1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
25 | * Object (handling) commands |
26 | * Object (handling) commands |
26 | */ |
27 | */ |
27 | |
28 | |
28 | #include <global.h> |
29 | #include <global.h> |
29 | #include <loader.h> |
|
|
30 | #include <skills.h> |
30 | #include <skills.h> |
31 | #include <sproto.h> |
31 | #include <sproto.h> |
32 | #include <living.h> |
32 | #include <living.h> |
33 | #include <math.h> |
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|
34 | |
33 | |
35 | /* |
34 | /* |
36 | * Object id parsing functions |
35 | * Object id parsing functions |
37 | */ |
36 | */ |
38 | |
37 | |
… | |
… | |
68 | |
67 | |
69 | int tmpmatch = item_matched_string (pl, tmp, params); |
68 | int tmpmatch = item_matched_string (pl, tmp, params); |
70 | |
69 | |
71 | if (tmpmatch > match_val) |
70 | if (tmpmatch > match_val) |
72 | { |
71 | { |
73 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
72 | if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED])) |
74 | continue; |
73 | continue; |
75 | |
74 | |
76 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
75 | if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED])) |
77 | continue; |
76 | continue; |
78 | |
77 | |
79 | match_val = tmpmatch; |
78 | match_val = tmpmatch; |
80 | best = tmp; |
79 | best = tmp; |
81 | } |
80 | } |
… | |
… | |
133 | { |
132 | { |
134 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
133 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
135 | return 0; |
134 | return 0; |
136 | } |
135 | } |
137 | |
136 | |
138 | skill = find_skill_by_name (pl, params); |
137 | skill = find_skill_by_name_fuzzy (pl, params); |
139 | |
138 | |
140 | if (!skill) |
139 | if (!skill) |
141 | { |
140 | { |
142 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
141 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params); |
143 | return 0; |
142 | return 0; |
144 | } |
143 | } |
145 | |
144 | |
146 | pl->change_skill (0); |
145 | pl->apply (skill); |
147 | apply_special (pl, skill, AP_APPLY); |
|
|
148 | return 1; |
146 | return 1; |
149 | } |
|
|
150 | |
|
|
151 | /* These functions (command_search, command_disarm) are really just wrappers for |
|
|
152 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
|
|
153 | * and replaced with those. |
|
|
154 | */ |
|
|
155 | int |
|
|
156 | command_search (object *op, char *params) |
|
|
157 | { |
|
|
158 | return use_skill (op, skill_names[SK_FIND_TRAPS]); |
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|
159 | } |
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|
160 | |
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|
161 | int |
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|
162 | command_disarm (object *op, char *params) |
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163 | { |
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164 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
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|
165 | } |
147 | } |
166 | |
148 | |
167 | /* A little special because we do want to pass the full params along |
149 | /* A little special because we do want to pass the full params along |
168 | * as it includes the object to throw. |
150 | * as it includes the object to throw. |
169 | */ |
151 | */ |
170 | int |
152 | int |
171 | command_throw (object *op, char *params) |
153 | command_throw (object *op, char *params) |
172 | { |
154 | { |
173 | if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) |
155 | if (object *skop = find_skill_by_name (op, shstr_throwing)) |
174 | return do_skill (op, op, skop, op->facing, params); |
156 | return do_skill (op, op, skop, op->facing, params); |
175 | else |
157 | else |
176 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
158 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill."); |
177 | |
159 | |
178 | return 0; |
160 | return 0; |
179 | } |
161 | } |
180 | |
162 | |
181 | int |
163 | int |
… | |
… | |
207 | |
189 | |
208 | while (*params == ' ') |
190 | while (*params == ' ') |
209 | params++; |
191 | params++; |
210 | |
192 | |
211 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
193 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
212 | player_apply (op, inv, aflag, 0); |
194 | op->apply (inv, aflag); |
213 | else |
195 | else |
214 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
196 | op->failmsgf ("Could not find any match to the %s.", params); |
215 | } |
197 | } |
216 | |
198 | |
217 | return 0; |
199 | return 0; |
218 | } |
200 | } |
219 | |
201 | |
… | |
… | |
227 | * not need to use split_ob and stuff. |
209 | * not need to use split_ob and stuff. |
228 | */ |
210 | */ |
229 | int |
211 | int |
230 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
212 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
231 | { |
213 | { |
232 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
214 | if (!sack->flag [FLAG_APPLIED]) |
233 | { |
215 | { |
234 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
216 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
235 | return 0; |
217 | return 0; |
236 | } |
218 | } |
237 | |
219 | |
… | |
… | |
241 | return 0; |
223 | return 0; |
242 | } |
224 | } |
243 | |
225 | |
244 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
226 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
245 | { |
227 | { |
246 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
228 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack)); |
247 | return 0; |
229 | return 0; |
248 | } |
230 | } |
249 | |
231 | |
250 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
232 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
251 | { |
233 | { |
252 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
234 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
253 | return 0; |
235 | return 0; |
254 | } |
236 | } |
255 | |
237 | |
256 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
238 | if (sack->weight_limit |
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|
239 | && weight_t (sack->carrying |
|
|
240 | + sack->number_of () |
257 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
241 | * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
258 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
242 | * (100 - sack->stats.Str) / 100) |
|
|
243 | > sack->weight_limit) |
259 | { |
244 | { |
260 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
245 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
261 | return 0; |
246 | return 0; |
262 | } |
247 | } |
263 | |
248 | |
… | |
… | |
266 | } |
251 | } |
267 | |
252 | |
268 | /* Pick up commands follow */ |
253 | /* Pick up commands follow */ |
269 | |
254 | |
270 | /* pl = player (not always - monsters can use this now) |
