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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.33 by root, Tue Jan 2 11:08:36 2007 UTC vs.
Revision 1.134 by root, Sat Nov 17 23:40:03 2018 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
6 8 *
7 This program is free software; you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 12 * option) any later version.
11 13 *
12 This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 17 * GNU General Public License for more details.
16 18 *
17 You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 20 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
24 */
20 25
21 The author can be reached via e-mail to <crossfire@schmorp.de> 26/*
22
23 Object (handling) commands 27 * Object (handling) commands
24*/ 28 */
25 29
26#include <global.h> 30#include <global.h>
27#include <loader.h>
28#include <skills.h> 31#include <skills.h>
29#include <sproto.h> 32#include <sproto.h>
30#include <living.h> 33#include <living.h>
31#include <math.h>
32 34
33/* 35/*
34 * Object id parsing functions 36 * Object id parsing functions
35 */ 37 */
36 38
54 * only unapply applied, or apply unapplied objects 56 * only unapply applied, or apply unapplied objects
55 **/ 57 **/
56static object * 58static object *
57find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) 59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
58{ 60{
59 object *tmp, *best = NULL; 61 object *best = 0;
60 int match_val = 0, tmpmatch; 62 int match_val = 0;
61 63
62 for (tmp = pl->inv; tmp; tmp = tmp->below) 64 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
63 { 65 {
64 if (tmp->invisible) 66 if (tmp->invisible)
65 continue; 67 continue;
68
66 if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) 69 int tmpmatch = item_matched_string (pl, tmp, params);
70
71 if (tmpmatch > match_val)
67 { 72 {
68 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 73 if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED]))
69 continue; 74 continue;
75
70 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 76 if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED]))
71 continue; 77 continue;
78
72 match_val = tmpmatch; 79 match_val = tmpmatch;
73 best = tmp; 80 best = tmp;
74 } 81 }
75 } 82 }
83
76 return best; 84 return best;
77} 85}
78 86
79/** 87/**
80 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); 88 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
81 **/ 89 **/
82object * 90object *
83find_best_object_match (object *pl, const char *params) 91find_best_object_match (object *pl, const char *params)
84{ 92{
85 return find_best_apply_object_match (pl, params, AP_NULL); 93 return find_best_apply_object_match (pl, params, AP_TOGGLE);
94}
95
96static bool
97can_split (object *pl, object *&op, sint32 nrof)
98{
99 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 {
101 op = tmp;
102 return true;
103 }
104 else
105 {
106 if (op->nrof > 1)
107 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108 else
109 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110
111 return false;
112 }
86} 113}
87 114
88int 115int
89command_uskill (object *pl, char *params) 116command_uskill (object *pl, char *params)
90{ 117{
91 if (!params) 118 if (!params)
92 { 119 {
93 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); 120 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
94 return 0; 121 return 0;
95 } 122 }
123
96 return use_skill (pl, params); 124 return use_skill (pl, params);
97} 125}
98 126
99int 127int
100command_rskill (object *pl, char *params) 128command_rskill (object *pl, char *params)
104 if (!params) 132 if (!params)
105 { 133 {
106 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
107 return 0; 135 return 0;
108 } 136 }
137
109 skill = find_skill_by_name (pl, params); 138 skill = find_skill_by_name_fuzzy (pl, params);
110 139
111 if (!skill) 140 if (!skill)
112 { 141 {
113 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
143 return 0;
144 }
145
146 pl->apply (skill);
114 return 0; 147 return 1;
115 }
116 return change_skill (pl, skill, 0);
117} 148}
118
119
120/* These functions (command_search, command_disarm) are really just wrappers for
121 * things like 'use_skill ...'). In fact, they should really be obsoleted
122 * and replaced with those.
123 */
124int
125command_search (object *op, char *params)
126{
127 return use_skill (op, skill_names[SK_FIND_TRAPS]);
128}
129
130int
131command_disarm (object *op, char *params)
132{
133 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
134}
135
136 149
137/* A little special because we do want to pass the full params along 150/* A little special because we do want to pass the full params along
138 * as it includes the object to throw. 151 * as it includes the object to throw.
139 */ 152 */
140int 153int
141command_throw (object *op, char *params) 154command_throw (object *op, char *params)
142{ 155{
143 object *skop; 156 if (object *skop = find_skill_by_name (op, shstr_throwing))
144
145 skop = find_skill_by_name (op, skill_names[SK_THROWING]);
146 if (skop)
147 return do_skill (op, op, skop, op->facing, params); 157 return do_skill (op, op, skop, op->facing, params);
148 else 158 else
149 {
150 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 159 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
151 } 160
152 return 0; 161 return 0;
153} 162}
154 163
155
156int 164int
157command_apply (object *op, char *params) 165command_apply (object *op, char *params)
158{ 166{
159 if (!params) 167 if (!params)
160 { 168 {
161 player_apply_below (op); 169 player_apply_below (op);
162 return 0; 170 return 0;
163 } 171 }
164 else 172 else
165 { 173 {
166 apply_flag aflag = (apply_flag) 0; 174 apply_flag aflag = (apply_flag)0;
167 object *inv;
168 175
169 while (*params == ' ') 176 while (*params == ' ')
170 params++; 177 params++;
178
171 if (!strncmp (params, "-a ", 3)) 179 if (!strncmp (params, "-a ", 3))
172 { 180 {
173 aflag = AP_APPLY; 181 aflag = AP_APPLY;
174 params += 3; 182 params += 3;
175 } 183 }
184
176 if (!strncmp (params, "-u ", 3)) 185 if (!strncmp (params, "-u ", 3))
177 { 186 {
178 aflag = AP_UNAPPLY; 187 aflag = AP_UNAPPLY;
179 params += 3; 188 params += 3;
180 } 189 }
190
181 while (*params == ' ') 191 while (*params == ' ')
182 params++; 192 params++;
183 193
184 inv = find_best_apply_object_match (op, params, aflag); 194 if (object *inv = find_best_apply_object_match (op, params, aflag))
185 if (inv)
186 {
187 player_apply (op, inv, aflag, 0); 195 op->apply (inv, aflag);
188 }
189 else 196 else
190 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 197 op->failmsgf ("Could not find any match to the %s.", params);
191 } 198 }
199
192 return 0; 200 return 0;
193} 201}
194 202
195/* 203/*
196 * Check if an item op can be put into a sack. If pl exists then tell 204 * Check if an item op can be put into a sack. If pl exists then tell
202 * not need to use split_ob and stuff. 210 * not need to use split_ob and stuff.
203 */ 211 */
204int 212int
205sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 213sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
206{ 214{
207 215 if (!sack->flag [FLAG_APPLIED])
208 if (!QUERY_FLAG (sack, FLAG_APPLIED))
209 { 216 {
210 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 217 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
211 return 0; 218 return 0;
212 } 219 }
220
213 if (sack == op) 221 if (sack == op)
214 { 222 {
215 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 223 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
216 return 0; 224 return 0;
217 } 225 }
226
218 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 227 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
219 { 228 {
220 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 229 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
221 return 0; 230 return 0;
222 } 231 }
232
223 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 233 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
224 { 234 {
225 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 235 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
226 return 0; 236 return 0;
227 } 237 }
228 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 238
239 if (sack->weight_limit
240 && weight_t (sack->carrying
241 + sack->number_of ()
229 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 242 * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
230 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 243 * (100 - sack->stats.Str) / 100)
244 > sack->weight_limit)
231 { 245 {
232 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 246 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
233 return 0; 247 return 0;
234 } 248 }
249
235 /* All other checks pass, must be OK */ 250 /* All other checks pass, must be OK */
236 return 1; 251 return 1;
237} 252}
238 253
239/* Pick up commands follow */ 254/* Pick up commands follow */
240 255
241/* pl = player (not always - monsters can use this now) 256/* pl = player (not always - monsters can use this now)
242 * op is the object to put tmp into, 257 * op is the object to put tmp into,
243 * tmp is the object to pick up, nrof is the number to 258 * tmp is the object to pick up, nrof is the number to
244 * pick up (0 means all of them) 259 * pick up (0 means all of them)
245 */ 260 */
246static void 261static void
247pick_up_object (object *pl, object *op, object *tmp, int nrof) 262pick_up_object (object *pl, object *op, object *tmp, int nrof)
248{ 263{
249 /* buf needs to be big (more than 256 chars) because you can get
250 * very long item names.
251 */
252 char buf[HUGE_BUF];
253 object *env = tmp->env;
254 uint32 weight, effective_weight_limit; 264 weight_t weight, effective_weight_limit;
255 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 265 int tmp_nrof = tmp->number_of ();
256 266
257 /* IF the player is flying & trying to take the item out of a container 267 /* IF the player is flying & trying to take the item out of a container
258 * that is in his inventory, let him. tmp->env points to the container 268 * that is in his inventory, let him. tmp->env points to the container
259 * (sack, luggage, etc), tmp->env->env then points to the player (nested 269 * (sack, luggage, etc), tmp->env->env then points to the player (nested
260 * containers not allowed as of now) 270 * containers not allowed as of now)
261 */ 271 */
262 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 272 if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl)
263 { 273 {
264 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 274 pl->failmsg ("You are levitating, you can't reach the ground! "
275 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
276 "or waiting till the levitation effect wears off.>");
265 return; 277 return;
266 } 278 }
267 279
268 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 280 if (tmp->flag [FLAG_NO_DROP])
269 return; 281 return;
270 282
271 if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ))
272 {
273 new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!");
274 new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion.");
275
276 if (pl->type == PLAYER)
277 esrv_del_item (pl->contr, tmp->count);
278
279 tmp->destroy ();
280 return;
281 }
282
283 if (nrof > tmp_nrof || nrof == 0) 283 if (nrof > tmp_nrof || nrof <= 0)
284 nrof = tmp_nrof; 284 nrof = tmp_nrof;
285 285
286 /* Figure out how much weight this object will add to the player */ 286 /* Figure out how much weight this object will add to the player */
287 weight = tmp->weight * nrof; 287 weight = tmp->weight * nrof;
288 if (tmp->inv) 288 if (tmp->inv)
289 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 289 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
290 290
291 if (pl->stats.Str <= MAX_STAT)
292 effective_weight_limit = weight_limit[pl->stats.Str]; 291 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
293 else
294 effective_weight_limit = weight_limit[MAX_STAT];
295 292
296 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 293 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
297 { 294 {
298 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 295 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
299 return; 296 return;
300 } 297 }
301 298
302 if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) 299 if (!can_split (pl, tmp, nrof))
303 SET_FLAG (tmp, FLAG_WAS_WIZ);
304
305 if (nrof != tmp_nrof)
306 {
307 object *tmp2 = tmp;
308
309 tmp = get_split_ob (tmp, nrof);
310 if (!tmp)
311 {
312 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
313 return; 300 return;
314 }
315 301
316 /* Tell a client what happened rest of objects */ 302 if (tmp->flag [FLAG_UNPAID])
317 if (pl->type == PLAYER) 303 {
318 { 304 tmp->flag.reset (FLAG_UNPAID);
319 if (tmp2->destroyed ()) 305 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
320 esrv_del_item (pl->contr, tmp2->count); 306 tmp->flag.set (FLAG_UNPAID);
321 else
322 esrv_send_item (pl, tmp2);
323 }
324 } 307 }
325 else 308 else
326 { 309 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
327 /* If the object is in a container, send a delete to the client.
328 * - we are moving all the items from the container to elsewhere,
329 * so it needs to be deleted.
330 */
331 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
332 {
333 if (tmp->env && pl->type == PLAYER)
334 esrv_del_item (pl->contr, tmp->count);
335 tmp->remove (); /* Unlink it */
336 }
337 }
338 if (QUERY_FLAG (tmp, FLAG_UNPAID))
339 (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
340 else
341 (void) sprintf (buf, "You pick up the %s.", query_name (tmp));
342 new_draw_info (NDI_UNIQUE, 0, pl, buf);
343 310
344 tmp = insert_ob_in_ob (tmp, op); 311 op->insert (tmp);
345
346 /* All the stuff below deals with client/server code, and is only
347 * usable by players
348 */
349 if (pl->type != PLAYER)
350 return;
351
352 esrv_send_item (pl, tmp);
353 /* These are needed to update the weight for the container we
354 * are putting the object in.
355 */
356 if (op != pl)
357 {
358 esrv_update_item (UPD_WEIGHT, pl, op);
359 esrv_send_item (pl, pl);
360 }
361
362 /* Update the container the object was in */
363 if (env && env != pl && env != op)
364 esrv_update_item (UPD_WEIGHT, pl, env);
365} 312}
366 313
367/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 314/* modified slightly to allow monsters use this -b.t. 5-31-95 */
368void 315void
369pick_up (object *op, object *alt) 316pick_up (object *op, object *alt)
379 if (!can_pick (op, alt)) 326 if (!can_pick (op, alt))
380 { 327 {
381 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 328 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
382 goto leave; 329 goto leave;
383 } 330 }
331
384 tmp = alt; 332 tmp = alt;
385 } 333 }
386 else 334 else
387 { 335 {
388 if (op->below == NULL || !can_pick (op, op->below)) 336 if (op->below == NULL || !can_pick (op, op->below))
397 /* Try to catch it. */ 345 /* Try to catch it. */
398 tmp_map = tmp->map; 346 tmp_map = tmp->map;
399 tmp = stop_item (tmp); 347 tmp = stop_item (tmp);
400 if (tmp == NULL) 348 if (tmp == NULL)
401 goto leave; 349 goto leave;
350
402 need_fix_tmp = 1; 351 need_fix_tmp = 1;
403 if (!can_pick (op, tmp)) 352 if (!can_pick (op, tmp))
404 goto leave; 353 goto leave;
405 354
406 if (op->type == PLAYER) 355 if (op->type == PLAYER)
411 } 360 }
412 else 361 else
413 count = tmp->nrof; 362 count = tmp->nrof;
414 363
415 /* container is open, so use it */ 364 /* container is open, so use it */
416 if (op->container) 365 if (tmp->flag [FLAG_STARTEQUIP])
366 alt = op;
367 else if ((alt = op->container_ ()))
417 { 368 {
418 alt = op->container;
419 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 369 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
420 goto leave; 370 goto leave;
421 } 371 }
422 else 372 else
423 { /* non container pickup */ 373 { /* non container pickup */
424 for (alt = op->inv; alt; alt = alt->below) 374 for (alt = op->inv; alt; alt = alt->below)
425 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && 375 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] &&
426 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) 376 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
427 break; /* perfect match */ 377 break; /* perfect match */
428 378
429 if (!alt) 379 if (!alt)
430 for (alt = op->inv; alt; alt = alt->below) 380 for (alt = op->inv; alt; alt = alt->below)
431 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 381 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count))
432 break; /* General container comes next */ 382 break; /* General container comes next */
383
433 if (!alt) 384 if (!alt)
434 alt = op; /* No free containers */ 385 alt = op; /* No free containers */
435 } 386 }
436 387
437 if (tmp->env == alt) 388 if (tmp->env == alt)
439 /* here it could be possible to check rent, 390 /* here it could be possible to check rent,
440 * if someone wants to implement it 391 * if someone wants to implement it
441 */ 392 */
442 alt = op; 393 alt = op;
443 } 394 }
395
444#ifdef PICKUP_DEBUG 396#ifdef PICKUP_DEBUG
445 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 397 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
446#endif 398#endif
447 399
448 /* startequip items are not allowed to be put into containers: */ 400 /* startequip items are not allowed to be put into containers: */
449 if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 401 if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP])
450 { 402 {
451 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); 403 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
452 goto leave; 404 goto leave;
453 } 405 }
454 406
464 416
465leave: 417leave:
466 if (need_fix_tmp) 418 if (need_fix_tmp)
467 fix_stopped_item (tmp, tmp_map, op); 419 fix_stopped_item (tmp, tmp_map, op);
468} 420}
469
470 421
471/* This takes (picks up) and item. op is the player 422/* This takes (picks up) and item. op is the player
472 * who issued the command. params is a string to 423 * who issued the command. params is a string to
473 * match against the item name. Basically, always 424 * match against the item name. Basically, always
474 * returns zero, but that should be improved. 425 * returns zero, but that should be improved.
476int 427int
477command_take (object *op, char *params) 428command_take (object *op, char *params)
478{ 429{
479 object *tmp, *next; 430 object *tmp, *next;
480 431
481 if (op->container) 432 if (op->container_ ())
482 tmp = op->container->inv; 433 tmp = op->container_ ()->inv;
483 else 434 else
484 { 435 {
485 tmp = op->above; 436 tmp = op->above;
486 if (tmp) 437 if (tmp)
487 while (tmp->above) 438 while (tmp->above)
489 440
490 if (!tmp) 441 if (!tmp)
491 tmp = op->below; 442 tmp = op->below;
492 } 443 }
493 444
494 if (tmp == NULL) 445 if (!tmp)
495 { 446 {
496 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); 447 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
497 return 0; 448 return 0;
498 } 449 }
499 450
500 /* Makes processing easier */ 451 /* Makes processing easier */
501 if (params && *params == '\0') 452 if (params && *params == '\0')
502 params = NULL; 453 params = 0;
454
455 int cnt = MAX_ITEM_PER_ACTION;
503 456
504 while (tmp) 457 while (tmp)
505 { 458 {
506 next = tmp->below; 459 next = tmp->below;
507 460
508 if (tmp->invisible) 461 if (tmp->invisible)
509 { 462 {
510 tmp = next; 463 tmp = next;
511 continue; 464 continue;
512 } 465 }
466
513 /* This following two if and else if could be merged into line 467 /* This following two if and else if could be merged into line
514 * but that probably will make it more difficult to read, and 468 * but that probably will make it more difficult to read, and
515 * not make it any more efficient 469 * not make it any more efficient
516 */ 470 */
517 if (params && item_matched_string (op, tmp, params)) 471 if (params && item_matched_string (op, tmp, params))
518 { 472 {
473 if (--cnt < 0) break;
519 pick_up (op, tmp); 474 pick_up (op, tmp);
520 } 475 }
521 else if (can_pick (op, tmp) && !params) 476 else if (can_pick (op, tmp) && !params)
522 { 477 {
478 if (--cnt < 0) break;
523 pick_up (op, tmp); 479 pick_up (op, tmp);
524 break; 480 break;
525 } 481 }
482
526 tmp = next; 483 tmp = next;
527 /* Might as well just skip over the player immediately - 484 }
528 * we know it can't be picked up 485
529 */ 486 if (cnt < 0)
530 if (tmp == op)
531 tmp = tmp->below;
532 } 487 {
488 op->failmsg ("Couldn't pick up so many items at once.");
489 return 0;
490 }
491
533 if (!params && !tmp) 492 if (!params && !tmp)
534 { 493 {
535 for (tmp = op->below; tmp != NULL; tmp = tmp->next) 494 for (tmp = op->below; tmp; tmp = tmp->below)
536 if (!tmp->invisible) 495 if (!tmp->invisible)
537 { 496 {
538 char buf[MAX_BUF];
539
540 sprintf (buf, "You can't pick up a %s.", &tmp->name); 497 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
541 new_draw_info (NDI_UNIQUE, 0, op, buf);
542 break; 498 break;
543 } 499 }
500
544 if (!tmp) 501 if (!tmp)
545 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 502 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
546 } 503 }
504
547 return 0; 505 return 0;
548} 506}
549 507
550
551/* 508/*
552 * This function was part of drop, now is own function. 509 * This function was part of drop, now is own function.
553 * Player 'op' tries to put object 'tmp' into sack 'sack', 510 * Player 'op' tries to put object 'tmp' into sack 'sack',
554 * if nrof is non zero, then nrof objects is tried to put into sack. 511 * if nrof is non zero, then nrof objects is tried to put into sack.
512 *
555 * Note that the 'sack' in question can now be a transport, 513 * Note that the 'sack' in question can now be a transport,
556 * so this function isn't named very good anymore. 514 * so this function isn't named very good anymore.
557 */ 515 */
558void 516void
559put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 517put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
560{ 518{
561 object *tmp2, *sack2; 519 object *tmp2;
562 char buf[MAX_BUF]; 520 char buf[MAX_BUF];
563 521
564 if (sack == tmp) 522 if (sack == tmp)
565 return; /* Can't put an object in itself */ 523 return; /* Can't put an object in itself */
566 524
567 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 525 if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP])
568 { 526 {
569 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 527 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
570 return; 528 return;
571 } 529 }
572 530
573 if (tmp->type == CONTAINER && tmp->inv) 531 if (tmp->type == CONTAINER && tmp->inv)
574 { 532 {
575
576 /* Eneq(@csd.uu.se): If the object to be dropped is a container 533 /* Eneq(@csd.uu.se): If the object to be dropped is a container
577 * we instead move the contents of that container into the active 534 * we instead move the contents of that container into the active
578 * container, this is only done if the object has something in it. 535 * container, this is only done if the object has something in it.
579 */ 536 */
580 sack2 = tmp;
581 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); 537 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
582 538
583 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 539 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
584 { 540 {
585 tmp = tmp2->below; 541 tmp = tmp2->below;
586 542
587 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 543 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
588 {
589 put_object_in_sack (op, sack, tmp2, 0); 544 put_object_in_sack (op, sack, tmp2, 0);
590 }
591 else 545 else
592 { 546 {
593 sprintf (buf, "Your %s fills up.", query_name (sack)); 547 sprintf (buf, "Your %s fills up.", query_name (sack));
594 new_draw_info (NDI_UNIQUE, 0, op, buf); 548 new_draw_info (NDI_UNIQUE, 0, op, buf);
595 break; 549 break;
596 } 550 }
597 } 551 }
598 552
599 esrv_update_item (UPD_WEIGHT, op, sack2);
600 return; 553 return;
601 } 554 }
602 555
603 /* Don't worry about this for containers - our caller should have 556 /* Don't worry about this for containers - our caller should have
604 * already checked this. 557 * already checked this.
