ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/c_object.C
(Generate patch)

Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.98 by sf-marcmagus, Thu Oct 15 16:00:38 2009 UTC vs.
Revision 1.133 by root, Sun Jan 29 02:47:05 2017 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* 25/*
26 * Object (handling) commands 26 * Object (handling) commands
27 */ 27 */
28 28
29#include <global.h> 29#include <global.h>
30#include <loader.h>
31#include <skills.h> 30#include <skills.h>
32#include <sproto.h> 31#include <sproto.h>
33#include <living.h> 32#include <living.h>
34#include <math.h>
35 33
36/* 34/*
37 * Object id parsing functions 35 * Object id parsing functions
38 */ 36 */
39 37
69 67
70 int tmpmatch = item_matched_string (pl, tmp, params); 68 int tmpmatch = item_matched_string (pl, tmp, params);
71 69
72 if (tmpmatch > match_val) 70 if (tmpmatch > match_val)
73 { 71 {
74 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 72 if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED]))
75 continue; 73 continue;
76 74
77 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 75 if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED]))
78 continue; 76 continue;
79 77
80 match_val = tmpmatch; 78 match_val = tmpmatch;
81 best = tmp; 79 best = tmp;
82 } 80 }
138 136
139 skill = find_skill_by_name_fuzzy (pl, params); 137 skill = find_skill_by_name_fuzzy (pl, params);
140 138
141 if (!skill) 139 if (!skill)
142 { 140 {
143 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 141 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
144 return 0; 142 return 0;
145 } 143 }
146 144
147 pl->change_skill (0); 145 pl->apply (skill);
148 apply_special (pl, skill, AP_APPLY);
149 return 1; 146 return 1;
150} 147}
151 148
152/* A little special because we do want to pass the full params along 149/* A little special because we do want to pass the full params along
153 * as it includes the object to throw. 150 * as it includes the object to throw.
154 */ 151 */
155int 152int
156command_throw (object *op, char *params) 153command_throw (object *op, char *params)
157{ 154{
158 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) 155 if (object *skop = find_skill_by_name (op, shstr_throwing))
159 return do_skill (op, op, skop, op->facing, params); 156 return do_skill (op, op, skop, op->facing, params);
160 else 157 else
161 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 158 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
162 159
163 return 0; 160 return 0;
164} 161}
165 162
166int 163int
192 189
193 while (*params == ' ') 190 while (*params == ' ')
194 params++; 191 params++;
195 192
196 if (object *inv = find_best_apply_object_match (op, params, aflag)) 193 if (object *inv = find_best_apply_object_match (op, params, aflag))
197 player_apply (op, inv, aflag, 0); 194 op->apply (inv, aflag);
198 else 195 else
199 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 196 op->failmsgf ("Could not find any match to the %s.", params);
200 } 197 }
201 198
202 return 0; 199 return 0;
203} 200}
204 201
212 * not need to use split_ob and stuff. 209 * not need to use split_ob and stuff.
213 */ 210 */
214int 211int
215sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 212sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
216{ 213{
217 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 214 if (!sack->flag [FLAG_APPLIED])
218 { 215 {
219 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 216 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
220 return 0; 217 return 0;
221 } 218 }
222 219
226 return 0; 223 return 0;
227 } 224 }
228 225
229 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 226 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
230 { 227 {
231 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 228 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
232 return 0; 229 return 0;
233 } 230 }
234 231
235 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 232 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
236 { 233 {
237 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 234 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
238 return 0; 235 return 0;
239 } 236 }
240 237
241 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 238 if (sack->weight_limit
239 && weight_t (sack->carrying
240 + sack->number_of ()
242 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 241 * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
243 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 242 * (100 - sack->stats.Str) / 100)
243 > sack->weight_limit)
244 { 244 {
245 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 245 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
246 return 0; 246 return 0;
247 } 247 }
248 248
251} 251}
252 252
253/* Pick up commands follow */ 253/* Pick up commands follow */
254 254
255/* pl = player (not always - monsters can use this now) 255/* pl = player (not always - monsters can use this now)
256 * op is the object to put tmp into, 256 * op is the object to put tmp into,
257 * tmp is the object to pick up, nrof is the number to 257 * tmp is the object to pick up, nrof is the number to
258 * pick up (0 means all of them) 258 * pick up (0 means all of them)
259 */ 259 */
