1 | /* |
1 | /* |
2 | * static char *rcsid_c_object_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: c_object.C,v 1.6 2006/08/26 23:36:33 root Exp $"; |
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4 | */ |
3 | * |
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4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
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5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
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7 | * Copyright (©) 1992 Frank Tore Johansen |
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8 | * |
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9 | * Deliantra is free software: you can redistribute it and/or modify it under |
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10 | * the terms of the Affero GNU General Public License as published by the |
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11 | * Free Software Foundation, either version 3 of the License, or (at your |
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12 | * option) any later version. |
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13 | * |
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14 | * This program is distributed in the hope that it will be useful, |
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15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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17 | * GNU General Public License for more details. |
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18 | * |
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19 | * You should have received a copy of the Affero GNU General Public License |
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20 | * and the GNU General Public License along with this program. If not, see |
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21 | * <http://www.gnu.org/licenses/>. |
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22 | * |
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23 | * The authors can be reached via e-mail to <support@deliantra.net> |
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24 | */ |
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25 | |
5 | /* |
26 | /* |
6 | CrossFire, A Multiplayer game for X-windows |
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7 | |
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8 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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9 | Copyright (C) 1992 Frank Tore Johansen |
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10 | |
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11 | This program is free software; you can redistribute it and/or modify |
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12 | it under the terms of the GNU General Public License as published by |
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13 | the Free Software Foundation; either version 2 of the License, or |
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14 | (at your option) any later version. |
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15 | |
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16 | This program is distributed in the hope that it will be useful, |
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17 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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18 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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19 | GNU General Public License for more details. |
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20 | |
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21 | You should have received a copy of the GNU General Public License |
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22 | along with this program; if not, write to the Free Software |
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23 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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24 | |
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25 | The author can be reached via e-mail to crossfire-devel@real-time.com |
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26 | |
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27 | Object (handling) commands |
27 | * Object (handling) commands |
28 | */ |
28 | */ |
29 | |
29 | |
30 | #include <global.h> |
30 | #include <global.h> |
31 | #include <loader.h> |
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32 | #include <skills.h> |
31 | #include <skills.h> |
33 | #ifndef __CEXTRACT__ |
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34 | #include <sproto.h> |
32 | #include <sproto.h> |
35 | #endif |
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36 | #include <living.h> |
33 | #include <living.h> |
37 | #include <math.h> |
34 | |
38 | /* |
35 | /* |
39 | * Object id parsing functions |
36 | * Object id parsing functions |
40 | */ |
37 | */ |
41 | |
38 | |
42 | #define OBLINKMALLOC(p) if(!((p)=(objectlink *)malloc(sizeof(objectlink))))\ |
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43 | fatal(OUT_OF_MEMORY); |
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44 | |
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45 | #define ADD_ITEM(NEW,COUNT)\ |
39 | #define ADD_ITEM(NEW,COUNT)\ |
46 | if(!first) {\ |
40 | if(!first) {\ |
47 | OBLINKMALLOC(first);\ |
41 | first = new objectlink;\ |
48 | last=first;\ |
42 | last=first;\ |
49 | } else {\ |
43 | } else {\ |
50 | OBLINKMALLOC(last->next);\ |
44 | last->next = new objectlink;\ |
51 | last=last->next;\ |
45 | last=last->next;\ |
52 | }\ |
46 | }\ |
53 | last->next=NULL;\ |
47 | last->next=0;\ |
54 | last->ob=(NEW);\ |
48 | last->ob=(NEW);\ |
55 | last->id=(COUNT); |
49 | last->id=(COUNT); |
56 | |
50 | |
57 | /** |
51 | /** |
58 | * Search the inventory of 'pl' for what matches best with params. |
52 | * Search the inventory of 'pl' for what matches best with params. |
59 | * we use item_matched_string above - this gives us consistent behaviour |
53 | * we use item_matched_string above - this gives us consistent behaviour |
60 | * between many commands. Return the best match, or NULL if no match. |
54 | * between many commands. Return the best match, or NULL if no match. |
61 | * aflag is used with apply -u , and apply -a to |
55 | * aflag is used with apply -u , and apply -a to |
62 | * only unapply applied, or apply unapplied objects |
56 | * only unapply applied, or apply unapplied objects |
63 | **/ |
57 | **/ |
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58 | static object * |
64 | static object *find_best_apply_object_match(object *pl, const char *params, enum apply_flag aflag) |
59 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
65 | { |
60 | { |
66 | object *tmp, *best=NULL; |
61 | object *best = 0; |
67 | int match_val=0,tmpmatch; |
62 | int match_val = 0; |
68 | |
63 | |
69 | for (tmp=pl->inv; tmp; tmp=tmp->below) { |
64 | for (object *tmp = pl->inv; tmp; tmp = tmp->below) |
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65 | { |
70 | if (tmp->invisible) continue; |
66 | if (tmp->invisible) |
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67 | continue; |
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68 | |
71 | if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val) { |
69 | int tmpmatch = item_matched_string (pl, tmp, params); |
72 | if ((aflag==AP_APPLY) && (QUERY_FLAG(tmp,FLAG_APPLIED))) continue; |
70 | |
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71 | if (tmpmatch > match_val) |
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72 | { |
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73 | if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED])) |
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74 | continue; |
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75 | |
73 | if ((aflag==AP_UNAPPLY) && (!QUERY_FLAG(tmp,FLAG_APPLIED))) continue; |
76 | if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED])) |
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77 | continue; |
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78 | |
74 | match_val=tmpmatch; |
79 | match_val = tmpmatch; |
75 | best=tmp; |
80 | best = tmp; |
76 | } |
81 | } |
77 | } |
82 | } |
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83 | |
78 | return best; |
84 | return best; |
79 | } |
85 | } |
80 | |
86 | |
81 | /** |
87 | /** |
82 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
88 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
83 | **/ |
89 | **/ |
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90 | object * |
84 | object *find_best_object_match(object *pl, const char *params) |
91 | find_best_object_match (object *pl, const char *params) |
85 | { |
92 | { |
86 | return find_best_apply_object_match(pl, params, AP_NULL); |
93 | return find_best_apply_object_match (pl, params, AP_TOGGLE); |
87 | } |
94 | } |
88 | |
95 | |
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96 | static bool |
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97 | can_split (object *pl, object *&op, sint32 nrof) |
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98 | { |
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99 | if (object *tmp = op->split (nrof ? nrof : op->number_of ())) |
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100 | { |
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101 | op = tmp; |
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102 | return true; |
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103 | } |
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104 | else |
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105 | { |
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106 | if (op->nrof > 1) |
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107 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl); |
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108 | else |
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109 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name); |
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110 | |
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111 | return false; |
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112 | } |
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113 | } |
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114 | |
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115 | int |
89 | int command_uskill ( object *pl, char *params) { |
116 | command_uskill (object *pl, char *params) |
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117 | { |
90 | if (!params) { |
118 | if (!params) |
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119 | { |
91 | new_draw_info(NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
120 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
92 | return 0; |
121 | return 0; |
93 | } |
122 | } |
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123 | |
94 | return use_skill(pl,params); |
124 | return use_skill (pl, params); |
95 | } |
125 | } |
96 | |
126 | |
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127 | int |
97 | int command_rskill ( object *pl, char *params) { |
128 | command_rskill (object *pl, char *params) |
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129 | { |
98 | object *skill; |
130 | object *skill; |
99 | |
131 | |
100 | if (!params) { |
132 | if (!params) |
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133 | { |
101 | new_draw_info(NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
134 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
102 | return 0; |
135 | return 0; |
103 | } |
136 | } |
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137 | |
104 | skill = find_skill_by_name(pl, params); |
138 | skill = find_skill_by_name_fuzzy (pl, params); |
105 | |
139 | |
106 | if (!skill) { |
140 | if (!skill) |
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141 | { |
107 | new_draw_info_format(NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
142 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params); |
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143 | return 0; |
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144 | } |
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145 | |
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146 | pl->apply (skill); |
108 | return 0; |
147 | return 1; |
109 | } |
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110 | return change_skill(pl,skill, 0); |
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111 | } |
148 | } |
112 | |
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113 | |
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114 | /* These functions (command_search, command_disarm) are really just wrappers for |
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115 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
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116 | * and replaced with those. |
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117 | */ |
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118 | int command_search (object *op, char *params) { |
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119 | return use_skill(op, skill_names[SK_FIND_TRAPS]); |
