1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
|
|
23 | * |
|
|
24 | */ |
22 | |
25 | |
|
|
26 | /* |
23 | Object (handling) commands |
27 | * Object (handling) commands |
24 | */ |
28 | */ |
25 | |
29 | |
26 | #include <global.h> |
30 | #include <global.h> |
27 | #include <loader.h> |
31 | #include <loader.h> |
28 | #include <skills.h> |
32 | #include <skills.h> |
29 | #ifndef __CEXTRACT__ |
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|
30 | # include <sproto.h> |
33 | #include <sproto.h> |
31 | #endif |
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|
32 | #include <living.h> |
34 | #include <living.h> |
33 | #include <math.h> |
35 | #include <math.h> |
34 | |
36 | |
35 | /* |
37 | /* |
36 | * Object id parsing functions |
38 | * Object id parsing functions |
… | |
… | |
259 | /* IF the player is flying & trying to take the item out of a container |
261 | /* IF the player is flying & trying to take the item out of a container |
260 | * that is in his inventory, let him. tmp->env points to the container |
262 | * that is in his inventory, let him. tmp->env points to the container |
261 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
263 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
262 | * containers not allowed as of now) |
264 | * containers not allowed as of now) |
263 | */ |
265 | */ |
264 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && is_player_inv (tmp) != pl) |
266 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
265 | { |
267 | { |
266 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
268 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
267 | return; |
269 | return; |
268 | } |
270 | } |
269 | |
271 | |
… | |
… | |
510 | if (tmp->invisible) |
512 | if (tmp->invisible) |
511 | { |
513 | { |
512 | tmp = next; |
514 | tmp = next; |
513 | continue; |
515 | continue; |
514 | } |
516 | } |
|
|
517 | |
515 | /* This following two if and else if could be merged into line |
518 | /* This following two if and else if could be merged into line |
516 | * but that probably will make it more difficult to read, and |
519 | * but that probably will make it more difficult to read, and |
517 | * not make it any more efficient |
520 | * not make it any more efficient |
518 | */ |
521 | */ |
519 | if (params && item_matched_string (op, tmp, params)) |
522 | if (params && item_matched_string (op, tmp, params)) |
520 | { |
|
|
521 | pick_up (op, tmp); |
523 | pick_up (op, tmp); |
522 | } |
|
|
523 | else if (can_pick (op, tmp) && !params) |
524 | else if (can_pick (op, tmp) && !params) |
524 | { |
525 | { |
525 | pick_up (op, tmp); |
526 | pick_up (op, tmp); |
526 | break; |
527 | break; |
527 | } |
528 | } |
|
|
529 | |
528 | tmp = next; |
530 | tmp = next; |
529 | /* Might as well just skip over the player immediately - |
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|
530 | * we know it can't be picked up |
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|
531 | */ |
|
|
532 | if (tmp == op) |
|
|
533 | tmp = tmp->below; |
|
|
534 | } |
531 | } |
|
|
532 | |
535 | if (!params && !tmp) |
533 | if (!params && !tmp) |
536 | { |
534 | { |
537 | for (tmp = op->below; tmp != NULL; tmp = tmp->next) |
535 | for (tmp = op->below; tmp; tmp = tmp->below) |
538 | if (!tmp->invisible) |
536 | if (!tmp->invisible) |
539 | { |
537 | { |
540 | char buf[MAX_BUF]; |
538 | char buf[MAX_BUF]; |
541 | |
539 | |
542 | sprintf (buf, "You can't pick up a %s.", &tmp->name); |
540 | sprintf (buf, "You can't pick up a %s.", &tmp->name); |
543 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
541 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
544 | break; |
542 | break; |
545 | } |
543 | } |
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|
544 | |
546 | if (!tmp) |
545 | if (!tmp) |
547 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
546 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
548 | } |
547 | } |
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|
548 | |
549 | return 0; |
549 | return 0; |
550 | } |
550 | } |
551 | |
551 | |
552 | |
552 | |
553 | /* |
553 | /* |
… | |
… | |
633 | else |
633 | else |
634 | tmp->remove (); |
634 | tmp->remove (); |
635 | |
635 | |
636 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
636 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
637 | tmp2 = insert_ob_in_ob (tmp, sack); |
637 | tmp2 = insert_ob_in_ob (tmp, sack); |
638 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
638 | op->update_stats (); /* This is overkill, fix_player() is called somewhere */ |
639 | /* in object.c */ |
639 | /* in object.c */ |
640 | |
640 | |
641 | /* If an object merged (and thus, different object), we need to |
641 | /* If an object merged (and thus, different object), we need to |
642 | * delete the original. |
642 | * delete the original. |
643 | */ |
643 | */ |
… | |
… | |
702 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
702 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
703 | { |
703 | { |
704 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
704 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
705 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
705 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
706 | new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); |
706 | new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); |
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|
707 | |
707 | if (op->type == PLAYER) |
708 | if (op->type == PLAYER) |
708 | esrv_del_item (op->contr, tmp->count); |
709 | esrv_del_item (op->contr, tmp->count); |
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|
710 | |
709 | tmp->destroy (); |
711 | tmp->destroy (); |
710 | fix_player (op); |
712 | op->update_stats (); |
711 | return; |
713 | return; |
712 | } |
714 | } |
713 | |
|
|
714 | /* If SAVE_INTERVAL is commented out, we never want to save |
|
|
715 | * the player here. |
|
|
716 | */ |
|
|
717 | #ifdef SAVE_INTERVAL |
|
|
718 | /* I'm not sure why there is a value check - since the save |
|
|
719 | * is done every SAVE_INTERVAL seconds, why care the value |
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|
720 | * of what he is dropping? |
|
|
721 | */ |
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|
722 | if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) && |
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|
723 | (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL)) |
|
|
724 | { |
|
|
725 | save_player (op, 1); |
|
|
726 | op->contr->last_save_time = time (NULL); |
|
|
727 | } |
|
|
728 | #endif /* SAVE_INTERVAL */ |
|
|
729 | |
715 | |
730 | if (op->type == PLAYER) |
716 | if (op->type == PLAYER) |
731 | esrv_del_item (op->contr, tmp->count); |
717 | esrv_del_item (op->contr, tmp->count); |
732 | |
718 | |
733 | /* Call this before we update the various windows/players. At least |
719 | /* Call this before we update the various windows/players. At least |
734 | * that we, we know the weight is correct. |
720 | * that we, we know the weight is correct. |
735 | */ |
721 | */ |
736 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
722 | op->update_stats (); /* This is overkill, fix_player() is called somewhere */ |
737 | /* in object.c */ |
723 | /* in object.c */ |
738 | |
724 | |
739 | if (op->type == PLAYER) |
725 | if (op->type == PLAYER) |
740 | { |
726 | { |
741 | op->contr->socket.update_look = 1; |
|
|
742 | /* Need to update the weight for the player */ |
727 | /* Need to update the weight for the player */ |
743 | esrv_send_item (op, op); |
728 | esrv_send_item (op, op); |
|
|
729 | op->contr->ns->floorbox_update (); |
744 | } |
730 | } |
745 | |
731 | |
746 | for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) |
732 | for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) |
747 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
733 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
748 | return; |
734 | return; |
749 | |
735 | |
750 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
736 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
751 | sell_item (tmp, op); |
737 | sell_item (tmp, op); |
… | |
… | |
800 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
786 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
801 | #endif |
787 | #endif |
802 | return; |
788 | return; |
803 | } |
789 | } |
804 | |
790 | |
805 | if (op->type == PLAYER) |
791 | if (op->type == PLAYER && op->contr->last_used == tmp) |
806 | { |
