ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/c_object.C
(Generate patch)

Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.90 by root, Mon Jan 12 19:12:17 2009 UTC vs.
Revision 1.133 by root, Sun Jan 29 02:47:05 2017 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* 25/*
25 * Object (handling) commands 26 * Object (handling) commands
26 */ 27 */
27 28
28#include <global.h> 29#include <global.h>
29#include <loader.h>
30#include <skills.h> 30#include <skills.h>
31#include <sproto.h> 31#include <sproto.h>
32#include <living.h> 32#include <living.h>
33#include <math.h>
34 33
35/* 34/*
36 * Object id parsing functions 35 * Object id parsing functions
37 */ 36 */
38 37
68 67
69 int tmpmatch = item_matched_string (pl, tmp, params); 68 int tmpmatch = item_matched_string (pl, tmp, params);
70 69
71 if (tmpmatch > match_val) 70 if (tmpmatch > match_val)
72 { 71 {
73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 72 if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED]))
74 continue; 73 continue;
75 74
76 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 75 if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED]))
77 continue; 76 continue;
78 77
79 match_val = tmpmatch; 78 match_val = tmpmatch;
80 best = tmp; 79 best = tmp;
81 } 80 }
137 136
138 skill = find_skill_by_name_fuzzy (pl, params); 137 skill = find_skill_by_name_fuzzy (pl, params);
139 138
140 if (!skill) 139 if (!skill)
141 { 140 {
142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 141 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
143 return 0; 142 return 0;
144 } 143 }
145 144
146 pl->change_skill (0); 145 pl->apply (skill);
147 apply_special (pl, skill, AP_APPLY);
148 return 1; 146 return 1;
149} 147}
150 148
151/* A little special because we do want to pass the full params along 149/* A little special because we do want to pass the full params along
152 * as it includes the object to throw. 150 * as it includes the object to throw.
153 */ 151 */
154int 152int
155command_throw (object *op, char *params) 153command_throw (object *op, char *params)
156{ 154{
157 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) 155 if (object *skop = find_skill_by_name (op, shstr_throwing))
158 return do_skill (op, op, skop, op->facing, params); 156 return do_skill (op, op, skop, op->facing, params);
159 else 157 else
160 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 158 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
161 159
162 return 0; 160 return 0;
163} 161}
164 162
165int 163int
191 189
192 while (*params == ' ') 190 while (*params == ' ')
193 params++; 191 params++;
194 192
195 if (object *inv = find_best_apply_object_match (op, params, aflag)) 193 if (object *inv = find_best_apply_object_match (op, params, aflag))
196 player_apply (op, inv, aflag, 0); 194 op->apply (inv, aflag);
197 else 195 else
198 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 196 op->failmsgf ("Could not find any match to the %s.", params);
199 } 197 }
200 198
201 return 0; 199 return 0;
202} 200}
203 201
211 * not need to use split_ob and stuff. 209 * not need to use split_ob and stuff.