260static void 260static void
261pick_up_object (object *pl, object *op, object *tmp, int nrof) 261pick_up_object (object *pl, object *op, object *tmp, int nrof)
262{ 262{
263 object *env = tmp->env;
264 uint32 weight, effective_weight_limit; 263 weight_t weight, effective_weight_limit;
265 int tmp_nrof = tmp->number_of (); 264 int tmp_nrof = tmp->number_of ();
266 265
267 /* IF the player is flying & trying to take the item out of a container 266 /* IF the player is flying & trying to take the item out of a container
268 * that is in his inventory, let him. tmp->env points to the container 267 * that is in his inventory, let him. tmp->env points to the container
269 * (sack, luggage, etc), tmp->env->env then points to the player (nested 268 * (sack, luggage, etc), tmp->env->env then points to the player (nested
270 * containers not allowed as of now) 269 * containers not allowed as of now)
271 */ 270 */
272 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 271 if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl)
273 { 272 {
274 pl->failmsg ("You are levitating, you can't reach the ground! " 273 pl->failmsg ("You are levitating, you can't reach the ground! "
275 "H<You have to stop levitating first, if you can, either by using your levitation skill, " 274 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
276 "or waiting till the levitation effect wears off.>"); 275 "or waiting till the levitation effect wears off.>");
277 return; 276 return;
278 } 277 }
279 278
280 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 279 if (tmp->flag [FLAG_NO_DROP])
281 return; 280 return;
282 281
283 if (nrof > tmp_nrof || nrof <= 0) 282 if (nrof > tmp_nrof || nrof <= 0)
284 nrof = tmp_nrof; 283 nrof = tmp_nrof;
285 284
297 } 296 }
298 297
299 if (!can_split (pl, tmp, nrof)) 298 if (!can_split (pl, tmp, nrof))
300 return; 299 return;
301 300
302 if (QUERY_FLAG (tmp, FLAG_UNPAID)) 301 if (tmp->flag [FLAG_UNPAID])
303 { 302 {
304 tmp->flag.reset (FLAG_UNPAID); 303 tmp->flag.reset (FLAG_UNPAID);
305 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); 304 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
306 tmp->flag.set (FLAG_UNPAID); 305 tmp->flag.set (FLAG_UNPAID);
307 } 306 }
362 count = tmp->nrof; 361 count = tmp->nrof;
363 362
364 /* container is open, so use it */ 363 /* container is open, so use it */
365 if (tmp->flag [FLAG_STARTEQUIP]) 364 if (tmp->flag [FLAG_STARTEQUIP])
366 alt = op; 365 alt = op;
367 else if (op->container) 366 else if ((alt = op->container_ ()))
368 { 367 {
369 alt = op->container;
370 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 368 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
371 goto leave; 369 goto leave;
372 } 370 }
373 else 371 else
374 { /* non container pickup */ 372 { /* non container pickup */
375 for (alt = op->inv; alt; alt = alt->below) 373 for (alt = op->inv; alt; alt = alt->below)
376 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && 374 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] &&
377 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) 375 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
378 break; /* perfect match */ 376 break; /* perfect match */
379 377
380 if (!alt) 378 if (!alt)
381 for (alt = op->inv; alt; alt = alt->below) 379 for (alt = op->inv; alt; alt = alt->below)
382 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 380 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count))
383 break; /* General container comes next */ 381 break; /* General container comes next */
384 382
385 if (!alt) 383 if (!alt)
386 alt = op; /* No free containers */ 384 alt = op; /* No free containers */
387 } 385 }
397#ifdef PICKUP_DEBUG 395#ifdef PICKUP_DEBUG
398 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 396 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
399#endif 397#endif
400 398
401 /* startequip items are not allowed to be put into containers: */ 399 /* startequip items are not allowed to be put into containers: */
402 if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 400 if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP])
403 { 401 {
404 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); 402 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
405 goto leave; 403 goto leave;
406 } 404 }
407 405
428int 426int
429command_take (object *op, char *params) 427command_take (object *op, char *params)
430{ 428{
431 object *tmp, *next; 429 object *tmp, *next;
432 430
433 if (op->container) 431 if (op->container_ ())
434 tmp = op->container->inv; 432 tmp = op->container_ ()->inv;
435 else 433 else
436 { 434 {
437 tmp = op->above; 435 tmp = op->above;
438 if (tmp) 436 if (tmp)
439 while (tmp->above) 437 while (tmp->above)
451 449
452 /* Makes processing easier */ 450 /* Makes processing easier */
453 if (params && *params == '\0') 451 if (params && *params == '\0')
454 params = 0; 452 params = 0;
455 453
456 int cnt = MAX_ITEM_PER_DROP; 454 int cnt = MAX_ITEM_PER_ACTION;
457 455
458 while (tmp) 456 while (tmp)
459 { 457 {
460 next = tmp->below; 458 next = tmp->below;
461 459
505 503
506 return 0; 504 return 0;
507} 505}
508 506
509/* 507/*
510 * This function was part of drop, now is own function. 508 * This function was part of drop, now is own function.
