ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/c_object.C
(Generate patch)

Comparing deliantra/server/server/c_object.C (file contents):
Revision 1.25 by root, Tue Dec 12 21:39:57 2006 UTC vs.
Revision 1.68 by root, Tue Apr 22 02:46:18 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
20 23
21 The author can be reached via e-mail to <crossfire@schmorp.de> 24/*
22
23 Object (handling) commands 25 * Object (handling) commands
24*/ 26 */
25 27
26#include <global.h> 28#include <global.h>
27#include <loader.h> 29#include <loader.h>
28#include <skills.h> 30#include <skills.h>
29#ifndef __CEXTRACT__
30# include <sproto.h> 31#include <sproto.h>
31#endif
32#include <living.h> 32#include <living.h>
33#include <math.h> 33#include <math.h>
34 34
35/* 35/*
36 * Object id parsing functions 36 * Object id parsing functions
56 * only unapply applied, or apply unapplied objects 56 * only unapply applied, or apply unapplied objects
57 **/ 57 **/
58static object * 58static object *
59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag) 59find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
60{ 60{
61 object *tmp, *best = NULL; 61 object *best = 0;
62 int match_val = 0, tmpmatch; 62 int match_val = 0;
63 63
64 for (tmp = pl->inv; tmp; tmp = tmp->below) 64 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
65 { 65 {
66 if (tmp->invisible) 66 if (tmp->invisible)
67 continue; 67 continue;
68
68 if ((tmpmatch = item_matched_string (pl, tmp, params)) > match_val) 69 int tmpmatch = item_matched_string (pl, tmp, params);
70
71 if (tmpmatch > match_val)
69 { 72 {
70 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED))) 73 if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
71 continue; 74 continue;
75
72 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED))) 76 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
73 continue; 77 continue;
78
74 match_val = tmpmatch; 79 match_val = tmpmatch;
75 best = tmp; 80 best = tmp;
76 } 81 }
77 } 82 }
83
78 return best; 84 return best;
79} 85}
80 86
81/** 87/**
82 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL); 88 * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
83 **/ 89 **/
84object * 90object *
85find_best_object_match (object *pl, const char *params) 91find_best_object_match (object *pl, const char *params)
86{ 92{
87 return find_best_apply_object_match (pl, params, AP_NULL); 93 return find_best_apply_object_match (pl, params, AP_TOGGLE);
94}
95
96static bool
97can_split (object *pl, object *&op, sint32 nrof)
98{
99 if (object *tmp = op->split (nrof))
100 {
101 op = tmp;
102 return true;
103 }
104 else
105 {
106 if (op->nrof > 1)
107 new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108 else
109 new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110
111 return false;
112 }
88} 113}
89 114
90int 115int
91command_uskill (object *pl, char *params) 116command_uskill (object *pl, char *params)
92{ 117{
93 if (!params) 118 if (!params)
94 { 119 {
95 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>"); 120 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
96 return 0; 121 return 0;
97 } 122 }
123
98 return use_skill (pl, params); 124 return use_skill (pl, params);
99} 125}
100 126
101int 127int
102command_rskill (object *pl, char *params) 128command_rskill (object *pl, char *params)
106 if (!params) 132 if (!params)
107 { 133 {
108 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>"); 134 new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
109 return 0; 135 return 0;
110 } 136 }
137
111 skill = find_skill_by_name (pl, params); 138 skill = find_skill_by_name (pl, params);
112 139
113 if (!skill) 140 if (!skill)
114 { 141 {
115 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params); 142 new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
116 return 0; 143 return 0;
117 } 144 }
118 return change_skill (pl, skill, 0);
119}
120 145
146 pl->change_skill (0);
147 apply_special (pl, skill, AP_APPLY);
148 return 1;
149}
121 150
122/* These functions (command_search, command_disarm) are really just wrappers for 151/* These functions (command_search, command_disarm) are really just wrappers for
123 * things like 'use_skill ...'). In fact, they should really be obsoleted 152 * things like 'use_skill ...'). In fact, they should really be obsoleted
124 * and replaced with those. 153 * and replaced with those.
125 */ 154 */
133command_disarm (object *op, char *params) 162command_disarm (object *op, char *params)
134{ 163{
135 return use_skill (op, skill_names[SK_DISARM_TRAPS]); 164 return use_skill (op, skill_names[SK_DISARM_TRAPS]);
136} 165}
137 166
138
139/* A little special because we do want to pass the full params along 167/* A little special because we do want to pass the full params along
140 * as it includes the object to throw. 168 * as it includes the object to throw.
141 */ 169 */
142int 170int
143command_throw (object *op, char *params) 171command_throw (object *op, char *params)
144{ 172{
145 object *skop;
146
147 skop = find_skill_by_name (op, skill_names[SK_THROWING]); 173 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
148 if (skop)
149 return do_skill (op, op, skop, op->facing, params); 174 return do_skill (op, op, skop, op->facing, params);
150 else 175 else
151 {
152 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing."); 176 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
153 } 177
154 return 0; 178 return 0;
155} 179}
156
157 180
158int 181int
159command_apply (object *op, char *params) 182command_apply (object *op, char *params)
160{ 183{
161 if (!params) 184 if (!params)
163 player_apply_below (op); 186 player_apply_below (op);
164 return 0; 187 return 0;
165 } 188 }
166 else 189 else
167 { 190 {
168 apply_flag aflag = (apply_flag) 0; 191 apply_flag aflag = (apply_flag)0;
169 object *inv;
170 192
171 while (*params == ' ') 193 while (*params == ' ')
172 params++; 194 params++;
195
173 if (!strncmp (params, "-a ", 3)) 196 if (!strncmp (params, "-a ", 3))
174 { 197 {
175 aflag = AP_APPLY; 198 aflag = AP_APPLY;
176 params += 3; 199 params += 3;
177 } 200 }
201
178 if (!strncmp (params, "-u ", 3)) 202 if (!strncmp (params, "-u ", 3))
179 { 203 {
180 aflag = AP_UNAPPLY; 204 aflag = AP_UNAPPLY;
181 params += 3; 205 params += 3;
182 } 206 }
207
183 while (*params == ' ') 208 while (*params == ' ')
184 params++; 209 params++;
185 210
186 inv = find_best_apply_object_match (op, params, aflag); 211 if (object *inv = find_best_apply_object_match (op, params, aflag))
187 if (inv)
188 {
189 player_apply (op, inv, aflag, 0); 212 player_apply (op, inv, aflag, 0);
190 }
191 else 213 else
192 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params); 214 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
193 } 215 }
216
194 return 0; 217 return 0;
195} 218}
196 219
197/* 220/*
198 * Check if an item op can be put into a sack. If pl exists then tell 221 * Check if an item op can be put into a sack. If pl exists then tell
204 * not need to use split_ob and stuff. 227 * not need to use split_ob and stuff.
205 */ 228 */
206int 229int
207sack_can_hold (object *pl, object *sack, object *op, uint32 nrof) 230sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
208{ 231{
209
210 if (!QUERY_FLAG (sack, FLAG_APPLIED)) 232 if (!QUERY_FLAG (sack, FLAG_APPLIED))
211 { 233 {
212 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack)); 234 new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
213 return 0; 235 return 0;
214 } 236 }
237
215 if (sack == op) 238 if (sack == op)
216 { 239 {
217 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack)); 240 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
218 return 0; 241 return 0;
219 } 242 }
243
220 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type))) 244 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
221 { 245 {
222 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack)); 246 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
223 return 0; 247 return 0;
224 } 248 }
249
225 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying) 250 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
226 { 251 {
227 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack)); 252 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
228 return 0; 253 return 0;
229 } 254 }
255
230 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) * 256 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
231 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0)) 257 (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
232 * (100 - sack->stats.Str) / 100) > sack->weight_limit) 258 * (100 - sack->stats.Str) / 100) > sack->weight_limit)
233 { 259 {
234 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack)); 260 new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
235 return 0; 261 return 0;
236 } 262 }
263
237 /* All other checks pass, must be OK */ 264 /* All other checks pass, must be OK */
238 return 1; 265 return 1;
239} 266}
240 267
241/* Pick up commands follow */ 268/* Pick up commands follow */
246 * pick up (0 means all of them) 273 * pick up (0 means all of them)
247 */ 274 */
248static void 275static void
249pick_up_object (object *pl, object *op, object *tmp, int nrof) 276pick_up_object (object *pl, object *op, object *tmp, int nrof)
250{ 277{
251 /* buf needs to be big (more than 256 chars) because you can get
252 * very long item names.
253 */
254 char buf[HUGE_BUF];
255 object *env = tmp->env; 278 object *env = tmp->env;
256 uint32 weight, effective_weight_limit; 279 uint32 weight, effective_weight_limit;
257 int tmp_nrof = tmp->nrof ? tmp->nrof : 1; 280 int tmp_nrof = tmp->number_of ();
258 281
259 /* IF the player is flying & trying to take the item out of a container 282 /* IF the player is flying & trying to take the item out of a container
260 * that is in his inventory, let him. tmp->env points to the container 283 * that is in his inventory, let him. tmp->env points to the container
261 * (sack, luggage, etc), tmp->env->env then points to the player (nested 284 * (sack, luggage, etc), tmp->env->env then points to the player (nested
262 * containers not allowed as of now) 285 * containers not allowed as of now)
263 */ 286 */
264 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && is_player_inv (tmp) != pl) 287 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
265 { 288 {
266 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!"); 289 new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!");
267 return; 290 return;
268 } 291 }
269 292
270 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 293 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
271 return; 294 return;
272 295
273 if (QUERY_FLAG (tmp, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ))
274 {
275 new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff of smoke!");
276 new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion.");
277
278 if (pl->type == PLAYER)
279 esrv_del_item (pl->contr, tmp->count);
280
281 tmp->destroy ();
282 return;
283 }
284
285 if (nrof > tmp_nrof || nrof == 0) 296 if (nrof > tmp_nrof || nrof <= 0)
286 nrof = tmp_nrof; 297 nrof = tmp_nrof;
287 298
288 /* Figure out how much weight this object will add to the player */ 299 /* Figure out how much weight this object will add to the player */
289 weight = tmp->weight * nrof; 300 weight = tmp->weight * nrof;
290 if (tmp->inv) 301 if (tmp->inv)
291 weight += tmp->carrying * (100 - tmp->stats.Str) / 100; 302 weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
292 303
293 if (pl->stats.Str <= MAX_STAT)
294 effective_weight_limit = weight_limit[pl->stats.Str]; 304 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
295 else
296 effective_weight_limit = weight_limit[MAX_STAT];
297 305
298 if ((pl->weight + pl->carrying + weight) > effective_weight_limit) 306 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
299 { 307 {
300 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up."); 308 new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
301 return; 309 return;
302 } 310 }
303 311
304 if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) 312 if (!can_split (pl, tmp, nrof))
305 SET_FLAG (tmp, FLAG_WAS_WIZ);
306
307 if (nrof != tmp_nrof)
308 {
309 object *tmp2 = tmp;
310
311 tmp = get_split_ob (tmp, nrof);
312 if (!tmp)
313 {
314 new_draw_info (NDI_UNIQUE, 0, pl, errmsg);
315 return; 313 return;
316 }
317 314
318 /* Tell a client what happened rest of objects */ 315 if (QUERY_FLAG (tmp, FLAG_UNPAID))
319 if (pl->type == PLAYER) 316 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
320 {
321 if (tmp2->destroyed ())
322 esrv_del_item (pl->contr, tmp2->count);
323 else
324 esrv_send_item (pl, tmp2);
325 }
326 }
327 else 317 else
328 { 318 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
329 /* If the object is in a container, send a delete to the client.
330 * - we are moving all the items from the container to elsewhere,
331 * so it needs to be deleted.
332 */
333 if (!QUERY_FLAG (tmp, FLAG_REMOVED))
334 {
335 if (tmp->env && pl->type == PLAYER)
336 esrv_del_item (pl->contr, tmp->count);
337 tmp->remove (); /* Unlink it */
338 }
339 }
340 if (QUERY_FLAG (tmp, FLAG_UNPAID))
341 (void) sprintf (buf, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
342 else
343 (void) sprintf (buf, "You pick up the %s.", query_name (tmp));
344 new_draw_info (NDI_UNIQUE, 0, pl, buf);
345 319
346 tmp = insert_ob_in_ob (tmp, op); 320 tmp = insert_ob_in_ob (tmp, op);
347 321
348 /* All the stuff below deals with client/server code, and is only 322 /* All the stuff below deals with client/server code, and is only
349 * usable by players 323 * usable by players
350 */ 324 */
351 if (pl->type != PLAYER) 325 if (pl->contr)
352 return; 326 {
353
354 esrv_send_item (pl, tmp); 327 esrv_send_item (pl, tmp);
328
355 /* These are needed to update the weight for the container we 329 /* These are needed to update the weight for the container we
356 * are putting the object in. 330 * are putting the object in.
357 */ 331 */
358 if (op != pl) 332 if (op != pl)
359 { 333 {
360 esrv_update_item (UPD_WEIGHT, pl, op); 334 esrv_update_item (UPD_WEIGHT, pl, op);
361 esrv_send_item (pl, pl); 335 esrv_send_item (pl, pl);
362 } 336 }
363 337
364 /* Update the container the object was in */ 338 /* Update the container the object was in */
365 if (env && env != pl && env != op) 339 if (env && env != pl && env != op)
366 esrv_update_item (UPD_WEIGHT, pl, env); 340 esrv_update_item (UPD_WEIGHT, pl, env);
341 }
367} 342}
368 343
369/* modified slightly to allow monsters use this -b.t. 5-31-95 */ 344/* modified slightly to allow monsters use this -b.t. 5-31-95 */
370void 345void
371pick_up (object *op, object *alt) 346pick_up (object *op, object *alt)
381 if (!can_pick (op, alt)) 356 if (!can_pick (op, alt))
382 { 357 {
383 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name); 358 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
384 goto leave; 359 goto leave;
385 } 360 }
361
386 tmp = alt; 362 tmp = alt;
387 } 363 }
388 else 364 else
389 { 365 {
390 if (op->below == NULL || !can_pick (op, op->below)) 366 if (op->below == NULL || !can_pick (op, op->below))
399 /* Try to catch it. */ 375 /* Try to catch it. */
400 tmp_map = tmp->map; 376 tmp_map = tmp->map;
401 tmp = stop_item (tmp); 377 tmp = stop_item (tmp);
402 if (tmp == NULL) 378 if (tmp == NULL)
403 goto leave; 379 goto leave;
380
404 need_fix_tmp = 1; 381 need_fix_tmp = 1;
405 if (!can_pick (op, tmp)) 382 if (!can_pick (op, tmp))
406 goto leave; 383 goto leave;
407 384
408 if (op->type == PLAYER) 385 if (op->type == PLAYER)
413 } 390 }
414 else 391 else
415 count = tmp->nrof; 392 count = tmp->nrof;
416 393
417 /* container is open, so use it */ 394 /* container is open, so use it */
395 if (tmp->flag [FLAG_STARTEQUIP])
396 alt = op;
418 if (op->container) 397 else if (op->container)
419 { 398 {
420 alt = op->container; 399 alt = op->container;
421 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count)) 400 if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
422 goto leave; 401 goto leave;
423 } 402 }
430 409
431 if (!alt) 410 if (!alt)
432 for (alt = op->inv; alt; alt = alt->below) 411 for (alt = op->inv; alt; alt = alt->below)
433 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count)) 412 if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
434 break; /* General container comes next */ 413 break; /* General container comes next */
414
435 if (!alt) 415 if (!alt)
436 alt = op; /* No free containers */ 416 alt = op; /* No free containers */
437 } 417 }
438 418
439 if (tmp->env == alt) 419 if (tmp->env == alt)
441 /* here it could be possible to check rent, 421 /* here it could be possible to check rent,
442 * if someone wants to implement it 422 * if someone wants to implement it
443 */ 423 */
444 alt = op; 424 alt = op;
445 } 425 }
426
446#ifdef PICKUP_DEBUG 427#ifdef PICKUP_DEBUG
447 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name); 428 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
448#endif 429#endif
449 430
450 /* startequip items are not allowed to be put into containers: */ 431 /* startequip items are not allowed to be put into containers: */
466 447
467leave: 448leave:
468 if (need_fix_tmp) 449 if (need_fix_tmp)
469 fix_stopped_item (tmp, tmp_map, op); 450 fix_stopped_item (tmp, tmp_map, op);
470} 451}
471
472 452
473/* This takes (picks up) and item. op is the player 453/* This takes (picks up) and item. op is the player
474 * who issued the command. params is a string to 454 * who issued the command. params is a string to
475 * match against the item name. Basically, always 455 * match against the item name. Basically, always
476 * returns zero, but that should be improved. 456 * returns zero, but that should be improved.
491 471
492 if (!tmp) 472 if (!tmp)
493 tmp = op->below; 473 tmp = op->below;
494 } 474 }
495 475
496 if (tmp == NULL) 476 if (!tmp)
497 { 477 {
498 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!"); 478 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
499 return 0; 479 return 0;
500 } 480 }
501 481
502 /* Makes processing easier */ 482 /* Makes processing easier */
503 if (params && *params == '\0') 483 if (params && *params == '\0')
504 params = NULL; 484 params = 0;
485
486 int cnt = MAX_ITEM_PER_DROP;
505 487
506 while (tmp) 488 while (tmp)
507 { 489 {
508 next = tmp->below; 490 next = tmp->below;
509 491
510 if (tmp->invisible) 492 if (tmp->invisible)
511 { 493 {
512 tmp = next; 494 tmp = next;
513 continue; 495 continue;
514 } 496 }
497
515 /* This following two if and else if could be merged into line 498 /* This following two if and else if could be merged into line
516 * but that probably will make it more difficult to read, and 499 * but that probably will make it more difficult to read, and
517 * not make it any more efficient 500 * not make it any more efficient
518 */ 501 */
519 if (params && item_matched_string (op, tmp, params)) 502 if (params && item_matched_string (op, tmp, params))
520 { 503 {
521 pick_up (op, tmp); 504 pick_up (op, tmp);
505 if (--cnt <= 0) break;
522 } 506 }
523 else if (can_pick (op, tmp) && !params) 507 else if (can_pick (op, tmp) && !params)
524 { 508 {
525 pick_up (op, tmp); 509 pick_up (op, tmp);
526 break; 510 break;
527 } 511 }
512
528 tmp = next; 513 tmp = next;
529 /* Might as well just skip over the player immediately - 514 }
530 * we know it can't be picked up 515
531 */ 516 if (cnt <= 0)
532 if (tmp == op)
533 tmp = tmp->below;
534 } 517 {
518 op->failmsg ("Couldn't pick up so many items at once.");
519 return 0;
520 }
521
535 if (!params && !tmp) 522 if (!params && !tmp)
536 { 523 {
537 for (tmp = op->below; tmp != NULL; tmp = tmp->next) 524 for (tmp = op->below; tmp; tmp = tmp->below)
538 if (!tmp->invisible) 525 if (!tmp->invisible)
539 { 526 {
540 char buf[MAX_BUF];
541
542 sprintf (buf, "You can't pick up a %s.", &tmp->name); 527 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
543 new_draw_info (NDI_UNIQUE, 0, op, buf);
544 break; 528 break;
545 } 529 }
530
546 if (!tmp) 531 if (!tmp)
547 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up."); 532 new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
548 } 533 }
534
549 return 0; 535 return 0;
550} 536}
551
552 537
553/* 538/*
554 * This function was part of drop, now is own function. 539 * This function was part of drop, now is own function.
555 * Player 'op' tries to put object 'tmp' into sack 'sack', 540 * Player 'op' tries to put object 'tmp' into sack 'sack',
556 * if nrof is non zero, then nrof objects is tried to put into sack. 541 * if nrof is non zero, then nrof objects is tried to put into sack.
572 return; 557 return;
573 } 558 }
574 559
575 if (tmp->type == CONTAINER && tmp->inv) 560 if (tmp->type == CONTAINER && tmp->inv)
576 { 561 {
577
578 /* Eneq(@csd.uu.se): If the object to be dropped is a container 562 /* Eneq(@csd.uu.se): If the object to be dropped is a container
579 * we instead move the contents of that container into the active 563 * we instead move the contents of that container into the active
580 * container, this is only done if the object has something in it. 564 * container, this is only done if the object has something in it.
581 */ 565 */
582 sack2 = tmp; 566 sack2 = tmp;
613 return; 597 return;
614 598
615 /* we want to put some portion of the item into the container */ 599 /* we want to put some portion of the item into the container */
616 if (nrof && tmp->nrof != nrof) 600 if (nrof && tmp->nrof != nrof)
617 { 601 {
618 object *tmp2 = tmp; 602 if (!can_split (op, tmp, nrof))
619
620 tmp = get_split_ob (tmp, nrof);
621
622 if (!tmp)
623 {
624 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
625 return; 603 return;
626 }
627 /* Tell a client what happened other objects */
628 if (tmp2->destroyed ())
629 esrv_del_item (op->contr, tmp2->count);
630 else /* this can proably be replaced with an update */
631 esrv_send_item (op, tmp2);
632 } 604 }
633 else 605 else
634 tmp->remove (); 606 tmp->remove ();
635 607
636 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack)); 608 new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
637 tmp2 = insert_ob_in_ob (tmp, sack); 609 tmp2 = insert_ob_in_ob (tmp, sack);
638 fix_player (op); /* This is overkill, fix_player() is called somewhere */ 610
639 /* in object.c */ 611 // elmex: 2007-11-26: removed update_stats and replaced
612 // it by update_after_inventory_change () in the caller
613 // of this function
640 614
641 /* If an object merged (and thus, different object), we need to 615 /* If an object merged (and thus, different object), we need to
642 * delete the original. 616 * delete the original.
643 */ 617 */
644 if (tmp2 != tmp) 618 if (tmp2 != tmp)
657 * This is used when dropping objects onto the floor. 631 * This is used when dropping objects onto the floor.
658 */ 632 */
659void 633void
660drop_object (object *op, object *tmp, uint32 nrof) 634drop_object (object *op, object *tmp, uint32 nrof)
661{ 635{
662 char buf[MAX_BUF];
663 object *floor; 636 object *floor;
664 637
665 if (QUERY_FLAG (tmp, FLAG_NO_DROP)) 638 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
666 return; 639 return;
667 640
668 if (QUERY_FLAG (tmp, FLAG_APPLIED)) 641 if (QUERY_FLAG (tmp, FLAG_APPLIED))
669 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE)) 642 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
670 return; /* can't unapply it */ 643 return; /* can't unapply it */
644
645 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
671 646
672 /* We are only dropping some of the items. We split the current object 647 /* We are only dropping some of the items. We split the current object
673 * off 648 * off
674 */ 649 */
675 if (nrof && tmp->nrof != nrof) 650 if (nrof && tmp->nrof != nrof)
676 { 651 {
677 object *tmp2 = tmp; 652 if (!can_split (op, tmp, nrof))
678
679 tmp = get_split_ob (tmp, nrof);
680 if (!tmp)
681 {
682 new_draw_info (NDI_UNIQUE, 0, op, errmsg);
683 return; 653 return;
684 }
685 /* Tell a client what happened rest of objects. tmp2 is now the
686 * original object
687 */
688 if (op->type == PLAYER)
689 {
690 if (tmp2->destroyed ())
691 esrv_del_item (op->contr, tmp2->count);
692 else
693 esrv_send_item (op, tmp2);
694 }
695 } 654 }
696 else 655 else
697 tmp->remove (); 656 tmp->remove ();
698 657
699 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op))) 658 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
700 return; 659 return;
701 660
702 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 661 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
703 { 662 {
704 sprintf (buf, "You drop the %s.", query_name (tmp)); 663 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
705 new_draw_info (NDI_UNIQUE, 0, op, buf); 664 op->statusmsg ("The gods who lent it to you retrieves it.");
706 new_draw_info (NDI_UNIQUE, 0, op, "The gods who lent it to you retrieves it."); 665
707 if (op->type == PLAYER)
708 esrv_del_item (op->contr, tmp->count);
709 tmp->destroy (); 666 tmp->destroy ();
710 fix_player (op); 667 op->update_stats ();
711 return; 668 return;
712 } 669 }
713
714/* If SAVE_INTERVAL is commented out, we never want to save
715 * the player here.
716 */
717#ifdef SAVE_INTERVAL
718 /* I'm not sure why there is a value check - since the save
719 * is done every SAVE_INTERVAL seconds, why care the value
720 * of what he is dropping?
721 */
722 if (op->type == PLAYER && !QUERY_FLAG (tmp, FLAG_UNPAID) &&
723 (tmp->nrof ? tmp->value * tmp->nrof : tmp->value > 2000) && (op->contr->last_save_time + SAVE_INTERVAL) <= time (NULL))
724 {
725 save_player (op, 1);
726 op->contr->last_save_time = time (NULL);
727 }
728#endif /* SAVE_INTERVAL */
729 670
730 if (op->type == PLAYER) 671 if (op->type == PLAYER)
731 esrv_del_item (op->contr, tmp->count); 672 esrv_del_item (op->contr, tmp->count);
732 673
733 /* Call this before we update the various windows/players. At least 674 /* Call this before we update the various windows/players. At least
734 * that we, we know the weight is correct. 675 * that we, we know the weight is correct.
735 */ 676 */
736 fix_player (op); /* This is overkill, fix_player() is called somewhere */ 677 // 2007-11-26: moved op->update_stats away and calling it later after
737 /* in object.c */ 678 // all items of a drop command have been processed.
738 679
680 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
681 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
682 return;
683
684 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
685 sell_item (tmp, op);
686
687 tmp->x = op->x;
688 tmp->y = op->y;
689
690 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
691}
692
693void update_after_inventory_change (object *op)
694{
695 /* Call this before we update the various windows/players. At least
696 * that we, we know the weight is correct.
697 */
698 op->update_stats ();
699
700 // elmex: kept this for now, i have no idea what happens when i remove it:
739 if (op->type == PLAYER) 701 if (op->type == PLAYER)
740 { 702 {
741 op->contr->socket.update_look = 1;
742 /* Need to update the weight for the player */ 703 /* Need to update the weight for the player */
743 esrv_send_item (op, op); 704 esrv_send_item (op, op);
705 op->contr->ns->floorbox_update ();
744 } 706 }
745
746 for (floor = get_map_ob (op->map, op->x, op->y); floor; floor = floor->above)
747 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
748 return;
749
750 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
751 sell_item (tmp, op);
752
753 tmp->x = op->x;
754 tmp->y = op->y;
755
756 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
757} 707}
758 708
759void 709void
760drop (object *op, object *tmp) 710drop (object *op, object *tmp)
761{ 711{
800 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped."); 750 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
801#endif 751#endif
802 return; 752 return;
803 } 753 }
804 754
805 if (op->type == PLAYER) 755 if (op->type == PLAYER && op->contr->last_used == tmp)
806 { 756 op->contr->last_used = tmp->below ? tmp->below
807 if (op->contr->last_used == tmp && op->contr->last_used_id == tmp->count) 757 : tmp->above ? tmp->above
808 { 758 : 0;
809 object *n = NULL;
810
811 if (tmp->below != NULL)
812 n = tmp->below;
813 else if (tmp->above != NULL)
814 n = tmp->above;
815 op->contr->last_used = n;
816 if (n != NULL)
817 op->contr->last_used_id = n->count;
818 else
819 op->contr->last_used_id = 0;
820 }
821 };
822 759
823 if (op->container) 760 if (op->container)
824 { 761 {
825 if (op->type == PLAYER) 762 if (op->type == PLAYER)
826 {
827 put_object_in_sack (op, op->container, tmp, op->contr->count); 763 put_object_in_sack (op, op->container, tmp, op->contr->count);
828 }
829 else 764 else
830 {
831 put_object_in_sack (op, op->container, tmp, 0); 765 put_object_in_sack (op, op->container, tmp, 0);
832 };
833 } 766 }
834 else 767 else
835 { 768 {
836 if (op->type == PLAYER) 769 if (op->type == PLAYER)
837 {
838 drop_object (op, tmp, op->contr->count); 770 drop_object (op, tmp, op->contr->count);
839 }
840 else 771 else
841 {
842 drop_object (op, tmp, 0); 772 drop_object (op, tmp, 0);
843 };
844 } 773 }
774
845 if (op->type == PLAYER) 775 if (op->type == PLAYER)
846 op->contr->count = 0; 776 op->contr->count = 0;
847} 777}
848 778
849 779
871 Care must be taken that the next item pointer is not to money as 801 Care must be taken that the next item pointer is not to money as
872 the drop() routine will do unknown things to it when dropping 802 the drop() routine will do unknown things to it when dropping
873 in a shop. --Tero.Pelander@utu.fi 803 in a shop. --Tero.Pelander@utu.fi
874 */ 804 */
875 805
806 int cnt = MAX_ITEM_PER_DROP;
807
876 if (params == NULL) 808 if (params == NULL)
877 { 809 {
878 while (curinv != NULL) 810 while (curinv != NULL)
879 { 811 {
880 nextinv = curinv->below; 812 nextinv = curinv->below;
884 curinv->type != FOOD && curinv->type != KEY && 816 curinv->type != FOOD && curinv->type != KEY &&
885 curinv->type != SPECIAL_KEY && curinv->type != GEM && 817 curinv->type != SPECIAL_KEY && curinv->type != GEM &&
886 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv)) 818 !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
887 { 819 {
888 drop (op, curinv); 820 drop (op, curinv);
821 if (--cnt <= 0) break;
889 } 822 }
890 curinv = nextinv; 823 curinv = nextinv;
891 } 824 }
892 } 825 }
893 826
899 while (nextinv && nextinv->type == MONEY) 832 while (nextinv && nextinv->type == MONEY)
900 nextinv = nextinv->below; 833 nextinv = nextinv->below;
901 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW))) 834 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
902 { 835 {
903 drop (op, curinv); 836 drop (op, curinv);
837 if (--cnt <= 0) break;
904 } 838 }
905 curinv = nextinv; 839 curinv = nextinv;
906 } 840 }
907 } 841 }
908 842
914 while (nextinv && nextinv->type == MONEY) 848 while (nextinv && nextinv->type == MONEY)
915 nextinv = nextinv->below; 849 nextinv = nextinv->below;
916 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET)) 850 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
917 { 851 {
918 drop (op, curinv); 852 drop (op, curinv);
853 if (--cnt <= 0) break;
919 } 854 }
920 curinv = nextinv; 855 curinv = nextinv;
921 } 856 }
922 } 857 }
923 858
953 break; 888 break;
954 default: 889 default:
955 curinv = nextinv; 890 curinv = nextinv;
956 break; 891 break;
957 } 892 }
893 if (--cnt <= 0) break;
958 } 894 }
959 curinv = nextinv; 895 curinv = nextinv;
960 } 896 }
961 } 897 }
962 op->contr->socket.update_look = 1; 898
899 if (cnt <= 0)
900 op->failmsg ("Only dropped some items, can't drop that many items at once.");
901
902 update_after_inventory_change (op);
963 903
964/* draw_look(op);*/ 904/* draw_look(op);*/
965 return 0; 905 return 0;
966} 906}
967 907
980 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?"); 920 new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
981 return 0; 921 return 0;
982 } 922 }
983 else 923 else
984 { 924 {
925 int cnt = MAX_ITEM_PER_DROP;
926
985 for (tmp = op->inv; tmp; tmp = next) 927 for (tmp = op->inv; tmp; tmp = next)
986 { 928 {
987 next = tmp->below; 929 next = tmp->below;
988 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible) 930 if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
989 continue; 931 continue;
932
990 if (item_matched_string (op, tmp, params)) 933 if (item_matched_string (op, tmp, params))
991 { 934 {
992 drop (op, tmp); 935 drop (op, tmp);
936 if (--cnt <= 0) break;
993 did_one = 1; 937 did_one = 1;
994 } 938 }
995 } 939 }
940
996 if (!did_one) 941 if (!did_one)
997 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop."); 942 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
998 } 943
999 if (op->type == PLAYER) 944 if (cnt <= 0)
1000 { 945 op->failmsg ("Only dropped some items, can't drop that many items at once.");
1001 op->contr->count = 0; 946
1002 op->contr->socket.update_look = 1; 947 update_after_inventory_change (op);
1003 }; 948 }
1004 949
1005/* draw_look(op);*/
1006 return 0; 950 return 0;
1007} 951}
1008 952
1009int 953int
1010command_examine (object *op, char *params) 954command_examine (object *op, char *params)
1011{ 955{
1012 if (!params) 956 if (!params)
1013 { 957 {
1014 object *tmp = op->below; 958 object *tmp = op->below;
1015 959
1016 while (tmp && !LOOK_OBJ (tmp)) 960 while (tmp && !tmp->client_visible ())
1017 tmp = tmp->below; 961 tmp = tmp->below;
962
1018 if (tmp) 963 if (tmp)
1019 examine (op, tmp); 964 examine (op, tmp);
1020 } 965 }
1021 else 966 else
1022 { 967 {
1023 object *tmp = find_best_object_match (op, params); 968 object *tmp = find_best_object_match (op, params);
1024 969
1025 if (tmp) 970 if (tmp)
1026 examine (op, tmp); 971 examine (op, tmp);
1027 else 972 else
1028 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params); 973 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
1029 } 974 }
975
1030 return 0; 976 return 0;
1031} 977}
1032 978
1033/* op should be a player. 979/* op should be a player.
1034 * we return the object the player has marked with the 'mark' command 980 * we return the object the player has marked with the 'mark' command
1073 } 1019 }
1074 1020
1075 return 0; 1021 return 0;
1076} 1022}
1077 1023
1078 1024std::string
1079/* op should be a player, params is any params. 1025object::describe_monster (object *who)
1080 * If no params given, we print out the currently marked object.
1081 * otherwise, try to find a matching object - try best match first.
1082 */
1083int
1084command_mark (object *op, char *params)
1085{ 1026{
1086 if (!op->contr) 1027 dynbuf_text buf (512, 512);
1087 return 1;
1088 1028
1089 if (!params) 1029 object *mon = head ? head : this;
1090 {
1091 object *mark = find_marked_object (op);
1092 1030
1093 if (!mark) 1031 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1094 new_draw_info (NDI_UNIQUE, 0, op, "You have no marked object."); 1032 buf << "It is an undead force.\n";
1095 else 1033
1096 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is marked.", query_name (mark)); 1034 if (mon->level > who->level)
1097 } 1035 buf << "It is likely more powerful than you.\n";
1036 else if (mon->level < who->level)
1037 buf << "It is likely less powerful than you.\n";
1098 else 1038 else
1099 { 1039 buf << "It is probably as powerful as you.\n";
1100 object *mark1 = find_best_object_match (op, params);
1101 1040
1102 if (!mark1)
1103 {
1104 new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find an object that matches %s", params);
1105 return 1;
1106 }
1107 else
1108 {
1109 op->contr->mark = mark1;
1110 new_draw_info_format (NDI_UNIQUE, 0, op, "Marked item %s", query_name (mark1));
1111 return 0;
1112 }
1113 }
1114
1115 return 0; /*shouldnt get here */
1116}
1117
1118
1119/* op is the player
1120 * tmp is the monster being examined.
1121 */
1122void
1123examine_monster (object *op, object *tmp)
1124{
1125 object *mon = tmp->head ? tmp->head : tmp;
1126
1127 if (QUERY_FLAG (mon, FLAG_UNDEAD))
1128 new_draw_info (NDI_UNIQUE, 0, op, "It is an undead force.");
1129 if (mon->level > op->level)
1130 new_draw_info (NDI_UNIQUE, 0, op, "It is likely more powerful than you.");
1131 else if (mon->level < op->level)
1132 new_draw_info (NDI_UNIQUE, 0, op, "It is likely less powerful than you.");
1133 else
1134 new_draw_info (NDI_UNIQUE, 0, op, "It is probably as powerful as you.");
1135 if (mon->attacktype & AT_ACID) 1041 if (mon->attacktype & AT_ACID)
1136 new_draw_info (NDI_UNIQUE, 0, op, "You seem to smell an acrid odor."); 1042 buf << "You seem to smell an acrid odor.\n";
1137 1043
1138 /* Anyone know why this used to use the clone value instead of the 1044 /* Anyone know why this used to use the clone value instead of the
1139 * maxhp field? This seems that it should give more accurate results. 1045 * maxhp field? This seems that it should give more accurate results.
1140 */ 1046 */
1141 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1)) 1047 switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1142 { /* From 1-4 */ 1048 { /* From 1-4 */
1143 case 1: 1049 case 1:
1144 new_draw_info (NDI_UNIQUE, 0, op, "It is in a bad shape."); 1050 buf << "It is in a bad shape.\n";
1145 break; 1051 break;
1146 case 2: 1052 case 2:
1147 new_draw_info (NDI_UNIQUE, 0, op, "It is hurt."); 1053 buf << "It is hurt.\n";
1148 break; 1054 break;
1149 case 3: 1055 case 3:
1150 new_draw_info (NDI_UNIQUE, 0, op, "It is somewhat hurt."); 1056 buf << "It is somewhat hurt.\n";
1151 break; 1057 break;
1152 case 4: 1058 case 4:
1153 new_draw_info (NDI_UNIQUE, 0, op, "It is in excellent shape."); 1059 buf << "It is in excellent shape.\n";
1154 break; 1060 break;
1155 } 1061 }
1062
1156 if (present_in_ob (POISONING, mon) != NULL) 1063 if (present_in_ob (POISONING, mon))
1157 new_draw_info (NDI_UNIQUE, 0, op, "It looks very ill."); 1064 buf << "It looks very ill.\n";
1158}
1159 1065
1066 return buf;
1067}
1160 1068
1161/* tmp is the object being described, pl is who is examing it. */ 1069/* tmp is the object being described, pl is who is examing it. */
1162char * 1070const char *
1163long_desc (object *tmp, object *pl) 1071long_desc (object *tmp, object *pl)
1164{ 1072{
1165 static char buf[VERY_BIG_BUF]; 1073 static std::string s;
1166 char *cp;
1167 1074
1168 if (tmp == NULL) 1075 return (s = tmp->long_desc (pl)).c_str ();
1169 return ""; 1076}
1170 1077
1171 buf[0] = '\0'; 1078std::string
1079object::long_desc (object *who)
1080{
1081 std::string buf (query_name (this));
1082
1172 switch (tmp->type) 1083 switch (type)
1173 { 1084 {
1174 case RING: 1085 case RING:
1175 case SKILL: 1086 case SKILL:
1176 case WEAPON: 1087 case WEAPON:
1177 case ARMOUR: 1088 case ARMOUR:
1188 case FOOD: 1099 case FOOD:
1189 case DRINK: 1100 case DRINK:
1190 case FLESH: 1101 case FLESH:
1191 case SKILL_TOOL: 1102 case SKILL_TOOL:
1192 case POWER_CRYSTAL: 1103 case POWER_CRYSTAL:
1193 if (*(cp = describe_item (tmp, pl)) != '\0') 1104 {
1105 const char *cp = ::describe_item (this, who);
1106
1107 if (*cp)
1108 {
1109 buf.append (" ");
1110 buf.append (cp);
1111 }
1112 }
1113 }
1114
1115 return buf;
1116}
1117
1118/* op is the player
1119 * tmp is the monster being examined.
1120 */
1121void
1122examine_monster (object *op, object *tmp)
1123{
1124 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1125}
1126
1127std::string
1128object::describe (object *who)
1129{
1130 dynbuf_text buf (1024, 1024);
1131
1132 buf.printf ("That is: %s.\n", long_desc (who).c_str ());
1133
1134 if (custom_name)
1135 buf.printf ("You call it %s\n", &custom_name);
1136
1137 switch (type)
1138 {
1139 case SPELLBOOK:
1140 if (flag [FLAG_IDENTIFIED] && inv)
1141 buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1142 break;
1143
1144 case BOOK:
1145 if (msg)
1146 buf << "Something is written in it.\n";
1147 break;
1148
1149 case CONTAINER:
1150 if (race != NULL)
1194 { 1151 {
1152 if (weight_limit && stats.Str < 100)
1153 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1154 &race, weight_limit / (10.0 * (100 - stats.Str)));
1195 int len; 1155 else
1196 1156 buf.printf ("It can hold only %s.\n", &race);
1197 assign (buf, query_name (tmp));
1198 len = strlen (buf);
1199 if (len < VERY_BIG_BUF - 5)
1200 {
1201 /* Since we know the length, we save a few cpu cycles by using
1202 * it instead of calling strcat */
1203 strcpy (buf + len, " ");
1204 len++;
1205 assign (buf + len, cp, VERY_BIG_BUF - len - 1);
1206 }
1207 } 1157 }
1208 }
1209
1210 if (buf[0] == '\0')
1211 assign (buf, query_name (tmp));
1212
1213 return buf;
1214}
1215
1216void
1217examine (object *op, object *tmp)
1218{
1219 char buf[VERY_BIG_BUF];
1220 int i;
1221
1222 if (tmp == NULL || tmp->type == CLOSE_CON)
1223 return;
1224
1225 strcpy (buf, "That is ");
1226 strncat (buf, long_desc (tmp, op), VERY_BIG_BUF - strlen (buf) - 1);
1227 buf[VERY_BIG_BUF - 1] = 0;
1228
1229 new_draw_info (NDI_UNIQUE, 0, op, buf);
1230 buf[0] = '\0';
1231
1232 if (tmp->custom_name)
1233 {
1234 strcpy (buf, "You call it ");
1235 strncat (buf, tmp->custom_name, VERY_BIG_BUF - strlen (buf) - 1);
1236 buf[VERY_BIG_BUF - 1] = 0;
1237 new_draw_info (NDI_UNIQUE, 0, op, buf);
1238 buf[0] = '\0';
1239 }
1240
1241 switch (tmp->type)
1242 {
1243 case SPELLBOOK:
1244 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) && tmp->inv)
1245 {
1246 sprintf (buf, "%s is a %s level %s spell", &tmp->inv->name, get_levelnumber (tmp->inv->level), &tmp->inv->skill);
1247 }
1248 break;
1249
1250 case BOOK:
1251 if (tmp->msg != NULL)
1252 strcpy (buf, "Something is written in it.");
1253 break;
1254
1255 case CONTAINER:
1256 if (tmp->race != NULL)
1257 {
1258 if (tmp->weight_limit && tmp->stats.Str < 100)
1259 sprintf (buf, "It can hold only %s and its weight limit is %.1f kg.",
1260 &tmp->race, tmp->weight_limit / (10.0 * (100 - tmp->stats.Str)));
1261 else
1262 sprintf (buf, "It can hold only %s.", &tmp->race);
1263 }
1264 else if (tmp->weight_limit && tmp->stats.Str < 100) 1158 else if (weight_limit && stats.Str < 100)
1265 sprintf (buf, "Its weight limit is %.1f kg.", tmp->weight_limit / (10.0 * (100 - tmp->stats.Str))); 1159 buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1266 break; 1160 break;
1267 1161
1268 case WAND: 1162 case WAND:
1269 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 1163 if (flag [FLAG_IDENTIFIED])
1270 sprintf (buf, "It has %d charges left.", tmp->stats.food); 1164 buf.printf ("It has %d charges left.\n", stats.food);
1271 break; 1165 break;
1272 }
1273
1274 if (buf[0] != '\0')
1275 new_draw_info (NDI_UNIQUE, 0, op, buf);
1276
1277 if (tmp->materialname != NULL && !tmp->msg)
1278 { 1166 }
1167
1168 if (materialname && !msg)
1279 sprintf (buf, "It is made of: %s.", &tmp->materialname); 1169 buf.printf ("It is made of: %s.\n", &materialname);
1280 new_draw_info (NDI_UNIQUE, 0, op, buf); 1170
1281 } 1171 if (who)
1282 /* Where to wear this item */ 1172 /* Where to wear this item */
1283 for (i = 0; i < NUM_BODY_LOCATIONS; i++) 1173 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1284 { 1174 if (slot[i].info)
1285 if (tmp->body_info[i] < -1) 1175 {
1176 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1177
1178 if (slot[i].info < -1 && who->slot[i].info)
1179 buf.printf ("(%d)", -slot[i].info);
1180
1181 buf << ".\n";
1286 { 1182 }
1287 if (op->body_info[i]) 1183
1288 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s (%d)", body_locations[i].use_name, -tmp->body_info[i]); 1184 if (weight)
1185 buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1186
1187 if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1188 {
1189 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1190
1191 if (is_in_shop (who))
1192 {
1193 if (flag [FLAG_UNPAID])
1194 buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1289 else 1195 else
1290 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1291 }
1292 else if (tmp->body_info[i])
1293 {
1294 if (op->body_info[i])
1295 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].use_name);
1296 else
1297 new_draw_info_format (NDI_UNIQUE, 0, op, "It goes %s", body_locations[i].nonuse_name);
1298 }
1299 }
1300
1301 if (tmp->weight)
1302 {
1303 sprintf (buf, tmp->nrof > 1 ? "They weigh %3.3f kg." : "It weighs %3.3f kg.", tmp->weight * (tmp->nrof ? tmp->nrof : 1) / 1000.0);
1304 new_draw_info (NDI_UNIQUE, 0, op, buf);
1305 }
1306
1307 if (tmp->value && !QUERY_FLAG (tmp, FLAG_STARTEQUIP) && !QUERY_FLAG (tmp, FLAG_NO_PICK))
1308 {
1309 sprintf (buf, "You reckon %s worth %s.", tmp->nrof > 1 ? "they are" : "it is", query_cost_string (tmp, op, F_TRUE | F_APPROX));
1310 new_draw_info (NDI_UNIQUE, 0, op, buf);
1311 if (is_in_shop (op))
1312 {
1313 if (QUERY_FLAG (tmp, FLAG_UNPAID))
1314 sprintf (buf, "%s would cost you %s.", tmp->nrof > 1 ? "They" : "It", query_cost_string (tmp, op, F_BUY | F_SHOP));
1315 else
1316 sprintf (buf, "You are offered %s for %s.", query_cost_string (tmp, op, F_SELL + F_SHOP), tmp->nrof > 1 ? "them" : "it"); 1196 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1317 new_draw_info (NDI_UNIQUE, 0, op, buf);
1318 } 1197 }
1319 } 1198 }
1320 1199
1321 if (QUERY_FLAG (tmp, FLAG_MONSTER)) 1200 if (flag [FLAG_MONSTER])
1322 examine_monster (op, tmp); 1201 buf << describe_monster (who);
1323 1202
1324 /* Is this item buildable? */ 1203 /* Is this item buildable? */
1325 if (QUERY_FLAG (tmp, FLAG_IS_BUILDABLE)) 1204 if (flag [FLAG_IS_BUILDABLE])
1326 new_draw_info (NDI_UNIQUE, 0, op, "This is a buildable item."); 1205 buf << "This is a buildable item.\n";
1327 1206
1328 /* Does the object have a message? Don't show message for all object 1207 /* Does the object have a message? Don't show message for all object
1329 * types - especially if the first entry is a match 1208 * types - especially if the first entry is a match
1330 */ 1209 */
1331 if (tmp->msg && tmp->type != EXIT && tmp->type != BOOK && tmp->type != CORPSE && !tmp->move_on && strncasecmp (tmp->msg, "@match", 7)) 1210 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@')
1332 { 1211 {
1333
1334 /* This is just a hack so when identifying the items, we print 1212 /* This is just a hack so when identifying the items, we print
1335 * out the extra message 1213 * out the extra message
1336 */ 1214 */
1337 if (need_identify (tmp) && QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 1215 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1338 new_draw_info (NDI_UNIQUE, 0, op, "The object has a story:"); 1216 buf << "The object has a story:\n";
1339 1217
1340 new_draw_info (NDI_UNIQUE, 0, op, tmp->msg); 1218 buf << msg << '\n';
1341 }
1342 new_draw_info (NDI_UNIQUE, 0, op, " "); /* Blank line */
1343}
1344
1345/*
1346 * inventory prints object's inventory. If inv==NULL then print player's
1347 * inventory.
1348 * [ Only items which are applied are showed. Tero.Haatanen@lut.fi ]
1349 */
1350void
1351inventory (object *op, object *inv)
1352{
1353 object *tmp;
1354 char *in;
1355 int items = 0, length;
1356
1357 if (inv == NULL && op == NULL)
1358 { 1219 }
1359 new_draw_info (NDI_UNIQUE, 0, op, "Inventory of what object?");
1360 return;
1361 }
1362 tmp = inv ? inv->inv : op->inv;
1363 1220
1364 while (tmp) 1221 buf << '\n';
1365 { 1222
1366 if ((!tmp->invisible && 1223 return std::string (buf.linearise (), buf.size ());
1367 (inv == NULL || inv->type == CONTAINER || QUERY_FLAG (tmp, FLAG_APPLIED))) || (!op || QUERY_FLAG (op, FLAG_WIZ)))
1368 items++;
1369 tmp = tmp->below;
1370 }
1371 if (inv == NULL)
1372 { /* player's inventory */
1373 if (items == 0)
1374 {
1375 new_draw_info (NDI_UNIQUE, 0, op, "You carry nothing.");
1376 return;
1377 }
1378 else
1379 {
1380 length = 28;
1381 in = "";
1382 if (op)
1383 clear_win_info (op);
1384 new_draw_info (NDI_UNIQUE, 0, op, "Inventory:");
1385 }
1386 }
1387 else
1388 {
1389 if (items == 0)
1390 return;
1391 else
1392 {
1393 length = 28;
1394 in = " ";
1395 }
1396 }
1397 for (tmp = inv ? inv->inv : op->inv; tmp; tmp = tmp->below)
1398 {
1399 if ((!op || !QUERY_FLAG (op, FLAG_WIZ)) && (tmp->invisible || (inv && inv->type != CONTAINER && !QUERY_FLAG (tmp, FLAG_APPLIED))))
1400 continue;
1401 if ((!op || QUERY_FLAG (op, FLAG_WIZ)))
1402 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s (%5d) %-8s", in, length, length,
1403 query_name (tmp), tmp->count, query_weight (tmp));
1404 else
1405 new_draw_info_format (NDI_UNIQUE, 0, op, "%s- %-*.*s %-8s", in, length + 8, length + 8, query_name (tmp), query_weight (tmp));
1406 }
1407 if (!inv && op)
1408 {
1409 new_draw_info_format (NDI_UNIQUE, 0, op, "%-*s %-8s", 41, "Total weight :", query_weight (op));
1410 }
1411} 1224}
1412 1225
1413static void 1226static void
1414display_new_pickup (object *op) 1227display_new_pickup (object *op)
1415{ 1228{
1576 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1"); 1389 new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1");
1577 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all"); 1390 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1578 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'."); 1391 new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1579 return 1; 1392 return 1;
1580 } 1393 }
1394
1581 op->contr->search_str[0] = '\0'; 1395 op->contr->search_str[0] = '\0';
1582 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off."); 1396 new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1583 fix_player (op); 1397 op->update_stats ();
1584 return 1; 1398 return 1;
1585 } 1399 }
1400
1586 if ((int) strlen (params) >= MAX_BUF) 1401 if ((int) strlen (params) >= MAX_BUF)
1587 { 1402 {
1588 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long."); 1403 new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1589 return 1; 1404 return 1;
1590 } 1405 }
1406
1591 strcpy (op->contr->search_str, params); 1407 strcpy (op->contr->search_str, params);
1592 sprintf (buf, "Searching for '%s'.", op->contr->search_str); 1408 sprintf (buf, "Searching for '%s'.", op->contr->search_str);
1593 new_draw_info (NDI_UNIQUE, 0, op, buf); 1409 new_draw_info (NDI_UNIQUE, 0, op, buf);
1594 fix_player (op); 1410 op->update_stats ();
1595 return 1; 1411 return 1;
1596} 1412}
1597 1413

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines