1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
|
|
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
|
|
22 | */ |
22 | |
23 | |
|
|
24 | /* |
23 | Object (handling) commands |
25 | * Object (handling) commands |
24 | */ |
26 | */ |
25 | |
27 | |
26 | #include <global.h> |
28 | #include <global.h> |
27 | #include <loader.h> |
29 | #include <loader.h> |
28 | #include <skills.h> |
30 | #include <skills.h> |
29 | #ifndef __CEXTRACT__ |
|
|
30 | # include <sproto.h> |
31 | #include <sproto.h> |
31 | #endif |
|
|
32 | #include <living.h> |
32 | #include <living.h> |
33 | #include <math.h> |
33 | #include <math.h> |
34 | |
34 | |
35 | /* |
35 | /* |
36 | * Object id parsing functions |
36 | * Object id parsing functions |
… | |
… | |
56 | * only unapply applied, or apply unapplied objects |
56 | * only unapply applied, or apply unapplied objects |
57 | **/ |
57 | **/ |
58 | static object * |
58 | static object * |
59 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
59 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
60 | { |
60 | { |
61 | object *tmp, *best = NULL; |
61 | object *best = 0; |
62 | int match_val = 0, tmpmatch; |
62 | int match_val = 0; |
63 | |
63 | |
64 | for (tmp = pl->inv; tmp; tmp = tmp->below) |
64 | for (object *tmp = pl->inv; tmp; tmp = tmp->below) |
65 | { |
65 | { |
66 | if (tmp->invisible) |
66 | if (tmp->invisible) |
67 | continue; |
67 | continue; |
|
|
68 | |
68 | if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) |
69 | int tmpmatch = item_matched_string (pl, tmp, params); |
|
|
70 | |
|
|
71 | if (tmpmatch > match_val) |
69 | { |
72 | { |
70 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
73 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
71 | continue; |
74 | continue; |
|
|
75 | |
72 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
76 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
73 | continue; |
77 | continue; |
|
|
78 | |
74 | match_val = tmpmatch; |
79 | match_val = tmpmatch; |
75 | best = tmp; |
80 | best = tmp; |
76 | } |
81 | } |
77 | } |
82 | } |
|
|
83 | |
78 | return best; |
84 | return best; |
79 | } |
85 | } |
80 | |
86 | |
81 | /** |
87 | /** |
82 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
88 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
83 | **/ |
89 | **/ |
84 | object * |
90 | object * |
85 | find_best_object_match (object *pl, const char *params) |
91 | find_best_object_match (object *pl, const char *params) |
86 | { |
92 | { |
87 | return find_best_apply_object_match (pl, params, AP_NULL); |
93 | return find_best_apply_object_match (pl, params, AP_TOGGLE); |
88 | } |
94 | } |
89 | |
95 | |
90 | int |
96 | int |
91 | command_uskill (object *pl, char *params) |
97 | command_uskill (object *pl, char *params) |
92 | { |
98 | { |
93 | if (!params) |
99 | if (!params) |
94 | { |
100 | { |
95 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
101 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
96 | return 0; |
102 | return 0; |
97 | } |
103 | } |
|
|
104 | |
98 | return use_skill (pl, params); |
105 | return use_skill (pl, params); |
99 | } |
106 | } |
100 | |
107 | |
101 | int |
108 | int |
102 | command_rskill (object *pl, char *params) |
109 | command_rskill (object *pl, char *params) |
… | |
… | |
106 | if (!params) |
113 | if (!params) |
107 | { |
114 | { |
108 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
115 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
109 | return 0; |
116 | return 0; |
110 | } |
117 | } |
|
|
118 | |
111 | skill = find_skill_by_name (pl, params); |
119 | skill = find_skill_by_name (pl, params); |
112 | |
120 | |
113 | if (!skill) |
121 | if (!skill) |
114 | { |
122 | { |
115 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
123 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
116 | return 0; |
124 | return 0; |
117 | } |
125 | } |
118 | return change_skill (pl, skill, 0); |
|
|
119 | } |
|
|
120 | |
126 | |
|
|
127 | pl->change_skill (0); |
|
|
128 | apply_special (pl, skill, AP_APPLY); |
|
|
129 | return 1; |
|
|
130 | } |
121 | |
131 | |
122 | /* These functions (command_search, command_disarm) are really just wrappers for |
132 | /* These functions (command_search, command_disarm) are really just wrappers for |
123 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
133 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
124 | * and replaced with those. |
134 | * and replaced with those. |
125 | */ |
135 | */ |
… | |
… | |
133 | command_disarm (object *op, char *params) |
143 | command_disarm (object *op, char *params) |
134 | { |
144 | { |
135 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
145 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
136 | } |
146 | } |
137 | |
147 | |
138 | |
|
|
139 | /* A little special because we do want to pass the full params along |
148 | /* A little special because we do want to pass the full params along |
140 | * as it includes the object to throw. |
149 | * as it includes the object to throw. |
141 | */ |
150 | */ |
142 | int |
151 | int |
143 | command_throw (object *op, char *params) |
152 | command_throw (object *op, char *params) |
144 | { |
153 | { |
145 | object *skop; |
|
|
146 | |
|
|
147 | skop = find_skill_by_name (op, skill_names[SK_THROWING]); |
154 | if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) |
148 | if (skop) |
|
|
149 | return do_skill (op, op, skop, op->facing, params); |
155 | return do_skill (op, op, skop, op->facing, params); |
150 | else |
156 | else |
151 | { |
|
|
152 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
157 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
153 | } |
158 | |
154 | return 0; |
159 | return 0; |
155 | } |
160 | } |
156 | |
|
|