511 * Player 'op' tries to put object 'tmp' into sack 'sack', 509 * Player 'op' tries to put object 'tmp' into sack 'sack',
512 * if nrof is non zero, then nrof objects is tried to put into sack. 510 * if nrof is non zero, then nrof objects is tried to put into sack.
513 * 511 *
514 * Note that the 'sack' in question can now be a transport, 512 * Note that the 'sack' in question can now be a transport,
515 * so this function isn't named very good anymore. 513 * so this function isn't named very good anymore.
516 */ 514 */
517void 515void
518put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 516put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
519{ 517{
520 object *tmp2, *sack2; 518 object *tmp2;
521 char buf[MAX_BUF]; 519 char buf[MAX_BUF];
522 520
523 if (sack == tmp) 521 if (sack == tmp)
524 return; /* Can't put an object in itself */ 522 return; /* Can't put an object in itself */
525 523
526 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 524 if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP])
527 { 525 {
528 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 526 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
529 return; 527 return;
530 } 528 }
531 529
533 { 531 {
534 /* Eneq(@csd.uu.se): If the object to be dropped is a container 532 /* Eneq(@csd.uu.se): If the object to be dropped is a container
535 * we instead move the contents of that container into the active 533 * we instead move the contents of that container into the active
536 * container, this is only done if the object has something in it. 534 * container, this is only done if the object has something in it.
537 */ 535 */
538 sack2 = tmp;
539 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); 536 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
540 537
541 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 538 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
542 { 539 {
543 tmp = tmp2->below; 540 tmp = tmp2->below;
544 541
545 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 542 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
546 put_object_in_sack (op, sack, tmp2, 0); 543 put_object_in_sack (op, sack, tmp2, 0);
547 else 544 else
548 { 545 {
549 sprintf (buf, "Your %s fills up.", query_name (sack)); 546 sprintf (buf, "Your %s fills up.", query_name (sack));
550 new_draw_info (NDI_UNIQUE, 0, op, buf); 547 new_draw_info (NDI_UNIQUE, 0, op, buf);
559 * already checked this. 556 * already checked this.
560 */ 557 */
561 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 558 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
562 return; 559 return;
563 560
564 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 561 if (tmp->flag [FLAG_APPLIED])
565 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 562 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
566 return; 563 return;
567 564
568 /* we want to put some portion of the item into the container */ 565 /* we want to put some portion of the item into the container */
569 if (!can_split (op, tmp, nrof)) 566 if (!can_split (op, tmp, nrof))
570 return; 567 return;
571 568
572 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 569 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
573 sack->insert (tmp); 570 sack->insert (tmp);
574}
575
576/*
577 * This function was part of drop, now is own function.
578 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
579 * nrof objects is tried to dropped.
580 * This is used when dropping objects onto the floor.
581 */
582void
583drop_object (object *op, object *tmp, uint32 nrof)
584{
585 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
586 return;
587
588 if (QUERY_FLAG (tmp, FLAG_APPLIED))
589 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
590 return; /* can't unapply it */
591
592 /* We are only dropping some of the items. We split the current object
593 * off
594 */
595 if (!can_split (op, tmp, nrof))
596 return;
597
598 drop_object (op, tmp);
599
600 if (!tmp->destroyed () && !tmp->is_inserted ())
601 {
602 // if nothing happened with the object we give it back
603 op->insert (tmp);
604 }
605} 571}
606 572
607/* In contrast to drop_object (op, tmp, nrof) above this function takes the 573/* In contrast to drop_object (op, tmp, nrof) above this function takes the
608 * already split off object, and feeds it to the event handlers and does 574 * already split off object, and feeds it to the event handlers and does
609 * other magic with it. 575 * other magic with it.