212 */ 210 */
213int 211int
214sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 212sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
215{ 213{
216 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 214 if (!sack->flag [FLAG_APPLIED])
217 { 215 {
218 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 216 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
219 return 0; 217 return 0;
220 } 218 }
221 219
225 return 0; 223 return 0;
226 } 224 }
227 225
228 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 226 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
229 { 227 {
230 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 228 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
231 return 0; 229 return 0;
232 } 230 }
233 231
234 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 232 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
235 { 233 {
236 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 234 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
237 return 0; 235 return 0;
238 } 236 }
239 237
240 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 238 if (sack->weight_limit
239 && weight_t (sack->carrying
240 + sack->number_of ()
241 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 241 * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
242 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 242 * (100 - sack->stats.Str) / 100)
243 > sack->weight_limit)
243 { 244 {
244 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 245 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
245 return 0; 246 return 0;
246 } 247 }
247 248
250} 251}
251 252
252/* Pick up commands follow */ 253/* Pick up commands follow */
253 254
254/* pl = player (not always - monsters can use this now) 255/* pl = player (not always - monsters can use this now)
255 * op is the object to put tmp into, 256 * op is the object to put tmp into,
256 * tmp is the object to pick up, nrof is the number to 257 * tmp is the object to pick up, nrof is the number to
257 * pick up (0 means all of them) 258 * pick up (0 means all of them)
258 */ 259 */
259static void 260static void
260pick_up_object (object *pl, object *op, object *tmp, int nrof) 261pick_up_object (object *pl, object *op, object *tmp, int nrof)
261{ 262{
262 object *env = tmp->env;
263 uint32 weight, effective_weight_limit; 263 weight_t weight, effective_weight_limit;
264 int tmp_nrof = tmp->number_of (); 264 int tmp_nrof = tmp->number_of ();
265 265
266 /* IF the player is flying & trying to take the item out of a container 266 /* IF the player is flying & trying to take the item out of a container
267 * that is in his inventory, let him. tmp->env points to the container 267 * that is in his inventory, let him. tmp->env points to the container
268 * (sack, luggage, etc), tmp->env->env then points to the player (nested 268 * (sack, luggage, etc), tmp->env->env then points to the player (nested
269 * containers not allowed as of now) 269 * containers not allowed as of now)
270 */ 270 */
271 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 271 if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl)
272 { 272 {
273 pl->failmsg ("You are levitating, you can't reach the ground! " 273 pl->failmsg ("You are levitating, you can't reach the ground! "
274 "H<You have to stop levitating first, if you can, either by using your levitation skill, " 274 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
275 "or waiting till the levitation effect wears off.>"); 275 "or waiting till the levitation effect wears off.>");
276 return; 276 return;
277 } 277 }
278 278
279 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 279 if (tmp->flag [FLAG_NO_DROP])
280 return; 280 return;
281 281
282 if (nrof > tmp_nrof || nrof <= 0) 282 if (nrof > tmp_nrof || nrof <= 0)
283 nrof = tmp_nrof; 283 nrof = tmp_nrof;
284 284
296 } 296 }
297 297
298 if (!can_split (pl, tmp, nrof)) 298 if (!can_split (pl, tmp, nrof))
299 return; 299 return;
300 300
301 if (QUERY_FLAG (tmp, FLAG_UNPAID)) 301 if (tmp->flag [FLAG_UNPAID])
302 { 302 {
303 tmp->flag.reset (FLAG_UNPAID); 303 tmp->flag.reset (FLAG_UNPAID);
304 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); 304 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
305 tmp->flag.set (FLAG_UNPAID); 305 tmp->flag.set (FLAG_UNPAID);
306 } 306 }
361 count = tmp->nrof; 361 count = tmp->nrof;
362 362
363 /* container is open, so use it */ 363 /* container is open, so use it */
364 if (tmp->flag [FLAG_STARTEQUIP]) 364 if (tmp->flag [FLAG_STARTEQUIP])
365 alt = op; 365 alt = op;
366 else if (op->container) 366 else if ((alt = op->container_ ()))
367 { 367 {
368 alt = op->container;
369 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 368 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
370 goto leave; 369 goto leave;
371 } 370 }
372 else 371 else
373 { /* non container pickup */ 372 { /* non container pickup */
374 for (alt = op->inv; alt; alt = alt->below) 373 for (alt = op->inv; alt; alt = alt->below)
375 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && 374 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] &&
376 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) 375 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
377 break; /* perfect match */ 376 break; /* perfect match */
378 377
379 if (!alt) 378 if (!alt)
380 for (alt = op->inv; alt; alt = alt->below) 379 for (alt = op->inv; alt; alt = alt->below)
381 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 380 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count))
382 break; /* General container comes next */ 381 break; /* General container comes next */
383 382
384 if (!alt) 383 if (!alt)
385 alt = op; /* No free containers */ 384 alt = op; /* No free containers */
386 } 385 }
396#ifdef PICKUP_DEBUG 395#ifdef PICKUP_DEBUG
397 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 396 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
398#endif 397#endif
399 398
400 /* startequip items are not allowed to be put into containers: */ 399 /* startequip items are not allowed to be put into containers: */
401 if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 400 if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP])
402 { 401 {
403 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); 402 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
404 goto leave; 403 goto leave;
405 } 404 }
406 405
427int 426int
428command_take (object *op, char *params) 427command_take (object *op, char *params)
429{ 428{
430 object *tmp, *next; 429 object *tmp, *next;
431 430
432 if (op->container) 431 if (op->container_ ())
433 tmp = op->container->inv; 432 tmp = op->container_ ()->inv;
434 else 433 else
435 { 434 {
436 tmp = op->above; 435 tmp = op->above;
437 if (tmp) 436 if (tmp)
438 while (tmp->above) 437 while (tmp->above)
450 449
451 /* Makes processing easier */ 450 /* Makes processing easier */
452 if (params && *params == '\0') 451 if (params && *params == '\0')
453 params = 0; 452 params = 0;
454 453
455 int cnt = MAX_ITEM_PER_DROP; 454 int cnt = MAX_ITEM_PER_ACTION;
456 455
457 while (tmp) 456 while (tmp)
458 { 457 {
459 next = tmp->below; 458 next = tmp->below;
460 459
504 503
505 return 0; 504 return 0;
506} 505}
507 506
508/* 507/*
509 * This function was part of drop, now is own function. 508 * This function was part of drop, now is own function.
