1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
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21 | * The authors can be reached via e-mail to <support@deliantra.net> |
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22 | */ |
20 | |
23 | |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
24 | /* |
22 | |
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23 | Object (handling) commands |
25 | * Object (handling) commands |
24 | */ |
26 | */ |
25 | |
27 | |
26 | #include <global.h> |
28 | #include <global.h> |
27 | #include <loader.h> |
29 | #include <loader.h> |
28 | #include <skills.h> |
30 | #include <skills.h> |
29 | #ifndef __CEXTRACT__ |
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30 | # include <sproto.h> |
31 | #include <sproto.h> |
31 | #endif |
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32 | #include <living.h> |
32 | #include <living.h> |
33 | #include <math.h> |
33 | #include <math.h> |
34 | |
34 | |
35 | /* |
35 | /* |
36 | * Object id parsing functions |
36 | * Object id parsing functions |
… | |
… | |
56 | * only unapply applied, or apply unapplied objects |
56 | * only unapply applied, or apply unapplied objects |
57 | **/ |
57 | **/ |
58 | static object * |
58 | static object * |
59 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
59 | find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) |
60 | { |
60 | { |
61 | object *tmp, *best = NULL; |
61 | object *best = 0; |
62 | int match_val = 0, tmpmatch; |
62 | int match_val = 0; |
63 | |
63 | |
64 | for (tmp = pl->inv; tmp; tmp = tmp->below) |
64 | for (object *tmp = pl->inv; tmp; tmp = tmp->below) |
65 | { |
65 | { |
66 | if (tmp->invisible) |
66 | if (tmp->invisible) |
67 | continue; |
67 | continue; |
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68 | |
68 | if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) |
69 | int tmpmatch = item_matched_string (pl, tmp, params); |
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70 | |
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71 | if (tmpmatch > match_val) |
69 | { |
72 | { |
70 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
73 | if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) |
71 | continue; |
74 | continue; |
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75 | |
72 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
76 | if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) |
73 | continue; |
77 | continue; |
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78 | |
74 | match_val = tmpmatch; |
79 | match_val = tmpmatch; |
75 | best = tmp; |
80 | best = tmp; |
76 | } |
81 | } |
77 | } |
82 | } |
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83 | |
78 | return best; |
84 | return best; |
79 | } |
85 | } |
80 | |
86 | |
81 | /** |
87 | /** |
82 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
88 | * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); |
83 | **/ |
89 | **/ |
84 | object * |
90 | object * |
85 | find_best_object_match (object *pl, const char *params) |
91 | find_best_object_match (object *pl, const char *params) |
86 | { |
92 | { |
87 | return find_best_apply_object_match (pl, params, AP_NULL); |
93 | return find_best_apply_object_match (pl, params, AP_TOGGLE); |
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94 | } |
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95 | |
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96 | static bool |
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97 | can_split (object *pl, object *&op, sint32 nrof) |
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98 | { |
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99 | if (object *tmp = op->split (nrof)) |
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100 | { |
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101 | op = tmp; |
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102 | return true; |
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103 | } |
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104 | else |
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105 | { |
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106 | if (op->nrof > 1) |
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107 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl); |
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108 | else |
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109 | new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name); |
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110 | |
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111 | return false; |
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112 | } |
88 | } |
113 | } |
89 | |
114 | |
90 | int |
115 | int |
91 | command_uskill (object *pl, char *params) |
116 | command_uskill (object *pl, char *params) |
92 | { |
117 | { |
93 | if (!params) |
118 | if (!params) |
94 | { |
119 | { |
95 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
120 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); |
96 | return 0; |
121 | return 0; |
97 | } |
122 | } |
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123 | |
98 | return use_skill (pl, params); |
124 | return use_skill (pl, params); |
99 | } |
125 | } |
100 | |
126 | |
101 | int |
127 | int |
102 | command_rskill (object *pl, char *params) |
128 | command_rskill (object *pl, char *params) |
… | |
… | |
106 | if (!params) |
132 | if (!params) |
107 | { |
133 | { |
108 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
134 | new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); |
109 | return 0; |
135 | return 0; |
110 | } |
136 | } |
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137 | |
111 | skill = find_skill_by_name (pl, params); |
138 | skill = find_skill_by_name (pl, params); |
112 | |
139 | |
113 | if (!skill) |
140 | if (!skill) |
114 | { |
141 | { |
115 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
142 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); |
116 | return 0; |
143 | return 0; |
117 | } |
144 | } |
118 | return change_skill (pl, skill, 0); |
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119 | } |
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120 | |
145 | |
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146 | pl->change_skill (0); |
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147 | apply_special (pl, skill, AP_APPLY); |
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148 | return 1; |
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149 | } |
121 | |
150 | |
122 | /* These functions (command_search, command_disarm) are really just wrappers for |
151 | /* These functions (command_search, command_disarm) are really just wrappers for |
123 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
152 | * things like 'use_skill ...'). In fact, they should really be obsoleted |
124 | * and replaced with those. |
153 | * and replaced with those. |
125 | */ |
154 | */ |
… | |
… | |
133 | command_disarm (object *op, char *params) |
162 | command_disarm (object *op, char *params) |
134 | { |
163 | { |
135 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
164 | return use_skill (op, skill_names[SK_DISARM_TRAPS]); |
136 | } |
165 | } |
137 | |
166 | |
138 | |
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139 | /* A little special because we do want to pass the full params along |
167 | /* A little special because we do want to pass the full params along |
140 | * as it includes the object to throw. |
168 | * as it includes the object to throw. |
141 | */ |
169 | */ |
142 | int |
170 | int |
143 | command_throw (object *op, char *params) |
171 | command_throw (object *op, char *params) |
144 | { |
172 | { |
145 | object *skop; |
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146 | |
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147 | skop = find_skill_by_name (op, skill_names[SK_THROWING]); |
173 | if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING])) |
148 | if (skop) |
