1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
25 | * Object (handling) commands |
26 | * Object (handling) commands |
26 | */ |
27 | */ |
27 | |
28 | |
28 | #include <global.h> |
29 | #include <global.h> |
29 | #include <loader.h> |
|
|
30 | #include <skills.h> |
30 | #include <skills.h> |
31 | #include <sproto.h> |
31 | #include <sproto.h> |
32 | #include <living.h> |
32 | #include <living.h> |
33 | #include <math.h> |
|
|
34 | |
33 | |
35 | /* |
34 | /* |
36 | * Object id parsing functions |
35 | * Object id parsing functions |
37 | */ |
36 | */ |
38 | |
37 | |
… | |
… | |
68 | |
67 | |
69 | int tmpmatch = item_matched_string (pl, tmp, params); |
68 | int tmpmatch = item_matched_string (pl, tmp, params); |
70 | |
69 | |
71 | if (tmpmatch > match_val) |
70 | if (tmpmatch > match_val) |
72 | { |
71 | { |
73 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
72 | if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED])) |
74 | continue; |
73 | continue; |
75 | |
74 | |
76 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
75 | if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED])) |
77 | continue; |
76 | continue; |
78 | |
77 | |
79 | match_val = tmpmatch; |
78 | match_val = tmpmatch; |
80 | best = tmp; |
79 | best = tmp; |
81 | } |
80 | } |
… | |
… | |
137 | |
136 | |
138 | skill = find_skill_by_name_fuzzy (pl, params); |
137 | skill = find_skill_by_name_fuzzy (pl, params); |
139 | |
138 | |
140 | if (!skill) |
139 | if (!skill) |
141 | { |
140 | { |
142 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
141 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params); |
143 | return 0; |
142 | return 0; |
144 | } |
143 | } |
145 | |
144 | |
146 | pl->change_skill (0); |
145 | pl->apply (skill); |
147 | apply_special (pl, skill, AP_APPLY); |
|
|
148 | return 1; |
146 | return 1; |
149 | } |
147 | } |
150 | |
148 | |
151 | /* A little special because we do want to pass the full params along |
149 | /* A little special because we do want to pass the full params along |
152 | * as it includes the object to throw. |
150 | * as it includes the object to throw. |
153 | */ |
151 | */ |
154 | int |
152 | int |
155 | command_throw (object *op, char *params) |
153 | command_throw (object *op, char *params) |
156 | { |
154 | { |
157 | if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) |
155 | if (object *skop = find_skill_by_name (op, shstr_throwing)) |
158 | return do_skill (op, op, skop, op->facing, params); |
156 | return do_skill (op, op, skop, op->facing, params); |
159 | else |
157 | else |
160 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
158 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill."); |
161 | |
159 | |
162 | return 0; |
160 | return 0; |
163 | } |
161 | } |
164 | |
162 | |
165 | int |
163 | int |
… | |
… | |
191 | |
189 | |
192 | while (*params == ' ') |
190 | while (*params == ' ') |
193 | params++; |
191 | params++; |
194 | |
192 | |
195 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
193 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
196 | player_apply (op, inv, aflag, 0); |
194 | op->apply (inv, aflag); |
197 | else |
195 | else |
198 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
196 | op->failmsgf ("Could not find any match to the %s.", params); |
199 | } |
197 | } |
200 | |
198 | |
201 | return 0; |
199 | return 0; |
202 | } |
200 | } |
203 | |
201 | |
… | |
… | |
211 | * not need to use split_ob and stuff. |
209 | * not need to use split_ob and stuff. |
212 | */ |
210 | */ |
213 | int |
211 | int |
214 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
212 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
215 | { |
213 | { |
216 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
214 | if (!sack->flag [FLAG_APPLIED]) |
217 | { |
215 | { |
218 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
216 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
219 | return 0; |
217 | return 0; |
220 | } |
218 | } |
221 | |
219 | |
… | |
… | |
225 | return 0; |
223 | return 0; |
226 | } |
224 | } |
227 | |
225 | |
228 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
226 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
229 | { |
227 | { |
230 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
228 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack)); |
231 | return 0; |
229 | return 0; |
232 | } |
230 | } |
233 | |
231 | |
234 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
232 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
235 | { |
233 | { |
236 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
234 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
237 | return 0; |
235 | return 0; |
238 | } |
236 | } |
239 | |
237 | |
240 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
238 | if (sack->weight_limit |
|
|
239 | && weight_t (sack->carrying |
|
|
240 | + sack->number_of () |
241 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
241 | * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
242 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
242 | * (100 - sack->stats.Str) / 100) |
|
|