510 * Player 'op' tries to put object 'tmp' into sack 'sack', 509 * Player 'op' tries to put object 'tmp' into sack 'sack',
511 * if nrof is non zero, then nrof objects is tried to put into sack. 510 * if nrof is non zero, then nrof objects is tried to put into sack.
512 * 511 *
513 * Note that the 'sack' in question can now be a transport, 512 * Note that the 'sack' in question can now be a transport,
514 * so this function isn't named very good anymore. 513 * so this function isn't named very good anymore.
515 */ 514 */
516void 515void
517put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 516put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
518{ 517{
519 object *tmp2, *sack2; 518 object *tmp2;
520 char buf[MAX_BUF]; 519 char buf[MAX_BUF];
521 520
522 if (sack == tmp) 521 if (sack == tmp)
523 return; /* Can't put an object in itself */ 522 return; /* Can't put an object in itself */
524 523
525 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 524 if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP])
526 { 525 {
527 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 526 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
528 return; 527 return;
529 } 528 }
530 529
532 { 531 {
533 /* Eneq(@csd.uu.se): If the object to be dropped is a container 532 /* Eneq(@csd.uu.se): If the object to be dropped is a container
534 * we instead move the contents of that container into the active 533 * we instead move the contents of that container into the active
535 * container, this is only done if the object has something in it. 534 * container, this is only done if the object has something in it.
536 */ 535 */
537 sack2 = tmp;
538 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); 536 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
539 537
540 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 538 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
541 { 539 {
542 tmp = tmp2->below; 540 tmp = tmp2->below;
543 541
544 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 542 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
545 put_object_in_sack (op, sack, tmp2, 0); 543 put_object_in_sack (op, sack, tmp2, 0);
546 else 544 else
547 { 545 {
548 sprintf (buf, "Your %s fills up.", query_name (sack)); 546 sprintf (buf, "Your %s fills up.", query_name (sack));
549 new_draw_info (NDI_UNIQUE, 0, op, buf); 547 new_draw_info (NDI_UNIQUE, 0, op, buf);
558 * already checked this. 556 * already checked this.
559 */ 557 */
560 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 558 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
561 return; 559 return;
562 560
563 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 561 if (tmp->flag [FLAG_APPLIED])
564 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 562 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
565 return; 563 return;
566 564
567 /* we want to put some portion of the item into the container */ 565 /* we want to put some portion of the item into the container */
568 if (!can_split (op, tmp, nrof)) 566 if (!can_split (op, tmp, nrof))
569 return; 567 return;
570 568
571 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 569 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
572 sack->insert (tmp); 570 sack->insert (tmp);
573}
574
575/*
576 * This function was part of drop, now is own function.
577 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
578 * nrof objects is tried to dropped.
579 * This is used when dropping objects onto the floor.