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120 | } |
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121 | |
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122 | int command_disarm (object *op, char *params) { |
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123 | return use_skill(op, skill_names[SK_DISARM_TRAPS]); |
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124 | } |
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125 | |
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126 | |
149 | |
127 | /* A little special because we do want to pass the full params along |
150 | /* A little special because we do want to pass the full params along |
128 | * as it includes the object to throw. |
151 | * as it includes the object to throw. |
129 | */ |
152 | */ |
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153 | int |
130 | int command_throw (object *op, char *params) |
154 | command_throw (object *op, char *params) |
131 | { |
155 | { |
132 | object *skop; |
156 | if (object *skop = find_skill_by_name (op, shstr_throwing)) |
133 | |
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134 | skop = find_skill_by_name(op, skill_names[SK_THROWING]); |
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135 | if (skop) return do_skill(op, op, skop, op->facing,params); |
157 | return do_skill (op, op, skop, op->facing, params); |
136 | else { |
158 | else |
137 | new_draw_info(NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
159 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill."); |
138 | } |
160 | |
139 | return 0; |
161 | return 0; |
140 | } |
162 | } |
141 | |
163 | |
142 | |
164 | int |
143 | int command_apply (object *op, char *params) |
165 | command_apply (object *op, char *params) |
144 | { |
166 | { |
145 | if (!params) { |
167 | if (!params) |
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168 | { |
146 | player_apply_below(op); |
169 | player_apply_below (op); |
147 | return 0; |
170 | return 0; |
148 | } |
171 | } |
149 | else { |
172 | else |
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173 | { |
150 | apply_flag aflag = (apply_flag) 0; |
174 | apply_flag aflag = (apply_flag)0; |
151 | object *inv; |
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152 | |
175 | |
153 | while (*params==' ') params++; |
176 | while (*params == ' ') |
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177 | params++; |
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178 | |
154 | if (!strncmp(params,"-a ",3)) { |
179 | if (!strncmp (params, "-a ", 3)) |
155 | aflag=AP_APPLY; |
180 | { |
156 | params+=3; |
181 | aflag = AP_APPLY; |
157 | } |
182 | params += 3; |
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183 | } |
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184 | |
158 | if (!strncmp(params,"-u ",3)) { |
185 | if (!strncmp (params, "-u ", 3)) |
159 | aflag=AP_UNAPPLY; |
186 | { |
160 | params+=3; |
187 | aflag = AP_UNAPPLY; |
161 | } |
188 | params += 3; |
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189 | } |
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190 | |
162 | while (*params==' ') params++; |
191 | while (*params == ' ') |
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192 | params++; |
163 | |
193 | |
164 | inv=find_best_apply_object_match(op, params, aflag); |
194 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
165 | if (inv) { |
195 | op->apply (inv, aflag); |
166 | player_apply(op,inv,aflag,0); |
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167 | } else |
196 | else |
168 | new_draw_info_format(NDI_UNIQUE, 0, op, |
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169 | "Could not find any match to the %s.",params); |
197 | op->failmsgf ("Could not find any match to the %s.", params); |
170 | } |
198 | } |
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199 | |
171 | return 0; |
200 | return 0; |
172 | } |
201 | } |
173 | |
202 | |
174 | /* |
203 | /* |
175 | * Check if an item op can be put into a sack. If pl exists then tell |
204 | * Check if an item op can be put into a sack. If pl exists then tell |
… | |
… | |
178 | * objects (op) we want to put in. We specify it separately instead of |
207 | * objects (op) we want to put in. We specify it separately instead of |
179 | * using op->nrof because often times, a player may have specified a |
208 | * using op->nrof because often times, a player may have specified a |
180 | * certain number of objects to drop, so we can pass that number, and |
209 | * certain number of objects to drop, so we can pass that number, and |
181 | * not need to use split_ob and stuff. |
210 | * not need to use split_ob and stuff. |
182 | */ |
211 | */ |
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212 | int |
183 | int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) { |
213 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
184 | |
214 | { |
185 | if (! QUERY_FLAG (sack, FLAG_APPLIED)) { |
215 | if (!sack->flag [FLAG_APPLIED]) |
186 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
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187 | "The %s is not active.", query_name(sack)); |
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188 | return 0; |
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189 | } |
216 | { |
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217 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
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218 | return 0; |
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219 | } |
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220 | |
190 | if (sack == op) { |
221 | if (sack == op) |
191 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
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192 | "You can't put the %s into itself.", query_name(sack)); |
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193 | return 0; |
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194 | } |
222 | { |
195 | if (sack->race && (sack->race != op->race || op->type == CONTAINER |
223 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
196 | || (sack->stats.food && sack->stats.food != op->type))) { |
224 | return 0; |
197 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
225 | } |
198 | "You can put only %s into the %s.", sack->race, query_name(sack)); |
226 | |
199 | return 0; |
227 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
200 | } |
228 | { |
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229 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack)); |
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230 | return 0; |
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231 | } |
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232 | |
201 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) { |
233 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
202 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
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203 | "You can't put the key into %s.", query_name(sack)); |
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204 | return 0; |
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205 | } |
234 | { |
206 | if (sack->weight_limit && sack->carrying + (nrof ? nrof : 1) * |
235 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
207 | (op->weight + (op->type==CONTAINER?(op->carrying*op->stats.Str):0)) |
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208 | * (100 - sack->stats.Str) / 100 > sack->weight_limit) { |
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209 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
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210 | "That won't fit in the %s!", query_name(sack)); |
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211 | return 0; |
236 | return 0; |
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237 | } |
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238 | |
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239 | if (sack->weight_limit |
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240 | && weight_t (sack->carrying |
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241 | + sack->number_of () |
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242 | * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
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243 | * (100 - sack->stats.Str) / 100) |
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244 | > sack->weight_limit) |
212 | } |
245 | { |
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246 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
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247 | return 0; |
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248 | } |
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249 | |
213 | /* All other checks pass, must be OK */ |
250 | /* All other checks pass, must be OK */ |
214 | return 1; |
251 | return 1; |
215 | } |
252 | } |
216 | |
253 | |
217 | /* Pick up commands follow */ |
254 | /* Pick up commands follow */ |
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255 | |
218 | /* pl = player (not always - monsters can use this now) |
256 | /* pl = player (not always - monsters can use this now) |
219 | * op is the object to put tmp into, |
257 | * op is the object to put tmp into, |
220 | * tmp is the object to pick up, nrof is the number to |
258 | * tmp is the object to pick up, nrof is the number to |
221 | * pick up (0 means all of them) |
259 | * pick up (0 means all of them) |
222 | */ |
260 | */ |
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261 | static void |
223 | static void pick_up_object (object *pl, object *op, object *tmp, int nrof) |
262 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
224 | { |
263 | { |
225 | /* buf needs to be big (more than 256 chars) because you can get |
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226 | * very long item names. |
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227 | */ |
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228 | char buf[HUGE_BUF]; |
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229 | object *env=tmp->env; |
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230 | uint32 weight, effective_weight_limit; |
264 | weight_t weight, effective_weight_limit; |
231 | int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
265 | int tmp_nrof = tmp->number_of (); |
232 | |
266 | |
233 | /* IF the player is flying & trying to take the item out of a container |
267 | /* IF the player is flying & trying to take the item out of a container |
234 | * that is in his inventory, let him. tmp->env points to the container |
268 | * that is in his inventory, let him. tmp->env points to the container |
235 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
269 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
236 | * containers not allowed as of now) |
270 | * containers not allowed as of now) |
237 | */ |
271 | */ |
238 | if((pl->move_type & MOVE_FLYING) && !QUERY_FLAG(pl, FLAG_WIZ) && |
272 | if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl) |
239 | is_player_inv(tmp)!=pl) { |
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240 | new_draw_info(NDI_UNIQUE, 0,pl, "You are levitating, you can't reach the ground!"); |
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241 | return; |
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242 | } |
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243 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
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244 | return; |
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245 | if(QUERY_FLAG(tmp,FLAG_WAS_WIZ) && !QUERY_FLAG(pl, FLAG_WAS_WIZ)) { |
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246 | new_draw_info(NDI_UNIQUE, 0,pl, "The object disappears in a puff of smoke!"); |
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247 | new_draw_info(NDI_UNIQUE, 0,pl, "It must have been an illusion."); |
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248 | if (pl->type==PLAYER) esrv_del_item (pl->contr, tmp->count); |
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249 | if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) |
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250 | remove_ob (tmp); |
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251 | free_object(tmp); |
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252 | return; |
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253 | } |
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254 | |
273 | { |
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274 | pl->failmsg ("You are levitating, you can't reach the ground! " |
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275 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
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276 | "or waiting till the levitation effect wears off.>"); |
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277 | return; |
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278 | } |
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279 | |
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280 | if (tmp->flag [FLAG_NO_DROP]) |
|
|
281 | return; |
|
|
282 | |
255 | if (nrof > tmp_nrof || nrof == 0) |
283 | if (nrof > tmp_nrof || nrof <= 0) |