243 | > sack->weight_limit) |
243 | { |
244 | { |
244 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
245 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
245 | return 0; |
246 | return 0; |
246 | } |
247 | } |
247 | |
248 | |
… | |
… | |
250 | } |
251 | } |
251 | |
252 | |
252 | /* Pick up commands follow */ |
253 | /* Pick up commands follow */ |
253 | |
254 | |
254 | /* pl = player (not always - monsters can use this now) |
255 | /* pl = player (not always - monsters can use this now) |
255 | * op is the object to put tmp into, |
256 | * op is the object to put tmp into, |
256 | * tmp is the object to pick up, nrof is the number to |
257 | * tmp is the object to pick up, nrof is the number to |
257 | * pick up (0 means all of them) |
258 | * pick up (0 means all of them) |
258 | */ |
259 | */ |
259 | static void |
260 | static void |
260 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
261 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
261 | { |
262 | { |
262 | object *env = tmp->env; |
|
|
263 | uint32 weight, effective_weight_limit; |
263 | weight_t weight, effective_weight_limit; |
264 | int tmp_nrof = tmp->number_of (); |
264 | int tmp_nrof = tmp->number_of (); |
265 | |
265 | |
266 | /* IF the player is flying & trying to take the item out of a container |
266 | /* IF the player is flying & trying to take the item out of a container |
267 | * that is in his inventory, let him. tmp->env points to the container |
267 | * that is in his inventory, let him. tmp->env points to the container |
268 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
268 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
269 | * containers not allowed as of now) |
269 | * containers not allowed as of now) |
270 | */ |
270 | */ |
271 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
271 | if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl) |
272 | { |
272 | { |
273 | pl->failmsg ("You are levitating, you can't reach the ground! " |
273 | pl->failmsg ("You are levitating, you can't reach the ground! " |
274 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
274 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
275 | "or waiting till the levitation effect wears off.>"); |
275 | "or waiting till the levitation effect wears off.>"); |
276 | return; |
276 | return; |
277 | } |
277 | } |
278 | |
278 | |
279 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
279 | if (tmp->flag [FLAG_NO_DROP]) |
280 | return; |
280 | return; |
281 | |
281 | |
282 | if (nrof > tmp_nrof || nrof <= 0) |
282 | if (nrof > tmp_nrof || nrof <= 0) |
283 | nrof = tmp_nrof; |
283 | nrof = tmp_nrof; |
284 | |
284 | |
… | |
… | |
296 | } |
296 | } |
297 | |
297 | |
298 | if (!can_split (pl, tmp, nrof)) |
298 | if (!can_split (pl, tmp, nrof)) |
299 | return; |
299 | return; |
300 | |
300 | |
301 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
301 | if (tmp->flag [FLAG_UNPAID]) |
302 | { |
302 | { |
303 | tmp->flag.reset (FLAG_UNPAID); |
303 | tmp->flag.reset (FLAG_UNPAID); |
304 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
304 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
305 | tmp->flag.set (FLAG_UNPAID); |
305 | tmp->flag.set (FLAG_UNPAID); |
306 | } |
306 | } |
… | |
… | |
361 | count = tmp->nrof; |
361 | count = tmp->nrof; |
362 | |
362 | |
363 | /* container is open, so use it */ |
363 | /* container is open, so use it */ |
364 | if (tmp->flag [FLAG_STARTEQUIP]) |
364 | if (tmp->flag [FLAG_STARTEQUIP]) |
365 | alt = op; |
365 | alt = op; |
366 | else if (op->container) |
366 | else if ((alt = op->container_ ())) |
367 | { |
367 | { |
368 | alt = op->container; |
|
|
369 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
368 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
370 | goto leave; |
369 | goto leave; |
371 | } |
370 | } |
372 | else |
371 | else |
373 | { /* non container pickup */ |
372 | { /* non container pickup */ |
374 | for (alt = op->inv; alt; alt = alt->below) |
373 | for (alt = op->inv; alt; alt = alt->below) |
375 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && |
374 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && |
376 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
375 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
377 | break; /* perfect match */ |
376 | break; /* perfect match */ |
378 | |
377 | |
379 | if (!alt) |
378 | if (!alt) |
380 | for (alt = op->inv; alt; alt = alt->below) |
379 | for (alt = op->inv; alt; alt = alt->below) |
381 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
380 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count)) |
382 | break; /* General container comes next */ |
381 | break; /* General container comes next */ |
383 | |
382 | |
384 | if (!alt) |
383 | if (!alt) |
385 | alt = op; /* No free containers */ |
384 | alt = op; /* No free containers */ |
386 | } |
385 | } |
… | |
… | |
396 | #ifdef PICKUP_DEBUG |
395 | #ifdef PICKUP_DEBUG |
397 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
396 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
398 | #endif |
397 | #endif |
399 | |
398 | |
