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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.114 by root, Sat Apr 3 17:15:19 2010 UTC vs.
Revision 1.134 by root, Sat Nov 17 23:40:03 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 10 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the Affero GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 20 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 21 * <http://www.gnu.org/licenses/>.
21 * 22 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25/* 26/*
26 * Object (handling) commands 27 * Object (handling) commands
67 68
68 int tmpmatch = item_matched_string (pl, tmp, params); 69 int tmpmatch = item_matched_string (pl, tmp, params);
69 70
70 if (tmpmatch > match_val) 71 if (tmpmatch > match_val)
71 { 72 {
72 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 73 if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED]))
73 continue; 74 continue;
74 75
75 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 76 if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED]))
76 continue; 77 continue;
77 78
78 match_val = tmpmatch; 79 match_val = tmpmatch;
79 best = tmp; 80 best = tmp;
80 } 81 }
150 * as it includes the object to throw. 151 * as it includes the object to throw.
151 */ 152 */
152int 153int
153command_throw (object *op, char *params) 154command_throw (object *op, char *params)
154{ 155{
155 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) 156 if (object *skop = find_skill_by_name (op, shstr_throwing))
156 return do_skill (op, op, skop, op->facing, params); 157 return do_skill (op, op, skop, op->facing, params);
157 else 158 else
158 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill."); 159 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
159 160
160 return 0; 161 return 0;
189 190
190 while (*params == ' ') 191 while (*params == ' ')
191 params++; 192 params++;
192 193
193 if (object *inv = find_best_apply_object_match (op, params, aflag)) 194 if (object *inv = find_best_apply_object_match (op, params, aflag))
194 player_apply (op, inv, aflag); 195 op->apply (inv, aflag);
195 else 196 else
196 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 197 op->failmsgf ("Could not find any match to the %s.", params);
197 } 198 }
198 199
199 return 0; 200 return 0;
200} 201}
201 202
209 * not need to use split_ob and stuff. 210 * not need to use split_ob and stuff.
210 */ 211 */
211int 212int
212sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 213sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
213{ 214{
214 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 215 if (!sack->flag [FLAG_APPLIED])
215 { 216 {
216 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 217 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
217 return 0; 218 return 0;
218 } 219 }
219 220
233 { 234 {
234 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 235 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
235 return 0; 236 return 0;
236 } 237 }
237 238
238 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 239 if (sack->weight_limit
240 && weight_t (sack->carrying
241 + sack->number_of ()
239 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 242 * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
240 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 243 * (100 - sack->stats.Str) / 100)
244 > sack->weight_limit)
241 { 245 {
242 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 246 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
243 return 0; 247 return 0;
244 } 248 }
245 249
248} 252}
249 253
250/* Pick up commands follow */ 254/* Pick up commands follow */
251 255
252/* pl = player (not always - monsters can use this now) 256/* pl = player (not always - monsters can use this now)
253 * op is the object to put tmp into, 257 * op is the object to put tmp into,
254 * tmp is the object to pick up, nrof is the number to 258 * tmp is the object to pick up, nrof is the number to
255 * pick up (0 means all of them) 259 * pick up (0 means all of them)
256 */ 260 */
257static void 261static void
258pick_up_object (object *pl, object *op, object *tmp, int nrof) 262pick_up_object (object *pl, object *op, object *tmp, int nrof)
259{ 263{
260 object *env = tmp->env;
261 uint32 weight, effective_weight_limit; 264 weight_t weight, effective_weight_limit;
262 int tmp_nrof = tmp->number_of (); 265 int tmp_nrof = tmp->number_of ();
263 266
264 /* IF the player is flying & trying to take the item out of a container 267 /* IF the player is flying & trying to take the item out of a container
265 * that is in his inventory, let him. tmp->env points to the container 268 * that is in his inventory, let him. tmp->env points to the container
266 * (sack, luggage, etc), tmp->env->env then points to the player (nested 269 * (sack, luggage, etc), tmp->env->env then points to the player (nested
267 * containers not allowed as of now) 270 * containers not allowed as of now)
268 */ 271 */
269 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 272 if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl)
270 { 273 {
271 pl->failmsg ("You are levitating, you can't reach the ground! " 274 pl->failmsg ("You are levitating, you can't reach the ground! "
272 "H<You have to stop levitating first, if you can, either by using your levitation skill, " 275 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
273 "or waiting till the levitation effect wears off.>"); 276 "or waiting till the levitation effect wears off.>");
274 return; 277 return;
275 } 278 }
276 279
277 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 280 if (tmp->flag [FLAG_NO_DROP])
278 return; 281 return;
279 282
280 if (nrof > tmp_nrof || nrof <= 0) 283 if (nrof > tmp_nrof || nrof <= 0)
281 nrof = tmp_nrof; 284 nrof = tmp_nrof;
282 285
294 } 297 }
295 298
296 if (!can_split (pl, tmp, nrof)) 299 if (!can_split (pl, tmp, nrof))
297 return; 300 return;
298 301
299 if (QUERY_FLAG (tmp, FLAG_UNPAID)) 302 if (tmp->flag [FLAG_UNPAID])
300 { 303 {
301 tmp->flag.reset (FLAG_UNPAID); 304 tmp->flag.reset (FLAG_UNPAID);
302 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); 305 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
303 tmp->flag.set (FLAG_UNPAID); 306 tmp->flag.set (FLAG_UNPAID);
304 } 307 }
367 goto leave; 370 goto leave;
368 } 371 }
369 else 372 else
370 { /* non container pickup */ 373 { /* non container pickup */
371 for (alt = op->inv; alt; alt = alt->below) 374 for (alt = op->inv; alt; alt = alt->below)
372 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && 375 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] &&
373 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) 376 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
374 break; /* perfect match */ 377 break; /* perfect match */
375 378
376 if (!alt) 379 if (!alt)
377 for (alt = op->inv; alt; alt = alt->below) 380 for (alt = op->inv; alt; alt = alt->below)
378 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 381 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count))
379 break; /* General container comes next */ 382 break; /* General container comes next */
380 383
381 if (!alt) 384 if (!alt)
382 alt = op; /* No free containers */ 385 alt = op; /* No free containers */
383 } 386 }
393#ifdef PICKUP_DEBUG 396#ifdef PICKUP_DEBUG
394 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 397 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
395#endif 398#endif
396 399
397 /* startequip items are not allowed to be put into containers: */ 400 /* startequip items are not allowed to be put into containers: */
398 if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 401 if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP])
399 { 402 {
400 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); 403 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
401 goto leave; 404 goto leave;
402 } 405 }
403 406
501 504
502 return 0; 505 return 0;
503} 506}
504 507
505/* 508/*
506 * This function was part of drop, now is own function. 509 * This function was part of drop, now is own function.
507 * Player 'op' tries to put object 'tmp' into sack 'sack', 510 * Player 'op' tries to put object 'tmp' into sack 'sack',
508 * if nrof is non zero, then nrof objects is tried to put into sack. 511 * if nrof is non zero, then nrof objects is tried to put into sack.
509 * 512 *
510 * Note that the 'sack' in question can now be a transport, 513 * Note that the 'sack' in question can now be a transport,
511 * so this function isn't named very good anymore. 514 * so this function isn't named very good anymore.
512 */ 515 */
513void 516void
514put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 517put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
515{ 518{
516 object *tmp2, *sack2; 519 object *tmp2;
517 char buf[MAX_BUF]; 520 char buf[MAX_BUF];
518 521
519 if (sack == tmp) 522 if (sack == tmp)
520 return; /* Can't put an object in itself */ 523 return; /* Can't put an object in itself */
521 524
522 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP)) 525 if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP])
523 { 526 {
524 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 527 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
525 return; 528 return;
526 } 529 }
527 530
529 { 532 {
530 /* Eneq(@csd.uu.se): If the object to be dropped is a container 533 /* Eneq(@csd.uu.se): If the object to be dropped is a container
531 * we instead move the contents of that container into the active 534 * we instead move the contents of that container into the active
532 * container, this is only done if the object has something in it. 535 * container, this is only done if the object has something in it.
533 */ 536 */
534 sack2 = tmp;
535 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); 537 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
536 538
537 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 539 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
538 { 540 {
539 tmp = tmp2->below; 541 tmp = tmp2->below;
555 * already checked this. 557 * already checked this.
556 */ 558 */
557 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 559 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
558 return; 560 return;
559 561
560 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 562 if (tmp->flag [FLAG_APPLIED])
561 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 563 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
562 return; 564 return;
563 565
564 /* we want to put some portion of the item into the container */ 566 /* we want to put some portion of the item into the container */
565 if (!can_split (op, tmp, nrof)) 567 if (!can_split (op, tmp, nrof))
566 return; 568 return;
586 return; 588 return;
587 589
588 if (obj->destroyed () || obj->is_inserted ()) 590 if (obj->destroyed () || obj->is_inserted ())
589 return; 591 return;
590 592
591 if (QUERY_FLAG (obj, FLAG_STARTEQUIP)) 593 if (obj->flag [FLAG_STARTEQUIP])
592 { 594 {
593 dropper->statusmsg (format ("You drop the %s.", query_name (obj))); 595 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
594 dropper->statusmsg ("The god who lent it to you retrieves it."); 596 dropper->statusmsg ("The god who lent it to you retrieves it.");
595 597
596 obj->destroy (); 598 obj->destroy ();
605 return; 607 return;
606 608
607 if (obj->destroyed () || obj->is_inserted ()) 609 if (obj->destroyed () || obj->is_inserted ())
608 return; 610 return;
609 611
610 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY) 612 if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY)
611 if (!sell_item (obj, dropper)) 613 if (!sell_item (obj, dropper))
612 return; 614 return;
613 615
614 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) 616 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
615 return; 617 return;
616 618
617 /* If nothing special happened with this object, the default action is to 619 /* If nothing special happened with this object, the default action is to
631 * This is used when dropping objects onto the floor. 633 * This is used when dropping objects onto the floor.
632 */ 634 */
633void 635void
634drop_object (object *op, object *tmp, uint32 nrof) 636drop_object (object *op, object *tmp, uint32 nrof)
635{ 637{
636 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 638 if (tmp->flag [FLAG_NO_DROP])
637 return; 639 return;
638 640
639 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 641 if (tmp->flag [FLAG_APPLIED])
640 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 642 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
641 return; /* can't unapply it */ 643 return; /* can't unapply it */
642 644
643 /* We are only dropping some of the items. We split the current object 645 /* We are only dropping some of the items. We split the current object
644 * off 646 * off
645 */ 647 */
683 { 685 {
684 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 686 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
685 return; 687 return;
686 } 688 }
687 689
688 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 690 if (tmp->flag [FLAG_INV_LOCKED])
689 { 691 {
690 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 692 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
691 return; 693 return;
692 } 694 }
693 695
694 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 696 if (tmp->flag [FLAG_NO_DROP])
695 { 697 {
696#if 0 698#if 0
697 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 699 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
698 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 700 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
699#endif 701#endif
736 } 738 }
737 739
738 object *curinv = op->inv; 740 object *curinv = op->inv;
739 object *nextinv; 741 object *nextinv;
740 742
741 /* 743 /*
742 This is the default. Drops everything not locked or considered 744 This is the default. Drops everything not locked or considered
743 not something that should be dropped. 745 not something that should be dropped.
744 */ 746 */
745 /* 747 /*
746 Care must be taken that the next item pointer is not to money as 748 Care must be taken that the next item pointer is not to money as
756 nextinv = curinv->below; 758 nextinv = curinv->below;
757 759
758 while (nextinv && nextinv->type == MONEY) 760 while (nextinv && nextinv->type == MONEY)
759 nextinv = nextinv->below; 761 nextinv = nextinv->below;
760 762
761 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) 763 if (!curinv->flag [FLAG_INV_LOCKED]
764 && !curinv->invisible
762 && curinv->type != MONEY 765 && curinv->type != MONEY
763 && curinv->type != FOOD 766 && curinv->type != FOOD
764 && curinv->type != KEY 767 && curinv->type != KEY
765 && curinv->type != SPECIAL_KEY 768 && curinv->type != SPECIAL_KEY
766 && curinv->type != GEM 769 && curinv->type != GEM
767 && !curinv->invisible 770 && curinv->type != CONTAINER)
768 && (curinv->type != CONTAINER || op->container_ () != curinv))
769 { 771 {
770 drop (op, curinv); 772 drop (op, curinv);
771 if (--cnt <= 0) break; 773 if (--cnt <= 0) break;
772 } 774 }
773 775
781 nextinv = curinv->below; 783 nextinv = curinv->below;
782 784
783 while (nextinv && nextinv->type == MONEY) 785 while (nextinv && nextinv->type == MONEY)
784 nextinv = nextinv->below; 786 nextinv = nextinv->below;
785 787
786 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 788 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
787 { 789 {
788 drop (op, curinv); 790 drop (op, curinv);
789 if (--cnt <= 0) break; 791 if (--cnt <= 0) break;
790 } 792 }
791 793
799 nextinv = curinv->below; 801 nextinv = curinv->below;
800 802
801 while (nextinv && nextinv->type == MONEY) 803 while (nextinv && nextinv->type == MONEY)
802 nextinv = nextinv->below; 804 nextinv = nextinv->below;
803 805
804 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 806 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
805 { 807 {
806 drop (op, curinv); 808 drop (op, curinv);
807 if (--cnt <= 0) break; 809 if (--cnt <= 0) break;
808 } 810 }
809 811
817 nextinv = curinv->below; 819 nextinv = curinv->below;
818 820
819 while (nextinv && nextinv->type == MONEY) 821 while (nextinv && nextinv->type == MONEY)
820 nextinv = nextinv->below; 822 nextinv = nextinv->below;
821 823
822 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 824 if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED])
823 { 825 {
824 switch (curinv->type) 826 switch (curinv->type)
825 { 827 {
826 case HORN: 828 case HORN:
827 case BOOK: 829 case BOOK:
891 */ 893 */
892int 894int
893command_drop (object *op, char *params) 895command_drop (object *op, char *params)
894{ 896{
895 object *tmp, *next; 897 object *tmp, *next;
896 int did_one = 0;
897 898
898 if (!params) 899 if (!params)
899 { 900 {
900 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 901 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
901 return 0; 902 return 0;
905 vector<object *> matched_objs; 906 vector<object *> matched_objs;
906 907
907 for (tmp = op->inv; tmp; tmp = next) 908 for (tmp = op->inv; tmp; tmp = next)
908 { 909 {
909 next = tmp->below; 910 next = tmp->below;
910 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 911 if (tmp->flag [FLAG_NO_DROP] || tmp->invisible)
911 continue; 912 continue;
912 913
913 if (item_matched_string (op, tmp, params)) 914 if (item_matched_string (op, tmp, params))
914 matched_objs.push_back (tmp); 915 matched_objs.push_back (tmp);
915 } 916 }
950 } 951 }
951 952
952 return 0; 953 return 0;
953} 954}
954 955
955/* op should be a player.
956 * we return the object the player has marked with the 'mark' command
957 * below. If no match is found (or object has changed), we return
958 * NULL. We leave it up to the calling function to print messages if
959 * nothing is found.
960 */
961object *
962find_marked_object (object *op)
963{
964 object *tmp;
965
966 if (!op || !op->contr)
967 return NULL;
968
969 if (!op->contr->mark)
970 {
971/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
972 return 0;
973 }
974
975 /* This may seem like overkill, but we need to make sure that they
976 * player hasn't dropped the item. We use count on the off chance that
977 * an item got reincarnated at some point.
978 */
979 for (tmp = op->inv; tmp; tmp = tmp->below)
980 {
981 if (tmp->invisible)
982 continue;
983
984 if (tmp == op->contr->mark)
985 {
986 if (!tmp->destroyed ())
987 return tmp;
988 else
989 {
990 op->contr->mark = 0;
991/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
992 return 0;
993 }
994 }
995 }
996
997 return 0;
998}
999
1000std::string 956std::string
1001object::describe_monster (object *who) 957object::describe_monster (object *who)
1002{ 958{
1003 dynbuf_text buf (512, 512); 959 dynbuf_text buf (512, 512);
1004 960
1005 object *mon = head ? head : this; 961 object *mon = head ? head : this;
1006 962
1007 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 963 if (mon->flag [FLAG_UNDEAD])
1008 buf << "It is an undead force.\r"; 964 buf << "It is an undead force.\r";
1009 965
1010 if (mon->level > who->level) 966 if (mon->level > who->level)
1011 buf << "It is likely more powerful than you.\r"; 967 buf << "It is likely more powerful than you.\r";
1012 else if (mon->level < who->level) 968 else if (mon->level < who->level)
1069 case SHIELD: 1025 case SHIELD:
1070 case BOOTS: 1026 case BOOTS:
1071 case GLOVES: 1027 case GLOVES:
1072 case AMULET: 1028 case AMULET:
1073 case GIRDLE: 1029 case GIRDLE:
1030 case RANGED:
1074 case BOW: 1031 case BOW:
1075 case ARROW: 1032 case ARROW:
1076 case CLOAK: 1033 case CLOAK:
1077 case FOOD: 1034 case FOOD:
1078 case DRINK: 1035 case DRINK:
1099 */ 1056 */
1100void 1057void
1101examine_monster (object *op, object *tmp) 1058examine_monster (object *op, object *tmp)
1102{ 1059{
1103 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1060 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1104}
1105
1106static void
1107describe_dump_object (dynbuf &buf, object *ob)
1108{
1109 char *txt = dump_object (ob);
1110 for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r';
1111 buf << "\n" << txt << "\n";
1112
1113 if (!ob->is_arch ())
1114 describe_dump_object (buf, ob->arch);
1115}
1116
1117std::string
1118object::describe (object *who)
1119{
1120 dynbuf_text buf (1024, 1024);
1121
1122 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1123
1124 if (custom_name)
1125 buf.printf ("You call it %s.\r", &custom_name);
1126
1127 switch (type)
1128 {
1129 case SPELLBOOK:
1130 if (flag [FLAG_IDENTIFIED] && inv)
1131 buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1132 break;
1133
1134 case BOOK:
1135 if (msg)
1136 buf << "Something is written in it.\r";
1137 break;
1138
1139 case CONTAINER:
1140 if (race)
1141 {
1142 if (weight_limit && stats.Str < 100)
1143 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1144 &race, weight_limit / (10.0 * (100 - stats.Str)));
1145 else
1146 buf.printf ("It can hold only %s.\r", &race);
1147 }
1148 else if (weight_limit && stats.Str < 100)
1149 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1150 break;
1151
1152 case WAND:
1153 if (flag [FLAG_IDENTIFIED])
1154 buf.printf ("It has %d %s left.\r", stats.food, stats.food == 1 ? "charge" : "charges");
1155 break;
1156 }
1157
1158 if (material != MATERIAL_NULL && !msg)
1159 buf << (nrof > 1 ? "They are made of " : "It is made of ")
1160 << material->description
1161 << ".\r";
1162
1163 if (who)
1164 /* Where to wear this item */
1165 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1166 if (slot[i].info)
1167 {
1168 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1169
1170 if (slot[i].info < -1 && who->slot[i].info)
1171 buf.printf ("(%d)", -slot[i].info);
1172
1173 buf << ".\r";
1174 }
1175
1176 if (weight)
1177 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1178
1179 if (flag [FLAG_STARTEQUIP])
1180 buf << (nrof > 1 ? "They were" : "It was")
1181 << " given by a god and will vanish when dropped.\r";
1182
1183 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1184 {
1185 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1186
1187 if (is_in_shop (who))
1188 {
1189 if (flag [FLAG_UNPAID])
1190 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1191 else
1192 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1193 }
1194 }
1195
1196 if (flag [FLAG_MONSTER])
1197 buf << describe_monster (who);
1198
1199 /* Is this item buildable? */
1200 if (flag [FLAG_IS_BUILDABLE])
1201 buf << "This is a buildable item.\r";
1202
1203 /* Does the object have a message? Don't show message for all object
1204 * types - especially if the first entry is a match
1205 */
1206 if (msg)
1207 {
1208 if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1209 {
1210 buf << '\r';
1211
1212 /* This is just a hack so when identifying the items, we print
1213 * out the extra message
1214 */
1215 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1216 buf << "The object has a story:\r";
1217
1218 buf << msg << '\n';
1219 }
1220 }
1221 else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1222 && (type == SPELLBOOK || type == ROD || type == WAND
1223 || type == ROD || type == POTION || type == SCROLL))
1224 // for spellbooks and other stuff that contains spells, print the spell message,
1225 // unless the object has a custom message handled above.
1226 buf << '\r' << inv->msg << '\n';
1227
1228 // try to display the duration for some potions and scrolls
1229 // this includes change ability potions and group spells,
1230 // but does not handle protection potions
1231 if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1232 && (type == POTION || type == SCROLL))
1233 {
1234 object *spell = inv;
1235
1236 if (spell->subtype == SP_PARTY_SPELL)
1237 spell = spell->other_arch;
1238
1239 if (spell->subtype == SP_CHANGE_ABILITY)
1240 buf.printf ("\nH<The effect will last about %.10g seconds.>",
1241 TICK2TIME (change_ability_duration (spell, this)));
1242 }
1243
1244 // Display a hint about inscribable items [empty books]
1245 // This includes the amount of text they can hold.
1246 if (type == INSCRIBABLE)
1247 {
1248 if (other_arch && other_arch->type == SCROLL)
1249 buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>");
1250 else
1251 buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>",
1252 weight_limit);
1253 }
1254
1255 buf << '\n';
1256
1257 // the dungeon master additionally gets a complete dump
1258 if (who && who->flag [FLAG_WIZLOOK])
1259 {
1260 buf << "\nT<Object>\n";
1261 describe_dump_object (buf, this);
1262
1263 if (inv)
1264 {
1265 buf << "\nT<Top Inventory>\n";
1266 describe_dump_object (buf, inv);
1267 }
1268 }
1269
1270 return std::string (buf.linearise (), buf.size ());
1271} 1061}
1272 1062
1273static void 1063static void
1274display_new_pickup (object *op) 1064display_new_pickup (object *op)
1275{ 1065{
1420 */ 1210 */
1421 if (params == NULL) 1211 if (params == NULL)
1422 { 1212 {
1423 for (object *item = op->inv; item; item = item->below) 1213 for (object *item = op->inv; item; item = item->below)
1424 { 1214 {
1425 CLEAR_FLAG(item, FLAG_INV_LOCKED); 1215 item->clr_flag (FLAG_INV_LOCKED);
1426 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param."); 1216 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1427 esrv_update_item (UPD_FLAGS, op, item); 1217 esrv_update_item (UPD_FLAGS, op, item);
1428 } 1218 }
1429 return 0; 1219 return 0;
1430 } 1220 }
1433 * unlock what matches. i.e. unlock material, should unlock all the materials 1223 * unlock what matches. i.e. unlock material, should unlock all the materials
1434 */ 1224 */
1435 for (object *item = op->inv; item; item = item->below) 1225 for (object *item = op->inv; item; item = item->below)
1436 if (item->name.contains (params)) 1226 if (item->name.contains (params))
1437 { 1227 {
1438 CLEAR_FLAG (item, FLAG_INV_LOCKED); 1228 item->clr_flag (FLAG_INV_LOCKED);
1439 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param."); 1229 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1440 esrv_update_item (UPD_FLAGS, op, item); 1230 esrv_update_item (UPD_FLAGS, op, item);
1441 } 1231 }
1442 1232
1443 return 0; 1233 return 0;
1450 */ 1240 */
1451 if (params == NULL) 1241 if (params == NULL)
1452 { 1242 {
1453 for (object *item = op->inv; item; item = item->below) 1243 for (object *item = op->inv; item; item = item->below)
1454 { 1244 {
1455 SET_FLAG (item, FLAG_INV_LOCKED); 1245 item->set_flag (FLAG_INV_LOCKED);
1456 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param."); 1246 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1457 esrv_update_item (UPD_FLAGS, op, item); 1247 esrv_update_item (UPD_FLAGS, op, item);
1458 } 1248 }
1459 return 0; 1249 return 0;
1460 } 1250 }
1463 * i.e. lock material, should lock all the materials 1253 * i.e. lock material, should lock all the materials
1464 */ 1254 */
1465 for (object *item = op->inv; item; item = item->below) 1255 for (object *item = op->inv; item; item = item->below)
1466 if (item->name.contains (params)) 1256 if (item->name.contains (params))
1467 { 1257 {
1468 SET_FLAG (item, FLAG_INV_LOCKED); 1258 item->set_flag (FLAG_INV_LOCKED);
1469 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param."); 1259 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1470 esrv_update_item (UPD_FLAGS, op, item); 1260 esrv_update_item (UPD_FLAGS, op, item);
1471 } 1261 }
1472 1262
1473 return 0; 1263 return 0;
1474} 1264}
1265
1266/* op should be a player, params is any params.
1267 * If no params given, we print out the currently marked object.
1268 * otherwise, try to find a matching object - try best match first.
1269 */
1270int
1271command_mark (object *op, char *params)
1272{
1273 if (!params)
1274 {
1275 if (object *mark = op->mark ())
1276 op->statusmsg (format ("%s is marked.", query_name (mark)));
1277 else
1278 op->failmsg ("You have no marked object.");
1279 }
1280 else
1281 {
1282 if (object *mark = find_best_object_match (op, params))
1283 {
1284 op->contr->mark = mark;
1285 op->statusmsg (format ("Marked item %s", query_name (mark)));
1286 }
1287 else
1288 op->failmsgf ("Could not find an object that matches %s", params);
1289 }
1290
1291 return 0; /*shouldnt get here */
1292}
1293

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