256 | nrof = tmp_nrof; |
284 | nrof = tmp_nrof; |
|
|
285 | |
257 | /* Figure out how much weight this object will add to the player */ |
286 | /* Figure out how much weight this object will add to the player */ |
258 | weight = tmp->weight * nrof; |
287 | weight = tmp->weight * nrof; |
|
|
288 | if (tmp->inv) |
259 | if (tmp->inv) weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
289 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
260 | if (pl->stats.Str <= MAX_STAT) |
290 | |
261 | effective_weight_limit = weight_limit[pl->stats.Str]; |
291 | effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)]; |
262 | else |
292 | |
263 | effective_weight_limit = weight_limit[MAX_STAT]; |
|
|
264 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) { |
293 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
|
|
294 | { |
265 | new_draw_info(0, 0,pl,"That item is too heavy for you to pick up."); |
295 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
266 | return; |
296 | return; |
267 | } |
297 | } |
268 | if (settings.real_wiz == FALSE && QUERY_FLAG(pl, FLAG_WAS_WIZ)) |
298 | |
269 | SET_FLAG(tmp, FLAG_WAS_WIZ); |
299 | if (!can_split (pl, tmp, nrof)) |
270 | if (nrof != tmp_nrof) { |
|
|
271 | object *tmp2 = tmp; |
|
|
272 | tag_t tmp2_tag = tmp2->count; |
|
|
273 | tmp = get_split_ob (tmp, nrof); |
|
|
274 | if(!tmp) { |
|
|
275 | new_draw_info(NDI_UNIQUE, 0,pl, errmsg); |
|
|
276 | return; |
300 | return; |
277 | } |
301 | |
278 | /* Tell a client what happened rest of objects */ |
302 | if (tmp->flag [FLAG_UNPAID]) |
279 | if (pl->type == PLAYER) { |
|
|
280 | if (was_destroyed (tmp2, tmp2_tag)) |
|
|
281 | esrv_del_item (pl->contr, tmp2_tag); |
|
|
282 | else |
|
|
283 | esrv_send_item (pl, tmp2); |
|
|
284 | } |
|
|
285 | } else { |
|
|
286 | /* If the object is in a container, send a delete to the client. |
|
|
287 | * - we are moving all the items from the container to elsewhere, |
|
|
288 | * so it needs to be deleted. |
|
|
289 | */ |
|
|
290 | if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) { |
|
|
291 | if (tmp->env && pl->type==PLAYER) |
|
|
292 | esrv_del_item (pl->contr, tmp->count); |
|
|
293 | remove_ob(tmp); /* Unlink it */ |
|
|
294 | } |
|
|
295 | } |
303 | { |
296 | if(QUERY_FLAG(tmp, FLAG_UNPAID)) |
304 | tmp->flag.reset (FLAG_UNPAID); |
297 | (void) sprintf(buf,"%s will cost you %s.", query_name(tmp), |
305 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
298 | query_cost_string(tmp,pl,F_BUY | F_SHOP)); |
306 | tmp->flag.set (FLAG_UNPAID); |
|
|
307 | } |
299 | else |
308 | else |
300 | (void) sprintf(buf,"You pick up the %s.", query_name(tmp)); |
309 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); |
301 | new_draw_info(NDI_UNIQUE, 0,pl,buf); |
|
|
302 | |
310 | |
303 | tmp = insert_ob_in_ob(tmp, op); |
311 | op->insert (tmp); |
304 | |
|
|
305 | /* All the stuff below deals with client/server code, and is only |
|
|
306 | * usable by players |
|
|
307 | */ |
|
|
308 | if(pl->type!=PLAYER) return; |
|
|
309 | |
|
|
310 | esrv_send_item (pl, tmp); |
|
|
311 | /* These are needed to update the weight for the container we |
|
|
312 | * are putting the object in. |
|
|
313 | */ |
|
|
314 | if (op!=pl) { |
|
|
315 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
316 | esrv_send_item (pl, pl); |
|
|
317 | } |
|
|
318 | |
|
|
319 | /* Update the container the object was in */ |
|
|
320 | if (env && env!=pl && env!=op) esrv_update_item (UPD_WEIGHT, pl, env); |
|
|
321 | } |
312 | } |
322 | |
313 | |
323 | |
|
|
324 | void pick_up(object *op,object *alt) |
|
|
325 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
314 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
|
|
315 | void |
|
|
316 | pick_up (object *op, object *alt) |
326 | { |
317 | { |
327 | int need_fix_tmp = 0; |
318 | int need_fix_tmp = 0; |
328 | object *tmp=NULL; |
319 | object *tmp = NULL; |
329 | mapstruct *tmp_map=NULL; |
320 | maptile *tmp_map = NULL; |
330 | int count; |
321 | int count; |
331 | tag_t tag; |
|
|
332 | |
322 | |
333 | /* Decide which object to pick. */ |
323 | /* Decide which object to pick. */ |
334 | if (alt) |
324 | if (alt) |
335 | { |
325 | { |
336 | if ( ! can_pick (op, alt)) { |
326 | if (!can_pick (op, alt)) |
|
|
327 | { |
337 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", |
328 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
338 | alt->name); |
329 | goto leave; |
|
|
330 | } |
|
|
331 | |
|
|
332 | tmp = alt; |
|
|
333 | } |
|
|
334 | else |
|
|
335 | { |
|
|
336 | if (op->below == NULL || !can_pick (op, op->below)) |
|
|
337 | { |
|
|
338 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here."); |
|
|
339 | goto leave; |
|
|
340 | } |
|
|
341 | |
|
|
342 | tmp = op->below; |
|
|
343 | } |
|
|
344 | |
|
|
345 | /* Try to catch it. */ |
|
|
346 | tmp_map = tmp->map; |
|
|
347 | tmp = stop_item (tmp); |
|
|
348 | if (tmp == NULL) |
339 | goto leave; |
349 | goto leave; |
340 | } |
350 | |
341 | tmp = alt; |
351 | need_fix_tmp = 1; |
|
|
352 | if (!can_pick (op, tmp)) |
|
|
353 | goto leave; |
|
|
354 | |
|
|
355 | if (op->type == PLAYER) |
342 | } |
356 | { |
|
|
357 | count = op->contr->count; |
|
|
358 | if (count == 0) |
|
|
359 | count = tmp->nrof; |
|
|
360 | } |
343 | else |
361 | else |
344 | { |
362 | count = tmp->nrof; |
345 | if (op->below == NULL || ! can_pick (op, op->below)) { |
363 | |
346 | new_draw_info (NDI_UNIQUE, 0, op, |
364 | /* container is open, so use it */ |
347 | "There is nothing to pick up here."); |
365 | if (tmp->flag [FLAG_STARTEQUIP]) |
348 | goto leave; |
366 | alt = op; |
349 | } |
367 | else if ((alt = op->container_ ())) |
350 | tmp = op->below; |
|
|
351 | } |
368 | { |
352 | |
369 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
353 | /* Try to catch it. */ |
|
|
354 | tmp_map = tmp->map; |
|
|
355 | tmp = stop_item (tmp); |
|
|
356 | if (tmp == NULL) |
|
|
357 | goto leave; |
370 | goto leave; |
358 | need_fix_tmp = 1; |
|
|
359 | if ( ! can_pick (op, tmp)) |
|
|
360 | goto leave; |
|
|
361 | |
|
|
362 | if (op->type==PLAYER) { |
|
|
363 | count=op->contr->count; |
|
|
364 | if (count==0) count = tmp->nrof; |
|
|
365 | } |
371 | } |
366 | else |
372 | else |
367 | count=tmp->nrof; |
373 | { /* non container pickup */ |
368 | |
|
|
369 | /* container is open, so use it */ |
|
|
370 | if (op->container) { |
|
|
371 | alt = op->container; |
|
|
372 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp,count)) |
|
|
373 | goto leave; |
|
|
374 | } else { /* non container pickup */ |
|
|
375 | for (alt=op->inv; alt; alt=alt->below) |
|
|
376 | if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && |
|
|
377 | alt->race && alt->race==tmp->race && |
|
|
378 | sack_can_hold (NULL, alt, tmp,count)) |
|
|
379 | break; /* perfect match */ |
|
|
380 | |
|
|
381 | if (!alt) |
|
|
382 | for (alt=op->inv; alt; alt=alt->below) |
374 | for (alt = op->inv; alt; alt = alt->below) |
383 | if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && |
375 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && |
384 | sack_can_hold (NULL, alt, tmp,count)) |
376 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
|
|
377 | break; /* perfect match */ |
|
|
378 | |
|
|
379 | if (!alt) |
|
|
380 | for (alt = op->inv; alt; alt = alt->below) |
|
|
381 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count)) |
385 | break; /* General container comes next */ |
382 | break; /* General container comes next */ |
386 | if (!alt) |
383 | |
|
|
384 | if (!alt) |
387 | alt = op; /* No free containers */ |
385 | alt = op; /* No free containers */ |
388 | } |
386 | } |
|
|
387 | |
389 | if(tmp->env == alt) { |
388 | if (tmp->env == alt) |
|
|
389 | { |
390 | /* here it could be possible to check rent, |
390 | /* here it could be possible to check rent, |
391 | * if someone wants to implement it |
391 | * if someone wants to implement it |
392 | */ |
392 | */ |
393 | alt = op; |
393 | alt = op; |
394 | } |
394 | } |
|
|
395 | |
395 | #ifdef PICKUP_DEBUG |
396 | #ifdef PICKUP_DEBUG |
396 | LOG(llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
397 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
397 | #endif |
398 | #endif |
398 | |
399 | |
399 | /* startequip items are not allowed to be put into containers: */ |
400 | /* startequip items are not allowed to be put into containers: */ |
400 | if (op->type == PLAYER && alt->type == CONTAINER |
401 | if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP]) |
401 | && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
|
|
402 | { |
402 | { |
403 | new_draw_info (NDI_UNIQUE, 0, op, |
403 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
404 | "This object cannot be put into containers!"); |
|
|
405 | goto leave; |
404 | goto leave; |
406 | } |
405 | } |
407 | |
406 | |
408 | tag = tmp->count; |
|
|
409 | pick_up_object (op, alt, tmp, count); |
407 | pick_up_object (op, alt, tmp, count); |
|
|
408 | |
410 | if (was_destroyed (tmp, tag) || tmp->env) |
409 | if (tmp->destroyed () || tmp->env) |
411 | need_fix_tmp = 0; |
410 | need_fix_tmp = 0; |
|
|
411 | |
412 | if (op->type == PLAYER) |
412 | if (op->type == PLAYER) |
413 | op->contr->count=0; |
413 | op->contr->count = 0; |
|
|
414 | |
414 | goto leave; |
415 | goto leave; |
415 | |
416 | |
416 | leave: |
417 | leave: |
417 | if (need_fix_tmp) |
418 | if (need_fix_tmp) |
418 | fix_stopped_item (tmp, tmp_map, op); |
419 | fix_stopped_item (tmp, tmp_map, op); |
419 | } |
420 | } |
420 | |
|
|
421 | |
421 | |
422 | /* This takes (picks up) and item. op is the player |
422 | /* This takes (picks up) and item. op is the player |
423 | * who issued the command. params is a string to |
423 | * who issued the command. params is a string to |
424 | * match against the item name. Basically, always |
424 | * match against the item name. Basically, always |
425 | * returns zero, but that should be improved. |
425 | * returns zero, but that should be improved. |
426 | */ |
426 | */ |
|
|
427 | int |
427 | int command_take (object *op, char *params) |
428 | command_take (object *op, char *params) |
428 | { |
429 | { |
429 | object *tmp, *next; |
430 | object *tmp, *next; |
430 | |
431 | |
431 | if (op->container) |
432 | if (op->container_ ()) |
432 | tmp=op->container->inv; |
433 | tmp = op->container_ ()->inv; |
433 | else { |
434 | else |
434 | tmp=op->above; |
435 | { |
435 | if (tmp) while (tmp->above) { |
|
|
436 | tmp=tmp->above; |
436 | tmp = op->above; |
437 | } |
437 | if (tmp) |
|
|
438 | while (tmp->above) |
|
|
439 | tmp = tmp->above; |
|
|
440 | |
|
|
441 | if (!tmp) |
|
|
442 | tmp = op->below; |
|
|
443 | } |
|
|
444 | |
438 | if (!tmp) |
445 | if (!tmp) |
439 | tmp=op->below; |
|
|
440 | } |
446 | { |
441 | |
|
|
442 | if (tmp==NULL) { |
|
|
443 | new_draw_info(NDI_UNIQUE, 0,op,"Nothing to take!"); |
447 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
444 | return 0; |
448 | return 0; |
445 | } |
449 | } |
446 | |
450 | |
447 | /* Makes processing easier */ |
451 | /* Makes processing easier */ |
448 | if (params && *params=='\0') params=NULL; |
452 | if (params && *params == '\0') |
|
|
453 | params = 0; |
449 | |
454 | |
|
|
455 | int cnt = MAX_ITEM_PER_ACTION; |
|
|
456 | |
450 | while (tmp) { |
457 | while (tmp) |
|
|
458 | { |
451 | next=tmp->below; |
459 | next = tmp->below; |
452 | |
460 | |
453 | if (tmp->invisible) { |
461 | if (tmp->invisible) |
454 | tmp=next; |
462 | { |
|
|
463 | tmp = next; |
455 | continue; |
464 | continue; |
456 | } |
465 | } |
|
|
466 | |
457 | /* This following two if and else if could be merged into line |
467 | /* This following two if and else if could be merged into line |
458 | * but that probably will make it more difficult to read, and |
468 | * but that probably will make it more difficult to read, and |
459 | * not make it any more efficient |
469 | * not make it any more efficient |
460 | */ |
470 | */ |
461 | if (params && item_matched_string(op, tmp, params)) { |
471 | if (params && item_matched_string (op, tmp, params)) |
|
|
472 | { |
|
|
473 | if (--cnt < 0) break; |
462 | pick_up(op, tmp); |
474 | pick_up (op, tmp); |
463 | } |
475 | } |
464 | else if (can_pick(op, tmp) && !params) { |
476 | else if (can_pick (op, tmp) && !params) |
|
|
477 | { |
|
|
478 | if (--cnt < 0) break; |
465 | pick_up(op,tmp); |
479 | pick_up (op, tmp); |
466 | break; |
480 | break; |
467 | } |
481 | } |
468 | tmp=next; |
482 | |
469 | /* Might as well just skip over the player immediately - |
483 | tmp = next; |
470 | * we know it can't be picked up |
|
|
471 | */ |
|
|
472 | if (tmp == op) tmp=tmp->below; |
|
|
473 | } |
|
|
474 | if (!params && !tmp) { |
|
|
475 | for (tmp=op->below; tmp!=NULL; tmp=tmp->next) |
|
|
476 | if (!tmp->invisible) { |
|
|
477 | char buf[MAX_BUF]; |
|
|
478 | sprintf(buf,"You can't pick up a %s.", |
|
|
479 | tmp->name? tmp->name:"null"); |
|
|
480 | new_draw_info(NDI_UNIQUE, 0,op, buf); |
|
|
481 | break; |
|
|
482 | } |
484 | } |
483 | if (!tmp) new_draw_info(NDI_UNIQUE, 0,op, "There is nothing to pick up."); |
485 | |
|
|
486 | if (cnt < 0) |
484 | } |
487 | { |
|
|
488 | op->failmsg ("Couldn't pick up so many items at once."); |
485 | return 0; |
489 | return 0; |
486 | } |
490 | } |
487 | |
491 | |
|
|
492 | if (!params && !tmp) |
|
|
493 | { |
|
|
494 | for (tmp = op->below; tmp; tmp = tmp->below) |
|
|
495 | if (!tmp->invisible) |
|
|
496 | { |
|
|
