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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.61 by elmex, Mon Nov 26 11:41:02 2007 UTC vs.
Revision 1.134 by root, Sat Nov 17 23:40:03 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
20 * 22 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 24 */
23 25
24/* 26/*
25 * Object (handling) commands 27 * Object (handling) commands
26 */ 28 */
27 29
28#include <global.h> 30#include <global.h>
29#include <loader.h>
30#include <skills.h> 31#include <skills.h>
31#include <sproto.h> 32#include <sproto.h>
32#include <living.h> 33#include <living.h>
33#include <math.h>
34 34
35/* 35/*
36 * Object id parsing functions 36 * Object id parsing functions
37 */ 37 */
38 38
68 68
69 int tmpmatch = item_matched_string (pl, tmp, params); 69 int tmpmatch = item_matched_string (pl, tmp, params);
70 70
71 if (tmpmatch > match_val) 71 if (tmpmatch > match_val)
72 { 72 {
73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 73 if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED]))
74 continue; 74 continue;
75 75
76 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 76 if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED]))
77 continue; 77 continue;
78 78
79 match_val = tmpmatch; 79 match_val = tmpmatch;
80 best = tmp; 80 best = tmp;
81 } 81 }
91find_best_object_match (object *pl, const char *params) 91find_best_object_match (object *pl, const char *params)
92{ 92{
93 return find_best_apply_object_match (pl, params, AP_TOGGLE); 93 return find_best_apply_object_match (pl, params, AP_TOGGLE);
94} 94}
95 95
96static bool
97can_split (object *pl, object *&op, sint32 nrof)
98{
99 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 {
101 op = tmp;
102 return true;
103 }
104 else
105 {
106 if (op->nrof > 1)
107 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108 else
109 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110
111 return false;
112 }
113}
114
96int 115int
97command_uskill (object *pl, char *params) 116command_uskill (object *pl, char *params)
98{ 117{
99 if (!params) 118 if (!params)
100 { 119 {
114 { 133 {
115 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
116 return 0; 135 return 0;
117 } 136 }
118 137
119 skill = find_skill_by_name (pl, params); 138 skill = find_skill_by_name_fuzzy (pl, params);
120 139
121 if (!skill) 140 if (!skill)
122 { 141 {
123 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
124 return 0; 143 return 0;
125 } 144 }
126 145
127 pl->change_skill (0); 146 pl->apply (skill);
128 apply_special (pl, skill, AP_APPLY);
129 return 1; 147 return 1;
130}
131
132/* These functions (command_search, command_disarm) are really just wrappers for
133 * things like 'use_skill ...'). In fact, they should really be obsoleted
134 * and replaced with those.
135 */
136int
137command_search (object *op, char *params)
138{
139 return use_skill (op, skill_names[SK_FIND_TRAPS]);
140}
141
142int
143command_disarm (object *op, char *params)
144{
145 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
146} 148}
147 149
148/* A little special because we do want to pass the full params along 150/* A little special because we do want to pass the full params along
149 * as it includes the object to throw. 151 * as it includes the object to throw.
150 */ 152 */
151int 153int
152command_throw (object *op, char *params) 154command_throw (object *op, char *params)
153{ 155{
154 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) 156 if (object *skop = find_skill_by_name (op, shstr_throwing))
155 return do_skill (op, op, skop, op->facing, params); 157 return do_skill (op, op, skop, op->facing, params);
156 else 158 else
157 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 159 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
158 160
159 return 0; 161 return 0;
160} 162}
161 163
162int 164int
188 190
189 while (*params == ' ') 191 while (*params == ' ')
190 params++; 192 params++;
191 193
192 if (object *inv = find_best_apply_object_match (op, params, aflag)) 194 if (object *inv = find_best_apply_object_match (op, params, aflag))
193 player_apply (op, inv, aflag, 0); 195 op->apply (inv, aflag);
194 else 196 else
195 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 197 op->failmsgf ("Could not find any match to the %s.", params);
196 } 198 }
197 199
198 return 0; 200 return 0;
199} 201}
200 202
208 * not need to use split_ob and stuff. 210 * not need to use split_ob and stuff.
209 */ 211 */
210int 212int
211sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 213sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
212{ 214{
213 215 if (!sack->flag [FLAG_APPLIED])
214 if (!QUERY_FLAG (sack, FLAG_APPLIED))
215 { 216 {
216 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 217 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
217 return 0; 218 return 0;
218 } 219 }
220
219 if (sack == op) 221 if (sack == op)
220 { 222 {
221 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 223 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
222 return 0; 224 return 0;
223 } 225 }
226
224 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 227 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
225 { 228 {
226 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 229 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
227 return 0; 230 return 0;
228 } 231 }
232
229 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 233 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
230 { 234 {
231 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 235 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
232 return 0; 236 return 0;
233 } 237 }
234 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 238
239 if (sack->weight_limit
240 && weight_t (sack->carrying
241 + sack->number_of ()
235 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 242 * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
236 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 243 * (100 - sack->stats.Str) / 100)
244 > sack->weight_limit)
237 { 245 {
238 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 246 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
239 return 0; 247 return 0;
240 } 248 }
249
241 /* All other checks pass, must be OK */ 250 /* All other checks pass, must be OK */
242 return 1; 251 return 1;
243} 252}
244 253
245/* Pick up commands follow */ 254/* Pick up commands follow */
246 255
247/* pl = player (not always - monsters can use this now) 256/* pl = player (not always - monsters can use this now)
248 * op is the object to put tmp into, 257 * op is the object to put tmp into,
249 * tmp is the object to pick up, nrof is the number to 258 * tmp is the object to pick up, nrof is the number to
250 * pick up (0 means all of them) 259 * pick up (0 means all of them)
251 */ 260 */
252static void 261static void
253pick_up_object (object *pl, object *op, object *tmp, int nrof) 262pick_up_object (object *pl, object *op, object *tmp, int nrof)
254{ 263{
255 /* buf needs to be big (more than 256 chars) because you can get
256 * very long item names.