400 | /* startequip items are not allowed to be put into containers: */ |
399 | /* startequip items are not allowed to be put into containers: */ |
401 | if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
400 | if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP]) |
402 | { |
401 | { |
403 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
402 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
404 | goto leave; |
403 | goto leave; |
405 | } |
404 | } |
406 | |
405 | |
… | |
… | |
427 | int |
426 | int |
428 | command_take (object *op, char *params) |
427 | command_take (object *op, char *params) |
429 | { |
428 | { |
430 | object *tmp, *next; |
429 | object *tmp, *next; |
431 | |
430 | |
432 | if (op->container) |
431 | if (op->container_ ()) |
433 | tmp = op->container->inv; |
432 | tmp = op->container_ ()->inv; |
434 | else |
433 | else |
435 | { |
434 | { |
436 | tmp = op->above; |
435 | tmp = op->above; |
437 | if (tmp) |
436 | if (tmp) |
438 | while (tmp->above) |
437 | while (tmp->above) |
… | |
… | |
450 | |
449 | |
451 | /* Makes processing easier */ |
450 | /* Makes processing easier */ |
452 | if (params && *params == '\0') |
451 | if (params && *params == '\0') |
453 | params = 0; |
452 | params = 0; |
454 | |
453 | |
455 | int cnt = MAX_ITEM_PER_DROP; |
454 | int cnt = MAX_ITEM_PER_ACTION; |
456 | |
455 | |
457 | while (tmp) |
456 | while (tmp) |
458 | { |
457 | { |
459 | next = tmp->below; |
458 | next = tmp->below; |
460 | |
459 | |
… | |
… | |
504 | |
503 | |
505 | return 0; |
504 | return 0; |
506 | } |
505 | } |
507 | |
506 | |
508 | /* |
507 | /* |
509 | * This function was part of drop, now is own function. |
508 | * This function was part of drop, now is own function. |
510 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
509 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
511 | * if nrof is non zero, then nrof objects is tried to put into sack. |
510 | * if nrof is non zero, then nrof objects is tried to put into sack. |
512 | * |
511 | * |
513 | * Note that the 'sack' in question can now be a transport, |
512 | * Note that the 'sack' in question can now be a transport, |
514 | * so this function isn't named very good anymore. |
513 | * so this function isn't named very good anymore. |
515 | */ |
514 | */ |
516 | void |
515 | void |
517 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
516 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
518 | { |
517 | { |
519 | object *tmp2, *sack2; |
518 | object *tmp2; |
520 | char buf[MAX_BUF]; |
519 | char buf[MAX_BUF]; |
521 | |
520 | |
522 | if (sack == tmp) |
521 | if (sack == tmp) |
523 | return; /* Can't put an object in itself */ |
522 | return; /* Can't put an object in itself */ |
524 | |
523 | |
525 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
524 | if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP]) |
526 | { |
525 | { |
527 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
526 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
528 | return; |
527 | return; |
529 | } |
528 | } |
530 | |
529 | |
… | |
… | |
532 | { |
531 | { |
533 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
532 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
534 | * we instead move the contents of that container into the active |
533 | * we instead move the contents of that container into the active |
535 | * container, this is only done if the object has something in it. |
534 | * container, this is only done if the object has something in it. |
536 | */ |
535 | */ |
537 | sack2 = tmp; |
|
|
538 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
536 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
539 | |
537 | |
540 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
538 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
541 | { |
539 | { |
542 | tmp = tmp2->below; |
540 | tmp = tmp2->below; |
543 | |
541 | |
544 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
542 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof))) |
545 | put_object_in_sack (op, sack, tmp2, 0); |
543 | put_object_in_sack (op, sack, tmp2, 0); |
546 | else |
544 | else |
547 | { |
545 | { |
548 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
546 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
549 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
547 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
… | |
… | |
558 | * already checked this. |
556 | * already checked this. |
559 | */ |
557 | */ |
560 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
558 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
561 | return; |
559 | return; |
562 | |
560 | |
563 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
561 | if (tmp->flag [FLAG_APPLIED]) |
564 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
562 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
565 | return; |
563 | return; |
566 | |
564 | |
567 | /* we want to put some portion of the item into the container */ |
565 | /* we want to put some portion of the item into the container */ |
568 | if (!can_split (op, tmp, nrof)) |
566 | if (!can_split (op, tmp, nrof)) |