792 | op->contr->last_used = tmp->below ? tmp->below |
807 | if (op->contr->last_used == tmp && op->contr->last_used_id == tmp->count) |
793 | : tmp->above ? tmp->above |
808 | { |
794 | : 0; |
809 | object *n = NULL; |
|
|
810 | |
|
|
811 | if (tmp->below != NULL) |
|
|
812 | n = tmp->below; |
|
|
813 | else if (tmp->above != NULL) |
|
|
814 | n = tmp->above; |
|
|
815 | op->contr->last_used = n; |
|
|
816 | if (n != NULL) |
|
|
817 | op->contr->last_used_id = n->count; |
|
|
818 | else |
|
|
819 | op->contr->last_used_id = 0; |
|
|
820 | } |
|
|
821 | }; |
|
|
822 | |
795 | |
823 | if (op->container) |
796 | if (op->container) |
824 | { |
797 | { |
825 | if (op->type == PLAYER) |
798 | if (op->type == PLAYER) |
826 | { |
|
|
827 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
799 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
828 | } |
|
|
829 | else |
800 | else |
830 | { |
|
|
831 | put_object_in_sack (op, op->container, tmp, 0); |
801 | put_object_in_sack (op, op->container, tmp, 0); |
832 | }; |
|
|
833 | } |
802 | } |
834 | else |
803 | else |
835 | { |
804 | { |
836 | if (op->type == PLAYER) |
805 | if (op->type == PLAYER) |
837 | { |
|
|
838 | drop_object (op, tmp, op->contr->count); |
806 | drop_object (op, tmp, op->contr->count); |
839 | } |
|
|
840 | else |
807 | else |
841 | { |
|
|
842 | drop_object (op, tmp, 0); |
808 | drop_object (op, tmp, 0); |
843 | }; |
|
|
844 | } |
809 | } |
|
|
810 | |
845 | if (op->type == PLAYER) |
811 | if (op->type == PLAYER) |
846 | op->contr->count = 0; |
812 | op->contr->count = 0; |
847 | } |
813 | } |
848 | |
814 | |
849 | |
815 | |
… | |
… | |
957 | } |
923 | } |
958 | } |
924 | } |
959 | curinv = nextinv; |
925 | curinv = nextinv; |
960 | } |
926 | } |
961 | } |
927 | } |
962 | op->contr->socket.update_look = 1; |
928 | |
|
|
929 | op->contr->ns->floorbox_update (); |
963 | |
930 | |
964 | /* draw_look(op);*/ |
931 | /* draw_look(op);*/ |
965 | return 0; |
932 | return 0; |
966 | } |
933 | } |
967 | |
934 | |
… | |
… | |
997 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
964 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
998 | } |
965 | } |
999 | if (op->type == PLAYER) |
966 | if (op->type == PLAYER) |
1000 | { |
967 | { |
1001 | op->contr->count = 0; |
968 | op->contr->count = 0; |
1002 | op->contr->socket.update_look = 1; |
969 | op->contr->ns->floorbox_update (); |
1003 | }; |
970 | }; |
1004 | |
971 | |
1005 | /* draw_look(op);*/ |
972 | /* draw_look(op);*/ |
1006 | return 0; |
973 | return 0; |
1007 | } |
974 | } |
… | |
… | |
1011 | { |
978 | { |
1012 | if (!params) |
979 | if (!params) |
1013 | { |
980 | { |
1014 | object *tmp = op->below; |
981 | object *tmp = op->below; |
1015 | |
982 | |
1016 | while (tmp && !LOOK_OBJ (tmp)) |
983 | while (tmp && !tmp->client_visible ()) |
1017 | tmp = tmp->below; |
984 | tmp = tmp->below; |
1018 | if (tmp) |
985 | if (tmp) |
1019 | examine (op, tmp); |
986 | examine (op, tmp); |
1020 | } |
987 | } |
1021 | else |
988 | else |
… | |
… | |
1578 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1545 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1579 | return 1; |
1546 | return 1; |
1580 | } |
1547 | } |
1581 | op->contr->search_str[0] = '\0'; |
1548 | op->contr->search_str[0] = '\0'; |
1582 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1549 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1583 | fix_player (op); |
1550 | op->update_stats (); |
1584 | return 1; |
1551 | return 1; |
1585 | } |
1552 | } |
1586 | if ((int) strlen (params) >= MAX_BUF) |
1553 | if ((int) strlen (params) >= MAX_BUF) |
1587 | { |
1554 | { |
1588 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1555 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1589 | return 1; |
1556 | return 1; |
1590 | } |
1557 | } |
1591 | strcpy (op->contr->search_str, params); |
1558 | strcpy (op->contr->search_str, params); |
1592 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1559 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1593 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1560 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1594 | fix_player (op); |
1561 | op->update_stats (); |
1595 | return 1; |
1562 | return 1; |
1596 | } |
1563 | } |
1597 | |
1564 | |