (op, i); 1163
1164 if (i <= PU_RATIO)
1165 i |= op->contr->mode & ~PU_RATIO;
1166
1167 op->contr->mode = i;
1386 1168
1387 return 1; 1169 return 1;
1388} 1170}
1389 1171
1390void
1391set_pickup_mode (object *op, int i)
1392{
1393 switch (op->contr->mode = i)
1394 {
1395 case 0:
1396 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1397 break;
1398 case 1:
1399 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1400 break;
1401 case 2:
1402 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1403 break;
1404 case 3:
1405 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1406 break;
1407 case 4:
1408 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1409 break;
1410 case 5:
1411 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1412 break;
1413 case 6:
1414 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1415 break;
1416 case 7:
1417 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1418 break;
1419 }
1420}
1421
1422int 1172int
1423command_search_items (object *op, char *params) 1173command_search_items (object *op, char *params)
1424{ 1174{
1425 char buf[MAX_BUF];
1426
1427 if (settings.search_items == FALSE)
1428 return 1;
1429
1430 if (params == NULL) 1175 if (params == NULL)
1431 { 1176 {
1432 if (op->contr->search_str[0] == '\0') 1177 if (op->contr->search_str[0] == '\0')
1433 { 1178 {
1434 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1179 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1435 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1180 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1436 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1181 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1437 return 1; 1182 return 1;
1438 } 1183 }
1439 1184
1440 op->contr->search_str[0] = '\0'; 1185 op->contr->search_str[0] = '\0';
1441 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1186 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1442 op->update_stats (); 1187 op->contr->queue_stats_update ();
1443 return 1; 1188 return 1;
1444 } 1189 }
1445 1190
1446 if ((int) strlen (params) >= MAX_BUF) 1191 if (strlen (params) >= sizeof (op->contr->search_str))
1447 { 1192 {
1448 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1193 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1449 return 1; 1194 return 1;
1450 } 1195 }
1451 1196
1452 strcpy (op->contr->search_str, params); 1197 strcpy (op->contr->search_str, params);
1453 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1198 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1454 new_draw_info (NDI_UNIQUE, 0, op, buf); 1199 op->contr->queue_stats_update ();
1455 op->update_stats (); 1200
1456 return 1; 1201 return 1;
1457} 1202}
1458 1203
1204int
1205command_unlock (object *op, char *params)
1206{
1207 /* if the unlock command typed with nothing, unlock everything,
1208 * this might be bad
1209 */
1210 if (params == NULL)
1211 {
1212 for (object *item = op->inv; item; item = item->below)
1213 {
1214 item->clr_flag (FLAG_INV_LOCKED);
1215 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1216 esrv_update_item (UPD_FLAGS, op, item);
1217 }
1218 return 0;
1219 }
1220
1221 /* if the unlock command is used with a param,
1222 * unlock what matches. i.e. unlock material, should unlock all the materials
1223 */
1224 for (object *item = op->inv; item; item = item->below)
1225 if (item->name.contains (params))
1226 {
1227 item->clr_flag (FLAG_INV_LOCKED);
1228 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1229 esrv_update_item (UPD_FLAGS, op, item);
1230 }
1231
1232 return 0;
1233}
1234
1235int
1236command_lock (object *op, char *params)
1237{
1238 /* if the lock command is typed by itself, lock everything
1239 */
1240 if (params == NULL)
1241 {
1242 for (object *item = op->inv; item; item = item->below)
1243 {
1244 item->set_flag (FLAG_INV_LOCKED);
1245 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1246 esrv_update_item (UPD_FLAGS, op, item);
1247 }
1248 return 0;
1249 }
1250
1251 /* if the lock command is used with a param, lock what matches.
1252 * i.e. lock material, should lock all the materials
1253 */
1254 for (object *item = op->inv; item; item = item->below)
1255 if (item->name.contains (params))
1256 {
1257 item->set_flag (FLAG_INV_LOCKED);
1258 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1259 esrv_update_item (UPD_FLAGS, op, item);
1260 }
1261
1262 return 0;
1263}
1264
1265/* op should be a player, params is any params.
1266 * If no params given, we print out the currently marked object.
1267 * otherwise, try to find a matching object - try best match first.
1268 */
1269int
1270command_mark (object *op, char *params)
1271{
1272 if (!params)
1273 {
1274 if (object *mark = op->mark ())
1275 op->statusmsg (format ("%s is marked.", query_name (mark)));
1276 else
1277 op->failmsg ("You have no marked object.");
1278 }
1279 else
1280 {
1281 if (object *mark = find_best_object_match (op, params))
1282 {
1283 op->contr->mark = mark;
1284 op->statusmsg (format ("Marked item %s", query_name (mark)));
1285 }
1286 else
1287 op->failmsgf ("Could not find an object that matches %s", params);
1288 }
1289
1290 return 0; /*shouldnt get here */
1291}
1292

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