255 | /* pl = player (not always - monsters can use this now) |
271 | * op is the object to put tmp into, |
256 | * op is the object to put tmp into, |
272 | * tmp is the object to pick up, nrof is the number to |
257 | * tmp is the object to pick up, nrof is the number to |
273 | * pick up (0 means all of them) |
258 | * pick up (0 means all of them) |
274 | */ |
259 | */ |
275 | static void |
260 | static void |
276 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
261 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
277 | { |
262 | { |
278 | object *env = tmp->env; |
|
|
279 | uint32 weight, effective_weight_limit; |
263 | weight_t weight, effective_weight_limit; |
280 | int tmp_nrof = tmp->number_of (); |
264 | int tmp_nrof = tmp->number_of (); |
281 | |
265 | |
282 | /* IF the player is flying & trying to take the item out of a container |
266 | /* IF the player is flying & trying to take the item out of a container |
283 | * that is in his inventory, let him. tmp->env points to the container |
267 | * that is in his inventory, let him. tmp->env points to the container |
284 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
268 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
285 | * containers not allowed as of now) |
269 | * containers not allowed as of now) |
286 | */ |
270 | */ |
287 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
271 | if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl) |
288 | { |
272 | { |
289 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
273 | pl->failmsg ("You are levitating, you can't reach the ground! " |
|
|
274 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
|
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275 | "or waiting till the levitation effect wears off.>"); |
290 | return; |
276 | return; |
291 | } |
277 | } |
292 | |
278 | |
293 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
279 | if (tmp->flag [FLAG_NO_DROP]) |
294 | return; |
280 | return; |
295 | |
281 | |
296 | if (nrof > tmp_nrof || nrof <= 0) |
282 | if (nrof > tmp_nrof || nrof <= 0) |
297 | nrof = tmp_nrof; |
283 | nrof = tmp_nrof; |
298 | |
284 | |
… | |
… | |
310 | } |
296 | } |
311 | |
297 | |
312 | if (!can_split (pl, tmp, nrof)) |
298 | if (!can_split (pl, tmp, nrof)) |
313 | return; |
299 | return; |
314 | |
300 | |
315 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
301 | if (tmp->flag [FLAG_UNPAID]) |
316 | { |
302 | { |
317 | tmp->flag.reset (FLAG_UNPAID); |
303 | tmp->flag.reset (FLAG_UNPAID); |
318 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
304 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
319 | tmp->flag.set (FLAG_UNPAID); |
305 | tmp->flag.set (FLAG_UNPAID); |
320 | } |
306 | } |
… | |
… | |
375 | count = tmp->nrof; |
361 | count = tmp->nrof; |
376 | |
362 | |
377 | /* container is open, so use it */ |
363 | /* container is open, so use it */ |
378 | if (tmp->flag [FLAG_STARTEQUIP]) |
364 | if (tmp->flag [FLAG_STARTEQUIP]) |
379 | alt = op; |
365 | alt = op; |
380 | else if (op->container) |
366 | else if ((alt = op->container_ ())) |
381 | { |
367 | { |
382 | alt = op->container; |
|
|
383 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
368 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
384 | goto leave; |
369 | goto leave; |
385 | } |
370 | } |
386 | else |
371 | else |
387 | { /* non container pickup */ |
372 | { /* non container pickup */ |
388 | for (alt = op->inv; alt; alt = alt->below) |
373 | for (alt = op->inv; alt; alt = alt->below) |
389 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && |
374 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && |
390 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
375 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
391 | break; /* perfect match */ |
376 | break; /* perfect match */ |
392 | |
377 | |
393 | if (!alt) |
378 | if (!alt) |
394 | for (alt = op->inv; alt; alt = alt->below) |
379 | for (alt = op->inv; alt; alt = alt->below) |
395 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
380 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count)) |
396 | break; /* General container comes next */ |
381 | break; /* General container comes next */ |
397 | |
382 | |
398 | if (!alt) |
383 | if (!alt) |
399 | alt = op; /* No free containers */ |
384 | alt = op; /* No free containers */ |
400 | } |
385 | } |
… | |
… | |
410 | #ifdef PICKUP_DEBUG |
395 | #ifdef PICKUP_DEBUG |
411 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
396 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
412 | #endif |
397 | #endif |
413 | |
398 | |
414 | /* startequip items are not allowed to be put into containers: */ |
399 | /* startequip items are not allowed to be put into containers: */ |
415 | if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
400 | if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP]) |
416 | { |
401 | { |
417 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
402 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
418 | goto leave; |
403 | goto leave; |
419 | } |
404 | } |
420 | |
405 | |
… | |
… | |
441 | int |
426 | int |
442 | command_take (object *op, char *params) |
427 | command_take (object *op, char *params) |
443 | { |
428 | { |
444 | object *tmp, *next; |
429 | object *tmp, *next; |
445 | |
430 | |
446 | if (op->container) |
431 | if (op->container_ ()) |
447 | tmp = op->container->inv; |
432 | tmp = op->container_ ()->inv; |
448 | else |
433 | else |
449 | { |
434 | { |
450 | tmp = op->above; |
435 | tmp = op->above; |
451 | if (tmp) |
436 | if (tmp) |
452 | while (tmp->above) |
437 | while (tmp->above) |
… | |
… | |
464 | |
449 | |
465 | /* Makes processing easier */ |
450 | /* Makes processing easier */ |
466 | if (params && *params == '\0') |
451 | if (params && *params == '\0') |
467 | params = 0; |
452 | params = 0; |
468 | |
453 | |
469 | int cnt = MAX_ITEM_PER_DROP; |
454 | int cnt = MAX_ITEM_PER_ACTION; |
470 | |
455 | |
471 | while (tmp) |
456 | while (tmp) |
472 | { |
457 | { |
473 | next = tmp->below; |
458 | next = tmp->below; |
474 | |
459 | |
… | |
… | |
482 | * but that probably will make it more difficult to read, and |
467 | * but that probably will make it more difficult to read, and |
483 | * not make it any more efficient |
468 | * not make it any more efficient |
484 | */ |
469 | */ |
485 | if (params && item_matched_string (op, tmp, params)) |
470 | if (params && item_matched_string (op, tmp, params)) |
486 | { |
471 | { |
|
|
472 | if (--cnt < 0) break; |
487 | pick_up (op, tmp); |
473 | pick_up (op, tmp); |
488 | if (--cnt <= 0) break; |
|
|
489 | } |
474 | } |
490 | else if (can_pick (op, tmp) && !params) |
475 | else if (can_pick (op, tmp) && !params) |
491 | { |
476 | { |
|
|
477 | if (--cnt < 0) break; |
492 | pick_up (op, tmp); |