257 */
258 char buf[HUGE_BUF];
259 object *env = tmp->env;
260 uint32 weight, effective_weight_limit; 264 weight_t weight, effective_weight_limit;
261 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 265 int tmp_nrof = tmp->number_of ();
262 266
263 /* IF the player is flying & trying to take the item out of a container 267 /* IF the player is flying & trying to take the item out of a container
264 * that is in his inventory, let him. tmp->env points to the container 268 * that is in his inventory, let him. tmp->env points to the container
265 * (sack, luggage, etc), tmp->env->env then points to the player (nested 269 * (sack, luggage, etc), tmp->env->env then points to the player (nested
266 * containers not allowed as of now) 270 * containers not allowed as of now)
267 */ 271 */
268 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 272 if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl)
269 { 273 {
270 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 274 pl->failmsg ("You are levitating, you can't reach the ground! "
275 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
276 "or waiting till the levitation effect wears off.>");
271 return; 277 return;
272 } 278 }
273 279
274 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 280 if (tmp->flag [FLAG_NO_DROP])
275 return; 281 return;
276 282
277 if (nrof > tmp_nrof || nrof == 0) 283 if (nrof > tmp_nrof || nrof <= 0)
278 nrof = tmp_nrof; 284 nrof = tmp_nrof;
279 285
280 /* Figure out how much weight this object will add to the player */ 286 /* Figure out how much weight this object will add to the player */
281 weight = tmp->weight * nrof; 287 weight = tmp->weight * nrof;
282 if (tmp->inv) 288 if (tmp->inv)
283 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 289 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
284 290
285 if (pl->stats.Str <= MAX_STAT)
286 effective_weight_limit = weight_limit[pl->stats.Str]; 291 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
287 else
288 effective_weight_limit = weight_limit[MAX_STAT];
289 292
290 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 293 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
291 { 294 {
292 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 295 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
293 return; 296 return;
294 } 297 }
295 298
296 if (nrof != tmp_nrof) 299 if (!can_split (pl, tmp, nrof))
297 {
298 object *tmp2 = tmp;
299
300 tmp = get_split_ob (tmp, nrof);
301 if (!tmp)
302 {
303 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
304 return; 300 return;
305 }
306 301
307 /* Tell the client what happened to the rest of objects */ 302 if (tmp->flag [FLAG_UNPAID])
308 if (pl->contr) 303 {
309 if (tmp2->destroyed ()) 304 tmp->flag.reset (FLAG_UNPAID);
310 esrv_del_item (pl->contr, tmp2->count); 305 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
311 else 306 tmp->flag.set (FLAG_UNPAID);
312 esrv_update_item (UPD_NROF, pl, tmp2);
313 } 307 }
314 else 308 else
315 { 309 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
316 /* If the object is in a container, send a delete to the client.
317 * - we are moving all the items from the container to elsewhere,
318 * so it needs to be deleted.
319 */
320 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
321 {
322 if (tmp->env && pl->type == PLAYER)
323 esrv_del_item (pl->contr, tmp->count);
324 310
325 tmp->remove (); /* Unlink it */ 311 op->insert (tmp);
326 }
327 }
328
329 if (QUERY_FLAG (tmp, FLAG_UNPAID))
330 sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
331 else
332 sprintf (buf, "You pick up the %s.", query_name (tmp));
333
334 new_draw_info (NDI_UNIQUE, 0, pl, buf);
335
336 tmp = insert_ob_in_ob (tmp, op);
337
338 /* All the stuff below deals with client/server code, and is only
339 * usable by players
340 */
341 if (pl->contr)
342 {
343 esrv_send_item (pl, tmp);
344
345 /* These are needed to update the weight for the container we
346 * are putting the object in.
347 */
348 if (op != pl)
349 {
350 esrv_update_item (UPD_WEIGHT, pl, op);
351 esrv_send_item (pl, pl);
352 }
353
354 /* Update the container the object was in */
355 if (env && env != pl && env != op)
356 esrv_update_item (UPD_WEIGHT, pl, env);
357 }
358} 312}
359 313
360/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 314/* modified slightly to allow monsters use this -b.t. 5-31-95 */
361void 315void
362pick_up (object *op, object *alt) 316pick_up (object *op, object *alt)
372 if (!can_pick (op, alt)) 326 if (!can_pick (op, alt))
373 { 327 {
374 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 328 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
375 goto leave; 329 goto leave;
376 } 330 }
331
377 tmp = alt; 332 tmp = alt;
378 } 333 }
379 else 334 else
380 { 335 {
381 if (op->below == NULL || !can_pick (op, op->below)) 336 if (op->below == NULL || !can_pick (op, op->below))
390 /* Try to catch it. */ 345 /* Try to catch it. */
391 tmp_map = tmp->map; 346 tmp_map = tmp->map;
392 tmp = stop_item (tmp); 347 tmp = stop_item (tmp);
393 if (tmp == NULL) 348 if (tmp == NULL)
394 goto leave; 349 goto leave;
350
395 need_fix_tmp = 1; 351 need_fix_tmp = 1;
396 if (!can_pick (op, tmp)) 352 if (!can_pick (op, tmp))
397 goto leave; 353 goto leave;
398 354
399 if (op->type == PLAYER) 355 if (op->type == PLAYER)
404 } 360 }
405 else 361 else
406 count = tmp->nrof; 362 count = tmp->nrof;
407 363
408 /* container is open, so use it */ 364 /* container is open, so use it */
409 if (op->container) 365 if (tmp->flag [FLAG_STARTEQUIP])
366 alt = op;
367 else if ((alt = op->container_ ()))
410 { 368 {
411 alt = op->container;
412 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 369 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
413 goto leave; 370 goto leave;
414 } 371 }
415 else 372 else
416 { /* non container pickup */ 373 { /* non container pickup */
417 for (alt = op->inv; alt; alt = alt->below) 374 for (alt = op->inv; alt; alt = alt->below)
418 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && 375 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] &&
419 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) 376 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
420 break; /* perfect match */ 377 break; /* perfect match */
421 378
422 if (!alt) 379 if (!alt)
423 for (alt = op->inv; alt; alt = alt->below) 380 for (alt = op->inv; alt; alt = alt->below)
424 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 381 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count))
