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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.100 by root, Mon Oct 19 21:48:49 2009 UTC vs.
Revision 1.134 by root, Sat Nov 17 23:40:03 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 10 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the Affero GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 20 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 21 * <http://www.gnu.org/licenses/>.
21 * 22 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25/* 26/*
26 * Object (handling) commands 27 * Object (handling) commands
27 */ 28 */
28 29
29#include <global.h> 30#include <global.h>
30#include <loader.h>
31#include <skills.h> 31#include <skills.h>
32#include <sproto.h> 32#include <sproto.h>
33#include <living.h> 33#include <living.h>
34#include <math.h>
35 34
36/* 35/*
37 * Object id parsing functions 36 * Object id parsing functions
38 */ 37 */
39 38
69 68
70 int tmpmatch = item_matched_string (pl, tmp, params); 69 int tmpmatch = item_matched_string (pl, tmp, params);
71 70
72 if (tmpmatch > match_val) 71 if (tmpmatch > match_val)
73 { 72 {
74 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 73 if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED]))
75 continue; 74 continue;
76 75
77 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 76 if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED]))
78 continue; 77 continue;
79 78
80 match_val = tmpmatch; 79 match_val = tmpmatch;
81 best = tmp; 80 best = tmp;
82 } 81 }
138 137
139 skill = find_skill_by_name_fuzzy (pl, params); 138 skill = find_skill_by_name_fuzzy (pl, params);
140 139
141 if (!skill) 140 if (!skill)
142 { 141 {
143 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
144 return 0; 143 return 0;
145 } 144 }
146 145
147 pl->change_skill (0); 146 pl->apply (skill);
148 apply_special (pl, skill, AP_APPLY);
149 return 1; 147 return 1;
150} 148}
151 149
152/* A little special because we do want to pass the full params along 150/* A little special because we do want to pass the full params along
153 * as it includes the object to throw. 151 * as it includes the object to throw.
154 */ 152 */
155int 153int
156command_throw (object *op, char *params) 154command_throw (object *op, char *params)
157{ 155{
158 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) 156 if (object *skop = find_skill_by_name (op, shstr_throwing))
159 return do_skill (op, op, skop, op->facing, params); 157 return do_skill (op, op, skop, op->facing, params);
160 else 158 else
161 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 159 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
162 160
163 return 0; 161 return 0;
164} 162}
165 163
166int 164int
192 190
193 while (*params == ' ') 191 while (*params == ' ')
194 params++; 192 params++;
195 193
196 if (object *inv = find_best_apply_object_match (op, params, aflag)) 194 if (object *inv = find_best_apply_object_match (op, params, aflag))
197 player_apply (op, inv, aflag, 0); 195 op->apply (inv, aflag);
198 else 196 else
199 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 197 op->failmsgf ("Could not find any match to the %s.", params);
200 } 198 }
201 199
202 return 0; 200 return 0;
203} 201}
204 202
212 * not need to use split_ob and stuff. 210 * not need to use split_ob and stuff.