580 */
581void
582drop_object (object *op, object *tmp, uint32 nrof)
583{
584 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
585 return;
586
587 if (QUERY_FLAG (tmp, FLAG_APPLIED))
588 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
589 return; /* can't unapply it */
590
591 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
592
593 /* We are only dropping some of the items. We split the current object
594 * off
595 */
596 if (!can_split (op, tmp, nrof))
597 return;
598
599 drop_object (op, tmp);
600
601 if (!tmp->destroyed () && !tmp->is_inserted ())
602 {
603 // if nothing happened with the object we give it back
604 op->insert (tmp);
605 }
606} 571}
607 572
608/* In contrast to drop_object (op, tmp, nrof) above this function takes the 573/* In contrast to drop_object (op, tmp, nrof) above this function takes the
609 * already split off object, and feeds it to the event handlers and does 574 * already split off object, and feeds it to the event handlers and does
610 * other magic with it. 575 * other magic with it.
613 * object that was dropped. 578 * object that was dropped.
614 * 579 *
615 * Make sure to check what happened with <obj> after this function returns! 580 * Make sure to check what happened with <obj> after this function returns!
616 * Otherwise you may leak this object. 581 * Otherwise you may leak this object.
617 */ 582 */
618
619void 583void
620drop_object (object *dropper, object *obj) 584drop_object (object *dropper, object *obj)
621{ 585{
622 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) 586 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
623 return; 587 return;
624 588
625 if (obj->destroyed () || obj->is_inserted ()) 589 if (obj->destroyed () || obj->is_inserted ())
626 return; 590 return;
627 591
628 if (QUERY_FLAG (obj, FLAG_STARTEQUIP)) 592 if (obj->flag [FLAG_STARTEQUIP])
629 { 593 {
630 dropper->statusmsg (format ("You drop the %s.", query_name (obj))); 594 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
631 dropper->statusmsg ("The god who lent it to you retrieves it."); 595 dropper->statusmsg ("The god who lent it to you retrieves it.");
632 596
633 obj->destroy (); 597 obj->destroy ();
642 return; 606 return;
643 607
644 if (obj->destroyed () || obj->is_inserted ()) 608 if (obj->destroyed () || obj->is_inserted ())
645 return; 609 return;
646 610
647 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY) 611 if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY)
648 if (!sell_item (obj, dropper)) 612 if (!sell_item (obj, dropper))
649 return; 613 return;
614
615 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
616 return;
650 617
651 /* If nothing special happened with this object, the default action is to 618 /* If nothing special happened with this object, the default action is to
652 * insert it below the dropper: 619 * insert it below the dropper:
653 */ 620 */
654 621
655 obj->x = dropper->x; 622 obj->x = dropper->x;
656 obj->y = dropper->y; 623 obj->y = dropper->y;
657 624
658 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); 625 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
626}
627
628/*
629 * This function was part of drop, now is own function.
630 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
631 * nrof objects are tried to drop.
632 * This is used when dropping objects onto the floor.
