1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
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5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
8 | * |
7 | This program is free software; you can redistribute it and/or modify |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
10 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
12 | * option) any later version. |
11 | |
13 | * |
12 | This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
16 | |
18 | * |
17 | You should have received a copy of the GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
20 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | * <http://www.gnu.org/licenses/>. |
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22 | * |
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23 | * The authors can be reached via e-mail to <support@deliantra.net> |
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24 | */ |
20 | |
25 | |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
26 | /* |
22 | |
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23 | Object (handling) commands |
27 | * Object (handling) commands |
24 | */ |
28 | */ |
25 | |
29 | |
26 | #include <global.h> |
30 | #include <global.h> |
27 | #include <loader.h> |
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28 | #include <skills.h> |
31 | #include <skills.h> |
29 | #ifndef __CEXTRACT__ |
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30 | # include <sproto.h> |
32 | #include <sproto.h> |
31 | #endif |
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32 | #include <living.h> |
33 | #include <living.h> |
33 | #include <math.h> |
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34 | |
34 | |
35 | /* |
35 | /* |
36 | * Object id parsing functions |
36 | * Object id parsing functions |
37 | */ |
37 | */ |
38 | |
38 | |
39 | #define OBLINKMALLOC(p) if(!((p)=(objectlink *)malloc(sizeof(objectlink))))\ |
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40 | fatal(OUT_OF_MEMORY); |
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41 | |
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42 | #define ADD_ITEM(NEW,COUNT)\ |
39 | #define ADD_ITEM(NEW,COUNT)\ |
43 | if(!first) {\ |
40 | if(!first) {\ |
44 | OBLINKMALLOC(first);\ |
41 | first = new objectlink;\ |
45 | last=first;\ |
42 | last=first;\ |
46 | } else {\ |
43 | } else {\ |
47 | OBLINKMALLOC(last->next);\ |
44 | last->next = new objectlink;\ |
48 | last=last->next;\ |
45 | last=last->next;\ |
49 | }\ |
46 | }\ |
50 | last->next=NULL;\ |
47 | last->next=0;\ |
51 | last->ob=(NEW);\ |
48 | last->ob=(NEW);\ |
52 | last->id=(COUNT); |
49 | last->id=(COUNT); |
53 | |
50 | |
54 | /** |
51 | /** |
55 | * Search the inventory of 'pl' for what matches best with params. |
52 | * Search the inventory of 'pl' for what matches best with params. |
… | |
… | |
59 | * only unapply applied, or apply unapplied objects |
56 | * only unapply applied, or apply unapplied objects |
60 | **/ |
57 | **/ |
61 | static object * |
58 | static object * |
62 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
59 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
63 | { |
60 | { |
64 | object *tmp, *best = NULL; |
61 | object *best = 0; |
65 | int match_val = 0, tmpmatch; |
62 | int match_val = 0; |
66 | |
63 | |
67 | for (tmp = pl->inv; tmp; tmp = tmp->below) |
64 | for (object *tmp = pl->inv; tmp; tmp = tmp->below) |
68 | { |
65 | { |
69 | if (tmp->invisible) |
66 | if (tmp->invisible) |
70 | continue; |
67 | continue; |
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68 | |
71 | if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) |
69 | int tmpmatch = item_matched_string (pl, tmp, params); |
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70 | |
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71 | if (tmpmatch > match_val) |
72 | { |
72 | { |
73 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
73 | if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED])) |
74 | continue; |
74 | continue; |
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75 | |
75 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
76 | if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED])) |
76 | continue; |
77 | continue; |
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78 | |
77 | match_val = tmpmatch; |
79 | match_val = tmpmatch; |
78 | best = tmp; |
80 | best = tmp; |
79 | } |
81 | } |
80 | } |
82 | } |
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83 | |
81 | return best; |
84 | return best; |
82 | } |
85 | } |
83 | |
86 | |
84 | /** |
87 | /** |
85 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
88 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
86 | **/ |
89 | **/ |
87 | object * |
90 | object * |
88 | find_best_object_match (object *pl, const char *params) |
91 | find_best_object_match (object *pl, const char *params) |
89 | { |
92 | { |
90 | return find_best_apply_object_match (pl, params, AP_NULL); |
93 | return find_best_apply_object_match (pl, params, AP_TOGGLE); |
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94 | } |
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95 | |
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96 | static bool |
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97 | can_split (object *pl, object *&op, sint32 nrof) |
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98 | { |
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99 | if (object *tmp = op->split (nrof ? nrof : op->number_of ())) |
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100 | { |
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101 | op = tmp; |
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102 | return true; |
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103 | } |
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104 | else |
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105 | { |
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106 | if (op->nrof > 1) |
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107 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl); |
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108 | else |
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109 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name); |
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110 | |
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111 | return false; |
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112 | } |
91 | } |
113 | } |
92 | |
114 | |
93 | int |
115 | int |
94 | command_uskill (object *pl, char *params) |
116 | command_uskill (object *pl, char *params) |
95 | { |
117 | { |
96 | if (!params) |
118 | if (!params) |
97 | { |
119 | { |
98 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
120 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
99 | return 0; |
121 | return 0; |
100 | } |
122 | } |
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123 | |
101 | return use_skill (pl, params); |
124 | return use_skill (pl, params); |
102 | } |
125 | } |
103 | |
126 | |
104 | int |
127 | int |
105 | command_rskill (object *pl, char *params) |
128 | command_rskill (object *pl, char *params) |
… | |
… | |
109 | if (!params) |
132 | if (!params) |
110 | { |
133 | { |
111 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
134 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
112 | return 0; |
135 | return 0; |
113 | } |
136 | } |
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137 | |
114 | skill = find_skill_by_name (pl, params); |
138 | skill = find_skill_by_name_fuzzy (pl, params); |
115 | |
139 | |
116 | if (!skill) |
140 | if (!skill) |
117 | { |
141 | { |
118 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
142 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params); |
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143 | return 0; |
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144 | } |
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145 | |
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146 | pl->apply (skill); |
119 | return 0; |
147 | return 1; |
120 | } |
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121 | return change_skill (pl, skill, 0); |
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122 | } |
148 | } |
123 | |
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124 | |
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125 | /* These functions (command_search, command_disarm) are really just wrappers for |
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126 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
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127 | * and replaced with those. |
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128 | */ |
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129 | int |
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130 | command_search (object *op, char *params) |
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131 | { |
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132 | return use_skill (op, skill_names[SK_FIND_TRAPS]); |
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133 | } |
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134 | |
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135 | int |
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136 | command_disarm (object *op, char *params) |
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137 | { |
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138 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
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139 | } |
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140 | |
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141 | |
149 | |
142 | /* A little special because we do want to pass the full params along |
150 | /* A little special because we do want to pass the full params along |
143 | * as it includes the object to throw. |
151 | * as it includes the object to throw. |
144 | */ |
152 | */ |
145 | int |
153 | int |
146 | command_throw (object *op, char *params) |
154 | command_throw (object *op, char *params) |
147 | { |
155 | { |
148 | object *skop; |
156 | if (object *skop = find_skill_by_name (op, shstr_throwing)) |
149 | |
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150 | skop = find_skill_by_name (op, skill_names[SK_THROWING]); |
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151 | if (skop) |
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152 | return do_skill (op, op, skop, op->facing, params); |
157 | return do_skill (op, op, skop, op->facing, params); |
153 | else |
158 | else |
154 | { |
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155 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
159 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill."); |
156 | } |
160 | |
157 | return 0; |
161 | return 0; |
158 | } |
162 | } |
159 | |
163 | |
160 | |
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161 | int |
164 | int |
162 | command_apply (object *op, char *params) |
165 | command_apply (object *op, char *params) |
163 | { |
166 | { |
164 | if (!params) |
167 | if (!params) |
165 | { |
168 | { |
166 | player_apply_below (op); |
169 | player_apply_below (op); |
167 | return 0; |
170 | return 0; |
168 | } |
171 | } |
169 | else |
172 | else |
170 | { |
173 | { |
171 | apply_flag aflag = (apply_flag) 0; |
174 | apply_flag aflag = (apply_flag)0; |
172 | object *inv; |
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173 | |
175 | |
174 | while (*params == ' ') |
176 | while (*params == ' ') |
175 | params++; |
177 | params++; |
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178 | |
176 | if (!strncmp (params, "-a ", 3)) |
179 | if (!strncmp (params, "-a ", 3)) |
177 | { |
180 | { |
178 | aflag = AP_APPLY; |
181 | aflag = AP_APPLY; |
179 | params += 3; |
182 | params += 3; |
180 | } |
183 | } |
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184 | |
181 | if (!strncmp (params, "-u ", 3)) |
185 | if (!strncmp (params, "-u ", 3)) |
182 | { |
186 | { |
183 | aflag = AP_UNAPPLY; |
187 | aflag = AP_UNAPPLY; |
184 | params += 3; |
188 | params += 3; |
185 | } |
189 | } |
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190 | |
186 | while (*params == ' ') |
191 | while (*params == ' ') |
187 | params++; |
192 | params++; |
188 | |
193 | |
189 | inv = find_best_apply_object_match (op, params, aflag); |
194 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
190 | if (inv) |
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191 | { |
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192 | player_apply (op, inv, aflag, 0); |
195 | op->apply (inv, aflag); |
193 | } |
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194 | else |
196 | else |
195 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
197 | op->failmsgf ("Could not find any match to the %s.", params); |
196 | } |
198 | } |
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199 | |
197 | return 0; |
200 | return 0; |
198 | } |
201 | } |
199 | |
202 | |
200 | /* |
203 | /* |
201 | * Check if an item op can be put into a sack. If pl exists then tell |
204 | * Check if an item op can be put into a sack. If pl exists then tell |
… | |
… | |
207 | * not need to use split_ob and stuff. |
210 | * not need to use split_ob and stuff. |
208 | */ |
211 | */ |
209 | int |
212 | int |
210 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
213 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
211 | { |
214 | { |
212 | |
215 | if (!sack->flag [FLAG_APPLIED]) |
213 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
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214 | { |
216 | { |
215 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
217 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
216 | return 0; |
218 | return 0; |
217 | } |
219 | } |
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220 | |
218 | if (sack == op) |
221 | if (sack == op) |
219 | { |
222 | { |
220 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
223 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
221 | return 0; |
224 | return 0; |
222 | } |
225 | } |
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226 | |
223 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
227 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
224 | { |
228 | { |
225 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
229 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack)); |
226 | return 0; |
230 | return 0; |
227 | } |
231 | } |
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232 | |
228 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
233 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
229 | { |
234 | { |
230 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
235 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
231 | return 0; |
236 | return 0; |
232 | } |
237 | } |
233 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
238 | |
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239 | if (sack->weight_limit |
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240 | && weight_t (sack->carrying |
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241 | + sack->number_of () |
234 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
242 | * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
235 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
243 | * (100 - sack->stats.Str) / 100) |
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244 | > sack->weight_limit) |
236 | { |
245 | { |
237 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
246 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
238 | return 0; |
247 | return 0; |
239 | } |
248 | } |
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249 | |
240 | /* All other checks pass, must be OK */ |
250 | /* All other checks pass, must be OK */ |
241 | return 1; |
251 | return 1; |
242 | } |
252 | } |
243 | |
253 | |
244 | /* Pick up commands follow */ |
254 | /* Pick up commands follow */ |
245 | |
255 | |
246 | /* pl = player (not always - monsters can use this now) |
256 | /* pl = player (not always - monsters can use this now) |
247 | * op is the object to put tmp into, |
257 | * op is the object to put tmp into, |
248 | * tmp is the object to pick up, nrof is the number to |
258 | * tmp is the object to pick up, nrof is the number to |
249 | * pick up (0 means all of them) |
259 | * pick up (0 means all of them) |
250 | */ |
260 | */ |
251 | static void |
261 | static void |
252 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
262 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
253 | { |
263 | { |
254 | /* buf needs to be big (more than 256 chars) because you can get |
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255 | * very long item names. |
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256 | */ |
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257 | char buf[HUGE_BUF]; |
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258 | object *env = tmp->env; |
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259 | uint32 weight, effective_weight_limit; |
264 | weight_t weight, effective_weight_limit; |
260 | int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
265 | int tmp_nrof = tmp->number_of (); |
261 | |
266 | |
262 | /* IF the player is flying & trying to take the item out of a container |
267 | /* IF the player is flying & trying to take the item out of a container |
263 | * that is in his inventory, let him. tmp->env points to the container |
268 | * that is in his inventory, let him. tmp->env points to the container |
264 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
269 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
265 | * containers not allowed as of now) |
270 | * containers not allowed as of now) |
266 | */ |
271 | */ |
267 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && is_player_inv (tmp) != pl) |
272 | if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl) |
268 | { |
273 | { |
269 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
274 | pl->failmsg ("You are levitating, you can't reach the ground! " |
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275 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
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276 | "or waiting till the levitation effect wears off.>"); |
270 | return; |
277 | return; |
271 | } |
278 | } |
272 | |
279 | |
273 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
280 | if (tmp->flag [FLAG_NO_DROP]) |
274 | return; |
281 | return; |
275 | |
282 | |
276 | if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
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277 | { |
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278 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!"); |
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279 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
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280 | |
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281 | if (pl->type == PLAYER) |
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282 | esrv_del_item (pl->contr, tmp->count); |
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283 | |
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284 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
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285 | remove_ob (tmp); |
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286 | |
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287 | free_object (tmp); |
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288 | return; |
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289 | } |
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290 | |
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291 | if (nrof > tmp_nrof || nrof == 0) |
283 | if (nrof > tmp_nrof || nrof <= 0) |
292 | nrof = tmp_nrof; |
284 | nrof = tmp_nrof; |
293 | |
285 | |
294 | /* Figure out how much weight this object will add to the player */ |
286 | /* Figure out how much weight this object will add to the player */ |
295 | weight = tmp->weight * nrof; |
287 | weight = tmp->weight * nrof; |
296 | if (tmp->inv) |
288 | if (tmp->inv) |
297 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
289 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
298 | |
290 | |
299 | if (pl->stats.Str <= MAX_STAT) |
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300 | effective_weight_limit = weight_limit[pl->stats.Str]; |
291 | effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)]; |
301 | else |
|
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302 | effective_weight_limit = weight_limit[MAX_STAT]; |
|
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303 | |
292 | |
304 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
293 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
305 | { |
294 | { |
306 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
295 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
307 | return; |
296 | return; |
308 | } |
297 | } |
309 | |
298 | |
310 | if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
299 | if (!can_split (pl, tmp, nrof)) |
311 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
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312 | |
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313 | if (nrof != tmp_nrof) |
|
|
314 | { |
|
|
315 | object *tmp2 = tmp; |
|
|
316 | |
|
|
317 | tmp = get_split_ob (tmp, nrof); |
|
|
318 | if (!tmp) |
|
|
319 | { |
|
|
320 | new_draw_info (NDI_UNIQUE, 0, pl, errmsg); |
|
|
321 | return; |
300 | return; |
322 | } |
|
|
323 | |
301 | |
324 | /* Tell a client what happened rest of objects */ |
302 | if (tmp->flag [FLAG_UNPAID]) |
325 | if (pl->type == PLAYER) |
303 | { |
326 | { |
304 | tmp->flag.reset (FLAG_UNPAID); |
327 | if (tmp2->destroyed ()) |
305 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
328 | esrv_del_item (pl->contr, tmp2->count); |
306 | tmp->flag.set (FLAG_UNPAID); |
329 | else |
|
|
330 | esrv_send_item (pl, tmp2); |
|
|
331 | } |
|
|
332 | } |
307 | } |
333 | else |
308 | else |
334 | { |
309 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); |
335 | /* If the object is in a container, send a delete to the client. |
|
|
336 | * - we are moving all the items from the container to elsewhere, |
|
|
337 | * so it needs to be deleted. |
|
|
338 | */ |
|
|
339 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
340 | { |
|
|
341 | if (tmp->env && pl->type == PLAYER) |
|
|
342 | esrv_del_item (pl->contr, tmp->count); |
|
|
343 | remove_ob (tmp); /* Unlink it */ |
|
|
344 | } |
|
|
345 | } |
|
|
346 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
347 | (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
|
|
348 | else |
|
|
349 | (void) sprintf (buf, "You pick up the %s.", query_name (tmp)); |
|
|
350 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
|
|
351 | |
310 | |
352 | tmp = insert_ob_in_ob (tmp, op); |
311 | op->insert (tmp); |
353 | |
|
|
354 | /* All the stuff below deals with client/server code, and is only |
|
|
355 | * usable by players |
|
|
356 | */ |
|
|
357 | if (pl->type != PLAYER) |
|
|
358 | return; |
|
|
359 | |
|
|
360 | esrv_send_item (pl, tmp); |
|
|
361 | /* These are needed to update the weight for the container we |
|
|
362 | * are putting the object in. |
|
|
363 | */ |
|
|
364 | if (op != pl) |
|
|
365 | { |
|
|
366 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
367 | esrv_send_item (pl, pl); |
|
|
368 | } |
|
|
369 | |
|
|
370 | /* Update the container the object was in */ |
|
|
371 | if (env && env != pl && env != op) |
|
|
372 | esrv_update_item (UPD_WEIGHT, pl, env); |
|
|
373 | } |
312 | } |
374 | |
313 | |
375 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
314 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
376 | void |
315 | void |
377 | pick_up (object *op, object *alt) |
316 | pick_up (object *op, object *alt) |
… | |
… | |
387 | if (!can_pick (op, alt)) |
326 | if (!can_pick (op, alt)) |
388 | { |
327 | { |
389 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
328 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
390 | goto leave; |
329 | goto leave; |
391 | } |
330 | } |
|
|
331 | |
392 | tmp = alt; |
332 | tmp = alt; |
393 | } |
333 | } |
394 | else |
334 | else |
395 | { |
335 | { |
396 | if (op->below == NULL || !can_pick (op, op->below)) |
336 | if (op->below == NULL || !can_pick (op, op->below)) |
… | |
… | |
405 | /* Try to catch it. */ |
345 | /* Try to catch it. */ |
406 | tmp_map = tmp->map; |
346 | tmp_map = tmp->map; |
407 | tmp = stop_item (tmp); |
347 | tmp = stop_item (tmp); |
408 | if (tmp == NULL) |
348 | if (tmp == NULL) |
409 | goto leave; |
349 | goto leave; |
|
|
350 | |
410 | need_fix_tmp = 1; |
351 | need_fix_tmp = 1; |
411 | if (!can_pick (op, tmp)) |
352 | if (!can_pick (op, tmp)) |
412 | goto leave; |
353 | goto leave; |
413 | |
354 | |
414 | if (op->type == PLAYER) |
355 | if (op->type == PLAYER) |
… | |
… | |
419 | } |
360 | } |
420 | else |
361 | else |
421 | count = tmp->nrof; |
362 | count = tmp->nrof; |
422 | |
363 | |
423 | /* container is open, so use it */ |
364 | /* container is open, so use it */ |
424 | if (op->container) |
365 | if (tmp->flag [FLAG_STARTEQUIP]) |
|
|
366 | alt = op; |
|
|
367 | else if ((alt = op->container_ ())) |
425 | { |
368 | { |
426 | alt = op->container; |
|
|
427 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
369 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
428 | goto leave; |
370 | goto leave; |
429 | } |
371 | } |
430 | else |
372 | else |
431 | { /* non container pickup */ |
373 | { /* non container pickup */ |
432 | for (alt = op->inv; alt; alt = alt->below) |
374 | for (alt = op->inv; alt; alt = alt->below) |
433 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && |
375 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && |
434 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
376 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
435 | break; /* perfect match */ |
377 | break; /* perfect match */ |
436 | |
378 | |
437 | if (!alt) |
379 | if (!alt) |
438 | for (alt = op->inv; alt; alt = alt->below) |
380 | for (alt = op->inv; alt; alt = alt->below) |
439 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
381 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count)) |
440 | break; /* General container comes next */ |
382 | break; /* General container comes next */ |
|
|
383 | |
441 | if (!alt) |
384 | if (!alt) |
442 | alt = op; /* No free containers */ |
385 | alt = op; /* No free containers */ |
443 | } |
386 | } |
|
|
387 | |
444 | if (tmp->env == alt) |
388 | if (tmp->env == alt) |
445 | { |
389 | { |
446 | /* here it could be possible to check rent, |
390 | /* here it could be possible to check rent, |
447 | * if someone wants to implement it |
391 | * if someone wants to implement it |
448 | */ |
392 | */ |
449 | alt = op; |
393 | alt = op; |
450 | } |
394 | } |
|
|
395 | |
451 | #ifdef PICKUP_DEBUG |
396 | #ifdef PICKUP_DEBUG |
452 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
397 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
453 | #endif |
398 | #endif |
454 | |
399 | |
455 | /* startequip items are not allowed to be put into containers: */ |
400 | /* startequip items are not allowed to be put into containers: */ |
456 | if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
401 | if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP]) |
457 | { |
402 | { |
458 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
403 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
459 | goto leave; |
404 | goto leave; |
460 | } |
405 | } |
461 | |
406 | |
… | |
… | |
471 | |
416 | |
472 | leave: |
417 | leave: |
473 | if (need_fix_tmp) |
418 | if (need_fix_tmp) |
474 | fix_stopped_item (tmp, tmp_map, op); |
419 | fix_stopped_item (tmp, tmp_map, op); |
475 | } |
420 | } |
476 | |
|
|
477 | |
421 | |
478 | /* This takes (picks up) and item. op is the player |
422 | /* This takes (picks up) and item. op is the player |
479 | * who issued the command. params is a string to |
423 | * who issued the command. params is a string to |
480 | * match against the item name. Basically, always |
424 | * match against the item name. Basically, always |
481 | * returns zero, but that should be improved. |
425 | * returns zero, but that should be improved. |
… | |
… | |
483 | int |
427 | int |
484 | command_take (object *op, char *params) |
428 | command_take (object *op, char *params) |
485 | { |
429 | { |
486 | object *tmp, *next; |
430 | object *tmp, *next; |
487 | |
431 | |
488 | if (op->container) |
432 | if (op->container_ ()) |
489 | tmp = op->container->inv; |
433 | tmp = op->container_ ()->inv; |
490 | else |
434 | else |
491 | { |
435 | { |
492 | tmp = op->above; |
436 | tmp = op->above; |
493 | if (tmp) |
437 | if (tmp) |
494 | while (tmp->above) |
438 | while (tmp->above) |
495 | { |
|
|
496 | tmp = tmp->above; |
439 | tmp = tmp->above; |
497 | } |
440 | |
498 | if (!tmp) |
441 | if (!tmp) |
499 | tmp = op->below; |
442 | tmp = op->below; |
500 | } |
443 | } |
501 | |
444 | |
502 | if (tmp == NULL) |
445 | if (!tmp) |
503 | { |
446 | { |
504 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
447 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
505 | return 0; |
448 | return 0; |
506 | } |
449 | } |
507 | |
450 | |
508 | /* Makes processing easier */ |
451 | /* Makes processing easier */ |
509 | if (params && *params == '\0') |
452 | if (params && *params == '\0') |
510 | params = NULL; |
453 | params = 0; |
|
|
454 | |
|
|
455 | int cnt = MAX_ITEM_PER_ACTION; |
511 | |
456 | |
512 | while (tmp) |
457 | while (tmp) |
513 | { |
458 | { |
514 | next = tmp->below; |
459 | next = tmp->below; |
515 | |
460 | |
516 | if (tmp->invisible) |
461 | if (tmp->invisible) |
517 | { |
462 | { |
518 | tmp = next; |
463 | tmp = next; |
519 | continue; |
464 | continue; |
520 | } |
465 | } |
|
|
466 | |
521 | /* This following two if and else if could be merged into line |
467 | /* This following two if and else if could be merged into line |
522 | * but that probably will make it more difficult to read, and |
468 | * but that probably will make it more difficult to read, and |
523 | * not make it any more efficient |
469 | * not make it any more efficient |
524 | */ |
470 | */ |
525 | if (params && item_matched_string (op, tmp, params)) |
471 | if (params && item_matched_string (op, tmp, params)) |
526 | { |
472 | { |
|
|
473 | if (--cnt < 0) break; |
527 | pick_up (op, tmp); |
474 | pick_up (op, tmp); |
528 | } |
475 | } |
529 | else if (can_pick (op, tmp) && !params) |
476 | else if (can_pick (op, tmp) && !params) |
530 | { |
477 | { |
|
|
478 | if (--cnt < 0) break; |
531 | pick_up (op, tmp); |
479 | pick_up (op, tmp); |
532 | break; |
480 | break; |
533 | } |
481 | } |
|
|
482 | |
534 | tmp = next; |
483 | tmp = next; |
535 | /* Might as well just skip over the player immediately - |
484 | } |
536 | * we know it can't be picked up |
485 | |
537 | */ |
486 | if (cnt < 0) |
538 | if (tmp == op) |
|
|
539 | tmp = tmp->below; |
|
|
540 | } |
487 | { |
|
|
488 | op->failmsg ("Couldn't pick up so many items at once."); |
|
|
489 | return 0; |
|
|
490 | } |
|
|
491 | |
541 | if (!params && !tmp) |
492 | if (!params && !tmp) |
542 | { |
493 | { |
543 | for (tmp = op->below; tmp != NULL; tmp = tmp->next) |
494 | for (tmp = op->below; tmp; tmp = tmp->below) |
544 | if (!tmp->invisible) |
495 | if (!tmp->invisible) |
545 | { |
496 | { |
546 | char buf[MAX_BUF]; |
|
|
547 | |
|
|
548 | sprintf (buf, "You can't pick up a %s.", &tmp->name); |
497 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name); |
549 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
550 | break; |
498 | break; |
551 | } |
499 | } |
|
|
500 | |
552 | if (!tmp) |
501 | if (!tmp) |
553 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
502 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
554 | } |
503 | } |
|
|
504 | |
555 | return 0; |
505 | return 0; |
556 | } |
506 | } |
557 | |
507 | |
558 | |
|
|
559 | /* |
508 | /* |
560 | * This function was part of drop, now is own function. |
509 | * This function was part of drop, now is own function. |
561 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
510 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
562 | * if nrof is non zero, then nrof objects is tried to put into sack. |
511 | * if nrof is non zero, then nrof objects is tried to put into sack. |
|
|
512 | * |
563 | * Note that the 'sack' in question can now be a transport, |
513 | * Note that the 'sack' in question can now be a transport, |
564 | * so this function isn't named very good anymore. |
514 | * so this function isn't named very good anymore. |
565 | */ |
515 | */ |
566 | void |
516 | void |
567 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
517 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
568 | { |
518 | { |
569 | object *tmp2, *sack2; |
519 | object *tmp2; |
570 | char buf[MAX_BUF]; |
520 | char buf[MAX_BUF]; |
571 | |
521 | |
572 | if (sack == tmp) |
522 | if (sack == tmp) |
573 | return; /* Can't put an object in itself */ |
523 | return; /* Can't put an object in itself */ |
574 | |
524 | |
575 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
525 | if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP]) |
576 | { |
526 | { |
577 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
527 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
578 | return; |
528 | return; |
579 | } |
529 | } |
580 | |
530 | |
581 | if (tmp->type == CONTAINER && tmp->inv) |
531 | if (tmp->type == CONTAINER && tmp->inv) |
582 | { |
532 | { |
583 | |
|
|
584 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
533 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
585 | * we instead move the contents of that container into the active |
534 | * we instead move the contents of that container into the active |
586 | * container, this is only done if the object has something in it. |
535 | * container, this is only done if the object has something in it. |
587 | */ |
536 | */ |
588 | sack2 = tmp; |
|
|
589 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
537 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
590 | |
538 | |
591 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
539 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
592 | { |
540 | { |
593 | tmp = tmp2->below; |
541 | tmp = tmp2->below; |
594 | |
542 | |
595 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
543 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof))) |
596 | { |
|
|
597 | put_object_in_sack (op, sack, tmp2, 0); |
544 | put_object_in_sack (op, sack, tmp2, 0); |
598 | } |
|
|
599 | else |
545 | else |
600 | { |
546 | { |
601 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
547 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
602 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
548 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
603 | break; |
549 | break; |
604 | } |
550 | } |
605 | } |
551 | } |
606 | |
552 | |
607 | esrv_update_item (UPD_WEIGHT, op, sack2); |
|
|
608 | return; |
553 | return; |
609 | } |
554 | } |
610 | |
555 | |
611 | /* Don't worry about this for containers - our caller should have |
556 | /* Don't worry about this for containers - our caller should have |
612 | * already checked this. |
557 | * already checked this. |
613 | */ |
558 | */ |
614 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
559 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
615 | return; |
560 | return; |
616 | |
561 | |
617 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
562 | if (tmp->flag [FLAG_APPLIED]) |
618 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
563 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
619 | return; |
564 | return; |
620 | |
565 | |
621 | /* we want to put some portion of the item into the container */ |
566 | /* we want to put some portion of the item into the container */ |
622 | if (nrof && tmp->nrof != nrof) |
567 | if (!can_split (op, tmp, nrof)) |
623 | { |
|
|
624 | object *tmp2 = tmp; |
|
|
625 | |
|
|
626 | tmp = get_split_ob (tmp, nrof); |
|
|
627 | |
|
|
628 | if (!tmp) |
|
|
629 | { |
|
|
630 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
631 | return; |
568 | return; |
632 | } |
|
|
633 | /* Tell a client what happened other objects */ |
|
|
634 | if (tmp2->destroyed ()) |
|
|
635 | esrv_del_item (op->contr, tmp2->count); |
|
|
636 | else /* this can proably be replaced with an update */ |
|
|
637 | esrv_send_item (op, tmp2); |
|
|
638 | } |
|
|
639 | else |
|
|
640 | remove_ob (tmp); |
|
|
641 | |
569 | |
642 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
570 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
643 | tmp2 = insert_ob_in_ob (tmp, sack); |
571 | sack->insert (tmp); |
644 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
572 | } |
645 | /* in object.c */ |
|
|
646 | |
573 | |
647 | /* If an object merged (and thus, different object), we need to |
574 | /* In contrast to drop_object (op, tmp, nrof) above this function takes the |
648 | * delete the original. |
575 | * already split off object, and feeds it to the event handlers and does |
|
|
576 | * other magic with it. |
|
|
577 | * |
|
|
578 | * <droppper> is the object that dropped this object and <obj> is the |
|
|
579 | * object that was dropped. |
|
|
580 | * |
|
|
581 | * Make sure to check what happened with <obj> after this function returns! |
|
|
582 | * Otherwise you may leak this object. |
|
|
583 | */ |
|
|
584 | void |
|
|
585 | drop_object (object *dropper, object *obj) |
|
|
586 | { |
|
|
587 | if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) |
|
|
588 | return; |
|
|
589 | |
|
|
590 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
591 | return; |
|
|
592 | |
|
|
593 | if (obj->flag [FLAG_STARTEQUIP]) |
|
|
594 | { |
|
|
595 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
|
|
596 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
|
|
597 | |
|
|
598 | obj->destroy (); |
|
|
599 | dropper->update_stats (); |
|
|
600 | return; |
|
|
601 | } |
|
|
602 | |
|
|
603 | for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y); |
|
|
604 | floor; |
|
|
605 | floor = floor->above) |
|
|
606 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper))) |
|
|
607 | return; |
|
|
608 | |
|
|
609 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
610 | return; |
|
|
611 | |
|
|
612 | if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY) |
|
|
613 | if (!sell_item (obj, dropper)) |
|
|
614 | return; |
|
|
615 | |
|
|
616 | if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) |
|
|
617 | return; |
|
|
618 | |
|
|
619 | /* If nothing special happened with this object, the default action is to |
|
|
620 | * insert it below the dropper: |
649 | */ |
621 | */ |
650 | if (tmp2 != tmp) |
|
|
651 | esrv_del_item (op->contr, tmp->count); |
|
|
652 | |
622 | |
653 | esrv_send_item (op, tmp2); |
623 | obj->x = dropper->x; |
|
|
624 | obj->y = dropper->y; |
654 | |
625 | |
655 | /* update the sacks weight */ |
626 | insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); |
656 | esrv_update_item (UPD_WEIGHT, op, sack); |
|
|
657 | } |
627 | } |
658 | |
628 | |
659 | /* |
629 | /* |
660 | * This function was part of drop, now is own function. |
630 | * This function was part of drop, now is own function. |
661 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
631 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
662 | * nrof objects is tried to dropped. |
632 | * nrof objects are tried to drop. |
663 | * This is used when dropping objects onto the floor. |
633 | * This is used when dropping objects onto the floor. |
664 | */ |
634 | */ |
665 | void |
635 | void |
666 | drop_object (object *op, object *tmp, uint32 nrof) |
636 | drop_object (object *op, object *tmp, uint32 nrof) |
667 | { |
637 | { |
668 | char buf[MAX_BUF]; |
638 | if (tmp->flag [FLAG_NO_DROP]) |
669 | object *floor; |
|
|
670 | |
|
|
671 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
|
|
672 | return; |
639 | return; |
673 | |
640 | |
674 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
641 | if (tmp->flag [FLAG_APPLIED]) |
675 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
642 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
676 | return; /* can't unapply it */ |
643 | return; /* can't unapply it */ |
677 | |
644 | |
678 | /* We are only dropping some of the items. We split the current objec |
645 | /* We are only dropping some of the items. We split the current object |
679 | * off |
646 | * off |
680 | */ |
647 | */ |
681 | if (nrof && tmp->nrof != nrof) |
648 | if (!can_split (op, tmp, nrof)) |
682 | { |
|
|
683 | object *tmp2 = tmp; |
|
|
684 | |
|
|
685 | tmp = get_split_ob (tmp, nrof); |
|
|
686 | if (!tmp) |
|
|
687 | { |
|
|
688 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
689 | return; |
|
|
690 | } |
|
|
691 | /* Tell a client what happened rest of objects. tmp2 is now the |
|
|
692 | * original object |
|
|
693 | */ |
|
|
694 | if (op->type == PLAYER) |
|
|
695 | { |
|
|
696 | if (tmp2->destroyed ()) |
|
|
697 | esrv_del_item (op->contr, tmp2->count); |
|
|
698 | else |
|
|
699 | esrv_send_item (op, tmp2); |
|
|
700 | } |
|
|
701 | } |
|
|
702 | else |
|
|
703 | remove_ob (tmp); |
|
|
704 | |
|
|
705 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
|
|
706 | return; |
649 | return; |
707 | |
650 | |
708 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
651 | drop_object (op, tmp); |
709 | { |
652 | |
710 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
653 | if (!tmp->destroyed () && !tmp->is_inserted ()) |
711 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
712 | new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); |
|
|
713 | if (op->type == PLAYER) |
|
|
714 | esrv_del_item (op->contr, tmp->count); |
|
|
715 | free_object (tmp); |
|
|
716 | fix_player (op); |
|
|
717 | return; |
|
|
718 | } |
654 | { |
719 | |
655 | // if nothing happened with the object we give it back |
720 | /* If SAVE_INTERVAL is commented out, we never want to save |
656 | op->insert (tmp); |
721 | * the player here. |
|
|
722 | */ |
|
|
723 | #ifdef SAVE_INTERVAL |
|
|
724 | /* I'm not sure why there is a value check - since the save |
|
|
725 | * is done every SAVE_INTERVAL seconds, why care the value |
|
|
726 | * of what he is dropping? |
|
|
727 | */ |
|
|
728 | if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) && |
|
|
729 | (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL)) |
|
|
730 | { |
657 | } |
731 | save_player (op, 1); |
|
|
732 | op->contr->last_save_time = time (NULL); |
|
|
733 | } |
|
|
734 | #endif /* SAVE_INTERVAL */ |
|
|
735 | |
|
|
736 | if (op->type == PLAYER) |
|
|
737 | esrv_del_item (op->contr, tmp->count); |
|
|
738 | |
|
|
739 | /* Call this before we update the various windows/players. At least |
|
|
740 | * that we, we know the weight is correct. |
|
|
741 | */ |
|
|
742 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
|
|
743 | /* in object.c */ |
|
|
744 | |
|
|
745 | if (op->type == PLAYER) |
|
|
746 | { |
|
|
747 | op->contr->socket.update_look = 1; |
|
|
748 | /* Need to update the weight for the player */ |
|
|
749 | esrv_send_item (op, op); |
|
|
750 | } |
|
|
751 | |
|
|
752 | for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) |
|
|
753 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
|
|
754 | return; |
|
|
755 | |
|
|
756 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
|
|
757 | sell_item (tmp, op); |
|
|
758 | |
|
|
759 | tmp->x = op->x; |
|
|
760 | tmp->y = op->y; |
|
|
761 | |
|
|
762 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
763 | } |
658 | } |
764 | |
659 | |
765 | void |
660 | void |
766 | drop (object *op, object *tmp) |
661 | drop (object *op, object *tmp) |
767 | { |
662 | { |
… | |
… | |
776 | if (tmp->env && tmp->env->type != PLAYER) |
671 | if (tmp->env && tmp->env->type != PLAYER) |
777 | { |
672 | { |
778 | /* Just toss the object - probably shouldn't be hanging |
673 | /* Just toss the object - probably shouldn't be hanging |
779 | * around anyways |
674 | * around anyways |
780 | */ |
675 | */ |
781 | remove_ob (tmp); |
676 | tmp->destroy (); |
782 | free_object (tmp); |
|
|
783 | return; |
677 | return; |
784 | } |
678 | } |
785 | else |
679 | else |
786 | { |
|
|
787 | while (tmp != NULL && tmp->invisible) |
680 | while (tmp && tmp->invisible) |
788 | tmp = tmp->below; |
681 | tmp = tmp->below; |
789 | } |
|
|
790 | } |
682 | } |
791 | |
683 | |
792 | if (tmp == NULL) |
684 | if (!tmp) |
793 | { |
685 | { |
794 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
686 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
795 | return; |
687 | return; |
796 | } |
688 | } |
797 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
689 | |
|
|
690 | if (tmp->flag [FLAG_INV_LOCKED]) |
798 | { |
691 | { |
799 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
692 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
800 | return; |
693 | return; |
801 | } |
694 | } |
802 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
695 | |
|
|
696 | if (tmp->flag [FLAG_NO_DROP]) |
803 | { |
697 | { |
804 | #if 0 |
698 | #if 0 |
805 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
699 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
806 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
700 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
807 | #endif |
701 | #endif |
808 | return; |
702 | return; |
809 | } |
703 | } |
810 | |
704 | |
811 | if (op->type == PLAYER) |
705 | if (op->type == PLAYER && op->contr->last_used == tmp) |
812 | { |
706 | op->contr->last_used = tmp->below ? tmp->below |
813 | if (op->contr->last_used == tmp && op->contr->last_used_id == tmp->count) |
707 | : tmp->above ? tmp->above |
814 | { |
708 | : (object *)0; |
815 | object *n = NULL; |
|
|
816 | |
709 | |
817 | if (tmp->below != NULL) |
|
|
818 | n = tmp->below; |
|
|
819 | else if (tmp->above != NULL) |
|
|
820 | n = tmp->above; |
|
|
821 | op->contr->last_used = n; |
|
|
822 | if (n != NULL) |
|
|
823 | op->contr->last_used_id = n->count; |
|
|
824 | else |
|
|
825 | op->contr->last_used_id = 0; |
|
|
826 | } |
|
|
827 | }; |
|
|
828 | |
|
|
829 | if (op->container) |
710 | if (op->container_ ()) |
830 | { |
711 | { |
831 | if (op->type == PLAYER) |
712 | if (op->type == PLAYER) |
832 | { |
|
|
833 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
713 | put_object_in_sack (op, op->container_ (), tmp, op->contr->count); |
834 | } |
|
|
835 | else |
714 | else |
836 | { |
|
|
837 | put_object_in_sack (op, op->container, tmp, 0); |
715 | put_object_in_sack (op, op->container_ (), tmp, 0); |
838 | }; |
|
|
839 | } |
716 | } |
840 | else |
717 | else |
841 | { |
718 | { |
842 | if (op->type == PLAYER) |
719 | if (op->type == PLAYER) |
843 | { |
|
|
844 | drop_object (op, tmp, op->contr->count); |
720 | drop_object (op, tmp, op->contr->count); |
845 | } |
|
|
846 | else |
721 | else |
847 | { |
|
|
848 | drop_object (op, tmp, 0); |
722 | drop_object (op, tmp, 0); |
849 | }; |
|
|
850 | } |
723 | } |
|
|
724 | |
851 | if (op->type == PLAYER) |
725 | if (op->type == PLAYER) |
852 | op->contr->count = 0; |
726 | op->contr->count = 0; |
853 | } |
727 | } |
854 | |
728 | |
855 | |
|
|
856 | |
|
|
857 | /* Command will drop all items that have not been locked */ |
729 | /* Command will drop all items that have not been locked */ |
858 | int |
730 | int |
859 | command_dropall (object *op, char *params) |
731 | command_dropall (object *op, char *params) |
860 | { |
732 | { |
861 | |
733 | |
862 | object *curinv, *nextinv; |
|
|
863 | |
|
|
864 | if (op->inv == NULL) |
734 | if (op->inv == NULL) |
865 | { |
735 | { |
866 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
736 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
867 | return 0; |
737 | return 0; |
868 | } |
738 | } |
869 | |
739 | |
870 | curinv = op->inv; |
740 | object *curinv = op->inv; |
|
|
741 | object *nextinv; |
871 | |
742 | |
872 | /* |
743 | /* |
873 | This is the default. Drops everything not locked or considered |
744 | This is the default. Drops everything not locked or considered |
874 | not something that should be dropped. |
745 | not something that should be dropped. |
875 | */ |
746 | */ |
876 | /* |
747 | /* |
877 | Care must be taken that the next item pointer is not to money as |
748 | Care must be taken that the next item pointer is not to money as |
878 | the drop() routine will do unknown things to it when dropping |
749 | the drop() routine will do unknown things to it when dropping |
879 | in a shop. --Tero.Pelander@utu.fi |
750 | in a shop. --Tero.Pelander@utu.fi |
880 | */ |
751 | */ |
|
|
752 | int cnt = MAX_ITEM_PER_ACTION; |
881 | |
753 | |
882 | if (params == NULL) |
754 | if (!params) |
883 | { |
755 | { |
884 | while (curinv != NULL) |
756 | while (curinv) |
885 | { |
757 | { |
886 | nextinv = curinv->below; |
758 | nextinv = curinv->below; |
|
|
759 | |
887 | while (nextinv && nextinv->type == MONEY) |
760 | while (nextinv && nextinv->type == MONEY) |
888 | nextinv = nextinv->below; |
761 | nextinv = nextinv->below; |
889 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
762 | |
890 | curinv->type != FOOD && curinv->type != KEY && |
763 | if (!curinv->flag [FLAG_INV_LOCKED] |
891 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
764 | && !curinv->invisible |
892 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
765 | && curinv->type != MONEY |
|
|
766 | && curinv->type != FOOD |
|
|
767 | && curinv->type != KEY |
|
|
768 | && curinv->type != SPECIAL_KEY |
|
|
769 | && curinv->type != GEM |
|
|
770 | && curinv->type != CONTAINER) |
893 | { |
771 | { |
894 | drop (op, curinv); |
772 | drop (op, curinv); |
|
|
773 | if (--cnt <= 0) break; |
895 | } |
774 | } |
|
|
775 | |
896 | curinv = nextinv; |
776 | curinv = nextinv; |
897 | } |
777 | } |
898 | } |
778 | } |
899 | |
|
|
900 | else if (strcmp (params, "weapons") == 0) |
779 | else if (strcmp (params, "weapons") == 0) |
901 | { |
780 | { |
902 | while (curinv != NULL) |
781 | while (curinv) |
903 | { |
782 | { |
904 | nextinv = curinv->below; |
783 | nextinv = curinv->below; |
|
|
784 | |
905 | while (nextinv && nextinv->type == MONEY) |
785 | while (nextinv && nextinv->type == MONEY) |
906 | nextinv = nextinv->below; |
786 | nextinv = nextinv->below; |
|
|
787 | |
907 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
788 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
908 | { |
789 | { |
909 | drop (op, curinv); |
790 | drop (op, curinv); |
|
|
791 | if (--cnt <= 0) break; |
910 | } |
792 | } |
|
|
793 | |
911 | curinv = nextinv; |
794 | curinv = nextinv; |
912 | } |
795 | } |
913 | } |
796 | } |
914 | |
|
|
915 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
797 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
916 | { |
798 | { |
917 | while (curinv != NULL) |
799 | while (curinv) |
918 | { |
800 | { |
919 | nextinv = curinv->below; |
801 | nextinv = curinv->below; |
|
|
802 | |
920 | while (nextinv && nextinv->type == MONEY) |
803 | while (nextinv && nextinv->type == MONEY) |
921 | nextinv = nextinv->below; |
804 | nextinv = nextinv->below; |
|
|
805 | |
922 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
806 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
923 | { |
807 | { |
924 | drop (op, curinv); |
808 | drop (op, curinv); |
|
|
809 | if (--cnt <= 0) break; |
925 | } |
810 | } |
|
|
811 | |
926 | curinv = nextinv; |
812 | curinv = nextinv; |
927 | } |
813 | } |
928 | } |
814 | } |
929 | |
|
|
930 | else if (strcmp (params, "misc") == 0) |
815 | else if (strcmp (params, "misc") == 0) |
931 | { |
816 | { |
932 | while (curinv != NULL) |
817 | while (curinv) |
933 | { |
818 | { |
934 | nextinv = curinv->below; |
819 | nextinv = curinv->below; |
|
|
820 | |
935 | while (nextinv && nextinv->type == MONEY) |
821 | while (nextinv && nextinv->type == MONEY) |
936 | nextinv = nextinv->below; |
822 | nextinv = nextinv->below; |
937 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
823 | |
|
|
824 | if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED]) |
938 | { |
825 | { |
939 | switch (curinv->type) |
826 | switch (curinv->type) |
940 | { |
827 | { |
941 | case HORN: |
828 | case HORN: |
942 | case BOOK: |
829 | case BOOK: |
… | |
… | |
959 | break; |
846 | break; |
960 | default: |
847 | default: |
961 | curinv = nextinv; |
848 | curinv = nextinv; |
962 | break; |
849 | break; |
963 | } |
850 | } |
|
|
851 | |
|
|
852 | if (--cnt <= 0) break; |
964 | } |
853 | } |
|
|
854 | |
965 | curinv = nextinv; |
855 | curinv = nextinv; |
966 | } |
856 | } |
967 | } |
857 | } |
968 | op->contr->socket.update_look = 1; |
858 | |
|
|
859 | if (cnt <= 0) |
|
|
860 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
969 | |
861 | |
970 | /* draw_look(op);*/ |
862 | /* draw_look(op);*/ |
971 | return 0; |
863 | return 0; |
972 | } |
864 | } |
973 | |
865 | |
|
|
866 | |
|
|
867 | /* This function tries to drop all objects in the <objs> vector. |
|
|
868 | * <dropper> is the object that wants to drop them. |
|
|
869 | * <cnt> can be a 0 pointer or a pointer to the maximum number of |
|
|
870 | * drop operations to perform. |
|
|
871 | * |
|
|
872 | * Returns true if at least one item was dropped. |
|
|
873 | */ |
|
|
874 | static bool |
|
|
875 | drop_vector (object *dropper, vector<object *> &objs, int *cnt) |
|
|
876 | { |
|
|
877 | vector<object *>::iterator i; |
|
|
878 | |
|
|
879 | bool did_one = false; |
|
|
880 | |
|
|
881 | for (i = objs.begin (); i != objs.end (); i++) |
|
|
882 | { |
|
|
883 | drop (dropper, *i); |
|
|
884 | if (cnt && --*cnt <= 0) break; |
|
|
885 | did_one = true; |
|
|
886 | } |
|
|
887 | |
|
|
888 | return did_one; |
|
|
889 | } |
|
|
890 | |
974 | /* Object op wants to drop object(s) params. params can be a |
891 | /* Object op wants to drop object(s) params. params can be a |
975 | * comma seperated list. |
892 | * comma seperated list. |
976 | */ |
893 | */ |
977 | |
|
|
978 | int |
894 | int |
979 | command_drop (object *op, char *params) |
895 | command_drop (object *op, char *params) |
980 | { |
896 | { |
981 | object *tmp, *next; |
897 | object *tmp, *next; |
982 | int did_one = 0; |
|
|
983 | |
898 | |
984 | if (!params) |
899 | if (!params) |
985 | { |
900 | { |
986 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
901 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
987 | return 0; |
902 | return 0; |
988 | } |
903 | } |
989 | else |
904 | else |
990 | { |
905 | { |
|
|
906 | vector<object *> matched_objs; |
|
|
907 | |
991 | for (tmp = op->inv; tmp; tmp = next) |
908 | for (tmp = op->inv; tmp; tmp = next) |
992 | { |
909 | { |
993 | next = tmp->below; |
910 | next = tmp->below; |
994 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
911 | if (tmp->flag [FLAG_NO_DROP] || tmp->invisible) |
995 | continue; |
912 | continue; |
|
|
913 | |
996 | if (item_matched_string (op, tmp, params)) |
914 | if (item_matched_string (op, tmp, params)) |
997 | { |
915 | matched_objs.push_back (tmp); |
998 | drop (op, tmp); |
|
|
999 | did_one = 1; |
|
|
1000 | } |
916 | } |
1001 | } |
917 | |
1002 | if (!did_one) |
918 | int cnt = MAX_ITEM_PER_ACTION; |
|
|
919 | |
|
|
920 | if (!drop_vector (op, matched_objs, &cnt)) |
1003 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
921 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
1004 | } |
922 | |
1005 | if (op->type == PLAYER) |
923 | if (cnt <= 0) |
1006 | { |
924 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
1007 | op->contr->count = 0; |
|
|
1008 | op->contr->socket.update_look = 1; |
|
|
1009 | }; |
925 | } |
1010 | |
926 | |
1011 | /* draw_look(op);*/ |
|
|
1012 | return 0; |
927 | return 0; |
1013 | } |
928 | } |
1014 | |
929 | |
1015 | int |
930 | int |
1016 | command_examine (object *op, char *params) |
931 | command_examine (object *op, char *params) |
1017 | { |
932 | { |
1018 | if (!params) |
933 | if (!params) |
1019 | { |
934 | { |
1020 | object *tmp = op->below; |
935 | object *tmp = op->below; |
1021 | |
936 | |
1022 | while (tmp && !LOOK_OBJ (tmp)) |
937 | while (tmp && !tmp->client_visible ()) |
1023 | tmp = tmp->below; |
938 | tmp = tmp->below; |
|
|
939 | |
1024 | if (tmp) |
940 | if (tmp) |
1025 | examine (op, tmp); |
941 | examine (op, tmp); |
1026 | } |
942 | } |
1027 | else |
943 | else |
1028 | { |
944 | { |
1029 | object *tmp = find_best_object_match (op, params); |
945 | object *tmp = find_best_object_match (op, params); |
1030 | |
946 | |
1031 | if (tmp) |
947 | if (tmp) |
1032 | examine (op, tmp); |
948 | examine (op, tmp); |
1033 | else |
949 | else |
1034 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
950 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params)); |
1035 | } |
951 | } |
|
|
952 | |
1036 | return 0; |
953 | return 0; |
1037 | } |
954 | } |
1038 | |
955 | |
1039 | /* op should be a player. |
956 | std::string |
1040 | * we return the object the player has marked with the 'mark' command |
957 | object::describe_monster (object *who) |
1041 | * below. If no match is found (or object has changed), we return |
|
|
1042 | * NULL. We leave it up to the calling function to print messages if |
|
|
1043 | * nothing is found. |
|
|
1044 | */ |
|
|
1045 | object * |
|
|
1046 | find_marked_object (object *op) |
|
|
1047 | { |
958 | { |
1048 | object *tmp; |
959 | dynbuf_text buf (512, 512); |
1049 | |
960 | |
1050 | if (!op || !op->contr) |
961 | object *mon = head ? head : this; |
1051 | return NULL; |
|
|
1052 | |
962 | |
1053 | if (!op->contr->mark) |
963 | if (mon->flag [FLAG_UNDEAD]) |
1054 | { |
964 | buf << "It is an undead force.\r"; |
1055 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
|
|
1056 | return 0; |
|
|
1057 | } |
|
|
1058 | |
965 | |
1059 | /* This may seem like overkill, but we need to make sure that they |
966 | if (mon->level > who->level) |
1060 | * player hasn't dropped the item. We use count on the off chance that |
967 | buf << "It is likely more powerful than you.\r"; |
1061 | * an item got reincarnated at some point. |
968 | else if (mon->level < who->level) |
1062 | */ |
969 | buf << "It is likely less powerful than you.\r"; |
1063 | for (tmp = op->inv; tmp; tmp = tmp->below) |
|
|
1064 | { |
|
|
1065 | if (tmp->invisible) |
|
|
1066 | continue; |
|
|
1067 | |
|
|
1068 | if (tmp == op->contr->mark) |
|
|
1069 | { |
|
|
1070 | if (!tmp->destroyed ()) |
|
|
1071 | return tmp; |
|
|
1072 | else |
|
|
1073 | { |
|
|
1074 | op->contr->mark = 0; |
|
|
1075 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
|
|
1076 | return 0; |
|
|
1077 | } |
|
|
1078 | } |
|
|
1079 | } |
|
|
1080 | |
|
|
1081 | return 0; |
|
|
1082 | } |
|
|
1083 | |
|
|
1084 | |
|
|
1085 | /* op should be a player, params is any params. |
|
|
1086 | * If no params given, we print out the currently marked object. |
|
|
1087 | * otherwise, try to find a matching object - try best match first. |
|
|
1088 | */ |
|
|
1089 | int |
|
|
1090 | command_mark (object *op, char *params) |
|
|
1091 | { |
|
|
1092 | if (!op->contr) |
|
|
1093 | return 1; |
|
|
1094 | |
|
|
1095 | if (!params) |
|
|
1096 | { |
|
|
1097 | object *mark = find_marked_object (op); |
|
|
1098 | |
|
|
1099 | if (!mark) |
|
|
1100 | new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); |
|
|
1101 | else |
|
|
1102 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); |
|
|
1103 | } |
|
|
1104 | else |
970 | else |
1105 | { |
971 | buf << "It is probably as powerful as you.\r"; |
1106 | object *mark1 = find_best_object_match (op, params); |
|
|
1107 | |
972 | |
1108 | if (!mark1) |
|
|
1109 | { |
|
|
1110 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
|
|
1111 | return 1; |
|
|
1112 | } |
|
|
1113 | else |
|
|
1114 | { |
|
|
1115 | op->contr->mark = mark1; |
|
|
1116 | new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1)); |
|
|
1117 | return 0; |
|
|
1118 | } |
|
|
1119 | } |
|
|
1120 | |
|
|
1121 | return 0; /*shouldnt get here */ |
|
|
1122 | } |
|
|
1123 | |
|
|
1124 | |
|
|
1125 | /* op is the player |
|
|
1126 | * tmp is the monster being examined. |
|
|
1127 | */ |
|
|
1128 | void |
|
|
1129 | examine_monster (object *op, object *tmp) |
|
|
1130 | { |
|
|
1131 | object *mon = tmp->head ? tmp->head : tmp; |
|
|
1132 | |
|
|
1133 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
|
|
1134 | new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force."); |
|
|
1135 | if (mon->level > op->level) |
|
|
1136 | new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you."); |
|
|
1137 | else if (mon->level < op->level) |
|
|
1138 | new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you."); |
|
|
1139 | else |
|
|
1140 | new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you."); |
|
|
1141 | if (mon->attacktype & AT_ACID) |
973 | if (mon->attacktype & AT_ACID) |
1142 | new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); |
974 | buf << "You seem to smell an acrid odor.\r"; |
1143 | |
975 | |
1144 | /* Anyone know why this used to use the clone value instead of the |
976 | /* Anyone know why this used to use the clone value instead of the |
1145 | * maxhp field? This seems that it should give more accurate results. |
977 | * maxhp field? This seems that it should give more accurate results. |
1146 | */ |
978 | */ |
1147 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
979 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1148 | { /* From 1-4 */ |
980 | { /* From 1-4 */ |
1149 | case 1: |
981 | case 1: |
1150 | new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); |
982 | buf << "It is in a bad shape.\r"; |
1151 | break; |
983 | break; |
1152 | case 2: |
984 | case 2: |
1153 | new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); |
985 | buf << "It is hurt.\r"; |
1154 | break; |
986 | break; |
1155 | case 3: |
987 | case 3: |
1156 | new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); |
988 | buf << "It is somewhat hurt.\r"; |
1157 | break; |
989 | break; |
1158 | case 4: |
990 | case 4: |
1159 | new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); |
991 | buf << "It is in excellent shape.\r"; |
1160 | break; |
992 | break; |
1161 | } |
993 | } |
|
|
994 | |
1162 | if (present_in_ob (POISONING, mon) != NULL) |
995 | if (present_in_ob (POISONING, mon)) |
1163 | new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); |
996 | buf << "It looks very ill.\r"; |
1164 | } |
|
|
1165 | |
997 | |
|
|
998 | buf << '\n'; |
|
|
999 | |
|
|
1000 | return buf; |
|
|
1001 | } |
1166 | |
1002 | |
1167 | /* tmp is the object being described, pl is who is examing it. */ |
1003 | /* tmp is the object being described, pl is who is examing it. */ |
1168 | char * |
1004 | const char * |
1169 | long_desc (object *tmp, object *pl) |
1005 | long_desc (object *tmp, object *pl) |
1170 | { |
1006 | { |
1171 | static char buf[VERY_BIG_BUF]; |
1007 | static std::string s; |
1172 | char *cp; |
|
|
1173 | |
1008 | |
1174 | if (tmp == NULL) |
1009 | return (s = tmp->long_desc (pl)).c_str (); |
1175 | return ""; |
1010 | } |
1176 | |
1011 | |
1177 | buf[0] = '\0'; |
1012 | std::string |
|
|
1013 | object::long_desc (object *who) |
|
|
1014 | { |
|
|
1015 | std::string buf (query_name ()); |
|
|
1016 | |
1178 | switch (tmp->type) |
1017 | switch (type) |
1179 | { |
1018 | { |
1180 | case RING: |
1019 | case RING: |
1181 | case SKILL: |
1020 | case SKILL: |
1182 | case WEAPON: |
1021 | case WEAPON: |
1183 | case ARMOUR: |
1022 | case ARMOUR: |
… | |
… | |
1186 | case SHIELD: |
1025 | case SHIELD: |
1187 | case BOOTS: |
1026 | case BOOTS: |
1188 | case GLOVES: |
1027 | case GLOVES: |
1189 | case AMULET: |
1028 | case AMULET: |
1190 | case GIRDLE: |
1029 | case GIRDLE: |
|
|
1030 | case RANGED: |
1191 | case BOW: |
1031 | case BOW: |
1192 | case ARROW: |
1032 | case ARROW: |
1193 | case CLOAK: |
1033 | case CLOAK: |
1194 | case FOOD: |
1034 | case FOOD: |
1195 | case DRINK: |
1035 | case DRINK: |
1196 | case FLESH: |
1036 | case FLESH: |
1197 | case SKILL_TOOL: |
1037 | case SKILL_TOOL: |
|
|
1038 | case LAMP: |
1198 | case POWER_CRYSTAL: |
1039 | case POWER_CRYSTAL: |
1199 | if (*(cp = describe_item (tmp, pl)) != '\0') |
|
|
1200 | { |
1040 | { |
1201 | int len; |
1041 | const char *cp = ::describe_item (this, who); |
1202 | |
1042 | |
1203 | assign (buf, query_name (tmp)); |
1043 | if (*cp) |
1204 | len = strlen (buf); |
|
|
1205 | if (len < VERY_BIG_BUF - 5) |
|
|
1206 | { |
1044 | { |
1207 | /* Since we know the length, we save a few cpu cycles by using |
1045 | buf.append (" "); |
1208 | * it instead of calling strcat */ |
1046 | buf.append (cp); |
1209 | strcpy (buf + len, " "); |
|
|
1210 | len++; |
|
|
1211 | assign (buf + len, cp, VERY_BIG_BUF - len - 1); |
|
|
1212 | } |
1047 | } |
1213 | } |
1048 | } |
1214 | } |
1049 | } |
1215 | |
|
|
1216 | if (buf[0] == '\0') |
|
|
1217 | assign (buf, query_name (tmp)); |
|
|
1218 | |
1050 | |
1219 | return buf; |
1051 | return buf; |
1220 | } |
1052 | } |
1221 | |
1053 | |
|
|
1054 | /* op is the player |
|
|
1055 | * tmp is the monster being examined. |
|
|
1056 | */ |
1222 | void |
1057 | void |
1223 | examine (object *op, object *tmp) |
1058 | examine_monster (object *op, object *tmp) |
1224 | { |
1059 | { |
1225 | char buf[VERY_BIG_BUF]; |
1060 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1226 | int i; |
|
|
1227 | |
|
|
1228 | if (tmp == NULL || tmp->type == CLOSE_CON) |
|
|
1229 | return; |
|
|
1230 | |
|
|
1231 | strcpy (buf, "That is "); |
|
|
1232 | strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1); |
|
|
1233 | buf[VERY_BIG_BUF - 1] = 0; |
|
|
1234 | |
|
|
1235 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1236 | buf[0] = '\0'; |
|
|
1237 | |
|
|
1238 | if (tmp->custom_name) |
|
|
1239 | { |
|
|
1240 | strcpy (buf, "You call it "); |
|
|
1241 | strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1); |
|
|
1242 | buf[VERY_BIG_BUF - 1] = 0; |
|
|
1243 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1244 | buf[0] = '\0'; |
|
|
1245 | } |
|
|
1246 | |
|
|
1247 | switch (tmp->type) |
|
|
1248 | { |
|
|
1249 | case SPELLBOOK: |
|
|
1250 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv) |
|
|
1251 | { |
|
|
1252 | sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill); |
|
|
1253 | } |
|
|
1254 | break; |
|
|
1255 | |
|
|
1256 | case BOOK: |
|
|
1257 | if (tmp->msg != NULL) |
|
|
1258 | strcpy (buf, "Something is written in it."); |
|
|
1259 | break; |
|
|
1260 | |
|
|
1261 | case CONTAINER: |
|
|
1262 | if (tmp->race != NULL) |
|
|
1263 | { |
|
|
1264 | if (tmp->weight_limit && tmp->stats.Str < 100) |
|
|
1265 | sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.", |
|
|
1266 | &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
|
|
1267 | else |
|
|
1268 | sprintf (buf, "It can hold only %s.", &tmp->race); |
|
|
1269 | } |
|
|
1270 | else if (tmp->weight_limit && tmp->stats.Str < 100) |
|
|
1271 | sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
|
|
1272 | break; |
|
|
1273 | |
|
|
1274 | case WAND: |
|
|
1275 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
|
|
1276 | sprintf (buf, "It has %d charges left.", tmp->stats.food); |
|
|
1277 | break; |
|
|
1278 | } |
|
|
1279 | |
|
|
1280 | if (buf[0] != '\0') |
|
|
1281 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1282 | |
|
|
1283 | if (tmp->materialname != NULL && !tmp->msg) |
|
|
1284 | { |
|
|
1285 | sprintf (buf, "It is made of: %s.", &tmp->materialname); |
|
|
1286 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1287 | } |
|
|
1288 | /* Where to wear this item */ |
|
|
1289 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1290 | { |
|
|
1291 | if (tmp->body_info[i] < -1) |
|
|
1292 | { |
|
|
1293 | if (op->body_info[i]) |
|
|
1294 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); |
|
|
1295 | else |
|
|
1296 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
|
|
1297 | } |
|
|
1298 | else if (tmp->body_info[i]) |
|
|
1299 | { |
|
|
1300 | if (op->body_info[i]) |
|
|
1301 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name); |
|
|
1302 | else |
|
|
1303 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
|
|
1304 | } |
|
|
1305 | } |
|
|
1306 | |
|
|
1307 | if (tmp->weight) |
|
|
1308 | { |
|
|
1309 | sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0); |
|
|
1310 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1311 | } |
|
|
1312 | |
|
|
1313 | if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1314 | { |
|
|
1315 | sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX)); |
|
|
1316 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1317 | if (is_in_shop (op)) |
|
|
1318 | { |
|
|
1319 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
1320 | sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP)); |
|
|
1321 | else |
|
|
1322 | sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); |
|
|
1323 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1324 | } |
|
|
1325 | } |
|
|
1326 | |
|
|
1327 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
|
|
1328 | examine_monster (op, tmp); |
|
|
1329 | |
|
|
1330 | /* Is this item buildable? */ |
|
|
1331 | if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) |
|
|
1332 | new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); |
|
|
1333 | |
|
|
1334 | /* Does the object have a message? Don't show message for all object |
|
|
1335 | * types - especially if the first entry is a match |
|
|
1336 | */ |
|
|
1337 | if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) |
|
|
1338 | { |
|
|
1339 | |
|
|
1340 | /* This is just a hack so when identifying the items, we print |
|
|
1341 | * out the extra message |
|
|
1342 | */ |
|
|
1343 | if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
|
|
1344 | new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); |
|
|
1345 | |
|
|
1346 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1347 | } |
|
|
1348 | new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */ |
|
|
1349 | } |
|
|
1350 | |
|
|
1351 | /* |
|
|
1352 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1353 | * inventory. |
|
|
1354 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1355 | */ |
|
|
1356 | void |
|
|
1357 | inventory (object *op, object *inv) |
|
|
1358 | { |
|
|
1359 | object *tmp; |
|
|
1360 | char *in; |
|
|
1361 | int items = 0, length; |
|
|
1362 | |
|
|
1363 | if (inv == NULL && op == NULL) |
|
|
1364 | { |
|
|
1365 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?"); |
|
|
1366 | return; |
|
|
1367 | } |
|
|
1368 | tmp = inv ? inv->inv : op->inv; |
|
|
1369 | |
|
|
1370 | while (tmp) |
|
|
1371 | { |
|
|
1372 | if ((!tmp->invisible && |
|
|
1373 | (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1374 | items++; |
|
|
1375 | tmp = tmp->below; |
|
|
1376 | } |
|
|
1377 | if (inv == NULL) |
|
|
1378 | { /* player's inventory */ |
|
|
1379 | if (items == 0) |
|
|
1380 | { |
|
|
1381 | new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing."); |
|
|
1382 | return; |
|
|
1383 | } |
|
|
1384 | else |
|
|
1385 | { |
|
|
1386 | length = 28; |
|
|
1387 | in = ""; |
|
|
1388 | if (op) |
|
|
1389 | clear_win_info (op); |
|
|
1390 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory:"); |
|
|
1391 | } |
|
|
1392 | } |
|
|
1393 | else |
|
|
1394 | { |
|
|
1395 | if (items == 0) |
|
|
1396 | return; |
|
|
1397 | else |
|
|
1398 | { |
|
|
1399 | length = 28; |
|
|
1400 | in = " "; |
|
|
1401 | } |
|
|
1402 | } |
|
|
1403 | for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below) |
|
|
1404 | { |
|
|
1405 | if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED)))) |
|
|
1406 | continue; |
|
|
1407 | if ((!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1408 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length, |
|
|
1409 | query_name (tmp), tmp->count, query_weight (tmp)); |
|
|
1410 | else |
|
|
1411 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp)); |
|
|
1412 | } |
|
|
1413 | if (!inv && op) |
|
|
1414 | { |
|
|
1415 | new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op)); |
|
|
1416 | } |
|
|
1417 | } |
1061 | } |
1418 | |
1062 | |
1419 | static void |
1063 | static void |
1420 | display_new_pickup (object *op) |
1064 | display_new_pickup (object *op) |
1421 | { |
1065 | { |
1422 | int i = op->contr->mode; |
1066 | int i = op->contr->mode; |
1423 | |
1067 | |
1424 | if (!(i & PU_NEWMODE)) |
|
|
1425 | return; |
|
|
1426 | |
|
|
1427 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0); |
|
|
1428 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1068 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1429 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1069 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1430 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1070 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1431 | |
1071 | |
1432 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
1072 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
… | |
… | |
1458 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0); |
1098 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0); |
1459 | |
1099 | |
1460 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0); |
1100 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0); |
1461 | |
1101 | |
1462 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0); |
1102 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0); |
|
|
1103 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d FLESH", i & PU_FLESH ? 1 : 0); |
1463 | |
1104 | |
1464 | new_draw_info_format (NDI_UNIQUE, 0, op, ""); |
1105 | new_draw_info_format (NDI_UNIQUE, 0, op, ""); |
1465 | } |
1106 | } |
1466 | |
1107 | |
1467 | int |
1108 | int |
… | |
… | |
1469 | { |
1110 | { |
1470 | uint32 i; |
1111 | uint32 i; |
1471 | static const char *names[] = { |
1112 | static const char *names[] = { |
1472 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", |
1113 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", |
1473 | "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", |
1114 | "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", |
1474 | "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", "jewels", NULL |
1115 | "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", |
|
|
1116 | "jewels", "flesh", NULL |
1475 | }; |
1117 | }; |
1476 | static uint32 modes[] = { |
1118 | static uint32 modes[] = { |
1477 | PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, |
1119 | PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, |
1478 | PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, |
1120 | PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, |
1479 | PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, PU_JEWELS, 0 |
1121 | PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, |
|
|
1122 | PU_JEWELS, PU_FLESH, 0 |
1480 | }; |
1123 | }; |
1481 | |
1124 | |
1482 | if (!params) |
1125 | if (!params) |
1483 | { |
1126 | { |
1484 | /* if the new mode is used, just print the settings */ |
1127 | /* if the new mode is used, just print the settings */ |
1485 | if (op->contr->mode & PU_NEWMODE) |
|
|
1486 | { |
|
|
1487 | display_new_pickup (op); |
1128 | display_new_pickup (op); |
1488 | return 1; |
|
|
1489 | } |
|
|
1490 | if (1) |
|
|
1491 | LOG (llevDebug, "command_pickup: !params\n"); |
|
|
1492 | set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1); |
|
|
1493 | return 0; |
1129 | return 0; |
1494 | } |
1130 | } |
1495 | |
1131 | |
1496 | while (*params == ' ' && *params) |
1132 | while (*params == ' ' && *params) |
1497 | params++; |
1133 | params++; |
… | |
… | |
1503 | for (mode = 0; names[mode]; mode++) |
1139 | for (mode = 0; names[mode]; mode++) |
1504 | { |
1140 | { |
1505 | if (!strcmp (names[mode], params + 1)) |
1141 | if (!strcmp (names[mode], params + 1)) |
1506 | { |
1142 | { |
1507 | i = op->contr->mode; |
1143 | i = op->contr->mode; |
1508 | if (!(i & PU_NEWMODE)) |
1144 | |
1509 | i = PU_NEWMODE; |
|
|
1510 | if (*params == '+') |
1145 | if (*params == '+') |
1511 | i = i | modes[mode]; |
1146 | i = i | modes[mode]; |
1512 | else |
1147 | else |
1513 | i = i & ~modes[mode]; |
1148 | i = i & ~modes[mode]; |
|
|
1149 | |
1514 | op->contr->mode = i; |
1150 | op->contr->mode = i; |
1515 | display_new_pickup (op); |
1151 | display_new_pickup (op); |
1516 | return 1; |
1152 | return 1; |
1517 | } |
1153 | } |
1518 | } |
1154 | } |
… | |
… | |
1520 | return 1; |
1156 | return 1; |
1521 | } |
1157 | } |
1522 | |
1158 | |
1523 | if (sscanf (params, "%u", &i) != 1) |
1159 | if (sscanf (params, "%u", &i) != 1) |
1524 | { |
1160 | { |
1525 | if (1) |
|
|
1526 | LOG (llevDebug, "command_pickup: params==NULL\n"); |
|
|
1527 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); |
1161 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type."); |
1528 | return 1; |
1162 | return 1; |
1529 | } |
1163 | } |
1530 | set_pickup_mode (op, i); |
1164 | |
|
|
1165 | if (i <= PU_RATIO) |
|
|
1166 | i |= op->contr->mode & ~PU_RATIO; |
|
|
1167 | |
|
|
1168 | op->contr->mode = i; |
1531 | |
1169 | |
1532 | return 1; |
1170 | return 1; |
1533 | } |
1171 | } |
1534 | |
1172 | |
1535 | void |
|
|
1536 | set_pickup_mode (object *op, int i) |
|
|
1537 | { |
|
|
1538 | switch (op->contr->mode = i) |
|
|
1539 | { |
|
|
1540 | case 0: |
|
|
1541 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up."); |
|
|
1542 | break; |
|
|
1543 | case 1: |
|
|
1544 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item."); |
|
|
1545 | break; |
|
|
1546 | case 2: |
|
|
1547 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop."); |
|
|
1548 | break; |
|
|
1549 | case 3: |
|
|
1550 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up."); |
|
|
1551 | break; |
|
|
1552 | case 4: |
|
|
1553 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items."); |
|
|
1554 | break; |
|
|
1555 | case 5: |
|
|
1556 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop."); |
|
|
1557 | break; |
|
|
1558 | case 6: |
|
|
1559 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items."); |
|
|
1560 | break; |
|
|
1561 | case 7: |
|
|
1562 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems"); |
|
|
1563 | break; |
|
|
1564 | } |
|
|
1565 | } |
|
|
1566 | |
|
|
1567 | int |
1173 | int |
1568 | command_search_items (object *op, char *params) |
1174 | command_search_items (object *op, char *params) |
1569 | { |
1175 | { |
1570 | char buf[MAX_BUF]; |
|
|
1571 | |
|
|
1572 | if (settings.search_items == FALSE) |
|
|
1573 | return 1; |
|
|
1574 | |
|
|
1575 | if (params == NULL) |
1176 | if (params == NULL) |
1576 | { |
1177 | { |
1577 | if (op->contr->search_str[0] == '\0') |
1178 | if (op->contr->search_str[0] == '\0') |
1578 | { |
1179 | { |
1579 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
1180 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); |
1580 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1181 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1581 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1182 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1582 | return 1; |
1183 | return 1; |
1583 | } |
1184 | } |
|
|
1185 | |
1584 | op->contr->search_str[0] = '\0'; |
1186 | op->contr->search_str[0] = '\0'; |
1585 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1187 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1586 | fix_player (op); |
1188 | op->contr->queue_stats_update (); |
1587 | return 1; |
1189 | return 1; |
1588 | } |
1190 | } |
1589 | if ((int) strlen (params) >= MAX_BUF) |
1191 | |
|
|
1192 | if (strlen (params) >= sizeof (op->contr->search_str)) |
1590 | { |
1193 | { |
1591 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1194 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1592 | return 1; |
1195 | return 1; |
1593 | } |
1196 | } |
|
|
1197 | |
1594 | strcpy (op->contr->search_str, params); |
1198 | strcpy (op->contr->search_str, params); |
1595 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1199 | new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str)); |
1596 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1200 | op->contr->queue_stats_update (); |
1597 | fix_player (op); |
1201 | |
1598 | return 1; |
1202 | return 1; |
1599 | } |
1203 | } |
1600 | |
1204 | |
|
|
1205 | int |
|
|
1206 | command_unlock (object *op, char *params) |
|
|
1207 | { |
|
|
1208 | /* if the unlock command typed with nothing, unlock everything, |
|
|
1209 | * this might be bad |
|
|
1210 | */ |
|
|
1211 | if (params == NULL) |
|
|
1212 | { |
|
|
1213 | for (object *item = op->inv; item; item = item->below) |
|
|
1214 | { |
|
|
1215 | item->clr_flag (FLAG_INV_LOCKED); |
|
|
1216 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param."); |
|
|
1217 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1218 | } |
|
|
1219 | return 0; |
|
|
1220 | } |
|
|
1221 | |
|
|
1222 | /* if the unlock command is used with a param, |
|
|
1223 | * unlock what matches. i.e. unlock material, should unlock all the materials |
|
|
1224 | */ |
|
|
1225 | for (object *item = op->inv; item; item = item->below) |
|
|
1226 | if (item->name.contains (params)) |
|
|
1227 | { |
|
|
1228 | item->clr_flag (FLAG_INV_LOCKED); |
|
|
1229 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param."); |
|
|
1230 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1231 | } |
|
|
1232 | |
|
|
1233 | return 0; |
|
|
1234 | } |
|
|
1235 | |
|
|
1236 | int |
|
|
1237 | command_lock (object *op, char *params) |
|
|
1238 | { |
|
|
1239 | /* if the lock command is typed by itself, lock everything |
|
|
1240 | */ |
|
|
1241 | if (params == NULL) |
|
|
1242 | { |
|
|
1243 | for (object *item = op->inv; item; item = item->below) |
|
|
1244 | { |
|
|
1245 | item->set_flag (FLAG_INV_LOCKED); |
|
|
1246 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param."); |
|
|
1247 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1248 | } |
|
|
1249 | return 0; |
|
|
1250 | } |
|
|
1251 | |
|
|
1252 | /* if the lock command is used with a param, lock what matches. |
|
|
1253 | * i.e. lock material, should lock all the materials |
|
|
1254 | */ |
|
|
1255 | for (object *item = op->inv; item; item = item->below) |
|
|
1256 | if (item->name.contains (params)) |
|
|
1257 | { |
|
|
1258 | item->set_flag (FLAG_INV_LOCKED); |
|
|
1259 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param."); |
|
|
1260 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1261 | } |
|
|
1262 | |
|
|
1263 | return 0; |
|
|
1264 | } |
|
|
1265 | |
|
|
1266 | /* op should be a player, params is any params. |
|
|
1267 | * If no params given, we print out the currently marked object. |
|
|
1268 | * otherwise, try to find a matching object - try best match first. |
|
|
1269 | */ |
|
|
1270 | int |
|
|
1271 | command_mark (object *op, char *params) |
|
|
1272 | { |
|
|
1273 | if (!params) |
|
|
1274 | { |
|
|
1275 | if (object *mark = op->mark ()) |
|
|
1276 | op->statusmsg (format ("%s is marked.", query_name (mark))); |
|
|
1277 | else |
|
|
1278 | op->failmsg ("You have no marked object."); |
|
|
1279 | } |
|
|
1280 | else |
|
|
1281 | { |
|
|
1282 | if (object *mark = find_best_object_match (op, params)) |
|
|
1283 | { |
|
|
1284 | op->contr->mark = mark; |
|
|
1285 | op->statusmsg (format ("Marked item %s", query_name (mark))); |
|
|
1286 | } |
|
|
1287 | else |
|
|
1288 | op->failmsgf ("Could not find an object that matches %s", params); |
|
|
1289 | } |
|
|
1290 | |
|
|
1291 | return 0; /*shouldnt get here */ |
|
|
1292 | } |
|
|
1293 | |