621 return; 587 return;
622 588
623 if (obj->destroyed () || obj->is_inserted ()) 589 if (obj->destroyed () || obj->is_inserted ())
624 return; 590 return;
625 591
626 if (QUERY_FLAG (obj, FLAG_STARTEQUIP)) 592 if (obj->flag [FLAG_STARTEQUIP])
627 { 593 {
628 dropper->statusmsg (format ("You drop the %s.", query_name (obj))); 594 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
629 dropper->statusmsg ("The god who lent it to you retrieves it."); 595 dropper->statusmsg ("The god who lent it to you retrieves it.");
630 596
631 obj->destroy (); 597 obj->destroy ();
640 return; 606 return;
641 607
642 if (obj->destroyed () || obj->is_inserted ()) 608 if (obj->destroyed () || obj->is_inserted ())
643 return; 609 return;
644 610
645 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY) 611 if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY)
646 if (!sell_item (obj, dropper)) 612 if (!sell_item (obj, dropper))
647 return; 613 return;
614
615 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
616 return;
648 617
649 /* If nothing special happened with this object, the default action is to 618 /* If nothing special happened with this object, the default action is to
650 * insert it below the dropper: 619 * insert it below the dropper:
651 */ 620 */
652 621
653 obj->x = dropper->x; 622 obj->x = dropper->x;
654 obj->y = dropper->y; 623 obj->y = dropper->y;
655 624
656 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); 625 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
626}
627
628/*
629 * This function was part of drop, now is own function.
630 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
631 * nrof objects are tried to drop.
632 * This is used when dropping objects onto the floor.
633 */
634void
635drop_object (object *op, object *tmp, uint32 nrof)
636{
637 if (tmp->flag [FLAG_NO_DROP])
638 return;
639
640 if (tmp->flag [FLAG_APPLIED])
641 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
642 return; /* can't unapply it */
643
644 /* We are only dropping some of the items. We split the current object
645 * off
646 */
647 if (!can_split (op, tmp, nrof))
648 return;
649
650 drop_object (op, tmp);
651
652 if (!tmp->destroyed () && !tmp->is_inserted ())
653 {
654 // if nothing happened with the object we give it back
655 op->insert (tmp);
656 }
657} 657}
658 658
659void 659void
660drop (object *op, object *tmp) 660drop (object *op, object *tmp)
661{ 661{
674 */ 674 */
675 tmp->destroy (); 675 tmp->destroy ();
676 return; 676 return;
677 } 677 }
678 else 678 else
679 {
680 while (tmp && tmp->invisible) 679 while (tmp && tmp->invisible)
681 tmp = tmp->below; 680 tmp = tmp->below;
682 }
683 } 681 }
684 682
685 if (tmp == NULL) 683 if (!tmp)
686 { 684 {
687 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 685 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
688 return; 686 return;
689 } 687 }
690 688
691 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 689 if (tmp->flag [FLAG_INV_LOCKED])
692 { 690 {
693 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 691 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
694 return; 692 return;
695 } 693 }
696 694
697 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 695 if (tmp->flag [FLAG_NO_DROP])
698 { 696 {
699#if 0 697#if 0
700 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 698 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
701 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 699 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
702#endif 700#endif
706 if (op->type == PLAYER && op->contr->last_used == tmp) 704 if (op->type == PLAYER && op->contr->last_used == tmp)
707 op->contr->last_used = tmp->below ? tmp->below 705 op->contr->last_used = tmp->below ? tmp->below
708 : tmp->above ? tmp->above 706 : tmp->above ? tmp->above
709 : (object *)0; 707 : (object *)0;
710 708
711 if (op->container) 709 if (op->container_ ())
712 { 710 {
713 if (op->type == PLAYER) 711 if (op->type == PLAYER)
714 put_object_in_sack (op, op->container, tmp, op->contr->count); 712 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
715 else 713 else
716 put_object_in_sack (op, op->container, tmp, 0); 714 put_object_in_sack (op, op->container_ (), tmp, 0);
717 } 715 }
718 else 716 else
719 { 717 {
720 if (op->type == PLAYER) 718 if (op->type == PLAYER)
721 drop_object (op, tmp, op->contr->count); 719 drop_object (op, tmp, op->contr->count);
739 } 737 }
740 738
741 object *curinv = op->inv; 739 object *curinv = op->inv;
742 object *nextinv; 740 object *nextinv;
743 741
744 /* 742 /*
745 This is the default. Drops everything not locked or considered 743 This is the default. Drops everything not locked or considered
746 not something that should be dropped. 744 not something that should be dropped.