425 break; /* General container comes next */ 382 break; /* General container comes next */
426 383
427 if (!alt) 384 if (!alt)
428 alt = op; /* No free containers */ 385 alt = op; /* No free containers */
429 } 386 }
433 /* here it could be possible to check rent, 390 /* here it could be possible to check rent,
434 * if someone wants to implement it 391 * if someone wants to implement it
435 */ 392 */
436 alt = op; 393 alt = op;
437 } 394 }
395
438#ifdef PICKUP_DEBUG 396#ifdef PICKUP_DEBUG
439 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 397 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
440#endif 398#endif
441 399
442 /* startequip items are not allowed to be put into containers: */ 400 /* startequip items are not allowed to be put into containers: */
443 if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 401 if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP])
444 { 402 {
445 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); 403 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
446 goto leave; 404 goto leave;
447 } 405 }
448 406
469int 427int
470command_take (object *op, char *params) 428command_take (object *op, char *params)
471{ 429{
472 object *tmp, *next; 430 object *tmp, *next;
473 431
474 if (op->container) 432 if (op->container_ ())
475 tmp = op->container->inv; 433 tmp = op->container_ ()->inv;
476 else 434 else
477 { 435 {
478 tmp = op->above; 436 tmp = op->above;
479 if (tmp) 437 if (tmp)
480 while (tmp->above) 438 while (tmp->above)
491 } 449 }
492 450
493 /* Makes processing easier */ 451 /* Makes processing easier */
494 if (params && *params == '\0') 452 if (params && *params == '\0')
495 params = 0; 453 params = 0;
454
455 int cnt = MAX_ITEM_PER_ACTION;
496 456
497 while (tmp) 457 while (tmp)
498 { 458 {
499 next = tmp->below; 459 next = tmp->below;
500 460
507 /* This following two if and else if could be merged into line 467 /* This following two if and else if could be merged into line
508 * but that probably will make it more difficult to read, and 468 * but that probably will make it more difficult to read, and
509 * not make it any more efficient 469 * not make it any more efficient
510 */ 470 */
511 if (params && item_matched_string (op, tmp, params)) 471 if (params && item_matched_string (op, tmp, params))
472 {
473 if (--cnt < 0) break;
512 pick_up (op, tmp); 474 pick_up (op, tmp);
475 }
513 else if (can_pick (op, tmp) && !params) 476 else if (can_pick (op, tmp) && !params)
514 { 477 {
478 if (--cnt < 0) break;
515 pick_up (op, tmp); 479 pick_up (op, tmp);
516 break; 480 break;
517 } 481 }
518 482
519 tmp = next; 483 tmp = next;
484 }
485
486 if (cnt < 0)
487 {
488 op->failmsg ("Couldn't pick up so many items at once.");
489 return 0;
520 } 490 }
521 491
522 if (!params && !tmp) 492 if (!params && !tmp)
523 { 493 {
524 for (tmp = op->below; tmp; tmp = tmp->below) 494 for (tmp = op->below; tmp; tmp = tmp->below)
525 if (!tmp->invisible) 495 if (!tmp->invisible)
526 { 496 {
527 char buf[MAX_BUF];
528
529 sprintf (buf, "You can't pick up a %s.", &tmp->name); 497 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
530 new_draw_info (NDI_UNIQUE, 0, op, buf);
531 break; 498 break;
532 } 499 }
533 500
534 if (!tmp) 501 if (!tmp)
535 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 502 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
536 } 503 }
537 504
538 return 0; 505 return 0;
539} 506}
540 507
541
542/* 508/*
543 * This function was part of drop, now is own function. 509 * This function was part of drop, now is own function.
544 * Player 'op' tries to put object 'tmp' into sack 'sack', 510 * Player 'op' tries to put object 'tmp' into sack 'sack',
545 * if nrof is non zero, then nrof objects is tried to put into sack. 511 * if nrof is non zero, then nrof objects is tried to put into sack.
512 *
546 * Note that the 'sack' in question can now be a transport, 513 * Note that the 'sack' in question can now be a transport,
547 * so this function isn't named very good anymore. 514 * so this function isn't named very good anymore.
548 */ 515 */
549void 516void
550put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 517put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
551{ 518{
552 object *tmp2, *sack2; 519 object *tmp2;
553 char buf[MAX_BUF]; 520 char buf[MAX_BUF];
554 521
555 if (sack == tmp) 522 if (sack == tmp)
556 return; /* Can't put an object in itself */ 523 return; /* Can't put an object in itself */
557 524
558 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 525 if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP])
559 { 526 {
560 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 527 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
561 return; 528 return;
562 } 529 }
563 530
564 if (tmp->type == CONTAINER && tmp->inv) 531 if (tmp->type == CONTAINER && tmp->inv)
565 { 532 {
566
567 /* Eneq(@csd.uu.se): If the object to be dropped is a container 533 /* Eneq(@csd.uu.se): If the object to be dropped is a container
568 * we instead move the contents of that container into the active 534 * we instead move the contents of that container into the active
569 * container, this is only done if the object has something in it. 535 * container, this is only done if the object has something in it.
570 */ 536 */
571 sack2 = tmp;
572 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); 537 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
573 538
574 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 539 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
575 { 540 {
576 tmp = tmp2->below; 541 tmp = tmp2->below;
577 542
578 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 543 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
579 {
580 put_object_in_sack (op, sack, tmp2, 0); 544 put_object_in_sack (op, sack, tmp2, 0);
581 }
582 else 545 else
583 { 546 {
584 sprintf (buf, "Your %s fills up.", query_name (sack)); 547 sprintf (buf, "Your %s fills up.", query_name (sack));
585 new_draw_info (NDI_UNIQUE, 0, op, buf); 548 new_draw_info (NDI_UNIQUE, 0, op, buf);
586 break; 549 break;
587 } 550 }
588 } 551 }
589 552
590 esrv_update_item (UPD_WEIGHT, op, sack2);
591 return; 553 return;
592 } 554 }
593 555
594 /* Don't worry about this for containers - our caller should have 556 /* Don't worry about this for containers - our caller should have
595 * already checked this. 557 * already checked this.
596 */ 558 */
597 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 559 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
598 return; 560 return;
599 561
600 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 562 if (tmp->flag [FLAG_APPLIED])
601 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 563 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
602 return; 564 return;
603 565
604 /* we want to put some portion of the item into the container */ 566 /* we want to put some portion of the item into the container */
605 if (nrof && tmp->nrof != nrof) 567 if (!can_split (op, tmp, nrof))
606 {
607 object *tmp2 = tmp;
608
609 tmp = get_split_ob (tmp, nrof);
610
611 if (!tmp)
612 {
613 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
614 return; 568 return;
615 }
616 /* Tell a client what happened other objects */
617 if (tmp2->destroyed ())
618 esrv_del_item (op->contr, tmp2->count);
619 else /* this can proably be replaced with an update */
620 esrv_send_item (op, tmp2);
621 }
622 else
623 tmp->remove ();
624 569
625 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 570 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
626 tmp2 = insert_ob_in_ob (tmp, sack); 571 sack->insert (tmp);
627 op->update_stats (); /* This is overkill, fix_player() is called somewhere */ 572}
628 /* in object.c */
629 573
630 /* If an object merged (and thus, different object), we need to 574/* In contrast to drop_object (op, tmp, nrof) above this function takes the
631 * delete the original. 575 * already split off object, and feeds it to the event handlers and does
576 * other magic with it.
577 *
578 * <droppper> is the object that dropped this object and <obj> is the
579 * object that was dropped.
580 *
581 * Make sure to check what happened with <obj> after this function returns!
582 * Otherwise you may leak this object.
583 */
584void
585drop_object (object *dropper, object *obj)
586{
587 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
588 return;
589
590 if (obj->destroyed () || obj->is_inserted ())
591 return;
592
593 if (obj->flag [FLAG_STARTEQUIP])
594 {
595 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
596 dropper->statusmsg ("The god who lent it to you retrieves it.");
597
598 obj->destroy ();
599 dropper->update_stats ();
600 return;
601 }
602
603 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
604 floor;
605 floor = floor->above)
606 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
607 return;
608
609 if (obj->destroyed () || obj->is_inserted ())
610 return;
611
612 if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY)
613 if (!sell_item (obj, dropper))
614 return;
615
616 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
617 return;
618
619 /* If nothing special happened with this object, the default action is to
620 * insert it below the dropper:
632 */ 621 */
633 if (tmp2 != tmp)
634 esrv_del_item (op->contr, tmp->count);
635 622
636 esrv_send_item (op, tmp2); 623 obj->x = dropper->x;
624 obj->y = dropper->y;
637 625
638 /* update the sacks weight */ 626 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
639 esrv_update_item (UPD_WEIGHT, op, sack);
640} 627}
641 628
642/* 629/*
643 * This function was part of drop, now is own function. 630 * This function was part of drop, now is own function.
644 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 631 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
645 * nrof objects is tried to dropped. 632 * nrof objects are tried to drop.
646 * This is used when dropping objects onto the floor. 633 * This is used when dropping objects onto the floor.
647 */ 634 */
648void 635void
649drop_object (object *op, object *tmp, uint32 nrof) 636drop_object (object *op, object *tmp, uint32 nrof)
650{ 637{
651 char buf[MAX_BUF]; 638 if (tmp->flag [FLAG_NO_DROP])
652 object *floor;
653
654 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
655 return; 639 return;
656 640
657 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 641 if (tmp->flag [FLAG_APPLIED])
658 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 642 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
659 return; /* can't unapply it */ 643 return; /* can't unapply it */
660
661 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
662 644
663 /* We are only dropping some of the items. We split the current object 645 /* We are only dropping some of the items. We split the current object
664 * off 646 * off
665 */ 647 */
666 if (nrof && tmp->nrof != nrof) 648 if (!can_split (op, tmp, nrof))
667 {
668 object *tmp2 = tmp;
669
670 tmp = get_split_ob (tmp, nrof);
671 if (!tmp)
672 {
673 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
674 return;
675 }
676 /* Tell a client what happened rest of objects. tmp2 is now the
677 * original object
678 */
679 if (op->type == PLAYER)
680 {
681 if (tmp2->destroyed ())
682 esrv_del_item (op->contr, tmp2->count);
683 else
684 esrv_send_item (op, tmp2);
685 }
686 }
687 else
688 tmp->remove ();
689
690 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
691 return; 649 return;
692 650
693 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 651 drop_object (op, tmp);
694 {
695 sprintf (buf, "You drop the %s.", query_name (tmp));
696 new_draw_info (NDI_UNIQUE, 0, op, buf);
697 new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it.");
698 652
699 if (op->type == PLAYER) 653 if (!tmp->destroyed () && !tmp->is_inserted ())
700 esrv_del_item (op->contr, tmp->count);
701
702 tmp->destroy ();
703 op->update_stats ();
704 return;
705 } 654 {
706 655 // if nothing happened with the object we give it back
707 if (op->type == PLAYER) 656 op->insert (tmp);
708 esrv_del_item (op->contr, tmp->count);
709
710 /* Call this before we update the various windows/players. At least
711 * that we, we know the weight is correct.
712 */
713 op->update_stats (); /* This is overkill, fix_player() is called somewhere */
714 /* in object.c */
715
716 if (op->type == PLAYER)
717 { 657 }
718 /* Need to update the weight for the player */
719 esrv_send_item (op, op);
720 op->contr->ns->floorbox_update ();
721 }
722
723 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
724 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
725 return;
726
727 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
728 sell_item (tmp, op);
729
730 tmp->x = op->x;
731 tmp->y = op->y;
732
733 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
734} 658}
735 659
736void 660void
737drop (object *op, object *tmp) 661drop (object *op, object *tmp)
738{ 662{
747 if (tmp->env && tmp->env->type != PLAYER) 671 if (tmp->env && tmp->env->type != PLAYER)
748 { 672 {
749 /* Just toss the object - probably shouldn't be hanging 673 /* Just toss the object - probably shouldn't be hanging
750 * around anyways 674 * around anyways
751 */ 675 */
752 tmp->remove ();
753 tmp->destroy (); 676 tmp->destroy ();
754 return; 677 return;
755 } 678 }
756 else 679 else
757 {
758 while (tmp != NULL && tmp->invisible) 680 while (tmp && tmp->invisible)
759 tmp = tmp->below; 681 tmp = tmp->below;
760 }
761 } 682 }
762 683
763 if (tmp == NULL) 684 if (!tmp)
764 { 685 {
765 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 686 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
766 return; 687 return;
767 } 688 }
768 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 689
690 if (tmp->flag [FLAG_INV_LOCKED])
769 { 691 {
770 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 692 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
771 return; 693 return;
772 } 694 }
773 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 695
696 if (tmp->flag [FLAG_NO_DROP])
774 { 697 {
775#if 0 698#if 0
776 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 699 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
777 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 700 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
778#endif 701#endif
780 } 703 }
781 704
782 if (op->type == PLAYER && op->contr->last_used == tmp) 705 if (op->type == PLAYER && op->contr->last_used == tmp)
783 op->contr->last_used = tmp->below ? tmp->below 706 op->contr->last_used = tmp->below ? tmp->below
784 : tmp->above ? tmp->above 707 : tmp->above ? tmp->above
785 : 0; 708 : (object *)0;
786 709
787 if (op->container) 710 if (op->container_ ())
788 { 711 {
789 if (op->type == PLAYER) 712 if (op->type == PLAYER)
790 put_object_in_sack (op, op->container, tmp, op->contr->count); 713 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
791 else 714 else
792 put_object_in_sack (op, op->container, tmp, 0); 715 put_object_in_sack (op, op->container_ (), tmp, 0);
793 } 716 }
794 else 717 else
795 { 718 {
796 if (op->type == PLAYER) 719 if (op->type == PLAYER)
797 drop_object (op, tmp, op->contr->count); 720 drop_object (op, tmp, op->contr->count);
801 724
802 if (op->type == PLAYER) 725 if (op->type == PLAYER)
803 op->contr->count = 0; 726 op->contr->count = 0;
804} 727}
805 728
806
807
808/* Command will drop all items that have not been locked */ 729/* Command will drop all items that have not been locked */
809int 730int
810command_dropall (object *op, char *params) 731command_dropall (object *op, char *params)
811{ 732{
812 733
813 object *curinv, *nextinv;
814
815 if (op->inv == NULL) 734 if (op->inv == NULL)
816 { 735 {
817 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 736 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
818 return 0; 737 return 0;
819 } 738 }
820 739
821 curinv = op->inv; 740 object *curinv = op->inv;
741 object *nextinv;
822 742
823 /* 743 /*
824 This is the default. Drops everything not locked or considered 744 This is the default. Drops everything not locked or considered
825 not something that should be dropped. 745 not something that should be dropped.
826 */ 746 */
827 /* 747 /*
828 Care must be taken that the next item pointer is not to money as 748 Care must be taken that the next item pointer is not to money as
829 the drop() routine will do unknown things to it when dropping 749 the drop() routine will do unknown things to it when dropping
830 in a shop. --Tero.Pelander@utu.fi 750 in a shop. --Tero.Pelander@utu.fi
831 */ 751 */
832
833 int cnt = MAX_ITEM_PER_DROP; 752 int cnt = MAX_ITEM_PER_ACTION;
834 753
835 if (params == NULL) 754 if (!params)
836 { 755 {
837 while (curinv != NULL) 756 while (curinv)
838 { 757 {
839 nextinv = curinv->below; 758 nextinv = curinv->below;
759
840 while (nextinv && nextinv->type == MONEY) 760 while (nextinv && nextinv->type == MONEY)
841 nextinv = nextinv->below; 761 nextinv = nextinv->below;
842 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 762
843 curinv->type != FOOD && curinv->type != KEY && 763 if (!curinv->flag [FLAG_INV_LOCKED]
844 curinv->type != SPECIAL_KEY && curinv->type != GEM && 764 && !curinv->invisible
845 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 765 && curinv->type != MONEY
766 && curinv->type != FOOD
767 && curinv->type != KEY
768 && curinv->type != SPECIAL_KEY
769 && curinv->type != GEM
770 && curinv->type != CONTAINER)
846 { 771 {
847 drop (op, curinv); 772 drop (op, curinv);
848 if (--cnt <= 0) break; 773 if (--cnt <= 0) break;
849 } 774 }
775
850 curinv = nextinv; 776 curinv = nextinv;
851 } 777 }
852 } 778 }
853
854 else if (strcmp (params, "weapons") == 0) 779 else if (strcmp (params, "weapons") == 0)
855 { 780 {
856 while (curinv != NULL) 781 while (curinv)
857 { 782 {
858 nextinv = curinv->below; 783 nextinv = curinv->below;
784
859 while (nextinv && nextinv->type == MONEY) 785 while (nextinv && nextinv->type == MONEY)
860 nextinv = nextinv->below; 786 nextinv = nextinv->below;
787
861 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 788 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
862 { 789 {
863 drop (op, curinv); 790 drop (op, curinv);
864 if (--cnt <= 0) break; 791 if (--cnt <= 0) break;
865 } 792 }
793
866 curinv = nextinv; 794 curinv = nextinv;
867 } 795 }
868 } 796 }
869
870 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 797 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
871 { 798 {
872 while (curinv != NULL) 799 while (curinv)
873 { 800 {
874 nextinv = curinv->below; 801 nextinv = curinv->below;
802
875 while (nextinv && nextinv->type == MONEY) 803 while (nextinv && nextinv->type == MONEY)
876 nextinv = nextinv->below; 804 nextinv = nextinv->below;
805
877 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 806 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
878 { 807 {
879 drop (op, curinv); 808 drop (op, curinv);
880 if (--cnt <= 0) break; 809 if (--cnt <= 0) break;
881 } 810 }
811
882 curinv = nextinv; 812 curinv = nextinv;
883 } 813 }
884 } 814 }
885
886 else if (strcmp (params, "misc") == 0) 815 else if (strcmp (params, "misc") == 0)
887 { 816 {
888 while (curinv != NULL) 817 while (curinv)
889 { 818 {
890 nextinv = curinv->below; 819 nextinv = curinv->below;
820
891 while (nextinv && nextinv->type == MONEY) 821 while (nextinv && nextinv->type == MONEY)
892 nextinv = nextinv->below; 822 nextinv = nextinv->below;
893 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 823
824 if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED])
894 { 825 {
895 switch (curinv->type) 826 switch (curinv->type)
896 { 827 {
897 case HORN: 828 case HORN:
898 case BOOK: 829 case BOOK:
915 break; 846 break;
916 default: 847 default:
917 curinv = nextinv; 848 curinv = nextinv;
918 break; 849 break;
919 } 850 }
851
920 if (--cnt <= 0) break; 852 if (--cnt <= 0) break;
921 } 853 }
854
922 curinv = nextinv; 855 curinv = nextinv;
923 } 856 }
924 } 857 }
925 858
926 if (cnt <= 0) 859 if (cnt <= 0)
927 op->failmsg (format ( 860 op->failmsg ("Only dropped some items, can't drop that many items at once.");
928 "Droppped only %d items, you can't drop more than that at once.",
929 MAX_ITEM_PER_DROP
930 ));
931
932 op->contr->ns->floorbox_update ();
933 861
934/* draw_look(op);*/ 862/* draw_look(op);*/
935 return 0; 863 return 0;
936} 864}
937 865
866
867/* This function tries to drop all objects in the <objs> vector.
868 * <dropper> is the object that wants to drop them.
869 * <cnt> can be a 0 pointer or a pointer to the maximum number of
870 * drop operations to perform.
871 *
872 * Returns true if at least one item was dropped.
873 */
874static bool
875drop_vector (object *dropper, vector<object *> &objs, int *cnt)
876{
877 vector<object *>::iterator i;
878
879 bool did_one = false;
880
881 for (i = objs.begin (); i != objs.end (); i++)
882 {
883 drop (dropper, *i);
884 if (cnt && --*cnt <= 0) break;
885 did_one = true;
886 }
887
888 return did_one;
889}
890
938/* Object op wants to drop object(s) params. params can be a 891/* Object op wants to drop object(s) params. params can be a
939 * comma seperated list. 892 * comma seperated list.
940 */ 893 */
941
942int 894int
943command_drop (object *op, char *params) 895command_drop (object *op, char *params)
944{ 896{
945 object *tmp, *next; 897 object *tmp, *next;
946 int did_one = 0;
947 898
948 if (!params) 899 if (!params)
949 { 900 {
950 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 901 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
951 return 0; 902 return 0;
952 } 903 }
953 else 904 else
954 { 905 {
955 int cnt = MAX_ITEM_PER_DROP; 906 vector<object *> matched_objs;
956 907
957 for (tmp = op->inv; tmp; tmp = next) 908 for (tmp = op->inv; tmp; tmp = next)
958 { 909 {
959 next = tmp->below; 910 next = tmp->below;
960 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 911 if (tmp->flag [FLAG_NO_DROP] || tmp->invisible)
961 continue; 912 continue;
962 913
963 if (item_matched_string (op, tmp, params)) 914 if (item_matched_string (op, tmp, params))
964 { 915 matched_objs.push_back (tmp);
965 drop (op, tmp);
966 if (--cnt <= 0) break;
967 did_one = 1;
968 } 916 }
969 }
970 917
971 if (!did_one) 918 int cnt = MAX_ITEM_PER_ACTION;
919
920 if (!drop_vector (op, matched_objs, &cnt))
972 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 921 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
973 922
974 if (cnt <= 0) 923 if (cnt <= 0)
975 op->failmsg (format ( 924 op->failmsg ("Only dropped some items, can't drop that many items at once.");
976 "Droppped only %d items, you can't drop more than that at once.",
977 MAX_ITEM_PER_DROP
978 ));
979 }
980 if (op->type == PLAYER)
981 {
982 op->contr->count = 0;
983 op->contr->ns->floorbox_update ();
984 }; 925 }
985 926
986/* draw_look(op);*/
987 return 0; 927 return 0;
988} 928}
989 929
990int 930int
991command_examine (object *op, char *params) 931command_examine (object *op, char *params)
994 { 934 {
995 object *tmp = op->below; 935 object *tmp = op->below;
996 936
997 while (tmp && !tmp->client_visible ()) 937 while (tmp && !tmp->client_visible ())
998 tmp = tmp->below; 938 tmp = tmp->below;
939
999 if (tmp) 940 if (tmp)
1000 examine (op, tmp); 941 examine (op, tmp);
1001 } 942 }
1002 else 943 else
1003 { 944 {
1004 object *tmp = find_best_object_match (op, params); 945 object *tmp = find_best_object_match (op, params);
1005 946
1006 if (tmp) 947 if (tmp)
1007 examine (op, tmp); 948 examine (op, tmp);
1008 else 949 else
1009 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 950 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
1010 }
1011 return 0;
1012}
1013
1014/* op should be a player.
1015 * we return the object the player has marked with the 'mark' command
1016 * below. If no match is found (or object has changed), we return
1017 * NULL. We leave it up to the calling function to print messages if
1018 * nothing is found.
1019 */
1020object *
1021find_marked_object (object *op)
1022{
1023 object *tmp;
1024
1025 if (!op || !op->contr)
1026 return NULL;
1027
1028 if (!op->contr->mark)
1029 {
1030/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1031 return 0;
1032 }
1033
1034 /* This may seem like overkill, but we need to make sure that they
1035 * player hasn't dropped the item. We use count on the off chance that
1036 * an item got reincarnated at some point.
1037 */
1038 for (tmp = op->inv; tmp; tmp = tmp->below)
1039 {
1040 if (tmp->invisible)
1041 continue;
1042
1043 if (tmp == op->contr->mark)
1044 {
1045 if (!tmp->destroyed ())
1046 return tmp;
1047 else
1048 {
1049 op->contr->mark = 0;
1050/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1051 return 0;
1052 }
1053 }
1054 } 951 }
1055 952
1056 return 0; 953 return 0;
1057} 954}
1058 955
1061{ 958{
1062 dynbuf_text buf (512, 512); 959 dynbuf_text buf (512, 512);
1063 960
1064 object *mon = head ? head : this; 961 object *mon = head ? head : this;
1065 962
1066 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 963 if (mon->flag [FLAG_UNDEAD])
1067 buf << "It is an undead force.\n"; 964 buf << "It is an undead force.\r";
1068 965
1069 if (mon->level > who->level) 966 if (mon->level > who->level)
1070 buf << "It is likely more powerful than you.\n"; 967 buf << "It is likely more powerful than you.\r";
1071 else if (mon->level < who->level) 968 else if (mon->level < who->level)
1072 buf << "It is likely less powerful than you.\n"; 969 buf << "It is likely less powerful than you.\r";
1073 else 970 else
1074 buf << "It is probably as powerful as you.\n"; 971 buf << "It is probably as powerful as you.\r";
1075 972
1076 if (mon->attacktype & AT_ACID) 973 if (mon->attacktype & AT_ACID)
1077 buf << "You seem to smell an acrid odor.\n"; 974 buf << "You seem to smell an acrid odor.\r";
1078 975
1079 /* Anyone know why this used to use the clone value instead of the 976 /* Anyone know why this used to use the clone value instead of the
1080 * maxhp field? This seems that it should give more accurate results. 977 * maxhp field? This seems that it should give more accurate results.
1081 */ 978 */
1082 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 979 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1083 { /* From 1-4 */ 980 { /* From 1-4 */
1084 case 1: 981 case 1:
1085 buf << "It is in a bad shape.\n"; 982 buf << "It is in a bad shape.\r";
1086 break; 983 break;
1087 case 2: 984 case 2:
1088 buf << "It is hurt.\n"; 985 buf << "It is hurt.\r";
1089 break; 986 break;
1090 case 3: 987 case 3:
1091 buf << "It is somewhat hurt.\n"; 988 buf << "It is somewhat hurt.\r";
1092 break; 989 break;
1093 case 4: 990 case 4:
1094 buf << "It is in excellent shape.\n"; 991 buf << "It is in excellent shape.\r";
1095 break; 992 break;
1096 } 993 }
1097 994
1098 if (present_in_ob (POISONING, mon)) 995 if (present_in_ob (POISONING, mon))
1099 buf << "It looks very ill.\n"; 996 buf << "It looks very ill.\r";
997
998 buf << '\n';
1100 999
1101 return buf; 1000 return buf;
1102} 1001}
1103 1002
1104/* tmp is the object being described, pl is who is examing it. */ 1003/* tmp is the object being described, pl is who is examing it. */
1111} 1010}
1112 1011
1113std::string 1012std::string
1114object::long_desc (object *who) 1013object::long_desc (object *who)
1115{ 1014{
1116 std::string buf (query_name (this)); 1015 std::string buf (query_name ());
1117 1016
1118 switch (type) 1017 switch (type)
1119 { 1018 {
1120 case RING: 1019 case RING:
1121 case SKILL: 1020 case SKILL:
1126 case SHIELD: 1025 case SHIELD:
1127 case BOOTS: 1026 case BOOTS:
1128 case GLOVES: 1027 case GLOVES:
1129 case AMULET: 1028 case AMULET:
1130 case GIRDLE: 1029 case GIRDLE:
1030 case RANGED:
1131 case BOW: 1031 case BOW:
1132 case ARROW: 1032 case ARROW:
1133 case CLOAK: 1033 case CLOAK:
1134 case FOOD: 1034 case FOOD:
1135 case DRINK: 1035 case DRINK:
1136 case FLESH: 1036 case FLESH:
1137 case SKILL_TOOL: 1037 case SKILL_TOOL:
1038 case LAMP:
1138 case POWER_CRYSTAL: 1039 case POWER_CRYSTAL:
1139 { 1040 {
1140 const char *cp = ::describe_item (this, who); 1041 const char *cp = ::describe_item (this, who);
1141 1042
1142 if (*cp) 1043 if (*cp)
1157examine_monster (object *op, object *tmp) 1058examine_monster (object *op, object *tmp)
1158{ 1059{
1159 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1060 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1160} 1061}
1161 1062
1162std::string
1163object::describe (object *who)
1164{
1165 dynbuf_text buf (1024, 1024);
1166
1167 buf.printf ("That is: %s.\n", long_desc (who).c_str ());
1168
1169 if (custom_name)
1170 buf.printf ("You call it %s\n", &custom_name);
1171
1172 switch (type)
1173 {
1174 case SPELLBOOK:
1175 if (flag [FLAG_IDENTIFIED] && inv)
1176 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1177 break;
1178
1179 case BOOK:
1180 if (msg)
1181 buf << "Something is written in it.\n";
1182 break;
1183
1184 case CONTAINER:
1185 if (race != NULL)
1186 {
1187 if (weight_limit && stats.Str < 100)
1188 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1189 &race, weight_limit / (10.0 * (100 - stats.Str)));
1190 else
1191 buf.printf ("It can hold only %s.\n", &race);
1192 }
1193 else if (weight_limit && stats.Str < 100)
1194 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1195 break;
1196
1197 case WAND:
1198 if (flag [FLAG_IDENTIFIED])
1199 buf.printf ("It has %d charges left.\n", stats.food);
1200 break;
1201 }
1202
1203 if (materialname && !msg)
1204 buf.printf ("It is made of: %s.\n", &materialname);
1205
1206 if (who)
1207 /* Where to wear this item */
1208 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1209 if (slot[i].info)
1210 {
1211 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1212
1213 if (slot[i].info < -1 && who->slot[i].info)
1214 buf.printf ("(%d)", -slot[i].info);
1215
1216 buf << ".\n";
1217 }
1218
1219 if (weight)
1220 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1221
1222 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1223 {
1224 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1225
1226 if (is_in_shop (who))
1227 {
1228 if (flag [FLAG_UNPAID])
1229 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1230 else
1231 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1232 }
1233 }
1234
1235 if (flag [FLAG_MONSTER])
1236 buf << describe_monster (who);
1237
1238 /* Is this item buildable? */
1239 if (flag [FLAG_IS_BUILDABLE])
1240 buf << "This is a buildable item.\n";
1241
1242 /* Does the object have a message? Don't show message for all object
1243 * types - especially if the first entry is a match
1244 */
1245 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && strncasecmp (msg, "@match", 7))
1246 {
1247 /* This is just a hack so when identifying the items, we print
1248 * out the extra message
1249 */
1250 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1251 buf << "The object has a story:\n";
1252
1253 buf << msg << '\n';
1254 }
1255
1256 buf << '\n';
1257
1258 return std::string (buf.linearise (), buf.size ());
1259}
1260
1261static void 1063static void
1262display_new_pickup (object *op) 1064display_new_pickup (object *op)
1263{ 1065{
1264 int i = op->contr->mode; 1066 int i = op->contr->mode;
1265 1067
1266 if (!(i & PU_NEWMODE))
1267 return;
1268
1269 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1270 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1068 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1271 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1069 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1272 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1070 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1273 1071
1274 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1072 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1325 }; 1123 };
1326 1124
1327 if (!params) 1125 if (!params)
1328 { 1126 {
1329 /* if the new mode is used, just print the settings */ 1127 /* if the new mode is used, just print the settings */
1330 if (op->contr->mode & PU_NEWMODE)
1331 {
1332 display_new_pickup (op); 1128 display_new_pickup (op);
1333 return 1;
1334 }
1335 if (1)
1336 LOG (llevDebug, "command_pickup: !params\n");
1337 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1338 return 0; 1129 return 0;
1339 } 1130 }
1340 1131
1341 while (*params == ' ' && *params) 1132 while (*params == ' ' && *params)
1342 params++; 1133 params++;
1348 for (mode = 0; names[mode]; mode++) 1139 for (mode = 0; names[mode]; mode++)
1349 { 1140 {
1350 if (!strcmp (names[mode], params + 1)) 1141 if (!strcmp (names[mode], params + 1))
1351 { 1142 {
1352 i = op->contr->mode; 1143 i = op->contr->mode;
1353 if (!(i & PU_NEWMODE)) 1144
1354 i = PU_NEWMODE;
1355 if (*params == '+') 1145 if (*params == '+')
1356 i = i | modes[mode]; 1146 i = i | modes[mode];
1357 else 1147 else
1358 i = i & ~modes[mode]; 1148 i = i & ~modes[mode];
1149
1359 op->contr->mode = i; 1150 op->contr->mode = i;
1360 display_new_pickup (op); 1151 display_new_pickup (op);
1361 return 1; 1152 return 1;
1362 } 1153 }
1363 } 1154 }
1365 return 1; 1156 return 1;
1366 } 1157 }
1367 1158
1368 if (sscanf (params, "%u", &i) != 1) 1159 if (sscanf (params, "%u", &i) != 1)
1369 { 1160 {
1370 if (1)
1371 LOG (llevDebug, "command_pickup: params==NULL\n");
1372 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1161 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1373 return 1; 1162 return 1;
1374 } 1163 }
1375 set_pickup_mode (op, i); 1164
1165 if (i <= PU_RATIO)
1166 i |= op->contr->mode & ~PU_RATIO;
1167
1168 op->contr->mode = i;
1376 1169
1377 return 1; 1170 return 1;
1378} 1171}
1379 1172
1380void
1381set_pickup_mode (object *op, int i)
1382{
1383 switch (op->contr->mode = i)
1384 {
1385 case 0:
1386 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1387 break;
1388 case 1:
1389 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1390 break;
1391 case 2:
1392 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1393 break;
1394 case 3:
1395 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1396 break;
1397 case 4:
1398 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1399 break;
1400 case 5:
1401 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1402 break;
1403 case 6:
1404 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1405 break;
1406 case 7:
1407 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1408 break;
1409 }
1410}
1411
1412int 1173int
1413command_search_items (object *op, char *params) 1174command_search_items (object *op, char *params)
1414{ 1175{
1415 char buf[MAX_BUF];
1416
1417 if (settings.search_items == FALSE)
1418 return 1;
1419
1420 if (params == NULL) 1176 if (params == NULL)
1421 { 1177 {
1422 if (op->contr->search_str[0] == '\0') 1178 if (op->contr->search_str[0] == '\0')
1423 { 1179 {
1424 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1180 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1425 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1181 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1426 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1182 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1427 return 1; 1183 return 1;
1428 } 1184 }
1429 1185
1430 op->contr->search_str[0] = '\0'; 1186 op->contr->search_str[0] = '\0';
1431 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1187 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1432 op->update_stats (); 1188 op->contr->queue_stats_update ();
1433 return 1; 1189 return 1;
1434 } 1190 }
1435 1191
1436 if ((int) strlen (params) >= MAX_BUF) 1192 if (strlen (params) >= sizeof (op->contr->search_str))
1437 { 1193 {
1438 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1194 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1439 return 1; 1195 return 1;
1440 } 1196 }
1441 1197
1442 strcpy (op->contr->search_str, params); 1198 strcpy (op->contr->search_str, params);
1443 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1199 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1444 new_draw_info (NDI_UNIQUE, 0, op, buf); 1200 op->contr->queue_stats_update ();
1445 op->update_stats (); 1201
1446 return 1; 1202 return 1;
1447} 1203}
1448 1204
1205int
1206command_unlock (object *op, char *params)
1207{
1208 /* if the unlock command typed with nothing, unlock everything,
1209 * this might be bad
1210 */
1211 if (params == NULL)
1212 {
1213 for (object *item = op->inv; item; item = item->below)
1214 {
1215 item->clr_flag (FLAG_INV_LOCKED);
1216 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1217 esrv_update_item (UPD_FLAGS, op, item);
1218 }
1219 return 0;
1220 }
1221
1222 /* if the unlock command is used with a param,
1223 * unlock what matches. i.e. unlock material, should unlock all the materials
1224 */
1225 for (object *item = op->inv; item; item = item->below)
1226 if (item->name.contains (params))
1227 {
1228 item->clr_flag (FLAG_INV_LOCKED);
1229 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1230 esrv_update_item (UPD_FLAGS, op, item);
1231 }
1232
1233 return 0;
1234}
1235
1236int
1237command_lock (object *op, char *params)
1238{
1239 /* if the lock command is typed by itself, lock everything
1240 */
1241 if (params == NULL)
1242 {
1243 for (object *item = op->inv; item; item = item->below)
1244 {
1245 item->set_flag (FLAG_INV_LOCKED);
1246 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1247 esrv_update_item (UPD_FLAGS, op, item);
1248 }
1249 return 0;
1250 }
1251
1252 /* if the lock command is used with a param, lock what matches.
1253 * i.e. lock material, should lock all the materials
1254 */
1255 for (object *item = op->inv; item; item = item->below)
1256 if (item->name.contains (params))
1257 {
1258 item->set_flag (FLAG_INV_LOCKED);
1259 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1260 esrv_update_item (UPD_FLAGS, op, item);
1261 }
1262
1263 return 0;
1264}
1265
1266/* op should be a player, params is any params.
1267 * If no params given, we print out the currently marked object.
1268 * otherwise, try to find a matching object - try best match first.
1269 */
1270int
1271command_mark (object *op, char *params)
1272{
1273 if (!params)
1274 {
1275 if (object *mark = op->mark ())
1276 op->statusmsg (format ("%s is marked.", query_name (mark)));
1277 else
1278 op->failmsg ("You have no marked object.");
1279 }
1280 else
1281 {
1282 if (object *mark = find_best_object_match (op, params))
1283 {
1284 op->contr->mark = mark;
1285 op->statusmsg (format ("Marked item %s", query_name (mark)));
1286 }
1287 else
1288 op->failmsgf ("Could not find an object that matches %s", params);
1289 }
1290
1291 return 0; /*shouldnt get here */
1292}
1293

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