633 */
634void
635drop_object (object *op, object *tmp, uint32 nrof)
636{
637 if (tmp->flag [FLAG_NO_DROP])
638 return;
639
640 if (tmp->flag [FLAG_APPLIED])
641 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
642 return; /* can't unapply it */
643
644 /* We are only dropping some of the items. We split the current object
645 * off
646 */
647 if (!can_split (op, tmp, nrof))
648 return;
649
650 drop_object (op, tmp);
651
652 if (!tmp->destroyed () && !tmp->is_inserted ())
653 {
654 // if nothing happened with the object we give it back
655 op->insert (tmp);
656 }
659} 657}
660 658
661void 659void
662drop (object *op, object *tmp) 660drop (object *op, object *tmp)
663{ 661{
676 */ 674 */
677 tmp->destroy (); 675 tmp->destroy ();
678 return; 676 return;
679 } 677 }
680 else 678 else
681 {
682 while (tmp && tmp->invisible) 679 while (tmp && tmp->invisible)
683 tmp = tmp->below; 680 tmp = tmp->below;
684 }
685 } 681 }
686 682
687 if (tmp == NULL) 683 if (!tmp)
688 { 684 {
689 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 685 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
690 return; 686 return;
691 } 687 }
692 688
693 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 689 if (tmp->flag [FLAG_INV_LOCKED])
694 { 690 {
695 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 691 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
696 return; 692 return;
697 } 693 }
698 694
699 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 695 if (tmp->flag [FLAG_NO_DROP])
700 { 696 {
701#if 0 697#if 0
702 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 698 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
703 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 699 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
704#endif 700#endif
706 } 702 }
707 703
708 if (op->type == PLAYER && op->contr->last_used == tmp) 704 if (op->type == PLAYER && op->contr->last_used == tmp)
709 op->contr->last_used = tmp->below ? tmp->below 705 op->contr->last_used = tmp->below ? tmp->below
710 : tmp->above ? tmp->above 706 : tmp->above ? tmp->above
711 : 0; 707 : (object *)0;
712 708
713 if (op->container) 709 if (op->container_ ())
714 { 710 {
715 if (op->type == PLAYER) 711 if (op->type == PLAYER)
716 put_object_in_sack (op, op->container, tmp, op->contr->count); 712 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
717 else 713 else
718 put_object_in_sack (op, op->container, tmp, 0); 714 put_object_in_sack (op, op->container_ (), tmp, 0);
719 } 715 }
720 else 716 else
721 { 717 {
722 if (op->type == PLAYER) 718 if (op->type == PLAYER)
723 drop_object (op, tmp, op->contr->count); 719 drop_object (op, tmp, op->contr->count);
741 } 737 }
742 738
743 object *curinv = op->inv; 739 object *curinv = op->inv;
744 object *nextinv; 740 object *nextinv;
745 741
746 /* 742 /*
747 This is the default. Drops everything not locked or considered 743 This is the default. Drops everything not locked or considered
748 not something that should be dropped. 744 not something that should be dropped.
749 */ 745 */
750 /* 746 /*
751 Care must be taken that the next item pointer is not to money as 747 Care must be taken that the next item pointer is not to money as
752 the drop() routine will do unknown things to it when dropping 748 the drop() routine will do unknown things to it when dropping
753 in a shop. --Tero.Pelander@utu.fi 749 in a shop. --Tero.Pelander@utu.fi
754 */ 750 */
755
756 int cnt = MAX_ITEM_PER_DROP; 751 int cnt = MAX_ITEM_PER_ACTION;
757 752
758 if (!params) 753 if (!params)
759 { 754 {
760 while (curinv) 755 while (curinv)
761 { 756 {
762 nextinv = curinv->below; 757 nextinv = curinv->below;
763 758
764 while (nextinv && nextinv->type == MONEY) 759 while (nextinv && nextinv->type == MONEY)
765 nextinv = nextinv->below; 760 nextinv = nextinv->below;
766 761
767 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 762 if (!curinv->flag [FLAG_INV_LOCKED]
768 curinv->type != FOOD && curinv->type != KEY && 763 && !curinv->invisible
769 curinv->type != SPECIAL_KEY && curinv->type != GEM && 764 && curinv->type != MONEY
770 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 765 && curinv->type != FOOD
766 && curinv->type != KEY
767 && curinv->type != SPECIAL_KEY
768 && curinv->type != GEM
769 && curinv->type != CONTAINER)
771 { 770 {
772 drop (op, curinv); 771 drop (op, curinv);
773 if (--cnt <= 0) break; 772 if (--cnt <= 0) break;
774 } 773 }
775 774
783 nextinv = curinv->below; 782 nextinv = curinv->below;
784 783
785 while (nextinv && nextinv->type == MONEY) 784 while (nextinv && nextinv->type == MONEY)
786 nextinv = nextinv->below; 785 nextinv = nextinv->below;
787 786
788 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 787 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
789 { 788 {
790 drop (op, curinv); 789 drop (op, curinv);
791 if (--cnt <= 0) break; 790 if (--cnt <= 0) break;
792 } 791 }
793 792
801 nextinv = curinv->below; 800 nextinv = curinv->below;
802 801
803 while (nextinv && nextinv->type == MONEY) 802 while (nextinv && nextinv->type == MONEY)
804 nextinv = nextinv->below; 803 nextinv = nextinv->below;
805 804
806 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 805 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
807 { 806 {
808 drop (op, curinv); 807 drop (op, curinv);
809 if (--cnt <= 0) break; 808 if (--cnt <= 0) break;
810 } 809 }
811 810
819 nextinv = curinv->below; 818 nextinv = curinv->below;
820 819
821 while (nextinv && nextinv->type == MONEY) 820 while (nextinv && nextinv->type == MONEY)
822 nextinv = nextinv->below; 821 nextinv = nextinv->below;
823 822
824 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 823 if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED])
825 { 824 {
826 switch (curinv->type) 825 switch (curinv->type)
827 { 826 {
828 case HORN: 827 case HORN:
829 case BOOK: 828 case BOOK:
869 * <cnt> can be a 0 pointer or a pointer to the maximum number of 868 * <cnt> can be a 0 pointer or a pointer to the maximum number of
870 * drop operations to perform. 869 * drop operations to perform.