747 */ 745 */
748 /* 746 /*
749 Care must be taken that the next item pointer is not to money as 747 Care must be taken that the next item pointer is not to money as
750 the drop() routine will do unknown things to it when dropping 748 the drop() routine will do unknown things to it when dropping
751 in a shop. --Tero.Pelander@utu.fi 749 in a shop. --Tero.Pelander@utu.fi
752 */ 750 */
753
754 int cnt = MAX_ITEM_PER_DROP; 751 int cnt = MAX_ITEM_PER_ACTION;
755 752
756 if (!params) 753 if (!params)
757 { 754 {
758 while (curinv) 755 while (curinv)
759 { 756 {
760 nextinv = curinv->below; 757 nextinv = curinv->below;
761 758
762 while (nextinv && nextinv->type == MONEY) 759 while (nextinv && nextinv->type == MONEY)
763 nextinv = nextinv->below; 760 nextinv = nextinv->below;
764 761
765 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 762 if (!curinv->flag [FLAG_INV_LOCKED]
766 curinv->type != FOOD && curinv->type != KEY && 763 && !curinv->invisible
767 curinv->type != SPECIAL_KEY && curinv->type != GEM && 764 && curinv->type != MONEY
768 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 765 && curinv->type != FOOD
766 && curinv->type != KEY
767 && curinv->type != SPECIAL_KEY
768 && curinv->type != GEM
769 && curinv->type != CONTAINER)
769 { 770 {
770 drop (op, curinv); 771 drop (op, curinv);
771 if (--cnt <= 0) break; 772 if (--cnt <= 0) break;
772 } 773 }
773 774
781 nextinv = curinv->below; 782 nextinv = curinv->below;
782 783
783 while (nextinv && nextinv->type == MONEY) 784 while (nextinv && nextinv->type == MONEY)
784 nextinv = nextinv->below; 785 nextinv = nextinv->below;
785 786
786 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 787 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
787 { 788 {
788 drop (op, curinv); 789 drop (op, curinv);
789 if (--cnt <= 0) break; 790 if (--cnt <= 0) break;
790 } 791 }
791 792
799 nextinv = curinv->below; 800 nextinv = curinv->below;
800 801
801 while (nextinv && nextinv->type == MONEY) 802 while (nextinv && nextinv->type == MONEY)
802 nextinv = nextinv->below; 803 nextinv = nextinv->below;
803 804
804 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 805 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
805 { 806 {
806 drop (op, curinv); 807 drop (op, curinv);
807 if (--cnt <= 0) break; 808 if (--cnt <= 0) break;
808 } 809 }
809 810
817 nextinv = curinv->below; 818 nextinv = curinv->below;
818 819
819 while (nextinv && nextinv->type == MONEY) 820 while (nextinv && nextinv->type == MONEY)
820 nextinv = nextinv->below; 821 nextinv = nextinv->below;
821 822
822 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 823 if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED])
823 { 824 {
824 switch (curinv->type) 825 switch (curinv->type)
825 { 826 {
826 case HORN: 827 case HORN:
827 case BOOK: 828 case BOOK:
867 * <cnt> can be a 0 pointer or a pointer to the maximum number of 868 * <cnt> can be a 0 pointer or a pointer to the maximum number of
868 * drop operations to perform. 869 * drop operations to perform.
869 * 870 *
870 * Returns true if at least one item was dropped. 871 * Returns true if at least one item was dropped.
