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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.62 by elmex, Mon Nov 26 12:54:32 2007 UTC vs.
Revision 1.134 by root, Sat Nov 17 23:40:03 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
20 * 22 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 24 */
23 25
24/* 26/*
25 * Object (handling) commands 27 * Object (handling) commands
26 */ 28 */
27 29
28#include <global.h> 30#include <global.h>
29#include <loader.h>
30#include <skills.h> 31#include <skills.h>
31#include <sproto.h> 32#include <sproto.h>
32#include <living.h> 33#include <living.h>
33#include <math.h>
34 34
35/* 35/*
36 * Object id parsing functions 36 * Object id parsing functions
37 */ 37 */
38 38
68 68
69 int tmpmatch = item_matched_string (pl, tmp, params); 69 int tmpmatch = item_matched_string (pl, tmp, params);
70 70
71 if (tmpmatch > match_val) 71 if (tmpmatch > match_val)
72 { 72 {
73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 73 if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED]))
74 continue; 74 continue;
75 75
76 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 76 if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED]))
77 continue; 77 continue;
78 78
79 match_val = tmpmatch; 79 match_val = tmpmatch;
80 best = tmp; 80 best = tmp;
81 } 81 }
91find_best_object_match (object *pl, const char *params) 91find_best_object_match (object *pl, const char *params)
92{ 92{
93 return find_best_apply_object_match (pl, params, AP_TOGGLE); 93 return find_best_apply_object_match (pl, params, AP_TOGGLE);
94} 94}
95 95
96static bool
97can_split (object *pl, object *&op, sint32 nrof)
98{
99 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 {
101 op = tmp;
102 return true;
103 }
104 else
105 {
106 if (op->nrof > 1)
107 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108 else
109 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110
111 return false;
112 }
113}
114
96int 115int
97command_uskill (object *pl, char *params) 116command_uskill (object *pl, char *params)
98{ 117{
99 if (!params) 118 if (!params)
100 { 119 {
114 { 133 {
115 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
116 return 0; 135 return 0;
117 } 136 }
118 137
119 skill = find_skill_by_name (pl, params); 138 skill = find_skill_by_name_fuzzy (pl, params);
120 139
121 if (!skill) 140 if (!skill)
122 { 141 {
123 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
124 return 0; 143 return 0;
125 } 144 }
126 145
127 pl->change_skill (0); 146 pl->apply (skill);
128 apply_special (pl, skill, AP_APPLY);
129 return 1; 147 return 1;
130}
131
132/* These functions (command_search, command_disarm) are really just wrappers for
133 * things like 'use_skill ...'). In fact, they should really be obsoleted
134 * and replaced with those.
135 */
136int
137command_search (object *op, char *params)
138{
139 return use_skill (op, skill_names[SK_FIND_TRAPS]);
140}
141
142int
143command_disarm (object *op, char *params)
144{
145 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
146} 148}
147 149
148/* A little special because we do want to pass the full params along 150/* A little special because we do want to pass the full params along
149 * as it includes the object to throw. 151 * as it includes the object to throw.
150 */ 152 */
151int 153int
152command_throw (object *op, char *params) 154command_throw (object *op, char *params)
153{ 155{
154 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) 156 if (object *skop = find_skill_by_name (op, shstr_throwing))
155 return do_skill (op, op, skop, op->facing, params); 157 return do_skill (op, op, skop, op->facing, params);
156 else 158 else
157 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 159 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
158 160
159 return 0; 161 return 0;
160} 162}
161 163
162int 164int
188 190
189 while (*params == ' ') 191 while (*params == ' ')
190 params++; 192 params++;
191 193
192 if (object *inv = find_best_apply_object_match (op, params, aflag)) 194 if (object *inv = find_best_apply_object_match (op, params, aflag))
193 player_apply (op, inv, aflag, 0); 195 op->apply (inv, aflag);
194 else 196 else
195 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 197 op->failmsgf ("Could not find any match to the %s.", params);
196 } 198 }
197 199
198 return 0; 200 return 0;
199} 201}
200 202
208 * not need to use split_ob and stuff. 210 * not need to use split_ob and stuff.
209 */ 211 */
210int 212int
211sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 213sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
212{ 214{
213 215 if (!sack->flag [FLAG_APPLIED])
214 if (!QUERY_FLAG (sack, FLAG_APPLIED))
215 { 216 {
216 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 217 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
217 return 0; 218 return 0;
218 } 219 }
220
219 if (sack == op) 221 if (sack == op)
220 { 222 {
221 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 223 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
222 return 0; 224 return 0;
223 } 225 }
226
224 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 227 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
225 { 228 {
226 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 229 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
227 return 0; 230 return 0;
228 } 231 }
232
229 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 233 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
230 { 234 {
231 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 235 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
232 return 0; 236 return 0;
233 } 237 }
234 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 238
239 if (sack->weight_limit
240 && weight_t (sack->carrying
241 + sack->number_of ()
235 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 242 * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
236 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 243 * (100 - sack->stats.Str) / 100)
244 > sack->weight_limit)
237 { 245 {
238 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 246 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
239 return 0; 247 return 0;
240 } 248 }
249
241 /* All other checks pass, must be OK */ 250 /* All other checks pass, must be OK */
242 return 1; 251 return 1;
243} 252}
244 253
245/* Pick up commands follow */ 254/* Pick up commands follow */
246 255
247/* pl = player (not always - monsters can use this now) 256/* pl = player (not always - monsters can use this now)
248 * op is the object to put tmp into, 257 * op is the object to put tmp into,
249 * tmp is the object to pick up, nrof is the number to 258 * tmp is the object to pick up, nrof is the number to
250 * pick up (0 means all of them) 259 * pick up (0 means all of them)
251 */ 260 */
252static void 261static void
253pick_up_object (object *pl, object *op, object *tmp, int nrof) 262pick_up_object (object *pl, object *op, object *tmp, int nrof)
254{ 263{
255 /* buf needs to be big (more than 256 chars) because you can get
256 * very long item names.
257 */
258 char buf[HUGE_BUF];
259 object *env = tmp->env;
260 uint32 weight, effective_weight_limit; 264 weight_t weight, effective_weight_limit;
261 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 265 int tmp_nrof = tmp->number_of ();
262 266
263 /* IF the player is flying & trying to take the item out of a container 267 /* IF the player is flying & trying to take the item out of a container
264 * that is in his inventory, let him. tmp->env points to the container 268 * that is in his inventory, let him. tmp->env points to the container
265 * (sack, luggage, etc), tmp->env->env then points to the player (nested 269 * (sack, luggage, etc), tmp->env->env then points to the player (nested
266 * containers not allowed as of now) 270 * containers not allowed as of now)
267 */ 271 */
268 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 272 if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl)
269 { 273 {
270 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 274 pl->failmsg ("You are levitating, you can't reach the ground! "
275 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
276 "or waiting till the levitation effect wears off.>");
271 return; 277 return;
272 } 278 }
273 279
274 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 280 if (tmp->flag [FLAG_NO_DROP])
275 return; 281 return;
276 282
277 if (nrof > tmp_nrof || nrof == 0) 283 if (nrof > tmp_nrof || nrof <= 0)
278 nrof = tmp_nrof; 284 nrof = tmp_nrof;
279 285
280 /* Figure out how much weight this object will add to the player */ 286 /* Figure out how much weight this object will add to the player */
281 weight = tmp->weight * nrof; 287 weight = tmp->weight * nrof;
282 if (tmp->inv) 288 if (tmp->inv)
283 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 289 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
284 290
285 if (pl->stats.Str <= MAX_STAT)
286 effective_weight_limit = weight_limit[pl->stats.Str]; 291 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
287 else
288 effective_weight_limit = weight_limit[MAX_STAT];
289 292
290 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 293 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
291 { 294 {
292 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 295 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
293 return; 296 return;
294 } 297 }
295 298
296 if (nrof != tmp_nrof) 299 if (!can_split (pl, tmp, nrof))
297 {
298 object *tmp2 = tmp;
299
300 tmp = get_split_ob (tmp, nrof);
301 if (!tmp)
302 {
303 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
304 return; 300 return;
305 }
306 301
307 /* Tell the client what happened to the rest of objects */ 302 if (tmp->flag [FLAG_UNPAID])
308 if (pl->contr) 303 {
309 if (tmp2->destroyed ()) 304 tmp->flag.reset (FLAG_UNPAID);
310 esrv_del_item (pl->contr, tmp2->count); 305 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
311 else 306 tmp->flag.set (FLAG_UNPAID);
312 esrv_update_item (UPD_NROF, pl, tmp2);
313 } 307 }
314 else 308 else
315 { 309 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
316 /* If the object is in a container, send a delete to the client.
317 * - we are moving all the items from the container to elsewhere,
318 * so it needs to be deleted.
319 */
320 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
321 {
322 if (tmp->env && pl->type == PLAYER)
323 esrv_del_item (pl->contr, tmp->count);
324 310
325 tmp->remove (); /* Unlink it */ 311 op->insert (tmp);
326 }
327 }
328
329 if (QUERY_FLAG (tmp, FLAG_UNPAID))
330 sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
331 else
332 sprintf (buf, "You pick up the %s.", query_name (tmp));
333
334 new_draw_info (NDI_UNIQUE, 0, pl, buf);
335
336 tmp = insert_ob_in_ob (tmp, op);
337
338 /* All the stuff below deals with client/server code, and is only
339 * usable by players
340 */
341 if (pl->contr)
342 {
343 esrv_send_item (pl, tmp);
344
345 /* These are needed to update the weight for the container we
346 * are putting the object in.
347 */
348 if (op != pl)
349 {
350 esrv_update_item (UPD_WEIGHT, pl, op);
351 esrv_send_item (pl, pl);
352 }
353
354 /* Update the container the object was in */
355 if (env && env != pl && env != op)
356 esrv_update_item (UPD_WEIGHT, pl, env);
357 }
358} 312}
359 313
360/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 314/* modified slightly to allow monsters use this -b.t. 5-31-95 */
361void 315void
362pick_up (object *op, object *alt) 316pick_up (object *op, object *alt)
372 if (!can_pick (op, alt)) 326 if (!can_pick (op, alt))
373 { 327 {
374 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 328 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
375 goto leave; 329 goto leave;
376 } 330 }
331
377 tmp = alt; 332 tmp = alt;
378 } 333 }
379 else 334 else
380 { 335 {
381 if (op->below == NULL || !can_pick (op, op->below)) 336 if (op->below == NULL || !can_pick (op, op->below))
390 /* Try to catch it. */ 345 /* Try to catch it. */
391 tmp_map = tmp->map; 346 tmp_map = tmp->map;
392 tmp = stop_item (tmp); 347 tmp = stop_item (tmp);
393 if (tmp == NULL) 348 if (tmp == NULL)
394 goto leave; 349 goto leave;
350
395 need_fix_tmp = 1; 351 need_fix_tmp = 1;
396 if (!can_pick (op, tmp)) 352 if (!can_pick (op, tmp))
397 goto leave; 353 goto leave;
398 354
399 if (op->type == PLAYER) 355 if (op->type == PLAYER)
404 } 360 }
405 else 361 else
406 count = tmp->nrof; 362 count = tmp->nrof;
407 363
408 /* container is open, so use it */ 364 /* container is open, so use it */
409 if (op->container) 365 if (tmp->flag [FLAG_STARTEQUIP])
366 alt = op;
367 else if ((alt = op->container_ ()))
410 { 368 {
411 alt = op->container;
412 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 369 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
413 goto leave; 370 goto leave;
414 } 371 }
415 else 372 else
416 { /* non container pickup */ 373 { /* non container pickup */
417 for (alt = op->inv; alt; alt = alt->below) 374 for (alt = op->inv; alt; alt = alt->below)
418 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && 375 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] &&
419 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) 376 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
420 break; /* perfect match */ 377 break; /* perfect match */
421 378
422 if (!alt) 379 if (!alt)
423 for (alt = op->inv; alt; alt = alt->below) 380 for (alt = op->inv; alt; alt = alt->below)
424 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 381 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count))
425 break; /* General container comes next */ 382 break; /* General container comes next */
426 383
427 if (!alt) 384 if (!alt)
428 alt = op; /* No free containers */ 385 alt = op; /* No free containers */
429 } 386 }
433 /* here it could be possible to check rent, 390 /* here it could be possible to check rent,
434 * if someone wants to implement it 391 * if someone wants to implement it
435 */ 392 */
436 alt = op; 393 alt = op;
437 } 394 }
395
438#ifdef PICKUP_DEBUG 396#ifdef PICKUP_DEBUG
439 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 397 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
440#endif 398#endif
441 399
442 /* startequip items are not allowed to be put into containers: */ 400 /* startequip items are not allowed to be put into containers: */
443 if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 401 if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP])
444 { 402 {
445 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); 403 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
446 goto leave; 404 goto leave;
447 } 405 }
448 406
469int 427int
470command_take (object *op, char *params) 428command_take (object *op, char *params)
471{ 429{
472 object *tmp, *next; 430 object *tmp, *next;
473 431
474 if (op->container) 432 if (op->container_ ())
475 tmp = op->container->inv; 433 tmp = op->container_ ()->inv;
476 else 434 else
477 { 435 {
478 tmp = op->above; 436 tmp = op->above;
479 if (tmp) 437 if (tmp)
480 while (tmp->above) 438 while (tmp->above)
492 450
493 /* Makes processing easier */ 451 /* Makes processing easier */
494 if (params && *params == '\0') 452 if (params && *params == '\0')
495 params = 0; 453 params = 0;
496 454
497 int cnt = MAX_ITEM_PER_DROP; 455 int cnt = MAX_ITEM_PER_ACTION;
498 456
499 while (tmp) 457 while (tmp)
500 { 458 {
501 next = tmp->below; 459 next = tmp->below;
502 460
510 * but that probably will make it more difficult to read, and 468 * but that probably will make it more difficult to read, and
511 * not make it any more efficient 469 * not make it any more efficient
512 */ 470 */
513 if (params && item_matched_string (op, tmp, params)) 471 if (params && item_matched_string (op, tmp, params))
514 { 472 {
473 if (--cnt < 0) break;
515 pick_up (op, tmp); 474 pick_up (op, tmp);
516 if (--cnt <= 0) break;
517 } 475 }
518 else if (can_pick (op, tmp) && !params) 476 else if (can_pick (op, tmp) && !params)
519 { 477 {
478 if (--cnt < 0) break;
520 pick_up (op, tmp); 479 pick_up (op, tmp);
521 break; 480 break;
522 } 481 }
523 482
524 tmp = next; 483 tmp = next;
525 } 484 }
526 485
527 if (cnt <= 0) 486 if (cnt < 0)
528 { 487 {
529 op->failmsg ("Couldn't pick up so many items at once."); 488 op->failmsg ("Couldn't pick up so many items at once.");
530 return 0; 489 return 0;
531 } 490 }
532 491
533 if (!params && !tmp) 492 if (!params && !tmp)
534 { 493 {
535 for (tmp = op->below; tmp; tmp = tmp->below) 494 for (tmp = op->below; tmp; tmp = tmp->below)
536 if (!tmp->invisible) 495 if (!tmp->invisible)
537 { 496 {
538 char buf[MAX_BUF];
539
540 sprintf (buf, "You can't pick up a %s.", &tmp->name); 497 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
541 new_draw_info (NDI_UNIQUE, 0, op, buf);
542 break; 498 break;
543 } 499 }
544 500
545 if (!tmp) 501 if (!tmp)
546 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 502 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
547 } 503 }
548 504
549 return 0; 505 return 0;
550} 506}
551 507
552
553/* 508/*
554 * This function was part of drop, now is own function. 509 * This function was part of drop, now is own function.
555 * Player 'op' tries to put object 'tmp' into sack 'sack', 510 * Player 'op' tries to put object 'tmp' into sack 'sack',
556 * if nrof is non zero, then nrof objects is tried to put into sack. 511 * if nrof is non zero, then nrof objects is tried to put into sack.
512 *
557 * Note that the 'sack' in question can now be a transport, 513 * Note that the 'sack' in question can now be a transport,
558 * so this function isn't named very good anymore. 514 * so this function isn't named very good anymore.
559 */ 515 */
560void 516void
561put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 517put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
562{ 518{
563 object *tmp2, *sack2; 519 object *tmp2;
564 char buf[MAX_BUF]; 520 char buf[MAX_BUF];
565 521
566 if (sack == tmp) 522 if (sack == tmp)
567 return; /* Can't put an object in itself */ 523 return; /* Can't put an object in itself */
568 524
569 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 525 if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP])
570 { 526 {
571 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 527 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
572 return; 528 return;
573 } 529 }
574 530
575 if (tmp->type == CONTAINER && tmp->inv) 531 if (tmp->type == CONTAINER && tmp->inv)
576 { 532 {
577
578 /* Eneq(@csd.uu.se): If the object to be dropped is a container 533 /* Eneq(@csd.uu.se): If the object to be dropped is a container
579 * we instead move the contents of that container into the active 534 * we instead move the contents of that container into the active
580 * container, this is only done if the object has something in it. 535 * container, this is only done if the object has something in it.
581 */ 536 */
582 sack2 = tmp;
583 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); 537 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
584 538
585 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 539 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
586 { 540 {
587 tmp = tmp2->below; 541 tmp = tmp2->below;
588 542
589 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 543 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
590 {
591 put_object_in_sack (op, sack, tmp2, 0); 544 put_object_in_sack (op, sack, tmp2, 0);
592 }
593 else 545 else
594 { 546 {
595 sprintf (buf, "Your %s fills up.", query_name (sack)); 547 sprintf (buf, "Your %s fills up.", query_name (sack));
596 new_draw_info (NDI_UNIQUE, 0, op, buf); 548 new_draw_info (NDI_UNIQUE, 0, op, buf);
597 break; 549 break;
598 } 550 }
599 } 551 }
600 552
601 esrv_update_item (UPD_WEIGHT, op, sack2);
602 return; 553 return;
603 } 554 }
604 555
605 /* Don't worry about this for containers - our caller should have 556 /* Don't worry about this for containers - our caller should have
606 * already checked this. 557 * already checked this.
607 */ 558 */
608 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 559 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
609 return; 560 return;
610 561
611 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 562 if (tmp->flag [FLAG_APPLIED])
612 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 563 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
613 return; 564 return;
614 565
615 /* we want to put some portion of the item into the container */ 566 /* we want to put some portion of the item into the container */
616 if (nrof && tmp->nrof != nrof) 567 if (!can_split (op, tmp, nrof))
617 {
618 object *tmp2 = tmp;
619
620 tmp = get_split_ob (tmp, nrof);
621
622 if (!tmp)
623 {
624 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
625 return; 568 return;
626 }
627 /* Tell a client what happened other objects */
628 if (tmp2->destroyed ())
629 esrv_del_item (op->contr, tmp2->count);
630 else /* this can proably be replaced with an update */
631 esrv_send_item (op, tmp2);
632 }
633 else
634 tmp->remove ();
635 569
636 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 570 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
637 tmp2 = insert_ob_in_ob (tmp, sack); 571 sack->insert (tmp);
572}
638 573
639 // elmex: 2007-11-26: removed update_stats and replaced 574/* In contrast to drop_object (op, tmp, nrof) above this function takes the
640 // it by update_after_inventory_change () in the caller 575 * already split off object, and feeds it to the event handlers and does
641 // of this function 576 * other magic with it.
577 *
578 * <droppper> is the object that dropped this object and <obj> is the
579 * object that was dropped.
580 *
581 * Make sure to check what happened with <obj> after this function returns!
582 * Otherwise you may leak this object.
583 */
584void
585drop_object (object *dropper, object *obj)
586{
587 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
588 return;
589
590 if (obj->destroyed () || obj->is_inserted ())
591 return;
642 592
643 /* If an object merged (and thus, different object), we need to 593 if (obj->flag [FLAG_STARTEQUIP])
644 * delete the original. 594 {
595 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
596 dropper->statusmsg ("The god who lent it to you retrieves it.");
597
598 obj->destroy ();
599 dropper->update_stats ();
600 return;
601 }
602
603 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
604 floor;
605 floor = floor->above)
606 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
607 return;
608
609 if (obj->destroyed () || obj->is_inserted ())
610 return;
611
612 if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY)
613 if (!sell_item (obj, dropper))
614 return;
615
616 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
617 return;
618
619 /* If nothing special happened with this object, the default action is to
620 * insert it below the dropper:
645 */ 621 */
646 if (tmp2 != tmp)
647 esrv_del_item (op->contr, tmp->count);
648 622
649 esrv_send_item (op, tmp2); 623 obj->x = dropper->x;
624 obj->y = dropper->y;
650 625
651 /* update the sacks weight */ 626 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
652 esrv_update_item (UPD_WEIGHT, op, sack);
653} 627}
654 628
655/* 629/*
656 * This function was part of drop, now is own function. 630 * This function was part of drop, now is own function.
657 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 631 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
658 * nrof objects is tried to dropped. 632 * nrof objects are tried to drop.
659 * This is used when dropping objects onto the floor. 633 * This is used when dropping objects onto the floor.
660 */ 634 */
661void 635void
662drop_object (object *op, object *tmp, uint32 nrof) 636drop_object (object *op, object *tmp, uint32 nrof)
663{ 637{
664 object *floor; 638 if (tmp->flag [FLAG_NO_DROP])
665
666 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
667 return; 639 return;
668 640
669 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 641 if (tmp->flag [FLAG_APPLIED])
670 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 642 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
671 return; /* can't unapply it */ 643 return; /* can't unapply it */
672
673 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
674 644
675 /* We are only dropping some of the items. We split the current object 645 /* We are only dropping some of the items. We split the current object
676 * off 646 * off
677 */ 647 */
678 if (nrof && tmp->nrof != nrof) 648 if (!can_split (op, tmp, nrof))
679 {
680 object *tmp2 = tmp;
681
682 tmp = get_split_ob (tmp, nrof);
683 if (!tmp)
684 {
685 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
686 return;
687 }
688 /* Tell a client what happened rest of objects. tmp2 is now the
689 * original object
690 */
691 if (op->type == PLAYER)
692 {
693 if (tmp2->destroyed ())
694 esrv_del_item (op->contr, tmp2->count);
695 else
696 esrv_send_item (op, tmp2);
697 }
698 }
699 else
700 tmp->remove ();
701
702 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
703 return; 649 return;
704 650
705 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 651 drop_object (op, tmp);
706 {
707 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
708 op->statusmsg ("The gods who lent it to you retrieves it.");
709 652
710 if (op->type == PLAYER) 653 if (!tmp->destroyed () && !tmp->is_inserted ())
711 esrv_del_item (op->contr, tmp->count);
712
713 tmp->destroy ();
714 op->update_stats ();
715 return;
716 } 654 {
717 655 // if nothing happened with the object we give it back
718 if (op->type == PLAYER) 656 op->insert (tmp);
719 esrv_del_item (op->contr, tmp->count);
720
721 /* Call this before we update the various windows/players. At least
722 * that we, we know the weight is correct.
723 */
724 // 2007-11-26: moved op->update_stats away and calling it later after
725 // all items of a drop command have been processed.
726
727 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
728 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
729 return;
730
731 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
732 sell_item (tmp, op);
733
734 tmp->x = op->x;
735 tmp->y = op->y;
736
737 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
738}
739
740void update_after_inventory_change (object *op)
741{
742 /* Call this before we update the various windows/players. At least
743 * that we, we know the weight is correct.
744 */
745 op->update_stats ();
746
747 // elmex: kept this for now, i have no idea what happens when i remove it:
748 if (op->type == PLAYER)
749 {
750 /* Need to update the weight for the player */
751 esrv_send_item (op, op);
752 op->contr->ns->floorbox_update ();
753 } 657 }
754} 658}
755 659
756void 660void
757drop (object *op, object *tmp) 661drop (object *op, object *tmp)
767 if (tmp->env && tmp->env->type != PLAYER) 671 if (tmp->env && tmp->env->type != PLAYER)
768 { 672 {
769 /* Just toss the object - probably shouldn't be hanging 673 /* Just toss the object - probably shouldn't be hanging
770 * around anyways 674 * around anyways
771 */ 675 */
772 tmp->remove ();
773 tmp->destroy (); 676 tmp->destroy ();
774 return; 677 return;
775 } 678 }
776 else 679 else
777 {
778 while (tmp != NULL && tmp->invisible) 680 while (tmp && tmp->invisible)
779 tmp = tmp->below; 681 tmp = tmp->below;
780 }
781 } 682 }
782 683
783 if (tmp == NULL) 684 if (!tmp)
784 { 685 {
785 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 686 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
786 return; 687 return;
787 } 688 }
788 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 689
690 if (tmp->flag [FLAG_INV_LOCKED])
789 { 691 {
790 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 692 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
791 return; 693 return;
792 } 694 }
793 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 695
696 if (tmp->flag [FLAG_NO_DROP])
794 { 697 {
795#if 0 698#if 0
796 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 699 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
797 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 700 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
798#endif 701#endif
800 } 703 }
801 704
802 if (op->type == PLAYER && op->contr->last_used == tmp) 705 if (op->type == PLAYER && op->contr->last_used == tmp)
803 op->contr->last_used = tmp->below ? tmp->below 706 op->contr->last_used = tmp->below ? tmp->below
804 : tmp->above ? tmp->above 707 : tmp->above ? tmp->above
805 : 0; 708 : (object *)0;
806 709
807 if (op->container) 710 if (op->container_ ())
808 { 711 {
809 if (op->type == PLAYER) 712 if (op->type == PLAYER)
810 put_object_in_sack (op, op->container, tmp, op->contr->count); 713 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
811 else 714 else
812 put_object_in_sack (op, op->container, tmp, 0); 715 put_object_in_sack (op, op->container_ (), tmp, 0);
813 } 716 }
814 else 717 else
815 { 718 {
816 if (op->type == PLAYER) 719 if (op->type == PLAYER)
817 drop_object (op, tmp, op->contr->count); 720 drop_object (op, tmp, op->contr->count);
821 724
822 if (op->type == PLAYER) 725 if (op->type == PLAYER)
823 op->contr->count = 0; 726 op->contr->count = 0;
824} 727}
825 728
826
827
828/* Command will drop all items that have not been locked */ 729/* Command will drop all items that have not been locked */
829int 730int
830command_dropall (object *op, char *params) 731command_dropall (object *op, char *params)
831{ 732{
832 733
833 object *curinv, *nextinv;
834
835 if (op->inv == NULL) 734 if (op->inv == NULL)
836 { 735 {
837 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 736 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
838 return 0; 737 return 0;
839 } 738 }
840 739
841 curinv = op->inv; 740 object *curinv = op->inv;
741 object *nextinv;
842 742
843 /* 743 /*
844 This is the default. Drops everything not locked or considered 744 This is the default. Drops everything not locked or considered
845 not something that should be dropped. 745 not something that should be dropped.
846 */ 746 */
847 /* 747 /*
848 Care must be taken that the next item pointer is not to money as 748 Care must be taken that the next item pointer is not to money as
849 the drop() routine will do unknown things to it when dropping 749 the drop() routine will do unknown things to it when dropping
850 in a shop. --Tero.Pelander@utu.fi 750 in a shop. --Tero.Pelander@utu.fi
851 */ 751 */
852
853 int cnt = MAX_ITEM_PER_DROP; 752 int cnt = MAX_ITEM_PER_ACTION;
854 753
855 if (params == NULL) 754 if (!params)
856 { 755 {
857 while (curinv != NULL) 756 while (curinv)
858 { 757 {
859 nextinv = curinv->below; 758 nextinv = curinv->below;
759
860 while (nextinv && nextinv->type == MONEY) 760 while (nextinv && nextinv->type == MONEY)
861 nextinv = nextinv->below; 761 nextinv = nextinv->below;
862 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 762
863 curinv->type != FOOD && curinv->type != KEY && 763 if (!curinv->flag [FLAG_INV_LOCKED]
864 curinv->type != SPECIAL_KEY && curinv->type != GEM && 764 && !curinv->invisible
865 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 765 && curinv->type != MONEY
766 && curinv->type != FOOD
767 && curinv->type != KEY
768 && curinv->type != SPECIAL_KEY
769 && curinv->type != GEM
770 && curinv->type != CONTAINER)
866 { 771 {
867 drop (op, curinv); 772 drop (op, curinv);
868 if (--cnt <= 0) break; 773 if (--cnt <= 0) break;
869 } 774 }
775
870 curinv = nextinv; 776 curinv = nextinv;
871 } 777 }
872 } 778 }
873
874 else if (strcmp (params, "weapons") == 0) 779 else if (strcmp (params, "weapons") == 0)
875 { 780 {
876 while (curinv != NULL) 781 while (curinv)
877 { 782 {
878 nextinv = curinv->below; 783 nextinv = curinv->below;
784
879 while (nextinv && nextinv->type == MONEY) 785 while (nextinv && nextinv->type == MONEY)
880 nextinv = nextinv->below; 786 nextinv = nextinv->below;
787
881 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 788 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
882 { 789 {
883 drop (op, curinv); 790 drop (op, curinv);
884 if (--cnt <= 0) break; 791 if (--cnt <= 0) break;
885 } 792 }
793
886 curinv = nextinv; 794 curinv = nextinv;
887 } 795 }
888 } 796 }
889
890 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 797 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
891 { 798 {
892 while (curinv != NULL) 799 while (curinv)
893 { 800 {
894 nextinv = curinv->below; 801 nextinv = curinv->below;
802
895 while (nextinv && nextinv->type == MONEY) 803 while (nextinv && nextinv->type == MONEY)
896 nextinv = nextinv->below; 804 nextinv = nextinv->below;
805
897 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 806 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
898 { 807 {
899 drop (op, curinv); 808 drop (op, curinv);
900 if (--cnt <= 0) break; 809 if (--cnt <= 0) break;
901 } 810 }
811
902 curinv = nextinv; 812 curinv = nextinv;
903 } 813 }
904 } 814 }
905
906 else if (strcmp (params, "misc") == 0) 815 else if (strcmp (params, "misc") == 0)
907 { 816 {
908 while (curinv != NULL) 817 while (curinv)
909 { 818 {
910 nextinv = curinv->below; 819 nextinv = curinv->below;
820
911 while (nextinv && nextinv->type == MONEY) 821 while (nextinv && nextinv->type == MONEY)
912 nextinv = nextinv->below; 822 nextinv = nextinv->below;
913 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 823
824 if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED])
914 { 825 {
915 switch (curinv->type) 826 switch (curinv->type)
916 { 827 {
917 case HORN: 828 case HORN:
918 case BOOK: 829 case BOOK:
935 break; 846 break;
936 default: 847 default:
937 curinv = nextinv; 848 curinv = nextinv;
938 break; 849 break;
939 } 850 }
851
940 if (--cnt <= 0) break; 852 if (--cnt <= 0) break;
941 } 853 }
854
942 curinv = nextinv; 855 curinv = nextinv;
943 } 856 }
944 } 857 }
945 858
946 if (cnt <= 0) 859 if (cnt <= 0)
947 op->failmsg ("Only dropped some items, can't drop that many items at once."); 860 op->failmsg ("Only dropped some items, can't drop that many items at once.");
948 861
949 update_after_inventory_change (op);
950
951/* draw_look(op);*/ 862/* draw_look(op);*/
952 return 0; 863 return 0;
953} 864}
954 865
866
867/* This function tries to drop all objects in the <objs> vector.
868 * <dropper> is the object that wants to drop them.
869 * <cnt> can be a 0 pointer or a pointer to the maximum number of
870 * drop operations to perform.
871 *
872 * Returns true if at least one item was dropped.
873 */
874static bool
875drop_vector (object *dropper, vector<object *> &objs, int *cnt)
876{
877 vector<object *>::iterator i;
878
879 bool did_one = false;
880
881 for (i = objs.begin (); i != objs.end (); i++)
882 {
883 drop (dropper, *i);
884 if (cnt && --*cnt <= 0) break;
885 did_one = true;
886 }
887
888 return did_one;
889}
890
955/* Object op wants to drop object(s) params. params can be a 891/* Object op wants to drop object(s) params. params can be a
956 * comma seperated list. 892 * comma seperated list.
957 */ 893 */
958
959int 894int
960command_drop (object *op, char *params) 895command_drop (object *op, char *params)
961{ 896{
962 object *tmp, *next; 897 object *tmp, *next;
963 int did_one = 0;
964 898
965 if (!params) 899 if (!params)
966 { 900 {
967 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 901 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
968 return 0; 902 return 0;
969 } 903 }
970 else 904 else
971 { 905 {
972 int cnt = MAX_ITEM_PER_DROP; 906 vector<object *> matched_objs;
973 907
974 for (tmp = op->inv; tmp; tmp = next) 908 for (tmp = op->inv; tmp; tmp = next)
975 { 909 {
976 next = tmp->below; 910 next = tmp->below;
977 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 911 if (tmp->flag [FLAG_NO_DROP] || tmp->invisible)
978 continue; 912 continue;
979 913
980 if (item_matched_string (op, tmp, params)) 914 if (item_matched_string (op, tmp, params))
981 { 915 matched_objs.push_back (tmp);
982 drop (op, tmp);
983 if (--cnt <= 0) break;
984 did_one = 1;
985 } 916 }
986 }
987 917
988 if (!did_one) 918 int cnt = MAX_ITEM_PER_ACTION;
919
920 if (!drop_vector (op, matched_objs, &cnt))
989 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 921 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
990 922
991 if (cnt <= 0) 923 if (cnt <= 0)
992 op->failmsg ("Only dropped some items, can't drop that many items at once."); 924 op->failmsg ("Only dropped some items, can't drop that many items at once.");
993
994 update_after_inventory_change (op);
995 } 925 }
996 926
997 return 0; 927 return 0;
998} 928}
999 929
1004 { 934 {
1005 object *tmp = op->below; 935 object *tmp = op->below;
1006 936
1007 while (tmp && !tmp->client_visible ()) 937 while (tmp && !tmp->client_visible ())
1008 tmp = tmp->below; 938 tmp = tmp->below;
939
1009 if (tmp) 940 if (tmp)
1010 examine (op, tmp); 941 examine (op, tmp);
1011 } 942 }
1012 else 943 else
1013 { 944 {
1014 object *tmp = find_best_object_match (op, params); 945 object *tmp = find_best_object_match (op, params);
1015 946
1016 if (tmp) 947 if (tmp)
1017 examine (op, tmp); 948 examine (op, tmp);
1018 else 949 else
1019 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 950 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
1020 }
1021 return 0;
1022}
1023
1024/* op should be a player.
1025 * we return the object the player has marked with the 'mark' command
1026 * below. If no match is found (or object has changed), we return
1027 * NULL. We leave it up to the calling function to print messages if
1028 * nothing is found.
1029 */
1030object *
1031find_marked_object (object *op)
1032{
1033 object *tmp;
1034
1035 if (!op || !op->contr)
1036 return NULL;
1037
1038 if (!op->contr->mark)
1039 {
1040/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1041 return 0;
1042 }
1043
1044 /* This may seem like overkill, but we need to make sure that they
1045 * player hasn't dropped the item. We use count on the off chance that
1046 * an item got reincarnated at some point.
1047 */
1048 for (tmp = op->inv; tmp; tmp = tmp->below)
1049 {
1050 if (tmp->invisible)
1051 continue;
1052
1053 if (tmp == op->contr->mark)
1054 {
1055 if (!tmp->destroyed ())
1056 return tmp;
1057 else
1058 {
1059 op->contr->mark = 0;
1060/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1061 return 0;
1062 }
1063 }
1064 } 951 }
1065 952
1066 return 0; 953 return 0;
1067} 954}
1068 955
1071{ 958{
1072 dynbuf_text buf (512, 512); 959 dynbuf_text buf (512, 512);
1073 960
1074 object *mon = head ? head : this; 961 object *mon = head ? head : this;
1075 962
1076 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 963 if (mon->flag [FLAG_UNDEAD])
1077 buf << "It is an undead force.\n"; 964 buf << "It is an undead force.\r";
1078 965
1079 if (mon->level > who->level) 966 if (mon->level > who->level)
1080 buf << "It is likely more powerful than you.\n"; 967 buf << "It is likely more powerful than you.\r";
1081 else if (mon->level < who->level) 968 else if (mon->level < who->level)
1082 buf << "It is likely less powerful than you.\n"; 969 buf << "It is likely less powerful than you.\r";
1083 else 970 else
1084 buf << "It is probably as powerful as you.\n"; 971 buf << "It is probably as powerful as you.\r";
1085 972
1086 if (mon->attacktype & AT_ACID) 973 if (mon->attacktype & AT_ACID)
1087 buf << "You seem to smell an acrid odor.\n"; 974 buf << "You seem to smell an acrid odor.\r";
1088 975
1089 /* Anyone know why this used to use the clone value instead of the 976 /* Anyone know why this used to use the clone value instead of the
1090 * maxhp field? This seems that it should give more accurate results. 977 * maxhp field? This seems that it should give more accurate results.
1091 */ 978 */
1092 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 979 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1093 { /* From 1-4 */ 980 { /* From 1-4 */
1094 case 1: 981 case 1:
1095 buf << "It is in a bad shape.\n"; 982 buf << "It is in a bad shape.\r";
1096 break; 983 break;
1097 case 2: 984 case 2:
1098 buf << "It is hurt.\n"; 985 buf << "It is hurt.\r";
1099 break; 986 break;
1100 case 3: 987 case 3:
1101 buf << "It is somewhat hurt.\n"; 988 buf << "It is somewhat hurt.\r";
1102 break; 989 break;
1103 case 4: 990 case 4:
1104 buf << "It is in excellent shape.\n"; 991 buf << "It is in excellent shape.\r";
1105 break; 992 break;
1106 } 993 }
1107 994
1108 if (present_in_ob (POISONING, mon)) 995 if (present_in_ob (POISONING, mon))
1109 buf << "It looks very ill.\n"; 996 buf << "It looks very ill.\r";
997
998 buf << '\n';
1110 999
1111 return buf; 1000 return buf;
1112} 1001}
1113 1002
1114/* tmp is the object being described, pl is who is examing it. */ 1003/* tmp is the object being described, pl is who is examing it. */
1121} 1010}
1122 1011
1123std::string 1012std::string
1124object::long_desc (object *who) 1013object::long_desc (object *who)
1125{ 1014{
1126 std::string buf (query_name (this)); 1015 std::string buf (query_name ());
1127 1016
1128 switch (type) 1017 switch (type)
1129 { 1018 {
1130 case RING: 1019 case RING:
1131 case SKILL: 1020 case SKILL:
1136 case SHIELD: 1025 case SHIELD:
1137 case BOOTS: 1026 case BOOTS:
1138 case GLOVES: 1027 case GLOVES:
1139 case AMULET: 1028 case AMULET:
1140 case GIRDLE: 1029 case GIRDLE:
1030 case RANGED:
1141 case BOW: 1031 case BOW:
1142 case ARROW: 1032 case ARROW:
1143 case CLOAK: 1033 case CLOAK:
1144 case FOOD: 1034 case FOOD:
1145 case DRINK: 1035 case DRINK:
1146 case FLESH: 1036 case FLESH:
1147 case SKILL_TOOL: 1037 case SKILL_TOOL:
1038 case LAMP:
1148 case POWER_CRYSTAL: 1039 case POWER_CRYSTAL:
1149 { 1040 {
1150 const char *cp = ::describe_item (this, who); 1041 const char *cp = ::describe_item (this, who);
1151 1042
1152 if (*cp) 1043 if (*cp)
1167examine_monster (object *op, object *tmp) 1058examine_monster (object *op, object *tmp)
1168{ 1059{
1169 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1060 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1170} 1061}
1171 1062
1172std::string
1173object::describe (object *who)
1174{
1175 dynbuf_text buf (1024, 1024);
1176
1177 buf.printf ("That is: %s.\n", long_desc (who).c_str ());
1178
1179 if (custom_name)
1180 buf.printf ("You call it %s\n", &custom_name);
1181
1182 switch (type)
1183 {
1184 case SPELLBOOK:
1185 if (flag [FLAG_IDENTIFIED] && inv)
1186 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1187 break;
1188
1189 case BOOK:
1190 if (msg)
1191 buf << "Something is written in it.\n";
1192 break;
1193
1194 case CONTAINER:
1195 if (race != NULL)
1196 {
1197 if (weight_limit && stats.Str < 100)
1198 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1199 &race, weight_limit / (10.0 * (100 - stats.Str)));
1200 else
1201 buf.printf ("It can hold only %s.\n", &race);
1202 }
1203 else if (weight_limit && stats.Str < 100)
1204 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1205 break;
1206
1207 case WAND:
1208 if (flag [FLAG_IDENTIFIED])
1209 buf.printf ("It has %d charges left.\n", stats.food);
1210 break;
1211 }
1212
1213 if (materialname && !msg)
1214 buf.printf ("It is made of: %s.\n", &materialname);
1215
1216 if (who)
1217 /* Where to wear this item */
1218 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1219 if (slot[i].info)
1220 {
1221 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1222
1223 if (slot[i].info < -1 && who->slot[i].info)
1224 buf.printf ("(%d)", -slot[i].info);
1225
1226 buf << ".\n";
1227 }
1228
1229 if (weight)
1230 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1231
1232 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1233 {
1234 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1235
1236 if (is_in_shop (who))
1237 {
1238 if (flag [FLAG_UNPAID])
1239 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1240 else
1241 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1242 }
1243 }
1244
1245 if (flag [FLAG_MONSTER])
1246 buf << describe_monster (who);
1247
1248 /* Is this item buildable? */
1249 if (flag [FLAG_IS_BUILDABLE])
1250 buf << "This is a buildable item.\n";
1251
1252 /* Does the object have a message? Don't show message for all object
1253 * types - especially if the first entry is a match
1254 */
1255 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && strncasecmp (msg, "@match", 7))
1256 {
1257 /* This is just a hack so when identifying the items, we print
1258 * out the extra message
1259 */
1260 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1261 buf << "The object has a story:\n";
1262
1263 buf << msg << '\n';
1264 }
1265
1266 buf << '\n';
1267
1268 return std::string (buf.linearise (), buf.size ());
1269}
1270
1271static void 1063static void
1272display_new_pickup (object *op) 1064display_new_pickup (object *op)
1273{ 1065{
1274 int i = op->contr->mode; 1066 int i = op->contr->mode;
1275 1067
1276 if (!(i & PU_NEWMODE))
1277 return;
1278
1279 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1280 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1068 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1281 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1069 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1282 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1070 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1283 1071
1284 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1072 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1335 }; 1123 };
1336 1124
1337 if (!params) 1125 if (!params)
1338 { 1126 {
1339 /* if the new mode is used, just print the settings */ 1127 /* if the new mode is used, just print the settings */
1340 if (op->contr->mode & PU_NEWMODE)
1341 {
1342 display_new_pickup (op); 1128 display_new_pickup (op);
1343 return 1;
1344 }
1345 if (1)
1346 LOG (llevDebug, "command_pickup: !params\n");
1347 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1348 return 0; 1129 return 0;
1349 } 1130 }
1350 1131
1351 while (*params == ' ' && *params) 1132 while (*params == ' ' && *params)
1352 params++; 1133 params++;
1358 for (mode = 0; names[mode]; mode++) 1139 for (mode = 0; names[mode]; mode++)
1359 { 1140 {
1360 if (!strcmp (names[mode], params + 1)) 1141 if (!strcmp (names[mode], params + 1))
1361 { 1142 {
1362 i = op->contr->mode; 1143 i = op->contr->mode;
1363 if (!(i & PU_NEWMODE)) 1144
1364 i = PU_NEWMODE;
1365 if (*params == '+') 1145 if (*params == '+')
1366 i = i | modes[mode]; 1146 i = i | modes[mode];
1367 else 1147 else
1368 i = i & ~modes[mode]; 1148 i = i & ~modes[mode];
1149
1369 op->contr->mode = i; 1150 op->contr->mode = i;
1370 display_new_pickup (op); 1151 display_new_pickup (op);
1371 return 1; 1152 return 1;
1372 } 1153 }
1373 } 1154 }
1375 return 1; 1156 return 1;
1376 } 1157 }
1377 1158
1378 if (sscanf (params, "%u", &i) != 1) 1159 if (sscanf (params, "%u", &i) != 1)
1379 { 1160 {
1380 if (1)
1381 LOG (llevDebug, "command_pickup: params==NULL\n");
1382 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1161 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1383 return 1; 1162 return 1;
1384 } 1163 }
1385 set_pickup_mode (op, i); 1164
1165 if (i <= PU_RATIO)
1166 i |= op->contr->mode & ~PU_RATIO;
1167
1168 op->contr->mode = i;
1386 1169
1387 return 1; 1170 return 1;
1388} 1171}
1389 1172
1390void
1391set_pickup_mode (object *op, int i)
1392{
1393 switch (op->contr->mode = i)
1394 {
1395 case 0:
1396 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1397 break;
1398 case 1:
1399 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1400 break;
1401 case 2:
1402 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1403 break;
1404 case 3:
1405 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1406 break;
1407 case 4:
1408 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1409 break;
1410 case 5:
1411 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1412 break;
1413 case 6:
1414 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1415 break;
1416 case 7:
1417 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1418 break;
1419 }
1420}
1421
1422int 1173int
1423command_search_items (object *op, char *params) 1174command_search_items (object *op, char *params)
1424{ 1175{
1425 char buf[MAX_BUF];
1426
1427 if (settings.search_items == FALSE)
1428 return 1;
1429
1430 if (params == NULL) 1176 if (params == NULL)
1431 { 1177 {
1432 if (op->contr->search_str[0] == '\0') 1178 if (op->contr->search_str[0] == '\0')
1433 { 1179 {
1434 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1180 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1435 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1181 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1436 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1182 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1437 return 1; 1183 return 1;
1438 } 1184 }
1439 1185
1440 op->contr->search_str[0] = '\0'; 1186 op->contr->search_str[0] = '\0';
1441 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1187 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1442 op->update_stats (); 1188 op->contr->queue_stats_update ();
1443 return 1; 1189 return 1;
1444 } 1190 }
1445 1191
1446 if ((int) strlen (params) >= MAX_BUF) 1192 if (strlen (params) >= sizeof (op->contr->search_str))
1447 { 1193 {
1448 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1194 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1449 return 1; 1195 return 1;
1450 } 1196 }
1451 1197
1452 strcpy (op->contr->search_str, params); 1198 strcpy (op->contr->search_str, params);
1453 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1199 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1454 new_draw_info (NDI_UNIQUE, 0, op, buf); 1200 op->contr->queue_stats_update ();
1455 op->update_stats (); 1201
1456 return 1; 1202 return 1;
1457} 1203}
1458 1204
1205int
1206command_unlock (object *op, char *params)
1207{
1208 /* if the unlock command typed with nothing, unlock everything,
1209 * this might be bad
1210 */
1211 if (params == NULL)
1212 {
1213 for (object *item = op->inv; item; item = item->below)
1214 {
1215 item->clr_flag (FLAG_INV_LOCKED);
1216 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1217 esrv_update_item (UPD_FLAGS, op, item);
1218 }
1219 return 0;
1220 }
1221
1222 /* if the unlock command is used with a param,
1223 * unlock what matches. i.e. unlock material, should unlock all the materials
1224 */
1225 for (object *item = op->inv; item; item = item->below)
1226 if (item->name.contains (params))
1227 {
1228 item->clr_flag (FLAG_INV_LOCKED);
1229 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1230 esrv_update_item (UPD_FLAGS, op, item);
1231 }
1232
1233 return 0;
1234}
1235
1236int
1237command_lock (object *op, char *params)
1238{
1239 /* if the lock command is typed by itself, lock everything
1240 */
1241 if (params == NULL)
1242 {
1243 for (object *item = op->inv; item; item = item->below)
1244 {
1245 item->set_flag (FLAG_INV_LOCKED);
1246 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1247 esrv_update_item (UPD_FLAGS, op, item);
1248 }
1249 return 0;
1250 }
1251
1252 /* if the lock command is used with a param, lock what matches.
1253 * i.e. lock material, should lock all the materials
1254 */
1255 for (object *item = op->inv; item; item = item->below)
1256 if (item->name.contains (params))
1257 {
1258 item->set_flag (FLAG_INV_LOCKED);
1259 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1260 esrv_update_item (UPD_FLAGS, op, item);
1261 }
1262
1263 return 0;
1264}
1265
1266/* op should be a player, params is any params.
1267 * If no params given, we print out the currently marked object.
1268 * otherwise, try to find a matching object - try best match first.
1269 */
1270int
1271command_mark (object *op, char *params)
1272{
1273 if (!params)
1274 {
1275 if (object *mark = op->mark ())
1276 op->statusmsg (format ("%s is marked.", query_name (mark)));
1277 else
1278 op->failmsg ("You have no marked object.");
1279 }
1280 else
1281 {
1282 if (object *mark = find_best_object_match (op, params))
1283 {
1284 op->contr->mark = mark;
1285 op->statusmsg (format ("Marked item %s", query_name (mark)));
1286 }
1287 else
1288 op->failmsgf ("Could not find an object that matches %s", params);
1289 }
1290
1291 return 0; /*shouldnt get here */
1292}
1293

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