871 * 870 *
872 * Returns true if at least one item was dropped. 871 * Returns true if at least one item was dropped.
873 */ 872 */
874bool 873static bool
875drop_vector (object *dropper, vector<object *> &objs, int *cnt) 874drop_vector (object *dropper, vector<object *> &objs, int *cnt)
876{ 875{
877 vector<object *>::iterator i; 876 vector<object *>::iterator i;
878 877
879 bool did_one = false; 878 bool did_one = false;
893 */ 892 */
894int 893int
895command_drop (object *op, char *params) 894command_drop (object *op, char *params)
896{ 895{
897 object *tmp, *next; 896 object *tmp, *next;
898 int did_one = 0;
899 897
900 if (!params) 898 if (!params)
901 { 899 {
902 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 900 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
903 return 0; 901 return 0;
907 vector<object *> matched_objs; 905 vector<object *> matched_objs;
908 906
909 for (tmp = op->inv; tmp; tmp = next) 907 for (tmp = op->inv; tmp; tmp = next)
910 { 908 {
911 next = tmp->below; 909 next = tmp->below;
912 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 910 if (tmp->flag [FLAG_NO_DROP] || tmp->invisible)
913 continue; 911 continue;
914 912
915 if (item_matched_string (op, tmp, params)) 913 if (item_matched_string (op, tmp, params))
916 matched_objs.push_back (tmp); 914 matched_objs.push_back (tmp);
917 } 915 }
918 916
919 int cnt = MAX_ITEM_PER_DROP; 917 int cnt = MAX_ITEM_PER_ACTION;
920 918
921 if (!drop_vector (op, matched_objs, &cnt)) 919 if (!drop_vector (op, matched_objs, &cnt))
922 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 920 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
923 921
924 if (cnt <= 0) 922 if (cnt <= 0)
952 } 950 }
953 951
954 return 0; 952 return 0;
955} 953}
956 954
957/* op should be a player.
958 * we return the object the player has marked with the 'mark' command
959 * below. If no match is found (or object has changed), we return
960 * NULL. We leave it up to the calling function to print messages if
961 * nothing is found.
962 */
963object *
964find_marked_object (object *op)
965{
966 object *tmp;
967
968 if (!op || !op->contr)
969 return NULL;
970
971 if (!op->contr->mark)
972 {
973/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
974 return 0;
975 }
976
977 /* This may seem like overkill, but we need to make sure that they
978 * player hasn't dropped the item. We use count on the off chance that
979 * an item got reincarnated at some point.