497 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name); |
|
|
498 | break; |
|
|
499 | } |
|
|
500 | |
|
|
501 | if (!tmp) |
|
|
502 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
|
|
503 | } |
|
|
504 | |
|
|
505 | return 0; |
|
|
506 | } |
488 | |
507 | |
489 | /* |
508 | /* |
490 | * This function was part of drop, now is own function. |
509 | * This function was part of drop, now is own function. |
491 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
510 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
492 | * if nrof is non zero, then nrof objects is tried to put into sack. |
511 | * if nrof is non zero, then nrof objects is tried to put into sack. |
|
|
512 | * |
493 | * Note that the 'sack' in question can now be a transport, |
513 | * Note that the 'sack' in question can now be a transport, |
494 | * so this function isn't named very good anymore. |
514 | * so this function isn't named very good anymore. |
495 | */ |
515 | */ |
|
|
516 | void |
496 | void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
517 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
497 | { |
518 | { |
498 | tag_t tmp_tag, tmp2_tag; |
|
|
499 | object *tmp2, *sack2; |
519 | object *tmp2; |
500 | char buf[MAX_BUF]; |
520 | char buf[MAX_BUF]; |
501 | |
521 | |
502 | if (sack==tmp) return; /* Can't put an object in itself */ |
522 | if (sack == tmp) |
503 | if (sack->type != CONTAINER && sack->type != TRANSPORT) { |
523 | return; /* Can't put an object in itself */ |
504 | new_draw_info_format(NDI_UNIQUE, 0,op, |
524 | |
505 | "The %s is not a container.", query_name(sack)); |
525 | if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP]) |
506 | return; |
|
|
507 | } |
526 | { |
508 | if (QUERY_FLAG(tmp,FLAG_STARTEQUIP)) { |
527 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
509 | new_draw_info_format(NDI_UNIQUE, 0,op, |
528 | return; |
510 | "You cannot put the %s in the %s.", query_name(tmp), |
|
|
511 | query_name(sack)); |
|
|
512 | return; |
|
|
513 | } |
529 | } |
|
|
530 | |
514 | if (tmp->type == CONTAINER && tmp->inv) { |
531 | if (tmp->type == CONTAINER && tmp->inv) |
515 | |
532 | { |
516 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
533 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
517 | * we instead move the contents of that container into the active |
534 | * we instead move the contents of that container into the active |
518 | * container, this is only done if the object has something in it. |
535 | * container, this is only done if the object has something in it. |
519 | */ |
536 | */ |
520 | sack2 = tmp; |
|
|
521 | new_draw_info_format(NDI_UNIQUE, 0,op, "You move the items from %s into %s.", |
537 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
522 | query_name(tmp), query_name(sack)); |
538 | |
523 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) { |
539 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
|
|
540 | { |
524 | tmp = tmp2->below; |
541 | tmp = tmp2->below; |
|
|
542 | |
525 | if ((sack->type == CONTAINER && sack_can_hold(op, op->container, tmp2,tmp2->nrof)) || |
543 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof))) |
526 | (sack->type == TRANSPORT && transport_can_hold(sack, tmp2, tmp2->nrof))) { |
|
|
527 | put_object_in_sack (op, sack, tmp2, 0); |
544 | put_object_in_sack (op, sack, tmp2, 0); |
528 | } else { |
545 | else |
|
|
546 | { |
529 | sprintf(buf,"Your %s fills up.", query_name(sack)); |
547 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
530 | new_draw_info(NDI_UNIQUE, 0,op, buf); |
548 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
531 | break; |
549 | break; |
|
|
550 | } |
|
|
551 | } |
|
|
552 | |
|
|
553 | return; |
532 | } |
554 | } |
533 | } |
|
|
534 | esrv_update_item (UPD_WEIGHT, op, sack2); |
|
|
535 | return; |
|
|
536 | } |
|
|
537 | |
555 | |
538 | /* Don't worry about this for containers - our caller should have |
556 | /* Don't worry about this for containers - our caller should have |
539 | * already checked this. |
557 | * already checked this. |
540 | */ |
558 | */ |
541 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp,(nrof?nrof:tmp->nrof))) |
559 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
542 | return; |
|
|
543 | |
|
|
544 | if(QUERY_FLAG(tmp, FLAG_APPLIED)) { |
|
|
545 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
|
|
546 | return; |
560 | return; |
547 | } |
|
|
548 | |
561 | |
|
|
562 | if (tmp->flag [FLAG_APPLIED]) |
|
|
563 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
|
|
564 | return; |
|
|
565 | |
549 | /* we want to put some portion of the item into the container */ |
566 | /* we want to put some portion of the item into the container */ |
550 | if (nrof && tmp->nrof != nrof) { |
567 | if (!can_split (op, tmp, nrof)) |
551 | object *tmp2 = tmp; |
|
|
552 | tmp2_tag = tmp2->count; |
|
|
553 | tmp = get_split_ob (tmp, nrof); |
|
|
554 | |
|
|
555 | if(!tmp) { |
|
|
556 | new_draw_info(NDI_UNIQUE, 0,op, errmsg); |
|
|
557 | return; |
568 | return; |
558 | } |
|
|
559 | /* Tell a client what happened other objects */ |
|
|
560 | if (was_destroyed (tmp2, tmp2_tag)) |
|
|
561 | esrv_del_item (op->contr, tmp2_tag); |
|
|
562 | else /* this can proably be replaced with an update */ |
|
|
563 | esrv_send_item (op, tmp2); |
|
|
564 | } else |
|
|
565 | remove_ob(tmp); |
|
|
566 | |
569 | |
567 | new_draw_info_format(NDI_UNIQUE, 0,op, "You put the %s in %s.", |
570 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
568 | query_name(tmp), query_name(sack)); |
571 | sack->insert (tmp); |
569 | tmp_tag = tmp->count; |
572 | } |
570 | tmp2 = insert_ob_in_ob(tmp, sack); |
|
|
571 | fix_player(op); /* This is overkill, fix_player() is called somewhere */ |
|
|
572 | /* in object.c */ |
|
|
573 | |
573 | |
574 | /* If an object merged (and thus, different object), we need to |
574 | /* In contrast to drop_object (op, tmp, nrof) above this function takes the |
575 | * delete the original. |
575 | * already split off object, and feeds it to the event handlers and does |
|
|
576 | * other magic with it. |
|
|
577 | * |
|
|
578 | * <droppper> is the object that dropped this object and <obj> is the |
|
|
579 | * object that was dropped. |
|
|
580 | * |
|
|
581 | * Make sure to check what happened with <obj> after this function returns! |
|
|
582 | * Otherwise you may leak this object. |
|
|
583 | */ |
|
|
584 | void |
|
|
585 | drop_object (object *dropper, object *obj) |
|
|
586 | { |
|
|
587 | if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) |
|
|
588 | return; |
|
|
589 | |
|
|
590 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
591 | return; |
|
|
592 | |
|
|
593 | if (obj->flag [FLAG_STARTEQUIP]) |
|
|
594 | { |
|
|
595 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
|
|
596 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
|
|
597 | |
|
|
598 | obj->destroy (); |
|
|
599 | dropper->update_stats (); |
|
|
600 | return; |
|
|
601 | } |
|
|
602 | |
|
|
603 | for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y); |
|
|
604 | floor; |
|
|
605 | floor = floor->above) |
|
|
606 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper))) |
|
|
607 | return; |
|
|
608 | |
|
|
609 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
610 | return; |
|
|
611 | |
|
|
612 | if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY) |
|
|
613 | if (!sell_item (obj, dropper)) |
|
|
614 | return; |
|
|
615 | |
|
|
616 | if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) |
|
|
617 | return; |
|
|
618 | |
|
|
619 | /* If nothing special happened with this object, the default action is to |
|
|
620 | * insert it below the dropper: |
576 | */ |
621 | */ |
577 | if (tmp2 != tmp) |
|
|
578 | esrv_del_item (op->contr, tmp_tag); |
|
|
579 | |
622 | |
580 | esrv_send_item (op, tmp2); |
623 | obj->x = dropper->x; |
|
|
624 | obj->y = dropper->y; |
581 | |
625 | |
582 | /* If a transport, need to update all the players in the transport |
626 | insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); |
583 | * the view of what is in it. |
|
|
584 | */ |
|
|
585 | if (sack->type == TRANSPORT) { |
|
|
586 | for (tmp=sack->inv; tmp; tmp=tmp->below) { |
|
|
587 | if (tmp->type == PLAYER) tmp->contr->socket.update_look=1; |
|
|
588 | } |
|
|
589 | } else { |
|
|
590 | /* update the sacks weight */ |
|
|
591 | esrv_update_item (UPD_WEIGHT, op, sack); |
|
|
592 | } |
|
|
593 | } |
627 | } |
594 | |
628 | |
595 | /* |
629 | /* |
596 | * This function was part of drop, now is own function. |
630 | * This function was part of drop, now is own function. |
597 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
631 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
598 | * nrof objects is tried to dropped. |
632 | * nrof objects are tried to drop. |
599 | * This is used when dropping objects onto the floor. |
633 | * This is used when dropping objects onto the floor. |
600 | */ |
634 | */ |
601 | void |
635 | void |
602 | drop_object (object * op, object * tmp, uint32 nrof) |
636 | drop_object (object *op, object *tmp, uint32 nrof) |
603 | { |
637 | { |
604 | char buf[MAX_BUF]; |
638 | if (tmp->flag [FLAG_NO_DROP]) |
605 | object *floor; |
|
|
606 | |
|
|
607 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
|
|
608 | return; |
639 | return; |
609 | |
640 | |
610 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
641 | if (tmp->flag [FLAG_APPLIED]) |
611 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
642 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
612 | return; /* can't unapply it */ |
643 | return; /* can't unapply it */ |
613 | |
644 | |
614 | /* We are only dropping some of the items. We split the current objec |
645 | /* We are only dropping some of the items. We split the current object |
615 | * off |
646 | * off |
616 | */ |
647 | */ |
617 | if (nrof && tmp->nrof != nrof) |
648 | if (!can_split (op, tmp, nrof)) |
|
|
649 | return; |
|
|
650 | |
|
|
651 | drop_object (op, tmp); |
|
|
652 | |
|
|
653 | if (!tmp->destroyed () && !tmp->is_inserted ()) |
|
|
654 | { |
|
|
655 | // if nothing happened with the object we give it back |
|
|
656 | op->insert (tmp); |
618 | { |
657 | } |
619 | object *tmp2 = tmp; |
658 | } |
620 | tag_t tmp2_tag = tmp2->count; |
659 | |
621 | tmp = get_split_ob (tmp, nrof); |
660 | void |
622 | if (!tmp) |
661 | drop (object *op, object *tmp) |
|
|
662 | { |
|
|
663 | /* Hopeful fix for disappearing objects when dropping from a container - |
|
|
664 | * somehow, players get an invisible object in the container, and the |
|
|
665 | * old logic would skip over invisible objects - works fine for the |
|
|
666 | * playes inventory, but drop inventory wants to use the next value. |
|
|
667 | */ |
|
|
668 | if (tmp->invisible) |
|
|
669 | { |
|
|
670 | /* if the following is the case, it must be in an container. */ |
|
|
671 | if (tmp->env && tmp->env->type != PLAYER) |
623 | { |
672 | { |
624 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
673 | /* Just toss the object - probably shouldn't be hanging |
|
|
674 | * around anyways |
|
|
675 | */ |
|
|
676 | tmp->destroy (); |
625 | return; |
677 | return; |
626 | } |
678 | } |
627 | /* Tell a client what happened rest of objects. tmp2 is now the |
|
|
628 | * original object |
|
|
629 | */ |
|
|
630 | if (op->type == PLAYER) |
|
|
631 | { |
|
|
632 | if (was_destroyed (tmp2, tmp2_tag)) |
|
|
633 | esrv_del_item (op->contr, tmp2_tag); |
|
|
634 | else |
679 | else |
635 | esrv_send_item (op, tmp2); |
680 | while (tmp && tmp->invisible) |
636 | } |
681 | tmp = tmp->below; |
637 | } |
|
|
638 | else |
|
|
639 | remove_ob (tmp); |
|
|
640 | |
|
|
641 | /* Lauwenmark: Handle for plugin drop event */ |
|
|
642 | if (execute_event (tmp, EVENT_DROP, op, NULL, NULL, SCRIPT_FIX_ALL) != 0) |
|
|
643 | return; |
|
|
644 | |
|
|
645 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
|
|
646 | { |
682 | } |
647 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
683 | |
648 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
684 | if (!tmp) |
649 | new_draw_info (NDI_UNIQUE, 0, op, |
685 | { |
650 | "The gods who lent it to you retrieves it."); |
686 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
651 | if (op->type == PLAYER) |
|
|
652 | esrv_del_item (op->contr, tmp->count); |
|
|
653 | free_object (tmp); |
|
|
654 | fix_player (op); |
|
|
655 | return; |
687 | return; |
656 | } |
688 | } |
657 | |
689 | |
658 | /* If SAVE_INTERVAL is commented out, we never want to save |
690 | if (tmp->flag [FLAG_INV_LOCKED]) |
659 | * the player here. |
|
|
660 | */ |
|
|
661 | #ifdef SAVE_INTERVAL |
|
|
662 | /* I'm not sure why there is a value check - since the save |
|
|
663 | * is done every SAVE_INTERVAL seconds, why care the value |
|
|
664 | * of what he is dropping? |
|
|
665 | */ |
|
|
666 | if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) && |
|
|
667 | (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && |
|
|
668 | (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL)) |
|
|
669 | { |
|
|
670 | save_player (op, 1); |
|
|
671 | op->contr->last_save_time = time (NULL); |
|
|
672 | } |
691 | { |
673 | #endif /* SAVE_INTERVAL */ |
692 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
674 | |
|
|
675 | if (op->type == PLAYER) |
|
|
676 | esrv_del_item (op->contr, tmp->count); |
|
|
677 | |
|
|
678 | /* Call this before we update the various windows/players. At least |
|
|
679 | * that we, we know the weight is correct. |
|
|
680 | */ |
|
|
681 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
|
|
682 | /* in object.c */ |
|
|
683 | |
|
|
684 | if (op->type == PLAYER) |
|
|
685 | { |
|
|
686 | op->contr->socket.update_look = 1; |
|
|
687 | /* Need to update the weight for the player */ |
|
|
688 | esrv_send_item (op, op); |
|
|
689 | } |
|
|
690 | |
|
|
691 | for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) |
|
|
692 | if (execute_event (floor, EVENT_DROP_ON, op, tmp, NULL, SCRIPT_FIX_ALL)) |
|
|
693 | return; |
693 | return; |
|
|
694 | } |
694 | |
695 | |
695 | if (floor |
696 | if (tmp->flag [FLAG_NO_DROP]) |
696 | && floor->type == SHOP_FLOOR |
|
|
697 | && !QUERY_FLAG (tmp, FLAG_UNPAID) |
|
|
698 | && tmp->type != MONEY) |
|
|
699 | sell_item (tmp, op); |
|
|
700 | |
|
|
701 | tmp->x = op->x; |
|
|
702 | tmp->y = op->y; |
|
|
703 | |
|
|
704 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
705 | } |
|
|
706 | |
|
|
707 | void drop(object *op, object *tmp) |
|
|
708 | { |
|
|
709 | /* Hopeful fix for disappearing objects when dropping from a container - |
|
|
710 | * somehow, players get an invisible object in the container, and the |
|
|
711 | * old logic would skip over invisible objects - works fine for the |
|
|
712 | * playes inventory, but drop inventory wants to use the next value. |
|
|
713 | */ |
|
|
714 | if (tmp->invisible) { |
|
|
715 | /* if the following is the case, it must be in an container. */ |
|
|
716 | if (tmp->env && tmp->env->type != PLAYER) { |
|
|
717 | /* Just toss the object - probably shouldn't be hanging |
|
|
718 | * around anyways |
|
|
719 | */ |
|
|
720 | remove_ob(tmp); |
|
|
721 | free_object(tmp); |
|
|
722 | return; |
|
|
723 | } else { |
|
|
724 | while(tmp!=NULL && tmp->invisible) |
|
|
725 | tmp=tmp->below; |
|
|
726 | } |
|
|
727 | } |
697 | { |
728 | |
|
|
729 | if (tmp==NULL) { |
|
|
730 | new_draw_info(NDI_UNIQUE, 0,op,"You don't have anything to drop."); |
|
|
731 | return; |
|
|
732 | } |
|
|
733 | if (QUERY_FLAG(tmp, FLAG_INV_LOCKED)) { |
|
|
734 | new_draw_info(NDI_UNIQUE, 0,op,"This item is locked"); |
|
|
735 | return; |
|
|
736 | } |
|
|
737 | if (QUERY_FLAG(tmp, FLAG_NO_DROP)) { |
|
|
738 | #if 0 |
698 | #if 0 |
739 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
699 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
740 | new_draw_info(NDI_UNIQUE, 0,op, "This item can't be dropped."); |
700 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
741 | #endif |
701 | #endif |
742 | return; |
702 | return; |
743 | } |
703 | } |
744 | |
704 | |
|
|
705 | if (op->type == PLAYER && op->contr->last_used == tmp) |
|
|
706 | op->contr->last_used = tmp->below ? tmp->below |
|
|
707 | : tmp->above ? tmp->above |
|
|
708 | : (object *)0; |
|
|
709 | |
|
|
710 | if (op->container_ ()) |
|
|
711 | { |
745 | if (op->type == PLAYER) |
712 | if (op->type == PLAYER) |
746 | { |
713 | put_object_in_sack (op, op->container_ (), tmp, op->contr->count); |
747 | if (op->contr->last_used==tmp && op->contr->last_used_id == tmp->count) { |
|
|
748 | object *n=NULL; |
|
|
749 | if(tmp->below != NULL) |
|
|
750 | n = tmp->below; |
|
|
751 | else if(tmp->above != NULL) |
|
|
752 | n = tmp->above; |
|
|
753 | op->contr->last_used = n; |
|
|
754 | if (n != NULL) |
|
|
755 | op->contr->last_used_id = n->count; |
|
|
756 | else |
714 | else |
757 | op->contr->last_used_id = 0; |
715 | put_object_in_sack (op, op->container_ (), tmp, 0); |
758 | } |
|
|
759 | }; |
716 | } |
760 | |
717 | else |
761 | if (op->container) { |
718 | { |
762 | if (op->type == PLAYER) |
719 | if (op->type == PLAYER) |
763 | { |
|
|
764 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
|
|
765 | } else { |
|
|
766 | put_object_in_sack(op, op->container, tmp, 0); |
|
|
767 | }; |
|
|
768 | } else { |
|
|
769 | if (op->type == PLAYER) |
|
|
770 | { |
|
|
771 | drop_object (op, tmp, op->contr->count); |
720 | drop_object (op, tmp, op->contr->count); |
772 | } else { |
721 | else |
773 | drop_object(op,tmp,0); |
722 | drop_object (op, tmp, 0); |
774 | }; |
|
|
775 | } |
723 | } |
|
|
724 | |
776 | if (op->type == PLAYER) |
725 | if (op->type == PLAYER) |
777 | op->contr->count = 0; |
726 | op->contr->count = 0; |
778 | } |
727 | } |
779 | |
|
|
780 | |
|
|
781 | |
728 | |
782 | /* Command will drop all items that have not been locked */ |
729 | /* Command will drop all items that have not been locked */ |
|
|
730 | int |
783 | int command_dropall (object *op, char *params) { |
731 | command_dropall (object *op, char *params) |
|
|
732 | { |
784 | |
733 | |
785 | object * curinv, *nextinv; |
|
|
786 | |
|
|
787 | if(op->inv == NULL) { |
734 | if (op->inv == NULL) |
|
|
735 | { |
788 | new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop!"); |
736 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
789 | return 0; |
737 | return 0; |
790 | } |
738 | } |
791 | |
739 | |
792 | curinv = op->inv; |
740 | object *curinv = op->inv; |
|
|
741 | object *nextinv; |
793 | |
742 | |
794 | /* |
|
|
795 | This is the default. Drops everything not locked or considered |
|
|
796 | not something that should be dropped. |
|
|
797 | */ |
|
|
798 | /* |
743 | /* |
|
|
744 | This is the default. Drops everything not locked or considered |
|
|
745 | not something that should be dropped. |
|
|
746 | */ |
|
|
747 | /* |
799 | Care must be taken that the next item pointer is not to money as |
748 | Care must be taken that the next item pointer is not to money as |
800 | the drop() routine will do unknown things to it when dropping |
749 | the drop() routine will do unknown things to it when dropping |
801 | in a shop. --Tero.Pelander@utu.fi |
750 | in a shop. --Tero.Pelander@utu.fi |
802 | */ |
751 | */ |
|
|
752 | int cnt = MAX_ITEM_PER_ACTION; |
803 | |
753 | |
804 | if(params==NULL) { |
754 | if (!params) |
805 | while(curinv != NULL) { |
755 | { |
|
|
756 | while (curinv) |
|
|
757 | { |
806 | nextinv = curinv->below; |
758 | nextinv = curinv->below; |
|
|
759 | |
807 | while (nextinv && nextinv->type==MONEY) |
760 | while (nextinv && nextinv->type == MONEY) |
808 | nextinv = nextinv->below; |
761 | nextinv = nextinv->below; |
809 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && curinv->type != MONEY && |
762 | |
810 | curinv->type != FOOD && curinv->type != KEY && |
763 | if (!curinv->flag [FLAG_INV_LOCKED] |
811 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
764 | && !curinv->invisible |
812 | !curinv->invisible && |
765 | && curinv->type != MONEY |
813 | (curinv->type!=CONTAINER || op->container!=curinv)) |
766 | && curinv->type != FOOD |
814 | { |
767 | && curinv->type != KEY |
815 | drop(op,curinv); |
768 | && curinv->type != SPECIAL_KEY |
|
|
769 | && curinv->type != GEM |
|
|
770 | && curinv->type != CONTAINER) |
|
|
771 | { |
|
|
772 | drop (op, curinv); |
|
|
773 | if (--cnt <= 0) break; |
|
|
774 | } |
|
|
775 | |
|
|
776 | curinv = nextinv; |
816 | } |
777 | } |
817 | curinv = nextinv; |
|
|
818 | } |
|
|
819 | } |
778 | } |
820 | |
|
|
821 | else if(strcmp(params, "weapons") == 0) { |
779 | else if (strcmp (params, "weapons") == 0) |
822 | while(curinv != NULL) { |
780 | { |
|
|
781 | while (curinv) |
|
|
782 | { |
823 | nextinv = curinv->below; |
783 | nextinv = curinv->below; |
|
|
784 | |
824 | while (nextinv && nextinv->type==MONEY) |
785 | while (nextinv && nextinv->type == MONEY) |
825 | nextinv = nextinv->below; |
786 | nextinv = nextinv->below; |
826 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || |
787 | |
827 | (curinv->type == BOW) || (curinv->type == ARROW))) |
788 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
828 | { |
789 | { |
829 | drop(op,curinv); |
790 | drop (op, curinv); |
830 | } |
791 | if (--cnt <= 0) break; |
|
|
792 | } |
|
|
793 | |
831 | curinv = nextinv; |
794 | curinv = nextinv; |
832 | } |
795 | } |
833 | } |
796 | } |
834 | |
|
|
835 | else if(strcmp(params, "armor") == 0 || strcmp(params, "armour") == 0) { |
797 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
836 | while(curinv != NULL) { |
798 | { |
|
|
799 | while (curinv) |
|
|
800 | { |
837 | nextinv = curinv->below; |
801 | nextinv = curinv->below; |
|
|
802 | |
838 | while (nextinv && nextinv->type==MONEY) |
803 | while (nextinv && nextinv->type == MONEY) |
839 | nextinv = nextinv->below; |
804 | nextinv = nextinv->below; |
840 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || |
805 | |
841 | curinv->type == SHIELD || curinv->type==HELMET)) |
806 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
842 | { |
807 | { |
843 | drop(op,curinv); |
808 | drop (op, curinv); |
844 | } |
809 | if (--cnt <= 0) break; |
|
|
810 | } |
|
|
811 | |
845 | curinv = nextinv; |
812 | curinv = nextinv; |
846 | } |
813 | } |
847 | } |
814 | } |
848 | |
|
|
849 | else if(strcmp(params, "misc") == 0) { |
815 | else if (strcmp (params, "misc") == 0) |
850 | while(curinv != NULL) { |
816 | { |
|
|
817 | while (curinv) |
|
|
818 | { |
851 | nextinv = curinv->below; |
819 | nextinv = curinv->below; |
|
|
820 | |
852 | while (nextinv && nextinv->type==MONEY) |
821 | while (nextinv && nextinv->type == MONEY) |
853 | nextinv = nextinv->below; |
822 | nextinv = nextinv->below; |
854 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ! QUERY_FLAG(curinv,FLAG_APPLIED)) { |
823 | |
855 | switch(curinv->type) { |
824 | if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED]) |
856 | case HORN: |
825 | { |
857 | case BOOK: |
826 | switch (curinv->type) |
858 | case SPELLBOOK: |
827 | { |
859 | case GIRDLE: |
828 | case HORN: |
860 | case AMULET: |
829 | case BOOK: |
861 | case RING: |
830 | case SPELLBOOK: |
862 | case CLOAK: |
831 | case GIRDLE: |
863 | case BOOTS: |
832 | case AMULET: |
864 | case GLOVES: |
833 | case RING: |
865 | case BRACERS: |
834 | case CLOAK: |
866 | case SCROLL: |
835 | case BOOTS: |
867 | case ARMOUR_IMPROVER: |
836 | case GLOVES: |
868 | case WEAPON_IMPROVER: |
837 | case BRACERS: |
869 | case WAND: |
838 | case SCROLL: |
870 | case ROD: |
839 | case ARMOUR_IMPROVER: |
871 | case POTION: |
840 | case WEAPON_IMPROVER: |
872 | drop(op,curinv); |
841 | case WAND: |
873 | curinv = nextinv; |
842 | case ROD: |
874 | break; |
843 | case POTION: |
875 | default: |
844 | drop (op, curinv); |
876 | curinv = nextinv; |
845 | curinv = nextinv; |
877 | break; |
846 | break; |
878 | } |
847 | default: |
879 | } |
848 | curinv = nextinv; |
|
|
849 | break; |
|
|
850 | } |
|
|
851 | |
|
|
852 | if (--cnt <= 0) break; |
|
|
853 | } |
|
|
854 | |
880 | curinv = nextinv; |
855 | curinv = nextinv; |
881 | } |
856 | } |
882 | } |
857 | } |
883 | op->contr->socket.update_look=1; |
858 | |
|
|
859 | if (cnt <= 0) |
|
|
860 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
|
|
861 | |
884 | /* draw_look(op);*/ |
862 | /* draw_look(op);*/ |
885 | return 0; |
863 | return 0; |
886 | } |
864 | } |
887 | |
865 | |
|
|
866 | |
|
|
867 | /* This function tries to drop all objects in the <objs> vector. |
|
|
868 | * <dropper> is the object that wants to drop them. |
|
|
869 | * <cnt> can be a 0 pointer or a pointer to the maximum number of |
|
|
870 | * drop operations to perform. |
|
|
871 | * |
|
|
872 | * Returns true if at least one item was dropped. |
|
|
873 | */ |
|
|
874 | static bool |
|
|
875 | drop_vector (object *dropper, vector<object *> &objs, int *cnt) |
|
|
876 | { |
|
|
877 | vector<object *>::iterator i; |
|
|
878 | |
|
|
879 | bool did_one = false; |
|
|
880 | |
|
|
881 | for (i = objs.begin (); i != objs.end (); i++) |
|
|
882 | { |
|
|
883 | drop (dropper, *i); |
|
|
884 | if (cnt && --*cnt <= 0) break; |
|
|
885 | did_one = true; |
|
|
886 | } |
|
|
887 | |
|
|
888 | return did_one; |
|
|
889 | } |
|
|
890 | |
888 | /* Object op wants to drop object(s) params. params can be a |
891 | /* Object op wants to drop object(s) params. params can be a |
889 | * comma seperated list. |
892 | * comma seperated list. |
890 | */ |
893 | */ |
891 | |
894 | int |
892 | int command_drop (object *op, char *params) |
895 | command_drop (object *op, char *params) |
893 | { |
896 | { |
894 | object *tmp, *next; |
897 | object *tmp, *next; |
895 | int did_one=0; |
|
|
896 | |
898 | |
897 | if (!params) { |
|
|
898 | new_draw_info(NDI_UNIQUE,0, op, "Drop what?"); |
|
|
899 | return 0; |
|
|
900 | } else { |
|
|
901 | for (tmp=op->inv; tmp; tmp=next) { |
|
|
902 | next=tmp->below; |
|
|
903 | if (QUERY_FLAG(tmp,FLAG_NO_DROP) || |
|
|
904 | tmp->invisible) continue; |
|
|
905 | if (item_matched_string(op,tmp,params)) { |
|
|
906 | drop(op, tmp); |
|
|
907 | did_one=1; |
|
|
908 | } |
|
|
909 | } |
|
|
910 | if (!did_one) new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop."); |
|
|
911 | } |
|
|
912 | if (op->type==PLAYER) |
|
|
913 | { |
|
|
914 | op->contr->count=0; |
|
|
915 | op->contr->socket.update_look=1; |
|
|
916 | }; |
|
|
917 | /* draw_look(op);*/ |
|
|
918 | return 0; |
|
|
919 | } |
|
|
920 | |
|
|
921 | int command_examine (object *op, char *params) |
|
|
922 | { |
|
|
923 | if (!params) { |
899 | if (!params) |
924 | object *tmp=op->below; |
900 | { |
925 | while (tmp && !LOOK_OBJ(tmp)) tmp=tmp->below; |
901 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
926 | if (tmp) examine(op,tmp); |
902 | return 0; |
927 | } |
903 | } |
928 | else { |
904 | else |
929 | object *tmp=find_best_object_match(op,params); |
905 | { |
930 | if (tmp) |
906 | vector<object *> matched_objs; |
931 | examine(op,tmp); |
907 | |
932 | else |
908 | for (tmp = op->inv; tmp; tmp = next) |
933 | new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); |
909 | { |
|
|
910 | next = tmp->below; |
|
|
911 | if (tmp->flag [FLAG_NO_DROP] || tmp->invisible) |
|
|
912 | continue; |
|
|
913 | |
|
|
914 | if (item_matched_string (op, tmp, params)) |
|
|
915 | matched_objs.push_back (tmp); |
|
|
916 | } |
|
|
917 | |
|
|
918 | int cnt = MAX_ITEM_PER_ACTION; |
|
|
919 | |
|
|
920 | if (!drop_vector (op, matched_objs, &cnt)) |
|
|
921 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
|
|
922 | |
|
|
923 | if (cnt <= 0) |
|
|
924 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
934 | } |
925 | } |
|
|
926 | |
935 | return 0; |
927 | return 0; |
936 | } |
928 | } |
937 | |
929 | |
938 | /* op should be a player. |
930 | int |
939 | * we return the object the player has marked with the 'mark' command |
931 | command_examine (object *op, char *params) |
940 | * below. If no match is found (or object has changed), we return |
|
|
941 | * NULL. We leave it up to the calling function to print messages if |
|
|
942 | * nothing is found. |
|
|
943 | */ |
|
|
944 | object *find_marked_object(object *op) |
|
|
945 | { |
932 | { |
946 | object *tmp; |
933 | if (!params) |
947 | |
|
|
948 | if (!op || !op->contr) return NULL; |
|
|
949 | if (!op->contr->mark) { |
|
|
950 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
|
|
951 | return NULL; |
|
|
952 | } |
934 | { |
953 | /* This may seem like overkill, but we need to make sure that they |
935 | object *tmp = op->below; |
954 | * player hasn't dropped the item. We use count on the off chance that |
936 | |
955 | * an item got reincarnated at some point. |
937 | while (tmp && !tmp->client_visible ()) |
956 | */ |
938 | tmp = tmp->below; |
957 | for (tmp=op->inv; tmp; tmp=tmp->below) { |
939 | |
958 | if (tmp->invisible) continue; |
940 | if (tmp) |
959 | if (tmp == op->contr->mark) { |
941 | examine (op, tmp); |
960 | if (tmp->count == op->contr->mark_count) |
|
|
961 | return tmp; |
|
|
962 | else { |
|
|
963 | op->contr->mark=NULL; |
|
|
964 | op->contr->mark_count=0; |
|
|
965 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
|
|
966 | return NULL; |
|
|
967 | } |
942 | } |
968 | } |
943 | else |
969 | } |
|
|
970 | return NULL; |
|
|
971 | } |
|
|
972 | |
944 | { |
|
|
945 | object *tmp = find_best_object_match (op, params); |
|
|
946 | |
|
|
947 | if (tmp) |
|
|
948 | examine (op, tmp); |
|
|
949 | else |
|
|
950 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params)); |
|
|
951 | } |
|
|
952 | |
|
|
953 | return 0; |
|
|
954 | } |
|
|
955 | |
|
|
956 | std::string |
|
|
957 | object::describe_monster (object *who) |
|
|
958 | { |
|
|
959 | dynbuf_text buf (512, 512); |
|
|
960 | |
|
|
961 | object *mon = head ? head : this; |
|
|
962 | |
|
|
963 | if (mon->flag [FLAG_UNDEAD]) |
|
|
964 | buf << "It is an undead force.\r"; |
|
|
965 | |
|
|
966 | if (mon->level > who->level) |
|
|
967 | buf << "It is likely more powerful than you.\r"; |
|
|
968 | else if (mon->level < who->level) |
|
|
969 | buf << "It is likely less powerful than you.\r"; |
|
|
970 | else |
|
|
971 | buf << "It is probably as powerful as you.\r"; |
|
|
972 | |
|
|
973 | if (mon->attacktype & AT_ACID) |
|
|
974 | buf << "You seem to smell an acrid odor.\r"; |
|
|
975 | |
|
|
976 | /* Anyone know why this used to use the clone value instead of the |
|
|
977 | * maxhp field? This seems that it should give more accurate results. |
|
|
978 | */ |
|
|
979 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
|
|
980 | { /* From 1-4 */ |
|
|
981 | case 1: |
|
|
982 | buf << "It is in a bad shape.\r"; |
|
|
983 | break; |
|
|
984 | case 2: |
|
|
985 | buf << "It is hurt.\r"; |
|
|
986 | break; |
|
|
987 | case 3: |
|
|
988 | buf << "It is somewhat hurt.\r"; |
|
|
989 | break; |
|
|
990 | case 4: |
|
|
991 | buf << "It is in excellent shape.\r"; |
|
|
992 | break; |
|
|
993 | } |
|
|
994 | |
|
|
995 | if (present_in_ob (POISONING, mon)) |
|
|
996 | buf << "It looks very ill.\r"; |
|
|
997 | |
|
|
998 | buf << '\n'; |
|
|
999 | |
|
|
1000 | return buf; |
|
|
1001 | } |
|
|
1002 | |
|
|
1003 | /* tmp is the object being described, pl is who is examing it. */ |
|
|
1004 | const char * |
|
|
1005 | long_desc (object *tmp, object *pl) |
|
|
1006 | { |
|
|
1007 | static std::string s; |
|
|
1008 | |
|
|
1009 | return (s = tmp->long_desc (pl)).c_str (); |
|
|
1010 | } |
|
|
1011 | |
|
|
1012 | std::string |
|
|
1013 | object::long_desc (object *who) |
|
|
1014 | { |
|
|
1015 | std::string buf (query_name ()); |
|
|
1016 | |
|
|
1017 | switch (type) |
|
|
1018 | { |
|
|
1019 | case RING: |
|
|
1020 | case SKILL: |
|
|
1021 | case WEAPON: |
|
|
1022 | case ARMOUR: |
|
|
1023 | case BRACERS: |
|
|
1024 | case HELMET: |
|
|
1025 | case SHIELD: |
|
|
1026 | case BOOTS: |
|
|
1027 | case GLOVES: |
|
|
1028 | case AMULET: |
|
|
1029 | case GIRDLE: |
|
|
1030 | case RANGED: |
|
|
1031 | case BOW: |
|
|
1032 | case ARROW: |
|
|
1033 | case CLOAK: |
|
|
1034 | case FOOD: |
|
|
1035 | case DRINK: |
|
|
1036 | case FLESH: |
|
|
1037 | case SKILL_TOOL: |
|
|
1038 | case LAMP: |
|
|
1039 | case POWER_CRYSTAL: |
|
|
1040 | { |
|
|
1041 | const char *cp = ::describe_item (this, who); |
|
|
1042 | |
|
|
1043 | if (*cp) |
|
|
1044 | { |
|
|
1045 | buf.append (" "); |
|
|
1046 | buf.append (cp); |
|
|
1047 | } |
|
|
1048 | } |
|
|
1049 | } |
|
|
1050 | |
|
|
1051 | return buf; |
|
|
1052 | } |
|
|
1053 | |
|
|
1054 | /* op is the player |
|
|
1055 | * tmp is the monster being examined. |
|
|
1056 | */ |
|
|
1057 | void |
|
|
1058 | examine_monster (object *op, object *tmp) |
|
|
1059 | { |
|
|
1060 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
|
|
1061 | } |
|
|
1062 | |
|
|
1063 | static void |
|
|
1064 | display_new_pickup (object *op) |
|
|
1065 | { |
|
|
1066 | int i = op->contr->mode; |
|
|
1067 | |
|
|
1068 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
|
|
1069 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
|
|
1070 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
|
|
1071 | |
|
|
1072 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
|
|
1073 | |
|
|
1074 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d FOOD", i & PU_FOOD ? 1 : 0); |
|
|
1075 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DRINK", i & PU_DRINK ? 1 : 0); |
|
|
1076 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d VALUABLES", i & PU_VALUABLES ? 1 : 0); |
|
|
1077 | |
|
|
1078 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOW", i & PU_BOW ? 1 : 0); |
|
|
1079 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARROW", i & PU_ARROW ? 1 : 0); |
|
|
1080 | |
|
|
1081 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d HELMET", i & PU_HELMET ? 1 : 0); |
|
|
1082 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d SHIELD", i & PU_SHIELD ? 1 : 0); |
|
|
1083 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARMOUR", i & PU_ARMOUR ? 1 : 0); |
|
|
1084 | |
|
|
1085 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOOTS", i & PU_BOOTS ? 1 : 0); |
|
|
1086 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d GLOVES", i & PU_GLOVES ? 1 : 0); |
|
|
1087 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d CLOAK", i & PU_CLOAK ? 1 : 0); |
|
|
1088 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d KEY", i & PU_KEY ? 1 : 0); |
|
|
1089 | |
|
|
1090 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MISSILEWEAPON", i & PU_MISSILEWEAPON ? 1 : 0); |
|
|
1091 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d ALLWEAPON", i & PU_ALLWEAPON ? 1 : 0); |
|
|
1092 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICAL", i & PU_MAGICAL ? 1 : 0); |
|
|
1093 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d POTION", i & PU_POTION ? 1 : 0); |
|
|
1094 | |
|
|
1095 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d SPELLBOOK", i & PU_SPELLBOOK ? 1 : 0); |
|
|
1096 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d SKILLSCROLL", i & PU_SKILLSCROLL ? 1 : 0); |
|
|
1097 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d READABLES", i & PU_READABLES ? 1 : 0); |
|
|
1098 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0); |
|
|
1099 | |
|
|
1100 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0); |
|
|
1101 | |
|
|
1102 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0); |
|
|
1103 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d FLESH", i & PU_FLESH ? 1 : 0); |
|
|
1104 | |
|
|
1105 | new_draw_info_format (NDI_UNIQUE, 0, op, ""); |
|
|
1106 | } |
|
|
1107 | |
|
|
1108 | int |
|
|
1109 | command_pickup (object *op, char *params) |
|
|
1110 | { |
|
|
1111 | uint32 i; |
|
|
1112 | static const char *names[] = { |
|
|
1113 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", |
|
|
1114 | "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", |
|
|
1115 | "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", |
|
|
1116 | "jewels", "flesh", NULL |
|
|
1117 | }; |
|
|
1118 | static uint32 modes[] = { |
|
|
1119 | PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, |
|
|
1120 | PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, |
|
|
1121 | PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, |
|
|
1122 | PU_JEWELS, PU_FLESH, 0 |
|
|
1123 | }; |
|
|
1124 | |
|
|
1125 | if (!params) |
|
|
1126 | { |
|
|
1127 | /* if the new mode is used, just print the settings */ |
|
|
1128 | display_new_pickup (op); |
|
|
1129 | return 0; |
|
|
1130 | } |
|
|
1131 | |
|
|
1132 | while (*params == ' ' && *params) |
|
|
1133 | params++; |
|
|
1134 | |
|
|
1135 | if (*params == '+' || *params == '-') |
|
|
1136 | { |
|
|
1137 | int mode; |
|
|
1138 | |
|
|
1139 | for (mode = 0; names[mode]; mode++) |
|
|
1140 | { |
|
|
1141 | if (!strcmp (names[mode], params + 1)) |
|
|
1142 | { |
|
|
1143 | i = op->contr->mode; |
|
|
1144 | |
|
|
1145 | if (*params == '+') |
|
|
1146 | i = i | modes[mode]; |
|
|
1147 | else |
|
|
1148 | i = i & ~modes[mode]; |
|
|
1149 | |
|
|
1150 | op->contr->mode = i; |
|
|
1151 | display_new_pickup (op); |
|
|
1152 | return 1; |
|
|
1153 | } |
|
|
1154 | } |
|
|
1155 | new_draw_info_format (NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params); |
|
|
1156 | return 1; |
|
|
1157 | } |
|
|
1158 | |
|
|
1159 | if (sscanf (params, "%u", &i) != 1) |
|
|
1160 | { |
|
|
1161 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type."); |
|
|
1162 | return 1; |
|
|
1163 | } |
|
|
1164 | |
|
|
1165 | if (i <= PU_RATIO) |
|
|
1166 | i |= op->contr->mode & ~PU_RATIO; |
|
|
1167 | |
|
|
1168 | op->contr->mode = i; |
|
|
1169 | |
|
|
1170 | return 1; |
|
|
1171 | } |
|
|
1172 | |
|
|
1173 | int |
|
|
1174 | command_search_items (object *op, char *params) |
|
|
1175 | { |
|
|
1176 | if (params == NULL) |
|
|
1177 | { |
|
|
1178 | if (op->contr->search_str[0] == '\0') |
|
|
1179 | { |
|
|
1180 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); |
|
|
1181 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
|
|
1182 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
|
|
1183 | return 1; |
|
|
1184 | } |
|
|
1185 | |
|
|
1186 | op->contr->search_str[0] = '\0'; |
|
|
1187 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
|
|
1188 | op->contr->queue_stats_update (); |
|
|
1189 | return 1; |
|
|
1190 | } |
|
|
1191 | |
|
|
1192 | if (strlen (params) >= sizeof (op->contr->search_str)) |
|
|
1193 | { |
|
|
1194 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
|
|
1195 | return 1; |
|
|
1196 | } |
|
|
1197 | |
|
|
1198 | strcpy (op->contr->search_str, params); |
|
|
1199 | new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str)); |
|
|
1200 | op->contr->queue_stats_update (); |
|
|
1201 | |
|
|
1202 | return 1; |
|
|
1203 | } |
|
|
1204 | |
|
|
1205 | int |
|
|
1206 | command_unlock (object *op, char *params) |
|
|
1207 | { |
|
|
1208 | /* if the unlock command typed with nothing, unlock everything, |
|
|
1209 | * this might be bad |
|
|
1210 | */ |
|
|
1211 | if (params == NULL) |
|
|
1212 | { |
|
|
1213 | for (object *item = op->inv; item; item = item->below) |
|
|
1214 | { |
|
|
1215 | item->clr_flag (FLAG_INV_LOCKED); |
|
|
1216 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param."); |
|
|
1217 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1218 | } |
|
|
1219 | return 0; |
|
|
1220 | } |
|
|
1221 | |
|
|
1222 | /* if the unlock command is used with a param, |
|
|
1223 | * unlock what matches. i.e. unlock material, should unlock all the materials |
|
|
1224 | */ |
|
|
1225 | for (object *item = op->inv; item; item = item->below) |
|
|
1226 | if (item->name.contains (params)) |
|
|
1227 | { |
|
|
1228 | item->clr_flag (FLAG_INV_LOCKED); |
|
|
1229 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param."); |
|
|
1230 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1231 | } |
|
|
1232 | |
|
|
1233 | return 0; |
|
|
1234 | } |
|
|
1235 | |
|
|
1236 | int |
|
|
1237 | command_lock (object *op, char *params) |
|
|
1238 | { |
|
|
1239 | /* if the lock command is typed by itself, lock everything |
|
|
1240 | */ |
|
|
1241 | if (params == NULL) |
|
|
1242 | { |
|
|
1243 | for (object *item = op->inv; item; item = item->below) |
|
|
1244 | { |
|
|
1245 | item->set_flag (FLAG_INV_LOCKED); |
|
|
1246 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param."); |
|
|
1247 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1248 | } |
|
|
1249 | return 0; |
|
|
1250 | } |
|
|
1251 | |
|
|
1252 | /* if the lock command is used with a param, lock what matches. |
|
|
1253 | * i.e. lock material, should lock all the materials |
|
|
1254 | */ |
|
|
1255 | for (object *item = op->inv; item; item = item->below) |
|
|
1256 | if (item->name.contains (params)) |
|
|
1257 | { |
|
|
1258 | item->set_flag (FLAG_INV_LOCKED); |
|
|
1259 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param."); |
|
|
1260 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1261 | } |
|
|
1262 | |
|
|
1263 | return 0; |
|
|
1264 | } |
973 | |
1265 | |
974 | /* op should be a player, params is any params. |
1266 | /* op should be a player, params is any params. |
975 | * If no params given, we print out the currently marked object. |
1267 | * If no params given, we print out the currently marked object. |
976 | * otherwise, try to find a matching object - try best match first. |
1268 | * otherwise, try to find a matching object - try best match first. |
977 | */ |
1269 | */ |
|
|
1270 | int |
978 | int command_mark(object *op, char *params) |
1271 | command_mark (object *op, char *params) |
979 | { |
1272 | { |
980 | if (!op->contr) return 1; |
|
|
981 | if (!params) { |
1273 | if (!params) |
982 | object *mark=find_marked_object(op); |
|
|
983 | if (!mark) new_draw_info(NDI_UNIQUE,0,op,"You have no marked object."); |
|
|
984 | else new_draw_info_format(NDI_UNIQUE,0,op,"%s is marked.", query_name(mark)); |
|
|
985 | } |
1274 | { |
986 | else { |
1275 | if (object *mark = op->mark ()) |
987 | object *mark1=find_best_object_match(op, params); |
1276 | op->statusmsg (format ("%s is marked.", query_name (mark))); |
988 | if (!mark1) { |
|
|
989 | new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); |
|
|
990 | return 1; |
|
|
991 | } |
|
|
992 | else { |
|
|
993 | op->contr->mark=mark1; |
|
|
994 | op->contr->mark_count=mark1->count; |
|
|
995 | new_draw_info_format(NDI_UNIQUE,0,op,"Marked item %s", query_name(mark1)); |
|
|
996 | return 0; |
|
|
997 | } |
|
|
998 | } |
|
|
999 | return 0; /*shouldnt get here */ |
|
|
1000 | } |
|
|
1001 | |
|
|
1002 | |
|
|
1003 | /* op is the player |
|
|
1004 | * tmp is the monster being examined. |
|
|
1005 | */ |
|
|
1006 | void examine_monster(object *op,object *tmp) { |
|
|
1007 | object *mon=tmp->head?tmp->head:tmp; |
|
|
1008 | |
|
|
1009 | if(QUERY_FLAG(mon,FLAG_UNDEAD)) |
|
|
1010 | new_draw_info(NDI_UNIQUE, 0,op,"It is an undead force."); |
|
|
1011 | if(mon->level>op->level) |
|
|
1012 | new_draw_info(NDI_UNIQUE, 0,op,"It is likely more powerful than you."); |
|
|
1013 | else if(mon->level<op->level) |
|
|
1014 | new_draw_info(NDI_UNIQUE, 0,op,"It is likely less powerful than you."); |
|
|
1015 | else |
1277 | else |
1016 | new_draw_info(NDI_UNIQUE, 0,op,"It is probably as powerful as you."); |
1278 | op->failmsg ("You have no marked object."); |
1017 | if(mon->attacktype&AT_ACID) |
|
|
1018 | new_draw_info(NDI_UNIQUE, 0,op,"You seem to smell an acrid odor."); |
|
|
1019 | |
|
|
1020 | /* Anyone know why this used to use the clone value instead of the |
|
|
1021 | * maxhp field? This seems that it should give more accurate results. |
|
|
1022 | */ |
|
|
1023 | switch((mon->stats.hp+1)*4/(mon->stats.maxhp+1)) { /* From 1-4 */ |
|
|
1024 | case 1: |
|
|
1025 | new_draw_info(NDI_UNIQUE, 0,op,"It is in a bad shape."); |
|
|
1026 | break; |
|
|
1027 | case 2: |
|
|
1028 | new_draw_info(NDI_UNIQUE, 0,op,"It is hurt."); |
|
|
1029 | break; |
|
|
1030 | case 3: |
|
|
1031 | new_draw_info(NDI_UNIQUE, 0,op,"It is somewhat hurt."); |
|
|
1032 | break; |
|
|
1033 | case 4: |
|
|
1034 | new_draw_info(NDI_UNIQUE, 0,op,"It is in excellent shape."); |
|
|
1035 | break; |
|
|
1036 | } |
|
|
1037 | if(present_in_ob(POISONING,mon)!=NULL) |
|
|
1038 | new_draw_info(NDI_UNIQUE, 0,op,"It looks very ill."); |
|
|
1039 | } |
|
|
1040 | |
|
|
1041 | |
|
|
1042 | /* tmp is the object being described, pl is who is examing it. */ |
|
|
1043 | char *long_desc(object *tmp, object *pl) { |
|
|
1044 | static char buf[VERY_BIG_BUF]; |
|
|
1045 | char *cp; |
|
|
1046 | |
|
|
1047 | if(tmp==NULL) |
|
|
1048 | return ""; |
|
|
1049 | |
|
|
1050 | buf[0]='\0'; |
|
|
1051 | switch(tmp->type) { |
|
|
1052 | case RING: |
|
|
1053 | case SKILL: |
|
|
1054 | case WEAPON: |
|
|
1055 | case ARMOUR: |
|
|
1056 | case BRACERS: |
|
|
1057 | case HELMET: |
|
|
1058 | case SHIELD: |
|
|
1059 | case BOOTS: |
|
|
1060 | case GLOVES: |
|
|
1061 | case AMULET: |
|
|
1062 | case GIRDLE: |
|
|
1063 | case BOW: |
|
|
1064 | case ARROW: |
|
|
1065 | case CLOAK: |
|
|
1066 | case FOOD: |
|
|
1067 | case DRINK: |
|
|
1068 | case FLESH: |
|
|
1069 | case SKILL_TOOL: |
|
|
1070 | case POWER_CRYSTAL: |
|
|
1071 | if(*(cp=describe_item(tmp, pl))!='\0') { |
|
|
1072 | int len; |
|
|
1073 | |
|
|
1074 | strncpy(buf,query_name(tmp), VERY_BIG_BUF-1); |
|
|
1075 | buf[VERY_BIG_BUF-1]=0; |
|
|
1076 | len=strlen(buf); |
|
|
1077 | if (len<VERY_BIG_BUF-5) { |
|
|
1078 | /* Since we know the length, we save a few cpu cycles by using |
|
|
1079 | * it instead of calling strcat */ |
|
|
1080 | strcpy(buf+len," "); |
|
|
1081 | len++; |
|
|
1082 | strncpy(buf+len, cp, VERY_BIG_BUF-len-1); |
|
|
1083 | buf[VERY_BIG_BUF-1]=0; |
|
|
1084 | } |
|
|
1085 | } |
1279 | } |
|
|
1280 | else |
1086 | } |
1281 | { |
1087 | if(buf[0]=='\0') { |
1282 | if (object *mark = find_best_object_match (op, params)) |
1088 | strncpy(buf,query_name(tmp), VERY_BIG_BUF-1); |
1283 | { |
1089 | buf[VERY_BIG_BUF-1]=0; |
1284 | op->contr->mark = mark; |
1090 | } |
1285 | op->statusmsg (format ("Marked item %s", query_name (mark))); |
1091 | |
1286 | } |
1092 | return buf; |
1287 | else |
1093 | } |
1288 | op->failmsgf ("Could not find an object that matches %s", params); |
1094 | |
|
|
1095 | void examine(object *op, object *tmp) { |
|
|
1096 | char buf[VERY_BIG_BUF]; |
|
|
1097 | int i; |
|
|
1098 | |
|
|
1099 | if (tmp == NULL || tmp->type == CLOSE_CON) |
|
|
1100 | return; |
|
|
1101 | |
|
|
1102 | strcpy(buf,"That is "); |
|
|
1103 | strncat(buf, long_desc(tmp, op), VERY_BIG_BUF-strlen(buf)-1); |
|
|
1104 | buf[VERY_BIG_BUF-1]=0; |
|
|
1105 | |
|
|
1106 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1107 | buf[0]='\0'; |
|
|
1108 | |
|
|
1109 | if(tmp->custom_name) { |
|
|
1110 | strcpy(buf,"You call it "); |
|
|
1111 | strncat(buf, tmp->custom_name, VERY_BIG_BUF-strlen(buf)-1); |
|
|
1112 | buf[VERY_BIG_BUF-1]=0; |
|
|
1113 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1114 | buf[0]='\0'; |
|
|
1115 | } |
|
|
1116 | |
|
|
1117 | switch(tmp->type) { |
|
|
1118 | case SPELLBOOK: |
|
|
1119 | if(QUERY_FLAG(tmp, FLAG_IDENTIFIED) && tmp->inv ) { |
|
|
1120 | sprintf(buf,"%s is a %s level %s spell", |
|
|
1121 | tmp->inv->name, get_levelnumber(tmp->inv->level), |
|
|
1122 | tmp->inv->skill); |
|
|
1123 | } |
1289 | } |
1124 | break; |
|
|
1125 | |
1290 | |
1126 | case BOOK: |
1291 | return 0; /*shouldnt get here */ |
1127 | if(tmp->msg!=NULL) |
|
|
1128 | strcpy(buf,"Something is written in it."); |
|
|
1129 | break; |
|
|
1130 | |
|
|
1131 | case CONTAINER: |
|
|
1132 | if(tmp->race!=NULL) { |
|
|
1133 | if(tmp->weight_limit && tmp->stats.Str<100) |
|
|
1134 | sprintf (buf,"It can hold only %s and its weight limit is %.1f kg.", |
|
|
1135 | tmp->race, tmp->weight_limit/(10.0 * (100 - tmp->stats.Str))); |
|
|
1136 | else |
|
|
1137 | sprintf (buf,"It can hold only %s.", tmp->race); |
|
|
1138 | } else |
|
|
1139 | if(tmp->weight_limit && tmp->stats.Str<100) |
|
|
1140 | sprintf (buf,"Its weight limit is %.1f kg.", |
|
|
1141 | tmp->weight_limit/(10.0 * (100 - tmp->stats.Str))); |
|
|
1142 | break; |
|
|
1143 | |
|
|
1144 | case WAND: |
|
|
1145 | if(QUERY_FLAG(tmp, FLAG_IDENTIFIED)) |
|
|
1146 | sprintf(buf,"It has %d charges left.",tmp->stats.food); |
|
|
1147 | break; |
|
|
1148 | } |
|
|
1149 | |
|
|
1150 | if(buf[0]!='\0') |
|
|
1151 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1152 | |
|
|
1153 | if(tmp->materialname != NULL && !tmp->msg) { |
|
|
1154 | sprintf(buf, "It is made of: %s.", tmp->materialname); |
|
|
1155 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
|
|
1156 | } |
|
|
1157 | /* Where to wear this item */ |
|
|
1158 | for (i=0; i < NUM_BODY_LOCATIONS; i++) { |
|
|
1159 | if (tmp->body_info[i]<-1) { |
|
|
1160 | if (op->body_info[i]) |
|
|
1161 | new_draw_info_format(NDI_UNIQUE, 0,op, |
|
|
1162 | "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); |
|
|
1163 | else |
|
|
1164 | new_draw_info_format(NDI_UNIQUE, 0,op, |
|
|
1165 | "It goes %s", body_locations[i].nonuse_name); |
|
|
1166 | } else if (tmp->body_info[i]) { |
|
|
1167 | if (op->body_info[i]) |
|
|
1168 | new_draw_info_format(NDI_UNIQUE, 0,op, |
|
|
1169 | "It goes %s", body_locations[i].use_name); |
|
|
1170 | else |
|
|
1171 | new_draw_info_format(NDI_UNIQUE, 0,op, |
|
|
1172 | "It goes %s", body_locations[i].nonuse_name); |
|
|
1173 | } |
|
|
1174 | } |
|
|
1175 | |
|
|
1176 | if(tmp->weight) { |
|
|
1177 | sprintf(buf,tmp->nrof>1?"They weigh %3.3f kg.":"It weighs %3.3f kg.", |
|
|
1178 | tmp->weight*(tmp->nrof?tmp->nrof:1)/1000.0); |
|
|
1179 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1180 | } |
|
|
1181 | |
|
|
1182 | if (tmp->value && !QUERY_FLAG(tmp, FLAG_STARTEQUIP) && !QUERY_FLAG(tmp, FLAG_NO_PICK)) { |
|
|
1183 | object *floor; |
|
|
1184 | sprintf(buf,"You reckon %s worth %s.", |
|
|
1185 | tmp->nrof>1?"they are":"it is",query_cost_string(tmp,op, F_TRUE | F_APPROX)); |
|
|
1186 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1187 | floor = get_map_ob (op->map, op->x, op->y); |
|
|
1188 | if (floor && floor->type == SHOP_FLOOR) { |
|
|
1189 | if(QUERY_FLAG(tmp, FLAG_UNPAID)) |
|
|
1190 | sprintf(buf,"%s would cost you %s.", |
|
|
1191 | tmp->nrof>1?"They":"It",query_cost_string(tmp,op,F_BUY | F_SHOP)); |
|
|
1192 | else |
|
|
1193 | sprintf(buf,"You are offered %s for %s.", |
|
|
1194 | query_cost_string(tmp,op,F_SELL+F_SHOP), tmp->nrof>1?"them":"it"); |
|
|
1195 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1196 | } |
|
|
1197 | } |
|
|
1198 | |
|
|
1199 | if(QUERY_FLAG(tmp, FLAG_MONSTER)) |
|
|
1200 | examine_monster(op,tmp); |
|
|
1201 | |
|
|
1202 | /* Is this item buildable? */ |
|
|
1203 | if ( QUERY_FLAG( tmp, FLAG_IS_BUILDABLE ) ) |
|
|
1204 | new_draw_info( NDI_UNIQUE, 0, op, "This is a buildable item." ); |
|
|
1205 | |
|
|
1206 | /* Does the object have a message? Don't show message for all object |
|
|
1207 | * types - especially if the first entry is a match |
|
|
1208 | */ |
|
|
1209 | if(tmp->msg && tmp->type != EXIT && tmp->type != BOOK && |
|
|
1210 | tmp->type != CORPSE && !tmp->move_on && |
|
|
1211 | strncasecmp(tmp->msg, "@match",7)) { |
|
|
1212 | |
|
|
1213 | /* This is just a hack so when identifying the items, we print |
|
|
1214 | * out the extra message |
|
|
1215 | */ |
|
|
1216 | if (need_identify(tmp) && QUERY_FLAG(tmp, FLAG_IDENTIFIED)) |
|
|
1217 | new_draw_info(NDI_UNIQUE, 0,op, "The object has a story:"); |
|
|
1218 | |
|
|
1219 | new_draw_info(NDI_UNIQUE, 0,op,tmp->msg); |
|
|
1220 | } |
|
|
1221 | new_draw_info(NDI_UNIQUE, 0,op," "); /* Blank line */ |
|
|
1222 | } |
1292 | } |
1223 | |
1293 | |
1224 | /* |
|
|
1225 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1226 | * inventory. |
|
|
1227 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1228 | */ |
|
|
1229 | void inventory(object *op,object *inv) { |
|
|
1230 | object *tmp; |
|
|
1231 | char *in; |
|
|
1232 | int items = 0, length; |
|
|
1233 | |
|
|
1234 | if (inv==NULL && op==NULL) { |
|
|
1235 | new_draw_info(NDI_UNIQUE, 0,op,"Inventory of what object?"); |
|
|
1236 | return; |
|
|
1237 | } |
|
|
1238 | tmp = inv ? inv->inv : op->inv; |
|
|
1239 | |
|
|
1240 | while (tmp) { |
|
|
1241 | if ((!tmp->invisible && |
|
|
1242 | (inv==NULL || inv->type == CONTAINER || QUERY_FLAG(tmp, FLAG_APPLIED))) |
|
|
1243 | || (!op || QUERY_FLAG(op, FLAG_WIZ))) |
|
|
1244 | items++; |
|
|
1245 | tmp=tmp->below; |
|
|
1246 | } |
|
|
1247 | if (inv==NULL) { /* player's inventory */ |
|
|
1248 | if (items==0) { |
|
|
1249 | new_draw_info(NDI_UNIQUE, 0,op,"You carry nothing."); |
|
|
1250 | return; |
|
|
1251 | } else { |
|
|
1252 | length = 28; |
|
|
1253 | in = ""; |
|
|
1254 | if (op) |
|
|
1255 | clear_win_info(op); |
|
|
1256 | new_draw_info(NDI_UNIQUE, 0,op,"Inventory:"); |
|
|
1257 | } |
|
|
1258 | } else { |
|
|
1259 | if (items==0) |
|
|
1260 | return; |
|
|
1261 | else { |
|
|
1262 | length = 28; |
|
|
1263 | in = " "; |
|
|
1264 | } |
|
|
1265 | } |
|
|
1266 | for (tmp=inv?inv->inv:op->inv; tmp; tmp=tmp->below) { |
|
|
1267 | if((!op||!QUERY_FLAG(op, FLAG_WIZ)) && (tmp->invisible || |
|
|
1268 | (inv && inv->type != CONTAINER && !QUERY_FLAG(tmp, FLAG_APPLIED)))) |
|
|
1269 | continue; |
|
|
1270 | if((!op || QUERY_FLAG(op, FLAG_WIZ))) |
|
|
1271 | new_draw_info_format(NDI_UNIQUE, 0,op ,"%s- %-*.*s (%5d) %-8s", in, length, length, |
|
|
1272 | query_name(tmp), tmp->count,query_weight(tmp)); |
|
|
1273 | else |
|
|
1274 | new_draw_info_format(NDI_UNIQUE,0, op, "%s- %-*.*s %-8s", in, length+8, |
|
|
1275 | length+8, query_name(tmp), |
|
|
1276 | query_weight(tmp)); |
|
|
1277 | } |
|
|
1278 | if(!inv && op) { |
|
|
1279 | new_draw_info_format(NDI_UNIQUE,0, op ,"%-*s %-8s", |
|
|
1280 | 41,"Total weight :",query_weight(op)); |
|
|
1281 | } |
|
|
1282 | } |
|
|
1283 | |
|
|
1284 | static void display_new_pickup( object* op ) |