871 */ 872 */
872bool 873static bool
873drop_vector (object *dropper, vector<object *> &objs, int *cnt) 874drop_vector (object *dropper, vector<object *> &objs, int *cnt)
874{ 875{
875 vector<object *>::iterator i; 876 vector<object *>::iterator i;
876 877
877 bool did_one = false; 878 bool did_one = false;
891 */ 892 */
892int 893int
893command_drop (object *op, char *params) 894command_drop (object *op, char *params)
894{ 895{
895 object *tmp, *next; 896 object *tmp, *next;
896 int did_one = 0;
897 897
898 if (!params) 898 if (!params)
899 { 899 {
900 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 900 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
901 return 0; 901 return 0;
905 vector<object *> matched_objs; 905 vector<object *> matched_objs;
906 906
907 for (tmp = op->inv; tmp; tmp = next) 907 for (tmp = op->inv; tmp; tmp = next)
908 { 908 {
909 next = tmp->below; 909 next = tmp->below;
910 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 910 if (tmp->flag [FLAG_NO_DROP] || tmp->invisible)
911 continue; 911 continue;
912 912
913 if (item_matched_string (op, tmp, params)) 913 if (item_matched_string (op, tmp, params))
914 matched_objs.push_back (tmp); 914 matched_objs.push_back (tmp);
915 } 915 }
916 916
917 int cnt = MAX_ITEM_PER_DROP; 917 int cnt = MAX_ITEM_PER_ACTION;
918 918
919 if (!drop_vector (op, matched_objs, &cnt)) 919 if (!drop_vector (op, matched_objs, &cnt))
920 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 920 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
921 921
922 if (cnt <= 0) 922 if (cnt <= 0)
950 } 950 }
951 951
952 return 0; 952 return 0;
953} 953}
954 954
955/* op should be a player.
956 * we return the object the player has marked with the 'mark' command
957 * below. If no match is found (or object has changed), we return
958 * NULL. We leave it up to the calling function to print messages if
959 * nothing is found.
960 */
961object *
962find_marked_object (object *op)
963{
964 object *tmp;
965
966 if (!op || !op->contr)
967 return NULL;
968
969 if (!op->contr->mark)
970 {
971/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
972 return 0;
973 }
974
975 /* This may seem like overkill, but we need to make sure that they
976 * player hasn't dropped the item. We use count on the off chance that
977 * an item got reincarnated at some point.
978 */
979 for (tmp = op->inv; tmp; tmp = tmp->below)
980 {
981 if (tmp->invisible)
982 continue;
983
984 if (tmp == op->contr->mark)
985 {
986 if (!tmp->destroyed ())
987 return tmp;
988 else
989 {
990 op->contr->mark = 0;
991/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
992 return 0;
993 }
994 }
995 }
996
997 return 0;
998}
999
1000std::string 955std::string
1001object::describe_monster (object *who) 956object::describe_monster (object *who)
1002{ 957{
1003 dynbuf_text buf (512, 512); 958 dynbuf_text buf (512, 512);
1004 959
1005 object *mon = head ? head : this; 960 object *mon = head ? head : this;
1006 961
1007 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 962 if (mon->flag [FLAG_UNDEAD])
1008 buf << "It is an undead force.\r"; 963 buf << "It is an undead force.\r";
1009 964
1010 if (mon->level > who->level) 965 if (mon->level > who->level)
1011 buf << "It is likely more powerful than you.\r"; 966 buf << "It is likely more powerful than you.\r";
1012 else if (mon->level < who->level) 967 else if (mon->level < who->level)
1069 case SHIELD: 1024 case SHIELD:
1070 case BOOTS: 1025 case BOOTS:
1071 case GLOVES: 1026 case GLOVES:
1072 case AMULET: 1027 case AMULET:
1073 case GIRDLE: 1028 case GIRDLE:
1029 case RANGED:
1074 case BOW: 1030 case BOW:
1075 case ARROW: 1031 case ARROW:
1076 case CLOAK: 1032 case CLOAK:
1077 case FOOD: 1033 case FOOD:
1078 case DRINK: 1034 case DRINK:
1099 */ 1055 */
1100void 1056void
1101examine_monster (object *op, object *tmp) 1057examine_monster (object *op, object *tmp)
1102{ 1058{
1103 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1059 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1104}