569 | return; |
567 | return; |
570 | |
568 | |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
569 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
572 | sack->insert (tmp); |
570 | sack->insert (tmp); |
573 | } |
|
|
574 | |
|
|
575 | /* |
|
|
576 | * This function was part of drop, now is own function. |
|
|
577 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
|
|
578 | * nrof objects is tried to dropped. |
|
|
579 | * This is used when dropping objects onto the floor. |
|
|
580 | */ |
|
|
581 | void |
|
|
582 | drop_object (object *op, object *tmp, uint32 nrof) |
|
|
583 | { |
|
|
584 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
|
|
585 | return; |
|
|
586 | |
|
|
587 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
|
|
588 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
|
|
589 | return; /* can't unapply it */ |
|
|
590 | |
|
|
591 | //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D |
|
|
592 | |
|
|
593 | /* We are only dropping some of the items. We split the current object |
|
|
594 | * off |
|
|
595 | */ |
|
|
596 | if (!can_split (op, tmp, nrof)) |
|
|
597 | return; |
|
|
598 | |
|
|
599 | drop_object (op, tmp); |
|
|
600 | |
|
|
601 | if (!tmp->destroyed () && !tmp->is_inserted ()) |
|
|
602 | { |
|
|
603 | // if nothing happened with the object we give it back |
|
|
604 | op->insert (tmp); |
|
|
605 | } |
|
|
606 | } |
571 | } |
607 | |
572 | |
608 | /* In contrast to drop_object (op, tmp, nrof) above this function takes the |
573 | /* In contrast to drop_object (op, tmp, nrof) above this function takes the |
609 | * already split off object, and feeds it to the event handlers and does |
574 | * already split off object, and feeds it to the event handlers and does |
610 | * other magic with it. |
575 | * other magic with it. |
… | |
… | |
613 | * object that was dropped. |
578 | * object that was dropped. |
614 | * |
579 | * |
615 | * Make sure to check what happened with <obj> after this function returns! |
580 | * Make sure to check what happened with <obj> after this function returns! |
616 | * Otherwise you may leak this object. |
581 | * Otherwise you may leak this object. |
617 | */ |
582 | */ |
618 | |
|
|
619 | void |
583 | void |
620 | drop_object (object *dropper, object *obj) |
584 | drop_object (object *dropper, object *obj) |
621 | { |
585 | { |
622 | if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) |
586 | if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) |
623 | return; |
587 | return; |
624 | |
588 | |
625 | if (obj->destroyed () || obj->is_inserted ()) |
589 | if (obj->destroyed () || obj->is_inserted ()) |
626 | return; |
590 | return; |
627 | |
591 | |
628 | if (QUERY_FLAG (obj, FLAG_STARTEQUIP)) |
592 | if (obj->flag [FLAG_STARTEQUIP]) |
629 | { |
593 | { |
630 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
594 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
631 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
595 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
632 | |
596 | |
633 | obj->destroy (); |
597 | obj->destroy (); |
… | |
… | |
642 | return; |
606 | return; |
643 | |
607 | |
644 | if (obj->destroyed () || obj->is_inserted ()) |
608 | if (obj->destroyed () || obj->is_inserted ()) |
645 | return; |
609 | return; |
646 | |
610 | |
647 | if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY) |
611 | if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY) |
648 | if (!sell_item (obj, dropper)) |
612 | if (!sell_item (obj, dropper)) |
649 | return; |
613 | return; |
|
|
614 | |
|
|
615 | if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) |
|
|
616 | return; |
650 | |
617 | |
651 | /* If nothing special happened with this object, the default action is to |
618 | /* If nothing special happened with this object, the default action is to |
652 | * insert it below the dropper: |
619 | * insert it below the dropper: |
653 | */ |
620 | */ |
654 | |
621 | |
655 | obj->x = dropper->x; |
622 | obj->x = dropper->x; |
656 | obj->y = dropper->y; |
623 | obj->y = dropper->y; |
657 | |
624 | |
658 | insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); |
625 | insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); |
|
|
626 | } |
|
|
627 | |
|
|
628 | /* |
|
|
629 | * This function was part of drop, now is own function. |
|
|
630 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
|
|
631 | * nrof objects are tried to drop. |
|
|
632 | * This is used when dropping objects onto the floor. |
|
|
633 | */ |
|
|
634 | void |
|
|
635 | drop_object (object *op, object *tmp, uint32 nrof) |
|
|
636 | { |
|
|
637 | if (tmp->flag [FLAG_NO_DROP]) |
|
|
638 | return; |
|
|
639 | |
|
|
640 | if (tmp->flag [FLAG_APPLIED]) |
|
|
641 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
|
|
642 | return; /* can't unapply it */ |
|
|
643 | |
|
|
644 | /* We are only dropping some of the items. We split the current object |
|
|
645 | * off |
|
|
646 | */ |
|
|
647 | if (!can_split (op, tmp, nrof)) |
|
|
648 | return; |
|
|
649 | |
|
|
650 | drop_object (op, tmp); |
|
|
651 | |
|
|
652 | if (!tmp->destroyed () && !tmp->is_inserted ()) |