157 | |
161 | |
158 | int |
162 | int |
159 | command_apply (object *op, char *params) |
163 | command_apply (object *op, char *params) |
160 | { |
164 | { |
161 | if (!params) |
165 | if (!params) |
… | |
… | |
163 | player_apply_below (op); |
167 | player_apply_below (op); |
164 | return 0; |
168 | return 0; |
165 | } |
169 | } |
166 | else |
170 | else |
167 | { |
171 | { |
168 | apply_flag aflag = (apply_flag) 0; |
172 | apply_flag aflag = (apply_flag)0; |
169 | object *inv; |
|
|
170 | |
173 | |
171 | while (*params == ' ') |
174 | while (*params == ' ') |
172 | params++; |
175 | params++; |
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|
176 | |
173 | if (!strncmp (params, "-a ", 3)) |
177 | if (!strncmp (params, "-a ", 3)) |
174 | { |
178 | { |
175 | aflag = AP_APPLY; |
179 | aflag = AP_APPLY; |
176 | params += 3; |
180 | params += 3; |
177 | } |
181 | } |
|
|
182 | |
178 | if (!strncmp (params, "-u ", 3)) |
183 | if (!strncmp (params, "-u ", 3)) |
179 | { |
184 | { |
180 | aflag = AP_UNAPPLY; |
185 | aflag = AP_UNAPPLY; |
181 | params += 3; |
186 | params += 3; |
182 | } |
187 | } |
|
|
188 | |
183 | while (*params == ' ') |
189 | while (*params == ' ') |
184 | params++; |
190 | params++; |
185 | |
191 | |
186 | inv = find_best_apply_object_match (op, params, aflag); |
192 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
187 | if (inv) |
|
|
188 | { |
|
|
189 | player_apply (op, inv, aflag, 0); |
193 | player_apply (op, inv, aflag, 0); |
190 | } |
|
|
191 | else |
194 | else |
192 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
195 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
193 | } |
196 | } |
|
|
197 | |
194 | return 0; |
198 | return 0; |
195 | } |
199 | } |
196 | |
200 | |
197 | /* |
201 | /* |
198 | * Check if an item op can be put into a sack. If pl exists then tell |
202 | * Check if an item op can be put into a sack. If pl exists then tell |
… | |
… | |
259 | /* IF the player is flying & trying to take the item out of a container |
263 | /* IF the player is flying & trying to take the item out of a container |
260 | * that is in his inventory, let him. tmp->env points to the container |
264 | * that is in his inventory, let him. tmp->env points to the container |
261 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
265 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
262 | * containers not allowed as of now) |
266 | * containers not allowed as of now) |
263 | */ |
267 | */ |
264 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && is_player_inv (tmp) != pl) |
268 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
265 | { |
269 | { |
266 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
270 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
267 | return; |
271 | return; |
268 | } |
272 | } |
269 | |
273 | |
270 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
274 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
271 | return; |
275 | return; |
272 | |
|
|
273 | if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
274 | { |
|
|
275 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!"); |
|
|
276 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
|
|
277 | |
|
|
278 | if (pl->type == PLAYER) |
|
|
279 | esrv_del_item (pl->contr, tmp->count); |
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280 | |
|
|
281 | tmp->destroy (); |
|
|
282 | return; |
|
|
283 | } |
|
|
284 | |
276 | |
285 | if (nrof > tmp_nrof || nrof == 0) |
277 | if (nrof > tmp_nrof || nrof == 0) |
286 | nrof = tmp_nrof; |
278 | nrof = tmp_nrof; |
287 | |
279 | |
288 | /* Figure out how much weight this object will add to the player */ |
280 | /* Figure out how much weight this object will add to the player */ |
… | |
… | |
299 | { |
291 | { |
300 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
292 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
301 | return; |
293 | return; |
302 | } |
294 | } |
303 | |
295 | |
304 | if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
305 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
|
306 | |
|
|
307 | if (nrof != tmp_nrof) |
296 | if (nrof != tmp_nrof) |
308 | { |
297 | { |
309 | object *tmp2 = tmp; |
298 | object *tmp2 = tmp; |
310 | |
299 | |
311 | tmp = get_split_ob (tmp, nrof); |
300 | tmp = get_split_ob (tmp, nrof); |
… | |
… | |
313 | { |
302 | { |
314 | new_draw_info (NDI_UNIQUE, 0, pl, errmsg); |
303 | new_draw_info (NDI_UNIQUE, 0, pl, errmsg); |
315 | return; |
304 | return; |
316 | } |
305 | } |
317 | |
306 | |
318 | /* Tell a client what happened rest of objects */ |
307 | /* Tell the client what happened to the rest of objects */ |
319 | if (pl->type == PLAYER) |
308 | if (pl->contr) |
320 | { |
|
|
321 | if (tmp2->destroyed ()) |
309 | if (tmp2->destroyed ()) |
322 | esrv_del_item (pl->contr, tmp2->count); |
310 | esrv_del_item (pl->contr, tmp2->count); |
323 | else |
311 | else |
324 | esrv_send_item (pl, tmp2); |
312 | esrv_update_item (UPD_NROF, pl, tmp2); |
325 | } |
|
|
326 | } |
313 | } |
327 | else |
314 | else |
328 | { |
315 | { |
329 | /* If the object is in a container, send a delete to the client. |
316 | /* If the object is in a container, send a delete to the client. |
330 | * - we are moving all the items from the container to elsewhere, |
317 | * - we are moving all the items from the container to elsewhere, |
… | |
… | |
332 | */ |
319 | */ |
333 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
320 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
334 | { |
321 | { |
335 | if (tmp->env && pl->type == PLAYER) |
322 | if (tmp->env && pl->type == PLAYER) |
336 | esrv_del_item (pl->contr, tmp->count); |
323 | esrv_del_item (pl->contr, tmp->count); |
|
|
324 | |