1105
1106static void
1107describe_dump_object (dynbuf &buf, object *ob)
1108{
1109 char *txt = dump_object (ob);
1110 for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r';
1111 buf << "\n" << txt << "\n";
1112
1113 if (!ob->is_arch ())
1114 describe_dump_object (buf, ob->arch);
1115}
1116
1117std::string
1118object::describe (object *who)
1119{
1120 dynbuf_text buf (1024, 1024);
1121
1122 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1123
1124 if (custom_name)
1125 buf.printf ("You call it %s.\r", &custom_name);
1126
1127 switch (type)
1128 {
1129 case SPELLBOOK:
1130 if (flag [FLAG_IDENTIFIED] && inv)
1131 buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1132 break;
1133
1134 case BOOK:
1135 if (msg)
1136 buf << "Something is written in it.\r";
1137 break;
1138
1139 case CONTAINER:
1140 if (race)
1141 {
1142 if (weight_limit && stats.Str < 100)
1143 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1144 &race, weight_limit / (10.0 * (100 - stats.Str)));
1145 else
1146 buf.printf ("It can hold only %s.\r", &race);
1147 }
1148 else if (weight_limit && stats.Str < 100)
1149 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1150 break;
1151
1152 case WAND:
1153 if (flag [FLAG_IDENTIFIED])
1154 buf.printf ("It has %d charges left.\r", stats.food);
1155 break;
1156 }
1157
1158 if (materialname && !msg)
1159 buf << (nrof > 1 ? "They are made of " : "It is made of ")
1160 << materialname
1161 << '\r';
1162
1163 if (who)
1164 /* Where to wear this item */
1165 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1166 if (slot[i].info)
1167 {
1168 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1169
1170 if (slot[i].info < -1 && who->slot[i].info)
1171 buf.printf ("(%d)", -slot[i].info);
1172
1173 buf << ".\r";
1174 }
1175
1176 if (weight)
1177 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1178
1179 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1180 {
1181 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1182
1183 if (is_in_shop (who))
1184 {
1185 if (flag [FLAG_UNPAID])
1186 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1187 else
1188 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1189 }
1190 }
1191
1192 if (flag [FLAG_MONSTER])
1193 buf << describe_monster (who);
1194
1195 /* Is this item buildable? */
1196 if (flag [FLAG_IS_BUILDABLE])
1197 buf << "This is a buildable item.\r";
1198
1199 /* Does the object have a message? Don't show message for all object
1200 * types - especially if the first entry is a match
1201 */
1202 if (msg)
1203 {
1204 if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1205 {
1206 buf << '\r';
1207
1208 /* This is just a hack so when identifying the items, we print
1209 * out the extra message
1210 */
1211 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1212 buf << "The object has a story:\r";
1213
1214 buf << msg << '\n';
1215 }
1216 }
1217 else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1218 && (type == SPELLBOOK || type == ROD || type == WAND
1219 || type == ROD || type == POTION || type == SCROLL))
1220 // for spellbooks and other stuff that contains spells, print the spell message,
1221 // unless the object has a custom message handled above.
1222 buf << '\r' << inv->msg << '\n';
1223
1224 // try to display the duration for some potions and scrolls
1225 // this includes change ability potions and group spells,
1226 // but does not handle protection potions
1227 if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1228 && (type == POTION || type == SCROLL))
1229 {
1230 object *spell = inv;
1231
1232 if (spell->subtype == SP_PARTY_SPELL)
1233 spell = spell->other_arch;
1234
1235 if (spell->subtype == SP_CHANGE_ABILITY)
1236 buf.printf ("\nH<The effect will last about %.10g seconds.>",
1237 TICK2TIME (change_ability_duration (spell, this)));
1238 }
1239
1240 // Display a hint about inscribable items [empty books]
1241 // This includes the amount of text they can hold.
