1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
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21 | * |
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22 | * The authors can be reached via e-mail to <support@deliantra.net> |
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23 | */ |
20 | |
24 | |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
25 | /* |
22 | |
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23 | Object (handling) commands |
26 | * Object (handling) commands |
24 | */ |
27 | */ |
25 | |
28 | |
26 | #include <global.h> |
29 | #include <global.h> |
27 | #include <loader.h> |
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28 | #include <skills.h> |
30 | #include <skills.h> |
29 | #ifndef __CEXTRACT__ |
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30 | # include <sproto.h> |
31 | #include <sproto.h> |
31 | #endif |
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32 | #include <living.h> |
32 | #include <living.h> |
33 | #include <math.h> |
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34 | |
33 | |
35 | /* |
34 | /* |
36 | * Object id parsing functions |
35 | * Object id parsing functions |
37 | */ |
36 | */ |
38 | |
37 | |
… | |
… | |
56 | * only unapply applied, or apply unapplied objects |
55 | * only unapply applied, or apply unapplied objects |
57 | **/ |
56 | **/ |
58 | static object * |
57 | static object * |
59 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
58 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
60 | { |
59 | { |
61 | object *tmp, *best = NULL; |
60 | object *best = 0; |
62 | int match_val = 0, tmpmatch; |
61 | int match_val = 0; |
63 | |
62 | |
64 | for (tmp = pl->inv; tmp; tmp = tmp->below) |
63 | for (object *tmp = pl->inv; tmp; tmp = tmp->below) |
65 | { |
64 | { |
66 | if (tmp->invisible) |
65 | if (tmp->invisible) |
67 | continue; |
66 | continue; |
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67 | |
68 | if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) |
68 | int tmpmatch = item_matched_string (pl, tmp, params); |
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69 | |
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70 | if (tmpmatch > match_val) |
69 | { |
71 | { |
70 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
72 | if ((aflag == AP_APPLY) && (tmp->flag [FLAG_APPLIED])) |
71 | continue; |
73 | continue; |
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74 | |
72 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
75 | if ((aflag == AP_UNAPPLY) && (!tmp->flag [FLAG_APPLIED])) |
73 | continue; |
76 | continue; |
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77 | |
74 | match_val = tmpmatch; |
78 | match_val = tmpmatch; |
75 | best = tmp; |
79 | best = tmp; |
76 | } |
80 | } |
77 | } |
81 | } |
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82 | |
78 | return best; |
83 | return best; |
79 | } |
84 | } |
80 | |
85 | |
81 | /** |
86 | /** |
82 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
87 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
83 | **/ |
88 | **/ |
84 | object * |
89 | object * |
85 | find_best_object_match (object *pl, const char *params) |
90 | find_best_object_match (object *pl, const char *params) |
86 | { |
91 | { |
87 | return find_best_apply_object_match (pl, params, AP_NULL); |
92 | return find_best_apply_object_match (pl, params, AP_TOGGLE); |
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93 | } |
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94 | |
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95 | static bool |
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96 | can_split (object *pl, object *&op, sint32 nrof) |
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97 | { |
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98 | if (object *tmp = op->split (nrof ? nrof : op->number_of ())) |
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99 | { |
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100 | op = tmp; |
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101 | return true; |
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102 | } |
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103 | else |
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104 | { |
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105 | if (op->nrof > 1) |
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106 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl); |
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107 | else |
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108 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name); |
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109 | |
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110 | return false; |
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111 | } |
88 | } |
112 | } |
89 | |
113 | |
90 | int |
114 | int |
91 | command_uskill (object *pl, char *params) |
115 | command_uskill (object *pl, char *params) |
92 | { |
116 | { |
93 | if (!params) |
117 | if (!params) |
94 | { |
118 | { |
95 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
119 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
96 | return 0; |
120 | return 0; |
97 | } |
121 | } |
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122 | |
98 | return use_skill (pl, params); |
123 | return use_skill (pl, params); |
99 | } |
124 | } |
100 | |
125 | |
101 | int |
126 | int |
102 | command_rskill (object *pl, char *params) |
127 | command_rskill (object *pl, char *params) |
… | |
… | |
106 | if (!params) |
131 | if (!params) |
107 | { |
132 | { |
108 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
133 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
109 | return 0; |
134 | return 0; |
110 | } |
135 | } |
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136 | |
111 | skill = find_skill_by_name (pl, params); |
137 | skill = find_skill_by_name_fuzzy (pl, params); |
112 | |
138 | |
113 | if (!skill) |
139 | if (!skill) |
114 | { |
140 | { |
115 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
141 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the %s skill.", params); |
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142 | return 0; |
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143 | } |
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144 | |
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145 | pl->apply (skill); |
116 | return 0; |
146 | return 1; |
117 | } |
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118 | return change_skill (pl, skill, 0); |
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119 | } |
147 | } |
120 | |
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121 | |
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122 | /* These functions (command_search, command_disarm) are really just wrappers for |
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123 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
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124 | * and replaced with those. |
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125 | */ |
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126 | int |
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127 | command_search (object *op, char *params) |
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128 | { |
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129 | return use_skill (op, skill_names[SK_FIND_TRAPS]); |
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130 | } |
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131 | |
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132 | int |
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133 | command_disarm (object *op, char *params) |
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134 | { |
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135 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
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136 | } |
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137 | |
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138 | |
148 | |
139 | /* A little special because we do want to pass the full params along |
149 | /* A little special because we do want to pass the full params along |
140 | * as it includes the object to throw. |
150 | * as it includes the object to throw. |
141 | */ |
151 | */ |
142 | int |
152 | int |
143 | command_throw (object *op, char *params) |
153 | command_throw (object *op, char *params) |
144 | { |
154 | { |
145 | object *skop; |
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146 | |
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147 | skop = find_skill_by_name (op, skill_names[SK_THROWING]); |
155 | if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) |
148 | if (skop) |
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149 | return do_skill (op, op, skop, op->facing, params); |
156 | return do_skill (op, op, skop, op->facing, params); |
150 | else |
157 | else |
151 | { |
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152 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
158 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the throwing skill."); |
153 | } |
159 | |
154 | return 0; |
160 | return 0; |
155 | } |
161 | } |
156 | |
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157 | |
162 | |
158 | int |
163 | int |
159 | command_apply (object *op, char *params) |
164 | command_apply (object *op, char *params) |
160 | { |
165 | { |
161 | if (!params) |
166 | if (!params) |
… | |
… | |
163 | player_apply_below (op); |
168 | player_apply_below (op); |
164 | return 0; |
169 | return 0; |
165 | } |
170 | } |
166 | else |
171 | else |
167 | { |
172 | { |
168 | apply_flag aflag = (apply_flag) 0; |
173 | apply_flag aflag = (apply_flag)0; |
169 | object *inv; |
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170 | |
174 | |
171 | while (*params == ' ') |
175 | while (*params == ' ') |
172 | params++; |
176 | params++; |
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177 | |
173 | if (!strncmp (params, "-a ", 3)) |
178 | if (!strncmp (params, "-a ", 3)) |
174 | { |
179 | { |
175 | aflag = AP_APPLY; |
180 | aflag = AP_APPLY; |
176 | params += 3; |
181 | params += 3; |
177 | } |
182 | } |
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183 | |
178 | if (!strncmp (params, "-u ", 3)) |
184 | if (!strncmp (params, "-u ", 3)) |
179 | { |
185 | { |
180 | aflag = AP_UNAPPLY; |
186 | aflag = AP_UNAPPLY; |
181 | params += 3; |
187 | params += 3; |
182 | } |
188 | } |
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189 | |
183 | while (*params == ' ') |
190 | while (*params == ' ') |
184 | params++; |
191 | params++; |
185 | |
192 | |
186 | inv = find_best_apply_object_match (op, params, aflag); |
193 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
187 | if (inv) |
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188 | { |
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189 | player_apply (op, inv, aflag, 0); |
194 | op->apply (inv, aflag); |
190 | } |
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191 | else |
195 | else |
192 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
196 | op->failmsgf ("Could not find any match to the %s.", params); |
193 | } |
197 | } |
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198 | |
194 | return 0; |
199 | return 0; |
195 | } |
200 | } |
196 | |
201 | |
197 | /* |
202 | /* |
198 | * Check if an item op can be put into a sack. If pl exists then tell |
203 | * Check if an item op can be put into a sack. If pl exists then tell |
… | |
… | |
204 | * not need to use split_ob and stuff. |
209 | * not need to use split_ob and stuff. |
205 | */ |
210 | */ |
206 | int |
211 | int |
207 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
212 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
208 | { |
213 | { |
209 | |
214 | if (!sack->flag [FLAG_APPLIED]) |
210 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
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211 | { |
215 | { |
212 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
216 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
213 | return 0; |
217 | return 0; |
214 | } |
218 | } |
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219 | |
215 | if (sack == op) |
220 | if (sack == op) |
216 | { |
221 | { |
217 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
222 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
218 | return 0; |
223 | return 0; |
219 | } |
224 | } |
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225 | |
220 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
226 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
221 | { |
227 | { |
222 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
228 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can only put objects of type '%s' into the %s.", &sack->race, query_name (sack)); |
223 | return 0; |
229 | return 0; |
224 | } |
230 | } |
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231 | |
225 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
232 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
226 | { |
233 | { |
227 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
234 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
228 | return 0; |
235 | return 0; |
229 | } |
236 | } |
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237 | |
230 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
238 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
231 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
239 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
232 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
240 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
233 | { |
241 | { |
234 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
242 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
235 | return 0; |
243 | return 0; |
236 | } |
244 | } |
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245 | |
237 | /* All other checks pass, must be OK */ |
246 | /* All other checks pass, must be OK */ |
238 | return 1; |
247 | return 1; |
239 | } |
248 | } |
240 | |
249 | |
241 | /* Pick up commands follow */ |
250 | /* Pick up commands follow */ |
… | |
… | |
246 | * pick up (0 means all of them) |
255 | * pick up (0 means all of them) |
247 | */ |
256 | */ |
248 | static void |
257 | static void |
249 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
258 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
250 | { |
259 | { |
251 | /* buf needs to be big (more than 256 chars) because you can get |
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252 | * very long item names. |
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253 | */ |
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254 | char buf[HUGE_BUF]; |
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255 | object *env = tmp->env; |
260 | object *env = tmp->env; |
256 | uint32 weight, effective_weight_limit; |
261 | uint32 weight, effective_weight_limit; |
257 | int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
262 | int tmp_nrof = tmp->number_of (); |
258 | |
263 | |
259 | /* IF the player is flying & trying to take the item out of a container |
264 | /* IF the player is flying & trying to take the item out of a container |
260 | * that is in his inventory, let him. tmp->env points to the container |
265 | * that is in his inventory, let him. tmp->env points to the container |
261 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
266 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
262 | * containers not allowed as of now) |
267 | * containers not allowed as of now) |
263 | */ |
268 | */ |
264 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && is_player_inv (tmp) != pl) |
269 | if ((pl->move_type & MOVE_FLYING) && !pl->flag [FLAG_WIZ] && tmp->in_player () != pl) |
265 | { |
270 | { |
266 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
271 | pl->failmsg ("You are levitating, you can't reach the ground! " |
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272 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
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273 | "or waiting till the levitation effect wears off.>"); |
267 | return; |
274 | return; |
268 | } |
275 | } |
269 | |
276 | |
270 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
277 | if (tmp->flag [FLAG_NO_DROP]) |
271 | return; |
278 | return; |
272 | |
279 | |
273 | if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
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274 | { |
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275 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!"); |
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276 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
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277 | |
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278 | if (pl->type == PLAYER) |
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279 | esrv_del_item (pl->contr, tmp->count); |
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280 | |
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281 | tmp->destroy (); |
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282 | return; |
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283 | } |
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284 | |
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285 | if (nrof > tmp_nrof || nrof == 0) |
280 | if (nrof > tmp_nrof || nrof <= 0) |
286 | nrof = tmp_nrof; |
281 | nrof = tmp_nrof; |
287 | |
282 | |
288 | /* Figure out how much weight this object will add to the player */ |
283 | /* Figure out how much weight this object will add to the player */ |
289 | weight = tmp->weight * nrof; |
284 | weight = tmp->weight * nrof; |
290 | if (tmp->inv) |
285 | if (tmp->inv) |
291 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
286 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
292 | |
287 | |
293 | if (pl->stats.Str <= MAX_STAT) |
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294 | effective_weight_limit = weight_limit[pl->stats.Str]; |
288 | effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)]; |
295 | else |
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296 | effective_weight_limit = weight_limit[MAX_STAT]; |
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297 | |
289 | |
298 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
290 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
299 | { |
291 | { |
300 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
292 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
301 | return; |
293 | return; |
302 | } |
294 | } |
303 | |
295 | |
304 | if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
296 | if (!can_split (pl, tmp, nrof)) |
305 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
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306 | |
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307 | if (nrof != tmp_nrof) |
|
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308 | { |
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309 | object *tmp2 = tmp; |
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310 | |
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311 | tmp = get_split_ob (tmp, nrof); |
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312 | if (!tmp) |
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313 | { |
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314 | new_draw_info (NDI_UNIQUE, 0, pl, errmsg); |
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315 | return; |
297 | return; |
316 | } |
|
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317 | |
298 | |
318 | /* Tell a client what happened rest of objects */ |
299 | if (tmp->flag [FLAG_UNPAID]) |
319 | if (pl->type == PLAYER) |
300 | { |
320 | { |
301 | tmp->flag.reset (FLAG_UNPAID); |
321 | if (tmp2->destroyed ()) |
302 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
322 | esrv_del_item (pl->contr, tmp2->count); |
303 | tmp->flag.set (FLAG_UNPAID); |
323 | else |
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324 | esrv_send_item (pl, tmp2); |
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325 | } |
|
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326 | } |
304 | } |
327 | else |
305 | else |
328 | { |
306 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); |
329 | /* If the object is in a container, send a delete to the client. |
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330 | * - we are moving all the items from the container to elsewhere, |
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331 | * so it needs to be deleted. |
|
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332 | */ |
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333 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
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334 | { |
|
|
335 | if (tmp->env && pl->type == PLAYER) |
|
|
336 | esrv_del_item (pl->contr, tmp->count); |
|
|
337 | tmp->remove (); /* Unlink it */ |
|
|
338 | } |
|
|
339 | } |
|
|
340 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
341 | (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
|
|
342 | else |
|
|
343 | (void) sprintf (buf, "You pick up the %s.", query_name (tmp)); |
|
|
344 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
|
|
345 | |
307 | |
346 | tmp = insert_ob_in_ob (tmp, op); |
308 | op->insert (tmp); |
347 | |
|
|
348 | /* All the stuff below deals with client/server code, and is only |
|
|
349 | * usable by players |
|
|
350 | */ |
|
|
351 | if (pl->type != PLAYER) |
|
|
352 | return; |
|
|
353 | |
|
|
354 | esrv_send_item (pl, tmp); |
|
|
355 | /* These are needed to update the weight for the container we |
|
|
356 | * are putting the object in. |
|
|
357 | */ |
|
|
358 | if (op != pl) |
|
|
359 | { |
|
|
360 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
361 | esrv_send_item (pl, pl); |
|
|
362 | } |
|
|
363 | |
|
|
364 | /* Update the container the object was in */ |
|
|
365 | if (env && env != pl && env != op) |
|
|
366 | esrv_update_item (UPD_WEIGHT, pl, env); |
|
|
367 | } |
309 | } |
368 | |
310 | |
369 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
311 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
370 | void |
312 | void |
371 | pick_up (object *op, object *alt) |
313 | pick_up (object *op, object *alt) |
… | |
… | |
381 | if (!can_pick (op, alt)) |
323 | if (!can_pick (op, alt)) |
382 | { |
324 | { |
383 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
325 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
384 | goto leave; |
326 | goto leave; |
385 | } |
327 | } |
|
|
328 | |
386 | tmp = alt; |
329 | tmp = alt; |
387 | } |
330 | } |
388 | else |
331 | else |
389 | { |
332 | { |
390 | if (op->below == NULL || !can_pick (op, op->below)) |
333 | if (op->below == NULL || !can_pick (op, op->below)) |
… | |
… | |
399 | /* Try to catch it. */ |
342 | /* Try to catch it. */ |
400 | tmp_map = tmp->map; |
343 | tmp_map = tmp->map; |
401 | tmp = stop_item (tmp); |
344 | tmp = stop_item (tmp); |
402 | if (tmp == NULL) |
345 | if (tmp == NULL) |
403 | goto leave; |
346 | goto leave; |
|
|
347 | |
404 | need_fix_tmp = 1; |
348 | need_fix_tmp = 1; |
405 | if (!can_pick (op, tmp)) |
349 | if (!can_pick (op, tmp)) |
406 | goto leave; |
350 | goto leave; |
407 | |
351 | |
408 | if (op->type == PLAYER) |
352 | if (op->type == PLAYER) |
… | |
… | |
413 | } |
357 | } |
414 | else |
358 | else |
415 | count = tmp->nrof; |
359 | count = tmp->nrof; |
416 | |
360 | |
417 | /* container is open, so use it */ |
361 | /* container is open, so use it */ |
418 | if (op->container) |
362 | if (tmp->flag [FLAG_STARTEQUIP]) |
|
|
363 | alt = op; |
|
|
364 | else if ((alt = op->container_ ())) |
419 | { |
365 | { |
420 | alt = op->container; |
|
|
421 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
366 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
422 | goto leave; |
367 | goto leave; |
423 | } |
368 | } |
424 | else |
369 | else |
425 | { /* non container pickup */ |
370 | { /* non container pickup */ |
426 | for (alt = op->inv; alt; alt = alt->below) |
371 | for (alt = op->inv; alt; alt = alt->below) |
427 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && |
372 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && |
428 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
373 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
429 | break; /* perfect match */ |
374 | break; /* perfect match */ |
430 | |
375 | |
431 | if (!alt) |
376 | if (!alt) |
432 | for (alt = op->inv; alt; alt = alt->below) |
377 | for (alt = op->inv; alt; alt = alt->below) |
433 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
378 | if (alt->type == CONTAINER && alt->flag [FLAG_APPLIED] && sack_can_hold (NULL, alt, tmp, count)) |
434 | break; /* General container comes next */ |
379 | break; /* General container comes next */ |
|
|
380 | |
435 | if (!alt) |
381 | if (!alt) |
436 | alt = op; /* No free containers */ |
382 | alt = op; /* No free containers */ |
437 | } |
383 | } |
438 | |
384 | |
439 | if (tmp->env == alt) |
385 | if (tmp->env == alt) |
… | |
… | |
441 | /* here it could be possible to check rent, |
387 | /* here it could be possible to check rent, |
442 | * if someone wants to implement it |
388 | * if someone wants to implement it |
443 | */ |
389 | */ |
444 | alt = op; |
390 | alt = op; |
445 | } |
391 | } |
|
|
392 | |
446 | #ifdef PICKUP_DEBUG |
393 | #ifdef PICKUP_DEBUG |
447 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
394 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
448 | #endif |
395 | #endif |
449 | |
396 | |
450 | /* startequip items are not allowed to be put into containers: */ |
397 | /* startequip items are not allowed to be put into containers: */ |
451 | if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
398 | if (op->type == PLAYER && alt->type == CONTAINER && tmp->flag [FLAG_STARTEQUIP]) |
452 | { |
399 | { |
453 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
400 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
454 | goto leave; |
401 | goto leave; |
455 | } |
402 | } |
456 | |
403 | |
… | |
… | |
466 | |
413 | |
467 | leave: |
414 | leave: |
468 | if (need_fix_tmp) |
415 | if (need_fix_tmp) |
469 | fix_stopped_item (tmp, tmp_map, op); |
416 | fix_stopped_item (tmp, tmp_map, op); |
470 | } |
417 | } |
471 | |
|
|
472 | |
418 | |
473 | /* This takes (picks up) and item. op is the player |
419 | /* This takes (picks up) and item. op is the player |
474 | * who issued the command. params is a string to |
420 | * who issued the command. params is a string to |
475 | * match against the item name. Basically, always |
421 | * match against the item name. Basically, always |
476 | * returns zero, but that should be improved. |
422 | * returns zero, but that should be improved. |
… | |
… | |
478 | int |
424 | int |
479 | command_take (object *op, char *params) |
425 | command_take (object *op, char *params) |
480 | { |
426 | { |
481 | object *tmp, *next; |
427 | object *tmp, *next; |
482 | |
428 | |
483 | if (op->container) |
429 | if (op->container_ ()) |
484 | tmp = op->container->inv; |
430 | tmp = op->container_ ()->inv; |
485 | else |
431 | else |
486 | { |
432 | { |
487 | tmp = op->above; |
433 | tmp = op->above; |
488 | if (tmp) |
434 | if (tmp) |
489 | while (tmp->above) |
435 | while (tmp->above) |
… | |
… | |
491 | |
437 | |
492 | if (!tmp) |
438 | if (!tmp) |
493 | tmp = op->below; |
439 | tmp = op->below; |
494 | } |
440 | } |
495 | |
441 | |
496 | if (tmp == NULL) |
442 | if (!tmp) |
497 | { |
443 | { |
498 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
444 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
499 | return 0; |
445 | return 0; |
500 | } |
446 | } |
501 | |
447 | |
502 | /* Makes processing easier */ |
448 | /* Makes processing easier */ |
503 | if (params && *params == '\0') |
449 | if (params && *params == '\0') |
504 | params = NULL; |
450 | params = 0; |
|
|
451 | |
|
|
452 | int cnt = MAX_ITEM_PER_ACTION; |
505 | |
453 | |
506 | while (tmp) |
454 | while (tmp) |
507 | { |
455 | { |
508 | next = tmp->below; |
456 | next = tmp->below; |
509 | |
457 | |
510 | if (tmp->invisible) |
458 | if (tmp->invisible) |
511 | { |
459 | { |
512 | tmp = next; |
460 | tmp = next; |
513 | continue; |
461 | continue; |
514 | } |
462 | } |
|
|
463 | |
515 | /* This following two if and else if could be merged into line |
464 | /* This following two if and else if could be merged into line |
516 | * but that probably will make it more difficult to read, and |
465 | * but that probably will make it more difficult to read, and |
517 | * not make it any more efficient |
466 | * not make it any more efficient |
518 | */ |
467 | */ |
519 | if (params && item_matched_string (op, tmp, params)) |
468 | if (params && item_matched_string (op, tmp, params)) |
520 | { |
469 | { |
|
|
470 | if (--cnt < 0) break; |
521 | pick_up (op, tmp); |
471 | pick_up (op, tmp); |
522 | } |
472 | } |
523 | else if (can_pick (op, tmp) && !params) |
473 | else if (can_pick (op, tmp) && !params) |
524 | { |
474 | { |
|
|
475 | if (--cnt < 0) break; |
525 | pick_up (op, tmp); |
476 | pick_up (op, tmp); |
526 | break; |
477 | break; |
527 | } |
478 | } |
|
|
479 | |
528 | tmp = next; |
480 | tmp = next; |
529 | /* Might as well just skip over the player immediately - |
481 | } |
530 | * we know it can't be picked up |
482 | |
531 | */ |
483 | if (cnt < 0) |
532 | if (tmp == op) |
|
|
533 | tmp = tmp->below; |
|
|
534 | } |
484 | { |
|
|
485 | op->failmsg ("Couldn't pick up so many items at once."); |
|
|
486 | return 0; |
|
|
487 | } |
|
|
488 | |
535 | if (!params && !tmp) |
489 | if (!params && !tmp) |
536 | { |
490 | { |
537 | for (tmp = op->below; tmp != NULL; tmp = tmp->next) |
491 | for (tmp = op->below; tmp; tmp = tmp->below) |
538 | if (!tmp->invisible) |
492 | if (!tmp->invisible) |
539 | { |
493 | { |
540 | char buf[MAX_BUF]; |
|
|
541 | |
|
|
542 | sprintf (buf, "You can't pick up a %s.", &tmp->name); |
494 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name); |
543 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
544 | break; |
495 | break; |
545 | } |
496 | } |
|
|
497 | |
546 | if (!tmp) |
498 | if (!tmp) |
547 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
499 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
548 | } |
500 | } |
|
|
501 | |
549 | return 0; |
502 | return 0; |
550 | } |
503 | } |
551 | |
504 | |
552 | |
|
|
553 | /* |
505 | /* |
554 | * This function was part of drop, now is own function. |
506 | * This function was part of drop, now is own function. |
555 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
507 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
556 | * if nrof is non zero, then nrof objects is tried to put into sack. |
508 | * if nrof is non zero, then nrof objects is tried to put into sack. |
|
|
509 | * |
557 | * Note that the 'sack' in question can now be a transport, |
510 | * Note that the 'sack' in question can now be a transport, |
558 | * so this function isn't named very good anymore. |
511 | * so this function isn't named very good anymore. |
559 | */ |
512 | */ |
560 | void |
513 | void |
561 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
514 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
… | |
… | |
564 | char buf[MAX_BUF]; |
517 | char buf[MAX_BUF]; |
565 | |
518 | |
566 | if (sack == tmp) |
519 | if (sack == tmp) |
567 | return; /* Can't put an object in itself */ |
520 | return; /* Can't put an object in itself */ |
568 | |
521 | |
569 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
522 | if (tmp->flag [FLAG_STARTEQUIP] || tmp->flag [FLAG_NO_DROP]) |
570 | { |
523 | { |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
524 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
572 | return; |
525 | return; |
573 | } |
526 | } |
574 | |
527 | |
575 | if (tmp->type == CONTAINER && tmp->inv) |
528 | if (tmp->type == CONTAINER && tmp->inv) |
576 | { |
529 | { |
577 | |
|
|
578 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
530 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
579 | * we instead move the contents of that container into the active |
531 | * we instead move the contents of that container into the active |
580 | * container, this is only done if the object has something in it. |
532 | * container, this is only done if the object has something in it. |
581 | */ |
533 | */ |
582 | sack2 = tmp; |
534 | sack2 = tmp; |
… | |
… | |
584 | |
536 | |
585 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
537 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
586 | { |
538 | { |
587 | tmp = tmp2->below; |
539 | tmp = tmp2->below; |
588 | |
540 | |
589 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
541 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof))) |
590 | { |
|
|
591 | put_object_in_sack (op, sack, tmp2, 0); |
542 | put_object_in_sack (op, sack, tmp2, 0); |
592 | } |
|
|
593 | else |
543 | else |
594 | { |
544 | { |
595 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
545 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
596 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
546 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
597 | break; |
547 | break; |
598 | } |
548 | } |
599 | } |
549 | } |
600 | |
550 | |
601 | esrv_update_item (UPD_WEIGHT, op, sack2); |
|
|
602 | return; |
551 | return; |
603 | } |
552 | } |
604 | |
553 | |
605 | /* Don't worry about this for containers - our caller should have |
554 | /* Don't worry about this for containers - our caller should have |
606 | * already checked this. |
555 | * already checked this. |
607 | */ |
556 | */ |
608 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
557 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
609 | return; |
558 | return; |
610 | |
559 | |
611 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
560 | if (tmp->flag [FLAG_APPLIED]) |
612 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
561 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
613 | return; |
562 | return; |
614 | |
563 | |
615 | /* we want to put some portion of the item into the container */ |
564 | /* we want to put some portion of the item into the container */ |
616 | if (nrof && tmp->nrof != nrof) |
565 | if (!can_split (op, tmp, nrof)) |
617 | { |
|
|
618 | object *tmp2 = tmp; |
|
|
619 | |
|
|
620 | tmp = get_split_ob (tmp, nrof); |
|
|
621 | |
|
|
622 | if (!tmp) |
|
|
623 | { |
|
|
624 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
625 | return; |
566 | return; |
626 | } |
|
|
627 | /* Tell a client what happened other objects */ |
|
|
628 | if (tmp2->destroyed ()) |
|
|
629 | esrv_del_item (op->contr, tmp2->count); |
|
|
630 | else /* this can proably be replaced with an update */ |
|
|
631 | esrv_send_item (op, tmp2); |
|
|
632 | } |
|
|
633 | else |
|
|
634 | tmp->remove (); |
|
|
635 | |
567 | |
636 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
568 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
637 | tmp2 = insert_ob_in_ob (tmp, sack); |
569 | sack->insert (tmp); |
638 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
570 | } |
639 | /* in object.c */ |
|
|
640 | |
571 | |
641 | /* If an object merged (and thus, different object), we need to |
572 | /* In contrast to drop_object (op, tmp, nrof) above this function takes the |
642 | * delete the original. |
573 | * already split off object, and feeds it to the event handlers and does |
|
|
574 | * other magic with it. |
|
|
575 | * |
|
|
576 | * <droppper> is the object that dropped this object and <obj> is the |
|
|
577 | * object that was dropped. |
|
|
578 | * |
|
|
579 | * Make sure to check what happened with <obj> after this function returns! |
|
|
580 | * Otherwise you may leak this object. |
|
|
581 | */ |
|
|
582 | void |
|
|
583 | drop_object (object *dropper, object *obj) |
|
|
584 | { |
|
|
585 | if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper))) |
|
|
586 | return; |
|
|
587 | |
|
|
588 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
589 | return; |
|
|
590 | |
|
|
591 | if (obj->flag [FLAG_STARTEQUIP]) |
|
|
592 | { |
|
|
593 | dropper->statusmsg (format ("You drop the %s.", query_name (obj))); |
|
|
594 | dropper->statusmsg ("The god who lent it to you retrieves it."); |
|
|
595 | |
|
|
596 | obj->destroy (); |
|
|
597 | dropper->update_stats (); |
|
|
598 | return; |
|
|
599 | } |
|
|
600 | |
|
|
601 | for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y); |
|
|
602 | floor; |
|
|
603 | floor = floor->above) |
|
|
604 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper))) |
|
|
605 | return; |
|
|
606 | |
|
|
607 | if (obj->destroyed () || obj->is_inserted ()) |
|
|
608 | return; |
|
|
609 | |
|
|
610 | if (dropper->is_in_shop () && !obj->flag [FLAG_UNPAID] && obj->type != MONEY) |
|
|
611 | if (!sell_item (obj, dropper)) |
|
|
612 | return; |
|
|
613 | |
|
|
614 | if (!obj->can_drop_at (dropper->map, dropper->x, dropper->y, dropper)) |
|
|
615 | return; |
|
|
616 | |
|
|
617 | /* If nothing special happened with this object, the default action is to |
|
|
618 | * insert it below the dropper: |
643 | */ |
619 | */ |
644 | if (tmp2 != tmp) |
|
|
645 | esrv_del_item (op->contr, tmp->count); |
|
|
646 | |
620 | |
647 | esrv_send_item (op, tmp2); |
621 | obj->x = dropper->x; |
|
|
622 | obj->y = dropper->y; |
648 | |
623 | |
649 | /* update the sacks weight */ |
624 | insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR); |
650 | esrv_update_item (UPD_WEIGHT, op, sack); |
|
|
651 | } |
625 | } |
652 | |
626 | |
653 | /* |
627 | /* |
654 | * This function was part of drop, now is own function. |
628 | * This function was part of drop, now is own function. |
655 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
629 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
656 | * nrof objects is tried to dropped. |
630 | * nrof objects are tried to drop. |
657 | * This is used when dropping objects onto the floor. |
631 | * This is used when dropping objects onto the floor. |
658 | */ |
632 | */ |
659 | void |
633 | void |
660 | drop_object (object *op, object *tmp, uint32 nrof) |
634 | drop_object (object *op, object *tmp, uint32 nrof) |
661 | { |
635 | { |
662 | char buf[MAX_BUF]; |
636 | if (tmp->flag [FLAG_NO_DROP]) |
663 | object *floor; |
|
|
664 | |
|
|
665 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
|
|
666 | return; |
637 | return; |
667 | |
638 | |
668 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
639 | if (tmp->flag [FLAG_APPLIED]) |
669 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
640 | if (!op->apply (tmp, AP_UNAPPLY | AP_NO_MERGE)) |
670 | return; /* can't unapply it */ |
641 | return; /* can't unapply it */ |
671 | |
642 | |
672 | /* We are only dropping some of the items. We split the current object |
643 | /* We are only dropping some of the items. We split the current object |
673 | * off |
644 | * off |
674 | */ |
645 | */ |
675 | if (nrof && tmp->nrof != nrof) |
646 | if (!can_split (op, tmp, nrof)) |
676 | { |
|
|
677 | object *tmp2 = tmp; |
|
|
678 | |
|
|
679 | tmp = get_split_ob (tmp, nrof); |
|
|
680 | if (!tmp) |
|
|
681 | { |
|
|
682 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
683 | return; |
|
|
684 | } |
|
|
685 | /* Tell a client what happened rest of objects. tmp2 is now the |
|
|
686 | * original object |
|
|
687 | */ |
|
|
688 | if (op->type == PLAYER) |
|
|
689 | { |
|
|
690 | if (tmp2->destroyed ()) |
|
|
691 | esrv_del_item (op->contr, tmp2->count); |
|
|
692 | else |
|
|
693 | esrv_send_item (op, tmp2); |
|
|
694 | } |
|
|
695 | } |
|
|
696 | else |
|
|
697 | tmp->remove (); |
|
|
698 | |
|
|
699 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
|
|
700 | return; |
647 | return; |
701 | |
648 | |
702 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
649 | drop_object (op, tmp); |
703 | { |
650 | |
704 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
651 | if (!tmp->destroyed () && !tmp->is_inserted ()) |
705 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
706 | new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); |
|
|
707 | if (op->type == PLAYER) |
|
|
708 | esrv_del_item (op->contr, tmp->count); |
|
|
709 | tmp->destroy (); |
|
|
710 | fix_player (op); |
|
|
711 | return; |
|
|
712 | } |
652 | { |
713 | |
653 | // if nothing happened with the object we give it back |
714 | /* If SAVE_INTERVAL is commented out, we never want to save |
654 | op->insert (tmp); |
715 | * the player here. |
|
|
716 | */ |
|
|
717 | #ifdef SAVE_INTERVAL |
|
|
718 | /* I'm not sure why there is a value check - since the save |
|
|
719 | * is done every SAVE_INTERVAL seconds, why care the value |
|
|
720 | * of what he is dropping? |
|
|
721 | */ |
|
|
722 | if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) && |
|
|
723 | (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL)) |
|
|
724 | { |
655 | } |
725 | save_player (op, 1); |
|
|
726 | op->contr->last_save_time = time (NULL); |
|
|
727 | } |
|
|
728 | #endif /* SAVE_INTERVAL */ |
|
|
729 | |
|
|
730 | if (op->type == PLAYER) |
|
|
731 | esrv_del_item (op->contr, tmp->count); |
|
|
732 | |
|
|
733 | /* Call this before we update the various windows/players. At least |
|
|
734 | * that we, we know the weight is correct. |
|
|
735 | */ |
|
|
736 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
|
|
737 | /* in object.c */ |
|
|
738 | |
|
|
739 | if (op->type == PLAYER) |
|
|
740 | { |
|
|
741 | op->contr->socket.update_look = 1; |
|
|
742 | /* Need to update the weight for the player */ |
|
|
743 | esrv_send_item (op, op); |
|
|
744 | } |
|
|
745 | |
|
|
746 | for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) |
|
|
747 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
|
|
748 | return; |
|
|
749 | |
|
|
750 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
|
|
751 | sell_item (tmp, op); |
|
|
752 | |
|
|
753 | tmp->x = op->x; |
|
|
754 | tmp->y = op->y; |
|
|
755 | |
|
|
756 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
757 | } |
656 | } |
758 | |
657 | |
759 | void |
658 | void |
760 | drop (object *op, object *tmp) |
659 | drop (object *op, object *tmp) |
761 | { |
660 | { |
… | |
… | |
770 | if (tmp->env && tmp->env->type != PLAYER) |
669 | if (tmp->env && tmp->env->type != PLAYER) |
771 | { |
670 | { |
772 | /* Just toss the object - probably shouldn't be hanging |
671 | /* Just toss the object - probably shouldn't be hanging |
773 | * around anyways |
672 | * around anyways |
774 | */ |
673 | */ |
775 | tmp->remove (); |
|
|
776 | tmp->destroy (); |
674 | tmp->destroy (); |
777 | return; |
675 | return; |
778 | } |
676 | } |
779 | else |
677 | else |
780 | { |
|
|
781 | while (tmp != NULL && tmp->invisible) |
678 | while (tmp && tmp->invisible) |
782 | tmp = tmp->below; |
679 | tmp = tmp->below; |
783 | } |
|
|
784 | } |
680 | } |
785 | |
681 | |
786 | if (tmp == NULL) |
682 | if (!tmp) |
787 | { |
683 | { |
788 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
684 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
789 | return; |
685 | return; |
790 | } |
686 | } |
791 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
687 | |
|
|
688 | if (tmp->flag [FLAG_INV_LOCKED]) |
792 | { |
689 | { |
793 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
690 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
794 | return; |
691 | return; |
795 | } |
692 | } |
796 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
693 | |
|
|
694 | if (tmp->flag [FLAG_NO_DROP]) |
797 | { |
695 | { |
798 | #if 0 |
696 | #if 0 |
799 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
697 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
800 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
698 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
801 | #endif |
699 | #endif |
802 | return; |
700 | return; |
803 | } |
701 | } |
804 | |
702 | |
805 | if (op->type == PLAYER) |
703 | if (op->type == PLAYER && op->contr->last_used == tmp) |
806 | { |
704 | op->contr->last_used = tmp->below ? tmp->below |
807 | if (op->contr->last_used == tmp && op->contr->last_used_id == tmp->count) |
705 | : tmp->above ? tmp->above |
808 | { |
706 | : (object *)0; |
809 | object *n = NULL; |
|
|
810 | |
707 | |
811 | if (tmp->below != NULL) |
|
|
812 | n = tmp->below; |
|
|
813 | else if (tmp->above != NULL) |
|
|
814 | n = tmp->above; |
|
|
815 | op->contr->last_used = n; |
|
|
816 | if (n != NULL) |
|
|
817 | op->contr->last_used_id = n->count; |
|
|
818 | else |
|
|
819 | op->contr->last_used_id = 0; |
|
|
820 | } |
|
|
821 | }; |
|
|
822 | |
|
|
823 | if (op->container) |
708 | if (op->container_ ()) |
824 | { |
709 | { |
825 | if (op->type == PLAYER) |
710 | if (op->type == PLAYER) |
826 | { |
|
|
827 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
711 | put_object_in_sack (op, op->container_ (), tmp, op->contr->count); |
828 | } |
|
|
829 | else |
712 | else |
830 | { |
|
|
831 | put_object_in_sack (op, op->container, tmp, 0); |
713 | put_object_in_sack (op, op->container_ (), tmp, 0); |
832 | }; |
|
|
833 | } |
714 | } |
834 | else |
715 | else |
835 | { |
716 | { |
836 | if (op->type == PLAYER) |
717 | if (op->type == PLAYER) |
837 | { |
|
|
838 | drop_object (op, tmp, op->contr->count); |
718 | drop_object (op, tmp, op->contr->count); |
839 | } |
|
|
840 | else |
719 | else |
841 | { |
|
|
842 | drop_object (op, tmp, 0); |
720 | drop_object (op, tmp, 0); |
843 | }; |
|
|
844 | } |
721 | } |
|
|
722 | |
845 | if (op->type == PLAYER) |
723 | if (op->type == PLAYER) |
846 | op->contr->count = 0; |
724 | op->contr->count = 0; |
847 | } |
725 | } |
848 | |
|
|
849 | |
|
|
850 | |
726 | |
851 | /* Command will drop all items that have not been locked */ |
727 | /* Command will drop all items that have not been locked */ |
852 | int |
728 | int |
853 | command_dropall (object *op, char *params) |
729 | command_dropall (object *op, char *params) |
854 | { |
730 | { |
855 | |
731 | |
856 | object *curinv, *nextinv; |
|
|
857 | |
|
|
858 | if (op->inv == NULL) |
732 | if (op->inv == NULL) |
859 | { |
733 | { |
860 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
734 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
861 | return 0; |
735 | return 0; |
862 | } |
736 | } |
863 | |
737 | |
864 | curinv = op->inv; |
738 | object *curinv = op->inv; |
|
|
739 | object *nextinv; |
865 | |
740 | |
866 | /* |
741 | /* |
867 | This is the default. Drops everything not locked or considered |
742 | This is the default. Drops everything not locked or considered |
868 | not something that should be dropped. |
743 | not something that should be dropped. |
869 | */ |
744 | */ |
870 | /* |
745 | /* |
871 | Care must be taken that the next item pointer is not to money as |
746 | Care must be taken that the next item pointer is not to money as |
872 | the drop() routine will do unknown things to it when dropping |
747 | the drop() routine will do unknown things to it when dropping |
873 | in a shop. --Tero.Pelander@utu.fi |
748 | in a shop. --Tero.Pelander@utu.fi |
874 | */ |
749 | */ |
|
|
750 | int cnt = MAX_ITEM_PER_ACTION; |
875 | |
751 | |
876 | if (params == NULL) |
752 | if (!params) |
877 | { |
753 | { |
878 | while (curinv != NULL) |
754 | while (curinv) |
879 | { |
755 | { |
880 | nextinv = curinv->below; |
756 | nextinv = curinv->below; |
|
|
757 | |
881 | while (nextinv && nextinv->type == MONEY) |
758 | while (nextinv && nextinv->type == MONEY) |
882 | nextinv = nextinv->below; |
759 | nextinv = nextinv->below; |
883 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
760 | |
884 | curinv->type != FOOD && curinv->type != KEY && |
761 | if (!curinv->flag [FLAG_INV_LOCKED] |
885 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
762 | && curinv->type != MONEY |
|
|
763 | && curinv->type != FOOD |
|
|
764 | && curinv->type != KEY |
|
|
765 | && curinv->type != SPECIAL_KEY |
|
|
766 | && curinv->type != GEM |
|
|
767 | && !curinv->invisible |
886 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
768 | && (curinv->type != CONTAINER || op->container_ () != curinv)) |
887 | { |
769 | { |
888 | drop (op, curinv); |
770 | drop (op, curinv); |
|
|
771 | if (--cnt <= 0) break; |
889 | } |
772 | } |
|
|
773 | |
890 | curinv = nextinv; |
774 | curinv = nextinv; |
891 | } |
775 | } |
892 | } |
776 | } |
893 | |
|
|
894 | else if (strcmp (params, "weapons") == 0) |
777 | else if (strcmp (params, "weapons") == 0) |
895 | { |
778 | { |
896 | while (curinv != NULL) |
779 | while (curinv) |
897 | { |
780 | { |
898 | nextinv = curinv->below; |
781 | nextinv = curinv->below; |
|
|
782 | |
899 | while (nextinv && nextinv->type == MONEY) |
783 | while (nextinv && nextinv->type == MONEY) |
900 | nextinv = nextinv->below; |
784 | nextinv = nextinv->below; |
|
|
785 | |
901 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
786 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
902 | { |
787 | { |
903 | drop (op, curinv); |
788 | drop (op, curinv); |
|
|
789 | if (--cnt <= 0) break; |
904 | } |
790 | } |
|
|
791 | |
905 | curinv = nextinv; |
792 | curinv = nextinv; |
906 | } |
793 | } |
907 | } |
794 | } |
908 | |
|
|
909 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
795 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
910 | { |
796 | { |
911 | while (curinv != NULL) |
797 | while (curinv) |
912 | { |
798 | { |
913 | nextinv = curinv->below; |
799 | nextinv = curinv->below; |
|
|
800 | |
914 | while (nextinv && nextinv->type == MONEY) |
801 | while (nextinv && nextinv->type == MONEY) |
915 | nextinv = nextinv->below; |
802 | nextinv = nextinv->below; |
|
|
803 | |
916 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
804 | if (!curinv->flag [FLAG_INV_LOCKED] && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
917 | { |
805 | { |
918 | drop (op, curinv); |
806 | drop (op, curinv); |
|
|
807 | if (--cnt <= 0) break; |
919 | } |
808 | } |
|
|
809 | |
920 | curinv = nextinv; |
810 | curinv = nextinv; |
921 | } |
811 | } |
922 | } |
812 | } |
923 | |
|
|
924 | else if (strcmp (params, "misc") == 0) |
813 | else if (strcmp (params, "misc") == 0) |
925 | { |
814 | { |
926 | while (curinv != NULL) |
815 | while (curinv) |
927 | { |
816 | { |
928 | nextinv = curinv->below; |
817 | nextinv = curinv->below; |
|
|
818 | |
929 | while (nextinv && nextinv->type == MONEY) |
819 | while (nextinv && nextinv->type == MONEY) |
930 | nextinv = nextinv->below; |
820 | nextinv = nextinv->below; |
931 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
821 | |
|
|
822 | if (!curinv->flag [FLAG_INV_LOCKED] && !curinv->flag [FLAG_APPLIED]) |
932 | { |
823 | { |
933 | switch (curinv->type) |
824 | switch (curinv->type) |
934 | { |
825 | { |
935 | case HORN: |
826 | case HORN: |
936 | case BOOK: |
827 | case BOOK: |
… | |
… | |
953 | break; |
844 | break; |
954 | default: |
845 | default: |
955 | curinv = nextinv; |
846 | curinv = nextinv; |
956 | break; |
847 | break; |
957 | } |
848 | } |
|
|
849 | |
|
|
850 | if (--cnt <= 0) break; |
958 | } |
851 | } |
|
|
852 | |
959 | curinv = nextinv; |
853 | curinv = nextinv; |
960 | } |
854 | } |
961 | } |
855 | } |
962 | op->contr->socket.update_look = 1; |
856 | |
|
|
857 | if (cnt <= 0) |
|
|
858 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
963 | |
859 | |
964 | /* draw_look(op);*/ |
860 | /* draw_look(op);*/ |
965 | return 0; |
861 | return 0; |
966 | } |
862 | } |
967 | |
863 | |
|
|
864 | |
|
|
865 | /* This function tries to drop all objects in the <objs> vector. |
|
|
866 | * <dropper> is the object that wants to drop them. |
|
|
867 | * <cnt> can be a 0 pointer or a pointer to the maximum number of |
|
|
868 | * drop operations to perform. |
|
|
869 | * |
|
|
870 | * Returns true if at least one item was dropped. |
|
|
871 | */ |
|
|
872 | static bool |
|
|
873 | drop_vector (object *dropper, vector<object *> &objs, int *cnt) |
|
|
874 | { |
|
|
875 | vector<object *>::iterator i; |
|
|
876 | |
|
|
877 | bool did_one = false; |
|
|
878 | |
|
|
879 | for (i = objs.begin (); i != objs.end (); i++) |
|
|
880 | { |
|
|
881 | drop (dropper, *i); |
|
|
882 | if (cnt && --*cnt <= 0) break; |
|
|
883 | did_one = true; |
|
|
884 | } |
|
|
885 | |
|
|
886 | return did_one; |
|
|
887 | } |
|
|
888 | |
968 | /* Object op wants to drop object(s) params. params can be a |
889 | /* Object op wants to drop object(s) params. params can be a |
969 | * comma seperated list. |
890 | * comma seperated list. |
970 | */ |
891 | */ |
971 | |
|
|
972 | int |
892 | int |
973 | command_drop (object *op, char *params) |
893 | command_drop (object *op, char *params) |
974 | { |
894 | { |
975 | object *tmp, *next; |
895 | object *tmp, *next; |
976 | int did_one = 0; |
896 | int did_one = 0; |
… | |
… | |
980 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
900 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
981 | return 0; |
901 | return 0; |
982 | } |
902 | } |
983 | else |
903 | else |
984 | { |
904 | { |
|
|
905 | vector<object *> matched_objs; |
|
|
906 | |
985 | for (tmp = op->inv; tmp; tmp = next) |
907 | for (tmp = op->inv; tmp; tmp = next) |
986 | { |
908 | { |
987 | next = tmp->below; |
909 | next = tmp->below; |
988 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
910 | if (tmp->flag [FLAG_NO_DROP] || tmp->invisible) |
989 | continue; |
911 | continue; |
|
|
912 | |
990 | if (item_matched_string (op, tmp, params)) |
913 | if (item_matched_string (op, tmp, params)) |
991 | { |
914 | matched_objs.push_back (tmp); |
992 | drop (op, tmp); |
|
|
993 | did_one = 1; |
|
|
994 | } |
915 | } |
995 | } |
916 | |
996 | if (!did_one) |
917 | int cnt = MAX_ITEM_PER_ACTION; |
|
|
918 | |
|
|
919 | if (!drop_vector (op, matched_objs, &cnt)) |
997 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
920 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
998 | } |
921 | |
999 | if (op->type == PLAYER) |
922 | if (cnt <= 0) |
1000 | { |
923 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
1001 | op->contr->count = 0; |
|
|
1002 | op->contr->socket.update_look = 1; |
|
|
1003 | }; |
924 | } |
1004 | |
925 | |
1005 | /* draw_look(op);*/ |
|
|
1006 | return 0; |
926 | return 0; |
1007 | } |
927 | } |
1008 | |
928 | |
1009 | int |
929 | int |
1010 | command_examine (object *op, char *params) |
930 | command_examine (object *op, char *params) |
1011 | { |
931 | { |
1012 | if (!params) |
932 | if (!params) |
1013 | { |
933 | { |
1014 | object *tmp = op->below; |
934 | object *tmp = op->below; |
1015 | |
935 | |
1016 | while (tmp && !LOOK_OBJ (tmp)) |
936 | while (tmp && !tmp->client_visible ()) |
1017 | tmp = tmp->below; |
937 | tmp = tmp->below; |
|
|
938 | |
1018 | if (tmp) |
939 | if (tmp) |
1019 | examine (op, tmp); |
940 | examine (op, tmp); |
1020 | } |
941 | } |
1021 | else |
942 | else |
1022 | { |
943 | { |
1023 | object *tmp = find_best_object_match (op, params); |
944 | object *tmp = find_best_object_match (op, params); |
1024 | |
945 | |
1025 | if (tmp) |
946 | if (tmp) |
1026 | examine (op, tmp); |
947 | examine (op, tmp); |
1027 | else |
948 | else |
1028 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
949 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params)); |
1029 | } |
950 | } |
|
|
951 | |
1030 | return 0; |
952 | return 0; |
1031 | } |
953 | } |
1032 | |
954 | |
1033 | /* op should be a player. |
955 | /* op should be a player. |
1034 | * we return the object the player has marked with the 'mark' command |
956 | * we return the object the player has marked with the 'mark' command |
… | |
… | |
1073 | } |
995 | } |
1074 | |
996 | |
1075 | return 0; |
997 | return 0; |
1076 | } |
998 | } |
1077 | |
999 | |
1078 | |
1000 | std::string |
1079 | /* op should be a player, params is any params. |
1001 | object::describe_monster (object *who) |
1080 | * If no params given, we print out the currently marked object. |
|
|
1081 | * otherwise, try to find a matching object - try best match first. |
|
|
1082 | */ |
|
|
1083 | int |
|
|
1084 | command_mark (object *op, char *params) |
|
|
1085 | { |
1002 | { |
1086 | if (!op->contr) |
1003 | dynbuf_text buf (512, 512); |
1087 | return 1; |
|
|
1088 | |
1004 | |
1089 | if (!params) |
1005 | object *mon = head ? head : this; |
1090 | { |
|
|
1091 | object *mark = find_marked_object (op); |
|
|
1092 | |
1006 | |
1093 | if (!mark) |
1007 | if (mon->flag [FLAG_UNDEAD]) |
1094 | new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); |
1008 | buf << "It is an undead force.\r"; |
1095 | else |
1009 | |
1096 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); |
1010 | if (mon->level > who->level) |
1097 | } |
1011 | buf << "It is likely more powerful than you.\r"; |
|
|
1012 | else if (mon->level < who->level) |
|
|
1013 | buf << "It is likely less powerful than you.\r"; |
1098 | else |
1014 | else |
1099 | { |
1015 | buf << "It is probably as powerful as you.\r"; |
1100 | object *mark1 = find_best_object_match (op, params); |
|
|
1101 | |
1016 | |
1102 | if (!mark1) |
|
|
1103 | { |
|
|
1104 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
|
|
1105 | return 1; |
|
|
1106 | } |
|
|
1107 | else |
|
|
1108 | { |
|
|
1109 | op->contr->mark = mark1; |
|
|
1110 | new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1)); |
|
|
1111 | return 0; |
|
|
1112 | } |
|
|
1113 | } |
|
|
1114 | |
|
|
1115 | return 0; /*shouldnt get here */ |
|
|
1116 | } |
|
|
1117 | |
|
|
1118 | |
|
|
1119 | /* op is the player |
|
|
1120 | * tmp is the monster being examined. |
|
|
1121 | */ |
|
|
1122 | void |
|
|
1123 | examine_monster (object *op, object *tmp) |
|
|
1124 | { |
|
|
1125 | object *mon = tmp->head ? tmp->head : tmp; |
|
|
1126 | |
|
|
1127 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
|
|
1128 | new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force."); |
|
|
1129 | if (mon->level > op->level) |
|
|
1130 | new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you."); |
|
|
1131 | else if (mon->level < op->level) |
|
|
1132 | new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you."); |
|
|
1133 | else |
|
|
1134 | new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you."); |
|
|
1135 | if (mon->attacktype & AT_ACID) |
1017 | if (mon->attacktype & AT_ACID) |
1136 | new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); |
1018 | buf << "You seem to smell an acrid odor.\r"; |
1137 | |
1019 | |
1138 | /* Anyone know why this used to use the clone value instead of the |
1020 | /* Anyone know why this used to use the clone value instead of the |
1139 | * maxhp field? This seems that it should give more accurate results. |
1021 | * maxhp field? This seems that it should give more accurate results. |
1140 | */ |
1022 | */ |
1141 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1023 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1142 | { /* From 1-4 */ |
1024 | { /* From 1-4 */ |
1143 | case 1: |
1025 | case 1: |
1144 | new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); |
1026 | buf << "It is in a bad shape.\r"; |
1145 | break; |
1027 | break; |
1146 | case 2: |
1028 | case 2: |
1147 | new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); |
1029 | buf << "It is hurt.\r"; |
1148 | break; |
1030 | break; |
1149 | case 3: |
1031 | case 3: |
1150 | new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); |
1032 | buf << "It is somewhat hurt.\r"; |
1151 | break; |
1033 | break; |
1152 | case 4: |
1034 | case 4: |
1153 | new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); |
1035 | buf << "It is in excellent shape.\r"; |
1154 | break; |
1036 | break; |
1155 | } |
1037 | } |
|
|
1038 | |
1156 | if (present_in_ob (POISONING, mon) != NULL) |
1039 | if (present_in_ob (POISONING, mon)) |
1157 | new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); |
1040 | buf << "It looks very ill.\r"; |
1158 | } |
|
|
1159 | |
1041 | |
|
|
1042 | buf << '\n'; |
|
|
1043 | |
|
|
1044 | return buf; |
|
|
1045 | } |
1160 | |
1046 | |
1161 | /* tmp is the object being described, pl is who is examing it. */ |
1047 | /* tmp is the object being described, pl is who is examing it. */ |
1162 | char * |
1048 | const char * |
1163 | long_desc (object *tmp, object *pl) |
1049 | long_desc (object *tmp, object *pl) |
1164 | { |
1050 | { |
1165 | static char buf[VERY_BIG_BUF]; |
1051 | static std::string s; |
1166 | char *cp; |
|
|
1167 | |
1052 | |
1168 | if (tmp == NULL) |
1053 | return (s = tmp->long_desc (pl)).c_str (); |
1169 | return ""; |
1054 | } |
1170 | |
1055 | |
1171 | buf[0] = '\0'; |
1056 | std::string |
|
|
1057 | object::long_desc (object *who) |
|
|
1058 | { |
|
|
1059 | std::string buf (query_name ()); |
|
|
1060 | |
1172 | switch (tmp->type) |
1061 | switch (type) |
1173 | { |
1062 | { |
1174 | case RING: |
1063 | case RING: |
1175 | case SKILL: |
1064 | case SKILL: |
1176 | case WEAPON: |
1065 | case WEAPON: |
1177 | case ARMOUR: |
1066 | case ARMOUR: |
… | |
… | |
1187 | case CLOAK: |
1076 | case CLOAK: |
1188 | case FOOD: |
1077 | case FOOD: |
1189 | case DRINK: |
1078 | case DRINK: |
1190 | case FLESH: |
1079 | case FLESH: |
1191 | case SKILL_TOOL: |
1080 | case SKILL_TOOL: |
|
|
1081 | case LAMP: |
1192 | case POWER_CRYSTAL: |
1082 | case POWER_CRYSTAL: |
1193 | if (*(cp = describe_item (tmp, pl)) != '\0') |
|
|
1194 | { |
1083 | { |
1195 | int len; |
1084 | const char *cp = ::describe_item (this, who); |
1196 | |
1085 | |
1197 | assign (buf, query_name (tmp)); |
1086 | if (*cp) |
1198 | len = strlen (buf); |
|
|
1199 | if (len < VERY_BIG_BUF - 5) |
|
|
1200 | { |
1087 | { |
1201 | /* Since we know the length, we save a few cpu cycles by using |
1088 | buf.append (" "); |
1202 | * it instead of calling strcat */ |
1089 | buf.append (cp); |
1203 | strcpy (buf + len, " "); |
|
|
1204 | len++; |
|
|
1205 | assign (buf + len, cp, VERY_BIG_BUF - len - 1); |
|
|
1206 | } |
1090 | } |
1207 | } |
1091 | } |
1208 | } |
1092 | } |
1209 | |
|
|
1210 | if (buf[0] == '\0') |
|
|
1211 | assign (buf, query_name (tmp)); |
|
|
1212 | |
1093 | |
1213 | return buf; |
1094 | return buf; |
1214 | } |
1095 | } |
1215 | |
1096 | |
|
|
1097 | /* op is the player |
|
|
1098 | * tmp is the monster being examined. |
|
|
1099 | */ |
1216 | void |
1100 | void |
1217 | examine (object *op, object *tmp) |
1101 | examine_monster (object *op, object *tmp) |
1218 | { |
1102 | { |
1219 | char buf[VERY_BIG_BUF]; |
1103 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
1220 | int i; |
|
|
1221 | |
|
|
1222 | if (tmp == NULL || tmp->type == CLOSE_CON) |
|
|
1223 | return; |
|
|
1224 | |
|
|
1225 | strcpy (buf, "That is "); |
|
|
1226 | strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1); |
|
|
1227 | buf[VERY_BIG_BUF - 1] = 0; |
|
|
1228 | |
|
|
1229 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1230 | buf[0] = '\0'; |
|
|
1231 | |
|
|
1232 | if (tmp->custom_name) |
|
|
1233 | { |
|
|
1234 | strcpy (buf, "You call it "); |
|
|
1235 | strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1); |
|
|
1236 | buf[VERY_BIG_BUF - 1] = 0; |
|
|
1237 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1238 | buf[0] = '\0'; |
|
|
1239 | } |
|
|
1240 | |
|
|
1241 | switch (tmp->type) |
|
|
1242 | { |
|
|
1243 | case SPELLBOOK: |
|
|
1244 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv) |
|
|
1245 | { |
|
|
1246 | sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill); |
|
|
1247 | } |
|
|
1248 | break; |
|
|
1249 | |
|
|
1250 | case BOOK: |
|
|
1251 | if (tmp->msg != NULL) |
|
|
1252 | strcpy (buf, "Something is written in it."); |
|
|
1253 | break; |
|
|
1254 | |
|
|
1255 | case CONTAINER: |
|
|
1256 | if (tmp->race != NULL) |
|
|
1257 | { |
|
|
1258 | if (tmp->weight_limit && tmp->stats.Str < 100) |
|
|
1259 | sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.", |
|
|
1260 | &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
|
|
1261 | else |
|
|
1262 | sprintf (buf, "It can hold only %s.", &tmp->race); |
|
|
1263 | } |
|
|
1264 | else if (tmp->weight_limit && tmp->stats.Str < 100) |
|
|
1265 | sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
|
|
1266 | break; |
|
|
1267 | |
|
|
1268 | case WAND: |
|
|
1269 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
|
|
1270 | sprintf (buf, "It has %d charges left.", tmp->stats.food); |
|
|
1271 | break; |
|
|
1272 | } |
|
|
1273 | |
|
|
1274 | if (buf[0] != '\0') |
|
|
1275 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1276 | |
|
|
1277 | if (tmp->materialname != NULL && !tmp->msg) |
|
|
1278 | { |
|
|
1279 | sprintf (buf, "It is made of: %s.", &tmp->materialname); |
|
|
1280 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1281 | } |
|
|
1282 | /* Where to wear this item */ |
|
|
1283 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1284 | { |
|
|
1285 | if (tmp->body_info[i] < -1) |
|
|
1286 | { |
|
|
1287 | if (op->body_info[i]) |
|
|
1288 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); |
|
|
1289 | else |
|
|
1290 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
|
|
1291 | } |
|
|
1292 | else if (tmp->body_info[i]) |
|
|
1293 | { |
|
|
1294 | if (op->body_info[i]) |
|
|
1295 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name); |
|
|
1296 | else |
|
|
1297 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
|
|
1298 | } |
|
|
1299 | } |
|
|
1300 | |
|
|
1301 | if (tmp->weight) |
|
|
1302 | { |
|
|
1303 | sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0); |
|
|
1304 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1305 | } |
|
|
1306 | |
|
|
1307 | if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1308 | { |
|
|
1309 | sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX)); |
|
|
1310 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1311 | if (is_in_shop (op)) |
|
|
1312 | { |
|
|
1313 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
1314 | sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP)); |
|
|
1315 | else |
|
|
1316 | sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); |
|
|
1317 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1318 | } |
|
|
1319 | } |
|
|
1320 | |
|
|
1321 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
|
|
1322 | examine_monster (op, tmp); |
|
|
1323 | |
|
|
1324 | /* Is this item buildable? */ |
|
|
1325 | if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) |
|
|
1326 | new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); |
|
|
1327 | |
|
|
1328 | /* Does the object have a message? Don't show message for all object |
|
|
1329 | * types - especially if the first entry is a match |
|
|
1330 | */ |
|
|
1331 | if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) |
|
|
1332 | { |
|
|
1333 | |
|
|
1334 | /* This is just a hack so when identifying the items, we print |
|
|
1335 | * out the extra message |
|
|
1336 | */ |
|
|
1337 | if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
|
|
1338 | new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); |
|
|
1339 | |
|
|
1340 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
|
|
1341 | } |
|
|
1342 | new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */ |
|
|
1343 | } |
|
|
1344 | |
|
|
1345 | /* |
|
|
1346 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1347 | * inventory. |
|
|
1348 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1349 | */ |
|
|
1350 | void |
|
|
1351 | inventory (object *op, object *inv) |
|
|
1352 | { |
|
|
1353 | object *tmp; |
|
|
1354 | char *in; |
|
|
1355 | int items = 0, length; |
|
|
1356 | |
|
|
1357 | if (inv == NULL && op == NULL) |
|
|
1358 | { |
|
|
1359 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?"); |
|
|
1360 | return; |
|
|
1361 | } |
|
|
1362 | tmp = inv ? inv->inv : op->inv; |
|
|
1363 | |
|
|
1364 | while (tmp) |
|
|
1365 | { |
|
|
1366 | if ((!tmp->invisible && |
|
|
1367 | (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1368 | items++; |
|
|
1369 | tmp = tmp->below; |
|
|
1370 | } |
|
|
1371 | if (inv == NULL) |
|
|
1372 | { /* player's inventory */ |
|
|
1373 | if (items == 0) |
|
|
1374 | { |
|
|
1375 | new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing."); |
|
|
1376 | return; |
|
|
1377 | } |
|
|
1378 | else |
|
|
1379 | { |
|
|
1380 | length = 28; |
|
|
1381 | in = ""; |
|
|
1382 | if (op) |
|
|
1383 | clear_win_info (op); |
|
|
1384 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory:"); |
|
|
1385 | } |
|
|
1386 | } |
|
|
1387 | else |
|
|
1388 | { |
|
|
1389 | if (items == 0) |
|
|
1390 | return; |
|
|
1391 | else |
|
|
1392 | { |
|
|
1393 | length = 28; |
|
|
1394 | in = " "; |
|
|
1395 | } |
|
|
1396 | } |
|
|
1397 | for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below) |
|
|
1398 | { |
|
|
1399 | if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED)))) |
|
|
1400 | continue; |
|
|
1401 | if ((!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1402 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length, |
|
|
1403 | query_name (tmp), tmp->count, query_weight (tmp)); |
|
|
1404 | else |
|
|
1405 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp)); |
|
|
1406 | } |
|
|
1407 | if (!inv && op) |
|
|
1408 | { |
|
|
1409 | new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op)); |
|
|
1410 | } |
|
|
1411 | } |
1104 | } |
1412 | |
1105 | |
1413 | static void |
1106 | static void |
1414 | display_new_pickup (object *op) |
1107 | display_new_pickup (object *op) |
1415 | { |
1108 | { |
1416 | int i = op->contr->mode; |
1109 | int i = op->contr->mode; |
1417 | |
1110 | |
1418 | if (!(i & PU_NEWMODE)) |
|
|
1419 | return; |
|
|
1420 | |
|
|
1421 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0); |
|
|
1422 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1111 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1423 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1112 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1424 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1113 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1425 | |
1114 | |
1426 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
1115 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
… | |
… | |
1477 | }; |
1166 | }; |
1478 | |
1167 | |
1479 | if (!params) |
1168 | if (!params) |
1480 | { |
1169 | { |
1481 | /* if the new mode is used, just print the settings */ |
1170 | /* if the new mode is used, just print the settings */ |
1482 | if (op->contr->mode & PU_NEWMODE) |
|
|
1483 | { |
|
|
1484 | display_new_pickup (op); |
1171 | display_new_pickup (op); |
1485 | return 1; |
|
|
1486 | } |
|
|
1487 | if (1) |
|
|
1488 | LOG (llevDebug, "command_pickup: !params\n"); |
|
|
1489 | set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1); |
|
|
1490 | return 0; |
1172 | return 0; |
1491 | } |
1173 | } |
1492 | |
1174 | |
1493 | while (*params == ' ' && *params) |
1175 | while (*params == ' ' && *params) |
1494 | params++; |
1176 | params++; |
… | |
… | |
1500 | for (mode = 0; names[mode]; mode++) |
1182 | for (mode = 0; names[mode]; mode++) |
1501 | { |
1183 | { |
1502 | if (!strcmp (names[mode], params + 1)) |
1184 | if (!strcmp (names[mode], params + 1)) |
1503 | { |
1185 | { |
1504 | i = op->contr->mode; |
1186 | i = op->contr->mode; |
1505 | if (!(i & PU_NEWMODE)) |
1187 | |
1506 | i = PU_NEWMODE; |
|
|
1507 | if (*params == '+') |
1188 | if (*params == '+') |
1508 | i = i | modes[mode]; |
1189 | i = i | modes[mode]; |
1509 | else |
1190 | else |
1510 | i = i & ~modes[mode]; |
1191 | i = i & ~modes[mode]; |
|
|
1192 | |
1511 | op->contr->mode = i; |
1193 | op->contr->mode = i; |
1512 | display_new_pickup (op); |
1194 | display_new_pickup (op); |
1513 | return 1; |
1195 | return 1; |
1514 | } |
1196 | } |
1515 | } |
1197 | } |
… | |
… | |
1517 | return 1; |
1199 | return 1; |
1518 | } |
1200 | } |
1519 | |
1201 | |
1520 | if (sscanf (params, "%u", &i) != 1) |
1202 | if (sscanf (params, "%u", &i) != 1) |
1521 | { |
1203 | { |
1522 | if (1) |
|
|
1523 | LOG (llevDebug, "command_pickup: params==NULL\n"); |
|
|
1524 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); |
1204 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type."); |
1525 | return 1; |
1205 | return 1; |
1526 | } |
1206 | } |
1527 | set_pickup_mode (op, i); |
1207 | |
|
|
1208 | if (i <= PU_RATIO) |
|
|
1209 | i |= op->contr->mode & ~PU_RATIO; |
|
|
1210 | |
|
|
1211 | op->contr->mode = i; |
1528 | |
1212 | |
1529 | return 1; |
1213 | return 1; |
1530 | } |
|
|
1531 | |
|
|
1532 | void |
|
|
1533 | set_pickup_mode (object *op, int i) |
|
|
1534 | { |
|
|
1535 | switch (op->contr->mode = i) |
|
|
1536 | { |
|
|
1537 | case 0: |
|
|
1538 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up."); |
|
|
1539 | break; |
|
|
1540 | case 1: |
|
|
1541 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item."); |
|
|
1542 | break; |
|
|
1543 | case 2: |
|
|
1544 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop."); |
|
|
1545 | break; |
|
|
1546 | case 3: |
|
|
1547 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up."); |
|
|
1548 | break; |
|
|
1549 | case 4: |
|
|
1550 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items."); |
|
|
1551 | break; |
|
|
1552 | case 5: |
|
|
1553 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop."); |
|
|
1554 | break; |
|
|
1555 | case 6: |
|
|
1556 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items."); |
|
|
1557 | break; |
|
|
1558 | case 7: |
|
|
1559 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems"); |
|
|
1560 | break; |
|
|
1561 | } |
|
|
1562 | } |
1214 | } |
1563 | |
1215 | |
1564 | int |
1216 | int |
1565 | command_search_items (object *op, char *params) |
1217 | command_search_items (object *op, char *params) |
1566 | { |
1218 | { |
1567 | char buf[MAX_BUF]; |
|
|
1568 | |
|
|
1569 | if (settings.search_items == FALSE) |
|
|
1570 | return 1; |
|
|
1571 | |
|
|
1572 | if (params == NULL) |
1219 | if (params == NULL) |
1573 | { |
1220 | { |
1574 | if (op->contr->search_str[0] == '\0') |
1221 | if (op->contr->search_str[0] == '\0') |
1575 | { |
1222 | { |
1576 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
1223 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1"); |
1577 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1224 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1578 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1225 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1579 | return 1; |
1226 | return 1; |
1580 | } |
1227 | } |
|
|
1228 | |
1581 | op->contr->search_str[0] = '\0'; |
1229 | op->contr->search_str[0] = '\0'; |
1582 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1230 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1583 | fix_player (op); |
1231 | op->contr->queue_stats_update (); |
1584 | return 1; |
1232 | return 1; |
1585 | } |
1233 | } |
1586 | if ((int) strlen (params) >= MAX_BUF) |
1234 | |
|
|
1235 | if (strlen (params) >= sizeof (op->contr->search_str)) |
1587 | { |
1236 | { |
1588 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1237 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1589 | return 1; |
1238 | return 1; |
1590 | } |
1239 | } |
|
|
1240 | |
1591 | strcpy (op->contr->search_str, params); |
1241 | strcpy (op->contr->search_str, params); |
1592 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1242 | new_draw_info (NDI_UNIQUE, 0, op, format ("Now searching for '%s'.", op->contr->search_str)); |
1593 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1243 | op->contr->queue_stats_update (); |
1594 | fix_player (op); |
1244 | |
1595 | return 1; |
1245 | return 1; |
1596 | } |
1246 | } |
1597 | |
1247 | |
|
|
1248 | int |
|
|
1249 | command_unlock (object *op, char *params) |
|
|
1250 | { |
|
|
1251 | /* if the unlock command typed with nothing, unlock everything, |
|
|
1252 | * this might be bad |
|
|
1253 | */ |
|
|
1254 | if (params == NULL) |
|
|
1255 | { |
|
|
1256 | for (object *item = op->inv; item; item = item->below) |
|
|
1257 | { |
|
|
1258 | item->clr_flag (FLAG_INV_LOCKED); |
|
|
1259 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with null param."); |
|
|
1260 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1261 | } |
|
|
1262 | return 0; |
|
|
1263 | } |
|
|
1264 | |
|
|
1265 | /* if the unlock command is used with a param, |
|
|
1266 | * unlock what matches. i.e. unlock material, should unlock all the materials |
|
|
1267 | */ |
|
|
1268 | for (object *item = op->inv; item; item = item->below) |
|
|
1269 | if (item->name.contains (params)) |
|
|
1270 | { |
|
|
1271 | item->clr_flag (FLAG_INV_LOCKED); |
|
|
1272 | //d// new_draw_info (NDI_UNIQUE, 0, op, "unlocked items with a param."); |
|
|
1273 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1274 | } |
|
|
1275 | |
|
|
1276 | return 0; |
|
|
1277 | } |
|
|
1278 | |
|
|
1279 | int |
|
|
1280 | command_lock (object *op, char *params) |
|
|
1281 | { |
|
|
1282 | /* if the lock command is typed by itself, lock everything |
|
|
1283 | */ |
|
|
1284 | if (params == NULL) |
|
|
1285 | { |
|
|
1286 | for (object *item = op->inv; item; item = item->below) |
|
|
1287 | { |
|
|
1288 | item->set_flag (FLAG_INV_LOCKED); |
|
|
1289 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with null param."); |
|
|
1290 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1291 | } |
|
|
1292 | return 0; |
|
|
1293 | } |
|
|
1294 | |
|
|
1295 | /* if the lock command is used with a param, lock what matches. |
|
|
1296 | * i.e. lock material, should lock all the materials |
|
|
1297 | */ |
|
|
1298 | for (object *item = op->inv; item; item = item->below) |
|
|
1299 | if (item->name.contains (params)) |
|
|
1300 | { |
|
|
1301 | item->set_flag (FLAG_INV_LOCKED); |
|
|
1302 | //d// new_draw_info (NDI_UNIQUE, 0, op, "locked items with param."); |
|
|
1303 | esrv_update_item (UPD_FLAGS, op, item); |
|
|
1304 | } |
|
|
1305 | |
|
|
1306 | return 0; |
|
|
1307 | } |
|
|
1308 | |
|
|
1309 | /* op should be a player, params is any params. |
|
|
1310 | * If no params given, we print out the currently marked object. |
|
|
1311 | * otherwise, try to find a matching object - try best match first. |
|
|
1312 | */ |
|
|
1313 | int |
|
|
1314 | command_mark (object *op, char *params) |
|
|
1315 | { |
|
|
1316 | if (!params) |
|
|
1317 | { |
|
|
1318 | if (object *mark = find_marked_object (op)) |
|
|
1319 | op->statusmsg (format ("%s is marked.", query_name (mark))); |
|
|
1320 | else |
|
|
1321 | op->failmsg ("You have no marked object."); |
|
|
1322 | } |
|
|
1323 | else |
|
|
1324 | { |
|
|
1325 | if (object *mark = find_best_object_match (op, params)) |
|
|
1326 | { |
|
|
1327 | op->contr->mark = mark; |
|
|
1328 | op->statusmsg (format ("Marked item %s", query_name (mark))); |
|
|
1329 | } |
|
|
1330 | else |
|
|
1331 | op->failmsgf ("Could not find an object that matches %s", params); |
|
|
1332 | } |
|
|
1333 | |
|
|
1334 | return 0; /*shouldnt get here */ |
|
|
1335 | } |
|
|
1336 | |