213 */ 211 */
214int 212int
215sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 213sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
216{ 214{
217 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 215 if (!sack->flag [FLAG_APPLIED])
218 { 216 {
219 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 217 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
220 return 0; 218 return 0;
221 } 219 }
222 220
226 return 0; 224 return 0;
227 } 225 }
228 226
229 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 227 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
230 { 228 {
231 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 229 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
232 return 0; 230 return 0;
233 } 231 }
234 232
235 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 233 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
236 { 234 {
237 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 235 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
238 return 0; 236 return 0;
239 } 237 }
240 238
241 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 239 if (sack->weight_limit
240 && weight_t (sack->carrying
241 + sack->number_of ()
242 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 242 * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
243 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 243 * (100 - sack->stats.Str) / 100)
244 > sack->weight_limit)
244 { 245 {
245 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 246 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
246 return 0; 247 return 0;
247 } 248 }
248 249
251} 252}
252 253
253/* Pick up commands follow */ 254/* Pick up commands follow */
254 255
255/* pl = player (not always - monsters can use this now) 256/* pl = player (not always - monsters can use this now)
256 * op is the object to put tmp into, 257 * op is the object to put tmp into,
257 * tmp is the object to pick up, nrof is the number to 258 * tmp is the object to pick up, nrof is the number to
258 * pick up (0 means all of them) 259 * pick up (0 means all of them)
259 */ 260 */
260static void 261static void
261pick_up_object (object *pl, object *op, object *tmp, int nrof) 262pick_up_object (object *pl, object *op, object *tmp, int nrof)
262{ 263{
263 object *env = tmp->env;
264 uint32 weight, effective_weight_limit; 264 weight_t weight, effective_weight_limit;
265 int tmp_nrof = tmp->number_of (); 265 int tmp_nrof = tmp->number_of ();
266 266
267 /* IF the player is flying & trying to take the item out of a container 267 /* IF the player is flying & trying to take the item out of a container
268 * that is in his inventory, let him. tmp->env points to the container 268 * that is in his inventory, let him. tmp->env points to the container
269 * (sack, luggage, etc), tmp->env->env then points to the player (nested 269 * (sack, luggage, etc), tmp->env->env then points to the player (nested
270 * containers not allowed as of now) 270 * containers not allowed as of now)
271 */ 271 */
272 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 272 if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl)
273 { 273 {
274 pl->failmsg ("You are levitating, you can't reach the ground! " 274 pl->failmsg ("You are levitating, you can't reach the ground! "
275 "H<You have to stop levitating first, if you can, either by using your levitation skill, " 275 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
276 "or waiting till the levitation effect wears off.>"); 276 "or waiting till the levitation effect wears off.>");
277 return; 277 return;
278 } 278 }
279 279
280 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 280 if (tmp->flag [FLAG_NO_DROP])
281 return; 281 return;
282 282
283 if (nrof > tmp_nrof || nrof <= 0) 283 if (nrof > tmp_nrof || nrof <= 0)
284 nrof = tmp_nrof; 284 nrof = tmp_nrof;
285 285
297 } 297 }
298 298
299 if (!can_split (pl, tmp, nrof)) 299 if (!can_split (pl, tmp, nrof))
300 return; 300 return;
301 301
302 if (QUERY_FLAG (tmp, FLAG_UNPAID)) 302 if (tmp->flag [FLAG_UNPAID])
303 { 303 {
304 tmp->flag.reset (FLAG_UNPAID); 304 tmp->flag.reset (FLAG_UNPAID);
305 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); 305 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
306 tmp->flag.set (FLAG_UNPAID); 306 tmp->flag.set (FLAG_UNPAID);
307 } 307 }
370 goto leave; 370 goto leave;
371 } 371 }
372 else 372 else
373 { /* non container pickup */ 373 { /* non container pickup */
374 for (alt = op->inv; alt; alt = alt->below) 374 for (alt = op->inv; alt; alt = alt->below)
375 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && 375 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] &&
376 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) 376 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
377 break; /* perfect match */ 377 break; /* perfect match */
378 378
379 if (!alt) 379 if (!alt)
380 for (alt = op->inv; alt; alt = alt->below) 380 for (alt = op->inv; alt; alt = alt->below)
381 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 381 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count))
382 break; /* General container comes next */ 382 break; /* General container comes next */
383 383
384 if (!alt) 384 if (!alt)
385 alt = op; /* No free containers */ 385 alt = op; /* No free containers */
386 } 386 }
396#ifdef PICKUP_DEBUG 396#ifdef PICKUP_DEBUG
397 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 397 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
398#endif 398#endif
399 399
400 /* startequip items are not allowed to be put into containers: */ 400 /* startequip items are not allowed to be put into containers: */
401 if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 401 if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP])
402 { 402 {
403 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); 403 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
404 goto leave; 404 goto leave;
405 } 405 }
406 406
450 450
451 /* Makes processing easier */ 451 /* Makes processing easier */
452 if (params && *params == '\0') 452 if (params && *params == '\0')
453 params = 0; 453 params = 0;
454 454
455 int cnt = MAX_ITEM_PER_DROP; 455 int cnt = MAX_ITEM_PER_ACTION;
456 456
457 while (tmp) 457 while (tmp)
458 { 458 {
459 next = tmp->below; 459 next = tmp->below;
460 460
504 504
505 return 0; 505 return 0;
506} 506}
507 507
508/* 508/*
509 * This function was part of drop, now is own function. 509 * This function was part of drop, now is own function.
510 * Player 'op' tries to put object 'tmp' into sack 'sack', 510 * Player 'op' tries to put object 'tmp' into sack 'sack',
511 * if nrof is non zero, then nrof objects is tried to put into sack. 511 * if nrof is non zero, then nrof objects is tried to put into sack.
512 * 512 *
513 * Note that the 'sack' in question can now be a transport, 513 * Note that the 'sack' in question can now be a transport,
514 * so this function isn't named very good anymore. 514 * so this function isn't named very good anymore.
515 */ 515 */
516void 516void
517put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 517put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
518{ 518{
519 object *tmp2, *sack2; 519 object *tmp2;
520 char buf[MAX_BUF]; 520 char buf[MAX_BUF];
521 521
522 if (sack == tmp) 522 if (sack == tmp)
523 return; /* Can't put an object in itself */ 523 return; /* Can't put an object in itself */
524 524
525 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP)) 525 if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP])
526 { 526 {
527 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 527 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
528 return; 528 return;
529 } 529 }
530 530
532 { 532 {
533 /* Eneq(@csd.uu.se): If the object to be dropped is a container 533 /* Eneq(@csd.uu.se): If the object to be dropped is a container
534 * we instead move the contents of that container into the active 534 * we instead move the contents of that container into the active
535 * container, this is only done if the object has something in it. 535 * container, this is only done if the object has something in it.
536 */ 536 */
537 sack2 = tmp;
538 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); 537 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
539 538
540 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 539 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
541 { 540 {
542 tmp = tmp2->below; 541 tmp = tmp2->below;
558 * already checked this. 557 * already checked this.
559 */ 558 */
560 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 559 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
561 return; 560 return;
562 561
563 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 562 if (tmp->flag [FLAG_APPLIED])
564 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 563 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
565 return; 564 return;
566 565
567 /* we want to put some portion of the item into the container */ 566 /* we want to put some portion of the item into the container */
568 if (!can_split (op, tmp, nrof)) 567 if (!can_split (op, tmp, nrof))
569 return; 568 return;
570 569
571 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 570 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
572 sack->insert (tmp); 571 sack->insert (tmp);
573}
574
575/*
576 * This function was part of drop, now is own function.
577 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
578 * nrof objects is tried to dropped.
579 * This is used when dropping objects onto the floor.
580 */
581void
582drop_object (object *op, object *tmp, uint32 nrof)
583{
584 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
585 return;
586
587 if (QUERY_FLAG (tmp, FLAG_APPLIED))
588 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
589 return; /* can't unapply it */
590
591 /* We are only dropping some of the items. We split the current object
592 * off
593 */
594 if (!can_split (op, tmp, nrof))
595 return;
596
597 drop_object (op, tmp);
598
599 if (!tmp->destroyed () && !tmp->is_inserted ())
600 {
601 // if nothing happened with the object we give it back
602 op->insert (tmp);
603 }
604} 572}
605 573
606/* In contrast to drop_object (op, tmp, nrof) above this function takes the 574/* In contrast to drop_object (op, tmp, nrof) above this function takes the
607 * already split off object, and feeds it to the event handlers and does 575 * already split off object, and feeds it to the event handlers and does
608 * other magic with it. 576 * other magic with it.