1242 if (type == INSCRIBABLE)
1243 {
1244 if (other_arch && other_arch->type == SCROLL)
1245 buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>");
1246 else
1247 buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>",
1248 weight_limit);
1249 }
1250
1251 buf << '\n';
1252
1253 // the dungeon master additionally gets a complete dump
1254 if (who && who->flag [FLAG_WIZLOOK])
1255 {
1256 buf << "\nT<Object>\n";
1257 describe_dump_object (buf, this);
1258
1259 if (inv)
1260 {
1261 buf << "\nT<Top Inventory>\n";
1262 describe_dump_object (buf, inv);
1263 }
1264 }
1265
1266 return std::string (buf.linearise (), buf.size ());
1267} 1060}
1268 1061
1269static void 1062static void
1270display_new_pickup (object *op) 1063display_new_pickup (object *op)
1271{ 1064{
1377} 1170}
1378 1171
1379int 1172int
1380command_search_items (object *op, char *params) 1173command_search_items (object *op, char *params)
1381{ 1174{
1382 char buf[MAX_BUF];
1383
1384 if (params == NULL) 1175 if (params == NULL)
1385 { 1176 {
1386 if (op->contr->search_str[0] == '\0') 1177 if (op->contr->search_str[0] == '\0')
1387 { 1178 {
1388 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); 1179 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1391 return 1; 1182 return 1;
1392 } 1183 }
1393 1184
1394 op->contr->search_str[0] = '\0'; 1185 op->contr->search_str[0] = '\0';
1395 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1186 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1396 op->update_stats (); 1187 op->contr->queue_stats_update ();
1397 return 1; 1188 return 1;
1398 } 1189 }
1399 1190
1400 if (strlen (params) >= MAX_BUF) 1191 if (strlen (params) >= sizeof (op->contr->search_str))
1401 { 1192 {
1402 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1193 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1403 return 1; 1194 return 1;
1404 } 1195 }
1405 1196
1406 strcpy (op->contr->search_str, params); 1197 strcpy (op->contr->search_str, params);
1407 sprintf (buf, "Now searching for '%s'.", op->contr->search_str); 1198 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1408 new_draw_info (NDI_UNIQUE, 0, op, buf); 1199 op->contr->queue_stats_update ();
1409 op->update_stats ();
1410 1200
1411 return 1; 1201 return 1;
1412} 1202}
1413 1203
1204int
1205command_unlock (object *op, char *params)
1206{
1207 /* if the unlock command typed with nothing, unlock everything,
1208 * this might be bad
1209 */
1210 if (params == NULL)
1211 {
1212 for (object *item = op->inv; item; item = item->below)
1213 {
1214 item->clr_flag (FLAG_INV_LOCKED);
1215 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1216 esrv_update_item (UPD_FLAGS, op, item);
1217 }
1218 return 0;
1219 }
1220
1221 /* if the unlock command is used with a param,
1222 * unlock what matches. i.e. unlock material, should unlock all the materials
1223 */
1224 for (object *item = op->inv; item; item = item->below)
1225 if (item->name.contains (params))
1226 {
1227 item->clr_flag (FLAG_INV_LOCKED);
1228 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1229 esrv_update_item (UPD_FLAGS, op, item);
1230 }
1231
1232 return 0;
1233}
1234
1235int
1236command_lock (object *op, char *params)
1237{
1238 /* if the lock command is typed by itself, lock everything
1239 */
1240 if (params == NULL)
1241 {
1242 for (object *item = op->inv; item; item = item->below)
1243 {
1244 item->set_flag (FLAG_INV_LOCKED);
1245 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1246 esrv_update_item (UPD_FLAGS, op, item);
1247 }
1248 return 0;
1249 }
1250
1251 /* if the lock command is used with a param, lock what matches.
1252 * i.e. lock material, should lock all the materials
1253 */
1254 for (object *item = op->inv; item; item = item->below)
1255 if (item->name.contains (params))
1256 {
1257 item->set_flag (FLAG_INV_LOCKED);
1258 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1259 esrv_update_item (UPD_FLAGS, op, item);
1260 }
1261
1262 return 0;
1263}
1264
1265/* op should be a player, params is any params.
1266 * If no params given, we print out the currently marked object.
1267 * otherwise, try to find a matching object - try best match first.
1268 */
1269int
1270command_mark (object *op, char *params)
1271{
1272 if (!params)
1273 {
1274 if (object *mark = op->mark ())
1275 op->statusmsg (format ("%s is marked.", query_name (mark)));
1276 else
1277 op->failmsg ("You have no marked object.");
1278 }
1279 else
1280 {
1281 if (object *mark = find_best_object_match (op, params))
1282 {
1283 op->contr->mark = mark;
1284 op->statusmsg (format ("Marked item %s", query_name (mark)));
1285 }
1286 else
1287 op->failmsgf ("Could not find an object that matches %s", params);
1288 }
1289
1290 return 0; /*shouldnt get here */
1291}
1292

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines