1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | /* |
26 | /* |
26 | * Object (handling) commands |
27 | * Object (handling) commands |
… | |
… | |
67 | |
68 | |
68 | int tmpmatch = item_matched_string (pl, tmp, params); |
69 | int tmpmatch = item_matched_string (pl, tmp, params); |
69 | |
70 | |
70 | if (tmpmatch > match_val) |
71 | if (tmpmatch > match_val) |
71 | { |
72 | { |
72 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
73 | if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED])) |
73 | continue; |
74 | continue; |
74 | |
75 | |
75 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
76 | if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED])) |
76 | continue; |
77 | continue; |
77 | |
78 | |
78 | match_val = tmpmatch; |
79 | match_val = tmpmatch; |
79 | best = tmp; |
80 | best = tmp; |
80 | } |
81 | } |
… | |
… | |
136 | |
137 | |
137 | skill = find_skill_by_name_fuzzy (pl, params); |
138 | skill = find_skill_by_name_fuzzy (pl, params); |
138 | |
139 | |
139 | if (!skill) |
140 | if (!skill) |
140 | { |
141 | { |
141 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
142 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params); |
142 | return 0; |
143 | return 0; |
143 | } |
144 | } |
144 | |
145 | |
145 | pl->change_skill (0); |
146 | pl->apply (skill); |
146 | apply_special (pl, skill, AP_APPLY); |
|
|
147 | return 1; |
147 | return 1; |
148 | } |
148 | } |
149 | |
149 | |
150 | /* A little special because we do want to pass the full params along |
150 | /* A little special because we do want to pass the full params along |
151 | * as it includes the object to throw. |
151 | * as it includes the object to throw. |
152 | */ |
152 | */ |
153 | int |
153 | int |
154 | command_throw (object *op, char *params) |
154 | command_throw (object *op, char *params) |
155 | { |
155 | { |
156 | if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) |
156 | if (object *skop = find_skill_by_name (op, shstr_throwing)) |
157 | return do_skill (op, op, skop, op->facing, params); |
157 | return do_skill (op, op, skop, op->facing, params); |
158 | else |
158 | else |
159 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
159 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill."); |
160 | |
160 | |
161 | return 0; |
161 | return 0; |
162 | } |
162 | } |
163 | |
163 | |
164 | int |
164 | int |
… | |
… | |
190 | |
190 | |
191 | while (*params == ' ') |
191 | while (*params == ' ') |
192 | params++; |
192 | params++; |
193 | |
193 | |
194 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
194 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
195 | player_apply (op, inv, aflag, 0); |
195 | op->apply (inv, aflag); |
196 | else |
196 | else |
197 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
197 | op->failmsgf ("Could not find any match to the %s.", params); |
198 | } |
198 | } |
199 | |
199 | |
200 | return 0; |
200 | return 0; |
201 | } |
201 | } |
202 | |
202 | |
… | |
… | |
210 | * not need to use split_ob and stuff. |
210 | * not need to use split_ob and stuff. |
211 | */ |
211 | */ |
212 | int |
212 | int |
213 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
213 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
214 | { |
214 | { |
215 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
215 | if (!sack->flag [FLAG_APPLIED]) |
216 | { |
216 | { |
217 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
217 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
218 | return 0; |
218 | return 0; |
219 | } |
219 | } |
220 | |
220 | |
… | |
… | |
234 | { |
234 | { |
235 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
235 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
236 | return 0; |
236 | return 0; |
237 | } |
237 | } |
238 | |
238 | |
239 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
239 | if (sack->weight_limit |
|
|
240 | && weight_t (sack->carrying |
|
|
241 | + sack->number_of () |
240 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
242 | * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
241 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
243 | * (100 - sack->stats.Str) / 100) |
|
|
244 | > sack->weight_limit) |
242 | { |
245 | { |
243 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
246 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
244 | return 0; |
247 | return 0; |
245 | } |
248 | } |
246 | |
249 | |
… | |
… | |
249 | } |
252 | } |
250 | |
253 | |
251 | /* Pick up commands follow */ |
254 | /* Pick up commands follow */ |
252 | |
255 | |
253 | /* pl = player (not always - monsters can use this now) |
256 | /* pl = player (not always - monsters can use this now) |
254 | * op is the object to put tmp into, |
257 | * op is the object to put tmp into, |
255 | * tmp is the object to pick up, nrof is the number to |
258 | * tmp is the object to pick up, nrof is the number to |
256 | * pick up (0 means all of them) |
259 | * pick up (0 means all of them) |
257 | */ |
260 | */ |
258 | static void |
261 | static void |
259 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
262 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
260 | { |
263 | { |
261 | object *env = tmp->env; |
|
|
262 | uint32 weight, effective_weight_limit; |
264 | weight_t weight, effective_weight_limit; |
263 | int tmp_nrof = tmp->number_of (); |
265 | int tmp_nrof = tmp->number_of (); |
264 | |
266 | |
265 | /* IF the player is flying & trying to take the item out of a container |
267 | /* IF the player is flying & trying to take the item out of a container |
266 | * that is in his inventory, let him. tmp->env points to the container |
268 | * that is in his inventory, let him. tmp->env points to the container |
267 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
269 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
268 | * containers not allowed as of now) |
270 | * containers not allowed as of now) |
269 | */ |
271 | */ |
270 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
272 | if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl) |
271 | { |
273 | { |
272 | pl->failmsg ("You are levitating, you can't reach the ground! " |
274 | pl->failmsg ("You are levitating, you can't reach the ground! " |
273 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
275 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
274 | "or waiting till the levitation effect wears off.>"); |
276 | "or waiting till the levitation effect wears off.>"); |
275 | return; |
277 | return; |
276 | } |
278 | } |
277 | |
279 | |
278 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
280 | if (tmp->flag [FLAG_NO_DROP]) |
279 | return; |
281 | return; |
280 | |
282 | |
281 | if (nrof > tmp_nrof || nrof <= 0) |
283 | if (nrof > tmp_nrof || nrof <= 0) |
282 | nrof = tmp_nrof; |
284 | nrof = tmp_nrof; |
283 | |
285 | |
… | |
… | |
295 | } |
297 | } |
296 | |
298 | |
297 | if (!can_split (pl, tmp, nrof)) |
299 | if (!can_split (pl, tmp, nrof)) |
298 | return; |
300 | return; |
299 | |
301 | |
300 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
302 | if (tmp->flag [FLAG_UNPAID]) |
301 | { |
303 | { |
302 | tmp->flag.reset (FLAG_UNPAID); |
304 | tmp->flag.reset (FLAG_UNPAID); |
303 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
305 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
304 | tmp->flag.set (FLAG_UNPAID); |
306 | tmp->flag.set (FLAG_UNPAID); |
305 | } |
307 | } |
… | |
… | |
368 | goto leave; |
370 | goto leave; |
369 | } |
371 | } |
370 | else |
372 | else |
371 | { /* non container pickup */ |
373 | { /* non container pickup */ |
372 | for (alt = op->inv; alt; alt = alt->below) |
374 | for (alt = op->inv; alt; alt = alt->below) |
373 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && |
375 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && |
374 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
376 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
375 | break; /* perfect match */ |
377 | break; /* perfect match */ |
376 | |
378 | |
377 | if (!alt) |
379 | if (!alt) |
378 | for (alt = op->inv; alt; alt = alt->below) |
380 | for (alt = op->inv; alt; alt = alt->below) |
379 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
381 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count)) |
380 | break; /* General container comes next */ |
382 | break; /* General container comes next */ |
381 | |
383 | |
382 | if (!alt) |
384 | if (!alt) |
383 | alt = op; /* No free containers */ |
385 | alt = op; /* No free containers */ |
384 | } |
386 | } |
… | |
… | |
394 | #ifdef PICKUP_DEBUG |
396 | #ifdef PICKUP_DEBUG |
395 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
397 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
396 | #endif |
398 | #endif |
397 | |
399 | |
398 | /* startequip items are not allowed to be put into containers: */ |
400 | /* startequip items are not allowed to be put into containers: */ |
399 | if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
401 | if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP]) |
400 | { |
402 | { |
401 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
403 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
402 | goto leave; |
404 | goto leave; |
403 | } |
405 | } |
404 | |
406 | |
… | |
… | |
502 | |
504 | |
503 | return 0; |
505 | return 0; |
504 | } |
506 | } |
505 | |
507 | |
506 | /* |
508 | /* |
507 | * This function was part of drop, now is own function. |
509 | * This function was part of drop, now is own function. |
508 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
510 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
509 | * if nrof is non zero, then nrof objects is tried to put into sack. |
511 | * if nrof is non zero, then nrof objects is tried to put into sack. |
510 | * |
512 | * |
511 | * Note that the 'sack' in question can now be a transport, |
513 | * Note that the 'sack' in question can now be a transport, |
512 | * so this function isn't named very good anymore. |
514 | * so this function isn't named very good anymore. |
513 | */ |
515 | */ |
514 | void |
516 | void |
515 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
517 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
516 | { |
518 | { |
517 | object *tmp2, *sack2; |
519 | object *tmp2; |
518 | char buf[MAX_BUF]; |
520 | char buf[MAX_BUF]; |
519 | |
521 | |
520 | if (sack == tmp) |
522 | if (sack == tmp) |
521 | return; /* Can't put an object in itself */ |
523 | return; /* Can't put an object in itself */ |
522 | |
524 | |
523 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP)) |
525 | if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP]) |
524 | { |
526 | { |
525 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
527 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
526 | return; |
528 | return; |
527 | } |
529 | } |
528 | |
530 | |
… | |
… | |
530 | { |
532 | { |
531 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
533 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
532 | * we instead move the contents of that container into the active |
534 | * we instead move the contents of that container into the active |
533 | * container, this is only done if the object has something in it. |
535 | * container, this is only done if the object has something in it. |
534 | */ |
536 | */ |
535 | sack2 = tmp; |
|
|
536 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
537 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
537 | |
538 | |
538 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
539 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
539 | { |
540 | { |
540 | tmp = tmp2->below; |
541 | tmp = tmp2->below; |
… | |
… | |
556 | * already checked this. |
557 | * already checked this. |
557 | */ |
558 | */ |
558 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
559 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
559 | return; |
560 | return; |
560 | |
561 | |
561 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
562 | if (tmp->flag [FLAG_APPLIED]) |
562 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
563 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
563 | return; |
564 | return; |
564 | |
565 | |
565 | /* we want to put some portion of the item into the container */ |
566 | /* we want to put some portion of the item into the container */ |
566 | if (!can_split (op, tmp, nrof)) |
567 | if (!can_split (op, tmp, nrof)) |
567 | return; |
568 | return; |
… | |
… | |
587 | return; |
588 | return; |
588 | |
589 | |
589 | if (obj->destroyed () || obj->is_inserted ()) |
590 | if (obj->destroyed () || obj->is_inserted ()) |
590 | return; |
591 | return; |
591 | |
592 | |
592 | if (QUERY_FLAG (obj, FLAG_STARTEQUIP)) |
593 | if (obj->flag [FLAG_STARTEQUIP]) |
593 | { |
594 | { |
594 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
595 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
595 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
596 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
596 | |
597 | |
597 | obj->destroy (); |
598 | obj->destroy (); |
… | |
… | |
606 | return; |
607 | return; |
607 | |
608 | |
608 | if (obj->destroyed () || obj->is_inserted ()) |
609 | if (obj->destroyed () || obj->is_inserted ()) |
609 | return; |
610 | return; |
610 | |
611 | |
611 | if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY) |
612 | if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY) |
612 | if (!sell_item (obj, dropper)) |
613 | if (!sell_item (obj, dropper)) |
613 | return; |
614 | return; |
614 | |
615 | |
615 | if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) |
616 | if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) |
616 | return; |
617 | return; |
617 | |
618 | |
618 | /* If nothing special happened with this object, the default action is to |
619 | /* If nothing special happened with this object, the default action is to |
… | |
… | |
632 | * This is used when dropping objects onto the floor. |
633 | * This is used when dropping objects onto the floor. |
633 | */ |
634 | */ |
634 | void |
635 | void |
635 | drop_object (object *op, object *tmp, uint32 nrof) |
636 | drop_object (object *op, object *tmp, uint32 nrof) |
636 | { |
637 | { |
637 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
638 | if (tmp->flag [FLAG_NO_DROP]) |
638 | return; |
639 | return; |
639 | |
640 | |
640 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
641 | if (tmp->flag [FLAG_APPLIED]) |
641 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
642 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
642 | return; /* can't unapply it */ |
643 | return; /* can't unapply it */ |
643 | |
644 | |
644 | /* We are only dropping some of the items. We split the current object |
645 | /* We are only dropping some of the items. We split the current object |
645 | * off |
646 | * off |
646 | */ |
647 | */ |
… | |
… | |
684 | { |
685 | { |
685 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
686 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
686 | return; |
687 | return; |
687 | } |
688 | } |
688 | |
689 | |
689 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
690 | if (tmp->flag [FLAG_INV_LOCKED]) |
690 | { |
691 | { |
691 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
692 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
692 | return; |
693 | return; |
693 | } |
694 | } |
694 | |
695 | |
695 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
696 | if (tmp->flag [FLAG_NO_DROP]) |
696 | { |
697 | { |
697 | #if 0 |
698 | #if 0 |
698 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
699 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
699 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
700 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
700 | #endif |
701 | #endif |
… | |
… | |
737 | } |
738 | } |
738 | |
739 | |
739 | object *curinv = op->inv; |
740 | object *curinv = op->inv; |
740 | object *nextinv; |
741 | object *nextinv; |
741 | |
742 | |
742 | /* |
743 | /* |
743 | This is the default. Drops everything not locked or considered |
744 | This is the default. Drops everything not locked or considered |
744 | not something that should be dropped. |
745 | not something that should be dropped. |
745 | */ |
746 | */ |
746 | /* |
747 | /* |
747 | Care must be taken that the next item pointer is not to money as |
748 | Care must be taken that the next item pointer is not to money as |
… | |
… | |
757 | nextinv = curinv->below; |
758 | nextinv = curinv->below; |
758 | |
759 | |
759 | while (nextinv && nextinv->type == MONEY) |
760 | while (nextinv && nextinv->type == MONEY) |
760 | nextinv = nextinv->below; |
761 | nextinv = nextinv->below; |
761 | |
762 | |
762 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) |
763 | if (!curinv->flag [FLAG_INV_LOCKED] |
|
|
764 | && !curinv->invisible |
763 | && curinv->type != MONEY |
765 | && curinv->type != MONEY |
764 | && curinv->type != FOOD |
766 | && curinv->type != FOOD |
765 | && curinv->type != KEY |
767 | && curinv->type != KEY |
766 | && curinv->type != SPECIAL_KEY |
768 | && curinv->type != SPECIAL_KEY |
767 | && curinv->type != GEM |
769 | && curinv->type != GEM |
768 | && !curinv->invisible |
770 | && curinv->type != CONTAINER) |
769 | && (curinv->type != CONTAINER || op->container_ () != curinv)) |
|
|
770 | { |
771 | { |
771 | drop (op, curinv); |
772 | drop (op, curinv); |
772 | if (--cnt <= 0) break; |
773 | if (--cnt <= 0) break; |
773 | } |
774 | } |
774 | |
775 | |
… | |
… | |
782 | nextinv = curinv->below; |
783 | nextinv = curinv->below; |
783 | |
784 | |
784 | while (nextinv && nextinv->type == MONEY) |
785 | while (nextinv && nextinv->type == MONEY) |
785 | nextinv = nextinv->below; |
786 | nextinv = nextinv->below; |
786 | |
787 | |
787 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
788 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
788 | { |
789 | { |
789 | drop (op, curinv); |
790 | drop (op, curinv); |
790 | if (--cnt <= 0) break; |
791 | if (--cnt <= 0) break; |
791 | } |
792 | } |
792 | |
793 | |
… | |
… | |
800 | nextinv = curinv->below; |
801 | nextinv = curinv->below; |
801 | |
802 | |
802 | while (nextinv && nextinv->type == MONEY) |
803 | while (nextinv && nextinv->type == MONEY) |
803 | nextinv = nextinv->below; |
804 | nextinv = nextinv->below; |
804 | |
805 | |
805 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
806 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
806 | { |
807 | { |
807 | drop (op, curinv); |
808 | drop (op, curinv); |
808 | if (--cnt <= 0) break; |
809 | if (--cnt <= 0) break; |
809 | } |
810 | } |
810 | |
811 | |
… | |
… | |
818 | nextinv = curinv->below; |
819 | nextinv = curinv->below; |
819 | |
820 | |
820 | while (nextinv && nextinv->type == MONEY) |
821 | while (nextinv && nextinv->type == MONEY) |
821 | nextinv = nextinv->below; |
822 | nextinv = nextinv->below; |
822 | |
823 | |
823 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
824 | if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED]) |
824 | { |
825 | { |
825 | switch (curinv->type) |
826 | switch (curinv->type) |
826 | { |
827 | { |
827 | case HORN: |
828 | case HORN: |
828 | case BOOK: |
829 | case BOOK: |
… | |
… | |
892 | */ |
893 | */ |
893 | int |
894 | int |
894 | command_drop (object *op, char *params) |
895 | command_drop (object *op, char *params) |
895 | { |
896 | { |
896 | object *tmp, *next; |
897 | object *tmp, *next; |
897 | int did_one = 0; |
|
|
898 | |
898 | |
899 | if (!params) |
899 | if (!params) |
900 | { |
900 | { |
901 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
901 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
902 | return 0; |
902 | return 0; |
… | |
… | |
906 | vector<object *> matched_objs; |
906 | vector<object *> matched_objs; |
907 | |
907 | |
908 | for (tmp = op->inv; tmp; tmp = next) |
908 | for (tmp = op->inv; tmp; tmp = next) |
909 | { |
909 | { |
910 | next = tmp->below; |
910 | next = tmp->below; |
911 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
911 | if (tmp->flag [FLAG_NO_DROP] || tmp->invisible) |
912 | continue; |
912 | continue; |
913 | |
913 | |
914 | if (item_matched_string (op, tmp, params)) |
914 | if (item_matched_string (op, tmp, params)) |
915 | matched_objs.push_back (tmp); |
915 | matched_objs.push_back (tmp); |
916 | } |
916 | } |
… | |
… | |
951 | } |
951 | } |
952 | |
952 | |
953 | return 0; |
953 | return 0; |
954 | } |
954 | } |
955 | |
955 | |
956 | /* op should be a player. |
|
|
957 | * we return the object the player has marked with the 'mark' command |
|
|
958 | * below. If no match is found (or object has changed), we return |
|
|
959 | * NULL. We leave it up to the calling function to print messages if |
|
|
960 | * nothing is found. |
|
|
961 | */ |
|
|
962 | object * |
|
|
963 | find_marked_object (object *op) |
|
|
964 | { |
|
|
965 | object *tmp; |
|
|
966 | |
|
|
967 | if (!op || !op->contr) |
|
|
968 | return NULL; |
|
|
969 | |
|
|
970 | if (!op->contr->mark) |
|
|
971 | { |
|
|
972 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
|
|
973 | return 0; |
|
|
974 | } |
|
|
975 | |
|
|
976 | /* This may seem like overkill, but we need to make sure that they |
|
|
977 | * player hasn't dropped the item. We use count on the off chance that |
|
|
978 | * an item got reincarnated at some point. |
|
|
979 | */ |
|
|
980 | for (tmp = op->inv; tmp; tmp = tmp->below) |
|
|
981 | { |
|
|
982 | if (tmp->invisible) |
|
|
983 | continue; |
|
|
984 | |
|
|
985 | if (tmp == op->contr->mark) |
|
|
986 | { |
|
|
987 | if (!tmp->destroyed ()) |
|
|
988 | return tmp; |
|
|
989 | else |
|
|
990 | { |
|
|
991 | op->contr->mark = 0; |
|
|
992 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
|
|
993 | return 0; |
|
|
994 | } |
|
|
995 | } |
|
|
996 | } |
|
|
997 | |
|
|
998 | return 0; |
|
|
999 | } |
|
|
1000 | |
|
|
1001 | std::string |
956 | std::string |
1002 | object::describe_monster (object *who) |
957 | object::describe_monster (object *who) |
1003 | { |
958 | { |
1004 | dynbuf_text buf (512, 512); |
959 | dynbuf_text buf (512, 512); |
1005 | |
960 | |
1006 | object *mon = head ? head : this; |
961 | object *mon = head ? head : this; |
1007 | |
962 | |
1008 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
963 | if (mon->flag [FLAG_UNDEAD]) |
1009 | buf << "It is an undead force.\r"; |
964 | buf << "It is an undead force.\r"; |
1010 | |
965 | |
1011 | if (mon->level > who->level) |
966 | if (mon->level > who->level) |
1012 | buf << "It is likely more powerful than you.\r"; |
967 | buf << "It is likely more powerful than you.\r"; |
1013 | else if (mon->level < who->level) |
968 | else if (mon->level < who->level) |
… | |
… | |
1070 | case SHIELD: |
1025 | case SHIELD: |
1071 | case BOOTS: |
1026 | case BOOTS: |
1072 | case GLOVES: |
1027 | case GLOVES: |
1073 | case AMULET: |
1028 | case AMULET: |
1074 | case GIRDLE: |
1029 | case GIRDLE: |
|
|
1030 | case RANGED: |
1075 | case BOW: |
1031 | case BOW: |
1076 | case ARROW: |
1032 | case ARROW: |
1077 | case CLOAK: |
1033 | case CLOAK: |
1078 | case FOOD: |
1034 | case FOOD: |
1079 | case DRINK: |
1035 | case DRINK: |
… | |
… | |
1100 | */ |
1056 | */ |
1101 | void |
1057 | void |
1102 | examine_monster (object *op, object *tmp) |
1058 | examine_monster (object *op, object *tmp) |
1103 | { |
1059 | { |
1104 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1060 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1105 | } |
|
|
1106 | |
|
|
1107 | static void |
|
|
1108 | describe_dump_object (dynbuf &buf, object *ob) |
|
|
1109 | { |
|
|
1110 | char *txt = dump_object (ob); |
|
|
1111 | for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r'; |
|
|
1112 | buf << "\n" << txt << "\n"; |
|
|
1113 | |
|
|
1114 | if (!ob->is_arch ()) |
|
|
1115 | describe_dump_object (buf, ob->arch); |
|
|
1116 | } |
|
|
1117 | |
|
|
1118 | std::string |
|
|
1119 | object::describe (object *who) |
|
|
1120 | { |
|
|
1121 | dynbuf_text buf (1024, 1024); |
|
|
1122 | |
|
|
1123 | buf.printf ("That is: %s.\r", long_desc (who).c_str ()); |
|
|
1124 | |
|
|
1125 | if (custom_name) |
|
|
1126 | buf.printf ("You call it %s.\r", &custom_name); |
|
|
1127 | |
|
|
1128 | switch (type) |
|
|
1129 | { |
|
|
1130 | case SPELLBOOK: |
|
|
1131 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1132 | buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill); |
|
|
1133 | break; |
|
|
1134 | |
|
|
1135 | case BOOK: |
|
|
1136 | if (msg) |
|
|
1137 | buf << "Something is written in it.\r"; |
|
|
1138 | break; |
|
|
1139 | |
|
|
1140 | case CONTAINER: |
|
|
1141 | if (race) |
|
|
1142 | { |
|
|
1143 | if (weight_limit && stats.Str < 100) |
|
|
1144 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r", |
|
|
1145 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1146 | else |
|
|
1147 | buf.printf ("It can hold only %s.\r", &race); |
|
|
1148 | } |
|
|
1149 | else if (weight_limit && stats.Str < 100) |
|
|
1150 | buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1151 | break; |
|
|
1152 | |
|
|
1153 | case WAND: |
|
|
1154 | if (flag [FLAG_IDENTIFIED]) |
|
|
1155 | buf.printf ("It has %d %s left.\r", stats.food, stats.food == 1 ? "charge" : "charges"); |
|
|
1156 | break; |
|
|
1157 | } |
|
|
1158 | |
|
|
1159 | if (material != MATERIAL_NULL && !msg) |
|
|
1160 | buf << (nrof > 1 ? "They are made of " : "It is made of ") |
|
|
1161 | << material->description |
|
|
1162 | << ".\r"; |
|
|
1163 | |
|
|
1164 | if (who) |
|
|
1165 | /* Where to wear this item */ |
|
|
1166 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1167 | if (slot[i].info) |
|
|
1168 | { |
|
|
1169 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1170 | |
|
|
1171 | if (slot[i].info < -1 && who->slot[i].info) |
|
|
1172 | buf.printf ("(%d)", -slot[i].info); |
|
|
1173 | |
|
|
1174 | buf << ".\r"; |
|
|
1175 | } |
|
|
1176 | |
|
|
1177 | if (weight) |
|
|
1178 | buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1179 | |
|
|
1180 | if (flag [FLAG_STARTEQUIP]) |
|
|
1181 | buf << (nrof > 1 ? "They were" : "It was") |
|
|
1182 | << " given by a god and will vanish when dropped.\r"; |
|
|
1183 | |
|
|
1184 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1185 | { |
|
|
1186 | buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
|
|
1187 | |
|
|
1188 | if (is_in_shop (who)) |
|
|
1189 | { |
|
|
1190 | if (flag [FLAG_UNPAID]) |
|
|
1191 | buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
|
|
1192 | else |
|
|
1193 | buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
|
|
1194 | } |
|
|
1195 | } |
|
|
1196 | |
|
|
1197 | if (flag [FLAG_MONSTER]) |
|
|
1198 | buf << describe_monster (who); |
|
|
1199 | |
|
|
1200 | /* Is this item buildable? */ |
|
|
1201 | if (flag [FLAG_IS_BUILDABLE]) |
|
|
1202 | buf << "This is a buildable item.\r"; |
|
|
1203 | |
|
|
1204 | /* Does the object have a message? Don't show message for all object |
|
|
1205 | * types - especially if the first entry is a match |
|
|
1206 | */ |
|
|
1207 | if (msg) |
|
|
1208 | { |
|
|
1209 | if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ()) |
|
|
1210 | { |
|
|
1211 | buf << '\r'; |
|
|
1212 | |
|
|
1213 | /* This is just a hack so when identifying the items, we print |
|
|
1214 | * out the extra message |
|
|
1215 | */ |
|
|
1216 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
|
|
1217 | buf << "The object has a story:\r"; |
|
|
1218 | |
|
|
1219 | buf << msg << '\n'; |
|
|
1220 | } |
|
|
1221 | } |
|
|
1222 | else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1223 | && (type == SPELLBOOK || type == ROD || type == WAND |
|
|
1224 | || type == ROD || type == POTION || type == SCROLL)) |
|
|
1225 | // for spellbooks and other stuff that contains spells, print the spell message, |
|
|
1226 | // unless the object has a custom message handled above. |
|
|
1227 | buf << '\r' << inv->msg << '\n'; |
|
|
1228 | |
|
|
1229 | // try to display the duration for some potions and scrolls |
|
|
1230 | // this includes change ability potions and group spells, |
|
|
1231 | // but does not handle protection potions |
|
|
1232 | if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED] |
|
|
1233 | && (type == POTION || type == SCROLL)) |
|
|
1234 | { |
|
|
1235 | object *spell = inv; |
|
|
1236 | |
|
|
1237 | if (spell->subtype == SP_PARTY_SPELL) |
|
|
1238 | spell = spell->other_arch; |
|
|
1239 | |
|
|
1240 | if (spell->subtype == SP_CHANGE_ABILITY) |
|
|
1241 | buf.printf ("\nH<The effect will last about %.10g seconds.>", |
|
|
1242 | TICK2TIME (change_ability_duration (spell, this))); |
|
|
1243 | } |
|
|
1244 | |
|
|
1245 | // Display a hint about inscribable items [empty books] |
|
|
1246 | // This includes the amount of text they can hold. |
|
|
1247 | if (type == INSCRIBABLE) |
|
|
1248 | { |
|
|
1249 | if (other_arch && other_arch->type == SCROLL) |
|
|
1250 | buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>"); |
|
|
1251 | else |
|
|
1252 | buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>", |
|
|
1253 | weight_limit); |
|
|
1254 | } |
|
|
1255 | |
|
|
1256 | buf << '\n'; |
|
|
1257 | |
|
|
1258 | // the dungeon master additionally gets a complete dump |
|
|
1259 | if (who && who->flag [FLAG_WIZLOOK]) |
|
|
1260 | { |
|
|
1261 | buf << "\nT<Object>\n"; |
|
|
1262 | describe_dump_object (buf, this); |
|
|
1263 | |
|
|
1264 | if (inv) |
|
|
1265 | { |
|
|
1266 | buf << "\nT<Top Inventory>\n"; |
|
|
1267 | describe_dump_object (buf, inv); |
|
|
1268 | } |
|
|
1269 | } |
|
|
1270 | |
|
|
1271 | return std::string (buf.linearise (), buf.size ()); |
|
|
1272 | } |
1061 | } |
1273 | |
1062 | |
1274 | static void |
1063 | static void |
1275 | display_new_pickup (object *op) |
1064 | display_new_pickup (object *op) |
1276 | { |
1065 | { |
… | |
… | |
1421 | */ |
1210 | */ |
1422 | if (params == NULL) |
1211 | if (params == NULL) |
1423 | { |
1212 | { |
1424 | for (object *item = op->inv; item; item = item->below) |
1213 | for (object *item = op->inv; item; item = item->below) |
1425 | { |
1214 | { |
1426 | CLEAR_FLAG(item, FLAG_INV_LOCKED); |
1215 | item->clr_flag (FLAG_INV_LOCKED); |
1427 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param."); |
1216 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param."); |
1428 | esrv_update_item (UPD_FLAGS, op, item); |
1217 | esrv_update_item (UPD_FLAGS, op, item); |
1429 | } |
1218 | } |
1430 | return 0; |
1219 | return 0; |
1431 | } |
1220 | } |
… | |
… | |
1434 | * unlock what matches. i.e. unlock material, should unlock all the materials |
1223 | * unlock what matches. i.e. unlock material, should unlock all the materials |
1435 | */ |
1224 | */ |
1436 | for (object *item = op->inv; item; item = item->below) |
1225 | for (object *item = op->inv; item; item = item->below) |
1437 | if (item->name.contains (params)) |
1226 | if (item->name.contains (params)) |
1438 | { |
1227 | { |
1439 | CLEAR_FLAG (item, FLAG_INV_LOCKED); |
1228 | item->clr_flag (FLAG_INV_LOCKED); |
1440 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param."); |
1229 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param."); |
1441 | esrv_update_item (UPD_FLAGS, op, item); |
1230 | esrv_update_item (UPD_FLAGS, op, item); |
1442 | } |
1231 | } |
1443 | |
1232 | |
1444 | return 0; |
1233 | return 0; |
… | |
… | |
1451 | */ |
1240 | */ |
1452 | if (params == NULL) |
1241 | if (params == NULL) |
1453 | { |
1242 | { |
1454 | for (object *item = op->inv; item; item = item->below) |
1243 | for (object *item = op->inv; item; item = item->below) |
1455 | { |
1244 | { |
1456 | SET_FLAG (item, FLAG_INV_LOCKED); |
1245 | item->set_flag (FLAG_INV_LOCKED); |
1457 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param."); |
1246 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param."); |
1458 | esrv_update_item (UPD_FLAGS, op, item); |
1247 | esrv_update_item (UPD_FLAGS, op, item); |
1459 | } |
1248 | } |
1460 | return 0; |
1249 | return 0; |
1461 | } |
1250 | } |
… | |
… | |
1464 | * i.e. lock material, should lock all the materials |
1253 | * i.e. lock material, should lock all the materials |
1465 | */ |
1254 | */ |
1466 | for (object *item = op->inv; item; item = item->below) |
1255 | for (object *item = op->inv; item; item = item->below) |
1467 | if (item->name.contains (params)) |
1256 | if (item->name.contains (params)) |
1468 | { |
1257 | { |
1469 | SET_FLAG (item, FLAG_INV_LOCKED); |
1258 | item->set_flag (FLAG_INV_LOCKED); |
1470 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param."); |
1259 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param."); |
1471 | esrv_update_item (UPD_FLAGS, op, item); |
1260 | esrv_update_item (UPD_FLAGS, op, item); |
1472 | } |
1261 | } |
1473 | |
1262 | |
1474 | return 0; |
1263 | return 0; |
1475 | } |
1264 | } |
|
|
1265 | |
|
|
1266 | /* op should be a player, params is any params. |
|
|
1267 | * If no params given, we print out the currently marked object. |
|
|
1268 | * otherwise, try to find a matching object - try best match first. |
|
|
1269 | */ |
|
|
1270 | int |
|
|
1271 | command_mark (object *op, char *params) |
|
|
1272 | { |
|
|
1273 | if (!params) |
|
|
1274 | { |
|
|
1275 | if (object *mark = op->mark ()) |
|
|
1276 | op->statusmsg (format ("%s is marked.", query_name (mark))); |
|
|
1277 | else |
|
|
1278 | op->failmsg ("You have no marked object."); |
|
|
1279 | } |
|
|
1280 | else |
|
|
1281 | { |
|
|
1282 | if (object *mark = find_best_object_match (op, params)) |
|
|
1283 | { |
|
|
1284 | op->contr->mark = mark; |
|
|
1285 | op->statusmsg (format ("Marked item %s", query_name (mark))); |
|
|
1286 | } |
|
|
1287 | else |
|
|
1288 | op->failmsgf ("Could not find an object that matches %s", params); |
|
|
1289 | } |
|
|
1290 | |
|
|
1291 | return 0; /*shouldnt get here */ |
|
|
1292 | } |
|
|
1293 | |