980 */
981 for (tmp = op->inv; tmp; tmp = tmp->below)
982 {
983 if (tmp->invisible)
984 continue;
985
986 if (tmp == op->contr->mark)
987 {
988 if (!tmp->destroyed ())
989 return tmp;
990 else
991 {
992 op->contr->mark = 0;
993/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
994 return 0;
995 }
996 }
997 }
998
999 return 0;
1000}
1001
1002std::string 955std::string
1003object::describe_monster (object *who) 956object::describe_monster (object *who)
1004{ 957{
1005 dynbuf_text buf (512, 512); 958 dynbuf_text buf (512, 512);
1006 959
1007 object *mon = head ? head : this; 960 object *mon = head ? head : this;
1008 961
1009 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 962 if (mon->flag [FLAG_UNDEAD])
1010 buf << "It is an undead force.\r"; 963 buf << "It is an undead force.\r";
1011 964
1012 if (mon->level > who->level) 965 if (mon->level > who->level)
1013 buf << "It is likely more powerful than you.\r"; 966 buf << "It is likely more powerful than you.\r";
1014 else if (mon->level < who->level) 967 else if (mon->level < who->level)
1071 case SHIELD: 1024 case SHIELD:
1072 case BOOTS: 1025 case BOOTS:
1073 case GLOVES: 1026 case GLOVES:
1074 case AMULET: 1027 case AMULET:
1075 case GIRDLE: 1028 case GIRDLE:
1029 case RANGED:
1076 case BOW: 1030 case BOW:
1077 case ARROW: 1031 case ARROW:
1078 case CLOAK: 1032 case CLOAK:
1079 case FOOD: 1033 case FOOD:
1080 case DRINK: 1034 case DRINK:
1101 */ 1055 */
1102void 1056void
1103examine_monster (object *op, object *tmp) 1057examine_monster (object *op, object *tmp)
1104{ 1058{
1105 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1059 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1106}
1107
1108std::string
1109object::describe (object *who)
1110{
1111 dynbuf_text buf (1024, 1024);
1112
1113 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1114
1115 if (custom_name)
1116 buf.printf ("You call it %s.\r", &custom_name);
1117
1118 switch (type)
1119 {
1120 case SPELLBOOK:
1121 if (flag [FLAG_IDENTIFIED] && inv)
1122 buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1123 break;
1124
1125 case BOOK:
1126 if (msg)
1127 buf << "Something is written in it.\r";
1128 break;
1129
1130 case CONTAINER:
1131 if (race)
1132 {
1133 if (weight_limit && stats.Str < 100)
1134 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1135 &race, weight_limit / (10.0 * (100 - stats.Str)));
1136 else
1137 buf.printf ("It can hold only %s.\r", &race);
1138 }
1139 else if (weight_limit && stats.Str < 100)
1140 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1141 break;
1142
1143 case WAND:
1144 if (flag [FLAG_IDENTIFIED])
1145 buf.printf ("It has %d charges left.\r", stats.food);
1146 break;
1147 }
1148
1149 if (materialname && !msg)
1150 buf << (nrof > 1 ? "They are made of " : "It is made of ")
1151 << materialname
1152 << '\r';
1153
1154 if (who)
1155 /* Where to wear this item */
1156 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1157 if (slot[i].info)
1158 {
1159 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1160
1161 if (slot[i].info < -1 && who->slot[i].info)
1162 buf.printf ("(%d)", -slot[i].info);
1163
1164 buf << ".\r";
1165 }
1166
1167 if (weight)
1168 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1169
1170 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1171 {
1172 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1173
1174 if (is_in_shop (who))
1175 {
1176 if (flag [FLAG_UNPAID])
1177 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1178 else
1179 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1180 }
1181 }
1182
1183 if (flag [FLAG_MONSTER])
1184 buf << describe_monster (who);
1185
1186 /* Is this item buildable? */
1187 if (flag [FLAG_IS_BUILDABLE])
1188 buf << "This is a buildable item.\r";
1189
1190 /* Does the object have a message? Don't show message for all object
1191 * types - especially if the first entry is a match
1192 */
1193 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1194 {
1195 buf << '\r';
1196
1197 /* This is just a hack so when identifying the items, we print
1198 * out the extra message
1199 */
1200 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1201 buf << "The object has a story:\r";
1202
1203 buf << msg << '\n';
1204 }
1205
