1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
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5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * This program is free software; you can redistribute it and/or modify |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
18 | * |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
19 | * You should have received a copy of the Affero GNU General Public License |
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20 | * and the GNU General Public License along with this program. If not, see |
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21 | * <http://www.gnu.org/licenses/>. |
23 | * |
22 | * |
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23 | * The authors can be reached via e-mail to <support@deliantra.net> |
24 | */ |
24 | */ |
25 | |
25 | |
26 | /* |
26 | /* |
27 | * Object (handling) commands |
27 | * Object (handling) commands |
28 | */ |
28 | */ |
29 | |
29 | |
30 | #include <global.h> |
30 | #include <global.h> |
31 | #include <loader.h> |
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32 | #include <skills.h> |
31 | #include <skills.h> |
33 | #include <sproto.h> |
32 | #include <sproto.h> |
34 | #include <living.h> |
33 | #include <living.h> |
35 | #include <math.h> |
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36 | |
34 | |
37 | /* |
35 | /* |
38 | * Object id parsing functions |
36 | * Object id parsing functions |
39 | */ |
37 | */ |
40 | |
38 | |
… | |
… | |
58 | * only unapply applied, or apply unapplied objects |
56 | * only unapply applied, or apply unapplied objects |
59 | **/ |
57 | **/ |
60 | static object * |
58 | static object * |
61 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
59 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
62 | { |
60 | { |
63 | object *tmp, *best = NULL; |
61 | object *best = 0; |
64 | int match_val = 0, tmpmatch; |
62 | int match_val = 0; |
65 | |
63 | |
66 | for (tmp = pl->inv; tmp; tmp = tmp->below) |
64 | for (object *tmp = pl->inv; tmp; tmp = tmp->below) |
67 | { |
65 | { |
68 | if (tmp->invisible) |
66 | if (tmp->invisible) |
69 | continue; |
67 | continue; |
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68 | |
70 | if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) |
69 | int tmpmatch = item_matched_string (pl, tmp, params); |
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70 | |
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71 | if (tmpmatch > match_val) |
71 | { |
72 | { |
72 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
73 | if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED])) |
73 | continue; |
74 | continue; |
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75 | |
74 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
76 | if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED])) |
75 | continue; |
77 | continue; |
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78 | |
76 | match_val = tmpmatch; |
79 | match_val = tmpmatch; |
77 | best = tmp; |
80 | best = tmp; |
78 | } |
81 | } |
79 | } |
82 | } |
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83 | |
80 | return best; |
84 | return best; |
81 | } |
85 | } |
82 | |
86 | |
83 | /** |
87 | /** |
84 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
88 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
85 | **/ |
89 | **/ |
86 | object * |
90 | object * |
87 | find_best_object_match (object *pl, const char *params) |
91 | find_best_object_match (object *pl, const char *params) |
88 | { |
92 | { |
89 | return find_best_apply_object_match (pl, params, AP_NULL); |
93 | return find_best_apply_object_match (pl, params, AP_TOGGLE); |
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94 | } |
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95 | |
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96 | static bool |
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97 | can_split (object *pl, object *&op, sint32 nrof) |
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98 | { |
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99 | if (object *tmp = op->split (nrof ? nrof : op->number_of ())) |
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100 | { |
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101 | op = tmp; |
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102 | return true; |
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103 | } |
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104 | else |
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105 | { |
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106 | if (op->nrof > 1) |
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107 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl); |
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108 | else |
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109 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name); |
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110 | |
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111 | return false; |
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112 | } |
90 | } |
113 | } |
91 | |
114 | |
92 | int |
115 | int |
93 | command_uskill (object *pl, char *params) |
116 | command_uskill (object *pl, char *params) |
94 | { |
117 | { |
95 | if (!params) |
118 | if (!params) |
96 | { |
119 | { |
97 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
120 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
98 | return 0; |
121 | return 0; |
99 | } |
122 | } |
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123 | |
100 | return use_skill (pl, params); |
124 | return use_skill (pl, params); |
101 | } |
125 | } |
102 | |
126 | |
103 | int |
127 | int |
104 | command_rskill (object *pl, char *params) |
128 | command_rskill (object *pl, char *params) |
… | |
… | |
108 | if (!params) |
132 | if (!params) |
109 | { |
133 | { |
110 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
134 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
111 | return 0; |
135 | return 0; |
112 | } |
136 | } |
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137 | |
113 | skill = find_skill_by_name (pl, params); |
138 | skill = find_skill_by_name_fuzzy (pl, params); |
114 | |
139 | |
115 | if (!skill) |
140 | if (!skill) |
116 | { |
141 | { |
117 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
142 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params); |
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143 | return 0; |
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144 | } |
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145 | |
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146 | pl->apply (skill); |
118 | return 0; |
147 | return 1; |
119 | } |
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120 | return change_skill (pl, skill, 0); |
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121 | } |
148 | } |
122 | |
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123 | |
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124 | /* These functions (command_search, command_disarm) are really just wrappers for |
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125 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
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126 | * and replaced with those. |
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127 | */ |
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128 | int |
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129 | command_search (object *op, char *params) |
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130 | { |
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131 | return use_skill (op, skill_names[SK_FIND_TRAPS]); |
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132 | } |
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133 | |
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134 | int |
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135 | command_disarm (object *op, char *params) |
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136 | { |
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137 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
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138 | } |
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139 | |
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140 | |
149 | |
141 | /* A little special because we do want to pass the full params along |
150 | /* A little special because we do want to pass the full params along |
142 | * as it includes the object to throw. |
151 | * as it includes the object to throw. |
143 | */ |
152 | */ |
144 | int |
153 | int |
145 | command_throw (object *op, char *params) |
154 | command_throw (object *op, char *params) |
146 | { |
155 | { |
147 | object *skop; |
156 | if (object *skop = find_skill_by_name (op, shstr_throwing)) |
148 | |
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149 | skop = find_skill_by_name (op, skill_names[SK_THROWING]); |
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150 | if (skop) |
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151 | return do_skill (op, op, skop, op->facing, params); |
157 | return do_skill (op, op, skop, op->facing, params); |
152 | else |
158 | else |
153 | { |
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154 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
159 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill."); |
155 | } |
160 | |
156 | return 0; |
161 | return 0; |
157 | } |
162 | } |
158 | |
163 | |
159 | |
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160 | int |
164 | int |
161 | command_apply (object *op, char *params) |
165 | command_apply (object *op, char *params) |
162 | { |
166 | { |
163 | if (!params) |
167 | if (!params) |
164 | { |
168 | { |
165 | player_apply_below (op); |
169 | player_apply_below (op); |
166 | return 0; |
170 | return 0; |
167 | } |
171 | } |
168 | else |
172 | else |
169 | { |
173 | { |
170 | apply_flag aflag = (apply_flag) 0; |
174 | apply_flag aflag = (apply_flag)0; |
171 | object *inv; |
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172 | |
175 | |
173 | while (*params == ' ') |
176 | while (*params == ' ') |
174 | params++; |
177 | params++; |
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178 | |
175 | if (!strncmp (params, "-a ", 3)) |
179 | if (!strncmp (params, "-a ", 3)) |
176 | { |
180 | { |
177 | aflag = AP_APPLY; |
181 | aflag = AP_APPLY; |
178 | params += 3; |
182 | params += 3; |
179 | } |
183 | } |
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184 | |
180 | if (!strncmp (params, "-u ", 3)) |
185 | if (!strncmp (params, "-u ", 3)) |
181 | { |
186 | { |
182 | aflag = AP_UNAPPLY; |
187 | aflag = AP_UNAPPLY; |
183 | params += 3; |
188 | params += 3; |
184 | } |
189 | } |
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190 | |
185 | while (*params == ' ') |
191 | while (*params == ' ') |
186 | params++; |
192 | params++; |
187 | |
193 | |
188 | inv = find_best_apply_object_match (op, params, aflag); |
194 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
189 | if (inv) |
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190 | { |
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191 | player_apply (op, inv, aflag, 0); |
195 | op->apply (inv, aflag); |
192 | } |
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193 | else |
196 | else |
194 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
197 | op->failmsgf ("Could not find any match to the %s.", params); |
195 | } |
198 | } |
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199 | |
196 | return 0; |
200 | return 0; |
197 | } |
201 | } |
198 | |
202 | |
199 | /* |
203 | /* |
200 | * Check if an item op can be put into a sack. If pl exists then tell |
204 | * Check if an item op can be put into a sack. If pl exists then tell |
… | |
… | |
206 | * not need to use split_ob and stuff. |
210 | * not need to use split_ob and stuff. |
207 | */ |
211 | */ |
208 | int |
212 | int |
209 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
213 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
210 | { |
214 | { |
211 | |
215 | if (!sack->flag [FLAG_APPLIED]) |
212 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
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213 | { |
216 | { |
214 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
217 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
215 | return 0; |
218 | return 0; |
216 | } |
219 | } |
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220 | |
217 | if (sack == op) |
221 | if (sack == op) |
218 | { |
222 | { |
219 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
223 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
220 | return 0; |
224 | return 0; |
221 | } |
225 | } |
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226 | |
222 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
227 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
223 | { |
228 | { |
224 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
229 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack)); |
225 | return 0; |
230 | return 0; |
226 | } |
231 | } |
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232 | |
227 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
233 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
228 | { |
234 | { |
229 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
235 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
230 | return 0; |
236 | return 0; |
231 | } |
237 | } |
232 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
238 | |
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239 | if (sack->weight_limit |
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240 | && weight_t (sack->carrying |
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241 | + sack->number_of () |
233 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
242 | * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
234 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
243 | * (100 - sack->stats.Str) / 100) |
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244 | > sack->weight_limit) |
235 | { |
245 | { |
236 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
246 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
237 | return 0; |
247 | return 0; |
238 | } |
248 | } |
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249 | |
239 | /* All other checks pass, must be OK */ |
250 | /* All other checks pass, must be OK */ |
240 | return 1; |
251 | return 1; |
241 | } |
252 | } |
242 | |
253 | |
243 | /* Pick up commands follow */ |
254 | /* Pick up commands follow */ |
244 | |
255 | |
245 | /* pl = player (not always - monsters can use this now) |
256 | /* pl = player (not always - monsters can use this now) |
246 | * op is the object to put tmp into, |
257 | * op is the object to put tmp into, |
247 | * tmp is the object to pick up, nrof is the number to |
258 | * tmp is the object to pick up, nrof is the number to |
248 | * pick up (0 means all of them) |
259 | * pick up (0 means all of them) |
249 | */ |
260 | */ |
250 | static void |
261 | static void |
251 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
262 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
252 | { |
263 | { |
253 | /* buf needs to be big (more than 256 chars) because you can get |
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254 | * very long item names. |
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255 | */ |
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256 | char buf[HUGE_BUF]; |
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257 | object *env = tmp->env; |
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258 | uint32 weight, effective_weight_limit; |
264 | weight_t weight, effective_weight_limit; |
259 | int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
265 | int tmp_nrof = tmp->number_of (); |
260 | |
266 | |
261 | /* IF the player is flying & trying to take the item out of a container |
267 | /* IF the player is flying & trying to take the item out of a container |
262 | * that is in his inventory, let him. tmp->env points to the container |
268 | * that is in his inventory, let him. tmp->env points to the container |
263 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
269 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
264 | * containers not allowed as of now) |
270 | * containers not allowed as of now) |
265 | */ |
271 | */ |
266 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
272 | if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl) |
267 | { |
273 | { |
268 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
274 | pl->failmsg ("You are levitating, you can't reach the ground! " |
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275 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
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276 | "or waiting till the levitation effect wears off.>"); |
269 | return; |
277 | return; |
270 | } |
278 | } |
271 | |
279 | |
272 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
280 | if (tmp->flag [FLAG_NO_DROP]) |
273 | return; |
281 | return; |
274 | |
282 | |
275 | if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
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276 | { |
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277 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!"); |
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278 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
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279 | |
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280 | if (pl->contr) |
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281 | esrv_del_item (pl->contr, tmp->count); |
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282 | |
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283 | tmp->destroy (); |
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284 | return; |
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285 | } |
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286 | |
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287 | if (nrof > tmp_nrof || nrof == 0) |
283 | if (nrof > tmp_nrof || nrof <= 0) |
288 | nrof = tmp_nrof; |
284 | nrof = tmp_nrof; |
289 | |
285 | |
290 | /* Figure out how much weight this object will add to the player */ |
286 | /* Figure out how much weight this object will add to the player */ |
291 | weight = tmp->weight * nrof; |
287 | weight = tmp->weight * nrof; |
292 | if (tmp->inv) |
288 | if (tmp->inv) |
293 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
289 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
294 | |
290 | |
295 | if (pl->stats.Str <= MAX_STAT) |
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296 | effective_weight_limit = weight_limit[pl->stats.Str]; |
291 | effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)]; |
297 | else |
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298 | effective_weight_limit = weight_limit[MAX_STAT]; |
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299 | |
292 | |
300 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
293 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
301 | { |
294 | { |
302 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
295 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
303 | return; |
296 | return; |
304 | } |
297 | } |
305 | |
298 | |
306 | if (nrof != tmp_nrof) |
299 | if (!can_split (pl, tmp, nrof)) |
307 | { |
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308 | object *tmp2 = tmp; |
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309 | |
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310 | tmp = get_split_ob (tmp, nrof); |
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311 | if (!tmp) |
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312 | { |
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313 | new_draw_info (NDI_UNIQUE, 0, pl, errmsg); |
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314 | return; |
300 | return; |
315 | } |
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316 | |
301 | |
317 | /* Tell the client what happened to the rest of objects */ |
302 | if (tmp->flag [FLAG_UNPAID]) |
318 | if (pl->contr) |
303 | { |
319 | if (tmp2->destroyed ()) |
304 | tmp->flag.reset (FLAG_UNPAID); |
320 | esrv_del_item (pl->contr, tmp2->count); |
305 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
321 | else |
306 | tmp->flag.set (FLAG_UNPAID); |
322 | esrv_update_item (UPD_NROF, pl, tmp2); |
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323 | } |
307 | } |
324 | else |
308 | else |
325 | { |
309 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); |
326 | /* If the object is in a container, send a delete to the client. |
|
|
327 | * - we are moving all the items from the container to elsewhere, |
|
|
328 | * so it needs to be deleted. |
|
|
329 | */ |
|
|
330 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
331 | { |
|
|
332 | if (tmp->env && pl->type == PLAYER) |
|
|
333 | esrv_del_item (pl->contr, tmp->count); |
|
|
334 | |
310 | |
335 | tmp->remove (); /* Unlink it */ |
311 | op->insert (tmp); |
336 | } |
|
|
337 | } |
|
|
338 | |
|
|
339 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
340 | sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
|
|
341 | else |
|
|
342 | sprintf (buf, "You pick up the %s.", query_name (tmp)); |
|
|
343 | |
|
|
344 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
|
|
345 | |
|
|
346 | tmp = insert_ob_in_ob (tmp, op); |
|
|
347 | |
|
|
348 | /* All the stuff below deals with client/server code, and is only |
|
|
349 | * usable by players |
|
|
350 | */ |
|
|
351 | if (pl->contr) |
|
|
352 | { |
|
|
353 | esrv_send_item (pl, tmp); |
|
|
354 | |
|
|
355 | /* These are needed to update the weight for the container we |
|
|
356 | * are putting the object in. |
|
|
357 | */ |
|
|
358 | if (op != pl) |
|
|
359 | { |
|
|
360 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
361 | esrv_send_item (pl, pl); |
|
|
362 | } |
|
|
363 | |
|
|
364 | /* Update the container the object was in */ |
|
|
365 | if (env && env != pl && env != op) |
|
|
366 | esrv_update_item (UPD_WEIGHT, pl, env); |
|
|
367 | } |
|
|
368 | } |
312 | } |
369 | |
313 | |
370 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
314 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
371 | void |
315 | void |
372 | pick_up (object *op, object *alt) |
316 | pick_up (object *op, object *alt) |
… | |
… | |
382 | if (!can_pick (op, alt)) |
326 | if (!can_pick (op, alt)) |
383 | { |
327 | { |
384 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
328 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
385 | goto leave; |
329 | goto leave; |
386 | } |
330 | } |
|
|
331 | |
387 | tmp = alt; |
332 | tmp = alt; |
388 | } |
333 | } |
389 | else |
334 | else |
390 | { |
335 | { |
391 | if (op->below == NULL || !can_pick (op, op->below)) |
336 | if (op->below == NULL || !can_pick (op, op->below)) |
… | |
… | |
400 | /* Try to catch it. */ |
345 | /* Try to catch it. */ |
401 | tmp_map = tmp->map; |
346 | tmp_map = tmp->map; |
402 | tmp = stop_item (tmp); |
347 | tmp = stop_item (tmp); |
403 | if (tmp == NULL) |
348 | if (tmp == NULL) |
404 | goto leave; |
349 | goto leave; |
|
|
350 | |
405 | need_fix_tmp = 1; |
351 | need_fix_tmp = 1; |
406 | if (!can_pick (op, tmp)) |
352 | if (!can_pick (op, tmp)) |
407 | goto leave; |
353 | goto leave; |
408 | |
354 | |
409 | if (op->type == PLAYER) |
355 | if (op->type == PLAYER) |
… | |
… | |
414 | } |
360 | } |
415 | else |
361 | else |
416 | count = tmp->nrof; |
362 | count = tmp->nrof; |
417 | |
363 | |
418 | /* container is open, so use it */ |
364 | /* container is open, so use it */ |
419 | if (op->container) |
365 | if (tmp->flag [FLAG_STARTEQUIP]) |
|
|
366 | alt = op; |
|
|
367 | else if ((alt = op->container_ ())) |
420 | { |
368 | { |
421 | alt = op->container; |
|
|
422 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
369 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
423 | goto leave; |
370 | goto leave; |
424 | } |
371 | } |
425 | else |
372 | else |
426 | { /* non container pickup */ |
373 | { /* non container pickup */ |
427 | for (alt = op->inv; alt; alt = alt->below) |
374 | for (alt = op->inv; alt; alt = alt->below) |
428 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && |
375 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && |
429 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
376 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
430 | break; /* perfect match */ |
377 | break; /* perfect match */ |
431 | |
378 | |
432 | if (!alt) |
379 | if (!alt) |
433 | for (alt = op->inv; alt; alt = alt->below) |
380 | for (alt = op->inv; alt; alt = alt->below) |
434 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
381 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count)) |
435 | break; /* General container comes next */ |
382 | break; /* General container comes next */ |
436 | |
383 | |
437 | if (!alt) |
384 | if (!alt) |
438 | alt = op; /* No free containers */ |
385 | alt = op; /* No free containers */ |
439 | } |
386 | } |
… | |
… | |
443 | /* here it could be possible to check rent, |
390 | /* here it could be possible to check rent, |
444 | * if someone wants to implement it |
391 | * if someone wants to implement it |
445 | */ |
392 | */ |
446 | alt = op; |
393 | alt = op; |
447 | } |
394 | } |
|
|
395 | |
448 | #ifdef PICKUP_DEBUG |
396 | #ifdef PICKUP_DEBUG |
449 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
397 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
450 | #endif |
398 | #endif |
451 | |
399 | |
452 | /* startequip items are not allowed to be put into containers: */ |
400 | /* startequip items are not allowed to be put into containers: */ |
453 | if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
401 | if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP]) |
454 | { |
402 | { |
455 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
403 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
456 | goto leave; |
404 | goto leave; |
457 | } |
405 | } |
458 | |
406 | |
… | |
… | |
479 | int |
427 | int |
480 | command_take (object *op, char *params) |
428 | command_take (object *op, char *params) |
481 | { |
429 | { |
482 | object *tmp, *next; |
430 | object *tmp, *next; |
483 | |
431 | |
484 | if (op->container) |
432 | if (op->container_ ()) |
485 | tmp = op->container->inv; |
433 | tmp = op->container_ ()->inv; |
486 | else |
434 | else |
487 | { |
435 | { |
488 | tmp = op->above; |
436 | tmp = op->above; |
489 | if (tmp) |
437 | if (tmp) |
490 | while (tmp->above) |
438 | while (tmp->above) |
… | |
… | |
501 | } |
449 | } |
502 | |
450 | |
503 | /* Makes processing easier */ |
451 | /* Makes processing easier */ |
504 | if (params && *params == '\0') |
452 | if (params && *params == '\0') |
505 | params = 0; |
453 | params = 0; |
|
|
454 | |
|
|
455 | int cnt = MAX_ITEM_PER_ACTION; |
506 | |
456 | |
507 | while (tmp) |
457 | while (tmp) |
508 | { |
458 | { |
509 | next = tmp->below; |
459 | next = tmp->below; |
510 | |
460 | |
… | |
… | |
517 | /* This following two if and else if could be merged into line |
467 | /* This following two if and else if could be merged into line |
518 | * but that probably will make it more difficult to read, and |
468 | * but that probably will make it more difficult to read, and |
519 | * not make it any more efficient |
469 | * not make it any more efficient |
520 | */ |
470 | */ |
521 | if (params && item_matched_string (op, tmp, params)) |
471 | if (params && item_matched_string (op, tmp, params)) |
|
|
472 | { |
|
|
473 | if (--cnt < 0) break; |
522 | pick_up (op, tmp); |
474 | pick_up (op, tmp); |
|
|
475 | } |
523 | else if (can_pick (op, tmp) && !params) |
476 | else if (can_pick (op, tmp) && !params) |
524 | { |
477 | { |
|
|
478 | if (--cnt < 0) break; |
525 | pick_up (op, tmp); |
479 | pick_up (op, tmp); |
526 | break; |
480 | break; |
527 | } |
481 | } |
528 | |
482 | |
529 | tmp = next; |
483 | tmp = next; |
|
|
484 | } |
|
|
485 | |
|
|
486 | if (cnt < 0) |
|
|
487 | { |
|
|
488 | op->failmsg ("Couldn't pick up so many items at once."); |
|
|
489 | return 0; |
530 | } |
490 | } |
531 | |
491 | |
532 | if (!params && !tmp) |
492 | if (!params && !tmp) |
533 | { |
493 | { |
534 | for (tmp = op->below; tmp; tmp = tmp->below) |
494 | for (tmp = op->below; tmp; tmp = tmp->below) |
535 | if (!tmp->invisible) |
495 | if (!tmp->invisible) |
536 | { |
496 | { |
537 | char buf[MAX_BUF]; |
|
|
538 | |
|
|
539 | sprintf (buf, "You can't pick up a %s.", &tmp->name); |
497 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name); |
540 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
541 | break; |
498 | break; |
542 | } |
499 | } |
543 | |
500 | |
544 | if (!tmp) |
501 | if (!tmp) |
545 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
502 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
546 | } |
503 | } |
547 | |
504 | |
548 | return 0; |
505 | return 0; |
549 | } |
506 | } |
550 | |
507 | |
551 | |
|
|
552 | /* |
508 | /* |
553 | * This function was part of drop, now is own function. |
509 | * This function was part of drop, now is own function. |
554 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
510 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
555 | * if nrof is non zero, then nrof objects is tried to put into sack. |
511 | * if nrof is non zero, then nrof objects is tried to put into sack. |
|
|
512 | * |
556 | * Note that the 'sack' in question can now be a transport, |
513 | * Note that the 'sack' in question can now be a transport, |
557 | * so this function isn't named very good anymore. |
514 | * so this function isn't named very good anymore. |
558 | */ |
515 | */ |
559 | void |
516 | void |
560 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
517 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
561 | { |
518 | { |
562 | object *tmp2, *sack2; |
519 | object *tmp2; |
563 | char buf[MAX_BUF]; |
520 | char buf[MAX_BUF]; |
564 | |
521 | |
565 | if (sack == tmp) |
522 | if (sack == tmp) |
566 | return; /* Can't put an object in itself */ |
523 | return; /* Can't put an object in itself */ |
567 | |
524 | |
568 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
525 | if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP]) |
569 | { |
526 | { |
570 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
527 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
571 | return; |
528 | return; |
572 | } |
529 | } |
573 | |
530 | |
574 | if (tmp->type == CONTAINER && tmp->inv) |
531 | if (tmp->type == CONTAINER && tmp->inv) |
575 | { |
532 | { |
576 | |
|
|
577 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
533 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
578 | * we instead move the contents of that container into the active |
534 | * we instead move the contents of that container into the active |
579 | * container, this is only done if the object has something in it. |
535 | * container, this is only done if the object has something in it. |
580 | */ |
536 | */ |
581 | sack2 = tmp; |
|
|
582 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
537 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
583 | |
538 | |
584 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
539 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
585 | { |
540 | { |
586 | tmp = tmp2->below; |
541 | tmp = tmp2->below; |
587 | |
542 | |
588 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
543 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof))) |
589 | { |
|
|
590 | put_object_in_sack (op, sack, tmp2, 0); |
544 | put_object_in_sack (op, sack, tmp2, 0); |
591 | } |
|
|
592 | else |
545 | else |
593 | { |
546 | { |
594 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
547 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
595 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
548 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
596 | break; |
549 | break; |
597 | } |
550 | } |
598 | } |
551 | } |
599 | |
552 | |
600 | esrv_update_item (UPD_WEIGHT, op, sack2); |
|
|
601 | return; |
553 | return; |
602 | } |
554 | } |
603 | |
555 | |
604 | /* Don't worry about this for containers - our caller should have |
556 | /* Don't worry about this for containers - our caller should have |
605 | * already checked this. |
557 | * already checked this. |
606 | */ |
558 | */ |
607 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
559 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
608 | return; |
560 | return; |
609 | |
561 | |
610 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
562 | if (tmp->flag [FLAG_APPLIED]) |
611 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
563 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
612 | return; |
564 | return; |
613 | |
565 | |
614 | /* we want to put some portion of the item into the container */ |
566 | /* we want to put some portion of the item into the container */ |
615 | if (nrof && tmp->nrof != nrof) |
567 | if (!can_split (op, tmp, nrof)) |
616 | { |
|
|
617 | object *tmp2 = tmp; |
|
|
618 | |
|
|
619 | tmp = get_split_ob (tmp, nrof); |
|
|
620 | |
|
|
621 | if (!tmp) |
|
|
622 | { |
|
|
623 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
624 | return; |
568 | return; |
625 | } |
|
|
626 | /* Tell a client what happened other objects */ |
|
|
627 | if (tmp2->destroyed ()) |
|
|
628 | esrv_del_item (op->contr, tmp2->count); |
|
|
629 | else /* this can proably be replaced with an update */ |
|
|
630 | esrv_send_item (op, tmp2); |
|
|
631 | } |
|
|
632 | else |
|
|
633 | tmp->remove (); |
|
|
634 | |
569 | |
635 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
570 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
636 | tmp2 = insert_ob_in_ob (tmp, sack); |
571 | sack->insert (tmp); |
637 | op->update_stats (); /* This is overkill, fix_player() is called somewhere */ |
572 | } |
638 | /* in object.c */ |
|
|
639 | |
573 | |
640 | /* If an object merged (and thus, different object), we need to |
574 | /* In contrast to drop_object (op, tmp, nrof) above this function takes the |
641 | * delete the original. |
575 | * already split off object, and feeds it to the event handlers and does |
|
|
576 | * other magic with it. |
|
|
577 | * |
|
|
578 | * <droppper> is the object that dropped this object and <obj> is the |
|
|
579 | * object that was dropped. |
|
|
580 | * |
|
|
581 | * Make sure to check what happened with <obj> after this function returns! |
|
|
582 | * Otherwise you may leak this object. |
|
|
583 | */ |
|
|
584 | void |
|
|
585 | drop_object (object *dropper, object *obj) |
|
|
586 | { |
|
|
587 | if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) |
|
|
588 | return; |
|
|
589 | |
|
|
590 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
591 | return; |
|
|
592 | |
|
|
593 | if (obj->flag [FLAG_STARTEQUIP]) |
|
|
594 | { |
|
|
595 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
|
|
596 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
|
|
597 | |
|
|
598 | obj->destroy (); |
|
|
599 | dropper->update_stats (); |
|
|
600 | return; |
|
|
601 | } |
|
|
602 | |
|
|
603 | for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y); |
|
|
604 | floor; |
|
|
605 | floor = floor->above) |
|
|
606 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper))) |
|
|
607 | return; |
|
|
608 | |
|
|
609 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
610 | return; |
|
|
611 | |
|
|
612 | if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY) |
|
|
613 | if (!sell_item (obj, dropper)) |
|
|
614 | return; |
|
|
615 | |
|
|
616 | if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) |
|
|
617 | return; |
|
|
618 | |
|
|
619 | /* If nothing special happened with this object, the default action is to |
|
|
620 | * insert it below the dropper: |
642 | */ |
621 | */ |
643 | if (tmp2 != tmp) |
|
|
644 | esrv_del_item (op->contr, tmp->count); |
|
|
645 | |
622 | |
646 | esrv_send_item (op, tmp2); |
623 | obj->x = dropper->x; |
|
|
624 | obj->y = dropper->y; |
647 | |
625 | |
648 | /* update the sacks weight */ |
626 | insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); |
649 | esrv_update_item (UPD_WEIGHT, op, sack); |
|
|
650 | } |
627 | } |
651 | |
628 | |
652 | /* |
629 | /* |
653 | * This function was part of drop, now is own function. |
630 | * This function was part of drop, now is own function. |
654 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
631 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
655 | * nrof objects is tried to dropped. |
632 | * nrof objects are tried to drop. |
656 | * This is used when dropping objects onto the floor. |
633 | * This is used when dropping objects onto the floor. |
657 | */ |
634 | */ |
658 | void |
635 | void |
659 | drop_object (object *op, object *tmp, uint32 nrof) |
636 | drop_object (object *op, object *tmp, uint32 nrof) |
660 | { |
637 | { |
661 | char buf[MAX_BUF]; |
638 | if (tmp->flag [FLAG_NO_DROP]) |
662 | object *floor; |
|
|
663 | |
|
|
664 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
|
|
665 | return; |
639 | return; |
666 | |
640 | |
667 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
641 | if (tmp->flag [FLAG_APPLIED]) |
668 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
642 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
669 | return; /* can't unapply it */ |
643 | return; /* can't unapply it */ |
670 | |
|
|
671 | //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D |
|
|
672 | |
644 | |
673 | /* We are only dropping some of the items. We split the current object |
645 | /* We are only dropping some of the items. We split the current object |
674 | * off |
646 | * off |
675 | */ |
647 | */ |
676 | if (nrof && tmp->nrof != nrof) |
648 | if (!can_split (op, tmp, nrof)) |
677 | { |
|
|
678 | object *tmp2 = tmp; |
|
|
679 | |
|
|
680 | tmp = get_split_ob (tmp, nrof); |
|
|
681 | if (!tmp) |
|
|
682 | { |
|
|
683 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
684 | return; |
|
|
685 | } |
|
|
686 | /* Tell a client what happened rest of objects. tmp2 is now the |
|
|
687 | * original object |
|
|
688 | */ |
|
|
689 | if (op->type == PLAYER) |
|
|
690 | { |
|
|
691 | if (tmp2->destroyed ()) |
|
|
692 | esrv_del_item (op->contr, tmp2->count); |
|
|
693 | else |
|
|
694 | esrv_send_item (op, tmp2); |
|
|
695 | } |
|
|
696 | } |
|
|
697 | else |
|
|
698 | tmp->remove (); |
|
|
699 | |
|
|
700 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
|
|
701 | return; |
649 | return; |
702 | |
650 | |
703 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
651 | drop_object (op, tmp); |
704 | { |
|
|
705 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
|
|
706 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
707 | new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); |
|
|
708 | |
652 | |
709 | if (op->type == PLAYER) |
653 | if (!tmp->destroyed () && !tmp->is_inserted ()) |
710 | esrv_del_item (op->contr, tmp->count); |
|
|
711 | |
|
|
712 | tmp->destroy (); |
|
|
713 | op->update_stats (); |
|
|
714 | return; |
|
|
715 | } |
654 | { |
716 | |
655 | // if nothing happened with the object we give it back |
717 | if (op->type == PLAYER) |
656 | op->insert (tmp); |
718 | esrv_del_item (op->contr, tmp->count); |
|
|
719 | |
|
|
720 | /* Call this before we update the various windows/players. At least |
|
|
721 | * that we, we know the weight is correct. |
|
|
722 | */ |
|
|
723 | op->update_stats (); /* This is overkill, fix_player() is called somewhere */ |
|
|
724 | /* in object.c */ |
|
|
725 | |
|
|
726 | if (op->type == PLAYER) |
|
|
727 | { |
657 | } |
728 | /* Need to update the weight for the player */ |
|
|
729 | esrv_send_item (op, op); |
|
|
730 | op->contr->ns->floorbox_update (); |
|
|
731 | } |
|
|
732 | |
|
|
733 | for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) |
|
|
734 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
|
|
735 | return; |
|
|
736 | |
|
|
737 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
|
|
738 | sell_item (tmp, op); |
|
|
739 | |
|
|
740 | tmp->x = op->x; |
|
|
741 | tmp->y = op->y; |
|
|
742 | |
|
|
743 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
744 | } |
658 | } |
745 | |
659 | |
746 | void |
660 | void |
747 | drop (object *op, object *tmp) |
661 | drop (object *op, object *tmp) |
748 | { |
662 | { |
… | |
… | |
757 | if (tmp->env && tmp->env->type != PLAYER) |
671 | if (tmp->env && tmp->env->type != PLAYER) |
758 | { |
672 | { |
759 | /* Just toss the object - probably shouldn't be hanging |
673 | /* Just toss the object - probably shouldn't be hanging |
760 | * around anyways |
674 | * around anyways |
761 | */ |
675 | */ |
762 | tmp->remove (); |
|
|
763 | tmp->destroy (); |
676 | tmp->destroy (); |
764 | return; |
677 | return; |
765 | } |
678 | } |
766 | else |
679 | else |
767 | { |
|
|
768 | while (tmp != NULL && tmp->invisible) |
680 | while (tmp && tmp->invisible) |
769 | tmp = tmp->below; |
681 | tmp = tmp->below; |
770 | } |
|
|
771 | } |
682 | } |
772 | |
683 | |
773 | if (tmp == NULL) |
684 | if (!tmp) |
774 | { |
685 | { |
775 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
686 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
776 | return; |
687 | return; |
777 | } |
688 | } |
778 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
689 | |
|
|
690 | if (tmp->flag [FLAG_INV_LOCKED]) |
779 | { |
691 | { |
780 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
692 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
781 | return; |
693 | return; |
782 | } |
694 | } |
783 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
695 | |
|
|
696 | if (tmp->flag [FLAG_NO_DROP]) |
784 | { |
697 | { |
785 | #if 0 |
698 | #if 0 |
786 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
699 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
787 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
700 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
788 | #endif |
701 | #endif |
… | |
… | |
790 | } |
703 | } |
791 | |
704 | |
792 | if (op->type == PLAYER && op->contr->last_used == tmp) |
705 | if (op->type == PLAYER && op->contr->last_used == tmp) |
793 | op->contr->last_used = tmp->below ? tmp->below |
706 | op->contr->last_used = tmp->below ? tmp->below |
794 | : tmp->above ? tmp->above |
707 | : tmp->above ? tmp->above |
795 | : 0; |
708 | : (object *)0; |
796 | |
709 | |
797 | if (op->container) |
710 | if (op->container_ ()) |
798 | { |
711 | { |
799 | if (op->type == PLAYER) |
712 | if (op->type == PLAYER) |
800 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
713 | put_object_in_sack (op, op->container_ (), tmp, op->contr->count); |
801 | else |
714 | else |
802 | put_object_in_sack (op, op->container, tmp, 0); |
715 | put_object_in_sack (op, op->container_ (), tmp, 0); |
803 | } |
716 | } |
804 | else |
717 | else |
805 | { |
718 | { |
806 | if (op->type == PLAYER) |
719 | if (op->type == PLAYER) |
807 | drop_object (op, tmp, op->contr->count); |
720 | drop_object (op, tmp, op->contr->count); |
… | |
… | |
811 | |
724 | |
812 | if (op->type == PLAYER) |
725 | if (op->type == PLAYER) |
813 | op->contr->count = 0; |
726 | op->contr->count = 0; |
814 | } |
727 | } |
815 | |
728 | |
816 | |
|
|
817 | |
|
|
818 | /* Command will drop all items that have not been locked */ |
729 | /* Command will drop all items that have not been locked */ |
819 | int |
730 | int |
820 | command_dropall (object *op, char *params) |
731 | command_dropall (object *op, char *params) |
821 | { |
732 | { |
822 | |
733 | |
823 | object *curinv, *nextinv; |
|
|
824 | |
|
|
825 | if (op->inv == NULL) |
734 | if (op->inv == NULL) |
826 | { |
735 | { |
827 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
736 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
828 | return 0; |
737 | return 0; |
829 | } |
738 | } |
830 | |
739 | |
831 | curinv = op->inv; |
740 | object *curinv = op->inv; |
|
|
741 | object *nextinv; |
832 | |
742 | |
833 | /* |
743 | /* |
834 | This is the default. Drops everything not locked or considered |
744 | This is the default. Drops everything not locked or considered |
835 | not something that should be dropped. |
745 | not something that should be dropped. |
836 | */ |
746 | */ |
837 | /* |
747 | /* |
838 | Care must be taken that the next item pointer is not to money as |
748 | Care must be taken that the next item pointer is not to money as |
839 | the drop() routine will do unknown things to it when dropping |
749 | the drop() routine will do unknown things to it when dropping |
840 | in a shop. --Tero.Pelander@utu.fi |
750 | in a shop. --Tero.Pelander@utu.fi |
841 | */ |
751 | */ |
|
|
752 | int cnt = MAX_ITEM_PER_ACTION; |
842 | |
753 | |
843 | if (params == NULL) |
754 | if (!params) |
844 | { |
755 | { |
845 | while (curinv != NULL) |
756 | while (curinv) |
846 | { |
757 | { |
847 | nextinv = curinv->below; |
758 | nextinv = curinv->below; |
|
|
759 | |
848 | while (nextinv && nextinv->type == MONEY) |
760 | while (nextinv && nextinv->type == MONEY) |
849 | nextinv = nextinv->below; |
761 | nextinv = nextinv->below; |
850 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
762 | |
851 | curinv->type != FOOD && curinv->type != KEY && |
763 | if (!curinv->flag [FLAG_INV_LOCKED] |
852 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
764 | && !curinv->invisible |
853 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
765 | && curinv->type != MONEY |
|
|
766 | && curinv->type != FOOD |
|
|
767 | && curinv->type != KEY |
|
|
768 | && curinv->type != SPECIAL_KEY |
|
|
769 | && curinv->type != GEM |
|
|
770 | && curinv->type != CONTAINER) |
854 | { |
771 | { |
855 | drop (op, curinv); |
772 | drop (op, curinv); |
|
|
773 | if (--cnt <= 0) break; |
856 | } |
774 | } |
|
|
775 | |
857 | curinv = nextinv; |
776 | curinv = nextinv; |
858 | } |
777 | } |
859 | } |
778 | } |
860 | |
|
|
861 | else if (strcmp (params, "weapons") == 0) |
779 | else if (strcmp (params, "weapons") == 0) |
862 | { |
780 | { |
863 | while (curinv != NULL) |
781 | while (curinv) |
864 | { |
782 | { |
865 | nextinv = curinv->below; |
783 | nextinv = curinv->below; |
|
|
784 | |
866 | while (nextinv && nextinv->type == MONEY) |
785 | while (nextinv && nextinv->type == MONEY) |
867 | nextinv = nextinv->below; |
786 | nextinv = nextinv->below; |
|
|
787 | |
868 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
788 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
869 | { |
789 | { |
870 | drop (op, curinv); |
790 | drop (op, curinv); |
|
|
791 | if (--cnt <= 0) break; |
871 | } |
792 | } |
|
|
793 | |
872 | curinv = nextinv; |
794 | curinv = nextinv; |
873 | } |
795 | } |
874 | } |
796 | } |
875 | |
|
|
876 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
797 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
877 | { |
798 | { |
878 | while (curinv != NULL) |
799 | while (curinv) |
879 | { |
800 | { |
880 | nextinv = curinv->below; |
801 | nextinv = curinv->below; |
|
|
802 | |
881 | while (nextinv && nextinv->type == MONEY) |
803 | while (nextinv && nextinv->type == MONEY) |
882 | nextinv = nextinv->below; |
804 | nextinv = nextinv->below; |
|
|
805 | |
883 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
806 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
884 | { |
807 | { |
885 | drop (op, curinv); |
808 | drop (op, curinv); |
|
|
809 | if (--cnt <= 0) break; |
886 | } |
810 | } |
|
|
811 | |
887 | curinv = nextinv; |
812 | curinv = nextinv; |
888 | } |
813 | } |
889 | } |
814 | } |
890 | |
|
|
891 | else if (strcmp (params, "misc") == 0) |
815 | else if (strcmp (params, "misc") == 0) |
892 | { |
816 | { |
893 | while (curinv != NULL) |
817 | while (curinv) |
894 | { |
818 | { |
895 | nextinv = curinv->below; |
819 | nextinv = curinv->below; |
|
|
820 | |
896 | while (nextinv && nextinv->type == MONEY) |
821 | while (nextinv && nextinv->type == MONEY) |
897 | nextinv = nextinv->below; |
822 | nextinv = nextinv->below; |
898 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
823 | |
|
|
824 | if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED]) |
899 | { |
825 | { |
900 | switch (curinv->type) |
826 | switch (curinv->type) |
901 | { |
827 | { |
902 | case HORN: |
828 | case HORN: |
903 | case BOOK: |
829 | case BOOK: |
… | |
… | |
920 | break; |
846 | break; |
921 | default: |
847 | default: |
922 | curinv = nextinv; |
848 | curinv = nextinv; |
923 | break; |
849 | break; |
924 | } |
850 | } |
|
|
851 | |
|
|
852 | if (--cnt <= 0) break; |
925 | } |
853 | } |
|
|
854 | |
926 | curinv = nextinv; |
855 | curinv = nextinv; |
927 | } |
856 | } |
928 | } |
857 | } |
929 | |
858 | |
930 | op->contr->ns->floorbox_update (); |
859 | if (cnt <= 0) |
|
|
860 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
931 | |
861 | |
932 | /* draw_look(op);*/ |
862 | /* draw_look(op);*/ |
933 | return 0; |
863 | return 0; |
934 | } |
864 | } |
935 | |
865 | |
|
|
866 | |
|
|
867 | /* This function tries to drop all objects in the <objs> vector. |
|
|
868 | * <dropper> is the object that wants to drop them. |
|
|
869 | * <cnt> can be a 0 pointer or a pointer to the maximum number of |
|
|
870 | * drop operations to perform. |
|
|
871 | * |
|
|
872 | * Returns true if at least one item was dropped. |
|
|
873 | */ |
|
|
874 | static bool |
|
|
875 | drop_vector (object *dropper, vector<object *> &objs, int *cnt) |
|
|
876 | { |
|
|
877 | vector<object *>::iterator i; |
|
|
878 | |
|
|
879 | bool did_one = false; |
|
|
880 | |
|
|
881 | for (i = objs.begin (); i != objs.end (); i++) |
|
|
882 | { |
|
|
883 | drop (dropper, *i); |
|
|
884 | if (cnt && --*cnt <= 0) break; |
|
|
885 | did_one = true; |
|
|
886 | } |
|
|
887 | |
|
|
888 | return did_one; |
|
|
889 | } |
|
|
890 | |
936 | /* Object op wants to drop object(s) params. params can be a |
891 | /* Object op wants to drop object(s) params. params can be a |
937 | * comma seperated list. |
892 | * comma seperated list. |
938 | */ |
893 | */ |
939 | |
|
|
940 | int |
894 | int |
941 | command_drop (object *op, char *params) |
895 | command_drop (object *op, char *params) |
942 | { |
896 | { |
943 | object *tmp, *next; |
897 | object *tmp, *next; |
944 | int did_one = 0; |
|
|
945 | |
898 | |
946 | if (!params) |
899 | if (!params) |
947 | { |
900 | { |
948 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
901 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
949 | return 0; |
902 | return 0; |
950 | } |
903 | } |
951 | else |
904 | else |
952 | { |
905 | { |
|
|
906 | vector<object *> matched_objs; |
|
|
907 | |
953 | for (tmp = op->inv; tmp; tmp = next) |
908 | for (tmp = op->inv; tmp; tmp = next) |
954 | { |
909 | { |
955 | next = tmp->below; |
910 | next = tmp->below; |
956 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
911 | if (tmp->flag [FLAG_NO_DROP] || tmp->invisible) |
957 | continue; |
912 | continue; |
|
|
913 | |
958 | if (item_matched_string (op, tmp, params)) |
914 | if (item_matched_string (op, tmp, params)) |
959 | { |
915 | matched_objs.push_back (tmp); |
960 | drop (op, tmp); |
|
|
961 | did_one = 1; |
|
|
962 | } |
916 | } |
963 | } |
917 | |
964 | if (!did_one) |
918 | int cnt = MAX_ITEM_PER_ACTION; |
|
|
919 | |
|
|
920 | if (!drop_vector (op, matched_objs, &cnt)) |
965 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
921 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
966 | } |
922 | |
967 | if (op->type == PLAYER) |
923 | if (cnt <= 0) |
968 | { |
924 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
969 | op->contr->count = 0; |
|
|
970 | op->contr->ns->floorbox_update (); |
|
|
971 | }; |
925 | } |
972 | |
926 | |
973 | /* draw_look(op);*/ |
|
|
974 | return 0; |
927 | return 0; |
975 | } |
928 | } |
976 | |
929 | |
977 | int |
930 | int |
978 | command_examine (object *op, char *params) |
931 | command_examine (object *op, char *params) |
… | |
… | |
981 | { |
934 | { |
982 | object *tmp = op->below; |
935 | object *tmp = op->below; |
983 | |
936 | |
984 | while (tmp && !tmp->client_visible ()) |
937 | while (tmp && !tmp->client_visible ()) |
985 | tmp = tmp->below; |
938 | tmp = tmp->below; |
|
|
939 | |
986 | if (tmp) |
940 | if (tmp) |
987 | examine (op, tmp); |
941 | examine (op, tmp); |
988 | } |
942 | } |
989 | else |
943 | else |
990 | { |
944 | { |
991 | object *tmp = find_best_object_match (op, params); |
945 | object *tmp = find_best_object_match (op, params); |
992 | |
946 | |
993 | if (tmp) |
947 | if (tmp) |
994 | examine (op, tmp); |
948 | examine (op, tmp); |
995 | else |
949 | else |
996 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
950 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params)); |
997 | } |
|
|
998 | return 0; |
|
|
999 | } |
|
|
1000 | |
|
|
1001 | /* op should be a player. |
|
|
1002 | * we return the object the player has marked with the 'mark' command |
|
|
1003 | * below. If no match is found (or object has changed), we return |
|
|
1004 | * NULL. We leave it up to the calling function to print messages if |
|
|
1005 | * nothing is found. |
|
|
1006 | */ |
|
|
1007 | object * |
|
|
1008 | find_marked_object (object *op) |
|
|
1009 | { |
|
|
1010 | object *tmp; |
|
|
1011 | |
|
|
1012 | if (!op || !op->contr) |
|
|
1013 | return NULL; |
|
|
1014 | |
|
|
1015 | if (!op->contr->mark) |
|
|
1016 | { |
|
|
1017 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
|
|
1018 | return 0; |
|
|
1019 | } |
|
|
1020 | |
|
|
1021 | /* This may seem like overkill, but we need to make sure that they |
|
|
1022 | * player hasn't dropped the item. We use count on the off chance that |
|
|
1023 | * an item got reincarnated at some point. |
|
|
1024 | */ |
|
|
1025 | for (tmp = op->inv; tmp; tmp = tmp->below) |
|
|
1026 | { |
|
|
1027 | if (tmp->invisible) |
|
|
1028 | continue; |
|
|
1029 | |
|
|
1030 | if (tmp == op->contr->mark) |
|
|
1031 | { |
|
|
1032 | if (!tmp->destroyed ()) |
|
|
1033 | return tmp; |
|
|
1034 | else |
|
|
1035 | { |
|
|
1036 | op->contr->mark = 0; |
|
|
1037 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
|
|
1038 | return 0; |
|
|
1039 | } |
|
|
1040 | } |
|
|
1041 | } |
951 | } |
1042 | |
952 | |
1043 | return 0; |
953 | return 0; |
1044 | } |
954 | } |
1045 | |
955 | |
… | |
… | |
1048 | { |
958 | { |
1049 | dynbuf_text buf (512, 512); |
959 | dynbuf_text buf (512, 512); |
1050 | |
960 | |
1051 | object *mon = head ? head : this; |
961 | object *mon = head ? head : this; |
1052 | |
962 | |
1053 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
963 | if (mon->flag [FLAG_UNDEAD]) |
1054 | buf << "It is an undead force.\n"; |
964 | buf << "It is an undead force.\r"; |
1055 | |
965 | |
1056 | if (mon->level > who->level) |
966 | if (mon->level > who->level) |
1057 | buf << "It is likely more powerful than you.\n"; |
967 | buf << "It is likely more powerful than you.\r"; |
1058 | else if (mon->level < who->level) |
968 | else if (mon->level < who->level) |
1059 | buf << "It is likely less powerful than you.\n"; |
969 | buf << "It is likely less powerful than you.\r"; |
1060 | else |
970 | else |
1061 | buf << "It is probably as powerful as you.\n"; |
971 | buf << "It is probably as powerful as you.\r"; |
1062 | |
972 | |
1063 | if (mon->attacktype & AT_ACID) |
973 | if (mon->attacktype & AT_ACID) |
1064 | buf << "You seem to smell an acrid odor.\n"; |
974 | buf << "You seem to smell an acrid odor.\r"; |
1065 | |
975 | |
1066 | /* Anyone know why this used to use the clone value instead of the |
976 | /* Anyone know why this used to use the clone value instead of the |
1067 | * maxhp field? This seems that it should give more accurate results. |
977 | * maxhp field? This seems that it should give more accurate results. |
1068 | */ |
978 | */ |
1069 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
979 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1070 | { /* From 1-4 */ |
980 | { /* From 1-4 */ |
1071 | case 1: |
981 | case 1: |
1072 | buf << "It is in a bad shape.\n"; |
982 | buf << "It is in a bad shape.\r"; |
1073 | break; |
983 | break; |
1074 | case 2: |
984 | case 2: |
1075 | buf << "It is hurt.\n"; |
985 | buf << "It is hurt.\r"; |
1076 | break; |
986 | break; |
1077 | case 3: |
987 | case 3: |
1078 | buf << "It is somewhat hurt.\n"; |
988 | buf << "It is somewhat hurt.\r"; |
1079 | break; |
989 | break; |
1080 | case 4: |
990 | case 4: |
1081 | buf << "It is in excellent shape.\n"; |
991 | buf << "It is in excellent shape.\r"; |
1082 | break; |
992 | break; |
1083 | } |
993 | } |
1084 | |
994 | |
1085 | if (present_in_ob (POISONING, mon)) |
995 | if (present_in_ob (POISONING, mon)) |
1086 | buf << "It looks very ill.\n"; |
996 | buf << "It looks very ill.\r"; |
|
|
997 | |
|
|
998 | buf << '\n'; |
1087 | |
999 | |
1088 | return buf; |
1000 | return buf; |
1089 | } |
1001 | } |
1090 | |
1002 | |
1091 | /* tmp is the object being described, pl is who is examing it. */ |
1003 | /* tmp is the object being described, pl is who is examing it. */ |
1092 | const char * |
1004 | const char * |
1093 | long_desc (object *tmp, object *pl) |
1005 | long_desc (object *tmp, object *pl) |
1094 | { |
1006 | { |
1095 | static std::string s = tmp->long_desc (pl); |
1007 | static std::string s; |
1096 | return s.c_str (); |
1008 | |
|
|
1009 | return (s = tmp->long_desc (pl)).c_str (); |
1097 | } |
1010 | } |
1098 | |
1011 | |
1099 | std::string |
1012 | std::string |
1100 | object::long_desc (object *who) |
1013 | object::long_desc (object *who) |
1101 | { |
1014 | { |
1102 | std::string buf (query_name (this)); |
1015 | std::string buf (query_name ()); |
1103 | |
1016 | |
1104 | switch (type) |
1017 | switch (type) |
1105 | { |
1018 | { |
1106 | case RING: |
1019 | case RING: |
1107 | case SKILL: |
1020 | case SKILL: |
… | |
… | |
1112 | case SHIELD: |
1025 | case SHIELD: |
1113 | case BOOTS: |
1026 | case BOOTS: |
1114 | case GLOVES: |
1027 | case GLOVES: |
1115 | case AMULET: |
1028 | case AMULET: |
1116 | case GIRDLE: |
1029 | case GIRDLE: |
|
|
1030 | case RANGED: |
1117 | case BOW: |
1031 | case BOW: |
1118 | case ARROW: |
1032 | case ARROW: |
1119 | case CLOAK: |
1033 | case CLOAK: |
1120 | case FOOD: |
1034 | case FOOD: |
1121 | case DRINK: |
1035 | case DRINK: |
1122 | case FLESH: |
1036 | case FLESH: |
1123 | case SKILL_TOOL: |
1037 | case SKILL_TOOL: |
|
|
1038 | case LAMP: |
1124 | case POWER_CRYSTAL: |
1039 | case POWER_CRYSTAL: |
1125 | { |
1040 | { |
1126 | const char *cp = ::describe_item (this, who); |
1041 | const char *cp = ::describe_item (this, who); |
1127 | |
1042 | |
1128 | if (*cp) |
1043 | if (*cp) |
… | |
… | |
1143 | examine_monster (object *op, object *tmp) |
1058 | examine_monster (object *op, object *tmp) |
1144 | { |
1059 | { |
1145 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1060 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1146 | } |
1061 | } |
1147 | |
1062 | |
1148 | std::string |
|
|
1149 | object::describe (object *who) |
|
|
1150 | { |
|
|
1151 | dynbuf_text buf (1024, 1024); |
|
|
1152 | |
|
|
1153 | buf.printf ("That is %s\n", long_desc (who).c_str ()); |
|
|
1154 | |
|
|
1155 | if (custom_name) |
|
|
1156 | buf,printf ("You call it %s\n", &custom_name); |
|
|
1157 | |
|
|
1158 | switch (type) |
|
|
1159 | { |
|
|
1160 | case SPELLBOOK: |
|
|
1161 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1162 | buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill); |
|
|
1163 | break; |
|
|
1164 | |
|
|
1165 | case BOOK: |
|
|
1166 | if (msg) |
|
|
1167 | buf << "Something is written in it.\n"; |
|
|
1168 | break; |
|
|
1169 | |
|
|
1170 | case CONTAINER: |
|
|
1171 | if (race != NULL) |
|
|
1172 | { |
|
|
1173 | if (weight_limit && stats.Str < 100) |
|
|
1174 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", |
|
|
1175 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1176 | else |
|
|
1177 | buf.printf ("It can hold only %s.\n", &race); |
|
|
1178 | } |
|
|
1179 | else if (weight_limit && stats.Str < 100) |
|
|
1180 | buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); |
|
|
1181 | break; |
|
|
1182 | |
|
|
1183 | case WAND: |
|
|
1184 | if (flag [FLAG_IDENTIFIED]) |
|
|
1185 | buf.printf ("It has %s charges left.\n", stats.food); |
|
|
1186 | break; |
|
|
1187 | } |
|
|
1188 | |
|
|
1189 | if (materialname && !msg) |
|
|
1190 | buf.printf ("It is made of: %s.\n", &materialname); |
|
|
1191 | |
|
|
1192 | if (who) |
|
|
1193 | /* Where to wear this item */ |
|
|
1194 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1195 | if (body_info [i]) |
|
|
1196 | { |
|
|
1197 | buf << "It goes "; |
|
|
1198 | buf << (who->body_info[i] ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1199 | |
|
|
1200 | if (body_info[i] < -1 && who->body_info[i]) |
|
|
1201 | buf.printf ("(%d)", -body_info[i]); |
|
|
1202 | |
|
|
1203 | buf << ".\n"; |
|
|
1204 | } |
|
|
1205 | |
|
|
1206 | if (weight) |
|
|
1207 | buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1208 | |
|
|
1209 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1210 | { |
|
|
1211 | buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
|
|
1212 | |
|
|
1213 | if (is_in_shop (who)) |
|
|
1214 | { |
|
|
1215 | if (flag [FLAG_UNPAID]) |
|
|
1216 | buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
|
|
1217 | else |
|
|
1218 | buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
|
|
1219 | } |
|
|
1220 | } |
|
|
1221 | |
|
|
1222 | if (flag [FLAG_MONSTER]) |
|
|
1223 | buf << describe_monster (who); |
|
|
1224 | |
|
|
1225 | /* Is this item buildable? */ |
|
|
1226 | if (flag [FLAG_IS_BUILDABLE]) |
|
|
1227 | buf << "This is a buildable item.\n"; |
|
|
1228 | |
|
|
1229 | /* Does the object have a message? Don't show message for all object |
|
|
1230 | * types - especially if the first entry is a match |
|
|
1231 | */ |
|
|
1232 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && strncasecmp (msg, "@match", 7)) |
|
|
1233 | { |
|
|
1234 | /* This is just a hack so when identifying the items, we print |
|
|
1235 | * out the extra message |
|
|
1236 | */ |
|
|
1237 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
|
|
1238 | buf << "The object has a story:\n"; |
|
|
1239 | |
|
|
1240 | buf << msg << '\n'; |
|
|
1241 | } |
|
|
1242 | |
|
|
1243 | buf << '\n'; |
|
|
1244 | |
|
|
1245 | return std::string (buf.linearise (), buf.size ()); |
|
|
1246 | } |
|
|
1247 | |
|
|
1248 | void |
|
|
1249 | examine (object *op, object *tmp) |
|
|
1250 | { |
|
|
1251 | std::string s = tmp->describe (op); |
|
|
1252 | |
|
|
1253 | new_draw_info (NDI_UNIQUE, 0, op, s.c_str ()); |
|
|
1254 | } |
|
|
1255 | |
|
|
1256 | /* |
|
|
1257 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1258 | * inventory. |
|
|
1259 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1260 | */ |
|
|
1261 | void |
|
|
1262 | inventory (object *op, object *inv) |
|
|
1263 | { |
|
|
1264 | object *tmp; |
|
|
1265 | const char *in; |
|
|
1266 | int items = 0, length; |
|
|
1267 | |
|
|
1268 | if (inv == NULL && op == NULL) |
|
|
1269 | { |
|
|
1270 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?"); |
|
|
1271 | return; |
|
|
1272 | } |
|
|
1273 | |
|
|
1274 | tmp = inv ? inv->inv : op->inv; |
|
|
1275 | |
|
|
1276 | while (tmp) |
|
|
1277 | { |
|
|
1278 | if ((!tmp->invisible && |
|
|
1279 | (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1280 | items++; |
|
|
1281 | tmp = tmp->below; |
|
|
1282 | } |
|
|
1283 | |
|
|
1284 | if (inv == NULL) |
|
|
1285 | { /* player's inventory */ |
|
|
1286 | if (items == 0) |
|
|
1287 | { |
|
|
1288 | new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing."); |
|
|
1289 | return; |
|
|
1290 | } |
|
|
1291 | else |
|
|
1292 | { |
|
|
1293 | length = 28; |
|
|
1294 | in = ""; |
|
|
1295 | if (op) |
|
|
1296 | clear_win_info (op); |
|
|
1297 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory:"); |
|
|
1298 | } |
|
|
1299 | } |
|
|
1300 | else |
|
|
1301 | { |
|
|
1302 | if (items == 0) |
|
|
1303 | return; |
|
|
1304 | else |
|
|
1305 | { |
|
|
1306 | length = 28; |
|
|
1307 | in = " "; |
|
|
1308 | } |
|
|
1309 | } |
|
|
1310 | |
|
|
1311 | for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below) |
|
|
1312 | { |
|
|
1313 | if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED)))) |
|
|
1314 | continue; |
|
|
1315 | if ((!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1316 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length, |
|
|
1317 | query_name (tmp), tmp->count, query_weight (tmp)); |
|
|
1318 | else |
|
|
1319 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp)); |
|
|
1320 | } |
|
|
1321 | |
|
|
1322 | if (!inv && op) |
|
|
1323 | new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op)); |
|
|
1324 | } |
|
|
1325 | |
|
|
1326 | static void |
1063 | static void |
1327 | display_new_pickup (object *op) |
1064 | display_new_pickup (object *op) |
1328 | { |
1065 | { |
1329 | int i = op->contr->mode; |
1066 | int i = op->contr->mode; |
1330 | |
1067 | |
1331 | if (!(i & PU_NEWMODE)) |
|
|
1332 | return; |
|
|
1333 | |
|
|
1334 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0); |
|
|
1335 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1068 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1336 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1069 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1337 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1070 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1338 | |
1071 | |
1339 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
1072 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
… | |
… | |
1390 | }; |
1123 | }; |
1391 | |
1124 | |
1392 | if (!params) |
1125 | if (!params) |
1393 | { |
1126 | { |
1394 | /* if the new mode is used, just print the settings */ |
1127 | /* if the new mode is used, just print the settings */ |
1395 | if (op->contr->mode & PU_NEWMODE) |
|
|
1396 | { |
|
|
1397 | display_new_pickup (op); |
1128 | display_new_pickup (op); |
1398 | return 1; |
|
|
1399 | } |
|
|
1400 | if (1) |
|
|
1401 | LOG (llevDebug, "command_pickup: !params\n"); |
|
|
1402 | set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1); |
|
|
1403 | return 0; |
1129 | return 0; |
1404 | } |
1130 | } |
1405 | |
1131 | |
1406 | while (*params == ' ' && *params) |
1132 | while (*params == ' ' && *params) |
1407 | params++; |
1133 | params++; |
… | |
… | |
1413 | for (mode = 0; names[mode]; mode++) |
1139 | for (mode = 0; names[mode]; mode++) |
1414 | { |
1140 | { |
1415 | if (!strcmp (names[mode], params + 1)) |
1141 | if (!strcmp (names[mode], params + 1)) |
1416 | { |
1142 | { |
1417 | i = op->contr->mode; |
1143 | i = op->contr->mode; |
1418 | if (!(i & PU_NEWMODE)) |
1144 | |
1419 | i = PU_NEWMODE; |
|
|
1420 | if (*params == '+') |
1145 | if (*params == '+') |
1421 | i = i | modes[mode]; |
1146 | i = i | modes[mode]; |
1422 | else |
1147 | else |
1423 | i = i & ~modes[mode]; |
1148 | i = i & ~modes[mode]; |
|
|
1149 | |
1424 | op->contr->mode = i; |
1150 | op->contr->mode = i; |
1425 | display_new_pickup (op); |
1151 | display_new_pickup (op); |
1426 | return 1; |
1152 | return 1; |
1427 | } |
1153 | } |
1428 | } |
1154 | } |
… | |
… | |
1430 | return 1; |
1156 | return 1; |
1431 | } |
1157 | } |
1432 | |
1158 | |
1433 | if (sscanf (params, "%u", &i) != 1) |
1159 | if (sscanf (params, "%u", &i) != 1) |
1434 | { |
1160 | { |
1435 | if (1) |
|
|
1436 | LOG (llevDebug, "command_pickup: params==NULL\n"); |
|
|
1437 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); |
1161 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type."); |
1438 | return 1; |
1162 | return 1; |
1439 | } |
1163 | } |
1440 | set_pickup_mode (op, i); |
1164 | |
|
|
1165 | if (i <= PU_RATIO) |
|
|
1166 | i |= op->contr->mode & ~PU_RATIO; |
|
|
1167 | |
|
|
1168 | op->contr->mode = i; |
1441 | |
1169 | |
1442 | return 1; |
1170 | return 1; |
1443 | } |
1171 | } |
1444 | |
1172 | |
1445 | void |
|
|
1446 | set_pickup_mode (object *op, int i) |
|
|
1447 | { |
|
|
1448 | switch (op->contr->mode = i) |
|
|
1449 | { |
|
|
1450 | case 0: |
|
|
1451 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up."); |
|
|
1452 | break; |
|
|
1453 | case 1: |
|
|
1454 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item."); |
|
|
1455 | break; |
|
|
1456 | case 2: |
|
|
1457 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop."); |
|
|
1458 | break; |
|
|
1459 | case 3: |
|
|
1460 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up."); |
|
|
1461 | break; |
|
|
1462 | case 4: |
|
|
1463 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items."); |
|
|
1464 | break; |
|
|
1465 | case 5: |
|
|
1466 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop."); |
|
|
1467 | break; |
|
|
1468 | case 6: |
|
|
1469 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items."); |
|
|
1470 | break; |
|
|
1471 | case 7: |
|
|
1472 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems"); |
|
|
1473 | break; |
|
|
1474 | } |
|
|
1475 | } |
|
|
1476 | |
|
|
1477 | int |
1173 | int |
1478 | command_search_items (object *op, char *params) |
1174 | command_search_items (object *op, char *params) |
1479 | { |
1175 | { |
1480 | char buf[MAX_BUF]; |
|
|
1481 | |
|
|
1482 | if (settings.search_items == FALSE) |
|
|
1483 | return 1; |
|
|
1484 | |
|
|
1485 | if (params == NULL) |
1176 | if (params == NULL) |
1486 | { |
1177 | { |
1487 | if (op->contr->search_str[0] == '\0') |
1178 | if (op->contr->search_str[0] == '\0') |
1488 | { |
1179 | { |
1489 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
1180 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); |
1490 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1181 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1491 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1182 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1492 | return 1; |
1183 | return 1; |
1493 | } |
1184 | } |
1494 | |
1185 | |
1495 | op->contr->search_str[0] = '\0'; |
1186 | op->contr->search_str[0] = '\0'; |
1496 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1187 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1497 | op->update_stats (); |
1188 | op->contr->queue_stats_update (); |
1498 | return 1; |
1189 | return 1; |
1499 | } |
1190 | } |
1500 | |
1191 | |
1501 | if ((int) strlen (params) >= MAX_BUF) |
1192 | if (strlen (params) >= sizeof (op->contr->search_str)) |
1502 | { |
1193 | { |
1503 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1194 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1504 | return 1; |
1195 | return 1; |
1505 | } |
1196 | } |
1506 | |
1197 | |
1507 | strcpy (op->contr->search_str, params); |
1198 | strcpy (op->contr->search_str, params); |
1508 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1199 | new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str)); |
1509 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1200 | op->contr->queue_stats_update (); |
1510 | op->update_stats (); |
1201 | |
1511 | return 1; |
1202 | return 1; |
1512 | } |
1203 | } |
1513 | |
1204 | |
|
|
1205 | int |
|
|
1206 | command_unlock (object *op, char *params) |
|
|
1207 | { |
|
|
1208 | /* if the unlock command typed with nothing, unlock everything, |
|
|
1209 | * this might be bad |
|
|
1210 | */ |
|
|
1211 | if (params == NULL) |
|
|
1212 | { |
|
|
1213 | for (object *item = op->inv; item; item = item->below) |
|
|
1214 | { |
|
|
1215 | item->clr_flag (FLAG_INV_LOCKED); |
|
|
1216 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param."); |
|
|
1217 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1218 | } |
|
|
1219 | return 0; |
|
|
1220 | } |
|
|
1221 | |
|
|
1222 | /* if the unlock command is used with a param, |
|
|
1223 | * unlock what matches. i.e. unlock material, should unlock all the materials |
|
|
1224 | */ |
|
|
1225 | for (object *item = op->inv; item; item = item->below) |
|
|
1226 | if (item->name.contains (params)) |
|
|
1227 | { |
|
|
1228 | item->clr_flag (FLAG_INV_LOCKED); |
|
|
1229 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param."); |
|
|
1230 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1231 | } |
|
|
1232 | |
|
|
1233 | return 0; |
|
|
1234 | } |
|
|
1235 | |
|
|
1236 | int |
|
|
1237 | command_lock (object *op, char *params) |
|
|
1238 | { |
|
|
1239 | /* if the lock command is typed by itself, lock everything |
|
|
1240 | */ |
|
|
1241 | if (params == NULL) |
|
|
1242 | { |
|
|
1243 | for (object *item = op->inv; item; item = item->below) |
|
|
1244 | { |
|
|
1245 | item->set_flag (FLAG_INV_LOCKED); |
|
|
1246 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param."); |
|
|
1247 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1248 | } |
|
|
1249 | return 0; |
|
|
1250 | } |
|
|
1251 | |
|
|
1252 | /* if the lock command is used with a param, lock what matches. |
|
|
1253 | * i.e. lock material, should lock all the materials |
|
|
1254 | */ |
|
|
1255 | for (object *item = op->inv; item; item = item->below) |
|
|
1256 | if (item->name.contains (params)) |
|
|
1257 | { |
|
|
1258 | item->set_flag (FLAG_INV_LOCKED); |
|
|
1259 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param."); |
|
|
1260 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1261 | } |
|
|
1262 | |
|
|
1263 | return 0; |
|
|
1264 | } |
|
|
1265 | |
|
|
1266 | /* op should be a player, params is any params. |
|
|
1267 | * If no params given, we print out the currently marked object. |
|
|
1268 | * otherwise, try to find a matching object - try best match first. |
|
|
1269 | */ |
|
|
1270 | int |
|
|
1271 | command_mark (object *op, char *params) |
|
|
1272 | { |
|
|
1273 | if (!params) |
|
|
1274 | { |
|
|
1275 | if (object *mark = op->mark ()) |
|
|
1276 | op->statusmsg (format ("%s is marked.", query_name (mark))); |
|
|
1277 | else |
|
|
1278 | op->failmsg ("You have no marked object."); |
|
|
1279 | } |
|
|
1280 | else |
|
|
1281 | { |
|
|
1282 | if (object *mark = find_best_object_match (op, params)) |
|
|
1283 | { |
|
|
1284 | op->contr->mark = mark; |
|
|
1285 | op->statusmsg (format ("Marked item %s", query_name (mark))); |
|
|
1286 | } |
|
|
1287 | else |
|
|
1288 | op->failmsgf ("Could not find an object that matches %s", params); |
|
|
1289 | } |
|
|
1290 | |
|
|
1291 | return 0; /*shouldnt get here */ |
|
|
1292 | } |
|
|
1293 | |