|
|
653 | { |
|
|
654 | // if nothing happened with the object we give it back |
|
|
655 | op->insert (tmp); |
|
|
656 | } |
659 | } |
657 | } |
660 | |
658 | |
661 | void |
659 | void |
662 | drop (object *op, object *tmp) |
660 | drop (object *op, object *tmp) |
663 | { |
661 | { |
… | |
… | |
676 | */ |
674 | */ |
677 | tmp->destroy (); |
675 | tmp->destroy (); |
678 | return; |
676 | return; |
679 | } |
677 | } |
680 | else |
678 | else |
681 | { |
|
|
682 | while (tmp && tmp->invisible) |
679 | while (tmp && tmp->invisible) |
683 | tmp = tmp->below; |
680 | tmp = tmp->below; |
684 | } |
|
|
685 | } |
681 | } |
686 | |
682 | |
687 | if (tmp == NULL) |
683 | if (!tmp) |
688 | { |
684 | { |
689 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
685 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
690 | return; |
686 | return; |
691 | } |
687 | } |
692 | |
688 | |
693 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
689 | if (tmp->flag [FLAG_INV_LOCKED]) |
694 | { |
690 | { |
695 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
691 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
696 | return; |
692 | return; |
697 | } |
693 | } |
698 | |
694 | |
699 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
695 | if (tmp->flag [FLAG_NO_DROP]) |
700 | { |
696 | { |
701 | #if 0 |
697 | #if 0 |
702 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
698 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
703 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
699 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
704 | #endif |
700 | #endif |
… | |
… | |
706 | } |
702 | } |
707 | |
703 | |
708 | if (op->type == PLAYER && op->contr->last_used == tmp) |
704 | if (op->type == PLAYER && op->contr->last_used == tmp) |
709 | op->contr->last_used = tmp->below ? tmp->below |
705 | op->contr->last_used = tmp->below ? tmp->below |
710 | : tmp->above ? tmp->above |
706 | : tmp->above ? tmp->above |
711 | : 0; |
707 | : (object *)0; |
712 | |
708 | |
713 | if (op->container) |
709 | if (op->container_ ()) |
714 | { |
710 | { |
715 | if (op->type == PLAYER) |
711 | if (op->type == PLAYER) |
716 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
712 | put_object_in_sack (op, op->container_ (), tmp, op->contr->count); |
717 | else |
713 | else |
718 | put_object_in_sack (op, op->container, tmp, 0); |
714 | put_object_in_sack (op, op->container_ (), tmp, 0); |
719 | } |
715 | } |
720 | else |
716 | else |
721 | { |
717 | { |
722 | if (op->type == PLAYER) |
718 | if (op->type == PLAYER) |
723 | drop_object (op, tmp, op->contr->count); |
719 | drop_object (op, tmp, op->contr->count); |
… | |
… | |
741 | } |
737 | } |
742 | |
738 | |
743 | object *curinv = op->inv; |
739 | object *curinv = op->inv; |
744 | object *nextinv; |
740 | object *nextinv; |
745 | |
741 | |
746 | /* |
742 | /* |
747 | This is the default. Drops everything not locked or considered |
743 | This is the default. Drops everything not locked or considered |
748 | not something that should be dropped. |
744 | not something that should be dropped. |
749 | */ |
745 | */ |
750 | /* |
746 | /* |
751 | Care must be taken that the next item pointer is not to money as |
747 | Care must be taken that the next item pointer is not to money as |
752 | the drop() routine will do unknown things to it when dropping |
748 | the drop() routine will do unknown things to it when dropping |
753 | in a shop. --Tero.Pelander@utu.fi |
749 | in a shop. --Tero.Pelander@utu.fi |
754 | */ |
750 | */ |
755 | |
|
|
756 | int cnt = MAX_ITEM_PER_DROP; |
751 | int cnt = MAX_ITEM_PER_ACTION; |
757 | |
752 | |
758 | if (!params) |
753 | if (!params) |
759 | { |
754 | { |
760 | while (curinv) |
755 | while (curinv) |
761 | { |
756 | { |
762 | nextinv = curinv->below; |
757 | nextinv = curinv->below; |
763 | |
758 | |
764 | while (nextinv && nextinv->type == MONEY) |
759 | while (nextinv && nextinv->type == MONEY) |
765 | nextinv = nextinv->below; |
760 | nextinv = nextinv->below; |
766 | |
761 | |
767 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
762 | if (!curinv->flag [FLAG_INV_LOCKED] |
768 | curinv->type != FOOD && curinv->type != KEY && |
763 | && !curinv->invisible |
769 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
764 | && curinv->type != MONEY |
770 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
765 | && curinv->type != FOOD |
|
|
766 | && curinv->type != KEY |
|
|
767 | && curinv->type != SPECIAL_KEY |
|
|
768 | && curinv->type != GEM |
|
|
769 | && curinv->type != CONTAINER) |
771 | { |
770 | { |
772 | drop (op, curinv); |
771 | drop (op, curinv); |
773 | if (--cnt <= 0) break; |
772 | if (--cnt <= 0) break; |
774 | } |
773 | } |
775 | |
774 | |
… | |
… | |
783 | nextinv = curinv->below; |
782 | nextinv = curinv->below; |
784 | |
783 | |
785 | while (nextinv && nextinv->type == MONEY) |
784 | while (nextinv && nextinv->type == MONEY) |
786 | nextinv = nextinv->below; |
785 | nextinv = nextinv->below; |
787 | |
786 | |
788 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
787 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