605 */ 558 */
606 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 559 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
607 return; 560 return;
608 561
609 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 562 if (tmp->flag [FLAG_APPLIED])
610 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 563 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
611 return; 564 return;
612 565
613 /* we want to put some portion of the item into the container */ 566 /* we want to put some portion of the item into the container */
614 if (nrof && tmp->nrof != nrof) 567 if (!can_split (op, tmp, nrof))
615 {
616 object *tmp2 = tmp;
617
618 tmp = get_split_ob (tmp, nrof);
619
620 if (!tmp)
621 {
622 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
623 return; 568 return;
624 }
625 /* Tell a client what happened other objects */
626 if (tmp2->destroyed ())
627 esrv_del_item (op->contr, tmp2->count);
628 else /* this can proably be replaced with an update */
629 esrv_send_item (op, tmp2);
630 }
631 else
632 tmp->remove ();
633 569
634 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 570 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
635 tmp2 = insert_ob_in_ob (tmp, sack); 571 sack->insert (tmp);
636 op->update_stats (); /* This is overkill, fix_player() is called somewhere */ 572}
637 /* in object.c */
638 573
639 /* If an object merged (and thus, different object), we need to 574/* In contrast to drop_object (op, tmp, nrof) above this function takes the
640 * delete the original. 575 * already split off object, and feeds it to the event handlers and does
576 * other magic with it.
577 *
578 * <droppper> is the object that dropped this object and <obj> is the
579 * object that was dropped.
580 *
581 * Make sure to check what happened with <obj> after this function returns!
582 * Otherwise you may leak this object.
583 */
584void
585drop_object (object *dropper, object *obj)
586{
587 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
588 return;
589
590 if (obj->destroyed () || obj->is_inserted ())
591 return;
592
593 if (obj->flag [FLAG_STARTEQUIP])
594 {
595 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
596 dropper->statusmsg ("The god who lent it to you retrieves it.");
597
598 obj->destroy ();
599 dropper->update_stats ();
600 return;
601 }
602
603 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
604 floor;
605 floor = floor->above)
606 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
607 return;
608
609 if (obj->destroyed () || obj->is_inserted ())
610 return;
611
612 if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY)
613 if (!sell_item (obj, dropper))
614 return;
615
616 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
617 return;
618
619 /* If nothing special happened with this object, the default action is to
620 * insert it below the dropper:
641 */ 621 */
642 if (tmp2 != tmp)
643 esrv_del_item (op->contr, tmp->count);
644 622
645 esrv_send_item (op, tmp2); 623 obj->x = dropper->x;
624 obj->y = dropper->y;
646 625
647 /* update the sacks weight */ 626 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
648 esrv_update_item (UPD_WEIGHT, op, sack);
649} 627}
650 628
651/* 629/*
652 * This function was part of drop, now is own function. 630 * This function was part of drop, now is own function.
653 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 631 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
654 * nrof objects is tried to dropped. 632 * nrof objects are tried to drop.
655 * This is used when dropping objects onto the floor. 633 * This is used when dropping objects onto the floor.
656 */ 634 */
657void 635void
658drop_object (object *op, object *tmp, uint32 nrof) 636drop_object (object *op, object *tmp, uint32 nrof)
659{ 637{
660 char buf[MAX_BUF]; 638 if (tmp->flag [FLAG_NO_DROP])
661 object *floor;
662
663 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
664 return; 639 return;
665 640
666 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 641 if (tmp->flag [FLAG_APPLIED])
667 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 642 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
668 return; /* can't unapply it */ 643 return; /* can't unapply it */
669 644
670 /* We are only dropping some of the items. We split the current object 645 /* We are only dropping some of the items. We split the current object
671 * off 646 * off
672 */ 647 */
673 if (nrof && tmp->nrof != nrof) 648 if (!can_split (op, tmp, nrof))
674 {
675 object *tmp2 = tmp;
676
677 tmp = get_split_ob (tmp, nrof);
678 if (!tmp)
679 {
680 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
681 return;
682 }
683 /* Tell a client what happened rest of objects. tmp2 is now the
684 * original object
685 */
686 if (op->type == PLAYER)
687 {
688 if (tmp2->destroyed ())
689 esrv_del_item (op->contr, tmp2->count);
690 else
691 esrv_send_item (op, tmp2);
692 }
693 }
694 else
695 tmp->remove ();
696
697 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
698 return; 649 return;
699 650
700 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 651 drop_object (op, tmp);
701 {
702 sprintf (buf, "You drop the %s.", query_name (tmp));
703 new_draw_info (NDI_UNIQUE, 0, op, buf);
704 new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it.");
705 652
706 if (op->type == PLAYER) 653 if (!tmp->destroyed () && !tmp->is_inserted ())
707 esrv_del_item (op->contr, tmp->count);
708
709 tmp->destroy ();
710 op->update_stats ();
711 return;
712 } 654 {
713 655 // if nothing happened with the object we give it back
714 if (op->type == PLAYER) 656 op->insert (tmp);
715 esrv_del_item (op->contr, tmp->count);
716
717 /* Call this before we update the various windows/players. At least
718 * that we, we know the weight is correct.
719 */
720 op->update_stats (); /* This is overkill, fix_player() is called somewhere */
721 /* in object.c */
722
723 if (op->type == PLAYER)
724 { 657 }
725 /* Need to update the weight for the player */
726 esrv_send_item (op, op);
727 op->contr->ns->floorbox_update ();
728 }
729
730 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
731 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
732 return;
733
734 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
735 sell_item (tmp, op);
736
737 tmp->x = op->x;
738 tmp->y = op->y;
739
740 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
741} 658}
742 659
743void 660void
744drop (object *op, object *tmp) 661drop (object *op, object *tmp)
745{ 662{
754 if (tmp->env && tmp->env->type != PLAYER) 671 if (tmp->env && tmp->env->type != PLAYER)
755 { 672 {
756 /* Just toss the object - probably shouldn't be hanging 673 /* Just toss the object - probably shouldn't be hanging
757 * around anyways 674 * around anyways
758 */ 675 */
759 tmp->remove ();
760 tmp->destroy (); 676 tmp->destroy ();
761 return; 677 return;
762 } 678 }
763 else 679 else
764 {
765 while (tmp != NULL && tmp->invisible) 680 while (tmp && tmp->invisible)
766 tmp = tmp->below; 681 tmp = tmp->below;
767 }
768 } 682 }
769 683
770 if (tmp == NULL) 684 if (!tmp)
771 { 685 {
772 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 686 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
773 return; 687 return;
774 } 688 }
775 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 689
690 if (tmp->flag [FLAG_INV_LOCKED])
776 { 691 {
777 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 692 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
778 return; 693 return;
779 } 694 }
780 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 695
696 if (tmp->flag [FLAG_NO_DROP])
781 { 697 {
782#if 0 698#if 0
783 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 699 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
784 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 700 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
785#endif 701#endif
787 } 703 }
788 704
789 if (op->type == PLAYER && op->contr->last_used == tmp) 705 if (op->type == PLAYER && op->contr->last_used == tmp)
790 op->contr->last_used = tmp->below ? tmp->below 706 op->contr->last_used = tmp->below ? tmp->below
791 : tmp->above ? tmp->above 707 : tmp->above ? tmp->above
792 : 0; 708 : (object *)0;
793 709
794 if (op->container) 710 if (op->container_ ())
795 { 711 {
796 if (op->type == PLAYER) 712 if (op->type == PLAYER)
797 put_object_in_sack (op, op->container, tmp, op->contr->count); 713 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
798 else 714 else
799 put_object_in_sack (op, op->container, tmp, 0); 715 put_object_in_sack (op, op->container_ (), tmp, 0);
800 } 716 }
801 else 717 else
802 { 718 {
803 if (op->type == PLAYER) 719 if (op->type == PLAYER)
804 drop_object (op, tmp, op->contr->count); 720 drop_object (op, tmp, op->contr->count);
808 724
809 if (op->type == PLAYER) 725 if (op->type == PLAYER)
810 op->contr->count = 0; 726 op->contr->count = 0;
811} 727}
812 728
813
814
815/* Command will drop all items that have not been locked */ 729/* Command will drop all items that have not been locked */
816int 730int
817command_dropall (object *op, char *params) 731command_dropall (object *op, char *params)
818{ 732{
819 733
820 object *curinv, *nextinv;
821
822 if (op->inv == NULL) 734 if (op->inv == NULL)
823 { 735 {
824 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 736 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
825 return 0; 737 return 0;
826 } 738 }
827 739
828 curinv = op->inv; 740 object *curinv = op->inv;
741 object *nextinv;
829 742
830 /* 743 /*
831 This is the default. Drops everything not locked or considered 744 This is the default. Drops everything not locked or considered
832 not something that should be dropped. 745 not something that should be dropped.
833 */ 746 */
834 /* 747 /*
835 Care must be taken that the next item pointer is not to money as 748 Care must be taken that the next item pointer is not to money as
836 the drop() routine will do unknown things to it when dropping 749 the drop() routine will do unknown things to it when dropping
837 in a shop. --Tero.Pelander@utu.fi 750 in a shop. --Tero.Pelander@utu.fi
838 */ 751 */
752 int cnt = MAX_ITEM_PER_ACTION;
839 753
840 if (params == NULL) 754 if (!params)
841 { 755 {
842 while (curinv != NULL) 756 while (curinv)
843 { 757 {
844 nextinv = curinv->below; 758 nextinv = curinv->below;
759
845 while (nextinv && nextinv->type == MONEY) 760 while (nextinv && nextinv->type == MONEY)
846 nextinv = nextinv->below; 761 nextinv = nextinv->below;
847 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 762
848 curinv->type != FOOD && curinv->type != KEY && 763 if (!curinv->flag [FLAG_INV_LOCKED]
849 curinv->type != SPECIAL_KEY && curinv->type != GEM && 764 && !curinv->invisible
850 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 765 && curinv->type != MONEY
766 && curinv->type != FOOD
767 && curinv->type != KEY
768 && curinv->type != SPECIAL_KEY
769 && curinv->type != GEM
770 && curinv->type != CONTAINER)
851 { 771 {
852 drop (op, curinv); 772 drop (op, curinv);
773 if (--cnt <= 0) break;
853 } 774 }
775
854 curinv = nextinv; 776 curinv = nextinv;
855 } 777 }
856 } 778 }
857
858 else if (strcmp (params, "weapons") == 0) 779 else if (strcmp (params, "weapons") == 0)
859 { 780 {
860 while (curinv != NULL) 781 while (curinv)
861 { 782 {
862 nextinv = curinv->below; 783 nextinv = curinv->below;
784
863 while (nextinv && nextinv->type == MONEY) 785 while (nextinv && nextinv->type == MONEY)
864 nextinv = nextinv->below; 786 nextinv = nextinv->below;
787
865 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 788 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
866 { 789 {
867 drop (op, curinv); 790 drop (op, curinv);
791 if (--cnt <= 0) break;
868 } 792 }
793
869 curinv = nextinv; 794 curinv = nextinv;
870 } 795 }
871 } 796 }
872
873 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 797 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
874 { 798 {
875 while (curinv != NULL) 799 while (curinv)
876 { 800 {
877 nextinv = curinv->below; 801 nextinv = curinv->below;
802
878 while (nextinv && nextinv->type == MONEY) 803 while (nextinv && nextinv->type == MONEY)
879 nextinv = nextinv->below; 804 nextinv = nextinv->below;
805
880 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 806 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
881 { 807 {
882 drop (op, curinv); 808 drop (op, curinv);
809 if (--cnt <= 0) break;
883 } 810 }
811
884 curinv = nextinv; 812 curinv = nextinv;
885 } 813 }
886 } 814 }
887
888 else if (strcmp (params, "misc") == 0) 815 else if (strcmp (params, "misc") == 0)
889 { 816 {
890 while (curinv != NULL) 817 while (curinv)
891 { 818 {
892 nextinv = curinv->below; 819 nextinv = curinv->below;
820
893 while (nextinv && nextinv->type == MONEY) 821 while (nextinv && nextinv->type == MONEY)
894 nextinv = nextinv->below; 822 nextinv = nextinv->below;
895 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 823
824 if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED])
896 { 825 {
897 switch (curinv->type) 826 switch (curinv->type)
898 { 827 {
899 case HORN: 828 case HORN:
900 case BOOK: 829 case BOOK:
917 break; 846 break;
918 default: 847 default:
919 curinv = nextinv; 848 curinv = nextinv;
920 break; 849 break;
921 } 850 }
851
852 if (--cnt <= 0) break;
922 } 853 }
854
923 curinv = nextinv; 855 curinv = nextinv;
924 } 856 }
925 } 857 }
926 858
927 op->contr->ns->floorbox_update (); 859 if (cnt <= 0)
860 op->failmsg ("Only dropped some items, can't drop that many items at once.");
928 861
929/* draw_look(op);*/ 862/* draw_look(op);*/
930 return 0; 863 return 0;
931} 864}
932 865
866
867/* This function tries to drop all objects in the <objs> vector.
868 * <dropper> is the object that wants to drop them.
869 * <cnt> can be a 0 pointer or a pointer to the maximum number of
870 * drop operations to perform.
871 *
872 * Returns true if at least one item was dropped.
873 */
874static bool
875drop_vector (object *dropper, vector<object *> &objs, int *cnt)
876{
877 vector<object *>::iterator i;
878
879 bool did_one = false;
880
881 for (i = objs.begin (); i != objs.end (); i++)
882 {
883 drop (dropper, *i);
884 if (cnt && --*cnt <= 0) break;
885 did_one = true;
886 }
887
888 return did_one;
889}
890
933/* Object op wants to drop object(s) params. params can be a 891/* Object op wants to drop object(s) params. params can be a
934 * comma seperated list. 892 * comma seperated list.
935 */ 893 */
936
937int 894int
938command_drop (object *op, char *params) 895command_drop (object *op, char *params)
939{ 896{
940 object *tmp, *next; 897 object *tmp, *next;
941 int did_one = 0;
942 898
943 if (!params) 899 if (!params)
944 { 900 {
945 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 901 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
946 return 0; 902 return 0;
947 } 903 }
948 else 904 else
949 { 905 {
906 vector<object *> matched_objs;
907
950 for (tmp = op->inv; tmp; tmp = next) 908 for (tmp = op->inv; tmp; tmp = next)
951 { 909 {
952 next = tmp->below; 910 next = tmp->below;
953 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 911 if (tmp->flag [FLAG_NO_DROP] || tmp->invisible)
954 continue; 912 continue;
913
955 if (item_matched_string (op, tmp, params)) 914 if (item_matched_string (op, tmp, params))
956 { 915 matched_objs.push_back (tmp);
957 drop (op, tmp);
958 did_one = 1;
959 } 916 }
960 } 917
961 if (!did_one) 918 int cnt = MAX_ITEM_PER_ACTION;
919
920 if (!drop_vector (op, matched_objs, &cnt))
962 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 921 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
963 } 922
964 if (op->type == PLAYER) 923 if (cnt <= 0)
965 { 924 op->failmsg ("Only dropped some items, can't drop that many items at once.");
966 op->contr->count = 0;
967 op->contr->ns->floorbox_update ();
968 }; 925 }
969 926
970/* draw_look(op);*/
971 return 0; 927 return 0;
972} 928}
973 929
974int 930int
975command_examine (object *op, char *params) 931command_examine (object *op, char *params)
976{ 932{
977 if (!params) 933 if (!params)
978 { 934 {
979 object *tmp = op->below; 935 object *tmp = op->below;
980 936
981 while (tmp && !LOOK_OBJ (tmp)) 937 while (tmp && !tmp->client_visible ())
982 tmp = tmp->below; 938 tmp = tmp->below;
939
983 if (tmp) 940 if (tmp)
984 examine (op, tmp); 941 examine (op, tmp);
985 } 942 }
986 else 943 else
987 { 944 {
988 object *tmp = find_best_object_match (op, params); 945 object *tmp = find_best_object_match (op, params);
989 946
990 if (tmp) 947 if (tmp)
991 examine (op, tmp); 948 examine (op, tmp);
992 else 949 else
993 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 950 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
994 } 951 }
952
995 return 0; 953 return 0;
996} 954}
997 955
998/* op should be a player. 956std::string
999 * we return the object the player has marked with the 'mark' command 957object::describe_monster (object *who)
1000 * below. If no match is found (or object has changed), we return
1001 * NULL. We leave it up to the calling function to print messages if
1002 * nothing is found.
1003 */
1004object *
1005find_marked_object (object *op)
1006{ 958{
1007 object *tmp; 959 dynbuf_text buf (512, 512);
1008 960
1009 if (!op || !op->contr) 961 object *mon = head ? head : this;
1010 return NULL;
1011 962
1012 if (!op->contr->mark) 963 if (mon->flag [FLAG_UNDEAD])
1013 { 964 buf << "It is an undead force.\r";
1014/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1015 return 0;
1016 }
1017 965
1018 /* This may seem like overkill, but we need to make sure that they 966 if (mon->level > who->level)
1019 * player hasn't dropped the item. We use count on the off chance that 967 buf << "It is likely more powerful than you.\r";
1020 * an item got reincarnated at some point. 968 else if (mon->level < who->level)
1021 */ 969 buf << "It is likely less powerful than you.\r";
1022 for (tmp = op->inv; tmp; tmp = tmp->below)
1023 {
1024 if (tmp->invisible)
1025 continue;
1026
1027 if (tmp == op->contr->mark)
1028 {
1029 if (!tmp->destroyed ())
1030 return tmp;
1031 else
1032 {
1033 op->contr->mark = 0;
1034/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1035 return 0;
1036 }
1037 }
1038 }
1039
1040 return 0;
1041}
1042
1043
1044/* op should be a player, params is any params.
1045 * If no params given, we print out the currently marked object.
1046 * otherwise, try to find a matching object - try best match first.
1047 */
1048int
1049command_mark (object *op, char *params)
1050{
1051 if (!op->contr)
1052 return 1;
1053
1054 if (!params)
1055 {
1056 object *mark = find_marked_object (op);
1057
1058 if (!mark)
1059 new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object.");
1060 else
1061 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark));
1062 }
1063 else 970 else
1064 { 971 buf << "It is probably as powerful as you.\r";
1065 object *mark1 = find_best_object_match (op, params);
1066 972
1067 if (!mark1)
1068 {
1069 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params);
1070 return 1;
1071 }
1072 else
1073 {
1074 op->contr->mark = mark1;
1075 new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1));
1076 return 0;
1077 }
1078 }
1079
1080 return 0; /*shouldnt get here */
1081}
1082
1083
1084/* op is the player
1085 * tmp is the monster being examined.
1086 */
1087void
1088examine_monster (object *op, object *tmp)
1089{
1090 object *mon = tmp->head ? tmp->head : tmp;
1091
1092 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1093 new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force.");
1094 if (mon->level > op->level)
1095 new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you.");
1096 else if (mon->level < op->level)
1097 new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you.");
1098 else
1099 new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you.");
1100 if (mon->attacktype & AT_ACID) 973 if (mon->attacktype & AT_ACID)
1101 new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); 974 buf << "You seem to smell an acrid odor.\r";
1102 975
1103 /* Anyone know why this used to use the clone value instead of the 976 /* Anyone know why this used to use the clone value instead of the
1104 * maxhp field? This seems that it should give more accurate results. 977 * maxhp field? This seems that it should give more accurate results.
1105 */ 978 */
1106 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 979 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1107 { /* From 1-4 */ 980 { /* From 1-4 */
1108 case 1: 981 case 1:
1109 new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); 982 buf << "It is in a bad shape.\r";
1110 break; 983 break;
1111 case 2: 984 case 2:
1112 new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); 985 buf << "It is hurt.\r";
1113 break; 986 break;
1114 case 3: 987 case 3:
1115 new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); 988 buf << "It is somewhat hurt.\r";
1116 break; 989 break;
1117 case 4: 990 case 4:
1118 new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); 991 buf << "It is in excellent shape.\r";
1119 break; 992 break;
1120 } 993 }
994
1121 if (present_in_ob (POISONING, mon) != NULL) 995 if (present_in_ob (POISONING, mon))
1122 new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); 996 buf << "It looks very ill.\r";
1123}
1124 997
998 buf << '\n';
999
1000 return buf;
1001}
1125 1002
1126/* tmp is the object being described, pl is who is examing it. */ 1003/* tmp is the object being described, pl is who is examing it. */
1127char * 1004const char *
1128long_desc (object *tmp, object *pl) 1005long_desc (object *tmp, object *pl)
1129{ 1006{
1130 static char buf[VERY_BIG_BUF]; 1007 static std::string s;
1131 char *cp;
1132 1008
1133 if (tmp == NULL) 1009 return (s = tmp->long_desc (pl)).c_str ();
1134 return ""; 1010}
1135 1011
1136 buf[0] = '\0'; 1012std::string
1013object::long_desc (object *who)
1014{
1015 std::string buf (query_name ());
1016
1137 switch (tmp->type) 1017 switch (type)
1138 { 1018 {
1139 case RING: 1019 case RING:
1140 case SKILL: 1020 case SKILL:
1141 case WEAPON: 1021 case WEAPON:
1142 case ARMOUR: 1022 case ARMOUR:
1145 case SHIELD: 1025 case SHIELD:
1146 case BOOTS: 1026 case BOOTS:
1147 case GLOVES: 1027 case GLOVES:
1148 case AMULET: 1028 case AMULET:
1149 case GIRDLE: 1029 case GIRDLE:
1030 case RANGED:
1150 case BOW: 1031 case BOW:
1151 case ARROW: 1032 case ARROW:
1152 case CLOAK: 1033 case CLOAK:
1153 case FOOD: 1034 case FOOD:
1154 case DRINK: 1035 case DRINK:
1155 case FLESH: 1036 case FLESH:
1156 case SKILL_TOOL: 1037 case SKILL_TOOL:
1038 case LAMP:
1157 case POWER_CRYSTAL: 1039 case POWER_CRYSTAL:
1158 if (*(cp = describe_item (tmp, pl)) != '\0')
1159 { 1040 {
1160 int len; 1041 const char *cp = ::describe_item (this, who);
1161 1042
1162 assign (buf, query_name (tmp)); 1043 if (*cp)
1163 len = strlen (buf);
1164 if (len < VERY_BIG_BUF - 5)
1165 { 1044 {
1166 /* Since we know the length, we save a few cpu cycles by using 1045 buf.append (" ");
1167 * it instead of calling strcat */ 1046 buf.append (cp);
1168 strcpy (buf + len, " ");
1169 len++;
1170 assign (buf + len, cp, VERY_BIG_BUF - len - 1);
1171 } 1047 }
1172 } 1048 }
1173 } 1049 }
1174
1175 if (buf[0] == '\0')
1176 assign (buf, query_name (tmp));
1177 1050
1178 return buf; 1051 return buf;
1179} 1052}
1180 1053
1054/* op is the player
1055 * tmp is the monster being examined.
1056 */
1181void 1057void
1182examine (object *op, object *tmp) 1058examine_monster (object *op, object *tmp)
1183{ 1059{
1184 char buf[VERY_BIG_BUF]; 1060 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1185 int i;
1186
1187 if (tmp == NULL || tmp->type == CLOSE_CON)
1188 return;
1189
1190 strcpy (buf, "That is ");
1191 strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1);
1192 buf[VERY_BIG_BUF - 1] = 0;
1193
1194 new_draw_info (NDI_UNIQUE, 0, op, buf);
1195 buf[0] = '\0';
1196
1197 if (tmp->custom_name)
1198 {
1199 strcpy (buf, "You call it ");
1200 strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1);
1201 buf[VERY_BIG_BUF - 1] = 0;
1202 new_draw_info (NDI_UNIQUE, 0, op, buf);
1203 buf[0] = '\0';
1204 }
1205
1206 switch (tmp->type)
1207 {
1208 case SPELLBOOK:
1209 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv)
1210 {
1211 sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill);
1212 }
1213 break;
1214
1215 case BOOK:
1216 if (tmp->msg != NULL)
1217 strcpy (buf, "Something is written in it.");
1218 break;
1219
1220 case CONTAINER:
1221 if (tmp->race != NULL)
1222 {
1223 if (tmp->weight_limit && tmp->stats.Str < 100)
1224 sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.",
1225 &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str)));
1226 else
1227 sprintf (buf, "It can hold only %s.", &tmp->race);
1228 }
1229 else if (tmp->weight_limit && tmp->stats.Str < 100)
1230 sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str)));
1231 break;
1232
1233 case WAND:
1234 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED))
1235 sprintf (buf, "It has %d charges left.", tmp->stats.food);
1236 break;
1237 }
1238
1239 if (buf[0] != '\0')
1240 new_draw_info (NDI_UNIQUE, 0, op, buf);
1241
1242 if (tmp->materialname != NULL && !tmp->msg)
1243 {
1244 sprintf (buf, "It is made of: %s.", &tmp->materialname);
1245 new_draw_info (NDI_UNIQUE, 0, op, buf);
1246 }
1247 /* Where to wear this item */
1248 for (i = 0; i < NUM_BODY_LOCATIONS; i++)
1249 {
1250 if (tmp->body_info[i] < -1)
1251 {
1252 if (op->body_info[i])
1253 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]);
1254 else
1255 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1256 }
1257 else if (tmp->body_info[i])
1258 {
1259 if (op->body_info[i])
1260 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name);
1261 else
1262 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1263 }
1264 }
1265
1266 if (tmp->weight)
1267 {
1268 sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0);
1269 new_draw_info (NDI_UNIQUE, 0, op, buf);
1270 }
1271
1272 if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK))
1273 {
1274 sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX));
1275 new_draw_info (NDI_UNIQUE, 0, op, buf);
1276 if (is_in_shop (op))
1277 {
1278 if (QUERY_FLAG (tmp, FLAG_UNPAID))
1279 sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP));
1280 else
1281 sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it");
1282 new_draw_info (NDI_UNIQUE, 0, op, buf);
1283 }
1284 }
1285
1286 if (QUERY_FLAG (tmp, FLAG_MONSTER))
1287 examine_monster (op, tmp);
1288
1289 /* Is this item buildable? */
1290 if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE))
1291 new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item.");
1292
1293 /* Does the object have a message? Don't show message for all object
1294 * types - especially if the first entry is a match
1295 */
1296 if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7))
1297 {
1298
1299 /* This is just a hack so when identifying the items, we print
1300 * out the extra message
1301 */
1302 if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED))
1303 new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:");
1304
1305 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg);
1306 }
1307 new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */
1308}
1309
1310/*
1311 * inventory prints object's inventory. If inv==NULL then print player's
1312 * inventory.
1313 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1314 */
1315void
1316inventory (object *op, object *inv)
1317{
1318 object *tmp;
1319 char *in;
1320 int items = 0, length;
1321
1322 if (inv == NULL && op == NULL)
1323 {
1324 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?");
1325 return;
1326 }
1327 tmp = inv ? inv->inv : op->inv;
1328
1329 while (tmp)
1330 {
1331 if ((!tmp->invisible &&
1332 (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ)))
1333 items++;
1334 tmp = tmp->below;
1335 }
1336 if (inv == NULL)
1337 { /* player's inventory */
1338 if (items == 0)
1339 {
1340 new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing.");
1341 return;
1342 }
1343 else
1344 {
1345 length = 28;
1346 in = "";
1347 if (op)
1348 clear_win_info (op);
1349 new_draw_info (NDI_UNIQUE, 0, op, "Inventory:");
1350 }
1351 }
1352 else
1353 {
1354 if (items == 0)
1355 return;
1356 else
1357 {
1358 length = 28;
1359 in = " ";
1360 }
1361 }
1362 for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below)
1363 {
1364 if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED))))
1365 continue;
1366 if ((!op || QUERY_FLAG (op, FLAG_WIZ)))
1367 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length,
1368 query_name (tmp), tmp->count, query_weight (tmp));
1369 else
1370 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp));
1371 }
1372 if (!inv && op)
1373 {
1374 new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op));
1375 }
1376} 1061}
1377 1062
1378static void 1063static void
1379display_new_pickup (object *op) 1064display_new_pickup (object *op)
1380{ 1065{
1381 int i = op->contr->mode; 1066 int i = op->contr->mode;
1382 1067
1383 if (!(i & PU_NEWMODE))
1384 return;
1385
1386 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1387 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1068 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1388 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1069 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1389 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1070 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1390 1071
1391 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1072 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1442 }; 1123 };
1443 1124
1444 if (!params) 1125 if (!params)
1445 { 1126 {
1446 /* if the new mode is used, just print the settings */ 1127 /* if the new mode is used, just print the settings */
1447 if (op->contr->mode & PU_NEWMODE)
1448 {
1449 display_new_pickup (op); 1128 display_new_pickup (op);
1450 return 1;
1451 }
1452 if (1)
1453 LOG (llevDebug, "command_pickup: !params\n");
1454 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1455 return 0; 1129 return 0;
1456 } 1130 }
1457 1131
1458 while (*params == ' ' && *params) 1132 while (*params == ' ' && *params)
1459 params++; 1133 params++;
1465 for (mode = 0; names[mode]; mode++) 1139 for (mode = 0; names[mode]; mode++)
1466 { 1140 {
1467 if (!strcmp (names[mode], params + 1)) 1141 if (!strcmp (names[mode], params + 1))
1468 { 1142 {
1469 i = op->contr->mode; 1143 i = op->contr->mode;
1470 if (!(i & PU_NEWMODE)) 1144
1471 i = PU_NEWMODE;
1472 if (*params == '+') 1145 if (*params == '+')
1473 i = i | modes[mode]; 1146 i = i | modes[mode];
1474 else 1147 else
1475 i = i & ~modes[mode]; 1148 i = i & ~modes[mode];
1149
1476 op->contr->mode = i; 1150 op->contr->mode = i;
1477 display_new_pickup (op); 1151 display_new_pickup (op);
1478 return 1; 1152 return 1;
1479 } 1153 }
1480 } 1154 }
1482 return 1; 1156 return 1;
1483 } 1157 }
1484 1158
1485 if (sscanf (params, "%u", &i) != 1) 1159 if (sscanf (params, "%u", &i) != 1)
1486 { 1160 {
1487 if (1)
1488 LOG (llevDebug, "command_pickup: params==NULL\n");
1489 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1161 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1490 return 1; 1162 return 1;
1491 } 1163 }
1492 set_pickup_mode (op, i); 1164
1165 if (i <= PU_RATIO)
1166 i |= op->contr->mode & ~PU_RATIO;
1167
1168 op->contr->mode = i;
1493 1169
1494 return 1; 1170 return 1;
1495} 1171}
1496 1172
1497void
1498set_pickup_mode (object *op, int i)
1499{
1500 switch (op->contr->mode = i)
1501 {
1502 case 0:
1503 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1504 break;
1505 case 1:
1506 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1507 break;
1508 case 2:
1509 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1510 break;
1511 case 3:
1512 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1513 break;
1514 case 4:
1515 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1516 break;
1517 case 5:
1518 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1519 break;
1520 case 6:
1521 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1522 break;
1523 case 7:
1524 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1525 break;
1526 }
1527}
1528
1529int 1173int
1530command_search_items (object *op, char *params) 1174command_search_items (object *op, char *params)
1531{ 1175{
1532 char buf[MAX_BUF];
1533
1534 if (settings.search_items == FALSE)
1535 return 1;
1536
1537 if (params == NULL) 1176 if (params == NULL)
1538 { 1177 {
1539 if (op->contr->search_str[0] == '\0') 1178 if (op->contr->search_str[0] == '\0')
1540 { 1179 {
1541 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1180 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1542 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1181 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1543 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1182 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1544 return 1; 1183 return 1;
1545 } 1184 }
1185
1546 op->contr->search_str[0] = '\0'; 1186 op->contr->search_str[0] = '\0';
1547 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1187 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1548 op->update_stats (); 1188 op->contr->queue_stats_update ();
1549 return 1; 1189 return 1;
1550 } 1190 }
1551 if ((int) strlen (params) >= MAX_BUF) 1191
1192 if (strlen (params) >= sizeof (op->contr->search_str))
1552 { 1193 {
1553 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1194 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1554 return 1; 1195 return 1;
1555 } 1196 }
1197
1556 strcpy (op->contr->search_str, params); 1198 strcpy (op->contr->search_str, params);
1557 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1199 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1558 new_draw_info (NDI_UNIQUE, 0, op, buf); 1200 op->contr->queue_stats_update ();
1559 op->update_stats (); 1201
1560 return 1; 1202 return 1;
1561} 1203}
1562 1204
1205int
1206command_unlock (object *op, char *params)
1207{
1208 /* if the unlock command typed with nothing, unlock everything,
1209 * this might be bad
1210 */
1211 if (params == NULL)
1212 {
1213 for (object *item = op->inv; item; item = item->below)
1214 {
1215 item->clr_flag (FLAG_INV_LOCKED);
1216 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1217 esrv_update_item (UPD_FLAGS, op, item);
1218 }
1219 return 0;
1220 }
1221
1222 /* if the unlock command is used with a param,
1223 * unlock what matches. i.e. unlock material, should unlock all the materials
1224 */
1225 for (object *item = op->inv; item; item = item->below)
1226 if (item->name.contains (params))
1227 {
1228 item->clr_flag (FLAG_INV_LOCKED);
1229 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1230 esrv_update_item (UPD_FLAGS, op, item);
1231 }
1232
1233 return 0;
1234}
1235
1236int
1237command_lock (object *op, char *params)
1238{
1239 /* if the lock command is typed by itself, lock everything
1240 */
1241 if (params == NULL)
1242 {
1243 for (object *item = op->inv; item; item = item->below)
1244 {
1245 item->set_flag (FLAG_INV_LOCKED);
1246 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1247 esrv_update_item (UPD_FLAGS, op, item);
1248 }
1249 return 0;
1250 }
1251
1252 /* if the lock command is used with a param, lock what matches.
1253 * i.e. lock material, should lock all the materials
1254 */
1255 for (object *item = op->inv; item; item = item->below)
1256 if (item->name.contains (params))
1257 {
1258 item->set_flag (FLAG_INV_LOCKED);
1259 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1260 esrv_update_item (UPD_FLAGS, op, item);
1261 }
1262
1263 return 0;
1264}
1265
1266/* op should be a player, params is any params.
1267 * If no params given, we print out the currently marked object.
1268 * otherwise, try to find a matching object - try best match first.
1269 */
1270int
1271command_mark (object *op, char *params)
1272{
1273 if (!params)
1274 {
1275 if (object *mark = op->mark ())
1276 op->statusmsg (format ("%s is marked.", query_name (mark)));
1277 else
1278 op->failmsg ("You have no marked object.");
1279 }
1280 else
1281 {
1282 if (object *mark = find_best_object_match (op, params))
1283 {
1284 op->contr->mark = mark;
1285 op->statusmsg (format ("Marked item %s", query_name (mark)));
1286 }
1287 else
1288 op->failmsgf ("Could not find an object that matches %s", params);
1289 }
1290
1291 return 0; /*shouldnt get here */
1292}
1293

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