478 | pick_up (op, tmp); |
493 | break; |
479 | break; |
494 | } |
480 | } |
495 | |
481 | |
496 | tmp = next; |
482 | tmp = next; |
497 | } |
483 | } |
498 | |
484 | |
499 | if (cnt <= 0) |
485 | if (cnt < 0) |
500 | { |
486 | { |
501 | op->failmsg ("Couldn't pick up so many items at once."); |
487 | op->failmsg ("Couldn't pick up so many items at once."); |
502 | return 0; |
488 | return 0; |
503 | } |
489 | } |
504 | |
490 | |
… | |
… | |
517 | |
503 | |
518 | return 0; |
504 | return 0; |
519 | } |
505 | } |
520 | |
506 | |
521 | /* |
507 | /* |
522 | * This function was part of drop, now is own function. |
508 | * This function was part of drop, now is own function. |
523 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
509 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
524 | * if nrof is non zero, then nrof objects is tried to put into sack. |
510 | * if nrof is non zero, then nrof objects is tried to put into sack. |
|
|
511 | * |
525 | * Note that the 'sack' in question can now be a transport, |
512 | * Note that the 'sack' in question can now be a transport, |
526 | * so this function isn't named very good anymore. |
513 | * so this function isn't named very good anymore. |
527 | */ |
514 | */ |
528 | void |
515 | void |
529 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
516 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
530 | { |
517 | { |
531 | object *tmp2, *sack2; |
518 | object *tmp2; |
532 | char buf[MAX_BUF]; |
519 | char buf[MAX_BUF]; |
533 | |
520 | |
534 | if (sack == tmp) |
521 | if (sack == tmp) |
535 | return; /* Can't put an object in itself */ |
522 | return; /* Can't put an object in itself */ |
536 | |
523 | |
537 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
524 | if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP]) |
538 | { |
525 | { |
539 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
526 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
540 | return; |
527 | return; |
541 | } |
528 | } |
542 | |
529 | |
… | |
… | |
544 | { |
531 | { |
545 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
532 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
546 | * we instead move the contents of that container into the active |
533 | * we instead move the contents of that container into the active |
547 | * container, this is only done if the object has something in it. |
534 | * container, this is only done if the object has something in it. |
548 | */ |
535 | */ |
549 | sack2 = tmp; |
|
|
550 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
536 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
551 | |
537 | |
552 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
538 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
553 | { |
539 | { |
554 | tmp = tmp2->below; |
540 | tmp = tmp2->below; |
555 | |
541 | |
556 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
542 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof))) |
557 | put_object_in_sack (op, sack, tmp2, 0); |
543 | put_object_in_sack (op, sack, tmp2, 0); |
558 | else |
544 | else |
559 | { |
545 | { |
560 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
546 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
561 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
547 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
… | |
… | |
570 | * already checked this. |
556 | * already checked this. |
571 | */ |
557 | */ |
572 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
558 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
573 | return; |
559 | return; |
574 | |
560 | |
575 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
561 | if (tmp->flag [FLAG_APPLIED]) |
576 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
562 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
577 | return; |
563 | return; |
578 | |
564 | |
579 | /* we want to put some portion of the item into the container */ |
565 | /* we want to put some portion of the item into the container */ |
580 | if (!can_split (op, tmp, nrof)) |
566 | if (!can_split (op, tmp, nrof)) |
581 | return; |
567 | return; |
582 | |
568 | |
583 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
569 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
584 | sack->insert (tmp); |
570 | sack->insert (tmp); |
|
|
571 | } |
585 | |
572 | |
586 | // elmex: 2007-11-26: removed update_stats and replaced |
573 | /* In contrast to drop_object (op, tmp, nrof) above this function takes the |
587 | // it by update_after_inventory_change () in the caller |
574 | * already split off object, and feeds it to the event handlers and does |
588 | // of this function |
575 | * other magic with it. |
|
|
576 | * |
|
|
577 | * <droppper> is the object that dropped this object and <obj> is the |
|
|
578 | * object that was dropped. |
|
|
579 | * |
|
|
580 | * Make sure to check what happened with <obj> after this function returns! |
|
|
581 | * Otherwise you may leak this object. |
|
|
582 | */ |
|
|
583 | void |
|
|
584 | drop_object (object *dropper, object *obj) |
|
|
585 | { |
|
|
586 | if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) |
|
|
587 | return; |
|
|
588 | |
|
|
589 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
590 | return; |
|
|
591 | |
|
|
592 | if (obj->flag [FLAG_STARTEQUIP]) |
|
|
593 | { |
|
|
594 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
|
|
595 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
|
|
596 | |
|
|
597 | obj->destroy (); |
|
|
598 | dropper->update_stats (); |
|
|
599 | return; |
|
|
600 | } |
|
|
601 | |
|
|
602 | for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y); |
|
|
603 | floor; |
|
|
604 | floor = floor->above) |
|
|
605 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper))) |
|
|
606 | return; |
|
|
607 | |
|
|
608 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
609 | return; |
|
|
610 | |
|
|
611 | if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY) |
|
|
612 | if (!sell_item (obj, dropper)) |
|
|
613 | return; |
|
|
614 | |
|
|
615 | if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) |
|
|
616 | return; |
|
|
617 | |
|
|
618 | /* If nothing special happened with this object, the default action is to |
|
|
619 | * insert it below the dropper: |
|
|
620 | */ |
|
|
621 | |
|
|
622 | obj->x = dropper->x; |
|
|
623 | obj->y = dropper->y; |
|
|
624 | |
|
|
625 | insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); |
589 | } |
626 | } |
590 | |
627 | |
591 | /* |
628 | /* |
592 | * This function was part of drop, now is own function. |
629 | * This function was part of drop, now is own function. |
593 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
630 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
