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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.81 by elmex, Mon Oct 6 18:26:35 2008 UTC vs.
Revision 1.134 by root, Sat Nov 17 23:40:03 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
20 * 22 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 24 */
23 25
24/* 26/*
25 * Object (handling) commands 27 * Object (handling) commands
26 */ 28 */
27 29
28#include <global.h> 30#include <global.h>
29#include <loader.h>
30#include <skills.h> 31#include <skills.h>
31#include <sproto.h> 32#include <sproto.h>
32#include <living.h> 33#include <living.h>
33#include <math.h>
34 34
35/* 35/*
36 * Object id parsing functions 36 * Object id parsing functions
37 */ 37 */
38 38
68 68
69 int tmpmatch = item_matched_string (pl, tmp, params); 69 int tmpmatch = item_matched_string (pl, tmp, params);
70 70
71 if (tmpmatch > match_val) 71 if (tmpmatch > match_val)
72 { 72 {
73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 73 if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED]))
74 continue; 74 continue;
75 75
76 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 76 if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED]))
77 continue; 77 continue;
78 78
79 match_val = tmpmatch; 79 match_val = tmpmatch;
80 best = tmp; 80 best = tmp;
81 } 81 }
133 { 133 {
134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
135 return 0; 135 return 0;
136 } 136 }
137 137
138 skill = find_skill_by_name (pl, params); 138 skill = find_skill_by_name_fuzzy (pl, params);
139 139
140 if (!skill) 140 if (!skill)
141 { 141 {
142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params);
143 return 0; 143 return 0;
144 } 144 }
145 145
146 pl->change_skill (0); 146 pl->apply (skill);
147 apply_special (pl, skill, AP_APPLY);
148 return 1; 147 return 1;
149}
150
151/* These functions (command_search, command_disarm) are really just wrappers for
152 * things like 'use_skill ...'). In fact, they should really be obsoleted
153 * and replaced with those.
154 */
155int
156command_search (object *op, char *params)
157{
158 return use_skill (op, skill_names[SK_FIND_TRAPS]);
159}
160
161int
162command_disarm (object *op, char *params)
163{
164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
165} 148}
166 149
167/* A little special because we do want to pass the full params along 150/* A little special because we do want to pass the full params along
168 * as it includes the object to throw. 151 * as it includes the object to throw.
169 */ 152 */
170int 153int
171command_throw (object *op, char *params) 154command_throw (object *op, char *params)
172{ 155{
173 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) 156 if (object *skop = find_skill_by_name (op, shstr_throwing))
174 return do_skill (op, op, skop, op->facing, params); 157 return do_skill (op, op, skop, op->facing, params);
175 else 158 else
176 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 159 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill.");
177 160
178 return 0; 161 return 0;
179} 162}
180 163
181int 164int
207 190
208 while (*params == ' ') 191 while (*params == ' ')
209 params++; 192 params++;
210 193
211 if (object *inv = find_best_apply_object_match (op, params, aflag)) 194 if (object *inv = find_best_apply_object_match (op, params, aflag))
212 player_apply (op, inv, aflag, 0); 195 op->apply (inv, aflag);
213 else 196 else
214 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 197 op->failmsgf ("Could not find any match to the %s.", params);
215 } 198 }
216 199
217 return 0; 200 return 0;
218} 201}
219 202
227 * not need to use split_ob and stuff. 210 * not need to use split_ob and stuff.
228 */ 211 */
229int 212int
230sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 213sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
231{ 214{
232 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 215 if (!sack->flag [FLAG_APPLIED])
233 { 216 {
234 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 217 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
235 return 0; 218 return 0;
236 } 219 }
237 220
241 return 0; 224 return 0;
242 } 225 }
243 226
244 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 227 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
245 { 228 {
246 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 229 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
247 return 0; 230 return 0;
248 } 231 }
249 232
250 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 233 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
251 { 234 {
252 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 235 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
253 return 0; 236 return 0;
254 } 237 }
255 238
256 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 239 if (sack->weight_limit
240 && weight_t (sack->carrying
241 + sack->number_of ()
257 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 242 * (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
258 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 243 * (100 - sack->stats.Str) / 100)
244 > sack->weight_limit)
259 { 245 {
260 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 246 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
261 return 0; 247 return 0;
262 } 248 }
263 249
266} 252}
267 253
268/* Pick up commands follow */ 254/* Pick up commands follow */
269 255
270/* pl = player (not always - monsters can use this now) 256/* pl = player (not always - monsters can use this now)
271 * op is the object to put tmp into, 257 * op is the object to put tmp into,
272 * tmp is the object to pick up, nrof is the number to 258 * tmp is the object to pick up, nrof is the number to
273 * pick up (0 means all of them) 259 * pick up (0 means all of them)
274 */ 260 */
275static void 261static void
276pick_up_object (object *pl, object *op, object *tmp, int nrof) 262pick_up_object (object *pl, object *op, object *tmp, int nrof)
277{ 263{
278 object *env = tmp->env;
279 uint32 weight, effective_weight_limit; 264 weight_t weight, effective_weight_limit;
280 int tmp_nrof = tmp->number_of (); 265 int tmp_nrof = tmp->number_of ();
281 266
282 /* IF the player is flying & trying to take the item out of a container 267 /* IF the player is flying & trying to take the item out of a container
283 * that is in his inventory, let him. tmp->env points to the container 268 * that is in his inventory, let him. tmp->env points to the container
284 * (sack, luggage, etc), tmp->env->env then points to the player (nested 269 * (sack, luggage, etc), tmp->env->env then points to the player (nested
285 * containers not allowed as of now) 270 * containers not allowed as of now)
286 */ 271 */
287 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) 272 if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl)
288 { 273 {
289 pl->failmsg ("You are levitating, you can't reach the ground! " 274 pl->failmsg ("You are levitating, you can't reach the ground! "
290 "H<You have to stop levitating first, if you can, either by using your levitation skill, " 275 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
291 "or waiting till the levitation effect wears off.>"); 276 "or waiting till the levitation effect wears off.>");
292 return; 277 return;
293 } 278 }
294 279
295 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 280 if (tmp->flag [FLAG_NO_DROP])
296 return; 281 return;
297 282
298 if (nrof > tmp_nrof || nrof <= 0) 283 if (nrof > tmp_nrof || nrof <= 0)
299 nrof = tmp_nrof; 284 nrof = tmp_nrof;
300 285
312 } 297 }
313 298
314 if (!can_split (pl, tmp, nrof)) 299 if (!can_split (pl, tmp, nrof))
315 return; 300 return;
316 301
317 if (QUERY_FLAG (tmp, FLAG_UNPAID)) 302 if (tmp->flag [FLAG_UNPAID])
318 { 303 {
319 tmp->flag.reset (FLAG_UNPAID); 304 tmp->flag.reset (FLAG_UNPAID);
320 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); 305 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
321 tmp->flag.set (FLAG_UNPAID); 306 tmp->flag.set (FLAG_UNPAID);
322 } 307 }
377 count = tmp->nrof; 362 count = tmp->nrof;
378 363
379 /* container is open, so use it */ 364 /* container is open, so use it */
380 if (tmp->flag [FLAG_STARTEQUIP]) 365 if (tmp->flag [FLAG_STARTEQUIP])
381 alt = op; 366 alt = op;
382 else if (op->container) 367 else if ((alt = op->container_ ()))
383 { 368 {
384 alt = op->container;
385 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 369 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
386 goto leave; 370 goto leave;
387 } 371 }
388 else 372 else
389 { /* non container pickup */ 373 { /* non container pickup */
390 for (alt = op->inv; alt; alt = alt->below) 374 for (alt = op->inv; alt; alt = alt->below)
391 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && 375 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] &&
392 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) 376 alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
393 break; /* perfect match */ 377 break; /* perfect match */
394 378
395 if (!alt) 379 if (!alt)
396 for (alt = op->inv; alt; alt = alt->below) 380 for (alt = op->inv; alt; alt = alt->below)
397 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 381 if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count))
398 break; /* General container comes next */ 382 break; /* General container comes next */
399 383
400 if (!alt) 384 if (!alt)
401 alt = op; /* No free containers */ 385 alt = op; /* No free containers */
402 } 386 }
412#ifdef PICKUP_DEBUG 396#ifdef PICKUP_DEBUG
413 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 397 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
414#endif 398#endif
415 399
416 /* startequip items are not allowed to be put into containers: */ 400 /* startequip items are not allowed to be put into containers: */
417 if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 401 if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP])
418 { 402 {
419 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); 403 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
420 goto leave; 404 goto leave;
421 } 405 }
422 406
443int 427int
444command_take (object *op, char *params) 428command_take (object *op, char *params)
445{ 429{
446 object *tmp, *next; 430 object *tmp, *next;
447 431
448 if (op->container) 432 if (op->container_ ())
449 tmp = op->container->inv; 433 tmp = op->container_ ()->inv;
450 else 434 else
451 { 435 {
452 tmp = op->above; 436 tmp = op->above;
453 if (tmp) 437 if (tmp)
454 while (tmp->above) 438 while (tmp->above)
466 450
467 /* Makes processing easier */ 451 /* Makes processing easier */
468 if (params && *params == '\0') 452 if (params && *params == '\0')
469 params = 0; 453 params = 0;
470 454
471 int cnt = MAX_ITEM_PER_DROP; 455 int cnt = MAX_ITEM_PER_ACTION;
472 456
473 while (tmp) 457 while (tmp)
474 { 458 {
475 next = tmp->below; 459 next = tmp->below;
476 460
520 504
521 return 0; 505 return 0;
522} 506}
523 507
524/* 508/*
525 * This function was part of drop, now is own function. 509 * This function was part of drop, now is own function.
526 * Player 'op' tries to put object 'tmp' into sack 'sack', 510 * Player 'op' tries to put object 'tmp' into sack 'sack',
527 * if nrof is non zero, then nrof objects is tried to put into sack. 511 * if nrof is non zero, then nrof objects is tried to put into sack.
512 *
528 * Note that the 'sack' in question can now be a transport, 513 * Note that the 'sack' in question can now be a transport,
529 * so this function isn't named very good anymore. 514 * so this function isn't named very good anymore.
530 */ 515 */
531void 516void
532put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 517put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
533{ 518{
534 object *tmp2, *sack2; 519 object *tmp2;
535 char buf[MAX_BUF]; 520 char buf[MAX_BUF];
536 521
537 if (sack == tmp) 522 if (sack == tmp)
538 return; /* Can't put an object in itself */ 523 return; /* Can't put an object in itself */
539 524
540 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 525 if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP])
541 { 526 {
542 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 527 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
543 return; 528 return;
544 } 529 }
545 530
547 { 532 {
548 /* Eneq(@csd.uu.se): If the object to be dropped is a container 533 /* Eneq(@csd.uu.se): If the object to be dropped is a container
549 * we instead move the contents of that container into the active 534 * we instead move the contents of that container into the active
550 * container, this is only done if the object has something in it. 535 * container, this is only done if the object has something in it.
551 */ 536 */
552 sack2 = tmp;
553 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); 537 new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
554 538
555 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 539 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
556 { 540 {
557 tmp = tmp2->below; 541 tmp = tmp2->below;
558 542
559 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 543 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
560 put_object_in_sack (op, sack, tmp2, 0); 544 put_object_in_sack (op, sack, tmp2, 0);
561 else 545 else
562 { 546 {
563 sprintf (buf, "Your %s fills up.", query_name (sack)); 547 sprintf (buf, "Your %s fills up.", query_name (sack));
564 new_draw_info (NDI_UNIQUE, 0, op, buf); 548 new_draw_info (NDI_UNIQUE, 0, op, buf);
573 * already checked this. 557 * already checked this.
574 */ 558 */
575 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) 559 if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
576 return; 560 return;
577 561
578 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 562 if (tmp->flag [FLAG_APPLIED])
579 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 563 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
580 return; 564 return;
581 565
582 /* we want to put some portion of the item into the container */ 566 /* we want to put some portion of the item into the container */
583 if (!can_split (op, tmp, nrof)) 567 if (!can_split (op, tmp, nrof))
584 return; 568 return;
585 569
586 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 570 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
587 sack->insert (tmp); 571 sack->insert (tmp);
588}
589
590/*
591 * This function was part of drop, now is own function.
592 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
593 * nrof objects is tried to dropped.
594 * This is used when dropping objects onto the floor.
595 */
596void
597drop_object (object *op, object *tmp, uint32 nrof)
598{
599 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
600 return;
601
602 if (QUERY_FLAG (tmp, FLAG_APPLIED))
603 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
604 return; /* can't unapply it */
605
606 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
607
608 /* We are only dropping some of the items. We split the current object
609 * off
610 */
611 if (!can_split (op, tmp, nrof))
612 return;
613
614 drop_object (op, tmp);
615
616 if (!tmp->destroyed () && !tmp->is_in_map_or_inv ())
617 {
618 // if nothing happened with the object we give it back
619 op->insert (tmp);
620 }
621} 572}
622 573
623/* In contrast to drop_object (op, tmp, nrof) above this function takes the 574/* In contrast to drop_object (op, tmp, nrof) above this function takes the
624 * already split off object, and feeds it to the event handlers and does 575 * already split off object, and feeds it to the event handlers and does
625 * other magic with it. 576 * other magic with it.
628 * object that was dropped. 579 * object that was dropped.
629 * 580 *
630 * Make sure to check what happened with <obj> after this function returns! 581 * Make sure to check what happened with <obj> after this function returns!
631 * Otherwise you may leak this object. 582 * Otherwise you may leak this object.
632 */ 583 */
633
634void 584void
635drop_object (object *dropper, object *obj) 585drop_object (object *dropper, object *obj)
636{ 586{
637 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) 587 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
638 return; 588 return;
639 589
640 // safe guard for programming errors:
641 if (obj->destroyed () || obj->is_in_map_or_inv ()) 590 if (obj->destroyed () || obj->is_inserted ())
642 {
643 LOG (llevError, "BUG: A plugin destroyed or put the object somewhere without overriding the DROP event (%s)!", obj->debug_desc ());
644 return; 591 return;
645 }
646 592
647 if (QUERY_FLAG (obj, FLAG_STARTEQUIP)) 593 if (obj->flag [FLAG_STARTEQUIP])
648 { 594 {
649 dropper->statusmsg (format ("You drop the %s.", query_name (obj))); 595 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
650 dropper->statusmsg ("The god who lent it to you retrieves it."); 596 dropper->statusmsg ("The god who lent it to you retrieves it.");
651 597
652 obj->destroy (); 598 obj->destroy ();
658 floor; 604 floor;
659 floor = floor->above) 605 floor = floor->above)
660 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper))) 606 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
661 return; 607 return;
662 608
663 // safe guard for programming errors:
664 if (obj->destroyed () || obj->is_in_map_or_inv ()) 609 if (obj->destroyed () || obj->is_inserted ())
665 { 610 return;
666 LOG (llevError, "BUG: A plugin destroyed or put the object somewhere without overriding the DROP_ON event (%s)!", obj->debug_desc ()); 611
612 if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY)
613 if (!sell_item (obj, dropper))
667 return; 614 return;
668 }
669 615
670 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY) 616 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
671 if (!sell_item (obj, dropper))
672 return; 617 return;
673 618
674 /* If nothing special happened with this object, the default action is to 619 /* If nothing special happened with this object, the default action is to
675 * insert it below the dropper: 620 * insert it below the dropper:
676 */ 621 */
677 622
678 obj->x = dropper->x; 623 obj->x = dropper->x;
679 obj->y = dropper->y; 624 obj->y = dropper->y;
680 625
681 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); 626 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
627}
628
629/*
630 * This function was part of drop, now is own function.
631 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
632 * nrof objects are tried to drop.
633 * This is used when dropping objects onto the floor.
634 */
635void
636drop_object (object *op, object *tmp, uint32 nrof)
637{
638 if (tmp->flag [FLAG_NO_DROP])
639 return;
640
641 if (tmp->flag [FLAG_APPLIED])
642 if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE))
643 return; /* can't unapply it */
644
645 /* We are only dropping some of the items. We split the current object
646 * off
647 */
648 if (!can_split (op, tmp, nrof))
649 return;
650
651 drop_object (op, tmp);
652
653 if (!tmp->destroyed () && !tmp->is_inserted ())
654 {
655 // if nothing happened with the object we give it back
656 op->insert (tmp);
657 }
682} 658}
683 659
684void 660void
685drop (object *op, object *tmp) 661drop (object *op, object *tmp)
686{ 662{
699 */ 675 */
700 tmp->destroy (); 676 tmp->destroy ();
701 return; 677 return;
702 } 678 }
703 else 679 else
704 {
705 while (tmp && tmp->invisible) 680 while (tmp && tmp->invisible)
706 tmp = tmp->below; 681 tmp = tmp->below;
707 }
708 } 682 }
709 683
710 if (tmp == NULL) 684 if (!tmp)
711 { 685 {
712 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 686 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
713 return; 687 return;
714 } 688 }
715 689
716 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 690 if (tmp->flag [FLAG_INV_LOCKED])
717 { 691 {
718 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 692 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
719 return; 693 return;
720 } 694 }
721 695
722 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 696 if (tmp->flag [FLAG_NO_DROP])
723 { 697 {
724#if 0 698#if 0
725 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 699 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
726 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 700 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
727#endif 701#endif
729 } 703 }
730 704
731 if (op->type == PLAYER && op->contr->last_used == tmp) 705 if (op->type == PLAYER && op->contr->last_used == tmp)
732 op->contr->last_used = tmp->below ? tmp->below 706 op->contr->last_used = tmp->below ? tmp->below
733 : tmp->above ? tmp->above 707 : tmp->above ? tmp->above
734 : 0; 708 : (object *)0;
735 709
736 if (op->container) 710 if (op->container_ ())
737 { 711 {
738 if (op->type == PLAYER) 712 if (op->type == PLAYER)
739 put_object_in_sack (op, op->container, tmp, op->contr->count); 713 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
740 else 714 else
741 put_object_in_sack (op, op->container, tmp, 0); 715 put_object_in_sack (op, op->container_ (), tmp, 0);
742 } 716 }
743 else 717 else
744 { 718 {
745 if (op->type == PLAYER) 719 if (op->type == PLAYER)
746 drop_object (op, tmp, op->contr->count); 720 drop_object (op, tmp, op->contr->count);
764 } 738 }
765 739
766 object *curinv = op->inv; 740 object *curinv = op->inv;
767 object *nextinv; 741 object *nextinv;
768 742
769 /* 743 /*
770 This is the default. Drops everything not locked or considered 744 This is the default. Drops everything not locked or considered
771 not something that should be dropped. 745 not something that should be dropped.
772 */ 746 */
773 /* 747 /*
774 Care must be taken that the next item pointer is not to money as 748 Care must be taken that the next item pointer is not to money as
775 the drop() routine will do unknown things to it when dropping 749 the drop() routine will do unknown things to it when dropping
776 in a shop. --Tero.Pelander@utu.fi 750 in a shop. --Tero.Pelander@utu.fi
777 */ 751 */
778
779 int cnt = MAX_ITEM_PER_DROP; 752 int cnt = MAX_ITEM_PER_ACTION;
780 753
781 if (!params) 754 if (!params)
782 { 755 {
783 while (curinv) 756 while (curinv)
784 { 757 {
785 nextinv = curinv->below; 758 nextinv = curinv->below;
786 759
787 while (nextinv && nextinv->type == MONEY) 760 while (nextinv && nextinv->type == MONEY)
788 nextinv = nextinv->below; 761 nextinv = nextinv->below;
789 762
790 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 763 if (!curinv->flag [FLAG_INV_LOCKED]
791 curinv->type != FOOD && curinv->type != KEY && 764 && !curinv->invisible
792 curinv->type != SPECIAL_KEY && curinv->type != GEM && 765 && curinv->type != MONEY
793 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 766 && curinv->type != FOOD
767 && curinv->type != KEY
768 && curinv->type != SPECIAL_KEY
769 && curinv->type != GEM
770 && curinv->type != CONTAINER)
794 { 771 {
795 drop (op, curinv); 772 drop (op, curinv);
796 if (--cnt <= 0) break; 773 if (--cnt <= 0) break;
797 } 774 }
798 775
806 nextinv = curinv->below; 783 nextinv = curinv->below;
807 784
808 while (nextinv && nextinv->type == MONEY) 785 while (nextinv && nextinv->type == MONEY)
809 nextinv = nextinv->below; 786 nextinv = nextinv->below;
810 787
811 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 788 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
812 { 789 {
813 drop (op, curinv); 790 drop (op, curinv);
814 if (--cnt <= 0) break; 791 if (--cnt <= 0) break;
815 } 792 }
816 793
824 nextinv = curinv->below; 801 nextinv = curinv->below;
825 802
826 while (nextinv && nextinv->type == MONEY) 803 while (nextinv && nextinv->type == MONEY)
827 nextinv = nextinv->below; 804 nextinv = nextinv->below;
828 805
829 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 806 if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
830 { 807 {
831 drop (op, curinv); 808 drop (op, curinv);
832 if (--cnt <= 0) break; 809 if (--cnt <= 0) break;
833 } 810 }
834 811
842 nextinv = curinv->below; 819 nextinv = curinv->below;
843 820
844 while (nextinv && nextinv->type == MONEY) 821 while (nextinv && nextinv->type == MONEY)
845 nextinv = nextinv->below; 822 nextinv = nextinv->below;
846 823
847 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 824 if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED])
848 { 825 {
849 switch (curinv->type) 826 switch (curinv->type)
850 { 827 {
851 case HORN: 828 case HORN:
852 case BOOK: 829 case BOOK:
892 * <cnt> can be a 0 pointer or a pointer to the maximum number of 869 * <cnt> can be a 0 pointer or a pointer to the maximum number of
893 * drop operations to perform. 870 * drop operations to perform.
894 * 871 *
895 * Returns true if at least one item was dropped. 872 * Returns true if at least one item was dropped.
896 */ 873 */
897bool 874static bool
898drop_vector (object *dropper, vector<object *> &objs, int *cnt) 875drop_vector (object *dropper, vector<object *> &objs, int *cnt)
899{ 876{
900 vector<object *>::iterator i; 877 vector<object *>::iterator i;
901 878
902 bool did_one = false; 879 bool did_one = false;
916 */ 893 */
917int 894int
918command_drop (object *op, char *params) 895command_drop (object *op, char *params)
919{ 896{
920 object *tmp, *next; 897 object *tmp, *next;
921 int did_one = 0;
922 898
923 if (!params) 899 if (!params)
924 { 900 {
925 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 901 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
926 return 0; 902 return 0;
930 vector<object *> matched_objs; 906 vector<object *> matched_objs;
931 907
932 for (tmp = op->inv; tmp; tmp = next) 908 for (tmp = op->inv; tmp; tmp = next)
933 { 909 {
934 next = tmp->below; 910 next = tmp->below;
935 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 911 if (tmp->flag [FLAG_NO_DROP] || tmp->invisible)
936 continue; 912 continue;
937 913
938 if (item_matched_string (op, tmp, params)) 914 if (item_matched_string (op, tmp, params))
939 matched_objs.push_back (tmp); 915 matched_objs.push_back (tmp);
940 } 916 }
941 917
942 int cnt = MAX_ITEM_PER_DROP; 918 int cnt = MAX_ITEM_PER_ACTION;
943 919
944 if (!drop_vector (op, matched_objs, &cnt)) 920 if (!drop_vector (op, matched_objs, &cnt))
945 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 921 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
946 922
947 if (cnt <= 0) 923 if (cnt <= 0)
975 } 951 }
976 952
977 return 0; 953 return 0;
978} 954}
979 955
980/* op should be a player.
981 * we return the object the player has marked with the 'mark' command
982 * below. If no match is found (or object has changed), we return
983 * NULL. We leave it up to the calling function to print messages if
984 * nothing is found.
985 */
986object *
987find_marked_object (object *op)
988{
989 object *tmp;
990
991 if (!op || !op->contr)
992 return NULL;
993
994 if (!op->contr->mark)
995 {
996/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
997 return 0;
998 }
999
1000 /* This may seem like overkill, but we need to make sure that they
1001 * player hasn't dropped the item. We use count on the off chance that
1002 * an item got reincarnated at some point.
1003 */
1004 for (tmp = op->inv; tmp; tmp = tmp->below)
1005 {
1006 if (tmp->invisible)
1007 continue;
1008
1009 if (tmp == op->contr->mark)
1010 {
1011 if (!tmp->destroyed ())
1012 return tmp;
1013 else
1014 {
1015 op->contr->mark = 0;
1016/* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1017 return 0;
1018 }
1019 }
1020 }
1021
1022 return 0;
1023}
1024
1025std::string 956std::string
1026object::describe_monster (object *who) 957object::describe_monster (object *who)
1027{ 958{
1028 dynbuf_text buf (512, 512); 959 dynbuf_text buf (512, 512);
1029 960
1030 object *mon = head ? head : this; 961 object *mon = head ? head : this;
1031 962
1032 if (QUERY_FLAG (mon, FLAG_UNDEAD)) 963 if (mon->flag [FLAG_UNDEAD])
1033 buf << "It is an undead force.\r"; 964 buf << "It is an undead force.\r";
1034 965
1035 if (mon->level > who->level) 966 if (mon->level > who->level)
1036 buf << "It is likely more powerful than you.\r"; 967 buf << "It is likely more powerful than you.\r";
1037 else if (mon->level < who->level) 968 else if (mon->level < who->level)
1079} 1010}
1080 1011
1081std::string 1012std::string
1082object::long_desc (object *who) 1013object::long_desc (object *who)
1083{ 1014{
1084 std::string buf (query_name (this)); 1015 std::string buf (query_name ());
1085 1016
1086 switch (type) 1017 switch (type)
1087 { 1018 {
1088 case RING: 1019 case RING:
1089 case SKILL: 1020 case SKILL:
1094 case SHIELD: 1025 case SHIELD:
1095 case BOOTS: 1026 case BOOTS:
1096 case GLOVES: 1027 case GLOVES:
1097 case AMULET: 1028 case AMULET:
1098 case GIRDLE: 1029 case GIRDLE:
1030 case RANGED:
1099 case BOW: 1031 case BOW:
1100 case ARROW: 1032 case ARROW:
1101 case CLOAK: 1033 case CLOAK:
1102 case FOOD: 1034 case FOOD:
1103 case DRINK: 1035 case DRINK:
1104 case FLESH: 1036 case FLESH:
1105 case SKILL_TOOL: 1037 case SKILL_TOOL:
1038 case LAMP:
1106 case POWER_CRYSTAL: 1039 case POWER_CRYSTAL:
1107 { 1040 {
1108 const char *cp = ::describe_item (this, who); 1041 const char *cp = ::describe_item (this, who);
1109 1042
1110 if (*cp) 1043 if (*cp)
1125examine_monster (object *op, object *tmp) 1058examine_monster (object *op, object *tmp)
1126{ 1059{
1127 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); 1060 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1128} 1061}
1129 1062
1130std::string
1131object::describe (object *who)
1132{
1133 dynbuf_text buf (1024, 1024);
1134
1135 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1136
1137 if (custom_name)
1138 buf.printf ("You call it %s.\r", &custom_name);
1139
1140 switch (type)
1141 {
1142 case SPELLBOOK:
1143 if (flag [FLAG_IDENTIFIED] && inv)
1144 buf.printf ("%s is a %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1145 break;
1146
1147 case BOOK:
1148 if (msg)
1149 buf << "Something is written in it.\r";
1150 break;
1151
1152 case CONTAINER:
1153 if (race)
1154 {
1155 if (weight_limit && stats.Str < 100)
1156 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1157 &race, weight_limit / (10.0 * (100 - stats.Str)));
1158 else
1159 buf.printf ("It can hold only %s.\r", &race);
1160 }
1161 else if (weight_limit && stats.Str < 100)
1162 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1163 break;
1164
1165 case WAND:
1166 if (flag [FLAG_IDENTIFIED])
1167 buf.printf ("It has %d charges left.\r", stats.food);
1168 break;
1169 }
1170
1171 if (materialname && !msg)
1172 buf.printf ("It is made of: %s.\r", &materialname);
1173
1174 if (who)
1175 /* Where to wear this item */
1176 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1177 if (slot[i].info)
1178 {
1179 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1180
1181 if (slot[i].info < -1 && who->slot[i].info)
1182 buf.printf ("(%d)", -slot[i].info);
1183
1184 buf << ".\r";
1185 }
1186
1187 if (weight)
1188 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1189
1190 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1191 {
1192 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1193
1194 if (is_in_shop (who))
1195 {
1196 if (flag [FLAG_UNPAID])
1197 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1198 else
1199 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1200 }
1201 }
1202
1203 if (flag [FLAG_MONSTER])
1204 buf << describe_monster (who);
1205
1206 /* Is this item buildable? */
1207 if (flag [FLAG_IS_BUILDABLE])
1208 buf << "This is a buildable item.\r";
1209
1210 /* Does the object have a message? Don't show message for all object
1211 * types - especially if the first entry is a match
1212 */
1213 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1214 {
1215 /* This is just a hack so when identifying the items, we print
1216 * out the extra message
1217 */
1218 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1219 buf << "The object has a story:\r";
1220
1221 buf << msg << '\n';
1222 }
1223
1224 buf << '\n';
1225
1226 return std::string (buf.linearise (), buf.size ());
1227}
1228
1229static void 1063static void
1230display_new_pickup (object *op) 1064display_new_pickup (object *op)
1231{ 1065{
1232 int i = op->contr->mode; 1066 int i = op->contr->mode;
1233 1067
1234 if (!(i & PU_NEWMODE))
1235 return;
1236
1237 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1238 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1068 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1239 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1069 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1240 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1070 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1241 1071
1242 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1072 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1293 }; 1123 };
1294 1124
1295 if (!params) 1125 if (!params)
1296 { 1126 {
1297 /* if the new mode is used, just print the settings */ 1127 /* if the new mode is used, just print the settings */
1298 if (op->contr->mode & PU_NEWMODE)
1299 {
1300 display_new_pickup (op); 1128 display_new_pickup (op);
1301 return 1;
1302 }
1303 if (1)
1304 LOG (llevDebug, "command_pickup: !params\n");
1305 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1306 return 0; 1129 return 0;
1307 } 1130 }
1308 1131
1309 while (*params == ' ' && *params) 1132 while (*params == ' ' && *params)
1310 params++; 1133 params++;
1316 for (mode = 0; names[mode]; mode++) 1139 for (mode = 0; names[mode]; mode++)
1317 { 1140 {
1318 if (!strcmp (names[mode], params + 1)) 1141 if (!strcmp (names[mode], params + 1))
1319 { 1142 {
1320 i = op->contr->mode; 1143 i = op->contr->mode;
1321 if (!(i & PU_NEWMODE)) 1144
1322 i = PU_NEWMODE;
1323 if (*params == '+') 1145 if (*params == '+')
1324 i = i | modes[mode]; 1146 i = i | modes[mode];
1325 else 1147 else
1326 i = i & ~modes[mode]; 1148 i = i & ~modes[mode];
1149
1327 op->contr->mode = i; 1150 op->contr->mode = i;
1328 display_new_pickup (op); 1151 display_new_pickup (op);
1329 return 1; 1152 return 1;
1330 } 1153 }
1331 } 1154 }
1333 return 1; 1156 return 1;
1334 } 1157 }
1335 1158
1336 if (sscanf (params, "%u", &i) != 1) 1159 if (sscanf (params, "%u", &i) != 1)
1337 { 1160 {
1338 if (1)
1339 LOG (llevDebug, "command_pickup: params==NULL\n");
1340 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1161 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1341 return 1; 1162 return 1;
1342 } 1163 }
1343 set_pickup_mode (op, i); 1164
1165 if (i <= PU_RATIO)
1166 i |= op->contr->mode & ~PU_RATIO;
1167
1168 op->contr->mode = i;
1344 1169
1345 return 1; 1170 return 1;
1346} 1171}
1347 1172
1348void
1349set_pickup_mode (object *op, int i)
1350{
1351 switch (op->contr->mode = i)
1352 {
1353 case 0:
1354 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1355 break;
1356 case 1:
1357 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1358 break;
1359 case 2:
1360 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1361 break;
1362 case 3:
1363 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1364 break;
1365 case 4:
1366 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1367 break;
1368 case 5:
1369 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1370 break;
1371 case 6:
1372 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1373 break;
1374 case 7:
1375 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1376 break;
1377 }
1378}
1379
1380int 1173int
1381command_search_items (object *op, char *params) 1174command_search_items (object *op, char *params)
1382{ 1175{
1383 char buf[MAX_BUF];
1384
1385 if (settings.search_items == FALSE)
1386 return 1;
1387
1388 if (params == NULL) 1176 if (params == NULL)
1389 { 1177 {
1390 if (op->contr->search_str[0] == '\0') 1178 if (op->contr->search_str[0] == '\0')
1391 { 1179 {
1392 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1180 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1393 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1181 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1394 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1182 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1395 return 1; 1183 return 1;
1396 } 1184 }
1397 1185
1398 op->contr->search_str[0] = '\0'; 1186 op->contr->search_str[0] = '\0';
1399 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1187 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1400 op->update_stats (); 1188 op->contr->queue_stats_update ();
1401 return 1; 1189 return 1;
1402 } 1190 }
1403 1191
1404 if ((int) strlen (params) >= MAX_BUF) 1192 if (strlen (params) >= sizeof (op->contr->search_str))
1405 { 1193 {
1406 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1194 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1407 return 1; 1195 return 1;
1408 } 1196 }
1409 1197
1410 strcpy (op->contr->search_str, params); 1198 strcpy (op->contr->search_str, params);
1411 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1199 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1412 new_draw_info (NDI_UNIQUE, 0, op, buf); 1200 op->contr->queue_stats_update ();
1413 op->update_stats (); 1201
1414 return 1; 1202 return 1;
1415} 1203}
1416 1204
1205int
1206command_unlock (object *op, char *params)
1207{
1208 /* if the unlock command typed with nothing, unlock everything,
1209 * this might be bad
1210 */
1211 if (params == NULL)
1212 {
1213 for (object *item = op->inv; item; item = item->below)
1214 {
1215 item->clr_flag (FLAG_INV_LOCKED);
1216 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1217 esrv_update_item (UPD_FLAGS, op, item);
1218 }
1219 return 0;
1220 }
1221
1222 /* if the unlock command is used with a param,
1223 * unlock what matches. i.e. unlock material, should unlock all the materials
1224 */
1225 for (object *item = op->inv; item; item = item->below)
1226 if (item->name.contains (params))
1227 {
1228 item->clr_flag (FLAG_INV_LOCKED);
1229 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1230 esrv_update_item (UPD_FLAGS, op, item);
1231 }
1232
1233 return 0;
1234}
1235
1236int
1237command_lock (object *op, char *params)
1238{
1239 /* if the lock command is typed by itself, lock everything
1240 */
1241 if (params == NULL)
1242 {
1243 for (object *item = op->inv; item; item = item->below)
1244 {
1245 item->set_flag (FLAG_INV_LOCKED);
1246 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1247 esrv_update_item (UPD_FLAGS, op, item);
1248 }
1249 return 0;
1250 }
1251
1252 /* if the lock command is used with a param, lock what matches.
1253 * i.e. lock material, should lock all the materials
1254 */
1255 for (object *item = op->inv; item; item = item->below)
1256 if (item->name.contains (params))
1257 {
1258 item->set_flag (FLAG_INV_LOCKED);
1259 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1260 esrv_update_item (UPD_FLAGS, op, item);
1261 }
1262
1263 return 0;
1264}
1265
1266/* op should be a player, params is any params.
1267 * If no params given, we print out the currently marked object.
1268 * otherwise, try to find a matching object - try best match first.
1269 */
1270int
1271command_mark (object *op, char *params)
1272{
1273 if (!params)
1274 {
1275 if (object *mark = op->mark ())
1276 op->statusmsg (format ("%s is marked.", query_name (mark)));
1277 else
1278 op->failmsg ("You have no marked object.");
1279 }
1280 else
1281 {
1282 if (object *mark = find_best_object_match (op, params))
1283 {
1284 op->contr->mark = mark;
1285 op->statusmsg (format ("Marked item %s", query_name (mark)));
1286 }
1287 else
1288 op->failmsgf ("Could not find an object that matches %s", params);
1289 }
1290
1291 return 0; /*shouldnt get here */
1292}
1293

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