789 | { |
788 | { |
790 | drop (op, curinv); |
789 | drop (op, curinv); |
791 | if (--cnt <= 0) break; |
790 | if (--cnt <= 0) break; |
792 | } |
791 | } |
793 | |
792 | |
… | |
… | |
801 | nextinv = curinv->below; |
800 | nextinv = curinv->below; |
802 | |
801 | |
803 | while (nextinv && nextinv->type == MONEY) |
802 | while (nextinv && nextinv->type == MONEY) |
804 | nextinv = nextinv->below; |
803 | nextinv = nextinv->below; |
805 | |
804 | |
806 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
805 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
807 | { |
806 | { |
808 | drop (op, curinv); |
807 | drop (op, curinv); |
809 | if (--cnt <= 0) break; |
808 | if (--cnt <= 0) break; |
810 | } |
809 | } |
811 | |
810 | |
… | |
… | |
819 | nextinv = curinv->below; |
818 | nextinv = curinv->below; |
820 | |
819 | |
821 | while (nextinv && nextinv->type == MONEY) |
820 | while (nextinv && nextinv->type == MONEY) |
822 | nextinv = nextinv->below; |
821 | nextinv = nextinv->below; |
823 | |
822 | |
824 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
823 | if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED]) |
825 | { |
824 | { |
826 | switch (curinv->type) |
825 | switch (curinv->type) |
827 | { |
826 | { |
828 | case HORN: |
827 | case HORN: |
829 | case BOOK: |
828 | case BOOK: |
… | |
… | |
869 | * <cnt> can be a 0 pointer or a pointer to the maximum number of |
868 | * <cnt> can be a 0 pointer or a pointer to the maximum number of |
870 | * drop operations to perform. |
869 | * drop operations to perform. |
871 | * |
870 | * |
872 | * Returns true if at least one item was dropped. |
871 | * Returns true if at least one item was dropped. |
873 | */ |
872 | */ |
874 | bool |
873 | static bool |
875 | drop_vector (object *dropper, vector<object *> &objs, int *cnt) |
874 | drop_vector (object *dropper, vector<object *> &objs, int *cnt) |
876 | { |
875 | { |
877 | vector<object *>::iterator i; |
876 | vector<object *>::iterator i; |
878 | |
877 | |
879 | bool did_one = false; |
878 | bool did_one = false; |
… | |
… | |
893 | */ |
892 | */ |
894 | int |
893 | int |
895 | command_drop (object *op, char *params) |
894 | command_drop (object *op, char *params) |
896 | { |
895 | { |
897 | object *tmp, *next; |
896 | object *tmp, *next; |
898 | int did_one = 0; |
|
|
899 | |
897 | |
900 | if (!params) |
898 | if (!params) |
901 | { |
899 | { |
902 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
900 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
903 | return 0; |
901 | return 0; |
… | |
… | |
907 | vector<object *> matched_objs; |
905 | vector<object *> matched_objs; |
908 | |
906 | |
909 | for (tmp = op->inv; tmp; tmp = next) |
907 | for (tmp = op->inv; tmp; tmp = next) |
910 | { |
908 | { |
911 | next = tmp->below; |
909 | next = tmp->below; |
912 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
910 | if (tmp->flag [FLAG_NO_DROP] || tmp->invisible) |
913 | continue; |
911 | continue; |
914 | |
912 | |
915 | if (item_matched_string (op, tmp, params)) |
913 | if (item_matched_string (op, tmp, params)) |
916 | matched_objs.push_back (tmp); |
914 | matched_objs.push_back (tmp); |
917 | } |
915 | } |
918 | |
916 | |
919 | int cnt = MAX_ITEM_PER_DROP; |
917 | int cnt = MAX_ITEM_PER_ACTION; |
920 | |
918 | |
921 | if (!drop_vector (op, matched_objs, &cnt)) |
919 | if (!drop_vector (op, matched_objs, &cnt)) |
922 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
920 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
923 | |
921 | |
924 | if (cnt <= 0) |
922 | if (cnt <= 0) |
… | |
… | |
952 | } |
950 | } |
953 | |
951 | |
954 | return 0; |
952 | return 0; |
955 | } |
953 | } |
956 | |
954 | |
957 | /* op should be a player. |
|
|
958 | * we return the object the player has marked with the 'mark' command |
|
|
959 | * below. If no match is found (or object has changed), we return |
|
|
960 | * NULL. We leave it up to the calling function to print messages if |
|
|
961 | * nothing is found. |
|
|
962 | */ |
|
|
963 | object * |
|
|
964 | find_marked_object (object *op) |
|
|
965 | { |
|
|
966 | object *tmp; |
|
|
967 | |
|
|
968 | if (!op || !op->contr) |
|
|
969 | return NULL; |
|
|
970 | |
|
|
971 | if (!op->contr->mark) |
|
|
972 | { |
|
|
973 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
|
|
974 | return 0; |
|
|
975 | } |
|
|
976 | |
|
|
977 | /* This may seem like overkill, but we need to make sure that they |
|
|
978 | * player hasn't dropped the item. We use count on the off chance that |
|
|
979 | * an item got reincarnated at some point. |
|
|
980 | */ |
|
|
981 | for (tmp = op->inv; tmp; tmp = tmp->below) |
|
|
982 | { |
|
|
983 | if (tmp->invisible) |
|
|
984 | continue; |
|
|
985 | |
|
|
986 | if (tmp == op->contr->mark) |
|
|
987 | { |
|
|
988 | if (!tmp->destroyed ()) |
|
|
989 | return tmp; |
|
|
990 | else |
|
|
991 | { |
|
|
992 | op->contr->mark = 0; |
|
|
993 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
|
|
994 | return 0; |
|
|
995 | } |
|
|
996 | } |
|
|
997 | } |
|
|
998 | |
|
|
999 | return 0; |
|
|
1000 | } |
|
|
1001 | |
|
|
1002 | std::string |
955 | std::string |
1003 | object::describe_monster (object *who) |
956 | object::describe_monster (object *who) |
1004 | { |
957 | { |
1005 | dynbuf_text buf (512, 512); |
958 | dynbuf_text buf (512, 512); |
1006 | |
959 | |
1007 | object *mon = head ? head : this; |
960 | object *mon = head ? head : this; |
1008 | |
961 | |
1009 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
962 | if (mon->flag [FLAG_UNDEAD]) |
1010 | buf << "It is an undead force.\r"; |
963 | buf << "It is an undead force.\r"; |
1011 | |
964 | |
1012 | if (mon->level > who->level) |
965 | if (mon->level > who->level) |
1013 | buf << "It is likely more powerful than you.\r"; |
966 | buf << "It is likely more powerful than you.\r"; |
1014 | else if (mon->level < who->level) |
967 | else if (mon->level < who->level) |
… | |
… | |
1071 | case SHIELD: |
1024 | case SHIELD: |
1072 | case BOOTS: |
1025 | case BOOTS: |
1073 | case GLOVES: |
1026 | case GLOVES: |
1074 | case AMULET: |
1027 | case AMULET: |
1075 | case GIRDLE: |
1028 | case GIRDLE: |
|
|
1029 | case RANGED: |
1076 | case BOW: |
1030 | case BOW: |
1077 | case ARROW: |
1031 | case ARROW: |
1078 | case CLOAK: |
1032 | case CLOAK: |
1079 | case FOOD: |
1033 | case FOOD: |
1080 | case DRINK: |
1034 | case DRINK: |
… | |
… | |
1101 | */ |
1055 | */ |
1102 | void |
1056 | void |
1103 | examine_monster (object *op, object *tmp) |
1057 | examine_monster (object *op, object *tmp) |
1104 | { |
1058 | { |
1105 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1059 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1106 | } |
|
|
1107 | |
|
|
1108 | std::string |
|
|
1109 | object::describe (object *who) |
|
|
1110 | { |
|
|
1111 | dynbuf_text buf (1024, 1024); |
|
|
1112 | |
|
|
1113 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
|
|
1114 | |
|
|
1115 | if (custom_name) |
|
|
1116 | buf.printf ("You call it %s.\r", &custom_name); |
|
|
1117 | |
|
|
1118 | switch (type) |
|
|
1119 | { |
|
|
1120 | case SPELLBOOK: |
|
|
1121 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1122 | buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill); |
|
|
1123 | break; |
|
|
1124 | |
|
|
1125 | case BOOK: |
|
|
1126 | if (msg) |
|
|
1127 | buf << "Something is written in it.\r"; |
|
|
1128 | break; |
|
|
1129 | |
|
|
1130 | case CONTAINER: |
|
|
1131 | if (race) |
|
|
1132 | { |
|
|
1133 | if (weight_limit && stats.Str < 100) |
|
|
1134 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
|
|
1135 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1136 | else |
|
|
1137 | buf.printf ("It can hold only %s.\r", &race); |
|
|
1138 | } |
|
|
1139 | else if (weight_limit && stats.Str < 100) |
|
|
1140 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1141 | break; |
|
|
1142 | |
|
|
1143 | case WAND: |
|
|
1144 | if (flag [FLAG_IDENTIFIED]) |
|
|
1145 | buf.printf ("It has %d charges left.\r", stats.food); |
|
|
1146 | break; |
|
|
1147 | } |
|
|
1148 | |
|
|
1149 | if (materialname && !msg) |
|
|
1150 | buf << (nrof > 1 ? "They are made of " : "It is made of ") |
|
|
1151 | << materialname |
|
|
1152 | << '\r'; |
|
|
1153 | |
|
|
1154 | if (who) |
|
|
1155 | /* Where to wear this item */ |
|
|
1156 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1157 | if (slot[i].info) |
|
|
1158 | { |
|
|
1159 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1160 | |
|
|
1161 | if (slot[i].info < -1 && who->slot[i].info) |
|
|
1162 | buf.printf ("(%d)", -slot[i].info); |
|
|
1163 | |
|
|
1164 | buf << ".\r"; |
|
|
1165 | } |
|
|
1166 | |
|
|
1167 | if (weight) |
|
|
1168 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1169 | |
|
|
1170 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1171 | { |
|
|
1172 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
|
|
1173 | |
|
|
1174 | if (is_in_shop (who)) |
|
|
1175 | { |
|
|
1176 | if (flag [FLAG_UNPAID]) |
|
|
1177 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
|
|
1178 | else |
|
|
1179 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
|
|
1180 | } |
|
|
1181 | } |
|
|
1182 | |
|
|
1183 | if (flag [FLAG_MONSTER]) |
|
|
1184 | buf << describe_monster (who); |
|
|
1185 | |
|
|
1186 | /* Is this item buildable? */ |
|
|
1187 | if (flag [FLAG_IS_BUILDABLE]) |
|
|
1188 | buf << "This is a buildable item.\r"; |
|
|
1189 | |
|
|
1190 | /* Does the object have a message? Don't show message for all object |
|
|
1191 | * types - especially if the first entry is a match |
|
|
1192 | */ |
|
|
1193 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
|
|
1194 | { |
|
|
1195 | buf << '\r'; |
|
|
1196 | |
|
|
1197 | /* This is just a hack so when identifying the items, we print |
|
|
1198 | * out the extra message |
|
|
1199 | */ |
|
|
1200 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
|
|
1201 | buf << "The object has a story:\r"; |
|
|
1202 | |
|
|
1203 | buf << msg << '\n'; |
|
|
1204 | } |
|
|
1205 | |
|
|
1206 | buf << '\n'; |
|
|
1207 | |
|
|
1208 | return std::string (buf.linearise (), buf.size ()); |
|
|
1209 | } |
1060 | } |
1210 | |
1061 | |
1211 | static void |
1062 | static void |
1212 | display_new_pickup (object *op) |