594 | * nrof objects is tried to dropped. |
631 | * nrof objects are tried to drop. |
595 | * This is used when dropping objects onto the floor. |
632 | * This is used when dropping objects onto the floor. |
596 | */ |
633 | */ |
597 | void |
634 | void |
598 | drop_object (object *op, object *tmp, uint32 nrof) |
635 | drop_object (object *op, object *tmp, uint32 nrof) |
599 | { |
636 | { |
600 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
637 | if (tmp->flag [FLAG_NO_DROP]) |
601 | return; |
638 | return; |
602 | |
639 | |
603 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
640 | if (tmp->flag [FLAG_APPLIED]) |
604 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
641 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
605 | return; /* can't unapply it */ |
642 | return; /* can't unapply it */ |
606 | |
|
|
607 | //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D |
|
|
608 | |
643 | |
609 | /* We are only dropping some of the items. We split the current object |
644 | /* We are only dropping some of the items. We split the current object |
610 | * off |
645 | * off |
611 | */ |
646 | */ |
612 | if (!can_split (op, tmp, nrof)) |
647 | if (!can_split (op, tmp, nrof)) |
613 | |
|
|
614 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
|
|
615 | return; |
648 | return; |
616 | |
649 | |
617 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
650 | drop_object (op, tmp); |
618 | { |
|
|
619 | op->statusmsg (format ("You drop the %s.", query_name (tmp))); |
|
|
620 | op->statusmsg ("The gods who lent it to you retrieves it."); |
|
|
621 | |
651 | |
622 | tmp->destroy (); |
652 | if (!tmp->destroyed () && !tmp->is_inserted ()) |
623 | op->update_stats (); |
|
|
624 | return; |
|
|
625 | } |
653 | { |
626 | |
654 | // if nothing happened with the object we give it back |
627 | /* Call this before we update the various windows/players. At least |
655 | op->insert (tmp); |
628 | * that we, we know the weight is correct. |
|
|
629 | */ |
|
|
630 | // 2007-11-26: moved op->update_stats away and calling it later after |
|
|
631 | // all items of a drop command have been processed. |
|
|
632 | |
|
|
633 | for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) |
|
|
634 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
|
|
635 | return; |
|
|
636 | |
|
|
637 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
|
|
638 | sell_item (tmp, op); |
|
|
639 | |
|
|
640 | tmp->x = op->x; |
|
|
641 | tmp->y = op->y; |
|
|
642 | |
|
|
643 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
644 | } |
|
|
645 | |
|
|
646 | void |
|
|
647 | update_after_inventory_change (object *op) |
|
|
648 | { |
|
|
649 | /* Call this before we update the various windows/players. At least |
|
|
650 | * that we, we know the weight is correct. |
|
|
651 | */ |
|
|
652 | op->update_stats (); |
|
|
653 | |
|
|
654 | // elmex: kept this for now, i have no idea what happens when i remove it: |
|
|
655 | if (op->type == PLAYER) |
|
|
656 | { |
|
|
657 | /* Need to update the weight for the player */ |
|
|
658 | esrv_send_item (op, op); |
|
|
659 | op->contr->ns->floorbox_update (); |
|
|
660 | } |
656 | } |
661 | } |
657 | } |
662 | |
658 | |
663 | void |
659 | void |
664 | drop (object *op, object *tmp) |
660 | drop (object *op, object *tmp) |
… | |
… | |
674 | if (tmp->env && tmp->env->type != PLAYER) |
670 | if (tmp->env && tmp->env->type != PLAYER) |
675 | { |
671 | { |
676 | /* Just toss the object - probably shouldn't be hanging |
672 | /* Just toss the object - probably shouldn't be hanging |
677 | * around anyways |
673 | * around anyways |
678 | */ |
674 | */ |
679 | tmp->remove (); |
|
|
680 | tmp->destroy (); |
675 | tmp->destroy (); |
681 | return; |
676 | return; |
682 | } |
677 | } |
683 | else |
678 | else |
684 | { |
|
|
685 | while (tmp != NULL && tmp->invisible) |
679 | while (tmp && tmp->invisible) |
686 | tmp = tmp->below; |
680 | tmp = tmp->below; |
687 | } |
|
|
688 | } |
681 | } |
689 | |
682 | |
690 | if (tmp == NULL) |
683 | if (!tmp) |
691 | { |
684 | { |
692 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
685 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
693 | return; |
686 | return; |
694 | } |
687 | } |
695 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
688 | |
|
|
689 | if (tmp->flag [FLAG_INV_LOCKED]) |
696 | { |
690 | { |
697 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
691 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
698 | return; |
692 | return; |
699 | } |
693 | } |
700 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
694 | |
|
|
695 | if (tmp->flag [FLAG_NO_DROP]) |
701 | { |
696 | { |
702 | #if 0 |
697 | #if 0 |
703 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
698 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
704 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
699 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
705 | #endif |
700 | #endif |
… | |
… | |
707 | } |
702 | } |
708 | |
703 | |
709 | if (op->type == PLAYER && op->contr->last_used == tmp) |
704 | if (op->type == PLAYER && op->contr->last_used == tmp) |
710 | op->contr->last_used = tmp->below ? tmp->below |
705 | op->contr->last_used = tmp->below ? tmp->below |
711 | : tmp->above ? tmp->above |
706 | : tmp->above ? tmp->above |
712 | : 0; |
707 | : (object *)0; |
713 | |
708 | |
714 | if (op->container) |
709 | if (op->container_ ()) |
715 | { |
710 | { |
716 | if (op->type == PLAYER) |
711 | if (op->type == PLAYER) |
717 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
712 | put_object_in_sack (op, op->container_ (), tmp, op->contr->count); |
718 | else |
713 | else |
719 | put_object_in_sack (op, op->container, tmp, 0); |
714 | put_object_in_sack (op, op->container_ (), tmp, 0); |
720 | } |
715 | } |
721 | else |
716 | else |
722 | { |
717 | { |
723 | if (op->type == PLAYER) |
718 | if (op->type == PLAYER) |
724 | drop_object (op, tmp, op->contr->count); |
719 | drop_object (op, tmp, op->contr->count); |
… | |
… | |
728 | |
723 | |
729 | if (op->type == PLAYER) |
724 | if (op->type == PLAYER) |
730 | op->contr->count = 0; |
725 | op->contr->count = 0; |
731 | } |
726 | } |
732 | |
727 | |
733 | |
|
|
734 | |
|
|
735 | /* Command will drop all items that have not been locked */ |
728 | /* Command will drop all items that have not been locked */ |
736 | int |
729 | int |
737 | command_dropall (object *op, char *params) |
730 | command_dropall (object *op, char *params) |
738 | { |
731 | { |
739 | |
732 | |
740 | object *curinv, *nextinv; |
|
|
741 | |
|
|
742 | if (op->inv == NULL) |
733 | if (op->inv == NULL) |
743 | { |
734 | { |
744 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
735 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
745 | return 0; |
736 | return 0; |
746 | } |
737 | } |
747 | |
738 | |
748 | curinv = op->inv; |
739 | object *curinv = op->inv; |
|
|
740 | object *nextinv; |
749 | |
741 | |
750 | /* |
742 | /* |
751 | This is the default. Drops everything not locked or considered |
743 | This is the default. Drops everything not locked or considered |
752 | not something that should be dropped. |
744 | not something that should be dropped. |
753 | */ |
745 | */ |
754 | /* |
746 | /* |
755 | Care must be taken that the next item pointer is not to money as |
747 | Care must be taken that the next item pointer is not to money as |
756 | the drop() routine will do unknown things to it when dropping |
748 | the drop() routine will do unknown things to it when dropping |
757 | in a shop. --Tero.Pelander@utu.fi |
749 | in a shop. --Tero.Pelander@utu.fi |
758 | */ |
750 | */ |
759 | |
|
|
760 | int cnt = MAX_ITEM_PER_DROP; |
751 | int cnt = MAX_ITEM_PER_ACTION; |
761 | |
752 | |
762 | if (params == NULL) |
753 | if (!params) |
763 | { |
754 | { |
764 | while (curinv != NULL) |
755 | while (curinv) |
765 | { |
756 | { |
766 | nextinv = curinv->below; |
757 | nextinv = curinv->below; |
|
|
758 | |
767 | while (nextinv && nextinv->type == MONEY) |
759 | while (nextinv && nextinv->type == MONEY) |
768 | nextinv = nextinv->below; |
760 | nextinv = nextinv->below; |
769 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
761 | |
770 | curinv->type != FOOD && curinv->type != KEY && |
762 | if (!curinv->flag [FLAG_INV_LOCKED] |
771 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
763 | && !curinv->invisible |
772 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
764 | && curinv->type != MONEY |
|
|
765 | && curinv->type != FOOD |
|
|
766 | && curinv->type != KEY |
|
|
767 | && curinv->type != SPECIAL_KEY |
|
|
768 | && curinv->type != GEM |
|
|
769 | && curinv->type != CONTAINER) |
773 | { |
770 | { |
774 | drop (op, curinv); |
771 | drop (op, curinv); |
775 | if (--cnt <= 0) break; |
772 | if (--cnt <= 0) break; |
776 | } |
773 | } |
|
|
774 | |
777 | curinv = nextinv; |
775 | curinv = nextinv; |
778 | } |
776 | } |
779 | } |
777 | } |
780 | |
|
|
781 | else if (strcmp (params, "weapons") == 0) |
778 | else if (strcmp (params, "weapons") == 0) |
782 | { |
779 | { |
783 | while (curinv != NULL) |
780 | while (curinv) |
784 | { |
781 | { |
785 | nextinv = curinv->below; |
782 | nextinv = curinv->below; |
|
|
783 | |
786 | while (nextinv && nextinv->type == MONEY) |
784 | while (nextinv && nextinv->type == MONEY) |
787 | nextinv = nextinv->below; |
785 | nextinv = nextinv->below; |
|
|
786 | |
788 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
787 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
789 | { |
788 | { |
790 | drop (op, curinv); |
789 | drop (op, curinv); |
791 | if (--cnt <= 0) break; |
790 | if (--cnt <= 0) break; |
792 | } |
791 | } |
|
|
792 | |
793 | curinv = nextinv; |
793 | curinv = nextinv; |
794 | } |
794 | } |
795 | } |
795 | } |
796 | |
|
|
797 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
796 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
798 | { |
797 | { |
799 | while (curinv != NULL) |
798 | while (curinv) |
800 | { |
799 | { |
801 | nextinv = curinv->below; |
800 | nextinv = curinv->below; |
|
|
801 | |
802 | while (nextinv && nextinv->type == MONEY) |
802 | while (nextinv && nextinv->type == MONEY) |
803 | nextinv = nextinv->below; |
803 | nextinv = nextinv->below; |
|
|
804 | |
804 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
805 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
805 | { |
806 | { |
806 | drop (op, curinv); |
807 | drop (op, curinv); |
807 | if (--cnt <= 0) break; |
808 | if (--cnt <= 0) break; |
808 | } |
809 | } |
|
|
810 | |
809 | curinv = nextinv; |
811 | curinv = nextinv; |
810 | } |
812 | } |
811 | } |
813 | } |
812 | |
|
|
813 | else if (strcmp (params, "misc") == 0) |
814 | else if (strcmp (params, "misc") == 0) |
814 | { |
815 | { |
815 | while (curinv != NULL) |
816 | while (curinv) |
816 | { |
817 | { |
817 | nextinv = curinv->below; |
818 | nextinv = curinv->below; |
|
|
819 | |
818 | while (nextinv && nextinv->type == MONEY) |
820 | while (nextinv && nextinv->type == MONEY) |
819 | nextinv = nextinv->below; |
821 | nextinv = nextinv->below; |
820 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
822 | |
|
|
823 | if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED]) |
821 | { |
824 | { |
822 | switch (curinv->type) |
825 | switch (curinv->type) |
823 | { |
826 | { |
824 | case HORN: |
827 | case HORN: |
825 | case BOOK: |
828 | case BOOK: |
… | |
… | |
842 | break; |
845 | break; |
843 | default: |
846 | default: |
844 | curinv = nextinv; |
847 | curinv = nextinv; |
845 | break; |
848 | break; |
846 | } |
849 | } |
|
|
850 | |
847 | if (--cnt <= 0) break; |
851 | if (--cnt <= 0) break; |
848 | } |
852 | } |
|
|
853 | |
849 | curinv = nextinv; |
854 | curinv = nextinv; |
850 | } |
855 | } |
851 | } |
856 | } |
852 | |
857 | |
853 | if (cnt <= 0) |
858 | if (cnt <= 0) |
854 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
859 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
855 | |
860 | |
856 | update_after_inventory_change (op); |
|
|
857 | |
|
|
858 | /* draw_look(op);*/ |
861 | /* draw_look(op);*/ |
859 | return 0; |
862 | return 0; |
860 | } |
863 | } |
861 | |
864 | |
|
|
865 | |
|
|
866 | /* This function tries to drop all objects in the <objs> vector. |
|
|
867 | * <dropper> is the object that wants to drop them. |
|
|
868 | * <cnt> can be a 0 pointer or a pointer to the maximum number of |
|
|
869 | * drop operations to perform. |
|
|
870 | * |
|
|
871 | * Returns true if at least one item was dropped. |
|
|
872 | */ |
|
|
873 | static bool |
|
|
874 | drop_vector (object *dropper, vector<object *> &objs, int *cnt) |
|
|
875 | { |
|
|
876 | vector<object *>::iterator i; |
|
|
877 | |
|
|
878 | bool did_one = false; |
|
|
879 | |
|
|
880 | for (i = objs.begin (); i != objs.end (); i++) |
|
|
881 | { |
|
|
882 | drop (dropper, *i); |
|
|
883 | if (cnt && --*cnt <= 0) break; |
|
|
884 | did_one = true; |
|
|
885 | } |
|
|
886 | |
|
|
887 | return did_one; |
|
|
888 | } |
|
|
889 | |
862 | /* Object op wants to drop object(s) params. params can be a |
890 | /* Object op wants to drop object(s) params. params can be a |
863 | * comma seperated list. |
891 | * comma seperated list. |
864 | */ |
892 | */ |
865 | |
|
|
866 | int |
893 | int |
867 | command_drop (object *op, char *params) |
894 | command_drop (object *op, char *params) |
868 | { |
895 | { |
869 | object *tmp, *next; |
896 | object *tmp, *next; |
870 | int did_one = 0; |
|
|
871 | |
897 | |
872 | if (!params) |
898 | if (!params) |
873 | { |
899 | { |
874 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
900 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
875 | return 0; |
901 | return 0; |
876 | } |
902 | } |
877 | else |
903 | else |
878 | { |
904 | { |
879 | int cnt = MAX_ITEM_PER_DROP; |
905 | vector<object *> matched_objs; |
880 | |
906 | |
881 | for (tmp = op->inv; tmp; tmp = next) |
907 | for (tmp = op->inv; tmp; tmp = next) |
882 | { |
908 | { |
883 | next = tmp->below; |
909 | next = tmp->below; |
884 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
910 | if (tmp->flag [FLAG_NO_DROP] || tmp->invisible) |
885 | continue; |
911 | continue; |
886 | |
912 | |
887 | if (item_matched_string (op, tmp, params)) |
913 | if (item_matched_string (op, tmp, params)) |
888 | { |
914 | matched_objs.push_back (tmp); |
889 | drop (op, tmp); |
|
|
890 | if (--cnt <= 0) break; |
|
|
891 | did_one = 1; |
|
|
892 | } |
915 | } |
893 | } |
|
|
894 | |
916 | |
895 | if (!did_one) |
917 | int cnt = MAX_ITEM_PER_ACTION; |
|
|
918 | |
|
|
919 | if (!drop_vector (op, matched_objs, &cnt)) |
896 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
920 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
897 | |
921 | |
898 | if (cnt <= 0) |
922 | if (cnt <= 0) |
899 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
923 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
900 | |
|
|
901 | update_after_inventory_change (op); |
|
|
902 | } |
924 | } |
903 | |
925 | |
904 | return 0; |
926 | return 0; |
905 | } |
927 | } |
906 | |
928 | |
… | |
… | |
928 | } |
950 | } |
929 | |
951 | |
930 | return 0; |
952 | return 0; |
931 | } |
953 | } |
932 | |
954 | |
933 | /* op should be a player. |
|
|
934 | * we return the object the player has marked with the 'mark' command |
|
|
935 | * below. If no match is found (or object has changed), we return |
|
|
936 | * NULL. We leave it up to the calling function to print messages if |
|
|
937 | * nothing is found. |
|
|
938 | */ |
|
|
939 | object * |
|
|
940 | find_marked_object (object *op) |
|
|
941 | { |
|
|
942 | object *tmp; |
|
|
943 | |
|
|
944 | if (!op || !op->contr) |
|
|
945 | return NULL; |
|
|
946 | |
|
|
947 | if (!op->contr->mark) |
|
|
948 | { |
|
|
949 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
|
|
950 | return 0; |
|
|
951 | } |
|
|
952 | |
|
|
953 | /* This may seem like overkill, but we need to make sure that they |
|
|
954 | * player hasn't dropped the item. We use count on the off chance that |
|
|
955 | * an item got reincarnated at some point. |
|
|
956 | */ |
|
|
957 | for (tmp = op->inv; tmp; tmp = tmp->below) |
|
|
958 | { |
|
|
959 | if (tmp->invisible) |
|
|
960 | continue; |
|
|
961 | |
|
|
962 | if (tmp == op->contr->mark) |
|
|
963 | { |
|
|
964 | if (!tmp->destroyed ()) |
|
|
965 | return tmp; |
|
|
966 | else |
|
|
967 | { |
|
|
968 | op->contr->mark = 0; |
|
|
969 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
|
|
970 | return 0; |
|
|
971 | } |
|
|
972 | } |
|
|
973 | } |
|
|
974 | |
|
|
975 | return 0; |
|
|
976 | } |
|
|
977 | |
|
|
978 | std::string |
955 | std::string |
979 | object::describe_monster (object *who) |
956 | object::describe_monster (object *who) |
980 | { |
957 | { |
981 | dynbuf_text buf (512, 512); |
958 | dynbuf_text buf (512, 512); |
982 | |
959 | |
983 | object *mon = head ? head : this; |
960 | object *mon = head ? head : this; |
984 | |
961 | |
985 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
962 | if (mon->flag [FLAG_UNDEAD]) |
986 | buf << "It is an undead force.\n"; |
963 | buf << "It is an undead force.\r"; |
987 | |
964 | |
988 | if (mon->level > who->level) |
965 | if (mon->level > who->level) |
989 | buf << "It is likely more powerful than you.\n"; |
966 | buf << "It is likely more powerful than you.\r"; |
990 | else if (mon->level < who->level) |
967 | else if (mon->level < who->level) |
991 | buf << "It is likely less powerful than you.\n"; |
968 | buf << "It is likely less powerful than you.\r"; |
992 | else |
969 | else |
993 | buf << "It is probably as powerful as you.\n"; |
970 | buf << "It is probably as powerful as you.\r"; |
994 | |
971 | |
995 | if (mon->attacktype & AT_ACID) |
972 | if (mon->attacktype & AT_ACID) |
996 | buf << "You seem to smell an acrid odor.\n"; |
973 | buf << "You seem to smell an acrid odor.\r"; |
997 | |
974 | |
998 | /* Anyone know why this used to use the clone value instead of the |
975 | /* Anyone know why this used to use the clone value instead of the |
999 | * maxhp field? This seems that it should give more accurate results. |
976 | * maxhp field? This seems that it should give more accurate results. |
1000 | */ |
977 | */ |
1001 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
978 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1002 | { /* From 1-4 */ |
979 | { /* From 1-4 */ |
1003 | case 1: |
980 | case 1: |
1004 | buf << "It is in a bad shape.\n"; |
981 | buf << "It is in a bad shape.\r"; |
1005 | break; |
982 | break; |
1006 | case 2: |
983 | case 2: |
1007 | buf << "It is hurt.\n"; |
984 | buf << "It is hurt.\r"; |
1008 | break; |
985 | break; |
1009 | case 3: |
986 | case 3: |
1010 | buf << "It is somewhat hurt.\n"; |
987 | buf << "It is somewhat hurt.\r"; |
1011 | break; |
988 | break; |
1012 | case 4: |
989 | case 4: |
1013 | buf << "It is in excellent shape.\n"; |
990 | buf << "It is in excellent shape.\r"; |
1014 | break; |
991 | break; |
1015 | } |
992 | } |
1016 | |
993 | |
1017 | if (present_in_ob (POISONING, mon)) |
994 | if (present_in_ob (POISONING, mon)) |
1018 | buf << "It looks very ill.\n"; |
995 | buf << "It looks very ill.\r"; |
|
|
996 | |
|
|
997 | buf << '\n'; |
1019 | |
998 | |
1020 | return buf; |
999 | return buf; |
1021 | } |
1000 | } |
1022 | |
1001 | |
1023 | /* tmp is the object being described, pl is who is examing it. */ |
1002 | /* tmp is the object being described, pl is who is examing it. */ |
… | |
… | |
1030 | } |
1009 | } |
1031 | |
1010 | |
1032 | std::string |
1011 | std::string |
1033 | object::long_desc (object *who) |
1012 | object::long_desc (object *who) |
1034 | { |
1013 | { |
1035 | std::string buf (query_name (this)); |
1014 | std::string buf (query_name ()); |
1036 | |
1015 | |
1037 | switch (type) |
1016 | switch (type) |
1038 | { |
1017 | { |
1039 | case RING: |
1018 | case RING: |
1040 | case SKILL: |
1019 | case SKILL: |
… | |
… | |
1045 | case SHIELD: |
1024 | case SHIELD: |
1046 | case BOOTS: |
1025 | case BOOTS: |
1047 | case GLOVES: |
1026 | case GLOVES: |
1048 | case AMULET: |
1027 | case AMULET: |
1049 | case GIRDLE: |
1028 | case GIRDLE: |
|
|
1029 | case RANGED: |
1050 | case BOW: |
1030 | case BOW: |
1051 | case ARROW: |
1031 | case ARROW: |
1052 | case CLOAK: |
1032 | case CLOAK: |
1053 | case FOOD: |
1033 | case FOOD: |
1054 | case DRINK: |
1034 | case DRINK: |
1055 | case FLESH: |
1035 | case FLESH: |
1056 | case SKILL_TOOL: |
1036 | case SKILL_TOOL: |
|
|
1037 | case LAMP: |
1057 | case POWER_CRYSTAL: |
1038 | case POWER_CRYSTAL: |
1058 | { |
1039 | { |
1059 | const char *cp = ::describe_item (this, who); |
1040 | const char *cp = ::describe_item (this, who); |
1060 | |
1041 | |
1061 | if (*cp) |
1042 | if (*cp) |
… | |
… | |
1076 | examine_monster (object *op, object *tmp) |
1057 | examine_monster (object *op, object *tmp) |
1077 | { |
1058 | { |
1078 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1059 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1079 | } |
1060 | } |
1080 | |
1061 | |
1081 | std::string |
|
|
1082 | object::describe (object *who) |
|
|
1083 | { |
|
|
1084 | dynbuf_text buf (1024, 1024); |
|
|
1085 | |
|
|
1086 | buf.printf ("That is: %s.\n", long_desc (who).c_str ()); |
|
|
1087 | |
|
|
1088 | if (custom_name) |
|
|
1089 | buf.printf ("You call it %s\n", &custom_name); |
|
|
1090 | |
|
|
1091 | switch (type) |
|
|
1092 | { |
|
|
1093 | case SPELLBOOK: |
|
|
1094 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1095 | buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill); |
|
|
1096 | break; |
|
|
1097 | |
|
|
1098 | case BOOK: |
|
|
1099 | if (msg) |
|
|
1100 | buf << "Something is written in it.\n"; |
|
|
1101 | break; |
|
|
1102 | |
|
|
1103 | case CONTAINER: |
|
|
1104 | if (race != NULL) |
|
|
1105 | { |
|
|
1106 | if (weight_limit && stats.Str < 100) |
|
|
1107 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", |
|
|
1108 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1109 | else |
|
|
1110 | buf.printf ("It can hold only %s.\n", &race); |
|
|
1111 | } |
|
|
1112 | else if (weight_limit && stats.Str < 100) |
|
|
1113 | buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1114 | break; |
|
|
1115 | |
|
|
1116 | case WAND: |
|
|
1117 | if (flag [FLAG_IDENTIFIED]) |
|
|
1118 | buf.printf ("It has %d charges left.\n", stats.food); |
|
|
1119 | break; |
|
|
1120 | } |
|
|
1121 | |
|
|
1122 | if (materialname && !msg) |
|
|
1123 | buf.printf ("It is made of: %s.\n", &materialname); |
|
|
1124 | |
|
|
1125 | if (who) |
|
|
1126 | /* Where to wear this item */ |
|
|
1127 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1128 | if (slot[i].info) |
|
|
1129 | { |
|
|
1130 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1131 | |
|
|
1132 | if (slot[i].info < -1 && who->slot[i].info) |
|
|
1133 | buf.printf ("(%d)", -slot[i].info); |
|
|
1134 | |
|
|
1135 | buf << ".\n"; |
|
|
1136 | } |
|
|
1137 | |
|
|
1138 | if (weight) |
|
|
1139 | buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1140 | |
|
|
1141 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1142 | { |
|
|
1143 | buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
|
|
1144 | |
|
|
1145 | if (is_in_shop (who)) |
|
|
1146 | { |
|
|
1147 | if (flag [FLAG_UNPAID]) |
|
|
1148 | buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
|
|
1149 | else |
|
|
1150 | buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
|
|
1151 | } |
|
|
1152 | } |
|
|
1153 | |
|
|
1154 | if (flag [FLAG_MONSTER]) |
|
|
1155 | buf << describe_monster (who); |
|
|
1156 | |
|
|
1157 | /* Is this item buildable? */ |
|
|
1158 | if (flag [FLAG_IS_BUILDABLE]) |
|
|
1159 | buf << "This is a buildable item.\n"; |
|
|
1160 | |
|
|
1161 | /* Does the object have a message? Don't show message for all object |
|
|
1162 | * types - especially if the first entry is a match |
|
|
1163 | */ |
|
|
1164 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@') |
|
|
1165 | { |
|
|
1166 | /* This is just a hack so when identifying the items, we print |
|
|
1167 | * out the extra message |
|
|
1168 | */ |
|
|
1169 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
|
|
1170 | buf << "The object has a story:\n"; |
|
|
1171 | |
|
|
1172 | buf << msg << '\n'; |
|
|
1173 | } |
|
|
1174 | |
|
|
1175 | buf << '\n'; |
|
|
1176 | |
|
|
1177 | return std::string (buf.linearise (), buf.size ()); |
|
|
1178 | } |
|
|
1179 | |
|
|
1180 | static void |
1062 | static void |
1181 | display_new_pickup (object *op) |
1063 | display_new_pickup (object *op) |
1182 | { |
1064 | { |
1183 | int i = op->contr->mode; |
1065 | int i = op->contr->mode; |
1184 | |
1066 | |
1185 | if (!(i & PU_NEWMODE)) |
|
|
1186 | return; |
|
|
1187 | |
|
|
1188 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0); |
|
|
1189 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1067 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1190 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1068 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1191 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1069 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1192 | |
1070 | |
1193 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
1071 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
… | |
… | |
1244 | }; |
1122 | }; |
1245 | |
1123 | |
1246 | if (!params) |
1124 | if (!params) |
1247 | { |
1125 | { |
1248 | /* if the new mode is used, just print the settings */ |
1126 | /* if the new mode is used, just print the settings */ |
1249 | if (op->contr->mode & PU_NEWMODE) |
|
|
1250 | { |
|
|
1251 | display_new_pickup (op); |
1127 | display_new_pickup (op); |
1252 | return 1; |
|
|
1253 | } |
|
|
1254 | if (1) |
|
|
1255 | LOG (llevDebug, "command_pickup: !params\n"); |
|
|
1256 | set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1); |
|
|
1257 | return 0; |
1128 | return 0; |
1258 | } |
1129 | } |
1259 | |
1130 | |
1260 | while (*params == ' ' && *params) |
1131 | while (*params == ' ' && *params) |
1261 | params++; |
1132 | params++; |
… | |
… | |
1267 | for (mode = 0; names[mode]; mode++) |
1138 | for (mode = 0; names[mode]; mode++) |
1268 | { |
1139 | { |
1269 | if (!strcmp (names[mode], params + 1)) |
1140 | if (!strcmp (names[mode], params + 1)) |
1270 | { |
1141 | { |
1271 | i = op->contr->mode; |
1142 | i = op->contr->mode; |
1272 | if (!(i & PU_NEWMODE)) |
1143 | |
1273 | i = PU_NEWMODE; |
|
|
1274 | if (*params == '+') |
1144 | if (*params == '+') |
1275 | i = i | modes[mode]; |
1145 | i = i | modes[mode]; |
1276 | else |
1146 | else |
1277 | i = i & ~modes[mode]; |
1147 | i = i & ~modes[mode]; |
|
|
1148 | |
1278 | op->contr->mode = i; |
1149 | op->contr->mode = i; |
1279 | display_new_pickup (op); |
1150 | display_new_pickup (op); |
1280 | return 1; |
1151 | return 1; |
1281 | } |
1152 | } |
1282 | } |
1153 | } |
… | |
… | |
1284 | return 1; |
1155 | return 1; |
1285 | } |
1156 | } |
1286 | |
1157 | |
1287 | if (sscanf (params, "%u", &i) != 1) |
1158 | if (sscanf (params, "%u", &i) != 1) |
1288 | { |
1159 | { |
1289 | if (1) |
|
|
1290 | LOG (llevDebug, "command_pickup: params==NULL\n"); |
|
|
1291 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); |