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149 | return do_skill (op, op, skop, op->facing, params); |
174 | return do_skill (op, op, skop, op->facing, params); |
150 | else |
175 | else |
151 | { |
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152 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
176 | new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); |
153 | } |
177 | |
154 | return 0; |
178 | return 0; |
155 | } |
179 | } |
156 | |
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157 | |
180 | |
158 | int |
181 | int |
159 | command_apply (object *op, char *params) |
182 | command_apply (object *op, char *params) |
160 | { |
183 | { |
161 | if (!params) |
184 | if (!params) |
… | |
… | |
163 | player_apply_below (op); |
186 | player_apply_below (op); |
164 | return 0; |
187 | return 0; |
165 | } |
188 | } |
166 | else |
189 | else |
167 | { |
190 | { |
168 | apply_flag aflag = (apply_flag) 0; |
191 | apply_flag aflag = (apply_flag)0; |
169 | object *inv; |
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170 | |
192 | |
171 | while (*params == ' ') |
193 | while (*params == ' ') |
172 | params++; |
194 | params++; |
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195 | |
173 | if (!strncmp (params, "-a ", 3)) |
196 | if (!strncmp (params, "-a ", 3)) |
174 | { |
197 | { |
175 | aflag = AP_APPLY; |
198 | aflag = AP_APPLY; |
176 | params += 3; |
199 | params += 3; |
177 | } |
200 | } |
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201 | |
178 | if (!strncmp (params, "-u ", 3)) |
202 | if (!strncmp (params, "-u ", 3)) |
179 | { |
203 | { |
180 | aflag = AP_UNAPPLY; |
204 | aflag = AP_UNAPPLY; |
181 | params += 3; |
205 | params += 3; |
182 | } |
206 | } |
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207 | |
183 | while (*params == ' ') |
208 | while (*params == ' ') |
184 | params++; |
209 | params++; |
185 | |
210 | |
186 | inv = find_best_apply_object_match (op, params, aflag); |
211 | if (object *inv = find_best_apply_object_match (op, params, aflag)) |
187 | if (inv) |
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188 | { |
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189 | player_apply (op, inv, aflag, 0); |
212 | player_apply (op, inv, aflag, 0); |
190 | } |
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191 | else |
213 | else |
192 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
214 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); |
193 | } |
215 | } |
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216 | |
194 | return 0; |
217 | return 0; |
195 | } |
218 | } |
196 | |
219 | |
197 | /* |
220 | /* |
198 | * Check if an item op can be put into a sack. If pl exists then tell |
221 | * Check if an item op can be put into a sack. If pl exists then tell |
… | |
… | |
204 | * not need to use split_ob and stuff. |
227 | * not need to use split_ob and stuff. |
205 | */ |
228 | */ |
206 | int |
229 | int |
207 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
230 | sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) |
208 | { |
231 | { |
209 | |
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210 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
232 | if (!QUERY_FLAG (sack, FLAG_APPLIED)) |
211 | { |
233 | { |
212 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
234 | new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); |
213 | return 0; |
235 | return 0; |
214 | } |
236 | } |
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237 | |
215 | if (sack == op) |
238 | if (sack == op) |
216 | { |
239 | { |
217 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
240 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); |
218 | return 0; |
241 | return 0; |
219 | } |
242 | } |
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243 | |
220 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
244 | if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) |
221 | { |
245 | { |
222 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
246 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); |
223 | return 0; |
247 | return 0; |
224 | } |
248 | } |
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249 | |
225 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
250 | if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) |
226 | { |
251 | { |
227 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
252 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); |
228 | return 0; |
253 | return 0; |
229 | } |
254 | } |
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255 | |
230 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
256 | if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * |
231 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
257 | (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) |
232 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
258 | * (100 - sack->stats.Str) / 100) > sack->weight_limit) |
233 | { |
259 | { |
234 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
260 | new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); |
235 | return 0; |
261 | return 0; |
236 | } |
262 | } |
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263 | |
237 | /* All other checks pass, must be OK */ |
264 | /* All other checks pass, must be OK */ |
238 | return 1; |
265 | return 1; |
239 | } |
266 | } |
240 | |
267 | |
241 | /* Pick up commands follow */ |
268 | /* Pick up commands follow */ |
… | |
… | |
246 | * pick up (0 means all of them) |
273 | * pick up (0 means all of them) |
247 | */ |
274 | */ |
248 | static void |
275 | static void |
249 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
276 | pick_up_object (object *pl, object *op, object *tmp, int nrof) |
250 | { |
277 | { |
251 | /* buf needs to be big (more than 256 chars) because you can get |
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252 | * very long item names. |
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253 | */ |
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254 | char buf[HUGE_BUF]; |
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255 | object *env = tmp->env; |
278 | object *env = tmp->env; |
256 | uint32 weight, effective_weight_limit; |
279 | uint32 weight, effective_weight_limit; |
257 | int tmp_nrof = tmp->nrof ? tmp->nrof : 1; |
280 | int tmp_nrof = tmp->number_of (); |
258 | |
281 | |
259 | /* IF the player is flying & trying to take the item out of a container |
282 | /* IF the player is flying & trying to take the item out of a container |
260 | * that is in his inventory, let him. tmp->env points to the container |
283 | * that is in his inventory, let him. tmp->env points to the container |
261 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
284 | * (sack, luggage, etc), tmp->env->env then points to the player (nested |
262 | * containers not allowed as of now) |
285 | * containers not allowed as of now) |
263 | */ |
286 | */ |
264 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && is_player_inv (tmp) != pl) |
287 | if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl) |
265 | { |
288 | { |
266 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
289 | new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); |
267 | return; |
290 | return; |
268 | } |
291 | } |
269 | |
292 | |
270 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
293 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
271 | return; |
294 | return; |
272 | |
295 | |
273 | if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
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274 | { |
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275 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!"); |
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276 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
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277 | |
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278 | if (pl->type == PLAYER) |
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279 | esrv_del_item (pl->contr, tmp->count); |
