1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
|
|
23 | * |
|
|
24 | */ |
22 | |
25 | |
|
|
26 | /* |
23 | Object (handling) commands |
27 | * Object (handling) commands |
24 | */ |
28 | */ |
25 | |
29 | |
26 | #include <global.h> |
30 | #include <global.h> |
27 | #include <loader.h> |
31 | #include <loader.h> |
28 | #include <skills.h> |
32 | #include <skills.h> |
29 | #ifndef __CEXTRACT__ |
|
|
30 | # include <sproto.h> |
33 | #include <sproto.h> |
31 | #endif |
|
|
32 | #include <living.h> |
34 | #include <living.h> |
33 | #include <math.h> |
35 | #include <math.h> |
34 | |
36 | |
35 | /* |
37 | /* |
36 | * Object id parsing functions |
38 | * Object id parsing functions |
… | |
… | |
259 | /* IF the player is flying & trying to take the item out of a container |
261 | /* IF the player is flying & trying to take the item out of a container |
260 | * that is in his inventory, let him. tmp->env points to the container |
262 | * that is in his inventory, let him. tmp->env points to the container |
261 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
263 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
262 | * containers not allowed as of now) |
264 | * containers not allowed as of now) |
263 | */ |
265 | */ |
264 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && is_player_inv (tmp) != pl) |
266 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
265 | { |
267 | { |
266 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
268 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
267 | return; |
269 | return; |
268 | } |
270 | } |
269 | |
271 | |
… | |
… | |
273 | if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
275 | if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
274 | { |
276 | { |
275 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!"); |
277 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!"); |
276 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
278 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
277 | |
279 | |
278 | if (pl->type == PLAYER) |
280 | if (pl->contr) |
279 | esrv_del_item (pl->contr, tmp->count); |
281 | esrv_del_item (pl->contr, tmp->count); |
280 | |
282 | |
281 | tmp->destroy (); |
283 | tmp->destroy (); |
282 | return; |
284 | return; |
283 | } |
285 | } |
… | |
… | |
299 | { |
301 | { |
300 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
302 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
301 | return; |
303 | return; |
302 | } |
304 | } |
303 | |
305 | |
304 | if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
305 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
|
306 | |
|
|
307 | if (nrof != tmp_nrof) |
306 | if (nrof != tmp_nrof) |
308 | { |
307 | { |
309 | object *tmp2 = tmp; |
308 | object *tmp2 = tmp; |
310 | |
309 | |
311 | tmp = get_split_ob (tmp, nrof); |
310 | tmp = get_split_ob (tmp, nrof); |
… | |
… | |
313 | { |
312 | { |
314 | new_draw_info (NDI_UNIQUE, 0, pl, errmsg); |
313 | new_draw_info (NDI_UNIQUE, 0, pl, errmsg); |
315 | return; |
314 | return; |
316 | } |
315 | } |
317 | |
316 | |
318 | /* Tell a client what happened rest of objects */ |
317 | /* Tell the client what happened to the rest of objects */ |
319 | if (pl->type == PLAYER) |
318 | if (pl->contr) |
320 | { |
|
|
321 | if (tmp2->destroyed ()) |
319 | if (tmp2->destroyed ()) |
322 | esrv_del_item (pl->contr, tmp2->count); |
320 | esrv_del_item (pl->contr, tmp2->count); |
323 | else |
321 | else |
324 | esrv_send_item (pl, tmp2); |
322 | esrv_update_item (UPD_NROF, pl, tmp2); |
325 | } |
|
|
326 | } |
323 | } |
327 | else |
324 | else |
328 | { |
325 | { |
329 | /* If the object is in a container, send a delete to the client. |
326 | /* If the object is in a container, send a delete to the client. |
330 | * - we are moving all the items from the container to elsewhere, |
327 | * - we are moving all the items from the container to elsewhere, |
… | |
… | |
332 | */ |
329 | */ |
333 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
330 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
334 | { |
331 | { |
335 | if (tmp->env && pl->type == PLAYER) |
332 | if (tmp->env && pl->type == PLAYER) |
336 | esrv_del_item (pl->contr, tmp->count); |
333 | esrv_del_item (pl->contr, tmp->count); |
|
|
334 | |
337 | tmp->remove (); /* Unlink it */ |
335 | tmp->remove (); /* Unlink it */ |
338 | } |
336 | } |
339 | } |
337 | } |
|
|
338 | |
340 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
339 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
341 | (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
340 | sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
342 | else |
341 | else |
343 | (void) sprintf (buf, "You pick up the %s.", query_name (tmp)); |
342 | sprintf (buf, "You pick up the %s.", query_name (tmp)); |
|
|
343 | |
344 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
344 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
345 | |
345 | |
346 | tmp = insert_ob_in_ob (tmp, op); |
346 | tmp = insert_ob_in_ob (tmp, op); |
347 | |
347 | |
348 | /* All the stuff below deals with client/server code, and is only |
348 | /* All the stuff below deals with client/server code, and is only |
349 | * usable by players |
349 | * usable by players |
350 | */ |
350 | */ |
351 | if (pl->type != PLAYER) |
351 | if (pl->contr) |
352 | return; |
352 | { |
353 | |
|
|
354 | esrv_send_item (pl, tmp); |
353 | esrv_send_item (pl, tmp); |
|
|
354 | |
355 | /* These are needed to update the weight for the container we |
355 | /* These are needed to update the weight for the container we |
356 | * are putting the object in. |
356 | * are putting the object in. |
357 | */ |
357 | */ |
358 | if (op != pl) |
358 | if (op != pl) |
359 | { |
359 | { |
360 | esrv_update_item (UPD_WEIGHT, pl, op); |
360 | esrv_update_item (UPD_WEIGHT, pl, op); |
361 | esrv_send_item (pl, pl); |
361 | esrv_send_item (pl, pl); |
362 | } |
362 | } |
363 | |
363 | |
364 | /* Update the container the object was in */ |
364 | /* Update the container the object was in */ |
365 | if (env && env != pl && env != op) |
365 | if (env && env != pl && env != op) |
366 | esrv_update_item (UPD_WEIGHT, pl, env); |
366 | esrv_update_item (UPD_WEIGHT, pl, env); |
|
|
367 | } |
367 | } |
368 | } |
368 | |
369 | |
369 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
370 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
370 | void |
371 | void |
371 | pick_up (object *op, object *alt) |
372 | pick_up (object *op, object *alt) |
… | |
… | |
430 | |
431 | |
431 | if (!alt) |
432 | if (!alt) |
432 | for (alt = op->inv; alt; alt = alt->below) |
433 | for (alt = op->inv; alt; alt = alt->below) |
433 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
434 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
434 | break; /* General container comes next */ |
435 | break; /* General container comes next */ |
|
|
436 | |
435 | if (!alt) |
437 | if (!alt) |
436 | alt = op; /* No free containers */ |
438 | alt = op; /* No free containers */ |
437 | } |
439 | } |
438 | |
440 | |
439 | if (tmp->env == alt) |
441 | if (tmp->env == alt) |
… | |
… | |
466 | |
468 | |
467 | leave: |
469 | leave: |
468 | if (need_fix_tmp) |
470 | if (need_fix_tmp) |
469 | fix_stopped_item (tmp, tmp_map, op); |
471 | fix_stopped_item (tmp, tmp_map, op); |
470 | } |
472 | } |
471 | |
|
|
472 | |
473 | |
473 | /* This takes (picks up) and item. op is the player |
474 | /* This takes (picks up) and item. op is the player |
474 | * who issued the command. params is a string to |
475 | * who issued the command. params is a string to |
475 | * match against the item name. Basically, always |
476 | * match against the item name. Basically, always |
476 | * returns zero, but that should be improved. |
477 | * returns zero, but that should be improved. |
… | |
… | |
491 | |
492 | |
492 | if (!tmp) |
493 | if (!tmp) |
493 | tmp = op->below; |
494 | tmp = op->below; |
494 | } |
495 | } |
495 | |
496 | |
496 | if (tmp == NULL) |
497 | if (!tmp) |
497 | { |
498 | { |
498 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
499 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
499 | return 0; |
500 | return 0; |
500 | } |
501 | } |
501 | |
502 | |
502 | /* Makes processing easier */ |
503 | /* Makes processing easier */ |
503 | if (params && *params == '\0') |
504 | if (params && *params == '\0') |
504 | params = NULL; |
505 | params = 0; |
505 | |
506 | |
506 | while (tmp) |
507 | while (tmp) |
507 | { |
508 | { |
508 | next = tmp->below; |
509 | next = tmp->below; |
509 | |
510 | |
510 | if (tmp->invisible) |
511 | if (tmp->invisible) |
511 | { |
512 | { |
512 | tmp = next; |
513 | tmp = next; |
513 | continue; |
514 | continue; |
514 | } |
515 | } |
|
|
516 | |
515 | /* This following two if and else if could be merged into line |
517 | /* This following two if and else if could be merged into line |
516 | * but that probably will make it more difficult to read, and |
518 | * but that probably will make it more difficult to read, and |
517 | * not make it any more efficient |
519 | * not make it any more efficient |
518 | */ |
520 | */ |
519 | if (params && item_matched_string (op, tmp, params)) |
521 | if (params && item_matched_string (op, tmp, params)) |
520 | { |
|
|
521 | pick_up (op, tmp); |
522 | pick_up (op, tmp); |
522 | } |
|
|
523 | else if (can_pick (op, tmp) && !params) |
523 | else if (can_pick (op, tmp) && !params) |
524 | { |
524 | { |
525 | pick_up (op, tmp); |
525 | pick_up (op, tmp); |
526 | break; |
526 | break; |
527 | } |
527 | } |
|
|
528 | |
528 | tmp = next; |
529 | tmp = next; |
529 | /* Might as well just skip over the player immediately - |
|
|
530 | * we know it can't be picked up |
|
|
531 | */ |
|
|
532 | if (tmp == op) |
|
|
533 | tmp = tmp->below; |
|
|
534 | } |
530 | } |
|
|
531 | |
535 | if (!params && !tmp) |
532 | if (!params && !tmp) |
536 | { |
533 | { |
537 | for (tmp = op->below; tmp != NULL; tmp = tmp->next) |
534 | for (tmp = op->below; tmp; tmp = tmp->below) |
538 | if (!tmp->invisible) |
535 | if (!tmp->invisible) |
539 | { |
536 | { |
540 | char buf[MAX_BUF]; |
537 | char buf[MAX_BUF]; |
541 | |
538 | |
542 | sprintf (buf, "You can't pick up a %s.", &tmp->name); |
539 | sprintf (buf, "You can't pick up a %s.", &tmp->name); |
543 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
540 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
544 | break; |
541 | break; |
545 | } |
542 | } |
|
|
543 | |
546 | if (!tmp) |
544 | if (!tmp) |
547 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
545 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
548 | } |
546 | } |
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|
547 | |
549 | return 0; |
548 | return 0; |
550 | } |
549 | } |
551 | |
550 | |
552 | |
551 | |
553 | /* |
552 | /* |
… | |
… | |
633 | else |
632 | else |
634 | tmp->remove (); |
633 | tmp->remove (); |
635 | |
634 | |
636 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
635 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
637 | tmp2 = insert_ob_in_ob (tmp, sack); |
636 | tmp2 = insert_ob_in_ob (tmp, sack); |
638 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
637 | op->update_stats (); /* This is overkill, fix_player() is called somewhere */ |
639 | /* in object.c */ |
638 | /* in object.c */ |
640 | |
639 | |
641 | /* If an object merged (and thus, different object), we need to |
640 | /* If an object merged (and thus, different object), we need to |
642 | * delete the original. |
641 | * delete the original. |
643 | */ |
642 | */ |
… | |
… | |
667 | |
666 | |
668 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
667 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
669 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
668 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
670 | return; /* can't unapply it */ |
669 | return; /* can't unapply it */ |
671 | |
670 | |
|
|
671 | //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D |
|
|
672 | |
672 | /* We are only dropping some of the items. We split the current object |
673 | /* We are only dropping some of the items. We split the current object |
673 | * off |
674 | * off |
674 | */ |
675 | */ |
675 | if (nrof && tmp->nrof != nrof) |
676 | if (nrof && tmp->nrof != nrof) |
676 | { |
677 | { |
… | |
… | |
702 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
703 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
703 | { |
704 | { |
704 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
705 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
705 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
706 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
706 | new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); |
707 | new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); |
|
|
708 | |
707 | if (op->type == PLAYER) |
709 | if (op->type == PLAYER) |
708 | esrv_del_item (op->contr, tmp->count); |
710 | esrv_del_item (op->contr, tmp->count); |
|
|
711 | |
709 | tmp->destroy (); |
712 | tmp->destroy (); |
710 | fix_player (op); |
713 | op->update_stats (); |
711 | return; |
714 | return; |
712 | } |
715 | } |
713 | |
|
|
714 | /* If SAVE_INTERVAL is commented out, we never want to save |
|
|
715 | * the player here. |
|
|
716 | */ |
|
|
717 | #ifdef SAVE_INTERVAL |
|
|
718 | /* I'm not sure why there is a value check - since the save |
|
|
719 | * is done every SAVE_INTERVAL seconds, why care the value |
|
|
720 | * of what he is dropping? |
|
|
721 | */ |
|
|
722 | if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) && |
|
|
723 | (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL)) |
|
|
724 | { |
|
|
725 | save_player (op, 1); |
|
|
726 | op->contr->last_save_time = time (NULL); |
|
|
727 | } |
|
|
728 | #endif /* SAVE_INTERVAL */ |
|
|
729 | |
716 | |
730 | if (op->type == PLAYER) |
717 | if (op->type == PLAYER) |
731 | esrv_del_item (op->contr, tmp->count); |
718 | esrv_del_item (op->contr, tmp->count); |
732 | |
719 | |
733 | /* Call this before we update the various windows/players. At least |
720 | /* Call this before we update the various windows/players. At least |
734 | * that we, we know the weight is correct. |
721 | * that we, we know the weight is correct. |
735 | */ |
722 | */ |
736 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
723 | op->update_stats (); /* This is overkill, fix_player() is called somewhere */ |
737 | /* in object.c */ |
724 | /* in object.c */ |
738 | |
725 | |
739 | if (op->type == PLAYER) |
726 | if (op->type == PLAYER) |
740 | { |
727 | { |
741 | op->contr->socket.update_look = 1; |
|
|
742 | /* Need to update the weight for the player */ |
728 | /* Need to update the weight for the player */ |
743 | esrv_send_item (op, op); |
729 | esrv_send_item (op, op); |
|
|
730 | op->contr->ns->floorbox_update (); |
744 | } |
731 | } |
745 | |
732 | |
746 | for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) |
733 | for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) |
747 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
734 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
748 | return; |
735 | return; |
749 | |
736 | |
750 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
737 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
751 | sell_item (tmp, op); |
738 | sell_item (tmp, op); |
… | |
… | |
800 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
787 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
801 | #endif |
788 | #endif |
802 | return; |
789 | return; |
803 | } |
790 | } |
804 | |
791 | |
805 | if (op->type == PLAYER) |
792 | if (op->type == PLAYER && op->contr->last_used == tmp) |
806 | { |
793 | op->contr->last_used = tmp->below ? tmp->below |
807 | if (op->contr->last_used == tmp && op->contr->last_used_id == tmp->count) |
794 | : tmp->above ? tmp->above |
808 | { |
795 | : 0; |
809 | object *n = NULL; |
|
|
810 | |
|
|
811 | if (tmp->below != NULL) |
|
|
812 | n = tmp->below; |
|
|
813 | else if (tmp->above != NULL) |
|
|
814 | n = tmp->above; |
|
|
815 | op->contr->last_used = n; |
|
|
816 | if (n != NULL) |
|
|
817 | op->contr->last_used_id = n->count; |
|
|
818 | else |
|
|
819 | op->contr->last_used_id = 0; |
|
|
820 | } |
|
|
821 | }; |
|
|
822 | |
796 | |
823 | if (op->container) |
797 | if (op->container) |
824 | { |
798 | { |
825 | if (op->type == PLAYER) |
799 | if (op->type == PLAYER) |
826 | { |
|
|
827 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
800 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
828 | } |
|
|
829 | else |
801 | else |
830 | { |
|
|
831 | put_object_in_sack (op, op->container, tmp, 0); |
802 | put_object_in_sack (op, op->container, tmp, 0); |
832 | }; |
|
|
833 | } |
803 | } |
834 | else |
804 | else |
835 | { |
805 | { |
836 | if (op->type == PLAYER) |
806 | if (op->type == PLAYER) |
837 | { |
|
|
838 | drop_object (op, tmp, op->contr->count); |
807 | drop_object (op, tmp, op->contr->count); |
839 | } |
|
|
840 | else |
808 | else |
841 | { |
|
|
842 | drop_object (op, tmp, 0); |
809 | drop_object (op, tmp, 0); |
843 | }; |
|
|
844 | } |
810 | } |
|
|
811 | |
845 | if (op->type == PLAYER) |
812 | if (op->type == PLAYER) |
846 | op->contr->count = 0; |
813 | op->contr->count = 0; |
847 | } |
814 | } |
848 | |
815 | |
849 | |
816 | |
… | |
… | |
957 | } |
924 | } |
958 | } |
925 | } |
959 | curinv = nextinv; |
926 | curinv = nextinv; |
960 | } |
927 | } |
961 | } |
928 | } |
962 | op->contr->socket.update_look = 1; |
929 | |
|
|
930 | op->contr->ns->floorbox_update (); |
963 | |
931 | |
964 | /* draw_look(op);*/ |
932 | /* draw_look(op);*/ |
965 | return 0; |
933 | return 0; |
966 | } |
934 | } |
967 | |
935 | |
… | |
… | |
997 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
965 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
998 | } |
966 | } |
999 | if (op->type == PLAYER) |
967 | if (op->type == PLAYER) |
1000 | { |
968 | { |
1001 | op->contr->count = 0; |
969 | op->contr->count = 0; |
1002 | op->contr->socket.update_look = 1; |
970 | op->contr->ns->floorbox_update (); |
1003 | }; |
971 | }; |
1004 | |
972 | |
1005 | /* draw_look(op);*/ |
973 | /* draw_look(op);*/ |
1006 | return 0; |
974 | return 0; |
1007 | } |
975 | } |
… | |
… | |
1011 | { |
979 | { |
1012 | if (!params) |
980 | if (!params) |
1013 | { |
981 | { |
1014 | object *tmp = op->below; |
982 | object *tmp = op->below; |
1015 | |
983 | |
1016 | while (tmp && !LOOK_OBJ (tmp)) |
984 | while (tmp && !tmp->client_visible ()) |
1017 | tmp = tmp->below; |
985 | tmp = tmp->below; |
1018 | if (tmp) |
986 | if (tmp) |
1019 | examine (op, tmp); |
987 | examine (op, tmp); |
1020 | } |
988 | } |
1021 | else |
989 | else |
… | |
… | |
1072 | } |
1040 | } |
1073 | } |
1041 | } |
1074 | |
1042 | |
1075 | return 0; |
1043 | return 0; |
1076 | } |
1044 | } |
1077 | |
|
|
1078 | |
|
|
1079 | /* op should be a player, params is any params. |
|
|
1080 | * If no params given, we print out the currently marked object. |
|
|
1081 | * otherwise, try to find a matching object - try best match first. |
|
|
1082 | */ |
|
|
1083 | int |
|
|
1084 | command_mark (object *op, char *params) |
|
|
1085 | { |
|
|
1086 | if (!op->contr) |
|
|
1087 | return 1; |
|
|
1088 | |
|
|
1089 | if (!params) |
|
|
1090 | { |
|
|
1091 | object *mark = find_marked_object (op); |
|
|
1092 | |
|
|
1093 | if (!mark) |
|
|
1094 | new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); |
|
|
1095 | else |
|
|
1096 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); |
|
|
1097 | } |
|
|
1098 | else |
|
|
1099 | { |
|
|
1100 | object *mark1 = find_best_object_match (op, params); |
|
|
1101 | |
|
|
1102 | if (!mark1) |
|
|
1103 | { |
|
|
1104 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
|
|
1105 | return 1; |
|
|
1106 | } |
|
|
1107 | else |
|
|
1108 | { |
|
|
1109 | op->contr->mark = mark1; |
|
|
1110 | new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1)); |
|
|
1111 | return 0; |
|
|
1112 | } |
|
|
1113 | } |
|
|
1114 | |
|
|
1115 | return 0; /*shouldnt get here */ |
|
|
1116 | } |
|
|
1117 | |
|
|
1118 | |
1045 | |
1119 | /* op is the player |
1046 | /* op is the player |
1120 | * tmp is the monster being examined. |
1047 | * tmp is the monster being examined. |
1121 | */ |
1048 | */ |
1122 | void |
1049 | void |
… | |
… | |
1155 | } |
1082 | } |
1156 | if (present_in_ob (POISONING, mon) != NULL) |
1083 | if (present_in_ob (POISONING, mon) != NULL) |
1157 | new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); |
1084 | new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); |
1158 | } |
1085 | } |
1159 | |
1086 | |
1160 | |
|
|
1161 | /* tmp is the object being described, pl is who is examing it. */ |
1087 | /* tmp is the object being described, pl is who is examing it. */ |
1162 | char * |
1088 | const char * |
1163 | long_desc (object *tmp, object *pl) |
1089 | long_desc (object *tmp, object *pl) |
1164 | { |
1090 | { |
1165 | static char buf[VERY_BIG_BUF]; |
1091 | static char buf[VERY_BIG_BUF]; |
1166 | char *cp; |
1092 | const char *cp; |
1167 | |
1093 | |
1168 | if (tmp == NULL) |
1094 | if (tmp == NULL) |
1169 | return ""; |
1095 | return ""; |
1170 | |
1096 | |
1171 | buf[0] = '\0'; |
1097 | buf[0] = '\0'; |
… | |
… | |
1188 | case FOOD: |
1114 | case FOOD: |
1189 | case DRINK: |
1115 | case DRINK: |
1190 | case FLESH: |
1116 | case FLESH: |
1191 | case SKILL_TOOL: |
1117 | case SKILL_TOOL: |
1192 | case POWER_CRYSTAL: |
1118 | case POWER_CRYSTAL: |
1193 | if (*(cp = describe_item (tmp, pl)) != '\0') |
1119 | if (*(cp = describe_item (tmp, pl))) |
1194 | { |
1120 | { |
1195 | int len; |
1121 | int len; |
1196 | |
1122 | |
1197 | assign (buf, query_name (tmp)); |
1123 | assign (buf, query_name (tmp)); |
1198 | len = strlen (buf); |
1124 | len = strlen (buf); |
… | |
… | |
1349 | */ |
1275 | */ |
1350 | void |
1276 | void |
1351 | inventory (object *op, object *inv) |
1277 | inventory (object *op, object *inv) |
1352 | { |
1278 | { |
1353 | object *tmp; |
1279 | object *tmp; |
1354 | char *in; |
1280 | const char *in; |
1355 | int items = 0, length; |
1281 | int items = 0, length; |
1356 | |
1282 | |
1357 | if (inv == NULL && op == NULL) |
1283 | if (inv == NULL && op == NULL) |
1358 | { |
1284 | { |
1359 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?"); |
1285 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?"); |
1360 | return; |
1286 | return; |
1361 | } |
1287 | } |
|
|
1288 | |
1362 | tmp = inv ? inv->inv : op->inv; |
1289 | tmp = inv ? inv->inv : op->inv; |
1363 | |
1290 | |
1364 | while (tmp) |
1291 | while (tmp) |
1365 | { |
1292 | { |
1366 | if ((!tmp->invisible && |
1293 | if ((!tmp->invisible && |
1367 | (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ))) |
1294 | (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ))) |
1368 | items++; |
1295 | items++; |
1369 | tmp = tmp->below; |
1296 | tmp = tmp->below; |
1370 | } |
1297 | } |
|
|
1298 | |
1371 | if (inv == NULL) |
1299 | if (inv == NULL) |
1372 | { /* player's inventory */ |
1300 | { /* player's inventory */ |
1373 | if (items == 0) |
1301 | if (items == 0) |
1374 | { |
1302 | { |
1375 | new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing."); |
1303 | new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing."); |
… | |
… | |
1392 | { |
1320 | { |
1393 | length = 28; |
1321 | length = 28; |
1394 | in = " "; |
1322 | in = " "; |
1395 | } |
1323 | } |
1396 | } |
1324 | } |
|
|
1325 | |
1397 | for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below) |
1326 | for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below) |
1398 | { |
1327 | { |
1399 | if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED)))) |
1328 | if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED)))) |
1400 | continue; |
1329 | continue; |
1401 | if ((!op || QUERY_FLAG (op, FLAG_WIZ))) |
1330 | if ((!op || QUERY_FLAG (op, FLAG_WIZ))) |
1402 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length, |
1331 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length, |
1403 | query_name (tmp), tmp->count, query_weight (tmp)); |
1332 | query_name (tmp), tmp->count, query_weight (tmp)); |
1404 | else |
1333 | else |
1405 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp)); |
1334 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp)); |
1406 | } |
1335 | } |
|
|
1336 | |
1407 | if (!inv && op) |
1337 | if (!inv && op) |
1408 | { |
|
|
1409 | new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op)); |
1338 | new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op)); |
1410 | } |
|
|
1411 | } |
1339 | } |
1412 | |
1340 | |
1413 | static void |
1341 | static void |
1414 | display_new_pickup (object *op) |
1342 | display_new_pickup (object *op) |
1415 | { |
1343 | { |
… | |
… | |
1578 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1506 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1579 | return 1; |
1507 | return 1; |
1580 | } |
1508 | } |
1581 | op->contr->search_str[0] = '\0'; |
1509 | op->contr->search_str[0] = '\0'; |
1582 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1510 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1583 | fix_player (op); |
1511 | op->update_stats (); |
1584 | return 1; |
1512 | return 1; |
1585 | } |
1513 | } |
1586 | if ((int) strlen (params) >= MAX_BUF) |
1514 | if ((int) strlen (params) >= MAX_BUF) |
1587 | { |
1515 | { |
1588 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1516 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1589 | return 1; |
1517 | return 1; |
1590 | } |
1518 | } |
1591 | strcpy (op->contr->search_str, params); |
1519 | strcpy (op->contr->search_str, params); |
1592 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1520 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1593 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1521 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1594 | fix_player (op); |
1522 | op->update_stats (); |
1595 | return 1; |
1523 | return 1; |
1596 | } |
1524 | } |
1597 | |
1525 | |