337 | tmp->remove (); /* Unlink it */ |
325 | tmp->remove (); /* Unlink it */ |
338 | } |
326 | } |
339 | } |
327 | } |
|
|
328 | |
340 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
329 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
341 | (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
330 | sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
342 | else |
331 | else |
343 | (void) sprintf (buf, "You pick up the %s.", query_name (tmp)); |
332 | sprintf (buf, "You pick up the %s.", query_name (tmp)); |
|
|
333 | |
344 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
334 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
345 | |
335 | |
346 | tmp = insert_ob_in_ob (tmp, op); |
336 | tmp = insert_ob_in_ob (tmp, op); |
347 | |
337 | |
348 | /* All the stuff below deals with client/server code, and is only |
338 | /* All the stuff below deals with client/server code, and is only |
349 | * usable by players |
339 | * usable by players |
350 | */ |
340 | */ |
351 | if (pl->type != PLAYER) |
341 | if (pl->contr) |
352 | return; |
342 | { |
353 | |
|
|
354 | esrv_send_item (pl, tmp); |
343 | esrv_send_item (pl, tmp); |
|
|
344 | |
355 | /* These are needed to update the weight for the container we |
345 | /* These are needed to update the weight for the container we |
356 | * are putting the object in. |
346 | * are putting the object in. |
357 | */ |
347 | */ |
358 | if (op != pl) |
348 | if (op != pl) |
359 | { |
349 | { |
360 | esrv_update_item (UPD_WEIGHT, pl, op); |
350 | esrv_update_item (UPD_WEIGHT, pl, op); |
361 | esrv_send_item (pl, pl); |
351 | esrv_send_item (pl, pl); |
362 | } |
352 | } |
363 | |
353 | |
364 | /* Update the container the object was in */ |
354 | /* Update the container the object was in */ |
365 | if (env && env != pl && env != op) |
355 | if (env && env != pl && env != op) |
366 | esrv_update_item (UPD_WEIGHT, pl, env); |
356 | esrv_update_item (UPD_WEIGHT, pl, env); |
|
|
357 | } |
367 | } |
358 | } |
368 | |
359 | |
369 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
360 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
370 | void |
361 | void |
371 | pick_up (object *op, object *alt) |
362 | pick_up (object *op, object *alt) |
… | |
… | |
430 | |
421 | |
431 | if (!alt) |
422 | if (!alt) |
432 | for (alt = op->inv; alt; alt = alt->below) |
423 | for (alt = op->inv; alt; alt = alt->below) |
433 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
424 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
434 | break; /* General container comes next */ |
425 | break; /* General container comes next */ |
|
|
426 | |
435 | if (!alt) |
427 | if (!alt) |
436 | alt = op; /* No free containers */ |
428 | alt = op; /* No free containers */ |
437 | } |
429 | } |
438 | |
430 | |
439 | if (tmp->env == alt) |
431 | if (tmp->env == alt) |
… | |
… | |
466 | |
458 | |
467 | leave: |
459 | leave: |
468 | if (need_fix_tmp) |
460 | if (need_fix_tmp) |
469 | fix_stopped_item (tmp, tmp_map, op); |
461 | fix_stopped_item (tmp, tmp_map, op); |
470 | } |
462 | } |
471 | |
|
|
472 | |
463 | |
473 | /* This takes (picks up) and item. op is the player |
464 | /* This takes (picks up) and item. op is the player |
474 | * who issued the command. params is a string to |
465 | * who issued the command. params is a string to |
475 | * match against the item name. Basically, always |
466 | * match against the item name. Basically, always |
476 | * returns zero, but that should be improved. |
467 | * returns zero, but that should be improved. |
… | |
… | |
491 | |
482 | |
492 | if (!tmp) |
483 | if (!tmp) |
493 | tmp = op->below; |
484 | tmp = op->below; |
494 | } |
485 | } |
495 | |
486 | |
496 | if (tmp == NULL) |
487 | if (!tmp) |
497 | { |
488 | { |
498 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
489 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
499 | return 0; |
490 | return 0; |
500 | } |
491 | } |
501 | |
492 | |
502 | /* Makes processing easier */ |
493 | /* Makes processing easier */ |
503 | if (params && *params == '\0') |
494 | if (params && *params == '\0') |
504 | params = NULL; |
495 | params = 0; |
505 | |
496 | |
506 | while (tmp) |
497 | while (tmp) |
507 | { |
498 | { |
508 | next = tmp->below; |
499 | next = tmp->below; |
509 | |
500 | |
510 | if (tmp->invisible) |
501 | if (tmp->invisible) |
511 | { |
502 | { |
512 | tmp = next; |
503 | tmp = next; |
513 | continue; |
504 | continue; |
514 | } |
505 | } |
|
|
506 | |
515 | /* This following two if and else if could be merged into line |
507 | /* This following two if and else if could be merged into line |
516 | * but that probably will make it more difficult to read, and |
508 | * but that probably will make it more difficult to read, and |
517 | * not make it any more efficient |
509 | * not make it any more efficient |
518 | */ |
510 | */ |
519 | if (params && item_matched_string (op, tmp, params)) |
511 | if (params && item_matched_string (op, tmp, params)) |
520 | { |
|
|
521 | pick_up (op, tmp); |
512 | pick_up (op, tmp); |
522 | } |
|
|
523 | else if (can_pick (op, tmp) && !params) |
513 | else if (can_pick (op, tmp) && !params) |
524 | { |
514 | { |
525 | pick_up (op, tmp); |
515 | pick_up (op, tmp); |
526 | break; |
516 | break; |
527 | } |
517 | } |
|
|
518 | |
528 | tmp = next; |
519 | tmp = next; |
529 | /* Might as well just skip over the player immediately - |
|
|
530 | * we know it can't be picked up |
|
|
531 | */ |
|
|
532 | if (tmp == op) |
|
|
533 | tmp = tmp->below; |
|
|
534 | } |
520 | } |
|
|
521 | |
535 | if (!params && !tmp) |
522 | if (!params && !tmp) |
536 | { |
523 | { |
537 | for (tmp = op->below; tmp != NULL; tmp = tmp->next) |
524 | for (tmp = op->below; tmp; tmp = tmp->below) |