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280 | |
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281 | tmp->destroy (); |
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282 | return; |
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283 | } |
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284 | |
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285 | if (nrof > tmp_nrof || nrof == 0) |
296 | if (nrof > tmp_nrof || nrof <= 0) |
286 | nrof = tmp_nrof; |
297 | nrof = tmp_nrof; |
287 | |
298 | |
288 | /* Figure out how much weight this object will add to the player */ |
299 | /* Figure out how much weight this object will add to the player */ |
289 | weight = tmp->weight * nrof; |
300 | weight = tmp->weight * nrof; |
290 | if (tmp->inv) |
301 | if (tmp->inv) |
291 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
302 | weight += tmp->carrying * (100 - tmp->stats.Str) / 100; |
292 | |
303 | |
293 | if (pl->stats.Str <= MAX_STAT) |
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294 | effective_weight_limit = weight_limit[pl->stats.Str]; |
304 | effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)]; |
295 | else |
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296 | effective_weight_limit = weight_limit[MAX_STAT]; |
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297 | |
305 | |
298 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
306 | if ((pl->weight + pl->carrying + weight) > effective_weight_limit) |
299 | { |
307 | { |
300 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
308 | new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); |
301 | return; |
309 | return; |
302 | } |
310 | } |
303 | |
311 | |
304 | if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
312 | if (!can_split (pl, tmp, nrof)) |
305 | SET_FLAG (tmp, FLAG_WAS_WIZ); |
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306 | |
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307 | if (nrof != tmp_nrof) |
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308 | { |
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309 | object *tmp2 = tmp; |
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310 | |
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311 | tmp = get_split_ob (tmp, nrof); |
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312 | if (!tmp) |
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313 | { |
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314 | new_draw_info (NDI_UNIQUE, 0, pl, errmsg); |
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315 | return; |
313 | return; |
316 | } |
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317 | |
314 | |
318 | /* Tell a client what happened rest of objects */ |
315 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
319 | if (pl->type == PLAYER) |
316 | new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
320 | { |
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321 | if (tmp2->destroyed ()) |
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322 | esrv_del_item (pl->contr, tmp2->count); |
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323 | else |
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324 | esrv_send_item (pl, tmp2); |
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325 | } |
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326 | } |
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327 | else |
317 | else |
328 | { |
318 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp)); |
329 | /* If the object is in a container, send a delete to the client. |
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330 | * - we are moving all the items from the container to elsewhere, |
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331 | * so it needs to be deleted. |
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332 | */ |
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333 | if (!QUERY_FLAG (tmp, FLAG_REMOVED)) |
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334 | { |
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335 | if (tmp->env && pl->type == PLAYER) |
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336 | esrv_del_item (pl->contr, tmp->count); |
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337 | tmp->remove (); /* Unlink it */ |
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338 | } |
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339 | } |
|
|
340 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
341 | (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP)); |
|
|
342 | else |
|
|
343 | (void) sprintf (buf, "You pick up the %s.", query_name (tmp)); |
|
|
344 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
|
|
345 | |
319 | |
346 | tmp = insert_ob_in_ob (tmp, op); |
320 | tmp = insert_ob_in_ob (tmp, op); |
347 | |
321 | |
348 | /* All the stuff below deals with client/server code, and is only |
322 | /* All the stuff below deals with client/server code, and is only |
349 | * usable by players |
323 | * usable by players |
350 | */ |
324 | */ |
351 | if (pl->type != PLAYER) |
325 | if (pl->contr) |
352 | return; |
326 | { |
353 | |
|
|
354 | esrv_send_item (pl, tmp); |
327 | esrv_send_item (pl, tmp); |
|
|
328 | |
355 | /* These are needed to update the weight for the container we |
329 | /* These are needed to update the weight for the container we |
356 | * are putting the object in. |
330 | * are putting the object in. |
357 | */ |
331 | */ |
358 | if (op != pl) |
332 | if (op != pl) |
359 | { |
333 | { |
360 | esrv_update_item (UPD_WEIGHT, pl, op); |
334 | esrv_update_item (UPD_WEIGHT, pl, op); |
361 | esrv_send_item (pl, pl); |
335 | esrv_send_item (pl, pl); |
362 | } |
336 | } |
363 | |
337 | |
364 | /* Update the container the object was in */ |
338 | /* Update the container the object was in */ |
365 | if (env && env != pl && env != op) |
339 | if (env && env != pl && env != op) |
366 | esrv_update_item (UPD_WEIGHT, pl, env); |
340 | esrv_update_item (UPD_WEIGHT, pl, env); |
|
|
341 | } |
367 | } |
342 | } |
368 | |
343 | |
369 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
344 | /* modified slightly to allow monsters use this -b.t. 5-31-95 */ |
370 | void |
345 | void |
371 | pick_up (object *op, object *alt) |
346 | pick_up (object *op, object *alt) |
… | |
… | |
381 | if (!can_pick (op, alt)) |
356 | if (!can_pick (op, alt)) |
382 | { |
357 | { |
383 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
358 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); |
384 | goto leave; |
359 | goto leave; |
385 | } |
360 | } |
|
|
361 | |
386 | tmp = alt; |
362 | tmp = alt; |
387 | } |
363 | } |
388 | else |
364 | else |
389 | { |
365 | { |
390 | if (op->below == NULL || !can_pick (op, op->below)) |
366 | if (op->below == NULL || !can_pick (op, op->below)) |
… | |
… | |
399 | /* Try to catch it. */ |
375 | /* Try to catch it. */ |
400 | tmp_map = tmp->map; |
376 | tmp_map = tmp->map; |
401 | tmp = stop_item (tmp); |
377 | tmp = stop_item (tmp); |
402 | if (tmp == NULL) |
378 | if (tmp == NULL) |
403 | goto leave; |
379 | goto leave; |
|
|
380 | |
404 | need_fix_tmp = 1; |
381 | need_fix_tmp = 1; |
405 | if (!can_pick (op, tmp)) |
382 | if (!can_pick (op, tmp)) |
406 | goto leave; |
383 | goto leave; |
407 | |
384 | |
408 | if (op->type == PLAYER) |
385 | if (op->type == PLAYER) |
… | |
… | |
413 | } |
390 | } |
414 | else |
391 | else |
415 | count = tmp->nrof; |
392 | count = tmp->nrof; |
416 | |
393 | |
417 | /* container is open, so use it */ |
394 | /* container is open, so use it */ |
|
|
395 | if (tmp->flag [FLAG_STARTEQUIP]) |
|
|
396 | alt = op; |
418 | if (op->container) |
397 | else if (op->container) |
419 | { |
398 | { |
420 | alt = op->container; |
399 | alt = op->container; |
421 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
400 | if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) |
422 | goto leave; |
401 | goto leave; |
423 | } |
402 | } |
… | |
… | |
430 | |
409 | |
431 | if (!alt) |
410 | if (!alt) |
432 | for (alt = op->inv; alt; alt = alt->below) |
411 | for (alt = op->inv; alt; alt = alt->below) |
433 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
412 | if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) |
434 | break; /* General container comes next */ |
413 | break; /* General container comes next */ |
|
|
414 | |
435 | if (!alt) |
415 | if (!alt) |
436 | alt = op; /* No free containers */ |
416 | alt = op; /* No free containers */ |
437 | } |
417 | } |
438 | |
418 | |
439 | if (tmp->env == alt) |
419 | if (tmp->env == alt) |
… | |
… | |
441 | /* here it could be possible to check rent, |
421 | /* here it could be possible to check rent, |
442 | * if someone wants to implement it |
422 | * if someone wants to implement it |
443 | */ |
423 | */ |
444 | alt = op; |
424 | alt = op; |
445 | } |
425 | } |
|
|
426 | |
446 | #ifdef PICKUP_DEBUG |
427 | #ifdef PICKUP_DEBUG |
447 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
428 | LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); |
448 | #endif |
429 | #endif |
449 | |
430 | |
450 | /* startequip items are not allowed to be put into containers: */ |
431 | /* startequip items are not allowed to be put into containers: */ |
… | |
… | |
466 | |
447 | |
467 | leave: |
448 | leave: |
468 | if (need_fix_tmp) |
449 | if (need_fix_tmp) |
469 | fix_stopped_item (tmp, tmp_map, op); |
450 | fix_stopped_item (tmp, tmp_map, op); |
470 | } |
451 | } |
471 | |
|
|
472 | |
452 | |
473 | /* This takes (picks up) and item. op is the player |
453 | /* This takes (picks up) and item. op is the player |
474 | * who issued the command. params is a string to |
454 | * who issued the command. params is a string to |
475 | * match against the item name. Basically, always |
455 | * match against the item name. Basically, always |
476 | * returns zero, but that should be improved. |
456 | * returns zero, but that should be improved. |
… | |
… | |
491 | |
471 | |
492 | if (!tmp) |
472 | if (!tmp) |
493 | tmp = op->below; |
473 | tmp = op->below; |
494 | } |
474 | } |
495 | |
475 | |
496 | if (tmp == NULL) |
476 | if (!tmp) |
497 | { |
477 | { |
498 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
478 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); |
499 | return 0; |
479 | return 0; |
500 | } |
480 | } |
501 | |
481 | |
502 | /* Makes processing easier */ |
482 | /* Makes processing easier */ |
503 | if (params && *params == '\0') |
483 | if (params && *params == '\0') |
504 | params = NULL; |
484 | params = 0; |
|
|
485 | |
|
|
486 | int cnt = MAX_ITEM_PER_DROP; |
505 | |
487 | |
506 | while (tmp) |
488 | while (tmp) |
507 | { |
489 | { |
508 | next = tmp->below; |
490 | next = tmp->below; |
509 | |
491 | |
510 | if (tmp->invisible) |
492 | if (tmp->invisible) |
511 | { |
493 | { |
512 | tmp = next; |
494 | tmp = next; |
513 | continue; |
495 | continue; |
514 | } |
496 | } |
|
|
497 | |
515 | /* This following two if and else if could be merged into line |
498 | /* This following two if and else if could be merged into line |
516 | * but that probably will make it more difficult to read, and |
499 | * but that probably will make it more difficult to read, and |
517 | * not make it any more efficient |
500 | * not make it any more efficient |
518 | */ |
501 | */ |
519 | if (params && item_matched_string (op, tmp, params)) |
502 | if (params && item_matched_string (op, tmp, params)) |
520 | { |
503 | { |
521 | pick_up (op, tmp); |
504 | pick_up (op, tmp); |
|
|
505 | if (--cnt <= 0) break; |
522 | } |
506 | } |
523 | else if (can_pick (op, tmp) && !params) |
507 | else if (can_pick (op, tmp) && !params) |
524 | { |
508 | { |
525 | pick_up (op, tmp); |
509 | pick_up (op, tmp); |
526 | break; |
510 | break; |
527 | } |
511 | } |
|
|
512 | |
528 | tmp = next; |
513 | tmp = next; |
529 | /* Might as well just skip over the player immediately - |
514 | } |
530 | * we know it can't be picked up |
515 | |
531 | */ |
516 | if (cnt <= 0) |
532 | if (tmp == op) |
|
|
533 | tmp = tmp->below; |
|
|
534 | } |
517 | { |
|
|
518 | op->failmsg ("Couldn't pick up so many items at once."); |
|
|
519 | return 0; |
|
|
520 | } |
|
|
521 | |
535 | if (!params && !tmp) |
522 | if (!params && !tmp) |
536 | { |
523 | { |
537 | for (tmp = op->below; tmp != NULL; tmp = tmp->next) |
524 | for (tmp = op->below; tmp; tmp = tmp->below) |
538 | if (!tmp->invisible) |
525 | if (!tmp->invisible) |
539 | { |
526 | { |
540 | char buf[MAX_BUF]; |
|
|
541 | |
|
|
542 | sprintf (buf, "You can't pick up a %s.", &tmp->name); |
527 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name); |
543 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
544 | break; |
528 | break; |
545 | } |
529 | } |
|
|
530 | |
546 | if (!tmp) |
531 | if (!tmp) |
547 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
532 | new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); |
548 | } |
533 | } |
|
|
534 | |
549 | return 0; |
535 | return 0; |
550 | } |
536 | } |
551 | |
|
|
552 | |
537 | |
553 | /* |
538 | /* |
554 | * This function was part of drop, now is own function. |
539 | * This function was part of drop, now is own function. |
555 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
540 | * Player 'op' tries to put object 'tmp' into sack 'sack', |
556 | * if nrof is non zero, then nrof objects is tried to put into sack. |
541 | * if nrof is non zero, then nrof objects is tried to put into sack. |
… | |
… | |
572 | return; |
557 | return; |
573 | } |
558 | } |
574 | |
559 | |
575 | if (tmp->type == CONTAINER && tmp->inv) |
560 | if (tmp->type == CONTAINER && tmp->inv) |
576 | { |
561 | { |
577 | |
|
|
578 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
562 | /* Eneq(@csd.uu.se): If the object to be dropped is a container |
579 | * we instead move the contents of that container into the active |
563 | * we instead move the contents of that container into the active |
580 | * container, this is only done if the object has something in it. |
564 | * container, this is only done if the object has something in it. |
581 | */ |
565 | */ |
582 | sack2 = tmp; |
566 | sack2 = tmp; |
… | |
… | |
613 | return; |
597 | return; |
614 | |
598 | |
615 | /* we want to put some portion of the item into the container */ |
599 | /* we want to put some portion of the item into the container */ |
616 | if (nrof && tmp->nrof != nrof) |
600 | if (nrof && tmp->nrof != nrof) |
617 | { |
601 | { |
618 | object *tmp2 = tmp; |
602 | if (!can_split (op, tmp, nrof)) |
619 | |
|
|
620 | tmp = get_split_ob (tmp, nrof); |
|
|
621 | |
|
|
622 | if (!tmp) |
|
|
623 | { |
|
|
624 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
625 | return; |
603 | return; |
626 | } |
|
|
627 | /* Tell a client what happened other objects */ |
|
|
628 | if (tmp2->destroyed ()) |
|
|
629 | esrv_del_item (op->contr, tmp2->count); |
|
|
630 | else /* this can proably be replaced with an update */ |
|
|
631 | esrv_send_item (op, tmp2); |
|
|
632 | } |
604 | } |
633 | else |
605 | else |
634 | tmp->remove (); |
606 | tmp->remove (); |
635 | |
607 | |
636 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
608 | new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); |
637 | tmp2 = insert_ob_in_ob (tmp, sack); |
609 | tmp2 = insert_ob_in_ob (tmp, sack); |
638 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
610 | |
639 | /* in object.c */ |
611 | // elmex: 2007-11-26: removed update_stats and replaced |
|
|
612 | // it by update_after_inventory_change () in the caller |
|
|
613 | // of this function |
640 | |
614 | |
641 | /* If an object merged (and thus, different object), we need to |
615 | /* If an object merged (and thus, different object), we need to |
642 | * delete the original. |
616 | * delete the original. |
643 | */ |
617 | */ |
644 | if (tmp2 != tmp) |
618 | if (tmp2 != tmp) |
… | |
… | |
657 | * This is used when dropping objects onto the floor. |
631 | * This is used when dropping objects onto the floor. |
658 | */ |
632 | */ |
659 | void |
633 | void |
660 | drop_object (object *op, object *tmp, uint32 nrof) |
634 | drop_object (object *op, object *tmp, uint32 nrof) |
661 | { |
635 | { |
662 | char buf[MAX_BUF]; |
|
|
663 | object *floor; |
636 | object *floor; |
664 | |
637 | |
665 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
638 | if (QUERY_FLAG (tmp, FLAG_NO_DROP)) |
666 | return; |
639 | return; |
667 | |
640 | |
668 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
641 | if (QUERY_FLAG (tmp, FLAG_APPLIED)) |
669 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
642 | if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) |
670 | return; /* can't unapply it */ |
643 | return; /* can't unapply it */ |
|
|
644 | |
|
|
645 | //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D |
671 | |
646 | |
672 | /* We are only dropping some of the items. We split the current object |
647 | /* We are only dropping some of the items. We split the current object |
673 | * off |
648 | * off |
674 | */ |
649 | */ |
675 | if (nrof && tmp->nrof != nrof) |
650 | if (nrof && tmp->nrof != nrof) |
676 | { |
651 | { |
677 | object *tmp2 = tmp; |
652 | if (!can_split (op, tmp, nrof)) |
678 | |
|
|
679 | tmp = get_split_ob (tmp, nrof); |
|
|
680 | if (!tmp) |
|
|
681 | { |
|
|
682 | new_draw_info (NDI_UNIQUE, 0, op, errmsg); |
|
|
683 | return; |
653 | return; |
684 | } |
|
|
685 | /* Tell a client what happened rest of objects. tmp2 is now the |
|
|
686 | * original object |
|
|
687 | */ |
|
|
688 | if (op->type == PLAYER) |
|
|
689 | { |
|
|
690 | if (tmp2->destroyed ()) |
|
|
691 | esrv_del_item (op->contr, tmp2->count); |
|
|
692 | else |
|
|
693 | esrv_send_item (op, tmp2); |
|
|
694 | } |
|
|
695 | } |
654 | } |
696 | else |
655 | else |
697 | tmp->remove (); |
656 | tmp->remove (); |
698 | |
657 | |
699 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
658 | if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) |
700 | return; |
659 | return; |
701 | |
660 | |
702 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
661 | if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
703 | { |
662 | { |
704 | sprintf (buf, "You drop the %s.", query_name (tmp)); |
663 | op->statusmsg (format ("You drop the %s.", query_name (tmp))); |
705 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
664 | op->statusmsg ("The gods who lent it to you retrieves it."); |
706 | new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); |
665 | |
707 | if (op->type == PLAYER) |
|
|
708 | esrv_del_item (op->contr, tmp->count); |
|
|
709 | tmp->destroy (); |
666 | tmp->destroy (); |
710 | fix_player (op); |
667 | op->update_stats (); |
711 | return; |
668 | return; |
712 | } |
669 | } |
713 | |
|
|
714 | /* If SAVE_INTERVAL is commented out, we never want to save |
|
|
715 | * the player here. |
|
|
716 | */ |
|
|
717 | #ifdef SAVE_INTERVAL |
|
|
718 | /* I'm not sure why there is a value check - since the save |
|
|
719 | * is done every SAVE_INTERVAL seconds, why care the value |
|
|
720 | * of what he is dropping? |
|
|
721 | */ |
|
|
722 | if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) && |
|
|
723 | (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL)) |
|
|
724 | { |
|
|
725 | save_player (op, 1); |
|
|
726 | op->contr->last_save_time = time (NULL); |
|
|
727 | } |
|
|
728 | #endif /* SAVE_INTERVAL */ |
|
|
729 | |
670 | |
730 | if (op->type == PLAYER) |
671 | if (op->type == PLAYER) |
731 | esrv_del_item (op->contr, tmp->count); |
672 | esrv_del_item (op->contr, tmp->count); |
732 | |
673 | |
733 | /* Call this before we update the various windows/players. At least |
674 | /* Call this before we update the various windows/players. At least |
734 | * that we, we know the weight is correct. |
675 | * that we, we know the weight is correct. |
735 | */ |
676 | */ |
736 | fix_player (op); /* This is overkill, fix_player() is called somewhere */ |
677 | // 2007-11-26: moved op->update_stats away and calling it later after |
737 | /* in object.c */ |
678 | // all items of a drop command have been processed. |
738 | |
679 | |
|
|
680 | for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above) |
|
|
681 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
|
|
682 | return; |
|
|
683 | |
|
|
684 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
|
|
685 | sell_item (tmp, op); |
|
|
686 | |
|
|
687 | tmp->x = op->x; |
|
|
688 | tmp->y = op->y; |
|
|
689 | |
|
|
690 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
691 | } |
|
|
692 | |
|
|
693 | void update_after_inventory_change (object *op) |
|
|
694 | { |
|
|
695 | /* Call this before we update the various windows/players. At least |
|
|
696 | * that we, we know the weight is correct. |
|
|
697 | */ |
|
|
698 | op->update_stats (); |
|
|
699 | |
|
|
700 | // elmex: kept this for now, i have no idea what happens when i remove it: |
739 | if (op->type == PLAYER) |
701 | if (op->type == PLAYER) |
740 | { |
702 | { |
741 | op->contr->socket.update_look = 1; |
|
|
742 | /* Need to update the weight for the player */ |
703 | /* Need to update the weight for the player */ |
743 | esrv_send_item (op, op); |
704 | esrv_send_item (op, op); |
|
|
705 | op->contr->ns->floorbox_update (); |
744 | } |
706 | } |
745 | |
|
|
746 | for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above) |
|
|
747 | if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op))) |
|
|
748 | return; |
|
|
749 | |
|
|
750 | if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY) |
|
|
751 | sell_item (tmp, op); |
|
|
752 | |
|
|
753 | tmp->x = op->x; |
|
|
754 | tmp->y = op->y; |
|
|
755 | |
|
|
756 | insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
757 | } |
707 | } |
758 | |
708 | |
759 | void |
709 | void |
760 | drop (object *op, object *tmp) |
710 | drop (object *op, object *tmp) |
761 | { |
711 | { |
… | |
… | |
800 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
750 | new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); |
801 | #endif |
751 | #endif |
802 | return; |
752 | return; |
803 | } |
753 | } |
804 | |
754 | |
805 | if (op->type == PLAYER) |
755 | if (op->type == PLAYER && op->contr->last_used == tmp) |
806 | { |
756 | op->contr->last_used = tmp->below ? tmp->below |
807 | if (op->contr->last_used == tmp && op->contr->last_used_id == tmp->count) |
757 | : tmp->above ? tmp->above |
808 | { |
758 | : 0; |
809 | object *n = NULL; |
|
|
810 | |
|
|
811 | if (tmp->below != NULL) |
|
|
812 | n = tmp->below; |
|
|
813 | else if (tmp->above != NULL) |
|
|
814 | n = tmp->above; |
|
|
815 | op->contr->last_used = n; |
|
|
816 | if (n != NULL) |
|
|
817 | op->contr->last_used_id = n->count; |
|
|
818 | else |
|
|
819 | op->contr->last_used_id = 0; |
|
|
820 | } |
|
|
821 | }; |
|
|
822 | |
759 | |
823 | if (op->container) |
760 | if (op->container) |
824 | { |
761 | { |
825 | if (op->type == PLAYER) |
762 | if (op->type == PLAYER) |
826 | { |
|
|
827 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
763 | put_object_in_sack (op, op->container, tmp, op->contr->count); |
828 | } |
|
|
829 | else |
764 | else |
830 | { |
|
|
831 | put_object_in_sack (op, op->container, tmp, 0); |
765 | put_object_in_sack (op, op->container, tmp, 0); |
832 | }; |
|
|
833 | } |
766 | } |
834 | else |
767 | else |
835 | { |
768 | { |
836 | if (op->type == PLAYER) |
769 | if (op->type == PLAYER) |
837 | { |
|
|
838 | drop_object (op, tmp, op->contr->count); |
770 | drop_object (op, tmp, op->contr->count); |
839 | } |
|
|
840 | else |
771 | else |
841 | { |
|
|
842 | drop_object (op, tmp, 0); |
772 | drop_object (op, tmp, 0); |
843 | }; |
|
|
844 | } |
773 | } |
|
|
774 | |
845 | if (op->type == PLAYER) |
775 | if (op->type == PLAYER) |
846 | op->contr->count = 0; |
776 | op->contr->count = 0; |
847 | } |
777 | } |
848 | |
778 | |
849 | |
779 | |
… | |
… | |
871 | Care must be taken that the next item pointer is not to money as |
801 | Care must be taken that the next item pointer is not to money as |
872 | the drop() routine will do unknown things to it when dropping |
802 | the drop() routine will do unknown things to it when dropping |
873 | in a shop. --Tero.Pelander@utu.fi |
803 | in a shop. --Tero.Pelander@utu.fi |
874 | */ |
804 | */ |
875 | |
805 | |
|
|
806 | int cnt = MAX_ITEM_PER_DROP; |
|
|
807 | |
876 | if (params == NULL) |
808 | if (params == NULL) |
877 | { |
809 | { |
878 | while (curinv != NULL) |
810 | while (curinv != NULL) |
879 | { |
811 | { |
880 | nextinv = curinv->below; |
812 | nextinv = curinv->below; |
… | |
… | |
884 | curinv->type != FOOD && curinv->type != KEY && |
816 | curinv->type != FOOD && curinv->type != KEY && |
885 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
817 | curinv->type != SPECIAL_KEY && curinv->type != GEM && |
886 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
818 | !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) |
887 | { |
819 | { |
888 | drop (op, curinv); |
820 | drop (op, curinv); |
|
|
821 | if (--cnt <= 0) break; |
889 | } |
822 | } |
890 | curinv = nextinv; |
823 | curinv = nextinv; |
891 | } |
824 | } |
892 | } |
825 | } |
893 | |
826 | |
… | |
… | |
899 | while (nextinv && nextinv->type == MONEY) |
832 | while (nextinv && nextinv->type == MONEY) |
900 | nextinv = nextinv->below; |
833 | nextinv = nextinv->below; |
901 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
834 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) |
902 | { |
835 | { |
903 | drop (op, curinv); |
836 | drop (op, curinv); |
|
|
837 | if (--cnt <= 0) break; |
904 | } |
838 | } |
905 | curinv = nextinv; |
839 | curinv = nextinv; |
906 | } |
840 | } |
907 | } |
841 | } |
908 | |
842 | |
… | |
… | |
914 | while (nextinv && nextinv->type == MONEY) |
848 | while (nextinv && nextinv->type == MONEY) |
915 | nextinv = nextinv->below; |
849 | nextinv = nextinv->below; |
916 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
850 | if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) |
917 | { |
851 | { |
918 | drop (op, curinv); |
852 | drop (op, curinv); |
|
|
853 | if (--cnt <= 0) break; |
919 | } |
854 | } |
920 | curinv = nextinv; |
855 | curinv = nextinv; |
921 | } |
856 | } |
922 | } |
857 | } |
923 | |
858 | |
… | |
… | |
953 | break; |
888 | break; |
954 | default: |
889 | default: |
955 | curinv = nextinv; |
890 | curinv = nextinv; |
956 | break; |
891 | break; |
957 | } |
892 | } |
|
|
893 | if (--cnt <= 0) break; |
958 | } |
894 | } |
959 | curinv = nextinv; |
895 | curinv = nextinv; |
960 | } |
896 | } |
961 | } |
897 | } |
962 | op->contr->socket.update_look = 1; |
898 | |
|
|
899 | if (cnt <= 0) |
|
|
900 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
|
|
901 | |
|
|
902 | update_after_inventory_change (op); |
963 | |
903 | |
964 | /* draw_look(op);*/ |
904 | /* draw_look(op);*/ |
965 | return 0; |
905 | return 0; |
966 | } |
906 | } |
967 | |
907 | |
… | |
… | |
980 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
920 | new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); |
981 | return 0; |
921 | return 0; |
982 | } |
922 | } |
983 | else |
923 | else |
984 | { |
924 | { |
|
|
925 | int cnt = MAX_ITEM_PER_DROP; |
|
|
926 | |
985 | for (tmp = op->inv; tmp; tmp = next) |
927 | for (tmp = op->inv; tmp; tmp = next) |
986 | { |
928 | { |
987 | next = tmp->below; |
929 | next = tmp->below; |
988 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
930 | if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) |
989 | continue; |
931 | continue; |
|
|
932 | |
990 | if (item_matched_string (op, tmp, params)) |
933 | if (item_matched_string (op, tmp, params)) |
991 | { |
934 | { |
992 | drop (op, tmp); |
935 | drop (op, tmp); |
|
|
936 | if (--cnt <= 0) break; |
993 | did_one = 1; |
937 | did_one = 1; |
994 | } |
938 | } |
995 | } |
939 | } |
|
|
940 | |
996 | if (!did_one) |
941 | if (!did_one) |
997 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
942 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); |
998 | } |
943 | |
999 | if (op->type == PLAYER) |
944 | if (cnt <= 0) |
1000 | { |
945 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
1001 | op->contr->count = 0; |
946 | |
1002 | op->contr->socket.update_look = 1; |
947 | update_after_inventory_change (op); |
1003 | }; |
948 | } |
1004 | |
949 | |
1005 | /* draw_look(op);*/ |
|
|
1006 | return 0; |
950 | return 0; |
1007 | } |
951 | } |
1008 | |
952 | |
1009 | int |
953 | int |
1010 | command_examine (object *op, char *params) |
954 | command_examine (object *op, char *params) |
1011 | { |
955 | { |
1012 | if (!params) |
956 | if (!params) |
1013 | { |
957 | { |
1014 | object *tmp = op->below; |
958 | object *tmp = op->below; |
1015 | |
959 | |
1016 | while (tmp && !LOOK_OBJ (tmp)) |
960 | while (tmp && !tmp->client_visible ()) |
1017 | tmp = tmp->below; |
961 | tmp = tmp->below; |
|
|
962 | |
1018 | if (tmp) |
963 | if (tmp) |
1019 | examine (op, tmp); |
964 | examine (op, tmp); |
1020 | } |
965 | } |
1021 | else |
966 | else |
1022 | { |
967 | { |
1023 | object *tmp = find_best_object_match (op, params); |
968 | object *tmp = find_best_object_match (op, params); |
1024 | |
969 | |
1025 | if (tmp) |
970 | if (tmp) |
1026 | examine (op, tmp); |
971 | examine (op, tmp); |
1027 | else |
972 | else |
1028 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
973 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params)); |
1029 | } |
974 | } |
|
|
975 | |
1030 | return 0; |
976 | return 0; |
1031 | } |
977 | } |
1032 | |
978 | |
1033 | /* op should be a player. |
979 | /* op should be a player. |
1034 | * we return the object the player has marked with the 'mark' command |
980 | * we return the object the player has marked with the 'mark' command |
… | |
… | |
1073 | } |
1019 | } |
1074 | |
1020 | |
1075 | return 0; |
1021 | return 0; |
1076 | } |
1022 | } |
1077 | |
1023 | |
1078 | |
1024 | std::string |
1079 | /* op should be a player, params is any params. |
1025 | object::describe_monster (object *who) |
1080 | * If no params given, we print out the currently marked object. |
|
|
1081 | * otherwise, try to find a matching object - try best match first. |
|
|
1082 | */ |
|
|
1083 | int |
|
|
1084 | command_mark (object *op, char *params) |
|
|
1085 | { |
1026 | { |
1086 | if (!op->contr) |
1027 | dynbuf_text buf (512, 512); |
1087 | return 1; |
|
|
1088 | |
1028 | |
1089 | if (!params) |
1029 | object *mon = head ? head : this; |
1090 | { |
|
|
1091 | object *mark = find_marked_object (op); |
|
|
1092 | |
1030 | |
1093 | if (!mark) |
1031 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
1094 | new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); |
1032 | buf << "It is an undead force.\n"; |
1095 | else |
1033 | |
1096 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); |
1034 | if (mon->level > who->level) |
1097 | } |
1035 | buf << "It is likely more powerful than you.\n"; |
|
|
1036 | else if (mon->level < who->level) |
|
|
1037 | buf << "It is likely less powerful than you.\n"; |
1098 | else |
1038 | else |
1099 | { |
1039 | buf << "It is probably as powerful as you.\n"; |
1100 | object *mark1 = find_best_object_match (op, params); |
|
|
1101 | |
1040 | |
1102 | if (!mark1) |
|
|
1103 | { |
|
|
1104 | new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); |
|
|
1105 | return 1; |
|
|
1106 | } |
|
|
1107 | else |
|
|
1108 | { |
|
|
1109 | op->contr->mark = mark1; |
|
|
1110 | new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1)); |
|
|
1111 | return 0; |
|
|
1112 | } |
|
|
1113 | } |
|
|
1114 | |
|
|
1115 | return 0; /*shouldnt get here */ |
|
|
1116 | } |
|
|
1117 | |
|
|
1118 | |
|
|
1119 | /* op is the player |
|
|
1120 | * tmp is the monster being examined. |
|
|
1121 | */ |
|
|
1122 | void |
|
|
1123 | examine_monster (object *op, object *tmp) |
|
|
1124 | { |
|
|
1125 | object *mon = tmp->head ? tmp->head : tmp; |
|
|
1126 | |
|
|
1127 | if (QUERY_FLAG (mon, FLAG_UNDEAD)) |
|
|
1128 | new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force."); |
|
|
1129 | if (mon->level > op->level) |
|
|
1130 | new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you."); |
|
|
1131 | else if (mon->level < op->level) |
|
|
1132 | new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you."); |
|
|
1133 | else |
|
|
1134 | new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you."); |
|
|
1135 | if (mon->attacktype & AT_ACID) |
1041 | if (mon->attacktype & AT_ACID) |
1136 | new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); |
1042 | buf << "You seem to smell an acrid odor.\n"; |
1137 | |
1043 | |
1138 | /* Anyone know why this used to use the clone value instead of the |
1044 | /* Anyone know why this used to use the clone value instead of the |
1139 | * maxhp field? This seems that it should give more accurate results. |
1045 | * maxhp field? This seems that it should give more accurate results. |
1140 | */ |
1046 | */ |
1141 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1047 | switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) |
1142 | { /* From 1-4 */ |
1048 | { /* From 1-4 */ |
1143 | case 1: |
1049 | case 1: |
1144 | new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); |
1050 | buf << "It is in a bad shape.\n"; |
1145 | break; |
1051 | break; |
1146 | case 2: |
1052 | case 2: |
1147 | new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); |
1053 | buf << "It is hurt.\n"; |
1148 | break; |
1054 | break; |
1149 | case 3: |
1055 | case 3: |
1150 | new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); |
1056 | buf << "It is somewhat hurt.\n"; |
1151 | break; |
1057 | break; |
1152 | case 4: |
1058 | case 4: |
1153 | new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); |
1059 | buf << "It is in excellent shape.\n"; |
1154 | break; |
1060 | break; |
1155 | } |
1061 | } |
|
|
1062 | |
1156 | if (present_in_ob (POISONING, mon) != NULL) |
1063 | if (present_in_ob (POISONING, mon)) |
1157 | new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); |
1064 | buf << "It looks very ill.\n"; |
1158 | } |
|
|
1159 | |
1065 | |
|
|
1066 | return buf; |
|
|
1067 | } |
1160 | |
1068 | |
1161 | /* tmp is the object being described, pl is who is examing it. */ |
1069 | /* tmp is the object being described, pl is who is examing it. */ |
1162 | char * |
1070 | const char * |
1163 | long_desc (object *tmp, object *pl) |
1071 | long_desc (object *tmp, object *pl) |
1164 | { |
1072 | { |
1165 | static char buf[VERY_BIG_BUF]; |
1073 | static std::string s; |
1166 | char *cp; |
|
|
1167 | |
1074 | |
1168 | if (tmp == NULL) |
1075 | return (s = tmp->long_desc (pl)).c_str (); |
1169 | return ""; |
1076 | } |
1170 | |
1077 | |
1171 | buf[0] = '\0'; |
1078 | std::string |
|
|
1079 | object::long_desc (object *who) |
|
|
1080 | { |
|
|
1081 | std::string buf (query_name (this)); |
|
|
1082 | |
1172 | switch (tmp->type) |
1083 | switch (type) |
1173 | { |
1084 | { |
1174 | case RING: |
1085 | case RING: |
1175 | case SKILL: |
1086 | case SKILL: |
1176 | case WEAPON: |
1087 | case WEAPON: |
1177 | case ARMOUR: |
1088 | case ARMOUR: |
… | |
… | |
1188 | case FOOD: |
1099 | case FOOD: |
1189 | case DRINK: |
1100 | case DRINK: |
1190 | case FLESH: |
1101 | case FLESH: |
1191 | case SKILL_TOOL: |
1102 | case SKILL_TOOL: |
1192 | case POWER_CRYSTAL: |
1103 | case POWER_CRYSTAL: |
1193 | if (*(cp = describe_item (tmp, pl)) != '\0') |
1104 | { |
|
|
1105 | const char *cp = ::describe_item (this, who); |
|
|
1106 | |
|
|
1107 | if (*cp) |
|
|
1108 | { |
|
|
1109 | buf.append (" "); |
|
|
1110 | buf.append (cp); |
|
|
1111 | } |
|
|
1112 | } |
|
|
1113 | } |
|
|
1114 | |
|
|
1115 | return buf; |
|
|
1116 | } |
|
|
1117 | |
|
|
1118 | /* op is the player |
|
|
1119 | * tmp is the monster being examined. |
|
|
1120 | */ |
|
|
1121 | void |
|
|
1122 | examine_monster (object *op, object *tmp) |
|
|
1123 | { |
|
|
1124 | new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ()); |
|
|
1125 | } |
|
|
1126 | |
|
|
1127 | std::string |
|
|
1128 | object::describe (object *who) |
|
|
1129 | { |
|
|
1130 | dynbuf_text buf (1024, 1024); |
|
|
1131 | |
|
|
1132 | buf.printf ("That is: %s.\n", long_desc (who).c_str ()); |
|
|
1133 | |
|
|
1134 | if (custom_name) |
|
|
1135 | buf.printf ("You call it %s\n", &custom_name); |
|
|
1136 | |
|
|
1137 | switch (type) |
|
|
1138 | { |
|
|
1139 | case SPELLBOOK: |
|
|
1140 | if (flag [FLAG_IDENTIFIED] && inv) |
|
|
1141 | buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill); |
|
|
1142 | break; |
|
|
1143 | |
|
|
1144 | case BOOK: |
|
|
1145 | if (msg) |
|
|
1146 | buf << "Something is written in it.\n"; |
|
|
1147 | break; |
|
|
1148 | |
|
|
1149 | case CONTAINER: |
|
|
1150 | if (race != NULL) |
1194 | { |
1151 | { |
|
|
1152 | if (weight_limit && stats.Str < 100) |
|
|
1153 | buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n", |
|
|
1154 | &race, weight_limit / (10.0 * (100 - stats.Str))); |
1195 | int len; |
1155 | else |
1196 | |
1156 | buf.printf ("It can hold only %s.\n", &race); |
1197 | assign (buf, query_name (tmp)); |
|
|
1198 | len = strlen (buf); |
|
|
1199 | if (len < VERY_BIG_BUF - 5) |
|
|
1200 | { |
|
|
1201 | /* Since we know the length, we save a few cpu cycles by using |
|
|
1202 | * it instead of calling strcat */ |
|
|
1203 | strcpy (buf + len, " "); |
|
|
1204 | len++; |
|
|
1205 | assign (buf + len, cp, VERY_BIG_BUF - len - 1); |
|
|
1206 | } |
|
|
1207 | } |
1157 | } |
1208 | } |
|
|
1209 | |
|
|
1210 | if (buf[0] == '\0') |
|
|
1211 | assign (buf, query_name (tmp)); |
|
|
1212 | |
|
|
1213 | return buf; |
|
|
1214 | } |
|
|
1215 | |
|
|
1216 | void |
|
|
1217 | examine (object *op, object *tmp) |
|
|
1218 | { |
|
|
1219 | char buf[VERY_BIG_BUF]; |
|
|
1220 | int i; |
|
|
1221 | |
|
|
1222 | if (tmp == NULL || tmp->type == CLOSE_CON) |
|
|
1223 | return; |
|
|
1224 | |
|
|
1225 | strcpy (buf, "That is "); |
|
|
1226 | strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1); |
|
|
1227 | buf[VERY_BIG_BUF - 1] = 0; |
|
|
1228 | |
|
|
1229 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1230 | buf[0] = '\0'; |
|
|
1231 | |
|
|
1232 | if (tmp->custom_name) |
|
|
1233 | { |
|
|
1234 | strcpy (buf, "You call it "); |
|
|
1235 | strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1); |
|
|
1236 | buf[VERY_BIG_BUF - 1] = 0; |
|
|
1237 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1238 | buf[0] = '\0'; |
|
|
1239 | } |
|
|
1240 | |
|
|
1241 | switch (tmp->type) |
|
|
1242 | { |
|
|
1243 | case SPELLBOOK: |
|
|
1244 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv) |
|
|
1245 | { |
|
|
1246 | sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill); |
|
|
1247 | } |
|
|
1248 | break; |
|
|
1249 | |
|
|
1250 | case BOOK: |
|
|
1251 | if (tmp->msg != NULL) |
|
|
1252 | strcpy (buf, "Something is written in it."); |
|
|
1253 | break; |
|
|
1254 | |
|
|
1255 | case CONTAINER: |
|
|
1256 | if (tmp->race != NULL) |
|
|
1257 | { |
|
|
1258 | if (tmp->weight_limit && tmp->stats.Str < 100) |
|
|
1259 | sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.", |
|
|
1260 | &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
|
|
1261 | else |
|
|
1262 | sprintf (buf, "It can hold only %s.", &tmp->race); |
|
|
1263 | } |
|
|
1264 | else if (tmp->weight_limit && tmp->stats.Str < 100) |
1158 | else if (weight_limit && stats.Str < 100) |
1265 | sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); |
1159 | buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str))); |
1266 | break; |
1160 | break; |
1267 | |
1161 | |
1268 | case WAND: |
1162 | case WAND: |
1269 | if (QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1163 | if (flag [FLAG_IDENTIFIED]) |
1270 | sprintf (buf, "It has %d charges left.", tmp->stats.food); |
1164 | buf.printf ("It has %d charges left.\n", stats.food); |
1271 | break; |
1165 | break; |
1272 | } |
|
|
1273 | |
|
|
1274 | if (buf[0] != '\0') |
|
|
1275 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1276 | |
|
|
1277 | if (tmp->materialname != NULL && !tmp->msg) |
|
|
1278 | { |
1166 | } |
|
|
1167 | |
|
|
1168 | if (materialname && !msg) |
1279 | sprintf (buf, "It is made of: %s.", &tmp->materialname); |
1169 | buf.printf ("It is made of: %s.\n", &materialname); |