1160 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type."); |
1292 | return 1; |
1161 | return 1; |
1293 | } |
1162 | } |
1294 | set_pickup_mode (op, i); |
1163 | |
|
|
1164 | if (i <= PU_RATIO) |
|
|
1165 | i |= op->contr->mode & ~PU_RATIO; |
|
|
1166 | |
|
|
1167 | op->contr->mode = i; |
1295 | |
1168 | |
1296 | return 1; |
1169 | return 1; |
1297 | } |
1170 | } |
1298 | |
1171 | |
1299 | void |
|
|
1300 | set_pickup_mode (object *op, int i) |
|
|
1301 | { |
|
|
1302 | switch (op->contr->mode = i) |
|
|
1303 | { |
|
|
1304 | case 0: |
|
|
1305 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up."); |
|
|
1306 | break; |
|
|
1307 | case 1: |
|
|
1308 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item."); |
|
|
1309 | break; |
|
|
1310 | case 2: |
|
|
1311 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop."); |
|
|
1312 | break; |
|
|
1313 | case 3: |
|
|
1314 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up."); |
|
|
1315 | break; |
|
|
1316 | case 4: |
|
|
1317 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items."); |
|
|
1318 | break; |
|
|
1319 | case 5: |
|
|
1320 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop."); |
|
|
1321 | break; |
|
|
1322 | case 6: |
|
|
1323 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items."); |
|
|
1324 | break; |
|
|
1325 | case 7: |
|
|
1326 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems"); |
|
|
1327 | break; |
|
|
1328 | } |
|
|
1329 | } |
|
|
1330 | |
|
|
1331 | int |
1172 | int |
1332 | command_search_items (object *op, char *params) |
1173 | command_search_items (object *op, char *params) |
1333 | { |
1174 | { |
1334 | char buf[MAX_BUF]; |
|
|
1335 | |
|
|
1336 | if (settings.search_items == FALSE) |
|
|
1337 | return 1; |
|
|
1338 | |
|
|
1339 | if (params == NULL) |
1175 | if (params == NULL) |
1340 | { |
1176 | { |
1341 | if (op->contr->search_str[0] == '\0') |
1177 | if (op->contr->search_str[0] == '\0') |
1342 | { |
1178 | { |
1343 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
1179 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); |
1344 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1180 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1345 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1181 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1346 | return 1; |
1182 | return 1; |
1347 | } |
1183 | } |
1348 | |
1184 | |
1349 | op->contr->search_str[0] = '\0'; |
1185 | op->contr->search_str[0] = '\0'; |
1350 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1186 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1351 | op->update_stats (); |
1187 | op->contr->queue_stats_update (); |
1352 | return 1; |
1188 | return 1; |
1353 | } |
1189 | } |
1354 | |
1190 | |
1355 | if ((int) strlen (params) >= MAX_BUF) |
1191 | if (strlen (params) >= sizeof (op->contr->search_str)) |
1356 | { |
1192 | { |
1357 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1193 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1358 | return 1; |
1194 | return 1; |
1359 | } |
1195 | } |
1360 | |
1196 | |
1361 | strcpy (op->contr->search_str, params); |
1197 | strcpy (op->contr->search_str, params); |
1362 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1198 | new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str)); |
1363 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1199 | op->contr->queue_stats_update (); |
1364 | op->update_stats (); |
1200 | |
1365 | return 1; |
1201 | return 1; |
1366 | } |
1202 | } |
1367 | |
1203 | |
|
|
1204 | int |
|
|
1205 | command_unlock (object *op, char *params) |
|
|
1206 | { |
|
|
1207 | /* if the unlock command typed with nothing, unlock everything, |
|
|
1208 | * this might be bad |
|
|
1209 | */ |
|
|
1210 | if (params == NULL) |
|
|
1211 | { |
|
|
1212 | for (object *item = op->inv; item; item = item->below) |
|
|
1213 | { |
|
|
1214 | item->clr_flag (FLAG_INV_LOCKED); |
|
|
1215 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param."); |
|
|
1216 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1217 | } |
|
|
1218 | return 0; |
|
|
1219 | } |
|
|
1220 | |
|
|
1221 | /* if the unlock command is used with a param, |
|
|
1222 | * unlock what matches. i.e. unlock material, should unlock all the materials |
|
|
1223 | */ |
|
|
1224 | for (object *item = op->inv; item; item = item->below) |
|
|
1225 | if (item->name.contains (params)) |
|
|
1226 | { |
|
|
1227 | item->clr_flag (FLAG_INV_LOCKED); |
|
|
1228 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param."); |
|
|
1229 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1230 | } |
|
|
1231 | |
|
|
1232 | return 0; |
|
|
1233 | } |
|
|
1234 | |
|
|
1235 | int |
|
|
1236 | command_lock (object *op, char *params) |
|
|
1237 | { |
|
|
1238 | /* if the lock command is typed by itself, lock everything |
|
|
1239 | */ |
|
|
1240 | if (params == NULL) |
|
|
1241 | { |
|
|
1242 | for (object *item = op->inv; item; item = item->below) |
|
|
1243 | { |
|
|
1244 | item->set_flag (FLAG_INV_LOCKED); |
|
|
1245 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param."); |
|
|
1246 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1247 | } |
|
|
1248 | return 0; |
|
|
1249 | } |
|
|
1250 | |
|
|
1251 | /* if the lock command is used with a param, lock what matches. |
|
|
1252 | * i.e. lock material, should lock all the materials |
|
|
1253 | */ |
|
|
1254 | for (object *item = op->inv; item; item = item->below) |
|
|
1255 | if (item->name.contains (params)) |
|
|
1256 | { |
|
|
1257 | item->set_flag (FLAG_INV_LOCKED); |
|
|
1258 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param."); |
|
|
1259 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1260 | } |
|
|
1261 | |
|
|
1262 | return 0; |
|
|
1263 | } |
|
|
1264 | |
|
|
1265 | /* op should be a player, params is any params. |
|
|
1266 | * If no params given, we print out the currently marked object. |
|
|
1267 | * otherwise, try to find a matching object - try best match first. |
|
|
1268 | */ |
|
|
1269 | int |
|
|
1270 | command_mark (object *op, char *params) |
|
|
1271 | { |
|
|
1272 | if (!params) |
|
|
1273 | { |
|
|
1274 | if (object *mark = op->mark ()) |
|
|
1275 | op->statusmsg (format ("%s is marked.", query_name (mark))); |
|
|
1276 | else |
|
|
1277 | op->failmsg ("You have no marked object."); |
|
|
1278 | } |
|
|
1279 | else |
|
|
1280 | { |
|
|
1281 | if (object *mark = find_best_object_match (op, params)) |
|
|
1282 | { |
|
|
1283 | op->contr->mark = mark; |
|
|
1284 | op->statusmsg (format ("Marked item %s", query_name (mark))); |
|
|
1285 | } |
|
|
1286 | else |
|
|
1287 | op->failmsgf ("Could not find an object that matches %s", params); |
|
|
1288 | } |
|
|
1289 | |
|
|
1290 | return 0; /*shouldnt get here */ |
|
|
1291 | } |
|
|
1292 | |