538 | if (!tmp->invisible) |
525 | if (!tmp->invisible) |
539 | { |
526 | { |
540 | char buf[MAX_BUF]; |
527 | char buf[MAX_BUF]; |
541 | |
528 | |
542 | sprintf (buf, "You can't pick up a %s.", &tmp->name); |
529 | sprintf (buf, "You can't pick up a %s.", &tmp->name); |
543 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
530 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
544 | break; |
531 | break; |
545 | } |
532 | } |
|
|
533 | |
546 | if (!tmp) |
534 | if (!tmp) |
547 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
535 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
548 | } |
536 | } |
|
|
537 | |
549 | return 0; |
538 | return 0; |
550 | } |
539 | } |
551 | |
540 | |
552 | |
541 | |
553 | /* |
542 | /* |
… | |
… | |
633 | else |
622 | else |
634 | tmp->remove (); |
623 | tmp->remove (); |
635 | |
624 | |
636 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
625 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
637 | tmp2 = insert_ob_in_ob (tmp, sack); |
626 | tmp2 = insert_ob_in_ob (tmp, sack); |
638 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
627 | op->update_stats (); /* This is overkill, fix_player() is called somewhere */ |
639 | /* in object.c */ |
628 | /* in object.c */ |
640 | |
629 | |
641 | /* If an object merged (and thus, different object), we need to |
630 | /* If an object merged (and thus, different object), we need to |
642 | * delete the original. |
631 | * delete the original. |
643 | */ |
632 | */ |
… | |
… | |
667 | |
656 | |
668 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
657 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
669 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
658 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
670 | return; /* can't unapply it */ |
659 | return; /* can't unapply it */ |
671 | |
660 | |
|
|
661 | //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D |
|
|
662 | |
672 | /* We are only dropping some of the items. We split the current object |
663 | /* We are only dropping some of the items. We split the current object |
673 | * off |
664 | * off |
674 | */ |
665 | */ |
675 | if (nrof && tmp->nrof != nrof) |
666 | if (nrof && tmp->nrof != nrof) |
676 | { |
667 | { |
… | |
… | |
702 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
693 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
703 | { |
694 | { |
704 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
695 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
705 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
696 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
706 | new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); |
697 | new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); |
|
|
698 | |
707 | if (op->type == PLAYER) |
699 | if (op->type == PLAYER) |
708 | esrv_del_item (op->contr, tmp->count); |
700 | esrv_del_item (op->contr, tmp->count); |
|
|
701 | |
709 | tmp->destroy (); |
702 | tmp->destroy (); |
710 | fix_player (op); |
703 | op->update_stats (); |
711 | return; |
704 | return; |
712 | } |
705 | } |
713 | |
|
|
714 | /* If SAVE_INTERVAL is commented out, we never want to save |
|
|
715 | * the player here. |
|
|
716 | */ |
|
|
717 | #ifdef SAVE_INTERVAL |
|
|
718 | /* I'm not sure why there is a value check - since the save |
|
|
719 | * is done every SAVE_INTERVAL seconds, why care the value |
|
|
720 | * of what he is dropping? |
|
|
721 | */ |
|
|
722 | if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) && |
|
|
723 | (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL)) |
|
|
724 | { |
|
|
725 | save_player (op, 1); |
|
|
726 | op->contr->last_save_time = time (NULL); |
|
|
727 | } |
|
|
728 | #endif /* SAVE_INTERVAL */ |
|
|
729 | |
706 | |
730 | if (op->type == PLAYER) |
707 | if (op->type == PLAYER) |
731 | esrv_del_item (op->contr, tmp->count); |
708 | esrv_del_item (op->contr, tmp->count); |
732 | |
709 | |
733 | /* Call this before we update the various windows/players. At least |
710 | /* Call this before we update the various windows/players. At least |
734 | * that we, we know the weight is correct. |
711 | * that we, we know the weight is correct. |
735 | */ |
712 | */ |
736 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
713 | op->update_stats (); /* This is overkill, fix_player() is called somewhere */ |
737 | /* in object.c */ |
714 | /* in object.c */ |
738 | |
715 | |
739 | if (op->type == PLAYER) |
716 | if (op->type == PLAYER) |
740 | { |
717 | { |
741 | op->contr->socket.update_look = 1; |
|
|
742 | /* Need to update the weight for the player */ |
718 | /* Need to update the weight for the player */ |
743 | esrv_send_item (op, op); |
719 | esrv_send_item (op, op); |
|
|
720 | op->contr->ns->floorbox_update (); |
744 | } |
721 | } |
745 | |
722 | |
746 | for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) |
723 | for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) |
747 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
724 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
748 | return; |
725 | return; |
749 | |
726 | |
750 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
727 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
751 | sell_item (tmp, op); |
728 | sell_item (tmp, op); |
… | |
… | |
800 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
777 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
801 | #endif |
778 | #endif |
802 | return; |
779 | return; |
803 | } |
780 | } |
804 | |
781 | |
805 | if (op->type == PLAYER) |
782 | if (op->type == PLAYER && op->contr->last_used == tmp) |
806 | { |
783 | op->contr->last_used = tmp->below ? tmp->below |
807 | if (op->contr->last_used == tmp && op->contr->last_used_id == tmp->count) |