1206 buf << '\n';
1207
1208 return std::string (buf.linearise (), buf.size ());
1209} 1060}
1210 1061
1211static void 1062static void
1212display_new_pickup (object *op) 1063display_new_pickup (object *op)
1213{ 1064{
1319} 1170}
1320 1171
1321int 1172int
1322command_search_items (object *op, char *params) 1173command_search_items (object *op, char *params)
1323{ 1174{
1324 char buf[MAX_BUF];
1325
1326 if (params == NULL) 1175 if (params == NULL)
1327 { 1176 {
1328 if (op->contr->search_str[0] == '\0') 1177 if (op->contr->search_str[0] == '\0')
1329 { 1178 {
1330 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); 1179 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1333 return 1; 1182 return 1;
1334 } 1183 }
1335 1184
1336 op->contr->search_str[0] = '\0'; 1185 op->contr->search_str[0] = '\0';
1337 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1186 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1338 op->update_stats (); 1187 op->contr->queue_stats_update ();
1339 return 1; 1188 return 1;
1340 } 1189 }
1341 1190
1342 if (strlen (params) >= MAX_BUF) 1191 if (strlen (params) >= sizeof (op->contr->search_str))
1343 { 1192 {
1344 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1193 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1345 return 1; 1194 return 1;
1346 } 1195 }
1347 1196
1348 strcpy (op->contr->search_str, params); 1197 strcpy (op->contr->search_str, params);
1349 sprintf (buf, "Now searching for '%s'.", op->contr->search_str); 1198 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1350 new_draw_info (NDI_UNIQUE, 0, op, buf); 1199 op->contr->queue_stats_update ();
1351 op->update_stats ();
1352 1200
1353 return 1; 1201 return 1;
1354} 1202}
1355 1203
1204int
1205command_unlock (object *op, char *params)
1206{
1207 /* if the unlock command typed with nothing, unlock everything,
1208 * this might be bad
1209 */
1210 if (params == NULL)
1211 {
1212 for (object *item = op->inv; item; item = item->below)
1213 {
1214 item->clr_flag (FLAG_INV_LOCKED);
1215 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1216 esrv_update_item (UPD_FLAGS, op, item);
1217 }
1218 return 0;
1219 }
1220
1221 /* if the unlock command is used with a param,
1222 * unlock what matches. i.e. unlock material, should unlock all the materials
1223 */
1224 for (object *item = op->inv; item; item = item->below)
1225 if (item->name.contains (params))
1226 {
1227 item->clr_flag (FLAG_INV_LOCKED);
1228 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1229 esrv_update_item (UPD_FLAGS, op, item);
1230 }
1231
1232 return 0;
1233}
1234
1235int
1236command_lock (object *op, char *params)
1237{
1238 /* if the lock command is typed by itself, lock everything
1239 */
1240 if (params == NULL)
1241 {
1242 for (object *item = op->inv; item; item = item->below)
1243 {
1244 item->set_flag (FLAG_INV_LOCKED);
1245 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1246 esrv_update_item (UPD_FLAGS, op, item);
1247 }
1248 return 0;
1249 }
1250
1251 /* if the lock command is used with a param, lock what matches.
1252 * i.e. lock material, should lock all the materials
1253 */
1254 for (object *item = op->inv; item; item = item->below)
1255 if (item->name.contains (params))
1256 {
1257 item->set_flag (FLAG_INV_LOCKED);
1258 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1259 esrv_update_item (UPD_FLAGS, op, item);
1260 }
1261
1262 return 0;
1263}
1264
1265/* op should be a player, params is any params.
1266 * If no params given, we print out the currently marked object.
1267 * otherwise, try to find a matching object - try best match first.
1268 */
1269int
1270command_mark (object *op, char *params)
1271{
1272 if (!params)
1273 {
1274 if (object *mark = op->mark ())
1275 op->statusmsg (format ("%s is marked.", query_name (mark)));
1276 else
1277 op->failmsg ("You have no marked object.");
1278 }
1279 else
1280 {
1281 if (object *mark = find_best_object_match (op, params))
1282 {
1283 op->contr->mark = mark;
1284 op->statusmsg (format ("Marked item %s", query_name (mark)));
1285 }
1286 else
1287 op->failmsgf ("Could not find an object that matches %s", params);
1288 }
1289
1290 return 0; /*shouldnt get here */
1291}
1292

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines