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Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.25 by root, Tue Dec 12 21:39:57 2006 UTC vs.
Revision 1.111 by root, Sun Mar 28 15:57:14 2010 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
20 24
21 The author can be reached via e-mail to <crossfire@schmorp.de> 25/*
22
23 Object (handling) commands 26 * Object (handling) commands
24*/ 27 */
25 28
26#include <global.h> 29#include <global.h>
27#include <loader.h>
28#include <skills.h> 30#include <skills.h>
29#ifndef __CEXTRACT__
30# include <sproto.h> 31#include <sproto.h>
31#endif
32#include <living.h> 32#include <living.h>
33#include <math.h>
34 33
35/* 34/*
36 * Object id parsing functions 35 * Object id parsing functions
37 */ 36 */
38 37
56 * only unapply applied, or apply unapplied objects 55 * only unapply applied, or apply unapplied objects
57 **/ 56 **/
58static object * 57static object *
59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) 58find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
60{ 59{
61 object *tmp, *best = NULL; 60 object *best = 0;
62 int match_val = 0, tmpmatch; 61 int match_val = 0;
63 62
64 for (tmp = pl->inv; tmp; tmp = tmp->below) 63 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
65 { 64 {
66 if (tmp->invisible) 65 if (tmp->invisible)
67 continue; 66 continue;
67
68 if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) 68 int tmpmatch = item_matched_string (pl, tmp, params);
69
70 if (tmpmatch > match_val)
69 { 71 {
70 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 72 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
71 continue; 73 continue;
74
72 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 75 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
73 continue; 76 continue;
77
74 match_val = tmpmatch; 78 match_val = tmpmatch;
75 best = tmp; 79 best = tmp;
76 } 80 }
77 } 81 }
82
78 return best; 83 return best;
79} 84}
80 85
81/** 86/**
82 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); 87 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
83 **/ 88 **/
84object * 89object *
85find_best_object_match (object *pl, const char *params) 90find_best_object_match (object *pl, const char *params)
86{ 91{
87 return find_best_apply_object_match (pl, params, AP_NULL); 92 return find_best_apply_object_match (pl, params, AP_TOGGLE);
93}
94
95static bool
96can_split (object *pl, object *&op, sint32 nrof)
97{
98 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
99 {
100 op = tmp;
101 return true;
102 }
103 else
104 {
105 if (op->nrof > 1)
106 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
107 else
108 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
109
110 return false;
111 }
88} 112}
89 113
90int 114int
91command_uskill (object *pl, char *params) 115command_uskill (object *pl, char *params)
92{ 116{
93 if (!params) 117 if (!params)
94 { 118 {
95 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); 119 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
96 return 0; 120 return 0;
97 } 121 }
122
98 return use_skill (pl, params); 123 return use_skill (pl, params);
99} 124}
100 125
101int 126int
102command_rskill (object *pl, char *params) 127command_rskill (object *pl, char *params)
106 if (!params) 131 if (!params)
107 { 132 {
108 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 133 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
109 return 0; 134 return 0;
110 } 135 }
136
111 skill = find_skill_by_name (pl, params); 137 skill = find_skill_by_name_fuzzy (pl, params);
112 138
113 if (!skill) 139 if (!skill)
114 { 140 {
115 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 141 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
116 return 0; 142 return 0;
117 } 143 }
118 return change_skill (pl, skill, 0);
119}
120 144
121 145 pl->change_skill (0);
122/* These functions (command_search, command_disarm) are really just wrappers for 146 apply_special (pl, skill, AP_APPLY);
123 * things like 'use_skill ...'). In fact, they should really be obsoleted 147 return 1;
124 * and replaced with those.
125 */
126int
127command_search (object *op, char *params)
128{
129 return use_skill (op, skill_names[SK_FIND_TRAPS]);
130} 148}
131
132int
133command_disarm (object *op, char *params)
134{
135 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
136}
137
138 149
139/* A little special because we do want to pass the full params along 150/* A little special because we do want to pass the full params along
140 * as it includes the object to throw. 151 * as it includes the object to throw.
141 */ 152 */
142int 153int
143command_throw (object *op, char *params) 154command_throw (object *op, char *params)
144{ 155{
145 object *skop;
146
147 skop = find_skill_by_name (op, skill_names[SK_THROWING]); 156 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
148 if (skop)
149 return do_skill (op, op, skop, op->facing, params); 157 return do_skill (op, op, skop, op->facing, params);
150 else 158 else
151 {
152 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 159 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
153 } 160
154 return 0; 161 return 0;
155} 162}
156
157 163
158int 164int
159command_apply (object *op, char *params) 165command_apply (object *op, char *params)
160{ 166{
161 if (!params) 167 if (!params)
163 player_apply_below (op); 169 player_apply_below (op);
164 return 0; 170 return 0;
165 } 171 }
166 else 172 else
167 { 173 {
168 apply_flag aflag = (apply_flag) 0; 174 apply_flag aflag = (apply_flag)0;
169 object *inv;
170 175
171 while (*params == ' ') 176 while (*params == ' ')
172 params++; 177 params++;
178
173 if (!strncmp (params, "-a ", 3)) 179 if (!strncmp (params, "-a ", 3))
174 { 180 {
175 aflag = AP_APPLY; 181 aflag = AP_APPLY;
176 params += 3; 182 params += 3;
177 } 183 }
184
178 if (!strncmp (params, "-u ", 3)) 185 if (!strncmp (params, "-u ", 3))
179 { 186 {
180 aflag = AP_UNAPPLY; 187 aflag = AP_UNAPPLY;
181 params += 3; 188 params += 3;
182 } 189 }
190
183 while (*params == ' ') 191 while (*params == ' ')
184 params++; 192 params++;
185 193
186 inv = find_best_apply_object_match (op, params, aflag); 194 if (object *inv = find_best_apply_object_match (op, params, aflag))
187 if (inv)
188 {
189 player_apply (op, inv, aflag, 0); 195 player_apply (op, inv, aflag, 0);
190 }
191 else 196 else
192 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 197 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
193 } 198 }
199
194 return 0; 200 return 0;
195} 201}
196 202
197/* 203/*
198 * Check if an item op can be put into a sack. If pl exists then tell 204 * Check if an item op can be put into a sack. If pl exists then tell
204 * not need to use split_ob and stuff. 210 * not need to use split_ob and stuff.
205 */ 211 */
206int 212int
207sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 213sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
208{ 214{
209
210 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 215 if (!QUERY_FLAG (sack, FLAG_APPLIED))
211 { 216 {
212 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 217 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
213 return 0; 218 return 0;
214 } 219 }
220
215 if (sack == op) 221 if (sack == op)
216 { 222 {
217 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 223 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
218 return 0; 224 return 0;
219 } 225 }
226
220 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 227 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
221 { 228 {
222 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 229 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack));
223 return 0; 230 return 0;
224 } 231 }
232
225 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 233 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
226 { 234 {
227 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 235 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
228 return 0; 236 return 0;
229 } 237 }
238
230 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 239 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
231 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 240 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
232 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 241 * (100 - sack->stats.Str) / 100) > sack->weight_limit)
233 { 242 {
234 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 243 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
235 return 0; 244 return 0;
236 } 245 }
246
237 /* All other checks pass, must be OK */ 247 /* All other checks pass, must be OK */
238 return 1; 248 return 1;
239} 249}
240 250
241/* Pick up commands follow */ 251/* Pick up commands follow */
246 * pick up (0 means all of them) 256 * pick up (0 means all of them)
247 */ 257 */
248static void 258static void
249pick_up_object (object *pl, object *op, object *tmp, int nrof) 259pick_up_object (object *pl, object *op, object *tmp, int nrof)
250{ 260{
251 /* buf needs to be big (more than 256 chars) because you can get
252 * very long item names.
253 */
254 char buf[HUGE_BUF];
255 object *env = tmp->env; 261 object *env = tmp->env;
256 uint32 weight, effective_weight_limit; 262 uint32 weight, effective_weight_limit;
257 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 263 int tmp_nrof = tmp->number_of ();
258 264
259 /* IF the player is flying & trying to take the item out of a container 265 /* IF the player is flying & trying to take the item out of a container
260 * that is in his inventory, let him. tmp->env points to the container 266 * that is in his inventory, let him. tmp->env points to the container
261 * (sack, luggage, etc), tmp->env->env then points to the player (nested 267 * (sack, luggage, etc), tmp->env->env then points to the player (nested
262 * containers not allowed as of now) 268 * containers not allowed as of now)
263 */ 269 */
264 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && is_player_inv (tmp) != pl) 270 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
265 { 271 {
266 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 272 pl->failmsg ("You are levitating, you can't reach the ground! "
273 "H<You have to stop levitating first, if you can, either by using your levitation skill, "
274 "or waiting till the levitation effect wears off.>");
267 return; 275 return;
268 } 276 }
269 277
270 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 278 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
271 return; 279 return;
272 280
273 if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ))
274 {
275 new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!");
276 new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion.");
277
278 if (pl->type == PLAYER)
279 esrv_del_item (pl->contr, tmp->count);
280
281 tmp->destroy ();
282 return;
283 }
284
285 if (nrof > tmp_nrof || nrof == 0) 281 if (nrof > tmp_nrof || nrof <= 0)
286 nrof = tmp_nrof; 282 nrof = tmp_nrof;
287 283
288 /* Figure out how much weight this object will add to the player */ 284 /* Figure out how much weight this object will add to the player */
289 weight = tmp->weight * nrof; 285 weight = tmp->weight * nrof;
290 if (tmp->inv) 286 if (tmp->inv)
291 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 287 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
292 288
293 if (pl->stats.Str <= MAX_STAT)
294 effective_weight_limit = weight_limit[pl->stats.Str]; 289 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
295 else
296 effective_weight_limit = weight_limit[MAX_STAT];
297 290
298 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 291 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
299 { 292 {
300 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 293 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
301 return; 294 return;
302 } 295 }
303 296
304 if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) 297 if (!can_split (pl, tmp, nrof))
305 SET_FLAG (tmp, FLAG_WAS_WIZ);
306
307 if (nrof != tmp_nrof)
308 {
309 object *tmp2 = tmp;
310
311 tmp = get_split_ob (tmp, nrof);
312 if (!tmp)
313 {
314 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
315 return; 298 return;
316 }
317 299
318 /* Tell a client what happened rest of objects */ 300 if (QUERY_FLAG (tmp, FLAG_UNPAID))
319 if (pl->type == PLAYER) 301 {
320 { 302 tmp->flag.reset (FLAG_UNPAID);
321 if (tmp2->destroyed ()) 303 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
322 esrv_del_item (pl->contr, tmp2->count); 304 tmp->flag.set (FLAG_UNPAID);
323 else
324 esrv_send_item (pl, tmp2);
325 }
326 } 305 }
327 else 306 else
328 { 307 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
329 /* If the object is in a container, send a delete to the client.
330 * - we are moving all the items from the container to elsewhere,
331 * so it needs to be deleted.
332 */
333 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
334 {
335 if (tmp->env && pl->type == PLAYER)
336 esrv_del_item (pl->contr, tmp->count);
337 tmp->remove (); /* Unlink it */
338 }
339 }
340 if (QUERY_FLAG (tmp, FLAG_UNPAID))
341 (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
342 else
343 (void) sprintf (buf, "You pick up the %s.", query_name (tmp));
344 new_draw_info (NDI_UNIQUE, 0, pl, buf);
345 308
346 tmp = insert_ob_in_ob (tmp, op); 309 op->insert (tmp);
347
348 /* All the stuff below deals with client/server code, and is only
349 * usable by players
350 */
351 if (pl->type != PLAYER)
352 return;
353
354 esrv_send_item (pl, tmp);
355 /* These are needed to update the weight for the container we
356 * are putting the object in.
357 */
358 if (op != pl)
359 {
360 esrv_update_item (UPD_WEIGHT, pl, op);
361 esrv_send_item (pl, pl);
362 }
363
364 /* Update the container the object was in */
365 if (env && env != pl && env != op)
366 esrv_update_item (UPD_WEIGHT, pl, env);
367} 310}
368 311
369/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 312/* modified slightly to allow monsters use this -b.t. 5-31-95 */
370void 313void
371pick_up (object *op, object *alt) 314pick_up (object *op, object *alt)
381 if (!can_pick (op, alt)) 324 if (!can_pick (op, alt))
382 { 325 {
383 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 326 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
384 goto leave; 327 goto leave;
385 } 328 }
329
386 tmp = alt; 330 tmp = alt;
387 } 331 }
388 else 332 else
389 { 333 {
390 if (op->below == NULL || !can_pick (op, op->below)) 334 if (op->below == NULL || !can_pick (op, op->below))
399 /* Try to catch it. */ 343 /* Try to catch it. */
400 tmp_map = tmp->map; 344 tmp_map = tmp->map;
401 tmp = stop_item (tmp); 345 tmp = stop_item (tmp);
402 if (tmp == NULL) 346 if (tmp == NULL)
403 goto leave; 347 goto leave;
348
404 need_fix_tmp = 1; 349 need_fix_tmp = 1;
405 if (!can_pick (op, tmp)) 350 if (!can_pick (op, tmp))
406 goto leave; 351 goto leave;
407 352
408 if (op->type == PLAYER) 353 if (op->type == PLAYER)
413 } 358 }
414 else 359 else
415 count = tmp->nrof; 360 count = tmp->nrof;
416 361
417 /* container is open, so use it */ 362 /* container is open, so use it */
418 if (op->container) 363 if (tmp->flag [FLAG_STARTEQUIP])
364 alt = op;
365 else if ((alt = op->container_ ()))
419 { 366 {
420 alt = op->container;
421 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 367 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
422 goto leave; 368 goto leave;
423 } 369 }
424 else 370 else
425 { /* non container pickup */ 371 { /* non container pickup */
430 376
431 if (!alt) 377 if (!alt)
432 for (alt = op->inv; alt; alt = alt->below) 378 for (alt = op->inv; alt; alt = alt->below)
433 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 379 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
434 break; /* General container comes next */ 380 break; /* General container comes next */
381
435 if (!alt) 382 if (!alt)
436 alt = op; /* No free containers */ 383 alt = op; /* No free containers */
437 } 384 }
438 385
439 if (tmp->env == alt) 386 if (tmp->env == alt)
441 /* here it could be possible to check rent, 388 /* here it could be possible to check rent,
442 * if someone wants to implement it 389 * if someone wants to implement it
443 */ 390 */
444 alt = op; 391 alt = op;
445 } 392 }
393
446#ifdef PICKUP_DEBUG 394#ifdef PICKUP_DEBUG
447 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 395 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
448#endif 396#endif
449 397
450 /* startequip items are not allowed to be put into containers: */ 398 /* startequip items are not allowed to be put into containers: */
466 414
467leave: 415leave:
468 if (need_fix_tmp) 416 if (need_fix_tmp)
469 fix_stopped_item (tmp, tmp_map, op); 417 fix_stopped_item (tmp, tmp_map, op);
470} 418}
471
472 419
473/* This takes (picks up) and item. op is the player 420/* This takes (picks up) and item. op is the player
474 * who issued the command. params is a string to 421 * who issued the command. params is a string to
475 * match against the item name. Basically, always 422 * match against the item name. Basically, always
476 * returns zero, but that should be improved. 423 * returns zero, but that should be improved.
478int 425int
479command_take (object *op, char *params) 426command_take (object *op, char *params)
480{ 427{
481 object *tmp, *next; 428 object *tmp, *next;
482 429
483 if (op->container) 430 if (op->container_ ())
484 tmp = op->container->inv; 431 tmp = op->container_ ()->inv;
485 else 432 else
486 { 433 {
487 tmp = op->above; 434 tmp = op->above;
488 if (tmp) 435 if (tmp)
489 while (tmp->above) 436 while (tmp->above)
491 438
492 if (!tmp) 439 if (!tmp)
493 tmp = op->below; 440 tmp = op->below;
494 } 441 }
495 442
496 if (tmp == NULL) 443 if (!tmp)
497 { 444 {
498 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); 445 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
499 return 0; 446 return 0;
500 } 447 }
501 448
502 /* Makes processing easier */ 449 /* Makes processing easier */
503 if (params && *params == '\0') 450 if (params && *params == '\0')
504 params = NULL; 451 params = 0;
452
453 int cnt = MAX_ITEM_PER_ACTION;
505 454
506 while (tmp) 455 while (tmp)
507 { 456 {
508 next = tmp->below; 457 next = tmp->below;
509 458
510 if (tmp->invisible) 459 if (tmp->invisible)
511 { 460 {
512 tmp = next; 461 tmp = next;
513 continue; 462 continue;
514 } 463 }
464
515 /* This following two if and else if could be merged into line 465 /* This following two if and else if could be merged into line
516 * but that probably will make it more difficult to read, and 466 * but that probably will make it more difficult to read, and
517 * not make it any more efficient 467 * not make it any more efficient
518 */ 468 */
519 if (params && item_matched_string (op, tmp, params)) 469 if (params && item_matched_string (op, tmp, params))
520 { 470 {
471 if (--cnt < 0) break;
521 pick_up (op, tmp); 472 pick_up (op, tmp);
522 } 473 }
523 else if (can_pick (op, tmp) && !params) 474 else if (can_pick (op, tmp) && !params)
524 { 475 {
476 if (--cnt < 0) break;
525 pick_up (op, tmp); 477 pick_up (op, tmp);
526 break; 478 break;
527 } 479 }
480
528 tmp = next; 481 tmp = next;
529 /* Might as well just skip over the player immediately - 482 }
530 * we know it can't be picked up 483
531 */ 484 if (cnt < 0)
532 if (tmp == op)
533 tmp = tmp->below;
534 } 485 {
486 op->failmsg ("Couldn't pick up so many items at once.");
487 return 0;
488 }
489
535 if (!params && !tmp) 490 if (!params && !tmp)
536 { 491 {
537 for (tmp = op->below; tmp != NULL; tmp = tmp->next) 492 for (tmp = op->below; tmp; tmp = tmp->below)
538 if (!tmp->invisible) 493 if (!tmp->invisible)
539 { 494 {
540 char buf[MAX_BUF];
541
542 sprintf (buf, "You can't pick up a %s.", &tmp->name); 495 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
543 new_draw_info (NDI_UNIQUE, 0, op, buf);
544 break; 496 break;
545 } 497 }
498
546 if (!tmp) 499 if (!tmp)
547 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 500 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
548 } 501 }
502
549 return 0; 503 return 0;
550} 504}
551 505
552
553/* 506/*
554 * This function was part of drop, now is own function. 507 * This function was part of drop, now is own function.
555 * Player 'op' tries to put object 'tmp' into sack 'sack', 508 * Player 'op' tries to put object 'tmp' into sack 'sack',
556 * if nrof is non zero, then nrof objects is tried to put into sack. 509 * if nrof is non zero, then nrof objects is tried to put into sack.
510 *
557 * Note that the 'sack' in question can now be a transport, 511 * Note that the 'sack' in question can now be a transport,
558 * so this function isn't named very good anymore. 512 * so this function isn't named very good anymore.
559 */ 513 */
560void 514void
561put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) 515put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
564 char buf[MAX_BUF]; 518 char buf[MAX_BUF];
565 519
566 if (sack == tmp) 520 if (sack == tmp)
567 return; /* Can't put an object in itself */ 521 return; /* Can't put an object in itself */
568 522
569 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 523 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP))
570 { 524 {
571 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); 525 new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
572 return; 526 return;
573 } 527 }
574 528
575 if (tmp->type == CONTAINER && tmp->inv) 529 if (tmp->type == CONTAINER && tmp->inv)
576 { 530 {
577
578 /* Eneq(@csd.uu.se): If the object to be dropped is a container 531 /* Eneq(@csd.uu.se): If the object to be dropped is a container
579 * we instead move the contents of that container into the active 532 * we instead move the contents of that container into the active
580 * container, this is only done if the object has something in it. 533 * container, this is only done if the object has something in it.
581 */ 534 */
582 sack2 = tmp; 535 sack2 = tmp;
584 537
585 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) 538 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
586 { 539 {
587 tmp = tmp2->below; 540 tmp = tmp2->below;
588 541
589 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) 542 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
590 {
591 put_object_in_sack (op, sack, tmp2, 0); 543 put_object_in_sack (op, sack, tmp2, 0);
592 }
593 else 544 else
594 { 545 {
595 sprintf (buf, "Your %s fills up.", query_name (sack)); 546 sprintf (buf, "Your %s fills up.", query_name (sack));
596 new_draw_info (NDI_UNIQUE, 0, op, buf); 547 new_draw_info (NDI_UNIQUE, 0, op, buf);
597 break; 548 break;
598 } 549 }
599 } 550 }
600 551
601 esrv_update_item (UPD_WEIGHT, op, sack2);
602 return; 552 return;
603 } 553 }
604 554
605 /* Don't worry about this for containers - our caller should have 555 /* Don't worry about this for containers - our caller should have
606 * already checked this. 556 * already checked this.
611 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 561 if (QUERY_FLAG (tmp, FLAG_APPLIED))
612 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 562 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
613 return; 563 return;
614 564
615 /* we want to put some portion of the item into the container */ 565 /* we want to put some portion of the item into the container */
616 if (nrof && tmp->nrof != nrof) 566 if (!can_split (op, tmp, nrof))
617 {
618 object *tmp2 = tmp;
619
620 tmp = get_split_ob (tmp, nrof);
621
622 if (!tmp)
623 {
624 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
625 return; 567 return;
626 }
627 /* Tell a client what happened other objects */
628 if (tmp2->destroyed ())
629 esrv_del_item (op->contr, tmp2->count);
630 else /* this can proably be replaced with an update */
631 esrv_send_item (op, tmp2);
632 }
633 else
634 tmp->remove ();
635 568
636 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 569 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
637 tmp2 = insert_ob_in_ob (tmp, sack); 570 sack->insert (tmp);
638 fix_player (op); /* This is overkill, fix_player() is called somewhere */ 571}
639 /* in object.c */
640 572
641 /* If an object merged (and thus, different object), we need to 573/* In contrast to drop_object (op, tmp, nrof) above this function takes the
642 * delete the original. 574 * already split off object, and feeds it to the event handlers and does
575 * other magic with it.
576 *
577 * <droppper> is the object that dropped this object and <obj> is the
578 * object that was dropped.
579 *
580 * Make sure to check what happened with <obj> after this function returns!
581 * Otherwise you may leak this object.
582 */
583void
584drop_object (object *dropper, object *obj)
585{
586 if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
587 return;
588
589 if (obj->destroyed () || obj->is_inserted ())
590 return;
591
592 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
593 {
594 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
595 dropper->statusmsg ("The god who lent it to you retrieves it.");
596
597 obj->destroy ();
598 dropper->update_stats ();
599 return;
600 }
601
602 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
603 floor;
604 floor = floor->above)
605 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
606 return;
607
608 if (obj->destroyed () || obj->is_inserted ())
609 return;
610
611 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
612 if (!sell_item (obj, dropper))
613 return;
614
615 if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper))
616 return;
617
618 /* If nothing special happened with this object, the default action is to
619 * insert it below the dropper:
643 */ 620 */
644 if (tmp2 != tmp)
645 esrv_del_item (op->contr, tmp->count);
646 621
647 esrv_send_item (op, tmp2); 622 obj->x = dropper->x;
623 obj->y = dropper->y;
648 624
649 /* update the sacks weight */ 625 insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
650 esrv_update_item (UPD_WEIGHT, op, sack);
651} 626}
652 627
653/* 628/*
654 * This function was part of drop, now is own function. 629 * This function was part of drop, now is own function.
655 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then 630 * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
656 * nrof objects is tried to dropped. 631 * nrof objects are tried to drop.
657 * This is used when dropping objects onto the floor. 632 * This is used when dropping objects onto the floor.
658 */ 633 */
659void 634void
660drop_object (object *op, object *tmp, uint32 nrof) 635drop_object (object *op, object *tmp, uint32 nrof)
661{ 636{
662 char buf[MAX_BUF];
663 object *floor;
664
665 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 637 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
666 return; 638 return;
667 639
668 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 640 if (QUERY_FLAG (tmp, FLAG_APPLIED))
669 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 641 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
670 return; /* can't unapply it */ 642 return; /* can't unapply it */
671 643
672 /* We are only dropping some of the items. We split the current object 644 /* We are only dropping some of the items. We split the current object
673 * off 645 * off
674 */ 646 */
675 if (nrof && tmp->nrof != nrof) 647 if (!can_split (op, tmp, nrof))
676 {
677 object *tmp2 = tmp;
678
679 tmp = get_split_ob (tmp, nrof);
680 if (!tmp)
681 {
682 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
683 return;
684 }
685 /* Tell a client what happened rest of objects. tmp2 is now the
686 * original object
687 */
688 if (op->type == PLAYER)
689 {
690 if (tmp2->destroyed ())
691 esrv_del_item (op->contr, tmp2->count);
692 else
693 esrv_send_item (op, tmp2);
694 }
695 }
696 else
697 tmp->remove ();
698
699 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
700 return; 648 return;
701 649
702 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 650 drop_object (op, tmp);
703 { 651
704 sprintf (buf, "You drop the %s.", query_name (tmp)); 652 if (!tmp->destroyed () && !tmp->is_inserted ())
705 new_draw_info (NDI_UNIQUE, 0, op, buf);
706 new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it.");
707 if (op->type == PLAYER)
708 esrv_del_item (op->contr, tmp->count);
709 tmp->destroy ();
710 fix_player (op);
711 return;
712 } 653 {
713 654 // if nothing happened with the object we give it back
714/* If SAVE_INTERVAL is commented out, we never want to save 655 op->insert (tmp);
715 * the player here.
716 */
717#ifdef SAVE_INTERVAL
718 /* I'm not sure why there is a value check - since the save
719 * is done every SAVE_INTERVAL seconds, why care the value
720 * of what he is dropping?
721 */
722 if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) &&
723 (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL))
724 { 656 }
725 save_player (op, 1);
726 op->contr->last_save_time = time (NULL);
727 }
728#endif /* SAVE_INTERVAL */
729
730 if (op->type == PLAYER)
731 esrv_del_item (op->contr, tmp->count);
732
733 /* Call this before we update the various windows/players. At least
734 * that we, we know the weight is correct.
735 */
736 fix_player (op); /* This is overkill, fix_player() is called somewhere */
737 /* in object.c */
738
739 if (op->type == PLAYER)
740 {
741 op->contr->socket.update_look = 1;
742 /* Need to update the weight for the player */
743 esrv_send_item (op, op);
744 }
745
746 for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above)
747 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
748 return;
749
750 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
751 sell_item (tmp, op);
752
753 tmp->x = op->x;
754 tmp->y = op->y;
755
756 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
757} 657}
758 658
759void 659void
760drop (object *op, object *tmp) 660drop (object *op, object *tmp)
761{ 661{
770 if (tmp->env && tmp->env->type != PLAYER) 670 if (tmp->env && tmp->env->type != PLAYER)
771 { 671 {
772 /* Just toss the object - probably shouldn't be hanging 672 /* Just toss the object - probably shouldn't be hanging
773 * around anyways 673 * around anyways
774 */ 674 */
775 tmp->remove ();
776 tmp->destroy (); 675 tmp->destroy ();
777 return; 676 return;
778 } 677 }
779 else 678 else
780 {
781 while (tmp != NULL && tmp->invisible) 679 while (tmp && tmp->invisible)
782 tmp = tmp->below; 680 tmp = tmp->below;
783 }
784 } 681 }
785 682
786 if (tmp == NULL) 683 if (!tmp)
787 { 684 {
788 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); 685 new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
789 return; 686 return;
790 } 687 }
688
791 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) 689 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
792 { 690 {
793 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); 691 new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
794 return; 692 return;
795 } 693 }
694
796 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 695 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
797 { 696 {
798#if 0 697#if 0
799 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ 698 /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
800 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 699 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
801#endif 700#endif
802 return; 701 return;
803 } 702 }
804 703
805 if (op->type == PLAYER) 704 if (op->type == PLAYER && op->contr->last_used == tmp)
806 { 705 op->contr->last_used = tmp->below ? tmp->below
807 if (op->contr->last_used == tmp && op->contr->last_used_id == tmp->count) 706 : tmp->above ? tmp->above
808 { 707 : (object *)0;
809 object *n = NULL;
810 708
811 if (tmp->below != NULL)
812 n = tmp->below;
813 else if (tmp->above != NULL)
814 n = tmp->above;
815 op->contr->last_used = n;
816 if (n != NULL)
817 op->contr->last_used_id = n->count;
818 else
819 op->contr->last_used_id = 0;
820 }
821 };
822
823 if (op->container) 709 if (op->container_ ())
824 { 710 {
825 if (op->type == PLAYER) 711 if (op->type == PLAYER)
826 {
827 put_object_in_sack (op, op->container, tmp, op->contr->count); 712 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
828 }
829 else 713 else
830 {
831 put_object_in_sack (op, op->container, tmp, 0); 714 put_object_in_sack (op, op->container_ (), tmp, 0);
832 };
833 } 715 }
834 else 716 else
835 { 717 {
836 if (op->type == PLAYER) 718 if (op->type == PLAYER)
837 {
838 drop_object (op, tmp, op->contr->count); 719 drop_object (op, tmp, op->contr->count);
839 }
840 else 720 else
841 {
842 drop_object (op, tmp, 0); 721 drop_object (op, tmp, 0);
843 };
844 } 722 }
723
845 if (op->type == PLAYER) 724 if (op->type == PLAYER)
846 op->contr->count = 0; 725 op->contr->count = 0;
847} 726}
848
849
850 727
851/* Command will drop all items that have not been locked */ 728/* Command will drop all items that have not been locked */
852int 729int
853command_dropall (object *op, char *params) 730command_dropall (object *op, char *params)
854{ 731{
855 732
856 object *curinv, *nextinv;
857
858 if (op->inv == NULL) 733 if (op->inv == NULL)
859 { 734 {
860 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); 735 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
861 return 0; 736 return 0;
862 } 737 }
863 738
864 curinv = op->inv; 739 object *curinv = op->inv;
740 object *nextinv;
865 741
866 /* 742 /*
867 This is the default. Drops everything not locked or considered 743 This is the default. Drops everything not locked or considered
868 not something that should be dropped. 744 not something that should be dropped.
869 */ 745 */
870 /* 746 /*
871 Care must be taken that the next item pointer is not to money as 747 Care must be taken that the next item pointer is not to money as
872 the drop() routine will do unknown things to it when dropping 748 the drop() routine will do unknown things to it when dropping
873 in a shop. --Tero.Pelander@utu.fi 749 in a shop. --Tero.Pelander@utu.fi
874 */ 750 */
751 int cnt = MAX_ITEM_PER_ACTION;
875 752
876 if (params == NULL) 753 if (!params)
877 { 754 {
878 while (curinv != NULL) 755 while (curinv)
879 { 756 {
880 nextinv = curinv->below; 757 nextinv = curinv->below;
758
881 while (nextinv && nextinv->type == MONEY) 759 while (nextinv && nextinv->type == MONEY)
882 nextinv = nextinv->below; 760 nextinv = nextinv->below;
761
883 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && 762 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED)
884 curinv->type != FOOD && curinv->type != KEY && 763 && curinv->type != MONEY
885 curinv->type != SPECIAL_KEY && curinv->type != GEM && 764 && curinv->type != FOOD
765 && curinv->type != KEY
766 && curinv->type != SPECIAL_KEY
767 && curinv->type != GEM
768 && !curinv->invisible
886 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 769 && (curinv->type != CONTAINER || op->container_ () != curinv))
887 { 770 {
888 drop (op, curinv); 771 drop (op, curinv);
772 if (--cnt <= 0) break;
889 } 773 }
774
890 curinv = nextinv; 775 curinv = nextinv;
891 } 776 }
892 } 777 }
893
894 else if (strcmp (params, "weapons") == 0) 778 else if (strcmp (params, "weapons") == 0)
895 { 779 {
896 while (curinv != NULL) 780 while (curinv)
897 { 781 {
898 nextinv = curinv->below; 782 nextinv = curinv->below;
783
899 while (nextinv && nextinv->type == MONEY) 784 while (nextinv && nextinv->type == MONEY)
900 nextinv = nextinv->below; 785 nextinv = nextinv->below;
786
901 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 787 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
902 { 788 {
903 drop (op, curinv); 789 drop (op, curinv);
790 if (--cnt <= 0) break;
904 } 791 }
792
905 curinv = nextinv; 793 curinv = nextinv;
906 } 794 }
907 } 795 }
908
909 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) 796 else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
910 { 797 {
911 while (curinv != NULL) 798 while (curinv)
912 { 799 {
913 nextinv = curinv->below; 800 nextinv = curinv->below;
801
914 while (nextinv && nextinv->type == MONEY) 802 while (nextinv && nextinv->type == MONEY)
915 nextinv = nextinv->below; 803 nextinv = nextinv->below;
804
916 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 805 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
917 { 806 {
918 drop (op, curinv); 807 drop (op, curinv);
808 if (--cnt <= 0) break;
919 } 809 }
810
920 curinv = nextinv; 811 curinv = nextinv;
921 } 812 }
922 } 813 }
923
924 else if (strcmp (params, "misc") == 0) 814 else if (strcmp (params, "misc") == 0)
925 { 815 {
926 while (curinv != NULL) 816 while (curinv)
927 { 817 {
928 nextinv = curinv->below; 818 nextinv = curinv->below;
819
929 while (nextinv && nextinv->type == MONEY) 820 while (nextinv && nextinv->type == MONEY)
930 nextinv = nextinv->below; 821 nextinv = nextinv->below;
822
931 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) 823 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
932 { 824 {
933 switch (curinv->type) 825 switch (curinv->type)
934 { 826 {
935 case HORN: 827 case HORN:
953 break; 845 break;
954 default: 846 default:
955 curinv = nextinv; 847 curinv = nextinv;
956 break; 848 break;
957 } 849 }
850
851 if (--cnt <= 0) break;
958 } 852 }
853
959 curinv = nextinv; 854 curinv = nextinv;
960 } 855 }
961 } 856 }
962 op->contr->socket.update_look = 1; 857
858 if (cnt <= 0)
859 op->failmsg ("Only dropped some items, can't drop that many items at once.");
963 860
964/* draw_look(op);*/ 861/* draw_look(op);*/
965 return 0; 862 return 0;
863}
864
865
866/* This function tries to drop all objects in the <objs> vector.
867 * <dropper> is the object that wants to drop them.
868 * <cnt> can be a 0 pointer or a pointer to the maximum number of
869 * drop operations to perform.
870 *
871 * Returns true if at least one item was dropped.
872 */
873static bool
874drop_vector (object *dropper, vector<object *> &objs, int *cnt)
875{
876 vector<object *>::iterator i;
877
878 bool did_one = false;
879
880 for (i = objs.begin (); i != objs.end (); i++)
881 {
882 drop (dropper, *i);
883 if (cnt && --*cnt <= 0) break;
884 did_one = true;
885 }
886
887 return did_one;
966} 888}
967 889
968/* Object op wants to drop object(s) params. params can be a 890/* Object op wants to drop object(s) params. params can be a
969 * comma seperated list. 891 * comma seperated list.
970 */ 892 */
971
972int 893int
973command_drop (object *op, char *params) 894command_drop (object *op, char *params)
974{ 895{
975 object *tmp, *next; 896 object *tmp, *next;
976 int did_one = 0; 897 int did_one = 0;
980 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 901 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
981 return 0; 902 return 0;
982 } 903 }
983 else 904 else
984 { 905 {
906 vector<object *> matched_objs;
907
985 for (tmp = op->inv; tmp; tmp = next) 908 for (tmp = op->inv; tmp; tmp = next)
986 { 909 {
987 next = tmp->below; 910 next = tmp->below;
988 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 911 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
989 continue; 912 continue;
913
990 if (item_matched_string (op, tmp, params)) 914 if (item_matched_string (op, tmp, params))
991 { 915 matched_objs.push_back (tmp);
992 drop (op, tmp);
993 did_one = 1;
994 } 916 }
995 } 917
996 if (!did_one) 918 int cnt = MAX_ITEM_PER_ACTION;
919
920 if (!drop_vector (op, matched_objs, &cnt))
997 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 921 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
998 } 922
999 if (op->type == PLAYER) 923 if (cnt <= 0)
1000 { 924 op->failmsg ("Only dropped some items, can't drop that many items at once.");
1001 op->contr->count = 0;
1002 op->contr->socket.update_look = 1;
1003 }; 925 }
1004 926
1005/* draw_look(op);*/
1006 return 0; 927 return 0;
1007} 928}
1008 929
1009int 930int
1010command_examine (object *op, char *params) 931command_examine (object *op, char *params)
1011{ 932{
1012 if (!params) 933 if (!params)
1013 { 934 {
1014 object *tmp = op->below; 935 object *tmp = op->below;
1015 936
1016 while (tmp && !LOOK_OBJ (tmp)) 937 while (tmp && !tmp->client_visible ())
1017 tmp = tmp->below; 938 tmp = tmp->below;
939
1018 if (tmp) 940 if (tmp)
1019 examine (op, tmp); 941 examine (op, tmp);
1020 } 942 }
1021 else 943 else
1022 { 944 {
1023 object *tmp = find_best_object_match (op, params); 945 object *tmp = find_best_object_match (op, params);
1024 946
1025 if (tmp) 947 if (tmp)
1026 examine (op, tmp); 948 examine (op, tmp);
1027 else 949 else
1028 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 950 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
1029 } 951 }
952
1030 return 0; 953 return 0;
1031} 954}
1032 955
1033/* op should be a player. 956/* op should be a player.
1034 * we return the object the player has marked with the 'mark' command 957 * we return the object the player has marked with the 'mark' command
1073 } 996 }
1074 997
1075 return 0; 998 return 0;
1076} 999}
1077 1000
1078 1001std::string
1079/* op should be a player, params is any params. 1002object::describe_monster (object *who)
1080 * If no params given, we print out the currently marked object.
1081 * otherwise, try to find a matching object - try best match first.
1082 */
1083int
1084command_mark (object *op, char *params)
1085{ 1003{
1086 if (!op->contr) 1004 dynbuf_text buf (512, 512);
1087 return 1;
1088 1005
1089 if (!params) 1006 object *mon = head ? head : this;
1090 {
1091 object *mark = find_marked_object (op);
1092 1007
1093 if (!mark) 1008 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1094 new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); 1009 buf << "It is an undead force.\r";
1095 else 1010
1096 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); 1011 if (mon->level > who->level)
1097 } 1012 buf << "It is likely more powerful than you.\r";
1013 else if (mon->level < who->level)
1014 buf << "It is likely less powerful than you.\r";
1098 else 1015 else
1099 { 1016 buf << "It is probably as powerful as you.\r";
1100 object *mark1 = find_best_object_match (op, params);
1101 1017
1102 if (!mark1)
1103 {
1104 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params);
1105 return 1;
1106 }
1107 else
1108 {
1109 op->contr->mark = mark1;
1110 new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1));
1111 return 0;
1112 }
1113 }
1114
1115 return 0; /*shouldnt get here */
1116}
1117
1118
1119/* op is the player
1120 * tmp is the monster being examined.
1121 */
1122void
1123examine_monster (object *op, object *tmp)
1124{
1125 object *mon = tmp->head ? tmp->head : tmp;
1126
1127 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1128 new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force.");
1129 if (mon->level > op->level)
1130 new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you.");
1131 else if (mon->level < op->level)
1132 new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you.");
1133 else
1134 new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you.");
1135 if (mon->attacktype & AT_ACID) 1018 if (mon->attacktype & AT_ACID)
1136 new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); 1019 buf << "You seem to smell an acrid odor.\r";
1137 1020
1138 /* Anyone know why this used to use the clone value instead of the 1021 /* Anyone know why this used to use the clone value instead of the
1139 * maxhp field? This seems that it should give more accurate results. 1022 * maxhp field? This seems that it should give more accurate results.
1140 */ 1023 */
1141 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1024 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1142 { /* From 1-4 */ 1025 { /* From 1-4 */
1143 case 1: 1026 case 1:
1144 new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); 1027 buf << "It is in a bad shape.\r";
1145 break; 1028 break;
1146 case 2: 1029 case 2:
1147 new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); 1030 buf << "It is hurt.\r";
1148 break; 1031 break;
1149 case 3: 1032 case 3:
1150 new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); 1033 buf << "It is somewhat hurt.\r";
1151 break; 1034 break;
1152 case 4: 1035 case 4:
1153 new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); 1036 buf << "It is in excellent shape.\r";
1154 break; 1037 break;
1155 } 1038 }
1039
1156 if (present_in_ob (POISONING, mon) != NULL) 1040 if (present_in_ob (POISONING, mon))
1157 new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); 1041 buf << "It looks very ill.\r";
1158}
1159 1042
1043 buf << '\n';
1044
1045 return buf;
1046}
1160 1047
1161/* tmp is the object being described, pl is who is examing it. */ 1048/* tmp is the object being described, pl is who is examing it. */
1162char * 1049const char *
1163long_desc (object *tmp, object *pl) 1050long_desc (object *tmp, object *pl)
1164{ 1051{
1165 static char buf[VERY_BIG_BUF]; 1052 static std::string s;
1166 char *cp;
1167 1053
1168 if (tmp == NULL) 1054 return (s = tmp->long_desc (pl)).c_str ();
1169 return ""; 1055}
1170 1056
1171 buf[0] = '\0'; 1057std::string
1058object::long_desc (object *who)
1059{
1060 std::string buf (query_name ());
1061
1172 switch (tmp->type) 1062 switch (type)
1173 { 1063 {
1174 case RING: 1064 case RING:
1175 case SKILL: 1065 case SKILL:
1176 case WEAPON: 1066 case WEAPON:
1177 case ARMOUR: 1067 case ARMOUR:
1187 case CLOAK: 1077 case CLOAK:
1188 case FOOD: 1078 case FOOD:
1189 case DRINK: 1079 case DRINK:
1190 case FLESH: 1080 case FLESH:
1191 case SKILL_TOOL: 1081 case SKILL_TOOL:
1082 case LAMP:
1192 case POWER_CRYSTAL: 1083 case POWER_CRYSTAL:
1193 if (*(cp = describe_item (tmp, pl)) != '\0') 1084 {
1085 const char *cp = ::describe_item (this, who);
1086
1087 if (*cp)
1088 {
1089 buf.append (" ");
1090 buf.append (cp);
1091 }
1092 }
1093 }
1094
1095 return buf;
1096}
1097
1098/* op is the player
1099 * tmp is the monster being examined.
1100 */
1101void
1102examine_monster (object *op, object *tmp)
1103{
1104 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1105}
1106
1107static void
1108describe_dump_object (dynbuf &buf, object *ob)
1109{
1110 char *txt = dump_object (ob);
1111 for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r';
1112 buf << "\n" << txt << "\n";
1113
1114 if (!ob->is_arch ())
1115 describe_dump_object (buf, ob->arch);
1116}
1117
1118std::string
1119object::describe (object *who)
1120{
1121 dynbuf_text buf (1024, 1024);
1122
1123 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1124
1125 if (custom_name)
1126 buf.printf ("You call it %s.\r", &custom_name);
1127
1128 switch (type)
1129 {
1130 case SPELLBOOK:
1131 if (flag [FLAG_IDENTIFIED] && inv)
1132 buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1133 break;
1134
1135 case BOOK:
1136 if (msg)
1137 buf << "Something is written in it.\r";
1138 break;
1139
1140 case CONTAINER:
1141 if (race)
1194 { 1142 {
1143 if (weight_limit && stats.Str < 100)
1144 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1145 &race, weight_limit / (10.0 * (100 - stats.Str)));
1195 int len; 1146 else
1196 1147 buf.printf ("It can hold only %s.\r", &race);
1197 assign (buf, query_name (tmp));
1198 len = strlen (buf);
1199 if (len < VERY_BIG_BUF - 5)
1200 {
1201 /* Since we know the length, we save a few cpu cycles by using
1202 * it instead of calling strcat */
1203 strcpy (buf + len, " ");
1204 len++;
1205 assign (buf + len, cp, VERY_BIG_BUF - len - 1);
1206 }
1207 } 1148 }
1208 } 1149 else if (weight_limit && stats.Str < 100)
1209 1150 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1210 if (buf[0] == '\0')
1211 assign (buf, query_name (tmp));
1212
1213 return buf;
1214}
1215
1216void
1217examine (object *op, object *tmp)
1218{
1219 char buf[VERY_BIG_BUF];
1220 int i;
1221
1222 if (tmp == NULL || tmp->type == CLOSE_CON)
1223 return;
1224
1225 strcpy (buf, "That is ");
1226 strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1);
1227 buf[VERY_BIG_BUF - 1] = 0;
1228
1229 new_draw_info (NDI_UNIQUE, 0, op, buf);
1230 buf[0] = '\0';
1231
1232 if (tmp->custom_name)
1233 {
1234 strcpy (buf, "You call it ");
1235 strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1);
1236 buf[VERY_BIG_BUF - 1] = 0;
1237 new_draw_info (NDI_UNIQUE, 0, op, buf);
1238 buf[0] = '\0';
1239 }
1240
1241 switch (tmp->type)
1242 {
1243 case SPELLBOOK:
1244 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv)
1245 {
1246 sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill);
1247 }
1248 break; 1151 break;
1249 1152
1250 case BOOK: 1153 case WAND:
1251 if (tmp->msg != NULL) 1154 if (flag [FLAG_IDENTIFIED])
1252 strcpy (buf, "Something is written in it."); 1155 buf.printf ("It has %d %s left.\r", stats.food, stats.food == 1 ? "charge" : "charges");
1253 break; 1156 break;
1254
1255 case CONTAINER:
1256 if (tmp->race != NULL)
1257 {
1258 if (tmp->weight_limit && tmp->stats.Str < 100)
1259 sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.",
1260 &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str)));
1261 else
1262 sprintf (buf, "It can hold only %s.", &tmp->race);
1263 }
1264 else if (tmp->weight_limit && tmp->stats.Str < 100)
1265 sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str)));
1266 break;
1267
1268 case WAND:
1269 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED))
1270 sprintf (buf, "It has %d charges left.", tmp->stats.food);
1271 break;
1272 }
1273
1274 if (buf[0] != '\0')
1275 new_draw_info (NDI_UNIQUE, 0, op, buf);
1276
1277 if (tmp->materialname != NULL && !tmp->msg)
1278 { 1157 }
1279 sprintf (buf, "It is made of: %s.", &tmp->materialname); 1158
1280 new_draw_info (NDI_UNIQUE, 0, op, buf); 1159 if (material != MATERIAL_NULL && !msg)
1281 } 1160 buf << (nrof > 1 ? "They are made of " : "It is made of ")
1161 << material->description
1162 << ".\r";
1163
1164 if (who)
1282 /* Where to wear this item */ 1165 /* Where to wear this item */
1283 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1166 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1284 { 1167 if (slot[i].info)
1285 if (tmp->body_info[i] < -1) 1168 {
1169 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1170
1171 if (slot[i].info < -1 && who->slot[i].info)
1172 buf.printf ("(%d)", -slot[i].info);
1173
1174 buf << ".\r";
1286 { 1175 }
1287 if (op->body_info[i]) 1176
1288 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); 1177 if (weight)
1178 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1179
1180 if (flag [FLAG_STARTEQUIP])
1181 buf << (nrof > 1 ? "They were" : "It was")
1182 << " given by a god and will vanish when dropped.\r";
1183
1184 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1185 {
1186 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1187
1188 if (is_in_shop (who))
1189 {
1190 if (flag [FLAG_UNPAID])
1191 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1289 else 1192 else
1290 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1291 }
1292 else if (tmp->body_info[i])
1293 {
1294 if (op->body_info[i])
1295 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name);
1296 else
1297 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1298 }
1299 }
1300
1301 if (tmp->weight)
1302 {
1303 sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0);
1304 new_draw_info (NDI_UNIQUE, 0, op, buf);
1305 }
1306
1307 if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK))
1308 {
1309 sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX));
1310 new_draw_info (NDI_UNIQUE, 0, op, buf);
1311 if (is_in_shop (op))
1312 {
1313 if (QUERY_FLAG (tmp, FLAG_UNPAID))
1314 sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP));
1315 else
1316 sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); 1193 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1317 new_draw_info (NDI_UNIQUE, 0, op, buf);
1318 } 1194 }
1319 } 1195 }
1320 1196
1321 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1197 if (flag [FLAG_MONSTER])
1322 examine_monster (op, tmp); 1198 buf << describe_monster (who);
1323 1199
1324 /* Is this item buildable? */ 1200 /* Is this item buildable? */
1325 if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) 1201 if (flag [FLAG_IS_BUILDABLE])
1326 new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); 1202 buf << "This is a buildable item.\r";
1327 1203
1328 /* Does the object have a message? Don't show message for all object 1204 /* Does the object have a message? Don't show message for all object
1329 * types - especially if the first entry is a match 1205 * types - especially if the first entry is a match
1330 */ 1206 */
1331 if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) 1207 if (msg)
1332 { 1208 {
1209 if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1210 {
1211 buf << '\r';
1333 1212
1334 /* This is just a hack so when identifying the items, we print 1213 /* This is just a hack so when identifying the items, we print
1335 * out the extra message 1214 * out the extra message
1336 */ 1215 */
1337 if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 1216 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1338 new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); 1217 buf << "The object has a story:\r";
1339 1218
1340 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); 1219 buf << msg << '\n';
1341 }
1342 new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */
1343}
1344
1345/*
1346 * inventory prints object's inventory. If inv==NULL then print player's
1347 * inventory.
1348 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1349 */
1350void
1351inventory (object *op, object *inv)
1352{
1353 object *tmp;
1354 char *in;
1355 int items = 0, length;
1356
1357 if (inv == NULL && op == NULL)
1358 {
1359 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?");
1360 return;
1361 }
1362 tmp = inv ? inv->inv : op->inv;
1363
1364 while (tmp)
1365 {
1366 if ((!tmp->invisible &&
1367 (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ)))
1368 items++;
1369 tmp = tmp->below;
1370 }
1371 if (inv == NULL)
1372 { /* player's inventory */
1373 if (items == 0)
1374 { 1220 }
1375 new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing."); 1221 }
1376 return; 1222 else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1377 } 1223 && (type == SPELLBOOK || type == ROD || type == WAND
1224 || type == ROD || type == POTION || type == SCROLL))
1225 // for spellbooks and other stuff that contains spells, print the spell message,
1226 // unless the object has a custom message handled above.
1227 buf << '\r' << inv->msg << '\n';
1228
1229 // try to display the duration for some potions and scrolls
1230 // this includes change ability potions and group spells,
1231 // but does not handle protection potions
1232 if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1233 && (type == POTION || type == SCROLL))
1234 {
1235 object *spell = inv;
1236
1237 if (spell->subtype == SP_PARTY_SPELL)
1238 spell = spell->other_arch;
1239
1240 if (spell->subtype == SP_CHANGE_ABILITY)
1241 buf.printf ("\nH<The effect will last about %.10g seconds.>",
1242 TICK2TIME (change_ability_duration (spell, this)));
1243 }
1244
1245 // Display a hint about inscribable items [empty books]
1246 // This includes the amount of text they can hold.
1247 if (type == INSCRIBABLE)
1248 {
1249 if (other_arch && other_arch->type == SCROLL)
1250 buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>");
1378 else 1251 else
1379 { 1252 buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>",
1380 length = 28; 1253 weight_limit);
1381 in = ""; 1254 }
1382 if (op) 1255
1383 clear_win_info (op); 1256 buf << '\n';
1384 new_draw_info (NDI_UNIQUE, 0, op, "Inventory:"); 1257
1258 // the dungeon master additionally gets a complete dump
1259 if (who && who->flag [FLAG_WIZLOOK])
1260 {
1261 buf << "\nT<Object>\n";
1262 describe_dump_object (buf, this);
1263
1264 if (inv)
1385 } 1265 {
1386 } 1266 buf << "\nT<Top Inventory>\n";
1387 else 1267 describe_dump_object (buf, inv);
1388 {
1389 if (items == 0)
1390 return;
1391 else
1392 { 1268 }
1393 length = 28;
1394 in = " ";
1395 }
1396 }
1397 for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below)
1398 { 1269 }
1399 if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED)))) 1270
1400 continue; 1271 return std::string (buf.linearise (), buf.size ());
1401 if ((!op || QUERY_FLAG (op, FLAG_WIZ)))
1402 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length,
1403 query_name (tmp), tmp->count, query_weight (tmp));
1404 else
1405 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp));
1406 }
1407 if (!inv && op)
1408 {
1409 new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op));
1410 }
1411} 1272}
1412 1273
1413static void 1274static void
1414display_new_pickup (object *op) 1275display_new_pickup (object *op)
1415{ 1276{
1416 int i = op->contr->mode; 1277 int i = op->contr->mode;
1417 1278
1418 if (!(i & PU_NEWMODE))
1419 return;
1420
1421 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1422 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); 1279 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1423 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); 1280 new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1424 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); 1281 new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1425 1282
1426 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); 1283 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1477 }; 1334 };
1478 1335
1479 if (!params) 1336 if (!params)
1480 { 1337 {
1481 /* if the new mode is used, just print the settings */ 1338 /* if the new mode is used, just print the settings */
1482 if (op->contr->mode & PU_NEWMODE)
1483 {
1484 display_new_pickup (op); 1339 display_new_pickup (op);
1485 return 1;
1486 }
1487 if (1)
1488 LOG (llevDebug, "command_pickup: !params\n");
1489 set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1490 return 0; 1340 return 0;
1491 } 1341 }
1492 1342
1493 while (*params == ' ' && *params) 1343 while (*params == ' ' && *params)
1494 params++; 1344 params++;
1500 for (mode = 0; names[mode]; mode++) 1350 for (mode = 0; names[mode]; mode++)
1501 { 1351 {
1502 if (!strcmp (names[mode], params + 1)) 1352 if (!strcmp (names[mode], params + 1))
1503 { 1353 {
1504 i = op->contr->mode; 1354 i = op->contr->mode;
1505 if (!(i & PU_NEWMODE)) 1355
1506 i = PU_NEWMODE;
1507 if (*params == '+') 1356 if (*params == '+')
1508 i = i | modes[mode]; 1357 i = i | modes[mode];
1509 else 1358 else
1510 i = i & ~modes[mode]; 1359 i = i & ~modes[mode];
1360
1511 op->contr->mode = i; 1361 op->contr->mode = i;
1512 display_new_pickup (op); 1362 display_new_pickup (op);
1513 return 1; 1363 return 1;
1514 } 1364 }
1515 } 1365 }
1517 return 1; 1367 return 1;
1518 } 1368 }
1519 1369
1520 if (sscanf (params, "%u", &i) != 1) 1370 if (sscanf (params, "%u", &i) != 1)
1521 { 1371 {
1522 if (1)
1523 LOG (llevDebug, "command_pickup: params==NULL\n");
1524 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); 1372 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1525 return 1; 1373 return 1;
1526 } 1374 }
1527 set_pickup_mode (op, i); 1375
1376 if (i <= PU_RATIO)
1377 i |= op->contr->mode & ~PU_RATIO;
1378
1379 op->contr->mode = i;
1528 1380
1529 return 1; 1381 return 1;
1530}
1531
1532void
1533set_pickup_mode (object *op, int i)
1534{
1535 switch (op->contr->mode = i)
1536 {
1537 case 0:
1538 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1539 break;
1540 case 1:
1541 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1542 break;
1543 case 2:
1544 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1545 break;
1546 case 3:
1547 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1548 break;
1549 case 4:
1550 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1551 break;
1552 case 5:
1553 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1554 break;
1555 case 6:
1556 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1557 break;
1558 case 7:
1559 new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1560 break;
1561 }
1562} 1382}
1563 1383
1564int 1384int
1565command_search_items (object *op, char *params) 1385command_search_items (object *op, char *params)
1566{ 1386{
1567 char buf[MAX_BUF];
1568
1569 if (settings.search_items == FALSE)
1570 return 1;
1571
1572 if (params == NULL) 1387 if (params == NULL)
1573 { 1388 {
1574 if (op->contr->search_str[0] == '\0') 1389 if (op->contr->search_str[0] == '\0')
1575 { 1390 {
1576 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1391 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1577 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1392 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1578 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1393 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1579 return 1; 1394 return 1;
1580 } 1395 }
1396
1581 op->contr->search_str[0] = '\0'; 1397 op->contr->search_str[0] = '\0';
1582 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1398 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1583 fix_player (op); 1399 op->contr->queue_stats_update ();
1584 return 1; 1400 return 1;
1585 } 1401 }
1586 if ((int) strlen (params) >= MAX_BUF) 1402
1403 if (strlen (params) >= sizeof (op->contr->search_str))
1587 { 1404 {
1588 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1405 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1589 return 1; 1406 return 1;
1590 } 1407 }
1408
1591 strcpy (op->contr->search_str, params); 1409 strcpy (op->contr->search_str, params);
1592 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1410 new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str));
1593 new_draw_info (NDI_UNIQUE, 0, op, buf); 1411 op->contr->queue_stats_update ();
1594 fix_player (op); 1412
1595 return 1; 1413 return 1;
1596} 1414}
1597 1415
1416int
1417command_unlock (object *op, char *params)
1418{
1419 /* if the unlock command typed with nothing, unlock everything,
1420 * this might be bad
1421 */
1422 if (params == NULL)
1423 {
1424 for (object *item = op->inv; item; item = item->below)
1425 {
1426 CLEAR_FLAG(item, FLAG_INV_LOCKED);
1427 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param.");
1428 esrv_update_item (UPD_FLAGS, op, item);
1429 }
1430 return 0;
1431 }
1432
1433 /* if the unlock command is used with a param,
1434 * unlock what matches. i.e. unlock material, should unlock all the materials
1435 */
1436 for (object *item = op->inv; item; item = item->below)
1437 if (item->name.contains (params))
1438 {
1439 CLEAR_FLAG (item, FLAG_INV_LOCKED);
1440 //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param.");
1441 esrv_update_item (UPD_FLAGS, op, item);
1442 }
1443
1444 return 0;
1445}
1446
1447int
1448command_lock (object *op, char *params)
1449{
1450 /* if the lock command is typed by itself, lock everything
1451 */
1452 if (params == NULL)
1453 {
1454 for (object *item = op->inv; item; item = item->below)
1455 {
1456 SET_FLAG (item, FLAG_INV_LOCKED);
1457 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param.");
1458 esrv_update_item (UPD_FLAGS, op, item);
1459 }
1460 return 0;
1461 }
1462
1463 /* if the lock command is used with a param, lock what matches.
1464 * i.e. lock material, should lock all the materials
1465 */
1466 for (object *item = op->inv; item; item = item->below)
1467 if (item->name.contains (params))
1468 {
1469 SET_FLAG (item, FLAG_INV_LOCKED);
1470 //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param.");
1471 esrv_update_item (UPD_FLAGS, op, item);
1472 }
1473
1474 return 0;
1475}

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