1063 | display_new_pickup (object *op) |
1213 | { |
1064 | { |
… | |
… | |
1319 | } |
1170 | } |
1320 | |
1171 | |
1321 | int |
1172 | int |
1322 | command_search_items (object *op, char *params) |
1173 | command_search_items (object *op, char *params) |
1323 | { |
1174 | { |
1324 | char buf[MAX_BUF]; |
|
|
1325 | |
|
|
1326 | if (params == NULL) |
1175 | if (params == NULL) |
1327 | { |
1176 | { |
1328 | if (op->contr->search_str[0] == '\0') |
1177 | if (op->contr->search_str[0] == '\0') |
1329 | { |
1178 | { |
1330 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); |
1179 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); |
… | |
… | |
1333 | return 1; |
1182 | return 1; |
1334 | } |
1183 | } |
1335 | |
1184 | |
1336 | op->contr->search_str[0] = '\0'; |
1185 | op->contr->search_str[0] = '\0'; |
1337 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1186 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1338 | op->update_stats (); |
1187 | op->contr->queue_stats_update (); |
1339 | return 1; |
1188 | return 1; |
1340 | } |
1189 | } |
1341 | |
1190 | |
1342 | if (strlen (params) >= MAX_BUF) |
1191 | if (strlen (params) >= sizeof (op->contr->search_str)) |
1343 | { |
1192 | { |
1344 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1193 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1345 | return 1; |
1194 | return 1; |
1346 | } |
1195 | } |
1347 | |
1196 | |
1348 | strcpy (op->contr->search_str, params); |
1197 | strcpy (op->contr->search_str, params); |
1349 | sprintf (buf, "Now searching for '%s'.", op->contr->search_str); |
1198 | new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str)); |
1350 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1199 | op->contr->queue_stats_update (); |
1351 | op->update_stats (); |
|
|
1352 | |
1200 | |
1353 | return 1; |
1201 | return 1; |
1354 | } |
1202 | } |
1355 | |
1203 | |
|
|
1204 | int |
|
|
1205 | command_unlock (object *op, char *params) |
|
|
1206 | { |
|
|
1207 | /* if the unlock command typed with nothing, unlock everything, |
|
|
1208 | * this might be bad |
|
|
1209 | */ |
|
|
1210 | if (params == NULL) |
|
|
1211 | { |
|
|
1212 | for (object *item = op->inv; item; item = item->below) |
|
|
1213 | { |
|
|
1214 | item->clr_flag (FLAG_INV_LOCKED); |
|
|
1215 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param."); |
|
|
1216 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1217 | } |
|
|
1218 | return 0; |
|
|
1219 | } |
|
|
1220 | |
|
|
1221 | /* if the unlock command is used with a param, |
|
|
1222 | * unlock what matches. i.e. unlock material, should unlock all the materials |
|
|
1223 | */ |
|
|
1224 | for (object *item = op->inv; item; item = item->below) |
|
|
1225 | if (item->name.contains (params)) |
|
|
1226 | { |
|
|
1227 | item->clr_flag (FLAG_INV_LOCKED); |
|
|
1228 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param."); |
|
|
1229 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1230 | } |
|
|
1231 | |
|
|
1232 | return 0; |
|
|
1233 | } |
|
|
1234 | |
|
|
1235 | int |
|
|
1236 | command_lock (object *op, char *params) |
|
|
1237 | { |
|
|
1238 | /* if the lock command is typed by itself, lock everything |
|
|
1239 | */ |
|
|
1240 | if (params == NULL) |
|
|
1241 | { |
|
|
1242 | for (object *item = op->inv; item; item = item->below) |
|
|
1243 | { |
|
|
1244 | item->set_flag (FLAG_INV_LOCKED); |
|
|
1245 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param."); |
|
|
1246 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1247 | } |
|
|
1248 | return 0; |
|
|
1249 | } |
|
|
1250 | |
|
|
1251 | /* if the lock command is used with a param, lock what matches. |
|
|
1252 | * i.e. lock material, should lock all the materials |
|
|
1253 | */ |
|
|
1254 | for (object *item = op->inv; item; item = item->below) |
|
|
1255 | if (item->name.contains (params)) |
|
|
1256 | { |
|
|
1257 | item->set_flag (FLAG_INV_LOCKED); |
|
|
1258 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param."); |
|
|
1259 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1260 | } |
|
|
1261 | |
|
|
1262 | return 0; |
|
|
1263 | } |
|
|
1264 | |
|
|
1265 | /* op should be a player, params is any params. |
|
|
1266 | * If no params given, we print out the currently marked object. |
|
|
1267 | * otherwise, try to find a matching object - try best match first. |
|
|
1268 | */ |
|
|
1269 | int |
|
|
1270 | command_mark (object *op, char *params) |
|
|
1271 | { |
|
|
1272 | if (!params) |
|
|
1273 | { |
|
|
1274 | if (object *mark = op->mark ()) |
|
|
1275 | op->statusmsg (format ("%s is marked.", query_name (mark))); |
|
|
1276 | else |
|
|
1277 | op->failmsg ("You have no marked object."); |
|
|
1278 | } |
|
|
1279 | else |
|
|
1280 | { |
|
|
1281 | if (object *mark = find_best_object_match (op, params)) |
|
|
1282 | { |
|
|
1283 | op->contr->mark = mark; |
|
|
1284 | op->statusmsg (format ("Marked item %s", query_name (mark))); |
|
|
1285 | } |
|
|
1286 | else |
|
|
1287 | op->failmsgf ("Could not find an object that matches %s", params); |
|
|
1288 | } |
|
|
1289 | |
|
|
1290 | return 0; /*shouldnt get here */ |
|
|
1291 | } |
|
|
1292 | |