|
|
1285 | { |
|
|
1286 | int i = op->contr->mode; |
|
|
1287 | |
|
|
1288 | if(!(i & PU_NEWMODE)) return; |
|
|
1289 | |
|
|
1290 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d NEWMODE",i & PU_NEWMODE?1:0); |
|
|
1291 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d DEBUG",i & PU_DEBUG?1:0); |
|
|
1292 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d INHIBIT",i & PU_INHIBIT?1:0); |
|
|
1293 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d STOP",i & PU_STOP?1:0); |
|
|
1294 | |
|
|
1295 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d <= x pickup weight/value RATIO (0==off)",(i & PU_RATIO)*5); |
|
|
1296 | |
|
|
1297 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d FOOD",i & PU_FOOD?1:0); |
|
|
1298 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d DRINK",i & PU_DRINK?1:0); |
|
|
1299 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d VALUABLES",i & PU_VALUABLES?1:0); |
|
|
1300 | |
|
|
1301 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOW",i & PU_BOW?1:0); |
|
|
1302 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARROW",i & PU_ARROW?1:0); |
|
|
1303 | |
|
|
1304 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d HELMET",i & PU_HELMET?1:0); |
|
|
1305 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d SHIELD",i & PU_SHIELD?1:0); |
|
|
1306 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARMOUR",i & PU_ARMOUR?1:0); |
|
|
1307 | |
|
|
1308 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOOTS",i & PU_BOOTS?1:0); |
|
|
1309 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d GLOVES",i & PU_GLOVES?1:0); |
|
|
1310 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d CLOAK",i & PU_CLOAK?1:0); |
|
|
1311 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d KEY",i & PU_KEY?1:0); |
|
|
1312 | |
|
|
1313 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d MISSILEWEAPON",i & PU_MISSILEWEAPON?1:0); |
|
|
1314 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d ALLWEAPON",i & PU_ALLWEAPON?1:0); |
|
|
1315 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICAL",i & PU_MAGICAL?1:0); |
|
|
1316 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d POTION",i & PU_POTION?1:0); |
|
|
1317 | |
|
|
1318 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d SPELLBOOK",i & PU_SPELLBOOK?1:0); |
|
|
1319 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d SKILLSCROLL",i & PU_SKILLSCROLL?1:0); |
|
|
1320 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d READABLES",i & PU_READABLES?1:0); |
|
|
1321 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICDEVICE", i & PU_MAGIC_DEVICE?1:0); |
|
|
1322 | |
|
|
1323 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d NOT CURSED", i & PU_NOT_CURSED?1:0); |
|
|
1324 | |
|
|
1325 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d JEWELS", i & PU_JEWELS?1:0); |
|
|
1326 | |
|
|
1327 | new_draw_info_format(NDI_UNIQUE, 0,op,""); |
|
|
1328 | } |
|
|
1329 | |
|
|
1330 | int command_pickup (object *op, char *params) |
|
|
1331 | { |
|
|
1332 | uint32 i; |
|
|
1333 | static const char* names[ ] = { |
|
|
1334 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", |
|
|
1335 | "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", |
|
|
1336 | "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", "jewels", NULL }; |
|
|
1337 | static uint32 modes[ ] = { |
|
|
1338 | PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, |
|
|
1339 | PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, |
|
|
1340 | PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, PU_JEWELS, 0 }; |
|
|
1341 | |
|
|
1342 | if(!params) { |
|
|
1343 | /* if the new mode is used, just print the settings */ |
|
|
1344 | if(op->contr->mode & PU_NEWMODE) |
|
|
1345 | { |
|
|
1346 | display_new_pickup( op ); |
|
|
1347 | return 1; |
|
|
1348 | } |
|
|
1349 | if(1) LOG(llevDebug, "command_pickup: !params\n"); |
|
|
1350 | set_pickup_mode(op, (op->contr->mode > 6)? 0: op->contr->mode+1); |
|
|
1351 | return 0; |
|
|
1352 | } |
|
|
1353 | |
|
|
1354 | while ( *params == ' ' && *params ) |
|
|
1355 | params++; |
|
|
1356 | |
|
|
1357 | if ( *params == '+' || *params == '-' ) |
|
|
1358 | { |
|
|
1359 | int mode; |
|
|
1360 | for ( mode = 0; names[ mode ]; mode++ ) |
|
|
1361 | { |
|
|
1362 | if ( !strcmp( names[ mode ], params + 1 ) ) |
|
|
1363 | { |
|
|
1364 | i = op->contr->mode; |
|
|
1365 | if ( !( i & PU_NEWMODE ) ) |
|
|
1366 | i = PU_NEWMODE; |
|
|
1367 | if ( *params == '+' ) |
|
|
1368 | i = i | modes[ mode ]; |
|
|
1369 | else |
|
|
1370 | i = i & ~modes[ mode ]; |
|
|
1371 | op->contr->mode = i; |
|
|
1372 | display_new_pickup( op ); |
|
|
1373 | return 1; |
|
|
1374 | } |
|
|
1375 | } |
|
|
1376 | new_draw_info_format( NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params ); |
|
|
1377 | return 1; |
|
|
1378 | } |
|
|
1379 | |
|
|
1380 | if(sscanf(params, "%u", &i) != 1) { |
|
|
1381 | if(1) LOG(llevDebug, "command_pickup: params==NULL\n"); |
|
|
1382 | new_draw_info(NDI_UNIQUE, 0,op,"Usage: pickup <0-7> or <value_density> ."); |
|
|
1383 | return 1; |
|
|
1384 | } |
|
|
1385 | set_pickup_mode(op,i); |
|
|
1386 | |
|
|
1387 | return 1; |
|
|
1388 | } |
|
|
1389 | |
|
|
1390 | void set_pickup_mode(object *op,int i) { |
|
|
1391 | switch(op->contr->mode=i) { |
|
|
1392 | case 0: |
|
|
1393 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Don't pick up."); |
|
|
1394 | break; |
|
|
1395 | case 1: |
|
|
1396 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item."); |
|
|
1397 | break; |
|
|
1398 | case 2: |
|
|
1399 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item and stop."); |
|
|
1400 | break; |
|
|
1401 | case 3: |
|
|
1402 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Stop before picking up."); |
|
|
1403 | break; |
|
|
1404 | case 4: |
|
|
1405 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items."); |
|
|
1406 | break; |
|
|
1407 | case 5: |
|
|
1408 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items and stop."); |
|
|
1409 | break; |
|
|
1410 | case 6: |
|
|
1411 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all magic items."); |
|
|
1412 | break; |
|
|
1413 | case 7: |
|
|
1414 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all coins and gems"); |
|
|
1415 | break; |
|
|
1416 | } |
|
|
1417 | } |
|
|
1418 | |
|
|
1419 | int command_search_items (object *op, char *params) |
|
|
1420 | { |
|
|
1421 | char buf[MAX_BUF]; |
|
|
1422 | |
|
|
1423 | if (settings.search_items == FALSE) |
|
|
1424 | return 1; |
|
|
1425 | |
|
|
1426 | if(params == NULL) { |
|
|
1427 | if(op->contr->search_str[0]=='\0') { |
|
|
1428 | new_draw_info(NDI_UNIQUE, 0,op,"Example: search magic+1"); |
|
|
1429 | new_draw_info(NDI_UNIQUE, 0,op,"Would automatically pick up all"); |
|
|
1430 | new_draw_info(NDI_UNIQUE, 0,op,"items containing the word 'magic+1'."); |
|
|
1431 | return 1; |
|
|
1432 | } |
|
|
1433 | op->contr->search_str[0]='\0'; |
|
|
1434 | new_draw_info(NDI_UNIQUE, 0,op,"Search mode turned off."); |
|
|
1435 | fix_player(op); |
|
|
1436 | return 1; |
|
|
1437 | } |
|
|
1438 | if((int)strlen(params) >= MAX_BUF) { |
|
|
1439 | new_draw_info(NDI_UNIQUE, 0,op,"Search string too long."); |
|
|
1440 | return 1; |
|
|
1441 | } |
|
|
1442 | strcpy(op->contr->search_str, params); |
|
|
1443 | sprintf(buf,"Searching for '%s'.",op->contr->search_str); |
|
|
1444 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1445 | fix_player(op); |
|
|
1446 | return 1; |
|
|
1447 | } |
|
|
1448 | |
|
|
1449 | /* |
|
|
1450 | * Changing the custom name of an item |
|
|
1451 | * |
|
|
1452 | * Syntax is: rename <what object> to <new name> |
|
|
1453 | * if '<what object>' is omitted, marked object is used |
|
|
1454 | * if 'to <new name>' is omitted, custom name is cleared |
|
|
1455 | * |
|
|
1456 | * Names are considered for all purpose having a length <=127 (max length sent to client |
|
|
1457 | * by server) */ |
|
|
1458 | |
|
|
1459 | int command_rename_item(object *op, char *params) |
|
|
1460 | { |
|
|
1461 | char buf[VERY_BIG_BUF]; |
|
|
1462 | int itemnumber; |
|
|
1463 | object *item=NULL; |
|
|
1464 | char *closebrace; |
|
|
1465 | size_t counter; |
|
|
1466 | |
|
|
1467 | if (params) { |
|
|
1468 | /* Let's skip white spaces */ |
|
|
1469 | while(' '==*params) params++; |
|
|
1470 | |
|
|
1471 | /* Checking the first part */ |
|
|
1472 | if ((itemnumber = atoi(params))!=0) { |
|
|
1473 | for (item=op->inv; item && ((item->count != itemnumber) || item->invisible); item=item->below); |
|
|
1474 | if (!item) { |
|
|
1475 | new_draw_info(NDI_UNIQUE,0,op,"Tried to rename an invalid item."); |
|
|
1476 | return 1; |
|
|
1477 | } |
|
|
1478 | while(isdigit(*params) || ' '==*params) params++; |
|
|
1479 | } |
|
|
1480 | else if ('<'==*params) { |
|
|
1481 | /* Got old name, let's get it & find appropriate matching item */ |
|
|
1482 | closebrace=strchr(params,'>'); |
|
|
1483 | if(!closebrace) { |
|
|
1484 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error!"); |
|
|
1485 | return 1; |
|
|
1486 | } |
|
|
1487 | /* Sanity check for buffer overruns */ |
|
|
1488 | if((closebrace-params)>127) { |
|
|
1489 | new_draw_info(NDI_UNIQUE,0,op,"Old name too long (up to 127 characters allowed)!"); |
|
|
1490 | return 1; |
|
|
1491 | } |
|
|
1492 | /* Copy the old name */ |
|
|
1493 | strncpy(buf,params+1,closebrace-params-1); |
|
|
1494 | buf[closebrace-params-1]='\0'; |
|
|
1495 | |
|
|
1496 | /* Find best matching item */ |
|
|
1497 | item=find_best_object_match(op,buf); |
|
|
1498 | if(!item) { |
|
|
1499 | new_draw_info(NDI_UNIQUE,0,op,"Could not find a matching item to rename."); |
|
|
1500 | return 1; |
|
|
1501 | } |
|
|
1502 | |
|
|
1503 | /* Now need to move pointer to just after > */ |
|
|
1504 | params=closebrace+1; |
|
|
1505 | while(' '==*params) params++; |
|
|
1506 | |
|
|
1507 | } else { |
|
|
1508 | /* Use marked item */ |
|
|
1509 | item=find_marked_object(op); |
|
|
1510 | if(!item) { |
|
|
1511 | new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename."); |
|
|
1512 | return 1; |
|
|
1513 | } |
|
|
1514 | } |
|
|
1515 | |
|
|
1516 | /* Now let's find the new name */ |
|
|
1517 | if(!strncmp(params,"to ",3)) { |
|
|
1518 | params+=3; |
|
|
1519 | while(' '==*params) params++; |
|
|
1520 | if('<'!=*params) { |
|
|
1521 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting < at start of new name!"); |
|
|
1522 | return 1; |
|
|
1523 | } |
|
|
1524 | closebrace=strchr(params+1,'>'); |
|
|
1525 | if(!closebrace) { |
|
|
1526 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting > at end of new name!"); |
|
|
1527 | return 1; |
|
|
1528 | } |
|
|
1529 | |
|
|
1530 | /* Sanity check for buffer overruns */ |
|
|
1531 | if((closebrace-params)>127) { |
|
|
1532 | new_draw_info(NDI_UNIQUE,0,op,"New name too long (up to 127 characters allowed)!"); |
|
|
1533 | return 1; |
|
|
1534 | } |
|
|
1535 | |
|
|
1536 | /* Copy the new name */ |
|
|
1537 | strncpy(buf,params+1,closebrace-params-1); |
|
|
1538 | buf[closebrace-params-1]='\0'; |
|
|
1539 | |
|
|
1540 | /* Let's check it for weird characters */ |
|
|
1541 | for(counter=0;counter<strlen(buf);counter++) { |
|
|
1542 | if(isalnum(buf[counter])) continue; |
|
|
1543 | if(' '==buf[counter]) continue; |
|
|
1544 | if('\''==buf[counter]) continue; |
|
|
1545 | if('+'==buf[counter]) continue; |
|
|
1546 | if('_'==buf[counter]) continue; |
|
|
1547 | if('-'==buf[counter]) continue; |
|
|
1548 | |
|
|
1549 | /* If we come here, then the name contains an invalid character... |
|
|
1550 | tell the player & exit */ |
|
|
1551 | new_draw_info(NDI_UNIQUE,0,op,"Invalid new name!"); |
|
|
1552 | return 1; |
|
|
1553 | } |
|
|
1554 | |
|
|
1555 | } else { |
|
|
1556 | /* If param contains something, then syntax error... */ |
|
|
1557 | if(strlen(params)) { |
|
|
1558 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expected 'to <' after old name!"); |
|
|
1559 | return 1; |
|
|
1560 | } |
|
|
1561 | /* New name is empty */ |
|
|
1562 | buf[0]='\0'; |
|
|
1563 | } |
|
|
1564 | } else { |
|
|
1565 | /* Last case: params==NULL */ |
|
|
1566 | item=find_marked_object(op); |
|
|
1567 | if(!item) { |
|
|
1568 | new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename."); |
|
|
1569 | return 1; |
|
|
1570 | } |
|
|
1571 | buf[0]='\0'; |
|
|
1572 | } |
|
|
1573 | |
|
|
1574 | if (QUERY_FLAG(item, FLAG_UNPAID)) { |
|
|
1575 | new_draw_info(NDI_UNIQUE,0,op,"You can't rename an unpaid item! You should pay for it first."); |
|
|
1576 | return 1; |
|
|
1577 | } |
|
|
1578 | |
|
|
1579 | /* Coming here, everything is fine... */ |
|
|
1580 | if(!strlen(buf)) { |
|
|
1581 | /* Clear custom name */ |
|
|
1582 | if(item->custom_name) { |
|
|
1583 | FREE_AND_CLEAR_STR(item->custom_name); |
|
|
1584 | |
|
|
1585 | new_draw_info_format(NDI_UNIQUE, 0, op,"You stop calling your %s with weird names.",query_base_name(item,item->nrof>1?1:0)); |
|
|
1586 | esrv_update_item(UPD_NAME,op,item); |
|
|
1587 | } else { |
|
|
1588 | new_draw_info(NDI_UNIQUE,0,op,"This item has no custom name."); |
|
|
1589 | } |
|
|
1590 | } else { |
|
|
1591 | /* Set custom name */ |
|
|
1592 | FREE_AND_COPY(item->custom_name,buf); |
|
|
1593 | |
|
|
1594 | new_draw_info_format(NDI_UNIQUE, 0, op,"Your %s will now be called %s.",query_base_name(item,item->nrof>1?1:0),buf); |
|
|
1595 | esrv_update_item(UPD_NAME,op,item); |
|
|
1596 | } |
|
|
1597 | |
|
|
1598 | return 1; |
|
|
1599 | } |
|
|