784 | : tmp->above ? tmp->above |
808 | { |
785 | : 0; |
809 | object *n = NULL; |
|
|
810 | |
|
|
811 | if (tmp->below != NULL) |
|
|
812 | n = tmp->below; |
|
|
813 | else if (tmp->above != NULL) |
|
|
814 | n = tmp->above; |
|
|
815 | op->contr->last_used = n; |
|
|
816 | if (n != NULL) |
|
|
817 | op->contr->last_used_id = n->count; |
|
|
818 | else |
|
|
819 | op->contr->last_used_id = 0; |
|
|
820 | } |
|
|
821 | }; |
|
|
822 | |
786 | |
823 | if (op->container) |
787 | if (op->container) |
824 | { |
788 | { |
825 | if (op->type == PLAYER) |
789 | if (op->type == PLAYER) |
826 | { |
|
|
827 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
790 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
828 | } |
|
|
829 | else |
791 | else |
830 | { |
|
|
831 | put_object_in_sack (op, op->container, tmp, 0); |
792 | put_object_in_sack (op, op->container, tmp, 0); |
832 | }; |
|
|
833 | } |
793 | } |
834 | else |
794 | else |
835 | { |
795 | { |
836 | if (op->type == PLAYER) |
796 | if (op->type == PLAYER) |
837 | { |
|
|
838 | drop_object (op, tmp, op->contr->count); |
797 | drop_object (op, tmp, op->contr->count); |
839 | } |
|
|
840 | else |
798 | else |
841 | { |
|
|
842 | drop_object (op, tmp, 0); |
799 | drop_object (op, tmp, 0); |
843 | }; |
|
|
844 | } |
800 | } |
|
|
801 | |
845 | if (op->type == PLAYER) |
802 | if (op->type == PLAYER) |
846 | op->contr->count = 0; |
803 | op->contr->count = 0; |
847 | } |
804 | } |
848 | |
805 | |
849 | |
806 | |
… | |
… | |
957 | } |
914 | } |
958 | } |
915 | } |
959 | curinv = nextinv; |
916 | curinv = nextinv; |
960 | } |
917 | } |
961 | } |
918 | } |
962 | op->contr->socket.update_look = 1; |
919 | |
|
|
920 | op->contr->ns->floorbox_update (); |
963 | |
921 | |
964 | /* draw_look(op);*/ |
922 | /* draw_look(op);*/ |
965 | return 0; |
923 | return 0; |
966 | } |
924 | } |
967 | |
925 | |
… | |
… | |
997 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
955 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
998 | } |
956 | } |
999 | if (op->type == PLAYER) |
957 | if (op->type == PLAYER) |
1000 | { |
958 | { |
1001 | op->contr->count = 0; |
959 | op->contr->count = 0; |
1002 | op->contr->socket.update_look = 1; |
960 | op->contr->ns->floorbox_update (); |
1003 | }; |
961 | }; |
1004 | |
962 | |
1005 | /* draw_look(op);*/ |
963 | /* draw_look(op);*/ |
1006 | return 0; |
964 | return 0; |
1007 | } |
965 | } |
… | |
… | |
1011 | { |
969 | { |
1012 | if (!params) |
970 | if (!params) |
1013 | { |
971 | { |
1014 | object *tmp = op->below; |
972 | object *tmp = op->below; |
1015 | |
973 | |
1016 | while (tmp && !LOOK_OBJ (tmp)) |
974 | while (tmp && !tmp->client_visible ()) |
1017 | tmp = tmp->below; |
975 | tmp = tmp->below; |
1018 | if (tmp) |
976 | if (tmp) |
1019 | examine (op, tmp); |
977 | examine (op, tmp); |
1020 | } |
978 | } |
1021 | else |
979 | else |
… | |
… | |
1073 | } |
1031 | } |
1074 | |
1032 | |
1075 | return 0; |
1033 | return 0; |
1076 | } |
1034 | } |
1077 | |
1035 | |
1078 | |
1036 | std::string |
1079 | /* op should be a player, params is any params. |
1037 | object::describe_monster (object *who) |
1080 | * If no params given, we print out the currently marked object. |
|
|
1081 | * otherwise, try to find a matching object - try best match first. |
|
|
1082 | */ |
|
|
1083 | int |
|
|
1084 | command_mark (object *op, char *params) |
|
|
1085 | { |
1038 | { |
1086 | if (!op->contr) |
1039 | dynbuf_text buf (512, 512); |
1087 | return 1; |
|
|
1088 | |
1040 | |
1089 | if (!params) |
1041 | object *mon = head ? head : this; |
1090 | { |
|
|
1091 | object *mark = find_marked_object (op); |
|
|
1092 | |
1042 | |
1093 | if (!mark) |
1043 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
1094 | new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); |
1044 | buf << "It is an undead force.\n"; |
1095 | else |
1045 | |
1096 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); |
1046 | if (mon->level > who->level) |
1097 | } |
1047 | buf << "It is likely more powerful than you.\n"; |
|
|
1048 | else if (mon->level < who->level) |
|
|
1049 | buf << "It is likely less powerful than you.\n"; |
1098 | else |
1050 | else |
1099 | { |
1051 | buf << "It is probably as powerful as you.\n"; |
1100 | object *mark1 = find_best_object_match (op, params); |
|
|
1101 | |
1052 | |
1102 | if (!mark1) |
|
|
1103 | { |
|
|
1104 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
|
|
1105 | return 1; |
|
|
1106 | } |
|
|
1107 | else |
|
|
1108 | { |
|
|
1109 | op->contr->mark = mark1; |
|
|
1110 | new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1)); |
|
|
1111 | return 0; |
|
|
1112 | } |
|
|
1113 | } |
|
|
1114 | |
|
|
1115 | return 0; /*shouldnt get here */ |
|
|
1116 | } |
|
|
1117 | |
|
|
1118 | |
|
|
1119 | /* op is the player |
|
|
1120 | * tmp is the monster being examined. |
|
|
1121 | */ |
|
|
1122 | void |
|
|
1123 | examine_monster (object *op, object *tmp) |
|
|
1124 | { |
|
|
1125 | object *mon = tmp->head ? tmp->head : tmp; |
|
|
1126 | |
|
|
1127 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
|
|
1128 | new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force."); |
|
|
1129 | if (mon->level > op->level) |
|
|
1130 | new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you."); |
|
|
1131 | else if (mon->level < op->level) |
|
|
1132 | new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you."); |
|
|
1133 | else |
|
|
1134 | new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you."); |
|
|
1135 | if (mon->attacktype & AT_ACID) |
1053 | if (mon->attacktype & AT_ACID) |
1136 | new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); |
1054 | buf << "You seem to smell an acrid odor.\n"; |
1137 | |
1055 | |
1138 | /* Anyone know why this used to use the clone value instead of the |
1056 | /* Anyone know why this used to use the clone value instead of the |
1139 | * maxhp field? This seems that it should give more accurate results. |
1057 | * maxhp field? This seems that it should give more accurate results. |
1140 | */ |
1058 | */ |
1141 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1059 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1142 | { /* From 1-4 */ |
1060 | { /* From 1-4 */ |
1143 | case 1: |
1061 | case 1: |
1144 | new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); |
1062 | buf << "It is in a bad shape.\n"; |
1145 | break; |
1063 | break; |
1146 | case 2: |
1064 | case 2: |
1147 | new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); |
1065 | buf << "It is hurt.\n"; |
1148 | break; |
1066 | break; |
1149 | case 3: |
1067 | case 3: |
1150 | new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); |
1068 | buf << "It is somewhat hurt.\n"; |
1151 | break; |
1069 | break; |
1152 | case 4: |
1070 | case 4: |
1153 | new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); |
1071 | buf << "It is in excellent shape.\n"; |
1154 | break; |
1072 | break; |
1155 | } |
1073 | } |
|
|
1074 | |
1156 | if (present_in_ob (POISONING, mon) != NULL) |
1075 | if (present_in_ob (POISONING, mon)) |
1157 | new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); |
1076 | buf << "It looks very ill.\n"; |
1158 | } |
|
|
1159 | |
1077 | |
|
|
1078 | return buf; |
|
|
1079 | } |
1160 | |
1080 | |
1161 | /* tmp is the object being described, pl is who is examing it. */ |
1081 | /* tmp is the object being described, pl is who is examing it. */ |
1162 | char * |
1082 | const char * |
1163 | long_desc (object *tmp, object *pl) |
1083 | long_desc (object *tmp, object *pl) |
1164 | { |
1084 | { |
1165 | static char buf[VERY_BIG_BUF]; |
1085 | static std::string s; |
1166 | char *cp; |
|
|
1167 | |
1086 | |
1168 | if (tmp == NULL) |
1087 | return (s = tmp->long_desc (pl)).c_str (); |
1169 | return ""; |
1088 | } |
1170 | |
1089 | |
1171 | buf[0] = '\0'; |
1090 | std::string |
|
|
1091 | object::long_desc (object *who) |
|
|
1092 | { |
|
|
1093 | std::string buf (query_name (this)); |
|
|
1094 | |
1172 | switch (tmp->type) |
1095 | switch (type) |
1173 | { |
1096 | { |
1174 | case RING: |
1097 | case RING: |
1175 | case SKILL: |
1098 | case SKILL: |
1176 | case WEAPON: |
1099 | case WEAPON: |
1177 | case ARMOUR: |
1100 | case ARMOUR: |
… | |
… | |
1188 | case FOOD: |
1111 | case FOOD: |
1189 | case DRINK: |
1112 | case DRINK: |
1190 | case FLESH: |
1113 | case FLESH: |
1191 | case SKILL_TOOL: |
1114 | case SKILL_TOOL: |
1192 | case POWER_CRYSTAL: |
1115 | case POWER_CRYSTAL: |
1193 | if (*(cp = describe_item (tmp, pl)) != '\0') |
1116 | { |
|
|
1117 | const char *cp = ::describe_item (this, who); |
|
|
1118 | |
|
|
1119 | if (*cp) |
|
|
1120 | { |
|
|
1121 | buf.append (" "); |
|
|
1122 | buf.append (cp); |
|
|
1123 | } |
|
|
1124 | } |
|
|
1125 | } |
|
|
1126 | |
|
|
1127 | return buf; |
|
|
1128 | } |
|
|
1129 | |
|
|
1130 | /* op is the player |
|
|
1131 | * tmp is the monster being examined. |
|
|
1132 | */ |
|
|
1133 | void |
|
|
1134 | examine_monster (object *op, object *tmp) |
|
|
1135 | { |
|
|
1136 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
|
|
1137 | } |
|
|
1138 | |
|
|
1139 | std::string |
|
|
1140 | object::describe (object *who) |
|
|
1141 | { |
|
|
1142 | dynbuf_text buf (1024, 1024); |
|
|
1143 | |
|
|
1144 | buf.printf ("That is: %s.\n", long_desc (who).c_str ()); |
|
|
1145 | |
|
|
1146 | if (custom_name) |
|
|
1147 | buf.printf ("You call it %s\n", &custom_name); |
|
|
1148 | |
|
|
1149 | switch (type) |
|
|
1150 | { |
|
|
1151 | case SPELLBOOK: |
|
|
1152 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1153 | buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill); |
|
|
1154 | break; |
|
|
1155 | |
|
|
1156 | case BOOK: |
|
|
1157 | if (msg) |
|
|
1158 | buf << "Something is written in it.\n"; |
|
|
1159 | break; |
|
|
1160 | |
|
|
1161 | case CONTAINER: |
|
|
1162 | if (race != NULL) |
1194 | { |
1163 | { |
|
|
1164 | if (weight_limit && stats.Str < 100) |
|
|
1165 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", |
|
|
1166 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
1195 | int len; |
1167 | else |
1196 | |
1168 | buf.printf ("It can hold only %s.\n", &race); |
1197 | assign (buf, query_name (tmp)); |
|
|
1198 | len = strlen (buf); |
|
|
1199 | if (len < VERY_BIG_BUF - 5) |
|
|
1200 | { |
|
|
1201 | /* Since we know the length, we save a few cpu cycles by using |
|
|
1202 | * it instead of calling strcat */ |
|
|
1203 | strcpy (buf + len, " "); |
|
|
1204 | len++; |
|
|
1205 | assign (buf + len, cp, VERY_BIG_BUF - len - 1); |
|
|
1206 | } |
|
|
1207 | } |
1169 | } |
1208 | } |
1170 | else if (weight_limit && stats.Str < 100) |
1209 | |
1171 | buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); |
1210 | if (buf[0] == '\0') |
|
|
1211 | assign (buf, query_name (tmp)); |
|
|
1212 | |
|
|
1213 | return buf; |
|
|
1214 | } |
|
|
1215 | |
|
|
1216 | void |
|
|
1217 | examine (object *op, object *tmp) |
|
|
1218 | { |
|
|
1219 | char buf[VERY_BIG_BUF]; |
|
|
1220 | int i; |
|
|
1221 | |
|
|
1222 | if (tmp == NULL || tmp->type == CLOSE_CON) |
|
|
1223 | return; |
|
|
1224 | |
|
|
1225 | strcpy (buf, "That is "); |
|
|
1226 | strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1); |
|
|
1227 | buf[VERY_BIG_BUF - 1] = 0; |
|
|
1228 | |
|
|
1229 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1230 | buf[0] = '\0'; |
|
|
1231 | |
|
|
1232 | if (tmp->custom_name) |
|
|
1233 | { |
|
|
1234 | strcpy (buf, "You call it "); |
|
|
1235 | strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1); |
|
|
1236 | buf[VERY_BIG_BUF - 1] = 0; |
|
|
1237 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1238 | buf[0] = '\0'; |
|
|
1239 | } |
|
|
1240 | |
|
|
1241 | switch (tmp->type) |
|
|
1242 | { |
|
|
1243 | case SPELLBOOK: |
|
|
1244 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv) |
|
|
1245 | { |
|
|
1246 | sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill); |
|
|
1247 | } |
|
|
1248 | break; |
1172 | break; |
1249 | |
1173 | |
1250 | case BOOK: |
1174 | case WAND: |
1251 | if (tmp->msg != NULL) |
1175 | if (flag [FLAG_IDENTIFIED]) |
1252 | strcpy (buf, "Something is written in it."); |
1176 | buf.printf ("It has %d charges left.\n", stats.food); |
1253 | break; |
1177 | break; |
1254 | |
|
|
1255 | case CONTAINER: |
|
|
1256 | if (tmp->race != NULL) |
|
|
1257 | { |
|
|
1258 | if (tmp->weight_limit && tmp->stats.Str < 100) |
|
|
1259 | sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.", |
|
|
1260 | &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
|
|
1261 | else |
|
|
1262 | sprintf (buf, "It can hold only %s.", &tmp->race); |
|
|
1263 | } |
|
|
1264 | else if (tmp->weight_limit && tmp->stats.Str < 100) |
|
|
1265 | sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
|
|
1266 | break; |
|
|
1267 | |
|
|
1268 | case WAND: |
|
|
1269 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
|
|
1270 | sprintf (buf, "It has %d charges left.", tmp->stats.food); |
|
|
1271 | break; |
|
|
1272 | } |
|
|
1273 | |
|
|
1274 | if (buf[0] != '\0') |
|
|
1275 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1276 | |
|
|
1277 | if (tmp->materialname != NULL && !tmp->msg) |
|
|
1278 | { |
1178 | } |
|
|
1179 | |
|
|
1180 | if (materialname && !msg) |
1279 | sprintf (buf, "It is made of: %s.", &tmp->materialname); |
1181 | buf.printf ("It is made of: %s.\n", &materialname); |
1280 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1182 | |
1281 | } |
1183 | if (who) |
1282 | /* Where to wear this item */ |
1184 | /* Where to wear this item */ |
1283 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1185 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1284 | { |
1186 | if (slot[i].info) |
1285 | if (tmp->body_info[i] < -1) |
1187 | { |
|
|
1188 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1189 | |
|
|
1190 | if (slot[i].info < -1 && who->slot[i].info) |
|
|
1191 | buf.printf ("(%d)", -slot[i].info); |
|
|
1192 | |
|
|
1193 | buf << ".\n"; |
1286 | { |
1194 | } |
1287 | if (op->body_info[i]) |
1195 | |
1288 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); |
1196 | if (weight) |
|
|
1197 | buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1198 | |
|
|
1199 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1200 | { |
|
|
1201 | buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
|
|
1202 | |
|
|
1203 | if (is_in_shop (who)) |
|
|
1204 | { |
|
|
1205 | if (flag [FLAG_UNPAID]) |
|
|
1206 | buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
1289 | else |
1207 | else |
1290 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
|
|
1291 | } |
|
|
1292 | else if (tmp->body_info[i]) |
|
|
1293 | { |
|
|
1294 | if (op->body_info[i]) |
|
|
1295 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name); |
|
|
1296 | else |
|
|
1297 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
|
|
1298 | } |
|
|
1299 | } |
|
|
1300 | |
|
|
1301 | if (tmp->weight) |
|
|
1302 | { |
|
|
1303 | sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0); |
|
|
1304 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1305 | } |
|
|
1306 | |
|
|
1307 | if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1308 | { |
|
|
1309 | sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX)); |
|
|
1310 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1311 | if (is_in_shop (op)) |
|
|
1312 | { |
|
|
1313 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
1314 | sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP)); |
|
|
1315 | else |
|
|
1316 | sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); |
1208 | buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
1317 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1318 | } |
1209 | } |
1319 | } |
1210 | } |
1320 | |
1211 | |
1321 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1212 | if (flag [FLAG_MONSTER]) |
1322 | examine_monster (op, tmp); |
1213 | buf << describe_monster (who); |
1323 | |
1214 | |
1324 | /* Is this item buildable? */ |
1215 | /* Is this item buildable? */ |
1325 | if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) |
1216 | if (flag [FLAG_IS_BUILDABLE]) |
1326 | new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); |
1217 | buf << "This is a buildable item.\n"; |
1327 | |
1218 | |
1328 | /* Does the object have a message? Don't show message for all object |
1219 | /* Does the object have a message? Don't show message for all object |
1329 | * types - especially if the first entry is a match |
1220 | * types - especially if the first entry is a match |
1330 | */ |
1221 | */ |
1331 | if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) |
1222 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && strncasecmp (msg, "@match", 7)) |
1332 | { |
1223 | { |
1333 | |
|
|
1334 | /* This is just a hack so when identifying the items, we print |
1224 | /* This is just a hack so when identifying the items, we print |
1335 | * out the extra message |
1225 | * out the extra message |
1336 | */ |
1226 | */ |
1337 | if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1227 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
1338 | new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); |
1228 | buf << "The object has a story:\n"; |
1339 | |
1229 | |
|
|
1230 | buf << msg << '\n'; |
|
|
1231 | } |
|
|
1232 | |
|
|
1233 | buf << '\n'; |
|
|
1234 | |
|
|
1235 | return std::string (buf.linearise (), buf.size ()); |
|
|
1236 | } |
|
|
1237 | |
|
|
1238 | void |
|
|
1239 | examine (object *op, object *tmp) |
|
|
1240 | { |
|
|
1241 | std::string s = tmp->describe (op); |
|
|
1242 | |
1340 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1243 | new_draw_info (NDI_UNIQUE, 0, op, s.c_str ()); |
1341 | } |
|
|
1342 | new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */ |
|
|
1343 | } |
1244 | } |
1344 | |
1245 | |
1345 | /* |
1246 | /* |
1346 | * inventory prints object's inventory. If inv==NULL then print player's |
1247 | * inventory prints object's inventory. If inv==NULL then print player's |
1347 | * inventory. |
1248 | * inventory. |
… | |
… | |
1349 | */ |
1250 | */ |
1350 | void |
1251 | void |
1351 | inventory (object *op, object *inv) |
1252 | inventory (object *op, object *inv) |
1352 | { |
1253 | { |
1353 | object *tmp; |
1254 | object *tmp; |
1354 | char *in; |
1255 | const char *in; |
1355 | int items = 0, length; |
1256 | int items = 0, length; |
1356 | |
1257 | |
1357 | if (inv == NULL && op == NULL) |
1258 | if (inv == NULL && op == NULL) |
1358 | { |
1259 | { |
1359 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?"); |
1260 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?"); |
1360 | return; |
1261 | return; |
1361 | } |
1262 | } |
|
|
1263 | |
1362 | tmp = inv ? inv->inv : op->inv; |
1264 | tmp = inv ? inv->inv : op->inv; |
1363 | |
1265 | |
1364 | while (tmp) |
1266 | while (tmp) |
1365 | { |
1267 | { |
1366 | if ((!tmp->invisible && |
1268 | if ((!tmp->invisible && |
1367 | (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ))) |
1269 | (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ))) |
1368 | items++; |
1270 | items++; |
1369 | tmp = tmp->below; |
1271 | tmp = tmp->below; |
1370 | } |
1272 | } |
|
|
1273 | |
1371 | if (inv == NULL) |
1274 | if (inv == NULL) |
1372 | { /* player's inventory */ |
1275 | { /* player's inventory */ |
1373 | if (items == 0) |
1276 | if (items == 0) |
1374 | { |
1277 | { |
1375 | new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing."); |
1278 | new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing."); |
… | |
… | |
1377 | } |
1280 | } |
1378 | else |
1281 | else |
1379 | { |
1282 | { |
1380 | length = 28; |
1283 | length = 28; |
1381 | in = ""; |
1284 | in = ""; |
1382 | if (op) |
|
|
1383 | clear_win_info (op); |
|
|
1384 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory:"); |
1285 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory:"); |
1385 | } |
1286 | } |
1386 | } |
1287 | } |
1387 | else |
1288 | else |
1388 | { |
1289 | { |
… | |
… | |
1392 | { |
1293 | { |
1393 | length = 28; |
1294 | length = 28; |
1394 | in = " "; |
1295 | in = " "; |
1395 | } |
1296 | } |
1396 | } |
1297 | } |
|
|
1298 | |
1397 | for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below) |
1299 | for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below) |
1398 | { |
1300 | { |
1399 | if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED)))) |
1301 | if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED)))) |
1400 | continue; |
1302 | continue; |
1401 | if ((!op || QUERY_FLAG (op, FLAG_WIZ))) |
1303 | if ((!op || QUERY_FLAG (op, FLAG_WIZ))) |
1402 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length, |
1304 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length, |
1403 | query_name (tmp), tmp->count, query_weight (tmp)); |
1305 | query_name (tmp), tmp->count, query_weight (tmp)); |
1404 | else |
1306 | else |
1405 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp)); |
1307 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp)); |
1406 | } |
1308 | } |
|
|
1309 | |
1407 | if (!inv && op) |
1310 | if (!inv && op) |
1408 | { |
|
|
1409 | new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op)); |
1311 | new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op)); |
1410 | } |
|
|
1411 | } |
1312 | } |
1412 | |
1313 | |
1413 | static void |
1314 | static void |
1414 | display_new_pickup (object *op) |
1315 | display_new_pickup (object *op) |
1415 | { |
1316 | { |
… | |
… | |
1576 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
1477 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
1577 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1478 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1578 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1479 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1579 | return 1; |
1480 | return 1; |
1580 | } |
1481 | } |
|
|
1482 | |
1581 | op->contr->search_str[0] = '\0'; |
1483 | op->contr->search_str[0] = '\0'; |
1582 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1484 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1583 | fix_player (op); |
1485 | op->update_stats (); |
1584 | return 1; |
1486 | return 1; |
1585 | } |
1487 | } |
|
|
1488 | |
1586 | if ((int) strlen (params) >= MAX_BUF) |
1489 | if ((int) strlen (params) >= MAX_BUF) |
1587 | { |
1490 | { |
1588 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1491 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1589 | return 1; |
1492 | return 1; |
1590 | } |
1493 | } |
|
|
1494 | |
1591 | strcpy (op->contr->search_str, params); |
1495 | strcpy (op->contr->search_str, params); |
1592 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1496 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1593 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1497 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1594 | fix_player (op); |
1498 | op->update_stats (); |
1595 | return 1; |
1499 | return 1; |
1596 | } |
1500 | } |
1597 | |
1501 | |