1280 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1170 | |
1281 | } |
1171 | if (who) |
1282 | /* Where to wear this item */ |
1172 | /* Where to wear this item */ |
1283 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
1173 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
1284 | { |
1174 | if (slot[i].info) |
1285 | if (tmp->body_info[i] < -1) |
1175 | { |
|
|
1176 | buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name); |
|
|
1177 | |
|
|
1178 | if (slot[i].info < -1 && who->slot[i].info) |
|
|
1179 | buf.printf ("(%d)", -slot[i].info); |
|
|
1180 | |
|
|
1181 | buf << ".\n"; |
1286 | { |
1182 | } |
1287 | if (op->body_info[i]) |
1183 | |
1288 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); |
1184 | if (weight) |
|
|
1185 | buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0); |
|
|
1186 | |
|
|
1187 | if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who) |
|
|
1188 | { |
|
|
1189 | buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX)); |
|
|
1190 | |
|
|
1191 | if (is_in_shop (who)) |
|
|
1192 | { |
|
|
1193 | if (flag [FLAG_UNPAID]) |
|
|
1194 | buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP)); |
1289 | else |
1195 | else |
1290 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
|
|
1291 | } |
|
|
1292 | else if (tmp->body_info[i]) |
|
|
1293 | { |
|
|
1294 | if (op->body_info[i]) |
|
|
1295 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name); |
|
|
1296 | else |
|
|
1297 | new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name); |
|
|
1298 | } |
|
|
1299 | } |
|
|
1300 | |
|
|
1301 | if (tmp->weight) |
|
|
1302 | { |
|
|
1303 | sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0); |
|
|
1304 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1305 | } |
|
|
1306 | |
|
|
1307 | if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1308 | { |
|
|
1309 | sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX)); |
|
|
1310 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1311 | if (is_in_shop (op)) |
|
|
1312 | { |
|
|
1313 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
|
|
1314 | sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP)); |
|
|
1315 | else |
|
|
1316 | sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); |
1196 | buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it"); |
1317 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1318 | } |
1197 | } |
1319 | } |
1198 | } |
1320 | |
1199 | |
1321 | if (QUERY_FLAG (tmp, FLAG_MONSTER)) |
1200 | if (flag [FLAG_MONSTER]) |
1322 | examine_monster (op, tmp); |
1201 | buf << describe_monster (who); |
1323 | |
1202 | |
1324 | /* Is this item buildable? */ |
1203 | /* Is this item buildable? */ |
1325 | if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) |
1204 | if (flag [FLAG_IS_BUILDABLE]) |
1326 | new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); |
1205 | buf << "This is a buildable item.\n"; |
1327 | |
1206 | |
1328 | /* Does the object have a message? Don't show message for all object |
1207 | /* Does the object have a message? Don't show message for all object |
1329 | * types - especially if the first entry is a match |
1208 | * types - especially if the first entry is a match |
1330 | */ |
1209 | */ |
1331 | if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) |
1210 | if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@') |
1332 | { |
1211 | { |
1333 | |
|
|
1334 | /* This is just a hack so when identifying the items, we print |
1212 | /* This is just a hack so when identifying the items, we print |
1335 | * out the extra message |
1213 | * out the extra message |
1336 | */ |
1214 | */ |
1337 | if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1215 | if (need_identify (this) && flag [FLAG_IDENTIFIED]) |
1338 | new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); |
1216 | buf << "The object has a story:\n"; |
1339 | |
1217 | |
1340 | new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); |
1218 | buf << msg << '\n'; |
1341 | } |
|
|
1342 | new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */ |
|
|
1343 | } |
|
|
1344 | |
|
|
1345 | /* |
|
|
1346 | * inventory prints object's inventory. If inv==NULL then print player's |
|
|
1347 | * inventory. |
|
|
1348 | * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ] |
|
|
1349 | */ |
|
|
1350 | void |
|
|
1351 | inventory (object *op, object *inv) |
|
|
1352 | { |
|
|
1353 | object *tmp; |
|
|
1354 | char *in; |
|
|
1355 | int items = 0, length; |
|
|
1356 | |
|
|
1357 | if (inv == NULL && op == NULL) |
|
|
1358 | { |
1219 | } |
1359 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?"); |
|
|
1360 | return; |
|
|
1361 | } |
|
|
1362 | tmp = inv ? inv->inv : op->inv; |
|
|
1363 | |
1220 | |
1364 | while (tmp) |
1221 | buf << '\n'; |
1365 | { |
1222 | |
1366 | if ((!tmp->invisible && |
1223 | return std::string (buf.linearise (), buf.size ()); |
1367 | (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1368 | items++; |
|
|
1369 | tmp = tmp->below; |
|
|
1370 | } |
|
|
1371 | if (inv == NULL) |
|
|
1372 | { /* player's inventory */ |
|
|
1373 | if (items == 0) |
|
|
1374 | { |
|
|
1375 | new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing."); |
|
|
1376 | return; |
|
|
1377 | } |
|
|
1378 | else |
|
|
1379 | { |
|
|
1380 | length = 28; |
|
|
1381 | in = ""; |
|
|
1382 | if (op) |
|
|
1383 | clear_win_info (op); |
|
|
1384 | new_draw_info (NDI_UNIQUE, 0, op, "Inventory:"); |
|
|
1385 | } |
|
|
1386 | } |
|
|
1387 | else |
|
|
1388 | { |
|
|
1389 | if (items == 0) |
|
|
1390 | return; |
|
|
1391 | else |
|
|
1392 | { |
|
|
1393 | length = 28; |
|
|
1394 | in = " "; |
|
|
1395 | } |
|
|
1396 | } |
|
|
1397 | for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below) |
|
|
1398 | { |
|
|
1399 | if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED)))) |
|
|
1400 | continue; |
|
|
1401 | if ((!op || QUERY_FLAG (op, FLAG_WIZ))) |
|
|
1402 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length, |
|
|
1403 | query_name (tmp), tmp->count, query_weight (tmp)); |
|
|
1404 | else |
|
|
1405 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp)); |
|
|
1406 | } |
|
|
1407 | if (!inv && op) |
|
|
1408 | { |
|
|
1409 | new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op)); |
|
|
1410 | } |
|
|
1411 | } |
1224 | } |
1412 | |
1225 | |
1413 | static void |
1226 | static void |
1414 | display_new_pickup (object *op) |
1227 | display_new_pickup (object *op) |
1415 | { |
1228 | { |
… | |
… | |
1576 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
1389 | new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); |
1577 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1390 | new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); |
1578 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1391 | new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); |
1579 | return 1; |
1392 | return 1; |
1580 | } |
1393 | } |
|
|
1394 | |
1581 | op->contr->search_str[0] = '\0'; |
1395 | op->contr->search_str[0] = '\0'; |
1582 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1396 | new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); |
1583 | fix_player (op); |
1397 | op->update_stats (); |
1584 | return 1; |
1398 | return 1; |
1585 | } |
1399 | } |
|
|
1400 | |
1586 | if ((int) strlen (params) >= MAX_BUF) |
1401 | if ((int) strlen (params) >= MAX_BUF) |
1587 | { |
1402 | { |
1588 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1403 | new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); |
1589 | return 1; |
1404 | return 1; |
1590 | } |
1405 | } |
|
|
1406 | |
1591 | strcpy (op->contr->search_str, params); |
1407 | strcpy (op->contr->search_str, params); |
1592 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1408 | sprintf (buf, "Searching for '%s'.", op->contr->search_str); |
1593 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1409 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1594 | fix_player (op); |
1410 | op->update_stats (); |
1595 | return 1; |
1411 | return 1; |
1596 | } |
1412 | } |
1597 | |
1413 | |