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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.55 by root, Mon May 28 21:28:35 2007 UTC vs.
Revision 1.134 by root, Sat Nov 17 23:40:03 2018 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * under the terms of the GNU General Public License as published by the Free 10 * the terms of the Affero GNU General Public License as published by the
10 * Software Foundation; either version 2 of the License, or (at your option) 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, but 14 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the GNU General Public License along 19 * You should have received a copy of the Affero GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 20 * and the GNU General Public License along with this program. If not, see
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * <http://www.gnu.org/licenses/>.
21 * 22 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25/* 26/*
26 * Object (handling) commands 27 * Object (handling) commands
27 */ 28 */
28 29
29#include <global.h> 30#include <global.h>
30#include <loader.h>
31#include <skills.h> 31#include <skills.h>
32#include <sproto.h> 32#include <sproto.h>
33#include <living.h> 33#include <living.h>
34#include <math.h>
35 34
36/* 35/*
37 * Object id parsing functions 36 * Object id parsing functions
38 */ 37 */
39 38
69 68
70 int tmpmatch = item_matched_string (pl, tmp, params); 69 int tmpmatch = item_matched_string (pl, tmp, params);
71 70
72 if (tmpmatch > match_val) 71 if (tmpmatch > match_val)
73 { 72 {
74 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 73 if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED]))
75 continue; 74 continue;
76 75
77 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 76 if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED]))
78 continue; 77 continue;
79 78
80 match_val = tmpmatch; 79 match_val = tmpmatch;
81 best = tmp; 80 best = tmp;
82 } 81 }
92find_best_object_match (object *pl, const char *params) 91find_best_object_match (object *pl, const char *params)
93{ 92{
94 return find_best_apply_object_match (pl, params, AP_TOGGLE); 93 return find_best_apply_object_match (pl, params, AP_TOGGLE);
95} 94}
96 95
96static bool
97can_split (object *pl, object *&op, sint32 nrof)
98{
99 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 {
101 op = tmp;
102 return true;
103 }
104 else
105 {
106 if (op->nrof > 1)
107 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108 else
109 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110
111 return false;
112 }
113}
114
97int 115int
98command_uskill (object *pl, char *params) 116command_uskill (object *pl, char *params)
99{ 117{
100 if (!params) 118 if (!params)
101 { 119 {
115 { 133 {
116 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
117 return 0; 135 return 0;
118 } 136 }
119 137
120 skill = find_skill_by_name (pl, params); 138 skill = find_skill_by_name_fuzzy (pl, params);
121 139
122 if (!skill) 140 if (!skill)
123 { 141 {
124 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
125 return 0; 143 return 0;
126 } 144 }
127 145
128 pl->change_skill (0); 146 pl->apply (skill);
129 apply_special (pl, skill, AP_APPLY);
130 return 1; 147 return 1;
131}
132
133/* These functions (command_search, command_disarm) are really just wrappers for
134 * things like 'use_skill ...'). In fact, they should really be obsoleted
135 * and replaced with those.
136 */
137int
138command_search (object *op, char *params)
139{
140 return use_skill (op, skill_names[SK_FIND_TRAPS]);
141}
142
143int
144command_disarm (object *op, char *params)
145{
146 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
147} 148}
148 149
149/* A little special because we do want to pass the full params along 150/* A little special because we do want to pass the full params along
150 * as it includes the object to throw. 151 * as it includes the object to throw.
151 */ 152 */
152int 153int
153command_throw (object *op, char *params) 154command_throw (object *op, char *params)
154{ 155{
155 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) 156 if (object *skop = find_skill_by_name (op, shstr_throwing))
156 return do_skill (op, op, skop, op->facing, params); 157 return do_skill (op, op, skop, op->facing, params);
157 else 158 else
158 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 159 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
159 160
160 return 0; 161 return 0;
161} 162}
162 163
163int 164int
189 190
190 while (*params == ' ') 191 while (*params == ' ')
191 params++; 192 params++;
192 193
193 if (object *inv = find_best_apply_object_match (op, params, aflag)) 194 if (object *inv = find_best_apply_object_match (op, params, aflag))
194 player_apply (op, inv, aflag, 0); 195 op->apply (inv, aflag);
195 else 196 else
196 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 197 op->failmsgf ("Could not find any match to the %s.", params);
197 } 198 }
198 199
199 return 0; 200 return 0;
200} 201}
201 202
209 * not need to use split_ob and stuff. 210 * not need to use split_ob and stuff.
210 */ 211 */
211int 212int
212sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 213sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
213{ 214{
214 215 if (!sack->flag [FLAG_APPLIED])
215 if (!QUERY_FLAG (sack, FLAG_APPLIED))
216 { 216 {
217 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 217 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
218 return 0; 218 return 0;
219 } 219 }
220
220 if (sack == op) 221 if (sack == op)
221 { 222 {
222 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 223 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
223 return 0; 224 return 0;
224 } 225 }
226
225 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 227 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
226 { 228 {
227 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 229 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
228 return 0; 230 return 0;
229 } 231 }
232
230 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 233 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
231 { 234 {
232 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 235 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
233 return 0; 236 return 0;
234 } 237 }
235 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 238
239 if (sack->weight_limit
240 && weight_t (sack->carrying
241 + sack->number_of ()
236 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 242 * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
237 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 243 * (100 - sack->stats.Str) / 100)
244 > sack->weight_limit)
238 { 245 {
239 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 246 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
240 return 0; 247 return 0;
241 } 248 }
249
242 /* All other checks pass, must be OK */ 250 /* All other checks pass, must be OK */
243 return 1; 251 return 1;
244} 252}
245 253
246/* Pick up commands follow */ 254/* Pick up commands follow */
247 255
248/* pl = player (not always - monsters can use this now) 256/* pl = player (not always - monsters can use this now)
249 * op is the object to put tmp into, 257 * op is the object to put tmp into,
250 * tmp is the object to pick up, nrof is the number to 258 * tmp is the object to pick up, nrof is the number to
251 * pick up (0 means all of them) 259 * pick up (0 means all of them)
252 */ 260 */
253static void 261static void
254pick_up_object (object *pl, object *op, object *tmp, int nrof) 262pick_up_object (object *pl, object *op, object *tmp, int nrof)
255{ 263{
256 /* buf needs to be big (more than 256 chars) because you can get
257 * very long item names.
258 */
259 char buf[HUGE_BUF];
260 object *env = tmp->env;
261 uint32 weight, effective_weight_limit; 264 weight_t weight, effective_weight_limit;
262 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 265 int tmp_nrof = tmp->number_of ();
263 266
264 /* IF the player is flying & trying to take the item out of a container 267 /* IF the player is flying & trying to take the item out of a container
265 * that is in his inventory, let him. tmp->env points to the container 268 * that is in his inventory, let him. tmp->env points to the container
266 * (sack, luggage, etc), tmp->env->env then points to the player (nested 269 * (sack, luggage, etc), tmp->env->env then points to the player (nested
267 * containers not allowed as of now) 270 * containers not allowed as of now)
268 */ 271 */
269 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 272 if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl)
270 { 273 {
271 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 274 pl->failmsg ("You are levitating, you can't reach the ground! "
275 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
276 "or waiting till the levitation effect wears off.>");
272 return; 277 return;
273 } 278 }
274 279
275 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 280 if (tmp->flag [FLAG_NO_DROP])
276 return; 281 return;
277 282
278 if (nrof > tmp_nrof || nrof == 0) 283 if (nrof > tmp_nrof || nrof <= 0)
279 nrof = tmp_nrof; 284 nrof = tmp_nrof;
280 285
281 /* Figure out how much weight this object will add to the player */ 286 /* Figure out how much weight this object will add to the player */
282 weight = tmp->weight * nrof; 287 weight = tmp->weight * nrof;
283 if (tmp->inv) 288 if (tmp->inv)
284 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 289 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
285 290
286 if (pl->stats.Str <= MAX_STAT)
287 effective_weight_limit = weight_limit[pl->stats.Str]; 291 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
288 else
289 effective_weight_limit = weight_limit[MAX_STAT];
290 292
291 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 293 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
292 { 294 {
293 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 295 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
294 return; 296 return;
295 } 297 }
296 298
297 if (nrof != tmp_nrof) 299 if (!can_split (pl, tmp, nrof))
298 {
299 object *tmp2 = tmp;
300
301 tmp = get_split_ob (tmp, nrof);
302 if (!tmp)
303 {
304 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
305 return; 300 return;
306 }
307 301
308 /* Tell the client what happened to the rest of objects */ 302 if (tmp->flag [FLAG_UNPAID])
309 if (pl->contr) 303 {
310 if (tmp2->destroyed ()) 304 tmp->flag.reset (FLAG_UNPAID);
311 esrv_del_item (pl->contr, tmp2->count); 305 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
312 else 306 tmp->flag.set (FLAG_UNPAID);
313 esrv_update_item (UPD_NROF, pl, tmp2);
314 } 307 }
315 else 308 else
316 { 309 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
317 /* If the object is in a container, send a delete to the client.
318 * - we are moving all the items from the container to elsewhere,
319 * so it needs to be deleted.
320 */
321 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
322 {
323 if (tmp->env && pl->type == PLAYER)
324 esrv_del_item (pl->contr, tmp->count);
325 310
326 tmp->remove (); /* Unlink it */ 311 op->insert (tmp);
327 }
328 }
329
330 if (QUERY_FLAG (tmp, FLAG_UNPAID))
331 sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
332 else
333 sprintf (buf, "You pick up the %s.", query_name (tmp));
334
335 new_draw_info (NDI_UNIQUE, 0, pl, buf);
336
337 tmp = insert_ob_in_ob (tmp, op);
338
339 /* All the stuff below deals with client/server code, and is only
340 * usable by players
341 */
342 if (pl->contr)
343 {
344 esrv_send_item (pl, tmp);
345
346 /* These are needed to update the weight for the container we
347 * are putting the object in.
348 */
349 if (op != pl)
350 {
351 esrv_update_item (UPD_WEIGHT, pl, op);
352 esrv_send_item (pl, pl);
353 }
354
355 /* Update the container the object was in */
356 if (env && env != pl && env != op)
357 esrv_update_item (UPD_WEIGHT, pl, env);
358 }
359} 312}
360 313
361/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 314/* modified slightly to allow monsters use this -b.t. 5-31-95 */
362void 315void
363pick_up (object *op, object *alt) 316pick_up (object *op, object *alt)
373 if (!can_pick (op, alt)) 326 if (!can_pick (op, alt))
374 { 327 {
375 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 328 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
376 goto leave; 329 goto leave;
377 } 330 }
331
378 tmp = alt; 332 tmp = alt;
379 } 333 }
380 else 334 else
381 { 335 {
382 if (op->below == NULL || !can_pick (op, op->below)) 336 if (op->below == NULL || !can_pick (op, op->below))
391 /* Try to catch it. */ 345 /* Try to catch it. */
392 tmp_map = tmp->map; 346 tmp_map = tmp->map;
393 tmp = stop_item (tmp); 347 tmp = stop_item (tmp);
394 if (tmp == NULL) 348 if (tmp == NULL)
395 goto leave; 349 goto leave;
350
396 need_fix_tmp = 1; 351 need_fix_tmp = 1;
397 if (!can_pick (op, tmp)) 352 if (!can_pick (op, tmp))
398 goto leave; 353 goto leave;
399 354
400 if (op->type == PLAYER) 355 if (op->type == PLAYER)
405 } 360 }
406 else 361 else
407 count = tmp->nrof; 362 count = tmp->nrof;
408 363
409 /* container is open, so use it */ 364 /* container is open, so use it */
410 if (op->container) 365 if (tmp->flag [FLAG_STARTEQUIP])
366 alt = op;
367 else if ((alt = op->container_ ()))
411 { 368 {
412 alt = op->container;
413 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 369 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
414 goto leave; 370 goto leave;
415 } 371 }
416 else 372 else
417 { /* non container pickup */ 373 { /* non container pickup */
418 for (alt = op->inv; alt; alt = alt->below) 374 for (alt = op->inv; alt; alt = alt->below)
419 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && 375 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] &&
420 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) 376 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
421 break; /* perfect match */ 377 break; /* perfect match */
422 378
423 if (!alt) 379 if (!alt)
424 for (alt = op->inv; alt; alt = alt->below) 380 for (alt = op->inv; alt; alt = alt->below)
425 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 381 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count))
426 break; /* General container comes next */ 382 break; /* General container comes next */
427 383
428 if (!alt) 384 if (!alt)
429 alt = op; /* No free containers */ 385 alt = op; /* No free containers */
430 } 386 }
434 /* here it could be possible to check rent, 390 /* here it could be possible to check rent,
435 * if someone wants to implement it 391 * if someone wants to implement it
436 */ 392 */
437 alt = op; 393 alt = op;
438 } 394 }
395
439#ifdef PICKUP_DEBUG 396#ifdef PICKUP_DEBUG
440 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 397 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
441#endif 398#endif
442 399
443 /* startequip items are not allowed to be put into containers: */ 400 /* startequip items are not allowed to be put into containers: */
