1 | /* |
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2 | * static char *rcsid_c_object_c = |
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3 | * "$Id: c_object.C,v 1.6 2006/08/26 23:36:33 root Exp $"; |
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4 | */ |
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5 | /* |
1 | /* |
6 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
7 | |
3 | |
8 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
9 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
20 | |
16 | |
21 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
22 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
23 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
24 | |
20 | |
25 | The author can be reached via e-mail to crossfire-devel@real-time.com |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
26 | |
22 | |
27 | Object (handling) commands |
23 | Object (handling) commands |
28 | */ |
24 | */ |
29 | |
25 | |
30 | #include <global.h> |
26 | #include <global.h> |
31 | #include <loader.h> |
27 | #include <loader.h> |
32 | #include <skills.h> |
28 | #include <skills.h> |
33 | #ifndef __CEXTRACT__ |
29 | #ifndef __CEXTRACT__ |
34 | #include <sproto.h> |
30 | # include <sproto.h> |
35 | #endif |
31 | #endif |
36 | #include <living.h> |
32 | #include <living.h> |
37 | #include <math.h> |
33 | #include <math.h> |
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34 | |
38 | /* |
35 | /* |
39 | * Object id parsing functions |
36 | * Object id parsing functions |
40 | */ |
37 | */ |
41 | |
38 | |
42 | #define OBLINKMALLOC(p) if(!((p)=(objectlink *)malloc(sizeof(objectlink))))\ |
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43 | fatal(OUT_OF_MEMORY); |
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44 | |
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45 | #define ADD_ITEM(NEW,COUNT)\ |
39 | #define ADD_ITEM(NEW,COUNT)\ |
46 | if(!first) {\ |
40 | if(!first) {\ |
47 | OBLINKMALLOC(first);\ |
41 | first = new objectlink;\ |
48 | last=first;\ |
42 | last=first;\ |
49 | } else {\ |
43 | } else {\ |
50 | OBLINKMALLOC(last->next);\ |
44 | last->next = new objectlink;\ |
51 | last=last->next;\ |
45 | last=last->next;\ |
52 | }\ |
46 | }\ |
53 | last->next=NULL;\ |
47 | last->next=0;\ |
54 | last->ob=(NEW);\ |
48 | last->ob=(NEW);\ |
55 | last->id=(COUNT); |
49 | last->id=(COUNT); |
56 | |
50 | |
57 | /** |
51 | /** |
58 | * Search the inventory of 'pl' for what matches best with params. |
52 | * Search the inventory of 'pl' for what matches best with params. |
59 | * we use item_matched_string above - this gives us consistent behaviour |
53 | * we use item_matched_string above - this gives us consistent behaviour |
60 | * between many commands. Return the best match, or NULL if no match. |
54 | * between many commands. Return the best match, or NULL if no match. |
61 | * aflag is used with apply -u , and apply -a to |
55 | * aflag is used with apply -u , and apply -a to |
62 | * only unapply applied, or apply unapplied objects |
56 | * only unapply applied, or apply unapplied objects |
63 | **/ |
57 | **/ |
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58 | static object * |
64 | static object *find_best_apply_object_match(object *pl, const char *params, enum apply_flag aflag) |
59 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
65 | { |
60 | { |
66 | object *tmp, *best=NULL; |
61 | object *tmp, *best = NULL; |
67 | int match_val=0,tmpmatch; |
62 | int match_val = 0, tmpmatch; |
68 | |
63 | |
69 | for (tmp=pl->inv; tmp; tmp=tmp->below) { |
64 | for (tmp = pl->inv; tmp; tmp = tmp->below) |
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65 | { |
70 | if (tmp->invisible) continue; |
66 | if (tmp->invisible) |
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67 | continue; |
71 | if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val) { |
68 | if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) |
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69 | { |
72 | if ((aflag==AP_APPLY) && (QUERY_FLAG(tmp,FLAG_APPLIED))) continue; |
70 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
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71 | continue; |
73 | if ((aflag==AP_UNAPPLY) && (!QUERY_FLAG(tmp,FLAG_APPLIED))) continue; |
72 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
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73 | continue; |
74 | match_val=tmpmatch; |
74 | match_val = tmpmatch; |
75 | best=tmp; |
75 | best = tmp; |
76 | } |
76 | } |
77 | } |
77 | } |
78 | return best; |
78 | return best; |
79 | } |
79 | } |
80 | |
80 | |
81 | /** |
81 | /** |
82 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
82 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
83 | **/ |
83 | **/ |
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84 | object * |
84 | object *find_best_object_match(object *pl, const char *params) |
85 | find_best_object_match (object *pl, const char *params) |
85 | { |
86 | { |
86 | return find_best_apply_object_match(pl, params, AP_NULL); |
87 | return find_best_apply_object_match (pl, params, AP_NULL); |
87 | } |
88 | } |
88 | |
89 | |
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90 | int |
89 | int command_uskill ( object *pl, char *params) { |
91 | command_uskill (object *pl, char *params) |
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92 | { |
90 | if (!params) { |
93 | if (!params) |
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94 | { |
91 | new_draw_info(NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
95 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
92 | return 0; |
96 | return 0; |
93 | } |
97 | } |
94 | return use_skill(pl,params); |
98 | return use_skill (pl, params); |
95 | } |
99 | } |
96 | |
100 | |
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101 | int |
97 | int command_rskill ( object *pl, char *params) { |
102 | command_rskill (object *pl, char *params) |
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103 | { |
98 | object *skill; |
104 | object *skill; |
99 | |
105 | |
100 | if (!params) { |
106 | if (!params) |
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107 | { |
101 | new_draw_info(NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
108 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
102 | return 0; |
109 | return 0; |
103 | } |
110 | } |
104 | skill = find_skill_by_name(pl, params); |
111 | skill = find_skill_by_name (pl, params); |
105 | |
112 | |
106 | if (!skill) { |
113 | if (!skill) |
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114 | { |
107 | new_draw_info_format(NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
115 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
108 | return 0; |
116 | return 0; |
109 | } |
117 | } |
110 | return change_skill(pl,skill, 0); |
118 | return change_skill (pl, skill, 0); |
111 | } |
119 | } |
112 | |
120 | |
113 | |
121 | |
114 | /* These functions (command_search, command_disarm) are really just wrappers for |
122 | /* These functions (command_search, command_disarm) are really just wrappers for |
115 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
123 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
116 | * and replaced with those. |
124 | * and replaced with those. |
117 | */ |
125 | */ |
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126 | int |
118 | int command_search (object *op, char *params) { |
127 | command_search (object *op, char *params) |
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128 | { |
119 | return use_skill(op, skill_names[SK_FIND_TRAPS]); |
129 | return use_skill (op, skill_names[SK_FIND_TRAPS]); |
120 | } |
130 | } |
121 | |
131 | |
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132 | int |
122 | int command_disarm (object *op, char *params) { |
133 | command_disarm (object *op, char *params) |
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134 | { |
123 | return use_skill(op, skill_names[SK_DISARM_TRAPS]); |
135 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
124 | } |
136 | } |
125 | |
137 | |
126 | |
138 | |
127 | /* A little special because we do want to pass the full params along |
139 | /* A little special because we do want to pass the full params along |
128 | * as it includes the object to throw. |
140 | * as it includes the object to throw. |
129 | */ |
141 | */ |
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142 | int |
130 | int command_throw (object *op, char *params) |
143 | command_throw (object *op, char *params) |
131 | { |
144 | { |
132 | object *skop; |
145 | object *skop; |
133 | |
146 | |
134 | skop = find_skill_by_name(op, skill_names[SK_THROWING]); |
147 | skop = find_skill_by_name (op, skill_names[SK_THROWING]); |
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148 | if (skop) |
135 | if (skop) return do_skill(op, op, skop, op->facing,params); |
149 | return do_skill (op, op, skop, op->facing, params); |
136 | else { |
150 | else |
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151 | { |
137 | new_draw_info(NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
152 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
138 | } |
153 | } |
139 | return 0; |
154 | return 0; |
140 | } |
155 | } |
141 | |
156 | |
142 | |
157 | |
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158 | int |
143 | int command_apply (object *op, char *params) |
159 | command_apply (object *op, char *params) |
144 | { |
160 | { |
145 | if (!params) { |
161 | if (!params) |
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162 | { |
146 | player_apply_below(op); |
163 | player_apply_below (op); |
147 | return 0; |
164 | return 0; |
148 | } |
165 | } |
149 | else { |
166 | else |
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167 | { |
150 | apply_flag aflag = (apply_flag) 0; |
168 | apply_flag aflag = (apply_flag) 0; |
151 | object *inv; |
169 | object *inv; |
152 | |
170 | |
153 | while (*params==' ') params++; |
171 | while (*params == ' ') |
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172 | params++; |
154 | if (!strncmp(params,"-a ",3)) { |
173 | if (!strncmp (params, "-a ", 3)) |
155 | aflag=AP_APPLY; |
174 | { |
156 | params+=3; |
175 | aflag = AP_APPLY; |
157 | } |
176 | params += 3; |
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177 | } |
158 | if (!strncmp(params,"-u ",3)) { |
178 | if (!strncmp (params, "-u ", 3)) |
159 | aflag=AP_UNAPPLY; |
179 | { |
160 | params+=3; |
180 | aflag = AP_UNAPPLY; |
161 | } |
181 | params += 3; |
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182 | } |
162 | while (*params==' ') params++; |
183 | while (*params == ' ') |
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184 | params++; |
163 | |
185 | |
164 | inv=find_best_apply_object_match(op, params, aflag); |
186 | inv = find_best_apply_object_match (op, params, aflag); |
165 | if (inv) { |
187 | if (inv) |
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188 | { |
166 | player_apply(op,inv,aflag,0); |
189 | player_apply (op, inv, aflag, 0); |
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190 | } |
167 | } else |
191 | else |
168 | new_draw_info_format(NDI_UNIQUE, 0, op, |
192 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
169 | "Could not find any match to the %s.",params); |
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170 | } |
193 | } |
171 | return 0; |
194 | return 0; |
172 | } |
195 | } |
173 | |
196 | |
174 | /* |
197 | /* |
175 | * Check if an item op can be put into a sack. If pl exists then tell |
198 | * Check if an item op can be put into a sack. If pl exists then tell |
… | |
… | |
178 | * objects (op) we want to put in. We specify it separately instead of |
201 | * objects (op) we want to put in. We specify it separately instead of |
179 | * using op->nrof because often times, a player may have specified a |
202 | * using op->nrof because often times, a player may have specified a |
180 | * certain number of objects to drop, so we can pass that number, and |
203 | * certain number of objects to drop, so we can pass that number, and |
181 | * not need to use split_ob and stuff. |
204 | * not need to use split_ob and stuff. |
182 | */ |
205 | */ |
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206 | int |
183 | int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) { |
207 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
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208 | { |
184 | |
209 | |
185 | if (! QUERY_FLAG (sack, FLAG_APPLIED)) { |
210 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
186 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
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187 | "The %s is not active.", query_name(sack)); |
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188 | return 0; |
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189 | } |
211 | { |
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212 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
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213 | return 0; |
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214 | } |
190 | if (sack == op) { |
215 | if (sack == op) |
191 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
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192 | "You can't put the %s into itself.", query_name(sack)); |
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193 | return 0; |
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194 | } |
216 | { |
195 | if (sack->race && (sack->race != op->race || op->type == CONTAINER |
217 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
196 | || (sack->stats.food && sack->stats.food != op->type))) { |
218 | return 0; |
197 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
219 | } |
198 | "You can put only %s into the %s.", sack->race, query_name(sack)); |
220 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
199 | return 0; |
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200 | } |
221 | { |
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222 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
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223 | return 0; |
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224 | } |
201 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) { |
225 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
202 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
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203 | "You can't put the key into %s.", query_name(sack)); |
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204 | return 0; |
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205 | } |
226 | { |
206 | if (sack->weight_limit && sack->carrying + (nrof ? nrof : 1) * |
227 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
207 | (op->weight + (op->type==CONTAINER?(op->carrying*op->stats.Str):0)) |
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208 | * (100 - sack->stats.Str) / 100 > sack->weight_limit) { |
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209 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
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210 | "That won't fit in the %s!", query_name(sack)); |
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211 | return 0; |
228 | return 0; |
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229 | } |
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230 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
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231 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
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232 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
212 | } |
233 | { |
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234 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
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235 | return 0; |
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236 | } |
213 | /* All other checks pass, must be OK */ |
237 | /* All other checks pass, must be OK */ |
214 | return 1; |
238 | return 1; |
215 | } |
239 | } |
216 | |
240 | |
217 | /* Pick up commands follow */ |
241 | /* Pick up commands follow */ |
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242 | |
218 | /* pl = player (not always - monsters can use this now) |
243 | /* pl = player (not always - monsters can use this now) |
219 | * op is the object to put tmp into, |
244 | * op is the object to put tmp into, |
220 | * tmp is the object to pick up, nrof is the number to |
245 | * tmp is the object to pick up, nrof is the number to |
221 | * pick up (0 means all of them) |
246 | * pick up (0 means all of them) |
222 | */ |
247 | */ |
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248 | static void |
223 | static void pick_up_object (object *pl, object *op, object *tmp, int nrof) |
249 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
224 | { |
250 | { |
225 | /* buf needs to be big (more than 256 chars) because you can get |
251 | /* buf needs to be big (more than 256 chars) because you can get |
226 | * very long item names. |
252 | * very long item names. |
227 | */ |
253 | */ |
228 | char buf[HUGE_BUF]; |
254 | char buf[HUGE_BUF]; |
229 | object *env=tmp->env; |
255 | object *env = tmp->env; |
230 | uint32 weight, effective_weight_limit; |
256 | uint32 weight, effective_weight_limit; |
231 | int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
257 | int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
232 | |
258 | |
233 | /* IF the player is flying & trying to take the item out of a container |
259 | /* IF the player is flying & trying to take the item out of a container |
234 | * that is in his inventory, let him. tmp->env points to the container |
260 | * that is in his inventory, let him. tmp->env points to the container |
235 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
261 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
236 | * containers not allowed as of now) |
262 | * containers not allowed as of now) |
237 | */ |
263 | */ |
238 | if((pl->move_type & MOVE_FLYING) && !QUERY_FLAG(pl, FLAG_WIZ) && |
264 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && is_player_inv (tmp) != pl) |
239 | is_player_inv(tmp)!=pl) { |
265 | { |
240 | new_draw_info(NDI_UNIQUE, 0,pl, "You are levitating, you can't reach the ground!"); |
266 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
241 | return; |
267 | return; |
242 | } |
268 | } |
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269 | |
243 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
270 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
244 | return; |
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245 | if(QUERY_FLAG(tmp,FLAG_WAS_WIZ) && !QUERY_FLAG(pl, FLAG_WAS_WIZ)) { |
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246 | new_draw_info(NDI_UNIQUE, 0,pl, "The object disappears in a puff of smoke!"); |
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247 | new_draw_info(NDI_UNIQUE, 0,pl, "It must have been an illusion."); |
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248 | if (pl->type==PLAYER) esrv_del_item (pl->contr, tmp->count); |
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249 | if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) |
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250 | remove_ob (tmp); |
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251 | free_object(tmp); |
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252 | return; |
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253 | } |
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254 | |
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255 | if (nrof > tmp_nrof || nrof == 0) |
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256 | nrof = tmp_nrof; |
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257 | /* Figure out how much weight this object will add to the player */ |
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258 | weight = tmp->weight * nrof; |
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259 | if (tmp->inv) weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
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260 | if (pl->stats.Str <= MAX_STAT) |
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261 | effective_weight_limit = weight_limit[pl->stats.Str]; |
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262 | else |
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263 | effective_weight_limit = weight_limit[MAX_STAT]; |
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264 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) { |
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265 | new_draw_info(0, 0,pl,"That item is too heavy for you to pick up."); |
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266 | return; |
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267 | } |
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268 | if (settings.real_wiz == FALSE && QUERY_FLAG(pl, FLAG_WAS_WIZ)) |
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269 | SET_FLAG(tmp, FLAG_WAS_WIZ); |
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270 | if (nrof != tmp_nrof) { |
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271 | object *tmp2 = tmp; |
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272 | tag_t tmp2_tag = tmp2->count; |
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273 | tmp = get_split_ob (tmp, nrof); |
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274 | if(!tmp) { |
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275 | new_draw_info(NDI_UNIQUE, 0,pl, errmsg); |
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276 | return; |
271 | return; |
277 | } |
272 | |
278 | /* Tell a client what happened rest of objects */ |
273 | if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
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274 | { |
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275 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!"); |
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276 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
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277 | |
279 | if (pl->type == PLAYER) { |
278 | if (pl->type == PLAYER) |
280 | if (was_destroyed (tmp2, tmp2_tag)) |
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281 | esrv_del_item (pl->contr, tmp2_tag); |
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282 | else |
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283 | esrv_send_item (pl, tmp2); |
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284 | } |
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285 | } else { |
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286 | /* If the object is in a container, send a delete to the client. |
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287 | * - we are moving all the items from the container to elsewhere, |
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288 | * so it needs to be deleted. |
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289 | */ |
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290 | if ( ! QUERY_FLAG (tmp, FLAG_REMOVED)) { |
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291 | if (tmp->env && pl->type==PLAYER) |
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292 | esrv_del_item (pl->contr, tmp->count); |
279 | esrv_del_item (pl->contr, tmp->count); |
293 | remove_ob(tmp); /* Unlink it */ |
280 | |
294 | } |
281 | tmp->destroy (); |
|
|
282 | return; |
|
|
283 | } |
|
|
284 | |
|
|
285 | if (nrof > tmp_nrof || nrof == 0) |
|
|
286 | nrof = tmp_nrof; |
|
|
287 | |
|
|
288 | /* Figure out how much weight this object will add to the player */ |
|
|
289 | weight = tmp->weight * nrof; |
|
|
290 | if (tmp->inv) |
|
|
291 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
|
|
292 | |
|
|
293 | if (pl->stats.Str <= MAX_STAT) |
|
|
294 | effective_weight_limit = weight_limit[pl->stats.Str]; |
|
|
295 | else |
|
|
296 | effective_weight_limit = weight_limit[MAX_STAT]; |
|
|
297 | |
|
|
298 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
295 | } |
299 | { |
|
|
300 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
|
|
301 | return; |
|
|
302 | } |
|
|
303 | |
|
|
304 | if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
305 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
|
|
306 | |
|
|
307 | if (nrof != tmp_nrof) |
|
|
308 | { |
|
|
309 | object *tmp2 = tmp; |
|
|
310 | |
|
|
311 | tmp = get_split_ob (tmp, nrof); |
|
|
312 | if (!tmp) |
|
|
313 | { |
|
|
314 | new_draw_info (NDI_UNIQUE, 0, pl, errmsg); |
|
|
315 | return; |
|
|
316 | } |
|
|
317 | |
|
|
318 | /* Tell a client what happened rest of objects */ |
|
|
319 | if (pl->type == PLAYER) |
|
|
320 | { |
|
|
321 | if (tmp2->destroyed ()) |
|
|
322 | esrv_del_item (pl->contr, tmp2->count); |
|
|
323 | else |
|
|
324 | esrv_send_item (pl, tmp2); |
|
|
325 | } |
|
|
326 | } |
|
|
327 | else |
|
|
328 | { |
|
|
329 | /* If the object is in a container, send a delete to the client. |
|
|
330 | * - we are moving all the items from the container to elsewhere, |
|
|
331 | * so it needs to be deleted. |
|
|
332 | */ |
|
|
333 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
|
|
334 | { |
|
|
335 | if (tmp->env && pl->type == PLAYER) |
|
|
336 | esrv_del_item (pl->contr, tmp->count); |
|
|
337 | tmp->remove (); /* Unlink it */ |
|
|
338 | } |
|
|
339 | } |
296 | if(QUERY_FLAG(tmp, FLAG_UNPAID)) |
340 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
297 | (void) sprintf(buf,"%s will cost you %s.", query_name(tmp), |
341 | (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
298 | query_cost_string(tmp,pl,F_BUY | F_SHOP)); |
|
|
299 | else |
342 | else |
300 | (void) sprintf(buf,"You pick up the %s.", query_name(tmp)); |
343 | (void) sprintf (buf, "You pick up the %s.", query_name (tmp)); |
301 | new_draw_info(NDI_UNIQUE, 0,pl,buf); |
344 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
302 | |
345 | |
303 | tmp = insert_ob_in_ob(tmp, op); |
346 | tmp = insert_ob_in_ob (tmp, op); |
304 | |
347 | |
305 | /* All the stuff below deals with client/server code, and is only |
348 | /* All the stuff below deals with client/server code, and is only |
306 | * usable by players |
349 | * usable by players |
307 | */ |
350 | */ |
308 | if(pl->type!=PLAYER) return; |
351 | if (pl->type != PLAYER) |
|
|
352 | return; |
309 | |
353 | |
310 | esrv_send_item (pl, tmp); |
354 | esrv_send_item (pl, tmp); |
311 | /* These are needed to update the weight for the container we |
355 | /* These are needed to update the weight for the container we |
312 | * are putting the object in. |
356 | * are putting the object in. |
313 | */ |
357 | */ |
314 | if (op!=pl) { |
358 | if (op != pl) |
|
|
359 | { |
315 | esrv_update_item (UPD_WEIGHT, pl, op); |
360 | esrv_update_item (UPD_WEIGHT, pl, op); |
316 | esrv_send_item (pl, pl); |
361 | esrv_send_item (pl, pl); |
317 | } |
362 | } |
318 | |
363 | |
319 | /* Update the container the object was in */ |
364 | /* Update the container the object was in */ |
320 | if (env && env!=pl && env!=op) esrv_update_item (UPD_WEIGHT, pl, env); |
365 | if (env && env != pl && env != op) |
|
|
366 | esrv_update_item (UPD_WEIGHT, pl, env); |
321 | } |
367 | } |
322 | |
368 | |
323 | |
|
|
324 | void pick_up(object *op,object *alt) |
|
|
325 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
369 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
|
|
370 | void |
|
|
371 | pick_up (object *op, object *alt) |
326 | { |
372 | { |
327 | int need_fix_tmp = 0; |
373 | int need_fix_tmp = 0; |
328 | object *tmp=NULL; |
374 | object *tmp = NULL; |
329 | mapstruct *tmp_map=NULL; |
375 | maptile *tmp_map = NULL; |
330 | int count; |
376 | int count; |
331 | tag_t tag; |
|
|
332 | |
377 | |
333 | /* Decide which object to pick. */ |
378 | /* Decide which object to pick. */ |
334 | if (alt) |
379 | if (alt) |
335 | { |
380 | { |
336 | if ( ! can_pick (op, alt)) { |
381 | if (!can_pick (op, alt)) |
|
|
382 | { |
337 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", |
383 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
338 | alt->name); |
384 | goto leave; |
|
|
385 | } |
|
|
386 | tmp = alt; |
|
|
387 | } |
|
|
388 | else |
|
|
389 | { |
|
|
390 | if (op->below == NULL || !can_pick (op, op->below)) |
|
|
391 | { |
|
|
392 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here."); |
|
|
393 | goto leave; |
|
|
394 | } |
|
|
395 | |
|
|
396 | tmp = op->below; |
|
|
397 | } |
|
|
398 | |
|
|
399 | /* Try to catch it. */ |
|
|
400 | tmp_map = tmp->map; |
|
|
401 | tmp = stop_item (tmp); |
|
|
402 | if (tmp == NULL) |
339 | goto leave; |
403 | goto leave; |
340 | } |
404 | need_fix_tmp = 1; |
341 | tmp = alt; |
405 | if (!can_pick (op, tmp)) |
|
|
406 | goto leave; |
|
|
407 | |
|
|
408 | if (op->type == PLAYER) |
342 | } |
409 | { |
|
|
410 | count = op->contr->count; |
|
|
411 | if (count == 0) |
|
|
412 | count = tmp->nrof; |
|
|
413 | } |
343 | else |
414 | else |
344 | { |
415 | count = tmp->nrof; |
345 | if (op->below == NULL || ! can_pick (op, op->below)) { |
416 | |
346 | new_draw_info (NDI_UNIQUE, 0, op, |
417 | /* container is open, so use it */ |
347 | "There is nothing to pick up here."); |
418 | if (op->container) |
348 | goto leave; |
|
|
349 | } |
|
|
350 | tmp = op->below; |
|
|
351 | } |
419 | { |
352 | |
420 | alt = op->container; |
353 | /* Try to catch it. */ |
421 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
354 | tmp_map = tmp->map; |
|
|
355 | tmp = stop_item (tmp); |
|
|
356 | if (tmp == NULL) |
|
|
357 | goto leave; |
422 | goto leave; |
358 | need_fix_tmp = 1; |
|
|
359 | if ( ! can_pick (op, tmp)) |
|
|
360 | goto leave; |
|
|
361 | |
|
|
362 | if (op->type==PLAYER) { |
|
|
363 | count=op->contr->count; |
|
|
364 | if (count==0) count = tmp->nrof; |
|
|
365 | } |
423 | } |
366 | else |
424 | else |
367 | count=tmp->nrof; |
425 | { /* non container pickup */ |
368 | |
|
|
369 | /* container is open, so use it */ |
|
|
370 | if (op->container) { |
|
|
371 | alt = op->container; |
|
|
372 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp,count)) |
|
|
373 | goto leave; |
|
|
374 | } else { /* non container pickup */ |
|
|
375 | for (alt=op->inv; alt; alt=alt->below) |
426 | for (alt = op->inv; alt; alt = alt->below) |
376 | if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && |
427 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && |
377 | alt->race && alt->race==tmp->race && |
428 | alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count)) |
378 | sack_can_hold (NULL, alt, tmp,count)) |
429 | break; /* perfect match */ |
379 | break; /* perfect match */ |
430 | |
380 | |
431 | if (!alt) |
381 | if (!alt) |
|
|
382 | for (alt=op->inv; alt; alt=alt->below) |
432 | for (alt = op->inv; alt; alt = alt->below) |
383 | if (alt->type==CONTAINER && QUERY_FLAG(alt, FLAG_APPLIED) && |
433 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
384 | sack_can_hold (NULL, alt, tmp,count)) |
|
|
385 | break; /* General container comes next */ |
434 | break; /* General container comes next */ |
386 | if (!alt) |
435 | if (!alt) |
387 | alt = op; /* No free containers */ |
436 | alt = op; /* No free containers */ |
388 | } |
437 | } |
|
|
438 | |
389 | if(tmp->env == alt) { |
439 | if (tmp->env == alt) |
|
|
440 | { |
390 | /* here it could be possible to check rent, |
441 | /* here it could be possible to check rent, |
391 | * if someone wants to implement it |
442 | * if someone wants to implement it |
392 | */ |
443 | */ |
393 | alt = op; |
444 | alt = op; |
394 | } |
445 | } |
395 | #ifdef PICKUP_DEBUG |
446 | #ifdef PICKUP_DEBUG |
396 | LOG(llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
447 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
397 | #endif |
448 | #endif |
398 | |
449 | |
399 | /* startequip items are not allowed to be put into containers: */ |
450 | /* startequip items are not allowed to be put into containers: */ |
400 | if (op->type == PLAYER && alt->type == CONTAINER |
451 | if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
401 | && QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
|
|
402 | { |
452 | { |
403 | new_draw_info (NDI_UNIQUE, 0, op, |
453 | new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!"); |
404 | "This object cannot be put into containers!"); |
|
|
405 | goto leave; |
454 | goto leave; |
406 | } |
455 | } |
407 | |
456 | |
408 | tag = tmp->count; |
|
|
409 | pick_up_object (op, alt, tmp, count); |
457 | pick_up_object (op, alt, tmp, count); |
|
|
458 | |
410 | if (was_destroyed (tmp, tag) || tmp->env) |
459 | if (tmp->destroyed () || tmp->env) |
411 | need_fix_tmp = 0; |
460 | need_fix_tmp = 0; |
|
|
461 | |
412 | if (op->type == PLAYER) |
462 | if (op->type == PLAYER) |
413 | op->contr->count=0; |
463 | op->contr->count = 0; |
|
|
464 | |
414 | goto leave; |
465 | goto leave; |
415 | |
466 | |
416 | leave: |
467 | leave: |
417 | if (need_fix_tmp) |
468 | if (need_fix_tmp) |
418 | fix_stopped_item (tmp, tmp_map, op); |
469 | fix_stopped_item (tmp, tmp_map, op); |
419 | } |
470 | } |
420 | |
471 | |
421 | |
472 | |
422 | /* This takes (picks up) and item. op is the player |
473 | /* This takes (picks up) and item. op is the player |
423 | * who issued the command. params is a string to |
474 | * who issued the command. params is a string to |
424 | * match against the item name. Basically, always |
475 | * match against the item name. Basically, always |
425 | * returns zero, but that should be improved. |
476 | * returns zero, but that should be improved. |
426 | */ |
477 | */ |
|
|
478 | int |
427 | int command_take (object *op, char *params) |
479 | command_take (object *op, char *params) |
428 | { |
480 | { |
429 | object *tmp, *next; |
481 | object *tmp, *next; |
430 | |
482 | |
431 | if (op->container) |
483 | if (op->container) |
432 | tmp=op->container->inv; |
484 | tmp = op->container->inv; |
433 | else { |
485 | else |
434 | tmp=op->above; |
486 | { |
435 | if (tmp) while (tmp->above) { |
|
|
436 | tmp=tmp->above; |
487 | tmp = op->above; |
437 | } |
488 | if (tmp) |
438 | if (!tmp) |
489 | while (tmp->above) |
|
|
490 | tmp = tmp->above; |
|
|
491 | |
|
|
492 | if (!tmp) |
439 | tmp=op->below; |
493 | tmp = op->below; |
440 | } |
494 | } |
441 | |
495 | |
442 | if (tmp==NULL) { |
496 | if (tmp == NULL) |
|
|
497 | { |
443 | new_draw_info(NDI_UNIQUE, 0,op,"Nothing to take!"); |
498 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
444 | return 0; |
499 | return 0; |
445 | } |
500 | } |
446 | |
501 | |
447 | /* Makes processing easier */ |
502 | /* Makes processing easier */ |
448 | if (params && *params=='\0') params=NULL; |
503 | if (params && *params == '\0') |
|
|
504 | params = NULL; |
449 | |
505 | |
450 | while (tmp) { |
506 | while (tmp) |
|
|
507 | { |
451 | next=tmp->below; |
508 | next = tmp->below; |
452 | |
509 | |
453 | if (tmp->invisible) { |
510 | if (tmp->invisible) |
454 | tmp=next; |
511 | { |
|
|
512 | tmp = next; |
455 | continue; |
513 | continue; |
456 | } |
514 | } |
457 | /* This following two if and else if could be merged into line |
515 | /* This following two if and else if could be merged into line |
458 | * but that probably will make it more difficult to read, and |
516 | * but that probably will make it more difficult to read, and |
459 | * not make it any more efficient |
517 | * not make it any more efficient |
460 | */ |
518 | */ |
461 | if (params && item_matched_string(op, tmp, params)) { |
519 | if (params && item_matched_string (op, tmp, params)) |
|
|
520 | { |
462 | pick_up(op, tmp); |
521 | pick_up (op, tmp); |
463 | } |
522 | } |
464 | else if (can_pick(op, tmp) && !params) { |
523 | else if (can_pick (op, tmp) && !params) |
|
|
524 | { |
465 | pick_up(op,tmp); |
525 | pick_up (op, tmp); |
466 | break; |
526 | break; |
467 | } |
527 | } |
468 | tmp=next; |
528 | tmp = next; |
469 | /* Might as well just skip over the player immediately - |
529 | /* Might as well just skip over the player immediately - |
470 | * we know it can't be picked up |
530 | * we know it can't be picked up |
471 | */ |
531 | */ |
472 | if (tmp == op) tmp=tmp->below; |
532 | if (tmp == op) |
|
|
533 | tmp = tmp->below; |
473 | } |
534 | } |
474 | if (!params && !tmp) { |
535 | if (!params && !tmp) |
|
|
536 | { |
475 | for (tmp=op->below; tmp!=NULL; tmp=tmp->next) |
537 | for (tmp = op->below; tmp != NULL; tmp = tmp->next) |
476 | if (!tmp->invisible) { |
538 | if (!tmp->invisible) |
477 | char buf[MAX_BUF]; |
539 | { |
478 | sprintf(buf,"You can't pick up a %s.", |
540 | char buf[MAX_BUF]; |
479 | tmp->name? tmp->name:"null"); |
541 | |
|
|
542 | sprintf (buf, "You can't pick up a %s.", &tmp->name); |
480 | new_draw_info(NDI_UNIQUE, 0,op, buf); |
543 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
481 | break; |
544 | break; |
|
|
545 | } |
|
|
546 | if (!tmp) |
|
|
547 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
482 | } |
548 | } |
483 | if (!tmp) new_draw_info(NDI_UNIQUE, 0,op, "There is nothing to pick up."); |
|
|
484 | } |
|
|
485 | return 0; |
549 | return 0; |
486 | } |
550 | } |
487 | |
551 | |
488 | |
552 | |
489 | /* |
553 | /* |
490 | * This function was part of drop, now is own function. |
554 | * This function was part of drop, now is own function. |
491 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
555 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
492 | * if nrof is non zero, then nrof objects is tried to put into sack. |
556 | * if nrof is non zero, then nrof objects is tried to put into sack. |
493 | * Note that the 'sack' in question can now be a transport, |
557 | * Note that the 'sack' in question can now be a transport, |
494 | * so this function isn't named very good anymore. |
558 | * so this function isn't named very good anymore. |
495 | */ |
559 | */ |
|
|
560 | void |
496 | void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
561 | put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof) |
497 | { |
562 | { |
498 | tag_t tmp_tag, tmp2_tag; |
|
|
499 | object *tmp2, *sack2; |
563 | object *tmp2, *sack2; |
500 | char buf[MAX_BUF]; |
564 | char buf[MAX_BUF]; |
501 | |
565 | |
502 | if (sack==tmp) return; /* Can't put an object in itself */ |
566 | if (sack == tmp) |
503 | if (sack->type != CONTAINER && sack->type != TRANSPORT) { |
567 | return; /* Can't put an object in itself */ |
504 | new_draw_info_format(NDI_UNIQUE, 0,op, |
568 | |
505 | "The %s is not a container.", query_name(sack)); |
|
|
506 | return; |
|
|
507 | } |
|
|
508 | if (QUERY_FLAG(tmp,FLAG_STARTEQUIP)) { |
569 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
509 | new_draw_info_format(NDI_UNIQUE, 0,op, |
|
|
510 | "You cannot put the %s in the %s.", query_name(tmp), |
|
|
511 | query_name(sack)); |
|
|
512 | return; |
|
|
513 | } |
570 | { |
|
|
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack)); |
|
|
572 | return; |
|
|
573 | } |
|
|
574 | |
514 | if (tmp->type == CONTAINER && tmp->inv) { |
575 | if (tmp->type == CONTAINER && tmp->inv) |
|
|
576 | { |
515 | |
577 | |
516 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
578 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
517 | * we instead move the contents of that container into the active |
579 | * we instead move the contents of that container into the active |
518 | * container, this is only done if the object has something in it. |
580 | * container, this is only done if the object has something in it. |
519 | */ |
581 | */ |
520 | sack2 = tmp; |
582 | sack2 = tmp; |
521 | new_draw_info_format(NDI_UNIQUE, 0,op, "You move the items from %s into %s.", |
583 | new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack)); |
522 | query_name(tmp), query_name(sack)); |
584 | |
523 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) { |
585 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp) |
|
|
586 | { |
524 | tmp = tmp2->below; |
587 | tmp = tmp2->below; |
|
|
588 | |
525 | if ((sack->type == CONTAINER && sack_can_hold(op, op->container, tmp2,tmp2->nrof)) || |
589 | if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof))) |
526 | (sack->type == TRANSPORT && transport_can_hold(sack, tmp2, tmp2->nrof))) { |
590 | { |
527 | put_object_in_sack (op, sack, tmp2, 0); |
591 | put_object_in_sack (op, sack, tmp2, 0); |
528 | } else { |
592 | } |
|
|
593 | else |
|
|
594 | { |
529 | sprintf(buf,"Your %s fills up.", query_name(sack)); |
595 | sprintf (buf, "Your %s fills up.", query_name (sack)); |
530 | new_draw_info(NDI_UNIQUE, 0,op, buf); |
596 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
531 | break; |
597 | break; |
532 | } |
598 | } |
533 | } |
599 | } |
|
|
600 | |
534 | esrv_update_item (UPD_WEIGHT, op, sack2); |
601 | esrv_update_item (UPD_WEIGHT, op, sack2); |
535 | return; |
602 | return; |
536 | } |
603 | } |
537 | |
604 | |
538 | /* Don't worry about this for containers - our caller should have |
605 | /* Don't worry about this for containers - our caller should have |
539 | * already checked this. |
606 | * already checked this. |
540 | */ |
607 | */ |
541 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp,(nrof?nrof:tmp->nrof))) |
608 | if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof))) |
542 | return; |
|
|
543 | |
|
|
544 | if(QUERY_FLAG(tmp, FLAG_APPLIED)) { |
|
|
545 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
|
|
546 | return; |
609 | return; |
547 | } |
|
|
548 | |
610 | |
|
|
611 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
|
|
612 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
|
|
613 | return; |
|
|
614 | |
549 | /* we want to put some portion of the item into the container */ |
615 | /* we want to put some portion of the item into the container */ |
550 | if (nrof && tmp->nrof != nrof) { |
616 | if (nrof && tmp->nrof != nrof) |
|
|
617 | { |
551 | object *tmp2 = tmp; |
618 | object *tmp2 = tmp; |
552 | tmp2_tag = tmp2->count; |
619 | |
553 | tmp = get_split_ob (tmp, nrof); |
620 | tmp = get_split_ob (tmp, nrof); |
554 | |
621 | |
555 | if(!tmp) { |
622 | if (!tmp) |
|
|
623 | { |
556 | new_draw_info(NDI_UNIQUE, 0,op, errmsg); |
624 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
557 | return; |
625 | return; |
558 | } |
626 | } |
559 | /* Tell a client what happened other objects */ |
627 | /* Tell a client what happened other objects */ |
560 | if (was_destroyed (tmp2, tmp2_tag)) |
628 | if (tmp2->destroyed ()) |
561 | esrv_del_item (op->contr, tmp2_tag); |
629 | esrv_del_item (op->contr, tmp2->count); |
562 | else /* this can proably be replaced with an update */ |
630 | else /* this can proably be replaced with an update */ |
563 | esrv_send_item (op, tmp2); |
631 | esrv_send_item (op, tmp2); |
|
|
632 | } |
564 | } else |
633 | else |
565 | remove_ob(tmp); |
634 | tmp->remove (); |
566 | |
635 | |
567 | new_draw_info_format(NDI_UNIQUE, 0,op, "You put the %s in %s.", |
636 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
568 | query_name(tmp), query_name(sack)); |
|
|
569 | tmp_tag = tmp->count; |
|
|
570 | tmp2 = insert_ob_in_ob(tmp, sack); |
637 | tmp2 = insert_ob_in_ob (tmp, sack); |
571 | fix_player(op); /* This is overkill, fix_player() is called somewhere */ |
638 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
572 | /* in object.c */ |
639 | /* in object.c */ |
573 | |
640 | |
574 | /* If an object merged (and thus, different object), we need to |
641 | /* If an object merged (and thus, different object), we need to |
575 | * delete the original. |
642 | * delete the original. |
576 | */ |
643 | */ |
577 | if (tmp2 != tmp) |
644 | if (tmp2 != tmp) |
578 | esrv_del_item (op->contr, tmp_tag); |
645 | esrv_del_item (op->contr, tmp->count); |
579 | |
646 | |
580 | esrv_send_item (op, tmp2); |
647 | esrv_send_item (op, tmp2); |
581 | |
648 | |
582 | /* If a transport, need to update all the players in the transport |
|
|
583 | * the view of what is in it. |
|
|
584 | */ |
|
|
585 | if (sack->type == TRANSPORT) { |
|
|
586 | for (tmp=sack->inv; tmp; tmp=tmp->below) { |
|
|
587 | if (tmp->type == PLAYER) tmp->contr->socket.update_look=1; |
|
|
588 | } |
|
|
589 | } else { |
|
|
590 | /* update the sacks weight */ |
649 | /* update the sacks weight */ |
591 | esrv_update_item (UPD_WEIGHT, op, sack); |
650 | esrv_update_item (UPD_WEIGHT, op, sack); |
592 | } |
|
|
593 | } |
651 | } |
594 | |
652 | |
595 | /* |
653 | /* |
596 | * This function was part of drop, now is own function. |
654 | * This function was part of drop, now is own function. |
597 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
655 | * Player 'op' tries to drop object 'tmp', if tmp is non zero, then |
598 | * nrof objects is tried to dropped. |
656 | * nrof objects is tried to dropped. |
599 | * This is used when dropping objects onto the floor. |
657 | * This is used when dropping objects onto the floor. |
600 | */ |
658 | */ |
601 | void |
659 | void |
602 | drop_object (object * op, object * tmp, uint32 nrof) |
660 | drop_object (object *op, object *tmp, uint32 nrof) |
603 | { |
661 | { |
604 | char buf[MAX_BUF]; |
662 | char buf[MAX_BUF]; |
605 | object *floor; |
663 | object *floor; |
606 | |
664 | |
607 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
665 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
608 | return; |
666 | return; |
609 | |
667 | |
610 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
668 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
611 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
669 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
612 | return; /* can't unapply it */ |
670 | return; /* can't unapply it */ |
613 | |
671 | |
614 | /* We are only dropping some of the items. We split the current objec |
672 | /* We are only dropping some of the items. We split the current object |
615 | * off |
673 | * off |
616 | */ |
674 | */ |
617 | if (nrof && tmp->nrof != nrof) |
675 | if (nrof && tmp->nrof != nrof) |
618 | { |
676 | { |
619 | object *tmp2 = tmp; |
677 | object *tmp2 = tmp; |
620 | tag_t tmp2_tag = tmp2->count; |
678 | |
621 | tmp = get_split_ob (tmp, nrof); |
679 | tmp = get_split_ob (tmp, nrof); |
622 | if (!tmp) |
680 | if (!tmp) |
623 | { |
681 | { |
624 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
682 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
625 | return; |
683 | return; |
… | |
… | |
627 | /* Tell a client what happened rest of objects. tmp2 is now the |
685 | /* Tell a client what happened rest of objects. tmp2 is now the |
628 | * original object |
686 | * original object |
629 | */ |
687 | */ |
630 | if (op->type == PLAYER) |
688 | if (op->type == PLAYER) |
631 | { |
689 | { |
632 | if (was_destroyed (tmp2, tmp2_tag)) |
690 | if (tmp2->destroyed ()) |
633 | esrv_del_item (op->contr, tmp2_tag); |
691 | esrv_del_item (op->contr, tmp2->count); |
634 | else |
692 | else |
635 | esrv_send_item (op, tmp2); |
693 | esrv_send_item (op, tmp2); |
636 | } |
694 | } |
637 | } |
695 | } |
638 | else |
696 | else |
639 | remove_ob (tmp); |
697 | tmp->remove (); |
640 | |
698 | |
641 | /* Lauwenmark: Handle for plugin drop event */ |
699 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
642 | if (execute_event (tmp, EVENT_DROP, op, NULL, NULL, SCRIPT_FIX_ALL) != 0) |
|
|
643 | return; |
700 | return; |
644 | |
701 | |
645 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
702 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
646 | { |
703 | { |
647 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
704 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
648 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
705 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
649 | new_draw_info (NDI_UNIQUE, 0, op, |
706 | new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); |
650 | "The gods who lent it to you retrieves it."); |
|
|
651 | if (op->type == PLAYER) |
707 | if (op->type == PLAYER) |
652 | esrv_del_item (op->contr, tmp->count); |
708 | esrv_del_item (op->contr, tmp->count); |
653 | free_object (tmp); |
709 | tmp->destroy (); |
654 | fix_player (op); |
710 | fix_player (op); |
655 | return; |
711 | return; |
656 | } |
712 | } |
657 | |
713 | |
658 | /* If SAVE_INTERVAL is commented out, we never want to save |
714 | /* If SAVE_INTERVAL is commented out, we never want to save |
… | |
… | |
662 | /* I'm not sure why there is a value check - since the save |
718 | /* I'm not sure why there is a value check - since the save |
663 | * is done every SAVE_INTERVAL seconds, why care the value |
719 | * is done every SAVE_INTERVAL seconds, why care the value |
664 | * of what he is dropping? |
720 | * of what he is dropping? |
665 | */ |
721 | */ |
666 | if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) && |
722 | if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) && |
667 | (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && |
723 | (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL)) |
668 | (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL)) |
|
|
669 | { |
724 | { |
670 | save_player (op, 1); |
725 | save_player (op, 1); |
671 | op->contr->last_save_time = time (NULL); |
726 | op->contr->last_save_time = time (NULL); |
672 | } |
727 | } |
673 | #endif /* SAVE_INTERVAL */ |
728 | #endif /* SAVE_INTERVAL */ |
… | |
… | |
676 | esrv_del_item (op->contr, tmp->count); |
731 | esrv_del_item (op->contr, tmp->count); |
677 | |
732 | |
678 | /* Call this before we update the various windows/players. At least |
733 | /* Call this before we update the various windows/players. At least |
679 | * that we, we know the weight is correct. |
734 | * that we, we know the weight is correct. |
680 | */ |
735 | */ |
681 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
736 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
682 | /* in object.c */ |
737 | /* in object.c */ |
683 | |
738 | |
684 | if (op->type == PLAYER) |
739 | if (op->type == PLAYER) |
685 | { |
740 | { |
686 | op->contr->socket.update_look = 1; |
741 | op->contr->socket.update_look = 1; |
687 | /* Need to update the weight for the player */ |
742 | /* Need to update the weight for the player */ |
688 | esrv_send_item (op, op); |
743 | esrv_send_item (op, op); |
689 | } |
744 | } |
690 | |
745 | |
691 | for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) |
746 | for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) |
692 | if (execute_event (floor, EVENT_DROP_ON, op, tmp, NULL, SCRIPT_FIX_ALL)) |
747 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
693 | return; |
748 | return; |
694 | |
749 | |
695 | if (floor |
750 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
696 | && floor->type == SHOP_FLOOR |
|
|
697 | && !QUERY_FLAG (tmp, FLAG_UNPAID) |
|
|
698 | && tmp->type != MONEY) |
|
|
699 | sell_item (tmp, op); |
751 | sell_item (tmp, op); |
700 | |
752 | |
701 | tmp->x = op->x; |
753 | tmp->x = op->x; |
702 | tmp->y = op->y; |
754 | tmp->y = op->y; |
703 | |
755 | |
704 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
756 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
705 | } |
757 | } |
706 | |
758 | |
|
|
759 | void |
707 | void drop(object *op, object *tmp) |
760 | drop (object *op, object *tmp) |
708 | { |
761 | { |
709 | /* Hopeful fix for disappearing objects when dropping from a container - |
762 | /* Hopeful fix for disappearing objects when dropping from a container - |
710 | * somehow, players get an invisible object in the container, and the |
763 | * somehow, players get an invisible object in the container, and the |
711 | * old logic would skip over invisible objects - works fine for the |
764 | * old logic would skip over invisible objects - works fine for the |
712 | * playes inventory, but drop inventory wants to use the next value. |
765 | * playes inventory, but drop inventory wants to use the next value. |
713 | */ |
766 | */ |
714 | if (tmp->invisible) { |
767 | if (tmp->invisible) |
|
|
768 | { |
715 | /* if the following is the case, it must be in an container. */ |
769 | /* if the following is the case, it must be in an container. */ |
716 | if (tmp->env && tmp->env->type != PLAYER) { |
770 | if (tmp->env && tmp->env->type != PLAYER) |
|
|
771 | { |
717 | /* Just toss the object - probably shouldn't be hanging |
772 | /* Just toss the object - probably shouldn't be hanging |
718 | * around anyways |
773 | * around anyways |
719 | */ |
774 | */ |
720 | remove_ob(tmp); |
775 | tmp->remove (); |
721 | free_object(tmp); |
776 | tmp->destroy (); |
722 | return; |
777 | return; |
723 | } else { |
778 | } |
|
|
779 | else |
|
|
780 | { |
724 | while(tmp!=NULL && tmp->invisible) |
781 | while (tmp != NULL && tmp->invisible) |
725 | tmp=tmp->below; |
782 | tmp = tmp->below; |
726 | } |
783 | } |
727 | } |
784 | } |
728 | |
785 | |
729 | if (tmp==NULL) { |
786 | if (tmp == NULL) |
|
|
787 | { |
730 | new_draw_info(NDI_UNIQUE, 0,op,"You don't have anything to drop."); |
788 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop."); |
731 | return; |
789 | return; |
732 | } |
790 | } |
733 | if (QUERY_FLAG(tmp, FLAG_INV_LOCKED)) { |
791 | if (QUERY_FLAG (tmp, FLAG_INV_LOCKED)) |
|
|
792 | { |
734 | new_draw_info(NDI_UNIQUE, 0,op,"This item is locked"); |
793 | new_draw_info (NDI_UNIQUE, 0, op, "This item is locked"); |
735 | return; |
794 | return; |
736 | } |
795 | } |
737 | if (QUERY_FLAG(tmp, FLAG_NO_DROP)) { |
796 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
|
|
797 | { |
738 | #if 0 |
798 | #if 0 |
739 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
799 | /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */ |
740 | new_draw_info(NDI_UNIQUE, 0,op, "This item can't be dropped."); |
800 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
741 | #endif |
801 | #endif |
742 | return; |
802 | return; |
743 | } |
803 | } |
744 | |
804 | |
|
|
805 | if (op->type == PLAYER) |
|
|
806 | { |
|
|
807 | if (op->contr->last_used == tmp && op->contr->last_used_id == tmp->count) |
|
|
808 | { |
|
|
809 | object *n = NULL; |
|
|
810 | |
|
|
811 | if (tmp->below != NULL) |
|
|
812 | n = tmp->below; |
|
|
813 | else if (tmp->above != NULL) |
|
|
814 | n = tmp->above; |
|
|
815 | op->contr->last_used = n; |
|
|
816 | if (n != NULL) |
|
|
817 | op->contr->last_used_id = n->count; |
|
|
818 | else |
|
|
819 | op->contr->last_used_id = 0; |
|
|
820 | } |
|
|
821 | }; |
|
|
822 | |
|
|
823 | if (op->container) |
|
|
824 | { |
745 | if (op->type == PLAYER) |
825 | if (op->type == PLAYER) |
746 | { |
826 | { |
747 | if (op->contr->last_used==tmp && op->contr->last_used_id == tmp->count) { |
827 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
748 | object *n=NULL; |
828 | } |
749 | if(tmp->below != NULL) |
|
|
750 | n = tmp->below; |
|
|
751 | else if(tmp->above != NULL) |
|
|
752 | n = tmp->above; |
|
|
753 | op->contr->last_used = n; |
|
|
754 | if (n != NULL) |
|
|
755 | op->contr->last_used_id = n->count; |
|
|
756 | else |
829 | else |
757 | op->contr->last_used_id = 0; |
|
|
758 | } |
|
|
759 | }; |
|
|
760 | |
|
|
761 | if (op->container) { |
|
|
762 | if (op->type == PLAYER) |
|
|
763 | { |
830 | { |
764 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
|
|
765 | } else { |
|
|
766 | put_object_in_sack(op, op->container, tmp, 0); |
831 | put_object_in_sack (op, op->container, tmp, 0); |
767 | }; |
832 | }; |
768 | } else { |
833 | } |
|
|
834 | else |
|
|
835 | { |
769 | if (op->type == PLAYER) |
836 | if (op->type == PLAYER) |
770 | { |
837 | { |
771 | drop_object (op, tmp, op->contr->count); |
838 | drop_object (op, tmp, op->contr->count); |
|
|
839 | } |
772 | } else { |
840 | else |
|
|
841 | { |
773 | drop_object(op,tmp,0); |
842 | drop_object (op, tmp, 0); |
774 | }; |
843 | }; |
775 | } |
844 | } |
776 | if (op->type == PLAYER) |
845 | if (op->type == PLAYER) |
777 | op->contr->count = 0; |
846 | op->contr->count = 0; |
778 | } |
847 | } |
779 | |
848 | |
780 | |
849 | |
781 | |
850 | |
782 | /* Command will drop all items that have not been locked */ |
851 | /* Command will drop all items that have not been locked */ |
|
|
852 | int |
783 | int command_dropall (object *op, char *params) { |
853 | command_dropall (object *op, char *params) |
|
|
854 | { |
784 | |
855 | |
785 | object * curinv, *nextinv; |
856 | object *curinv, *nextinv; |
786 | |
857 | |
787 | if(op->inv == NULL) { |
858 | if (op->inv == NULL) |
|
|
859 | { |
788 | new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop!"); |
860 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!"); |
789 | return 0; |
861 | return 0; |
790 | } |
862 | } |
791 | |
863 | |
792 | curinv = op->inv; |
864 | curinv = op->inv; |
793 | |
865 | |
794 | /* |
866 | /* |
795 | This is the default. Drops everything not locked or considered |
867 | This is the default. Drops everything not locked or considered |
796 | not something that should be dropped. |
868 | not something that should be dropped. |
797 | */ |
869 | */ |
798 | /* |
870 | /* |
799 | Care must be taken that the next item pointer is not to money as |
871 | Care must be taken that the next item pointer is not to money as |
800 | the drop() routine will do unknown things to it when dropping |
872 | the drop() routine will do unknown things to it when dropping |
801 | in a shop. --Tero.Pelander@utu.fi |
873 | in a shop. --Tero.Pelander@utu.fi |
802 | */ |
874 | */ |
803 | |
875 | |
804 | if(params==NULL) { |
876 | if (params == NULL) |
|
|
877 | { |
805 | while(curinv != NULL) { |
878 | while (curinv != NULL) |
|
|
879 | { |
806 | nextinv = curinv->below; |
880 | nextinv = curinv->below; |
807 | while (nextinv && nextinv->type==MONEY) |
881 | while (nextinv && nextinv->type == MONEY) |
808 | nextinv = nextinv->below; |
882 | nextinv = nextinv->below; |
809 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && curinv->type != MONEY && |
883 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY && |
810 | curinv->type != FOOD && curinv->type != KEY && |
884 | curinv->type != FOOD && curinv->type != KEY && |
811 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
885 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
812 | !curinv->invisible && |
886 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
813 | (curinv->type!=CONTAINER || op->container!=curinv)) |
887 | { |
814 | { |
888 | drop (op, curinv); |
815 | drop(op,curinv); |
889 | } |
|
|
890 | curinv = nextinv; |
816 | } |
891 | } |
817 | curinv = nextinv; |
|
|
818 | } |
|
|
819 | } |
892 | } |
820 | |
893 | |
821 | else if(strcmp(params, "weapons") == 0) { |
894 | else if (strcmp (params, "weapons") == 0) |
|
|
895 | { |
822 | while(curinv != NULL) { |
896 | while (curinv != NULL) |
|
|
897 | { |
823 | nextinv = curinv->below; |
898 | nextinv = curinv->below; |
824 | while (nextinv && nextinv->type==MONEY) |
899 | while (nextinv && nextinv->type == MONEY) |
825 | nextinv = nextinv->below; |
900 | nextinv = nextinv->below; |
826 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || |
901 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
827 | (curinv->type == BOW) || (curinv->type == ARROW))) |
902 | { |
828 | { |
903 | drop (op, curinv); |
829 | drop(op,curinv); |
904 | } |
830 | } |
|
|
831 | curinv = nextinv; |
905 | curinv = nextinv; |
832 | } |
906 | } |
833 | } |
907 | } |
834 | |
908 | |
835 | else if(strcmp(params, "armor") == 0 || strcmp(params, "armour") == 0) { |
909 | else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0) |
|
|
910 | { |
836 | while(curinv != NULL) { |
911 | while (curinv != NULL) |
|
|
912 | { |
837 | nextinv = curinv->below; |
913 | nextinv = curinv->below; |
838 | while (nextinv && nextinv->type==MONEY) |
914 | while (nextinv && nextinv->type == MONEY) |
839 | nextinv = nextinv->below; |
915 | nextinv = nextinv->below; |
840 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || |
916 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
841 | curinv->type == SHIELD || curinv->type==HELMET)) |
917 | { |
842 | { |
918 | drop (op, curinv); |
843 | drop(op,curinv); |
919 | } |
844 | } |
|
|
845 | curinv = nextinv; |
920 | curinv = nextinv; |
846 | } |
921 | } |
847 | } |
922 | } |
848 | |
923 | |
849 | else if(strcmp(params, "misc") == 0) { |
924 | else if (strcmp (params, "misc") == 0) |
|
|
925 | { |
850 | while(curinv != NULL) { |
926 | while (curinv != NULL) |
|
|
927 | { |
851 | nextinv = curinv->below; |
928 | nextinv = curinv->below; |
852 | while (nextinv && nextinv->type==MONEY) |
929 | while (nextinv && nextinv->type == MONEY) |
853 | nextinv = nextinv->below; |
930 | nextinv = nextinv->below; |
854 | if(! QUERY_FLAG(curinv,FLAG_INV_LOCKED) && ! QUERY_FLAG(curinv,FLAG_APPLIED)) { |
931 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED)) |
855 | switch(curinv->type) { |
932 | { |
856 | case HORN: |
933 | switch (curinv->type) |
857 | case BOOK: |
934 | { |
858 | case SPELLBOOK: |
935 | case HORN: |
859 | case GIRDLE: |
936 | case BOOK: |
860 | case AMULET: |
937 | case SPELLBOOK: |
861 | case RING: |
938 | case GIRDLE: |
862 | case CLOAK: |
939 | case AMULET: |
863 | case BOOTS: |
940 | case RING: |
864 | case GLOVES: |
941 | case CLOAK: |
865 | case BRACERS: |
942 | case BOOTS: |
866 | case SCROLL: |
943 | case GLOVES: |
867 | case ARMOUR_IMPROVER: |
944 | case BRACERS: |
868 | case WEAPON_IMPROVER: |
945 | case SCROLL: |
869 | case WAND: |
946 | case ARMOUR_IMPROVER: |
870 | case ROD: |
947 | case WEAPON_IMPROVER: |
871 | case POTION: |
948 | case WAND: |
872 | drop(op,curinv); |
949 | case ROD: |
873 | curinv = nextinv; |
950 | case POTION: |
874 | break; |
951 | drop (op, curinv); |
875 | default: |
952 | curinv = nextinv; |
876 | curinv = nextinv; |
953 | break; |
877 | break; |
954 | default: |
878 | } |
955 | curinv = nextinv; |
879 | } |
956 | break; |
|
|
957 | } |
|
|
958 | } |
880 | curinv = nextinv; |
959 | curinv = nextinv; |
881 | } |
960 | } |
882 | } |
961 | } |
883 | op->contr->socket.update_look=1; |
962 | op->contr->socket.update_look = 1; |
|
|
963 | |
884 | /* draw_look(op);*/ |
964 | /* draw_look(op);*/ |
885 | return 0; |
965 | return 0; |
886 | } |
966 | } |
887 | |
967 | |
888 | /* Object op wants to drop object(s) params. params can be a |
968 | /* Object op wants to drop object(s) params. params can be a |
889 | * comma seperated list. |
969 | * comma seperated list. |
890 | */ |
970 | */ |
891 | |
971 | |
|
|
972 | int |
892 | int command_drop (object *op, char *params) |
973 | command_drop (object *op, char *params) |
893 | { |
974 | { |
894 | object *tmp, *next; |
975 | object *tmp, *next; |
895 | int did_one=0; |
976 | int did_one = 0; |
896 | |
977 | |
897 | if (!params) { |
978 | if (!params) |
|
|
979 | { |
898 | new_draw_info(NDI_UNIQUE,0, op, "Drop what?"); |
980 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
899 | return 0; |
981 | return 0; |
900 | } else { |
|
|
901 | for (tmp=op->inv; tmp; tmp=next) { |
|
|
902 | next=tmp->below; |
|
|
903 | if (QUERY_FLAG(tmp,FLAG_NO_DROP) || |
|
|
904 | tmp->invisible) continue; |
|
|
905 | if (item_matched_string(op,tmp,params)) { |
|
|
906 | drop(op, tmp); |
|
|
907 | did_one=1; |
|
|
908 | } |
982 | } |
909 | } |
983 | else |
|
|
984 | { |
|
|
985 | for (tmp = op->inv; tmp; tmp = next) |
|
|
986 | { |
|
|
987 | next = tmp->below; |
|
|
988 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
|
|
989 | continue; |
|
|
990 | if (item_matched_string (op, tmp, params)) |
|
|
991 | { |
|
|
992 | drop (op, tmp); |
|
|
993 | did_one = 1; |
|
|
994 | } |
|
|
995 | } |
|
|
996 | if (!did_one) |
910 | if (!did_one) new_draw_info(NDI_UNIQUE, 0,op,"Nothing to drop."); |
997 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
911 | } |
998 | } |
912 | if (op->type==PLAYER) |
999 | if (op->type == PLAYER) |
913 | { |
1000 | { |
914 | op->contr->count=0; |
1001 | op->contr->count = 0; |
915 | op->contr->socket.update_look=1; |
1002 | op->contr->socket.update_look = 1; |
916 | }; |
1003 | }; |
|
|
1004 | |
917 | /* draw_look(op);*/ |
1005 | /* draw_look(op);*/ |
918 | return 0; |
1006 | return 0; |
919 | } |
1007 | } |
920 | |
1008 | |
|
|
1009 | int |
921 | int command_examine (object *op, char *params) |
1010 | command_examine (object *op, char *params) |
922 | { |
1011 | { |
923 | if (!params) { |
1012 | if (!params) |
|
|
1013 | { |
924 | object *tmp=op->below; |
1014 | object *tmp = op->below; |
|
|
1015 | |
925 | while (tmp && !LOOK_OBJ(tmp)) tmp=tmp->below; |
1016 | while (tmp && !LOOK_OBJ (tmp)) |
926 | if (tmp) examine(op,tmp); |
1017 | tmp = tmp->below; |
927 | } |
|
|
928 | else { |
|
|
929 | object *tmp=find_best_object_match(op,params); |
|
|
930 | if (tmp) |
1018 | if (tmp) |
931 | examine(op,tmp); |
1019 | examine (op, tmp); |
|
|
1020 | } |
|
|
1021 | else |
|
|
1022 | { |
|
|
1023 | object *tmp = find_best_object_match (op, params); |
|
|
1024 | |
|
|
1025 | if (tmp) |
|
|
1026 | examine (op, tmp); |
932 | else |
1027 | else |
933 | new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); |
1028 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
934 | } |
1029 | } |
935 | return 0; |
1030 | return 0; |
936 | } |
1031 | } |
937 | |
1032 | |
938 | /* op should be a player. |
1033 | /* op should be a player. |
939 | * we return the object the player has marked with the 'mark' command |
1034 | * we return the object the player has marked with the 'mark' command |
940 | * below. If no match is found (or object has changed), we return |
1035 | * below. If no match is found (or object has changed), we return |
941 | * NULL. We leave it up to the calling function to print messages if |
1036 | * NULL. We leave it up to the calling function to print messages if |
942 | * nothing is found. |
1037 | * nothing is found. |
943 | */ |
1038 | */ |
|
|
1039 | object * |
944 | object *find_marked_object(object *op) |
1040 | find_marked_object (object *op) |
945 | { |
1041 | { |
946 | object *tmp; |
1042 | object *tmp; |
947 | |
1043 | |
948 | if (!op || !op->contr) return NULL; |
1044 | if (!op || !op->contr) |
|
|
1045 | return NULL; |
|
|
1046 | |
949 | if (!op->contr->mark) { |
1047 | if (!op->contr->mark) |
|
|
1048 | { |
950 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
1049 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
951 | return NULL; |
1050 | return 0; |
952 | } |
1051 | } |
|
|
1052 | |
953 | /* This may seem like overkill, but we need to make sure that they |
1053 | /* This may seem like overkill, but we need to make sure that they |
954 | * player hasn't dropped the item. We use count on the off chance that |
1054 | * player hasn't dropped the item. We use count on the off chance that |
955 | * an item got reincarnated at some point. |
1055 | * an item got reincarnated at some point. |
956 | */ |
1056 | */ |
957 | for (tmp=op->inv; tmp; tmp=tmp->below) { |
1057 | for (tmp = op->inv; tmp; tmp = tmp->below) |
958 | if (tmp->invisible) continue; |
1058 | { |
|
|
1059 | if (tmp->invisible) |
|
|
1060 | continue; |
|
|
1061 | |
959 | if (tmp == op->contr->mark) { |
1062 | if (tmp == op->contr->mark) |
960 | if (tmp->count == op->contr->mark_count) |
1063 | { |
961 | return tmp; |
1064 | if (!tmp->destroyed ()) |
962 | else { |
1065 | return tmp; |
963 | op->contr->mark=NULL; |
1066 | else |
964 | op->contr->mark_count=0; |
1067 | { |
|
|
1068 | op->contr->mark = 0; |
965 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
1069 | /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/ |
966 | return NULL; |
1070 | return 0; |
|
|
1071 | } |
|
|
1072 | } |
967 | } |
1073 | } |
968 | } |
1074 | |
969 | } |
1075 | return 0; |
970 | return NULL; |
|
|
971 | } |
1076 | } |
972 | |
1077 | |
973 | |
1078 | |
974 | /* op should be a player, params is any params. |
1079 | /* op should be a player, params is any params. |
975 | * If no params given, we print out the currently marked object. |
1080 | * If no params given, we print out the currently marked object. |
976 | * otherwise, try to find a matching object - try best match first. |
1081 | * otherwise, try to find a matching object - try best match first. |
977 | */ |
1082 | */ |
|
|
1083 | int |
978 | int command_mark(object *op, char *params) |
1084 | command_mark (object *op, char *params) |
979 | { |
1085 | { |
980 | if (!op->contr) return 1; |
1086 | if (!op->contr) |
981 | if (!params) { |
|
|
982 | object *mark=find_marked_object(op); |
|
|
983 | if (!mark) new_draw_info(NDI_UNIQUE,0,op,"You have no marked object."); |
|
|
984 | else new_draw_info_format(NDI_UNIQUE,0,op,"%s is marked.", query_name(mark)); |
|
|
985 | } |
|
|
986 | else { |
|
|
987 | object *mark1=find_best_object_match(op, params); |
|
|
988 | if (!mark1) { |
|
|
989 | new_draw_info_format(NDI_UNIQUE,0,op,"Could not find an object that matches %s",params); |
|
|
990 | return 1; |
1087 | return 1; |
991 | } |
1088 | |
992 | else { |
1089 | if (!params) |
|
|
1090 | { |
|
|
1091 | object *mark = find_marked_object (op); |
|
|
1092 | |
|
|
1093 | if (!mark) |
|
|
1094 | new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); |
|
|
1095 | else |
|
|
1096 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); |
|
|
1097 | } |
|
|
1098 | else |
|
|
1099 | { |
|
|
1100 | object *mark1 = find_best_object_match (op, params); |
|
|
1101 | |
|
|
1102 | if (!mark1) |
|
|
1103 | { |
|
|
1104 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
|
|
1105 | return 1; |
|
|
1106 | } |
|
|
1107 | else |
|
|
1108 | { |
993 | op->contr->mark=mark1; |
1109 | op->contr->mark = mark1; |
994 | op->contr->mark_count=mark1->count; |
|
|
995 | new_draw_info_format(NDI_UNIQUE,0,op,"Marked item %s", query_name(mark1)); |
1110 | new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1)); |
996 | return 0; |
1111 | return 0; |
997 | } |
1112 | } |
998 | } |
1113 | } |
999 | return 0; /*shouldnt get here */ |
1114 | |
|
|
1115 | return 0; /*shouldnt get here */ |
1000 | } |
1116 | } |
1001 | |
1117 | |
1002 | |
1118 | |
1003 | /* op is the player |
1119 | /* op is the player |
1004 | * tmp is the monster being examined. |
1120 | * tmp is the monster being examined. |
1005 | */ |
1121 | */ |
|
|
1122 | void |
1006 | void examine_monster(object *op,object *tmp) { |
1123 | examine_monster (object *op, object *tmp) |
|
|
1124 | { |
1007 | object *mon=tmp->head?tmp->head:tmp; |
1125 | object *mon = tmp->head ? tmp->head : tmp; |
1008 | |
1126 | |
1009 | if(QUERY_FLAG(mon,FLAG_UNDEAD)) |
1127 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
1010 | new_draw_info(NDI_UNIQUE, 0,op,"It is an undead force."); |
1128 | new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force."); |
1011 | if(mon->level>op->level) |
1129 | if (mon->level > op->level) |
1012 | new_draw_info(NDI_UNIQUE, 0,op,"It is likely more powerful than you."); |
1130 | new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you."); |
1013 | else if(mon->level<op->level) |
1131 | else if (mon->level < op->level) |
1014 | new_draw_info(NDI_UNIQUE, 0,op,"It is likely less powerful than you."); |
1132 | new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you."); |
1015 | else |
1133 | else |
1016 | new_draw_info(NDI_UNIQUE, 0,op,"It is probably as powerful as you."); |
1134 | new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you."); |
1017 | if(mon->attacktype&AT_ACID) |
1135 | if (mon->attacktype & AT_ACID) |
1018 | new_draw_info(NDI_UNIQUE, 0,op,"You seem to smell an acrid odor."); |
1136 | new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); |
1019 | |
1137 | |
1020 | /* Anyone know why this used to use the clone value instead of the |
1138 | /* Anyone know why this used to use the clone value instead of the |
1021 | * maxhp field? This seems that it should give more accurate results. |
1139 | * maxhp field? This seems that it should give more accurate results. |
1022 | */ |
1140 | */ |
1023 | switch((mon->stats.hp+1)*4/(mon->stats.maxhp+1)) { /* From 1-4 */ |
1141 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1024 | case 1: |
1142 | { /* From 1-4 */ |
|
|
1143 | case 1: |
1025 | new_draw_info(NDI_UNIQUE, 0,op,"It is in a bad shape."); |
1144 | new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); |
1026 | break; |
1145 | break; |
1027 | case 2: |
1146 | case 2: |
1028 | new_draw_info(NDI_UNIQUE, 0,op,"It is hurt."); |
1147 | new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); |
1029 | break; |
1148 | break; |
1030 | case 3: |
1149 | case 3: |
1031 | new_draw_info(NDI_UNIQUE, 0,op,"It is somewhat hurt."); |
1150 | new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); |
1032 | break; |
1151 | break; |
1033 | case 4: |
1152 | case 4: |
1034 | new_draw_info(NDI_UNIQUE, 0,op,"It is in excellent shape."); |
1153 | new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); |
1035 | break; |
1154 | break; |
1036 | } |
1155 | } |
1037 | if(present_in_ob(POISONING,mon)!=NULL) |
1156 | if (present_in_ob (POISONING, mon) != NULL) |
1038 | new_draw_info(NDI_UNIQUE, 0,op,"It looks very ill."); |
1157 | new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); |
1039 | } |
1158 | } |
1040 | |
1159 | |
1041 | |
1160 | |
1042 | /* tmp is the object being described, pl is who is examing it. */ |
1161 | /* tmp is the object being described, pl is who is examing it. */ |
|
|
1162 | char * |
1043 | char *long_desc(object *tmp, object *pl) { |
1163 | long_desc (object *tmp, object *pl) |
|
|
1164 | { |
1044 | static char buf[VERY_BIG_BUF]; |
1165 | static char buf[VERY_BIG_BUF]; |
1045 | char *cp; |
1166 | char *cp; |
1046 | |
1167 | |
1047 | if(tmp==NULL) |
1168 | if (tmp == NULL) |
1048 | return ""; |
1169 | return ""; |
1049 | |
1170 | |
1050 | buf[0]='\0'; |
1171 | buf[0] = '\0'; |
1051 | switch(tmp->type) { |
1172 | switch (tmp->type) |
1052 | case RING: |
1173 | { |
|
|
1174 | case RING: |
1053 | case SKILL: |
1175 | case SKILL: |
1054 | case WEAPON: |
1176 | case WEAPON: |
1055 | case ARMOUR: |
1177 | case ARMOUR: |
1056 | case BRACERS: |
1178 | case BRACERS: |
1057 | case HELMET: |
1179 | case HELMET: |
1058 | case SHIELD: |
1180 | case SHIELD: |
1059 | case BOOTS: |
1181 | case BOOTS: |
1060 | case GLOVES: |
1182 | case GLOVES: |
1061 | case AMULET: |
1183 | case AMULET: |
1062 | case GIRDLE: |
1184 | case GIRDLE: |
1063 | case BOW: |
1185 | case BOW: |
1064 | case ARROW: |
1186 | case ARROW: |
1065 | case CLOAK: |
1187 | case CLOAK: |
1066 | case FOOD: |
1188 | case FOOD: |
1067 | case DRINK: |
1189 | case DRINK: |
1068 | case FLESH: |
1190 | case FLESH: |
1069 | case SKILL_TOOL: |
1191 | case SKILL_TOOL: |
1070 | case POWER_CRYSTAL: |
1192 | case POWER_CRYSTAL: |
1071 | if(*(cp=describe_item(tmp, pl))!='\0') { |
1193 | if (*(cp = describe_item (tmp, pl)) != '\0') |
1072 | int len; |
1194 | { |
|
|
1195 | int len; |
1073 | |
1196 | |
1074 | strncpy(buf,query_name(tmp), VERY_BIG_BUF-1); |
1197 | assign (buf, query_name (tmp)); |
1075 | buf[VERY_BIG_BUF-1]=0; |
1198 | len = strlen (buf); |
1076 | len=strlen(buf); |
1199 | if (len < VERY_BIG_BUF - 5) |
1077 | if (len<VERY_BIG_BUF-5) { |
1200 | { |
1078 | /* Since we know the length, we save a few cpu cycles by using |
1201 | /* Since we know the length, we save a few cpu cycles by using |
1079 | * it instead of calling strcat */ |
1202 | * it instead of calling strcat */ |
1080 | strcpy(buf+len," "); |
1203 | strcpy (buf + len, " "); |
1081 | len++; |
1204 | len++; |
1082 | strncpy(buf+len, cp, VERY_BIG_BUF-len-1); |
1205 | assign (buf + len, cp, VERY_BIG_BUF - len - 1); |
1083 | buf[VERY_BIG_BUF-1]=0; |
1206 | } |
1084 | } |
1207 | } |
1085 | } |
1208 | } |
1086 | } |
1209 | |
1087 | if(buf[0]=='\0') { |
1210 | if (buf[0] == '\0') |
1088 | strncpy(buf,query_name(tmp), VERY_BIG_BUF-1); |
1211 | assign (buf, query_name (tmp)); |
1089 | buf[VERY_BIG_BUF-1]=0; |
|
|
1090 | } |
|
|
1091 | |
1212 | |
1092 | return buf; |
1213 | return buf; |
1093 | } |
1214 | } |
1094 | |
1215 | |
|
|
1216 | void |
1095 | void examine(object *op, object *tmp) { |
1217 | examine (object *op, object *tmp) |
|
|
1218 | { |
1096 | char buf[VERY_BIG_BUF]; |
1219 | char buf[VERY_BIG_BUF]; |
1097 | int i; |
1220 | int i; |
1098 | |
1221 | |
1099 | if (tmp == NULL || tmp->type == CLOSE_CON) |
1222 | if (tmp == NULL || tmp->type == CLOSE_CON) |
1100 | return; |
1223 | return; |
1101 | |
1224 | |
1102 | strcpy(buf,"That is "); |
1225 | strcpy (buf, "That is "); |
1103 | strncat(buf, long_desc(tmp, op), VERY_BIG_BUF-strlen(buf)-1); |
1226 | strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1); |
1104 | buf[VERY_BIG_BUF-1]=0; |
1227 | buf[VERY_BIG_BUF - 1] = 0; |
1105 | |
1228 | |
1106 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
1229 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1107 | buf[0]='\0'; |
1230 | buf[0] = '\0'; |
1108 | |
1231 | |
1109 | if(tmp->custom_name) { |
1232 | if (tmp->custom_name) |
|
|
1233 | { |
1110 | strcpy(buf,"You call it "); |
1234 | strcpy (buf, "You call it "); |
1111 | strncat(buf, tmp->custom_name, VERY_BIG_BUF-strlen(buf)-1); |
1235 | strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1); |
1112 | buf[VERY_BIG_BUF-1]=0; |
1236 | buf[VERY_BIG_BUF - 1] = 0; |
1113 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
1237 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1114 | buf[0]='\0'; |
1238 | buf[0] = '\0'; |
1115 | } |
1239 | } |
1116 | |
1240 | |
1117 | switch(tmp->type) { |
1241 | switch (tmp->type) |
|
|
1242 | { |
1118 | case SPELLBOOK: |
1243 | case SPELLBOOK: |
1119 | if(QUERY_FLAG(tmp, FLAG_IDENTIFIED) && tmp->inv ) { |
1244 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv) |
1120 | sprintf(buf,"%s is a %s level %s spell", |
1245 | { |
1121 | tmp->inv->name, get_levelnumber(tmp->inv->level), |
1246 | sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill); |
1122 | tmp->inv->skill); |
1247 | } |
1123 | } |
|
|
1124 | break; |
1248 | break; |
1125 | |
1249 | |
1126 | case BOOK: |
1250 | case BOOK: |
1127 | if(tmp->msg!=NULL) |
1251 | if (tmp->msg != NULL) |
1128 | strcpy(buf,"Something is written in it."); |
1252 | strcpy (buf, "Something is written in it."); |
1129 | break; |
1253 | break; |
1130 | |
1254 | |
1131 | case CONTAINER: |
1255 | case CONTAINER: |
1132 | if(tmp->race!=NULL) { |
1256 | if (tmp->race != NULL) |
|
|
1257 | { |
1133 | if(tmp->weight_limit && tmp->stats.Str<100) |
1258 | if (tmp->weight_limit && tmp->stats.Str < 100) |
1134 | sprintf (buf,"It can hold only %s and its weight limit is %.1f kg.", |
1259 | sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.", |
1135 | tmp->race, tmp->weight_limit/(10.0 * (100 - tmp->stats.Str))); |
1260 | &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
1136 | else |
1261 | else |
1137 | sprintf (buf,"It can hold only %s.", tmp->race); |
1262 | sprintf (buf, "It can hold only %s.", &tmp->race); |
1138 | } else |
1263 | } |
1139 | if(tmp->weight_limit && tmp->stats.Str<100) |
1264 | else if (tmp->weight_limit && tmp->stats.Str < 100) |
1140 | sprintf (buf,"Its weight limit is %.1f kg.", |
1265 | sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
1141 | tmp->weight_limit/(10.0 * (100 - tmp->stats.Str))); |
|
|
1142 | break; |
1266 | break; |
1143 | |
1267 | |
1144 | case WAND: |
1268 | case WAND: |
1145 | if(QUERY_FLAG(tmp, FLAG_IDENTIFIED)) |
1269 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1146 | sprintf(buf,"It has %d charges left.",tmp->stats.food); |
1270 | sprintf (buf, "It has %d charges left.", tmp->stats.food); |
1147 | break; |
1271 | break; |
1148 | } |
1272 | } |
1149 | |
1273 | |
1150 | if(buf[0]!='\0') |
1274 | if (buf[0] != '\0') |
1151 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
1275 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1152 | |
1276 | |
1153 | if(tmp->materialname != NULL && !tmp->msg) { |
1277 | if (tmp->materialname != NULL && !tmp->msg) |
|
|
1278 | { |
1154 | sprintf(buf, "It is made of: %s.", tmp->materialname); |
1279 | sprintf (buf, "It is made of: %s.", &tmp->materialname); |
1155 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
1280 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1156 | } |
1281 | } |
1157 | /* Where to wear this item */ |
1282 | /* Where to wear this item */ |
1158 | for (i=0; i < NUM_BODY_LOCATIONS; i++) { |
1283 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
1284 | { |
1159 | if (tmp->body_info[i]<-1) { |
1285 | if (tmp->body_info[i] < -1) |
|
|
1286 | { |
1160 | if (op->body_info[i]) |
1287 | if (op->body_info[i]) |
1161 | new_draw_info_format(NDI_UNIQUE, 0,op, |
1288 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); |
1162 | "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); |
1289 | else |
1163 | else |
1290 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
1164 | new_draw_info_format(NDI_UNIQUE, 0,op, |
1291 | } |
1165 | "It goes %s", body_locations[i].nonuse_name); |
|
|
1166 | } else if (tmp->body_info[i]) { |
1292 | else if (tmp->body_info[i]) |
|
|
1293 | { |
1167 | if (op->body_info[i]) |
1294 | if (op->body_info[i]) |
1168 | new_draw_info_format(NDI_UNIQUE, 0,op, |
1295 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name); |
1169 | "It goes %s", body_locations[i].use_name); |
1296 | else |
1170 | else |
1297 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
1171 | new_draw_info_format(NDI_UNIQUE, 0,op, |
1298 | } |
1172 | "It goes %s", body_locations[i].nonuse_name); |
|
|
1173 | } |
|
|
1174 | } |
1299 | } |
1175 | |
1300 | |
1176 | if(tmp->weight) { |
1301 | if (tmp->weight) |
1177 | sprintf(buf,tmp->nrof>1?"They weigh %3.3f kg.":"It weighs %3.3f kg.", |
1302 | { |
1178 | tmp->weight*(tmp->nrof?tmp->nrof:1)/1000.0); |
1303 | sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0); |
1179 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
1304 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1180 | } |
1305 | } |
1181 | |
1306 | |
1182 | if (tmp->value && !QUERY_FLAG(tmp, FLAG_STARTEQUIP) && !QUERY_FLAG(tmp, FLAG_NO_PICK)) { |
1307 | if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK)) |
1183 | object *floor; |
1308 | { |
1184 | sprintf(buf,"You reckon %s worth %s.", |
1309 | sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX)); |
1185 | tmp->nrof>1?"they are":"it is",query_cost_string(tmp,op, F_TRUE | F_APPROX)); |
|
|
1186 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1187 | floor = get_map_ob (op->map, op->x, op->y); |
|
|
1188 | if (floor && floor->type == SHOP_FLOOR) { |
|
|
1189 | if(QUERY_FLAG(tmp, FLAG_UNPAID)) |
|
|
1190 | sprintf(buf,"%s would cost you %s.", |
|
|
1191 | tmp->nrof>1?"They":"It",query_cost_string(tmp,op,F_BUY | F_SHOP)); |
|
|
1192 | else |
|
|
1193 | sprintf(buf,"You are offered %s for %s.", |
|
|
1194 | query_cost_string(tmp,op,F_SELL+F_SHOP), tmp->nrof>1?"them":"it"); |
|
|
1195 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
1310 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1196 | } |
1311 | if (is_in_shop (op)) |
|
|
1312 | { |
|
|
1313 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
1314 | sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP)); |
|
|
1315 | else |
|
|
1316 | sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); |
|
|
1317 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1318 | } |
1197 | } |
1319 | } |
1198 | |
1320 | |
1199 | if(QUERY_FLAG(tmp, FLAG_MONSTER)) |
1321 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1200 | examine_monster(op,tmp); |
1322 | examine_monster (op, tmp); |
1201 | |
1323 | |
1202 | /* Is this item buildable? */ |
1324 | /* Is this item buildable? */ |
1203 | if ( QUERY_FLAG( tmp, FLAG_IS_BUILDABLE ) ) |
1325 | if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) |
1204 | new_draw_info( NDI_UNIQUE, 0, op, "This is a buildable item." ); |
1326 | new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); |
1205 | |
1327 | |
1206 | /* Does the object have a message? Don't show message for all object |
1328 | /* Does the object have a message? Don't show message for all object |
1207 | * types - especially if the first entry is a match |
1329 | * types - especially if the first entry is a match |
1208 | */ |
1330 | */ |
1209 | if(tmp->msg && tmp->type != EXIT && tmp->type != BOOK && |
1331 | if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) |
1210 | tmp->type != CORPSE && !tmp->move_on && |
1332 | { |
1211 | strncasecmp(tmp->msg, "@match",7)) { |
|
|
1212 | |
1333 | |
1213 | /* This is just a hack so when identifying the items, we print |
1334 | /* This is just a hack so when identifying the items, we print |
1214 | * out the extra message |
1335 | * out the extra message |
1215 | */ |
1336 | */ |
1216 | if (need_identify(tmp) && QUERY_FLAG(tmp, FLAG_IDENTIFIED)) |
1337 | if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1217 | new_draw_info(NDI_UNIQUE, 0,op, "The object has a story:"); |
1338 | new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); |
1218 | |
1339 | |
1219 | new_draw_info(NDI_UNIQUE, 0,op,tmp->msg); |
1340 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1220 | } |
1341 | } |
1221 | new_draw_info(NDI_UNIQUE, 0,op," "); /* Blank line */ |
1342 | new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */ |
1222 | } |
1343 | } |
1223 | |
1344 | |
1224 | /* |
1345 | /* |
1225 | * inventory prints object's inventory. If inv==NULL then print player's |
1346 | * inventory prints object's inventory. If inv==NULL then print player's |
1226 | * inventory. |
1347 | * inventory. |
1227 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
1348 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
1228 | */ |
1349 | */ |
|
|
1350 | void |
1229 | void inventory(object *op,object *inv) { |
1351 | inventory (object *op, object *inv) |
|
|
1352 | { |
1230 | object *tmp; |
1353 | object *tmp; |
1231 | char *in; |
1354 | char *in; |
1232 | int items = 0, length; |
1355 | int items = 0, length; |
1233 | |
1356 | |
1234 | if (inv==NULL && op==NULL) { |
1357 | if (inv == NULL && op == NULL) |
|
|
1358 | { |
1235 | new_draw_info(NDI_UNIQUE, 0,op,"Inventory of what object?"); |
1359 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?"); |
|
|
1360 | return; |
|
|
1361 | } |
|
|
1362 | tmp = inv ? inv->inv : op->inv; |
|
|
1363 | |
|
|
1364 | while (tmp) |
|
|
1365 | { |
|
|
1366 | if ((!tmp->invisible && |
|
|
1367 | (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1368 | items++; |
|
|
1369 | tmp = tmp->below; |
|
|
1370 | } |
|
|
1371 | if (inv == NULL) |
|
|
1372 | { /* player's inventory */ |
|
|
1373 | if (items == 0) |
|
|
1374 | { |
|
|
1375 | new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing."); |
|
|
1376 | return; |
|
|
1377 | } |
|
|
1378 | else |
|
|
1379 | { |
|
|
1380 | length = 28; |
|
|
1381 | in = ""; |
|
|
1382 | if (op) |
|
|
1383 | clear_win_info (op); |
|
|
1384 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory:"); |
|
|
1385 | } |
|
|
1386 | } |
|
|
1387 | else |
|
|
1388 | { |
|
|
1389 | if (items == 0) |
|
|
1390 | return; |
|
|
1391 | else |
|
|
1392 | { |
|
|
1393 | length = 28; |
|
|
1394 | in = " "; |
|
|
1395 | } |
|
|
1396 | } |
|
|
1397 | for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below) |
|
|
1398 | { |
|
|
1399 | if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED)))) |
|
|
1400 | continue; |
|
|
1401 | if ((!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1402 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length, |
|
|
1403 | query_name (tmp), tmp->count, query_weight (tmp)); |
|
|
1404 | else |
|
|
1405 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp)); |
|
|
1406 | } |
|
|
1407 | if (!inv && op) |
|
|
1408 | { |
|
|
1409 | new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op)); |
|
|
1410 | } |
|
|
1411 | } |
|
|
1412 | |
|
|
1413 | static void |
|
|
1414 | display_new_pickup (object *op) |
|
|
1415 | { |
|
|
1416 | int i = op->contr->mode; |
|
|
1417 | |
|
|
1418 | if (!(i & PU_NEWMODE)) |
1236 | return; |
1419 | return; |
1237 | } |
|
|
1238 | tmp = inv ? inv->inv : op->inv; |
|
|
1239 | |
1420 | |
1240 | while (tmp) { |
|
|
1241 | if ((!tmp->invisible && |
|
|
1242 | (inv==NULL || inv->type == CONTAINER || QUERY_FLAG(tmp, FLAG_APPLIED))) |
|
|
1243 | || (!op || QUERY_FLAG(op, FLAG_WIZ))) |
|
|
1244 | items++; |
|
|
1245 | tmp=tmp->below; |
|
|
1246 | } |
|
|
1247 | if (inv==NULL) { /* player's inventory */ |
|
|
1248 | if (items==0) { |
|
|
1249 | new_draw_info(NDI_UNIQUE, 0,op,"You carry nothing."); |
|
|
1250 | return; |
|
|
1251 | } else { |
|
|
1252 | length = 28; |
|
|
1253 | in = ""; |
|
|
1254 | if (op) |
|
|
1255 | clear_win_info(op); |
|
|
1256 | new_draw_info(NDI_UNIQUE, 0,op,"Inventory:"); |
|
|
1257 | } |
|
|
1258 | } else { |
|
|
1259 | if (items==0) |
|
|
1260 | return; |
|
|
1261 | else { |
|
|
1262 | length = 28; |
|
|
1263 | in = " "; |
|
|
1264 | } |
|
|
1265 | } |
|
|
1266 | for (tmp=inv?inv->inv:op->inv; tmp; tmp=tmp->below) { |
|
|
1267 | if((!op||!QUERY_FLAG(op, FLAG_WIZ)) && (tmp->invisible || |
|
|
1268 | (inv && inv->type != CONTAINER && !QUERY_FLAG(tmp, FLAG_APPLIED)))) |
|
|
1269 | continue; |
|
|
1270 | if((!op || QUERY_FLAG(op, FLAG_WIZ))) |
|
|
1271 | new_draw_info_format(NDI_UNIQUE, 0,op ,"%s- %-*.*s (%5d) %-8s", in, length, length, |
|
|
1272 | query_name(tmp), tmp->count,query_weight(tmp)); |
|
|
1273 | else |
|
|
1274 | new_draw_info_format(NDI_UNIQUE,0, op, "%s- %-*.*s %-8s", in, length+8, |
|
|
1275 | length+8, query_name(tmp), |
|
|
1276 | query_weight(tmp)); |
|
|
1277 | } |
|
|
1278 | if(!inv && op) { |
|
|
1279 | new_draw_info_format(NDI_UNIQUE,0, op ,"%-*s %-8s", |
|
|
1280 | 41,"Total weight :",query_weight(op)); |
|
|
1281 | } |
|
|
1282 | } |
|
|
1283 | |
|
|
1284 | static void display_new_pickup( object* op ) |
|
|
1285 | { |
|
|
1286 | int i = op->contr->mode; |
|
|
1287 | |
|
|
1288 | if(!(i & PU_NEWMODE)) return; |
|
|
1289 | |
|
|
1290 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d NEWMODE",i & PU_NEWMODE?1:0); |
1421 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0); |
1291 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d DEBUG",i & PU_DEBUG?1:0); |
1422 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0); |
1292 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d INHIBIT",i & PU_INHIBIT?1:0); |
1423 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0); |
1293 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d STOP",i & PU_STOP?1:0); |
1424 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0); |
1294 | |
1425 | |
1295 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d <= x pickup weight/value RATIO (0==off)",(i & PU_RATIO)*5); |
1426 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5); |
1296 | |
1427 | |
1297 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d FOOD",i & PU_FOOD?1:0); |
1428 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d FOOD", i & PU_FOOD ? 1 : 0); |
1298 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d DRINK",i & PU_DRINK?1:0); |
1429 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d DRINK", i & PU_DRINK ? 1 : 0); |
1299 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d VALUABLES",i & PU_VALUABLES?1:0); |
1430 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d VALUABLES", i & PU_VALUABLES ? 1 : 0); |
1300 | |
1431 | |
1301 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOW",i & PU_BOW?1:0); |
1432 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOW", i & PU_BOW ? 1 : 0); |
1302 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARROW",i & PU_ARROW?1:0); |
1433 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARROW", i & PU_ARROW ? 1 : 0); |
1303 | |
1434 | |
1304 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d HELMET",i & PU_HELMET?1:0); |
1435 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d HELMET", i & PU_HELMET ? 1 : 0); |
1305 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d SHIELD",i & PU_SHIELD?1:0); |
1436 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d SHIELD", i & PU_SHIELD ? 1 : 0); |
1306 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d ARMOUR",i & PU_ARMOUR?1:0); |
1437 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARMOUR", i & PU_ARMOUR ? 1 : 0); |
1307 | |
1438 | |
1308 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d BOOTS",i & PU_BOOTS?1:0); |
1439 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOOTS", i & PU_BOOTS ? 1 : 0); |
1309 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d GLOVES",i & PU_GLOVES?1:0); |
1440 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d GLOVES", i & PU_GLOVES ? 1 : 0); |
1310 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d CLOAK",i & PU_CLOAK?1:0); |
1441 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d CLOAK", i & PU_CLOAK ? 1 : 0); |
1311 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d KEY",i & PU_KEY?1:0); |
1442 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d KEY", i & PU_KEY ? 1 : 0); |
1312 | |
1443 | |
1313 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d MISSILEWEAPON",i & PU_MISSILEWEAPON?1:0); |
1444 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MISSILEWEAPON", i & PU_MISSILEWEAPON ? 1 : 0); |
1314 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d ALLWEAPON",i & PU_ALLWEAPON?1:0); |
1445 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d ALLWEAPON", i & PU_ALLWEAPON ? 1 : 0); |
1315 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICAL",i & PU_MAGICAL?1:0); |
1446 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICAL", i & PU_MAGICAL ? 1 : 0); |
1316 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d POTION",i & PU_POTION?1:0); |
1447 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d POTION", i & PU_POTION ? 1 : 0); |
1317 | |
1448 | |
1318 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d SPELLBOOK",i & PU_SPELLBOOK?1:0); |
1449 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d SPELLBOOK", i & PU_SPELLBOOK ? 1 : 0); |
1319 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d SKILLSCROLL",i & PU_SKILLSCROLL?1:0); |
1450 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d SKILLSCROLL", i & PU_SKILLSCROLL ? 1 : 0); |
1320 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d READABLES",i & PU_READABLES?1:0); |
1451 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d READABLES", i & PU_READABLES ? 1 : 0); |
1321 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d MAGICDEVICE", i & PU_MAGIC_DEVICE?1:0); |
1452 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0); |
1322 | |
1453 | |
1323 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d NOT CURSED", i & PU_NOT_CURSED?1:0); |
1454 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0); |
1324 | |
1455 | |
1325 | new_draw_info_format(NDI_UNIQUE, 0,op,"%d JEWELS", i & PU_JEWELS?1:0); |
1456 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0); |
|
|
1457 | new_draw_info_format (NDI_UNIQUE, 0, op, "%d FLESH", i & PU_FLESH ? 1 : 0); |
1326 | |
1458 | |
1327 | new_draw_info_format(NDI_UNIQUE, 0,op,""); |
1459 | new_draw_info_format (NDI_UNIQUE, 0, op, ""); |
1328 | } |
1460 | } |
1329 | |
1461 | |
|
|
1462 | int |
1330 | int command_pickup (object *op, char *params) |
1463 | command_pickup (object *op, char *params) |
1331 | { |
1464 | { |
1332 | uint32 i; |
1465 | uint32 i; |
1333 | static const char* names[ ] = { |
1466 | static const char *names[] = { |
1334 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", |
1467 | "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet", |
1335 | "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", |
1468 | "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon", |
1336 | "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", "jewels", NULL }; |
1469 | "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed", |
|
|
1470 | "jewels", "flesh", NULL |
|
|
1471 | }; |
1337 | static uint32 modes[ ] = { |
1472 | static uint32 modes[] = { |
1338 | PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, |
1473 | PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET, |
1339 | PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, |
1474 | PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON, |
1340 | PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, PU_JEWELS, 0 }; |
1475 | PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED, |
|
|
1476 | PU_JEWELS, PU_FLESH, 0 |
|
|
1477 | }; |
1341 | |
1478 | |
1342 | if(!params) { |
1479 | if (!params) |
|
|
1480 | { |
1343 | /* if the new mode is used, just print the settings */ |
1481 | /* if the new mode is used, just print the settings */ |
1344 | if(op->contr->mode & PU_NEWMODE) |
1482 | if (op->contr->mode & PU_NEWMODE) |
1345 | { |
1483 | { |
1346 | display_new_pickup( op ); |
1484 | display_new_pickup (op); |
1347 | return 1; |
1485 | return 1; |
1348 | } |
1486 | } |
|
|
1487 | if (1) |
1349 | if(1) LOG(llevDebug, "command_pickup: !params\n"); |
1488 | LOG (llevDebug, "command_pickup: !params\n"); |
1350 | set_pickup_mode(op, (op->contr->mode > 6)? 0: op->contr->mode+1); |
1489 | set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1); |
1351 | return 0; |
1490 | return 0; |
1352 | } |
1491 | } |
1353 | |
1492 | |
1354 | while ( *params == ' ' && *params ) |
1493 | while (*params == ' ' && *params) |
1355 | params++; |
1494 | params++; |
1356 | |
1495 | |
1357 | if ( *params == '+' || *params == '-' ) |
1496 | if (*params == '+' || *params == '-') |
1358 | { |
1497 | { |
1359 | int mode; |
1498 | int mode; |
|
|
1499 | |
1360 | for ( mode = 0; names[ mode ]; mode++ ) |
1500 | for (mode = 0; names[mode]; mode++) |
1361 | { |
1501 | { |
1362 | if ( !strcmp( names[ mode ], params + 1 ) ) |
1502 | if (!strcmp (names[mode], params + 1)) |
1363 | { |
1503 | { |
1364 | i = op->contr->mode; |
1504 | i = op->contr->mode; |
1365 | if ( !( i & PU_NEWMODE ) ) |
1505 | if (!(i & PU_NEWMODE)) |
1366 | i = PU_NEWMODE; |
1506 | i = PU_NEWMODE; |
1367 | if ( *params == '+' ) |
1507 | if (*params == '+') |
1368 | i = i | modes[ mode ]; |
1508 | i = i | modes[mode]; |
1369 | else |
1509 | else |
1370 | i = i & ~modes[ mode ]; |
1510 | i = i & ~modes[mode]; |
1371 | op->contr->mode = i; |
1511 | op->contr->mode = i; |
1372 | display_new_pickup( op ); |
1512 | display_new_pickup (op); |
1373 | return 1; |
1513 | return 1; |
1374 | } |
1514 | } |
1375 | } |
1515 | } |
1376 | new_draw_info_format( NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params ); |
1516 | new_draw_info_format (NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params); |
1377 | return 1; |
1517 | return 1; |
1378 | } |
1518 | } |
1379 | |
1519 | |
1380 | if(sscanf(params, "%u", &i) != 1) { |
1520 | if (sscanf (params, "%u", &i) != 1) |
|
|
1521 | { |
|
|
1522 | if (1) |
1381 | if(1) LOG(llevDebug, "command_pickup: params==NULL\n"); |
1523 | LOG (llevDebug, "command_pickup: params==NULL\n"); |
1382 | new_draw_info(NDI_UNIQUE, 0,op,"Usage: pickup <0-7> or <value_density> ."); |
1524 | new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> ."); |
|
|
1525 | return 1; |
|
|
1526 | } |
|
|
1527 | set_pickup_mode (op, i); |
|
|
1528 | |
|
|
1529 | return 1; |
|
|
1530 | } |
|
|
1531 | |
|
|
1532 | void |
|
|
1533 | set_pickup_mode (object *op, int i) |
|
|
1534 | { |
|
|
1535 | switch (op->contr->mode = i) |
|
|
1536 | { |
|
|
1537 | case 0: |
|
|
1538 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up."); |
|
|
1539 | break; |
|
|
1540 | case 1: |
|
|
1541 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item."); |
|
|
1542 | break; |
|
|
1543 | case 2: |
|
|
1544 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop."); |
|
|
1545 | break; |
|
|
1546 | case 3: |
|
|
1547 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up."); |
|
|
1548 | break; |
|
|
1549 | case 4: |
|
|
1550 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items."); |
|
|
1551 | break; |
|
|
1552 | case 5: |
|
|
1553 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop."); |
|
|
1554 | break; |
|
|
1555 | case 6: |
|
|
1556 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items."); |
|
|
1557 | break; |
|
|
1558 | case 7: |
|
|
1559 | new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems"); |
|
|
1560 | break; |
|
|
1561 | } |
|
|
1562 | } |
|
|
1563 | |
|
|
1564 | int |
|
|
1565 | command_search_items (object *op, char *params) |
|
|
1566 | { |
|
|
1567 | char buf[MAX_BUF]; |
|
|
1568 | |
|
|
1569 | if (settings.search_items == FALSE) |
1383 | return 1; |
1570 | return 1; |
|
|
1571 | |
|
|
1572 | if (params == NULL) |
|
|
1573 | { |
|
|
1574 | if (op->contr->search_str[0] == '\0') |
|
|
1575 | { |
|
|
1576 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
|
|
1577 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
|
|
1578 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
|
|
1579 | return 1; |
|
|
1580 | } |
|
|
1581 | op->contr->search_str[0] = '\0'; |
|
|
1582 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
|
|
1583 | fix_player (op); |
|
|
1584 | return 1; |
1384 | } |
1585 | } |
1385 | set_pickup_mode(op,i); |
1586 | if ((int) strlen (params) >= MAX_BUF) |
1386 | |
1587 | { |
|
|
1588 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
|
|
1589 | return 1; |
|
|
1590 | } |
|
|
1591 | strcpy (op->contr->search_str, params); |
|
|
1592 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
|
|
1593 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1594 | fix_player (op); |
1387 | return 1; |
1595 | return 1; |
1388 | } |
1596 | } |
1389 | |
1597 | |
1390 | void set_pickup_mode(object *op,int i) { |
|
|
1391 | switch(op->contr->mode=i) { |
|
|
1392 | case 0: |
|
|
1393 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Don't pick up."); |
|
|
1394 | break; |
|
|
1395 | case 1: |
|
|
1396 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item."); |
|
|
1397 | break; |
|
|
1398 | case 2: |
|
|
1399 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up one item and stop."); |
|
|
1400 | break; |
|
|
1401 | case 3: |
|
|
1402 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Stop before picking up."); |
|
|
1403 | break; |
|
|
1404 | case 4: |
|
|
1405 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items."); |
|
|
1406 | break; |
|
|
1407 | case 5: |
|
|
1408 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all items and stop."); |
|
|
1409 | break; |
|
|
1410 | case 6: |
|
|
1411 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all magic items."); |
|
|
1412 | break; |
|
|
1413 | case 7: |
|
|
1414 | new_draw_info(NDI_UNIQUE, 0,op,"Mode: Pick up all coins and gems"); |
|
|
1415 | break; |
|
|
1416 | } |
|
|
1417 | } |
|
|
1418 | |
|
|
1419 | int command_search_items (object *op, char *params) |
|
|
1420 | { |
|
|
1421 | char buf[MAX_BUF]; |
|
|
1422 | |
|
|
1423 | if (settings.search_items == FALSE) |
|
|
1424 | return 1; |
|
|
1425 | |
|
|
1426 | if(params == NULL) { |
|
|
1427 | if(op->contr->search_str[0]=='\0') { |
|
|
1428 | new_draw_info(NDI_UNIQUE, 0,op,"Example: search magic+1"); |
|
|
1429 | new_draw_info(NDI_UNIQUE, 0,op,"Would automatically pick up all"); |
|
|
1430 | new_draw_info(NDI_UNIQUE, 0,op,"items containing the word 'magic+1'."); |
|
|
1431 | return 1; |
|
|
1432 | } |
|
|
1433 | op->contr->search_str[0]='\0'; |
|
|
1434 | new_draw_info(NDI_UNIQUE, 0,op,"Search mode turned off."); |
|
|
1435 | fix_player(op); |
|
|
1436 | return 1; |
|
|
1437 | } |
|
|
1438 | if((int)strlen(params) >= MAX_BUF) { |
|
|
1439 | new_draw_info(NDI_UNIQUE, 0,op,"Search string too long."); |
|
|
1440 | return 1; |
|
|
1441 | } |
|
|
1442 | strcpy(op->contr->search_str, params); |
|
|
1443 | sprintf(buf,"Searching for '%s'.",op->contr->search_str); |
|
|
1444 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
|
|
1445 | fix_player(op); |
|
|
1446 | return 1; |
|
|
1447 | } |
|
|
1448 | |
|
|
1449 | /* |
|
|
1450 | * Changing the custom name of an item |
|
|
1451 | * |
|
|
1452 | * Syntax is: rename <what object> to <new name> |
|
|
1453 | * if '<what object>' is omitted, marked object is used |
|
|
1454 | * if 'to <new name>' is omitted, custom name is cleared |
|
|
1455 | * |
|
|
1456 | * Names are considered for all purpose having a length <=127 (max length sent to client |
|
|
1457 | * by server) */ |
|
|
1458 | |
|
|
1459 | int command_rename_item(object *op, char *params) |
|
|
1460 | { |
|
|
1461 | char buf[VERY_BIG_BUF]; |
|
|
1462 | int itemnumber; |
|
|
1463 | object *item=NULL; |
|
|
1464 | char *closebrace; |
|
|
1465 | size_t counter; |
|
|
1466 | |
|
|
1467 | if (params) { |
|
|
1468 | /* Let's skip white spaces */ |
|
|
1469 | while(' '==*params) params++; |
|
|
1470 | |
|
|
1471 | /* Checking the first part */ |
|
|
1472 | if ((itemnumber = atoi(params))!=0) { |
|
|
1473 | for (item=op->inv; item && ((item->count != itemnumber) || item->invisible); item=item->below); |
|
|
1474 | if (!item) { |
|
|
1475 | new_draw_info(NDI_UNIQUE,0,op,"Tried to rename an invalid item."); |
|
|
1476 | return 1; |
|
|
1477 | } |
|
|
1478 | while(isdigit(*params) || ' '==*params) params++; |
|
|
1479 | } |
|
|
1480 | else if ('<'==*params) { |
|
|
1481 | /* Got old name, let's get it & find appropriate matching item */ |
|
|
1482 | closebrace=strchr(params,'>'); |
|
|
1483 | if(!closebrace) { |
|
|
1484 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error!"); |
|
|
1485 | return 1; |
|
|
1486 | } |
|
|
1487 | /* Sanity check for buffer overruns */ |
|
|
1488 | if((closebrace-params)>127) { |
|
|
1489 | new_draw_info(NDI_UNIQUE,0,op,"Old name too long (up to 127 characters allowed)!"); |
|
|
1490 | return 1; |
|
|
1491 | } |
|
|
1492 | /* Copy the old name */ |
|
|
1493 | strncpy(buf,params+1,closebrace-params-1); |
|
|
1494 | buf[closebrace-params-1]='\0'; |
|
|
1495 | |
|
|
1496 | /* Find best matching item */ |
|
|
1497 | item=find_best_object_match(op,buf); |
|
|
1498 | if(!item) { |
|
|
1499 | new_draw_info(NDI_UNIQUE,0,op,"Could not find a matching item to rename."); |
|
|
1500 | return 1; |
|
|
1501 | } |
|
|
1502 | |
|
|
1503 | /* Now need to move pointer to just after > */ |
|
|
1504 | params=closebrace+1; |
|
|
1505 | while(' '==*params) params++; |
|
|
1506 | |
|
|
1507 | } else { |
|
|
1508 | /* Use marked item */ |
|
|
1509 | item=find_marked_object(op); |
|
|
1510 | if(!item) { |
|
|
1511 | new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename."); |
|
|
1512 | return 1; |
|
|
1513 | } |
|
|
1514 | } |
|
|
1515 | |
|
|
1516 | /* Now let's find the new name */ |
|
|
1517 | if(!strncmp(params,"to ",3)) { |
|
|
1518 | params+=3; |
|
|
1519 | while(' '==*params) params++; |
|
|
1520 | if('<'!=*params) { |
|
|
1521 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting < at start of new name!"); |
|
|
1522 | return 1; |
|
|
1523 | } |
|
|
1524 | closebrace=strchr(params+1,'>'); |
|
|
1525 | if(!closebrace) { |
|
|
1526 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expecting > at end of new name!"); |
|
|
1527 | return 1; |
|
|
1528 | } |
|
|
1529 | |
|
|
1530 | /* Sanity check for buffer overruns */ |
|
|
1531 | if((closebrace-params)>127) { |
|
|
1532 | new_draw_info(NDI_UNIQUE,0,op,"New name too long (up to 127 characters allowed)!"); |
|
|
1533 | return 1; |
|
|
1534 | } |
|
|
1535 | |
|
|
1536 | /* Copy the new name */ |
|
|
1537 | strncpy(buf,params+1,closebrace-params-1); |
|
|
1538 | buf[closebrace-params-1]='\0'; |
|
|
1539 | |
|
|
1540 | /* Let's check it for weird characters */ |
|
|
1541 | for(counter=0;counter<strlen(buf);counter++) { |
|
|
1542 | if(isalnum(buf[counter])) continue; |
|
|
1543 | if(' '==buf[counter]) continue; |
|
|
1544 | if('\''==buf[counter]) continue; |
|
|
1545 | if('+'==buf[counter]) continue; |
|
|
1546 | if('_'==buf[counter]) continue; |
|
|
1547 | if('-'==buf[counter]) continue; |
|
|
1548 | |
|
|
1549 | /* If we come here, then the name contains an invalid character... |
|
|
1550 | tell the player & exit */ |
|
|
1551 | new_draw_info(NDI_UNIQUE,0,op,"Invalid new name!"); |
|
|
1552 | return 1; |
|
|
1553 | } |
|
|
1554 | |
|
|
1555 | } else { |
|
|
1556 | /* If param contains something, then syntax error... */ |
|
|
1557 | if(strlen(params)) { |
|
|
1558 | new_draw_info(NDI_UNIQUE,0,op,"Syntax error, expected 'to <' after old name!"); |
|
|
1559 | return 1; |
|
|
1560 | } |
|
|
1561 | /* New name is empty */ |
|
|
1562 | buf[0]='\0'; |
|
|
1563 | } |
|
|
1564 | } else { |
|
|
1565 | /* Last case: params==NULL */ |
|
|
1566 | item=find_marked_object(op); |
|
|
1567 | if(!item) { |
|
|
1568 | new_draw_info(NDI_UNIQUE,0,op,"No marked item to rename."); |
|
|
1569 | return 1; |
|
|
1570 | } |
|
|
1571 | buf[0]='\0'; |
|
|
1572 | } |
|
|
1573 | |
|
|
1574 | if (QUERY_FLAG(item, FLAG_UNPAID)) { |
|
|
1575 | new_draw_info(NDI_UNIQUE,0,op,"You can't rename an unpaid item! You should pay for it first."); |
|
|
1576 | return 1; |
|
|
1577 | } |
|
|
1578 | |
|
|
1579 | /* Coming here, everything is fine... */ |
|
|
1580 | if(!strlen(buf)) { |
|
|
1581 | /* Clear custom name */ |
|
|
1582 | if(item->custom_name) { |
|
|
1583 | FREE_AND_CLEAR_STR(item->custom_name); |
|
|
1584 | |
|
|
1585 | new_draw_info_format(NDI_UNIQUE, 0, op,"You stop calling your %s with weird names.",query_base_name(item,item->nrof>1?1:0)); |
|
|
1586 | esrv_update_item(UPD_NAME,op,item); |
|
|
1587 | } else { |
|
|
1588 | new_draw_info(NDI_UNIQUE,0,op,"This item has no custom name."); |
|
|
1589 | } |
|
|
1590 | } else { |
|
|
1591 | /* Set custom name */ |
|
|
1592 | FREE_AND_COPY(item->custom_name,buf); |
|
|
1593 | |
|
|
1594 | new_draw_info_format(NDI_UNIQUE, 0, op,"Your %s will now be called %s.",query_base_name(item,item->nrof>1?1:0),buf); |
|
|
1595 | esrv_update_item(UPD_NAME,op,item); |
|
|
1596 | } |
|
|
1597 | |
|
|
1598 | return 1; |
|
|
1599 | } |
|
|