620 return; 588 return;
621 589
622 if (obj->destroyed () || obj->is_inserted ()) 590 if (obj->destroyed () || obj->is_inserted ())
623 return; 591 return;
624 592
625 if (QUERY_FLAG (obj, FLAG_STARTEQUIP)) 593 if (obj->flag [FLAG_STARTEQUIP])
626 { 594 {
627 dropper->statusmsg (format ("You drop the %s.", query_name (obj))); 595 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
628 dropper->statusmsg ("The god who lent it to you retrieves it."); 596 dropper->statusmsg ("The god who lent it to you retrieves it.");
629 597
630 obj->destroy (); 598 obj->destroy ();
639 return; 607 return;
640 608
641 if (obj->destroyed () || obj->is_inserted ()) 609 if (obj->destroyed () || obj->is_inserted ())
642 return; 610 return;
643 611
644 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY) 612 if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY)
645 if (!sell_item (obj, dropper)) 613 if (!sell_item (obj, dropper))
646 return; 614 return;
615
616 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
617 return;
647 618
648 /* If nothing special happened with this object, the default action is to 619 /* If nothing special happened with this object, the default action is to
649 * insert it below the dropper: 620 * insert it below the dropper:
650 */ 621 */
651 622
652 obj->x = dropper->x; 623 obj->x = dropper->x;
653 obj->y = dropper->y; 624 obj->y = dropper->y;
654 625
655 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); 626 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
627}
628
629/*
630 * This function was part of drop, now is own function.
631 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
632 * nrof objects are tried to drop.
633 * This is used when dropping objects onto the floor.
634 */
635void
636drop_object (object *op, object *tmp, uint32 nrof)
637{
638 if (tmp->flag [FLAG_NO_DROP])
639 return;
640
641 if (tmp->flag [FLAG_APPLIED])
642 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
643 return; /* can't unapply it */
644
645 /* We are only dropping some of the items. We split the current object
646 * off
647 */
648 if (!can_split (op, tmp, nrof))
649 return;
650
651 drop_object (op, tmp);
652
653 if (!tmp->destroyed () && !tmp->is_inserted ())
654 {
655 // if nothing happened with the object we give it back
656 op->insert (tmp);
657 }
656} 658}
657 659
658void 660void
659drop (object *op, object *tmp) 661drop (object *op, object *tmp)
660{ 662{
673 */ 675 */
674 tmp->destroy (); 676 tmp->destroy ();
675 return; 677 return;
676 } 678 }
677 else 679 else
678 {
679 while (tmp && tmp->invisible) 680 while (tmp && tmp->invisible)
680 tmp = tmp->below; 681 tmp = tmp->below;
681 }
682 } 682 }
683 683
684 if (tmp == NULL) 684 if (!tmp)
685 { 685 {
686 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 686 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
687 return; 687 return;
688 } 688 }
689 689
690 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 690 if (tmp->flag [FLAG_INV_LOCKED])
691 { 691 {
692 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 692 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
693 return; 693 return;
694 } 694 }
695 695
696 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 696 if (tmp->flag [FLAG_NO_DROP])
697 { 697 {
698#if 0 698#if 0
699 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 699 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
700 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 700 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
701#endif 701#endif
738 } 738 }
739 739
740 object *curinv = op->inv; 740 object *curinv = op->inv;
741 object *nextinv; 741 object *nextinv;
742 742
743 /* 743 /*
744 This is the default. Drops everything not locked or considered 744 This is the default. Drops everything not locked or considered
745 not something that should be dropped. 745 not something that should be dropped.