444 if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 401 if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP])
445 { 402 {
446 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); 403 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
447 goto leave; 404 goto leave;
448 } 405 }
449 406
470int 427int
471command_take (object *op, char *params) 428command_take (object *op, char *params)
472{ 429{
473 object *tmp, *next; 430 object *tmp, *next;
474 431
475 if (op->container) 432 if (op->container_ ())
476 tmp = op->container->inv; 433 tmp = op->container_ ()->inv;
477 else 434 else
478 { 435 {
479 tmp = op->above; 436 tmp = op->above;
480 if (tmp) 437 if (tmp)
481 while (tmp->above) 438 while (tmp->above)
492 } 449 }
493 450
494 /* Makes processing easier */ 451 /* Makes processing easier */
495 if (params && *params == '\0') 452 if (params && *params == '\0')
496 params = 0; 453 params = 0;
454
455 int cnt = MAX_ITEM_PER_ACTION;
497 456
498 while (tmp) 457 while (tmp)
499 { 458 {
500 next = tmp->below; 459 next = tmp->below;
501 460
508 /* This following two if and else if could be merged into line 467 /* This following two if and else if could be merged into line
509 * but that probably will make it more difficult to read, and 468 * but that probably will make it more difficult to read, and
510 * not make it any more efficient 469 * not make it any more efficient
511 */ 470 */
512 if (params && item_matched_string (op, tmp, params)) 471 if (params && item_matched_string (op, tmp, params))
472 {
473 if (--cnt < 0) break;
513 pick_up (op, tmp); 474 pick_up (op, tmp);
475 }
514 else if (can_pick (op, tmp) && !params) 476 else if (can_pick (op, tmp) && !params)
515 { 477 {
478 if (--cnt < 0) break;
516 pick_up (op, tmp); 479 pick_up (op, tmp);
517 break; 480 break;
518 } 481 }
519 482
520 tmp = next; 483 tmp = next;
484 }
485
486 if (cnt < 0)
487 {
488 op->failmsg ("Couldn't pick up so many items at once.");
489 return 0;
521 } 490 }
522 491
523 if (!params && !tmp) 492 if (!params && !tmp)
524 { 493 {
525 for (tmp = op->below; tmp; tmp = tmp->below) 494 for (tmp = op->below; tmp; tmp = tmp->below)
526 if (!tmp->invisible) 495 if (!tmp->invisible)
527 { 496 {
528 char buf[MAX_BUF];
529
530 sprintf (buf, "You can't pick up a %s.", &tmp->name); 497 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
531 new_draw_info (NDI_UNIQUE, 0, op, buf);
532 break; 498 break;
533 } 499 }
534 500
535 if (!tmp) 501 if (!tmp)
536 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 502 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
537 } 503 }
538 504
539 return 0; 505 return 0;
540} 506}
541 507
542
543/* 508/*
544 * This function was part of drop, now is own function. 509 * This function was part of drop, now is own function.
545 * Player 'op' tries to put object 'tmp' into sack 'sack', 510 * Player 'op' tries to put object 'tmp' into sack 'sack',
546 * if nrof is non zero, then nrof objects is tried to put into sack. 511 * if nrof is non zero, then nrof objects is tried to put into sack.
512 *
547 * Note that the 'sack' in question can now be a transport, 513 * Note that the 'sack' in question can now be a transport,
548 * so this function isn't named very good anymore. 514 * so this function isn't named very good anymore.
549 */ 515 */
550void 516void
551put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 517put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
552{ 518{
553 object *tmp2, *sack2; 519 object *tmp2;
554 char buf[MAX_BUF]; 520 char buf[MAX_BUF];
555 521
556 if (sack == tmp) 522 if (sack == tmp)
557 return; /* Can't put an object in itself */ 523 return; /* Can't put an object in itself */
558 524
559 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 525 if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP])
560 { 526 {
561 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 527 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
562 return; 528 return;
563 } 529 }
564 530
565 if (tmp->type == CONTAINER && tmp->inv) 531 if (tmp->type == CONTAINER && tmp->inv)
566 { 532 {
567
568 /* Eneq(@csd.uu.se): If the object to be dropped is a container 533 /* Eneq(@csd.uu.se): If the object to be dropped is a container
569 * we instead move the contents of that container into the active 534 * we instead move the contents of that container into the active
570 * container, this is only done if the object has something in it. 535 * container, this is only done if the object has something in it.
571 */ 536 */
572 sack2 = tmp;
573 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); 537 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
574 538
575 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 539 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
576 { 540 {
577 tmp = tmp2->below; 541 tmp = tmp2->below;
578 542
579 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 543 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
580 {
581 put_object_in_sack (op, sack, tmp2, 0); 544 put_object_in_sack (op, sack, tmp2, 0);
582 }
583 else 545 else
584 { 546 {
585 sprintf (buf, "Your %s fills up.", query_name (sack)); 547 sprintf (buf, "Your %s fills up.", query_name (sack));
586 new_draw_info (NDI_UNIQUE, 0, op, buf); 548 new_draw_info (NDI_UNIQUE, 0, op, buf);
587 break; 549 break;
588 } 550 }
589 } 551 }
590 552
591 esrv_update_item (UPD_WEIGHT, op, sack2);
592 return; 553 return;
593 } 554 }
594 555
595 /* Don't worry about this for containers - our caller should have 556 /* Don't worry about this for containers - our caller should have
596 * already checked this. 557 * already checked this.
597 */ 558 */
598 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 559 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
599 return; 560 return;
600 561
601 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 562 if (tmp->flag [FLAG_APPLIED])
602 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 563 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
603 return; 564 return;
604 565
605 /* we want to put some portion of the item into the container */ 566 /* we want to put some portion of the item into the container */
606 if (nrof && tmp->nrof != nrof) 567 if (!can_split (op, tmp, nrof))
607 {
608 object *tmp2 = tmp;
609
610 tmp = get_split_ob (tmp, nrof);
611
612 if (!tmp)
613 {
614 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
615 return; 568 return;
616 }
617 /* Tell a client what happened other objects */
618 if (tmp2->destroyed ())
619 esrv_del_item (op->contr, tmp2->count);
620 else /* this can proably be replaced with an update */
621 esrv_send_item (op, tmp2);
622 }
623 else
624 tmp->remove ();
625 569
626 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 570 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
627 tmp2 = insert_ob_in_ob (tmp, sack); 571 sack->insert (tmp);
628 op->update_stats (); /* This is overkill, fix_player() is called somewhere */ 572}
629 /* in object.c */
630 573
631 /* If an object merged (and thus, different object), we need to 574/* In contrast to drop_object (op, tmp, nrof) above this function takes the
632 * delete the original. 575 * already split off object, and feeds it to the event handlers and does
576 * other magic with it.
577 *
578 * <droppper> is the object that dropped this object and <obj> is the
579 * object that was dropped.
580 *
581 * Make sure to check what happened with <obj> after this function returns!
582 * Otherwise you may leak this object.
583 */
584void
585drop_object (object *dropper, object *obj)
586{
587 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
588 return;
589
590 if (obj->destroyed () || obj->is_inserted ())
591 return;
592
593 if (obj->flag [FLAG_STARTEQUIP])
594 {
595 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
596 dropper->statusmsg ("The god who lent it to you retrieves it.");
597
598 obj->destroy ();
599 dropper->update_stats ();
600 return;
601 }
602
603 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
604 floor;
605 floor = floor->above)
606 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
607 return;
608
609 if (obj->destroyed () || obj->is_inserted ())
610 return;
611
612 if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY)
613 if (!sell_item (obj, dropper))
614 return;
615
616 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
617 return;
618
619 /* If nothing special happened with this object, the default action is to
620 * insert it below the dropper:
633 */ 621 */
634 if (tmp2 != tmp)
635 esrv_del_item (op->contr, tmp->count);
636 622
637 esrv_send_item (op, tmp2); 623 obj->x = dropper->x;
624 obj->y = dropper->y;
638 625
639 /* update the sacks weight */ 626 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
640 esrv_update_item (UPD_WEIGHT, op, sack);
641} 627}
642 628
643/* 629/*
644 * This function was part of drop, now is own function. 630 * This function was part of drop, now is own function.
645 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 631 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
646 * nrof objects is tried to dropped. 632 * nrof objects are tried to drop.
647 * This is used when dropping objects onto the floor. 633 * This is used when dropping objects onto the floor.
648 */ 634 */
649void 635void
650drop_object (object *op, object *tmp, uint32 nrof) 636drop_object (object *op, object *tmp, uint32 nrof)
651{ 637{
652 char buf[MAX_BUF]; 638 if (tmp->flag [FLAG_NO_DROP])
653 object *floor;
654
655 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
656 return; 639 return;
657 640
658 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 641 if (tmp->flag [FLAG_APPLIED])
659 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 642 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
660 return; /* can't unapply it */ 643 return; /* can't unapply it */
661
662 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
663 644
664 /* We are only dropping some of the items. We split the current object 645 /* We are only dropping some of the items. We split the current object
665 * off 646 * off
666 */ 647 */
667 if (nrof && tmp->nrof != nrof) 648 if (!can_split (op, tmp, nrof))
668 {
669 object *tmp2 = tmp;
670
671 tmp = get_split_ob (tmp, nrof);
672 if (!tmp)
673 {
674 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
675 return;
676 }
677 /* Tell a client what happened rest of objects. tmp2 is now the
678 * original object
679 */
680 if (op->type == PLAYER)
681 {
682 if (tmp2->destroyed ())
683 esrv_del_item (op->contr, tmp2->count);
684 else
685 esrv_send_item (op, tmp2);
686 }
687 }
688 else
689 tmp->remove ();
690
691 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
692 return; 649 return;
693 650
694 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 651 drop_object (op, tmp);
695 {
696 sprintf (buf, "You drop the %s.", query_name (tmp));
697 new_draw_info (NDI_UNIQUE, 0, op, buf);
698 new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it.");
699 652
700 if (op->type == PLAYER) 653 if (!tmp->destroyed () && !tmp->is_inserted ())
701 esrv_del_item (op->contr, tmp->count);
702
703 tmp->destroy ();
704 op->update_stats ();
705 return;
706 } 654 {
707 655 // if nothing happened with the object we give it back
708 if (op->type == PLAYER) 656 op->insert (tmp);
709 esrv_del_item (op->contr, tmp->count);
710
711 /* Call this before we update the various windows/players. At least
712 * that we, we know the weight is correct.
713 */
714 op->update_stats (); /* This is overkill, fix_player() is called somewhere */
715 /* in object.c */
716
717 if (op->type == PLAYER)
718 { 657 }
719 /* Need to update the weight for the player */
720 esrv_send_item (op, op);
721 op->contr->ns->floorbox_update ();
722 }
723
724 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
725 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
726 return;
727
728 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
729 sell_item (tmp, op);
730
731 tmp->x = op->x;
732 tmp->y = op->y;
733
734 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
735} 658}
736 659
737void 660void
738drop (object *op, object *tmp) 661drop (object *op, object *tmp)
739{ 662{
748 if (tmp->env && tmp->env->type != PLAYER) 671 if (tmp->env && tmp->env->type != PLAYER)
749 { 672 {
750 /* Just toss the object - probably shouldn't be hanging 673 /* Just toss the object - probably shouldn't be hanging
751 * around anyways 674 * around anyways
752 */ 675 */
753 tmp->remove ();
754 tmp->destroy (); 676 tmp->destroy ();
755 return; 677 return;
756 } 678 }
757 else 679 else
758 {
759 while (tmp != NULL && tmp->invisible) 680 while (tmp && tmp->invisible)
760 tmp = tmp->below; 681 tmp = tmp->below;
761 }
762 } 682 }
763 683
764 if (tmp == NULL) 684 if (!tmp)
765 { 685 {
766 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 686 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
767 return; 687 return;
768 } 688 }
769 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 689
690 if (tmp->flag [FLAG_INV_LOCKED])
770 { 691 {
771 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 692 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
772 return; 693 return;
773 } 694 }
774 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 695
696 if (tmp->flag [FLAG_NO_DROP])
775 { 697 {
776#if 0 698#if 0
777 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 699 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
778 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 700 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
779#endif 701#endif
781 } 703 }
782 704
783 if (op->type == PLAYER && op->contr->last_used == tmp) 705 if (op->type == PLAYER && op->contr->last_used == tmp)
784 op->contr->last_used = tmp->below ? tmp->below 706 op->contr->last_used = tmp->below ? tmp->below
785 : tmp->above ? tmp->above 707 : tmp->above ? tmp->above
786 : 0; 708 : (object *)0;
787 709
788 if (op->container) 710 if (op->container_ ())
789 { 711 {
790 if (op->type == PLAYER) 712 if (op->type == PLAYER)
791 put_object_in_sack (op, op->container, tmp, op->contr->count); 713 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
792 else 714 else
793 put_object_in_sack (op, op->container, tmp, 0); 715 put_object_in_sack (op, op->container_ (), tmp, 0);
794 } 716 }
795 else 717 else
796 { 718 {
797 if (op->type == PLAYER) 719 if (op->type == PLAYER)
798 drop_object (op, tmp, op->contr->count); 720 drop_object (op, tmp, op->contr->count);
802 724
803 if (op->type == PLAYER) 725 if (op->type == PLAYER)
804 op->contr->count = 0; 726 op->contr->count = 0;
805} 727}
806 728
807
808
809/* Command will drop all items that have not been locked */ 729/* Command will drop all items that have not been locked */
810int 730int
811command_dropall (object *op, char *params) 731command_dropall (object *op, char *params)
812{ 732{
813 733
814 object *curinv, *nextinv;
815
816 if (op->inv == NULL) 734 if (op->inv == NULL)
817 { 735 {
818 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 736 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
819 return 0; 737 return 0;
820 } 738 }
821 739
822 curinv = op->inv; 740 object *curinv = op->inv;
741 object *nextinv;
823 742
824 /* 743 /*
825 This is the default. Drops everything not locked or considered 744 This is the default. Drops everything not locked or considered
826 not something that should be dropped. 745 not something that should be dropped.
827 */ 746 */
828 /* 747 /*
829 Care must be taken that the next item pointer is not to money as 748 Care must be taken that the next item pointer is not to money as
830 the drop() routine will do unknown things to it when dropping 749 the drop() routine will do unknown things to it when dropping
831 in a shop. --Tero.Pelander@utu.fi 750 in a shop. --Tero.Pelander@utu.fi
832 */ 751 */
752 int cnt = MAX_ITEM_PER_ACTION;
833 753
834 if (params == NULL) 754 if (!params)
835 { 755 {
836 while (curinv != NULL) 756 while (curinv)
837 { 757 {
838 nextinv = curinv->below; 758 nextinv = curinv->below;
759
839 while (nextinv && nextinv->type == MONEY) 760 while (nextinv && nextinv->type == MONEY)
840 nextinv = nextinv->below; 761 nextinv = nextinv->below;
841 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 762
842 curinv->type != FOOD && curinv->type != KEY && 763 if (!curinv->flag [FLAG_INV_LOCKED]
843 curinv->type != SPECIAL_KEY && curinv->type != GEM && 764 && !curinv->invisible
844 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 765 && curinv->type != MONEY
766 && curinv->type != FOOD
767 && curinv->type != KEY
768 && curinv->type != SPECIAL_KEY
769 && curinv->type != GEM
770 && curinv->type != CONTAINER)
845 { 771 {
846 drop (op, curinv); 772 drop (op, curinv);
773 if (--cnt <= 0) break;
847 } 774 }
775
848 curinv = nextinv; 776 curinv = nextinv;
849 } 777 }
850 } 778 }
851
852 else if (strcmp (params, "weapons") == 0) 779 else if (strcmp (params, "weapons") == 0)
853 { 780 {
854 while (curinv != NULL) 781 while (curinv)
855 { 782 {
856 nextinv = curinv->below; 783 nextinv = curinv->below;
784
857 while (nextinv && nextinv->type == MONEY) 785 while (nextinv && nextinv->type == MONEY)
858 nextinv = nextinv->below; 786 nextinv = nextinv->below;
787
859 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 788 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
860 { 789 {
861 drop (op, curinv); 790 drop (op, curinv);
791 if (--cnt <= 0) break;
862 } 792 }
793
863 curinv = nextinv; 794 curinv = nextinv;
864 } 795 }
865 } 796 }
866
867 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 797 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
868 { 798 {
869 while (curinv != NULL) 799 while (curinv)
870 { 800 {
871 nextinv = curinv->below; 801 nextinv = curinv->below;
802
872 while (nextinv && nextinv->type == MONEY) 803 while (nextinv && nextinv->type == MONEY)
873 nextinv = nextinv->below; 804 nextinv = nextinv->below;
805
874 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 806 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
875 { 807 {
876 drop (op, curinv); 808 drop (op, curinv);
809 if (--cnt <= 0) break;
877 } 810 }
811
878 curinv = nextinv; 812 curinv = nextinv;
879 } 813 }
880 } 814 }
881
882 else if (strcmp (params, "misc") == 0) 815 else if (strcmp (params, "misc") == 0)
883 { 816 {
884 while (curinv != NULL) 817 while (curinv)
885 { 818 {
886 nextinv = curinv->below; 819 nextinv = curinv->below;
820
887 while (nextinv && nextinv->type == MONEY) 821 while (nextinv && nextinv->type == MONEY)
888 nextinv = nextinv->below; 822 nextinv = nextinv->below;
889 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 823
824 if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED])
890 { 825 {
891 switch (curinv->type) 826 switch (curinv->type)
892 { 827 {
893 case HORN: 828 case HORN:
894 case BOOK: 829 case BOOK:
911 break; 846 break;
912 default: 847 default:
913 curinv = nextinv; 848 curinv = nextinv;
914 break; 849 break;
915 } 850 }
851
852 if (--cnt <= 0) break;
916 } 853 }
854
917 curinv = nextinv; 855 curinv = nextinv;
918 } 856 }
919 } 857 }
920 858
921 op->contr->ns->floorbox_update (); 859 if (cnt <= 0)
860 op->failmsg ("Only dropped some items, can't drop that many items at once.");
922 861
923/* draw_look(op);*/ 862/* draw_look(op);*/
924 return 0; 863 return 0;
925} 864}
926 865
866
867/* This function tries to drop all objects in the <objs> vector.
868 * <dropper> is the object that wants to drop them.
869 * <cnt> can be a 0 pointer or a pointer to the maximum number of
870 * drop operations to perform.
871 *
872 * Returns true if at least one item was dropped.
873 */
874static bool
875drop_vector (object *dropper, vector<object *> &objs, int *cnt)
876{
877 vector<object *>::iterator i;
878
879 bool did_one = false;
880
881 for (i = objs.begin (); i != objs.end (); i++)
882 {
883 drop (dropper, *i);
884 if (cnt && --*cnt <= 0) break;
885 did_one = true;
886 }
887
888 return did_one;
889}
890
927/* Object op wants to drop object(s) params. params can be a 891/* Object op wants to drop object(s) params. params can be a
928 * comma seperated list. 892 * comma seperated list.
929 */ 893 */
930
931int 894int
932command_drop (object *op, char *params) 895command_drop (object *op, char *params)
933{ 896{
934 object *tmp, *next; 897 object *tmp, *next;
935 int did_one = 0;
936 898
937 if (!params) 899 if (!params)
938 { 900 {
939 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 901 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
940 return 0; 902 return 0;
941 } 903 }
942 else 904 else
943 { 905 {
906 vector<object *> matched_objs;
907
944 for (tmp = op->inv; tmp; tmp = next) 908 for (tmp = op->inv; tmp; tmp = next)
945 { 909 {
946 next = tmp->below; 910 next = tmp->below;
947 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 911 if (tmp->flag [FLAG_NO_DROP] || tmp->invisible)
948 continue; 912 continue;
913
949 if (item_matched_string (op, tmp, params)) 914 if (item_matched_string (op, tmp, params))
950 { 915 matched_objs.push_back (tmp);
951 drop (op, tmp);
952 did_one = 1;
953 } 916 }
954 } 917
955 if (!did_one) 918 int cnt = MAX_ITEM_PER_ACTION;
919
920 if (!drop_vector (op, matched_objs, &cnt))
956 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 921 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
957 } 922
958 if (op->type == PLAYER) 923 if (cnt <= 0)
959 { 924 op->failmsg ("Only dropped some items, can't drop that many items at once.");
960 op->contr->count = 0;
961 op->contr->ns->floorbox_update ();
962 }; 925 }
963 926
964/* draw_look(op);*/
965 return 0; 927 return 0;
966} 928}
967 929
968int 930int
969command_examine (object *op, char *params) 931command_examine (object *op, char *params)
972 { 934 {
973 object *tmp = op->below; 935 object *tmp = op->below;
974 936
975 while (tmp && !tmp->client_visible ()) 937 while (tmp && !tmp->client_visible ())
976 tmp = tmp->below; 938 tmp = tmp->below;
939
977 if (tmp) 940 if (tmp)
978 examine (op, tmp); 941 examine (op, tmp);
979 } 942 }
980 else 943 else
981 { 944 {
982 object *tmp = find_best_object_match (op, params); 945 object *tmp = find_best_object_match (op, params);
983 946
984 if (tmp) 947 if (tmp)
985 examine (op, tmp); 948 examine (op, tmp);
986 else 949 else
987 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 950 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
988 }
989 return 0;
990}
991
992/* op should be a player.
993 * we return the object the player has marked with the 'mark' command
994 * below. If no match is found (or object has changed), we return
995 * NULL. We leave it up to the calling function to print messages if
996 * nothing is found.
997 */
998object *
999find_marked_object (object *op)
1000{
1001 object *tmp;
1002
1003 if (!op || !op->contr)
1004 return NULL;
1005
1006 if (!op->contr->mark)
1007 {
1008/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1009 return 0;
1010 }
1011
1012 /* This may seem like overkill, but we need to make sure that they
1013 * player hasn't dropped the item. We use count on the off chance that
1014 * an item got reincarnated at some point.
1015 */
1016 for (tmp = op->inv; tmp; tmp = tmp->below)
1017 {
1018 if (tmp->invisible)
1019 continue;
1020
1021 if (tmp == op->contr->mark)
1022 {
1023 if (!tmp->destroyed ())
1024 return tmp;
1025 else
1026 {
1027 op->contr->mark = 0;
1028/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1029 return 0;
1030 }
1031 }
1032 } 951 }
1033 952
1034 return 0; 953 return 0;
1035} 954}
1036 955
1039{ 958{
1040 dynbuf_text buf (512, 512); 959 dynbuf_text buf (512, 512);
1041 960
1042 object *mon = head ? head : this; 961 object *mon = head ? head : this;
1043 962
1044 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 963 if (mon->flag [FLAG_UNDEAD])
1045 buf << "It is an undead force.\n"; 964 buf << "It is an undead force.\r";
1046 965
1047 if (mon->level > who->level) 966 if (mon->level > who->level)
1048 buf << "It is likely more powerful than you.\n"; 967 buf << "It is likely more powerful than you.\r";
1049 else if (mon->level < who->level) 968 else if (mon->level < who->level)
1050 buf << "It is likely less powerful than you.\n"; 969 buf << "It is likely less powerful than you.\r";
1051 else 970 else
1052 buf << "It is probably as powerful as you.\n"; 971 buf << "It is probably as powerful as you.\r";
1053 972
1054 if (mon->attacktype & AT_ACID) 973 if (mon->attacktype & AT_ACID)
1055 buf << "You seem to smell an acrid odor.\n"; 974 buf << "You seem to smell an acrid odor.\r";
1056 975
1057 /* Anyone know why this used to use the clone value instead of the 976 /* Anyone know why this used to use the clone value instead of the
1058 * maxhp field? This seems that it should give more accurate results. 977 * maxhp field? This seems that it should give more accurate results.
1059 */ 978 */
1060 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 979 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1061 { /* From 1-4 */ 980 { /* From 1-4 */
1062 case 1: 981 case 1:
1063 buf << "It is in a bad shape.\n"; 982 buf << "It is in a bad shape.\r";
1064 break; 983 break;
1065 case 2: 984 case 2:
1066 buf << "It is hurt.\n"; 985 buf << "It is hurt.\r";
1067 break; 986 break;
1068 case 3: 987 case 3:
1069 buf << "It is somewhat hurt.\n"; 988 buf << "It is somewhat hurt.\r";
1070 break; 989 break;
1071 case 4: 990 case 4:
1072 buf << "It is in excellent shape.\n"; 991 buf << "It is in excellent shape.\r";
1073 break; 992 break;
1074 } 993 }
1075 994
1076 if (present_in_ob (POISONING, mon)) 995 if (present_in_ob (POISONING, mon))
1077 buf << "It looks very ill.\n"; 996 buf << "It looks very ill.\r";
997
998 buf << '\n';
1078 999
1079 return buf; 1000 return buf;
1080} 1001}
1081 1002
1082/* tmp is the object being described, pl is who is examing it. */ 1003/* tmp is the object being described, pl is who is examing it. */
1089} 1010}
1090 1011
1091std::string 1012std::string
1092object::long_desc (object *who) 1013object::long_desc (object *who)
1093{ 1014{
1094 std::string buf (query_name (this)); 1015 std::string buf (query_name ());
1095 1016
1096 switch (type) 1017 switch (type)
1097 { 1018 {
1098 case RING: 1019 case RING:
1099 case SKILL: 1020 case SKILL:
1104 case SHIELD: 1025 case SHIELD:
1105 case BOOTS: 1026 case BOOTS:
1106 case GLOVES: 1027 case GLOVES:
1107 case AMULET: 1028 case AMULET:
1108 case GIRDLE: 1029 case GIRDLE:
1030 case RANGED:
1109 case BOW: 1031 case BOW:
1110 case ARROW: 1032 case ARROW:
1111 case CLOAK: 1033 case CLOAK:
1112 case FOOD: 1034 case FOOD:
1113 case DRINK: 1035 case DRINK:
1114 case FLESH: 1036 case FLESH:
1115 case SKILL_TOOL: 1037 case SKILL_TOOL:
1038 case LAMP:
1116 case POWER_CRYSTAL: 1039 case POWER_CRYSTAL:
1117 { 1040 {
1118 const char *cp = ::describe_item (this, who); 1041 const char *cp = ::describe_item (this, who);
1119 1042
1120 if (*cp) 1043 if (*cp)
1135examine_monster (object *op, object *tmp) 1058examine_monster (object *op, object *tmp)
1136{ 1059{
1137 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1060 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1138} 1061}
1139 1062
1140std::string
1141object::describe (object *who)
1142{
1143 dynbuf_text buf (1024, 1024);
1144
1145 buf.printf ("That is: %s.\n", long_desc (who).c_str ());
1146
1147 if (custom_name)
1148 buf,printf ("You call it %s\n", &custom_name);
1149
1150 switch (type)
1151 {
1152 case SPELLBOOK:
1153 if (flag [FLAG_IDENTIFIED] && inv)
1154 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1155 break;
1156
1157 case BOOK:
1158 if (msg)
1159 buf << "Something is written in it.\n";
1160 break;
1161
1162 case CONTAINER:
1163 if (race != NULL)
1164 {
1165 if (weight_limit && stats.Str < 100)
1166 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1167 &race, weight_limit / (10.0 * (100 - stats.Str)));
1168 else
1169 buf.printf ("It can hold only %s.\n", &race);
1170 }
1171 else if (weight_limit && stats.Str < 100)
1172 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1173 break;
1174
1175 case WAND:
1176 if (flag [FLAG_IDENTIFIED])
1177 buf.printf ("It has %d charges left.\n", stats.food);
1178 break;
1179 }
1180
1181 if (materialname && !msg)
1182 buf.printf ("It is made of: %s.\n", &materialname);
1183
1184 if (who)
1185 /* Where to wear this item */
1186 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1187 if (slot[i].info)
1188 {
1189 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1190
1191 if (slot[i].info < -1 && who->slot[i].info)
1192 buf.printf ("(%d)", -slot[i].info);
1193
1194 buf << ".\n";
1195 }
1196
1197 if (weight)
1198 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1199
1200 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1201 {
1202 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1203
1204 if (is_in_shop (who))
1205 {
1206 if (flag [FLAG_UNPAID])
1207 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1208 else
1209 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1210 }
1211 }
1212
1213 if (flag [FLAG_MONSTER])
1214 buf << describe_monster (who);
1215
1216 /* Is this item buildable? */
1217 if (flag [FLAG_IS_BUILDABLE])
1218 buf << "This is a buildable item.\n";
1219
1220 /* Does the object have a message? Don't show message for all object
1221 * types - especially if the first entry is a match
1222 */
1223 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && strncasecmp (msg, "@match", 7))
1224 {
1225 /* This is just a hack so when identifying the items, we print
1226 * out the extra message
1227 */
1228 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1229 buf << "The object has a story:\n";
1230
1231 buf << msg << '\n';
1232 }
1233
1234 buf << '\n';
1235
1236 return std::string (buf.linearise (), buf.size ());
1237}
1238
1239void
1240examine (object *op, object *tmp)
1241{
1242 std::string s = tmp->describe (op);
1243
1244 new_draw_info (NDI_UNIQUE, 0, op, s.c_str ());
1245}
1246
1247/*
1248 * inventory prints object's inventory. If inv==NULL then print player's
1249 * inventory.
1250 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1251 */
1252void
1253inventory (object *op, object *inv)
1254{
1255 object *tmp;
1256 const char *in;
1257 int items = 0, length;
1258
1259 if (inv == NULL && op == NULL)
1260 {
1261 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?");
1262 return;
1263 }
1264
1265 tmp = inv ? inv->inv : op->inv;
1266
1267 while (tmp)
1268 {
1269 if ((!tmp->invisible &&
1270 (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ)))
1271 items++;
1272 tmp = tmp->below;
1273 }
1274
1275 if (inv == NULL)
1276 { /* player's inventory */
1277 if (items == 0)
1278 {
1279 new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing.");
1280 return;
1281 }
1282 else
1283 {
1284 length = 28;
1285 in = "";
1286 if (op)
1287 clear_win_info (op);
1288 new_draw_info (NDI_UNIQUE, 0, op, "Inventory:");
1289 }
1290 }
1291 else
1292 {
1293 if (items == 0)
1294 return;
1295 else
1296 {
1297 length = 28;
1298 in = " ";
1299 }
1300 }
1301
1302 for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below)
1303 {
1304 if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED))))
1305 continue;
1306 if ((!op || QUERY_FLAG (op, FLAG_WIZ)))
1307 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length,
1308 query_name (tmp), tmp->count, query_weight (tmp));
1309 else
1310 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp));
1311 }
1312
1313 if (!inv && op)
1314 new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op));
1315}
1316
1317static void 1063static void
1318display_new_pickup (object *op) 1064display_new_pickup (object *op)
1319{ 1065{
1320 int i = op->contr->mode; 1066 int i = op->contr->mode;
1321 1067
1322 if (!(i & PU_NEWMODE))
1323 return;
1324
1325 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1326 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1068 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1327 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1069 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1328 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1070 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1329 1071
1330 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1072 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1381 }; 1123 };
1382 1124
1383 if (!params) 1125 if (!params)
1384 { 1126 {
1385 /* if the new mode is used, just print the settings */ 1127 /* if the new mode is used, just print the settings */
1386 if (op->contr->mode & PU_NEWMODE)
1387 {
1388 display_new_pickup (op); 1128 display_new_pickup (op);
1389 return 1;
1390 }
1391 if (1)
1392 LOG (llevDebug, "command_pickup: !params\n");
1393 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1394 return 0; 1129 return 0;
1395 } 1130 }
1396 1131
1397 while (*params == ' ' && *params) 1132 while (*params == ' ' && *params)
1398 params++; 1133 params++;
1404 for (mode = 0; names[mode]; mode++) 1139 for (mode = 0; names[mode]; mode++)
1405 { 1140 {
1406 if (!strcmp (names[mode], params + 1)) 1141 if (!strcmp (names[mode], params + 1))
1407 { 1142 {
1408 i = op->contr->mode; 1143 i = op->contr->mode;
1409 if (!(i & PU_NEWMODE)) 1144
1410 i = PU_NEWMODE;
1411 if (*params == '+') 1145 if (*params == '+')
1412 i = i | modes[mode]; 1146 i = i | modes[mode];
1413 else 1147 else
1414 i = i & ~modes[mode]; 1148 i = i & ~modes[mode];
1149
1415 op->contr->mode = i; 1150 op->contr->mode = i;
1416 display_new_pickup (op); 1151 display_new_pickup (op);
1417 return 1; 1152 return 1;
1418 } 1153 }
1419 } 1154 }
1421 return 1; 1156 return 1;
1422 } 1157 }
1423 1158
1424 if (sscanf (params, "%u", &i) != 1) 1159 if (sscanf (params, "%u", &i) != 1)
1425 { 1160 {
1426 if (1)
1427 LOG (llevDebug, "command_pickup: params==NULL\n");
1428 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1161 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1429 return 1; 1162 return 1;
1430 } 1163 }
1431 set_pickup_mode (op, i); 1164
1165 if (i <= PU_RATIO)
1166 i |= op->contr->mode & ~PU_RATIO;
1167
1168 op->contr->mode = i;
1432 1169
1433 return 1; 1170 return 1;
1434} 1171}
1435 1172
1436void
1437set_pickup_mode (object *op, int i)
1438{
1439 switch (op->contr->mode = i)
1440 {
1441 case 0:
1442 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1443 break;
1444 case 1:
1445 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1446 break;
1447 case 2:
1448 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1449 break;
1450 case 3:
1451 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1452 break;
1453 case 4:
1454 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1455 break;
1456 case 5:
1457 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1458 break;
1459 case 6:
1460 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1461 break;
1462 case 7:
1463 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1464 break;
1465 }
1466}
1467
1468int 1173int
1469command_search_items (object *op, char *params) 1174command_search_items (object *op, char *params)
1470{ 1175{
1471 char buf[MAX_BUF];
1472
1473 if (settings.search_items == FALSE)
1474 return 1;
1475
1476 if (params == NULL) 1176 if (params == NULL)
1477 { 1177 {
1478 if (op->contr->search_str[0] == '\0') 1178 if (op->contr->search_str[0] == '\0')
1479 { 1179 {
1480 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1180 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1481 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1181 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1482 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1182 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1483 return 1; 1183 return 1;
1484 } 1184 }
1485 1185
1486 op->contr->search_str[0] = '\0'; 1186 op->contr->search_str[0] = '\0';
1487 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1187 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1488 op->update_stats (); 1188 op->contr->queue_stats_update ();
1489 return 1; 1189 return 1;
1490 } 1190 }
1491 1191
1492 if ((int) strlen (params) >= MAX_BUF) 1192 if (strlen (params) >= sizeof (op->contr->search_str))
1493 { 1193 {
1494 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1194 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1495 return 1; 1195 return 1;
1496 } 1196 }
1497 1197
1498 strcpy (op->contr->search_str, params); 1198 strcpy (op->contr->search_str, params);
1499 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1199 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1500 new_draw_info (NDI_UNIQUE, 0, op, buf); 1200 op->contr->queue_stats_update ();
1501 op->update_stats (); 1201
1502 return 1; 1202 return 1;
1503} 1203}
1504 1204
1205int
1206command_unlock (object *op, char *params)
1207{
1208 /* if the unlock command typed with nothing, unlock everything,
1209 * this might be bad
1210 */
1211 if (params == NULL)
1212 {
1213 for (object *item = op->inv; item; item = item->below)
1214 {
1215 item->clr_flag (FLAG_INV_LOCKED);
1216 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1217 esrv_update_item (UPD_FLAGS, op, item);
1218 }
1219 return 0;
1220 }
1221
1222 /* if the unlock command is used with a param,
1223 * unlock what matches. i.e. unlock material, should unlock all the materials
1224 */
1225 for (object *item = op->inv; item; item = item->below)
1226 if (item->name.contains (params))
1227 {
1228 item->clr_flag (FLAG_INV_LOCKED);
1229 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1230 esrv_update_item (UPD_FLAGS, op, item);
1231 }
1232
1233 return 0;
1234}
1235
1236int
1237command_lock (object *op, char *params)
1238{
1239 /* if the lock command is typed by itself, lock everything
1240 */
1241 if (params == NULL)
1242 {
1243 for (object *item = op->inv; item; item = item->below)
1244 {
1245 item->set_flag (FLAG_INV_LOCKED);
1246 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1247 esrv_update_item (UPD_FLAGS, op, item);
1248 }
1249 return 0;
1250 }
1251
1252 /* if the lock command is used with a param, lock what matches.
1253 * i.e. lock material, should lock all the materials
1254 */
1255 for (object *item = op->inv; item; item = item->below)
1256 if (item->name.contains (params))
1257 {
1258 item->set_flag (FLAG_INV_LOCKED);
1259 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1260 esrv_update_item (UPD_FLAGS, op, item);
1261 }
1262
1263 return 0;
1264}
1265
1266/* op should be a player, params is any params.
1267 * If no params given, we print out the currently marked object.
1268 * otherwise, try to find a matching object - try best match first.
1269 */
1270int
1271command_mark (object *op, char *params)
1272{
1273 if (!params)
1274 {
1275 if (object *mark = op->mark ())
1276 op->statusmsg (format ("%s is marked.", query_name (mark)));
1277 else
1278 op->failmsg ("You have no marked object.");
1279 }
1280 else
1281 {
1282 if (object *mark = find_best_object_match (op, params))
1283 {
1284 op->contr->mark = mark;
1285 op->statusmsg (format ("Marked item %s", query_name (mark)));
1286 }
1287 else
1288 op->failmsgf ("Could not find an object that matches %s", params);
1289 }
1290
1291 return 0; /*shouldnt get here */
1292}
1293

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