746 */ 746 */
747 /* 747 /*
748 Care must be taken that the next item pointer is not to money as 748 Care must be taken that the next item pointer is not to money as
749 the drop() routine will do unknown things to it when dropping 749 the drop() routine will do unknown things to it when dropping
750 in a shop. --Tero.Pelander@utu.fi 750 in a shop. --Tero.Pelander@utu.fi
751 */ 751 */
752
753 int cnt = MAX_ITEM_PER_DROP; 752 int cnt = MAX_ITEM_PER_ACTION;
754 753
755 if (!params) 754 if (!params)
756 { 755 {
757 while (curinv) 756 while (curinv)
758 { 757 {
759 nextinv = curinv->below; 758 nextinv = curinv->below;
760 759
761 while (nextinv && nextinv->type == MONEY) 760 while (nextinv && nextinv->type == MONEY)
762 nextinv = nextinv->below; 761 nextinv = nextinv->below;
763 762
764 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 763 if (!curinv->flag [FLAG_INV_LOCKED]
765 curinv->type != FOOD && curinv->type != KEY && 764 && !curinv->invisible
766 curinv->type != SPECIAL_KEY && curinv->type != GEM && 765 && curinv->type != MONEY
767 !curinv->invisible && (curinv->type != CONTAINER || op->container_ () != curinv)) 766 && curinv->type != FOOD
767 && curinv->type != KEY
768 && curinv->type != SPECIAL_KEY
769 && curinv->type != GEM
770 && curinv->type != CONTAINER)
768 { 771 {
769 drop (op, curinv); 772 drop (op, curinv);
770 if (--cnt <= 0) break; 773 if (--cnt <= 0) break;
771 } 774 }
772 775
780 nextinv = curinv->below; 783 nextinv = curinv->below;
781 784
782 while (nextinv && nextinv->type == MONEY) 785 while (nextinv && nextinv->type == MONEY)
783 nextinv = nextinv->below; 786 nextinv = nextinv->below;
784 787
785 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 788 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
786 { 789 {
787 drop (op, curinv); 790 drop (op, curinv);
788 if (--cnt <= 0) break; 791 if (--cnt <= 0) break;
789 } 792 }
790 793
798 nextinv = curinv->below; 801 nextinv = curinv->below;
799 802
800 while (nextinv && nextinv->type == MONEY) 803 while (nextinv && nextinv->type == MONEY)
801 nextinv = nextinv->below; 804 nextinv = nextinv->below;
802 805
803 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 806 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
804 { 807 {
805 drop (op, curinv); 808 drop (op, curinv);
806 if (--cnt <= 0) break; 809 if (--cnt <= 0) break;
807 } 810 }
808 811
816 nextinv = curinv->below; 819 nextinv = curinv->below;
817 820
818 while (nextinv && nextinv->type == MONEY) 821 while (nextinv && nextinv->type == MONEY)
819 nextinv = nextinv->below; 822 nextinv = nextinv->below;
820 823
821 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 824 if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED])
822 { 825 {
823 switch (curinv->type) 826 switch (curinv->type)
824 { 827 {
825 case HORN: 828 case HORN:
826 case BOOK: 829 case BOOK:
866 * <cnt> can be a 0 pointer or a pointer to the maximum number of 869 * <cnt> can be a 0 pointer or a pointer to the maximum number of
867 * drop operations to perform. 870 * drop operations to perform.
868 * 871 *
869 * Returns true if at least one item was dropped. 872 * Returns true if at least one item was dropped.
870 */ 873 */
871bool 874static bool
872drop_vector (object *dropper, vector<object *> &objs, int *cnt) 875drop_vector (object *dropper, vector<object *> &objs, int *cnt)
873{ 876{
874 vector<object *>::iterator i; 877 vector<object *>::iterator i;
875 878
876 bool did_one = false; 879 bool did_one = false;
890 */ 893 */
891int 894int
892command_drop (object *op, char *params) 895command_drop (object *op, char *params)
893{ 896{
894 object *tmp, *next; 897 object *tmp, *next;
895 int did_one = 0;
896 898
897 if (!params) 899 if (!params)
898 { 900 {
899 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 901 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
900 return 0; 902 return 0;
904 vector<object *> matched_objs; 906 vector<object *> matched_objs;
905 907
906 for (tmp = op->inv; tmp; tmp = next) 908 for (tmp = op->inv; tmp; tmp = next)
907 { 909 {
908 next = tmp->below; 910 next = tmp->below;
909 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 911 if (tmp->flag [FLAG_NO_DROP] || tmp->invisible)
910 continue; 912 continue;
911 913
912 if (item_matched_string (op, tmp, params)) 914 if (item_matched_string (op, tmp, params))
913 matched_objs.push_back (tmp); 915 matched_objs.push_back (tmp);
914 } 916 }
915 917
916 int cnt = MAX_ITEM_PER_DROP; 918 int cnt = MAX_ITEM_PER_ACTION;
917 919
918 if (!drop_vector (op, matched_objs, &cnt)) 920 if (!drop_vector (op, matched_objs, &cnt))
919 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 921 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
920 922
921 if (cnt <= 0) 923 if (cnt <= 0)
949 } 951 }
950 952
951 return 0; 953 return 0;
952} 954}
953 955
954/* op should be a player.
955 * we return the object the player has marked with the 'mark' command
956 * below. If no match is found (or object has changed), we return
957 * NULL. We leave it up to the calling function to print messages if
958 * nothing is found.
959 */
960object *
961find_marked_object (object *op)
962{
963 object *tmp;
964
965 if (!op || !op->contr)
966 return NULL;
967
968 if (!op->contr->mark)
969 {
970/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
971 return 0;
972 }
973
974 /* This may seem like overkill, but we need to make sure that they
975 * player hasn't dropped the item. We use count on the off chance that
976 * an item got reincarnated at some point.
977 */
978 for (tmp = op->inv; tmp; tmp = tmp->below)
979 {
980 if (tmp->invisible)
981 continue;
982
983 if (tmp == op->contr->mark)
984 {
985 if (!tmp->destroyed ())
986 return tmp;
987 else
988 {
989 op->contr->mark = 0;
990/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
991 return 0;
992 }
993 }
994 }
995
996 return 0;
997}
998
999std::string 956std::string
1000object::describe_monster (object *who) 957object::describe_monster (object *who)
1001{ 958{
1002 dynbuf_text buf (512, 512); 959 dynbuf_text buf (512, 512);
1003 960
1004 object *mon = head ? head : this; 961 object *mon = head ? head : this;
1005 962
1006 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 963 if (mon->flag [FLAG_UNDEAD])
1007 buf << "It is an undead force.\r"; 964 buf << "It is an undead force.\r";
1008 965
1009 if (mon->level > who->level) 966 if (mon->level > who->level)
1010 buf << "It is likely more powerful than you.\r"; 967 buf << "It is likely more powerful than you.\r";
1011 else if (mon->level < who->level) 968 else if (mon->level < who->level)
1068 case SHIELD: 1025 case SHIELD:
1069 case BOOTS: 1026 case BOOTS:
1070 case GLOVES: 1027 case GLOVES:
1071 case AMULET: 1028 case AMULET:
1072 case GIRDLE: 1029 case GIRDLE:
1030 case RANGED:
1073 case BOW: 1031 case BOW:
1074 case ARROW: 1032 case ARROW:
1075 case CLOAK: 1033 case CLOAK:
1076 case FOOD: 1034 case FOOD:
1077 case DRINK: 1035 case DRINK:
1098 */ 1056 */
1099void 1057void
1100examine_monster (object *op, object *tmp) 1058examine_monster (object *op, object *tmp)
1101{ 1059{
1102 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1060 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1103}
1104
1105static void
1106describe_dump_object (dynbuf &buf, object *ob)
1107{
1108 char *txt = dump_object (ob);
1109 for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r';
1110 buf << "\n" << txt << "\n";
1111
1112 if (!ob->is_arch ())
1113 describe_dump_object (buf, ob->arch);
1114}
1115
1116std::string
1117object::describe (object *who)
1118{
1119 dynbuf_text buf (1024, 1024);
1120
1121 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1122
1123 if (custom_name)
1124 buf.printf ("You call it %s.\r", &custom_name);
1125
1126 switch (type)
1127 {
1128 case SPELLBOOK:
1129 if (flag [FLAG_IDENTIFIED] && inv)
1130 buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1131 break;
1132
1133 case BOOK:
1134 if (msg)
1135 buf << "Something is written in it.\r";
1136 break;
1137
1138 case CONTAINER:
1139 if (race)
1140 {
1141 if (weight_limit && stats.Str < 100)
1142 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1143 &race, weight_limit / (10.0 * (100 - stats.Str)));
1144 else
1145 buf.printf ("It can hold only %s.\r", &race);
1146 }
1147 else if (weight_limit && stats.Str < 100)
1148 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1149 break;
1150
1151 case WAND:
1152 if (flag [FLAG_IDENTIFIED])
1153 buf.printf ("It has %d charges left.\r", stats.food);
1154 break;
1155 }
1156
1157 if (materialname && !msg)
1158 buf << (nrof > 1 ? "They are made of " : "It is made of ")
1159 << materialname
1160 << '\r';
1161
1162 if (who)
1163 /* Where to wear this item */
1164 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1165 if (slot[i].info)
1166 {
1167 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1168
1169 if (slot[i].info < -1 && who->slot[i].info)
1170 buf.printf ("(%d)", -slot[i].info);
1171
1172 buf << ".\r";
1173 }
1174
1175 if (weight)
1176 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1177
1178 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1179 {
1180 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1181
1182 if (is_in_shop (who))
1183 {
1184 if (flag [FLAG_UNPAID])
1185 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1186 else
1187 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1188 }
1189 }
1190
1191 if (flag [FLAG_MONSTER])
1192 buf << describe_monster (who);
1193
1194 /* Is this item buildable? */
1195 if (flag [FLAG_IS_BUILDABLE])
1196 buf << "This is a buildable item.\r";
1197
1198 /* Does the object have a message? Don't show message for all object
1199 * types - especially if the first entry is a match
1200 */
1201 if (msg)
1202 {
1203 if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1204 {
1205 buf << '\r';
1206
1207 /* This is just a hack so when identifying the items, we print
1208 * out the extra message
1209 */
1210 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1211 buf << "The object has a story:\r";
1212
1213 buf << msg << '\n';
1214 }
1215 }
1216 else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1217 && (type == SPELLBOOK || type == ROD || type == WAND
1218 || type == ROD || type == POTION || type == SCROLL))
1219 // for spellbooks and other stuff that contains spells, print the spell message,
1220 // unless the object has a custom message handled above.
1221 buf << '\r' << inv->msg << '\n';
1222
1223 // try to display the duration for some potions and scrolls
1224 // this includes change ability potions and group spells,
1225 // but does not handle protection potions
1226 if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1227 && (type == POTION || type == SCROLL))
1228 {
1229 object *spell = inv;
1230
1231 if (spell->subtype == SP_PARTY_SPELL)
1232 spell = spell->other_arch;
1233
1234 if (spell->subtype == SP_CHANGE_ABILITY)
1235 buf.printf ("\nH<The effect will last about %.10g seconds.>",
1236 TICK2TIME (change_ability_duration (spell, this)));
1237 }
1238
1239 // Display a hint about inscribable items [empty books]
1240 // This includes the amount of text they can hold.
1241 if (type == INSCRIBABLE)
1242 {
1243 if (other_arch && other_arch->type == SCROLL)
1244 buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>");
1245 else
1246 buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>",
1247 weight_limit);
1248 }
1249
1250 buf << '\n';
1251
1252 // the dungeon master additionally gets a complete dump
1253 if (who && who->flag [FLAG_WIZLOOK])
1254 {
1255 buf << "\nT<Object>\n";
1256 describe_dump_object (buf, this);
1257
1258 if (inv)
1259 {
1260 buf << "\nT<Top Inventory>\n";
1261 describe_dump_object (buf, inv);
1262 }
1263 }
1264
1265 return std::string (buf.linearise (), buf.size ());
1266} 1061}
1267 1062
1268static void 1063static void
1269display_new_pickup (object *op) 1064display_new_pickup (object *op)
1270{ 1065{
1376} 1171}
1377 1172
1378int 1173int
1379command_search_items (object *op, char *params) 1174command_search_items (object *op, char *params)
1380{ 1175{
1381 char buf[MAX_BUF];
1382
1383 if (params == NULL) 1176 if (params == NULL)
1384 { 1177 {
1385 if (op->contr->search_str[0] == '\0') 1178 if (op->contr->search_str[0] == '\0')
1386 { 1179 {
1387 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); 1180 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1390 return 1; 1183 return 1;
1391 } 1184 }
1392 1185
1393 op->contr->search_str[0] = '\0'; 1186 op->contr->search_str[0] = '\0';
1394 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1187 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1395 op->update_stats (); 1188 op->contr->queue_stats_update ();
1396 return 1; 1189 return 1;
1397 } 1190 }
1398 1191
1399 if (strlen (params) >= MAX_BUF) 1192 if (strlen (params) >= sizeof (op->contr->search_str))
1400 { 1193 {
1401 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1194 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1402 return 1; 1195 return 1;
1403 } 1196 }
1404 1197
1405 strcpy (op->contr->search_str, params); 1198 strcpy (op->contr->search_str, params);
1406 sprintf (buf, "Now searching for '%s'.", op->contr->search_str); 1199 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1407 new_draw_info (NDI_UNIQUE, 0, op, buf); 1200 op->contr->queue_stats_update ();
1408 op->update_stats ();
1409 1201
1410 return 1; 1202 return 1;
1411} 1203}
1412 1204
1205int
1206command_unlock (object *op, char *params)
1207{
1208 /* if the unlock command typed with nothing, unlock everything,
1209 * this might be bad
1210 */
1211 if (params == NULL)
1212 {
1213 for (object *item = op->inv; item; item = item->below)
1214 {
1215 item->clr_flag (FLAG_INV_LOCKED);
1216 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1217 esrv_update_item (UPD_FLAGS, op, item);
1218 }
1219 return 0;
1220 }
1221
1222 /* if the unlock command is used with a param,
1223 * unlock what matches. i.e. unlock material, should unlock all the materials
1224 */
1225 for (object *item = op->inv; item; item = item->below)
1226 if (item->name.contains (params))
1227 {
1228 item->clr_flag (FLAG_INV_LOCKED);
1229 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1230 esrv_update_item (UPD_FLAGS, op, item);
1231 }
1232
1233 return 0;
1234}
1235
1236int
1237command_lock (object *op, char *params)
1238{
1239 /* if the lock command is typed by itself, lock everything
1240 */
1241 if (params == NULL)
1242 {
1243 for (object *item = op->inv; item; item = item->below)
1244 {
1245 item->set_flag (FLAG_INV_LOCKED);
1246 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1247 esrv_update_item (UPD_FLAGS, op, item);
1248 }
1249 return 0;
1250 }
1251
1252 /* if the lock command is used with a param, lock what matches.
1253 * i.e. lock material, should lock all the materials
1254 */
1255 for (object *item = op->inv; item; item = item->below)
1256 if (item->name.contains (params))
1257 {
1258 item->set_flag (FLAG_INV_LOCKED);
1259 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1260 esrv_update_item (UPD_FLAGS, op, item);
1261 }
1262
1263 return 0;
1264}
1265
1266/* op should be a player, params is any params.
1267 * If no params given, we print out the currently marked object.
1268 * otherwise, try to find a matching object - try best match first.
1269 */
1270int
1271command_mark (object *op, char *params)
1272{
1273 if (!params)
1274 {
1275 if (object *mark = op->mark ())
1276 op->statusmsg (format ("%s is marked.", query_name (mark)));
1277 else
1278 op->failmsg ("You have no marked object.");
1279 }
1280 else
1281 {
1282 if (object *mark = find_best_object_match (op, params))
1283 {
1284 op->contr->mark = mark;
1285 op->statusmsg (format ("Marked item %s", query_name (mark)));
1286 }
1287 else
1288 op->failmsgf ("Could not find an object that matches %s", params);
1289 }
1290
1291 return 0; /*shouldnt get here */
1292}
1293

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